basketballsmash-yt
3c344271cf
Fixed grammar on readme and fixed a wrong conflict on my side ( #32 )
...
* Delete README.old.md
Deleted old version of README, there's already a new version
* Delete Readme.txt
This guide is outdated, there's README.md already
* Update README.md
Edited for grammar and added credits down below
* Update CLang_en.cs
Fixed grammar
* Update CLang_jp.cs
Fixed grammar
* Update README.md
Fix grammar on my side
* Update CLang_jp.cs
Fixed mistake on my side when fetching upstream
* Update README.md
* Update README.md
2021-11-03 13:06:46 +01:00
0aubsq
80034101e5
Apply totoa553 japanese grammar corrections within the new readme
2021-11-03 05:27:03 +01:00
0aubsq
8cb03f02a3
Update Readme and Dictionnary Indexes documentation
2021-11-03 05:19:38 +01:00
0aubsq
cdc4f06710
Heya button placeholder
2021-11-03 03:37:01 +01:00
0aubsq
4b2e82777d
Exit menu button, game exit screen, fix dan intro animation
2021-11-03 03:13:16 +01:00
0aubsq
1229f14d06
Micro fix (delay between 2 anims)
2021-11-03 01:13:09 +01:00
0aubsq
92e18e0425
Dan song select intro animation
2021-11-03 01:05:21 +01:00
0aubsq
69cb63b6dd
Fix #25
2021-11-02 17:06:11 +01:00
0aubsq
09c73a8313
Fix #23 and #19
2021-11-02 16:39:49 +01:00
0aubsq
336ca86cb2
Micro fix (Deleting Readme.txt was causing the build to fail)
2021-11-02 16:11:27 +01:00
basketballsmash-yt
6cfc59f305
CLang_jp.cs update ( #24 )
...
* Delete README.old.md
Deleted old version of README, there's already a new version
* Delete Readme.txt
This guide is outdated, there's README.md already
* Update README.md
Edited for grammar and added credits down below
* Update CLang_en.cs
Fixed grammar
* Update CLang_jp.cs
Fixed grammar
2021-11-02 15:41:57 +01:00
basketballsmash-yt
3c94c8ddd0
CLang_en.cs grammar fixes ( #11 )
...
* Delete README.old.md
Deleted old version of README, there's already a new version
* Delete Readme.txt
This guide is outdated, there's README.md already
* Update README.md
Edited for grammar and added credits down below
* Update CLang_en.cs
Fixed grammar
2021-11-01 21:24:14 +01:00
0aubsq
b365d5a519
(Pre. v0.5.1) Added DANTICK and DANTICKCOLOR options within the .tja files to change the color of the small bar on the dan song select screen
2021-10-31 23:21:52 +01:00
0aubsq
a060ad0c1b
(Pre. v0.5.1) Added button borders for Dan song select confirm modal, add upper ticks for the dan song select screen, remove useless legacy assets
2021-10-31 20:36:29 +01:00
0aubsq
7669378c14
Fix issue #8
2021-10-27 00:49:44 +02:00
0aubsq
495a719843
Main menu is now fully text/translated in 3 languages, change the ids in the dictionnaries to make them more coherent, changed the multiline display to Near (Far before) might need few UI adjustements
2021-10-26 18:22:21 +02:00
0aubsq
400dd348c7
Main menu buttons are now displayed using text and translated in English/French (ModeSelect_Bar_Text.png files will be obsoleted as soon as menu details will be textified), fixed a small bug that reseted the lang setting while entering on the settings menu.
2021-10-26 03:28:46 +02:00
0aubsq
f6cefc34c3
Add the possibility to choose between 5 box layout structures for the song select screen (2 diagonals, vertical, and 2 half-circle shaped ones), selectable within the config/settings menu
2021-10-25 23:58:47 +02:00
0aubsq
85323c04ff
(Micro-fix) Make static class CLangManager attributes safer
2021-10-25 12:13:24 +02:00
0aubsq
03351c60af
Translated the Tower mode upper background info & result screen in French and English, add few more translations on the config menu and some documentation for dictionnary indexes
2021-10-25 11:48:37 +02:00
0aubsq
e8b601c763
Change I18N structure from function overrides to dictionnaries to make it lighter
2021-10-24 13:50:33 +02:00
0aubsq
637cafd892
Base I18N implementation : Implement a structure that will make able to select a language within the settings menu (or config.ini) and the said menu option (Currently contains few texts in Japanese, English and French)
2021-10-24 09:20:14 +02:00
0aubsq
43eedd98f2
(v0.5.0) Individual Accuracy conditions & Implement TOWERTYPE visuals to allow multiple Tower skins
2021-10-23 17:27:47 +02:00
0aubsq
0367f5ca8e
(Pre. v0.5.0, last before release) Added Accuracy type EXAM for Dan charts and parse TOWERTYPE parameters for Tower charts
2021-10-23 13:50:48 +02:00
0aubsq
f6f87634e2
(Pre. v0.5.0) Add the #BOXCHARA option to box.def to choose manually the chara displaying on the song select screen, allows to display no chara by setting #BOXCHARA to a negative number
2021-10-23 11:53:04 +02:00
0aubsq
a1196f1711
(Pre. v0.5.0) Tower results screen base display
2021-10-21 13:34:55 +02:00
0aubsq
877ede94fe
(Pre. v0.5.0) Fix a small bug where quitting the result screen by pressing Escape didn't stop the result screen song, removed deprecated README_SKIN.md file (From v0.3.4.2)
2021-10-21 07:18:17 +02:00
0aubsq
244e3fd167
Micro fix for #BOXTYPE undefined in difficulty selection screen
2021-10-19 04:32:26 +02:00
0aubsq
a3463ff958
(Pre. v0.5.0) Song select screen Boxes and Backgrounds are now fully skinnable and interchangeable (Added #BOXTYPE, #BGTYPE and #BGCOLOR on the box.def file)
2021-10-19 03:54:45 +02:00
0aubsq
fee9c5d5c0
Extend #BOXCOLOR to the difficulty selection screen
2021-10-18 06:20:05 +02:00
0aubsq
42548b3e55
(Pre. v0.5.0) Song selection screen boxes color editable in box.def within the #BOXCOLOR tag
2021-10-18 02:32:30 +02:00
0aubsq
270178bd40
Fix bugs within the Tower play saving function
2021-10-17 23:27:43 +02:00
0aubsq
c6dfe0f47b
(Pre. v0.5.0) Tower plays are now saved (ScoreRank field on the ini contains the highest floor reached)
2021-10-17 23:08:48 +02:00
0aubsq
89932ee98d
Edit README
2021-10-17 01:54:50 +02:00
0aubsq
1c9f9aed45
(Pre. v0.5.0) Store the number of the roof floor and display the top section while reaching it in-game, fix multiple counter/animations bugs
2021-10-16 21:22:04 +02:00
0aubsq
b00547a96c
(Pre. v0.5.0) Display miss when losing a life in Tower mode
2021-10-16 16:10:11 +02:00
0aubsq
2f9d7db208
(Pre. v0.5.0) Fix small bugs and add decorations
2021-10-16 15:15:12 +02:00
0aubsq
d8d29e59a0
(Pre. v0.5.0) Climbing don/character while playing tower charts
2021-10-16 14:56:06 +02:00
0aubsq
f2bfeed8a8
Tower base animations and smooth day/night transition
2021-10-16 14:02:30 +02:00
0aubsq
0bc5533f2b
(Pre. v0.5.0) Preparations for the Tower lower background and optimised Dan by removing unnecessary operations
2021-10-16 11:27:15 +02:00
0aubsq
66efd63dc2
(Misc.) Remove TnT references on the README
2021-10-15 08:35:21 +02:00
0auBSQ
24061b7756
README tower screenshot for v0.4.3
2021-10-14 20:39:51 +02:00
0aubsq
b4febd5b2a
Release build v0.4.3
2021-10-14 20:31:35 +02:00
0aubsq
e206db822b
Version 0.4.3 : Course:Tower are now fully playable, including LIFE parameter, early lose condition if LIFE reachs 0, and so on. Full result screen and Lower background will release later
2021-10-14 12:56:11 +02:00
0aubsq
97e3a9b99e
(Pre. v.0.4.3) LIFE decrementation implementation, including invincibility frames, lose condition if lives reach 0 is coming very soon
2021-10-14 08:59:04 +02:00
0aubsq
08149d072e
(Pre. v.0.4.3) Tower upper background
2021-10-14 07:27:46 +02:00
0aubsq
c407f28e57
(Pre. v.0.4.3) Floor voices in Tower mode
2021-10-14 05:16:12 +02:00
0aubsq
818f3966e3
(Pre. v.0.4.3) Parse and display LIFE parameter while playing Tower charts
2021-10-14 02:48:44 +02:00
0aubsq
81058bde0d
(Pre. v.0.4.3) Display current floor while playing Tower maps and changed the frame image
2021-10-13 23:47:09 +02:00
0aubsq
5c34c2764a
(v.0.4.2) Tower type charts no longer crashs, few visual implementations although the Tower charts aren't fully implemented yet and mostly acts like a regular chart
2021-10-13 09:10:14 +02:00