Commit Graph

2991 Commits

Author SHA1 Message Date
bnnm
57cd72771f Add .isd + .isl looping [Mighty Gunvolt (PC), Blaster Master Zero (PC)] 2019-06-23 23:20:43 +02:00
bnnm
afde14796e Fix some incorrectly ripped .xwb 2019-06-23 22:25:55 +02:00
bnnm
675556f78a Fix some .hd3+bd3 2019-06-23 22:25:42 +02:00
bnnm
8613e60946 Fix TXTH (offset)$1 command in some cases 2019-06-23 22:25:28 +02:00
bnnm
88ebf49b34 Add some ogg and cleanup [Yuppie Psycho (PC), Blaster Master Zero (PC)] 2019-06-23 22:25:06 +02:00
Michael
2af3a55a28 Remove duplicate subkey(s) 2019-06-20 15:16:39 -07:00
Michael
f4f118a48c Add Wedding Belle subkeys [Dragalia Lost (Mobile)] 2019-06-19 22:50:17 -07:00
Michael
ec02172d9a Add Mercurial Gauntlet subkeys [Dragalia Lost (Mobile)] 2019-06-19 09:49:59 -07:00
Michael
e16e5f80cb Add subkeys outside AssetBundle 2019-06-18 14:15:15 -07:00
Michael
45a1c75e67 (Hopefully) add every missing subkey from Dragalia
Thanks to Skyth for modifying libcgss' acb2hcas to output the subkeys to a text file instead of an hcakey file.
2019-06-18 13:56:19 -07:00
bnnm
7a1f822153 Fix some .str+wav [The House of the Dead: Overkill (PS3)] 2019-06-16 15:11:24 +02:00
bnnm
1e58d91c41 Extra doc 2019-06-15 13:21:23 +02:00
bnnm
94ce6e6a62 Ignore some incorrectly detected interleaved .dsp 2019-06-15 13:03:35 +02:00
bnnm
2be24a4d6e Add TXTH chunk_header_size/chunk_data_size for padding and fix fields 2019-06-15 13:03:30 +02:00
bnnm
42edcf7524 Fix VPK looping [Sly 2: Band of Thieves (PS2)] 2019-06-15 13:02:24 +02:00
bnnm
357f876132 Fix mono 3DS Ubi RAKI .ckd 2019-06-13 23:56:56 +02:00
bnnm
817e9c2e1d Fix MPEG XVAG with subsongs [Sly Cooper: Thieves in Time (PS3)] 2019-06-13 23:56:38 +02:00
bnnm
d4b3ffb3bb Add .snd FSB5 extension 2019-06-13 23:56:25 +02:00
bnnm
e50e0c6e71 Add 3DS Ubi RAKI .ckd [Gravity Falls (3DS)] 2019-06-12 21:58:32 +02:00
bnnm
ade4351587 Add .vmu extension 2019-06-09 18:41:44 +02:00
bnnm
ef8643c1a4 Fix some .ogg channel layout [Hatsune Miku Arcade Future Tone (AC)] 2019-06-09 18:41:26 +02:00
bnnm
50309c195e
Merge pull request #416 from bnnm/ads-fsb
ads fsb
2019-05-26 23:12:02 +02:00
bnnm
272a23490d Add FSB5 .bank [Shantae: Half-Genie Hero (Switch)] 2019-05-26 22:55:37 +02:00
bnnm
ab719d08de Fix some .ads loops [Kono Aozora ni Yakusoku o (PS2), Chanter (PS2)] 2019-05-26 22:54:38 +02:00
Rohul1997
2c3f4c9b62
Added subkeys from Fire Emblem collab and Resplendent Refrain Nightmare raid 2019-05-24 21:06:58 +01:00
bnnm
40e2099fea Fix installed TXTP loops in HCA files 2019-05-23 23:47:53 +02:00
bnnm
e503757bfc Add HCA keys 2019-05-17 22:30:49 +02:00
bnnm
ff944a1ddd Restore TXTP loop_start_segment=1 for single files 2019-05-17 22:30:25 +02:00
bnnm
497e3a04a7 Fix some .vs [Front Mission 4 (PS2)] 2019-05-05 23:27:02 +02:00
bnnm
12874af1d6 Fix .at3/at9 mono files with wrong channel layout 2019-05-01 23:21:59 +02:00
bnnm
5bcaafa067 Fix some .spw [Final Fantasy XI (PC)] 2019-04-21 01:17:03 +02:00
bnnm
f02ec24aec Fix some .sm2/ss2 [Batman: Rise of Sin Tzu (Xbox)] 2019-04-21 01:16:48 +02:00
bnnm
e732800a01 Add .sxd3 [Fate/Estella (PS4), Gran Turismo Sport (PS4)] 2019-04-21 01:16:24 +02:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
8b9c0e56ef
minor comment addition 2019-04-18 16:14:48 -03:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
95adca72cb
add more language filenames [ubi_bao.c]
indeed, this is just unconfirmed for now but hear me out - if you look through the Assassin's Creed exe out of each platform the game was released on (Windows version has just two exe that consists of all code in the game) you'll see that there are a total of 10 spoken languages that are being referenced in the exe.

i chose the Windows version of the game 'cuz every single detail in there isn't encrypted somehow within these two exe files(as in, those that end with Dx9 and Dx10, respectively).
2019-04-18 16:13:02 -03:00
bnnm
0072f8c0b5 Fix segmented .wave kbps 2019-04-14 21:37:28 +02:00
Clarence "Sparr" Risher
d11d652429 Resolve linux compile problems
include limits.h where needed
ifdef out mpeg function not present in default linux build
2019-04-12 21:12:52 -07:00
bnnm
e4465fc117 Fix .hca key detection for newer Tales of the Rays files 2019-04-09 20:41:23 +02:00
bnnm
4f79dc82e8 Fix some .msf/mp3 looping 2019-04-09 20:40:48 +02:00
Christopher Snowhill
c585f3f502
Merge pull request #389 from bnnm/txtp-groups-aif
txtp groups aif
2019-04-09 03:43:47 -07:00
bnnm
d6214fe01d Fix memory leak/lock when failing to open dual file stereo 2019-04-07 02:10:44 +02:00
bnnm
dd847f3041 Tweak some logs 2019-04-07 01:47:52 +02:00
bnnm
fef854ea87 Add .laif/aif-Loop extension [Psychonauts (PC)] 2019-04-07 01:47:07 +02:00
bnnm
8ba1cf4575 Up the max sample rate to 192K [Dex (PS4)] 2019-04-07 01:43:59 +02:00
bnnm
55599d4098 Add TXTP mixed groups for layers+segments in the same file 2019-04-07 01:43:45 +02:00
bnnm
c7f2b53d45 Fix TXTP mono mixing in some cases 2019-04-07 01:42:23 +02:00
Michael
231e5c64ad Add missing music subkeys from Trick or Treasure 2019-04-06 08:41:43 -07:00
Michael
b2adaea429 Add music subkeys up to April Fools 2019-04-01 00:09:52 -07:00
Christopher Snowhill
95e65ea405
Merge pull request #386 from CyberBotX/sample-rate
Up the max sample rate to 128K.
2019-03-30 17:26:00 -07:00
Christopher Snowhill
feef3b87d5
Correct formatting 2019-03-30 17:16:20 -07:00
Naram Qashat
91ab2e75b6 Up the max sample rate to 128K.
While 96K already seems like a ridiculously high sample rate and that 128K should be discarded, I found that the in-game music for much of AI War: Fleet Command has a sample rate of 128K and will not play in vgmstream without this value being increaased.
2019-03-30 15:13:28 -04:00
Darren Yip
d28522f6e6 Added HCA key for Puchiguru Love Live! 2019-03-30 14:45:57 -04:00
Christopher Snowhill
b62357c832
Merge pull request #382 from bnnm/txtp-akb-at3
txtp akb at3
2019-03-30 00:59:26 -07:00
bnnm
49e95ee9f9 Minor tweaks 2019-03-30 02:22:20 +01:00
bnnm
9ed910a848 Fix layered current/loop sample (needed by TXTP) 2019-03-30 02:22:11 +01:00
bnnm
43d3cea838 Fix TXTP "c" command and add "C" (@track alt) 2019-03-30 02:19:44 +01:00
bnnm
57d724c2b2 Fix 5.1/7.1 .at3 LFE channel order [Devil May Cry 4 (PS3)] 2019-03-30 02:15:22 +01:00
bnnm
adae35ae3a Add PCM .akb [Mobius Final Fantasy (Mobile)] 2019-03-30 02:14:18 +01:00
bxaimc
1ffd3ec233 Add VAGp variant 'STEREOVAG2K' for The Simpsons Skateboarding (PS2) 2019-03-29 00:49:29 -04:00
bnnm
642613fac9 Fix get_bool again 2019-03-25 21:15:44 +01:00
bnnm
c084a99337 Fix body_file with chunks 2019-03-25 21:15:14 +01:00
bnnm
88951a1ab2 Allow TXTH chunks + subfiles + subsongs [Gitaroo Man (PSP)] 2019-03-24 15:36:57 +01:00
bnnm
0fa7ed0b6f Tweak RIFF .at3 for extensionless/multi-riff [Gitaroo Man (PSP)] 2019-03-24 15:34:49 +01:00
bnnm
9e9417b916 Fix inconsistent PSX channel padding [Gitaroo Man (PS2)] 2019-03-24 03:21:05 +01:00
bnnm
9ac36892f6 Fix .sngw 5.1 channel order 2019-03-24 02:45:03 +01:00
bnnm
8739631792 Enable TXTP mixing 2019-03-24 01:21:09 +01:00
bnnm
248ec056e3 Fix looping EA-XAS and leaks 2019-03-24 01:09:19 +01:00
bnnm
da4b31c0d3 Merge branch 'master' of https://github.com/kode54/vgmstream into mix-etc 2019-03-23 22:49:19 +01:00
bnnm
dd42e99823 Tweak mixing and fix TXTP with "commands" failing in some cases 2019-03-23 22:42:07 +01:00
bnnm
19d5a6f82c Improve .xsb internal name reading and .xsb filename detection 2019-03-23 15:50:59 +01:00
Christopher Snowhill
83b463bffd
Merge pull request #373 from NicknineTheEagle/ea-sbr
ea sbr
2019-03-22 21:25:40 -07:00
bnnm
50f8f53385 Add .ikm PC/PSP and fix PS2 samples [Chaos Legion (PC), TLOH IV (PSP)] 2019-03-22 21:12:33 +01:00
bnnm
a64fabe831 Fix TXTP boolean reading near EOL/EOF 2019-03-22 19:45:28 +01:00
bnnm
c7379df2a4 Add .fsb key [Sekiro (PC)] 2019-03-22 19:43:51 +01:00
NicknineTheEagle
ec5c5a57e1 Fixed EA ABK parser 2019-03-22 20:25:06 +03:00
NicknineTheEagle
83d5468ee4 Fixed EA BNK parser (again) 2019-03-22 19:40:31 +03:00
NicknineTheEagle
ddf35809d6 Added EA SBR format containing SPS files 2019-03-22 15:07:13 +03:00
bnnm
283f594168 Rename ps2_ikm.c to ikm.c 2019-03-22 01:08:20 +01:00
bxaimc
3744cd52ce KTSS fixes 2019-03-21 19:21:55 -04:00
bxaimc
e994af85ab change channelMultiplier to num_layers 2019-03-21 19:18:26 -04:00
bxaimc
e6208351d4 KTSS fixes 2019-03-21 19:07:33 -04:00
bnnm
0aec721788 Add TXTH chunk_* config for chunked data and fix leaks [SF EX 3 (PS3)] 2019-03-21 23:08:11 +01:00
bxaimc
a24f1c0337 Add Team Ninja/Koei Tecmo Opus Variant 2019-03-21 18:02:17 -04:00
bnnm
cb80b198ce Add accurate sample count for .mp3/lmp3 2019-03-21 22:29:39 +01:00
bnnm
6bfe6e6b4a Add .fsb.xen and key [Guitar Hero 5 (X360)] 2019-03-21 22:29:23 +01:00
bnnm
e53b03c43e Move some mixing code 2019-03-21 22:26:32 +01:00
bnnm
1fd320bfcd Fix Ubi SB sample/layer bugs [SC HD (PS3), RS:Vegas (PSP), GRAW (X360)] 2019-03-21 22:26:04 +01:00
Christopher Snowhill
a236069775
Merge pull request #370 from CyberBotX/CMake
Add CMake scripts
2019-03-20 22:15:34 -07:00
bnnm
151de6a39c Update mixing code 2019-03-18 00:05:44 +01:00
Naram Qashat
78748393db Add CMake scripts
Needed to change how version.h was included to let it pick up the one from CMake's build location.

NOTE: Does not build with MinGW-w64 currently, does not have a way to build the audacious or XMPlay plugins.
2019-03-17 14:36:55 -04:00
bnnm
dd1bafb201 Add Ubi .bnm [Rayman 2 (PC), Tonic Trouble (PC), Donald Duck (PC)] 2019-03-17 19:30:02 +01:00
bnnm
c1b9df6a5e Add some Ubi SB [G.R.A.W (X360), Splinter Cell D.A. Online (PC)] 2019-03-16 13:58:28 +01:00
bnnm
703c29775d Add TXTH padding_size = (value|auto|auto-empty) to skip PS-ADPCM padding 2019-03-16 13:56:22 +01:00
bnnm
4cf1db7fc1 Merge branch 'master' of https://github.com/kode54/vgmstream into ntav 2019-03-16 09:25:19 +01:00
bnnm
4defb55589 Add layer/segment mixing and main code (disabled) 2019-03-16 00:49:52 +01:00
bnnm
3aef648730 Fix potential (but impossible with current code) TXTP segfault 2019-03-16 00:35:09 +01:00
bnnm
613368f72d Fix dump_streamfile bug 2019-03-16 00:27:41 +01:00
bnnm
4acd10d1b1 Fix TXTH auto data_size with subsongs to calc up to next start_offset 2019-03-16 00:12:25 +01:00
bnnm
d9c3720f73 Fix some .mtaf looping when shouldn't 2019-03-16 00:10:42 +01:00
bnnm
80ae4f2ed3 Add 9TAV [Metal Gear Solid 2/3 HD (Vita)] 2019-03-16 00:10:28 +01:00
NicknineTheEagle
92738358a1 Fixed EA BNK parser 2019-03-13 22:58:05 +03:00
NicknineTheEagle
487f919b77 Resolve merge conflict 2019-03-13 22:58:05 +03:00
NicknineTheEagle
c93ffb7231 Calculate GIN size 2019-03-13 22:58:04 +03:00
NicknineTheEagle
12c82b9ca9 Ubi SB fixes 2019-03-13 22:58:04 +03:00
NicknineTheEagle
4ff41aa0ef Added support for EA TMX format 2019-03-13 22:58:04 +03:00
NicknineTheEagle
9539eb40e3 Added PCM4 to frame size helper funcs 2019-03-13 22:58:04 +03:00
bnnm
47f7b8d1d0 Fix Konami XWMA padding 2019-03-12 01:28:42 +01:00
bnnm
9ce54eb4cc Fix missing ifdef 2019-03-12 00:54:41 +01:00
bnnm
ae66dd42a6 Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)] 2019-03-12 00:41:20 +01:00
bnnm
0369a82bfc Fix references and tweaks 2019-03-12 00:38:48 +01:00
bnnm
bdd695b9f9 Minor cleanup 2019-03-11 14:49:29 +01:00
bnnm
e9688e540a Rename some files 2019-03-11 14:47:06 +01:00
bnnm
e5d4e2e382 Remove MTAF deblocking code and cleanup 2019-03-11 12:34:23 +01:00
bnnm
5b2af165cf Add TXTH inline coef_table = NNMM.... for DSP 2019-03-11 02:27:52 +01:00
bnnm
c7a8e25ce8 Validate some bytes-to-samples and shadowing tweaks 2019-03-11 01:34:36 +01:00
bnnm
fd9a33d2d0 Add TXTH mpeg bytes-to-samples and tweaks 2019-03-11 01:22:49 +01:00
bnnm
fa9d7e6cc1 Fix TXTH strings with trailing spaces (math change) 2019-03-11 00:11:12 +01:00
bnnm
f2aa9905d4 Add TXTH subfile_offset for wrapper files 2019-03-10 23:39:48 +01:00
bnnm
d0bb4d964e Add non-demuxed EA SCHl .vp6 videos with multilang subsongs 2019-03-10 11:11:27 +01:00
bnnm
ddfb46d1bd Add inline TXTH math: (key) = (number) (op) (number) ... [op: +-*/] 2019-03-10 10:40:06 +01:00
bnnm
97c9df30aa Add SFH .at3 wrapper [Devil May Cry 4 Demo (PS3), Jojo BA HD (PS3)] 2019-03-10 00:59:59 +01:00
bnnm
7f3c09e533 Tweak minor stuff 2019-03-10 00:28:16 +01:00
bnnm
0719c2cc61 Fix EA SCHl BR and handle multilang better [Battlefield: Hardline (PS3)] 2019-03-09 23:51:56 +01:00
bnnm
b4fff010dd Add AAC .strm [Cursed Castilla (3DS)] 2019-03-09 23:27:28 +01:00
bnnm
650c3847d2 Parse hex in TXTP loop install 2019-03-09 23:06:53 +01:00
bnnm
2b4570395a Add AAC codec for TXTH and bytes-to-samples 2019-03-09 22:57:21 +01:00
bnnm
c114dc3ba1 Fix RIFF #ifdef VGM_USE_MAIATRAC3PLUS failing when set 2019-03-09 21:32:51 +01:00
bnnm
2dc5ddc59e Fix newest .wem channel mask and validate wrong values 2019-03-09 21:31:15 +01:00
bnnm
63e31c1ac0 Fix some 7ch .SPS [BAttlefield 4 (X360) 2019-03-09 20:52:20 +01:00
bnnm
2cdcebf6a7 Add .ilv extension [Star Wars Episode III (PS2)] 2019-03-09 20:52:09 +01:00
bnnm
caba4a95a9 Add ADX key [Bakumatsu Renka: Shinsengumi (PS2)] 2019-03-09 20:51:58 +01:00
bnnm
b5b0ec10a6 Fix some MIB+MIH missing samples [Galaxy Angel II (PS2)] 2019-03-09 20:51:37 +01:00
bnnm
a6e777d120 Update mixing code 2019-03-09 20:50:58 +01:00
Christopher Snowhill
d8ffd7f0d5 Initialize variables so failure doesn't result in a crash 2019-03-05 18:14:57 -08:00
Christopher Snowhill
12ad42378a
Merge pull request #367 from bnnm/ogg-txtp-layout
ogg, txtp, layouts
2019-03-04 18:22:39 -08:00
bnnm
90f3e07802 Add $AUTOALBUM !tags.m3u command 2019-03-04 23:13:02 +01:00
bnnm
92c2c80f5b Tweak tags API 2019-03-04 22:50:05 +01:00
bnnm
186d0c8ebf Cleanup dsp+sck cleanup 2019-03-04 22:48:51 +01:00
bnnm
9616bdd60e Rename dc_dcsw_dcs.c to dcs_wav.c 2019-03-04 20:12:02 +01:00
bnnm
f0d3cadf3d Clean .dcs+wav [Evil Twin (DC)] 2019-03-04 20:08:33 +01:00
bnnm
879f65a864 Fix 3/5ch .SPS [Battlefield 4 (X360)] 2019-03-04 20:07:26 +01:00
bnnm
154198d851 Inherit segment layout 2019-03-04 20:07:05 +01:00
bnnm
4c1b3f56f3 Tweak loop end leeway 2019-03-04 20:06:40 +01:00
bnnm
810435cb68 Show mm:ss in samples info and adjustments 2019-03-03 22:24:29 +01:00
bnnm
563c59664d Handle loop points in seconds and cleanup 2019-03-03 20:03:26 +01:00
bnnm
19c10e014c Add Czech_BAOs 2019-03-03 19:53:59 +01:00
Michael
857f856ff0 i don't even know anymore 2019-03-02 21:10:55 -08:00
bnnm
65e2d4d27d Add TXTP loop install: "#I(loop start) (loop end)" 2019-03-03 03:01:17 +01:00
bnnm
8850ddacff Rename internal coding AICA to YAMAHA
AICA is simply Dreamcast's sound chip that uses standard Yamaha ADPCM,
codec used by Yamaha in many other places well before the Dreamcast
2019-03-03 02:30:52 +01:00
bnnm
0c39f4cf09 Fix tri-Ace Aska ADPCM .aac [Star Ocean Anamnesis (Mobile)] 2019-03-02 21:12:00 +01:00
bnnm
051cad9462 Minor shadowing fixes and cleanup 2019-03-02 19:23:37 +01:00
bnnm
78d1af6f35 Fix RIFF even-sized chunks, PCM GUID and add channel layout 2019-03-02 16:16:02 +01:00
bnnm
d9296c6693 Add multichannel layout for OGG/MP4/WEM/FFmpeg and use in foobar 2019-03-02 15:57:41 +01:00
bnnm
3d279ea42c Fix .ogg multichannel order and cleanup 2019-03-02 11:17:50 +01:00
bnnm
312eb4ed76 Fix BAO sample rate in some cases [Assassin's Creed] 2019-02-25 19:45:10 +01:00
bnnm
a590ce650b Merge branch 'master' of https://github.com/kode54/vgmstream into tmp 2019-02-25 00:43:28 +01:00
bnnm
c99034cff8 Update mixing code 2019-02-25 00:38:35 +01:00
bnnm
05119fdceb Improve TXTP parsing, ignore spaces and add mask ranges 2019-02-25 00:37:28 +01:00
bnnm
40c23dc3f5 Add Vicious Cycle .mus [Dinotopia (Xbox/GC)] 2019-02-24 11:34:09 +01:00
bnnm
7372ffdc5c Fix possible pcm_bytes_to_samples overflow 2019-02-24 09:52:48 +01:00
bnnm
397c6e0e81 Improve average bitrate with layers+segments 2019-02-24 09:51:10 +01:00
bnnm
0725785824 Add some constants 2019-02-23 23:38:53 +01:00
bnnm
6351432d76 Move mp4.c FFDL code to ffdl.c 2019-02-23 23:19:54 +01:00
bnnm
fa4fc1f64c Add FFDL Ogg [Final Fantasy Dimensions (Android)] 2019-02-23 23:10:58 +01:00
bnnm
c720d6ce37 Fix extensionless files inside folders with dots in winamp/CLI 2019-02-23 17:47:19 +01:00
bnnm
cb93647cdd Fix some AIX [Danball Senki (PSP), Tetris Collection (PS2)] 2019-02-23 17:12:20 +01:00
bnnm
e5ddc9337a Remove unused AIX layout
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.

Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
6bd23fe948 Change AIX to use custom io and layered+segmented layout
Resulting output is slightly different because AIX layout used to carry
ADX ADPCM hist between segments, but since ADX does have hist in header
(not parsed when AIX was implemented) this step is unneeded/incorrect
2019-02-23 15:26:08 +01:00
bnnm
f354a8fb88 Add allocate_segmented/layered_vgmstream helpers 2019-02-23 15:23:37 +01:00
bnnm
decf64cf01 Add read_sXXle/read_uXXbe/etc alias as a test 2019-02-23 15:23:00 +01:00
niemand-deu
0e645a4fd9
Update baf.c
Added a two liner in the vein of cca30df28d to fix compiling on Linux.
2019-02-23 07:16:35 +01:00
bnnm
e5480f4bb0 Fix minor shadowing issues 2019-02-23 03:15:49 +01:00
bnnm
111c4dd97c Change some sample to sample_t 2019-02-23 02:54:23 +01:00
bnnm
5bdc575f29 Add sample_t for typedef sample to improve shadowing and clarity 2019-02-23 02:47:03 +01:00
bnnm
e3a76d35aa Add TXTH interleave defaults for PSX/DSP/PCM16/PCM8 to simplify usage 2019-02-23 01:49:09 +01:00
bnnm
dd31d1af33 Add Blitz IMA .str+wav [Zapper (PC)] 2019-02-23 00:12:58 +01:00
bnnm
61b9e3743e Add doc 2019-02-22 23:53:15 +01:00
bnnm
9bf0369abd Fix rare .vag [Jak 3 (PS2)] 2019-02-22 23:53:05 +01:00
bnnm
dd5bbe531e Tweak dump_streamfile 2019-02-22 23:52:39 +01:00
bnnm
5109219d85 Fix minor Ubi SB layer bug 2019-02-22 23:52:09 +01:00
bnnm
dc22b3d955 Add some BAOs and v6 IMA [Ghost Recon Future Soldier (PC/PS3)] 2019-02-22 23:51:40 +01:00
bnnm
7e6e8900c2 Fix EA-XMA segfault 2019-02-22 23:35:16 +01:00
bnnm
a2a43c2502 Fix multitrack .baf [James Bond 007 - Blood Stone (X360)] 2019-02-22 23:32:22 +01:00
bnnm
ce07e6af9e Fix ds2 samples 2019-02-18 00:53:59 +01:00
bnnm
d938f60048 Clean loops for readable metadata 2019-02-17 23:53:37 +01:00
bnnm
4b3ec51667 Add .ds2 [Star Wars Bounty Hunter (GC)] 2019-02-17 23:17:14 +01:00
bnnm
a4d4e4a5b7 Fix minor Ubi SB issues 2019-02-17 20:53:30 +01:00
bnnm
8056ba37f4 Update doc 2019-02-17 20:53:02 +01:00
bnnm
fa214e6852 Add .dc2 TXTH extension [Star Wars Bounty Hunter (GC)] 2019-02-17 20:52:34 +01:00
bnnm
ab4805407a Fix some .bnk [Manhunt 2 (PSP)] 2019-02-17 20:48:18 +01:00
bnnm
18593837ad Add TXTP "#h(rate)" to force sample rate 2019-02-17 20:47:57 +01:00
bnnm
fa4e56a6b1 Prepare parts for mixing 2019-02-17 20:28:27 +01:00
bnnm
ed281e1c2e Fix mpeg state not properly resetting in some cases 2019-02-16 01:23:43 +01:00
bnnm
ba0345ceb6 Show loop info even when disabling loops in plugin's config 2019-02-15 23:46:21 +01:00
bnnm
98587ec8e7 Fix memory corruption when forcing loops and clean internals 2019-02-15 22:28:20 +01:00
bnnm
0e379a4e28 Fix some more BAOs 2019-02-15 18:36:45 +01:00
bnnm
9e9495168c Add TXTP "loop_mode=keep" for intro+main songs that also loop normally 2019-02-15 18:36:12 +01:00
bnnm
a49d9851a1 Fix some .baf [James Bond 007: Blood Stone (X360)] 2019-02-15 18:35:24 +01:00
bnnm
ff15eefe80 Fix minor Ubi SB stuff 2019-02-10 19:02:28 +01:00
bnnm
9a402fb797 Minor fixes 2019-02-10 18:43:24 +01:00
bnnm
7085b8ad1d Add TXTP global "commands = #(...)" and allow per-segment masking/mixing 2019-02-10 18:02:10 +01:00
bnnm
802997b255 Adjust Yamaha ADPCM description 2019-02-10 01:39:49 +01:00
bnnm
a7979c51c2 Add .vgm TXTH extension [Maximo (PS2)] 2019-02-10 01:37:28 +01:00
bnnm
4c038cb0ea Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)] 2019-02-10 01:36:05 +01:00
bnnm
0dbe00d4b0 Add HCA keys 2019-02-09 23:44:57 +01:00
bnnm
ccca7ad949 Fix BAO layer/sequences and add .cpk and more games 2019-02-09 23:43:50 +01:00
bnnm
f4aa758d39 Fix .sfl loops in some cases 2019-02-09 23:43:28 +01:00
bnnm
011fe56614 Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)] 2019-02-09 23:42:59 +01:00
bnnm
54cf775dca Fix truncated MULs 2019-02-09 23:39:03 +01:00
Christopher Snowhill
c9d997f355
Merge pull request #360 from bnnm/bao
bao
2019-02-02 17:10:00 -08:00
bnnm
493e207c40 Add atomic BAO [Assassin's Creed (PS3/PC)] 2019-02-03 01:47:59 +01:00
bnnm
6742a3e0ef Fix some Ubi SB [Rainbow Six Vegas 2 (X360)] 2019-02-03 01:47:44 +01:00
bnnm
b2f3c860d5 Improve slightly guess_endianness 2019-02-03 01:46:05 +01:00
Michael
d880fd3c1c Add Dragalia subkeys up to Skyborne Spectacle raid event 2019-02-01 19:28:19 -08:00
NicknineTheEagle
56dfa62a75 Should use vgmstream->num_samples here for loop segments 2019-01-28 17:11:31 +03:00
NicknineTheEagle
3249617238 Fixed doc 2019-01-28 09:47:24 +03:00
NicknineTheEagle
70ffbb1194 Use header values instead of vgmstream values in some places 2019-01-28 09:38:11 +03:00
NicknineTheEagle
ba30c79d59 Merge remote-tracking branch 'upstream/master' into ea-ubi
# Conflicts:
#	src/meta/ubi_sb.c
2019-01-28 09:27:45 +03:00
bnnm
fc8911b68a Prepare BAO layers/sequences 2019-01-27 23:42:42 +01:00
bnnm
b81f8a6eed Minor fixes 2019-01-27 23:40:50 +01:00
bnnm
4a6df9b3b9 Add .wxv RIFF [Godzilla - Destroy All Monsters Melee (Xbox)] 2019-01-27 23:40:40 +01:00
bnnm
097f7b0285 Fix some SDF [Mr. Bean's Wacky World (Wii)] 2019-01-26 17:04:43 +01:00
bnnm
aecd7da55e Add .sbv RIFF [Spongebob Squarepants - The Movie (PC)] 2019-01-26 16:34:25 +01:00
bnnm
f806f287f2 Fix most Ubi SB stuff and yet more games 2019-01-26 16:30:36 +01:00
bnnm
a37afdee66 Fix Ubi IMA v2 [Donald Duck: Goin' Quackers (GC)] 2019-01-26 16:16:40 +01:00
bnnm
1d491526ca Add extensionless RIFF [Myst III (Xbox)] 2019-01-26 16:14:50 +01:00
NicknineTheEagle
27a2960e31 Ubi SB: Added more games 2019-01-26 13:31:50 +03:00
NicknineTheEagle
519659fd3e EAAC: Properly calculate stream size for bitrate 2019-01-23 06:40:42 +03:00
NicknineTheEagle
8a00c7cd66 Minor fixes and tweaks 2019-01-22 00:42:34 +03:00
bnnm
b3867b0260 Handle Ubi SB sequence loops properly 2019-01-20 17:16:44 +01:00
bnnm
4c24b03951 Remove debug crap 2019-01-20 00:57:09 +01:00
bnnm
fb8d453c94 Add .lasf (.asf) for consistency 2019-01-20 00:50:39 +01:00
bnnm
3a9273538f Fix type 04 .xnb [Scare Me (XBLIG)] 2019-01-20 00:42:05 +01:00
bnnm
37df2cb18c Show layers/segments in description 2019-01-20 00:39:32 +01:00
bnnm
29bed4b1e0 Add TXTH/GENH interleave_last option 2019-01-20 00:17:06 +01:00
bnnm
8f1ec86bda Fix UE4 MSADPCM .adpcm [Heroes of Ark (iOS), Angels in the Sky (iOS)] 2019-01-19 23:08:26 +01:00
bnnm
da9f9a5572 Fix non-initialized var 2019-01-19 20:04:38 +01:00
bnnm
26e464ef2c Add Ubi .sb/smX layers and sequences, more games 2019-01-19 20:03:48 +01:00
bnnm
0c40610f7f Fix KOEI .mic loops [Dynasty Tactics 2 (PS2)] 2019-01-19 20:01:34 +01:00
NicknineTheEagle
6487d310cb Formatting fixes 2019-01-16 23:29:51 +03:00
NicknineTheEagle
9c9da8fa1b EAAC: Fixed looping for RAM sounds 2019-01-16 23:05:19 +03:00
NicknineTheEagle
3f0ba31a43 EA SCHl: Implemented looping for streamed sounds in ABK 2019-01-16 23:05:09 +03:00
Christopher Snowhill
c6280d85b3
Merge pull request #352 from NicknineTheEagle/ea-sbr
Ea sbr
2019-01-14 18:04:58 -08:00
NicknineTheEagle
ba02ab8f66 EA SCHl: Changed update_ea_stream_size_and_samples to use the first channel offset 2019-01-14 04:01:57 +03:00
bnnm
fd2984f798 Prepare Ubi SB for other types and add more games 2019-01-13 23:27:29 +01:00
bnnm
f5462aad63 Use loop flag in bnk 2019-01-13 23:26:57 +01:00
bnnm
697e5329c9 Minor doc 2019-01-13 23:26:39 +01:00
bnnm
62813ec4d2 Fix broken .pk subsongs [Scott Pilgrim (PS3)] 2019-01-13 23:26:04 +01:00
bnnm
368212bbf8 Fix some looping .sps [FIFA 18 (PC)] 2019-01-13 23:25:29 +01:00
NicknineTheEagle
4c118b28b4 EAAC: Added SBR/SBS format from EA Sports games 2019-01-13 21:53:57 +03:00