bnnm
|
96727a5192
|
Fix some .nlsd [Disgaea 4 (PC)]
|
2020-10-01 21:22:34 +02:00 |
|
Christopher Snowhill
|
6c9de061f3
|
Implement skeleton JSON code
|
2020-09-27 18:07:10 -07:00 |
|
bnnm
|
d6b6d6fd72
|
Add old/new .xse [Lost Odyssey (X360), Mindjack (X360/PS3)]
|
2020-09-25 16:58:59 +02:00 |
|
bnnm
|
c9bc1713de
|
Add old .xwv [Lost Odyssey (X360), Bullet Witch (X360)]
|
2020-09-25 16:52:12 +02:00 |
|
bnnm
|
dd0fbb0e65
|
Add silence codec/meta for special cases
|
2020-08-15 18:23:49 +02:00 |
|
bnnm
|
c6bd158700
|
Fix stack overflow when seeking with segments/layers
|
2020-08-03 23:15:59 +02:00 |
|
bnnm
|
5a311f4746
|
Improve seeking speed
|
2020-07-29 19:34:55 +02:00 |
|
bnnm
|
4ec6acb4a6
|
Add internal simple seeking
|
2020-07-26 20:15:13 +02:00 |
|
bnnm
|
16a056437d
|
Separate part of vgmstream.c to decode.c and render.c
|
2020-07-26 18:36:47 +02:00 |
|
bnnm
|
57053ee348
|
Add pad end + don't emmit garbage samples past file end
|
2020-07-26 17:16:46 +02:00 |
|
bnnm
|
a017033ba8
|
Handle config in segments/layouts
|
2020-07-26 11:19:52 +02:00 |
|
bnnm
|
d0f1b85d59
|
Adjust some settings
|
2020-07-23 21:10:55 +02:00 |
|
bnnm
|
48a9836828
|
Add begin trim/padding to main render
|
2020-07-22 23:29:38 +02:00 |
|
bnnm
|
1421bde34a
|
Move plugin parts to internal vgmstream code to simplify plugin code
|
2020-07-21 19:22:17 +02:00 |
|
bnnm
|
5ecf1136a3
|
Cleanup
|
2020-07-18 00:12:44 +02:00 |
|
bnnm
|
4879c74ddd
|
Cleanup
|
2020-07-17 22:35:32 +02:00 |
|
bnnm
|
729e13ebb0
|
mpeg decoder cleanup
|
2020-07-17 19:42:05 +02:00 |
|
bnnm
|
73db56f327
|
NWA cleanup and improve performance
|
2020-07-17 19:15:35 +02:00 |
|
bnnm
|
09b254006a
|
Add Konami Viper .adp [ParaParaParadise 2ndMIX]
|
2020-07-16 22:51:58 +02:00 |
|
bnnm
|
7f0f1ef9b0
|
Clean SNK SVAG
|
2020-07-16 22:07:20 +02:00 |
|
bnnm
|
a4331eb04e
|
Fix SVAG detection bug [Silent Scope 2 (PS2)]
|
2020-07-16 21:47:50 +02:00 |
|
bnnm
|
27bcba48a9
|
Codec internal cleanup and moved out of vgmstream.h
|
2020-07-16 21:43:01 +02:00 |
|
bnnm
|
581c44119f
|
Fix .mul IMA glitches [Tomb Raider Underworld (PC), TR Anniversary (PC)]
|
2020-07-05 21:04:48 +02:00 |
|
bnnm
|
2a3f17cfa5
|
Fix SWAV .adpcm [Merlin: A Servant of Two Masters (DS)]
|
2020-06-21 01:17:19 +02:00 |
|
bnnm
|
cb38467380
|
Add TXTP e/L options to alter loop config, tweak priority/consistency
|
2020-06-21 00:33:21 +02:00 |
|
bnnm
|
3ea177e1d7
|
Add Success PCM [Metal Saga (PS2), Duel Masters: RoSD (PS2)]
|
2020-06-06 16:15:06 +02:00 |
|
NicknineTheEagle
|
eccd67d156
|
Added Sega KAT format
|
2020-05-31 21:58:07 +03:00 |
|
bnnm
|
eeba83c093
|
Missing cleanup
|
2020-05-24 16:32:14 +02:00 |
|
bnnm
|
71bee18a06
|
Add .ktsl2asbin KTSR [Atelier Ryza (PC/Sw), Attack on Titan (PC/Vita)]
|
2020-05-23 23:12:45 +02:00 |
|
bnnm
|
de850d4259
|
Improve EA SCHl bnk performance
|
2020-05-01 16:32:33 +02:00 |
|
bnnm
|
60b2ecc21d
|
Add VADPCM for AIFC + .n64 SDK/src samples
|
2020-05-01 16:04:23 +02:00 |
|
bnnm
|
12c0908667
|
Add LucasArts VIMA + .IMX/IMS [Curse of Monkey Island, Grim Fandango]
|
2020-05-01 09:15:01 +02:00 |
|
M&M
|
55072211cb
|
Add .diva [Hatsune Miku: Project DIVA Arcade Future Tone (AC)]
|
2020-04-14 20:42:55 -07:00 |
|
bnnm
|
dc4556b0ec
|
Fix some .vpk loop issues [Sly 2 (PS2)]
|
2020-04-05 13:09:05 +02:00 |
|
bnnm
|
ce54c283f2
|
Add Wwise .bnk FX mini-format [Borderlands 2 (X360)]
|
2020-04-04 18:37:53 +02:00 |
|
bnnm
|
7fc20cb49f
|
Add .vid VID1 and XBOX-IMA/DSP/PCM [Enter the Matrix (GC/Xbox)]
|
2020-03-08 22:15:06 +01:00 |
|
bnnm
|
a125d9c0fa
|
Add .xpcm VQ + LZ/deflate codec [Eternal Fantasy (PC)]
|
2020-03-07 23:14:56 +01:00 |
|
bnnm
|
1aa8438f67
|
Add .al [Dominions 3: The Awakening (PC)]
|
2020-02-22 20:40:07 +01:00 |
|
bnnm
|
6a7e55f8cc
|
Add lrmh+lrmb [LocoRoco 2 (PSP), LocoRoco: Midnight Carnival (PSP)]
|
2020-02-03 00:23:07 +01:00 |
|
bnnm
|
34089ff359
|
Add Koei wbh+wbd/sed [Dissidia NT (PC/PS4), Fire Emblem Warriors]
|
2020-01-24 20:10:29 +01:00 |
|
bnnm
|
0d0296d4ec
|
Add reverse engineered Namco Siren14 codec
Accurate to Namco's variation, less dubious license and a bit faster
than the float reference decoder
|
2020-01-12 11:57:20 +01:00 |
|
bnnm
|
a980a3cec6
|
Merge pull request #545 from simontime/tgc
Implement Tiger Game.com ADPCM
|
2020-01-11 23:24:13 +01:00 |
|
Simon Aarons
|
49c1a0d985
|
Fix formatting
|
2020-01-11 22:33:27 +11:00 |
|
Simon Aarons
|
5106ccba68
|
Implement Tiger Game.com ADPCM
|
2020-01-11 21:52:24 +11:00 |
|
Lukas Cone
|
10ab263092
|
Added FWSE format
|
2020-01-07 18:44:20 +01:00 |
|
bnnm
|
05747c7a74
|
Add .fda Relic Codec FDA [Warhammer 40000 (PC)]
|
2019-12-27 01:33:37 +01:00 |
|
bnnm
|
e4e367daf0
|
Add .fda Relic Codec AIFC [Homeworld 2 (PC)]
|
2019-12-27 01:29:56 +01:00 |
|
bnnm
|
9303aaddb7
|
Add XMA from UE3 [The Last Remnant (X360), Shadows of the Damned (X360)]
|
2019-12-15 18:21:31 +01:00 |
|
bnnm
|
f98372ab2f
|
Fix some .vsf issues
|
2019-12-15 01:37:56 +01:00 |
|
bnnm
|
0f84ce5e77
|
Reject high num_samples to prevent giant wavs in CLI with bad files
|
2019-12-05 23:20:16 +01:00 |
|