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Commit Graph

331 Commits

Author SHA1 Message Date
basketballsmash-yt
3c344271cf
Fixed grammar on readme and fixed a wrong conflict on my side (#32)
* Delete README.old.md

Deleted old version of README, there's already a new version

* Delete Readme.txt

This guide is outdated, there's README.md already

* Update README.md

Edited for grammar and added credits down below

* Update CLang_en.cs

Fixed grammar

* Update CLang_jp.cs

Fixed grammar

* Update README.md

Fix grammar on my side

* Update CLang_jp.cs

Fixed mistake on my side when fetching upstream

* Update README.md

* Update README.md
2021-11-03 13:06:46 +01:00
0aubsq
80034101e5 Apply totoa553 japanese grammar corrections within the new readme 2021-11-03 05:27:03 +01:00
0aubsq
8cb03f02a3 Update Readme and Dictionnary Indexes documentation 2021-11-03 05:19:38 +01:00
0aubsq
cdc4f06710 Heya button placeholder 2021-11-03 03:37:01 +01:00
0aubsq
4b2e82777d Exit menu button, game exit screen, fix dan intro animation 2021-11-03 03:13:16 +01:00
0aubsq
1229f14d06 Micro fix (delay between 2 anims) 2021-11-03 01:13:09 +01:00
0aubsq
92e18e0425 Dan song select intro animation 2021-11-03 01:05:21 +01:00
0aubsq
69cb63b6dd Fix #25 2021-11-02 17:06:11 +01:00
0aubsq
09c73a8313 Fix #23 and #19 2021-11-02 16:39:49 +01:00
0aubsq
336ca86cb2 Micro fix (Deleting Readme.txt was causing the build to fail) 2021-11-02 16:11:27 +01:00
basketballsmash-yt
6cfc59f305
CLang_jp.cs update (#24)
* Delete README.old.md

Deleted old version of README, there's already a new version

* Delete Readme.txt

This guide is outdated, there's README.md already

* Update README.md

Edited for grammar and added credits down below

* Update CLang_en.cs

Fixed grammar

* Update CLang_jp.cs

Fixed grammar
2021-11-02 15:41:57 +01:00
basketballsmash-yt
3c94c8ddd0
CLang_en.cs grammar fixes (#11)
* Delete README.old.md

Deleted old version of README, there's already a new version

* Delete Readme.txt

This guide is outdated, there's README.md already

* Update README.md

Edited for grammar and added credits down below

* Update CLang_en.cs

Fixed grammar
2021-11-01 21:24:14 +01:00
0aubsq
b365d5a519 (Pre. v0.5.1) Added DANTICK and DANTICKCOLOR options within the .tja files to change the color of the small bar on the dan song select screen 2021-10-31 23:21:52 +01:00
0aubsq
a060ad0c1b (Pre. v0.5.1) Added button borders for Dan song select confirm modal, add upper ticks for the dan song select screen, remove useless legacy assets 2021-10-31 20:36:29 +01:00
0aubsq
7669378c14 Fix issue #8 2021-10-27 00:49:44 +02:00
0aubsq
495a719843 Main menu is now fully text/translated in 3 languages, change the ids in the dictionnaries to make them more coherent, changed the multiline display to Near (Far before) might need few UI adjustements 2021-10-26 18:22:21 +02:00
0aubsq
400dd348c7 Main menu buttons are now displayed using text and translated in English/French (ModeSelect_Bar_Text.png files will be obsoleted as soon as menu details will be textified), fixed a small bug that reseted the lang setting while entering on the settings menu. 2021-10-26 03:28:46 +02:00
0aubsq
f6cefc34c3 Add the possibility to choose between 5 box layout structures for the song select screen (2 diagonals, vertical, and 2 half-circle shaped ones), selectable within the config/settings menu 2021-10-25 23:58:47 +02:00
0aubsq
85323c04ff (Micro-fix) Make static class CLangManager attributes safer 2021-10-25 12:13:24 +02:00
0aubsq
03351c60af Translated the Tower mode upper background info & result screen in French and English, add few more translations on the config menu and some documentation for dictionnary indexes 2021-10-25 11:48:37 +02:00
0aubsq
e8b601c763 Change I18N structure from function overrides to dictionnaries to make it lighter 2021-10-24 13:50:33 +02:00
0aubsq
637cafd892 Base I18N implementation : Implement a structure that will make able to select a language within the settings menu (or config.ini) and the said menu option (Currently contains few texts in Japanese, English and French) 2021-10-24 09:20:14 +02:00
0aubsq
43eedd98f2 (v0.5.0) Individual Accuracy conditions & Implement TOWERTYPE visuals to allow multiple Tower skins 2021-10-23 17:27:47 +02:00
0aubsq
0367f5ca8e (Pre. v0.5.0, last before release) Added Accuracy type EXAM for Dan charts and parse TOWERTYPE parameters for Tower charts 2021-10-23 13:50:48 +02:00
0aubsq
f6f87634e2 (Pre. v0.5.0) Add the #BOXCHARA option to box.def to choose manually the chara displaying on the song select screen, allows to display no chara by setting #BOXCHARA to a negative number 2021-10-23 11:53:04 +02:00
0aubsq
a1196f1711 (Pre. v0.5.0) Tower results screen base display 2021-10-21 13:34:55 +02:00
0aubsq
877ede94fe (Pre. v0.5.0) Fix a small bug where quitting the result screen by pressing Escape didn't stop the result screen song, removed deprecated README_SKIN.md file (From v0.3.4.2) 2021-10-21 07:18:17 +02:00
0aubsq
244e3fd167 Micro fix for #BOXTYPE undefined in difficulty selection screen 2021-10-19 04:32:26 +02:00
0aubsq
a3463ff958 (Pre. v0.5.0) Song select screen Boxes and Backgrounds are now fully skinnable and interchangeable (Added #BOXTYPE, #BGTYPE and #BGCOLOR on the box.def file) 2021-10-19 03:54:45 +02:00
0aubsq
fee9c5d5c0 Extend #BOXCOLOR to the difficulty selection screen 2021-10-18 06:20:05 +02:00
0aubsq
42548b3e55 (Pre. v0.5.0) Song selection screen boxes color editable in box.def within the #BOXCOLOR tag 2021-10-18 02:32:30 +02:00
0aubsq
270178bd40 Fix bugs within the Tower play saving function 2021-10-17 23:27:43 +02:00
0aubsq
c6dfe0f47b (Pre. v0.5.0) Tower plays are now saved (ScoreRank field on the ini contains the highest floor reached) 2021-10-17 23:08:48 +02:00
0aubsq
89932ee98d Edit README 2021-10-17 01:54:50 +02:00
0aubsq
1c9f9aed45 (Pre. v0.5.0) Store the number of the roof floor and display the top section while reaching it in-game, fix multiple counter/animations bugs 2021-10-16 21:22:04 +02:00
0aubsq
b00547a96c (Pre. v0.5.0) Display miss when losing a life in Tower mode 2021-10-16 16:10:11 +02:00
0aubsq
2f9d7db208 (Pre. v0.5.0) Fix small bugs and add decorations 2021-10-16 15:15:12 +02:00
0aubsq
d8d29e59a0 (Pre. v0.5.0) Climbing don/character while playing tower charts 2021-10-16 14:56:06 +02:00
0aubsq
f2bfeed8a8 Tower base animations and smooth day/night transition 2021-10-16 14:02:30 +02:00
0aubsq
0bc5533f2b (Pre. v0.5.0) Preparations for the Tower lower background and optimised Dan by removing unnecessary operations 2021-10-16 11:27:15 +02:00
0aubsq
66efd63dc2 (Misc.) Remove TnT references on the README 2021-10-15 08:35:21 +02:00
0auBSQ
24061b7756
README tower screenshot for v0.4.3 2021-10-14 20:39:51 +02:00
0aubsq
b4febd5b2a Release build v0.4.3 2021-10-14 20:31:35 +02:00
0aubsq
e206db822b Version 0.4.3 : Course:Tower are now fully playable, including LIFE parameter, early lose condition if LIFE reachs 0, and so on. Full result screen and Lower background will release later 2021-10-14 12:56:11 +02:00
0aubsq
97e3a9b99e (Pre. v.0.4.3) LIFE decrementation implementation, including invincibility frames, lose condition if lives reach 0 is coming very soon 2021-10-14 08:59:04 +02:00
0aubsq
08149d072e (Pre. v.0.4.3) Tower upper background 2021-10-14 07:27:46 +02:00
0aubsq
c407f28e57 (Pre. v.0.4.3) Floor voices in Tower mode 2021-10-14 05:16:12 +02:00
0aubsq
818f3966e3 (Pre. v.0.4.3) Parse and display LIFE parameter while playing Tower charts 2021-10-14 02:48:44 +02:00
0aubsq
81058bde0d (Pre. v.0.4.3) Display current floor while playing Tower maps and changed the frame image 2021-10-13 23:47:09 +02:00
0aubsq
5c34c2764a (v.0.4.2) Tower type charts no longer crashs, few visual implementations although the Tower charts aren't fully implemented yet and mostly acts like a regular chart 2021-10-13 09:10:14 +02:00