bnnm
|
7085b8ad1d
|
Add TXTP global "commands = #(...)" and allow per-segment masking/mixing
|
2019-02-10 18:02:10 +01:00 |
|
bnnm
|
4c038cb0ea
|
Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)]
|
2019-02-10 01:36:05 +01:00 |
|
bnnm
|
0dbe00d4b0
|
Add HCA keys
|
2019-02-09 23:44:57 +01:00 |
|
bnnm
|
ccca7ad949
|
Fix BAO layer/sequences and add .cpk and more games
|
2019-02-09 23:43:50 +01:00 |
|
bnnm
|
f4aa758d39
|
Fix .sfl loops in some cases
|
2019-02-09 23:43:28 +01:00 |
|
bnnm
|
011fe56614
|
Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)]
|
2019-02-09 23:42:59 +01:00 |
|
Christopher Snowhill
|
c9d997f355
|
Merge pull request #360 from bnnm/bao
bao
|
2019-02-02 17:10:00 -08:00 |
|
bnnm
|
493e207c40
|
Add atomic BAO [Assassin's Creed (PS3/PC)]
|
2019-02-03 01:47:59 +01:00 |
|
bnnm
|
6742a3e0ef
|
Fix some Ubi SB [Rainbow Six Vegas 2 (X360)]
|
2019-02-03 01:47:44 +01:00 |
|
Michael
|
d880fd3c1c
|
Add Dragalia subkeys up to Skyborne Spectacle raid event
|
2019-02-01 19:28:19 -08:00 |
|
NicknineTheEagle
|
56dfa62a75
|
Should use vgmstream->num_samples here for loop segments
|
2019-01-28 17:11:31 +03:00 |
|
NicknineTheEagle
|
3249617238
|
Fixed doc
|
2019-01-28 09:47:24 +03:00 |
|
NicknineTheEagle
|
70ffbb1194
|
Use header values instead of vgmstream values in some places
|
2019-01-28 09:38:11 +03:00 |
|
NicknineTheEagle
|
ba30c79d59
|
Merge remote-tracking branch 'upstream/master' into ea-ubi
# Conflicts:
# src/meta/ubi_sb.c
|
2019-01-28 09:27:45 +03:00 |
|
bnnm
|
fc8911b68a
|
Prepare BAO layers/sequences
|
2019-01-27 23:42:42 +01:00 |
|
bnnm
|
4a6df9b3b9
|
Add .wxv RIFF [Godzilla - Destroy All Monsters Melee (Xbox)]
|
2019-01-27 23:40:40 +01:00 |
|
bnnm
|
097f7b0285
|
Fix some SDF [Mr. Bean's Wacky World (Wii)]
|
2019-01-26 17:04:43 +01:00 |
|
bnnm
|
aecd7da55e
|
Add .sbv RIFF [Spongebob Squarepants - The Movie (PC)]
|
2019-01-26 16:34:25 +01:00 |
|
bnnm
|
f806f287f2
|
Fix most Ubi SB stuff and yet more games
|
2019-01-26 16:30:36 +01:00 |
|
bnnm
|
1d491526ca
|
Add extensionless RIFF [Myst III (Xbox)]
|
2019-01-26 16:14:50 +01:00 |
|
NicknineTheEagle
|
27a2960e31
|
Ubi SB: Added more games
|
2019-01-26 13:31:50 +03:00 |
|
NicknineTheEagle
|
519659fd3e
|
EAAC: Properly calculate stream size for bitrate
|
2019-01-23 06:40:42 +03:00 |
|
NicknineTheEagle
|
8a00c7cd66
|
Minor fixes and tweaks
|
2019-01-22 00:42:34 +03:00 |
|
bnnm
|
b3867b0260
|
Handle Ubi SB sequence loops properly
|
2019-01-20 17:16:44 +01:00 |
|
bnnm
|
4c24b03951
|
Remove debug crap
|
2019-01-20 00:57:09 +01:00 |
|
bnnm
|
fb8d453c94
|
Add .lasf (.asf) for consistency
|
2019-01-20 00:50:39 +01:00 |
|
bnnm
|
3a9273538f
|
Fix type 04 .xnb [Scare Me (XBLIG)]
|
2019-01-20 00:42:05 +01:00 |
|
bnnm
|
29bed4b1e0
|
Add TXTH/GENH interleave_last option
|
2019-01-20 00:17:06 +01:00 |
|
bnnm
|
8f1ec86bda
|
Fix UE4 MSADPCM .adpcm [Heroes of Ark (iOS), Angels in the Sky (iOS)]
|
2019-01-19 23:08:26 +01:00 |
|
bnnm
|
da9f9a5572
|
Fix non-initialized var
|
2019-01-19 20:04:38 +01:00 |
|
bnnm
|
26e464ef2c
|
Add Ubi .sb/smX layers and sequences, more games
|
2019-01-19 20:03:48 +01:00 |
|
bnnm
|
0c40610f7f
|
Fix KOEI .mic loops [Dynasty Tactics 2 (PS2)]
|
2019-01-19 20:01:34 +01:00 |
|
NicknineTheEagle
|
6487d310cb
|
Formatting fixes
|
2019-01-16 23:29:51 +03:00 |
|
NicknineTheEagle
|
9c9da8fa1b
|
EAAC: Fixed looping for RAM sounds
|
2019-01-16 23:05:19 +03:00 |
|
NicknineTheEagle
|
3f0ba31a43
|
EA SCHl: Implemented looping for streamed sounds in ABK
|
2019-01-16 23:05:09 +03:00 |
|
Christopher Snowhill
|
c6280d85b3
|
Merge pull request #352 from NicknineTheEagle/ea-sbr
Ea sbr
|
2019-01-14 18:04:58 -08:00 |
|
NicknineTheEagle
|
ba02ab8f66
|
EA SCHl: Changed update_ea_stream_size_and_samples to use the first channel offset
|
2019-01-14 04:01:57 +03:00 |
|
bnnm
|
fd2984f798
|
Prepare Ubi SB for other types and add more games
|
2019-01-13 23:27:29 +01:00 |
|
bnnm
|
f5462aad63
|
Use loop flag in bnk
|
2019-01-13 23:26:57 +01:00 |
|
bnnm
|
697e5329c9
|
Minor doc
|
2019-01-13 23:26:39 +01:00 |
|
bnnm
|
62813ec4d2
|
Fix broken .pk subsongs [Scott Pilgrim (PS3)]
|
2019-01-13 23:26:04 +01:00 |
|
bnnm
|
368212bbf8
|
Fix some looping .sps [FIFA 18 (PC)]
|
2019-01-13 23:25:29 +01:00 |
|
NicknineTheEagle
|
4c118b28b4
|
EAAC: Added SBR/SBS format from EA Sports games
|
2019-01-13 21:53:57 +03:00 |
|
NicknineTheEagle
|
3fc7439ba6
|
Minor fixes
|
2019-01-13 21:50:58 +03:00 |
|
NicknineTheEagle
|
b472b6a01f
|
Renamed some parsers for clarity
|
2019-01-13 05:15:18 +03:00 |
|
NicknineTheEagle
|
2a88b6bc11
|
EAAC: Added SBR/SBS format
|
2019-01-13 02:42:54 +03:00 |
|
bnnm
|
7b9d50e62b
|
Add proper .baf [Project Gotham Racing 4 (X360), Geometry Wars (PC)]
|
2019-01-12 18:01:19 +01:00 |
|
bnnm
|
093fa28a2f
|
Add OKI16 TXTH/GENH decoder [Sweet Legacy (PS2), Hooligan (PS2)]
|
2019-01-12 13:02:08 +01:00 |
|
bnnm
|
d56bca12f8
|
Remove ps2_khv.c as it's now parsed in vag.c
|
2019-01-12 02:55:24 +01:00 |
|
bnnm
|
2e68217af2
|
Add .vas VAGp [Kingdom Hearts II (PS2)]
|
2019-01-12 02:51:37 +01:00 |
|
bnnm
|
5d610be086
|
Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted]
|
2019-01-12 02:26:38 +01:00 |
|
bnnm
|
f90d9c1e5d
|
Fix .fag sample rate
|
2019-01-12 01:02:10 +01:00 |
|
bnnm
|
13643e8c3d
|
Fix some .bnk codec/rates [Fieldrunners (PSP), Wipeout HD (PS3)]
|
2019-01-12 01:02:01 +01:00 |
|
bnnm
|
c9500056a6
|
Fix some .ads looping [Gofun-go no Sekai (PS2)]
|
2019-01-12 01:00:24 +01:00 |
|
bnnm
|
07abb4692d
|
Add TXTH sub-extension (.sub.ext.txth) to simplify extra config
|
2019-01-12 01:00:07 +01:00 |
|
Christopher Snowhill
|
699e1092a0
|
Merge pull request #351 from NicknineTheEagle/pcm4
Added 4-bit PCM decoder
|
2019-01-10 00:21:48 -08:00 |
|
NicknineTheEagle
|
5190b362a9
|
Added 4-bit PCM decoder
|
2019-01-09 22:30:15 +03:00 |
|
bxaimc
|
27b26e2d49
|
formatting....thanks Visual Studio
|
2019-01-08 00:52:22 -05:00 |
|
bxaimc
|
38993f6b1e
|
SD9 meta cleanup and modify loop flag for newer BMIIDX games
|
2019-01-08 00:44:10 -05:00 |
|
bnnm
|
6505854983
|
Fix some Ubi SB XMA
|
2019-01-07 23:31:18 +01:00 |
|
bnnm
|
75143d5f6b
|
Remove Ubi SB hacks now that it's correctly parsed, fixes
|
2019-01-07 22:10:48 +01:00 |
|
bnnm
|
8f3544d901
|
Fix many Ubi SB bugs, add looping and more games
|
2019-01-07 18:03:47 +01:00 |
|
Christopher Snowhill
|
0638ba6142
|
Merge pull request #348 from NicknineTheEagle/ea-mpf
Ea mpf
|
2019-01-06 17:47:22 -08:00 |
|
bnnm
|
b19ed761a6
|
Rename ps2_psh.c to vsv.c
|
2019-01-05 20:23:12 +01:00 |
|
bnnm
|
78099c096b
|
Fix .vsv/psh decoding and mono files [Dawn of Mana (PS2)]
|
2019-01-05 20:20:08 +01:00 |
|
bnnm
|
3480e49cd4
|
Remove sps frostbite parser (use a good extractor instead)
|
2019-01-05 04:41:36 +01:00 |
|
bnnm
|
be9399b370
|
Redo Infernal Engine .smp [Ghostbusters (multi)]
|
2019-01-05 04:36:20 +01:00 |
|
bnnm
|
113ff85f58
|
Remove debug crap
|
2019-01-05 04:32:32 +01:00 |
|
bnnm
|
94915b90ab
|
Simplify Ubi SB platform parsing
|
2019-01-05 04:32:07 +01:00 |
|
bnnm
|
adea00edab
|
Tweak Ubi sb/xmX for clarity and add more games
|
2019-01-05 04:02:14 +01:00 |
|
NicknineTheEagle
|
cca9789fd0
|
Merge remote-tracking branch 'upstream/master' into ea-mpf
|
2019-01-03 04:46:34 +03:00 |
|
NicknineTheEagle
|
19ff79fac3
|
EA SCHl: MPF fixes
|
2019-01-03 04:46:26 +03:00 |
|
bnnm
|
af32ec83db
|
Improve Ubi SB/SM (.smN/sbN) parsing speed
|
2019-01-02 23:46:39 +01:00 |
|
bnnm
|
254582b21d
|
Add Ubi SB debug stuff for subtypes/layers
|
2019-01-02 23:31:14 +01:00 |
|
bnnm
|
dd97d29f80
|
Add EA EACS banks [Need for Speed (PC)]
|
2019-01-02 17:17:14 +01:00 |
|
bnnm
|
49628d6198
|
Add SCHl .hab/gsf/abk and custom mpf+mus pairs, remove trj/trm map pair
|
2019-01-02 16:15:03 +01:00 |
|
bnnm
|
7211e0e0ec
|
Merge branch 'master' of https://github.com/kode54/vgmstream into test
|
2019-01-02 11:10:14 +01:00 |
|
Christopher Snowhill
|
4e170af368
|
Merge pull request #344 from NicknineTheEagle/ea-mpf
Fixes
|
2019-01-01 17:28:43 -08:00 |
|
bnnm
|
9e1e4464b0
|
Improve Ubi BAO (.pk) parsing speed
|
2019-01-01 23:21:08 +01:00 |
|
bnnm
|
18fcb5fed7
|
Fix raw .xa validation [Toy Story 2 (PS1)]
|
2019-01-01 23:19:12 +01:00 |
|
bnnm
|
6ccceee033
|
Fix .sdt [Baldur's Gate - Dark Alliance (GC)]
|
2019-01-01 21:01:45 +01:00 |
|
bnnm
|
42ce03a004
|
Add .wd RIFF [Genma Onimusha (Xbox)]
|
2019-01-01 20:59:52 +01:00 |
|
bnnm
|
5066dee488
|
Add extensionless xwb
|
2019-01-01 19:04:39 +01:00 |
|
bnnm
|
2275ea2529
|
Prepare ATSL for KTAC
|
2019-01-01 19:04:22 +01:00 |
|
Michael
|
7636c38980
|
Add Dragalia Lost subkeys for English voice clips
|
2018-12-31 19:43:40 -08:00 |
|
NicknineTheEagle
|
1d8c619278
|
EA SCHl: Small fix
|
2018-12-31 23:18:37 +03:00 |
|
NicknineTheEagle
|
20cf817403
|
Ubi SB: FMT_XMA1 header fixes
|
2018-12-31 23:05:58 +03:00 |
|
NicknineTheEagle
|
b0ac7ce4e3
|
EA SCHl: Added more MPF versions
|
2018-12-31 23:01:46 +03:00 |
|
Michael
|
b84ff9a86b
|
Add Dragalia Lost subkeys from Chapter 7 and New Year's event
|
2018-12-31 03:35:41 -08:00 |
|
NicknineTheEagle
|
2087ef84bf
|
Ubi SB: Implement rotating IDs for SMx
|
2018-12-31 02:57:58 +03:00 |
|
NicknineTheEagle
|
52851e14a2
|
Ubi SB: Properly handle FMT_XMA1 header
|
2018-12-30 22:25:14 +03:00 |
|
NicknineTheEagle
|
4272fcb1ed
|
Merge branch 'master' into ubi-sb
|
2018-12-30 21:00:55 +03:00 |
|
NicknineTheEagle
|
c90aa7fd94
|
Ubi SB: Added LMx file extensions
|
2018-12-30 19:32:13 +03:00 |
|
NicknineTheEagle
|
4a9bf6c68d
|
Ubi SB: Better naming for SMx subsongs
|
2018-12-30 19:04:19 +03:00 |
|
NicknineTheEagle
|
9cfbd1ff6c
|
Ubi SB: Added TMNT (PSP), Surf's Up (PSP)
|
2018-12-30 17:38:03 +03:00 |
|
Christopher Snowhill
|
515ba9a5eb
|
Merge pull request #339 from NicknineTheEagle/ea-map-mpf
Ea map mpf
|
2018-12-28 20:01:12 -08:00 |
|
NicknineTheEagle
|
4d73443bae
|
Removed unused local variable
|
2018-12-28 02:39:19 +03:00 |
|
NicknineTheEagle
|
9b29ba9599
|
EA SCHl: fixed stream size calc not working with merged sound files
|
2018-12-28 02:02:36 +03:00 |
|
NicknineTheEagle
|
7418e32482
|
EA SCHl: Restored sound merging hack
Too many sets rely on it, not worth it
|
2018-12-27 23:16:59 +03:00 |
|
NicknineTheEagle
|
6231905a79
|
EA SCHl: Added EOF check
|
2018-12-27 22:18:26 +03:00 |
|