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Commit Graph

734 Commits

Author SHA1 Message Date
KillzXGaming
ffa130a98b Set the shader type properly 2019-05-31 19:14:25 -04:00
KillzXGaming
01ae391de6 Add NUSHDB shader file. 2019-05-31 19:08:55 -04:00
KillzXGaming
3dd300e15f Make sure to use the right GX2 swizzling code so i don't break anything 2019-05-31 17:21:13 -04:00
KillzXGaming
a3a6f9b98e Load the x64 folder for direct x tex by default as it causes issues without. 2019-05-31 17:12:23 -04:00
KillzXGaming
da15dc55fc Don't use legacy by default. 2019-05-31 15:45:21 -04:00
KillzXGaming
ed2a3b8041 Disable opengl texture loading for legacy 2019-05-31 15:38:49 -04:00
KillzXGaming
921b267b44 Improve legacy support and a few fixes.
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
79ca72bc98 Cleanup 2019-05-30 22:05:14 -04:00
KillzXGaming
94602f3671 Another adjustment so more games can detect transparency 2019-05-30 21:59:22 -04:00
KillzXGaming
7682a827cc Also add material icons for tranparent toggle in render state 2019-05-30 21:46:00 -04:00
KillzXGaming
31b2ab8260 Add material icons for transparent and translucent things. 2019-05-30 21:42:23 -04:00
KillzXGaming
2299a61cb3 Fix displaying normals as lines if enabled 2019-05-30 19:34:23 -04:00
KillzXGaming
d5622e4046 Fix calculating I vector (Fixes shading on hands in Odyssey costum viewer) 2019-05-30 19:21:06 -04:00
KillzXGaming
250e267143 Fix normals from being dark or flat sometimes. 2019-05-30 19:12:38 -04:00
KillzXGaming
b12bb34082 Another fix to prevent issues with path saving 2019-05-30 18:02:51 -04:00
KillzXGaming
225d98ae43 Improve path saving for byaml 2019-05-30 17:40:54 -04:00
KillzXGaming
ccf45c7961 Fix byaml without paths saving 2019-05-30 17:11:41 -04:00
KillzXGaming
5b57861eb3 Adjust the compression mode setting to only show when necessary. . 2019-05-30 15:39:44 -04:00
KillzXGaming
3b4bb242c5 Starto to add material presets. Add option to add empty meshes 2019-05-30 15:28:43 -04:00
KillzXGaming
62a4d9f9c6 Revert using the newer gx2 swizzle code as it needs more testing 2019-05-29 19:17:29 -04:00
KillzXGaming
f1164934d2 Apply any material edits before exported so it keeps the changes 2019-05-29 19:06:31 -04:00
KillzXGaming
718fe989b9 Keep extension when importing embedded files 2019-05-29 18:47:26 -04:00
KillzXGaming
39c021913c Some crash fixes when adding embedded files and placeholder textures. 2019-05-29 16:38:19 -04:00
KillzXGaming
d1c32844d1 Fix skeleton issues. More archive improvement. 2019-05-29 14:24:24 -04:00
KillzXGaming
cb6cc251bd Some speed improvements 2019-05-28 20:02:58 -04:00
KillzXGaming
f9ccce42df More fixes.
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
2019-05-28 19:33:42 -04:00
KillzXGaming
bb2d548a40 More fixes 2019-05-28 17:34:20 -04:00
KillzXGaming
15a59166c5 Fix illegal chatacters for folder extracting 2019-05-28 17:13:01 -04:00
KillzXGaming
aa314095c7 Add a better method 2019-05-28 16:55:17 -04:00
KillzXGaming
be19e8e2e2 Add archive check for extracting files with illegal characters 2019-05-28 16:53:02 -04:00
KillzXGaming
d2db5c1c68 Fix filename for generic archive exporting 2019-05-28 16:46:33 -04:00
KillzXGaming
57c1af7022 Add functions to export data properly for generic archives 2019-05-28 16:43:57 -04:00
KillzXGaming
6999a6debf Add SP2 archive stuff 2019-05-28 16:11:40 -04:00
KillzXGaming
623098b3b5 More fixes to skin count limiter 2019-05-27 20:48:06 -04:00
KillzXGaming
0d7dfb734b Automatically link attributes again to prevent any crash issues 2019-05-27 20:32:26 -04:00
KillzXGaming
f787c59627 Add setting to limit vertex skin to better help prevent crashes 2019-05-27 20:02:57 -04:00
KillzXGaming
33d662d61a Disable bone anim data view until i fix some bugs 2019-05-27 18:05:14 -04:00
KillzXGaming
d743d39efc Some adjustments and fixes 2019-05-27 18:00:03 -04:00
KillzXGaming
cf793044ae A few more fixes 2019-05-26 20:46:08 -04:00
KillzXGaming
2fc0467d9b Fixes for importing new bones or creating new ones from skeleton parent 2019-05-26 20:44:39 -04:00
KillzXGaming
0763f080c0 Don't optmize the attribute formats atm as they cause the game to crash on certain skin amounts 2019-05-26 16:44:35 -04:00
KillzXGaming
e3a410a75a More adjustments 2019-05-26 15:33:16 -04:00
KillzXGaming
553fe25df5 More fixes 2019-05-26 13:28:30 -04:00
KillzXGaming
43f7b76b34 Fix an error when saving wii u bfres 2019-05-26 13:26:41 -04:00
KillzXGaming
775e689dda Add save improvements to all animation types for wii u 2019-05-26 13:22:20 -04:00
KillzXGaming
7467818d66 Improve saving bfres with tons of animations 2019-05-26 13:09:44 -04:00
KillzXGaming
d6be976701 Don't make the skeleton necessary for .anim 2019-05-26 11:59:17 -04:00
KillzXGaming
c92988e909 Update filters 2019-05-26 11:56:42 -04:00
KillzXGaming
7bad5175ef Now seanim animation imports should work 2019-05-26 11:48:30 -04:00
KillzXGaming
3ffc7d7f6d More seanim fixes 2019-05-26 11:39:34 -04:00
KillzXGaming
9b0883150a More progress on seanim importing 2019-05-26 11:32:12 -04:00
KillzXGaming
d73c607f15 Update filter for smd 2019-05-26 11:07:26 -04:00
KillzXGaming
8fc4ae525e Cleanup smd a bit 2019-05-26 11:02:07 -04:00
KillzXGaming
6afb66932b Fixup smd exporting and add importing smd back 2019-05-26 10:56:23 -04:00
KillzXGaming
85b8e6bba1 Use linear curves for now until i fix some bugs with cubic 2019-05-25 21:54:52 -04:00
KillzXGaming
f25e1ad294 Property check ints for the key data so animations don't break 2019-05-25 21:44:50 -04:00
KillzXGaming
f9fbd19b82 Fix error from bad key count 2019-05-25 21:33:34 -04:00
KillzXGaming
7b2bbb15d4 Automatically quantize curve data to keep file size optmimal. 2019-05-25 21:21:30 -04:00
KillzXGaming
8b04c55c32 Add anim importing 2019-05-25 21:07:00 -04:00
KillzXGaming
e7111fbd49 Fix export all to choose the right extension 2019-05-25 15:34:40 -04:00
KillzXGaming
e653ed1044 Another fix to prevent name issues 2019-05-25 15:12:51 -04:00
KillzXGaming
6d03b4da88 More fixes for param exporting and filters 2019-05-25 15:11:01 -04:00
KillzXGaming
35f6b182e1 Fix an error when creating a new model with skeleton 2019-05-25 14:33:21 -04:00
KillzXGaming
f6c7ff684f Allow negative angles 2019-05-25 14:30:33 -04:00
KillzXGaming
bad0d1fb76 Toggle amount counter if checked 2019-05-25 14:29:08 -04:00
KillzXGaming
e720214b5e Add option to configure the rotation of the bones manually 2019-05-25 14:27:39 -04:00
KillzXGaming
60fd66a27d Quick fix for exporting the X axis on scale, offset is wrong 2019-05-25 13:26:55 -04:00
KillzXGaming
e171af5448 Fix chr0 exporting finally 2019-05-25 13:25:30 -04:00
KillzXGaming
4ea7110ebd Another fix for animation filter 2019-05-25 13:05:45 -04:00
KillzXGaming
7e16f21975 Add .anim support from forge for testing, and fix export filter 2019-05-25 13:03:54 -04:00
KillzXGaming
6cf95bf4bb Apply bone index properly in object editor 2019-05-25 12:31:03 -04:00
KillzXGaming
d4c6ddb3da More fixes for converting 2019-05-25 11:33:51 -04:00
KillzXGaming
16ae15328d Fix Wii U converting to switch fska (Also fixes chr0 importing for wii u bfres) 2019-05-24 21:30:02 -04:00
KillzXGaming
d1e2b05b51 More adjustments 2019-05-24 21:21:47 -04:00
KillzXGaming
df8d1f986c Cleanup 2019-05-24 21:03:31 -04:00
KillzXGaming
f4b03f9adc Fix error 2019-05-24 20:59:09 -04:00
KillzXGaming
a4459533ec More exporting fixes 2019-05-24 20:55:55 -04:00
KillzXGaming
67f6703862 Clear base values if a key exists on the first frame for exporting chr0 2019-05-24 18:04:27 -04:00
KillzXGaming
54f121adae Add frames for base data on chr0 export 2019-05-24 17:58:47 -04:00
KillzXGaming
10c9973527 Fix export filter for animations 2019-05-24 17:47:13 -04:00
KillzXGaming
2c590f9744 Apply offsets and scale to exporter 2019-05-24 17:44:30 -04:00
KillzXGaming
29ce2112fb More chr0 exporting fixes 2019-05-24 17:42:10 -04:00
KillzXGaming
9ad90e3b15 Some progress on chr0 exporting 2019-05-24 17:34:37 -04:00
KillzXGaming
46aca404a1 Make tex2 generate mip maps if not found preventing any possible errors 2019-05-24 15:59:52 -04:00
KillzXGaming
2a92afa122 Chr0 animation importing, dae exporting and tons more improvements!
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
f9df905cbc Quick fix for nsmbudx not mapping textures right 2019-05-22 17:37:42 -04:00
KillzXGaming
53f37afde1 Fix not showing the last key frame in the animation editors. 2019-05-22 16:49:17 -04:00
KillzXGaming
3234e3a817 Adjust param editor to display colors for multi tex, and fix header 2019-05-22 15:59:37 -04:00
KillzXGaming
3a85f06ac7 Tons more DDS fixes from yesterday. RGB textures also aren't blue anymore. 2019-05-22 15:26:25 -04:00
KillzXGaming
a921e46a8f Add choice to reset camera by model or default camera position 2019-05-21 18:29:12 -04:00
KillzXGaming
6d7579e6e0 More improvements.
Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
50586ef978 Fix binary shape importing for switch 2019-05-20 20:03:39 -04:00
KillzXGaming
d0fa47a959 Add same improvements to the gx2 texture importer 2019-05-20 19:29:39 -04:00
KillzXGaming
9c6d3883cf Only compress a texture once if loaded in texture importer 2019-05-20 19:21:00 -04:00
KillzXGaming
02de27faad More fixes for BC7 compression speed 2019-05-20 18:48:49 -04:00
KillzXGaming
0536f1a225 Default bc7 compression mode to fast 2019-05-20 18:22:25 -04:00
KillzXGaming
cedaac5518 Fix deleting materials causing index issues for shapes 2019-05-20 16:59:47 -04:00
KillzXGaming
1831efc3e9 Draw selection for all shapes if the fmdl is selected 2019-05-20 16:26:41 -04:00
KillzXGaming
0e72164823 Load bones the same way 2019-05-20 16:10:57 -04:00
KillzXGaming
bccb8f3af4 Optmize model/shader loading for bfres. Save block setting to 1MB for KSA to not crash 2019-05-20 16:01:43 -04:00