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FFBArcadePlugin/Dinput8Wrapper.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
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<ClInclude Include="Common Files\CRCCheck.h" />
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<ClInclude Include="Common Files\MinHook.h" />
<ClInclude Include="Common Files\SignatureScanning.h" />
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<ClInclude Include="Config\PersistentValues.h" />
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<ClInclude Include="Game Files\AliensExtermination.h" />
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<ClInclude Include="Game Files\Batman.h" />
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<ClInclude Include="Game Files\CrazyTaxi.h" />
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<ClInclude Include="Game Files\D1GP.h" />
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<ClInclude Include="Game Files\Daytona3NSE.h" />
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<ClInclude Include="Game Files\DeadHeat.h" />
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<ClInclude Include="Game Files\DeadHeatRiders.h" />
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<ClInclude Include="Game Files\DirtyDrivin.h" />
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<ClInclude Include="Game Files\FordRacingOther.h" />
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<ClInclude Include="Game Files\GaelcoTuningRace.h" />
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<ClInclude Include="Game Files\GoldenGun.h" />
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<ClInclude Include="Game Files\GRIDCustom.h" />
<ClInclude Include="Game Files\GRIDReal.h" />
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<ClInclude Include="Game Files\H2Overdrive.h" />
<ClInclude Include="Game Files\HOTD4.h" />
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<ClInclude Include="Game Files\InitialD0v131.h" />
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<ClInclude Include="Game Files\KODrive.h" />
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<ClInclude Include="Game Files\MAMESupermodel.h" />
<ClInclude Include="Game Files\MarioKartGPDX1.10Real.h" />
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<ClInclude Include="Game Files\MarioKartGPDXUSAReal.h" />
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<ClInclude Include="Game Files\OutRun2Real.h" />
<ClInclude Include="Game Files\ButtonRumble.h" />
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<ClInclude Include="Game Files\Demul.h" />
<ClInclude Include="dinput8.def">
</ClInclude>
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<ClInclude Include="Game Files\InitialD5.h" />
<ClInclude Include="Game Files\InitialD4Japan.h" />
<ClInclude Include="Game Files\M2Emulator.h" />
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<ClInclude Include="Game Files\R-Tuned.h" />
<ClInclude Include="Game Files\Rambo.h" />
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<ClInclude Include="Game Files\RingRiders.h" />
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<ClInclude Include="Game Files\RoadFighters3D.h" />
<ClInclude Include="Game Files\LGI.h" />
<ClInclude Include="Game Files\LGI3D.h" />
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<ClInclude Include="Game Files\Showdown.h" />
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<ClInclude Include="Game Files\SpringEffect.h" />
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<ClInclude Include="Game Files\StormRacerG.h" />
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<ClInclude Include="Game Files\SWDC2018.h" />
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<ClInclude Include="Game Files\TokyoCop.h" />
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<ClInclude Include="Game Files\WMMT3.h" />
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<ClInclude Include="Game Files\WMMT5DX+.h" />
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<ClInclude Include="Game Files\WMMT5DX.h" />
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<ClInclude Include="Game Files\WMMT6.h" />
<ClInclude Include="Game Files\WMMT6R.h" />
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<ClInclude Include="resource.h" />
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<None Include="Config\FFBPlugin.ini">
<FileType>Document</FileType>
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<None Include="Includes\SDL2.dll" />
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<None Include="LICENSE" />
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<None Include="packages.config" />
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<ClCompile Include="Game Files\AliensExtermination.cpp" />
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<ClCompile Include="Game Files\Batman.cpp" />
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<ClCompile Include="Game Files\CrazyTaxi.cpp" />
2021-05-20 08:20:30 +02:00
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2021-12-01 05:29:59 +01:00
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<ClCompile Include="Game Files\DeadHeatRiders.cpp" />
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<ClCompile Include="Game Files\DemulATVTrackInputs.cpp" />
<ClCompile Include="Game Files\DemulFasterThanSpeedInputs.cpp" />
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<ClCompile Include="Game Files\DemulNascarInputs.cpp" />
<ClCompile Include="Game Files\DemulSmashingDriveInputs.cpp" />
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<ClCompile Include="Game Files\DirtyDrivin.cpp" />
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<ClCompile Include="Game Files\GaelcoTuningRace.cpp" />
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<ClCompile Include="Game Files\GoldenGun.cpp" />
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<ClCompile Include="Game Files\GRIDCustom.cpp" />
<ClCompile Include="Game Files\GRIDReal.cpp" />
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<ClCompile Include="Game Files\H2Overdrive.cpp" />
<ClCompile Include="Game Files\HOTD4.cpp" />
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<ClCompile Include="Game Files\InitialD0v131.cpp" />
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<ClCompile Include="Game Files\DemulInitialDInputs.cpp" />
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<ClCompile Include="Game Files\KODrive.cpp" />
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<ClCompile Include="Game Files\M2EmulatorDaytonaInputs.cpp" />
<ClCompile Include="Game Files\M2EmulatorIndy500Inputs.cpp" />
<ClCompile Include="Game Files\M2EmulatorSegaRallyInputs.cpp" />
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<ClCompile Include="Game Files\MAMESupermodel.cpp" />
<ClCompile Include="Game Files\MarioKartGPDX1.10Real.cpp" />
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<ClCompile Include="Game Files\MarioKartGPDX1.18Custom.cpp" />
<ClCompile Include="Game Files\MarioKartGPDX1.18Real.cpp" />
<ClCompile Include="Game Files\MarioKartGPDXUSACustom.cpp" />
<ClCompile Include="Game Files\MarioKartGPDXUSAReal.cpp" />
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<ClCompile Include="Game Files\OutRun2Real.cpp" />
<ClCompile Include="Game Files\ButtonRumble.cpp" />
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<ClCompile Include="Common Files\TeknoParrotGame.cpp" />
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<ClCompile Include="Game Files\Demul.cpp" />
<ClCompile Include="Game Files\AfterburnerClimax.cpp" />
<ClCompile Include="Game Files\BG4JP.cpp" />
<ClCompile Include="Game Files\Daytona3.cpp" />
<ClCompile Include="DllMain.cpp" />
<ClCompile Include="Common Files\Game.cpp" />
<ClCompile Include="Game Files\ChaseHQ2.cpp" />
<ClCompile Include="Game Files\InitialD4.cpp" />
<ClCompile Include="Game Files\InitialD6.cpp" />
<ClCompile Include="Game Files\InitialD7.cpp" />
<ClCompile Include="Game Files\InitialD8.cpp" />
<ClCompile Include="Game Files\Machstorm.cpp" />
<ClCompile Include="Game Files\OutRun2Fake.cpp" />
<ClCompile Include="Game Files\PokkenTournament.cpp" />
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<ClCompile Include="Game Files\R-Tuned.cpp" />
<ClCompile Include="Game Files\Rambo.cpp" />
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<ClCompile Include="Game Files\RingRiders.cpp" />
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<ClCompile Include="Game Files\SegaRally3.cpp" />
<ClCompile Include="Game Files\SegaRacingClassic.cpp" />
<ClCompile Include="Game Files\FordRacing.cpp" />
<ClCompile Include="Game Files\MarioKartGPDXCustom.cpp" />
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<ClCompile Include="Game Files\SegaRally3Other.cpp" />
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<ClCompile Include="Game Files\StormRacerG.cpp" />
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<ClCompile Include="Game Files\SWDC2018.cpp" />
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<ClCompile Include="Game Files\TestGame.cpp" />
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<ClCompile Include="Game Files\TokyoCop.cpp" />
<ClCompile Include="Game Files\Transformers.cpp" />
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<ClCompile Include="Game Files\WackyRaces.cpp" />
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<ClCompile Include="Game Files\WMMT3.cpp" />
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<ClCompile Include="Game Files\WMMT5DX+.cpp" />
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<ClCompile Include="IDirectInputDevice.cpp" />
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<ClCompile Include="Game Files\InitialD5.cpp" />
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<Text Include="Includes\FFBPluginReadme.txt" />
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</ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;DIRECTINPUT_VERSION=0x0800;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
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<WarningLevel>Level3</WarningLevel>
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<Link>
<SubSystem>Windows</SubSystem>
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<ModuleDefinitionFile>dinput8.def</ModuleDefinitionFile>
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<AdditionalDependencies>dinput8.lib;dxguid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;Common Files/MinHook/x64/Release/MinHook.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
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<ResourceCompile>
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<ResourceCompile>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="packages\sdl2.nuget.redist.2.28.3\build\native\sdl2.nuget.redist.targets" Condition="Exists('packages\sdl2.nuget.redist.2.28.3\build\native\sdl2.nuget.redist.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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