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Commit Graph

218 Commits

Author SHA1 Message Date
KillzXGaming
91694c2fcb Fix crash from model edits while viewport is disabled 2019-04-25 16:55:30 -04:00
KillzXGaming
cbf2f7da90 Generate better empty meshes 2019-04-25 16:44:00 -04:00
KillzXGaming
e79f266651 Fix bone hiding 2019-04-25 16:31:59 -04:00
KillzXGaming
b8c8ef8395 Viewport toggle, and many more fixes
The aamp editor now acts like the byaml one.
Fixed aamp files saving with improper strings.
Added toggle for viewport in bfres editor. The setting will apply to the config so you can always disable it for quicker previewing for bfres.
More editors for bfres now dock rather than convering the whole screen.
Plugins can have icons for the toolstrip that contains the save/update icons.
Force PTCL texture injection due to an alignment thing
2019-04-25 15:21:41 -04:00
KillzXGaming
dd15ef59c5 Many more improvements and additions
Added NUT support (viewing GX2 and DDS texture data)
Fixed importing uncompressed dds using the mask data.
Add EFE support from smash 4 wii u and 3ds.
Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
2019-04-24 21:17:29 -04:00
KillzXGaming
05f4d57ef6 Add option to export all bones. Fix some filter issues, 2019-04-23 18:38:04 -04:00
KillzXGaming
67e96d966a Also reset the bones in the rendered skeleton 2019-04-23 18:24:45 -04:00
KillzXGaming
5d67af4301 Quick fix for skeleton match replacing 2019-04-23 18:20:10 -04:00
KillzXGaming
e17eb54e91 Add option to replace by matching bones 2019-04-23 16:49:25 -04:00
KillzXGaming
73441e1b99 Enable advanced editor by default 2019-04-23 15:32:13 -04:00
KillzXGaming
c5ad630eaa More fixes to bfres proeprties and editor 2019-04-23 15:23:51 -04:00
KillzXGaming
c91bb6f823 Add latest math library 2019-04-22 20:42:32 -04:00
KillzXGaming
8f7f859cf6 Add type converters for more property types 2019-04-22 20:19:05 -04:00
KillzXGaming
c7ee9ed16b Allow viewport to be completely disabled for potato PCs. 2019-04-22 19:36:53 -04:00
KillzXGaming
021b34afba Load more properties 2019-04-22 18:38:11 -04:00
KillzXGaming
74973a24bb Add more fixes and improvements 2019-04-22 17:52:21 -04:00
KillzXGaming
dff727ff0f Start to add MSBT support 2019-04-21 22:00:38 -04:00
KillzXGaming
46f069adb8 Fix bone export/importing on wii u 2019-04-21 20:21:21 -04:00
KillzXGaming
c000dca5e2 More ptcl texture replace fixes 2019-04-21 19:13:06 -04:00
KillzXGaming
7144b70039 Fix mip map issues 2019-04-21 18:11:40 -04:00
KillzXGaming
1e3595dae6 Add size check 2019-04-21 17:53:54 -04:00
KillzXGaming
21577ba522 More fixes to ptcl texture replacing 2019-04-21 17:46:28 -04:00
KillzXGaming
b73d392a63 Add basic PTCL texture replacing 2019-04-21 17:14:49 -04:00
KillzXGaming
a3b9d1363c Fix null types when clicked on in byaml editor 2019-04-21 15:55:21 -04:00
KillzXGaming
65b34e1e89 Add proper mdi container method which checks duped names 2019-04-21 14:50:57 -04:00
KillzXGaming
fad58c99e5 Another fix 2019-04-21 14:37:02 -04:00
KillzXGaming
d93fe604be Fix multiple bftex importing 2019-04-21 14:31:52 -04:00
KillzXGaming
87e231a94c Fix vertex skin count output causing static models 2019-04-21 13:31:43 -04:00
KillzXGaming
01aca5cd3e Add speed if shift is held 2019-04-20 19:12:03 -04:00
KillzXGaming
d0c176bf13 Add WASD camera movement. 2019-04-20 19:07:52 -04:00
KillzXGaming
c661b10d12 Improve byaml editor more 2019-04-20 15:22:10 -04:00
KillzXGaming
41fa2673c9 Check invalid path connection for muunt editor. 2019-04-19 16:34:57 -04:00
KillzXGaming
7eaf59805d Fix bflim args 2019-04-18 21:41:39 -04:00
KillzXGaming
74bdba4536 Try to fix tex2 swizzle issues 2019-04-18 21:41:10 -04:00
KillzXGaming
f28b979b33 Add progress bar for mesh importing and generate names for blanks 2019-04-18 20:24:19 -04:00
KillzXGaming
ae25f2989b Some more fixes.
Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
2019-04-17 14:59:08 -04:00
KillzXGaming
67f713bf22 Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues 2019-04-16 18:24:10 -04:00
KillzXGaming
4f07ddf490 Hopefully fix all the tex2 issues 2019-04-15 14:05:40 -04:00
KillzXGaming
27928658df Add mesh transforms in console on import for debugging 2019-04-14 20:33:41 -04:00
KillzXGaming
fc97eed0ac Fix skin count not applying when importing a model 2019-04-14 18:18:56 -04:00
KillzXGaming
96c68b793c Fix null reference error when mesh is selected for switch 2019-04-14 15:19:54 -04:00
KillzXGaming
8bfa2293a8 Bind material enabling and hide properly in viewport 2019-04-13 12:44:47 -04:00
KillzXGaming
deb140b917 Fix errors 2019-04-13 12:32:26 -04:00
KillzXGaming
72f1feb51f Fix color dialogs not working for params 2019-04-13 12:22:56 -04:00
KillzXGaming
1487422c38 Readd param XML swapping from 0.8 2019-04-13 12:01:01 -04:00
KillzXGaming
c4e343b07d Fix bflim issues 2019-04-12 20:30:42 -04:00
KillzXGaming
932bab3c75 Add collision type window. Not editable just yet 2019-04-12 19:32:38 -04:00
KillzXGaming
4dcc523125 Fix normals from model importing if the model's scale was transformed 2019-04-12 16:21:00 -04:00
KillzXGaming
2197414b5f Fix normals changing when model is scaled from transform tool 2019-04-12 16:00:03 -04:00
KillzXGaming
79036ecb95 Fix bfres importing bugs and alignment corruption from importing sections 2019-04-12 15:34:42 -04:00
KillzXGaming
007376e891 Another fix 2019-04-11 20:25:00 -04:00
KillzXGaming
6fbcc163cb Fix vertex count breaking the numberic UD max 2019-04-11 20:21:42 -04:00
KillzXGaming
d580c37a21 Add vertex count display for shape editor 2019-04-11 20:11:25 -04:00
KillzXGaming
9642810642 Fix transform reset on first mesh 2019-04-11 20:03:22 -04:00
KillzXGaming
9fe3c8572e Disable property grid toolbar 2019-04-11 19:47:23 -04:00
KillzXGaming
854bee2a56 Fix errors 2019-04-11 19:43:49 -04:00
KillzXGaming
4779b4cff1 More image editor fixes 2019-04-11 19:28:35 -04:00
KillzXGaming
619c1f7ec5 Add option to move properties in image editor vertical 2019-04-11 18:51:59 -04:00
KillzXGaming
270d441dcc More fixes
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
2019-04-11 18:05:15 -04:00
KillzXGaming
3f510ce76b Fix color display for some shader params 2019-04-10 19:59:57 -04:00
KillzXGaming
4795b1addb Fix material exporting with OBJ 2019-04-10 18:58:17 -04:00
KillzXGaming
92d597f7f4 Try to fix updater issues 2019-04-10 18:48:50 -04:00
KillzXGaming
a21eead9da Add my own obj libary since assimp is broken 2019-04-10 18:42:45 -04:00
KillzXGaming
3a153b5ed1 Flip UVs on export 2019-04-10 17:44:35 -04:00
KillzXGaming
cdcf14979f Fix errors 2019-04-10 15:59:16 -04:00
KillzXGaming
76ca51d20a Fix more bugs. Additional probe stuff 2019-04-10 15:36:10 -04:00
KillzXGaming
6414744c28 Add probe lighting object to muunt editor 2019-04-09 19:43:24 -04:00
KillzXGaming
bab9ce9022 Fix dae exporting with only indices and no weights. Fix sharc crashes. 2019-04-09 17:24:39 -04:00
KillzXGaming
7fe264136c Skip array/depth levels for GX2 for now till that gets fixed 2019-04-08 21:33:18 -04:00
KillzXGaming
b59148d262 Add GX2 swizzle function to GX2 class. 2019-04-08 20:19:50 -04:00
KillzXGaming
353e8588d2 Cleanup swizzle function. Remove old one 2019-04-08 20:09:17 -04:00
KillzXGaming
53edd7e12b Fix tile mode enum 2019-04-08 19:57:11 -04:00
KillzXGaming
d9b8b45d12 Fix tile mode warning 2019-04-08 19:52:13 -04:00
KillzXGaming
bd6627b030 Fix importing additional animations (from binary) 2019-04-08 19:41:18 -04:00
KillzXGaming
fff3d58cb3 Cleanup muunt and camera mini map stuff. Add game path settings 2019-04-08 17:01:31 -04:00
KillzXGaming
454c13f6b9 Add even more path objects 2019-04-07 21:14:39 -04:00
KillzXGaming
5c5e130613 Fix typo 2019-04-07 19:40:00 -04:00
KillzXGaming
ef1cfadb98 Update course muunt viewport better to reflect hding and selection 2019-04-07 18:28:29 -04:00
KillzXGaming
aecd4a0d7b Add proper null checks 2019-04-07 17:54:37 -04:00
KillzXGaming
08b4f3296e Fix some bugs 2019-04-07 17:14:55 -04:00
KillzXGaming
2e5e32be6a Fix byaml editor erroring out 2019-04-07 13:35:52 -04:00
KillzXGaming
2c73c6dde6 Fix local coordinates not updating when vertex buffer is updated 2019-04-07 13:27:38 -04:00
KillzXGaming
db9edd0746 Apply default texture for unmapped materials 2019-04-07 12:56:03 -04:00
KillzXGaming
19852762c6 Fix incorrect skeleton scaling and rotations from applying in editor 2019-04-07 12:52:06 -04:00
KillzXGaming
be829619a2 Some fixes.
Fixed bone editor not showing properly.
Fixed viewport not updating properly.
Removed bad tile mode for GX2 and fix altering them.
2019-04-07 12:26:43 -04:00
KillzXGaming
8d9c78cdc9 Fix path getting for proper hiding 2019-04-06 21:45:25 -04:00
KillzXGaming
5d35c62e56 Don't limt swizzle value atm till i fix a few things 2019-04-06 21:34:44 -04:00
KillzXGaming
dd4f352082 Add more paths 2019-04-06 21:30:25 -04:00
KillzXGaming
a0b28dc7ae More improvements 2019-04-06 20:34:12 -04:00
KillzXGaming
47dee0ea3d More course muunt stuff 2019-04-06 20:16:41 -04:00
KillzXGaming
f4189a9e39 Cleanup muunt editor 2019-04-06 19:11:59 -04:00
KillzXGaming
c6798a95ba Fix errors 2019-04-06 18:35:03 -04:00
KillzXGaming
c173edd611 Fix sub files issues 2019-04-06 18:30:22 -04:00
KillzXGaming
4865ca1a8f Rename GTX class to GX2 2019-04-06 15:58:20 -04:00
KillzXGaming
fba66217d1 Some encoding fixes to GTX 2019-04-06 15:52:09 -04:00
KillzXGaming
3bccc3ca5e Add enemy paths to muunt editor 2019-04-06 15:13:55 -04:00
KillzXGaming
9c28afdfe2 Apply path moving to node data so it saves back 2019-04-06 13:46:35 -04:00
KillzXGaming
c7851c8d16 Load lap path properties on select 2019-04-06 13:29:42 -04:00
KillzXGaming
37a34b8ef5 Fix renderable object in course muunt editor to be movable 2019-04-06 13:07:23 -04:00
KillzXGaming
6dc208631e Disable unused extensions for now 2019-04-06 12:38:19 -04:00