bnnm
|
396bfd630a
|
Minor cleanup
|
2020-07-16 23:16:52 +02:00 |
|
bnnm
|
09b254006a
|
Add Konami Viper .adp [ParaParaParadise 2ndMIX]
|
2020-07-16 22:51:58 +02:00 |
|
bnnm
|
b7888bca33
|
Rename ps2_svag.c to svag_kcet.c / ps2_svag_snk.c to svag_snk.c
|
2020-07-16 22:08:46 +02:00 |
|
bnnm
|
7f0f1ef9b0
|
Clean SNK SVAG
|
2020-07-16 22:07:20 +02:00 |
|
bnnm
|
a4331eb04e
|
Fix SVAG detection bug [Silent Scope 2 (PS2)]
|
2020-07-16 21:47:50 +02:00 |
|
bnnm
|
3091930a1d
|
Fix TXTP edge case when trimming samples
|
2020-07-16 21:44:34 +02:00 |
|
bnnm
|
27bcba48a9
|
Codec internal cleanup and moved out of vgmstream.h
|
2020-07-16 21:43:01 +02:00 |
|
bnnm
|
477666a4f7
|
Add KTSC [Atelier Ryza (PC)]
|
2020-07-11 21:25:12 +02:00 |
|
bxaimc
|
b21c4c2193
|
Add HCA key for Digimon Story: Cyber Sleuth (PC); Add RSP ext. for The Simpsons: Road Rage (PS2)
|
2020-07-08 18:43:33 -04:00 |
|
bnnm
|
4efd09c454
|
Fix some Ubi SB [Surf's Up (GC)]
|
2020-07-05 21:22:31 +02:00 |
|
bnnm
|
cfc2558d9c
|
Ignore .wmid subsongs in BKHD .bnk [Ninjala (Switch)]
|
2020-07-05 21:07:44 +02:00 |
|
bnnm
|
581c44119f
|
Fix .mul IMA glitches [Tomb Raider Underworld (PC), TR Anniversary (PC)]
|
2020-07-05 21:04:48 +02:00 |
|
bxaimc
|
a25c731b4c
|
formatting, ugh
|
2020-07-04 01:23:59 -04:00 |
|
bxaimc
|
692ad47cf0
|
Add HCA key for Cardcaptor Sakura: Happiness Memories (Android)
|
2020-07-04 01:17:45 -04:00 |
|
bnnm
|
8fdbaaa155
|
Make RIFF size more strict
|
2020-06-30 23:41:25 +02:00 |
|
bnnm
|
b9ec090488
|
Fix some .wav, once again [Asphalt 6 (iOS)]
|
2020-06-30 23:32:55 +02:00 |
|
bnnm
|
dc83e6dbcc
|
Cleanup
|
2020-06-30 23:20:36 +02:00 |
|
bxaimc
|
41381b70cf
|
Add looping for Duke Nukem 3D: 20th Anniversary World Tour
|
2020-06-25 21:47:49 -04:00 |
|
bnnm
|
1963eb2a9c
|
Fix some .wav, again [Asphalt 6 (iOS)]
|
2020-06-21 13:15:09 +02:00 |
|
bnnm
|
053e570d97
|
Rename
|
2020-06-21 01:21:28 +02:00 |
|
bnnm
|
2a3f17cfa5
|
Fix SWAV .adpcm [Merlin: A Servant of Two Masters (DS)]
|
2020-06-21 01:17:19 +02:00 |
|
bnnm
|
e619ad7831
|
Doc
|
2020-06-21 00:35:34 +02:00 |
|
bnnm
|
2810fa4915
|
Fix some .wav [Asphalt 6 (iOS)]
|
2020-06-21 00:35:09 +02:00 |
|
bnnm
|
a906d3f065
|
Fix some FSB5 .bank [Transistor (iOS)]
|
2020-06-21 00:34:48 +02:00 |
|
bnnm
|
cb38467380
|
Add TXTP e/L options to alter loop config, tweak priority/consistency
|
2020-06-21 00:33:21 +02:00 |
|
bnnm
|
5aa09d45e0
|
Doc
|
2020-06-14 15:50:50 +02:00 |
|
bnnm
|
3164eaa2ae
|
Add TXTH loop_behavior=inverted where 0 is loop [Bloody Roar 4]
|
2020-06-14 15:50:09 +02:00 |
|
bnnm
|
fe1b76922a
|
Fix some .ikm [Legend of Galactic Heroes (PC)]
|
2020-06-14 15:49:15 +02:00 |
|
bnnm
|
4413d7b20f
|
Cleanup
|
2020-06-14 15:27:55 +02:00 |
|
NicknineTheEagle
|
8313a91830
|
XMA: Added .wav extension [Super Meat Boy (X360)]
|
2020-06-13 22:09:10 +03:00 |
|
NicknineTheEagle
|
11bba7f22a
|
Ubi SB: Fixed project file check
|
2020-06-13 22:08:51 +03:00 |
|
NicknineTheEagle
|
1d8216561f
|
Ubi SB: Added sequence configs [Splinter Cell: Double Agent (PC/X360)]
|
2020-06-11 00:32:34 +03:00 |
|
NicknineTheEagle
|
01291013cc
|
Ubi BAO: Fixed layers with varying sample rate
|
2020-06-10 21:52:15 +03:00 |
|
NicknineTheEagle
|
b456cb84c6
|
TXTH: Added EA-XA support
|
2020-06-09 21:32:18 +03:00 |
|
NicknineTheEagle
|
062ce3efed
|
Ubi DAT: Fixed data size for raw PCM
|
2020-06-09 21:13:57 +03:00 |
|
NicknineTheEagle
|
382bd4ba4e
|
Ubi SB: Unified checking for project files
|
2020-06-08 23:10:51 +03:00 |
|
NicknineTheEagle
|
0af464c10f
|
Ubi SB: Fixed external RAM sounds
|
2020-06-06 18:00:31 +03:00 |
|
NicknineTheEagle
|
8c77710899
|
Ubi SB: Fixes
|
2020-06-06 17:59:43 +03:00 |
|
NicknineTheEagle
|
b451c6e667
|
KAT: Fixed PCM8 (should be signed)
|
2020-06-06 17:59:43 +03:00 |
|
NicknineTheEagle
|
9be522ab5b
|
Cleanup
|
2020-06-06 17:59:43 +03:00 |
|
bnnm
|
3ea177e1d7
|
Add Success PCM [Metal Saga (PS2), Duel Masters: RoSD (PS2)]
|
2020-06-06 16:15:06 +02:00 |
|
bnnm
|
2e7c4dc458
|
Fix some RIFF AICA [Rayman 2 (DC)]
|
2020-06-06 16:11:24 +02:00 |
|
bnnm
|
aec87c1fc9
|
Add HCA key [22/7 Ongaku no Jikan (Android)]
|
2020-06-06 16:10:26 +02:00 |
|
bnnm
|
f835f54b34
|
Add BNSF key [The iDOLM@STER: One For All (PS3)]
|
2020-06-06 16:09:39 +02:00 |
|
bnnm
|
de1f117c6c
|
Cleanup
|
2020-06-04 23:24:47 +02:00 |
|
bnnm
|
706621575e
|
Fix some Ubi SB [Ghost Recon Advanced Warfighter 2 (X360/PS3)]
|
2020-06-04 23:19:59 +02:00 |
|
bnnm
|
3b08eca425
|
Add get metadata function to hide FFmpeg internals and parser cleanup
|
2020-06-04 23:18:28 +02:00 |
|
bnnm
|
856742c8f6
|
Cleanup
|
2020-06-04 20:20:19 +02:00 |
|
bnnm
|
896b8be202
|
Cleanup
|
2020-06-04 20:17:47 +02:00 |
|
bnnm
|
92b663ed52
|
Cleanup
|
2020-06-04 20:13:25 +02:00 |
|
bnnm
|
7935682c6c
|
Fix FSB3 using XMA2 instead of XMA1 (no diffs) [Guitar Hero III (X360)]
|
2020-06-04 20:13:12 +02:00 |
|
NicknineTheEagle
|
1d369657d9
|
Ubi SB: Renamed groups to subblocks
|
2020-06-03 02:45:39 +03:00 |
|
NicknineTheEagle
|
7de18ae55a
|
Ubi SB: Fixed Ubi ADPCM in Xbox banks
|
2020-06-02 23:13:40 +03:00 |
|
NicknineTheEagle
|
bfda03151d
|
Ubi SB: More accurate handling of group flag
|
2020-06-02 23:13:40 +03:00 |
|
NicknineTheEagle
|
dd6328046b
|
Formatting tweaks
|
2020-06-02 23:13:38 +03:00 |
|
NicknineTheEagle
|
dae177ce1e
|
Ubi SB: Minor refactoring
|
2020-06-01 02:56:25 +03:00 |
|
NicknineTheEagle
|
8d2fcdbae3
|
Ubi DAT: Additional checks
|
2020-05-31 23:45:51 +03:00 |
|
NicknineTheEagle
|
e4eb650cfa
|
Added Ubi PS2 BNM format
|
2020-05-31 21:58:11 +03:00 |
|
NicknineTheEagle
|
49e61c98bf
|
Added Ubi DAT bank format
|
2020-05-31 21:58:10 +03:00 |
|
NicknineTheEagle
|
fbe7a4760a
|
Removed unused local var
|
2020-05-31 21:58:10 +03:00 |
|
NicknineTheEagle
|
eccd67d156
|
Added Sega KAT format
|
2020-05-31 21:58:07 +03:00 |
|
Julian Xhokaxhiu
|
b5fec0dd64
|
Detect loop flag from current file metadata when using FFMpeg
|
2020-05-28 14:56:15 +02:00 |
|
NicknineTheEagle
|
151edfb421
|
Ubi SB: Additional debug logging
|
2020-05-28 02:12:31 +03:00 |
|
NicknineTheEagle
|
1a0913d90d
|
Ubi SB: Minor fixes
|
2020-05-27 23:00:02 +03:00 |
|
NicknineTheEagle
|
eb2617f9ed
|
EA MPF: Added more name pairs
|
2020-05-27 00:12:19 +03:00 |
|
NicknineTheEagle
|
72605a6d6b
|
Merge pull request #632 from NicknineTheEagle/ubi
Ubi
|
2020-05-26 23:56:04 +03:00 |
|
NicknineTheEagle
|
e0e0a121a9
|
Ubi SB: Layer fixes for old PS2 versions
|
2020-05-26 23:03:24 +03:00 |
|
NicknineTheEagle
|
b96a86b724
|
Ubi SB: Added some debug logging
|
2020-05-26 14:40:27 +03:00 |
|
NicknineTheEagle
|
600c1cf969
|
Ubi SB: Fixes for BNM
|
2020-05-26 13:47:05 +03:00 |
|
NicknineTheEagle
|
6cc5d63e5d
|
Ubi SB: Proper stream_type and group_id parsing
|
2020-05-26 13:46:26 +03:00 |
|
bnnm
|
88956037c4
|
Fix .acb names segfault, improve performance [SK Burst Re:Newal (PC)]
|
2020-05-25 23:51:27 +02:00 |
|
bnnm
|
9a77c0ac06
|
Cleanup
|
2020-05-25 20:57:29 +02:00 |
|
bnnm
|
bc593e4a41
|
Add missing .ktsl2asbin extension
|
2020-05-24 16:59:41 +02:00 |
|
bnnm
|
142ec05269
|
Tweak sadf extensions and check
|
2020-05-24 16:59:11 +02:00 |
|
bnnm
|
c7b2fed324
|
Cleanup
|
2020-05-24 16:28:07 +02:00 |
|
bnnm
|
98c450c4b9
|
Move sadf from ngc_dsp_std.c to sadf.c since it's not very standard
|
2020-05-24 16:22:40 +02:00 |
|
bnnm
|
45cda9b0ca
|
Rename nds_sad.c to sadl.c
|
2020-05-24 16:18:43 +02:00 |
|
bnnm
|
b45afd57f4
|
Doc
|
2020-05-24 16:14:51 +02:00 |
|
bnnm
|
bd0b240a3a
|
Cleanup
|
2020-05-24 16:14:19 +02:00 |
|
bnnm
|
5452b3893e
|
Fix some Ubi .bnm [Jungle Book Rhythm N'Groove (PC), F1 Racing Sim (PC)]
|
2020-05-24 15:55:21 +02:00 |
|
bnnm
|
2a6babc70a
|
Add .mups [Pier Solar (PC), Ghost Blade HD (PC/Switch)]
|
2020-05-24 15:50:41 +02:00 |
|
bnnm
|
66d3e14fe5
|
Workaround for some FSB5 .bank [Guacamelee 2 (Switch)]
|
2020-05-24 00:16:10 +02:00 |
|
bnnm
|
907016fead
|
Fix some memleaks
|
2020-05-23 23:27:52 +02:00 |
|
bnnm
|
3e52b1dd0b
|
Cleanup
|
2020-05-23 23:23:17 +02:00 |
|
bnnm
|
71bee18a06
|
Add .ktsl2asbin KTSR [Atelier Ryza (PC/Sw), Attack on Titan (PC/Vita)]
|
2020-05-23 23:12:45 +02:00 |
|
bnnm
|
f65c2b5c00
|
Fix some AIX with many segments [Sega Ages 2500 Vol 28 (PS2)]
|
2020-05-23 23:01:26 +02:00 |
|
NicknineTheEagle
|
726e907379
|
Ubi SB: Fixed section3 parsing in SMx format
|
2020-05-23 05:38:41 +03:00 |
|
NicknineTheEagle
|
e93691046c
|
Ubi SB: Fixed sequence parsing for BLK
|
2020-05-23 02:43:22 +03:00 |
|
NicknineTheEagle
|
ecc8a4b0b4
|
Ubi SB: Added PS2 v00000003
|
2020-05-23 02:43:22 +03:00 |
|
NicknineTheEagle
|
682da5ddf5
|
Added Ubi BLK format [Donald Duck: Goin' Quackers (PS2)]
|
2020-05-23 02:43:22 +03:00 |
|
NicknineTheEagle
|
b227c450d3
|
Minor doc
|
2020-05-22 19:20:32 +03:00 |
|
NicknineTheEagle
|
ac7de48a48
|
EA BNK: Removed a hack for MUS files belonging to MPF
|
2020-05-22 19:17:48 +03:00 |
|
NicknineTheEagle
|
4871498bd0
|
Ubi BAO: Fixed prefetched sounds with 0 streamed size
|
2020-05-17 17:54:13 +03:00 |
|
NicknineTheEagle
|
5f77ca2660
|
Ubi BAO: Added a new version [Splinter Cell: Conviction (X360)]
|
2020-05-17 17:23:13 +03:00 |
|
bnnm
|
fca817317e
|
Add HCA key
|
2020-05-10 14:05:45 +02:00 |
|
bnnm
|
7a1cc9651f
|
Fix some .vxn [Asphalt Injection (Vita)]
|
2020-05-10 14:04:15 +02:00 |
|
bnnm
|
3f424dc92e
|
CRLF to LF, cleanup
|
2020-05-10 14:02:56 +02:00 |
|
NicknineTheEagle
|
a418b6eb32
|
EA SCHl: Fixed some EA MicroTalk samples
|
2020-05-05 20:10:33 +03:00 |
|
bnnm
|
de850d4259
|
Improve EA SCHl bnk performance
|
2020-05-01 16:32:33 +02:00 |
|
bnnm
|
a8f00f0a40
|
Clean some EA SCHl code
|
2020-05-01 16:11:20 +02:00 |
|