KillzXGaming
157ff75b79
Add model cycling if multiple models are active in an editor.
...
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
bffd69b81f
More fixes for byml. Fix build errors
2019-05-17 20:35:40 -04:00
KillzXGaming
c67f3b8787
Quick fix for loading the node types for dictionaries properly
2019-05-17 20:02:42 -04:00
KillzXGaming
6fb7eec6be
More adjustments for byaml
2019-05-17 19:59:32 -04:00
KillzXGaming
8e5dc8e45c
Fix editing some list types in byaml
2019-05-17 19:55:06 -04:00
KillzXGaming
5654105016
Allow multiple window dialogs for sarc archives
2019-05-17 18:02:46 -04:00
KillzXGaming
cd57a856fc
Add improvements from yesterday.
...
PBR shader slghtly improved.
Skyobx toggle now works while viewport is active,
Cubemaps now have a check wether or not the file given is a valid cube map dds.
Update column sizing so forms load much faster
Option to right click and clear paths in settings if set
2019-05-15 15:35:05 -04:00
KillzXGaming
725e2f5681
Do the same for bfres
2019-04-28 20:11:20 -04:00
KillzXGaming
46c962ff0a
Fix byaml nodes not adding dictionaries properly in arrays
2019-04-25 21:59:44 -04:00
KillzXGaming
74973a24bb
Add more fixes and improvements
2019-04-22 17:52:21 -04:00
KillzXGaming
a3b9d1363c
Fix null types when clicked on in byaml editor
2019-04-21 15:55:21 -04:00
KillzXGaming
d0c176bf13
Add WASD camera movement.
2019-04-20 19:07:52 -04:00
KillzXGaming
0c9d9853d8
Fix missing root entry in byaml editor
2019-04-20 15:36:41 -04:00
KillzXGaming
c661b10d12
Improve byaml editor more
2019-04-20 15:22:10 -04:00
KillzXGaming
41fa2673c9
Check invalid path connection for muunt editor.
2019-04-19 16:34:57 -04:00
KillzXGaming
f28b979b33
Add progress bar for mesh importing and generate names for blanks
2019-04-18 20:24:19 -04:00
KillzXGaming
67f713bf22
Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues
2019-04-16 18:24:10 -04:00
KillzXGaming
932bab3c75
Add collision type window. Not editable just yet
2019-04-12 19:32:38 -04:00
KillzXGaming
dada4bb9c3
Add seperate export filer for FMDL to remove unused types atm
2019-04-11 19:43:04 -04:00
KillzXGaming
3a153b5ed1
Flip UVs on export
2019-04-10 17:44:35 -04:00
KillzXGaming
76ca51d20a
Fix more bugs. Additional probe stuff
2019-04-10 15:36:10 -04:00
KillzXGaming
6414744c28
Add probe lighting object to muunt editor
2019-04-09 19:43:24 -04:00
KillzXGaming
bab9ce9022
Fix dae exporting with only indices and no weights. Fix sharc crashes.
2019-04-09 17:24:39 -04:00
KillzXGaming
fff3d58cb3
Cleanup muunt and camera mini map stuff. Add game path settings
2019-04-08 17:01:31 -04:00
KillzXGaming
44860c2a0b
Camera stuff for tomorrow
2019-04-07 21:24:05 -04:00
KillzXGaming
454c13f6b9
Add even more path objects
2019-04-07 21:14:39 -04:00
KillzXGaming
e830ca7278
Cleanup.
2019-04-07 19:37:31 -04:00
KillzXGaming
ef1cfadb98
Update course muunt viewport better to reflect hding and selection
2019-04-07 18:28:29 -04:00
KillzXGaming
9f1a4d4d12
Change color for item paths
2019-04-07 17:56:41 -04:00
KillzXGaming
aecd4a0d7b
Add proper null checks
2019-04-07 17:54:37 -04:00
KillzXGaming
08b4f3296e
Fix some bugs
2019-04-07 17:14:55 -04:00
KillzXGaming
732811119e
Set muunt editor as viewport container
2019-04-06 21:48:09 -04:00
KillzXGaming
8d9c78cdc9
Fix path getting for proper hiding
2019-04-06 21:45:25 -04:00
KillzXGaming
dd4f352082
Add more paths
2019-04-06 21:30:25 -04:00
KillzXGaming
a0b28dc7ae
More improvements
2019-04-06 20:34:12 -04:00
KillzXGaming
47dee0ea3d
More course muunt stuff
2019-04-06 20:16:41 -04:00
KillzXGaming
f4189a9e39
Cleanup muunt editor
2019-04-06 19:11:59 -04:00
KillzXGaming
3bccc3ca5e
Add enemy paths to muunt editor
2019-04-06 15:13:55 -04:00
KillzXGaming
9c28afdfe2
Apply path moving to node data so it saves back
2019-04-06 13:46:35 -04:00
KillzXGaming
c7851c8d16
Load lap path properties on select
2019-04-06 13:29:42 -04:00
KillzXGaming
37a34b8ef5
Fix renderable object in course muunt editor to be movable
2019-04-06 13:07:23 -04:00
KillzXGaming
62cbad92dd
Add actor file renamer for SZS files in odyssey
2019-04-05 21:10:57 -04:00
KillzXGaming
7bea95b199
Update to the latest opengl framework and more bug fixes
2019-04-05 19:47:21 -04:00
KillzXGaming
edb5c230ca
Add textures to later ptcl versions
2019-04-03 21:57:34 -04:00
KillzXGaming
85530715bb
Try to fix errors
2019-04-01 20:06:31 -04:00
KillzXGaming
7bd00f6de7
Fix dae rigging for good now
2019-04-01 15:04:16 -04:00
KillzXGaming
9c439f099d
Massive speed improvement to bfres saving with animations + bug fixes
...
Fixed bfres from taking too long to save with 100s or even 1000s of animations. From 30 - 70 minutes, to over 8- 20 seconds!
Fixed weights and buffers not importing properly.
Fixed byaml editor's dialog buttons improperly placed on resize.
2019-03-30 21:54:19 -04:00
KillzXGaming
d37652aaae
Add appveyor config
2019-03-27 21:05:01 -04:00
KillzXGaming
9c8bb26a8f
Another error fix
2019-03-27 19:20:29 -04:00
KillzXGaming
211326d253
More bug fixes
...
Fix bymls with path nodes from saving.
Fix material list not loading when another object is selected.
Fix skeletons not exporting
Fix materials missing a name and not updating in the editor properly
- Fix dds and bftex not showing on the filter for bntx/nutexb properly
2019-03-25 16:50:05 -04:00