0aubsq
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33dce47726
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Added Breaking Point by Yonokid (3rd OpenTaiko Original song)
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2022-03-16 04:39:37 +01:00 |
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0aubsq
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d0bfd0a340
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Search by difficulty methods and current WIP folder (Search Oni/Ura Lv.8 charts for now)
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2022-03-15 16:39:15 +01:00 |
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0aubsq
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1a49c9d433
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Global characters/puchicharas
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2022-03-14 22:26:53 +01:00 |
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0aubsq
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121402b938
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Preparation for the release
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2022-03-09 14:24:10 +01:00 |
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0aubsq
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d4b1bc1edb
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Add Zerstoren by Sukima Altera (Chart by bol)
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2022-03-09 12:36:15 +01:00 |
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0aubsq
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95c2eb21b5
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Add Character metadata (+Heya) and remove the 120 puchichara limit (The puchichara count is now automatically determined by your puchichara sheet size)
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2022-03-08 21:11:34 +01:00 |
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0aubsq
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26e700c288
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Coins modal text and SFXs + fix Dan and Tower result screen BGMs not being looped
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2022-03-07 16:05:35 +01:00 |
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0aubsq
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c4315e33da
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Modals base code, Characters and CDN base database files and few fixes
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2022-03-06 20:20:45 +01:00 |
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WHMHammer
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88cea16c2d
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More translations (#159)
* more translations
* "Flip Notes" English translation
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2022-03-06 10:12:50 +01:00 |
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0aubsq
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39f5f178e4
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Add developers credits on the Test folder README
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2022-03-05 14:33:01 +01:00 |
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0aubsq
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b6b0659bd6
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Add Modals textures and Author section for Puchichara databases
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2022-03-05 09:28:00 +01:00 |
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0aubsq
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8b38b907a9
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Add additional file for credits and Makotora's CITYSCAPE song and chart
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2022-03-04 20:02:27 +01:00 |
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0aubsq
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a1e6e203d8
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Favorite songs folder 1st version (need to add back buttons and random, + few visual fixes)
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2022-03-03 09:20:26 +01:00 |
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totoa553
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b3c45083ac
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Create 追加命令.md (#157)
日本語のものです
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2022-03-03 02:06:47 +01:00 |
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0aubsq
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7a37f669ff
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Add CSongUniqueID class (not integrated yet)
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2022-03-02 08:00:37 +01:00 |
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Takkkom
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3bced7fdc0
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Update JP Readme (#149)
* Fix Readme JP
* Fix Readme JP Part 2
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2022-02-26 03:53:30 +01:00 |
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0aubsq
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21db24573a
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Add few extra assets for unlockables in heya
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2022-02-22 23:56:25 +01:00 |
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0aubsq
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10ebe0e3d5
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Added combo guides (Default skin texture feels to small, will make it bigger later)
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2022-02-22 02:57:23 +01:00 |
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0aubsq
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a2e8d1ee67
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Integrate WHMHammer's CLang_zh file
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2022-02-15 12:04:56 +01:00 |
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0aubsq
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018640b82d
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Fix default skin add Hit/FireWorks.png
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2022-02-11 16:58:10 +01:00 |
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0aubsq
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93af3b6495
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Add Default Skin back within the System folder
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2022-02-11 16:10:22 +01:00 |
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0aubsq
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782b2059bf
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Edit .gitignore (Will re-push default skin shortly after)
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2022-02-11 15:57:48 +01:00 |
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Mr-Ojii
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c6d1b8f443
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Remove dependency on SlimDX (#140)
* Use the using directive for SlimDX namespace
* Remove dependency on SlimDX
* Remove dependency on SlimDX
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2022-02-08 16:23:41 +01:00 |
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Mr-Ojii
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2b0b281ddb
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Remove reference to FDK.MemoryRenderer.dll (#139)
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2022-02-08 10:57:47 +01:00 |
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L1m0n3
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d1e4197e53
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Add FDK.dll to gitignore (#138)
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2022-02-08 10:17:10 +01:00 |
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0aubsq
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dd15306cee
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Add the missing licences for MIT licenced packages
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2022-02-07 04:23:19 +01:00 |
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0aubsq
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5b2f18f0ea
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Locked puchicharas are now buyable using medals/coins ingame
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2022-02-06 13:59:32 +01:00 |
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0aubsq
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f2e132a08e
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Add few bases for the unlockables system
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2022-02-06 10:34:48 +01:00 |
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0aubsq
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e8a3f28579
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Add a file where you can set names for puchicharas which are now displayed in Heya
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2022-02-05 16:25:58 +01:00 |
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0aubsq
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7a8f090188
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Fix crash with default skin when failing a tower chart
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2022-02-04 08:51:13 +01:00 |
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0aubsq
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8574aee693
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Fix crashes if some 9_End missing textures in skins
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2022-01-26 04:32:24 +01:00 |
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0aubsq
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de99035c81
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Default skin ensou result panels, numbers and gauge flame
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2022-01-16 17:50:04 +01:00 |
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0aubsq
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55b22de30f
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Fix crash if entering Dan song select skin with procedural plates before entering the ensou song select menu beforehand + add default skin textures
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2022-01-14 23:16:11 +01:00 |
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0aubsq
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b4d6b13a21
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First textures for default skin
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2022-01-10 12:03:13 +01:00 |
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0aubsq
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df8384be9d
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2P update part 1
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2021-12-10 02:08:35 +01:00 |
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0aubsq
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4c1bb9b100
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Release v0.5.2.1
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2021-12-04 02:51:51 +01:00 |
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0aubsq
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27ab3d0b77
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Fix #677
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2021-11-30 11:01:32 +01:00 |
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0aubsq
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e75b1c58ee
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Remove dead/unused code
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2021-11-29 09:03:36 +01:00 |
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0aubsq
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310e9063c0
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Add 10 Levels of AI in addition of Auto mode (It's a separated option that also change the 2nd player nameplate to AI don one, results for AI are also not saved.)
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2021-11-28 10:20:53 +01:00 |
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0aubsq
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4b8ae3523e
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v0.5.2 Release
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2021-11-25 22:00:43 +01:00 |
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0aubsq
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9a058527f6
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Remove useless menu options, improve config menu japanese translations, regroup file format calls into a single variable
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2021-11-23 01:29:44 +01:00 |
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0aubsq
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fe4d34df06
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Fix #68 + A crash that occured with Ballon_Break animation with characters having a different count of animation frames, fixed a UI bug with characters having different animation frames count, 5_Game/1_Chara folder is now obsolete
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2021-11-22 01:07:50 +01:00 |
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0aubsq
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417d57b32c
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Update CLang_fr.cs with complete french translations
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2021-11-21 22:46:48 +01:00 |
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0aubsq
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f4636004db
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Titles on the Taiko Heya menu, titles within the save file
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2021-11-16 15:00:09 +01:00 |
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0aubsq
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780d98d58b
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Add border to nameplates to make them look cleaner
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2021-11-16 11:45:38 +01:00 |
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0aubsq
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cf99b6c67d
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Add custom shines for title plates
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2021-11-15 08:57:48 +01:00 |
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0aubsq
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2634d58648
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PuchiCharas changeable within the Heya menu
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2021-11-13 17:39:08 +01:00 |
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0aubsq
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aba78ba99a
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Added new icon (made by AkiraChln)
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2021-11-06 10:37:39 +01:00 |
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0aubsq
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f35cfa382c
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(Pre. v0.5.2) Formulas for medal earning for both players in every game mode
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2021-11-06 06:48:39 +01:00 |
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0aubsq
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b070ecee9c
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(Pre. v0.5.1) Fixed a small UI bug where score rank remained semi transparent if a lag spike occurs within the result screen, and renamed the project and program OpenTaiko
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2021-11-04 07:10:36 +01:00 |
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