bnnm
c0d484a715
Add .lse Ogg [Labyrinth of Refrain (PC)]
2018-09-27 23:41:26 +02:00
bnnm
5594f5068e
Fix .wem Opus encoder delay/gapless [Mario Rabbids (Switch)]
2018-09-27 23:40:42 +02:00
bnnm
d2798c946a
Simplify switch_opus_get_samples usage
2018-09-27 23:39:37 +02:00
bnnm
d7c5c3feaf
Improve UE4Opus/EAOpus encoder delay calculations
2018-09-27 23:31:03 +02:00
bnnm
3269649eec
Add EAOpus [FIFA 17 (PC), FIFA 19 (Switch)]
2018-09-27 23:10:01 +02:00
Christopher Snowhill
5b99d40cf3
Merge pull request #300 from bnnm/ue4opus-bnsf-csmp
...
ue4opus bnsf csmp
2018-09-25 15:15:23 -07:00
bnnm
c5b514b577
Improve UE4OPUS encoder delay and fix get_opus_samples_per_frame
2018-09-23 12:17:23 +02:00
bnnm
d717f21189
Add UE4OPUS decoder [Fortnite (PC), ARK: Survival Evolved (PC)]
2018-09-23 04:26:11 +02:00
bnnm
7d91ef1432
Cast off_t to off64_t when printf'ing for future 4GB file support
2018-09-23 03:01:13 +02:00
Christopher Snowhill
f9c334cf91
Fix goto statement for compilation without libvorbis.
2018-09-22 17:35:48 -07:00
bnnm
f29012edb7
Add Capcom .adpcm [Resident Evil: Revelations (Switch)]
2018-09-22 17:45:02 +02:00
bnnm
1e9dbb851b
Fix some FSB5 subsong offsets
2018-09-22 16:13:18 +02:00
bnnm
bcc1661491
Add fake RIFF IMA [MX vs. ATV Unleashed (PC)]
2018-09-22 16:12:36 +02:00
bnnm
eb4e871a05
Fix CSMP [DKC Tropical Freeze (Switch)]
2018-09-22 16:12:06 +02:00
bnnm
00370a813d
Improve BNSF looping
2018-09-22 16:11:39 +02:00
bnnm
e411916a5e
Add ADX key [Tensei Hakkenshi - Fuumaroku (PS2)]
2018-09-22 16:11:16 +02:00
Christopher Snowhill
25f82da164
Merge pull request #299 from NicknineTheEagle/cue-loop
...
RIFF: Looping info from CUE chunk
2018-09-21 17:38:02 -07:00
NicknineTheEagle
b4a71cd5aa
RIFF: implemented looping info from CUE chunk
2018-09-21 14:31:56 +03:00
bxaimc
c7487d010e
Add .POS looping for .Ogg (SNK Heroines, Sonic Mania)
2018-09-20 15:16:07 -04:00
bnnm
5a9fec3580
Add ADX key [Bakumatsu Renka - Karyuu Kenshiden (PS2)]
2018-09-12 20:01:19 +02:00
bnnm
c045d41670
Fix EA-MT looping for all cases [SSX3 (PS2)]
2018-09-10 13:18:53 +02:00
bnnm
37d7fe83c4
Move NXA Opus to its own file, since it's not very standard
2018-09-10 02:24:59 +02:00
bnnm
804fceb5e7
Remove custom FFmpeg, as custom IO streamfile can be used instead
2018-09-10 02:19:34 +02:00
bnnm
5ed95d07d4
Fix Opus interleave streamfile logical size and cleanup
2018-09-10 01:24:32 +02:00
bnnm
74536e0933
Swap custom FFmpeg OPUS for custom streamfile IO
2018-09-10 01:23:34 +02:00
bnnm
496d2ba534
Clean AIX meta a bit
2018-09-09 20:17:41 +02:00
bnnm
6bee2a6209
Add .utk [The Sims Online (PC), SimCity 4 (PC)]
2018-09-09 15:29:34 +02:00
bnnm
5662dca358
Fix missing layout (was autoselected)
2018-09-09 15:29:23 +02:00
bnnm
e3c5430597
Fix some EA SCHl .bnk
2018-09-09 15:04:23 +02:00
bnnm
210d365df1
Add .sod Ogg extension [Zone 4 (PC)]
2018-09-09 12:24:28 +02:00
bnnm
417cc59277
Fix EA-MT looping [SSX3 (PS2)]
2018-09-08 19:22:56 +02:00
bnnm
1810d3ced6
Add TXTP commands for looping/time (#i #E #lN #fN #dN #F)
...
- #i (ignore loop)
- #E (force end-to-end loop)
- #lN (force N loops)
- #fN (fade time)
- #dN (fade delay)
- #F (don't fade after N loops and play song end)
2018-09-07 19:34:31 +02:00
bnnm
19f69e14b7
Add ALP IMA decoder [Lego Racers (PC)]
2018-09-06 20:25:04 +02:00
bnnm
5e2283f51a
Fix some .MSA [Konohana Pack: 3tsu no Jikenbo (PS2)]
2018-09-06 18:09:56 +02:00
bnnm
f519b1ad70
Add DERF DPCM decoder [Stupid Invaders (PC)]
2018-09-06 17:45:34 +02:00
bnnm
131340882b
Add TXTP command #sN for subsong N (#N still works)
2018-09-04 23:53:25 +02:00
bnnm
59b303d753
Update libacm to 1.2 and add .WAVC sfx
2018-09-04 22:42:21 +02:00
bnnm
f70852095c
Tweak minor ACM stuff for opaqueness
2018-09-04 18:37:51 +02:00
bnnm
7ad7d3d47b
Derive ADX keys automatically if only keystring/keycode is provided
2018-09-04 17:44:06 +02:00
bnnm
9d7d536da7
Add interleaved 2ch XBOX-IMA to TXTH/GENH
2018-09-04 17:11:08 +02:00
bnnm
fa472d4f70
Fix interleaved 2ch XBOX-IMA [Fairly OddParents: Breakin' da Rules]
2018-09-04 17:10:41 +02:00
bnnm
064990f6ff
Add extra validation
2018-09-04 17:07:38 +02:00
bnnm
ee7767815b
Add ADX key [Kashimashi! Girl Meets Girl (PS2)]
2018-09-04 17:07:24 +02:00
Christopher Snowhill
7b30d8bc9a
Merge pull request #292 from bnnm/hca-bcstm-metas-docs
...
hca, bcstm, metas, docs
2018-09-02 15:12:49 -07:00
bnnm
d6a682fe8c
Add ADX key [Girls Bravo: Romance 15's (PS2)]
2018-09-02 21:37:19 +02:00
bnnm
aa4ea4bc3b
Document ADX CINF header
2018-09-02 21:06:38 +02:00
bnnm
3113342a71
Minor tweaks
2018-09-02 21:06:15 +02:00
bnnm
91c3fd6afc
Fix some Sony .bnk
2018-09-02 16:40:11 +02:00
bnnm
9c0db7cae3
Improve HCA/clHCA key detection
...
- Only test keys when file is encrypted
- Add clHCA_TestBlock to test a frame with the current key
- Move some key detection code to hca_decoder.c and simplify hca.c
detection
- Decrease number of test frames due to increased accuracy of
clHCA_TestBlock
2018-09-02 16:00:58 +02:00
bnnm
fd52fe0e95
Clean clHCA lib 3 (API)
...
- rename clHCA_DecodeSamples16 to clHCA_ReadSamples16 since it isn't
really decoding
- divide clHCA_Decode into clHCA_DecodeHeader and clHCA_DecodeBlock to
clarify usage
- unify clHCA_IsOurFile0/1 since one would need to call
clHCA_DecodeHeader right after it anyway
- add clHCA_SetKey for easier key handling
- adapt vgmstream wrapper
2018-09-01 20:28:00 +02:00
Nathan Benichou
9d94fdb033
Update rfrm.c
...
Support for LABL part in RFRM CSMP files
2018-09-01 15:21:46 +02:00
bnnm
43764d6c8d
Fix HCA num samples/looping [Binary Domain (PC), Octopath Traveller]
...
Decoder has been modified a bit so it's easier to feed an arbitrary
number of discard samples (or at least, easier for me to understand),
since encoder delay can be >1024 (frame size) and would make some calcs
go all wobbly
2018-08-29 23:42:47 +02:00
bnnm
9a2a2e4c2e
Export extra sample values in clHCA_getInfo
2018-08-29 20:48:35 +02:00
bnnm
411fa498bb
Clean HCA meta/decoder for future changes
2018-08-29 20:05:31 +02:00
bnnm
5afd33d62a
Split idsp.c into idsp_ie.c and nub_idsp.c
2018-08-28 20:40:02 +02:00
bnnm
f7c26a493d
Clean IDSPs
2018-08-28 20:35:07 +02:00
bnnm
c6a9396b67
Fix IDSP segfault
2018-08-28 20:34:55 +02:00
bnnm
9720384fbe
Fix bcstm 3DS-IMA last interleave and cleanup
2018-08-28 19:43:12 +02:00
bnnm
d5a11d58e8
Add various metas
...
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00
bnnm
bee3adc95b
Document SQEX SCD looping issues in MPEG
2018-08-26 22:37:04 +02:00
bnnm
0231d635ed
Fix Next Level IDSP last interleave/jingles [Mario Strikers Charged]
2018-08-26 22:36:36 +02:00
bnnm
751d5c5f0f
Clean DSP meta once again
2018-08-26 20:05:38 +02:00
bnnm
cc537270c1
Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)]
2018-08-26 19:16:24 +02:00
bnnm
ce6722181a
Move csmp to its own file, since it's not very standard either
2018-08-26 18:55:57 +02:00
bnnm
f2a5b5954f
Move wsi to its own file, since it's not very standard
2018-08-26 17:40:40 +02:00
bnnm
4ee39206c3
Fix Lunar 2 SCD loops/sample rate/stereo and PCM8 cleanup
2018-08-26 16:36:08 +02:00
bnnm
5aad45ab87
Clean AST meta
2018-08-26 13:48:14 +02:00
bnnm
bc62a689c0
Don't call block_update_x manually when using vgmstream_open_stream
2018-08-26 13:47:48 +02:00
bnnm
c2a0311584
Random tweaks
2018-08-26 13:47:02 +02:00
bnnm
b02eeeff04
Fix some .SFL looping and SLI cleanup [Hanachirasu (PC)]
2018-08-26 02:26:38 +02:00
bnnm
ee03726bbc
Find loop_segment automatically in segmented_layout + remove from metas
2018-08-26 00:59:31 +02:00
bnnm
3765831dbe
Remove usage of atrac9_parse_config
2018-08-25 18:03:58 +02:00
bnnm
a734e9c5cb
Remove custom ATRAC9 in favor of custom IO
...
Formats using custom layouts tend to be weird enough that it's a pain to
add support directly in the decoder.
Instead should use custom layouts and I/O streamfiles that, though a bit
wordy and unwieldy at the moment, are a lot more flexible.
2018-08-25 17:48:01 +02:00
bnnm
f86c90c5f9
Use KMA9 custom IO instead of custom ATRAC9
2018-08-25 17:26:49 +02:00
bnnm
9c8dae38dc
Fix multilayer XVAG ATRAC9 [flower (Vita), Farpoint (PS4)]
2018-08-25 17:25:02 +02:00
bnnm
1ba2637256
Clean XVAG meta for future changes
2018-08-25 16:23:15 +02:00
bnnm
e3255344cf
Redo EA-XMA with custom IO for fixes [Skate (X360), NFS: MW (X360)]
2018-08-25 12:48:55 +02:00
bnnm
8cf27cc15e
Add .xna XWB [Touhou Makukasai ~ Fantastic Danmaku Festival (PC)]
2018-08-25 12:21:21 +02:00
bnnm
8a57cf4729
Add .dax RIFF [Love Game's - Wai Wai Tennis (PS1)]
2018-08-25 12:20:55 +02:00
bnnm
07ad3250f6
Clean EAAC streamfile and prepare for EA-XMA
2018-08-25 09:57:46 +02:00
bnnm
6654e44517
Improve/fix AWC XMA streamfile for certain cases
...
It was assuming reads were sequential, though they can skip to offset
(in practice rarely affected), and adjusted packet skip to improve a few
songs.
2018-08-25 09:57:20 +02:00
bnnm
6c553882f3
Rename codec_version to codec_config to clarify
2018-08-23 18:07:45 +02:00
bnnm
ad4478ac2c
Set dual stereo as a meta flag rather than a static list
...
Mainly for cleanup/style
2018-08-23 18:00:34 +02:00
bnnm
9ad2f578e6
Fix PSH/VSV loops and glitches [Romancing SaGa (PS2)]
2018-08-23 17:13:46 +02:00
bnnm
d7c2249358
Simplify XVAG looping code
2018-08-23 17:00:52 +02:00
bnnm
6b4f54df92
Add TXTH "loop_flag = auto" to autodetect PS-ADPCM loop points
2018-08-22 21:04:16 +02:00
bnnm
06c8ab1b3f
Remove bik2a/bk2a fake extensions since they aren't used
2018-08-22 20:43:19 +02:00
bnnm
dcbc7e5b9b
Lower parse priority of raw metas so TXTH has a chance to go first
2018-08-22 20:39:31 +02:00
bnnm
785741e7e1
Rename ps2_mib.c to ps_headerless,c
2018-08-22 20:29:29 +02:00
bnnm
69c791656e
Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)]
2018-08-22 20:10:31 +02:00
bnnm
925916690a
Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)]
2018-08-22 19:26:19 +02:00
bnnm
75fb12eed4
Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup
2018-08-22 19:19:31 +02:00
bnnm
27038c9ec8
Add .wavebatch PCM8 [Cars 2 (3DS)]
2018-08-21 22:39:47 +02:00
bnnm
58b8b0c8df
Fix various .vag issues [Shikigami no Shiro (PS2), Red Star (PS2)]
...
Also cleanup and loop end was also off by 28 samples in several cases
2018-08-21 22:16:56 +02:00
bnnm
2f0aaaf4fd
Fix some compile ifdefs and warnings
2018-08-20 20:05:44 +02:00
bnnm
bb07299dae
Make libvorbis/libmpg123 optional in autotools
2018-08-20 19:21:51 +02:00
bnnm
f6417c5430
Use standard buffer size for all metas
...
There is not no real about having small-ish buffers, simplifies buffer
tuning, and avoids having gigantic buffers on bad reads.
2018-08-19 22:51:14 +02:00
bnnm
2e6f6c8176
Remove unnecessary FFmpeg ifdef
2018-08-19 19:09:37 +02:00
bnnm
ca04dbca70
Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)]
2018-08-19 16:42:39 +02:00
bnnm
b083042704
Cleanup
2018-08-19 10:07:27 +02:00
bnnm
c204127332
Fix .rws subsong segments [Madagascar (PS2)]
2018-08-19 00:40:01 +02:00
bnnm
d93a4b2c7a
Add proper H4M decoding [Resident Evil 0 (GC), Tales of Symphonia (GC)]
2018-08-19 00:38:08 +02:00
bnnm
93b66b2aa6
Clean .rws code
2018-08-17 22:47:33 +02:00
bnnm
b71d568acb
Improve .sts+int/.x [Shadow of the Colossus (PS2), Ape Escape 3 (PS2)]
2018-08-16 20:06:57 +02:00
bnnm
7734e4d87f
Improve BFSTM region handling
2018-08-16 20:06:38 +02:00
bnnm
2e90f4de57
Reject EXST in .int meta and cleanup
2018-08-16 20:06:14 +02:00
bnnm
6eaf516b23
Tweak FSB ifdefs
2018-08-15 21:19:25 +02:00
bnnm
a3534d7d11
Fix TXTH divide-by-zero with half_size and ch=0
2018-08-15 21:19:12 +02:00
bnnm
9e06652264
Redo .nus3bank to parse as a bank with subsongs
...
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
1f6c384a48
Fix EA EAAC looping for RAM assets
2018-08-15 17:37:06 +02:00
bnnm
f4189f2482
Minor debug stuff
2018-08-15 17:36:20 +02:00
bnnm
e3b93755cc
Add HCA key
2018-08-15 17:34:36 +02:00
bnnm
79cad960ae
Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)]
2018-08-15 17:34:17 +02:00
bnnm
f9f93e74e7
Fix segfault while reading some .xsb for .xwb
2018-08-15 00:49:17 +02:00
bnnm
2c917c0792
Remove some minor unused warnings
2018-08-15 00:16:54 +02:00
bnnm
65a69982b6
Clean G719/G7221 a bit and remove innecessary use of stack_alloc
2018-08-14 22:20:36 +02:00
bnnm
985a3aead6
Clean .bfstm and add region debug code
2018-08-14 20:25:17 +02:00
bnnm
12167c7318
Fix EA SCHl ATRAC3 skip samples and remove .AST (playable with .ABK+AST)
2018-08-14 16:35:50 +02:00
bnnm
d22ee3051a
Clean FFmpeg skip samples parsing
2018-08-14 16:35:17 +02:00
bnnm
cb1901eabe
Merge branch 'master' of https://github.com/kode54/vgmstream into etc
2018-08-14 00:28:35 +02:00
bnnm
b36646aacf
Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)]
2018-08-14 00:28:15 +02:00
Christopher Snowhill
7840d9df1f
Merge pull request #279 from NicknineTheEagle/ea-fixes
...
EA formats
2018-08-13 14:43:56 -07:00
bnnm
36c6168c27
Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)]
2018-08-13 23:03:39 +02:00
bnnm
c26ad84497
Add TXTH sample_mode "blocks" (where bytes = blocks*interleave*channels)
2018-08-13 23:02:31 +02:00
bnnm
fa848c2ccd
Fix FSB with CELT disabled
2018-08-12 23:12:09 +02:00
bnnm
2e4b8d6c31
Add multistream ATRAC9 FSB5 [Little Big Planet (Vita)]
2018-08-12 22:56:41 +02:00
bnnm
5720278d2d
IDSP cleanup
2018-08-12 18:04:19 +02:00
bnnm
efb01a921c
Add .wua IDSP and cleanup [Lego Dimensions (Wii U)]
2018-08-12 17:13:51 +02:00
bnnm
c7f9a47fcd
Fix rare EALayer3 with proper loops [Need for Speed: World (PC)]
2018-08-12 14:03:04 +02:00
bnnm
0e924b6467
Fix possible FSB memleak
2018-08-12 13:57:53 +02:00
bnnm
9c6376fb25
Fix rare EA 1SNh crashes
2018-08-12 10:59:19 +02:00
bnnm
e301bf7aa8
Rename ps2_vpk.c to vpk.c (used in PS3)
2018-08-12 02:20:51 +02:00
bnnm
0502a6a74f
Fix VPK num_samples and cleanup [God of War (PS2), NBA 08 (PS3)]
2018-08-12 02:19:17 +02:00
bnnm
766eac4b9e
Rename ps2_vag.c to vag.c (used by other Sony consoles)
2018-08-12 01:27:22 +02:00
bnnm
14cd8bf191
Fix some .xwb [Project Gotham Racing 3 (X360)]
2018-08-12 01:23:58 +02:00
bnnm
3456383990
Fix some .wem [Saints Row the 3rd (PC)]
2018-08-12 01:04:44 +02:00
bnnm
07bb40071a
Add FSB CELT decoder [Vessel (PC), Runner2 (PC)]
...
Corresponding libs will be added later
2018-08-12 00:58:20 +02:00
bnnm
18173d6870
Clean FSB4 for future changes
2018-08-11 18:06:03 +02:00
bnnm
b27e559e42
Clean FSB5 for future changes, also fix >2.5GB last subsongs
2018-08-11 18:01:37 +02:00
bnnm
962b323e71
Cleanup and extra BAO debug
2018-08-11 17:57:22 +02:00
bnnm
1f6b0b2caa
Clean unused variable
2018-08-11 17:56:00 +02:00
bnnm
b21d078aa6
Add ADS .800 extension [Gundam: The One Year War (PS2)]
2018-08-11 17:55:30 +02:00
bnnm
c4206e705b
Fix some .bgw negative samples [Final Fantasy XI (PC)]
2018-08-11 17:54:42 +02:00
AnonBaiter
4469f0b861
revert my VPK "fix"
...
turns out that VPK files that contain more than a mere 2 channels really have a divided interleave number by 2
this was necessary so said VPK files wouldn't play improperly anymore
2018-08-10 15:09:37 -03:00
AnonBaiter
5e00ff9214
Update ps2_ads.c
2018-08-08 15:52:43 -03:00
NicknineTheEagle
6727c0de7b
Fixed offset in BNK parser
2018-08-08 21:20:08 +03:00
NicknineTheEagle
8d4ead42cf
EA SCHl: added default 3DS sample rate (32000 Hz)
2018-08-08 20:18:35 +03:00
NicknineTheEagle
ca9cfc6917
Removed the supposed version check from ABK parsers
...
The only reason I put it there is to distinguish old ABK from new ABK but then it turned out that they can have matching values in that field so... yeah, let's just do it another way
2018-08-08 19:23:51 +03:00
NicknineTheEagle
e4c34b7c0b
Added another ABK version stamp [FIFA 12 (3DS)]
2018-08-08 19:16:04 +03:00
NicknineTheEagle
4d0926933b
Fixed incorrect variable being used
2018-08-08 17:14:24 +03:00