ocornut
751bbf38ba
Backends: SDLRenderer3: Update for SDL_RenderGeometryRaw() API changes.
2024-07-01 12:07:59 +02:00
Kevin Coghlan
372eebbeb2
Fix typo, rename ImGuisliderFlags_WrapAround flag to ImGuiSliderFlags_WrapAround. ( #7752 , #7749 )
2024-06-28 18:06:16 +02:00
ocornut
3fec562da1
Merged GetBackgroundDrawList()/GetForegroundDrawList() and GetBackgroundDrawList(ImGuiViewport* viewport)/GetForegroundDrawList(ImGuiViewport* viewport) api entry points.
2024-06-28 16:16:51 +02:00
ocornut
138d9d0c21
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
2024-06-28 16:03:49 +02:00
ocornut
0403096a9d
Drags: added ImGuisliderFlags_WrapAround flag for DragInt(), DragFloat() etc. ( #7749 )
2024-06-28 15:59:36 +02:00
ocornut
404af57004
Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). ( #7748 )
...
Analogous to change to Vulkan backend in 1.90.
2024-06-28 15:08:54 +02:00
ocornut
77d582fa37
Windows: BeginChild(): fixed a glitch when during a resize of a child window which is tightly close to the boundaries of its parent. ( #7706 )
2024-06-27 18:04:24 +02:00
ocornut
953d40c929
Tables: moved TableGetHoveredColumn() to public API. ( #7715 , #3740 )
2024-06-27 17:17:54 +02:00
ocornut
fbb903e158
Inputs: fixed using Shortcut() or SetNextItemShortcut() within a disabled block bypassing the disabled state. ( #7726 )
2024-06-27 16:37:33 +02:00
ocornut
a028c2df2a
Windows, Menus: Fixed an issue where the size of sub-menu in their own viewport would be erroneously clamped to the size of main viewport. ( #7730 )
...
Amend #7287 , #7063
2024-06-27 16:05:25 +02:00
ocornut
10a5a857f5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_win32.cpp
# imgui.h
2024-06-26 14:54:01 +02:00
ocornut
7c2476986b
Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. ( #7735 )
2024-06-26 14:45:25 +02:00
ocornut
32f9dfc126
Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
2024-06-26 14:32:48 +02:00
ocornut
eb1cc4b8b4
Metrics/Debugger: Browsing a Storage perform hover lookup on identifier.
2024-06-26 12:17:22 +02:00
Martin Ejdestig
a18fb406ac
Backends: Vulkan: Remove Volk/ from volk.h #include directives ( #7722 , #6582 , #4854 )
2024-06-24 13:09:00 -07:00
Gary Geng
48e7e7bfe8
Backends: SDL3: Follow SDL3 removal of keysym field in SDL_KeyboardEvent ( #7729 )
2024-06-23 15:26:52 -07:00
ocornut
7237d3e5c3
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2024-06-21 16:18:22 -07:00
cfillion
755bf2b8c2
(Breaking) Move ImGuiWindowFlags_NavFlattened to ImGuiChildFlags_NavFlattened. ( #7687 )
2024-06-21 16:00:57 -07:00
ocornut
8067d05f74
IO: added ClearInputMouse(). made ClearInputKeys() not clear mouse data. ( #4921 )
...
Amend 6aa408c6a
2024-06-21 10:16:54 -07:00
ocornut
e863f89d39
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-06-20 17:47:22 -07:00
ocornut
416cfdb99d
Backends: Win32: Secondary viewports WndProc handler retrieve/set imgui context from the HWND.
...
Allowing WndProc dispatch to work in multi-context setups.
2024-06-20 17:44:19 -07:00
ocornut
77d9f80754
Drag and Drop: Added ImGuiDragDropFlags_PayloadNoCrossContext and ImGuiDragDropFlags_PayloadNoCrossProcess flags.
2024-06-20 11:37:10 -07:00
ocornut
8c318dc770
Drag and Drop: (Breaking) renamed ImGuiDragDropFlags_SourceAutoExpirePayload to ImGuiDragDropFlags_PayloadAutoExpire. ( #1725 , #143 )
2024-06-20 11:36:45 -07:00
ocornut
50709454b3
Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern assume a mouse button being pressed. ( #143 )
2024-06-19 19:08:20 -07:00
ocornut
8c517fee35
Drag and Drop: Fixes an issue when elapsing payload would be based on last payload frame instead of last drag source frame.
2024-06-19 14:42:27 -07:00
ocornut
32a037c030
Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern. ( #143 )
...
Amend 0c6e260f7
2024-06-19 13:37:10 -07:00
ocornut
3e7f1d42db
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_draw.cpp
2024-06-18 17:45:17 -07:00
ocornut
21bda2ed99
TabBar, Style: added ImGuiTabBarFlags_DrawSelectedOverline and ImGuiCol_TabSelectedOverline, ImGuiCol_TabDimmedSelectedOverline.
2024-06-18 17:41:43 -07:00
ocornut
1b9593e889
Style: (Breaking) renamed ImGuiCol_TabActive -> ImGuiCol_TabSelected, ImGuiCol_TabUnfocused -> ImGuiCol_TabDimmed, ImGuiCol_TabUnfocusedActive -> ImGuiCol_TabDimmedSelected.
...
Amend #261 , #351
2024-06-18 17:37:29 -07:00
bcsanches
64a82d73c9
Backends: SDL3: Update for introduction of SDL_GLContext from void*. ( #7701 , #7702 )
2024-06-18 09:45:24 -07:00
ocornut
b902fa4c44
IO: do not disable io.ConfigWindowsResizeFromEdges when ImGuiBackendFlags_HasMouseCursors is not set by backend.
...
Amend 42bf149ac
2024-06-11 14:15:13 +02:00
ocornut
22d65c7949
Removed old nested structure: renaming ImGuiStorage::ImGuiStoragePair type to ImGuiStoragePair (simpler for many languages).
2024-06-10 19:33:06 +02:00
ocornut
7538ca6f40
Examples: SDL+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR ( #7671 )
2024-06-10 15:04:40 +02:00
ocornut
a47bfb1b5b
Examples: GLFW+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR ( #7671 )
2024-06-10 15:02:43 +02:00
ocornut
7260bb51cf
Version 1.90.9 WIP
2024-06-07 16:57:01 +02:00
ocornut
6d948ab47e
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-06-06 17:52:55 +02:00
ocornut
6f7b5d0ee2
Version 1.90.8
2024-06-06 17:45:40 +02:00
ocornut
67d886fd63
Removed ImGuiButtonFlags_MouseButtonDefault_.
2024-06-06 17:25:16 +02:00
ocornut
2a418f054d
InputText: reordered all flags. (ABI breaking)
2024-06-06 17:23:56 +02:00
ocornut
47db0698d2
InputScalar, InputInt, InputFloat: added ImGuiInputTextFlags_ParseEmptyRefVal, ImGuiInputTextFlags_DisplayEmptyRefVal. ( #7305 )
2024-06-06 16:51:15 +02:00
ocornut
0561d708ba
Modals, Popups: fixed an issue preventing to close a popup opened over a modal by clicking over void. ( #7654 )
2024-06-05 15:55:01 +02:00
korenkonder
209edcc247
Fixed incorrect order of arguments in IsMouseClicked(). ( #7657 , #456 )
...
Amend 85513de24
2024-06-04 17:29:59 +02:00
ocornut
fdc084f532
Merge branch 'master' into docking
2024-06-03 19:08:37 +02:00
ocornut
a31aa683ff
Tables: fixed an issue where ideal size reported to parent container wouldn't correctly take account of inner scrollbar. ( #7651 )
2024-06-03 19:02:28 +02:00
ocornut
f8de9fec8c
Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. ( #7653 )
2024-06-03 18:25:58 +02:00
ocornut
68a05e3f04
Tables: fixed a bug where after disabling the ScrollY flag for a table, previous scrollbar width would be accounted for. ( #5920 )
...
Amend 317b33d6
2024-06-03 17:17:13 +02:00
ocornut
6cefd4fd88
Scrollbar: fixed miscalculation of vertical scrollbar visibility when required solely by the presence of an horizontal scrollbar. ( #1574 )
...
Initially fixed by 2d9d7a10c
, and broken back by a0994d74c2
(v1.71, wow).
2024-06-03 16:41:29 +02:00
ocornut
f953ebf9ca
Disabled: nested tooltips or other non-child window within a BeginDisabled() block disable the disabled state. ( #211 , #7640 )
2024-05-31 18:13:25 +02:00
ocornut
109a8632d7
Combo: simplified Combo() API uses a list clipper.
...
Wasn't as trivial before supporting IncludeItemByIndex().
2024-05-28 18:24:01 +02:00
ocornut
51823d117d
Misc: made ImGuiDir, ImGuiSortDirection, ImGuiMouseCursor stronger-typed enums + cater for possible warning in backends's switch()
...
Not making ImGuiMouseCursor one because of warnings for non-explicitly handled value (case default: is not enough).
2024-05-28 18:09:41 +02:00
ocornut
222dd775fc
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2024-05-28 17:11:57 +02:00
ocornut
5cbc34a10c
Scrollbar: clicking above or below the grab scrolls by one page, holding mouse button repeats scrolling. ( #7328 , #150 )
...
Remove absolute seeking entirely. Amend f02108085
.
2024-05-28 16:28:20 +02:00
ocornut
ed9eb880b5
Windows: Fixed altering FramePadding mid-frame not correctly affecting logic responsible for honoring io.ConfigWindowsMoveFromTitleBarOnly. ( #7576 , #899 )
...
Latching TitleBarHeight, MenuBarHeight in window.
2024-05-28 15:35:36 +02:00
ocornut
1f9fc382c3
Version 1.90.8 WIP
...
Tidying up todo.txt
2024-05-28 10:09:31 +02:00
ocornut
2db79d0868
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-05-27 15:47:30 +02:00
ocornut
00ad3c65bc
Version 1.90.7
2024-05-27 15:47:04 +02:00
ocornut
f814ef816f
Commented out CaptureKeyboardFromApp(), CaptureMouseFromApp(). Commented out obsolete IsKeyPressedMap() from imgui_internal.h (can call IsKeyPressed). Comments
2024-05-27 14:41:02 +02:00
ocornut
fee0210592
Merge branch 'master' into docking
2024-05-24 16:09:29 +02:00
ocornut
5ce3d29955
Shortcuts: rename ImGuiInputFlags_RouteGlobalHighest to ImGuiInputFlags_RouteGlobalOverActive, made ImGuiInputFlags_RouteGlobalOverFocused and ImGuiInputFlags_RouteGlobalOverActive flags. ( #456 )
2024-05-24 15:44:59 +02:00
ocornut
650cb51bf1
Shortcuts: renamed ImGuiInputFlags_RouteActiveItem to ImGuiInputFlags_RouteActive. ( #456 , #7618 )
...
Amend ef9d525
2024-05-24 15:27:48 +02:00
ocornut
ef9d525f02
Shortcuts: added ImGuiInputFlags_RouteActiveItem. ( #456 , #7618 ) + rearrange Changelog
2024-05-24 15:07:43 +02:00
ocornut
16b72f2d21
Comments
2024-05-24 14:21:50 +02:00
ocornut
29439bdd27
Windows: BeginChild(): fixed auto-fit calculation when using either (not both) ResizeX/ResizeY and double-clicking on a border. ( #1710 )
...
Calculation incorrectly didn't always account for scrollbar as it assumed the other axis would also be auto-fit.
2024-05-24 12:31:40 +02:00
ocornut
374b9a7fb4
Demo: Documents: refactor + add Renaming option. ( #7233 )
2024-05-23 21:35:07 +02:00
ocornut
5ecef2f321
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# imgui.cpp
2024-05-23 17:25:02 +02:00
ocornut
c06e6340cd
Shortcuts: added ImGuiInputFlags_Tooltip. ( #456 )
2024-05-23 16:58:14 +02:00
ocornut
dc5caa483c
Demo: added "Shortcuts" section. ( #456 , #2637 )
2024-05-23 16:57:19 +02:00
ocornut
fc512a2474
Inputs: Added Shortcut(), SetNextItemShortcut(). Added ImGuiInputFlags, ImGuiInputFlags_RouteXXXX. ( #456 , #2637 )
2024-05-23 16:57:03 +02:00
ocornut
85513de247
Internals, Inputs: *Breaking* Swapped parameter order of owner-aware versions of IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked(). ( #456 )
...
For several reasons those changes makes sense. They are being made because making some of those API public.
Only past users of imgui_internal.h with the extra parameters will be affected.
Added asserts for valid flags in various functions to detect _some_ misuses, BUT NOT ALL.
Amend 4448d975
(#456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
2024-05-23 16:57:03 +02:00
ocornut
900b29055c
Internals, Inputs: *Breaking* Swapped parameter order of Shortcut(). ( #456 )
...
Amend 4448d975
(#456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
2024-05-23 16:57:03 +02:00
ocornut
55748cdbe1
Internals, Inputs: *Breaking* Renamed ImGuiKeyOwner_None to ImGuiKeyOwner_NoOwner: avoid confusion with non zero value, makes IsKeyPressed() calls using ImGuiKeyOwner_NoOwner more explicit.
...
Amend 4448d975
(#456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
2024-05-23 16:57:03 +02:00
ocornut
ec1d2be96f
Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. ( #2496 , #3907 , #6308 , #7615 )
2024-05-23 15:15:42 +02:00
ocornut
6d1a6f1c74
Internals, Inputs: Comments, alignment.
2024-05-22 12:17:33 +02:00
ocornut
36ffdd69d3
Merge remote-tracking branch 'origin/master' into docking
2024-05-21 19:01:06 +02:00
ocornut
9ebab255d2
Docking: *BREAKING* changed signature of DockSpaceOverViewport() to allow passing an explicit dockspace id if desired. ( #7611 )
2024-05-21 19:00:25 +02:00
ocornut
28a283b460
Windows: BeginChild(), Tables:fixed visibility of fully clipped child windows and tables to Test Engine.
2024-05-21 11:06:40 +02:00
ocornut
ae8218a3ea
Inputs, Shortcut: fixes some edge cases for GetKeyChordName(), clarify that it is aimed at display. ( #456 )
...
Rename IsNamedKeyOrModKey() to IsNamedKeyOrMod() for consistency.
Fixed GetKeyName(ImGuiKey_None) from returning "N/A" or "None" depending on IMGUI_DISABLE_OBSOLETE_KEYIO.
See "inputs_keychord_name" in imgui_test_suite.
2024-05-17 17:07:50 +02:00
ocornut
25e279ee73
Inputs: Treat ctrl-left-click as right click when ConfigMacOSXBehaviors is set. ( #2343 )
2024-05-17 15:26:34 +02:00
ocornut
b39fc84f89
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-05-16 19:57:04 +02:00
ocornut
5107e58b0f
Inputs: amend changelog and clarify how the swap might be a breaking change for a minority of users. ( #2343 )
2024-05-16 19:56:29 +02:00
ocornut
7747106647
Inputs: swap Ctrl and Cmd on macOS X, remove ImGuiMod_Shortcut. ( #2343 , #4084 , #5923 , #456 )
2024-05-16 19:16:55 +02:00
Hubert Maier
07dbcf1f70
Fixed typos. ( #7593 )
2024-05-16 16:13:01 +02:00
ocornut
93daf23223
Examples: SDL3: updates for latest SDL3 API changes.
2024-05-15 14:18:48 +02:00
kuvaus
e45efa9951
Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. ( #7580 )
2024-05-15 14:11:54 +02:00
ocornut
5d973a87d4
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
2024-05-15 13:44:54 +02:00
ocornut
eabe98f6d5
Merge branch 'master' into docking (incl merge moved CurrentDpiScale field)
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# imgui.cpp
2024-05-14 16:29:06 +02:00
ocornut
ac90e1bd5b
Backends: Win32: replace bd != nullptr assert with early out. ( #6275 )
...
+ fixed inconsistent use of break vs return 0 in WndProcHandler (had no tangible effect).
2024-05-14 12:18:10 +02:00
ocornut
d06b8b58d8
Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
...
Broken by 8b8a61bd
+ Comments (#7570 )
2024-05-13 19:03:04 +02:00
ocornut
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. ( #7568 )
2024-05-13 15:07:13 +02:00
prabu
510eb8f480
Tables: fixed cell background of fully clipped row overlapping with header. ( #7575 , #7041 )
2024-05-13 14:50:15 +02:00
ocornut
f48aae600a
Version 1.90.7 WIP
2024-05-13 14:47:37 +02:00
ocornut
e391fe2e66
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
2024-05-08 16:17:32 +02:00
ocornut
6ccc561a2a
Version 1.90.6
2024-05-08 15:38:33 +02:00
ocornut
0d483a1c89
Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. ( #7562 )
...
+ #6983
2024-05-07 18:23:29 +02:00
ocornut
1ab1af80c7
Backends: Win32: Facepalm revert part of d15574c
+ additional commentary ( #6275 )
2024-05-07 17:03:51 +02:00
ocornut
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! ( #6275 )
...
Better standardized similar checks in other backends.
2024-05-07 16:53:03 +02:00
Rory O'Connell
8b2c6dd42f
Backends: Vulkan: reworked swap-chain resize handling for secondary viewports to work with typical Linux setups. ( #2626 , #3390 , #3758 , #7508 , #7513 )
2024-05-07 16:14:15 +02:00
cfillion
f5d185238c
Viewports: fixed outer-right edge of MenuBar clipping rectangle off by one when window is located on a monitor with negative coordinates. ( #6861 , #2884 )
2024-05-03 17:44:33 +02:00
ocornut
2f2d5070f5
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2024-05-03 16:30:09 +02:00
ocornut
0b309471f2
Windows: Changed default ClipRect to extend to windows' left and right borders. ( #3312 , #7540 , #3756 , #6170 , #6365 )
2024-05-03 16:00:20 +02:00
thedmd
fc4d818e17
Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. ( #6917 )
2024-05-03 12:54:59 +02:00
ocornut
4bb7567141
Tables: Angled headers: fixed multi-line label display when angle is flipped. ( #6917 )
2024-05-02 13:49:26 +02:00
Sandro Cavazzoni
ebb8d78102
Backends: Vulkan: Create a custom pipeline for secondary viewports. ( #6325 , #6305 , #7398 , #3459 , #3253 , #3522 )
...
Edited from original commit: moved ImGui_ImplVulkan_CreatePipeline() call from ImGui_ImplVulkanH_CreateOrResizeWindow() to ImGui_ImplVulkan_CreateWindow().
2024-04-30 15:37:36 +02:00
ocornut
5717f0a33e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
2024-04-30 10:42:46 +02:00
gan74
c895e987ad
ProgressBar: added indeterminate mode by passing an animated negative value. ( #5316 , #5370 , #1901 )
2024-04-24 19:40:26 +02:00
diego.mateos
b8a44b198c
TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. ( #6937 )
2024-04-24 19:00:58 +02:00
ocornut
b720c0f541
Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. ( #6582 , #4854 )
2024-04-19 15:47:26 +02:00
ocornut
b555984a94
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2024-04-18 21:18:18 +02:00
ocornut
fa0120ea5e
Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. ( #7506 , #823 )
...
Amend 067605052
, 27fd1b913b
2024-04-18 21:17:12 +02:00
ocornut
361432a0bb
TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). ( #7505 , #282 )
...
Also adjust some of the interact_bb padding, arbitrary interact padding not meaningful as empty label is likely to be followed by extra item. User likely to use ImGuiTreeNodeFlags_SpanAvailWidth.
2024-04-18 20:50:00 +02:00
ocornut
9ec299ebe3
Backends: OpenGL: Detect ES3 contexts on desktop based on version string, ( #7447 )
2024-04-16 16:18:51 +02:00
ocornut
4cb0fe3c7d
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# docs/CHANGELOG.txt
# imgui_internal.h
2024-04-16 14:24:13 +02:00
ocornut
7b8107e7c8
Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ ( #7435 , #7132 )
2024-04-16 14:16:32 +02:00
ocornut
648278cd62
Examples: GLFW+WebGPU: Amends. ( #7435 , #7132 )
2024-04-16 12:33:36 +02:00
GamingMinds-DanielC
b475309fa1
Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. ( #7399 , #7404 )
2024-04-15 15:31:39 +02:00
ocornut
daecfffefb
Text, DrawList: Improved handling of long single-line wrapped text. ( #7496 , #5720 )
2024-04-15 12:52:45 +02:00
Green Sky
fab96a6e59
Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). ( #7452 , #6306 , #6071 , #1953 )
...
Amend: a7703fe
2024-04-15 12:25:42 +02:00
ocornut
c1743eef48
Docking: when io.ConfigDockingWithShift is enabled, fixed help tooltip erroneously reading SetNextWindowXXX() data. ( #6709 , #4643 , #7491 )
2024-04-15 11:43:16 +02:00
ocornut
3caa79c8a5
Version 1.90.6 WIP
2024-04-15 11:27:07 +02:00
ocornut
1db579d458
Merge branch 'master' into docking
2024-04-11 16:21:56 +02:00
ocornut
231cbee0fc
Version 1.90.5
2024-04-11 15:54:39 +02:00
GamingMinds-DanielC
4f9ba19e52
Drags, Sliders, Inputs: Reactivated decimal point replacement for SliderScalar and DragScalar. ( #7389 , #6719 , #2278 )
...
Amend/fix 4a242644
2024-04-03 11:39:46 +09:00
ocornut
9a2b598ec1
ListBox: Fixed text-baseline offset when using SameLine()+Text() after a labeled ListBox().
...
Visible in demo->basic->listbox
2024-04-03 10:20:18 +09:00
ocornut
d3c3514a59
Tables: Fixed auto-width columns when using synced-instances of same table. ( #7218 )
2024-03-29 19:39:05 +09:00
ocornut
25a492f330
ProgressBar: Fixed passing fraction==NaN from leading to a crash. ( #7451 )
2024-03-29 19:09:55 +09:00
ocornut
742e53434f
Child Windows: adjust resizing limits to match window padding rather than inner clipping rectangle. ( #7440 )
2024-03-27 11:36:57 +09:00
cfillion
515b437c08
Child windows: look at the parent window's flags to decide whether to clamp child resizes. ( #7440 , #1710 )
2024-03-27 11:24:07 +09:00
cfillion
976dc23965
Windows: extend outer resize borders to the edges when there are no corner grips. ( #7440 , #1710 )
2024-03-27 11:01:14 +09:00
ocornut
37b37fc2a3
DrawList: Allow AddText() to accept null ranges. ( #3615 , 7391)
2024-03-27 10:51:42 +09:00
cfillion
cf4c10bef7
Style: added ImGuiStyleVar_TabBorderSize, ImGuiStyleVar_TableAngledHeadersAngle. ( #7411 )
2024-03-26 14:38:38 +09:00
cfillion
f0802287db
Tables: Angled headers: fixed table contents overflowing when a list clipper is used. ( #7416 )
2024-03-26 13:01:24 +09:00
cfillion
29ff159f94
Tables: Angled headers: fixed borders not moving back up after TableAngleHeadersRow stops being called. ( #7416 )
2024-03-26 13:01:24 +09:00
cfillion
38ddfb24f0
Tables: Angled headers: fixed border hit box extending beyond non-scrollable tables. ( #7416 )
2024-03-26 13:01:24 +09:00
ocornut
085781f5ca
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-03-18 22:52:40 -07:00
cfillion
868facff9d
ImDrawList: (Breaking) merge float radius_x/radius_y parameters into ImVec2 radius in PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). ( #2743 , #7417 )
2024-03-18 22:50:47 -07:00
ocornut
3c435c0297
Inputs: (Breaking) More formally obsoleted GetKeyIndex() when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is set. ( #4921 )
2024-03-08 12:16:24 +01:00
ocornut
fd75685fb0
Merge branch 'master' into docking
2024-03-05 18:12:11 +01:00
ocornut
65dc67f63c
Windows: Double-click to collapse may be disabled via key-ownership mechanism. ( #7369 )
2024-03-05 17:34:34 +01:00
ocornut
fbf45ad149
ImDrawList: add PathFillConcave(), AddConcavePolyFilled(): amends ( #760 )
...
- Simplify and compact some code. Shallow tweaks.
- Add comments.
- Add concave shape demo.
- Remove coarse culling.
- Remove nested types to match coding style and for consistent type nams when translated to other languages.
- Merged ClassifyNode() and ReclassifyNode().
- Extracted ImTriangleIsClockwise().
- Hold copy of points inside nodes instead of pointing to them.
2024-03-01 21:08:18 +01:00
ocornut
04f40014a6
Docs: added a mini wiki index in main source files.
2024-02-29 15:17:08 +01:00
ocornut
0573513d6d
Windows: Scrollbar visibility decision uses current size when both size and contents size are submitted by API. ( #7252 )
2024-02-28 17:09:20 +01:00
ocornut
4e8c43f6b7
Backends: Win32: made it so that an appearing viewport showing up doesn't bring its parent viewport to front. ( #7354 )
2024-02-27 20:02:26 +01:00
ocornut
1a487165b1
Merge branch 'master' into docking
2024-02-27 18:44:51 +01:00
ocornut
c3f8f4de25
Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive frames would erroneously close the window. ( #7325 , #7287 , #7063 )
...
Amend 014e0ac8
2024-02-27 18:36:46 +01:00
ocornut
e46d1e69ac
Version 1.90.5 WIP
2024-02-26 13:31:10 +01:00
ocornut
c6aa051629
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-02-22 20:01:46 +01:00
ocornut
277ae93c41
Version 1.90.4
2024-02-22 19:56:39 +01:00
ocornut
13d91ff918
Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
...
Amend/fix 3a078466a
2024-02-22 19:39:10 +01:00
ocornut
34965cf23a
Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). ( #7340 )
...
+ Misc: Added optional alpha multiplier parameter to GetColorU32(ImU32) variant.
2024-02-22 14:53:33 +01:00
ocornut
659fb41d0a
Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. ( #2673 )
2024-02-20 17:33:17 +01:00
ocornut
198c38f0b1
Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions.
2024-02-20 16:33:54 +01:00
ocornut
3b6d924acd
ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars.
...
Incidentally, the auto-tesselation path of PathArcTo() wasn't much tested.
2024-02-20 16:02:04 +01:00
ocornut
2b662b1ab9
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2024-02-20 15:33:20 +01:00
ocornut
e78ce72eb6
Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. ( #73290
...
Amend e2035a514
, 623bff23ce
, 923535240
, etc.
2024-02-20 15:00:01 +01:00
ocornut
014e0ac8c9
Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. ( #7325 , #7287 , #7063 )
...
Amend 76e09c4b0
. Initial call to ClosePopupToLevel d31fe97f7
(#2880 ).
See "widgets_menu_reopen_2" in TestSuite.
2024-02-20 14:01:24 +01:00
ocornut
405e54ebd5
Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. ( #6917 )
2024-02-19 20:27:20 +01:00
ocornut
6655ab2e43
Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. ( #6917 )
2024-02-19 19:08:38 +01:00
ocornut
8a14b71f22
Version 1.90.4 WIP
2024-02-15 16:51:57 +01:00
ocornut
8048b52498
Backends: GLFW: enable ImGuiBackendFlags_HasMouseHoveredViewport support with GLFW 3.3.x. ( #7316 )
2024-02-15 14:50:45 +01:00
ocornut
d79514c407
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
2024-02-14 14:32:17 +01:00
ocornut
5b6f03213d
Version 1.90.3
2024-02-14 13:58:19 +01:00
Shawn Hatori
f80e65a406
Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. ( #7308 )
2024-02-14 13:56:46 +01:00
ocornut
829f45df99
Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
2024-02-14 12:06:21 +01:00
ocornut
891b81fc5d
Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). ( #7180 , #3884 , #6559 , #6890 )
2024-02-14 11:37:18 +01:00
ocornut
262e30e300
Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). ( #3884 , #6559 , #6890 , #7180 )
...
Code is simpler this way.
2024-02-14 11:30:43 +01:00
ocornut
9dfa2397de
Internals: Fixed ImFileOpen not working before context is created. ( #7314 , #7315 )
...
Amend daf49e9d8
2024-02-14 11:02:24 +01:00
ocornut
d15e4100b8
Backends: SDL2: Amend new API, all support for multiple gamepads. ( #3884 , #6559 , #6890 )
2024-02-13 18:55:14 +01:00
ocornut
f966da1f8f
Backends: SDL2: Gamepad handlng: amend bf1c96d
. ( #3884 , #6559 , #6890 )
2024-02-13 16:31:33 +01:00
ocornut
bf1c96d4fa
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). ( #3884 , #6559 , #6890 )
2024-02-13 16:24:44 +01:00
Shawn Hatori
89019319dd
Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering ( #7166 , #6855 , #5446 , #5037 )
2024-02-12 16:55:00 +01:00
璀境石
1d6f0cea0e
Backends: DX9: use RGBA texture to avoid conversion if supported
2024-02-12 16:05:10 +01:00
ocornut
3af739a2d1
Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. ( #7287 , #7063 )
...
Amend f37f6f6
2024-02-12 15:21:48 +01:00
ocornut
2af01baffd
Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
...
https://github.com/libsdl-org/SDL/issues/9029
2024-02-12 14:57:39 +01:00
ocornut
915c6393ad
Version 1.90.3 WIP
2024-02-12 14:54:48 +01:00
ocornut
71bcf350bd
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-02-09 17:26:45 +01:00
ocornut
536090303a
Version 1.90.2
2024-02-09 16:59:31 +01:00
ocornut
7b5357d817
Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover.
...
Added ImGuiViewport ID in Master branch.
2024-02-09 16:32:26 +01:00
ocornut
30ba3c347c
Viewports: Fixed moving accross monitors when io.ConfigWindowsMoveFromTitleBarOnly is set. ( #7299 , #3071 )
2024-02-09 15:43:25 +01:00
ocornut
70aa717a8e
Combo: Fixed not reusing windows optimally when used inside a popup stack.
2024-02-09 15:23:43 +01:00
ocornut
76e09c4b0f
ClosePopupsOverWindow(): amend to remove _ChildWindow test.
...
Said test seems unnecessary and incorrect as we test hierarchy now. See test "nav_ctrl_tab_popups" in ImGuiTestSuite.
2024-02-08 17:08:01 +01:00
ocornut
3a078466a7
Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it.
2024-02-08 16:06:55 +01:00
ocornut
a06dd7a27b
OpenPopup(): Added ImGuiPopupFlags_NoReopen. Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow. ( #1497 , #1533 )
...
reopen
2024-02-08 15:02:22 +01:00
ocornut
f104967c68
Comments
2024-02-08 12:10:14 +01:00
ocornut
82eeafc196
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
2024-02-07 22:10:33 +01:00
ocornut
06ce312745
InputText: Internal: added reload from user-buf feature. ( #2890 )
...
Very highly requested feature (#6962 , #5219 , #3290 , #4627 , #5054 , #3878 , #2881 , #1506 , #1216 , #968 ).
Also useful for interactive completion/selection popups (#2057 , #718 )
Based on @kudaba PR. Design for Inputtext V2 should make this obsolete.
2024-02-07 22:04:18 +01:00
Bruce Mitchener
f50ddc431e
Fixed some typos. ( #7282 )
2024-02-01 18:30:00 +01:00
ocornut
96839b445e
Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on indiviudal left/right alt key without intefering with the other.
...
See test "inputs_owner_single_mod"
2024-01-25 16:51:07 +01:00
ocornut
7194756370
Shortcut: fixed single mod-key Shortcut from working e.g. Shortcut(ImGuiKey_LeftCtrl)
2024-01-25 15:42:19 +01:00
Peter0x44
f1960b60c1
Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug ( #7266 )
...
There are two issues here - first, this macro uses AT&T specific syntax with $, which is not necessary. Also, some assemblers (nasm) emit different bytes for "int 3" and "int3", so it's better to use "int3" (cd 03 vs cc)
More importantly, GDB has some failing assertion whenever stepping after hitting an "int3" instruction. This makes it practically useless, as is. For some reason, putting a nop afterwards as a workaround is okay.
Related discussions:
https://sourceware.org/bugzilla/show_bug.cgi?id=31194
https://lists.sr.ht/~skeeto/public-inbox/%3C2d3d7662a361ddd049f7dc65b94cecdd%40disroot.org%3E
2024-01-25 11:48:16 +01:00
Clément Gallet
1ce41f6218
Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. ( #7253 )
...
Amended with (bd->GlVersion >= 210) checks.
2024-01-24 15:01:59 +01:00
actboy168
54ef4092a9
Backends: OSX: Fixed not submitting Monitors info when viewports are not enabled. ( #7257 )
2024-01-24 14:51:04 +01:00
ocornut
eb42e164dd
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
2024-01-22 19:01:25 +01:00
rajveermalviya
9266c0d2d1
Backends: WebGPU: Avoid leaking pipeline layout. ( #7245 )
2024-01-22 15:37:00 +01:00
ocornut
595eb86624
Changelog, comment, minor data compaction
2024-01-22 15:27:36 +01:00
ocornut
831d42c1ab
Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. ( #7240 )
2024-01-22 14:53:30 +01:00
ocornut
763100b385
Nav: Fixed pressing Escape while in a child window with _NavFlattened flag. ( #7237 )
2024-01-19 18:37:21 +01:00
ocornut
5ddfbb80d8
Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. ( #7236 )
2024-01-19 14:52:33 +01:00
ocornut
01b99a974d
Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. ( #7236 )
2024-01-19 14:50:46 +01:00
ocornut
cab7edd135
Merge branch 'master' into docking
...
# Conflicts:
# imgui_internal.h
2024-01-17 18:38:03 +01:00
ocornut
33fabdf392
Scrollbar() doesn't forcefully mark itself as hovered when held.
...
Weirdly as old as when dinosaurs roamed earth, aka first commit (per-1.0).
+ Minor alignment in both sense of the term :) Reduce padding in ImGuiNextItemData.
2024-01-17 15:47:14 +01:00
ocornut
095665977f
Nav: marking NavId as hovered in ButtonBehavior() doesn't check for ActiveId.
...
Aimed at allowing activating another item with a shortcut without losing NavId.
Initial logic from c2cb2a69
, with minor amends db5f1b79c
, cea78cc57
.
2024-01-17 14:52:05 +01:00
ocornut
d10641b04a
Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback.
2024-01-17 14:02:07 +01:00
ocornut
03417cc77d
Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. ( #7232 )
2024-01-17 13:26:02 +01:00
ocornut
80c83a4277
Docking: added ImGuiDockNodeFlags_DockedWindowsInFocusRoute to configure a dock node to automatically set ParentWindowForFocusRoute on its docked windows. ( #6798 , #2637 , #456 )
2024-01-16 14:30:43 +01:00
ocornut
cceff4684a
Docking: added ImGuiWindowClass::FocusRouteParentWindowId as a public facing version of SetWindowParentWindowForFocusRoute() ( #6798 , #2637 , #456 )
2024-01-16 14:30:42 +01:00
ocornut
a27f22f0e9
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
# imgui_internal.h
2024-01-16 11:43:36 +01:00
ocornut
2156db7a07
Debug Log: added InputRouting logging. Made GetKeyChordName() use its own buffer. Fixed debug break in SetShortcutRouting(). ( #6798 , #2637 , #456 )
2024-01-15 17:33:23 +01:00
ocornut
dd0efdc637
Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope. ( #7226 )
...
Amend 70f2aaff
2024-01-15 17:32:11 +01:00
ocornut
8a3dfda8d0
Commented out obsolete ImGuiIO::ImeWindowHandle marked obsolete in 1.87, favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'.
...
Amend 3a90dc38
(#2589 , #2598 , #3108 , #3113 , #3653 , #4642 )
2024-01-15 11:30:52 +01:00
ocornut
70bb6d1e79
Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. ( #3957 )
2024-01-11 14:57:38 +01:00
Tristan Gouge
82df7c8bf4
Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. ( #7189 , #4238 )
2024-01-11 14:43:51 +01:00
ocornut
29809d7220
Version 1.90.2 WIP
2024-01-11 14:37:13 +01:00
ocornut
db049db860
Docs: tweak, fixed misplaced changelog entry. ( #7084 )
2024-01-11 13:14:21 +01:00
ocornut
2dc85e6e43
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
2024-01-10 18:34:23 +01:00
ocornut
d6cb3c923d
Version 1.90.1
2024-01-10 18:00:57 +01:00
ocornut
fdf8d02be1
Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. ( #2673 )
2024-01-10 17:33:19 +01:00
ocornut
788bb58b6b
Metrics: Tweak, reorganize tools menu.
2024-01-10 15:12:24 +01:00
ocornut
a5dec42866
Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. ( #5855 )
2024-01-10 15:12:24 +01:00
ocornut
a3eea8a75a
Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. ( #6983 )
...
Amend 0f50b52da
2024-01-09 23:26:05 +01:00
ocornut
ebcfcd8da3
Merge branch 'master' into docking
2024-01-09 22:39:06 +01:00
ocornut
8deb1007cd
Backends: OSX: Fixed IME position in multi-monitor/multi-viewports setups. ( #7028 )
2024-01-09 22:36:01 +01:00
ocornut
a683033e49
Backends: OSX: Fixed monitor and window position by correctly transforming Y origin on multi-monitor setups. ( #7028 , #7101 , #6009 , #6432 )
2024-01-09 22:21:57 +01:00
ocornut
7f9533b840
ColorPicker: Fixed saturation/value cursor radius not scaling properly.
...
+ Misc docs/comments.
2024-01-08 16:08:12 +01:00
ocornut
a1b06823fe
Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. ( #1710 , #7194 )
2024-01-04 17:23:30 +01:00
ocornut
0461ade24b
Reworked issue template (amends) ( #5927 , #5915 )
2024-01-04 16:53:26 +01:00
ocornut
e3d7cd665d
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_vulkan.cpp
2024-01-03 18:33:44 +01:00
ocornut
33d18c580b
Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. ( #7175 )
2024-01-03 14:56:21 +01:00
ocornut
0ea99132c8
Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
2024-01-03 14:11:40 +01:00
Tristan Gouge
4778560e66
Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. ( #7189 , #4238 )
2024-01-03 12:17:08 +01:00
Axel Paris
e8dd47effa
Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend ( #7191 )
...
Amend 2b0bd40b9
2024-01-03 12:05:37 +01:00
David Maas
2523c197bc
Fixed title bar background alpha being used to render viewport-owned windows. ( #7184 , #7181 )
2023-12-31 00:45:25 +01:00
kida22
240ab5890b
Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. ( #7174 )
...
Similar to #6785 , #6782 , #5725 , #5961 for for GLFW backend.
2023-12-29 18:21:21 +01:00
ocornut
4a2426449a
Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. ( #6810 , #7096 )
2023-12-22 19:51:49 +01:00
Kai Wang
20e1caec85
Backends: DX12: Changed swapchain scaling mode to DXGI_SCALING_NONE
. ( #7152 , #7153 )
2023-12-21 14:18:43 +01:00
ocornut
f039e69b9c
Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it.
2023-12-21 14:14:39 +01:00
ocornut
4aa81116a5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# imgui.cpp
2023-12-20 23:57:19 +01:00
ocornut
1e1013085b
Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output.
2023-12-20 16:22:35 +01:00
ocornut
036a6c875e
ColorEdit4: Further tweaks for very small sizes. ( #7120 , #7121 )
2023-12-20 11:06:22 +01:00
ocornut
3cb805489b
Backends: GLFW, Emscripten: fixes for canvas resizing, amends. ( #6751 )
...
Amend 22a7d24
2023-12-19 16:09:44 +01:00
ocornut
b4c5a83cfe
Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. ( #2625 , #7143 )
2023-12-19 13:55:09 +01:00
ocornut
f59b54c6f4
Nav: Activation can also be performed with Keypad Enter. ( #5606 )
2023-12-18 18:23:53 +01:00
ocornut
8add6bcb9f
Merge remote-tracking branch 'origin/master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2023-12-14 17:21:15 +01:00
ocornut
6cfe3ddf52
InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. ( #3092 , #5759 , #787 )
2023-12-14 17:15:43 +01:00
ocornut
4afffa36e9
InputTextMultiline: Fixed Tab character input not repeating
...
(1.89.4 regression)
2023-12-14 16:31:18 +01:00
ocornut
07dbd46ddd
Misc: Rework debug display of texture id in Metrics window to avoid compile-error when ImTextureID is defined to be larger than 64-bits. ( #7090 )
2023-12-12 18:18:52 +01:00
Nahor
86512eac06
DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. ( #7120 , #7121 )
2023-12-12 00:34:18 +01:00
ocornut
03298fe875
Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y). ( #7106 )
2023-12-10 12:53:20 +01:00
ocornut
5366bd09bf
Scrolling: internal scrolling value is rounded instead of truncated. ( #6677 )
2023-12-07 15:47:18 +01:00
ocornut
c58d2c89c3
Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt. ( #7084 )
2023-12-07 14:20:35 +01:00
ocornut
1fade35159
DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Fixed incorrect pushes into ItemWidth stack when number of components is 1. [ #7095 ]
2023-12-07 14:01:53 +01:00