Commit Graph

1388 Commits

Author SHA1 Message Date
bnnm
bcad321b6d Fix SCD with dummy entries and add PS-ADPCM [Final Fantasy Type-0] 2018-01-10 20:31:57 +01:00
Christopher Snowhill
2b92a562a5
Merge pull request #172 from bxaimc/master
Updated additional project files to match current build tools.
2018-01-08 16:07:52 -08:00
bxaimc
6cd9bfb71b Quick interleave block size fix for OrbiPCM 2018-01-08 13:09:26 -05:00
bnnm
3e0c97d7eb Add HCA key 2018-01-07 20:14:08 +01:00
bnnm
944c667a17 Remove unused variable warning 2018-01-05 00:54:35 +01:00
bnnm
757e4cde69 Rename init_x_codec_data to init_x for consistency 2018-01-04 23:22:03 +01:00
bnnm
166b9d411e Rename makefile.audacious to makefile.autotools, as now can build more
Not sure about the naming convention but hopefully clear enough
2018-01-04 22:59:07 +01:00
bnnm
fddd17f808 Add .kvs extension [Atelier Sophie (PC)] 2018-01-04 21:17:17 +01:00
bnnm
dd6c854e14 Fix some ATRAC9 XVAG and minor adjustments 2018-01-04 17:35:14 +01:00
bnnm
8165374274 Fix FSB5 v0 and some ATRAC9 2018-01-04 17:32:23 +01:00
Christopher Snowhill
c2cc114bbe
Merge pull request #166 from bnnm/atrac9pre-etc
ATRAC9pre, etc
2017-12-28 16:30:32 -08:00
bnnm
f525b891ee Adjust XVAG looping so it's always inside frame boundaries 2017-12-28 23:42:04 +01:00
bnnm
5be6d14b4c Prepare RIFF/FSB5/SXD/UBI_RAKI/WWISE/XVAG/GTD for ATRAC9 2017-12-28 23:37:18 +01:00
bnnm
7e48a38385 Add more HCS keys 2017-12-28 19:13:20 +01:00
soneek
b3e796885b Updated KTSS interleave layout for current vgmstream 2017-12-27 00:38:25 -05:00
soneek
160a13dff9 Support for tri-Ace mobile vorbis AAC, support for KTSS 2017-12-27 00:14:50 -05:00
bnnm
8538aa1a75 Rename at3_decoder.c to at3plus_decoder.c and add init function 2017-12-27 01:02:24 +01:00
bnnm
002de7efe0 Clean RIFF parser for future changes
- move blocks around so it's easier to init codecs
- removed .SGB with FFMpeg is disabled, should't be needed
- remove references to MSIMA/MSADPCM/etc in RIFX, num_samples was only
filled for PCM so any other codec would fail (most other RIFX should be
wwise)
2017-12-27 00:43:52 +01:00
bnnm
331bc187fa Move XNB from riff.c to xnb.c (cleanup) 2017-12-26 18:17:59 +01:00
Daniel Richard G
bc45567208 Various updates to the Autotools build system:
Makefile.audacious.am:

* Add test/ subdirectory to the Autotools build

* Add version.h to EXTRA_DIST so that "make distcheck" passes

audacious/Makefile.audacious.am:

* Install Audacious plug-in into the appropriate directory

* No need to include CXXFLAGS in AM_CXXFLAGS, as the former is already
  included in the compiler invocation

configure.ac:

* Need to link to libvorbis in order for static-library builds
  (--disable-shared) to link correctly

* Only add GCC-specific compiler flags if GCC is detected

* Tightened up the GCC warning flags

* Don't set LIBS, so that different targets can link against different
  libraries

* Generate makefile for test/ subdirectory

src/Makefile.audacious.am:

* Install libvgmstream into the library directory

* Removed GCC-specific flag from AM_CFLAGS

* No need to include CFLAGS in AM_CFLAGS, as the former is already
  included in the compiler invocation

* Add libvgmstream dependencies via LIBADD instead of global LIBS var

test/Makefile.audacious.am:

* New makefile template for test/ subdirectory

unbootstrap:

* Also remove "compile" script from bootstrap
2017-12-25 22:18:55 -05:00
bnnm
69644716d7 Improve SCHl: fix EOF/video blocks/SHEN audio, fix num_samples bugs 2017-12-24 01:49:51 +01:00
bnnm
12aa4ef7ef Improve 1SNh: add mu-Law, fix video blocks/SEAD audio, fix some IMA 2017-12-24 01:48:26 +01:00
bnnm
dd978dc5f4 Remove unnecessary SCD sample rate fix 2017-12-17 19:46:41 +01:00
bnnm
a3b991ac3f Modify SCD/P3D/FSB/XVAG interleave and fix short last interleave
Previously, the streams' offsets needed to be pre-adjusted with the
interleave; now assumes all streams start in the same offset (first
stream).
This simplifies short last interleaves (SCD/P3D) and makes
layout_mpeg_custom unnecessary (also allows theoretical variable-sized
interleaves).
2017-12-17 19:25:10 +01:00
bnnm
bd88cc2a65 Minor comments/SPS block adjust 2017-12-17 17:38:54 +01:00
bnnm
aa72a055c1 Add/change .opus to .lopus 2017-12-17 16:44:31 +01:00
bnnm
ea7c37ef8a Add ADX/HCS keys 2017-12-17 16:40:16 +01:00
bnnm
b65765a56e Fix multistream MPEG SCD [Final Fantaxy XIII-2 (PS3)] 2017-12-17 16:39:36 +01:00
bxaimc
a8369ed21b Modified a header check to reduce some -pickiness- which rejected some playable EALayer3 files 2017-12-14 19:48:54 -05:00
bxaimc
d09ac8fdae Add type 3 GCM/IDSP variant for Lego LOTR (Wii) 2017-12-11 17:58:57 -05:00
bxaimc
0db009b3e6 Add Harmonix Music Systems MOGG Vorbis 2017-12-10 20:30:00 -05:00
bnnm
cc8256d178 Fix some VAWX multichannel files 2017-12-09 19:01:36 +01:00
bnnm
cb646cfbde Add VAGp .vig [MX vs. ATV Untamed (PS2)] 2017-12-09 17:57:18 +01:00
bnnm
ecf01351cb Ignore A2M .int 2017-12-09 17:03:23 +01:00
bnnm
59cef16a2c Add TXTH "half_size" interleave + SDF/BD3 exts 2017-12-09 12:23:19 +01:00
bnnm
b5da881a44 Remove thpNextFrameSize and use full_block_size instead 2017-12-08 01:20:09 +01:00
bnnm
d0c44be330 Fix some VXN PCM 2017-12-08 00:17:42 +01:00
bnnm
0e389ae74f Fix some Ubi bank types 2017-12-07 23:54:05 +01:00
bnnm
d341a267d1 Add Orbis PCM 2017-12-07 23:38:00 +01:00
bnnm
8f9b22d46f Change layout_interleave_byte with coding_NGC_DSP_subint
Meant to simplify layouts
2017-12-06 21:04:34 +01:00
bnnm
9c3adeba8f Fix detection of SNR with data [NHL 2013 iOS] 2017-12-06 20:20:58 +01:00
bnnm
d0ecf37458 Move .XA2 RRP to its own file for consistency/clarity 2017-12-06 18:16:03 +01:00
bnnm
165c815d12 Move .VSF SMSS to its own file for consistency/clarity 2017-12-06 18:11:37 +01:00
bnnm
6b3c365480 Move .OMU to its own file for consistency/clarity 2017-12-06 18:07:17 +01:00
bnnm
8592aeea3d Add .RSM extension (Bully PS2) 2017-12-06 17:35:59 +01:00
bnnm
10aac03cd5 Add ADX keystring 2017-12-06 17:10:49 +01:00
bnnm
f74f9f0b24 Add MSF with .MP3 extension (Darkstalkers Resurrection PS3) 2017-12-06 15:53:42 +01:00
bnnm
3380451c80 Code cleanup (renames, comments, nitpicks) 2017-12-06 15:32:52 +01:00
bnnm
5672cac597 Move some meta STREAMFILEs to separate file for visibility
The code may be standardized and extended in the future for some meta
needing similar features, so this is just to signal its existence
2017-12-06 12:15:27 +01:00
bnnm
407aa141bd Fix some .SB0 [TMNT GC/PS2] 2017-12-03 20:25:50 +01:00
bnnm
7e27445f85 Enable EALayer3 bit reservoir fix (needs libmpg123 1.25.8+) 2017-12-03 17:27:13 +01:00
bnnm
6072d17f50 Add EA MicroTalk decoder [FIFA 2001 PS2, Ultima IX voices] 2017-12-03 13:44:55 +01:00
bnnm
e3de403c9f Add Ultima IX .FLX (EA-XA/PCM) 2017-12-03 01:41:25 +01:00
bnnm
94de52ec2d Clean EA-XA and fix some subsongs (don't use channel_start_offset)
Also fix 'sample' type shadowing and Maxis-XA skipping a frame in mono
2017-12-03 01:37:56 +01:00
bnnm
b9c3bd9a01 Add Neversoft .OGG [Gun (GC)] 2017-12-02 16:33:43 +01:00
bnnm
6eef1074a2 Adjust some SNR 2017-12-02 02:56:37 +01:00
bnnm
2eede51524 Add .AUD ATRAC3 for EA Replay 2017-12-02 02:11:25 +01:00
bnnm
8f8b14f80f Fix EALayer3 multichannel and looping bugs 2017-12-01 20:04:33 +01:00
bnnm
02d0231ff2 Rename ea_snu.c to ea_eaac.c (EAAudioCore) 2017-12-01 17:52:03 +01:00
bnnm
e2c059bc31 Add EA .SNS+SNR / .SPS [Burnout Crash, NFS Hot Pursuit PS3] 2017-12-01 17:27:49 +01:00
bnnm
77b849a024 Add Gameloft .VXN [Mobile games] 2017-11-27 20:22:10 +01:00
Christopher Snowhill
3bdd5616df
Merge branch 'master' into master 2017-11-25 17:34:45 -08:00
bnnm
770a27d0b4 Add dual extension in try_dual_file_stereo for Homura (PS2) 2017-11-26 01:54:33 +01:00
bnnm
2889765c5c Fix EA SNU looping not properly saving block state 2017-11-26 01:25:27 +01:00
bnnm
db3af4d407 Rename some blocked layouts for clarity (hopefully) 2017-11-25 01:18:27 +01:00
bnnm
d0be7e0c36 Minor tweaks/comments/renames/etc 2017-11-25 00:43:18 +01:00
bnnm
e1bb468bd5 Remove unnecessary check_sample_rate 2017-11-23 23:11:11 +01:00
bnnm
c2ef5f8694 Use get_streamfile_text_line in TXTH (cleanup) 2017-11-23 23:03:55 +01:00
bnnm
dbbbfcc9f5 Make get_streamfile_dos_line read CR/LF too and rename accordingly
CR used in some Falcom looping files as separator
2017-11-23 22:53:43 +01:00
bnnm
7c7af0bf18 Rename *_DE2 to _*DEC for consistency and since it was first 2017-11-23 22:48:11 +01:00
bnnm
162ec1fb9c Add/fix Falcom RIFF (.dec/de2) + looping [Xanadu Next, Gurumin (PC)] 2017-11-23 22:36:49 +01:00
bnnm
6d80168879 Fix Homura (PS2) stereo and add .v0 2017-11-23 22:33:46 +01:00
bnnm
17da12f324 Add Namco AAC (.naac) [Ace Combat: Assault Horizon Legacy (3DS)] 2017-11-23 22:32:31 +01:00
bxaimc
ed36ae44a3 Add EZW for EZ2DJ (Arcade) 2017-11-21 21:30:48 -05:00
bnnm
1c042b7784 Use IMA_int with mono files to clarify then IMA stereo is used
Both IMA and IMA_int work the same then channels = 1, so this is just to
signal when IMA stereo (nibble interleave) is actually used (ie. rarely)
2017-11-19 03:34:25 +01:00
bnnm
3ce9e2c8ab Fix 3DS IMA hist 2017-11-18 22:52:42 +01:00
bnnm
36d4f69420 Fix STRM FFTA2 using the wrong IMA, making output slightly incorrect 2017-11-18 22:49:18 +01:00
bnnm
bf043d4e5b Add 3DS IMA for BCWAV 2017-11-18 22:27:14 +01:00
bnnm
ea634ad473 Add 3DS IMA for BCSTM and fix old IMA regression (HWAS/SWAV/SAD/AUD/etc)
Standard IMA algorithm was changed for BCSTM, subtly altering regular
IMA's waveforms (not too audible). Now this 3DS variation is separate.
2017-11-18 22:25:44 +01:00
bnnm
d37deb8d80 Rename ea_old.c to ea_1snh.c for consistency 2017-11-18 02:39:21 +01:00
bnnm
79c5cfab49 Clean EA 1SNh/EACS (ea_old) and fix some bugs/looping 2017-11-18 02:20:52 +01:00
bnnm
1af4e37f6f Fix DVI .PCM channels being swapped [Castlevania SOTN (SAT)] 2017-11-17 19:12:28 +01:00
bnnm
304d39d80b Clean .idvi and add proper .DVI extension 2017-11-17 18:53:34 +01:00
bnnm
8ec00fb0ea Cleanup 2017-11-17 18:51:43 +01:00
bnnm
4a2cf9dd91 Fuse EACS and DVI IMA decoder into a configurable IMA decoder
EACS was just DVI (high nibble first) with stereo and mono modes, while
old DVI was mono only.
This unifies both decoders, so DVI_IMA (not interleaved) works with mono
and stereo while DVI_IMA_int (interleaved) forces mono.
Some metas needed to explicitly set DVI_IMA_int but others work with no
change.
2017-11-17 17:18:17 +01:00
bnnm
4dfbc3cf6a Improve CD-XA detection and RIFF-less support; minor XA code cleanup 2017-11-16 19:47:42 +01:00
bnnm
66a3e7ed88 Add some HCA keys 2017-11-16 00:42:09 +01:00
bnnm
2ad3d432f1 Rename pcm.c > scd_pcm.c (cleanup) 2017-11-16 00:41:06 +01:00
bnnm
0cf9600791 Clean/separate PS2 .PCM and fix looping in some cases 2017-11-16 00:32:22 +01:00
bnnm
a68e567fc2 Remove unneeded function 2017-11-16 00:26:05 +01:00
bnnm
6c141a6582 Clean .dvi/.kcey and add proper .PCM extension 2017-11-15 23:26:38 +01:00
bnnm
7bec0d368f Remove raw SS3/SS7 meta as it was inaccurate and ubi_sb supports it 2017-11-11 17:49:07 +01:00
bnnm
cc652293e3 Add Ubi SB PCM [Red Steel (Wii)] 2017-11-11 17:46:18 +01:00
bnnm
abe4244d11 Fix some Ubi SB [Prince of Persia: The Two Thrones (Xbox)] 2017-11-11 15:56:29 +01:00
bnnm
86641dc699 Fix log 2017-11-10 23:20:08 +01:00
bnnm
b2ab42673a Tweak FSB log 2017-11-10 22:36:54 +01:00
bnnm
6bc9c44a0f Change some tabs to spaces to fix mixed indention GCC warnings 2017-11-10 22:22:04 +01:00
bnnm
1c373753b9 Move ADP OTNS to its own file for consistency 2017-11-10 19:51:14 +01:00
bnnm
c17db6f30e Add GENH AC3 and update code so it mirrors TXTH for easier sharing 2017-11-10 19:37:07 +01:00
bnnm
1a57ae8b85 Add TXTH AC3 (.lac3) for bytes_to_samples [Burnout (PS2)]; cleanup 2017-11-10 19:34:36 +01:00
bnnm
5ff3b5801f Fix some HEVAG 2017-11-10 19:32:33 +01:00
bnnm
764fcc0bca Add XWB OGG [Oddworld Stranger's Warth (iOS/Android)] 2017-11-10 19:31:54 +01:00
bnnm
d4ecd53a93 Update some Wwise comments 2017-11-10 19:30:25 +01:00
bnnm
918eb19218 Remove VS2010 test code as struct init seems to work ok 2017-11-10 19:30:08 +01:00
bnnm
5b863393b8 Fix some OPUS + looping [Ultra Street Fighter 2, Disgaea 5] 2017-11-05 18:12:28 +01:00
bnnm
66be677f56 Add Ubisoft .sb0..N + ss0/ls0..N banks + Ubisoft ADPCM [Ubi PoP trilogy] 2017-11-05 17:06:40 +01:00
Christopher Snowhill
b316b0ec33
Merge pull request #136 from bnnm/bgw-sab-etc
BGW, SAB, etc
2017-10-28 18:22:12 -07:00
bnnm
ec4e0b6401 Add extra ADX keys and key verifier 2017-10-28 18:04:15 +02:00
bnnm
6fe7e33f5a Minor comment 2017-10-28 18:03:36 +02:00
bnnm
bffbefb150 Move ADX key list to it's own file (cleanup) 2017-10-28 12:38:27 +02:00
bnnm
58e213cbf3 Fix closing XSB streamFile 2017-10-28 10:51:55 +02:00
bnnm
1ff0cecca8 Fix minor compiler warnings (missing const/static/case defaults/etc) 2017-10-28 01:34:32 +02:00
bnnm
75b0b275f1 Fix XWB WMA, leaks [Prince of Persia 2 Xbox] 2017-10-28 01:31:08 +02:00
bnnm
2a57dda6d9 Add/fix SAB+SOB [Worms 4 PC/PS2/Xb] 2017-10-27 18:53:17 +02:00
bnnm
d09dc9739b Add encrypted ATRAC3 BGW [Final Fantasy XI PC] 2017-10-27 18:50:06 +02:00
bnnm
56586b84dc Fix some ADP [Omikron: the Nomad Soul] 2017-10-27 18:40:09 +02:00
bnnm
01f91226da Fix some AWC [Red Dead Redemption PS3] 2017-10-27 18:39:32 +02:00
bnnm
f23cd6192f Add extra HCA keys 2017-10-27 18:03:11 +02:00
bxaimc
0d440dbecd Added AST (ASTL) variant for Dead Rising (PC). Looping is disabled due to being non-trivial; it will need to be fixed eventually. 2017-10-20 21:06:49 -04:00
bnnm
6b57005c07 Fix some S14/SSS (Korogashi Puzzle Katamari Damacy) 2017-10-14 13:42:59 +02:00
bnnm
7edf3d3fe1 Improve BNSF num_samples and cleanup 2017-10-14 12:42:44 +02:00
bnnm
4d0c8b54fd Add .CD wav extension 2017-10-14 12:34:32 +02:00
bnnm
c770490b3d Add AL2 meta + A-law decoder [Conquest of Elysium 3 (PC)] 2017-10-08 17:51:54 +02:00
bnnm
874694bd0a Tweak XMA1 and Wwise XWMA sample counts, XMA2 looping, XMA1 channels 2017-10-08 17:34:07 +02:00
bnnm
cb64f71ba0 Fix MUSC looping [Spyro: A New Beginning (PS2), Ty (PS2)] 2017-10-08 17:30:56 +02:00
Christopher Snowhill
1da9d0887a Fix double-free. 2017-09-30 15:15:15 -07:00
Christopher Snowhill
bcfe417ab6 Merge branch 'master' of github.com:kode54/vgmstream 2017-09-30 15:04:50 -07:00
bnnm
07a6fba10f Free HCA testbuf and reduce allocs 2017-09-30 19:36:13 +02:00
bnnm
6c5a97c8ed Fix compiling in GCC (false not defined) 2017-09-30 19:20:09 +02:00
bnnm
25f7a64dc6 Merge branch 'master' of https://github.com/kode54/vgmstream into fixes 2017-09-30 11:48:17 +02:00
Christopher Snowhill
afdb135567 Oops, forgot to free it. 2017-09-29 17:03:21 -07:00
Christopher Snowhill
72f5f3e0b0 Dynamically allocate and resize the decode buffer when searching for HCA keys, preventing a serious crash due to decoding past the stack allocated buffer. 2017-09-29 16:56:43 -07:00
bnnm
14957d6269 Fix XWB split bug with some codecs 2017-09-30 01:52:49 +02:00
Christopher Snowhill
a1a98c2691 Handle uninitialized variable in case of non-matching extensions. 2017-09-29 16:31:47 -07:00
bnnm
16786b78d4 Add .opus [Lego City Undercover] 2017-09-30 01:27:47 +02:00
bnnm
abaefd17cd Rename wwise_opus to switch_opus as it's apparently so 2017-09-30 00:16:40 +02:00
bnnm
8a8ebe3e24 Minor renames for style (ps3_xvag > xvag, x360_nub > nub_xma) 2017-09-29 23:37:20 +02:00
bnnm
8aae6ed794 Fix multichannel EA-XMA [Dante's Inferno (X360)] 2017-09-29 23:28:27 +02:00
bnnm
8dfac7c465 Fix minor size bug in Wwise Vorbis 2017-09-29 23:27:21 +02:00
bnnm
0bb62ce57d Minor comments/documentation 2017-09-29 23:26:42 +02:00
bnnm
a7acf244ae Fix HCA crash bug when testing keys 2017-09-29 23:24:25 +02:00
bnnm
81fd33612e Add some HCA keys 2017-09-25 00:00:36 +02:00
bnnm
93a122536c Get TXTH FFmpeg's num_samples if not specified, sometimes works 2017-09-24 22:28:35 +02:00
bnnm
9f90ca9181 Improve XNB [Dragon's Blade (Android)]; add .DA wav; extra exts 2017-09-24 22:27:33 +02:00
bnnm
f25d559f68 Add Wwise Opus 2017-09-24 18:55:25 +02:00
bnnm
a8370b4892 Add EA-XMA for EA SNU [Dante's Inferno (X360)]
only 1/2ch works correctly as multichannel layout need to be
investigated
2017-09-24 18:52:09 +02:00
bnnm
4bb1103e3d Update bik FFmpeg init 2017-09-24 18:46:33 +02:00
bnnm
be8357926d Fix compiling with codecs disabled 2017-09-24 18:45:39 +02:00
bnnm
d644d2f9f7 Add HCA key detection and key list
Updated the meta a bit so it's closer to others and optimized some
mallocs, as it was a bit hard to understand for me so I hope it's for
the better
2017-09-17 03:41:36 +02:00
bnnm
dd027f32eb Fix some SCD with MARK chunk [Lightning Returns X360] 2017-09-17 03:35:03 +02:00