bnnm
d9fb118412
Add BINK multi-stream support and v2 header
2017-08-18 19:24:19 +02:00
bnnm
5cddab629d
Add FFmpeg audio stream selection
2017-08-18 18:56:43 +02:00
bnnm
6642607d0e
Add FSB5 PCMFLOAT + decoder [Anima Gate of Memories (PC)]
2017-08-18 18:54:21 +02:00
bnnm
f4f920482a
Unify open_stdio usage and add opening by FILE
2017-08-13 19:58:01 +02:00
bnnm
ade662e023
Redo Angel STM: add PCM, adjust looping, unify code, add .lstm
2017-08-12 18:42:38 +02:00
bnnm
272b55cb3e
Add DSP hist utils
2017-08-12 18:39:56 +02:00
bnnm
d219804b99
Add stream selection and/or stream name reading for some formats
2017-08-12 11:46:28 +02:00
bnnm
b7c807a85c
Add stream name string, for metas than can use it
2017-08-12 11:27:10 +02:00
bnnm
a3146ed2f6
Add stream index selection, to use in metas if supported by the format
...
Not ideal here, but it's the simplest way to pass to all
init_vgmstream_x functions without having to change all functions to
pass extra params or use globals. The value can be set externally by
plugins and metas can use to play the selected stream, or just ignore
it.
2017-08-12 11:23:09 +02:00
bnnm
c5dbece5ac
Add string reader util
2017-08-12 11:14:16 +02:00
bnnm
561048e613
Fix again TXTH LINE_MAX, even VS2015 was complaining
2017-08-12 11:11:08 +02:00
bnnm
90aef437ea
comments
2017-08-05 17:59:35 +02:00
bnnm
efdcd16ac1
Fix some EA BNK [Medal of Honor Heroes 2 PSP]
2017-08-05 17:55:49 +02:00
bnnm
aaa2613802
Add EALayer3 v1 decoder for SCHl [EA games for PS2/Wii/X360/PS3]
2017-08-05 17:54:50 +02:00
bnnm
fadb999207
Add AHX type 0x08 decryption, with .ahxkey files (16b*3, start/mult/add)
2017-08-04 21:48:55 +02:00
bnnm
66219f6b37
Use sample buffers per stream in MPEG custom decoder
...
Simplifies the code somewhat and allows more flexibility for new custom
modes (like EALayer3, that can output PCM blocks before decoding
anything)
2017-08-04 21:29:58 +02:00
Christopher Snowhill
9d0c3ed86d
Add sk_aud.c to MSVC project files.
2017-07-30 18:57:17 -07:00
bnnm
cb05313b13
Add P3D MPEG decoder [Prototype 1/2 (PS3)], fix debug crap
2017-07-29 23:53:45 +02:00
bnnm
3e947b5e9d
Remove meta_AHX from MPEG ifdefs
...
I feel parsing a header/meta isn't tied to the ability to init the
codec, which could be swapped if one wanted to use another lib
2017-07-29 23:21:32 +02:00
bnnm
474ca0be94
Use AHX mpeg-custom, add type 0x10, detect encryption, fix encoder delay
2017-07-29 23:16:30 +02:00
bnnm
d54492cb95
Update MPEG "interleaved" decoder: now "custom", restructured, added AHX
...
To support future MPEGs of uncertain layout and frame variations (namely
EALayer3) the code has been restructured: mpeg_decoder does stream
procesing and decoding, while mpeg_custom_utils_x does init and parsing
(write to data buffer + update offsets), per MPEG subtype. Internals
have changed but still gives byte-exact results.
AHX has been adapted to this format as a test. Some modes
(P3D/EALayer3/LyN/AWC) are defined for later development but will fail
on init ATM.
2017-07-29 23:14:04 +02:00
bnnm
6308818b77
Simplify MPEG coding/layouts to allow blocked layouts and future changes
2017-07-29 13:05:23 +02:00
bnnm
54ef2b5190
Add Silicon Knights .AUD + SK Vorbis [Eternal Darkness (GC)]
2017-07-29 11:46:53 +02:00
bnnm
fcf8a9485c
Fix outbuf only being partially cleared when trying to read after EOF
2017-07-29 01:25:35 +02:00
bnnm
8d7c52f460
Rename files
2017-07-29 01:19:24 +02:00
bnnm
925934c53c
Rename Vorbis files and cleanup
2017-07-28 23:43:49 +02:00
bnnm
bc8e2e9204
Unify fsb/wwise/ogl Vorbis decoders into a single decoder with subtypes
2017-07-28 23:26:58 +02:00
Christopher Snowhill
cad12760f2
Include system math.h header instead of possible project local header.
2017-07-23 17:08:20 -07:00
Christopher Snowhill
bb8966a696
Fix for macOS, possibly other Unices.
2017-07-23 16:47:43 -07:00
Christopher Snowhill
fc327e40bf
Fix constexpr to enum for old MSVC.
2017-07-23 16:28:37 -07:00
bnnm
ab6a146528
Add EA SCHl fixed/old (PATl) support [NHL 97 (PC)]
2017-07-23 17:09:55 +02:00
bnnm
523daaf18d
Modify eacs_ima to not depend on get_high_nibble, document it's 2ch DVI
2017-07-23 17:08:10 +02:00
bnnm
3d6e0882ba
Improve NDS HWAS volume swings by resetting ADPCM hist every block
2017-07-23 13:16:59 +02:00
bnnm
a88cd8ca1b
Add ima_bytes_to_samples helper
2017-07-23 12:49:10 +02:00
bnnm
366e3fcb9c
Make XBOX_int write sample hist and skip last nibble to fix some files
...
Fixes Gauntlet Dark Legacy (Xbox) scratchy sound and the output is now
byte-exact in EA SCHl streams
2017-07-23 04:31:09 +02:00
bnnm
1fb02da34d
Remove EA hack in XBOX decoder and modify XBOX_int (mono) for EA SCHl
2017-07-23 04:21:07 +02:00
bnnm
312b68c0b7
Add EA BNK support and fix minor EA header parsing defects
2017-07-23 03:46:55 +02:00
bnnm
604f5ef507
Make EA-XA v2 decode using v1 table for clarity (no byte-diffs)
2017-07-21 21:03:51 +02:00
bnnm
2c61528241
Fix EAXA v1 not clamping ouput PCM hist, leading to small deviations
...
Now it's byte-exact vs EA's tools; EAXA v2 doesn't actually need it as
the encoder ensures no clamping is needed (for performance?)
2017-07-21 20:37:25 +02:00
bnnm
67ec34010f
Don't use ADPCM hist, as doesn't seem used by EA's tools
...
Without it sx.exe and vgmstream give closer results in EAXA v1 and
byte-exact results in EAXA v2 (but it's only a slight difference)
2017-07-21 19:26:53 +02:00
bnnm
5fe6033442
Fix/improve EAXA naming scheme and detection/handling
...
EA's MT/MicroTalk is not the early version of EAXA as I thought, but a
rarely used VBR codec (ex. FIFA 2001/2002 PS2) seemingly related to
Westwood VBR ADPCM
2017-07-21 19:19:58 +02:00
bnnm
55e922d36e
Accept some extensions for future support (currently supported w/ TXTH)
2017-07-15 12:16:28 +02:00
bnnm
47c5f70976
Add TXTH generic header format
...
It's a single text file with basic read commands; similar to GENH but
meant to simplify addition/distribution of (semi)headerless formats
2017-07-15 11:49:28 +02:00
bnnm
0a39d7636e
Add helper functions to get file name/path/ext
2017-07-15 11:28:42 +02:00
bnnm
d592199d6f
Improve format detection to avoid hijacking other files
2017-07-15 11:27:43 +02:00
bnnm
c501129cb1
Fix some little endian Fable 3/Heroes XMA with big endian fmt chunk
2017-07-15 11:26:01 +02:00
Christopher Snowhill
8a9c669baa
Remove C99-ism for MSVC 2010.
2017-07-13 17:45:56 -07:00
Christopher Snowhill
fa91e33dec
Merge pull request #109 from bnnm/ea2-ffta2
...
EA2, FFTA2
2017-07-08 17:29:25 -07:00
Christopher Snowhill
0c9dad28c0
Merge pull request #105 from shinyquagsire23/le-edgecase
...
LE BFSTMs should use PCM16LE
2017-07-08 17:28:30 -07:00
bnnm
e96f3c0700
Tweak block parsing to handle better unknown blocks; try to improve EOFs
2017-07-09 00:56:27 +02:00
bnnm
a4d1e869cf
Move EA block offsets on EOF just in case
2017-07-08 16:16:40 +02:00
bnnm
58af99fd4b
Fix FFTA2 loop 'clicks' in some files by preserving ADPCM history
2017-07-08 11:34:02 +02:00
bnnm
8da3f4a7cb
Remove FFTA2 last shortblock as it has normal blocks; cleanup
...
Doesn't actually fix anything; looping or not with or without
shortblocks it results in the same output
2017-07-08 11:32:54 +02:00
bnnm
781eb97040
Move nds_strm_ffta2 to its own file for clarity
2017-07-08 11:02:22 +02:00
bnnm
7a87f27624
Minor Maxis XA meta cleanup
2017-07-08 10:28:08 +02:00
bnnm
cce72d7aa5
Add EA SCHl Saturn + MT10 mono/int; changed Maxis_ADPCM to Maxis_MT10
...
Also fixed some issues with ADPCM hist in EA SCHl blocks
2017-07-08 00:27:36 +02:00
bnnm
a493a8f09d
Ignore Maxis' XA, as it could be mistaken as headerless XA
2017-07-08 00:26:03 +02:00
shinyquagsire23
b07a5e7ffe
Fix compile errors for BFWAV
2017-07-06 18:39:48 -06:00
shinyquagsire23
0e5174504e
Add support for little-endian BFWAVs, fix coefficient offset calculation for stereo BFWAVs
2017-07-05 11:47:30 -06:00
shinyquagsire23
beef9b8c6e
LE BFSTMs should use PCM16LE
2017-07-04 19:53:35 -06:00
bnnm
68071467c2
Add MPEG to EA SCHl [Harry Potter and the Chamber of Secrets (PS2)]
2017-07-01 23:55:10 +02:00
bnnm
d85c033c9d
rename some EA related things (cleanup)
...
- eaxa_decoder to ea_decoder
- ea_header to ea_schl
- ea_block* to ea_schl_block*
2017-07-01 23:27:35 +02:00
bnnm
bf34339b41
redo EA SCHl support [EA games from roughly 1997~2010]
...
* tested most variations using EA's tools
* added looping [Need for Speed II PC]
* added DSP support [3DS games]
* fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games]
* fixed sample rate/codec defaults, num_samples in some cases
* documented more header patches and other details (ex. "EA ADPCM" is
now EA MT/MicroTalk, as per EA's tools)
* (dev) some internals adapted for EA stuff
2017-07-01 23:02:24 +02:00
bnnm
aa93941e64
fix some .MED with JUNK chunk; minor cleanup
2017-07-01 22:44:00 +02:00
bnnm
6fd373b209
Tweak minor P3D info
2017-06-25 02:21:25 +02:00
bnnm
9b36233038
Add P3D XMA2 and (disabled) MP3 support [Prototype 1/2 (X360/PS3)]
2017-06-25 02:10:13 +02:00
bnnm
86cb660f76
Define MPEG interleave type to improve and simplify some internals
2017-06-25 02:09:12 +02:00
bnnm
b56ab1fa5b
Ignore Reflections' XA, as it could be mistaken as headerless XA
2017-06-25 00:45:15 +02:00
bnnm
880b8c5543
Add Wii 04SW [Driver: Parallel Lines (Wii)]
2017-06-25 00:27:58 +02:00
bnnm
f617e5e762
Improve PS2 XA30 [Driver: Parallel Lines (PS2)]
2017-06-24 23:33:49 +02:00
bnnm
64500f025d
Add PC XA30 + IMA decoder [Driver: Parallel Lines (PC)]
2017-06-24 23:30:10 +02:00
bnnm
3b4f0aae01
Add .MED RIFF using MS-IMA/PCM [LA Rush, Psi-Ops (PC)]
2017-06-24 23:09:30 +02:00
bnnm
f521803f85
Fix some multichannel DSP RWS [Burnout 2 GC]
2017-06-24 22:54:58 +02:00
bnnm
7bf4e99cba
Improve buffer setup with multichannel files (vgmstream_open_stream)
2017-06-24 22:53:17 +02:00
Alex Barney
4b39b7e6c8
Fix Nintendo MDSP layout
2017-06-18 16:07:48 -05:00
Alex Barney
730bc5c0f0
Added a new ADX key, and verified old ones, adding their key strings or key codes
2017-06-17 20:21:04 -05:00
Alex Barney
a1ab700764
Fix search for ADX encryption type-9 key
2017-06-17 20:20:59 -05:00
Alex Barney
27419d1a43
Fix ADX type 9 encryption format string typo
2017-06-17 14:31:39 -05:00
bnnm
3ca2ac1ee8
Fix segfault when reading MTA2 files after EOF (ex. trunkated)
2017-06-11 22:38:05 +02:00
bnnm
519c5d71de
Redo RWS with PCM/PS-ADPCM/DSP/IMA-ADPCM + block support [many games]
2017-06-10 02:25:49 +02:00
bnnm
d7e3f6915d
Add renamed .RWS at3 [Climax PSP games: Silent Hill Origins, Oblivion]
2017-06-09 23:54:14 +02:00
bnnm
f513d53999
Rename ps2_rws.c to rws.c and do other rws cleanup
2017-06-09 22:31:33 +02:00
bnnm
7e42eeca58
Add u-Law decoder + ULW meta [Burnout 1 GC]
2017-06-09 22:26:09 +02:00
bnnm
818dfd026e
Fix some XBOX XAU with more chunks
2017-06-09 21:45:15 +02:00
derselbst
2b5a1a249f
minor bug in check_extensions()
...
cmp_len might not become negative on LP64 machines, since sizeof(int)==32bit, but we were subtracting pointers (64bit) that will become positive forcing them to 32bit int
2017-05-27 11:38:09 +02:00
Christopher Snowhill
8b936cc74c
Merge pull request #94 from Thealexbarney/hps
...
Better support HPS files with a channel count other than 2
2017-05-20 18:54:21 -07:00
Alex Barney
58398619a6
Add support for HPS files with >2 channels
...
Unlike mono HPS, the format never included support for more than 2 channels, as far as I know.
By adding additional channel headers and data to each block, we can unofficially extend the container to support more than 2 channels.
2017-05-20 20:36:24 -05:00
Alex Barney
cd63388631
Properly loop mono HPS files
2017-05-20 18:45:49 -05:00
bnnm
6a922be613
Fix encoder delay/skip samples in: SCD/SGXD/RIFF/MSF ATRAC3/p, SGXD AC3
2017-05-20 18:00:27 +02:00
bnnm
94b3854a87
Fixed some PS2 .AST [Naval Ops Warship Gunner (PS2)]
2017-05-20 01:26:57 +02:00
bnnm
4263533ba9
Move FFmpeg code from ffmpeg.c to ffmpeg_decoder.c for consistency
2017-05-19 17:21:22 +02:00
bnnm
0bab6ddf50
Fixed Crackdown X360 XWB variation; adjusted XWB XMA looping
2017-05-18 22:14:32 +02:00
bnnm
30afc09255
Rename ps2_xau.c to xau.c
2017-05-18 21:03:14 +02:00
bnnm
a903072a11
Added XPEC's .XAU IMA-ADPCM support [Beat Down (Xbox)] + looping (PS2)
2017-05-18 21:00:42 +02:00
bnnm
9488ba32c7
test.exe: add "-F" option to loop + play stream's end instead of fading
2017-05-18 19:55:00 +02:00
bnnm
2c1dafa1a0
Add missing exts
2017-05-18 19:17:19 +02:00
bnnm
625c18a87e
Add MTA2 decoder/meta support [Metal Gear Solid 4 (PS3)]
2017-05-18 19:16:44 +02:00
bnnm
08a01fec1f
Fixed .str XMA [Sonic & Sega All Stars Racing with Banjo X360]
2017-05-18 19:11:21 +02:00
bnnm
661ed2da20
Fix GTD #ifdef issue
2017-05-18 19:06:58 +02:00
bnnm
2d5fece2af
Added simple MTAF block skip; meta cleanup [Metal Gear Solid 3 HD]
2017-05-18 19:06:22 +02:00
Alex Barney
3e2b4e3735
Add support for multi-channel Nintendo .dsp files
2017-05-13 19:38:28 -05:00
Christopher Snowhill
70ea05cec2
We're sticking with C89 for now.
2017-05-13 16:48:35 -07:00
Christopher Snowhill
4e54a82900
Merge pull request #89 from Thealexbarney/adx
...
Improve ADX support
2017-05-13 16:42:23 -07:00
Alex Barney
5d43080167
ADX decoding accuracy improvements
...
Can't factor out a bit shift like you can division because of negative numbers.
Coefficients should be rounded toward 0, not negative infinity
2017-05-13 18:16:32 -05:00
Alex Barney
89cdaa83e9
Add support for encoding type 4 ADX
2017-05-13 17:37:24 -05:00
bnnm
3527dbcdb0
Add RXWS (.XWB+XWH/.XWS) with ADPCM/PCM/ATRAC3 [Sony/SCEI PS2 games]
2017-05-13 23:54:09 +02:00
Alex Barney
ab647cc155
Add support for type 2 ADX files
2017-05-13 16:04:30 -05:00
Alex Barney
ef1499f480
Add support for varying ADX frame sizes
2017-05-13 15:17:27 -05:00
bnnm
21c9f44273
Rename ps2_rxw to ps2_rxws and do some cleanup
2017-05-13 13:01:16 +02:00
bnnm
8759d42928
Add .ace (fake) for tri-Ace games
2017-05-13 11:30:30 +02:00
bnnm
a79b874f82
Add RSD6XMA and tri-Ace's PS3/X360 support (by bxaimc)
2017-05-13 02:22:15 +02:00
bnnm
e2cc352238
Add GTD support [Knights Contract X360]
2017-05-13 01:55:31 +02:00
bnnm
64b4631ded
Add some missing #ifdef VGM_USE_VORBIS
2017-05-12 19:25:20 +02:00
bnnm
1cd259a010
Rename ps2_mss.c to mss.c
2017-05-12 19:16:46 +02:00
bnnm
b8f2efadc4
Add partial support for Xbox MSS [Shellshock Nam 67], update names
...
Needs a new "stereo interleave" layout so it only plays as a 2ch stream
for now.
2017-05-12 19:15:18 +02:00
bnnm
8c39ad62cb
Rename unix to audacious (folder and makefiles)
2017-05-01 17:08:52 +02:00
bnnm
1e793e577e
Move HEVAG decoder to its own file
2017-05-01 16:58:33 +02:00
bnnm
56f68dd089
Rename ngc_waa_wac_wad_wam.c to waa_wac_wad_wam.c
2017-05-01 16:37:30 +02:00
bnnm
1885f6e889
Autoupdate Audacious makefiles with .c list and git version on build
2017-05-01 13:33:45 +02:00
bnnm
16cc0c4131
Update Audacious scripts
2017-05-01 11:00:56 +02:00
bnnm
825ebbdec9
Update Audacious plugin
...
- make extension list use formats.c and remove exts.cc
- Audacious 3.8 preparations (untested)
- cleanup
2017-05-01 10:56:40 +02:00
bnnm
6cf0195d25
Move reset/seek/free code to decoders (vgmstream.c cleanup)
2017-04-29 22:37:15 +02:00
bnnm
cac3af887a
Allow mono MSADPCM; validate interleave for endless loops in some codecs
2017-04-29 20:28:14 +02:00
bnnm
af2b5d4e76
Fix AKB MSADPCM loop samples
2017-04-29 16:54:13 +02:00
bnnm
779bf68ab1
Fix some compiler errors with -Werror=format-security
2017-04-29 16:23:50 +02:00
bnnm
fd72f6120a
Adjust EOF reads; minor cleanup
...
When reading over filesize (buggy metas that request more samples than
possible) it returned inconsistent results under some
conditions/interleave sizes (the effect was minimal though)
2017-04-29 16:03:11 +02:00
bnnm
d5aee307f0
Rename coding_INT_X to coding_X_int for consistency with other codecs
2017-04-29 02:53:36 +02:00
bnnm
086a47cd76
Add compiler flag VGM_DISABLE_VORBIS (as Vorbis is enabled by default)
2017-04-29 02:20:24 +02:00
bnnm
75d079f389
Add block size (interleave) description for MSAPDCM/MS-IMA/etc
2017-04-29 02:19:27 +02:00
bnnm
3d9e48a03f
Remove unused 2dx.c, 2dx9 is used instead
2017-04-29 02:04:10 +02:00
bnnm
d364cf5a8d
Add AKB MSADPCM [various SFX]; improve AKB header parsing
2017-04-28 20:10:18 +02:00
bnnm
6389493992
Build object list automatically using a make wildcard
2017-04-28 18:33:33 +02:00
bnnm
4a83de7dae
Added MC3 decoder/meta [MX Rider, Spy Hunter, T3] (thanks to daemon1)
2017-04-28 17:26:25 +02:00
bnnm
c630f14ce3
Fix some "short" MPDS
2017-04-28 16:16:10 +02:00
bnnm
fa829d49f7
Relax XWB size checks for padded files [BlazBlue Centralfiction PC]
2017-04-28 16:10:16 +02:00
Christopher Snowhill
e8c1c899e3
Merge pull request #85 from bnnm/ogl-sxd-xwbv1-misc
...
OGL, SXD, XWB v1, misc
2017-04-22 12:52:43 -07:00
bnnm
f153479383
Add OGL Vorbis decoder/meta [Jett Rocket (Wii), FAST Racing NEO (WiiU)]
2017-04-22 19:25:54 +02:00
bnnm
f68a0484c6
Remove test code for truncated Wwise Vorbis
2017-04-22 17:22:48 +02:00
bnnm
460beeb141
Remove unneeded TODO
2017-04-22 16:23:40 +02:00
bnnm
bd3e054b82
Add basic SXD support [Gravity Rush, Freedom Fighter SFX (PSV)]
2017-04-22 15:00:22 +02:00
bnnm
bb00cfa22c
Make try_dual_file_stereo static/local
2017-04-22 13:31:12 +02:00
bnnm
c8f82e6f06
Simplify XMA parsing and don't make it fully FFmpeg-dependant
2017-04-22 13:12:01 +02:00
bnnm
0bade4a931
Fix XMA1 parsing bugs
2017-04-22 13:11:11 +02:00
bnnm
7cc3660fc8
Separate X360 NUB/PASX from xma.c for cleanup
2017-04-22 12:09:43 +02:00
bnnm
9f184bdfb9
Fix Wwise XWMA v2 num samples calcs
2017-04-22 11:31:04 +02:00
bnnm
a5e190eb89
Add wma_get_samples util
2017-04-22 11:30:24 +02:00
bnnm
9a2464fbd7
Fix RIFF/Wwise detection rejecting some valid lwav [Cave PC games]
2017-04-22 10:18:47 +02:00
bnnm
0dd9353297
Relax Cstr loop checks [Mr.Driller Drill Land GC]
2017-04-22 09:55:33 +02:00
bnnm
5706d7bcc2
Added XWB v1 [Silent Hill 4, Project Gotham Racing 2]; bytes-to-samples
2017-04-22 09:53:28 +02:00
nine
3d5a83dddb
Added akb2 msadpcm support
2017-04-21 04:21:51 +09:00
bnnm
400b23813d
Rename adx_header.c meta to adx.c for consistency
2017-04-16 01:02:29 +02:00
bnnm
cda7857094
Fix ADX multi-ch looping [Okami HD]; read initial history; cleanup
2017-04-16 00:58:40 +02:00
bnnm
4d4c5e140b
Minor renames (xma_sample_data, ffmpeg_make_riff_xma_from_fmt)
2017-04-15 23:58:19 +02:00
bnnm
8479f96367
Import math.h for Vorbis
2017-04-15 23:22:50 +02:00
bnnm
5ec65f9587
Rename ffmpeg_decoder_utils.c to coding_utils.c and don't need FFmpeg
...
I feel they are general-purpose enough that shouldn't depend on FFmpeg
(ex. xma_samples should work whether FFmpeg, libav, or
super_multi_decoder is enabled)
2017-04-15 23:19:06 +02:00
bnnm
e3d8d2ec47
Add early (~2009) Wwise Ogg/Vorbis variation [LotR: Conquest PC]
2017-04-15 23:07:15 +02:00
bnnm
70f5dc4684
Fix Wwise Vorbis with header triad and remove disable flag
2017-04-15 23:03:26 +02:00
bnnm
ddf974a31a
Remove FSB Vorbis disable flag
2017-04-15 22:59:36 +02:00
bnnm
54d1995dc8
Fix segfault when resetting non-looping Vorbis/MPEG files
...
Also, apparently reset shouldn't reset the streamfiles
2017-04-14 01:22:53 +02:00
bnnm
e5f2ab0236
Improve handling of truncated Wwise files (VORBIS/IMA)
2017-04-14 01:05:55 +02:00
bnnm
f26214944a
Fix some Wwise Vorbis variations (newer style + standard packets)
2017-04-13 20:53:49 +02:00
bnnm
34999ddec9
Fixed bug when seeking in Wwise IMAs
2017-04-13 16:55:40 +02:00
bnnm
61c66182a1
Don't parse RIFX xma as they are now handled in wwise.c
...
Microsoft XMAs always use RIFF (even though the X360 is BE) while Wwise
XMAs always use RIFX
2017-04-13 15:06:56 +02:00
bnnm
ed70506f33
Added Wwise Vorbis (.wem, .logg) [many games]
2017-04-13 15:05:06 +02:00
bnnm
f067d4ddb9
Added Wwise Vorbis decoder and packed codebooks
2017-04-13 15:04:46 +02:00
bnnm
b54e49370f
Reject Wwise RIFFs with JUNK chunks, now parsed in wwise.c
2017-04-11 20:03:26 +02:00
bnnm
01ee57d62e
Added Wwise IMA support; xma extension
2017-04-11 20:01:17 +02:00
bnnm
b6d89a0f47
Relax check_sample_rate util to allow 300hz (Wwise lowest)
2017-04-11 20:00:35 +02:00
bnnm
a468898855
Added Wwise IMA decoder; ms_ima_bytes_to_samples
...
There are some minor issues with seeking in odd samples to be fixed
2017-04-11 19:59:29 +02:00
bnnm
87bbd007c8
Add Wwise XMA
2017-04-08 13:40:23 +02:00
bnnm
680ff51e64
Add extra XMA parsing utils
2017-04-08 13:32:11 +02:00
bnnm
fb26adef77
Add Wii and full interleave DSP RAKI variations
2017-04-07 22:43:09 +02:00
bnnm
eb16da6513
Fix some Moon Diver PS3 looping/sample issues
2017-04-07 21:18:38 +02:00
bnnm
b7ffd11fca
Add/use atrac3_bytes_to_samples
2017-04-07 21:18:07 +02:00
bnnm
3619b14f8e
Add Wwise XWMA [Halo 4 X360]; update xma_get_samples to read WMAPRO
...
Also ffmpeg_make_riff_xwma doesn't actually need num_samples and use
x_bytes_to_samples in Wwise
2017-04-07 20:21:55 +02:00
bnnm
2086426175
Fix mono/full-interleave CKD [Rayman Origins Wii SFX]; cleanup
2017-04-07 19:10:16 +02:00
bnnm
3dafb0eb73
Remove unused stuff
2017-04-07 18:17:24 +02:00
bnnm
5f3adbbf9f
Fix Ubisoft RAKI MSADPCM
2017-04-07 18:12:23 +02:00
bnnm
a33a77575a
Add Ubisoft RAKI [Rayman Legends, Just Dance 2017 (multi)]
2017-04-07 18:01:04 +02:00
bnnm
d6f6798569
Add pcm/dsp/ps_bytes_to_samples helpers
2017-04-07 16:23:43 +02:00
bnnm
4d69aed0da
Fix some Wwise PSVita HEVAGs
2017-04-02 15:22:03 +02:00
bnnm
98bc4851af
Remove Wwise DSP parsing as it's now handled in wwise.c
2017-04-02 12:30:21 +02:00
bnnm
4f73cfc18d
Add partial Wwise support (PCM/DSP/AAC/HEVAG)
2017-04-02 12:27:21 +02:00
bnnm
2ec41eb054
Add option to set if zero-sized chunks stop find_chunk (for XVAG)
2017-04-02 12:23:42 +02:00
bnnm
84cac5e934
Fix some MCA v4 and relax looping checks [MH3U (3DS)]
2017-03-31 22:38:45 +02:00
bnnm
9c06c103e2
Add FSB5 HEVAG [PSVita sfx]
2017-03-31 20:57:26 +02:00
bnnm
fc71e88019
Add pre-compiled FSB Vorbis setup/codebooks
2017-03-26 15:54:25 +02:00
bnnm
bed84fca2d
Add alt loading mechanisms for FSB Vorbis setup/codebooks
2017-03-26 15:53:56 +02:00
bnnm
efdb885a79
Fix crash bug introduced when adding looping
2017-03-26 14:07:50 +02:00
Christopher Snowhill
886a25ca95
Try activating FSB Vorbis.
2017-03-25 18:47:17 -07:00
bnnm
ab05279629
Fix FSB vorbis looping
2017-03-25 19:05:18 +01:00
bnnm
003e48e88c
Add FSB4 celt comment
2017-03-25 19:05:08 +01:00
bnnm
a05a11a618
Add FSB5 vorbis decoder
2017-03-25 14:58:34 +01:00
bnnm
01391f4d6d
Add FSB Vorbis decoder
2017-03-25 14:57:44 +01:00
bnnm
5260314bc7
Minor check
2017-03-24 16:39:57 +01:00
bnnm
aeb2c597b6
Improved FSB5 num_samples parsing; comments
2017-03-24 16:39:19 +01:00
bnnm
4bc254d67c
Allow FSBs with encryption flag set [Double Fine games]
2017-03-24 16:37:56 +01:00
bnnm
cbd4e4e726
Fixed some MSF looping [Castlevania HoD (PS3)]
2017-03-24 16:37:14 +01:00
bnnm
1a069dd5fa
Fix compiling errors without FFmpeg enabled
2017-03-19 19:38:15 +01:00
bnnm
3a98c9e7d5
Add Capcom .AST [Dead Rising X360]
2017-03-19 00:44:58 +01:00
bnnm
bcf93deecd
Extend ffmpeg's make_riff_xma_from_fmt/fmt_chunk_swap_endian for XMA1
2017-03-19 00:43:31 +01:00
bnnm
e021cff626
Add some XMA meta descriptions
2017-03-18 19:26:39 +01:00
bnnm
891baff263
More minor file renames (cleanup)
2017-03-18 18:40:46 +01:00
bnnm
2d8ae43fa7
Rename nub to nub_vag and some cleanup
2017-03-18 18:30:22 +01:00
bnnm
aa9c64d747
Minor renames
2017-03-18 18:25:44 +01:00
bnnm
fe54a36b93
Rename ps3_sgh_sgb to sgxd (cleanup)
2017-03-18 17:55:35 +01:00
bnnm
e5b384ea40
Rename ps3_vawx to vawx (cleanup)
2017-03-18 17:53:19 +01:00
bnnm
a8fea8f35c
Fix Malicious PS3 looping
2017-03-18 17:41:45 +01:00
bnnm
a4327c3529
Improve total_streams check
2017-03-18 17:17:24 +01:00
bnnm
d6ce0f0ae3
Fix SGXD typo (SGDX to SGXD)
2017-03-18 15:07:58 +01:00
bnnm
76a351c7e2
Add minor debug log when looping is auto-disabled
2017-03-18 00:24:36 +01:00
bnnm
14d4cd8651
Add XWB size check; Techland's ATRAC3 [Nail'd, Sniper Ghost Warrior PS3]
2017-03-18 00:22:20 +01:00
bnnm
1a2083ad6f
Added Ukiyo no Roushi vag variation
2017-03-18 00:19:35 +01:00
Christopher Snowhill
00523fb5ab
Merge pull request #74 from bnnm/fsb-mpeg-bfstm
...
FSB MPEG, BFSTM
2017-03-13 18:29:50 -07:00
bnnm
d13d03e573
Add little endian BFSTM [Blaster Master Zero (3DS)]
2017-03-13 21:19:38 +01:00
bnnm
de523dc6a3
Do some cleanup while we are testing BFSTMs
2017-03-13 21:14:14 +01:00
bnnm
0c55e49a63
More FSB5 flags comments
2017-03-13 20:43:47 +01:00
bnnm
0cf5d4fb00
Add FSB5 XMA; use interleaved MPEGs; fix mono MPEG total samples
2017-03-13 20:08:35 +01:00
bnnm
5763a1a229
Use interleaved MPEG FSB decoder [Timeshift, DJ Hero]
2017-03-13 20:05:28 +01:00
bnnm
0e10b75beb
Fix interleaved FSB MPEG decoding
...
Padding doesn't apply to Layer II FSBs, and it needed to manually get
info from MPEG frames since mpg123 functions weren't always working.
2017-03-13 20:04:09 +01:00
Christopher Snowhill
698269dd14
Convert Japanese comments from EUCJP to UTF-8.
2017-03-12 22:19:22 -07:00
bnnm
1a0da46703
Some more IMA cleanup (no functional changes)
2017-03-10 18:08:12 +01:00
bnnm
ae26d35f0c
Improve handling of different lengths in check_extensions
2017-03-10 17:57:28 +01:00
bnnm
663cb43b3f
Make init_vgmstream_hca_offset local (wasn't used anywhere else)
2017-03-10 17:32:42 +01:00
bnnm
79a5942cb9
Add HCA extension check to avoid some malloc/frees
2017-03-10 17:26:27 +01:00
bnnm
b8a25dbc27
Some IMA cleanup (no functional changes)
2017-03-09 21:47:23 +01:00
bnnm
8fc73c6d02
Minor SCD cleanup
2017-03-09 20:56:26 +01:00
bnnm
613766e856
Add comment
2017-03-09 20:38:52 +01:00
bnnm
a5556e587c
Added "short" MPDS (coefs missing) [T3, MI: Operation Surma (GC)]
2017-03-09 20:37:48 +01:00
bnnm
ce591bbe12
Added new GENH codecs: ATRAC3/plus, XMA1/2, FFMPEG
...
Also some extra fields: total samples, skip samples, data size,
atrac3/xma modes
2017-03-09 19:33:31 +01:00
bnnm
2cdef093cb
Added FFmpeg fake atrac3plus RIFF
2017-03-09 19:13:05 +01:00
bnnm
098946057e
Do some GENH cleanup before further additions
...
No changes in logic (tested for all types):
- move codec types to enum for later reference
- move NGC_DTK validation and AICA/DSP adpcm init to setup block
- use vgmstream_open_stream instead of manual stream opening.
There were 2 cases, interleave (different offset per channel, multiple
streamfiles) and none (same offsets per channel, one streamfile), now
handled by it.
2017-03-09 16:53:34 +01:00
bnnm
0e658031cc
Add basic multistream FSB5 support; code cleanup
2017-03-05 17:43:41 +01:00
bnnm
af0c31d61f
Minor tweaks/log
2017-03-05 17:35:45 +01:00
bnnm
7f90359e40
Fix some XWB XACT2 looping [Blue Dragon, Prey]
2017-03-05 17:34:37 +01:00
bnnm
9d97a346d3
Save number of streams info
2017-03-04 02:16:35 +01:00
bnnm
39abb97b61
Save number of streams info
2017-03-04 02:09:00 +01:00
bnnm
93bcf85e9c
Minor code cleanup
2017-03-04 02:07:48 +01:00
bnnm
3d1ae80f56
Fixed SFX SGDXs; show multi stream number
2017-03-04 02:06:11 +01:00
bnnm
85a3ec749f
Show stream numbers in the description (few multi-stream formats only)
2017-03-04 02:05:07 +01:00
bnnm
f92babb383
Fix looping for XACT1/2 PCM and XMA
2017-02-25 19:53:21 +01:00
bnnm
d2a31378c2
move xma_get_samples from xma.c to FFmpeg utils (needed by XWB)
...
xma.c now uses ffmpeg's fmt_chunk_swap_endian, too
2017-02-25 19:52:07 +01:00
bnnm
8b72e32a97
Adjust XMA sample reader (cleanup, looping, prep for changes)
2017-02-25 18:35:56 +01:00
bnnm
fbb9af5410
Tweak FFmpeg XMA1 fake RIFF
2017-02-25 17:29:25 +01:00
bnnm
0296be392f
Redone XWB with full support [many XBOX360 games]
...
Includes PCM/XBOX-ADPCM/MS-ADPCM/XMA1/XMA2/WMAv1/WMAv2/WMApro.
Known issues (examples needed):
- PCM8bit, WMAv1 (XBOX) and WMApro (late XBOX360) not tested
- compact mode not tested
- earlier (XACT2) MS-ADPCM looping not tested
- XACT2 v35/36/37 may not play correctly (~few mid 2006 games)
2017-02-25 13:57:18 +01:00
bnnm
04f2cb0344
Moved FFmpeg RIFF utils to their own file
...
I'm going to add more later so it was getting kind of unwieldy
2017-02-25 13:54:05 +01:00
bnnm
9ff0e2b8a7
Fix again rare FFmpeg bug when reading "fake" filesizes
2017-02-25 13:43:05 +01:00
bnnm
248ec021d8
Add FFmpeg fake riff helpers: XMA1, XWMA, XMA2 tweaks
2017-02-25 12:25:10 +01:00
Christopher Snowhill
223f732e17
Merge pull request #70 from bnnm/interleaved-mpeg
...
Interleaved MPEG
2017-02-19 21:41:42 -08:00
bnnm
7f98f5b4f6
Remove MPEG sample rate check and channel/sample rate pointer updates
...
Rarely used, frame sample rate/channels are now exposed, and FFmpeg will
end up playing any MP3 anyway.
Encoders may modify sample rate to adjust looping to frame boundaries,
too.
2017-02-19 21:16:09 +01:00
bnnm
f993fe37de
Add some preliminar code for multichannel FSBs
2017-02-19 20:28:13 +01:00
bnnm
c38aa72761
Enable multichannel MPEG (fixed frame size) in XVAGs
2017-02-19 20:21:57 +01:00
bnnm
0101572718
Add multichannel MPEG decoder
...
Supports fixed-size frames (for XVAG) or variable/padded frames (for
FSB), but FSB support has some bugs so it's not used yet.
2017-02-19 20:20:13 +01:00
bnnm
e0d129e06c
Prepare MPEG stuff for multichannel
2017-02-18 18:27:21 +01:00
bnnm
d3a1fba917
Simplify XVAG/code cleanup preparations
2017-02-18 15:43:29 +01:00
bnnm
4673050fcb
Add find_chunk with configurable endianness
2017-02-18 15:19:25 +01:00
Link
4963e97216
Fairy Fencer F: Advent Dark Force Looping OGG support added.
2017-02-18 08:04:16 +01:00
bnnm
7418b61793
Hide buffer and mpeg_bytes_to_samples MPEG internals; cleanup
...
Also removes VBR check from metas; it's only needed because
mpeg_bytes_to_samples doesn't work with VBR, but now it'll return 0,
which would be validated later.
2017-02-18 00:17:38 +01:00
bnnm
2e41586e68
Move AHX MPEG init code to mpeg_decoder and other cleanup
2017-02-17 18:35:58 +01:00
bnnm
6b99cf8f72
Use free_mpeg to close MPEG internals
2017-02-17 18:18:06 +01:00
bnnm
df84602e85
Move reset/seek/free MPEG code to mpeg_decoder (for later changes)
2017-02-17 17:20:40 +01:00
bnnm
a7982bc743
Remove MPEG internals
2017-02-17 16:48:29 +01:00
bnnm
ef5b17f508
Remove old FSB5 mpeg code
2017-02-17 16:44:07 +01:00
bnnm
5b04bbc32a
Add a couple of extra memory validations on BIK init
2017-02-17 16:39:38 +01:00
bnnm
d26c813cbd
Fix some rare AKB2 [Mobius FF SFX]
2017-02-12 15:43:57 +01:00
bnnm
b661996313
Relax loop validation [ESPN 2002]
2017-02-12 15:00:10 +01:00
bnnm
b3ca092b6a
Add AKB support for OGG/alt AAC [SQEX iOS: Dragon Quest 2-6, FF6, TWEWY]
2017-02-12 14:42:02 +01:00
bnnm
9317ce9cc2
Add ffmpeg_set_skip_samples to manually fix encoder delay in some cases
2017-02-12 13:17:01 +01:00
bnnm
8d973f4eb9
Allow negative start time in init_seek (for Ogg)
2017-02-12 12:18:44 +01:00
Christopher Snowhill
520cb97b34
Merge branch 'master' of github.com:kode54/vgmstream
2017-02-04 16:59:24 -08:00
bnnm
5040b4746e
Fix minor bugs; cleanup
...
- loop flag parsed from the spec [TTT HD]
- add joint stereo ATRAC3 [Silent Hill HD]
- fix MSFv1 ATRAC3 sample rate [Digi World SP]
- use "fake RIFF" ATRAC3 for flexibility (sample rate fix)
2017-02-04 23:26:13 +01:00
bnnm
3d9ce4c15e
Fixed FSB5 sample rate and channels, multichannel IMA ADPCM; cleanup
2017-02-04 23:20:11 +01:00
bnnm
cc181f5e0d
Added FSB multichannel IMA
2017-02-04 23:17:56 +01:00
bnnm
b44cd87a7b
Fix multichannel IMA FSB
2017-02-04 19:37:48 +01:00
bnnm
b7ee1f8f02
Add todo/note in XBOX IMAs
2017-02-04 19:37:00 +01:00
bnnm
6cd991ebf6
Added FSB multichannel IMA
...
Variation of the XBOX IMA used in >2ch FSB (interleaved header)
2017-02-04 19:19:51 +01:00
bnnm
13bec0d5be
Add check in free_ffmpeg to avoid segfault if data is NULL
...
free() accepts NULL so free_ffmpeg should too, I guess
2017-02-04 17:54:43 +01:00
bnnm
2aa025f245
Added BIK/BIKa 1/2 [various game movies]
2017-02-04 13:00:13 +01:00
bnnm
bc49757f20
Added/finished looping MP4 (.lmp4) [FFDimensions, Tales of Hearts R iOS]
2017-02-04 11:10:02 +01:00
bnnm
bcc60c3b64
Added buffer logging debug util
2017-02-04 11:06:35 +01:00
Christopher Snowhill
16d2532c6f
Added Release2015 target to projects.
2017-02-03 22:01:21 -08:00
bnnm
d8df47e080
Simplify SGXD code
2017-01-28 00:41:51 +01:00
bnnm
a468e9b1b1
Fix stream and interleave sizes in some cases
2017-01-27 23:39:52 +01:00
bnnm
c3490f99d9
Fix a rare FFmpeg bug when reading "fake" filesizes
2017-01-27 23:16:00 +01:00
bnnm
685c7bafad
Fix MSA sample count [Psyvariar (PS2)]
2017-01-27 19:32:40 +01:00
bnnm
7e106d6a33
Add basic multistream FSB support
2017-01-27 18:01:40 +01:00
bnnm
45bd8a37cb
Allow looping in IDSPs with loop_end over num_samples
2017-01-27 16:19:08 +01:00
bnnm
802e414bdc
Fix mono Xbox decoding, mono DSP start_offset; code cleanup
2017-01-26 23:31:02 +01:00
bnnm
dfa9edea76
Remove unneeded/buggy stream-closing code in vgmstream_open_stream
2017-01-25 22:31:28 +01:00
bnnm
35a3d44c89
Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup)
...
The CRI .adx code is now like before it was added (44075c4
)
2017-01-25 22:28:15 +01:00
bnnm
195958b20a
Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup)
2017-01-25 22:23:45 +01:00
bnnm
068284ff09
Add dsp_read_coefs_le
2017-01-25 22:20:01 +01:00
bnnm
9ae63e470b
Add .str extension for Ben 10: Galactic Racing
2017-01-25 20:36:57 +01:00
bnnm
a809a7c628
Add Omikron: The Nomad Soul IMA ADPCM coding and meta
2017-01-25 20:25:39 +01:00
bnnm
1d95cfc138
Normalize coding style to understand IMAs better + highlight differences
...
There are no functional differences, all IMAs give byte-exact results
compared to prev versions
2017-01-25 20:19:13 +01:00
bnnm
28dc316f95
Add NPS extension (Beautiful Katamari)
2017-01-22 11:40:01 +01:00
bnnm
b726349ece
Fix multistream count offset [Dragon Quest X SFX]
2017-01-19 00:33:12 +01:00
bnnm
78349c3c8f
Move "skip chunks" to OGG, only FFXIV needs it and breaks some DQ10 DSPs
2017-01-19 00:29:55 +01:00
bnnm
11968a5593
Add support for WiiBGM demuxed from G1L [Romance of Three Kingdoms 12]
2017-01-18 21:28:14 +01:00
bnnm
ef44b5b5cc
SCD DSP: validate size/offset and don't crash when failing to open
2017-01-18 21:19:43 +01:00