bnnm
93c26cfef0
Rename coding_AICA to coding_AICA_int since it only does mono data
2018-03-27 23:32:01 +02:00
bnnm
1708dcaf63
Remove PCM16-XOR decoder and use decryption streamfile instead
...
The encryption is built on top of the data, so this way mimics the
actual setup and removes another superfluous decoder
2018-03-27 23:24:24 +02:00
bnnm
0f529ea1a7
Remove BMDX decoder and use decryption streamfile instead
...
The encryption is built on top of PS ADPCM data, so this way mimics the
actual setup and removes a superfluous decoder
2018-03-27 22:39:05 +02:00
bnnm
15206915d1
Tweak VDS/VDM num_samples
2018-03-27 22:20:20 +02:00
Christopher Snowhill
16423580a2
Merge pull request #207 from bnnm/yamaha-layouts-fixes
...
Yamaha, layouts, fixes
2018-03-25 15:48:45 -07:00
bnnm
2f4f73e67a
Add XWB internal name reading (rare)
2018-03-25 20:01:45 +02:00
bnnm
382ce74821
Minor filename reading cleanup
2018-03-25 20:01:28 +02:00
bnnm
69da9d5f4d
Clean iadp and add missing .adp extension
2018-03-25 20:00:57 +02:00
bnnm
848238a1c6
Fix reading .ATX filename in plugins
2018-03-25 19:59:12 +02:00
bnnm
c72ff8dd46
Clean ngc_bo2
...
Move code to rkv.c as it's the same format, add .rkv (archive)
extension, remove file and rename to init ngc_rkv
2018-03-25 11:08:36 +02:00
Christopher Snowhill
3ff69d191d
Update rsd.c
...
Fix failure case for compiling without FFmpeg.
2018-03-24 16:22:52 -07:00
bnnm
1d656026e5
Add .L/R extension [Crash Nitro Kart (PS2)]
2018-03-24 19:43:17 +01:00
bnnm
eca9b83208
Simplify last block interleave
...
Remove layout_interleave_shortblock for clarity as the value is enough
to signal its use. Also fix .snd last block calculation, and clean some
metas since I was testing changes anyway.
2018-03-24 19:27:24 +01:00
bnnm
91e62e1a43
Remove tabs
2018-03-24 16:58:43 +01:00
bnnm
6c10b3136a
Fix comment
2018-03-24 15:40:41 +01:00
bnnm
af639fc92e
Use libvorbis over FFmpeg for AKB Ogg
2018-03-24 15:40:01 +01:00
bnnm
8534006035
Fix AKB2 subsongs [Mobius Final Fantasy (PC)]
2018-03-24 14:22:37 +01:00
bnnm
f132c11764
Add .aac ADPCM [Star Ocean Ananmesis v1, Heaven x Inferno (Mobile)]
2018-03-24 12:17:04 +01:00
bnnm
6a5ef288ff
Add NXAP (bad decoding) [Time Crisis 4, Time Crisis Razing Storm (PS3)]
2018-03-24 12:13:40 +01:00
bnnm
13a5322e26
Add .smv [Cho Aniki Zero (PSP)]
2018-03-23 22:41:42 +01:00
bnnm
08875e9a95
Fix true multichannel RSD6XADP [Scarface (Xbox)]
2018-03-23 21:21:56 +01:00
bnnm
a53712d495
Add RSD6WMA [Scarface (Xbox)]
2018-03-23 18:54:20 +01:00
bnnm
8bb9fa5f4a
Clean .WSI
2018-03-23 18:34:37 +01:00
bnnm
7b1fed0720
Move dsp_str to its own file for clarity (not using standard DSP header)
2018-03-23 17:34:40 +01:00
bnnm
6145cd3ddc
Fix repeated subsongs in ATSL
2018-03-23 17:20:24 +01:00
bnnm
e2a3590158
Remove layout_ogg and cleanup
...
Layout was not actually needed, remove to simplify. Rename
vgm_vorbis_info_t to ogg_vorbis_meta_info_t to clarify it's only for
meta, also don't pass filename to init ogg (not useful even as an
optimization since getting the name is a minuscule part in parsing a
meta)
2018-03-23 16:34:48 +01:00
bnnm
ea72cb6f7b
Fix some .wem [UFC Undisputed 2009 (PS3)]
2018-03-23 16:00:23 +01:00
bnnm
ca169e75ae
Fix .caf regression
2018-03-23 15:59:39 +01:00
bxaimc
ceaa776f83
Add -official- VSV extension to PSH meta. Modified channe_count flag in VSF for test files found in FFXII:TZA (PS4).
2018-03-19 15:19:30 -04:00
bnnm
79194a0178
Fix some CAFF IMA4 [Endless Fables 2 (iOS), Vectros (iOS)]
2018-03-17 19:57:54 +01:00
bnnm
522ea6ab2b
Add MUSX .sfx extension [Batman Begins (GC)]
2018-03-16 22:57:46 +01:00
bnnm
1c78daa82a
Add .MSD extension [UNO (iOS)]
2018-03-16 18:51:21 +01:00
bnnm
71d642574b
Unify coding_NWAx in a single coding_NWA to simplify
2018-03-16 18:35:21 +01:00
bnnm
05dc3df6e0
Simplify mus_acm_codec_data into acm_codec_data
2018-03-16 18:02:17 +01:00
bnnm
98aa30a38e
Add MUS ACM Ogg [Planescape: Torment Enhanced Edition (PC)]
2018-03-16 17:43:51 +01:00
bnnm
97a2c76d96
Replace mus_acm layout with segmented layout
...
They did basically do the same thing, though segmented needs a bit more
memory, but in order to simplify the layout code and support MUS+Ogg
this was needed.
2018-03-16 15:58:29 +01:00
bnnm
58c00577cf
Clean MUS ACM meta (move parse code to its own function)
2018-03-16 15:42:54 +01:00
bnnm
ce9a69aad1
Clean ACM init/free/reset
2018-03-16 15:42:01 +01:00
bnnm
8d4974033c
Allow ACM to play as regular (single file) layout and remove layout_acm
2018-03-16 13:03:39 +01:00
bnnm
8328814a2f
Add RSD6AT3+ [Crash of the Titans (PSP)]
2018-03-11 21:03:48 +01:00
bnnm
9062541aa2
Fix GCA being off by one sample in some cases, cleanup [BlowOut (GC)]
2018-03-11 20:30:32 +01:00
bnnm
f525b46d20
Add Ogg .rof extension [The Rhythm of Fighters (Mobile)]
2018-03-11 19:47:57 +01:00
bnnm
de94edb34b
Clean segmented layout setup
2018-03-11 19:43:26 +01:00
bnnm
3eeddcc41e
Add WayForward single/segmented .wave [Shantae and the Pirate's Curse]
2018-03-11 19:24:06 +01:00
bnnm
15f221af7c
Rename aax layout to segmented layout, as now can be used for others
2018-03-10 20:25:57 +01:00
bnnm
619fbf17c5
Fix some MUSX v5 [Predator: Concrete Jungle (Xbox/PS2)]
2018-03-10 18:51:57 +01:00
bnnm
453801e899
Remove unused aax_streamfile.h
2018-03-10 17:35:25 +01:00
bnnm
66c9a06351
Add AAX HCA [Binary Domain (PS3)]
2018-03-10 17:33:48 +01:00
bnnm
693fbf8e3b
Clean AAX layout (rename parts, move code around, etc)
2018-03-10 12:19:30 +01:00
bnnm
f90ab79596
Move AAX UTF table reading to its own file for clarity
2018-03-10 00:27:06 +01:00
bnnm
a7870c5339
Rename coding_ogg_vorbis to coding_OGG_VORBIS for consistency
2018-03-08 23:32:58 +01:00
bnnm
22063cf0d8
Rename caf files for consistency
2018-03-08 23:31:07 +01:00
bnnm
c0906d1b0f
Add CAF .caf/empty extension, cleanup [Baten Kaitos (GC), Fragile (Wii)]
2018-03-08 23:26:10 +01:00
bnnm
79080d34f3
Add DTK .wav/lwav extension [Alien Hominid (GC)]
2018-03-08 22:56:06 +01:00
bnnm
b8641db34c
Fix PCM SAB/MAB [Chrono Trigger (PC)]
...
Also rename post_meta/subheader to "extradata" as seen in debug strings
from the exes
2018-03-08 22:53:24 +01:00
bnnm
51aa1660f2
Fix compact XWB [NFL Fever 2004 demo from Amped 2 (Xbox)]
2018-03-08 22:51:50 +01:00
bnnm
61bfcb18c8
Add Rebellion .MIC extension [Rogue Trooper (PS2)]
2018-03-04 00:17:58 +01:00
bnnm
710e5e11cd
Minor comments
2018-03-04 00:16:49 +01:00
bnnm
b97fc632be
Fix minor compiler warnings
2018-03-03 19:07:59 +01:00
bnnm
13fcb28b3c
Add KID .WAF [Ever 17 (PC)]
2018-03-03 18:49:11 +01:00
bnnm
789ca26e8a
Add KID .WAF [Ever 17 (PC)]
2018-03-03 18:46:12 +01:00
bnnm
50354e404c
Clean some DSP metas
2018-03-03 18:44:02 +01:00
bnnm
36ff981ef9
Rename atsl3.c to atsl.c for consistency
2018-03-03 02:05:14 +01:00
bnnm
ce568fb6a3
Add .ATSL for PS4/Vita/PC [Warriors All-Stars (PC)]
2018-03-03 02:03:53 +01:00
bnnm
7fc5c6e582
Add RIFF/OGG .ADX extension [Remember 11 (PC)]
2018-03-03 01:10:39 +01:00
bnnm
e9b2751064
Add XBOX mono/int to GENH/TXTH (as codec_mode 1) [Manhunt (Xbox)]
2018-03-03 01:09:44 +01:00
bnnm
c44b7ef264
Rename some blocked layouts for clarity
2018-02-25 16:52:57 +01:00
bnnm
3b59acbf8a
Add .adm looping (requires exe in the same dir) [Dragon Quest V (PS2)]
2018-02-25 16:28:15 +01:00
bnnm
494dfb8194
Fix .adm [Dragon Quest V (PS2)]
2018-02-25 15:04:29 +01:00
bnnm
4331fb7685
Add .e4x [Driver 3 (PC)]
2018-02-25 12:17:35 +01:00
bnnm
5e50819778
Add FSB FADPCM decoding [Dead Rising 4 (PC), Sine Mora EX (Switch)]
2018-02-25 10:05:28 +01:00
bnnm
3a11728846
Remove xbox_xwav.c as riff.c now should produce identical files
2018-02-24 22:37:17 +01:00
bnnm
bae7eb0fd1
Add .xwav to riff.c, now .lwav and .xwav decode the same
2018-02-24 22:32:13 +01:00
bnnm
ac8a94c2b9
Fix XBOX-IMA decoding, 4ch and tweak layout [Dynasty Warriors 4 (Xbox)]
...
Now writes header sample and skips last nibble, as seen in MS's XDK
code, and simplifies multichannel layouts and fixes some theoretical
configurations
2018-02-24 22:30:17 +01:00
bnnm
2966185f26
Add FSB key
2018-02-23 23:31:08 +01:00
bnnm
aca3dc5f2d
Parse "wsmp" loop chunk, rarely found in Xbox games [Dynasty Warriors 5]
2018-02-23 23:30:55 +01:00
bnnm
6eba6b7022
Tweak WWISE-IMA as interleave and use "MUL" nibble expansion
...
Clarify it's just basically mono XBOX-IMA; "MUL" expansion apparently
used per decompilation (not really noticeable due to small headered
frames)
2018-02-23 23:01:44 +01:00
bnnm
2992287e3f
Fix XBOX_IMA missing layout_none
2018-02-17 22:16:41 +01:00
bnnm
2f05cfa2e9
Rename psx_mgav to ea_swvr
2018-02-17 21:19:55 +01:00
bnnm
216ecf04b2
Rename psx_mgav to ea_swvr and clean for future changes
2018-02-17 21:15:21 +01:00
bnnm
317fe4f7d3
Use xbox_ima_bytes_to_samples, WWISE-IMA follows XBOX-IMA and not MS-IMA
...
This can be seen comparing games of different platform, ex. Resogun PS3
(WWISE-IMA) vs Vita (ATRAC9)
2018-02-17 19:46:15 +01:00
bnnm
47bdada1e8
Rename ps2_aus.c to aus.c for consistency
2018-02-17 19:05:13 +01:00
bnnm
a0fa4422ca
Tweak minor debug stuff
2018-02-17 18:53:37 +01:00
bnnm
830f904afb
Use fact_samples if possible and add .snd [Layton Brothers (iOS)]
...
fact_samples can be specified with non-PCM codecs, per spec.
2018-02-17 17:32:58 +01:00
bnnm
9cf9416665
Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA
...
Currently same as ms_ima_bytes_to_samples, but this will change; renamed
for consistency with all other IMA variations. Also clean a bit some
metas since I was testing anyway.
2018-02-17 12:30:14 +01:00
bnnm
d969c85bc8
Remove unneeded loop fix
2018-02-17 03:29:58 +01:00
bnnm
67269eaf8a
Add L2SD Ogg [Lineage II Chronicle 4 (PC)]
2018-02-17 02:23:45 +01:00
bnnm
cc5d8c4c9c
Add comment
2018-02-17 02:09:48 +01:00
bnnm
72bb3f21ee
Add Ubi RAKI PCM/Opus [Just Dance 2017, Raiman Legends (Switch)]
2018-02-17 02:09:30 +01:00
bnnm
6f28316317
Fix rare segfault in mdsp
2018-02-17 02:08:38 +01:00
bnnm
8a935c8c12
Add some Ubi SB0 [Surf's Up (PC)]
2018-02-17 02:07:43 +01:00
Christopher Snowhill
73933aae95
Merge pull request #187 from Thealexbarney/opus-fixes-switch
...
Fixes for Switch Opus reading
2018-02-15 16:37:19 -08:00
Alex Barney
90f09ac562
Skip initial padding in Switch Opus streams
2018-02-10 17:39:00 -06:00
bnnm
dfe3b1f607
Fix SXD with internal+external data [The Last Guardian (PS4)]
2018-02-10 17:51:55 +01:00
bnnm
3faae6fe6e
Remove debug crap
2018-02-10 17:50:25 +01:00
bnnm
def9ebd7cb
Fix some MSS DSP [TimeSplitters 2 (GC)]
2018-02-10 17:46:22 +01:00
bnnm
e41df10893
Add XNB XMA (uncompressed) [Terraria (X360)]
2018-02-10 17:45:33 +01:00
bnnm
ec052385a0
Fix SABs with long descriptors [Final Fantasy XV Benchmark sfx (PC)]
2018-02-03 19:26:57 +01:00
bnnm
c3b637a199
Add EA SNS/SPS DSP [Need for Speed Nitro sfx (Wii)]
2018-02-03 17:19:38 +01:00
bnnm
9a279c35b5
Remove debug crap
2018-02-03 15:40:43 +01:00
bnnm
87ccbb0eaa
Add SAB OGG Vorbis [Final Fantasy XV Benchmark sfx (PC)]
2018-02-03 15:39:21 +01:00
bnnm
b885ef13ee
Add MAB encrypted HCA [Final Fantasy XII TZA (PS4/PC)]
2018-02-03 01:27:57 +01:00
bnnm
fd21da2c61
Add SCD v4 ATRAC9 [Kingdom Hearts 2.8 (PS4)]
2018-02-03 01:27:35 +01:00
bnnm
20ca3fc30d
Add HCA key
2018-01-28 00:48:57 +01:00
bnnm
2da7cf0647
Add ADX keystring
2018-01-28 00:48:44 +01:00
bnnm
86ce73d181
Rename Wwise Vorbis enums with prefix for clarity
2018-01-28 00:47:06 +01:00
bnnm
528b5c3197
Fix bitrate for subsongs and rename streams > subsongs
2018-01-28 00:41:25 +01:00
bnnm
a0a5143daa
Fix some FSB IMA [Dead to Rights 2 (Xbox)]
2018-01-27 23:00:27 +01:00
bnnm
2ef0663d79
Add SQEX SAB/MAB (MPEG/ATRAC9/HCA/MSADPCM) [DQ Builders, FF XV (PS4)]
2018-01-27 22:34:48 +01:00
bnnm
2300a1165d
Adjust raw XA detection for some DC STR
2018-01-27 17:08:04 +01:00
bnnm
d8c81bc14a
Add Media.Vision ATX subfiles (decrypted) [Shining Blade (PSP)]
2018-01-27 14:00:31 +01:00
bnnm
72d0151530
Setup BGW decryption directly in meta using custom streamfiles
2018-01-27 12:50:25 +01:00
bnnm
8b5d26bcd8
Remove log
2018-01-27 12:24:35 +01:00
bnnm
561c3fa8c1
Add Nippon Ichi SPS subfiles [ClaDun (PSP)]
2018-01-27 12:21:25 +01:00
bnnm
861e1ea796
Add Koei Tecmo ATL3 subfiles [One Piece Pirate Warriors (PS3)]
2018-01-27 11:53:15 +01:00
bnnm
d161050fca
Update STREAMFILE code a bit
2018-01-27 11:08:51 +01:00
bnnm
d84929b499
Add comment
2018-01-27 11:08:00 +01:00
bnnm
a0e97683e4
Add Starbreeze XWC [Riddick Dark Athena, Syndicate]
2018-01-27 11:00:21 +01:00
bnnm
9201a7384d
Fix XWB PCM8 [Unreal Championship (Xbox)]
2018-01-27 10:57:29 +01:00
Alex Barney
e70c9eaf33
Improve NSW Opus header handling
2018-01-26 11:06:44 -06:00
Alex Barney
8711f5325e
Nop format support
2018-01-26 11:05:36 -06:00
bnnm
d1a6c9e67d
Add rare SXD PS-APDCM [Hot Shots Golf: World Invitational (Vita)]
2018-01-21 02:14:41 +01:00
bnnm
2b0d5a420f
Add Soundforge/Liar-Soft weird RIFF Ogg [Shikkoku no Sharnoth (PC)]
2018-01-21 01:47:02 +01:00
bnnm
ed29f694ed
Add FSB decryption, keys and optional .fsbkey
2018-01-21 01:46:33 +01:00
bnnm
1d46fb1b14
Add RWS PCM16LE [DIRT: Origin of the Species (PC)]
2018-01-20 20:20:47 +01:00
bnnm
ae2ba1bc29
Update read_key_file for variable-sized keys
2018-01-20 20:06:15 +01:00
bnnm
0c016e6667
Merge branch 'master' of https://github.com/kode54/vgmstream.git into io
...
Conflicts:
test/test.vcxproj
2018-01-20 13:49:54 +01:00
Alex Barney
a2a053e225
Add ADX key
2018-01-19 23:20:31 -06:00
bnnm
7d51693177
Clean FSB variable names and code
2018-01-20 01:40:42 +01:00
bnnm
8607c7a952
Change init_vgmstream_fsb4_wav to use custom IO, as a test
2018-01-20 00:55:37 +01:00
bnnm
927a3b5f39
Remove PROFILE_STREAMFILE to simplify further changes, not used anymore
2018-01-19 00:16:14 +01:00
soneek
8477f88290
Added KTSS v3 support
2018-01-15 22:39:58 -05:00
soneek
c87c62b04f
Added looping support for Vita GTD
2018-01-15 19:30:27 -05:00
bnnm
09f263f9cf
Fix compiler warning
2018-01-14 01:12:58 +01:00
bnnm
9607feacca
Add HCA key
2018-01-14 01:12:38 +01:00
bnnm
cbe4b19b92
Add .KM9 [Nobunaga no Yabou - Souzou (Vita)]
2018-01-13 17:47:40 +01:00
bnnm
3c37267732
Fix compiler warning
2018-01-13 15:23:17 +01:00
bnnm
149d4292a6
Add .ISD encrypted Ogg Vorbis (missing looping) [Gunvolt PC]
2018-01-13 15:22:58 +01:00
bnnm
3236676d5d
Fix some XVAG interleave/subsongs/multichannel [God of War 3 (PS4)]
2018-01-13 11:36:35 +01:00
bnnm
b7d65f21dd
Fix SCD Ogg subsong sizes, detection and V3 not decrypting last frames
2018-01-11 23:26:24 +01:00
bnnm
018ea2fc92
Fix Ogg Vorbis streamfile size to allow subsongs
2018-01-11 22:55:23 +01:00
bnnm
e26f66858c
Rename ogg_vorbis_file.c to ogg_vorbis.c for consistence
2018-01-10 22:37:02 +01:00
bnnm
a67a83b9ed
Add .SNGW Ogg Vorbis (normal and encrypted) [Capcom PC games]
...
Also remove ifdefs for meta_OGG_x, there was no benefit
2018-01-10 22:34:14 +01:00
bnnm
7134610495
Clean Ogg Vorbis code and IO/decryption callbacks for future changes
2018-01-10 21:12:23 +01:00
bnnm
bcad321b6d
Fix SCD with dummy entries and add PS-ADPCM [Final Fantasy Type-0]
2018-01-10 20:31:57 +01:00
Christopher Snowhill
2b92a562a5
Merge pull request #172 from bxaimc/master
...
Updated additional project files to match current build tools.
2018-01-08 16:07:52 -08:00
bxaimc
6cd9bfb71b
Quick interleave block size fix for OrbiPCM
2018-01-08 13:09:26 -05:00
bnnm
3e0c97d7eb
Add HCA key
2018-01-07 20:14:08 +01:00
bnnm
944c667a17
Remove unused variable warning
2018-01-05 00:54:35 +01:00
bnnm
757e4cde69
Rename init_x_codec_data to init_x for consistency
2018-01-04 23:22:03 +01:00