bnnm
e0eaffbf3f
Add ISACT .isb [Psychonauts (PC)]
2019-11-03 22:56:37 +01:00
bnnm
bc59318157
Tweak _0/1 dual extension detection
2019-11-03 18:37:20 +01:00
bnnm
b2e3058072
Add buffer comments
2019-11-03 17:57:07 +01:00
bnnm
42dad8d605
Remove stx parser since it's a repeat of afc
2019-11-02 16:15:18 +01:00
NicknineTheEagle
320f1434ee
Added Acclaim Austin AAAp VAG header [The Red Star (PS2)]
2019-11-01 10:29:37 +03:00
bnnm
7593da7422
Add frame_size for MSADPCM
2019-10-20 01:24:59 +02:00
bnnm
15d794bbe2
Allow Ogg decoder to be used like other codecs
2019-10-18 19:34:15 +02:00
bnnm
e5e86d3324
Simplify FFmpeg decoder to remove temp buffer for performance
...
Also changes fuzzy behavior on frame error to mimic ffmpeg.exe
2019-10-13 18:43:13 +02:00
bnnm
35f5da2ac3
Improve performance of ADX/XA/PSX/HEVAG/DSP decoders
2019-10-05 15:10:40 +02:00
bxaimc
122e65ca5f
add Square Enix Opus for Dragon Quest I-III (Switch)
2019-10-03 11:46:37 -04:00
bnnm
1b34ef1f01
Fix various leaks and issues found with drmemory
2019-09-29 18:25:24 +02:00
bnnm
8bbf38b20f
Add Edelweiss OPUSNX .opus/lopus [Astebreed (Switch)]
2019-09-24 00:53:52 +02:00
bnnm
97c090886f
Tweak Yamaha/AICA codec naming
2019-09-21 19:15:01 +02:00
bnnm
7858cec330
Allow virtual .txtp in playlists (foobar/winamp/cli) for config/tagging
...
Makes plugins' STREAMFILEs not throw an error on non-existing .txtp
(normally written inside .m3u) treating it like a command/url-ish name.
This lets the TXTP parser to try to opening the virtual file with
commands, as 0-size TXTP with a formatted name is valid, like
"file.adx#l 1.0.txtp" ("play file.adx with 1 loop"), to allow quick
per-file config.
2019-09-15 15:47:41 +02:00
bnnm
1bc7e0e410
Add Konami BMP .bin (as .lbin) + decoder [Jubeat Clan (AC)]
2019-09-08 21:12:13 +02:00
bnnm
81c805ed90
Add Ubi .HXx [Rayman Arena, Rayman 3, XIII]
2019-09-08 20:24:47 +02:00
NicknineTheEagle
2a0efbc281
Added Valve XMV format [The Orange Box (X360)]
2019-09-08 16:28:32 +03:00
NicknineTheEagle
e86091d853
Fixed FFmpeg codec not being displayed in case of recursive segments/layers
2019-09-06 16:48:17 +03:00
bnnm
0a4921e2ef
Meta cleanup and renames
2019-09-02 22:32:02 +02:00
bnnm
a7d220cf97
Add Ubi ADPCM in .SMx/SBx [Spliner Cell (PC), Batman Vengeance (PC/Xb)]
2019-09-02 20:46:42 +02:00
bnnm
057d66cf99
Add Platinum ADPCM for .wem [Bayonetta 2 (Switch)]
2019-08-29 00:54:49 +02:00
bnnm
60b4cb8310
Add Namco .nub archives
...
Also move related metas together
2019-08-28 23:11:46 +02:00
bnnm
3e4f64fda8
Clean psx_gms
2019-08-15 22:07:12 +02:00
bnnm
badf3477e3
Add Blitz Games .ima and improve decoder [Lilo & Stitch (PC)]
2019-08-15 16:25:52 +02:00
bnnm
706b71d7fd
Add Pivotal .sch [The Great Escape, Conflict: Desert Storm]
2019-08-15 15:12:13 +02:00
bnnm
9a4c80cdd5
Add Incinerator .itl [Cars Race-o-rama (Wii), MX vs ATV Untamed (Wii)]
2019-08-12 20:05:58 +02:00
bnnm
b3a8f2b280
Add interleave_first to fix some .vag/seg clicks
2019-08-12 19:23:49 +02:00
bnnm
01ac9377d4
Add .vas container [Jikkyou Powerful Pro Yakyuu games (PS2)]
2019-08-11 21:56:06 +02:00
bnnm
f0151cc26f
Don't open streamfile for coding_OGG_VORBIS
2019-08-11 19:46:16 +02:00
bnnm
272aa78d45
Merge branch 'master' of https://github.com/kode54/vgmstream into psf-etc
2019-08-11 19:39:12 +02:00
bnnm
3bac417a8c
Add Pivotal .psf and decoder [The Great Escape, Conflict: Desert Storm]
2019-08-11 19:38:40 +02:00
Christopher Snowhill
ead9ec4fb1
Merge pull request #454 from NicknineTheEagle/ea-asobo
...
ea asobo
2019-08-10 16:07:40 -07:00
bnnm
bd8dad46df
Clean .rsd and fix some bugs
2019-08-10 17:24:06 +02:00
NicknineTheEagle
47d7b5a0ed
Improved EA HDR/DAT support
2019-08-05 21:49:02 +03:00
bnnm
b2969e7093
Add Reflections .xav [Stuntman (PS2)]
2019-08-04 11:57:48 +02:00
bnnm
e08a0d8431
Redo MUSX (.sfx) stream/stream banks/sfx banks and fix various bugs
2019-08-03 23:35:10 +02:00
bnnm
f9c850003e
Fix some .adpcmx [Fushigi no Gensokyo: Lotus Labyrinth (Switch)]
2019-08-03 12:22:09 +02:00
bnnm
4f5d622edc
Add .idwav/idmsf/idxma [Doom 3 BFG Edition (PC/PS3/X360)]
2019-08-02 21:11:55 +02:00
bnnm
b3c507b3ed
Cleanup and renames
2019-07-28 15:11:17 +02:00
bnnm
53f5dbc607
Add .adpcm+_NxEncoderOut_.adpcm dual stereo
2019-07-28 14:47:33 +02:00
bnnm
22703957f5
Add .smk Smacker video [Starcraft (PC)]
2019-07-21 15:08:39 +02:00
bnnm
ac1048d52f
Add .acb with internal .awb and names, fix some .awb
2019-07-14 21:24:28 +02:00
Simon Aarons
5734a84a23
Implement Traveller's Tales' RAD
2019-07-12 20:14:39 +10:00
bnnm
1a4dbc83d3
Add .awb/afs2 for convenience
2019-07-07 20:46:14 +02:00
bxaimc
996d8a3545
Add opus support for Prototype games [Clannad (Switch)]
2019-07-06 22:30:11 -04:00
bxaimc
1d2e9793e5
Add preliminary BWAV support [Super Mario Maker 2 (Switch)]
2019-06-26 02:26:44 -04:00
bnnm
272a23490d
Add FSB5 .bank [Shantae: Half-Genie Hero (Switch)]
2019-05-26 22:55:37 +02:00
bnnm
40e2099fea
Fix installed TXTP loops in HCA files
2019-05-23 23:47:53 +02:00
bnnm
d6214fe01d
Fix memory leak/lock when failing to open dual file stereo
2019-04-07 02:10:44 +02:00
bnnm
8739631792
Enable TXTP mixing
2019-03-24 01:21:09 +01:00
bnnm
dd42e99823
Tweak mixing and fix TXTP with "commands" failing in some cases
2019-03-23 22:42:07 +01:00
bnnm
50f8f53385
Add .ikm PC/PSP and fix PS2 samples [Chaos Legion (PC), TLOH IV (PSP)]
2019-03-22 21:12:33 +01:00
bnnm
151de6a39c
Update mixing code
2019-03-18 00:05:44 +01:00
bnnm
dd1bafb201
Add Ubi .bnm [Rayman 2 (PC), Tonic Trouble (PC), Donald Duck (PC)]
2019-03-17 19:30:02 +01:00
bnnm
4cf1db7fc1
Merge branch 'master' of https://github.com/kode54/vgmstream into ntav
2019-03-16 09:25:19 +01:00
bnnm
80ae4f2ed3
Add 9TAV [Metal Gear Solid 2/3 HD (Vita)]
2019-03-16 00:10:28 +01:00
NicknineTheEagle
4ff41aa0ef
Added support for EA TMX format
2019-03-13 22:58:04 +03:00
NicknineTheEagle
9539eb40e3
Added PCM4 to frame size helper funcs
2019-03-13 22:58:04 +03:00
bnnm
9ce54eb4cc
Fix missing ifdef
2019-03-12 00:54:41 +01:00
bnnm
ae66dd42a6
Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)]
2019-03-12 00:41:20 +01:00
bnnm
bdd695b9f9
Minor cleanup
2019-03-11 14:49:29 +01:00
bnnm
e5d4e2e382
Remove MTAF deblocking code and cleanup
2019-03-11 12:34:23 +01:00
bnnm
d0bb4d964e
Add non-demuxed EA SCHl .vp6 videos with multilang subsongs
2019-03-10 11:11:27 +01:00
bnnm
97c9df30aa
Add SFH .at3 wrapper [Devil May Cry 4 Demo (PS3), Jojo BA HD (PS3)]
2019-03-10 00:59:59 +01:00
bnnm
7f3c09e533
Tweak minor stuff
2019-03-10 00:28:16 +01:00
bnnm
b4fff010dd
Add AAC .strm [Cursed Castilla (3DS)]
2019-03-09 23:27:28 +01:00
bnnm
2dc5ddc59e
Fix newest .wem channel mask and validate wrong values
2019-03-09 21:31:15 +01:00
bnnm
a6e777d120
Update mixing code
2019-03-09 20:50:58 +01:00
bnnm
f0d3cadf3d
Clean .dcs+wav [Evil Twin (DC)]
2019-03-04 20:08:33 +01:00
bnnm
810435cb68
Show mm:ss in samples info and adjustments
2019-03-03 22:24:29 +01:00
bnnm
8850ddacff
Rename internal coding AICA to YAMAHA
...
AICA is simply Dreamcast's sound chip that uses standard Yamaha ADPCM,
codec used by Yamaha in many other places well before the Dreamcast
2019-03-03 02:30:52 +01:00
bnnm
0c39f4cf09
Fix tri-Ace Aska ADPCM .aac [Star Ocean Anamnesis (Mobile)]
2019-03-02 21:12:00 +01:00
bnnm
051cad9462
Minor shadowing fixes and cleanup
2019-03-02 19:23:37 +01:00
bnnm
d9296c6693
Add multichannel layout for OGG/MP4/WEM/FFmpeg and use in foobar
2019-03-02 15:57:41 +01:00
bnnm
c99034cff8
Update mixing code
2019-02-25 00:38:35 +01:00
bnnm
40c23dc3f5
Add Vicious Cycle .mus [Dinotopia (Xbox/GC)]
2019-02-24 11:34:09 +01:00
bnnm
397c6e0e81
Improve average bitrate with layers+segments
2019-02-24 09:51:10 +01:00
bnnm
0725785824
Add some constants
2019-02-23 23:38:53 +01:00
bnnm
fa4fc1f64c
Add FFDL Ogg [Final Fantasy Dimensions (Android)]
2019-02-23 23:10:58 +01:00
bnnm
e5ddc9337a
Remove unused AIX layout
...
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.
Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
111c4dd97c
Change some sample to sample_t
2019-02-23 02:54:23 +01:00
bnnm
dd31d1af33
Add Blitz IMA .str+wav [Zapper (PC)]
2019-02-23 00:12:58 +01:00
bnnm
d938f60048
Clean loops for readable metadata
2019-02-17 23:53:37 +01:00
bnnm
4b3ec51667
Add .ds2 [Star Wars Bounty Hunter (GC)]
2019-02-17 23:17:14 +01:00
bnnm
fa4e56a6b1
Prepare parts for mixing
2019-02-17 20:28:27 +01:00
bnnm
ba0345ceb6
Show loop info even when disabling loops in plugin's config
2019-02-15 23:46:21 +01:00
bnnm
98587ec8e7
Fix memory corruption when forcing loops and clean internals
2019-02-15 22:28:20 +01:00
bnnm
4c038cb0ea
Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)]
2019-02-10 01:36:05 +01:00
bnnm
493e207c40
Add atomic BAO [Assassin's Creed (PS3/PC)]
2019-02-03 01:47:59 +01:00
bnnm
b81f8a6eed
Minor fixes
2019-01-27 23:40:50 +01:00
bnnm
097f7b0285
Fix some SDF [Mr. Bean's Wacky World (Wii)]
2019-01-26 17:04:43 +01:00
bnnm
37df2cb18c
Show layers/segments in description
2019-01-20 00:39:32 +01:00
bnnm
8f1ec86bda
Fix UE4 MSADPCM .adpcm [Heroes of Ark (iOS), Angels in the Sky (iOS)]
2019-01-19 23:08:26 +01:00
Christopher Snowhill
c6280d85b3
Merge pull request #352 from NicknineTheEagle/ea-sbr
...
Ea sbr
2019-01-14 18:04:58 -08:00
NicknineTheEagle
4c118b28b4
EAAC: Added SBR/SBS format from EA Sports games
2019-01-13 21:53:57 +03:00
NicknineTheEagle
b472b6a01f
Renamed some parsers for clarity
2019-01-13 05:15:18 +03:00
NicknineTheEagle
2a88b6bc11
EAAC: Added SBR/SBS format
2019-01-13 02:42:54 +03:00
bnnm
7b9d50e62b
Add proper .baf [Project Gotham Racing 4 (X360), Geometry Wars (PC)]
2019-01-12 18:01:19 +01:00
bnnm
093fa28a2f
Add OKI16 TXTH/GENH decoder [Sweet Legacy (PS2), Hooligan (PS2)]
2019-01-12 13:02:08 +01:00
bnnm
d56bca12f8
Remove ps2_khv.c as it's now parsed in vag.c
2019-01-12 02:55:24 +01:00