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using System ;
using System.Collections.Generic ;
using System.Text ;
using System.IO ;
using System.Diagnostics ;
using FDK ;
using System.Drawing ;
using System.Linq ;
namespace TJAPlayer3
{
// グローバル定数
public enum Eシステムサウンド
{
BGMオプション画面 = 0 ,
BGMコンフィグ画面 ,
BGM起動画面 ,
BGM選曲画面 ,
SOUNDステージ失敗音 ,
SOUNDカーソル移動音 ,
SOUNDゲーム開始音 ,
SOUNDゲーム終了音 ,
SOUNDステージクリア音 ,
SOUNDタイトル音 ,
SOUNDフルコンボ音 ,
SOUND歓声音 ,
SOUND曲読込開始音 ,
SOUND決定音 ,
SOUND取消音 ,
SOUND変更音 ,
//SOUND赤,
//SOUND青,
SOUND風船 ,
SOUND曲決定音 ,
SOUND成績発表 ,
SOUND特訓再生 ,
SOUND特訓停止 ,
sound特訓ジャンプポイント ,
sound特訓スキップ音 ,
SOUND特訓スクロール ,
Count // システムサウンド総数の計算用
}
internal class CSkin : IDisposable
{
// クラス
public class Cシステムサウンド : IDisposable
{
// static フィールド
public static CSkin . Cシステムサウンド r最後に再生した排他システムサウンド ;
private readonly ESoundGroup _soundGroup ;
// フィールド、プロパティ
public bool bPlayed ;
public bool bCompact対象 ;
public bool bループ ;
public bool b読み込み未試行 ;
public bool b読み込み成功 ;
public bool b排他 ;
public string strファイル名 = "" ;
public bool b再生中
{
get
{
if ( this . rSound [ 1 - this . n次に鳴るサウンド番号 ] = = null )
return false ;
return this . rSound [ 1 - this . n次に鳴るサウンド番号 ] . b再生中 ;
}
}
public int n位置_現在のサウンド
{
get
{
CSound sound = this . rSound [ 1 - this . n次に鳴るサウンド番号 ] ;
if ( sound = = null )
return 0 ;
return sound . n位置 ;
}
set
{
CSound sound = this . rSound [ 1 - this . n次に鳴るサウンド番号 ] ;
if ( sound ! = null )
sound . n位置 = value ;
}
}
public int n位置_次に鳴るサウンド
{
get
{
CSound sound = this . rSound [ this . n次に鳴るサウンド番号 ] ;
if ( sound = = null )
return 0 ;
return sound . n位置 ;
}
set
{
CSound sound = this . rSound [ this . n次に鳴るサウンド番号 ] ;
if ( sound ! = null )
sound . n位置 = value ;
}
}
public int nAutomationLevel_現在のサウンド
{
get
{
CSound sound = this . rSound [ 1 - this . n次に鳴るサウンド番号 ] ;
if ( sound = = null )
return 0 ;
return sound . AutomationLevel ;
}
set
{
CSound sound = this . rSound [ 1 - this . n次に鳴るサウンド番号 ] ;
if ( sound ! = null )
{
sound . AutomationLevel = value ;
}
}
}
public int n長さ_現在のサウンド
{
get
{
CSound sound = this . rSound [ 1 - this . n次に鳴るサウンド番号 ] ;
if ( sound = = null )
{
return 0 ;
}
return sound . n総演奏時間ms ;
}
}
public int n長さ_次に鳴るサウンド
{
get
{
CSound sound = this . rSound [ this . n次に鳴るサウンド番号 ] ;
if ( sound = = null )
{
return 0 ;
}
return sound . n総演奏時間ms ;
}
}
/// <summary>
/// コンストラクタ
/// </summary>
/// <param name="strファイル名"></param>
/// <param name="bループ"></param>
/// <param name="b排他"></param>
/// <param name="bCompact対象"></param>
public Cシステムサウンド ( string strファイル名 , bool bループ , bool b排他 , bool bCompact対象 , ESoundGroup soundGroup )
{
this . strファイル名 = strファイル名 ;
this . bループ = bループ ;
this . b排他 = b排他 ;
this . bCompact対象 = bCompact対象 ;
_soundGroup = soundGroup ;
this . b読み込み未試行 = true ;
this . bPlayed = false ;
}
// メソッド
public void t読み込み ( )
{
this . b読み込み未試行 = false ;
this . b読み込み成功 = false ;
if ( string . IsNullOrEmpty ( this . strファイル名 ) )
throw new InvalidOperationException ( "ファイル名が無効です。" ) ;
if ( ! File . Exists ( CSkin . Path ( this . strファイル名 ) ) )
{
Trace . TraceWarning ( $"ファイルが存在しません。: {this.strファイル名}" ) ;
return ;
}
//// for( int i = 0; i < 2; i++ ) // #27790 2012.3.10 yyagi 2回読み出しを、1回読みだし+ 1回メモリコピーに変更
//// {
// try
// {
// this.rSound[ 0 ] = CDTXMania.Sound管理.tサウンドを生成する( CSkin.Path( this.strファイル名 ) );
// }
// catch
// {
// this.rSound[ 0 ] = null;
// throw;
// }
// if ( this.rSound[ 0 ] == null ) // #28243 2012.5.3 yyagi "this.rSound[ 0 ].bストリーム再生する"時もCloneするようにし、rSound[1]がnullにならないよう修正→rSound[1]の再生正常化
// {
// this.rSound[ 1 ] = null;
// }
// else
// {
// this.rSound[ 1 ] = ( CSound ) this.rSound[ 0 ].Clone(); // #27790 2012.3.10 yyagi add: to accelerate loading chip sounds
// CDTXMania.Sound管理.tサウンドを登録する( this.rSound[ 1 ] ); // #28243 2012.5.3 yyagi add (登録漏れによりストリーム再生処理が発生していなかった)
// }
//// }
for ( int i = 0 ; i < 2 ; i + + ) // 一旦Cloneを止めてASIO対応に専念
{
try
{
this . rSound [ i ] = TJAPlayer3 . Sound管理 ? . tサウンドを生成する ( CSkin . Path ( this . strファイル名 ) , _soundGroup ) ;
}
catch
{
this . rSound [ i ] = null ;
throw ;
}
}
this . b読み込み成功 = true ;
}
public void t再生する ( )
{
if ( this . b読み込み未試行 )
{
try
{
t読み込み ( ) ;
}
catch ( Exception e )
{
Trace . TraceError ( e . ToString ( ) ) ;
Trace . TraceError ( "例外が発生しましたが処理を継続します。 (17668977-4686-4aa7-b3f0-e0b9a44975b8)" ) ;
this . b読み込み未試行 = false ;
}
}
if ( this . b排他 )
{
if ( r最後に再生した排他システムサウンド ! = null )
r最後に再生した排他システムサウンド . t停止する ( ) ;
r最後に再生した排他システムサウンド = this ;
}
CSound sound = this . rSound [ this . n次に鳴るサウンド番号 ] ;
if ( sound ! = null )
sound . t再生を開始する ( this . bループ ) ;
this . bPlayed = true ;
this . n次に鳴るサウンド番号 = 1 - this . n次に鳴るサウンド番号 ;
}
public void t停止する ( )
{
this . bPlayed = false ;
if ( this . rSound [ 0 ] ! = null )
this . rSound [ 0 ] . t再生を停止する ( ) ;
if ( this . rSound [ 1 ] ! = null )
this . rSound [ 1 ] . t再生を停止する ( ) ;
if ( r最後に再生した排他システムサウンド = = this )
r最後に再生した排他システムサウンド = null ;
}
public void tRemoveMixer ( )
{
if ( TJAPlayer3 . Sound管理 . GetCurrentSoundDeviceType ( ) ! = "DirectShow" )
{
for ( int i = 0 ; i < 2 ; i + + )
{
if ( this . rSound [ i ] ! = null )
{
TJAPlayer3 . Sound管理 . RemoveMixer ( this . rSound [ i ] ) ;
}
}
}
}
#region [ IDisposable 実 装 ]
//-----------------
public void Dispose ( )
{
if ( ! this . bDisposed済み )
{
for ( int i = 0 ; i < 2 ; i + + )
{
if ( this . rSound [ i ] ! = null )
{
TJAPlayer3 . Sound管理 . tサウンドを破棄する ( this . rSound [ i ] ) ;
this . rSound [ i ] = null ;
}
}
this . b読み込み成功 = false ;
this . bDisposed済み = true ;
}
}
//-----------------
#endregion
#region [ private ]
//-----------------
private bool bDisposed済み ;
private int n次に鳴るサウンド番号 ;
private CSound [ ] rSound = new CSound [ 2 ] ;
//-----------------
#endregion
}
// プロパティ
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// Hitsounds
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public CHitSounds hsHitSoundsInformations = null ;
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// Character specific voice samples
// Sounds\Clear
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public Cシステムサウンド [ ] voiceClearFailed = new Cシステムサウンド [ 5 ] ;
public Cシステムサウンド [ ] voiceClearClear = new Cシステムサウンド [ 5 ] ;
public Cシステムサウンド [ ] voiceClearFullCombo = new Cシステムサウンド [ 5 ] ;
public Cシステムサウンド [ ] voiceClearAllPerfect = new Cシステムサウンド [ 5 ] ;
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public Cシステムサウンド [ ] voiceAIWin = new Cシステムサウンド [ 5 ] ;
public Cシステムサウンド [ ] voiceAILose = new Cシステムサウンド [ 5 ] ;
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// Sounds\Menu
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public Cシステムサウンド [ ] voiceMenuSongSelect = new Cシステムサウンド [ 5 ] ;
public Cシステムサウンド [ ] voiceMenuSongDecide = new Cシステムサウンド [ 5 ] ;
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public Cシステムサウンド [ ] voiceMenuSongDecide_AI = new Cシステムサウンド [ 5 ] ;
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public Cシステムサウンド [ ] voiceMenuDiffSelect = new Cシステムサウンド [ 5 ] ;
public Cシステムサウンド [ ] voiceMenuDanSelectStart = new Cシステムサウンド [ 5 ] ;
public Cシステムサウンド [ ] voiceMenuDanSelectPrompt = new Cシステムサウンド [ 5 ] ;
public Cシステムサウンド [ ] voiceMenuDanSelectConfirm = new Cシステムサウンド [ 5 ] ;
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// Sounds\Title
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public Cシステムサウンド [ ] voiceTitleSanka = new Cシステムサウンド [ 5 ] ;
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// Sounds\Tower
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public Cシステムサウンド [ ] voiceTowerMiss = new Cシステムサウンド [ 5 ] ;
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// Sounds\Result
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public Cシステムサウンド [ ] voiceResultBestScore = new Cシステムサウンド [ 5 ] ;
public Cシステムサウンド [ ] voiceResultClearFailed = new Cシステムサウンド [ 5 ] ;
public Cシステムサウンド [ ] voiceResultClearSuccess = new Cシステムサウンド [ 5 ] ;
public Cシステムサウンド [ ] voiceResultDanFailed = new Cシステムサウンド [ 5 ] ;
public Cシステムサウンド [ ] voiceResultDanRedPass = new Cシステムサウンド [ 5 ] ;
public Cシステムサウンド [ ] voiceResultDanGoldPass = new Cシステムサウンド [ 5 ] ;
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// General sound effects (Skin specific)
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public Cシステムサウンド bgmオプション画面 = null ;
public Cシステムサウンド bgmコンフィグ画面 = null ;
public Cシステムサウンド bgm起動画面 = null ;
public Cシステムサウンド soundSTAGEFAILED音 = null ;
public Cシステムサウンド soundカーソル移動音 = null ;
public Cシステムサウンド soundゲーム開始音 = null ;
public Cシステムサウンド soundゲーム終了音 = null ;
public Cシステムサウンド soundステージクリア音 = null ;
public Cシステムサウンド soundフルコンボ音 = null ;
public Cシステムサウンド sound歓声音 = null ;
public Cシステムサウンド sound曲読込開始音 = null ;
public Cシステムサウンド sound決定音 = null ;
public Cシステムサウンド sound取消音 = null ;
public Cシステムサウンド sound変更音 = null ;
public Cシステムサウンド soundSongSelectChara = null ;
public Cシステムサウンド soundSkip = null ;
public Cシステムサウンド soundEntry = null ;
public Cシステムサウンド soundError = null ;
public Cシステムサウンド soundsanka = null ;
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public Cシステムサウンド soundBomb = null ;
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//add
public Cシステムサウンド sound曲決定音 = null ;
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public Cシステムサウンド soundSongDecide_AI = null ;
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public Cシステムサウンド bgmリザルトイン音 = null ;
public Cシステムサウンド bgmリザルト音 = null ;
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public Cシステムサウンド bgmResultIn_AI = null ;
public Cシステムサウンド bgmResult_AI = null ;
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public Cシステムサウンド bgmDanResult = null ;
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public Cシステムサウンド bgmタイトル = null ;
public Cシステムサウンド bgmタイトルイン = null ;
public Cシステムサウンド bgm選曲画面 = null ;
public Cシステムサウンド bgm選曲画面イン = null ;
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public Cシステムサウンド bgmSongSelect_AI = null ;
public Cシステムサウンド bgmSongSelect_AI_In = null ;
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public Cシステムサウンド bgmリザルト = null ;
public Cシステムサウンド bgmリザルトイン = null ;
public Cシステムサウンド SoundBanapas = null ;
public Cシステムサウンド sound特訓再生音 = null ;
public Cシステムサウンド sound特訓停止音 = null ;
public Cシステムサウンド sound特訓ジャンプポイント = null ;
public Cシステムサウンド sound特訓スキップ音 = null ;
public Cシステムサウンド sound特訓スクロール音 = null ;
public Cシステムサウンド soundPon = null ;
public Cシステムサウンド soundGauge = null ;
public Cシステムサウンド soundScoreDon = null ;
public Cシステムサウンド soundChallengeVoice = null ;
public Cシステムサウンド soundDanSelectStart = null ;
public Cシステムサウンド soundDanSongSelectCheck = null ;
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public Cシステムサウンド soundDanSongSelectIn = null ;
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public Cシステムサウンド soundDanSelectBGM = null ;
public Cシステムサウンド soundDanSongSelect = null ;
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public Cシステムサウンド soundHeyaBGM = null ;
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public Cシステムサウンド soundOnlineLoungeBGM = null ;
public Cシステムサウンド soundEncyclopediaBGM = null ;
public Cシステムサウンド soundTowerSelectBGM = null ;
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public Cシステムサウンド [ ] soundExToExtra = null ;
public Cシステムサウンド [ ] soundExtraToEx = null ;
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public Cシステムサウンド [ ] soundModal = null ;
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public Cシステムサウンド soundCrownIn = null ;
public Cシステムサウンド soundRankIn = null ;
public Cシステムサウンド soundSelectAnnounce = null ;
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// Tower Sfx
public Cシステムサウンド soundTowerMiss = null ;
public Cシステムサウンド bgmTowerResult = null ;
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//public Cシステムサウンド soundRed = null;
//public Cシステムサウンド soundBlue = null;
public Cシステムサウンド soundBalloon = null ;
public readonly int nシステムサウンド数 = ( int ) Eシステムサウンド . Count ;
public Cシステムサウンド this [ Eシステムサウンド sound ]
{
get
{
switch ( sound )
{
case Eシステムサウンド . SOUNDカーソル移動音 :
return this . soundカーソル移動音 ;
case Eシステムサウンド . SOUND決定音 :
return this . sound決定音 ;
case Eシステムサウンド . SOUND変更音 :
return this . sound変更音 ;
case Eシステムサウンド . SOUND取消音 :
return this . sound取消音 ;
case Eシステムサウンド . SOUND歓声音 :
return this . sound歓声音 ;
case Eシステムサウンド . SOUNDステージ失敗音 :
return this . soundSTAGEFAILED音 ;
case Eシステムサウンド . SOUNDゲーム開始音 :
return this . soundゲーム開始音 ;
case Eシステムサウンド . SOUNDゲーム終了音 :
return this . soundゲーム終了音 ;
case Eシステムサウンド . SOUNDステージクリア音 :
return this . soundステージクリア音 ;
case Eシステムサウンド . SOUNDフルコンボ音 :
return this . soundフルコンボ音 ;
case Eシステムサウンド . SOUND曲読込開始音 :
return this . sound曲読込開始音 ;
case Eシステムサウンド . SOUNDタイトル音 :
return this . bgmタイトル ;
case Eシステムサウンド . BGM起動画面 :
return this . bgm起動画面 ;
case Eシステムサウンド . BGMオプション画面 :
return this . bgmオプション画面 ;
case Eシステムサウンド . BGMコンフィグ画面 :
return this . bgmコンフィグ画面 ;
case Eシステムサウンド . BGM選曲画面 :
return this . bgm選曲画面 ;
//case Eシステムサウンド.SOUND赤:
// return this.soundRed;
//case Eシステムサウンド.SOUND青:
// return this.soundBlue;
case Eシステムサウンド . SOUND風船 :
return this . soundBalloon ;
case Eシステムサウンド . SOUND曲決定音 :
return this . sound曲決定音 ;
case Eシステムサウンド . SOUND成績発表 :
return this . bgmリザルトイン音 ;
case Eシステムサウンド . SOUND特訓再生 :
return this . sound特訓再生音 ;
case Eシステムサウンド . SOUND特訓停止 :
return this . sound特訓停止音 ;
case Eシステムサウンド . sound特訓ジャンプポイント :
return this . sound特訓ジャンプポイント ;
case Eシステムサウンド . sound特訓スキップ音 :
return this . sound特訓スキップ音 ;
case Eシステムサウンド . SOUND特訓スクロール :
return this . sound特訓スクロール音 ;
}
throw new IndexOutOfRangeException ( ) ;
}
}
public Cシステムサウンド this [ int index ]
{
get
{
switch ( index )
{
case 0 :
return this . soundカーソル移動音 ;
case 1 :
return this . sound決定音 ;
case 2 :
return this . sound変更音 ;
case 3 :
return this . sound取消音 ;
case 4 :
return this . sound歓声音 ;
case 5 :
return this . soundSTAGEFAILED音 ;
case 6 :
return this . soundゲーム開始音 ;
case 7 :
return this . soundゲーム終了音 ;
case 8 :
return this . soundステージクリア音 ;
case 9 :
return this . soundフルコンボ音 ;
case 10 :
return this . sound曲読込開始音 ;
case 11 :
return this . bgmタイトル ;
case 12 :
return this . bgm起動画面 ;
case 13 :
return this . bgmオプション画面 ;
case 14 :
return this . bgmコンフィグ画面 ;
case 15 :
return this . bgm選曲画面 ;
case 16 :
return this . soundBalloon ;
case 17 :
return this . sound曲決定音 ;
case 18 :
return this . bgmリザルトイン音 ;
case 19 :
return this . sound特訓再生音 ;
case 20 :
return this . sound特訓停止音 ;
case 21 :
return this . sound特訓スクロール音 ;
case 22 :
return this . sound特訓ジャンプポイント ;
case 23 :
return this . sound特訓スキップ音 ;
}
throw new IndexOutOfRangeException ( ) ;
}
}
// スキンの切り替えについて___
//
// _スキンの種類は大きく分けて2種類。Systemスキンとboxdefスキン。
// 前者はSystem/フォルダにユーザーが自らインストールしておくスキン。
// 後者はbox.defで指定する、曲データ制作者が提示するスキン。
//
// _Config画面で、2種のスキンを区別無く常時使用するよう設定することができる。
// _box.defの#SKINPATH 設定により、boxdefスキンを一時的に使用するよう設定する。
// (box.defの効果の及ばない他のmuxic boxでは、当該boxdefスキンの有効性が無くなる)
//
// これを実現するために___
// _Systemスキンの設定情報と、boxdefスキンの設定情報は、分離して持つ。
// (strSystem~ ~ と、strBoxDef~ ~ ~ )
// _Config画面からは前者のみ書き換えできるようにし、
// 選曲画面からは後者のみ書き換えできるようにする。(SetCurrent...())
// _読み出しは両者から行えるようにすると共に
// 選曲画面用に二種の情報を区別しない読み出し方法も提供する(GetCurrent...)
private object lockBoxDefSkin ;
public static bool bUseBoxDefSkin = true ; // box.defからのスキン変更を許容するか否か
public string strSystemSkinRoot = null ;
public string [ ] strSystemSkinSubfolders = null ; // List<string>だとignoreCaseな検索が面倒なので、配列に逃げる :-)
private string [ ] _strBoxDefSkinSubfolders = null ;
public string [ ] strBoxDefSkinSubfolders
{
get
{
lock ( lockBoxDefSkin )
{
return _strBoxDefSkinSubfolders ;
}
}
set
{
lock ( lockBoxDefSkin )
{
_strBoxDefSkinSubfolders = value ;
}
}
} // 別スレッドからも書き込みアクセスされるため、スレッドセーフなアクセス法を提供
private static string strSystemSkinSubfolderFullName ; // Config画面で設定されたスキン
private static string strBoxDefSkinSubfolderFullName = "" ; // box.defで指定されているスキン
/// <summary>
/// スキンパス名をフルパスで取得する
/// </summary>
/// <param name="bFromUserConfig">ユーザー設定用ならtrue, box.defからの設定ならfalse</param>
/// <returns></returns>
public string GetCurrentSkinSubfolderFullName ( bool bFromUserConfig )
{
if ( ! bUseBoxDefSkin | | bFromUserConfig = = true | | strBoxDefSkinSubfolderFullName = = "" )
{
return strSystemSkinSubfolderFullName ;
}
else
{
return strBoxDefSkinSubfolderFullName ;
}
}
/// <summary>
/// スキンパス名をフルパスで設定する
/// </summary>
/// <param name="value">スキンパス名</param>
/// <param name="bFromUserConfig">ユーザー設定用ならtrue, box.defからの設定ならfalse</param>
public void SetCurrentSkinSubfolderFullName ( string value , bool bFromUserConfig )
{
if ( bFromUserConfig )
{
strSystemSkinSubfolderFullName = value ;
}
else
{
strBoxDefSkinSubfolderFullName = value ;
}
}
// コンストラクタ
public CSkin ( string _strSkinSubfolderFullName , bool _bUseBoxDefSkin )
{
lockBoxDefSkin = new object ( ) ;
strSystemSkinSubfolderFullName = _strSkinSubfolderFullName ;
bUseBoxDefSkin = _bUseBoxDefSkin ;
InitializeSkinPathRoot ( ) ;
ReloadSkinPaths ( ) ;
PrepareReloadSkin ( ) ;
}
public CSkin ( )
{
lockBoxDefSkin = new object ( ) ;
InitializeSkinPathRoot ( ) ;
bUseBoxDefSkin = true ;
ReloadSkinPaths ( ) ;
PrepareReloadSkin ( ) ;
}
private string InitializeSkinPathRoot ( )
{
strSystemSkinRoot = System . IO . Path . Combine ( TJAPlayer3 . strEXEのあるフォルダ , "System" + System . IO . Path . DirectorySeparatorChar ) ;
return strSystemSkinRoot ;
}
/// <summary>
/// Skin(Sounds)を再読込する準備をする(再生停止,Dispose,ファイル名再設定)。
/// あらかじめstrSkinSubfolderを適切に設定しておくこと。
/// その後、ReloadSkinPaths()を実行し、strSkinSubfolderの正当性を確認した上で、本メソッドを呼び出すこと。
/// 本メソッド呼び出し後に、ReloadSkin()を実行することで、システムサウンドを読み込み直す。
/// ReloadSkin()の内容は本メソッド内に含めないこと。起動時はReloadSkin()相当の処理をCEnumSongsで行っているため。
/// </summary>
public void PrepareReloadSkin ( )
{
Trace . TraceInformation ( "SkinPath設定: {0}" ,
( strBoxDefSkinSubfolderFullName = = "" ) ?
strSystemSkinSubfolderFullName :
strBoxDefSkinSubfolderFullName
) ;
for ( int i = 0 ; i < nシステムサウンド数 ; i + + )
{
if ( this [ i ] ! = null & & this [ i ] . b読み込み成功 )
{
this [ i ] . t停止する ( ) ;
this [ i ] . Dispose ( ) ;
}
}
this . soundカーソル移動音 = new Cシステムサウンド ( @"Sounds\Move.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
this . sound決定音 = new Cシステムサウンド ( @"Sounds\Decide.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
this . sound変更音 = new Cシステムサウンド ( @"Sounds\Change.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
this . sound取消音 = new Cシステムサウンド ( @"Sounds\Cancel.ogg" , false , false , true , ESoundGroup . SoundEffect ) ;
this . sound歓声音 = new Cシステムサウンド ( @"Sounds\Audience.ogg" , false , false , true , ESoundGroup . SoundEffect ) ;
this . soundSTAGEFAILED音 = new Cシステムサウンド ( @"Sounds\Stage failed.ogg" , false , true , true , ESoundGroup . Voice ) ;
this . soundゲーム開始音 = new Cシステムサウンド ( @"Sounds\Game start.ogg" , false , false , false , ESoundGroup . Voice ) ;
this . soundゲーム終了音 = new Cシステムサウンド ( @"Sounds\Game end.ogg" , false , true , false , ESoundGroup . Voice ) ;
this . soundステージクリア音 = new Cシステムサウンド ( @"Sounds\Stage clear.ogg" , false , true , true , ESoundGroup . Voice ) ;
this . soundフルコンボ音 = new Cシステムサウンド ( @"Sounds\Full combo.ogg" , false , false , true , ESoundGroup . Voice ) ;
this . sound曲読込開始音 = new Cシステムサウンド ( @"Sounds\Now loading.ogg" , false , true , true , ESoundGroup . Unknown ) ;
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//this.bgm選曲画面 = new Cシステムサウンド(@"Sounds\Select BGM.ogg", true, true, false, ESoundGroup.SongPlayback);
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//this.soundSongSelectChara = new Cシステムサウンド(@"Sounds\SongSelect Chara.ogg", false, false, false, ESoundGroup.SongPlayback);
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this . soundSkip = new Cシステムサウンド ( @"Sounds\Skip.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
this . SoundBanapas = new Cシステムサウンド ( @"Sounds\Banapas.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
this . soundEntry = new Cシステムサウンド ( @"Sounds\Entry.ogg" , true , false , false , ESoundGroup . Voice ) ;
this . soundError = new Cシステムサウンド ( @"Sounds\Error.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
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//this.soundsanka = new Cシステムサウンド(@"Sounds\sanka.ogg", false, false, false, ESoundGroup.Voice);
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this . soundBomb = new Cシステムサウンド ( @"Sounds\Bomb.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
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//this.soundRed = new Cシステムサウンド( @"Sounds\dong.ogg", false, false, true, ESoundType.SoundEffect );
//this.soundBlue = new Cシステムサウンド( @"Sounds\ka.ogg", false, false, true, ESoundType.SoundEffect );
this . soundBalloon = new Cシステムサウンド ( @"Sounds\balloon.ogg" , false , false , true , ESoundGroup . SoundEffect ) ;
this . sound曲決定音 = new Cシステムサウンド ( @"Sounds\SongDecide.ogg" , false , false , true , ESoundGroup . Voice ) ;
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this . soundSongDecide_AI = new Cシステムサウンド ( @"Sounds\SongDecide_AI.ogg" , false , false , true , ESoundGroup . Voice ) ;
this . bgm起動画面 = new Cシステムサウンド ( @"Sounds\BGM\Setup.ogg" , true , true , false , ESoundGroup . SongPlayback ) ;
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this . bgmタイトルイン = new Cシステムサウンド ( @"Sounds\BGM\Title_Start.ogg" , false , false , true , ESoundGroup . SongPlayback ) ;
this . bgmタイトル = new Cシステムサウンド ( @"Sounds\BGM\Title.ogg" , true , false , true , ESoundGroup . SongPlayback ) ;
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this . bgmオプション画面 = new Cシステムサウンド ( @"Sounds\BGM\Option.ogg" , true , true , false , ESoundGroup . SongPlayback ) ;
this . bgmコンフィグ画面 = new Cシステムサウンド ( @"Sounds\BGM\Config.ogg" , true , true , false , ESoundGroup . SongPlayback ) ;
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this . bgm選曲画面イン = new Cシステムサウンド ( @"Sounds\BGM\SongSelect_Start.ogg" , false , false , true , ESoundGroup . SongPlayback ) ;
this . bgm選曲画面 = new Cシステムサウンド ( @"Sounds\BGM\SongSelect.ogg" , true , false , true , ESoundGroup . SongPlayback ) ;
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this . bgmSongSelect_AI_In = new Cシステムサウンド ( @"Sounds\BGM\SongSelect_AI_Start.ogg" , false , false , true , ESoundGroup . SongPlayback ) ;
this . bgmSongSelect_AI = new Cシステムサウンド ( @"Sounds\BGM\SongSelect_AI.ogg" , true , false , true , ESoundGroup . SongPlayback ) ;
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this . bgmリザルトイン音 = new Cシステムサウンド ( @"Sounds\BGM\Result_In.ogg" , false , false , true , ESoundGroup . SongPlayback ) ;
this . bgmリザルト音 = new Cシステムサウンド ( @"Sounds\BGM\Result.ogg" , true , false , true , ESoundGroup . SongPlayback ) ;
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this . bgmResultIn_AI = new Cシステムサウンド ( @"Sounds\BGM\Result_In_AI.ogg" , false , false , true , ESoundGroup . SongPlayback ) ;
this . bgmResult_AI = new Cシステムサウンド ( @"Sounds\BGM\Result_AI.ogg" , true , false , true , ESoundGroup . SongPlayback ) ;
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this . bgmDanResult = new Cシステムサウンド ( @"Sounds\Dan\Dan_Result.ogg" , true , false , false , ESoundGroup . SongPlayback ) ;
this . bgmTowerResult = new Cシステムサウンド ( @"Sounds\Tower\Tower_Result.ogg" , true , false , false , ESoundGroup . SongPlayback ) ;
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this . soundCrownIn = new Cシステムサウンド ( @"Sounds\ResultScreen\CrownIn.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
this . soundRankIn = new Cシステムサウンド ( @"Sounds\ResultScreen\RankIn.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
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this . sound特訓再生音 = new Cシステムサウンド ( @"Sounds\Resume.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
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this . sound特訓停止音 = new Cシステムサウンド ( @"Sounds\Pause.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
this . sound特訓スクロール音 = new Cシステムサウンド ( @"Sounds\Scroll.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
this . sound特訓ジャンプポイント = new Cシステムサウンド ( @"Sounds\Jump Point.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
this . sound特訓スキップ音 = new Cシステムサウンド ( @"Sounds\Traning Skip.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
this . soundPon = new Cシステムサウンド ( @"Sounds\Pon.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
this . soundGauge = new Cシステムサウンド ( @"Sounds\Gauge.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
this . soundScoreDon = new Cシステムサウンド ( @"Sounds\ScoreDon.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
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this . soundDanSongSelectIn = new Cシステムサウンド ( @"Sounds\Dan\Dan_In.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
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this . soundDanSelectBGM = new Cシステムサウンド ( @"Sounds\Dan\DanSelectBGM.ogg" , true , false , false , ESoundGroup . SongPlayback ) ;
this . soundDanSongSelect = new Cシステムサウンド ( @"Sounds\Dan\DanSongSelect.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
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this . soundHeyaBGM = new Cシステムサウンド ( @"Sounds\Heya\BGM.ogg" , true , false , false , ESoundGroup . SongPlayback ) ;
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this . soundOnlineLoungeBGM = new Cシステムサウンド ( @"Sounds\OnlineLounge\BGM.ogg" , true , false , false , ESoundGroup . SongPlayback ) ;
this . soundEncyclopediaBGM = new Cシステムサウンド ( @"Sounds\Encyclopedia\BGM.ogg" , true , false , false , ESoundGroup . SongPlayback ) ;
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this . soundTowerSelectBGM = new Cシステムサウンド ( @"Sounds\Tower\BGM.ogg" , true , false , false , ESoundGroup . SongPlayback ) ;
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2023-06-17 02:12:13 -04:00
soundExToExtra = new Cシステムサウンド [ 1 ] { new Cシステムサウンド ( @"Sounds\SongSelect\0\ExToExtra.ogg" , false , false , false , ESoundGroup . SoundEffect ) } ; // Placeholder until Komi decides
soundExtraToEx = new Cシステムサウンド [ 1 ] { new Cシステムサウンド ( @"Sounds\SongSelect\0\ExtraToEx.ogg" , false , false , false , ESoundGroup . SoundEffect ) } ; // what to do with it lol
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soundModal = new Cシステムサウンド [ 6 ] ;
for ( int i = 0 ; i < soundModal . Length - 1 ; i + + )
{
soundModal [ i ] = new Cシステムサウンド ( @"Sounds\Modals\" + i . ToString ( ) + ".ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
}
soundModal [ soundModal . Length - 1 ] = new Cシステムサウンド ( @"Sounds\Modals\Coin.ogg" , false , false , false , ESoundGroup . SoundEffect ) ;
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ReloadSkin ( ) ;
tReadSkinConfig ( ) ;
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//hsHitSoundsInformations = new CHitSounds(Path(@"Sounds\HitSounds\HitSounds.json"));
hsHitSoundsInformations = new CHitSounds ( @"Global\HitSounds\HitSounds.json" ) ;
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}
public void ReloadSkin ( )
{
for ( int i = 0 ; i < nシステムサウンド数 ; i + + )
{
if ( ! this [ i ] . b排他 ) // BGM系以外のみ読み込む。(BGM系は必要になったときに読み込む)
{
Cシステムサウンド cシステムサウンド = this [ i ] ;
if ( ! TJAPlayer3 . bコンパクトモード | | cシステムサウンド . bCompact対象 )
{
try
{
cシステムサウンド . t読み込み ( ) ;
Trace . TraceInformation ( "システムサウンドを読み込みました。({0})" , cシステムサウンド . strファイル名 ) ;
}
catch ( FileNotFoundException e )
{
Trace . TraceWarning ( e . ToString ( ) ) ;
Trace . TraceWarning ( "システムサウンドが存在しません。({0})" , cシステムサウンド . strファイル名 ) ;
}
catch ( Exception e )
{
Trace . TraceWarning ( e . ToString ( ) ) ;
Trace . TraceWarning ( "システムサウンドの読み込みに失敗しました。({0})" , cシステムサウンド . strファイル名 ) ;
}
}
}
}
}
/// <summary>
/// Skinの一覧を再取得する。
/// System/*****/Graphics (やSounds/) というフォルダ構成を想定している。
/// もし再取得の結果、現在使用中のSkinのパス(strSystemSkinSubfloderFullName)が消えていた場合は、
/// 以下の優先順位で存在確認の上strSystemSkinSubfolderFullNameを再設定する。
/// 1. System/Default/
/// 2. System/*****/ で最初にenumerateされたもの
/// 3. System/ (従来互換)
/// </summary>
public void ReloadSkinPaths ( )
{
#region [ ま ず System / * * * を enumerateする ]
string [ ] tempSkinSubfolders = System . IO . Directory . GetDirectories ( strSystemSkinRoot , "*" ) ;
strSystemSkinSubfolders = new string [ tempSkinSubfolders . Length ] ;
int size = 0 ;
for ( int i = 0 ; i < tempSkinSubfolders . Length ; i + + )
{
#region [ 検 出 し た フ ォ ル ダ が ス キ ン フ ォ ル ダ か ど う か 確 認 す る ]
if ( ! bIsValid ( tempSkinSubfolders [ i ] ) )
continue ;
#endregion
#region [ ス キ ン フ ォ ル ダ と 確 認 で き た も の を 、 strSkinSubfoldersに入れる ]
// フォルダ名末尾に必ず\をつけておくこと。さもないとConfig読み出し側(必ず\をつける)とマッチできない
if ( tempSkinSubfolders [ i ] [ tempSkinSubfolders [ i ] . Length - 1 ] ! = System . IO . Path . DirectorySeparatorChar )
{
tempSkinSubfolders [ i ] + = System . IO . Path . DirectorySeparatorChar ;
}
strSystemSkinSubfolders [ size ] = tempSkinSubfolders [ i ] ;
Trace . TraceInformation ( "SkinPath検出: {0}" , strSystemSkinSubfolders [ size ] ) ;
size + + ;
#endregion
}
Trace . TraceInformation ( "SkinPath入力: {0}" , strSystemSkinSubfolderFullName ) ;
Array . Resize ( ref strSystemSkinSubfolders , size ) ;
Array . Sort ( strSystemSkinSubfolders ) ; // BinarySearch実行前にSortが必要
#endregion
#region [ 現 在 の Skinパスがbox . defスキンをCONFIG指定していた場合のために 、 最 初 に こ れ が 有 効 か チ ェ ッ ク す る 。 有 効 な ら こ れ を 使 う 。 ]
if ( bIsValid ( strSystemSkinSubfolderFullName ) & &
Array . BinarySearch ( strSystemSkinSubfolders , strSystemSkinSubfolderFullName ,
StringComparer . InvariantCultureIgnoreCase ) < 0 )
{
strBoxDefSkinSubfolders = new string [ 1 ] { strSystemSkinSubfolderFullName } ;
return ;
}
#endregion
#region [ 次 に 、 現 在 の Skinパスが存在するか調べる 。 あ れ ば 終 了 。 ]
if ( Array . BinarySearch ( strSystemSkinSubfolders , strSystemSkinSubfolderFullName ,
StringComparer . InvariantCultureIgnoreCase ) > = 0 )
return ;
#endregion
#region [ カ レ ン ト の Skinパスが消滅しているので 、 以 下 で 再 設 定 す る 。 ]
/// 以下の優先順位で現在使用中のSkinパスを再設定する。
/// 1. System/Default/
/// 2. System/*****/ で最初にenumerateされたもの
/// 3. System/ (従来互換)
#region [ System / Default / が あ る な ら 、 そ こ に カ レ ン ト Skinパスを設定する ]
string tempSkinPath_default = System . IO . Path . Combine ( strSystemSkinRoot , "Default" + System . IO . Path . DirectorySeparatorChar ) ;
if ( Array . BinarySearch ( strSystemSkinSubfolders , tempSkinPath_default ,
StringComparer . InvariantCultureIgnoreCase ) > = 0 )
{
strSystemSkinSubfolderFullName = tempSkinPath_default ;
return ;
}
#endregion
#region [ System / SkinFiles . * * * * * / で 最 初 に enumerateされたものを 、 カ レ ン ト Skinパスに再設定する ]
if ( strSystemSkinSubfolders . Length > 0 )
{
strSystemSkinSubfolderFullName = strSystemSkinSubfolders [ 0 ] ;
return ;
}
#endregion
#region [ System / に 、 カ レ ン ト Skinパスを再設定する 。 ]
strSystemSkinSubfolderFullName = strSystemSkinRoot ;
strSystemSkinSubfolders = new string [ 1 ] { strSystemSkinSubfolderFullName } ;
#endregion
#endregion
}
// メソッド
public static string Path ( string strファイルの相対パス )
{
if ( strBoxDefSkinSubfolderFullName = = "" | | ! bUseBoxDefSkin )
{
return System . IO . Path . Combine ( strSystemSkinSubfolderFullName , strファイルの相対パス ) ;
}
else
{
return System . IO . Path . Combine ( strBoxDefSkinSubfolderFullName , strファイルの相対パス ) ;
}
}
/// <summary>
/// フルパス名を与えると、スキン名として、ディレクトリ名末尾の要素を返す
/// 例: C:\foo\bar\ なら、barを返す
/// </summary>
/// <param name="skinPathFullName">スキンが格納されたパス名(フルパス)</param>
/// <returns>スキン名</returns>
public static string GetSkinName ( string skinPathFullName )
{
if ( skinPathFullName ! = null )
{
if ( skinPathFullName = = "" ) // 「box.defで未定義」用
skinPathFullName = strSystemSkinSubfolderFullName ;
string [ ] tmp = skinPathFullName . Split ( System . IO . Path . DirectorySeparatorChar ) ;
return tmp [ tmp . Length - 2 ] ; // ディレクトリ名の最後から2番目の要素がスキン名(最後の要素はnull。元stringの末尾が\なので。)
}
return null ;
}
public static string [ ] GetSkinName ( string [ ] skinPathFullNames )
{
string [ ] ret = new string [ skinPathFullNames . Length ] ;
for ( int i = 0 ; i < skinPathFullNames . Length ; i + + )
{
ret [ i ] = GetSkinName ( skinPathFullNames [ i ] ) ;
}
return ret ;
}
public string GetSkinSubfolderFullNameFromSkinName ( string skinName )
{
foreach ( string s in strSystemSkinSubfolders )
{
if ( GetSkinName ( s ) = = skinName )
return s ;
}
foreach ( string b in strBoxDefSkinSubfolders )
{
if ( GetSkinName ( b ) = = skinName )
return b ;
}
return null ;
}
/// <summary>
/// スキンパス名が妥当かどうか
/// (タイトル画像にアクセスできるかどうかで判定する)
/// </summary>
/// <param name="skinPathFullName">妥当性を確認するスキンパス(フルパス)</param>
/// <returns>妥当ならtrue</returns>
public bool bIsValid ( string skinPathFullName )
{
string filePathTitle ;
filePathTitle = System . IO . Path . Combine ( skinPathFullName , @"Graphics\1_Title\Background.png" ) ;
return ( File . Exists ( filePathTitle ) ) ;
}
public void tRemoveMixerAll ( )
{
for ( int i = 0 ; i < nシステムサウンド数 ; i + + )
{
if ( this [ i ] ! = null & & this [ i ] . b読み込み成功 )
{
this [ i ] . t停止する ( ) ;
this [ i ] . tRemoveMixer ( ) ;
}
}
}
/// <summary>
/// 変数の初期化
/// </summary>
public void tSkinConfigInit ( )
{
this . eDiffDispMode = E難易度表示タイプ . mtaikoに画像で表示 ;
this . b現在のステージ数を表示しない = false ;
}
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public void LoadSkinConfigFromFile ( string path , ref string work )
{
if ( ! File . Exists ( Path ( path ) ) ) return ;
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using ( var streamReader = new StreamReader ( Path ( path ) , Encoding . GetEncoding ( TJAPlayer3 . sEncType ) ) )
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{
while ( streamReader . Peek ( ) > - 1 ) // 一行ずつ読み込む。
{
var nowLine = streamReader . ReadLine ( ) ;
if ( nowLine . StartsWith ( "#include" ) )
{
// #include hogehoge.iniにぶち当たった
var includePath = nowLine . Substring ( "#include " . Length ) . Trim ( ) ;
LoadSkinConfigFromFile ( includePath , ref work ) ; // 再帰的に読み込む
}
else
{
work + = nowLine + Environment . NewLine ;
}
}
}
}
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public void tReadSkinConfig ( )
{
var str = "" ;
LoadSkinConfigFromFile ( Path ( @"SkinConfig.ini" ) , ref str ) ;
this . t文字列から読み込み ( str ) ;
}
private void t文字列から読み込み ( string strAllSettings ) // 2011.4.13 yyagi; refactored to make initial KeyConfig easier.
{
string [ ] delimiter = { "\n" } ;
string [ ] strSingleLine = strAllSettings . Split ( delimiter , StringSplitOptions . RemoveEmptyEntries ) ;
foreach ( string s in strSingleLine )
{
string str = s . Replace ( '\t' , ' ' ) . TrimStart ( new char [ ] { '\t' , ' ' } ) ;
if ( ( str . Length ! = 0 ) & & ( str [ 0 ] ! = ';' ) )
{
try
{
string strCommand ;
string strParam ;
string [ ] strArray = str . Split ( new char [ ] { '=' } ) ;
if ( strArray . Length = = 2 )
{
strCommand = strArray [ 0 ] . Trim ( ) ;
strParam = strArray [ 1 ] . Trim ( ) ;
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#region [ Skin Settings ]
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void ParseInt32 ( Action < int > setValue )
{
if ( int . TryParse ( strParam , out var unparsedValue ) )
{
setValue ( unparsedValue ) ;
}
else
{
Trace . TraceWarning ( $"SkinConfigの値 {strCommand} は整数値である必要があります。現在の値: {strParam}" ) ;
}
}
if ( strCommand = = "Name" )
{
this . Skin_Name = strParam ;
}
else if ( strCommand = = "Version" )
{
this . Skin_Version = strParam ;
}
else if ( strCommand = = "Creator" )
{
this . Skin_Creator = strParam ;
}
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else if ( strCommand = = "Resolution" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Resolution [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
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#endregion
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#region [ Background Scroll ]
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else if ( strCommand = = "Background_Scroll_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
this . Background_Scroll_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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#endregion
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#region [ Taiko Mode ]
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//-----------------------------
else if ( strCommand = = "ScrollFieldP1Y" )
{
this . nScrollFieldY [ 0 ] = C変換 . n値を文字列から取得して返す ( strParam , 192 ) ;
}
else if ( strCommand = = "ScrollFieldP2Y" )
{
this . nScrollFieldY [ 1 ] = C変換 . n値を文字列から取得して返す ( strParam , 192 ) ;
}
else if ( strCommand = = "SENotesP1Y" )
{
this . nSENotesY [ 0 ] = C変換 . n値を文字列から取得して返す ( strParam , this . nSENotesY [ 0 ] ) ;
}
else if ( strCommand = = "SENotesP2Y" )
{
this . nSENotesY [ 1 ] = C変換 . n値を文字列から取得して返す ( strParam , this . nSENotesY [ 1 ] ) ;
}
else if ( strCommand = = "JudgePointP1Y" )
{
this . nJudgePointY [ 0 ] = C変換 . n値を文字列から取得して返す ( strParam , this . nJudgePointY [ 0 ] ) ;
}
else if ( strCommand = = "JudgePointP2Y" )
{
this . nJudgePointY [ 1 ] = C変換 . n値を文字列から取得して返す ( strParam , this . nJudgePointY [ 1 ] ) ;
}
else if ( strCommand = = "DiffDispMode" )
{
this . eDiffDispMode = ( E難易度表示タイプ ) C変換 . n値を文字列から取得して範囲内に丸めて返す ( strParam , 0 , 2 , ( int ) this . eDiffDispMode ) ;
}
else if ( strCommand = = "NowStageDisp" )
{
this . b現在のステージ数を表示しない = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
//-----------------------------
#endregion
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#region [ Result screen ]
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//-----------------------------
else if ( strCommand = = "ResultPanelP1X" )
{
this . nResultPanelP1X = C変換 . n値を文字列から取得して返す ( strParam , 515 ) ;
}
else if ( strCommand = = "ResultPanelP1Y" )
{
this . nResultPanelP1Y = C変換 . n値を文字列から取得して返す ( strParam , 75 ) ;
}
else if ( strCommand = = "ResultPanelP2X" )
{
this . nResultPanelP2X = C変換 . n値を文字列から取得して返す ( strParam , 515 ) ;
}
else if ( strCommand = = "ResultPanelP2Y" )
{
this . nResultPanelP2Y = C変換 . n値を文字列から取得して返す ( strParam , 75 ) ;
}
else if ( strCommand = = "ResultScoreP1X" )
{
this . nResultScoreP1X = C変換 . n値を文字列から取得して返す ( strParam , 582 ) ;
}
else if ( strCommand = = "ResultScoreP1Y" )
{
this . nResultScoreP1Y = C変換 . n値を文字列から取得して返す ( strParam , 252 ) ;
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}
//-----------------------------
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#endregion
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#region 新 ・ SkinConfig
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#region Title
else if ( strCommand = = nameof ( Title_LoadingPinInstances ) )
{
Title_LoadingPinInstances = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Title_LoadingPinFrameCount ) )
{
Title_LoadingPinFrameCount = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Title_LoadingPinCycle ) )
{
Title_LoadingPinCycle = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Title_LoadingPinBase" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_LoadingPinBase [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_LoadingPinDiff" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_LoadingPinDiff [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_Entry_Bar_Text_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_Entry_Bar_Text_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_Entry_Bar_Text_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_Entry_Bar_Text_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_Banapas_Load_Clear_Anime" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_Banapas_Load_Clear_Anime [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_Entry_Player_Select_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
Title_Entry_Player_Select_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_Entry_Player_Select_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
Title_Entry_Player_Select_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_Entry_Player_Select_Rect_0_Side" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Title_Entry_Player_Select_Rect [ 0 ] [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_Entry_Player_Select_Rect_0_Center" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Title_Entry_Player_Select_Rect [ 0 ] [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_Entry_Player_Select_Rect_1_Side" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Title_Entry_Player_Select_Rect [ 1 ] [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_Entry_Player_Select_Rect_1_Center" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Title_Entry_Player_Select_Rect [ 1 ] [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_Entry_Player_Select_Rect_2_Side" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Title_Entry_Player_Select_Rect [ 2 ] [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_Entry_Player_Select_Rect_2_Center" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Title_Entry_Player_Select_Rect [ 2 ] [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_Entry_NamePlate" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_Entry_NamePlate [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
Title_ModeSelect_Bar_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
Title_ModeSelect_Bar_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_ModeSelect_Bar_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Title_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_ModeSelect_Title_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Title_Scale" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_ModeSelect_Title_Scale [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Center_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
Title_ModeSelect_Bar_Center_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Center_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
Title_ModeSelect_Bar_Center_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Center_Rect_Up" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Title_ModeSelect_Bar_Center_Rect [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Center_Rect_Down" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Title_ModeSelect_Bar_Center_Rect [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Center_Rect_Center" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Title_ModeSelect_Bar_Center_Rect [ 2 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Overlay_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
Title_ModeSelect_Bar_Overlay_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Overlay_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
Title_ModeSelect_Bar_Overlay_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Overlay_Rect_Up" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Title_ModeSelect_Bar_Overlay_Rect [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Overlay_Rect_Down" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Title_ModeSelect_Bar_Overlay_Rect [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Overlay_Rect_Center" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Title_ModeSelect_Bar_Overlay_Rect [ 2 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_ModeSelect_Bar_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Title_ModeSelect_Bar_Move_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_ModeSelect_Bar_Move_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Title_ModeSelect_Overlay_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_ModeSelect_Overlay_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Title_ModeSelect_Overlay_Move_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_ModeSelect_Overlay_Move_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Title_ModeSelect_Bar_Chara_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_ModeSelect_Bar_Chara_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Chara_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_ModeSelect_Bar_Chara_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Chara_Move" )
{
Title_ModeSelect_Bar_Chara_Move = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Title_ModeSelect_Bar_Center_Title" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_ModeSelect_Bar_Center_Title [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Title_ModeSelect_Bar_Center_Title_Move" )
{
Title_ModeSelect_Bar_Center_Title_Move = int . Parse ( strParam ) ;
}
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else if ( strCommand = = "Title_ModeSelect_Bar_Center_Title_Move_X" )
{
Title_ModeSelect_Bar_Center_Title_Move_X = int . Parse ( strParam ) ;
}
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else if ( strCommand = = "Title_ModeSelect_Bar_Center_BoxText" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Title_ModeSelect_Bar_Center_BoxText [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Title_VerticalText" )
{
Title_VerticalText = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
else if ( strCommand = = "Title_VerticalBar" )
{
Title_VerticalBar = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
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#endregion
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#region Config
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else if ( strCommand = = "Config_Arrow_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Config_Arrow_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Config_Arrow_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Config_Arrow_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Config_Arrow_Focus_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Config_Arrow_Focus_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Config_Arrow_Focus_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Config_Arrow_Focus_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Config_Item_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
Config_Item_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Config_Item_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
Config_Item_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Config_Item_Width" )
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{
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Config_Item_Width = int . Parse ( strParam ) ;
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}
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else if ( strCommand = = "Config_Item_Font_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Config_Item_Font_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Config_Font_Scale" )
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{
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Config_Font_Scale = int . Parse ( strParam ) ;
}
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else if ( strCommand = = "Config_Selected_Menu_Text_Grad_Color_1" )
{
Config_Selected_Menu_Text_Grad_Color_1 = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = "Config_Selected_Menu_Text_Grad_Color_2" )
{
Config_Selected_Menu_Text_Grad_Color_2 = ColorTranslator . FromHtml ( strParam ) ;
}
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else if ( strCommand = = "Config_Font_Scale_Description" )
{
Config_Font_Scale_Description = float . Parse ( strParam ) ;
}
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else if ( strCommand = = "Config_ItemBox_Count" )
{
Config_ItemBox_Count = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Config_ItemBox_X" )
{
Config_ItemBox_X = new int [ Config_ItemBox_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Config_ItemBox_Count ; i + + )
{
Config_ItemBox_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Config_ItemBox_Y" )
{
Config_ItemBox_Y = new int [ Config_ItemBox_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Config_ItemBox_Count ; i + + )
{
Config_ItemBox_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Config_ItemBox_Font_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Config_ItemBox_Font_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Config_ItemBox_ItemValue_Font_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Config_ItemBox_ItemValue_Font_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Config_ExplanationPanel" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Config_ExplanationPanel [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Config_SkinSample1" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Config_SkinSample1 [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
else if ( strCommand = = "Config_KeyAssign" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Config_KeyAssign [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Config_KeyAssign_Menu_Highlight" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Config_KeyAssign_Menu_Highlight [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Config_KeyAssign_Font" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Config_KeyAssign_Font [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Config_KeyAssign_Move" )
{
Config_KeyAssign_Move = int . Parse ( strParam ) ;
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}
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#endregion
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#region [ Mod Icons ]
/ *
* public int [ ] ModIcons_OffsetX = { 0 , 30 , 60 , 90 , 0 , 30 , 60 , 90 } ;
public int [ ] ModIcons_OffsetY = { 0 , 0 , 0 , 0 , 30 , 30 , 30 , 30 } ;
public int [ ] ModIcons_OffsetX_Menu = { 0 , 30 , 60 , 90 , 120 , 150 , 180 , 210 } ;
public int [ ] ModIcons_OffsetY_Menu = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ;
* /
else if ( strCommand = = "ModIcons_OffsetX" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 8 ; i + + )
{
ModIcons_OffsetX [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "ModIcons_OffsetY" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 8 ; i + + )
{
ModIcons_OffsetY [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "ModIcons_OffsetX_Menu" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 8 ; i + + )
{
ModIcons_OffsetX_Menu [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "ModIcons_OffsetY_Menu" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 8 ; i + + )
{
ModIcons_OffsetY_Menu [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
#endregion
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#region SongSelect
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else if ( strCommand = = "SongSelect_BoxExplanation_X" )
{
SongSelect_BoxExplanation_X = int . Parse ( strParam ) ;
}
else if ( strCommand = = "SongSelect_BoxExplanation_Y" )
{
SongSelect_BoxExplanation_Y = int . Parse ( strParam ) ;
}
else if ( strCommand = = "SongSelect_BoxExplanation_Interval" )
{
SongSelect_BoxExplanation_Interval = int . Parse ( strParam ) ;
}
else if ( strCommand = = "SongSelect_GenreName" )
{
SongSelect_GenreName = this . strStringを配列に直す ( strParam ) ;
}
else if ( strCommand = = "SongSelect_Bar_Count" )
{
SongSelect_Bar_Count = int . Parse ( strParam ) ;
}
else if ( strCommand = = "SongSelect_Bar_X" )
{
SongSelect_Bar_X = new int [ SongSelect_Bar_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < SongSelect_Bar_Count ; i + + )
{
SongSelect_Bar_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Bar_Y" )
{
SongSelect_Bar_Y = new int [ SongSelect_Bar_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < SongSelect_Bar_Count ; i + + )
{
SongSelect_Bar_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Bar_Anim_X" )
{
SongSelect_Bar_Anim_X = new int [ SongSelect_Bar_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < SongSelect_Bar_Count ; i + + )
{
SongSelect_Bar_Anim_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Bar_Anim_Y" )
{
SongSelect_Bar_Anim_Y = new int [ SongSelect_Bar_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < SongSelect_Bar_Count ; i + + )
{
SongSelect_Bar_Anim_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Scroll_Interval" )
{
SongSelect_Scroll_Interval = float . Parse ( strParam ) ;
}
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else if ( strCommand = = "SongSelect_DanStatus_Offset_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_DanStatus_Offset_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_DanStatus_Offset_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_DanStatus_Offset_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_TowerStatus_Offset_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_TowerStatus_Offset_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_TowerStatus_Offset_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_TowerStatus_Offset_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_RegularCrowns_Offset_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_RegularCrowns_Offset_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_RegularCrowns_Offset_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_RegularCrowns_Offset_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_RegularCrowns_ScoreRank_Offset_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_RegularCrowns_ScoreRank_Offset_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_RegularCrowns_ScoreRank_Offset_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_RegularCrowns_ScoreRank_Offset_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_RegularCrowns_Difficulty_Cymbol_Offset_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_RegularCrowns_Difficulty_Cymbol_Offset_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_RegularCrowns_Difficulty_Cymbol_Offset_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_RegularCrowns_Difficulty_Cymbol_Offset_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_FavoriteStatus_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_FavoriteStatus_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Bar_Title_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Bar_Title_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Bar_Box_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Bar_Box_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Bar_BackBox_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Bar_BackBox_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Bar_Random_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Bar_Random_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Bar_SubTitle_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Bar_SubTitle_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_BoxName_Scale" )
{
SongSelect_BoxName_Scale = int . Parse ( strParam ) ;
}
else if ( strCommand = = "SongSelect_MusicName_Scale" )
{
SongSelect_MusicName_Scale = int . Parse ( strParam ) ;
}
else if ( strCommand = = "SongSelect_Subtitle_Scale" )
{
SongSelect_Subtitle_Scale = int . Parse ( strParam ) ;
}
else if ( strCommand = = "SongSelect_BoxText_Scale" )
{
SongSelect_BoxText_Scale = int . Parse ( strParam ) ;
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}
else if ( strCommand = = "SongSelect_VerticalText" )
{
SongSelect_VerticalText = C変換 . bONorOFF ( strParam [ 0 ] ) ;
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}
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else if ( strCommand = = "SongSelect_Bar_Center_Move_X" )
{
SongSelect_Bar_Center_Move_X = int . Parse ( strParam ) ;
}
else if ( strCommand = = "SongSelect_Title_MaxSize" )
{
SongSelect_Title_MaxSize = int . Parse ( strParam ) ;
}
else if ( strCommand = = "SongSelect_SubTitle_MaxSize" )
{
SongSelect_SubTitle_MaxSize = int . Parse ( strParam ) ;
}
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else if ( strCommand = = "SongSelect_Maker_Show" )
{
SongSelect_Maker_Show = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
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else if ( strCommand = = "SongSelect_Shorten_Frame_Fade" )
{
SongSelect_Shorten_Frame_Fade = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
else if ( strCommand = = "SongSelect_Bar_Select_Skip_Fade" )
{
SongSelect_Bar_Select_Skip_Fade = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
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else if ( strCommand = = "SongSelect_Maker" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Maker [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Maker_Size" )
{
SongSelect_Maker_Size = int . Parse ( strParam ) ;
}
else if ( strCommand = = "SongSelect_Maker_MaxSize" )
{
SongSelect_Maker_MaxSize = int . Parse ( strParam ) ;
}
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else if ( strCommand = = "SongSelect_Bar_Center_Move" )
{
SongSelect_Bar_Center_Move = int . Parse ( strParam ) ;
}
else if ( strCommand = = "SongSelect_Bar_Select" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Bar_Select [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Frame_Score_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
SongSelect_Frame_Score_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Frame_Score_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
SongSelect_Frame_Score_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Level_Number_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
SongSelect_Level_Number_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Level_Number_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
SongSelect_Level_Number_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Level_Number_Tower" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Level_Number_Tower [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Tower_Side" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Tower_Side [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Level_Number_Interval" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Level_Number_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Level_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
SongSelect_Level_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Level_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
SongSelect_Level_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Level_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Level_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Box_Opening_Interval" )
{
SongSelect_Box_Opening_Interval = float . Parse ( strParam ) ;
}
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else if ( strCommand = = "SongSelect_Difficulty_Select_Title" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Difficulty_Select_Title [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Select_SubTitle" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Difficulty_Select_SubTitle [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Box_Chara_Move" )
{
SongSelect_Box_Chara_Move = int . Parse ( strParam ) ;
}
else if ( strCommand = = "SongSelect_Box_Chara_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Box_Chara_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Box_Chara_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Box_Chara_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_NamePlate_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 5 ; i + + )
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{
SongSelect_NamePlate_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_NamePlate_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 5 ; i + + )
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{
SongSelect_NamePlate_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Auto_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Auto_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Auto_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Auto_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_ModIcons_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 5 ; i + + )
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{
SongSelect_ModIcons_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_ModIcons_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 5 ; i + + )
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{
SongSelect_ModIcons_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Timer" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Timer [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Timer_Interval" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Timer_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Bpm_Show" )
{
SongSelect_Bpm_Show = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
else if ( strCommand = = "SongSelect_Bpm_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
SongSelect_Bpm_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Bpm_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
SongSelect_Bpm_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Bpm_Interval" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Bpm_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_BPM_Text_Show" )
{
SongSelect_BPM_Text_Show = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
else if ( strCommand = = "SongSelect_BPM_Text" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_BPM_Text [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_BPM_Text_Size" )
{
SongSelect_BPM_Text_Size = int . Parse ( strParam ) ;
}
else if ( strCommand = = "SongSelect_BPM_Text_MaxSize" )
{
SongSelect_BPM_Text_MaxSize = int . Parse ( strParam ) ;
}
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else if ( strCommand = = "SongSelect_Explicit" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Explicit [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Table_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 5 ; i + + )
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{
SongSelect_Table_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Table_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 5 ; i + + )
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{
SongSelect_Table_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_High_Score_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 5 ; i + + )
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{
SongSelect_High_Score_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_High_Score_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 5 ; i + + )
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{
SongSelect_High_Score_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_High_Score_Difficulty_Cymbol_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 5 ; i + + )
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{
SongSelect_High_Score_Difficulty_Cymbol_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_High_Score_Difficulty_Cymbol_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 5 ; i + + )
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{
SongSelect_High_Score_Difficulty_Cymbol_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_BoardNumber_1P_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 12 ; i + + )
{
SongSelect_BoardNumber_X [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_BoardNumber_1P_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 12 ; i + + )
{
SongSelect_BoardNumber_Y [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_BoardNumber_2P_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 12 ; i + + )
{
SongSelect_BoardNumber_X [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_BoardNumber_2P_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 12 ; i + + )
{
SongSelect_BoardNumber_Y [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_BoardNumber_3P_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 12 ; i + + )
{
SongSelect_BoardNumber_X [ 2 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_BoardNumber_3P_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 12 ; i + + )
{
SongSelect_BoardNumber_Y [ 2 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_BoardNumber_4P_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 12 ; i + + )
{
SongSelect_BoardNumber_X [ 3 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_BoardNumber_4P_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 12 ; i + + )
{
SongSelect_BoardNumber_Y [ 3 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_BoardNumber_5P_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 12 ; i + + )
{
SongSelect_BoardNumber_X [ 4 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_BoardNumber_5P_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 12 ; i + + )
{
SongSelect_BoardNumber_Y [ 4 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_BoardNumber_Interval" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_BoardNumber_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_SongNumber_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_SongNumber_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_SongNumber_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_SongNumber_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_SongNumber_Interval" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_SongNumber_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Search_Bar_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 5 ; i + + )
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{
SongSelect_Search_Bar_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Search_Bar_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 5 ; i + + )
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{
SongSelect_Search_Bar_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Level_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Level_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Colors" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 7 ; i + + )
{
SongSelect_Difficulty_Colors [ i ] = ColorTranslator . FromHtml ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Difficulty_Back" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Difficulty_Back [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Bar_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 7 ; i + + )
{
SongSelect_Difficulty_Bar_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Branch_Text_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Branch_Text_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Branch_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Branch_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Difficulty_Bar_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 7 ; i + + )
{
SongSelect_Difficulty_Bar_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Bar_Back_Rect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
SongSelect_Difficulty_Bar_Rect [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Bar_Option_Rect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
SongSelect_Difficulty_Bar_Rect [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Bar_Easy_Rect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
SongSelect_Difficulty_Bar_Rect [ 2 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Bar_Normal_Rect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
SongSelect_Difficulty_Bar_Rect [ 3 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Bar_Hard_Rect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
SongSelect_Difficulty_Bar_Rect [ 4 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Bar_Oni_Rect" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
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{
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SongSelect_Difficulty_Bar_Rect [ 5 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "SongSelect_Difficulty_Bar_Edit_Rect" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
SongSelect_Difficulty_Bar_Rect [ 6 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Star_X" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
SongSelect_Difficulty_Star_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Star_Y" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
SongSelect_Difficulty_Star_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Star_Interval" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Difficulty_Star_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Number_X" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
SongSelect_Difficulty_Number_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Number_Y" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
SongSelect_Difficulty_Number_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Number_Interval" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
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{
SongSelect_Difficulty_Number_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Crown_1P_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
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{
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SongSelect_Difficulty_Crown_X [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "SongSelect_Difficulty_Crown_2P_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
SongSelect_Difficulty_Crown_X [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Crown_1P_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
SongSelect_Difficulty_Crown_Y [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Crown_2P_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
SongSelect_Difficulty_Crown_Y [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_ScoreRank_1P_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
SongSelect_Difficulty_ScoreRank_X [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_ScoreRank_2P_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
SongSelect_Difficulty_ScoreRank_X [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_ScoreRank_1P_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
SongSelect_Difficulty_ScoreRank_Y [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_ScoreRank_2P_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
SongSelect_Difficulty_ScoreRank_Y [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Select_Bar_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 7 ; i + + )
{
SongSelect_Difficulty_Select_Bar_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Select_Bar_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 7 ; i + + )
{
SongSelect_Difficulty_Select_Bar_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Select_Bar_Back_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 7 ; i + + )
{
SongSelect_Difficulty_Select_Bar_Back_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Select_Bar_Back_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 7 ; i + + )
{
SongSelect_Difficulty_Select_Bar_Back_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Select_Bar_Cursor_Rect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
SongSelect_Difficulty_Select_Bar_Rect [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Select_Bar_Back1_Rect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
SongSelect_Difficulty_Select_Bar_Rect [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Select_Bar_Back2_Rect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
SongSelect_Difficulty_Select_Bar_Rect [ 2 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Select_Bar_Anime" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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SongSelect_Difficulty_Select_Bar_Anime [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "SongSelect_Difficulty_Select_Bar_AnimeIn" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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SongSelect_Difficulty_Select_Bar_AnimeIn [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Difficulty_Select_Bar_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Difficulty_Select_Bar_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Difficulty_Bar_ExExtra_AnimeDuration" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Difficulty_Bar_ExExtra_AnimeDuration [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "SongSelect_Preimage" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Preimage [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Preimage_Size" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Preimage_Size [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Option_Select_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Option_Select_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
}
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else if ( strCommand = = "SongSelect_Option_Font_Scale" )
{
SongSelect_Option_Font_Scale = int . Parse ( strParam ) ;
}
else if ( strCommand = = "SongSelect_Option_OptionType_X" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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SongSelect_Option_OptionType_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Option_OptionType_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Option_OptionType_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Option_Value_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Option_Value_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Option_Value_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Option_Value_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Option_Interval" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Option_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Option_ModMults1_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Option_ModMults1_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Option_ModMults2_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Option_ModMults2_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Option_ModMults1_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Option_ModMults1_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongSelect_Option_ModMults2_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongSelect_Option_ModMults2_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
}
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else if ( strCommand = = "SongSelect_ForeColor_JPOP" )
{
SongSelect_ForeColor_JPOP = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = "SongSelect_ForeColor_Anime" )
{
SongSelect_ForeColor_Anime = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = "SongSelect_ForeColor_VOCALOID" )
{
SongSelect_ForeColor_VOCALOID = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = "SongSelect_ForeColor_Children" )
{
SongSelect_ForeColor_Children = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = "SongSelect_ForeColor_Variety" )
{
SongSelect_ForeColor_Variety = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = "SongSelect_ForeColor_Classic" )
{
SongSelect_ForeColor_Classic = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = "SongSelect_ForeColor_GameMusic" )
{
SongSelect_ForeColor_GameMusic = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( SongSelect_ForeColor_Namco ) )
{
SongSelect_ForeColor_GameMusic = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = "SongSelect_BackColor_JPOP" )
{
SongSelect_BackColor_JPOP = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = "SongSelect_BackColor_Anime" )
{
SongSelect_BackColor_Anime = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = "SongSelect_BackColor_VOCALOID" )
{
SongSelect_BackColor_VOCALOID = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = "SongSelect_BackColor_Children" )
{
SongSelect_BackColor_Children = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = "SongSelect_BackColor_Variety" )
{
SongSelect_BackColor_Variety = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = "SongSelect_BackColor_Classic" )
{
SongSelect_BackColor_Classic = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = "SongSelect_BackColor_GameMusic" )
{
SongSelect_BackColor_GameMusic = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( SongSelect_BackColor_Namco ) )
{
SongSelect_BackColor_Namco = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( SongSelect_CorrectionX_Chara ) )
{
SongSelect_CorrectionX_Chara = strParam . Split ( ',' ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( SongSelect_CorrectionY_Chara ) )
{
SongSelect_CorrectionY_Chara = strParam . Split ( ',' ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( SongSelect_CorrectionX_Chara_Value ) )
{
SongSelect_CorrectionX_Chara_Value = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongSelect_CorrectionY_Chara_Value ) )
{
SongSelect_CorrectionY_Chara_Value = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongSelect_Rotate_Chara ) )
{
SongSelect_Rotate_Chara = strParam . Split ( ',' ) . ToArray ( ) ;
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}
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#endregion
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#region DaniSelect
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/ *
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else if ( strCommand = = "DaniSelect_Dan_Text_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
DaniSelect_Dan_Text_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Dan_Text_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
DaniSelect_Dan_Text_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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* /
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else if ( strCommand = = "DaniSelect_DanSides_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_DanSides_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_DanSides_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_DanSides_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_DanPlate" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_DanPlate [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Rank" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_Rank [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Bloc2" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_Bloc2 [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Text_Gauge" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_Text_Gauge [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Value_Gauge" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_Value_Gauge [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "DaniSelect_DanIcon_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_DanIcon_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_DanIcon_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_DanIcon_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "DaniSelect_Title_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Title_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Title_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Title_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Difficulty_Cymbol_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Difficulty_Cymbol_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Difficulty_Cymbol_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Difficulty_Cymbol_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Level_Number_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Level_Number_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Level_Number_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Level_Number_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Level_Number_Interval" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_Level_Number_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Soul_Number_Interval" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_Soul_Number_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Soul_Number_Text_Width" )
{
DaniSelect_Soul_Number_Text_Width = int . Parse ( strParam ) ;
}
else if ( strCommand = = "DaniSelect_Exam_Number_Interval" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_Exam_Number_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Exam_Number_Text_Width" )
{
DaniSelect_Exam_Number_Text_Width = int . Parse ( strParam ) ;
}
else if ( strCommand = = "DaniSelect_Font_DanSong_Size" )
{
DaniSelect_Font_DanSong_Size = int . Parse ( strParam ) ;
}
else if ( strCommand = = "DaniSelect_Font_Exam_Size" )
{
DaniSelect_Font_Exam_Size = int . Parse ( strParam ) ;
}
else if ( strCommand = = "DaniSelect_Exam_Bloc_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Exam_Bloc_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Exam_Bloc_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Exam_Bloc_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Exam_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Exam_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Exam_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Exam_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "DaniSelect_Exam_X_Ex" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Exam_X_Ex [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Exam_Y_Ex" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Exam_Y_Ex [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "DaniSelect_Exam_Interval" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Exam_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Exam_Title_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Exam_Title_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Exam_Title_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Exam_Title_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Challenge_Select_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Challenge_Select_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Challenge_Select_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DaniSelect_Challenge_Select_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Challenge_Select_Rect_Option" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
DaniSelect_Challenge_Select_Rect [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Challenge_Select_Rect_Start" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
DaniSelect_Challenge_Select_Rect [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Challenge_Select_Rect_Back" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
DaniSelect_Challenge_Select_Rect [ 2 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Plate" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_Plate [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Plate_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_Plate_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Plate_Center_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_Plate_Center_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_Plate_Title_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_Plate_Title_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
else if ( strCommand = = "DaniSelect_DanIconTitle_Size" )
{
DaniSelect_DanIconTitle_Size = int . Parse ( strParam ) ;
}
else if ( strCommand = = "DaniSelect_DanIconTitle_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_DanIconTitle_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DaniSelect_DanIcon_Color" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
DaniSelect_DanIcon_Color = new Color [ strSplit . Length ] ;
for ( int i = 0 ; i < strSplit . Length ; i + + )
{
DaniSelect_DanIcon_Color [ i ] = ColorTranslator . FromHtml ( strSplit [ i ] ) ;
}
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}
#endregion
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#region SongLoading
else if ( strCommand = = nameof ( SongLoading_Plate_X ) )
{
SongLoading_Plate_X = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_Plate_Y ) )
{
SongLoading_Plate_Y = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_Title_X ) )
{
SongLoading_Title_X = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_Title_Y ) )
{
SongLoading_Title_Y = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_SubTitle_X ) )
{
SongLoading_SubTitle_X = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_SubTitle_Y ) )
{
SongLoading_SubTitle_Y = int . Parse ( strParam ) ;
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}
else if ( strCommand = = nameof ( SongLoading_Plate_X_AI ) )
{
SongLoading_Plate_X_AI = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_Plate_Y_AI ) )
{
SongLoading_Plate_Y_AI = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_Title_X_AI ) )
{
SongLoading_Title_X_AI = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_Title_Y_AI ) )
{
SongLoading_Title_Y_AI = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_SubTitle_X_AI ) )
{
SongLoading_SubTitle_X_AI = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_SubTitle_Y_AI ) )
{
SongLoading_SubTitle_Y_AI = int . Parse ( strParam ) ;
}
else if ( strCommand = = "SongLoading_Fade_AI_Anime_Ring" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongLoading_Fade_AI_Anime_Ring [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "SongLoading_Fade_AI_Anime_LoadBar" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongLoading_Fade_AI_Anime_LoadBar [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
else if ( strCommand = = "SongLoading_DanPlate" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongLoading_DanPlate [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
else if ( strCommand = = nameof ( SongLoading_Title_FontSize ) )
{
if ( int . Parse ( strParam ) > 0 )
SongLoading_Title_FontSize = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_SubTitle_FontSize ) )
{
if ( int . Parse ( strParam ) > 0 )
SongLoading_SubTitle_FontSize = int . Parse ( strParam ) ;
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}
else if ( strCommand = = "SongLoading_Chara_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
SongLoading_Chara_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
else if ( strCommand = = nameof ( SongLoading_Plate_ReferencePoint ) )
{
SongLoading_Plate_ReferencePoint = ( ReferencePoint ) int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_Title_ReferencePoint ) )
{
SongLoading_Title_ReferencePoint = ( ReferencePoint ) int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_SubTitle_ReferencePoint ) )
{
SongLoading_SubTitle_ReferencePoint = ( ReferencePoint ) int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_Title_ForeColor ) )
{
SongLoading_Title_ForeColor = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_Title_BackColor ) )
{
SongLoading_Title_BackColor = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_SubTitle_ForeColor ) )
{
SongLoading_SubTitle_ForeColor = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_SubTitle_BackColor ) )
{
SongLoading_SubTitle_BackColor = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( SongLoading_Plate_ScreenBlend ) )
{
SongLoading_Plate_ScreenBlend = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
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else if ( strCommand = = nameof ( DaniSelect_DanPlateTitle_Size ) )
{
DaniSelect_DanPlateTitle_Size = int . Parse ( strParam ) ;
}
else if ( strCommand = = "DaniSelect_DanPlateTitle_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DaniSelect_DanPlateTitle_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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#endregion
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#region Game
else if ( strCommand = = "Game_Notes_Anime" )
{
Game_Notes_Anime = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
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else if ( strCommand = = "Game_ScrollField_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
nScrollFieldX [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_ScrollField_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
nScrollFieldY [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_ScrollField_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
nScrollField_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_ScrollField_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
nScrollField_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_SENotes_Offset_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
nSENotesX [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_SENotes_Offset_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
nSENotesY [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_SENotes_Offset_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
nSENotes_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_SENotes_Offset_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
nSENotes_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_Notes_Size" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Notes_Size [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_SENote_Size" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_SENote_Size [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = nameof ( Game_Notes_Interval ) )
{
Game_Notes_Interval = int . Parse ( strParam ) ;
}
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else if ( strCommand = = "Game_Notes_Arm_Offset_Left_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Notes_Arm_Offset_Left_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Notes_Arm_Offset_Right_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Notes_Arm_Offset_Right_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Notes_Arm_Offset_Left_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Notes_Arm_Offset_Left_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Notes_Arm_Offset_Right_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Notes_Arm_Offset_Right_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Notes_Arm_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Notes_Arm_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_Judge_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Judge_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Judge_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Judge_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Judge_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Judge_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_ScoreRank_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_ScoreRank_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_ScoreRank_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_ScoreRank_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_ScoreRank_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_ScoreRank_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_StageText" )
{
Game_StageText = strParam ;
}
else if ( strCommand = = nameof ( Game_RollColorMode ) )
{
Game_RollColorMode = ( RollColorMode ) int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_JudgeFrame_AddBlend ) )
{
Game_JudgeFrame_AddBlend = C変換 . bONorOFF ( strParam [ 0 ] ) ;
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}
else if ( strCommand = = "Game_Judge_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Judge_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Judge_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Judge_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_UIMove_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_UIMove_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_UIMove_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_UIMove_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_ScoreRank_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_ScoreRank_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_ScoreRank_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_ScoreRank_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
#region CourseSymbol
else if ( strCommand = = "Game_CourseSymbol_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_CourseSymbol_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_CourseSymbol_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_CourseSymbol_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_CourseSymbol_Back_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_CourseSymbol_Back_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_CourseSymbol_Back_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_CourseSymbol_Back_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_CourseSymbol_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_CourseSymbol_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_CourseSymbol_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_CourseSymbol_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_CourseSymbol_Back_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_CourseSymbol_Back_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_CourseSymbol_Back_5P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_CourseSymbol_Back_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_CourseSymbol_Back_Rect_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Game_CourseSymbol_Back_Rect_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_CourseSymbol_Back_Rect_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Game_CourseSymbol_Back_Rect_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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#endregion
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#region PanelFont
else if ( strCommand = = nameof ( Game_MusicName_X ) )
{
Game_MusicName_X = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_MusicName_Y ) )
{
Game_MusicName_Y = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_MusicName_FontSize ) )
{
if ( int . Parse ( strParam ) > 0 )
Game_MusicName_FontSize = int . Parse ( strParam ) ;
}
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else if ( strCommand = = nameof ( Game_MusicName_MaxWidth ) )
{
Game_MusicName_MaxWidth = int . Parse ( strParam ) ;
}
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else if ( strCommand = = nameof ( Game_MusicName_ReferencePoint ) )
{
Game_MusicName_ReferencePoint = ( ReferencePoint ) int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Genre_X ) )
{
Game_Genre_X = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Genre_Y ) )
{
Game_Genre_Y = int . Parse ( strParam ) ;
}
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else if ( strCommand = = "Game_GenreText_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_GenreText_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = nameof ( Game_GenreText_FontSize ) )
{
Game_GenreText_FontSize = int . Parse ( strParam ) ;
}
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else if ( strCommand = = nameof ( Game_Lyric_X ) )
{
Game_Lyric_X = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Lyric_Y ) )
{
Game_Lyric_Y = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Lyric_FontName ) )
{
Game_Lyric_FontName = strParam ;
}
else if ( strCommand = = nameof ( Game_Lyric_FontSize ) )
{
if ( int . Parse ( strParam ) > 0 )
Game_Lyric_FontSize = int . Parse ( strParam ) ;
}
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else if ( strCommand = = nameof ( Game_Lyric_VTTRubyOffset ) )
{
Game_Lyric_VTTRubyOffset = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Lyric_VTTForeColor ) )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 8 ; i + + )
{
Game_Lyric_VTTForeColor [ i ] = ColorTranslator . FromHtml ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = nameof ( Game_Lyric_VTTBackColor ) )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 8 ; i + + )
{
Game_Lyric_VTTBackColor [ i ] = ColorTranslator . FromHtml ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = nameof ( Game_Lyric_ReferencePoint ) )
{
Game_Lyric_ReferencePoint = ( ReferencePoint ) int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_MusicName_ForeColor ) )
{
Game_MusicName_ForeColor = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_StageText_ForeColor ) )
{
Game_StageText_ForeColor = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Lyric_ForeColor ) )
{
Game_Lyric_ForeColor = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_MusicName_BackColor ) )
{
Game_MusicName_BackColor = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_StageText_BackColor ) )
{
Game_StageText_BackColor = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Lyric_BackColor ) )
{
Game_Lyric_BackColor = ColorTranslator . FromHtml ( strParam ) ;
}
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else if ( strCommand = = "Game_Judge_Meter" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Judge_Meter [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Judge_Meter_Perfect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Judge_Meter_Perfect [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Judge_Meter_Good" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Judge_Meter_Good [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Judge_Meter_Miss" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Judge_Meter_Miss [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Judge_Meter_Roll" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Judge_Meter_Roll [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Judge_Meter_HitRate" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Judge_Meter_HitRate [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Judge_Meter_PerfectRate" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Judge_Meter_PerfectRate [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Judge_Meter_GoodRate" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Judge_Meter_GoodRate [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Judge_Meter_MissRate" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Judge_Meter_MissRate [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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#endregion
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// Chara read
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#region Chara
else if ( strCommand = = "Game_Chara_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Chara_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Chara_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Chara_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Chara_Balloon_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Chara_Balloon_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Chara_Balloon_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Chara_Balloon_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = nameof ( Game_Chara_Balloon_Timer ) )
{
if ( int . Parse ( strParam ) > 0 )
Game_Chara_Balloon_Timer = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Chara_Balloon_Delay ) )
{
if ( int . Parse ( strParam ) > 0 )
Game_Chara_Balloon_Delay = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Chara_Balloon_FadeOut ) )
{
if ( int . Parse ( strParam ) > 0 )
Game_Chara_Balloon_FadeOut = int . Parse ( strParam ) ;
}
// パターン数の設定はTextureLoader.csで反映されます。
else if ( strCommand = = "Game_Chara_Motion_Normal" )
{
Game_Chara_Motion_Normal = strParam ;
}
else if ( strCommand = = "Game_Chara_Motion_Clear" )
{
Game_Chara_Motion_Clear = strParam ;
}
else if ( strCommand = = "Game_Chara_Motion_GoGo" )
{
Game_Chara_Motion_GoGo = strParam ;
}
else if ( strCommand = = "Game_Chara_Beat_Normal" )
{
ParseInt32 ( value = > Game_Chara_Beat_Normal = value ) ;
}
else if ( strCommand = = "Game_Chara_Beat_Clear" )
{
ParseInt32 ( value = > Game_Chara_Beat_Clear = value ) ;
}
else if ( strCommand = = "Game_Chara_Beat_GoGo" )
{
ParseInt32 ( value = > Game_Chara_Beat_GoGo = value ) ;
}
#endregion
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#region Mob
else if ( strCommand = = "Game_Mob_Beat" )
{
ParseInt32 ( value = > Game_Mob_Beat = value ) ;
}
else if ( strCommand = = "Game_Mob_Ptn_Beat" )
{
ParseInt32 ( value = > Game_Mob_Ptn_Beat = value ) ;
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}
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#endregion
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#region Score
else if ( strCommand = = "Game_Score_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
this . Game_Score_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Score_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
this . Game_Score_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Score_Add_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
this . Game_Score_Add_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Score_Add_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
this . Game_Score_Add_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Score_AddBonus_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
this . Game_Score_AddBonus_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Score_AddBonus_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
this . Game_Score_AddBonus_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Score_Padding" )
{
ParseInt32 ( value = > Game_Score_Padding = value ) ;
}
else if ( strCommand = = "Game_Score_Size" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Score_Size [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
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else if ( strCommand = = "Game_Score_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Score_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Score_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Score_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Score_Add_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Score_Add_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Score_Add_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Score_Add_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Score_AddBonus_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Score_AddBonus_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Score_AddBonus_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Score_AddBonus_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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#endregion
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#region Taiko
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else if ( strCommand = = "Game_Taiko_Background_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Background_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Background_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Background_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_ModIcons_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_ModIcons_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_ModIcons_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_ModIcons_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_Taiko_NamePlate_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_NamePlate_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_NamePlate_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_NamePlate_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_PlayerNumber_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_PlayerNumber_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_PlayerNumber_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_PlayerNumber_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Ex_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Ex_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Ex_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Ex_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Ex4_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Ex4_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Ex4_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Ex4_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Padding" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
Game_Taiko_Combo_Padding [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Size" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Size [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Size_Ex" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Size_Ex [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Scale" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
Game_Taiko_Combo_Scale [ i ] = float . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Text_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Text_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Text_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Text_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Text_Size" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Text_Size [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = nameof ( Game_Taiko_Combo_Ex_IsJumping ) )
{
Game_Taiko_Combo_Ex_IsJumping = C変換 . bONorOFF ( strParam [ 0 ] ) ;
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}
else if ( strCommand = = "Game_Taiko_LevelChange_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_LevelChange_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_LevelChange_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_LevelChange_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Frame_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Frame_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Frame_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Frame_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
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else if ( strCommand = = "Game_Taiko_Background_4P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Game_Taiko_Background_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Game_Taiko_Background_5P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Game_Taiko_Background_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Game_Taiko_ModIcons_4P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 2 ; i + + )
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{
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Game_Taiko_ModIcons_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Game_Taiko_ModIcons_5P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Game_Taiko_ModIcons_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Game_Taiko_NamePlate_4P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Game_Taiko_NamePlate_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Game_Taiko_NamePlate_5P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 2 ; i + + )
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{
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Game_Taiko_NamePlate_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Game_Taiko_PlayerNumber_4P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 2 ; i + + )
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{
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Game_Taiko_PlayerNumber_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Game_Taiko_PlayerNumber_5P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Game_Taiko_PlayerNumber_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Game_Taiko_4P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Game_Taiko_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Game_Taiko_5P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Game_Taiko_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Game_Taiko_Combo_4P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Game_Taiko_Combo_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Game_Taiko_Combo_5P" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Ex_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Ex_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Ex_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Ex_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Ex4_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Ex4_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Ex4_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Ex4_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Text_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Text_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Combo_Text_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Combo_Text_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Frame_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Frame_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Taiko_Frame_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Taiko_Frame_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
#endregion
#region Gauge
else if ( strCommand = = "Game_Gauge_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Gauge_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Gauge_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Gauge_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Gauge_X_AI" )
{
Game_Gauge_X_AI = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Game_Gauge_Y_AI" )
{
Game_Gauge_Y_AI = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Game_Gauge_Rect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Game_Gauge_Rect [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Gauge_ClearText_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Gauge_ClearText_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Gauge_ClearText_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Gauge_ClearText_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Gauge_ClearText_X_AI" )
{
Game_Gauge_ClearText_X_AI = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Game_Gauge_ClearText_Y_AI" )
{
Game_Gauge_ClearText_Y_AI = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Game_Gauge_ClearText_Rect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Game_Gauge_ClearText_Rect [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Gauge_ClearText_Clear_Rect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Game_Gauge_ClearText_Clear_Rect [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Gauge_Soul_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Gauge_Soul_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Gauge_Soul_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Gauge_Soul_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Gauge_Soul_X_AI" )
{
Gauge_Soul_X_AI = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Gauge_Soul_Y_AI" )
{
Gauge_Soul_Y_AI = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Gauge_Soul_X_Tower" )
{
Gauge_Soul_X_Tower = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Gauge_Soul_Y_Tower" )
{
Gauge_Soul_Y_Tower = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Gauge_Soul_Fire_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Gauge_Soul_Fire_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Gauge_Soul_Fire_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Gauge_Soul_Fire_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Gauge_Soul_Fire_X_AI" )
{
Gauge_Soul_Fire_X_AI = int . Parse ( strParam ) ;
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}
else if ( strCommand = = "Gauge_Soul_Fire_Y_AI" )
{
Gauge_Soul_Fire_Y_AI = int . Parse ( strParam ) ;
}
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else if ( strCommand = = "Gauge_Soul_Fire_X_Tower" )
{
Gauge_Soul_Fire_X_Tower = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Gauge_Soul_Fire_Y_Tower" )
{
Gauge_Soul_Fire_Y_Tower = int . Parse ( strParam ) ;
}
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else if ( strCommand = = "Game_Gauge_Rainbow_Timer" )
{
if ( int . Parse ( strParam ) ! = 0 )
{
Game_Gauge_Rainbow_Timer = int . Parse ( strParam ) ;
}
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}
else if ( strCommand = = "Game_Tower_Floor_Number" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Tower_Floor_Number [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Tower_Life_Number" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Tower_Life_Number [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Tower_Font_TouTatsuKaiSuu" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Tower_Font_TouTatsuKaiSuu [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Tower_Font_Kai" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Tower_Font_Kai [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Tower_Font_TowerText" )
{
Game_Tower_Font_TowerText = int . Parse ( strParam ) ;
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}
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else if ( strCommand = = "Game_Gauge_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Gauge_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Gauge_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Gauge_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Gauge_Soul_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Gauge_Soul_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Gauge_Soul_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Gauge_Soul_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Gauge_Soul_Fire_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Gauge_Soul_Fire_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Gauge_Soul_Fire_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Gauge_Soul_Fire_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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#endregion
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#region Balloon
else if ( strCommand = = "Game_Balloon_Combo_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Combo_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Combo_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Combo_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Combo_Number_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Combo_Number_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Combo_Number_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Combo_Number_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Combo_Number_Ex_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Combo_Number_Ex_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Combo_Number_Ex_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Combo_Number_Ex_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_Balloon_Combo_Number_Size" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Combo_Number_Size [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Combo_Number_Interval" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Combo_Number_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_Balloon_Combo_Text_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Combo_Text_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Combo_Text_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Combo_Text_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Combo_Text_Ex_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Combo_Text_Ex_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Combo_Text_Ex_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Combo_Text_Ex_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_Balloon_Combo_Text_Rect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Game_Balloon_Combo_Text_Rect [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_Balloon_Balloon_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
this . Game_Balloon_Balloon_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Balloon_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
this . Game_Balloon_Balloon_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Balloon_Frame_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
this . Game_Balloon_Balloon_Frame_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Balloon_Frame_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
this . Game_Balloon_Balloon_Frame_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Balloon_Number_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
this . Game_Balloon_Balloon_Number_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Balloon_Number_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
this . Game_Balloon_Balloon_Number_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Roll_Frame_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Roll_Frame_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Roll_Frame_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Roll_Frame_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Roll_Number_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Roll_Number_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Roll_Number_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Roll_Number_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Number_Size" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Number_Size [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Game_Balloon_Number_Interval" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Number_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
else if ( strCommand = = "Game_Balloon_Roll_Number_Scale" )
{
ParseInt32 ( value = > Game_Balloon_Roll_Number_Scale = value ) ;
}
else if ( strCommand = = "Game_Balloon_Balloon_Number_Scale" )
{
ParseInt32 ( value = > Game_Balloon_Balloon_Number_Scale = value ) ;
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}
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else if ( strCommand = = "Game_Kusudama_Number_X" )
{
ParseInt32 ( value = > Game_Kusudama_Number_X = value ) ;
}
else if ( strCommand = = "Game_Kusudama_Number_Y" )
{
ParseInt32 ( value = > Game_Kusudama_Number_Y = value ) ;
}
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else if ( strCommand = = "Game_Balloon_Balloon_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Balloon_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Balloon_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Balloon_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Balloon_Frame_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Balloon_Frame_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Balloon_Frame_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Balloon_Frame_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Balloon_Number_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Balloon_Number_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Balloon_Balloon_Number_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Balloon_Balloon_Number_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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#endregion
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#region Effects
else if ( strCommand = = nameof ( Game_Effect_Roll_StartPoint_X ) )
{
Game_Effect_Roll_StartPoint_X = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_Roll_StartPoint_Y ) )
{
Game_Effect_Roll_StartPoint_Y = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_Roll_StartPoint_1P_X ) )
{
Game_Effect_Roll_StartPoint_1P_X = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_Roll_StartPoint_1P_Y ) )
{
Game_Effect_Roll_StartPoint_1P_Y = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_Roll_StartPoint_2P_X ) )
{
Game_Effect_Roll_StartPoint_2P_X = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_Roll_StartPoint_2P_Y ) )
{
Game_Effect_Roll_StartPoint_2P_Y = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_Roll_Speed_X ) )
{
Game_Effect_Roll_Speed_X = strParam . Split ( ',' ) . Select ( float . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_Roll_Speed_Y ) )
{
Game_Effect_Roll_Speed_Y = strParam . Split ( ',' ) . Select ( float . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_Roll_Speed_1P_X ) )
{
Game_Effect_Roll_Speed_1P_X = strParam . Split ( ',' ) . Select ( float . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_Roll_Speed_1P_Y ) )
{
Game_Effect_Roll_Speed_1P_Y = strParam . Split ( ',' ) . Select ( float . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_Roll_Speed_2P_X ) )
{
Game_Effect_Roll_Speed_2P_X = strParam . Split ( ',' ) . Select ( float . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_Roll_Speed_2P_Y ) )
{
Game_Effect_Roll_Speed_2P_Y = strParam . Split ( ',' ) . Select ( float . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_NotesFlash ) )
{
Game_Effect_NotesFlash = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_NotesFlash_Timer ) )
{
Game_Effect_NotesFlash_Timer = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Effect_GoGoSplash ) )
{
Game_Effect_GoGoSplash = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_GoGoSplash_X ) )
{
Game_Effect_GoGoSplash_X = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_GoGoSplash_Y ) )
{
Game_Effect_GoGoSplash_Y = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_GoGoSplash_Rotate ) )
{
Game_Effect_GoGoSplash_Rotate = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
else if ( strCommand = = nameof ( Game_Effect_GoGoSplash_Timer ) )
{
Game_Effect_GoGoSplash_Timer = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Effect_FlyingNotes_StartPoint_X ) )
{
Game_Effect_FlyingNotes_StartPoint_X = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_FlyingNotes_StartPoint_Y ) )
{
Game_Effect_FlyingNotes_StartPoint_Y = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_FlyingNotes_EndPoint_X ) )
{
Game_Effect_FlyingNotes_EndPoint_X = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_FlyingNotes_EndPoint_Y ) )
{
Game_Effect_FlyingNotes_EndPoint_Y = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
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else if ( strCommand = = nameof ( Game_Effect_FlyingNotes_EndPoint_X_AI ) )
{
Game_Effect_FlyingNotes_EndPoint_X_AI = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_FlyingNotes_EndPoint_Y_AI ) )
{
Game_Effect_FlyingNotes_EndPoint_Y_AI = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
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else if ( strCommand = = nameof ( Game_Effect_FlyingNotes_Sine ) )
{
Game_Effect_FlyingNotes_Sine = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Effect_FlyingNotes_IsUsingEasing ) )
{
Game_Effect_FlyingNotes_IsUsingEasing = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
else if ( strCommand = = nameof ( Game_Effect_FlyingNotes_Timer ) )
{
Game_Effect_FlyingNotes_Timer = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Effect_FireWorks ) )
{
Game_Effect_FireWorks = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Effect_FireWorks_Timer ) )
{
Game_Effect_FireWorks_Timer = int . Parse ( strParam ) ;
}
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else if ( strCommand = = "Game_Effect_Rainbow_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
this . Game_Effect_Rainbow_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Effect_Rainbow_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
this . Game_Effect_Rainbow_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = nameof ( Game_Effect_Rainbow_Timer ) )
{
Game_Effect_Rainbow_Timer = int . Parse ( strParam ) ;
}
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else if ( strCommand = = "Game_Effects_Hit_Explosion_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Effects_Hit_Explosion_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Effects_Hit_Explosion_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Effects_Hit_Explosion_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = nameof ( Game_Effect_HitExplosion_AddBlend ) )
{
Game_Effect_HitExplosion_AddBlend = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
else if ( strCommand = = nameof ( Game_Effect_HitExplosionBig_AddBlend ) )
{
Game_Effect_HitExplosionBig_AddBlend = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
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else if ( strCommand = = "Game_Effect_Fire_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Effect_Fire_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Effect_Fire_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Effect_Fire_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = nameof ( Game_Effect_FireWorks_AddBlend ) )
{
Game_Effect_FireWorks_AddBlend = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
else if ( strCommand = = nameof ( Game_Effect_Fire_AddBlend ) )
{
Game_Effect_Fire_AddBlend = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
else if ( strCommand = = nameof ( Game_Effect_GoGoSplash_AddBlend ) )
{
Game_Effect_GoGoSplash_AddBlend = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
else if ( strCommand = = nameof ( Game_Effect_FireWorks_Timing ) )
{
Game_Effect_FireWorks_Timing = int . Parse ( strParam ) ;
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}
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else if ( strCommand = = "Game_Effects_Hit_Explosion_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Effects_Hit_Explosion_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Effects_Hit_Explosion_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Effects_Hit_Explosion_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Effect_Fire_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Effect_Fire_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Effect_Fire_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Effect_Fire_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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#endregion
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#region Lane
else if ( strCommand = = "Game_Lane_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Lane_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Lane_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Game_Lane_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Lane_Sub_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Lane_Sub_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Lane_Sub_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Lane_Sub_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
}
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else if ( strCommand = = "Game_Lane_4P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Game_Lane_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
}
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else if ( strCommand = = "Game_Lane_5P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Game_Lane_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
}
#endregion
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#region Runner
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#endregion
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#region Dan_C
else if ( strCommand = = nameof ( Game_DanC_Title_ForeColor ) )
{
Game_DanC_Title_ForeColor = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Title_BackColor ) )
{
Game_DanC_Title_BackColor = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_DanC_SubTitle_ForeColor ) )
{
Game_DanC_SubTitle_ForeColor = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_DanC_SubTitle_BackColor ) )
{
Game_DanC_SubTitle_BackColor = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_DanC_X ) )
{
Game_DanC_X = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Y ) )
{
Game_DanC_Y = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
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else if ( strCommand = = nameof ( Game_DanC_Base_Offset_X ) )
{
Game_DanC_Base_Offset_X = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Base_Offset_Y ) )
{
Game_DanC_Base_Offset_Y = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_SmallBase_Offset_X ) )
{
Game_DanC_SmallBase_Offset_X = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_SmallBase_Offset_Y ) )
{
Game_DanC_SmallBase_Offset_Y = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
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else if ( strCommand = = nameof ( Game_DanC_Size ) )
{
Game_DanC_Size = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Padding ) )
{
ParseInt32 ( value = > Game_DanC_Padding = value ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Offset ) )
{
Game_DanC_Offset = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Number_Size ) )
{
Game_DanC_Number_Size = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
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else if ( strCommand = = nameof ( Game_DanC_Small_Number_Size ) )
{
Game_DanC_Small_Number_Size = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_MiniNumber_Size ) )
{
Game_DanC_MiniNumber_Size = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
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else if ( strCommand = = nameof ( Game_DanC_Number_Padding ) )
{
ParseInt32 ( value = > Game_DanC_Number_Padding = value ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Number_Small_Scale ) )
{
Game_DanC_Number_Small_Scale = float . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Number_Small_Padding ) )
{
ParseInt32 ( value = > Game_DanC_Number_Small_Padding = value ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Number_XY ) )
{
Game_DanC_Number_XY = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Number_Small_Number_Offset ) )
{
Game_DanC_Number_Small_Number_Offset = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_ExamType_Size ) )
{
Game_DanC_ExamType_Size = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_ExamRange_Size ) )
{
Game_DanC_ExamRange_Size = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_ExamRange_Padding ) )
{
ParseInt32 ( value = > Game_DanC_ExamRange_Padding = value ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Percent_Hit_Score_Padding ) )
{
Game_DanC_Percent_Hit_Score_Padding = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_ExamUnit_Size ) )
{
Game_DanC_ExamUnit_Size = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Exam_Offset ) )
{
Game_DanC_Exam_Offset = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Dan_Plate ) )
{
Game_DanC_Dan_Plate = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
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else if ( strCommand = = nameof ( Game_DanC_DanIcon_Offset ) )
{
Game_DanC_DanIcon_Offset = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_DanIcon_Offset_Mini ) )
{
Game_DanC_DanIcon_Offset_Mini = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
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else if ( strCommand = = nameof ( Game_DanC_Title_X ) )
{
Game_DanC_Title_X = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Title_Y ) )
{
Game_DanC_Title_Y = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_SubTitle ) )
{
Game_DanC_SubTitle = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Title_Size ) )
{
ParseInt32 ( value = > Game_DanC_Title_Size = value ) ;
}
else if ( strCommand = = nameof ( Game_DanC_SubTitle_Size ) )
{
ParseInt32 ( value = > Game_DanC_SubTitle_Size = value ) ;
}
else if ( strCommand = = nameof ( Game_DanC_ExamFont_Size ) )
{
ParseInt32 ( value = > Game_DanC_ExamFont_Size = value ) ;
}
else if ( strCommand = = nameof ( Game_DanC_Title_MaxWidth ) )
{
ParseInt32 ( value = > Game_DanC_Title_MaxWidth = value ) ;
}
else if ( strCommand = = nameof ( Game_DanC_SubTitle_MaxWidth ) )
{
ParseInt32 ( value = > Game_DanC_SubTitle_MaxWidth = value ) ;
}
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#endregion
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#region PuchiChara
else if ( strCommand = = nameof ( Game_PuchiChara_X ) )
{
Game_PuchiChara_X = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_PuchiChara_Y ) )
{
Game_PuchiChara_Y = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
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else if ( strCommand = = nameof ( Game_PuchiChara_4P ) )
{
Game_PuchiChara_4P = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_PuchiChara_5P ) )
{
Game_PuchiChara_5P = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
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else if ( strCommand = = nameof ( Game_PuchiChara_BalloonX ) )
{
Game_PuchiChara_BalloonX = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_PuchiChara_BalloonY ) )
{
Game_PuchiChara_BalloonY = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_PuchiChara_Scale ) )
{
Game_PuchiChara_Scale = strParam . Split ( ',' ) . Select ( float . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_PuchiChara ) )
{
Game_PuchiChara = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_PuchiChara_Sine ) )
{
ParseInt32 ( value = > Game_PuchiChara_Sine = value ) ;
}
else if ( strCommand = = nameof ( Game_PuchiChara_Timer ) )
{
ParseInt32 ( value = > Game_PuchiChara_Timer = value ) ;
}
else if ( strCommand = = nameof ( Game_PuchiChara_SineTimer ) )
{
Game_PuchiChara_SineTimer = double . Parse ( strParam ) ;
}
#endregion
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#region Training
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else if ( strCommand = = "Game_Training_DownBG" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Training_DownBG [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Training_BigTaiko" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Training_BigTaiko [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Training_Speed_Measure" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Training_Speed_Measure [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = nameof ( Game_Training_ScrollTime ) )
{
Game_Training_ScrollTime = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Training_ProgressBar_XY ) )
{
Game_Training_ProgressBar_XY = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Training_GoGoPoint_Y ) )
{
Game_Training_GoGoPoint_Y = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Training_JumpPoint_Y ) )
{
Game_Training_JumpPoint_Y = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Training_MaxMeasureCount_XY ) )
{
Game_Training_MaxMeasureCount_XY = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Training_CurrentMeasureCount_XY ) )
{
Game_Training_CurrentMeasureCount_XY = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Game_Training_SpeedDisplay_XY ) )
{
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Game_Training_SpeedDisplay_XY = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
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}
else if ( strCommand = = nameof ( Game_Training_SmallNumber_Width ) )
{
Game_Training_SmallNumber_Width = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Game_Training_BigNumber_Width ) )
{
Game_Training_BigNumber_Width = int . Parse ( strParam ) ;
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}
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#endregion
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#region Tower
else if ( strCommand = = "Game_Tower_Sky_Gradient" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Tower_Sky_Gradient [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Tower_Sky_Gradient_Size" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Tower_Sky_Gradient_Size [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Tower_Floors_Body" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Tower_Floors_Body [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Tower_Floors_Deco" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Tower_Floors_Deco [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Tower_Floors_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Tower_Floors_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Tower_Don" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Tower_Don [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Tower_Don_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Tower_Don_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Tower_Miss" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Tower_Miss [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_Tower_Miss" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_Tower_Miss [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
#endregion
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#region AIBattle
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else if ( strCommand = = "Game_AIBattle_CharaMove" )
{
Game_AIBattle_CharaMove = int . Parse ( strParam ) ;
}
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else if ( strCommand = = "Game_AIBattle_SectionTime_Panel" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_SectionTime_Panel [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_AIBattle_SectionTime_Bar" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_SectionTime_Bar [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_AIBattle_Batch_Base" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Batch_Base [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_AIBattle_Batch" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Batch [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_AIBattle_Batch_Size" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Batch_Size [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_AIBattle_Batch_Anime" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Batch_Anime [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_AIBattle_Batch_Anime_Size" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Batch_Anime_Size [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_AIBattle_Batch_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Batch_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
else if ( strCommand = = "Game_AIBattle_Judge_Meter_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Judge_Meter_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_AIBattle_Judge_Meter_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Judge_Meter_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_AIBattle_Judge_Number_Perfect_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Judge_Number_Perfect_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_AIBattle_Judge_Number_Perfect_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Judge_Number_Perfect_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_AIBattle_Judge_Number_Good_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Judge_Number_Good_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_AIBattle_Judge_Number_Good_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Judge_Number_Good_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_AIBattle_Judge_Number_Miss_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Judge_Number_Miss_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_AIBattle_Judge_Number_Miss_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Judge_Number_Miss_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
}
else if ( strCommand = = "Game_AIBattle_Judge_Number_Roll_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Judge_Number_Roll_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Game_AIBattle_Judge_Number_Roll_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Judge_Number_Roll_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
}
else if ( strCommand = = "Game_AIBattle_Judge_Number_Interval" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Game_AIBattle_Judge_Number_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
#endregion
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#endregion
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#region Result
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else if ( strCommand = = nameof ( Result_Cloud_Count ) )
{
Result_Cloud_Count = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Result_Cloud_X" )
{
Result_Cloud_X = new int [ Result_Cloud_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_Cloud_Count ; i + + )
{
Result_Cloud_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Result_Cloud_Y" )
{
Result_Cloud_Y = new int [ Result_Cloud_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_Cloud_Count ; i + + )
{
Result_Cloud_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Result_Cloud_MaxMove" )
{
Result_Cloud_MaxMove = new int [ Result_Cloud_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_Cloud_Count ; i + + )
{
Result_Cloud_MaxMove [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = nameof ( Result_Shine_Count ) )
{
Result_Shine_Count = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Result_Shine_1P_X" )
{
Result_Shine_X [ 0 ] = new int [ Result_Shine_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_Shine_Count ; i + + )
{
Result_Shine_X [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Shine_2P_X" )
{
Result_Shine_X [ 1 ] = new int [ Result_Shine_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_Shine_Count ; i + + )
{
Result_Shine_X [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Shine_1P_Y" )
{
Result_Shine_Y [ 0 ] = new int [ Result_Shine_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_Shine_Count ; i + + )
{
Result_Shine_Y [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Shine_2P_Y" )
{
Result_Shine_Y [ 1 ] = new int [ Result_Shine_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_Shine_Count ; i + + )
{
Result_Shine_Y [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Shine_Size" )
{
Result_Shine_Size = new float [ Result_Shine_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_Cloud_Count ; i + + )
{
Result_Shine_Size [ i ] = float . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Work_1P_X" )
{
Result_Work_X [ 0 ] = new int [ 3 ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_Cloud_Count ; i + + )
{
Result_Work_X [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Work_2P_X" )
{
Result_Work_X [ 1 ] = new int [ 3 ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_Cloud_Count ; i + + )
{
Result_Work_X [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Work_1P_Y" )
{
Result_Work_Y [ 0 ] = new int [ 3 ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_Cloud_Count ; i + + )
{
Result_Work_Y [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Work_2P_Y" )
{
Result_Work_Y [ 1 ] = new int [ 3 ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_Cloud_Count ; i + + )
{
Result_Work_Y [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_DifficultyBar_Size" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_DifficultyBar_Size [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_DifficultyBar_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_DifficultyBar_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_DifficultyBar_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_DifficultyBar_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_Base_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_Base_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_Base_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_Base_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_Rect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Result_Gauge_Rect [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_Rainbow_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_Rainbow_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_Rainbow_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_Rainbow_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_ClearText_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_ClearText_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_ClearText_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_ClearText_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_ClearText_Rect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Result_Gauge_ClearText_Rect [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_ClearText_Clear_Rect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Result_Gauge_ClearText_Clear_Rect [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Number_Interval" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Number_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Soul_Fire_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Soul_Fire_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Soul_Fire_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Soul_Fire_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Soul_Text_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Soul_Text_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Soul_Text_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Soul_Text_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Perfect_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Perfect_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Perfect_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Perfect_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Good_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Good_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Good_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Good_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Miss_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Miss_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Miss_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Miss_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Roll_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Roll_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Roll_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Roll_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_MaxCombo_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_MaxCombo_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_MaxCombo_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_MaxCombo_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
else if ( strCommand = = "Result_ADLib_Show" )
{
Result_ADLib_Show = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
else if ( strCommand = = "Result_ADLib_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_ADLib_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_ADLib_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_ADLib_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Bomb_Show" )
{
Result_Bomb_Show = C変換 . bONorOFF ( strParam [ 0 ] ) ;
}
else if ( strCommand = = "Result_Bomb_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Bomb_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Bomb_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Bomb_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
else if ( strCommand = = "Result_Score_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Score_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Score_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Score_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Score_Number_Interval" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Score_Number_Interval [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_ScoreRankEffect_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_ScoreRankEffect_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_ScoreRankEffect_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_ScoreRankEffect_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_CrownEffect_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_CrownEffect_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_CrownEffect_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_CrownEffect_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Speech_Bubble_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Speech_Bubble_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Speech_Bubble_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Speech_Bubble_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = nameof ( Result_MusicName_X ) )
{
Result_MusicName_X = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Result_MusicName_Y ) )
{
Result_MusicName_Y = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Result_MusicName_FontSize ) )
{
if ( int . Parse ( strParam ) > 0 )
Result_MusicName_FontSize = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Result_MusicName_ReferencePoint ) )
{
Result_MusicName_ReferencePoint = ( ReferencePoint ) int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Result_StageText_X ) )
{
Result_StageText_X = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Result_StageText_Y ) )
{
Result_StageText_Y = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Result_StageText_FontSize ) )
{
if ( int . Parse ( strParam ) > 0 )
Result_StageText_FontSize = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Result_StageText_ReferencePoint ) )
{
Result_StageText_ReferencePoint = ( ReferencePoint ) int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Result_MusicName_ForeColor ) )
{
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Result_MusicName_ForeColor = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( Result_StageText_ForeColor ) )
{
Result_StageText_ForeColor = ColorTranslator . FromHtml ( strParam ) ;
}
//else if (strCommand == nameof(Result_StageText_ForeColor_Red))
//{
// Result_StageText_ForeColor_Red = ColorTranslator.FromHtml(strParam);
//}
else if ( strCommand = = nameof ( Result_MusicName_BackColor ) )
{
Result_MusicName_BackColor = ColorTranslator . FromHtml ( strParam ) ;
}
else if ( strCommand = = nameof ( Result_StageText_BackColor ) )
{
Result_StageText_BackColor = ColorTranslator . FromHtml ( strParam ) ;
}
//else if (strCommand == nameof(Result_StageText_BackColor_Red))
//{
// Result_StageText_BackColor_Red = ColorTranslator.FromHtml(strParam);
//}
else if ( strCommand = = "Result_NamePlate_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_NamePlate_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_NamePlate_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_NamePlate_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_ModIcons_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_ModIcons_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_ModIcons_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_ModIcons_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Flower_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Flower_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Flower_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Flower_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Flower_Rotate_1P_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
Result_Flower_Rotate_X [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Flower_Rotate_2P_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
Result_Flower_Rotate_X [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Flower_Rotate_1P_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
Result_Flower_Rotate_Y [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Flower_Rotate_2P_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
Result_Flower_Rotate_Y [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = nameof ( Result_PlateShine_Count ) )
{
Result_PlateShine_Count = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Result_PlateShine_1P_X" )
{
Result_PlateShine_X [ 0 ] = new int [ Result_PlateShine_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_PlateShine_Count ; i + + )
{
Result_PlateShine_X [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_PlateShine_2P_X" )
{
Result_PlateShine_X [ 1 ] = new int [ Result_PlateShine_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_PlateShine_Count ; i + + )
{
Result_PlateShine_X [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_PlateShine_1P_Y" )
{
Result_PlateShine_Y [ 0 ] = new int [ Result_PlateShine_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_PlateShine_Count ; i + + )
{
Result_PlateShine_Y [ 0 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_PlateShine_2P_Y" )
{
Result_PlateShine_Y [ 1 ] = new int [ Result_PlateShine_Count ] ;
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Result_PlateShine_Count ; i + + )
{
Result_PlateShine_Y [ 1 ] [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = nameof ( Result_Dan ) )
{
Result_Dan = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Result_Dan_XY ) )
{
Result_Dan_XY = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = nameof ( Result_Dan_Plate_XY ) )
{
Result_Dan_Plate_XY = strParam . Split ( ',' ) . Select ( int . Parse ) . ToArray ( ) ;
}
else if ( strCommand = = "Result_UIMove_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_UIMove_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_UIMove_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_UIMove_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_DifficultyBar_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_DifficultyBar_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_DifficultyBar_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_DifficultyBar_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_Base_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_Base_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_Base_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_Base_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_ClearText_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_ClearText_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_ClearText_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_ClearText_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_Rainbow_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_Rainbow_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Gauge_Rainbow_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Gauge_Rainbow_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Soul_Fire_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Soul_Fire_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Soul_Fire_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Soul_Fire_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Soul_Text_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Soul_Text_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Soul_Text_5P" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Soul_Text_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Perfect_4P" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Perfect_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Perfect_5P" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Perfect_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
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else if ( strCommand = = "Result_Good_4P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Result_Good_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Result_Good_5P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Result_Good_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Result_Miss_4P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Result_Miss_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Result_Miss_5P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Result_Miss_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
}
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else if ( strCommand = = "Result_Roll_4P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Result_Roll_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
}
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else if ( strCommand = = "Result_Roll_5P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
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Result_Roll_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Result_MaxCombo_4P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 2 ; i + + )
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{
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Result_MaxCombo_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Result_MaxCombo_5P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 2 ; i + + )
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{
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Result_MaxCombo_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
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else if ( strCommand = = "Result_ADLib_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_ADLib_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_ADLib_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_ADLib_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Bomb_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Bomb_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_Bomb_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_Bomb_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "Result_Score_4P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 2 ; i + + )
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{
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Result_Score_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Result_Score_5P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 2 ; i + + )
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{
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Result_Score_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
}
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else if ( strCommand = = "Result_ScoreRankEffect_4P" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_ScoreRankEffect_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_ScoreRankEffect_5P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 2 ; i + + )
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{
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Result_ScoreRankEffect_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Result_CrownEffect_4P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 2 ; i + + )
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{
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Result_CrownEffect_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Result_CrownEffect_5P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 2 ; i + + )
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{
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Result_CrownEffect_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Result_NamePlate_4P" )
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{
string [ ] strSplit = strParam . Split ( ',' ) ;
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for ( int i = 0 ; i < 2 ; i + + )
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{
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Result_NamePlate_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
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}
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}
else if ( strCommand = = "Result_NamePlate_5P" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_NamePlate_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_ModIcons_4P" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_ModIcons_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_ModIcons_5P" )
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{
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string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_ModIcons_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
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#endregion
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#region AIResult
else if ( strCommand = = "Result_AIBattle_Batch" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_AIBattle_Batch [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_AIBattle_Batch_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_AIBattle_Batch_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_AIBattle_SectionPlate_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_AIBattle_SectionPlate_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_AIBattle_SectionText_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_AIBattle_SectionText_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Result_AIBattle_SectionText_Scale" )
{
Result_AIBattle_SectionText_Scale = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Result_AIBattle_WinFlag" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Result_AIBattle_WinFlag [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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#endregion
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#region DanResult
else if ( strCommand = = "DanResult_StatePanel" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DanResult_StatePanel [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_SongPanel_Main_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_SongPanel_Main_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_SongPanel_Main_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_SongPanel_Main_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Difficulty_Cymbol_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_Difficulty_Cymbol_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Difficulty_Cymbol_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_Difficulty_Cymbol_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Level_Number_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_Level_Number_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Level_Number_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_Level_Number_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Sections_Perfect_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_Sections_Perfect_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Sections_Perfect_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_Sections_Perfect_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Sections_Good_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_Sections_Good_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Sections_Good_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_Sections_Good_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Sections_Miss_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_Sections_Miss_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Sections_Miss_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_Sections_Miss_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Sections_Roll_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_Sections_Roll_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Sections_Roll_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_Sections_Roll_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Perfect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DanResult_Perfect [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Good" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DanResult_Good [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Miss" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DanResult_Miss [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Roll" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DanResult_Roll [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_MaxCombo" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DanResult_MaxCombo [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_TotalHit" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DanResult_TotalHit [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Score" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DanResult_Score [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Exam" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DanResult_Exam [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_DanTitles_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_DanTitles_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_DanTitles_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_DanTitles_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "DanResult_DanIcon_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_DanIcon_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_DanIcon_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 3 ; i + + )
{
DanResult_DanIcon_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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else if ( strCommand = = "DanResult_Rank" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
DanResult_Rank [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "DanResult_Font_DanTitles_Size" )
{
DanResult_Font_DanTitles_Size = int . Parse ( strParam ) ;
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}
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#endregion
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#region TowerResult
else if ( strCommand = = "TowerResult_ScoreRankEffect" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
TowerResult_ScoreRankEffect [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "TowerResult_Toutatsu" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
TowerResult_Toutatsu [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "TowerResult_MaxFloors" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
TowerResult_MaxFloors [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "TowerResult_Ten" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
TowerResult_Ten [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "TowerResult_Score" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
TowerResult_Score [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "TowerResult_CurrentFloor" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
TowerResult_CurrentFloor [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "TowerResult_ScoreCount" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
TowerResult_ScoreCount [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "TowerResult_RemainingLifes" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
TowerResult_RemainingLifes [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "TowerResult_Gauge_Soul" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
TowerResult_Gauge_Soul [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "TowerResult_Font_TowerText" )
{
TowerResult_Font_TowerText = int . Parse ( strParam ) ;
}
else if ( strCommand = = "TowerResult_Font_TowerText48" )
{
TowerResult_Font_TowerText48 = int . Parse ( strParam ) ;
}
else if ( strCommand = = "TowerResult_Font_TowerText72" )
{
TowerResult_Font_TowerText72 = int . Parse ( strParam ) ;
}
#endregion
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#region Heya
else if ( strCommand = = "Heya_Main_Menu_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
Heya_Main_Menu_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Heya_Main_Menu_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
Heya_Main_Menu_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Heya_Main_Menu_Font_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
Heya_Main_Menu_Font_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Heya_Font_Scale" )
{
Heya_Font_Scale = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Heya_Center_Menu_Box_Count" )
{
Heya_Center_Menu_Box_Count = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Heya_Center_Menu_Box_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Heya_Center_Menu_Box_Count ; i + + )
{
Heya_Center_Menu_Box_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Heya_Center_Menu_Box_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Heya_Center_Menu_Box_Count ; i + + )
{
Heya_Center_Menu_Box_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Heya_Center_Menu_Box_Item_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Heya_Center_Menu_Box_Item_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Heya_Center_Menu_Box_Name_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Heya_Center_Menu_Box_Name_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Heya_Center_Menu_Box_Authors_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Heya_Center_Menu_Box_Authors_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Heya_Side_Menu_Count" )
{
Heya_Side_Menu_Count = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Heya_Side_Menu_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Heya_Side_Menu_Count ; i + + )
{
Heya_Side_Menu_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Heya_Side_Menu_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < Heya_Side_Menu_Count ; i + + )
{
Heya_Side_Menu_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Heya_Side_Menu_Font_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Heya_Side_Menu_Font_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Heya_InfoSection" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Heya_InfoSection [ i ] = int . Parse ( strSplit [ i ] ) ;
}
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}
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#endregion
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#region OnlineLounge
else if ( strCommand = = "OnlineLounge_Side_Menu" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OnlineLounge_Side_Menu [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OnlineLounge_Side_Menu_Text_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OnlineLounge_Side_Menu_Text_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OnlineLounge_Side_Menu_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OnlineLounge_Side_Menu_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OnlineLounge_Song" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OnlineLounge_Song [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OnlineLounge_Song_Title_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OnlineLounge_Song_Title_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OnlineLounge_Song_SubTitle_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OnlineLounge_Song_SubTitle_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OnlineLounge_Song_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OnlineLounge_Song_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OnlineLounge_Context_Charter" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OnlineLounge_Context_Charter [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OnlineLounge_Context_Genre" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OnlineLounge_Context_Genre [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OnlineLounge_Context_Couse_Symbol" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OnlineLounge_Context_Couse_Symbol [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OnlineLounge_Context_Level" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OnlineLounge_Context_Level [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OnlineLounge_Context_Couse_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OnlineLounge_Context_Couse_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OnlineLounge_Downloading" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OnlineLounge_Downloading [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OnlineLounge_Font_OLFont" )
{
OnlineLounge_Font_OLFont = int . Parse ( strParam ) ;
}
else if ( strCommand = = "OnlineLounge_Font_OLFontLarge" )
{
OnlineLounge_Font_OLFontLarge = int . Parse ( strParam ) ;
}
#endregion
#region OpenEncyclopedia
else if ( strCommand = = "OpenEncyclopedia_Context_Item2" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OpenEncyclopedia_Context_Item2 [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OpenEncyclopedia_Context_Item3" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OpenEncyclopedia_Context_Item3 [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OpenEncyclopedia_Context_PageText" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OpenEncyclopedia_Context_PageText [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OpenEncyclopedia_Side_Menu" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OpenEncyclopedia_Side_Menu [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OpenEncyclopedia_Side_Menu_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OpenEncyclopedia_Side_Menu_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OpenEncyclopedia_Side_Menu_Text_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
OpenEncyclopedia_Side_Menu_Text_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "OpenEncyclopedia_Font_EncyclopediaMenu_Size" )
{
OpenEncyclopedia_Font_EncyclopediaMenu_Size = int . Parse ( strParam ) ;
}
#endregion
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#region Font
else if ( strCommand = = nameof ( Font_Edge_Ratio ) ) //Config画面や簡易メニューのフォントについて(rhimm)
{
if ( int . Parse ( strParam ) > 0 )
Font_Edge_Ratio = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Font_Edge_Ratio_Vertical ) ) //TITLEやSUBTITLEなど、縦に書かれることのあるフォントについて(rhimm)
{
if ( int . Parse ( strParam ) > 0 )
Font_Edge_Ratio_Vertical = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Text_Correction_X ) )
{
Text_Correction_X = int . Parse ( strParam ) ;
}
else if ( strCommand = = nameof ( Text_Correction_Y ) )
{
Text_Correction_Y = int . Parse ( strParam ) ;
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}
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#endregion
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#region PopupMenu
else if ( strCommand = = "PopupMenu_Menu_Title" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
PopupMenu_Menu_Title [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "PopupMenu_Title" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
PopupMenu_Title [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "PopupMenu_Menu_Highlight" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
PopupMenu_Menu_Highlight [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "PopupMenu_MenuItem_Name" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
PopupMenu_MenuItem_Name [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "PopupMenu_MenuItem_Value" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
PopupMenu_MenuItem_Value [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "PopupMenu_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
PopupMenu_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "PopupMenu_Font_Size" )
{
PopupMenu_Font_Size = int . Parse ( strParam ) ;
}
#endregion
#region NamePlate
else if ( strCommand = = "NamePlate_Title_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
NamePlate_Title_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "NamePlate_Dan_Offset" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
NamePlate_Dan_Offset [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "NamePlate_Name_Offset_Normal" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
NamePlate_Name_Offset_Normal [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "NamePlate_Name_Offset_WithTitle" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
NamePlate_Name_Offset_WithTitle [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "NamePlate_Name_Offset_Full" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
NamePlate_Name_Offset_Full [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "NamePlate_Font_Name_Size_Normal" )
{
NamePlate_Font_Name_Size_Normal = int . Parse ( strParam ) ;
}
else if ( strCommand = = "NamePlate_Font_Name_Size_WithTitle" )
{
NamePlate_Font_Name_Size_WithTitle = int . Parse ( strParam ) ;
}
else if ( strCommand = = "NamePlate_Font_Title_Size" )
{
NamePlate_Font_Title_Size = int . Parse ( strParam ) ;
}
else if ( strCommand = = "NamePlate_Font_Dan_Size" )
{
NamePlate_Font_Dan_Size = int . Parse ( strParam ) ;
}
#endregion
#region Modal
else if ( strCommand = = "Modal_Title_Full" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Modal_Title_Full [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Title_Half_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Modal_Title_Half_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Title_Half_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Modal_Title_Half_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Text_Full" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Modal_Text_Full [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Text_Full_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Modal_Text_Full_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Text_Half_X" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Modal_Text_Half_X [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Text_Half_Y" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Modal_Text_Half_Y [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Text_Half_Move" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Modal_Text_Half_Move [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Font_ModalContentHalf_Size" )
{
Modal_Font_ModalContentHalf_Size = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Modal_Font_ModalTitleHalf_Size" )
{
Modal_Font_ModalTitleHalf_Size = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Modal_Font_ModalContentFull_Size" )
{
Modal_Font_ModalContentFull_Size = int . Parse ( strParam ) ;
}
else if ( strCommand = = "Modal_Font_ModalTitleFull_Size" )
{
Modal_Font_ModalTitleFull_Size = int . Parse ( strParam ) ;
}
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else if ( strCommand = = "Modal_Title_Half_X_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Modal_Title_Half_X_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Title_Half_X_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
Modal_Title_Half_X_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Title_Half_Y_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Modal_Title_Half_Y_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Title_Half_Y_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
Modal_Title_Half_Y_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Text_Half_X_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Modal_Text_Half_X_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Text_Half_X_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
Modal_Text_Half_X_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Text_Half_Y_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
Modal_Text_Half_Y_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Text_Half_Y_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 5 ; i + + )
{
Modal_Text_Half_Y_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Text_Half_Move_4P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Modal_Text_Half_Move_4P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
else if ( strCommand = = "Modal_Text_Half_Move_5P" )
{
string [ ] strSplit = strParam . Split ( ',' ) ;
for ( int i = 0 ; i < 2 ; i + + )
{
Modal_Text_Half_Move_5P [ i ] = int . Parse ( strSplit [ i ] ) ;
}
}
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#endregion
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#endregion
}
continue ;
}
catch ( Exception exception )
{
Trace . TraceError ( exception . ToString ( ) ) ;
Trace . TraceError ( "例外が発生しましたが処理を継続します。 (6a32cc37-1527-412e-968a-512c1f0135cd)" ) ;
continue ;
}
}
}
}
private void t座標の追従設定 ( )
{
//
if ( bFieldBgPointOverride = = true )
{
}
}
#region [ IDisposable 実 装 ]
//-----------------
public void Dispose ( )
{
if ( ! this . bDisposed済み )
{
for ( int i = 0 ; i < this . nシステムサウンド数 ; i + + )
this [ i ] . Dispose ( ) ;
this . bDisposed済み = true ;
}
}
//-----------------
#endregion
// その他
#region [ private ]
//-----------------
private bool bDisposed済み ;
//-----------------
#endregion
#region 背 景 ( ス ク ロ ー ル )
public int [ ] Background_Scroll_Y = new int [ ] { 0 , 536 } ;
#endregion
#region [ 座 標 ]
//2017.08.11 kairera0467 DP実用化に向けてint配列に変更
//フィールド位置 Xは判定枠部分の位置。Yはフィールドの最上部の座標。
//現時点ではノ ーツ画像、Senotes画像、判定枠が連動する。
//Xは中央基準描画、Yは左上基準描画
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public int [ ] nScrollFieldX = new int [ ] { 349 , 349 } ;
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public int [ ] nScrollFieldY = new int [ ] { 192 , 368 } ;
public int [ ] nScrollField_4P = new int [ ] { 349 , 46 } ;
public int [ ] nScrollField_5P = new int [ ] { 349 , 27 } ;
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//中心座標指定
public int [ ] nJudgePointX = new int [ ] { 413 , 413 , 413 , 413 } ;
public int [ ] nJudgePointY = new int [ ] { 256 , 433 , 0 , 0 } ;
//フィールド背景画像
//ScrollField座標への追従設定が可能。
//分岐背景、ゴーゴー背景が連動する。(全て同じ大きさ、位置で作成すること。)
//左上基準描画
public bool bFieldBgPointOverride = false ;
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/ *
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public int [ ] nScrollFieldBGX = new int [ ] { 333 , 333 , 333 , 333 } ;
public int [ ] nScrollFieldBGY = new int [ ] { 192 , 368 , 0 , 0 } ;
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* /
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//SEnotes
//音符座標に加算
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public int [ ] nSENotesX = new int [ ] { - 2 , - 2 } ;
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public int [ ] nSENotesY = new int [ ] { 131 , 131 } ;
public int [ ] nSENotes_4P = new int [ ] { - 2 , 100 } ;
public int [ ] nSENotes_5P = new int [ ] { - 2 , 94 } ;
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//光る太鼓部分
public int nMtaikoBackgroundX = 0 ;
public int nMtaikoBackgroundY = 184 ;
public int nMtaikoFieldX = 0 ;
public int nMtaikoFieldY = 184 ;
public int nMtaikoMainX = 0 ;
public int nMtaikoMainY = 0 ;
//コンボ
public int [ ] nComboNumberX = new int [ ] { 0 , 0 , 0 , 0 } ;
public int [ ] nComboNumberY = new int [ ] { 212 , 388 , 0 , 0 } ;
public int [ ] nComboNumberTextY = new int [ ] { 271 , 447 , 0 , 0 } ;
public int [ ] nComboNumberTextLargeY = new int [ ] { 270 , 446 , 0 , 0 } ;
public float fComboNumberSpacing = 0 ;
public float fComboNumberSpacing_l = 0 ;
public E難易度表示タイプ eDiffDispMode ;
public bool b現在のステージ数を表示しない ;
//リザルト画面
//現在のデフォルト値はダミーです。
public int nResultPanelP1X = 0 ;
public int nResultPanelP1Y = 0 ;
public int nResultPanelP2X = 515 ;
public int nResultPanelP2Y = 75 ;
public int nResultScoreP1X = 295 ;
public int nResultScoreP1Y = 212 ;
public int nResultJudge1_P1X = 495 ;
public int nResultJudge1_P1Y = 182 ;
public int nResultJudge2_P1X = 968 ;
public int nResultJudge2_P1Y = 174 ;
public int nResultNumberP1X = 490 ;
public int nResultNumberP2X = 875 ;
public int nResultNumberY = 188 ;
public int nResultNumberYPadding = 42 ;
public int nResultGaugeBaseP1X = 56 ;
public int nResultGaugeBaseP1Y = 141 ;
public int nResultGaugeBaseP2X = 555 ;
public int nResultGaugeBaseP2Y = 122 ;
public int nResultGaugeBodyP1X = 559 ;
public int nResultGaugeBodyP1Y = 125 ;
#endregion
public string [ ] strStringを配列に直す ( string str )
{
string [ ] strArray = str . Split ( ',' ) ;
return strArray ;
}
public enum RollColorMode
{
None , // PS4, Switchなど
All , // 旧筐体(旧作含む)
WithoutStart // 新筐体
}
public enum ReferencePoint //テクスチャ描画の基準点を変更可能にするための値(rhimm)
{
Center ,
Left ,
Right
}
#region 新 ・ SkinConfig
#region General
public string Skin_Name = "Unknown" ;
public string Skin_Version = "Unknown" ;
public string Skin_Creator = "Unknown" ;
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public int [ ] Resolution = new int [ ] { 1280 , 720 } ;
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#endregion
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#region Config
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public int Config_NamePlate_Ptn_Title ;
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public int [ ] Config_NamePlate_Ptn_Title_Boxes ;
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public int [ ] Config_Arrow_X = new int [ ] { 552 , 552 } ;
public int [ ] Config_Arrow_Y = new int [ ] { 297 , 363 } ;
public int [ ] Config_Arrow_Focus_X = new int [ ] { 552 , 552 } ;
public int [ ] Config_Arrow_Focus_Y = new int [ ] { 279 , 381 } ;
public int [ ] Config_Item_X = new int [ ] { 282 , 282 , 282 } ;
public int [ ] Config_Item_Y = new int [ ] { 153 , 192 , 231 } ;
public int Config_Item_Width = 100 ;
public int [ ] Config_Item_Font_Offset = new int [ ] { 0 , 8 } ;
public int Config_Font_Scale = 20 ;
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public float Config_Font_Scale_Description = 14.0f ;
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public Color Config_Selected_Menu_Text_Grad_Color_1 = Color . Yellow ;
public Color Config_Selected_Menu_Text_Grad_Color_2 = Color . OrangeRed ;
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public int Config_ItemBox_Count = 10 ;
public int [ ] Config_ItemBox_X = new int [ ] { 602 , 602 , 602 , 602 , 602 , 602 , 602 , 602 , 602 , 602 } ;
public int [ ] Config_ItemBox_Y = new int [ ] { 4 , 79 , 154 , 229 , 304 , 379 , 454 , 529 , 604 , 679 } ;
public int [ ] Config_ItemBox_Font_Offset = new int [ ] { 20 , 12 } ;
public int [ ] Config_ItemBox_ItemValue_Font_Offset = new int [ ] { 400 , 12 } ;
public int [ ] Config_ExplanationPanel = new int [ ] { 67 , 382 } ;
public int [ ] Config_SkinSample1 = new int [ ] { 124 , 449 } ;
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public int [ ] Config_KeyAssign = new int [ ] { 389 , 215 } ;
public int [ ] Config_KeyAssign_Menu_Highlight = new int [ ] { 324 , 66 } ;
public int [ ] Config_KeyAssign_Font = new int [ ] { 308 , 64 } ;
public int Config_KeyAssign_Move = 20 ;
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#endregion
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#region Puchichara
public int Puchichara_Ptn ;
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public string [ ] Puchicharas_Name ;
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#endregion
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#region Characters
public int Characters_Ptn ;
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public string [ ] Characters_DirName ;
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public int [ ] Characters_Normal_Ptn ,
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Characters_Normal_Missed_Ptn ,
Characters_Normal_MissedDown_Ptn ,
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Characters_Normal_Cleared_Ptn ,
Characters_Normal_Maxed_Ptn ,
Characters_GoGoTime_Ptn ,
Characters_GoGoTime_Maxed_Ptn ,
Characters_10Combo_Ptn ,
Characters_10Combo_Maxed_Ptn ,
Characters_GoGoStart_Ptn ,
Characters_GoGoStart_Maxed_Ptn ,
Characters_Become_Cleared_Ptn ,
Characters_Become_Maxed_Ptn ,
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Characters_Return_Ptn ,
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Characters_Balloon_Breaking_Ptn ,
Characters_Balloon_Broke_Ptn ,
Characters_Balloon_Miss_Ptn ,
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Characters_Title_Entry_Ptn ,
Characters_Title_Normal_Ptn ,
Characters_Menu_Loop_Ptn ,
Characters_Menu_Select_Ptn ,
Characters_Menu_Start_Ptn ,
Characters_Result_Clear_Ptn ,
Characters_Result_Failed_Ptn ,
Characters_Result_Failed_In_Ptn ,
Characters_Result_Normal_Ptn ;
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// Config
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public int [ ] [ ] Characters_Resolution ;
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public int [ ] [ ] Characters_Heya_Render_Offset ;
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public int [ ] [ ] Characters_X ;
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public int [ ] [ ] Characters_Y ;
public int [ ] [ ] Characters_4P ;
public int [ ] [ ] Characters_5P ;
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public int [ ] [ ] Characters_X_AI ;
public int [ ] [ ] Characters_Y_AI ;
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public int [ ] [ ] Characters_Balloon_X ;
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public int [ ] [ ] Characters_Balloon_Y ;
public int [ ] [ ] Characters_Balloon_4P ;
public int [ ] [ ] Characters_Balloon_5P ;
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public int [ ] [ ] Characters_Motion_Normal ,
Characters_Motion_10Combo ,
Characters_Motion_10ComboMax ,
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Characters_Motion_Miss ,
Characters_Motion_MissDown ,
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Characters_Motion_ClearIn ,
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Characters_Motion_Clear ,
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Characters_Motion_ClearMax ,
Characters_Motion_GoGoStart ,
Characters_Motion_GoGoStartMax ,
Characters_Motion_GoGo ,
Characters_Motion_GoGoMax ,
Characters_Motion_SoulIn ,
Characters_Motion_Return ;
public float [ ] Characters_Beat_Normal ,
Characters_Beat_10Combo ,
Characters_Beat_10ComboMax ,
Characters_Beat_Miss ,
Characters_Beat_MissDown ,
Characters_Beat_ClearIn ,
Characters_Beat_Clear ,
Characters_Beat_ClearMax ,
Characters_Beat_GoGoStart ,
Characters_Beat_GoGoStartMax ,
Characters_Beat_GoGo ,
Characters_Beat_GoGoMax ,
Characters_Beat_SoulIn ,
Characters_Beat_Return ;
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public int [ ] Characters_Balloon_Timer ;
public int [ ] Characters_Balloon_Delay ;
public int [ ] Characters_Balloon_FadeOut ;
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public int [ ] Characters_Title_Entry_AnimationDuration ;
public int [ ] Characters_Title_Normal_AnimationDuration ;
public int [ ] Characters_Menu_Loop_AnimationDuration ;
public int [ ] Characters_Menu_Select_AnimationDuration ;
public int [ ] Characters_Menu_Start_AnimationDuration ;
public int [ ] Characters_Result_Normal_AnimationDuration ;
public int [ ] Characters_Result_Clear_AnimationDuration ;
public int [ ] Characters_Result_Failed_In_AnimationDuration ;
public int [ ] Characters_Result_Failed_AnimationDuration ;
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#endregion
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#region [ Adjustments ]
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public int [ ] Adjustments_MenuPuchichara_X = new int [ ] { - 100 , 100 } ;
public int [ ] Adjustments_MenuPuchichara_Y = new int [ ] { - 100 , - 100 } ;
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#endregion
#region [ Title Screen ]
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public int Title_LoadingPinInstances = 5 ;
public int Title_LoadingPinFrameCount = 8 ;
public int Title_LoadingPinCycle = 320 ;
public int [ ] Title_LoadingPinBase = new int [ ] { 480 , 410 } ;
public int [ ] Title_LoadingPinDiff = new int [ ] { 90 , 0 } ;
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public int [ ] Title_Entry_Bar_Text_X = new int [ ] { 563 , 563 } ;
public int [ ] Title_Entry_Bar_Text_Y = new int [ ] { 312 , 430 } ;
public int [ ] Title_Banapas_Load_Clear_Anime = new int [ ] { 198 , 514 } ;
public int [ ] Title_Entry_Player_Select_X = new int [ ] { 337 , 529 , 743 } ;
public int [ ] Title_Entry_Player_Select_Y = new int [ ] { 488 , 487 , 486 } ;
public int [ ] [ ] [ ] Title_Entry_Player_Select_Rect = new int [ ] [ ] [ ] {
new int [ ] [ ] { new int [ ] { 0 , 0 , 199 , 92 } , new int [ ] { 199 , 0 , 224 , 92 } } ,
new int [ ] [ ] { new int [ ] { 0 , 92 , 199 , 92 } , new int [ ] { 199 , 92 , 224 , 92 } } ,
new int [ ] [ ] { new int [ ] { 0 , 184 , 199 , 92 } , new int [ ] { 199 , 184 , 224 , 92 } }
} ;
public int [ ] Title_Entry_NamePlate = new int [ ] { 530 , 385 } ;
public int [ ] Title_ModeSelect_Bar_X = new int [ ] { 290 , 319 , 356 } ;
public int [ ] Title_ModeSelect_Bar_Y = new int [ ] { 107 , 306 , 513 } ;
public int [ ] Title_ModeSelect_Bar_Offset = new int [ ] { 20 , 112 } ;
public int [ ] Title_ModeSelect_Title_Offset = new int [ ] { 311 , 72 } ;
public int [ ] Title_ModeSelect_Title_Scale = new int [ ] { 36 , 15 } ;
public int [ ] Title_ModeSelect_Bar_Center_X = new int [ ] { 320 , 320 , 640 } ;
public int [ ] Title_ModeSelect_Bar_Center_Y = new int [ ] { 338 , 360 , 360 } ;
public int [ ] [ ] Title_ModeSelect_Bar_Center_Rect = new int [ ] [ ] {
new int [ ] { 0 , 0 , 641 , 27 } ,
new int [ ] { 0 , 76 , 641 , 30 } ,
new int [ ] { 0 , 27 , 641 , 45 } ,
} ;
public int [ ] Title_ModeSelect_Bar_Overlay_X = new int [ ] { 320 , 320 , 640 } ;
public int [ ] Title_ModeSelect_Bar_Overlay_Y = new int [ ] { 306 , 333 , 333 } ;
public int [ ] [ ] Title_ModeSelect_Bar_Overlay_Rect = new int [ ] [ ] {
new int [ ] { 0 , 0 , 641 , 27 } ,
new int [ ] { 0 , 71 , 641 , 35 } ,
new int [ ] { 0 , 27 , 641 , 1 } ,
} ;
public int [ ] Title_ModeSelect_Bar_Move = new int [ ] { 40 , 100 } ;
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public int [ ] Title_ModeSelect_Bar_Move_X = new int [ ] { 0 , 0 } ;
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public int [ ] Title_ModeSelect_Overlay_Move = new int [ ] { 40 , 120 } ;
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public int [ ] Title_ModeSelect_Overlay_Move_X = new int [ ] { 0 , 0 } ;
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public int [ ] Title_ModeSelect_Bar_Chara_X = new int [ ] { 446 , 835 } ;
public int [ ] Title_ModeSelect_Bar_Chara_Y = new int [ ] { 360 , 360 } ;
public int Title_ModeSelect_Bar_Chara_Move = 45 ;
public int [ ] Title_ModeSelect_Bar_Center_Title = new int [ ] { 631 , 379 } ;
public int Title_ModeSelect_Bar_Center_Title_Move = 60 ;
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public int Title_ModeSelect_Bar_Center_Title_Move_X = 0 ;
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public int [ ] Title_ModeSelect_Bar_Center_BoxText = new int [ ] { 640 , 397 } ;
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public bool Title_VerticalText = false ;
public bool Title_VerticalBar = false ;
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#endregion
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#region SongSelect
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//public int SongSelect_Overall_Y = 123;
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public string [ ] SongSelect_GenreName = { "ポップス" , "アニメ" , "ゲームバラエティ" , "ナムコオリジナル" , "クラシック" , "バラエティ" , "キッズ" , "ボーカロイド" , "最近遊んだ曲" } ;
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public int SongSelect_Bar_Count = 9 ;
public int [ ] SongSelect_Bar_X = new int [ ] { 214 , 239 , 263 , 291 , 324 , 358 , 386 , 411 , 436 } ;
public int [ ] SongSelect_Bar_Y = new int [ ] { - 127 , - 36 , 55 , 145 , 314 , 485 , 574 , 665 , 756 } ;
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public int [ ] SongSelect_Bar_Anim_X = new int [ ] { 0 , 600 , 500 , 400 , 0 , - 400 , - 500 , - 600 , 0 } ;
public int [ ] SongSelect_Bar_Anim_Y = new int [ ] { 0 , 1800 , 1500 , 1200 , 0 , - 1200 , - 1500 , - 1800 , 0 } ;
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public float SongSelect_Scroll_Interval = 0.12f ;
public int [ ] SongSelect_Bar_Title_Offset = new int [ ] { 316 , 62 } ;
public int [ ] SongSelect_Bar_Box_Offset = new int [ ] { 316 , 62 } ;
public int [ ] SongSelect_Bar_BackBox_Offset = new int [ ] { 316 , 62 } ;
public int [ ] SongSelect_Bar_Random_Offset = new int [ ] { 316 , 62 } ;
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public int [ ] SongSelect_Bar_SubTitle_Offset = new int [ ] { 316 , 90 } ;
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public int [ ] SongSelect_DanStatus_Offset_X = new int [ ] { 30 , 602 } ;
public int [ ] SongSelect_DanStatus_Offset_Y = new int [ ] { 30 , 30 } ;
public int [ ] SongSelect_TowerStatus_Offset_X = new int [ ] { 30 , 602 } ;
public int [ ] SongSelect_TowerStatus_Offset_Y = new int [ ] { 30 , 30 } ;
public int [ ] SongSelect_RegularCrowns_Offset_X = new int [ ] { 30 , 602 } ;
public int [ ] SongSelect_RegularCrowns_Offset_Y = new int [ ] { 30 , 30 } ;
public int [ ] SongSelect_RegularCrowns_ScoreRank_Offset_X = new int [ ] { 0 , 0 } ;
public int [ ] SongSelect_RegularCrowns_ScoreRank_Offset_Y = new int [ ] { 0 , 30 } ;
public int [ ] SongSelect_RegularCrowns_Difficulty_Cymbol_Offset_X = new int [ ] { 22 , 22 } ;
public int [ ] SongSelect_RegularCrowns_Difficulty_Cymbol_Offset_Y = new int [ ] { 22 , 52 } ;
public int [ ] SongSelect_FavoriteStatus_Offset = new int [ ] { 90 , 30 } ;
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public int SongSelect_BoxName_Scale = 28 ;
public int SongSelect_MusicName_Scale = 22 ;
public int SongSelect_Subtitle_Scale = 13 ;
public int SongSelect_BoxText_Scale = 14 ;
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public bool SongSelect_VerticalText = false ;
public int SongSelect_Title_MaxSize = 550 ;
public int SongSelect_SubTitle_MaxSize = 510 ;
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public bool SongSelect_Maker_Show = false ;
public int [ ] SongSelect_Maker = new int [ ] { 1285 , 190 } ;
public int SongSelect_Maker_Size = 23 ;
public int SongSelect_Maker_MaxSize = 180 ;
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public bool SongSelect_BPM_Text_Show = false ;
public int [ ] SongSelect_BPM_Text = new int [ ] { 1240 , 20 } ;
public int SongSelect_BPM_Text_MaxSize = 180 ;
public int SongSelect_BPM_Text_Size = 23 ;
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public bool SongSelect_Shorten_Frame_Fade = false ;
public bool SongSelect_Bar_Select_Skip_Fade = false ;
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public int [ ] SongSelect_Explicit = new int [ ] { 1240 , 60 } ;
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public int SongSelect_Bar_Center_Move = 62 ;
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public int SongSelect_Bar_Center_Move_X = 0 ;
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public int [ ] SongSelect_Bar_Select = new int [ ] { 309 , 235 } ;
public int [ ] SongSelect_Frame_Score_X = new int [ ] { 400 , 522 , 644 , 766 } ;
public int [ ] SongSelect_Frame_Score_Y = new int [ ] { 228 , 228 , 228 , 228 } ;
public int [ ] SongSelect_Level_Number_X = new int [ ] { 485 , 607 , 729 , 851 } ;
public int [ ] SongSelect_Level_Number_Y = new int [ ] { 400 , 400 , 400 , 400 } ;
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public int [ ] SongSelect_Level_Number_Tower = new int [ ] { 485 , 400 } ;
public int [ ] SongSelect_Tower_Side = new int [ ] { 485 , 400 } ;
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public int [ ] SongSelect_Level_X = new int [ ] { 485 , 607 , 729 , 851 } ;
public int [ ] SongSelect_Level_Y = new int [ ] { 400 , 400 , 400 , 400 } ;
public int [ ] SongSelect_Level_Move = new int [ ] { 0 , - 17 } ;
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public int [ ] SongSelect_Level_Number_Interval = new int [ ] { 11 , 0 } ;
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public float SongSelect_Box_Opening_Interval = 1f ;
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public int [ ] SongSelect_Difficulty_Select_Title = new int [ ] { 640 , 140 } ;
public int [ ] SongSelect_Difficulty_Select_SubTitle = new int [ ] { 640 , 180 } ;
public int SongSelect_Box_Chara_Move = 114 ;
public int [ ] SongSelect_Box_Chara_X = new int [ ] { 434 , 846 } ;
public int [ ] SongSelect_Box_Chara_Y = new int [ ] { 360 , 360 } ;
public int SongSelect_BoxExplanation_X = 640 ;
public int SongSelect_BoxExplanation_Y = 360 ;
public int SongSelect_BoxExplanation_Interval = 30 ;
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public int [ ] SongSelect_NamePlate_X = new int [ ] { 36 , 1020 , 216 , 840 , 396 } ;
public int [ ] SongSelect_NamePlate_Y = new int [ ] { 615 , 615 , 561 , 561 , 615 } ;
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public int [ ] SongSelect_Auto_X = new int [ ] { 60 , 950 } ;
public int [ ] SongSelect_Auto_Y = new int [ ] { 650 , 650 } ;
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public int [ ] SongSelect_ModIcons_X = new int [ ] { 40 , 1020 , 220 , 840 , 400 } ;
public int [ ] SongSelect_ModIcons_Y = new int [ ] { 672 , 672 , 618 , 618 , 672 } ;
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public int [ ] SongSelect_Timer = new int [ ] { 1148 , 57 } ;
public int [ ] SongSelect_Timer_Interval = new int [ ] { 46 , 0 } ;
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public bool SongSelect_Bpm_Show = false ;
public int [ ] SongSelect_Bpm_X = new int [ ] { 1240 , 1240 , 1240 } ;
public int [ ] SongSelect_Bpm_Y = new int [ ] { 20 , 66 , 112 } ;
public int [ ] SongSelect_Bpm_Interval = new int [ ] { 22 , 0 } ;
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public int [ ] SongSelect_Table_X = new int [ ] { 0 , 1034 , 180 , 854 , 360 } ;
public int [ ] SongSelect_Table_Y = new int [ ] { 0 , 0 , - 204 , - 204 , 0 } ;
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public int [ ] SongSelect_High_Score_X = new int [ ] { 124 , 1158 , 304 , 978 , 484 } ;
public int [ ] SongSelect_High_Score_Y = new int [ ] { 416 , 416 , 212 , 212 , 416 } ;
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public int [ ] SongSelect_High_Score_Difficulty_Cymbol_X = new int [ ] { 46 , 1080 , 226 , 900 , 406 } ;
public int [ ] SongSelect_High_Score_Difficulty_Cymbol_Y = new int [ ] { 418 , 418 , 214 , 214 , 418 } ;
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public int [ ] [ ] SongSelect_BoardNumber_X = new int [ ] [ ] {
new int [ ] { 62 , 125 , 190 , 62 , 125 , 190 , 190 , 62 , 125 , 190 , 74 , 114 } ,
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new int [ ] { 1096 , 1159 , 1224 , 1096 , 1159 , 1224 , 1224 , 1096 , 1159 , 1224 , 1214 , 1148 } ,
new int [ ] { 242 , 305 , 370 , 242 , 305 , 370 , 370 , 242 , 305 , 370 , 254 , 294 } ,
new int [ ] { 916 , 979 , 1044 , 916 , 979 , 1044 , 1044 , 916 , 979 , 1044 , 1034 , 968 } ,
new int [ ] { 422 , 485 , 550 , 422 , 485 , 550 , 550 , 422 , 485 , 550 , 434 , 474 }
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} ;
public int [ ] [ ] SongSelect_BoardNumber_Y = new int [ ] [ ] {
new int [ ] { 276 , 276 , 276 , 251 , 251 , 251 , 226 , 304 , 304 , 304 , 353 , 415 } ,
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new int [ ] { 276 , 276 , 276 , 251 , 251 , 251 , 226 , 304 , 304 , 304 , 353 , 415 } ,
new int [ ] { 72 , 72 , 72 , 47 , 47 , 47 , 22 , 100 , 100 , 100 , 149 , 211 } ,
new int [ ] { 72 , 72 , 72 , 47 , 47 , 47 , 22 , 100 , 100 , 100 , 149 , 211 } ,
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new int [ ] { 276 , 276 , 276 , 251 , 251 , 251 , 226 , 304 , 304 , 304 , 353 , 415 }
} ;
public int [ ] SongSelect_BoardNumber_Interval = new int [ ] { 9 , 0 } ;
public int [ ] SongSelect_SongNumber_X = new int [ ] { 1090 , 1183 } ;
public int [ ] SongSelect_SongNumber_Y = new int [ ] { 167 , 167 } ;
public int [ ] SongSelect_SongNumber_Interval = new int [ ] { 16 , 0 } ;
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public int [ ] SongSelect_Search_Bar_X = new int [ ] { 640 , 640 , 640 , 640 , 640 } ;
public int [ ] SongSelect_Search_Bar_Y = new int [ ] { 320 , 420 , 520 , 620 , 720 } ;
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public int [ ] SongSelect_Difficulty_Back = new int [ ] { 640 , 290 } ;
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public int [ ] SongSelect_Level_Offset = new int [ ] { 610 , 40 } ;
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public Color [ ] SongSelect_Difficulty_Colors = new Color [ ] {
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ColorTranslator . FromHtml ( "#88d2fd" ) ,
ColorTranslator . FromHtml ( "#58de85" ) ,
ColorTranslator . FromHtml ( "#ffc224" ) ,
ColorTranslator . FromHtml ( "#d80b2c" ) ,
ColorTranslator . FromHtml ( "#9065e2" ) ,
ColorTranslator . FromHtml ( "#e9943b" ) ,
ColorTranslator . FromHtml ( "#3b55a5" )
} ;
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public int [ ] SongSelect_Difficulty_Bar_X = new int [ ] { 255 , 341 , 426 , 569 , 712 , 855 , 855 } ;
public int [ ] SongSelect_Difficulty_Bar_Y = new int [ ] { 270 , 270 , 270 , 270 , 270 , 270 , 270 } ;
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public int [ ] SongSelect_Branch_Text_Offset = new int [ ] { 276 , 6 } ;
public int [ ] SongSelect_Branch_Offset = new int [ ] { 6 , 6 } ;
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public int [ ] [ ] SongSelect_Difficulty_Bar_Rect = new int [ ] [ ] {
new int [ ] { 0 , 0 , 86 , 236 } ,
new int [ ] { 86 , 0 , 86 , 236 } ,
new int [ ] { 171 , 0 , 138 , 236 } ,
new int [ ] { 314 , 0 , 138 , 236 } ,
new int [ ] { 457 , 0 , 138 , 236 } ,
new int [ ] { 600 , 0 , 138 , 236 } ,
new int [ ] { 743 , 0 , 138 , 236 } ,
} ;
public int [ ] SongSelect_Difficulty_Star_X = new int [ ] { 444 , 587 , 730 , 873 , 873 } ;
public int [ ] SongSelect_Difficulty_Star_Y = new int [ ] { 459 , 459 , 459 , 459 , 459 } ;
public int [ ] SongSelect_Difficulty_Star_Interval = new int [ ] { 10 , 0 } ;
public int [ ] SongSelect_Difficulty_Number_X = new int [ ] { 498 , 641 , 784 , 927 , 927 } ;
public int [ ] SongSelect_Difficulty_Number_Y = new int [ ] { 435 , 435 , 435 , 435 , 435 } ;
public int [ ] SongSelect_Difficulty_Number_Interval = new int [ ] { 11 , 0 } ;
public int [ ] [ ] SongSelect_Difficulty_Crown_X = new int [ ] [ ] {
new int [ ] { 445 , 589 , 733 , 877 , 877 } ,
new int [ ] { 519 , 663 , 807 , 951 , 951 } ,
} ;
public int [ ] [ ] SongSelect_Difficulty_Crown_Y = new int [ ] [ ] {
new int [ ] { 284 , 284 , 284 , 284 , 284 } ,
new int [ ] { 284 , 284 , 284 , 284 , 284 } ,
} ;
public int [ ] [ ] SongSelect_Difficulty_ScoreRank_X = new int [ ] [ ] {
new int [ ] { 467 , 611 , 755 , 899 , 899 } ,
new int [ ] { 491 , 635 , 779 , 923 , 923 } ,
} ;
public int [ ] [ ] SongSelect_Difficulty_ScoreRank_Y = new int [ ] [ ] {
new int [ ] { 281 , 281 , 281 , 281 , 281 } ,
new int [ ] { 281 , 281 , 281 , 281 , 281 } ,
} ;
public int [ ] SongSelect_Difficulty_Select_Bar_X = new int [ ] { 163 , 252 , 367 , 510 , 653 , 796 , 796 } ;
public int [ ] SongSelect_Difficulty_Select_Bar_Y = new int [ ] { 176 , 176 , 176 , 176 , 176 , 176 , 176 } ;
public int [ ] SongSelect_Difficulty_Select_Bar_Back_X = new int [ ] { 163 , 252 , 367 , 510 , 653 , 796 , 796 } ;
public int [ ] SongSelect_Difficulty_Select_Bar_Back_Y = new int [ ] { 242 , 242 , 242 , 242 , 242 , 242 , 242 } ;
public int [ ] [ ] SongSelect_Difficulty_Select_Bar_Rect = new int [ ] [ ] {
new int [ ] { 0 , 0 , 259 , 114 } ,
new int [ ] { 0 , 114 , 259 , 275 } ,
new int [ ] { 0 , 387 , 259 , 111 } ,
} ;
public int [ ] SongSelect_Difficulty_Select_Bar_Anime = new int [ ] { 0 , 10 } ;
public int [ ] SongSelect_Difficulty_Select_Bar_AnimeIn = new int [ ] { 0 , 50 } ;
public int [ ] SongSelect_Difficulty_Select_Bar_Move = new int [ ] { 25 , 0 } ;
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public int [ ] SongSelect_Difficulty_Bar_ExExtra_AnimeDuration = new int [ ] { - 1 , - 1 } ;
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public int [ ] SongSelect_Preimage = new int [ ] { 120 , 110 } ;
public int [ ] SongSelect_Preimage_Size = new int [ ] { 200 , 200 } ;
public int [ ] SongSelect_Option_Select_Offset = new int [ ] { 0 , - 286 } ;
public int SongSelect_Option_Font_Scale = 13 ;
public int [ ] SongSelect_Option_OptionType_X = new int [ ] { 16 , 1004 } ;
public int [ ] SongSelect_Option_OptionType_Y = new int [ ] { 93 , 93 } ;
public int [ ] SongSelect_Option_Value_X = new int [ ] { 200 , 1188 } ;
public int [ ] SongSelect_Option_Value_Y = new int [ ] { 93 , 93 } ;
public int [ ] SongSelect_Option_Interval = new int [ ] { 0 , 41 } ;
public int [ ] SongSelect_Option_ModMults1_X = new int [ ] { 108 , 1096 } ;
public int [ ] SongSelect_Option_ModMults1_Y = new int [ ] { 11 , 11 } ;
public int [ ] SongSelect_Option_ModMults2_X = new int [ ] { 108 , 1096 } ;
public int [ ] SongSelect_Option_ModMults2_Y = new int [ ] { 52 , 52 } ;
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public Color SongSelect_ForeColor_JPOP = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
public Color SongSelect_ForeColor_Anime = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
public Color SongSelect_ForeColor_VOCALOID = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
public Color SongSelect_ForeColor_Children = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
public Color SongSelect_ForeColor_Variety = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
public Color SongSelect_ForeColor_Classic = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
public Color SongSelect_ForeColor_GameMusic = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
public Color SongSelect_ForeColor_Namco = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
public Color SongSelect_BackColor_JPOP = ColorTranslator . FromHtml ( "#01455B" ) ;
public Color SongSelect_BackColor_Anime = ColorTranslator . FromHtml ( "#99001F" ) ;
public Color SongSelect_BackColor_VOCALOID = ColorTranslator . FromHtml ( "#5B6278" ) ;
public Color SongSelect_BackColor_Children = ColorTranslator . FromHtml ( "#9D3800" ) ;
public Color SongSelect_BackColor_Variety = ColorTranslator . FromHtml ( "#366600" ) ;
public Color SongSelect_BackColor_Classic = ColorTranslator . FromHtml ( "#875600" ) ;
public Color SongSelect_BackColor_GameMusic = ColorTranslator . FromHtml ( "#412080" ) ;
public Color SongSelect_BackColor_Namco = ColorTranslator . FromHtml ( "#980E00" ) ;
public int SongSelect_Bar_Genre_Count ,
SongSelect_Genre_Background_Count ,
SongSelect_Box_Chara_Count ,
SongSelect_Difficulty_Background_Count ;
public string [ ] SongSelect_CorrectionX_Chara = { "ここにX座標を補正したい文字をカンマで区切って記入" } ;
public string [ ] SongSelect_CorrectionY_Chara = { "ここにY座標を補正したい文字をカンマで区切って記入" } ;
public int SongSelect_CorrectionX_Chara_Value = 0 ;
public int SongSelect_CorrectionY_Chara_Value = 0 ;
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public string [ ] SongSelect_Rotate_Chara = { "ここに90℃回転させたい文字をカンマで区切って記入" } ;
#endregion
#region DaniSelect
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//public int[] DaniSelect_Dan_Text_X = new int[] { 300, 980, 300, 980 };
//public int[] DaniSelect_Dan_Text_Y = new int[] { 198, 198, 522, 522 };
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public int [ ] DaniSelect_DanSides_X = new int [ ] { 243 , 1199 } ;
public int [ ] DaniSelect_DanSides_Y = new int [ ] { 143 , 143 } ;
public int [ ] DaniSelect_DanPlate = new int [ ] { 173 , 301 } ;
public int [ ] DaniSelect_Rank = new int [ ] { 173 , 422 } ;
public int [ ] DaniSelect_Bloc2 = new int [ ] { 291 , 412 } ;
public int [ ] DaniSelect_Text_Gauge = new int [ ] { 396 , 429 } ;
public int [ ] DaniSelect_Value_Gauge = new int [ ] { 370 , 462 } ;
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public int [ ] DaniSelect_DanIcon_X = new int [ ] { 314 , 314 , 314 } ;
public int [ ] DaniSelect_DanIcon_Y = new int [ ] { 190 , 263 , 336 } ;
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public int [ ] DaniSelect_Title_X = new int [ ] { 401 , 401 , 401 } ;
public int [ ] DaniSelect_Title_Y = new int [ ] { 173 , 246 , 319 } ;
public int [ ] DaniSelect_Difficulty_Cymbol_X = new int [ ] { 377 , 377 , 377 } ;
public int [ ] DaniSelect_Difficulty_Cymbol_Y = new int [ ] { 180 , 253 , 326 } ;
public int [ ] DaniSelect_Level_Number_X = new int [ ] { 383 , 383 , 383 } ;
public int [ ] DaniSelect_Level_Number_Y = new int [ ] { 207 , 280 , 353 } ;
public int [ ] DaniSelect_Level_Number_Interval = new int [ ] { 10 , 0 } ;
public int [ ] DaniSelect_Soul_Number_Interval = new int [ ] { 16 , 0 } ;
public int DaniSelect_Soul_Number_Text_Width = 80 ;
public int [ ] DaniSelect_Exam_Number_Interval = new int [ ] { 16 , 0 } ;
public int DaniSelect_Exam_Number_Text_Width = 45 ;
public int DaniSelect_Font_DanSong_Size = 24 ;
public int DaniSelect_Font_Exam_Size = 13 ;
public int [ ] DaniSelect_Exam_Bloc_X = new int [ ] { 515 , 515 , 515 } ;
public int [ ] DaniSelect_Exam_Bloc_Y = new int [ ] { 412 , 500 , 588 } ;
public int [ ] DaniSelect_Exam_X = new int [ ] { 590 , 590 , 590 } ;
public int [ ] DaniSelect_Exam_Y = new int [ ] { 455 , 543 , 631 } ;
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public int [ ] DaniSelect_Exam_X_Ex = new int [ ] { 536 , 536 , 536 } ;
public int [ ] DaniSelect_Exam_Y_Ex = new int [ ] { 455 , 543 , 631 } ;
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public int [ ] DaniSelect_Exam_Interval = new int [ ] { 220 , 0 } ;
public int [ ] DaniSelect_Exam_Title_X = new int [ ] { 614 , 614 , 614 } ;
public int [ ] DaniSelect_Exam_Title_Y = new int [ ] { 429 , 517 , 605 } ;
public int [ ] DaniSelect_Challenge_Select_X = new int [ ] { 228 , 456 , 684 } ;
public int [ ] DaniSelect_Challenge_Select_Y = new int [ ] { 0 , 0 , 0 } ;
public int [ ] [ ] DaniSelect_Challenge_Select_Rect = new int [ ] [ ] {
new int [ ] { 228 , 0 , 228 , 720 } ,
new int [ ] { 456 , 0 , 228 , 720 } ,
new int [ ] { 684 , 0 , 228 , 720 } ,
} ;
public int [ ] DaniSelect_Plate = new int [ ] { 640 , 10 } ;
public int [ ] DaniSelect_Plate_Move = new int [ ] { 52 , 0 } ;
public int [ ] DaniSelect_Plate_Center_Move = new int [ ] { 0 , 15 } ;
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public int [ ] DaniSelect_Plate_Title_Offset = new int [ ] { 2 , 36 } ;
public int DaniSelect_DanPlateTitle_Size = 60 ;
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public int [ ] DaniSelect_DanPlateTitle_Offset = new int [ ] { 0 , - 50 } ;
public int DaniSelect_DanIconTitle_Size = 18 ;
public int [ ] DaniSelect_DanIconTitle_Offset = new int [ ] { 0 , 6 } ;
public Color [ ] DaniSelect_DanIcon_Color = new Color [ ]
{
Color . Red ,
Color . Green ,
Color . Blue ,
Color . Magenta ,
Color . Yellow ,
Color . Cyan ,
Color . Brown ,
Color . Gray ,
Color . DarkGreen ,
Color . Black
} ;
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#endregion
#region SongLoading
public int SongLoading_Plate_X = 640 ;
public int SongLoading_Plate_Y = 360 ;
public int SongLoading_Title_X = 640 ;
public int SongLoading_Title_Y = 280 ;
public int SongLoading_SubTitle_X = 640 ;
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public int SongLoading_SubTitle_Y = 325 ;
public int SongLoading_Plate_X_AI = 640 ;
public int SongLoading_Plate_Y_AI = 360 ;
public int SongLoading_Title_X_AI = 640 ;
public int SongLoading_Title_Y_AI = 313 ;
public int SongLoading_SubTitle_X_AI = 640 ;
public int SongLoading_SubTitle_Y_AI = 365 ;
public int [ ] SongLoading_Fade_AI_Anime_Ring = new int [ ] { 466 , 185 } ;
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public int [ ] SongLoading_Fade_AI_Anime_LoadBar = new int [ ] { 490 , 382 } ;
public int [ ] SongLoading_DanPlate = new int [ ] { 1121 , 213 } ;
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public int SongLoading_Title_FontSize = 31 ;
public int SongLoading_SubTitle_FontSize = 20 ;
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public int [ ] SongLoading_Chara_Move = new int [ ] { 250 , - 80 } ;
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public ReferencePoint SongLoading_Plate_ReferencePoint = ReferencePoint . Center ;
public ReferencePoint SongLoading_Title_ReferencePoint = ReferencePoint . Center ;
public ReferencePoint SongLoading_SubTitle_ReferencePoint = ReferencePoint . Center ;
public Color SongLoading_Title_ForeColor = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
public Color SongLoading_Title_BackColor = ColorTranslator . FromHtml ( "#000000" ) ;
public Color SongLoading_SubTitle_ForeColor = ColorTranslator . FromHtml ( "#000000" ) ;
public Color SongLoading_SubTitle_BackColor = ColorTranslator . FromHtml ( "#00000000" ) ;
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public bool SongLoading_Plate_ScreenBlend = false ;
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#endregion
#region Game
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// Game parameters here
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public bool Game_Notes_Anime = false ;
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public int [ ] Game_Notes_Size = new int [ ] { 130 , 130 } ;
public int [ ] Game_SENote_Size = new int [ ] { 136 , 30 } ;
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public int Game_Notes_Interval = 960 ;
public int [ ] Game_Notes_Arm_Offset_Left_X = new int [ ] { 25 , 25 } ;
public int [ ] Game_Notes_Arm_Offset_Right_X = new int [ ] { 60 , 60 } ;
public int [ ] Game_Notes_Arm_Offset_Left_Y = new int [ ] { 74 , - 44 } ;
public int [ ] Game_Notes_Arm_Offset_Right_Y = new int [ ] { 104 , - 14 } ;
public int [ ] Game_Notes_Arm_Move = new int [ ] { 0 , 30 } ;
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public int [ ] Game_Judge_X = new int [ ] { 364 , 364 } ;
public int [ ] Game_Judge_Y = new int [ ] { 152 , 328 } ;
public int [ ] Game_Judge_Move = new int [ ] { 0 , 20 } ;
public int [ ] Game_ScoreRank_X = new int [ ] { 87 , 87 } ;
public int [ ] Game_ScoreRank_Y = new int [ ] { 98 , 622 } ;
public int [ ] Game_ScoreRank_Move = new int [ ] { 0 , 51 } ;
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public string Game_StageText = "1曲目" ;
public RollColorMode Game_RollColorMode = RollColorMode . All ;
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public bool Game_JudgeFrame_AddBlend = true ;
public int [ ] Game_Judge_Meter = new int [ ] { 0 , 360 } ;
public int [ ] Game_Judge_Meter_Perfect = new int [ ] { 102 , 494 } ;
public int [ ] Game_Judge_Meter_Good = new int [ ] { 102 , 532 } ;
public int [ ] Game_Judge_Meter_Miss = new int [ ] { 102 , 570 } ;
public int [ ] Game_Judge_Meter_Roll = new int [ ] { 102 , 634 } ;
public int [ ] Game_Judge_Meter_HitRate = new int [ ] { 206 , 436 } ;
public int [ ] Game_Judge_Meter_PerfectRate = new int [ ] { 206 , 494 } ;
public int [ ] Game_Judge_Meter_GoodRate = new int [ ] { 206 , 532 } ;
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public int [ ] Game_Judge_Meter_MissRate = new int [ ] { 206 , 570 } ;
public int [ ] Game_Judge_4P = new int [ ] { 364 , 32 } ;
public int [ ] Game_Judge_5P = new int [ ] { 364 , 24 } ;
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public int [ ] Game_UIMove_4P = new int [ ] { 0 , 176 } ;
public int [ ] Game_UIMove_5P = new int [ ] { 0 , 144 } ;
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public int [ ] Game_ScoreRank_4P = new int [ ] { 87 , 88 } ;
public int [ ] Game_ScoreRank_5P = new int [ ] { 87 , 80 } ;
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public DBSkinPreset . SkinPreset Game_SkinScenes = null ;
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#region Chara
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public int [ ] Game_Chara_X = new int [ ] { 0 , 0 } ;
public int [ ] Game_Chara_Y = new int [ ] { 0 , 537 } ;
public int [ ] Game_Chara_Balloon_X = new int [ ] { 240 , 240 , 0 , 0 } ;
public int [ ] Game_Chara_Balloon_Y = new int [ ] { 0 , 297 , 0 , 0 } ;
public int Game_Chara_Ptn_Normal ,
Game_Chara_Ptn_GoGo ,
Game_Chara_Ptn_Clear ,
Game_Chara_Ptn_10combo ,
Game_Chara_Ptn_10combo_Max ,
Game_Chara_Ptn_GoGoStart ,
Game_Chara_Ptn_GoGoStart_Max ,
Game_Chara_Ptn_ClearIn ,
Game_Chara_Ptn_SoulIn ,
Game_Chara_Ptn_Balloon_Breaking ,
Game_Chara_Ptn_Balloon_Broke ,
Game_Chara_Ptn_Balloon_Miss ;
public string Game_Chara_Motion_Normal ,
Game_Chara_Motion_Clear ,
Game_Chara_Motion_GoGo = "0" ;
public int Game_Chara_Beat_Normal = 1 ;
public int Game_Chara_Beat_Clear = 2 ;
public int Game_Chara_Beat_GoGo = 2 ;
public int Game_Chara_Balloon_Timer = 28 ;
public int Game_Chara_Balloon_Delay = 500 ;
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public int Game_Chara_Balloon_FadeOut = 84 ;
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#endregion
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#region Dancer
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public int [ ] Game_Dancer_X = new int [ ] { 640 , 430 , 856 , 215 , 1070 } ;
public int [ ] Game_Dancer_Y = new int [ ] { 500 , 500 , 500 , 500 , 500 } ;
public string Game_Dancer_Motion = "0" ;
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//public int Game_Dancer_Ptn = 0;
//public int Game_Dancer_Beat = 8;
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public int [ ] Game_Dancer_Gauge = new int [ ] { 0 , 0 , 0 , 40 , 80 } ;
#endregion
#region Tower
public int Game_Tower_Ptn ;
public int [ ] Game_Tower_Ptn_Deco ,
Game_Tower_Ptn_Base ;
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public int Game_Tower_Ptn_Result ;
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public int Game_Tower_Ptn_Don ;
public int [ ] Game_Tower_Ptn_Don_Standing ,
Game_Tower_Ptn_Don_Jump ,
Game_Tower_Ptn_Don_Climbing ,
Game_Tower_Ptn_Don_Running ;
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#endregion
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#region Mob
public int Game_Mob_Ptn = 1 ;
public int Game_Mob_Beat ,
Game_Mob_Ptn_Beat = 1 ;
#endregion
#region CourseSymbol
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public int [ ] Game_CourseSymbol_X = new int [ ] { - 4 , - 4 } ;
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public int [ ] Game_CourseSymbol_Y = new int [ ] { 232 , 582 } ;
public int [ ] Game_CourseSymbol_Back_X = new int [ ] { 280 , 280 } ;
public int [ ] Game_CourseSymbol_Back_Y = new int [ ] { - 110 , 427 } ;
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public int [ ] Game_CourseSymbol_4P = new int [ ] { - 4 , 56 } ;
public int [ ] Game_CourseSymbol_5P = new int [ ] { - 4 , 48 } ;
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public int [ ] Game_CourseSymbol_Back_4P = new int [ ] { 896 , 47 } ;
public int [ ] Game_CourseSymbol_Back_5P = new int [ ] { 896 , 39 } ;
public int [ ] Game_CourseSymbol_Back_Rect_4P = new int [ ] { 0 , 128 , 384 , 129 } ;
public int [ ] Game_CourseSymbol_Back_Rect_5P = new int [ ] { 0 , 140 , 384 , 105 } ;
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#endregion
#region PanelFont
public int Game_MusicName_X = 1160 ;
public int Game_MusicName_Y = 24 ;
public int Game_MusicName_FontSize = 27 ;
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public int Game_MusicName_MaxWidth = 195 ;
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public ReferencePoint Game_MusicName_ReferencePoint = ReferencePoint . Center ;
public int Game_Genre_X = 1015 ;
public int Game_Genre_Y = 70 ;
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public int [ ] Game_GenreText_Offset = new int [ 2 ] { 145 , 23 } ;
public int Game_GenreText_FontSize = 12 ;
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public int Game_Lyric_X = 640 ;
public int Game_Lyric_Y = 630 ;
public string Game_Lyric_FontName = "MS UI Gothic" ;
public int Game_Lyric_FontSize = 38 ;
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public int Game_Lyric_VTTRubyOffset = 65 ;
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public ReferencePoint Game_Lyric_ReferencePoint = ReferencePoint . Center ;
public Color Game_MusicName_ForeColor = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
public Color Game_StageText_ForeColor = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
public Color Game_Lyric_ForeColor = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
public Color Game_MusicName_BackColor = ColorTranslator . FromHtml ( "#000000" ) ;
public Color Game_StageText_BackColor = ColorTranslator . FromHtml ( "#000000" ) ;
public Color Game_Lyric_BackColor = ColorTranslator . FromHtml ( "#0000FF" ) ;
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public Color [ ] Game_Lyric_VTTForeColor = new Color [ ] { Color . White , Color . Lime , Color . Cyan , Color . Red , Color . Yellow , Color . Magenta , Color . Blue , Color . Black } ;
public Color [ ] Game_Lyric_VTTBackColor = new Color [ ] { Color . White , Color . Lime , Color . Cyan , Color . Red , Color . Yellow , Color . Magenta , Color . Blue , Color . Black } ;
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#endregion
#region Score
public int [ ] Game_Score_X = new int [ ] { 20 , 20 , 0 , 0 } ;
public int [ ] Game_Score_Y = new int [ ] { 226 , 530 , 0 , 0 } ;
public int [ ] Game_Score_Add_X = new int [ ] { 20 , 20 , 0 , 0 } ;
public int [ ] Game_Score_Add_Y = new int [ ] { 186 , 570 , 0 , 0 } ;
public int [ ] Game_Score_AddBonus_X = new int [ ] { 20 , 20 , 0 , 0 } ;
public int [ ] Game_Score_AddBonus_Y = new int [ ] { 136 , 626 , 0 , 0 } ;
public int Game_Score_Padding = 20 ;
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public int [ ] Game_Score_Size = new int [ ] { 24 , 40 } ;
public int [ ] Game_Score_4P = new int [ ] { 20 , 54 } ;
public int [ ] Game_Score_5P = new int [ ] { 20 , 46 } ;
public int [ ] Game_Score_Add_4P = new int [ ] { 20 , 94 } ;
public int [ ] Game_Score_Add_5P = new int [ ] { 20 , 86 } ;
public int [ ] Game_Score_AddBonus_4P = new int [ ] { 20 , 134 } ;
public int [ ] Game_Score_AddBonus_5P = new int [ ] { 20 , 126 } ;
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#endregion
#region Taiko
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public int [ ] Game_Taiko_Background_X = new int [ ] { 0 , 0 } ;
public int [ ] Game_Taiko_Background_Y = new int [ ] { 184 , 360 } ;
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public int [ ] Game_Taiko_ModIcons_X = new int [ ] { 80 , 80 } ;
public int [ ] Game_Taiko_ModIcons_Y = new int [ ] { 236 , 426 } ;
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public int [ ] Game_Taiko_NamePlate_X = new int [ ] { - 5 , - 5 } ;
public int [ ] Game_Taiko_NamePlate_Y = new int [ ] { 297 , 371 } ;
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public int [ ] Game_Taiko_PlayerNumber_X = new int [ ] { 4 , 4 } ;
public int [ ] Game_Taiko_PlayerNumber_Y = new int [ ] { 233 , 435 } ;
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public int [ ] Game_Taiko_X = new int [ ] { 205 , 205 } ;
public int [ ] Game_Taiko_Y = new int [ ] { 206 , 384 } ;
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public int [ ] Game_Taiko_Combo_X = new int [ ] { 267 , 267 } ;
public int [ ] Game_Taiko_Combo_Y = new int [ ] { 272 , 447 } ;
public int [ ] Game_Taiko_Combo_Ex_X = new int [ ] { 267 , 267 } ;
public int [ ] Game_Taiko_Combo_Ex_Y = new int [ ] { 274 , 451 } ;
public int [ ] Game_Taiko_Combo_Ex4_X = new int [ ] { 267 , 267 } ;
public int [ ] Game_Taiko_Combo_Ex4_Y = new int [ ] { 269 , 447 } ;
public int [ ] Game_Taiko_Combo_Padding = new int [ ] { 34 , 34 , 30 } ;
public int [ ] Game_Taiko_Combo_Size = new int [ ] { 40 , 48 } ;
public int [ ] Game_Taiko_Combo_Size_Ex = new int [ ] { 40 , 48 } ;
public float [ ] Game_Taiko_Combo_Scale = new float [ ] { 1.0f , 1.0f , 0.9f } ;
public int [ ] Game_Taiko_Combo_Text_X = new int [ ] { 268 , 268 } ;
public int [ ] Game_Taiko_Combo_Text_Y = new int [ ] { 298 , 475 } ;
public int [ ] Game_Taiko_Combo_Text_Size = new int [ ] { 100 , 50 } ;
public bool Game_Taiko_Combo_Ex_IsJumping = true ;
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public int [ ] Game_Taiko_LevelChange_X = new int [ ] { 311 , 311 } ;
public int [ ] Game_Taiko_LevelChange_Y = new int [ ] { 154 , 566 } ;
public int [ ] Game_Taiko_Frame_X = new int [ ] { 329 , 329 } ;
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public int [ ] Game_Taiko_Frame_Y = new int [ ] { 136 , 360 } ;
public int [ ] Game_Taiko_Background_4P = new int [ ] { 0 , 8 } ;
public int [ ] Game_Taiko_Background_5P = new int [ ] { 0 , 0 } ;
public int [ ] Game_Taiko_ModIcons_4P = new int [ ] { 80 , 60 } ;
public int [ ] Game_Taiko_ModIcons_5P = new int [ ] { 80 , 50 } ;
public int [ ] Game_Taiko_NamePlate_4P = new int [ ] { - 55 , 121 } ;
public int [ ] Game_Taiko_NamePlate_5P = new int [ ] { - 55 , 97 } ;
public int [ ] Game_Taiko_PlayerNumber_4P = new int [ ] { 4 , 57 } ;
public int [ ] Game_Taiko_PlayerNumber_5P = new int [ ] { 4 , 49 } ;
public int [ ] Game_Taiko_4P = new int [ ] { 205 , 30 } ;
public int [ ] Game_Taiko_5P = new int [ ] { 205 , 22 } ;
public int [ ] Game_Taiko_Combo_4P = new int [ ] { 267 , 73 } ;
public int [ ] Game_Taiko_Combo_5P = new int [ ] { 267 , 65 } ;
public int [ ] Game_Taiko_Combo_Ex_4P = new int [ ] { 267 , 75 } ;
public int [ ] Game_Taiko_Combo_Ex_5P = new int [ ] { 267 , 67 } ;
public int [ ] Game_Taiko_Combo_Ex4_4P = new int [ ] { 267 , 70 } ;
public int [ ] Game_Taiko_Combo_Ex4_5P = new int [ ] { 267 , 62 } ;
public int [ ] Game_Taiko_Combo_Text_4P = new int [ ] { 268 , 99 } ;
public int [ ] Game_Taiko_Combo_Text_5P = new int [ ] { 268 , 91 } ;
public int [ ] Game_Taiko_Frame_4P = new int [ ] { 333 , 8 } ;
public int [ ] Game_Taiko_Frame_5P = new int [ ] { 333 , 0 } ;
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#endregion
#region Gauge
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public int [ ] Game_Gauge_X = new int [ ] { 492 , 492 } ;
public int [ ] Game_Gauge_Y = new int [ ] { 144 , 532 } ;
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public int Game_Gauge_X_AI = 650 ;
public int Game_Gauge_Y_AI = 153 ;
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public int [ ] Game_Gauge_Rect = new int [ ] { 0 , 0 , 700 , 44 } ;
public int [ ] Game_Gauge_ClearText_X = new int [ ] { 1038 , 1038 } ;
public int [ ] Game_Gauge_ClearText_Y = new int [ ] { 144 , 554 } ;
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public int Game_Gauge_ClearText_X_AI = 1087 ;
public int Game_Gauge_ClearText_Y_AI = 153 ;
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public int [ ] Game_Gauge_ClearText_Rect = new int [ ] { 0 , 44 , 58 , 24 } ;
public int [ ] Game_Gauge_ClearText_Clear_Rect = new int [ ] { 58 , 44 , 58 , 24 } ;
public int [ ] Gauge_Soul_X = new int [ ] { 1184 , 1184 } ;
public int [ ] Gauge_Soul_Y = new int [ ] { 125 , 516 } ;
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public int Gauge_Soul_X_AI = 1200 ;
public int Gauge_Soul_Y_AI = 140 ;
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public int Gauge_Soul_X_Tower = 958 ;
public int Gauge_Soul_Y_Tower = 95 ;
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public int [ ] Gauge_Soul_Fire_X = new int [ ] { 1112 , 1112 } ;
public int [ ] Gauge_Soul_Fire_Y = new int [ ] { 52 , 443 } ;
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public int Gauge_Soul_Fire_X_AI = 1143 ;
public int Gauge_Soul_Fire_Y_AI = 83 ;
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public int Gauge_Soul_Fire_X_Tower = 886 ;
public int Gauge_Soul_Fire_Y_Tower = 22 ;
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public int Game_Gauge_Rainbow_Ptn ;
public int Game_Gauge_Dan_Rainbow_Ptn ;
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public int Game_Gauge_Rainbow_Timer = 50 ;
public int [ ] Game_Gauge_4P = new int [ ] { 492 , - 4 } ;
public int [ ] Game_Gauge_5P = new int [ ] { 492 , - 12 } ;
public int [ ] Gauge_Soul_4P = new int [ ] { 1184 , - 12 } ;
public int [ ] Gauge_Soul_5P = new int [ ] { 1184 , - 20 } ;
public int [ ] Gauge_Soul_Fire_4P = new int [ ] { 1112 , - 85 } ;
public int [ ] Gauge_Soul_Fire_5P = new int [ ] { 1112 , - 93 } ;
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#endregion
#region Balloon
public int [ ] Game_Balloon_Combo_X = new int [ ] { 253 , 253 } ;
public int [ ] Game_Balloon_Combo_Y = new int [ ] { - 11 , 538 } ;
public int [ ] Game_Balloon_Combo_Number_X = new int [ ] { 257 , 257 } ;
public int [ ] Game_Balloon_Combo_Number_Y = new int [ ] { 54 , 603 } ;
public int [ ] Game_Balloon_Combo_Number_Ex_X = new int [ ] { 297 , 297 } ;
public int [ ] Game_Balloon_Combo_Number_Ex_Y = new int [ ] { 54 , 603 } ;
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public int [ ] Game_Balloon_Combo_Number_Size = new int [ ] { 53 , 62 } ;
public int [ ] Game_Balloon_Combo_Number_Interval = new int [ ] { 45 , 0 } ;
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public int [ ] Game_Balloon_Combo_Text_X = new int [ ] { 440 , 440 } ;
public int [ ] Game_Balloon_Combo_Text_Y = new int [ ] { 85 , 634 } ;
public int [ ] Game_Balloon_Combo_Text_Ex_X = new int [ ] { 440 , 440 } ;
public int [ ] Game_Balloon_Combo_Text_Ex_Y = new int [ ] { 85 , 594 } ;
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public int [ ] Game_Balloon_Combo_Text_Rect = new int [ ] { 0 , 124 , 100 , 30 } ;
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public int [ ] Game_Balloon_Balloon_X = new int [ ] { 382 , 382 } ;
public int [ ] Game_Balloon_Balloon_Y = new int [ ] { 115 , 290 } ;
public int [ ] Game_Balloon_Balloon_Frame_X = new int [ ] { 382 , 382 } ;
public int [ ] Game_Balloon_Balloon_Frame_Y = new int [ ] { 80 , 260 } ;
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public int [ ] Game_Balloon_Balloon_Number_X = new int [ ] { 423 , 423 } ;
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public int [ ] Game_Balloon_Balloon_Number_Y = new int [ ] { 187 , 373 } ;
public int [ ] Game_Balloon_Roll_Frame_X = new int [ ] { 218 , 218 } ;
public int [ ] Game_Balloon_Roll_Frame_Y = new int [ ] { - 3 , 514 } ;
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public int [ ] Game_Balloon_Roll_Number_X = new int [ ] { 313 , 313 } ;
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public int [ ] Game_Balloon_Roll_Number_Y = new int [ ] { 122 , 633 } ;
public int [ ] Game_Balloon_Number_Size = new int [ ] { 63 , 75 } ;
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public int [ ] Game_Balloon_Number_Interval = new int [ ] { 55 , 0 } ;
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public float Game_Balloon_Roll_Number_Scale = 1.000f ;
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public float Game_Balloon_Balloon_Number_Scale = 0.879f ;
public int [ ] Game_Balloon_Balloon_4P = new int [ ] { 382 , - 61 } ;
public int [ ] Game_Balloon_Balloon_5P = new int [ ] { 382 , - 53 } ;
public int [ ] Game_Balloon_Balloon_Frame_4P = new int [ ] { 382 , - 12 } ;
public int [ ] Game_Balloon_Balloon_Frame_5P = new int [ ] { 382 , - 4 } ;
public int [ ] Game_Balloon_Balloon_Number_4P = new int [ ] { 423 , 95 } ;
public int [ ] Game_Balloon_Balloon_Number_5P = new int [ ] { 423 , 87 } ;
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public int Game_Kusudama_Number_X = 960 ;
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public int Game_Kusudama_Number_Y = 540 ;
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#endregion
#region Effects
public int [ ] Game_Effect_Roll_StartPoint_X = new int [ ] { 56 , - 10 , 200 , 345 , 100 , 451 , 600 , 260 , - 30 , 534 , 156 , 363 } ;
public int [ ] Game_Effect_Roll_StartPoint_Y = new int [ ] { 720 } ;
public int [ ] Game_Effect_Roll_StartPoint_1P_X = new int [ ] { 56 , - 10 , 200 , 345 , 100 , 451 , 600 , 260 , - 30 , 534 , 156 , 363 } ;
public int [ ] Game_Effect_Roll_StartPoint_1P_Y = new int [ ] { 240 } ;
public int [ ] Game_Effect_Roll_StartPoint_2P_X = new int [ ] { 56 , - 10 , 200 , 345 , 100 , 451 , 600 , 260 , - 30 , 534 , 156 , 363 } ;
public int [ ] Game_Effect_Roll_StartPoint_2P_Y = new int [ ] { 360 } ;
public float [ ] Game_Effect_Roll_Speed_X = new float [ ] { 0.6f } ;
public float [ ] Game_Effect_Roll_Speed_Y = new float [ ] { - 0.6f } ;
public float [ ] Game_Effect_Roll_Speed_1P_X = new float [ ] { 0.6f } ;
public float [ ] Game_Effect_Roll_Speed_1P_Y = new float [ ] { - 0.6f } ;
public float [ ] Game_Effect_Roll_Speed_2P_X = new float [ ] { 0.6f } ;
public float [ ] Game_Effect_Roll_Speed_2P_Y = new float [ ] { 0.6f } ;
public int Game_Effect_Roll_Ptn ;
public int [ ] Game_Effect_NotesFlash = new int [ ] { 180 , 180 , 16 } ; // Width, Height, Ptn
public int Game_Effect_NotesFlash_Timer = 20 ;
public int [ ] Game_Effect_GoGoSplash = new int [ ] { 300 , 400 , 30 } ;
public int [ ] Game_Effect_GoGoSplash_X = new int [ ] { 120 , 300 , 520 , 760 , 980 , 1160 } ;
public int [ ] Game_Effect_GoGoSplash_Y = new int [ ] { 740 , 730 , 720 , 720 , 730 , 740 } ;
public bool Game_Effect_GoGoSplash_Rotate = true ;
public int Game_Effect_GoGoSplash_Timer = 18 ;
// super-flying-notes AioiLight
public int [ ] Game_Effect_FlyingNotes_StartPoint_X = new int [ ] { 414 , 414 } ;
public int [ ] Game_Effect_FlyingNotes_StartPoint_Y = new int [ ] { 260 , 434 } ;
public int [ ] Game_Effect_FlyingNotes_EndPoint_X = new int [ ] { 1222 , 1222 } ; // 1P, 2P
public int [ ] Game_Effect_FlyingNotes_EndPoint_Y = new int [ ] { 164 , 554 } ;
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public int [ ] Game_Effect_FlyingNotes_EndPoint_X_AI = new int [ ] { 1222 , 1222 } ; // 1P, 2P
public int [ ] Game_Effect_FlyingNotes_EndPoint_Y_AI = new int [ ] { - 230 , 820 } ;
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public int Game_Effect_FlyingNotes_Sine = 220 ;
public bool Game_Effect_FlyingNotes_IsUsingEasing = true ;
public int Game_Effect_FlyingNotes_Timer = 4 ;
public int [ ] Game_Effect_FireWorks = new int [ ] { 180 , 180 , 30 } ;
public int Game_Effect_FireWorks_Timer = 5 ;
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public int [ ] Game_Effect_Rainbow_X = new int [ ] { 360 , 360 } ;
public int [ ] Game_Effect_Rainbow_Y = new int [ ] { - 100 , 410 } ;
public int Game_Effect_Rainbow_Timer = 8 ;
public int [ ] Game_Effects_Hit_Explosion_X = new int [ ] { 284 , 284 } ;
public int [ ] Game_Effects_Hit_Explosion_Y = new int [ ] { 126 , 303 } ;
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public bool Game_Effect_HitExplosion_AddBlend = true ;
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public bool Game_Effect_HitExplosionBig_AddBlend = true ;
public int [ ] Game_Effect_Fire_X = new int [ ] { 240 , 240 } ;
public int [ ] Game_Effect_Fire_Y = new int [ ] { 71 , 248 } ;
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public bool Game_Effect_FireWorks_AddBlend = true ;
public bool Game_Effect_Fire_AddBlend = true ;
public bool Game_Effect_GoGoSplash_AddBlend = true ;
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public int Game_Effect_FireWorks_Timing = 8 ;
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public int [ ] Game_Effects_Hit_Explosion_4P = new int [ ] { 284 , - 20 } ;
public int [ ] Game_Effects_Hit_Explosion_5P = new int [ ] { 284 , - 39 } ;
public int [ ] Game_Effect_Fire_4P = new int [ ] { 240 , - 75 } ;
public int [ ] Game_Effect_Fire_5P = new int [ ] { 240 , - 94 } ;
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#endregion
#region Lane
public int [ ] Game_Lane_X = new int [ ] { 333 , 333 } ;
public int [ ] Game_Lane_Y = new int [ ] { 192 , 368 } ;
public int [ ] Game_Lane_Sub_X = new int [ ] { 333 , 333 } ;
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public int [ ] Game_Lane_Sub_Y = new int [ ] { 326 , 502 } ;
public int [ ] Game_Lane_4P = new int [ ] { 333 , 46 } ;
public int [ ] Game_Lane_5P = new int [ ] { 333 , 39 } ;
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#endregion
#region Runner
#endregion
#region PuchiChara
public int [ ] Game_PuchiChara_X = new int [ ] { 100 , 100 } ;
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public int [ ] Game_PuchiChara_Y = new int [ ] { 140 , 675 } ;
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public int [ ] Game_PuchiChara_4P = new int [ ] { 230 , 162 } ;
public int [ ] Game_PuchiChara_5P = new int [ ] { 230 , 150 } ;
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public int [ ] Game_PuchiChara_BalloonX = new int [ ] { 300 , 300 } ;
public int [ ] Game_PuchiChara_BalloonY = new int [ ] { 240 , 500 } ;
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public float [ ] Game_PuchiChara_Scale = new float [ ] { 0.6f , 0.8f } ; // 通常時、 ふうせん連打時
public int [ ] Game_PuchiChara = new int [ ] { 256 , 256 , 2 } ; // Width, Height, Ptn
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public int Game_PuchiChara_Sine = 20 ;
public int Game_PuchiChara_Timer = 4800 ;
public double Game_PuchiChara_SineTimer = 2 ;
#endregion
#region Dan - C
public Color Game_DanC_Title_ForeColor = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
public Color Game_DanC_Title_BackColor = ColorTranslator . FromHtml ( "#000000" ) ;
public Color Game_DanC_SubTitle_ForeColor = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
public Color Game_DanC_SubTitle_BackColor = ColorTranslator . FromHtml ( "#000000" ) ;
public int [ ] Game_DanC_Size = new int [ ] { 1006 , 92 } ;
public int [ ] Game_DanC_Number_Size = new int [ ] { 48 , 58 } ;
public int [ ] Game_DanC_Small_Number_Size = new int [ ] { 24 , 29 } ;
public int [ ] Game_DanC_MiniNumber_Size = new int [ ] { 23 , 28 } ;
public int [ ] Game_DanC_ExamType_Size = new int [ ] { 247 , 28 } ;
public int [ ] Game_DanC_ExamRange_Size = new int [ ] { 54 , 30 } ;
public int [ ] Game_DanC_ExamUnit_Size = new int [ ] { 30 , 36 } ;
public int [ ] Game_DanC_Offset = new int [ ] { 259 , 27 } ;
public int [ ] Game_DanC_Number_Small_Number_Offset = new int [ ] { 285 , 38 } ;
public int [ ] Game_DanC_Exam_Offset = new int [ ] { 222 , 27 } ;
public int [ ] Game_DanC_X = new int [ ] { 807 , 70 , 70 , 70 } ; // 329, 437
public int [ ] Game_DanC_Y = new int [ ] { 116 , 292 , 292 , 292 } ; // { 116, 190, 236, 292 };
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public int [ ] Game_DanC_Base_Offset_X = new int [ ] { 0 , 503 } ;
public int [ ] Game_DanC_Base_Offset_Y = new int [ ] { 0 , 0 } ;
public int [ ] Game_DanC_SmallBase_Offset_X = new int [ ] { 745 , 410 } ;
public int [ ] Game_DanC_SmallBase_Offset_Y = new int [ ] { 119 , 119 } ;
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public int [ ] Game_DanC_Number_XY = new int [ ] { 214 , 67 } ;
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public int [ ] Game_DanC_Dan_Plate = new int [ ] { 149 , 416 } ;
public int [ ] Game_DanC_DanIcon_Offset = new int [ ] { 44 , 57 } ;
public int [ ] Game_DanC_DanIcon_Offset_Mini = new int [ ] { - 19 , 11 } ;
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public int [ ] Game_DanC_Title_X = new int [ ] { 806 , 806 } ;
public int [ ] Game_DanC_Title_Y = new int [ ] { 257 , 237 } ;
public int [ ] Game_DanC_SubTitle = new int [ ] { 806 , 277 } ;
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public int Game_DanC_Title_Size = 30 ;
public int Game_DanC_SubTitle_Size = 22 ;
public int Game_DanC_ExamFont_Size = 14 ;
public int Game_DanC_Title_MaxWidth = 710 ;
public int Game_DanC_SubTitle_MaxWidth = 710 ;
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public int Game_DanC_Padding = 9 ;
public int Game_DanC_Number_Padding = 35 ;
public int Game_DanC_Number_Small_Padding = 41 ;
public int Game_DanC_ExamRange_Padding = 49 ;
public int [ ] Game_DanC_Percent_Hit_Score_Padding = new int [ ] { 20 , 20 , 20 } ;
public float Game_DanC_Number_Small_Scale = 0.92f ;
public float Game_DanC_Exam_Number_Scale = 0.47f ;
#endregion
#region Training
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public int [ ] Game_Training_DownBG = new int [ ] { 0 , 360 } ;
public int [ ] Game_Training_BigTaiko = new int [ ] { 334 , 400 } ;
public int [ ] Game_Training_Speed_Measure = new int [ ] { 0 , 360 } ;
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public int Game_Training_ScrollTime = 350 ;
public int [ ] Game_Training_ProgressBar_XY = { 333 , 378 } ;
public int Game_Training_GoGoPoint_Y = 396 ;
public int Game_Training_JumpPoint_Y = 375 ;
public int [ ] Game_Training_MaxMeasureCount_XY = { 284 , 377 } ;
public int [ ] Game_Training_CurrentMeasureCount_XY = { 254 , 370 } ;
public int [ ] Game_Training_SpeedDisplay_XY = { 110 , 370 } ;
public int Game_Training_SmallNumber_Width = 17 ;
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public int Game_Training_BigNumber_Width = 20 ;
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#endregion
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#region Tower
public int [ ] Game_Tower_Sky_Gradient = new int [ ] { 0 , 360 } ;
public int [ ] Game_Tower_Sky_Gradient_Size = new int [ ] { 1280 , 316 } ;
public int [ ] Game_Tower_Floors_Body = new int [ ] { 640 , 676 } ;
public int [ ] Game_Tower_Floors_Deco = new int [ ] { 460 , 640 } ;
public int [ ] Game_Tower_Floors_Move = new int [ ] { 0 , 288 } ;
public int [ ] Game_Tower_Don = new int [ ] { 590 , 648 } ;
public int [ ] Game_Tower_Don_Move = new int [ ] { 300 , 0 } ;
public int [ ] Game_Tower_Miss = new int [ ] { 640 , 520 } ;
public int [ ] Game_Tower_Floor_Number = new int [ ] { 556 , 84 } ;
public int [ ] Game_Tower_Life_Number = new int [ ] { 996 , 106 } ;
public int [ ] Game_Tower_Font_TouTatsuKaiSuu = new int [ ] { 350 , 32 } ;
public int [ ] Game_Tower_Font_Kai = new int [ ] { 550 , 104 } ;
public int Game_Tower_Font_TowerText = 28 ;
#endregion
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#region AIBattle
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public int Game_AIBattle_CharaMove = 71 ;
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public int [ ] Game_AIBattle_SectionTime_Panel = new int [ ] { 202 , 178 } ;
public int [ ] Game_AIBattle_SectionTime_Bar = new int [ ] { 205 , 193 } ;
public int [ ] Game_AIBattle_Batch_Base = new int [ ] { 150 , 83 } ;
public int [ ] Game_AIBattle_Batch = new int [ ] { 150 , 83 } ;
public int [ ] Game_AIBattle_Batch_Size = new int [ ] { 70 , 70 } ;
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public int [ ] Game_AIBattle_Batch_Anime = new int [ ] { 260 , - 35 } ;
public int [ ] Game_AIBattle_Batch_Anime_Size = new int [ ] { 274 , 274 } ;
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public int [ ] Game_AIBattle_Batch_Move = new int [ ] { 30 , 15 } ;
public int [ ] Game_AIBattle_Judge_Meter_X = new int [ ] { 3 , 3 } ;
public int [ ] Game_AIBattle_Judge_Meter_Y = new int [ ] { 55 , 418 } ;
public int [ ] Game_AIBattle_Judge_Number_Perfect_X = new int [ ] { 107 , 107 } ;
public int [ ] Game_AIBattle_Judge_Number_Perfect_Y = new int [ ] { 74 , 437 } ;
public int [ ] Game_AIBattle_Judge_Number_Good_X = new int [ ] { 107 , 107 } ;
public int [ ] Game_AIBattle_Judge_Number_Good_Y = new int [ ] { 91 , 454 } ;
public int [ ] Game_AIBattle_Judge_Number_Miss_X = new int [ ] { 107 , 107 } ;
public int [ ] Game_AIBattle_Judge_Number_Miss_Y = new int [ ] { 108 , 471 } ;
public int [ ] Game_AIBattle_Judge_Number_Roll_X = new int [ ] { 107 , 107 } ;
public int [ ] Game_AIBattle_Judge_Number_Roll_Y = new int [ ] { 125 , 488 } ;
public int [ ] Game_AIBattle_Judge_Number_Interval = new int [ ] { 10 , 0 } ;
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#endregion
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#endregion
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#region Result
public int [ ] Result_UIMove_4P = new int [ ] { 320 , 0 } ;
public int [ ] Result_UIMove_5P = new int [ ] { 256 , 0 } ;
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public int Result_Cloud_Count = 11 ;
public int [ ] Result_Cloud_X = new int [ ] { 642 , 612 , 652 , 1148 , 1180 , 112 , 8 , 1088 , 1100 , 32 , 412 } ;
public int [ ] Result_Cloud_Y = new int [ ] { 202 , 424 , 636 , 530 , 636 , 636 , 102 , 52 , 108 , 326 , 644 } ;
public int [ ] Result_Cloud_MaxMove = new int [ ] { 150 , 120 , 180 , 60 , 90 , 150 , 120 , 50 , 45 , 120 , 180 } ;
public int Result_Shine_Count = 6 ;
public int [ ] [ ] Result_Shine_X = new int [ ] [ ] {
new int [ ] { 885 , 1255 , 725 , 890 , 1158 , 1140 } ,
new int [ ] { 395 , 25 , 555 , 390 , 122 , 140 } ,
} ;
public int [ ] [ ] Result_Shine_Y = new int [ ] [ ] {
new int [ ] { 650 , 405 , 645 , 420 , 202 , 585 } ,
new int [ ] { 650 , 405 , 645 , 420 , 202 , 585 }
} ;
public float [ ] Result_Shine_Size = { 0.44f , 0.6f , 0.4f , 0.15f , 0.35f , 0.6f } ;
public int [ ] [ ] Result_Work_X = new int [ ] [ ] {
new int [ ] { 800 , 900 , 1160 } ,
new int [ ] { 480 , 380 , 120 }
} ;
public int [ ] [ ] Result_Work_Y = new int [ ] [ ] {
new int [ ] { 435 , 185 , 260 } ,
new int [ ] { 435 , 185 , 260 }
} ;
public int [ ] Result_DifficultyBar_Size = new int [ ] { 185 , 54 } ;
public int [ ] Result_DifficultyBar_X = new int [ ] { 18 , 653 } ;
public int [ ] Result_DifficultyBar_Y = new int [ ] { 101 , 101 } ;
public int [ ] Result_Gauge_Base_X = new int [ ] { 55 , 690 } ;
public int [ ] Result_Gauge_Base_Y = new int [ ] { 140 , 140 } ;
public int [ ] Result_Gauge_X = new int [ ] { 57 , 692 } ;
public int [ ] Result_Gauge_Y = new int [ ] { 140 , 140 } ;
public int [ ] Result_Gauge_Rect = new int [ ] { 0 , 0 , 487 , 36 } ;
public int [ ] Result_Gauge_Rainbow_X = new int [ ] { 57 , 692 } ;
public int [ ] Result_Gauge_Rainbow_Y = new int [ ] { 144 , 144 } ;
public int [ ] Result_Gauge_ClearText_X = new int [ ] { 441 , 1076 } ;
public int [ ] Result_Gauge_ClearText_Y = new int [ ] { 142 , 142 } ;
public int [ ] Result_Gauge_ClearText_Rect = new int [ ] { 0 , 35 , 42 , 20 } ;
public int [ ] Result_Gauge_ClearText_Clear_Rect = new int [ ] { 42 , 35 , 42 , 20 } ;
public int [ ] Result_Number_Interval = new int [ ] { 22 , 0 } ;
public int [ ] Result_Soul_Fire_X = new int [ ] { 576 , 1211 } ;
public int [ ] Result_Soul_Fire_Y = new int [ ] { 160 , 160 } ;
public int [ ] Result_Soul_Text_X = new int [ ] { 575 , 1210 } ;
public int [ ] Result_Soul_Text_Y = new int [ ] { 159 , 159 } ;
public int [ ] Result_Perfect_X = new int [ ] { 490 , 1125 } ;
public int [ ] Result_Perfect_Y = new int [ ] { 188 , 188 } ;
public int [ ] Result_Good_X = new int [ ] { 490 , 1125 } ;
public int [ ] Result_Good_Y = new int [ ] { 230 , 230 } ;
public int [ ] Result_Miss_X = new int [ ] { 490 , 1125 } ;
public int [ ] Result_Miss_Y = new int [ ] { 272 , 272 } ;
public int [ ] Result_Roll_X = new int [ ] { 490 , 1125 } ;
public int [ ] Result_Roll_Y = new int [ ] { 314 , 314 } ;
public int [ ] Result_MaxCombo_X = new int [ ] { 490 , 1125 } ;
public int [ ] Result_MaxCombo_Y = new int [ ] { 356 , 356 } ;
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public bool Result_ADLib_Show = false ;
public int [ ] Result_ADLib_X = new int [ ] { 0 , 0 } ;
public int [ ] Result_ADLib_Y = new int [ ] { 0 , 0 } ;
public bool Result_Bomb_Show = false ;
public int [ ] Result_Bomb_X = new int [ ] { 0 , 0 } ;
public int [ ] Result_Bomb_Y = new int [ ] { 0 , 0 } ;
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public int [ ] Result_Score_X = new int [ ] { 295 , 930 } ;
public int [ ] Result_Score_Y = new int [ ] { 212 , 212 } ;
public int [ ] Result_Score_Number_Interval = new int [ ] { 33 , 0 } ;
public int [ ] Result_ScoreRankEffect_X = new int [ ] { 135 , 770 } ;
public int [ ] Result_ScoreRankEffect_Y = new int [ ] { 339 , 339 } ;
public int [ ] Result_CrownEffect_X = new int [ ] { 262 , 897 } ;
public int [ ] Result_CrownEffect_Y = new int [ ] { 336 , 336 } ;
public int [ ] Result_Speech_Bubble_X = new int [ ] { 430 , 850 } ;
public int [ ] Result_Speech_Bubble_Y = new int [ ] { 526 , 526 } ;
public int [ ] Result_NamePlate_X = new int [ ] { 28 , 1032 } ;
public int [ ] Result_NamePlate_Y = new int [ ] { 621 , 621 } ;
public int [ ] Result_ModIcons_X = new int [ ] { 32 , 1028 } ;
public int [ ] Result_ModIcons_Y = new int [ ] { 678 , 678 } ;
public int [ ] Result_Flower_X = new int [ ] { 182 , 1098 } ;
public int [ ] Result_Flower_Y = new int [ ] { 602 , 602 } ;
public int [ ] [ ] Result_Flower_Rotate_X = new int [ ] [ ] {
new int [ ] { 48 , 125 , 48 , 240 , 87 } ,
new int [ ] { 964 , 1041 , 964 , 1156 , 1003 } ,
} ;
public int [ ] [ ] Result_Flower_Rotate_Y = new int [ ] [ ] {
new int [ ] { 549 , 585 , 546 , 501 , 509 } ,
new int [ ] { 549 , 585 , 546 , 501 , 509 }
} ;
public int Result_PlateShine_Count = 6 ;
public int [ ] [ ] Result_PlateShine_X = new int [ ] [ ] {
new int [ ] { 333 , 342 , 184 , 198 , 189 , 309 } ,
new int [ ] { 1249 , 1258 , 1100 , 1114 , 1105 , 1225 }
} ;
public int [ ] [ ] Result_PlateShine_Y = new int [ ] [ ] {
new int [ ] { 670 , 620 , 650 , 687 , 558 , 542 } ,
new int [ ] { 670 , 620 , 650 , 687 , 558 , 542 }
} ;
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public int Result_MusicName_X = 640 ;
public int Result_MusicName_Y = 30 ;
public int Result_MusicName_FontSize = 25 ;
public ReferencePoint Result_MusicName_ReferencePoint = ReferencePoint . Center ;
public int Result_StageText_X = 230 ;
public int Result_StageText_Y = 6 ;
public int Result_StageText_FontSize = 30 ;
public ReferencePoint Result_StageText_ReferencePoint = ReferencePoint . Left ;
public Color Result_MusicName_ForeColor = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
public Color Result_StageText_ForeColor = ColorTranslator . FromHtml ( "#FFFFFF" ) ;
//public Color Result_StageText_ForeColor_Red = ColorTranslator.FromHtml("#FFFFFF");
public Color Result_MusicName_BackColor = ColorTranslator . FromHtml ( "#000000" ) ;
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public Color Result_StageText_BackColor = ColorTranslator . FromHtml ( "#000000" ) ;
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//public Color Result_StageText_BackColor_Red = ColorTranslator.FromHtml("#FF0000");
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public int [ ] Result_Dan = new int [ ] { 500 , 500 } ;
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public int [ ] Result_Dan_XY = new int [ ] { 0 , 420 } ;
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public int [ ] Result_Dan_Plate_XY = new int [ ] { 149 , 149 } ;
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public int [ ] Result_DifficultyBar_4P = new int [ ] { 6 , 101 } ;
public int [ ] Result_DifficultyBar_5P = new int [ ] { - 9 , 101 } ;
public int [ ] Result_Gauge_Base_4P = new int [ ] { 25 , 140 } ;
public int [ ] Result_Gauge_Base_5P = new int [ ] { 4 , 140 } ;
public int [ ] Result_Gauge_4P = new int [ ] { 27 , 140 } ;
public int [ ] Result_Gauge_5P = new int [ ] { 6 , 140 } ;
public int [ ] Result_Gauge_ClearText_4P = new int [ ] { 218 , 142 } ;
public int [ ] Result_Gauge_ClearText_5P = new int [ ] { 197 , 142 } ;
public int [ ] Result_Gauge_Rainbow_4P = new int [ ] { 26 , 144 } ;
public int [ ] Result_Gauge_Rainbow_5P = new int [ ] { 5 , 144 } ;
public int [ ] Result_Soul_Fire_4P = new int [ ] { 284 , 160 } ;
public int [ ] Result_Soul_Fire_5P = new int [ ] { 232 , 120 } ;
public int [ ] Result_Soul_Text_4P = new int [ ] { 283 , 159 } ;
public int [ ] Result_Soul_Text_5P = new int [ ] { 231 , 119 } ;
public int [ ] Result_Perfect_4P = new int [ ] { 183 , 251 } ;
public int [ ] Result_Perfect_5P = new int [ ] { 151 , 251 } ;
public int [ ] Result_Good_4P = new int [ ] { 183 , 293 } ;
public int [ ] Result_Good_5P = new int [ ] { 151 , 293 } ;
public int [ ] Result_Miss_4P = new int [ ] { 183 , 335 } ;
public int [ ] Result_Miss_5P = new int [ ] { 151 , 335 } ;
public int [ ] Result_Roll_4P = new int [ ] { 183 , 377 } ;
public int [ ] Result_Roll_5P = new int [ ] { 151 , 377 } ;
public int [ ] Result_MaxCombo_4P = new int [ ] { 183 , 419 } ;
public int [ ] Result_MaxCombo_5P = new int [ ] { 151 , 419 } ;
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public int [ ] Result_ADLib_4P = new int [ ] { 0 , 0 } ;
public int [ ] Result_ADLib_5P = new int [ ] { 0 , 0 } ;
public int [ ] Result_Bomb_4P = new int [ ] { 0 , 0 } ;
public int [ ] Result_Bomb_5P = new int [ ] { 0 , 0 } ;
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public int [ ] Result_Score_4P = new int [ ] { 253 , 180 } ;
public int [ ] Result_Score_5P = new int [ ] { 221 , 180 } ;
public int [ ] Result_ScoreRankEffect_4P = new int [ ] { 100 , 545 } ;
public int [ ] Result_ScoreRankEffect_5P = new int [ ] { 68 , 545 } ;
public int [ ] Result_CrownEffect_4P = new int [ ] { 220 , 545 } ;
public int [ ] Result_CrownEffect_5P = new int [ ] { 188 , 545 } ;
public int [ ] Result_NamePlate_4P = new int [ ] { 80 , 621 } ;
public int [ ] Result_NamePlate_5P = new int [ ] { 31 , 621 } ;
public int [ ] Result_ModIcons_4P = new int [ ] { 15 , 678 } ;
public int [ ] Result_ModIcons_5P = new int [ ] { - 17 , 678 } ;
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#endregion
#region AIResult
public int [ ] Result_AIBattle_Batch = new int [ ] { 884 , 188 } ;
public int [ ] Result_AIBattle_Batch_Move = new int [ ] { 104 , 43 } ;
public int [ ] Result_AIBattle_SectionPlate_Offset = new int [ ] { 55 , 8 } ;
public int [ ] Result_AIBattle_SectionText_Offset = new int [ ] { 110 , 27 } ;
public int Result_AIBattle_SectionText_Scale = 13 ;
public int [ ] Result_AIBattle_WinFlag = new int [ ] { 946 , 526 } ;
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#endregion
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#region DanResult
public int [ ] DanResult_StatePanel = new int [ ] { 0 , - 4 } ;
public int [ ] DanResult_SongPanel_Main_X = new int [ ] { 255 , 255 , 255 } ;
public int [ ] DanResult_SongPanel_Main_Y = new int [ ] { 100 , 283 , 466 } ;
public int [ ] DanResult_Difficulty_Cymbol_X = new int [ ] { 377 , 377 , 377 } ;
public int [ ] DanResult_Difficulty_Cymbol_Y = new int [ ] { 146 , 329 , 512 } ;
public int [ ] DanResult_Level_Number_X = new int [ ] { 383 , 383 , 383 } ;
public int [ ] DanResult_Level_Number_Y = new int [ ] { 173 , 356 , 539 } ;
public int [ ] DanResult_Sections_Perfect_X = new int [ ] { 455 , 455 , 455 } ;
public int [ ] DanResult_Sections_Perfect_Y = new int [ ] { 204 , 387 , 570 } ;
public int [ ] DanResult_Sections_Good_X = new int [ ] { 666 , 666 , 666 } ;
public int [ ] DanResult_Sections_Good_Y = new int [ ] { 204 , 387 , 570 } ;
public int [ ] DanResult_Sections_Miss_X = new int [ ] { 877 , 877 , 877 } ;
public int [ ] DanResult_Sections_Miss_Y = new int [ ] { 204 , 387 , 570 } ;
public int [ ] DanResult_Sections_Roll_X = new int [ ] { 1088 , 1088 , 1088 } ;
public int [ ] DanResult_Sections_Roll_Y = new int [ ] { 204 , 387 , 570 } ;
public int [ ] DanResult_Perfect = new int [ ] { 720 , 95 } ;
public int [ ] DanResult_Good = new int [ ] { 720 , 137 } ;
public int [ ] DanResult_Miss = new int [ ] { 720 , 179 } ;
public int [ ] DanResult_Roll = new int [ ] { 1022 , 95 } ;
public int [ ] DanResult_MaxCombo = new int [ ] { 1022 , 137 } ;
public int [ ] DanResult_TotalHit = new int [ ] { 1022 , 179 } ;
public int [ ] DanResult_Score = new int [ ] { 566 , 119 } ;
public int [ ] DanResult_Exam = new int [ ] { 232 , 254 } ;
public int [ ] DanResult_DanTitles_X = new int [ ] { 401 , 401 , 401 } ;
public int [ ] DanResult_DanTitles_Y = new int [ ] { 139 , 322 , 505 } ;
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public int [ ] DanResult_DanIcon_X = new int [ ] { 315 , 315 , 315 } ;
public int [ ] DanResult_DanIcon_Y = new int [ ] { 158 , 342 , 526 } ;
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public int [ ] DanResult_Rank = new int [ ] { 130 , 380 } ;
public int DanResult_Font_DanTitles_Size = 24 ;
#endregion
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#region TowerResult
public int [ ] TowerResult_ScoreRankEffect = new int [ ] { 1000 , 220 } ;
public int [ ] TowerResult_Toutatsu = new int [ ] { 196 , 160 } ;
public int [ ] TowerResult_MaxFloors = new int [ ] { 616 , 296 } ;
public int [ ] TowerResult_Ten = new int [ ] { 982 , 394 } ;
public int [ ] TowerResult_Score = new int [ ] { 248 , 394 } ;
public int [ ] TowerResult_CurrentFloor = new int [ ] { 688 , 258 } ;
public int [ ] TowerResult_ScoreCount = new int [ ] { 1026 , 394 } ;
public int [ ] TowerResult_RemainingLifes = new int [ ] { 1068 , 490 } ;
public int [ ] TowerResult_Gauge_Soul = new int [ ] { 248 , 474 } ;
public int TowerResult_Font_TowerText = 28 ;
public int TowerResult_Font_TowerText48 = 48 ;
public int TowerResult_Font_TowerText72 = 72 ;
#endregion
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#region Heya
public int [ ] Heya_Main_Menu_X = new int [ ] { 164 , 164 , 164 , 164 , 164 } ;
public int [ ] Heya_Main_Menu_Y = new int [ ] { 26 , 106 , 186 , 266 , 346 } ;
public int [ ] Heya_Main_Menu_Font_Offset = new int [ ] { 0 , 14 } ;
public int Heya_Center_Menu_Box_Count = 11 ;
public int [ ] Heya_Center_Menu_Box_X = new int [ ] { - 890 , - 588 , - 286 , 16 , 318 , 620 , 922 , 1224 , 1526 , 1828 , 2130 } ;
public int [ ] Heya_Center_Menu_Box_Y = new int [ ] { 200 , 200 , 200 , 200 , 200 , 200 , 200 , 200 , 200 , 200 , 200 } ;
public int [ ] Heya_Center_Menu_Box_Item_Offset = new int [ ] { 0 , 120 } ;
public int [ ] Heya_Center_Menu_Box_Name_Offset = new int [ ] { 0 , 234 } ;
public int [ ] Heya_Center_Menu_Box_Authors_Offset = new int [ ] { 0 , 260 } ;
public int Heya_Side_Menu_Count = 13 ;
public int [ ] Heya_Side_Menu_X = new int [ ] { 670 , 680 , 690 , 700 , 710 , 720 , 730 , 720 , 710 , 700 , 690 , 680 , 670 } ;
public int [ ] Heya_Side_Menu_Y = new int [ ] { - 80 , - 10 , 60 , 130 , 200 , 270 , 340 , 410 , 480 , 550 , 620 , 690 , 760 } ;
public int [ ] Heya_Side_Menu_Font_Offset = new int [ ] { 0 , 14 } ;
public int [ ] Heya_InfoSection = new int [ ] { 620 , 560 } ;
public int Heya_Font_Scale = 14 ;
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#endregion
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#region OnlineLounge
public int [ ] OnlineLounge_Side_Menu = new int [ ] { 640 , 360 } ;
public int [ ] OnlineLounge_Side_Menu_Text_Offset = new int [ ] { 0 , 18 } ;
public int [ ] OnlineLounge_Side_Menu_Move = new int [ ] { 0 , 80 } ;
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public int [ ] OnlineLounge_Song = new int [ ] { 350 , 360 } ;
public int [ ] OnlineLounge_Song_Title_Offset = new int [ ] { 0 , 18 } ;
public int [ ] OnlineLounge_Song_SubTitle_Offset = new int [ ] { 0 , 46 } ;
public int [ ] OnlineLounge_Song_Move = new int [ ] { 0 , 100 } ;
public int [ ] OnlineLounge_Context_Charter = new int [ ] { 980 , 300 } ;
public int [ ] OnlineLounge_Context_Genre = new int [ ] { 980 , 340 } ;
public int [ ] OnlineLounge_Context_Couse_Symbol = new int [ ] { 800 , 480 } ;
public int [ ] OnlineLounge_Context_Level = new int [ ] { 900 , 494 } ;
public int [ ] OnlineLounge_Context_Couse_Move = new int [ ] { 240 , 60 } ;
public int [ ] OnlineLounge_Downloading = new int [ ] { 640 , 605 } ;
public int OnlineLounge_Font_OLFont = 14 ;
public int OnlineLounge_Font_OLFontLarge = 28 ;
#endregion
#region OpenEncyclopedia
public int [ ] OpenEncyclopedia_Context_Item2 = new int [ ] { 960 , 180 } ;
public int [ ] OpenEncyclopedia_Context_Item3 = new int [ ] { 640 , 360 } ;
public int [ ] OpenEncyclopedia_Context_PageText = new int [ ] { 960 , 720 } ;
public int [ ] OpenEncyclopedia_Side_Menu = new int [ ] { 320 , 360 } ;
public int [ ] OpenEncyclopedia_Side_Menu_Move = new int [ ] { 0 , 90 } ;
public int [ ] OpenEncyclopedia_Side_Menu_Text_Offset = new int [ ] { 0 , 0 } ;
public int OpenEncyclopedia_Font_EncyclopediaMenu_Size = 14 ;
#endregion
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#region Font
public int Font_Edge_Ratio = 30 ;
public int Font_Edge_Ratio_Vertical = 30 ;
public int Text_Correction_X = 0 ;
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public int Text_Correction_Y = 0 ;
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#endregion
#region NamePlate
public int [ ] NamePlate_Title_Offset = new int [ ] { 124 , 22 } ;
public int [ ] NamePlate_Dan_Offset = new int [ ] { 69 , 44 } ;
public int [ ] NamePlate_Name_Offset_Normal = new int [ ] { 121 , 36 } ;
public int [ ] NamePlate_Name_Offset_WithTitle = new int [ ] { 121 , 44 } ;
public int [ ] NamePlate_Name_Offset_Full = new int [ ] { 144 , 44 } ;
public int NamePlate_Font_Name_Size_Normal = 15 ;
public int NamePlate_Font_Name_Size_WithTitle = 12 ;
public int NamePlate_Font_Title_Size = 11 ;
public int NamePlate_Font_Dan_Size = 12 ;
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#endregion
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#region [ Mod icons ]
public int [ ] ModIcons_OffsetX = { 0 , 30 , 60 , 90 , 0 , 30 , 60 , 90 } ;
public int [ ] ModIcons_OffsetY = { 0 , 0 , 0 , 0 , 30 , 30 , 30 , 30 } ;
public int [ ] ModIcons_OffsetX_Menu = { 0 , 30 , 60 , 90 , 120 , 150 , 180 , 210 } ;
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public int [ ] ModIcons_OffsetY_Menu = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ;
#endregion
#region Modal
public int [ ] Modal_Title_Full = new int [ ] { 640 , 140 } ;
public int [ ] Modal_Title_Half_X = new int [ ] { 320 , 960 } ;
public int [ ] Modal_Title_Half_Y = new int [ ] { 290 , 290 } ;
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public int [ ] Modal_Text_Full = new int [ ] { 640 , 327 } ; //445
public int [ ] Modal_Text_Full_Move = new int [ ] { 0 , 118 } ;
public int [ ] Modal_Text_Half_X = new int [ ] { 320 , 960 } ;
public int [ ] Modal_Text_Half_Y = new int [ ] { 383 , 383 } ;
public int [ ] Modal_Text_Half_Move = new int [ ] { 0 , 59 } ;
public int Modal_Font_ModalContentHalf_Size = 28 ;
public int Modal_Font_ModalTitleHalf_Size = 28 ;
public int Modal_Font_ModalContentFull_Size = 56 ;
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public int Modal_Font_ModalTitleFull_Size = 56 ;
public int [ ] Modal_Title_Half_X_4P = new int [ ] { 320 , 960 , 320 , 960 } ;
public int [ ] Modal_Title_Half_X_5P = new int [ ] { 320 , 960 , 320 , 960 , 320 } ;
public int [ ] Modal_Title_Half_Y_4P = new int [ ] { 66 , 66 , 426 , 426 } ;
public int [ ] Modal_Title_Half_Y_5P = new int [ ] { 50 , 50 , 290 , 290 , 530 } ;
public int [ ] Modal_Text_Half_X_4P = new int [ ] { 320 , 960 , 320 , 960 } ;
public int [ ] Modal_Text_Half_X_5P = new int [ ] { 320 , 960 , 320 , 960 , 320 } ;
public int [ ] Modal_Text_Half_Y_4P = new int [ ] { 159 , 159 , 519 , 519 } ;
public int [ ] Modal_Text_Half_Y_5P = new int [ ] { 107 , 107 , 347 , 347 , 587 } ;
public int [ ] Modal_Text_Half_Move_4P = new int [ ] { 0 , 59 } ;
public int [ ] Modal_Text_Half_Move_5P = new int [ ] { 0 , 40 } ;
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#endregion
#region PopupMenu
public int [ ] PopupMenu_Menu_Title = new int [ 2 ] { 460 , 40 } ;
public int [ ] PopupMenu_Title = new int [ 2 ] { 540 , 44 } ;
public int [ ] PopupMenu_Menu_Highlight = new int [ 2 ] { 480 , 46 } ;
public int [ ] PopupMenu_MenuItem_Name = new int [ 2 ] { 480 , 77 } ;
public int [ ] PopupMenu_MenuItem_Value = new int [ 2 ] { 630 , 77 } ;
public int [ ] PopupMenu_Move = new int [ 2 ] { 0 , 32 } ;
public int PopupMenu_Font_Size = 18 ;
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#endregion
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#endregion
}
}