KillzXGaming
|
2197414b5f
|
Fix normals changing when model is scaled from transform tool
|
2019-04-12 16:00:03 -04:00 |
|
KillzXGaming
|
71db632ece
|
And also load back transforms for local coordinates
|
2019-04-12 15:42:45 -04:00 |
|
KillzXGaming
|
2bd2aed7d5
|
Revert back to transforming properly for local coordinates
|
2019-04-12 15:41:47 -04:00 |
|
KillzXGaming
|
79036ecb95
|
Fix bfres importing bugs and alignment corruption from importing sections
|
2019-04-12 15:34:42 -04:00 |
|
KillzXGaming
|
007376e891
|
Another fix
|
2019-04-11 20:25:00 -04:00 |
|
KillzXGaming
|
6fbcc163cb
|
Fix vertex count breaking the numberic UD max
|
2019-04-11 20:21:42 -04:00 |
|
KillzXGaming
|
b9fdf08695
|
Fix error
|
2019-04-11 20:12:21 -04:00 |
|
KillzXGaming
|
d580c37a21
|
Add vertex count display for shape editor
|
2019-04-11 20:11:25 -04:00 |
|
KillzXGaming
|
2d88a1180b
|
Change property grid for dark theme to better match dropdown panels
|
2019-04-11 20:08:00 -04:00 |
|
KillzXGaming
|
9642810642
|
Fix transform reset on first mesh
|
2019-04-11 20:03:22 -04:00 |
|
KillzXGaming
|
9fe3c8572e
|
Disable property grid toolbar
|
2019-04-11 19:47:23 -04:00 |
|
KillzXGaming
|
854bee2a56
|
Fix errors
|
2019-04-11 19:43:49 -04:00 |
|
KillzXGaming
|
dada4bb9c3
|
Add seperate export filer for FMDL to remove unused types atm
|
2019-04-11 19:43:04 -04:00 |
|
KillzXGaming
|
4779b4cff1
|
More image editor fixes
|
2019-04-11 19:28:35 -04:00 |
|
KillzXGaming
|
619c1f7ec5
|
Add option to move properties in image editor vertical
|
2019-04-11 18:51:59 -04:00 |
|
KillzXGaming
|
270d441dcc
|
More fixes
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
|
2019-04-11 18:05:15 -04:00 |
|
KillzXGaming
|
3f510ce76b
|
Fix color display for some shader params
|
2019-04-10 19:59:57 -04:00 |
|
KillzXGaming
|
4795b1addb
|
Fix material exporting with OBJ
|
2019-04-10 18:58:17 -04:00 |
|
KillzXGaming
|
92d597f7f4
|
Try to fix updater issues
|
2019-04-10 18:48:50 -04:00 |
|
KillzXGaming
|
a21eead9da
|
Add my own obj libary since assimp is broken
|
2019-04-10 18:42:45 -04:00 |
|
KillzXGaming
|
3a153b5ed1
|
Flip UVs on export
|
2019-04-10 17:44:35 -04:00 |
|
KillzXGaming
|
cdcf14979f
|
Fix errors
|
2019-04-10 15:59:16 -04:00 |
|
KillzXGaming
|
76ca51d20a
|
Fix more bugs. Additional probe stuff
|
2019-04-10 15:36:10 -04:00 |
|
KillzXGaming
|
6414744c28
|
Add probe lighting object to muunt editor
|
2019-04-09 19:43:24 -04:00 |
|
KillzXGaming
|
77330c6b35
|
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
|
2019-04-09 17:25:49 -04:00 |
|
KillzXGaming
|
bab9ce9022
|
Fix dae exporting with only indices and no weights. Fix sharc crashes.
|
2019-04-09 17:24:39 -04:00 |
|
AboodXD
|
2fbeb22242
|
Fix GTX version and some fixes in GX2 swizzling
|
2019-04-09 13:12:45 +04:00 |
|
KillzXGaming
|
7fe264136c
|
Skip array/depth levels for GX2 for now till that gets fixed
|
2019-04-08 21:33:18 -04:00 |
|
KillzXGaming
|
b59148d262
|
Add GX2 swizzle function to GX2 class.
|
2019-04-08 20:19:50 -04:00 |
|
KillzXGaming
|
353e8588d2
|
Cleanup swizzle function. Remove old one
|
2019-04-08 20:09:17 -04:00 |
|
KillzXGaming
|
53edd7e12b
|
Fix tile mode enum
|
2019-04-08 19:57:11 -04:00 |
|
KillzXGaming
|
d9b8b45d12
|
Fix tile mode warning
|
2019-04-08 19:52:13 -04:00 |
|
KillzXGaming
|
e629894267
|
Fix build issues
|
2019-04-08 19:44:57 -04:00 |
|
KillzXGaming
|
bd6627b030
|
Fix importing additional animations (from binary)
|
2019-04-08 19:41:18 -04:00 |
|
KillzXGaming
|
fff3d58cb3
|
Cleanup muunt and camera mini map stuff. Add game path settings
|
2019-04-08 17:01:31 -04:00 |
|
KillzXGaming
|
44860c2a0b
|
Camera stuff for tomorrow
|
2019-04-07 21:24:05 -04:00 |
|
KillzXGaming
|
060af50cbf
|
Fix actor renaming for bfres
|
2019-04-07 21:17:53 -04:00 |
|
KillzXGaming
|
454c13f6b9
|
Add even more path objects
|
2019-04-07 21:14:39 -04:00 |
|
KillzXGaming
|
5c5e130613
|
Fix typo
|
2019-04-07 19:40:00 -04:00 |
|
KillzXGaming
|
e830ca7278
|
Cleanup.
|
2019-04-07 19:37:31 -04:00 |
|
KillzXGaming
|
ef1cfadb98
|
Update course muunt viewport better to reflect hding and selection
|
2019-04-07 18:28:29 -04:00 |
|
KillzXGaming
|
9f1a4d4d12
|
Change color for item paths
|
2019-04-07 17:56:41 -04:00 |
|
KillzXGaming
|
aecd4a0d7b
|
Add proper null checks
|
2019-04-07 17:54:37 -04:00 |
|
KillzXGaming
|
08b4f3296e
|
Fix some bugs
|
2019-04-07 17:14:55 -04:00 |
|
KillzXGaming
|
2e5e32be6a
|
Fix byaml editor erroring out
|
2019-04-07 13:35:52 -04:00 |
|
KillzXGaming
|
2c73c6dde6
|
Fix local coordinates not updating when vertex buffer is updated
|
2019-04-07 13:27:38 -04:00 |
|
KillzXGaming
|
db9edd0746
|
Apply default texture for unmapped materials
|
2019-04-07 12:56:03 -04:00 |
|
KillzXGaming
|
19852762c6
|
Fix incorrect skeleton scaling and rotations from applying in editor
|
2019-04-07 12:52:06 -04:00 |
|
KillzXGaming
|
be829619a2
|
Some fixes.
Fixed bone editor not showing properly.
Fixed viewport not updating properly.
Removed bad tile mode for GX2 and fix altering them.
|
2019-04-07 12:26:43 -04:00 |
|
KillzXGaming
|
732811119e
|
Set muunt editor as viewport container
|
2019-04-06 21:48:09 -04:00 |
|
KillzXGaming
|
8d9c78cdc9
|
Fix path getting for proper hiding
|
2019-04-06 21:45:25 -04:00 |
|
KillzXGaming
|
5d35c62e56
|
Don't limt swizzle value atm till i fix a few things
|
2019-04-06 21:34:44 -04:00 |
|
KillzXGaming
|
dd4f352082
|
Add more paths
|
2019-04-06 21:30:25 -04:00 |
|
KillzXGaming
|
a0b28dc7ae
|
More improvements
|
2019-04-06 20:34:12 -04:00 |
|
KillzXGaming
|
47dee0ea3d
|
More course muunt stuff
|
2019-04-06 20:16:41 -04:00 |
|
KillzXGaming
|
f4189a9e39
|
Cleanup muunt editor
|
2019-04-06 19:11:59 -04:00 |
|
KillzXGaming
|
c6798a95ba
|
Fix errors
|
2019-04-06 18:35:03 -04:00 |
|
KillzXGaming
|
c173edd611
|
Fix sub files issues
|
2019-04-06 18:30:22 -04:00 |
|
KillzXGaming
|
4865ca1a8f
|
Rename GTX class to GX2
|
2019-04-06 15:58:20 -04:00 |
|
KillzXGaming
|
fba66217d1
|
Some encoding fixes to GTX
|
2019-04-06 15:52:09 -04:00 |
|
KillzXGaming
|
3bccc3ca5e
|
Add enemy paths to muunt editor
|
2019-04-06 15:13:55 -04:00 |
|
KillzXGaming
|
9c28afdfe2
|
Apply path moving to node data so it saves back
|
2019-04-06 13:46:35 -04:00 |
|
KillzXGaming
|
c7851c8d16
|
Load lap path properties on select
|
2019-04-06 13:29:42 -04:00 |
|
KillzXGaming
|
37a34b8ef5
|
Fix renderable object in course muunt editor to be movable
|
2019-04-06 13:07:23 -04:00 |
|
KillzXGaming
|
6dc208631e
|
Disable unused extensions for now
|
2019-04-06 12:38:19 -04:00 |
|
KillzXGaming
|
5a75f0889a
|
Fix Tex2 replacing
|
2019-04-06 12:24:21 -04:00 |
|
KillzXGaming
|
04eee5913c
|
Add mip swizzle value from tex2 to deswizzle
|
2019-04-06 11:58:21 -04:00 |
|
KillzXGaming
|
2f4b03a454
|
Fix tex2 files from loading mips in image editor
|
2019-04-06 11:53:39 -04:00 |
|
KillzXGaming
|
ea099ee2dd
|
More fixes and try to load depth data
|
2019-04-06 11:37:50 -04:00 |
|
KillzXGaming
|
5837fbe5d6
|
Update tiling for gx2 swizzling
|
2019-04-06 10:22:02 -04:00 |
|
KillzXGaming
|
7680baa375
|
More accurate gtx tiling for mips
|
2019-04-05 21:29:34 -04:00 |
|
KillzXGaming
|
62cbad92dd
|
Add actor file renamer for SZS files in odyssey
|
2019-04-05 21:10:57 -04:00 |
|
KillzXGaming
|
f8a754058a
|
Set model matrix to fix some transform issues
|
2019-04-05 19:52:59 -04:00 |
|
KillzXGaming
|
7bea95b199
|
Update to the latest opengl framework and more bug fixes
|
2019-04-05 19:47:21 -04:00 |
|
KillzXGaming
|
8185fce35d
|
Fix some bfres issues on saving
|
2019-04-04 00:37:28 -04:00 |
|
KillzXGaming
|
edb5c230ca
|
Add textures to later ptcl versions
|
2019-04-03 21:57:34 -04:00 |
|
KillzXGaming
|
1d99b14bfe
|
More fixes
Fixed timeline issues
KCL now has presets for games. This will fix crashing in Splatoon, MK9, and many more games
|
2019-04-03 21:03:01 -04:00 |
|
KillzXGaming
|
08370b8d1d
|
Remove the thing
|
2019-04-03 14:45:26 -04:00 |
|
KillzXGaming
|
ab729959ba
|
Fix refrences
|
2019-04-01 20:07:33 -04:00 |
|
KillzXGaming
|
85530715bb
|
Try to fix errors
|
2019-04-01 20:06:31 -04:00 |
|
KillzXGaming
|
67864cd64f
|
Fix assimp issues please and add lock check for settings current frame
|
2019-04-01 18:14:13 -04:00 |
|
KillzXGaming
|
194d032798
|
Reset menus on load
|
2019-04-01 16:44:23 -04:00 |
|
KillzXGaming
|
49a803584c
|
Cleanup bntx context menus
|
2019-04-01 16:43:27 -04:00 |
|
KillzXGaming
|
325f1e25f6
|
Add basic file removale. Will be improved later
|
2019-04-01 16:19:07 -04:00 |
|
KillzXGaming
|
efd6d6613e
|
Fix errors
|
2019-04-01 15:35:20 -04:00 |
|
KillzXGaming
|
2a76b8216c
|
Comment out some stuff because of appveyor atm
|
2019-04-01 15:33:11 -04:00 |
|
KillzXGaming
|
c908e24517
|
Add some KCL structs to new file for easier reading and writing
|
2019-04-01 15:30:50 -04:00 |
|
KillzXGaming
|
d411b5bb82
|
Change a thing
|
2019-04-01 15:20:32 -04:00 |
|
KillzXGaming
|
dba119ba6e
|
Add BNTX node for bffnt sheets
|
2019-04-01 15:16:07 -04:00 |
|
KillzXGaming
|
1ec2c26c35
|
Fix skeleton replacing on wii u
|
2019-04-01 15:13:30 -04:00 |
|
KillzXGaming
|
7bd00f6de7
|
Fix dae rigging for good now
|
2019-04-01 15:04:16 -04:00 |
|
KillzXGaming
|
c98162622f
|
Fix BC5S dds importing.
|
2019-03-31 19:18:14 -04:00 |
|
KillzXGaming
|
decd83c487
|
More timeline fixes
|
2019-03-31 18:23:41 -04:00 |
|
KillzXGaming
|
0c5d53ae61
|
Fix bone transforms and names from parent skeleton generated by blender
|
2019-03-31 17:43:19 -04:00 |
|
KillzXGaming
|
2b0957fa53
|
Transform rigged stuff properly
|
2019-03-31 17:10:03 -04:00 |
|
KillzXGaming
|
b87cc40857
|
Fix hash only sarcs from saving
|
2019-03-31 17:06:12 -04:00 |
|
KillzXGaming
|
831efdb027
|
Fix one more dll
|
2019-03-31 16:31:40 -04:00 |
|
KillzXGaming
|
9e44973f72
|
Cleanup dll mess
|
2019-03-31 16:22:01 -04:00 |
|
KillzXGaming
|
d8e335f8c0
|
Copy direct tex folders properly
|
2019-03-31 15:58:04 -04:00 |
|
KillzXGaming
|
f20e1d26c9
|
Cleanup some stuff
|
2019-03-31 15:41:29 -04:00 |
|