KillzXGaming
6ec78fa2c5
More layout rendering fixes
2019-09-18 20:50:52 -04:00
KillzXGaming
0f19107dd2
More layout editor improvements
...
Window panes render near perfectly aside from materials. Update fixes the texture flip flags and other uv fixes,
Fixed UV transformation issues. Commonly when a uv is suppose to be centered but it shifts wrong.
Add basic white and black color blending.
Fix LA8 texture rendering.
Start on BRLAN support.
2019-09-18 18:23:27 -04:00
KillzXGaming
36a09eafdd
Zlib fixes
2019-09-18 17:02:25 -04:00
KillzXGaming
4b83f9f17c
Fix build errors
2019-09-17 19:30:07 -04:00
KillzXGaming
4133289486
More compression fixes
2019-09-17 17:42:39 -04:00
KillzXGaming
c6c0019efc
Some quick fixes.
...
Fix mario tennis aces decompression (thanks to simon for compiling as x64 bit)
Fix very small files erroring from compression checks
2019-09-17 16:58:32 -04:00
KillzXGaming
84c81fec96
Add in game render preview setting
2019-09-16 21:02:00 -04:00
KillzXGaming
1198e3de6d
More layout editor improvements.
...
Fixed texture coordinate transformations from materials.
Window panes of all types, horizinal, around, and 1,4, and 8 frames are all supported.
Note window pane uv coordinates are very wip, and need proper flipping and transformation from the flags.
Fix bflim editor issues with filling contents.
2019-09-16 19:56:41 -04:00
KillzXGaming
42c5b22d5c
Fix yaz0 compression level
2019-09-16 19:43:11 -04:00
KillzXGaming
c5adddcfe5
Fix applying alignment after saving sarcs (will fix crash issues)
2019-09-16 18:58:09 -04:00
KillzXGaming
585845ae2d
Improve tvol support
2019-09-15 19:40:50 -04:00
KillzXGaming
0c126e4155
More improvements.
...
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00
KillzXGaming
3bfbafbada
Fix texture animation playback flickering
2019-09-14 20:11:08 -04:00
KillzXGaming
435fda17f1
Add support for custom block height log for WTB textures
2019-09-13 19:42:16 -04:00
KillzXGaming
149cae5a0c
Add proper panel toggle by type.
2019-09-11 19:52:57 -04:00
KillzXGaming
f8d8d0ea30
Bflyt loading fixes
2019-09-11 19:23:17 -04:00
KillzXGaming
c7d2a5d8eb
Add support for decompressing gz.bin files on it's own
2019-09-11 16:25:20 -04:00
KillzXGaming
f9d1a99431
Fix 3d cubemap preview
2019-09-10 19:54:36 -04:00
KillzXGaming
32fb5444e7
Add all the newest changes.
...
Add support for bayonetta/astral chain dat.
Add support for darc archives.
Support previewing window panes for bflyt (1 frame atm with around kind)
Add bflan reading. Saving needs more testing and will be enabled soon.
Bflyt editor will keep the editor open within an archive when saved.
A custom dialog will be added soon to customize saving parameters.
Bflims will be loaded if in the same folder as the bflyt when opened.
2019-09-10 18:42:48 -04:00
KillzXGaming
b05b526f3f
Load BRLYT and BCLYT picture panes and bound boxes
2019-09-08 20:47:19 -04:00
KillzXGaming
aa374d6241
Check archives in the folder the file is for layout parts
2019-09-08 18:47:28 -04:00
KillzXGaming
ed78d46545
Tons more bflyt improvements
...
Opengl textures that are not power of 2 decode from ST decoder. This prevents those from not loading. (Common in SMM1, SMM2, and also BFLYT).
Bflyt displays bounding panes, and window panes display textures. Window panes still need more work for rendering.
Bflyt now uses custom shaders for more advancements with rendering. Legacy PCs should still work fine with this.
Fixed uv transforms for bflyt if they are negative, which flips them.
Fixed an issue loading bclyt layouts.
Fixed pane trnasformation issues. They are nearly perfect, but rotations for X and Y are off.
Parts now search for opened sarc archives.
Fixed an issue with some spaces not quite saving for txt1 panes. This may fix some saving issues, as most i've tried output back identically.
Fixed an issue displaying LA8 textures.
2019-09-08 15:15:42 -04:00
KillzXGaming
4e63b2f5a4
Some fixes
...
Fixed some byaml editor issues with applying changes.
Fixed some editors updating within iarchives if files are switched.
Fixed l8 textures displaying wrong.
2019-09-07 21:16:16 -04:00
KillzXGaming
d62b5ab3a3
More accurate WTB formatting and support PKZ archives
2019-09-05 21:29:43 -04:00
KillzXGaming
746da99cef
Add bflyt debug shading modes
2019-09-05 18:14:15 -04:00
KillzXGaming
ccbb566a88
Bflyt editor improvements
2019-09-05 16:24:03 -04:00
KillzXGaming
4a92d0320a
Some fixes.
...
USD1 fixes and also start to impliment an editor for USD1.
Fix L8 and LA8 displaying.
Fix channel compents. Temporaily uses the swizzle parameter. Todo, do these by shader.
Material saving fixes for bflyt version 8 and higher
2019-09-03 18:58:58 -04:00
KillzXGaming
74f69eb1d8
Adjustments for loading archive files
2019-09-02 21:02:32 -04:00
KillzXGaming
1ded215e52
Fix batch replacing for bntx
2019-09-02 19:48:47 -04:00
KillzXGaming
1c9d419a3a
Add better color dialog for bflyt properties. Display vertex alpha.
2019-09-02 15:26:26 -04:00
KillzXGaming
d4fdeca032
Reset the file format instance if an archive file is opened, closed, and then replaced
2019-09-01 21:36:58 -04:00
KillzXGaming
2f1468a83f
More bflyt saving fixes
2019-09-01 20:06:46 -04:00
KillzXGaming
2576399711
Add color selector/dialog to properties editor
2019-09-01 14:09:02 -04:00
KillzXGaming
e793719189
More adjustments for saving layouts
2019-09-01 13:29:24 -04:00
KillzXGaming
f92195e8e1
Add wip bflyt saving.
...
Todo prts,usd, and bnd1 section is needed however
2019-09-01 13:02:48 -04:00
KillzXGaming
bb7d9d88b1
A few fixes and additions.
...
Adjust drag and drop support a bit from archives so it doesn't have any issues.
Added BRLYT viewing (very basic)
Fix U8 not adding all the directories. Hopefully any U8 will work correctly now
2019-08-31 17:24:05 -04:00
KillzXGaming
ca1b62e45e
Support reading WTB textures.
2019-08-30 21:53:00 -04:00
KillzXGaming
4b330c475b
Swap R and B manually decoded textures for opengl rendering
2019-08-30 19:23:39 -04:00
KillzXGaming
e4cb00c237
Add BCLYT support. Some ram usage optmization for bflyt editor
2019-08-30 18:53:45 -04:00
KillzXGaming
0f587d2624
Fix botw switch sesetlist/ptcl saving
2019-08-29 20:51:41 -04:00
KillzXGaming
668265dd13
Adjust the editor a bit to later add bclyt
2019-08-29 16:33:23 -04:00
KillzXGaming
47fc8b39cb
Add latest bflyt progress and add some animation fixes
2019-08-29 15:45:32 -04:00
KillzXGaming
a3f76e99d0
Add additional root node and adjust method for root obtaining
2019-08-28 16:32:58 -04:00
KillzXGaming
d426bb490e
Properly batch edit mip maps if multiple textures are selected in the importer
2019-08-27 19:03:01 -04:00
KillzXGaming
bb77a80ad3
Add alot of bflyt progress
2019-08-27 16:38:06 -04:00
KillzXGaming
56d7287b54
Some file explorer adjustments
2019-08-26 16:52:32 -04:00
KillzXGaming
4c49056b81
Some cleanup and remove gl shader logs notifcations
2019-08-26 16:46:41 -04:00
KillzXGaming
677de2c525
More fixes
...
Update 3ds ptcl.
Update 3ds ptcl for the new UI
Sharc supports SHIFT JIS encoding
Fix build errors
2019-08-25 21:11:10 -04:00
KillzXGaming
27abdb52fb
One last swizzle fix for the image editor and bflim
2019-08-25 21:01:47 -04:00
KillzXGaming
71a7d06ad0
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-08-25 20:49:24 -04:00
KillzXGaming
cea6f264cd
Some swizzle pattern fixes (Also fixes bflim issues)
2019-08-25 20:46:19 -04:00
LockeExile
a8b96185ca
resolve a few warnings
2019-08-25 13:08:32 -07:00
LockeExile
549a83604b
remove some more unused files
2019-08-24 23:09:04 -07:00
LockeExile
29e2b104c1
change debug output directory
2019-08-24 22:20:05 -07:00
LockeExile
a245dac9a8
clean STB Library debug build outputs
2019-08-24 22:01:16 -07:00
KillzXGaming
a5da5c8609
Always use linear types for anim rotation because angular breaks for some reason
2019-08-23 19:58:31 -04:00
KillzXGaming
ef9db11f03
Fix .anim exporting
2019-08-23 19:54:16 -04:00
KillzXGaming
a6c691bd82
Some shader and sampler fixes
2019-08-21 17:08:24 -04:00
KillzXGaming
4a137d34cc
Make alpha seperate from colors in the hue selector for ptcl
2019-08-20 19:56:47 -04:00
KillzXGaming
1815168479
Shader fixes
2019-08-20 19:46:06 -04:00
KillzXGaming
2bed8a49a6
Fix UV editor if no textures are present
2019-08-20 17:22:01 -04:00
KillzXGaming
957639f80d
Adjust PTCL UI a bit for switch. Slowly add some stream stuff to archives.
2019-08-20 16:52:48 -04:00
KillzXGaming
8b68c749d3
Adjust combobox control
2019-08-19 18:43:39 -04:00
KillzXGaming
2f8041bc93
Improve PTCL color editing and add texture icon previewing.
2019-08-19 18:28:59 -04:00
KillzXGaming
33456d0295
More fixes
...
Limit the texture renderer to prevent memory issues.
Prevent textures to be loaded and bound if gl textures cannot load.
Fix gen bntx types (PC) from having inaccuate target set.
2019-08-18 20:10:29 -04:00
KillzXGaming
3769cc12c2
EFFN ptcl fixes and add saving back
2019-08-17 09:58:17 -04:00
KillzXGaming
de84563377
Improve nutexb context menus
2019-08-16 17:18:44 -04:00
KillzXGaming
655cdff142
Add some useful shortcuts. Add Text editor fixes.
2019-08-16 17:06:34 -04:00
KillzXGaming
2264c8117b
Add support for v4 PACx files
2019-08-15 17:20:14 -04:00
KillzXGaming
751c1dc550
Batch create bntx with New From File - BNTX From Image
2019-08-14 16:36:19 -04:00
KillzXGaming
00e9c6506f
A few fixes and additions
...
Files can be dragged out of and dropped within archives if adding is supported..
Fixed some archive issues with it updating, and removing improperly.
Adjustments to default transform bone settings for bfres to prevent any deform issues if a new skeleton is created.
2019-08-14 15:27:45 -04:00
KillzXGaming
9ad828bbca
Lots more uv editor fixes
2019-08-12 20:09:35 -04:00
KillzXGaming
89ce65908c
Load all containers to uv editor if drawables is set to preview al
2019-08-12 19:37:57 -04:00
KillzXGaming
9e61c677ed
Add option to create screenshots
2019-08-12 19:27:48 -04:00
KillzXGaming
693fc7f934
Some anim exporting fixes
2019-08-12 16:34:57 -04:00
KillzXGaming
cb13c0a00a
Some fixes
...
Fixed loading files from clicked on when a single instance of the tool is used.
Fixed the UV editor, which loads materails and texture maps properly.
Adjusted loading archives which produced some duplicate file issues when the archive loads the file, and a tree node is clicked on. Ie bntx clearing, but another one would stay in memory.
Fixed bntx replacing.
2019-08-12 15:19:30 -04:00
KillzXGaming
e15e00c2c0
Adjust program to use one instance for loading files (can be disabled in config)
2019-08-11 11:10:32 -04:00
KillzXGaming
9a70890924
Msbt editor fixes
2019-08-11 10:16:32 -04:00
KillzXGaming
9f829b714b
Link botw actors to msbt for defining and organsing. Load msbt labels.
2019-08-10 20:52:58 -04:00
KillzXGaming
3fd07bd46b
A few more framework fixes
2019-08-10 19:29:51 -04:00
KillzXGaming
aed38de591
Finally fix the dpi scaling issues when opengl gets loaded
2019-08-10 19:20:39 -04:00
KillzXGaming
84f9811f93
Fix some tool menu extensions from the plguin
2019-08-09 21:33:26 -04:00
KillzXGaming
9e3556a5f9
More additions that seem ready for use,
...
Basic NCCH support, only romfs previewing for easy ripping and testing for file formats. Writing back and more improvements planned soon.
Save BTI files back.
Add structure based parsing from Kuriimu's IO extension. This will be expanded upon later to parse offsets and other things easier.
2019-08-09 18:21:16 -04:00
KillzXGaming
e5de8616d8
Some fixes
2019-08-08 20:09:58 -04:00
KillzXGaming
e0dc6bd12d
KCL cleanup
2019-08-08 19:58:14 -04:00
KillzXGaming
9df93a02af
KCL library fixes
2019-08-08 18:04:15 -04:00
KillzXGaming
855037d21c
Fix TXE decoding with bad image sizes
2019-08-08 17:12:11 -04:00
KillzXGaming
79d78f64ad
Textue importer improvements and some gui fixes
2019-08-08 15:26:08 -04:00
KillzXGaming
b5f50c824c
Fix bffnt with bntx that changes the sheet size
2019-08-07 21:53:59 -04:00
KillzXGaming
feecbeef55
Image editor fixes for bffnt
2019-08-07 21:14:18 -04:00
KillzXGaming
fb2648205b
Parse CTPK
2019-08-07 21:04:44 -04:00
KillzXGaming
9db860f0b8
Start to implement 3ds texture encoding. (Todo ETC1 and L4/A4)
2019-08-07 17:15:31 -04:00
KillzXGaming
c11389fb4f
Fix IArchive propery file counter
2019-08-06 19:02:09 -04:00
KillzXGaming
e5bb9fa9d5
Use file streams for non archive based writing. Allow giant file saving from opened streams.
2019-08-06 17:35:18 -04:00
KillzXGaming
23324a2233
Reset the camera when the movement mode is changed
2019-08-06 16:22:24 -04:00
KillzXGaming
c559b2c674
limit dds format support properly
2019-08-05 21:35:25 -04:00
KillzXGaming
de0382a08e
Adjust DDS header properly when edited
2019-08-05 21:33:42 -04:00
KillzXGaming
3ee6cd887a
Support DDS editing
2019-08-05 21:30:47 -04:00
KillzXGaming
714be7d126
Fix bti
2019-08-05 21:08:04 -04:00
KillzXGaming
33fff8e4de
Add in proper replacing for raw texture types
2019-08-05 18:48:14 -04:00
KillzXGaming
a655ea24d7
Rework IGZ reading and add writing back (for textures)
2019-08-05 15:38:03 -04:00
KillzXGaming
aa92482f15
Fix some dialog issues and paste the full data size for IGZ to prevent size issues
2019-08-04 21:12:36 -04:00
KillzXGaming
4eeb05e3d2
Remove libwii sharp as it's not used anymore
2019-08-04 19:57:38 -04:00
KillzXGaming
bd0953477a
Decompress IGA Pak and start parsing IGZ textures
2019-08-04 19:28:32 -04:00
KillzXGaming
2a19d4c75b
Improve multiple image icon loading speed
2019-08-04 14:26:52 -04:00
KillzXGaming
51e96ec1a5
Support the other normal TPL formats
2019-08-04 13:45:11 -04:00
KillzXGaming
10a3aa5017
Add suoport for SMB TPL
2019-08-04 13:31:16 -04:00
KillzXGaming
ea2b941b93
Parse TPL
2019-08-04 12:21:28 -04:00
KillzXGaming
5729b20c43
Add the latest bflyt files
2019-08-04 11:50:57 -04:00
JohnFiddleystein
dd33b5e6c5
Add support for basic BTI and TXE
2019-08-04 14:15:34 +01:00
KillzXGaming
89aecaec34
Add proper audio exporting in player
2019-08-03 18:18:26 -04:00
KillzXGaming
61ede33e29
Auto set the audio device to an active one
2019-08-03 18:00:51 -04:00
KillzXGaming
1ab2164339
Rewrite all the texture modes to use proper enums
2019-08-03 15:23:05 -04:00
KillzXGaming
231a6ee9c6
Add support for LM3DS GAR
2019-08-03 13:33:02 -04:00
KillzXGaming
e0b8ca5e27
Parse cmb materials almost completely
2019-08-02 21:24:13 -04:00
KillzXGaming
9e5e8d72b5
ZSI progress
2019-08-02 20:08:51 -04:00
KillzXGaming
95a50d03ec
Fix skeleton not hiding when drawables switched
2019-08-02 17:39:00 -04:00
KillzXGaming
f06cfbd053
CMB model previewing and parsing
2019-08-02 17:27:44 -04:00
KillzXGaming
894e53ea07
Choose when to end the thread
2019-08-01 21:16:48 -04:00
KillzXGaming
72cce64583
Update the image only after decoding is entirely finished
2019-08-01 21:11:57 -04:00
KillzXGaming
531feeff78
Resize the preview automatically if the image is directly set
2019-08-01 21:05:02 -04:00
KillzXGaming
5272063ca6
Don't reload the config file to prevent settings reset if another file is opened
2019-08-01 20:48:33 -04:00
KillzXGaming
de20881676
Update single texture based image icons
2019-08-01 20:02:38 -04:00
KillzXGaming
b445590961
Add preview to single textures (ie NUTEXB)
2019-08-01 19:28:37 -04:00
KillzXGaming
e2edd2e923
Load texture icons via before expand event
2019-08-01 19:16:50 -04:00
KillzXGaming
a9b92e42e2
Some platform swizzle fixes and preview textures for bmd
2019-08-01 18:11:56 -04:00
KillzXGaming
f4e4afa2f7
Cleanup. Start to impliment texture preview icons in tree
2019-08-01 17:47:35 -04:00
KillzXGaming
aa006fd389
Fix double click again because windows keeps breaking it from generated code
2019-08-01 09:22:35 -04:00
KillzXGaming
c4a2c3f7e1
Some form fixes
2019-07-31 21:13:58 -04:00
KillzXGaming
ccde8d3276
Add option to dock the search panel
2019-07-31 21:11:06 -04:00
KillzXGaming
d744e0b339
Update mainform for file format adding to editor
2019-07-31 20:42:40 -04:00
KillzXGaming
9c98ff2c83
Load IArchives if added to object editor
2019-07-31 20:40:16 -04:00
KillzXGaming
d244ceab0a
Add proper file remove dialog and update the menus
2019-07-31 20:27:46 -04:00
KillzXGaming
2340d6a7a4
Improve file removing from object editor
2019-07-31 20:11:10 -04:00
KillzXGaming
25bc66e505
Support loading multiple IArchive and node types from a single format within an archive file
2019-07-31 19:45:03 -04:00
KillzXGaming
2df6d35d17
Add interface to not dispose data (for NSP, NCA, XCI, etc)
2019-07-31 19:33:45 -04:00
KillzXGaming
116d114c77
Make double click optional on searching nodes
2019-07-31 17:53:26 -04:00
KillzXGaming
f376f16dcc
Dispose of the search window iif the object editor is closed
2019-07-31 17:48:31 -04:00
KillzXGaming
c83d7e7f1e
Fix treeview not firing double click event, ops
2019-07-31 17:31:50 -04:00
KillzXGaming
d19aa09c32
More improvements for searching
2019-07-31 17:25:41 -04:00
KillzXGaming
01d74e3839
Add functional search window
2019-07-31 17:08:00 -04:00
KillzXGaming
4576364e13
Disable opengl on very old opengl versions to prevent crashes
2019-07-30 16:24:10 -04:00
KillzXGaming
8afae95e2c
Fix vertex increase from assimp's tans/bitans (calculate with ST)
2019-07-30 15:38:42 -04:00
KillzXGaming
030f9effc2
Fix null parameters
2019-07-29 16:48:24 -04:00
KillzXGaming
326b11aef6
More format fixes. Add custom parameters for not swapping red and green channels
2019-07-29 15:48:36 -04:00
KillzXGaming
e1d9dff336
Force ptcl for wii u to generate mip offsets
2019-07-29 15:05:50 -04:00
KillzXGaming
f58efacbef
Automatically generate GX2 mipoffsets if null or empty
2019-07-29 14:55:43 -04:00
KillzXGaming
691d4c7d35
Decompress hyrule warriors (Wii U) gz files
2019-07-29 14:40:12 -04:00
KillzXGaming
4ef0025fe2
Add color/alpha preview combo as a control
2019-07-29 12:23:15 -04:00
KillzXGaming
dd273d88ed
Rework ptcl color handling so it works better
2019-07-29 11:19:34 -04:00
KillzXGaming
f70a18c3f8
Add option to export all GT1 textures
2019-07-29 10:54:19 -04:00
KillzXGaming
ce85ad3835
Add GT1/G1T support
2019-07-28 21:58:28 -04:00
KillzXGaming
2af2b11ad5
Add proper folding to text edtior and align margins better
2019-07-28 18:44:18 -04:00
KillzXGaming
dc20d5eac3
Add xml editor tab for byaml
2019-07-28 17:10:40 -04:00
KillzXGaming
e7c0876517
Camera improvements and adjust viewport toolbar
2019-07-28 15:14:40 -04:00
KillzXGaming
e346f26b5f
Basic WASD camera movement
2019-07-28 13:59:53 -04:00
KillzXGaming
9011f2a4c7
Try to dispose rarc properly
2019-07-28 12:45:39 -04:00
KillzXGaming
2ac0fcef2d
Adjust bc5 channel settings
2019-07-27 22:25:26 -04:00
KillzXGaming
2da0d605fe
Fix loading 3ds bflim
2019-07-27 21:05:12 -04:00
KillzXGaming
f599ea9b41
Add parameters class to textures to configure how to display the texture
2019-07-27 18:25:35 -04:00
KillzXGaming
64be5b2408
More buffer and exploding fixes for LM2
2019-07-27 14:48:55 -04:00
KillzXGaming
25aa49cc29
Some fixes for file paths for newly added files
2019-07-26 21:30:51 -04:00
KillzXGaming
e15aa39eb9
Some archive fixes
2019-07-26 16:44:22 -04:00
KillzXGaming
df9641faab
Bfres library fixes, and some form fixes
2019-07-26 15:35:15 -04:00
KillzXGaming
76c0b560ad
restet saved lists for rarc on save
2019-07-25 20:56:28 -04:00
KillzXGaming
eb288d36b9
More rarc fixes
2019-07-25 18:54:58 -04:00
KillzXGaming
e0df03cc26
Wip zar, gar,, and more rarc saving progress
2019-07-25 16:49:04 -04:00
KillzXGaming
40c0fcae11
Try to fix the file loader disposing streams
2019-07-25 14:31:33 -04:00
KillzXGaming
5582f31c38
Add option to export lm2 dark moon models
2019-07-25 09:36:49 -04:00
KillzXGaming
1fb66d4490
Always dispose file streams once everything is loaded
2019-07-24 21:15:21 -04:00
KillzXGaming
4ba79980c9
Automatically clear the playlist for the audio player to prevent dupes
2019-07-24 17:42:59 -04:00
KillzXGaming
fdca563b07
Fix reference path
2019-07-24 17:30:51 -04:00
KillzXGaming
c7614bc9b4
Another adjustment
2019-07-24 16:57:00 -04:00
KillzXGaming
8221aa98fd
Fix configuration for release build
2019-07-24 16:47:44 -04:00
KillzXGaming
a386d2e85e
Adjust direct x tex
2019-07-24 15:50:46 -04:00
KillzXGaming
cd0e3377b4
Sarc fixes and more windows 7 fixes
2019-07-24 15:10:05 -04:00
KillzXGaming
9e1613d946
Update filenames for archives if the file is not saved by tree dialog
2019-07-23 20:52:38 -04:00
KillzXGaming
9180bb1cf2
Direct X tex fixes for windows 7 and 8
2019-07-23 20:42:57 -04:00
KillzXGaming
f9395b2144
Fix build issues
2019-07-23 19:03:52 -04:00
KillzXGaming
82d96d4a73
Return raw bytes for compressing without direct x tex
2019-07-22 21:18:52 -04:00
KillzXGaming
eac9022938
Fix files in archives not compressing back
2019-07-22 21:01:05 -04:00
KillzXGaming
8be02596e6
More adjustments
2019-07-22 19:01:29 -04:00
KillzXGaming
667ec7c752
rgba8 channel fix for non direct x tex
2019-07-22 18:26:23 -04:00
KillzXGaming
e7256f607a
Adjust decoding rgb8 without direct x tex
2019-07-22 16:48:15 -04:00
KillzXGaming
68a3933362
Draw LM2 models. Extreemly glitchy atm
2019-07-22 16:44:03 -04:00
KillzXGaming
1429a00178
More fixes and additions
...
Archives now use a link list for archive infos and treenodes. Handling replaced treenodes is easier and fixes renaming issues if a file was opened and renamed.
More LM2 archive improvements, with more chunk loading.
2019-07-22 15:06:49 -04:00
KillzXGaming
571dad0776
Some archive fixes
2019-07-21 14:58:57 -04:00
KillzXGaming
ba6fef722d
Adjust the vertex color view to clamp values above 255
2019-07-21 14:51:50 -04:00
KillzXGaming
976c214799
Add option to always dispay all models
2019-07-21 14:09:25 -04:00
KillzXGaming
d25d10c22b
Fix LM2 textures with multiple image blocks
2019-07-21 13:25:18 -04:00
KillzXGaming
8d2b2c0d4d
Load sonic all stars racing transformed archives for PC
2019-07-21 10:29:54 -04:00
KillzXGaming
ee5f01e44d
Add sonic all stars transformed archive as it's basically an older version of SP2
2019-07-20 20:56:22 -04:00
KillzXGaming
419a76a508
Fix btye order for image decoding gc images
2019-07-19 17:24:54 -04:00
KillzXGaming
0699a50408
Another fix for .anim with keyed frames
2019-07-19 16:45:19 -04:00
KillzXGaming
c4279e6404
Fix some anim exporting issues
2019-07-19 16:05:53 -04:00
KillzXGaming
395a9bd65d
Some dds edit fixes
2019-07-19 15:39:25 -04:00
KillzXGaming
da46126e8b
Update image editor properly if edited
2019-07-19 15:27:30 -04:00
KillzXGaming
c0c1e621a4
A few additions and fixes
...
Add custom color option for image editor background.
Start on character exporting for bffnt. as xlor.
Fix sarc hashes.
Fix bflims in archive editors
2019-07-19 15:11:55 -04:00
KillzXGaming
643ccb24d0
Add additional sarc extension for botw font
2019-07-18 20:02:37 -04:00
KillzXGaming
64639c4886
Add option to make new sarcs
2019-07-18 19:19:16 -04:00
KillzXGaming
557fb17232
Option to add new folders to IArchives
2019-07-18 18:16:45 -04:00
KillzXGaming
38af392160
Clear IArchive files properly
2019-07-18 18:05:27 -04:00
KillzXGaming
e5b57de5e8
Fix sorting bone weights with duplicate indices
2019-07-18 17:50:46 -04:00
KillzXGaming
4428dd20ef
File check fixes if the position is too big for base stream
2019-07-18 17:14:09 -04:00
KillzXGaming
b6de4bf6a4
Properly check for text converting support for archive files
2019-07-18 16:55:41 -04:00
KillzXGaming
043983fdad
Set the file format instance on editor load for saving back
2019-07-18 16:52:46 -04:00
KillzXGaming
1a420f65a3
Fix save button for archive editors
2019-07-18 16:48:52 -04:00
KillzXGaming
2e55d789ae
Add the newest archive stuff to sarc
2019-07-18 16:42:27 -04:00
KillzXGaming
49ab034d46
Adjus bc5 decoder to prevent errors on re encoding
2019-07-18 15:58:50 -04:00
KillzXGaming
7dc00e4bf3
Tons more bffnt progress. Adjust assimp version to fix issues
2019-07-18 13:33:16 -04:00
KillzXGaming
ff9c598d99
Add IContextMenuContainers to IArchives
2019-07-17 19:59:17 -04:00
KillzXGaming
80655a6aaa
Parse cmap sections, and add a block check
2019-07-17 19:01:06 -04:00
KillzXGaming
aa0bbfc57c
Fix exporting individual levels as dds for bffnt
2019-07-17 16:42:47 -04:00
KillzXGaming
9b15a3d5fe
Some bffnt stuff
2019-07-17 16:14:55 -04:00
KillzXGaming
9e01d29127
Update direct x tex
2019-07-16 18:39:17 -04:00
KillzXGaming
6cfb6a214f
Adjust the toolbox name to no longer include "Switch" in it.
2019-07-16 17:35:21 -04:00
KillzXGaming
43081a4086
Texture decoder cleanup. Also fix wii u texture patterns with null issues
2019-07-16 16:54:46 -04:00
KillzXGaming
ea26ebc82f
Attribute fixes for bfres and gmx
2019-07-15 15:41:02 -04:00
KillzXGaming
b50d8925e4
Some gmx and bmd fixes
2019-07-14 21:08:47 -04:00
KillzXGaming
4a87ceb8a0
More fixes to tex regs
2019-07-14 19:16:36 -04:00
KillzXGaming
7e89e63fe3
More swizzle adjustments
2019-07-14 18:59:52 -04:00
KillzXGaming
df1ec92e92
Fix illegal character check for exporting in iarchive files
2019-07-14 18:17:45 -04:00
KillzXGaming
ddcf80a6d7
More gx2 reg fixes
2019-07-14 18:13:00 -04:00
KillzXGaming
f84753aa11
Add viewer for TPHD file tables
2019-07-14 17:36:52 -04:00
KillzXGaming
cd4a9f1788
Generate GX2 tex registers
2019-07-14 16:43:08 -04:00
KillzXGaming
7bf92f8fc4
Reinstall assimp
2019-07-14 14:39:02 -04:00
KillzXGaming
3312f5ab00
Another shortcut adjustment
2019-07-14 12:58:42 -04:00
KillzXGaming
a2f01c7748
Fix double click event for treeview
2019-07-14 12:57:07 -04:00
KillzXGaming
8a89bce579
Check ctrl key for shortcuts
2019-07-14 12:51:51 -04:00
KillzXGaming
ff8b6bccc8
Check the node on key down to check if shortcut has been used
2019-07-14 12:13:09 -04:00
KillzXGaming
11c850ba77
Fix a dumb error
2019-07-13 19:25:55 -04:00
KillzXGaming
1f9b82ddda
Fix double clicking window title bar to go full screen
2019-07-13 19:25:41 -04:00
KillzXGaming
7e3b2c16da
Adjust default bntx format
2019-07-13 18:22:47 -04:00
KillzXGaming
631f59ef93
Add audio meta data icons
2019-07-13 15:54:39 -04:00
KillzXGaming
716e2c254f
Start on SMO kingdom loading
2019-07-13 10:56:21 -04:00
KillzXGaming
384185ab4a
Start on scene loader
2019-07-13 09:58:44 -04:00
KillzXGaming
5fc6522449
Add more bmd material conversion. Reorder bmd object draw, and check transparency
2019-07-12 21:48:56 -04:00
KillzXGaming
530c86e672
Use bmd cull modes
2019-07-12 20:13:27 -04:00
KillzXGaming
1becccb4ec
Map bmd materials by index rather than name for opengl
2019-07-12 17:53:57 -04:00
KillzXGaming
d87426fbd8
bmd fixes and fix image editor issues
2019-07-12 15:28:14 -04:00
KillzXGaming
134eff9401
More BMD fixes and adjustments
2019-07-11 20:23:47 -04:00
KillzXGaming
9c5917cc6a
Load bmd textures to opengl
2019-07-11 19:51:28 -04:00
KillzXGaming
7f679b9fa6
Add bmd drawing
2019-07-11 19:38:29 -04:00
KillzXGaming
5081e39414
More format additions and fixes.
...
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
BMD wip support using SuperBMDLib.
Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00
KillzXGaming
e5b0b71eaa
Fix multiple ptcl issues with rebuilding. Add some GCN formats
2019-07-10 20:38:35 -04:00
KillzXGaming
a28606e150
Fix some ptcl saving issues from bfres having null data
2019-07-10 19:21:53 -04:00
KillzXGaming
d191d9c393
Cleanup. Prepare some functions
2019-07-09 20:25:32 -04:00
KillzXGaming
ca5d0316c9
Many more texture pattern editor improvements
2019-07-09 20:13:39 -04:00
KillzXGaming
8defebe175
Add additional bytes for RSTB entries to prevent issues
2019-07-09 17:59:58 -04:00
KillzXGaming
bb22dc8483
Texture pattern editor overhaul. Not functional yet!
2019-07-09 17:50:50 -04:00
KillzXGaming
1747e5976d
Fix samplers for Tokyo Mirage Sessions
2019-07-07 15:27:31 -04:00
KillzXGaming
3b571a0319
Ops don't disable that
2019-07-07 15:22:32 -04:00
KillzXGaming
8f15b9fab0
Add fix for rare case of textures only using mipdata for ftex
2019-07-07 15:21:44 -04:00
KillzXGaming
e1bb711bdb
Don't load array levels by default
2019-07-07 15:02:20 -04:00
KillzXGaming
f0f0f02979
Fix replace all to display all textures in one list for ftex
2019-07-07 10:44:44 -04:00
KillzXGaming
7bbd06701f
Avoid unloading nodes if dialog is set to no
2019-07-07 10:04:53 -04:00
KillzXGaming
32b80c0b9e
Fix extension lookup for archive infos
2019-07-06 11:31:39 -04:00
KillzXGaming
f1898bcbc8
Add archive overhaul update to BEA
2019-07-06 11:29:29 -04:00
KillzXGaming
5682def8b7
Another bone fix
2019-07-05 20:41:55 -04:00
KillzXGaming
f5e7996bd3
Another importing fix from my stupid mistakes
2019-07-05 19:28:49 -04:00
KillzXGaming
b10aaed86e
Some more fixes with importing
2019-07-05 19:24:56 -04:00
KillzXGaming
82201ffd4c
Compress files with zstd in archives
2019-07-05 19:06:24 -04:00
KillzXGaming
cfec92db18
Fix compressing files in archives
2019-07-05 19:02:18 -04:00
KillzXGaming
5a195e11af
Get specific "Root" bones for botw
2019-07-05 18:47:14 -04:00
KillzXGaming
d6e67ac6e6
Automatically search for a proper skl root bone if possible
2019-07-05 18:21:47 -04:00
KillzXGaming
f6a21ee01f
Root bone name adjustments and adjust csv settings
2019-07-05 17:56:09 -04:00
KillzXGaming
eab5c3ee55
Make batch exporting for all supported wii u texture types
2019-07-05 16:55:50 -04:00
KillzXGaming
ab80051646
More additions and fixes.
...
Added GMX rendering (note explodes atm)
Fixed mario tennis aces/ultra compression (now uses external dll from Simon)
Fixed a bug where file sizes for IArchives (TMPK and ME01) would not adjust on save. casuing corrupted file data.
2019-07-05 14:45:16 -04:00
KillzXGaming
4cef869688
Save GMX files back
2019-07-04 21:17:09 -04:00
KillzXGaming
fa84e46bba
Skip unsupported msbt sections with section size.
2019-07-04 18:00:55 -04:00
KillzXGaming
9d203da716
Add option to automatically compress on save with no notification
2019-07-03 12:56:28 -04:00
KillzXGaming
52d42358b2
Create empty meshes for filling it meshes that have no vertices
2019-07-03 12:39:23 -04:00
KillzXGaming
2a99dd3308
Decompress zlib files that start after 4 bytes
2019-07-02 21:39:19 -04:00
KillzXGaming
aede3839dc
Add compression extensions for batch operations
2019-07-02 18:06:25 -04:00
KillzXGaming
7df5effdc2
Fix UV editor issues
2019-07-02 17:36:36 -04:00
KillzXGaming
c30f758f8d
A few fixes
...
Fix the UV editor not applying saved UV data.
Start to add basic LM2 dict file support.
Start to add GFA support (todo need BPE compression)
2019-07-02 16:12:23 -04:00
KillzXGaming
f12a85a83a
Fix context menus for nutexb
2019-07-01 17:49:49 -04:00
KillzXGaming
3a43ea049c
Fix wii u textures crashing from null mip data
2019-07-01 17:27:55 -04:00
KillzXGaming
78446003b7
Fix infinite loop for 0x50 mta decomp
2019-07-01 16:18:36 -04:00
KillzXGaming
4a618ec55b
Some adjustments
2019-07-01 15:52:52 -04:00
KillzXGaming
42f6b670e0
Some fixes.
...
Fix zlib compression corrupting the file.
Fix sarc and msbt format descriptions.
Adjust when a file in an IArchiveFile gets saved.
Porgress on MTA 0X50 compression type. not finished atm.
Start on ICompressionFormat interface. Will soon be the way compression formats are all handled.
2019-07-01 15:44:19 -04:00
KillzXGaming
c5e6c4ed04
Fix compressing zlib from tools menu
2019-06-30 21:17:37 -04:00
KillzXGaming
d99638e6ec
magic check ZCMP
2019-06-30 20:59:11 -04:00
KillzXGaming
cb0d680b9d
Add decompressing zlib method (Works with ZCMP files too)
2019-06-30 20:03:04 -04:00
KillzXGaming
a4fb55b5e7
Add original texture swizzle pattern to importer setting to prevent swizzle issues
2019-06-30 19:46:32 -04:00
KillzXGaming
44dea5fefd
Some more fixes for decoding gx2
2019-06-30 18:24:23 -04:00
KillzXGaming
fa5fc52258
Create a copy of the data to prevent splice corruption
2019-06-30 16:57:56 -04:00
KillzXGaming
7cc6c65bd0
Try to fix swizzle issues
2019-06-30 16:49:24 -04:00
KillzXGaming
e1cf9906cf
Only deswizzle the required level
2019-06-30 16:30:02 -04:00
KillzXGaming
9b69f7bcad
Improve gx2 swizzling
2019-06-30 15:53:37 -04:00
KillzXGaming
17011aff7c
Add directory interfaces to add directory based archives
2019-06-30 11:14:51 -04:00
KillzXGaming
5f3fff4749
Add directory and node interfaces for archive types
2019-06-29 21:05:10 -04:00
KillzXGaming
a6a5f2ac50
Fix zlib compression
2019-06-29 17:38:06 -04:00
KillzXGaming
402c2cee5e
Fix bntx texture format issues with R8G8_SNORM
2019-06-29 12:33:27 -04:00
KillzXGaming
8767898577
Properly decompress target file on batch operations
2019-06-28 20:42:49 -04:00
KillzXGaming
c1f779ebb7
Detect zlib by magic
2019-06-28 19:24:28 -04:00
KillzXGaming
2a7b71dafd
Adjust zs description
2019-06-28 18:17:06 -04:00
KillzXGaming
2c442186ad
Add .zs extension for list of compression extensions
2019-06-28 18:10:29 -04:00
KillzXGaming
f776b46138
Fix 0.9 bfres savig with material animations
2019-06-28 18:02:11 -04:00
KillzXGaming
ade73e6560
More render texture improvements. Fix a fix model importing issues.
2019-06-28 14:58:17 -04:00
KillzXGaming
1b72ac47f1
Some fixes for renderable textures
2019-06-27 20:58:54 -04:00
KillzXGaming
777ccc4fb6
Add option to view cubemap arrays
2019-06-27 20:12:44 -04:00
KillzXGaming
1b823f022a
Add option to toggle alpha for cubemap view
2019-06-27 19:17:33 -04:00
KillzXGaming
1c49911d47
Add cubemap previewer to image editor
2019-06-27 19:08:12 -04:00
KillzXGaming
47ca70a015
Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder
2019-06-27 14:38:13 -04:00
KillzXGaming
e88d42b4ce
Add toggle to frame bfres on select
2019-06-26 15:58:28 -04:00
KillzXGaming
65341998c3
Fix dds decoder
2019-06-26 13:35:35 -04:00
KillzXGaming
27d4b670d8
Fix detecting zstd compression. Add NCA and IStorage support
2019-06-26 12:48:54 -04:00
KillzXGaming
7ad04eedad
Fixes for batch bflim
2019-06-25 21:23:00 -04:00
KillzXGaming
53b15c1f7b
A few more fixes.
...
Fix material copying for wii u bfres.
Add batch bflim exporting.
2019-06-25 20:03:50 -04:00
KillzXGaming
2d1c15a333
Fix star link SDF
2019-06-25 15:58:20 -04:00
KillzXGaming
7b18d66991
Export images with channel components enabled if used in image editor
2019-06-25 15:28:48 -04:00
KillzXGaming
d664a47426
Add big speed and memory improvements to bfres, bntx, and other formats
2019-06-25 14:56:19 -04:00
KillzXGaming
07c37ef3d4
Fix material exporting and bfres saving for user data that contains non string types
2019-06-24 20:51:35 -04:00
KillzXGaming
6798db20de
Add massive speed boost and memory improvements for archives with 1000s of files
...
This also fixes transparency on PBR shader.
Fixes odyssey costume viewer framing bfes
2019-06-24 15:45:54 -04:00
KillzXGaming
a317c88e3c
Fix swizzle pattern setting
2019-06-23 18:09:07 -04:00
KillzXGaming
31e5f42373
Limt skin count by default to prevent any possible issues
2019-06-23 11:04:34 -04:00
KillzXGaming
cbef8ab438
Fix fbx mesh names
2019-06-23 10:32:07 -04:00
KillzXGaming
b62305e2af
quick fix for importing fbx
2019-06-23 10:22:12 -04:00
KillzXGaming
2aea6eb28a
Fix dae importing having unmapped bones
2019-06-23 09:00:36 -04:00
KillzXGaming
c879ec7839
Only get the filedata once for opening archive editors for quicker loading/less memory usage
2019-06-22 10:40:08 -04:00
KillzXGaming
55fa5381fa
Another adjustment
2019-06-22 09:37:50 -04:00
KillzXGaming
059e9d9ecc
Auto detect lz4 compression on open files and also sdf
2019-06-22 09:26:45 -04:00
KillzXGaming
456796d684
Another fix
2019-06-22 09:00:58 -04:00
KillzXGaming
fab1c82fd1
Add swizzle checks for sdf files
2019-06-22 08:56:23 -04:00
KillzXGaming
54e88cdef5
Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally)
2019-06-22 07:57:26 -04:00
KillzXGaming
285eb3a028
Quick fix
2019-06-21 22:50:12 -04:00
KillzXGaming
09e9bf0e95
Better gfbmdl materials
2019-06-21 22:24:33 -04:00
KillzXGaming
067244555a
Improve gfmdl support. Fix raw astc exporting
2019-06-21 18:18:22 -04:00
KillzXGaming
9fe7f254ff
Generate mip maps for custom irradiance maps if they have none (prevents black skyboxes)
2019-06-20 16:05:07 -04:00
KillzXGaming
ad1c4aed4e
Improve lighting view in pbr shader. Start on SEModel support.
2019-06-20 15:29:04 -04:00
KillzXGaming
cc2e7df037
Fix shader issue from multiple viewports
2019-06-19 19:41:35 -04:00
KillzXGaming
a9f26c2670
More framework updates
2019-06-19 17:46:43 -04:00
KillzXGaming
51be965bc2
Keep limit under 4k to prevent memory issues
2019-06-19 17:09:17 -04:00
KillzXGaming
cae1d75173
Update to latest gl framework
2019-06-19 17:05:44 -04:00
KillzXGaming
54c4bac8bc
Add MKAGPDX model viewing and exporting
2019-06-19 14:57:59 -04:00
KillzXGaming
a076fc6f92
Some mkagpdx model progress
2019-06-18 21:48:18 -04:00
KillzXGaming
15154d75b1
Add a few wip things
2019-06-18 20:52:09 -04:00
KillzXGaming
b16a098339
More fixes
2019-06-18 16:27:36 -04:00
KillzXGaming
a04ced5a32
Bump up archive file amount to load all files in SDF
2019-06-18 16:10:34 -04:00
KillzXGaming
b1b9230146
Quick SDF fix
2019-06-18 15:48:18 -04:00
KillzXGaming
99883c9a5b
Adjustments for limiting the size
2019-06-17 19:37:40 -04:00
KillzXGaming
b8aad096ff
Update image formats a bit. Add a fill editor option so editors update properly for archive viewer.
2019-06-17 19:19:27 -04:00
KillzXGaming
732f3a7aeb
Don't default switch swizzle for dds
2019-06-16 20:55:14 -04:00
KillzXGaming
e8283ac4ee
More fixes
2019-06-16 20:48:17 -04:00
KillzXGaming
cd068828ba
More archive editor fixes
2019-06-16 20:40:32 -04:00
KillzXGaming
cee244669e
Fix DDS headers in SDF archive
2019-06-16 20:34:04 -04:00
KillzXGaming
8f849bf260
Add working SDF (Mario and Rabbids) archive support.
2019-06-16 19:35:46 -04:00
KillzXGaming
ae1f2ebb79
Fix exporting individual objects
2019-06-16 09:53:41 -04:00
KillzXGaming
8bbe51bb9c
Support for decompressing carcs
2019-06-15 20:50:26 -04:00