ocornut
|
4fc187dc60
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2024-08-23 19:19:22 +02:00 |
|
BillKek
|
088e6fc047
|
Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544)
|
2024-08-23 14:19:36 +02:00 |
|
ocornut
|
24b077c7f8
|
Merge branch 'master' into docking (multi-viewport broken until next commit)
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
|
2024-08-19 14:44:35 +02:00 |
|
lunarlattice
|
45e7f7827a
|
Examples: SDL2+SDLRenderer: fixed return value. (#7876)
|
2024-08-09 12:27:38 +02:00 |
|
ocornut
|
d8c98c8c14
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
|
2024-08-01 19:07:53 +02:00 |
|
Mark Jansen
|
5e7dc72c92
|
Examples: SDL3: Update readme to use SDL3_DIR (#7846)
|
2024-08-01 00:04:34 +02:00 |
|
ocornut
|
fd57b252ac
|
Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844)
Amend 8874787 , 71ee2ce
Amend ea39841f (emscripten_mainloop_stub.h)
|
2024-07-31 17:47:38 +02:00 |
|
ocornut
|
71ee2ce367
|
Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper.
|
2024-07-31 17:33:24 +02:00 |
|
ocornut
|
887478793b
|
Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
|
2024-07-31 17:11:13 +02:00 |
|
ocornut
|
139e99ca37
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
|
2024-07-30 16:57:42 +02:00 |
|
SPeak
|
1f634f1d94
|
Eaxmples: Android: Fix build failed issue. (#7832)
set android:exported to true (IntentFilter)
Signed-off-by: Sunrisepeak <speakshen@163.com>
|
2024-07-29 23:55:02 +02:00 |
|
ocornut
|
5ea96c15cd
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_win32.cpp
|
2024-07-15 11:21:18 +02:00 |
|
ocornut
|
c3c90b49e0
|
Examples: SDL3+OpenGL: Update for API changes: SDL_GL_DeleteContext() renamed to SDL_GL_DestroyContext().
|
2024-07-11 18:13:42 +02:00 |
|
Yan Pujante
|
2937339c17
|
Backends: GLFW+Emscripten: Added support for GLFW3 contrib port. (#7647)
|
2024-07-08 22:06:24 +02:00 |
|
Yan Pujante
|
6816789a6b
|
Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. (#7647, #7600)
+ Fixed Emscripten warning when using mouse wheel on some setups.
|
2024-07-08 22:02:48 +02:00 |
|
ocornut
|
3f61da7e8b
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# imgui.cpp
# imgui.h
# imgui_internal.h
|
2024-07-02 17:48:38 +02:00 |
|
ocornut
|
a489585f84
|
Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution.
|
2024-07-02 11:37:18 +02:00 |
|
ocornut
|
3369cbd277
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdl3.cpp
|
2024-07-01 17:10:12 +02:00 |
|
ocornut
|
67216910fb
|
Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI.
|
2024-07-01 12:10:54 +02:00 |
|
ocornut
|
138d9d0c21
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
|
2024-06-28 16:03:49 +02:00 |
|
ocornut
|
22b36bef9e
|
Examples: undo adding SDL3 example to Visual Studio sln.
|
2024-06-26 14:59:00 +02:00 |
|
ocornut
|
10a5a857f5
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_win32.cpp
# imgui.h
|
2024-06-26 14:54:01 +02:00 |
|
ocornut
|
7c2476986b
|
Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. (#7735)
|
2024-06-26 14:45:25 +02:00 |
|
Martin Ejdestig
|
a18fb406ac
|
Backends: Vulkan: Remove Volk/ from volk.h #include directives (#7722, #6582, #4854)
|
2024-06-24 13:09:00 -07:00 |
|
ocornut
|
3e7f1d42db
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_draw.cpp
|
2024-06-18 17:45:17 -07:00 |
|
ocornut
|
7538ca6f40
|
Examples: SDL+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671)
|
2024-06-10 15:04:40 +02:00 |
|
ocornut
|
a47bfb1b5b
|
Examples: GLFW+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671)
|
2024-06-10 15:02:43 +02:00 |
|
ocornut
|
6d948ab47e
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2024-06-06 17:52:55 +02:00 |
|
Kenneth Rapp
|
219c6adc58
|
Examples: SDL3+SDLRenderer3: Update SDL_SetRenderDrawColorFloat() call. (#7658)
|
2024-06-05 14:50:24 +02:00 |
|
ocornut
|
fdc084f532
|
Merge branch 'master' into docking
|
2024-06-03 19:08:37 +02:00 |
|
Cyao
|
538960bf17
|
Examples: Fixed SDL3 Makefile (#7641)
|
2024-05-31 18:16:45 +02:00 |
|
ocornut
|
5ecef2f321
|
Merge branch 'master' into docking
# Conflicts:
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# imgui.cpp
|
2024-05-23 17:25:02 +02:00 |
|
ocornut
|
ec1d2be96f
|
Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615)
|
2024-05-23 15:15:42 +02:00 |
|
ocornut
|
b39fc84f89
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2024-05-16 19:57:04 +02:00 |
|
Hubert Maier
|
07dbcf1f70
|
Fixed typos. (#7593)
|
2024-05-16 16:13:01 +02:00 |
|
ocornut
|
93daf23223
|
Examples: SDL3: updates for latest SDL3 API changes.
|
2024-05-15 14:18:48 +02:00 |
|
ocornut
|
5d973a87d4
|
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
|
2024-05-15 13:44:54 +02:00 |
|
ocornut
|
15d8d41f86
|
Examples: add missing ImGuiConfigFlags_DockingEnable flag in some examples.
|
2024-05-14 19:01:18 +02:00 |
|
ocornut
|
5717f0a33e
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
|
2024-04-30 10:42:46 +02:00 |
|
ocornut
|
b720c0f541
|
Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854)
|
2024-04-19 15:47:26 +02:00 |
|
ocornut
|
4cb0fe3c7d
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# docs/CHANGELOG.txt
# imgui_internal.h
|
2024-04-16 14:24:13 +02:00 |
|
ocornut
|
7b8107e7c8
|
Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132)
|
2024-04-16 14:16:32 +02:00 |
|
ocornut
|
648278cd62
|
Examples: GLFW+WebGPU: Amends. (#7435, #7132)
|
2024-04-16 12:33:36 +02:00 |
|
Jules Fouchy
|
80a5fdb108
|
Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132)
|
2024-04-16 11:59:04 +02:00 |
|
Elias Daler
|
f9df6bf662
|
Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132)
|
2024-04-16 11:59:04 +02:00 |
|
ocornut
|
dad1689bf7
|
Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED.
|
2024-04-15 12:08:07 +02:00 |
|
ocornut
|
085781f5ca
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2024-03-18 22:52:40 -07:00 |
|
Kevin Leonardic
|
fc570ac922
|
Examples: WGPU: fixed initialization of WGPURenderPassColorAttachment (#7371)
|
2024-03-06 13:44:37 +01:00 |
|
ocornut
|
d79514c407
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
|
2024-02-14 14:32:17 +01:00 |
|
Shawn Hatori
|
f80e65a406
|
Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308)
|
2024-02-14 13:56:46 +01:00 |
|