ocornut
7bf07d2526
Renamed CaptureMouseFromApp() and CaptureKeyboardFromApp() to SetNextFrameWantCaptureMouse() and SetNextFrameWantCaptureKeyboard(). Added demo. ( #5304 , #4831 , #4480 , #533 )
2022-05-23 11:22:46 +02:00
ocornut
cb56b0b238
Removed leftover KeepAliveID() call in GetIDWithSeed() variant. ( #5181 ) + doc tweaks.
2022-05-23 10:51:01 +02:00
Rokas Kupstys
250333d895
Docking: Fix unhiding tab bar regression. ( #5325 , #5181 )
...
Broken by 90386780
2022-05-19 16:59:39 +02:00
Rokas Kupstys
36055213c5
Docking: Fixed moving window being interrupted when undocing a window with "io.ConfigDockingAlwaysTabBar = true". ( #5324 )
...
Regression introduced in 6b7766817
2022-05-19 16:54:54 +02:00
ocornut
e346059eef
IO: Fixed input queue trickling of mouse wheel events. ( #4921 , #4821 )
2022-05-18 14:16:02 +02:00
ocornut
6b5a2426d7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2022-05-17 11:59:32 +02:00
ocornut
9779cc2fe2
Internals: shallow changes to simplify diff of upcoming commits. Should have no side-effect.
2022-05-06 14:20:01 +02:00
ocornut
55f8989392
Docs update, binaries link + Backend: Allegro: fix warning ( #5281 )
2022-05-04 15:16:05 +02:00
ocornut
6d27fecce1
Debug: added DebugTextEncoding() to help diagnose between text encoding issues and font loading issues. Simplified code + extracted DebugNodeFontGlyph().
...
Helper to diagnose issues such as #4866 , #3558 , #3436 , #2233 , #1880 , #1780 , #905 , #832 , #762 , #726 , #609 , #565 , #307 )
2022-05-03 19:23:54 +02:00
Adrien LPN
e668890837
Debug: added encoding viewer in Metrics.
...
(reworked by omar from original/old commit)
2022-05-03 19:07:31 +02:00
ocornut
414165d23f
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# imgui.cpp
2022-05-03 14:40:17 +02:00
stuartcarnie
e66fc22057
Backends: OSX: Removed ImGui_ImplOSX_HandleEvent() from backend API. Move event tracking (desktop only) to OSX backend. ( #4821 )
...
Fix using NSKeyUp (#5268 ).
2022-05-03 14:35:08 +02:00
ocornut
314c7bd12f
Internals: renamed ImGuiInputReadMode to ImGuiNavReadMode (internals) to avoid ambiguity with upcoming flags. + minor tweak
2022-04-28 17:29:47 +02:00
Dima Koltun
ec48681455
Windows: Fixed first-time windows appearing in negative coordinates. ( #5215 , #3414 )
...
Regression added in 6af92b05b
2022-04-22 20:26:40 +02:00
Dima Koltun
b5b704d376
Windows: Fixed first-time windows appearing in negative coordinates. ( #5215 , #3414 )
...
Regression added in 6af92b05b
2022-04-22 20:24:44 +02:00
ocornut
8dd5425182
Merge branch 'master' into docking
...
# Conflicts:
# docs/TODO.txt
2022-04-22 19:15:37 +02:00
ocornut
5b29d14783
Layout: Fixed mixing up SameLine() and SetCursorPos() together. SameLine() is a stateful.
...
+ minor unrelatedcomments.
2022-04-22 17:48:06 +02:00
ocornut
eda7792b15
Internals: swapped blocks in TextEx() to make it easier to step through common cases. Tweak demo.
2022-04-14 18:36:27 +02:00
ocornut
28b2089ee4
Internals: moved ItemSize() variant to inline + comment. + Tidying up todo list ( #5191 )
2022-04-13 21:48:21 +02:00
ocornut
088487a3d4
Nav: Fixed nav movement in a scope with only one disabled item from focusing the disabled item. ( #5189 )
2022-04-13 12:34:13 +02:00
ocornut
fc203c7d76
Minor fix to sastisfy PVS-Studio warning. (amend, 3nd attempt: this is a false positive from PVS studio)
2022-04-12 15:29:56 +02:00
ocornut
6d15a506fa
Internals: removed GetIDNoKeepAlive() now that it is the same as GetID(). ( #5181 )
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Amend 9038678
2022-04-12 14:49:21 +02:00
ocornut
90386780e3
Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt()) from causing an assertion when closing the group. ( #5181 ).
2022-04-12 14:44:57 +02:00
ocornut
f7f30476d5
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
ocornut
505f19e3b0
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2022-04-05 17:55:53 +02:00
ocornut
2c03aac6d3
Renamed ImGuiKeyModFlags to ImGuiModFlags (Breaking but technically never advertised type)
2022-04-05 15:45:00 +02:00
ocornut
f5c5926fb9
Internals: remove obsolete variants of RenderArrow(), RenderBullet(), ImHash() + misc comments.
2022-03-29 15:43:47 +02:00
ocornut
1ba2905017
Update README, quote, mission statement
2022-03-25 15:40:29 +01:00
ocornut
3587ee492b
Viewports: store Viewport field in ImGuiWindow to facilitate using code accross branches + fix PVS warnings.
2022-03-25 15:40:20 +01:00
ocornut
16ddc1698d
Fixed creating multiple-context (regression in 28ba54a
). ( #5135 )
2022-03-24 11:01:46 +01:00
ocornut
377b864bb4
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# imgui_internal.h
# imgui_widgets.cpp
2022-03-23 17:21:34 +01:00
ocornut
28ba54a32a
Internals: add AddSettingsHandler(), RemoveSettingsHandler().
2022-03-14 10:23:30 +07:00
ocornut
fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
2022-03-13 17:57:32 +07:00
jakubtomsu
3deb92c2c5
Add IMGUI_STB_SPRINTF_FILENAME to support custom stb_printf.h include path ( #5068 , #2954 )
2022-03-13 12:52:30 +07:00
ocornut
0f14933577
Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. ( #3955 , #3565 )
2022-03-01 18:47:03 +01:00
ocornut
8639a2f9f8
Viewports: Fixed translating a host viewport from briefly altering the size of AlwaysAutoResize windows. ( #5057 )
2022-02-25 16:41:40 +01:00
ocornut
64519c6875
Docking: Fixed floating docked nodes not being clamped into viewport workrect to stay reachable when g.ConfigWindowsMoveFromTitleBarOnly is set and multi-viewports are disabled. ( #5044 )
2022-02-22 16:21:10 +01:00
ocornut
7b0d58c5e5
Merge branch 'master' into docking
2022-02-22 14:57:17 +01:00
ocornut
fa2b318dd6
IO: Fixed input queue trickling of interleaved keys/chars events when InputText() is not active. ( #4921 , #4858 )
2022-02-22 14:36:27 +01:00
ocornut
5659db5529
IO: Fixed backward-compatibility accesses to io.KeysDown[]. ( #4921 , #4858 )
...
+ Snuck in unrelated comments and removed the "fill once" comment (#5043 )
2022-02-21 21:31:01 +01:00
ocornut
dca527be1b
Clipper: Assert on extraneous calls to Step(). ( #4822 ) + Demo tweak.
2022-02-18 18:40:43 +01:00
ocornut
9948535118
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_draw.cpp
2022-02-17 18:47:43 +01:00
ocornut
29d462ebce
Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.
...
Note that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.
Added IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.
Side-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.
Side-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn't the primary intent of this change).
Side-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891 )
2022-02-17 18:39:03 +01:00
ocornut
421e73e6db
Fix an assert in metrics.
2022-02-17 15:36:00 +01:00
ocornut
d9e60d29e1
Clipper: Fixed a regresssion when not calling End() + calling End() twice as well. ( #4822 )
2022-02-17 11:09:06 +01:00
ocornut
2dfa71fad5
Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. Using KeyModAlt. Removed KeyModsPrev.
2022-02-16 20:08:58 +01:00
ocornut
5854da10e6
Declare other structures as constexpr ( #4995 ) + rename ImGuiInputEventType_Char to ImGuiInputEventType_Text for consistency with event structure.
2022-02-11 12:29:55 +01:00
ocornut
1e14cc5cae
Viewports: Fixed main viewport size not matching ImDrawData::DisplaySize for one frame during resize when multi-viewports are disabled. ( #4900 )
2022-02-10 18:50:28 +01:00
ocornut
aa79d0cd2f
Stack Tool: Added option to copy item path to clipboard. ( #4631 )
2022-02-08 16:36:54 +01:00
ocornut
88de982071
Version 1.88 WIP
2022-02-08 14:45:26 +01:00
ocornut
aa86800092
Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally. (Merged from master+ rework for docking)
...
# Conflicts:
# imgui.cpp
# imgui_draw.cpp
2022-02-08 12:29:44 +01:00
ocornut
97b1abd6dd
Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally.
2022-02-08 12:22:46 +01:00
ocornut
1ee252772a
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2022-02-07 18:20:10 +01:00
ocornut
c71a50deb5
Version 1.87
2022-02-07 18:16:54 +01:00
ocornut
31762a8173
Docking: fixed potential crash if a passthrough dock node is submitted without a child intermediate (currently not possible via API)
2022-02-03 12:04:11 +01:00
ocornut
5017602752
Backends: SDL: Amend 08350e5
, multi-viewports mouse tracking works under Linux. ( #4960 ) + Reword tests to help static analysis.
2022-02-03 11:52:03 +01:00
ocornut
37958ca1b5
Docking: Fixed CTRL+TAB back into a docked window not selecting menu layer when no item are on main layer.
...
Could merge on master.
2022-02-03 00:19:31 +01:00
ocornut
8eb8689391
Docking: Tabs use their own identifier (in order to make window->ID refer to whole window in test engine). Also prevents Tab ID from clashing with "" which was common.
2022-02-02 23:23:13 +01:00
ocornut
c1ab3c406f
Docking: Fixed size constraints not working on single window holding on a dock id (still doesn't work on docked windows).
2022-02-02 23:10:14 +01:00
ocornut
d378e4088f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_draw.cpp
2022-02-01 15:46:42 +01:00
ocornut
6f73dbea80
TestEngine: submit window data to item system.
2022-02-01 15:20:32 +01:00
Clownacy
422902dbda
Correct typos ( #4954 , #4955 ), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted.
2022-01-31 11:58:33 +01:00
ocornut
27004aca70
Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)
...
# Conflicts:
# imgui.cpp
2022-01-28 15:53:41 +01:00
ocornut
49e38a5b32
Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)
2022-01-28 15:53:09 +01:00
ocornut
d5f0d45ae4
Merge branch 'master' into docking + remove two _PopUnusedDrawCmd() from docking branch, following 718daa1
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2022-01-27 17:50:31 +01:00
ocornut
9def2b04d7
IO: Added simple (incomplete) filter for duplicates to reduce data spam. ( #4921 , #4858 )
2022-01-27 17:46:48 +01:00
ocornut
c906c65cac
(BREAKING) Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. Backends: update most. ( #4921 , #4858 )
...
Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction.
2022-01-27 17:46:48 +01:00
ocornut
718daa153d
Rendering: defer responsability of calling _PopUnusedDrawCmd() later so RenderDimmedBackgrounds()/RenderMouseCursor() don't need to deal with the side-effects ( #4857 , #4317 )
2022-01-27 16:59:24 +01:00
ocornut
075f4ac661
Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd.
...
This is bit of a weird edge case adding weight to ImDrawCmd merging, if we could rework the mess in RenderDimmedBackgroundBehindWindow() we may be able to undo some of that.
2022-01-26 15:53:18 +01:00
ocornut
8555335935
Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask.
2022-01-25 18:11:34 +01:00
ocornut
f1a073186c
Docking: Fixed a CTRL+TAB crash when aiming at an empty docked window. ( #4792 )
2022-01-25 17:28:43 +01:00
ocornut
08f3aa8972
Popups: Fix b17b2fb
( #4936 )
2022-01-24 14:14:34 +01:00
ocornut
4caf1e9b59
Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. ( #456 , #2625 ) + fix preceeding commit.
...
Amend 100ede57
+ amend b17b2fb
2022-01-24 13:49:57 +01:00
ocornut
b17b2fb732
Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. ( #4936 )
...
Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
2022-01-24 13:24:54 +01:00
ocornut
69b697378b
Comments, tweaks.
2022-01-21 14:50:31 +01:00
ocornut
26e59c8742
Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. ( #4365 )
2022-01-21 14:41:34 +01:00
ocornut
3e0d6ec895
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2022-01-21 12:39:15 +01:00
ocornut
62d6be3747
IO: Removed ImGuiInputSource from public api for now, unnecessary. ( #4858 , #787 )
2022-01-20 17:39:25 +01:00
ocornut
f33bb99821
IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. ( #4858 , #787 )
2022-01-20 17:24:52 +01:00
Rokas Kupstys
19471da3fd
Popups: Fix a crash when a new window is created after a modal on the same frame. ( #4920 )
2022-01-20 15:03:56 +01:00
ocornut
7ad42ff431
IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. ( #4858 )
2022-01-19 18:45:57 +01:00
ocornut
97b1ffcb3b
IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData().
2022-01-19 15:42:27 +01:00
ocornut
91ae56af45
Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. ( #4917 , #3184 )
2022-01-19 15:10:42 +01:00
ocornut
673f5e588d
IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example ( #4858 )
2022-01-18 17:41:35 +01:00
ocornut
e278277d53
IO: added AddMouseViewportEvent() + used in backends.
2022-01-18 17:24:59 +01:00
ocornut
1338eb31f7
Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport. Backends: SDL: Added support for simplified HasMouseHoveredViewport. ( #1542 , #4665 )
2022-01-18 17:01:55 +01:00
ocornut
007a427e0a
Viewports: Fixed active InputText() from preventing viewports to merge. ( #4212 )
2022-01-18 16:04:25 +01:00
ocornut
8567a4cca3
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui_demo.cpp
# imgui_internal.h
2022-01-17 18:19:20 +01:00
ocornut
90a6961638
IO: apply same flooring as UpdateMouseInputs() in dupe event processing. ( #4858 ) + provision for test engine.
2022-01-17 18:10:51 +01:00
ocornut
7374b96f5c
IO: Added input queue. ( #4858 , #2787 , #1992 , #3383 , #2525 , #1320 )
2022-01-17 17:36:55 +01:00
thedmd
b8e56dce83
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
...
Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 )
2022-01-17 17:35:37 +01:00
ocornut
92c4ff1c2f
Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. ( #4858 )
2022-01-17 15:42:04 +01:00
ocornut
6188e94108
Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability ( #4886 ) + IO docs update ( #4858 )
...
https://github.com/mosra/magnum-integration/pull/89
2022-01-14 11:51:59 +01:00
ocornut
e51a0a80ca
IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). ( #4905 , #4858 )
2022-01-13 18:43:58 +01:00
ocornut
9551635684
IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). ( #4905 , #4858 )
2022-01-13 18:42:18 +01:00
ocornut
0647ba3bad
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
2022-01-13 18:36:23 +01:00
ocornut
7f8a89c25c
Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
2022-01-12 16:12:10 +01:00
ocornut
956e03009a
Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
2022-01-11 18:48:16 +01:00
ocornut
acfc7798fd
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. ( #2625 , #4858 )
...
Amend 790132a
(breaking)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
2022-01-10 17:01:07 +01:00
ocornut
e8172fdfbc
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. ( #2625 , #4858 )
...
Amend 790132a
(breaking)
2022-01-10 17:00:32 +01:00
ocornut
ef681e7019
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_sdl.h
# backends/imgui_impl_win32.cpp
# backends/imgui_impl_win32.h
# imgui.cpp
2022-01-10 15:24:21 +01:00
ocornut
790132a672
Added io.AddKeyModEvent() and updated backends accordingly. ( #2625 , #4858 )
2022-01-10 15:17:00 +01:00
ocornut
bf08c13e9b
Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. ( #2625 , #4858 , #2787 )
...
(edit: simplified backends merged into previous commits to make history clearer)
2022-01-10 15:09:56 +01:00
thedmd
3b66929301
Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. ( #2625 , #4858 , #2787 )
2022-01-10 15:09:56 +01:00
ocornut
afffcd5810
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter ( #2625 )
2022-01-06 14:25:56 +01:00
ocornut
4d023bd7fe
Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2022-01-05 14:55:17 +01:00
ocornut
704ab1114a
Merge branch 'master' into docking. Remove Platform_SetImeInputPos. Remove backend-side IME implementation. Rrevert removal of MouseDragMaxDistanceAbs in 206b9ea
. ( #2589 , #3113 )
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2022-01-05 14:30:20 +01:00
actboy168
29a8ee0826
Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. ( #2589 )
2022-01-05 13:47:21 +01:00
ocornut
1cbfe93520
Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.
2022-01-05 13:47:21 +01:00
ocornut
2706c9d66e
Platform IME: reworked internals to simplify adding new features.
2022-01-05 13:47:20 +01:00
ocornut
3a90dc3893
Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
...
Ref #2589 , #2598 , #3108 , #3113 , #3653 , #4642
2022-01-05 13:47:20 +01:00
ocornut
04bc0b0bb8
Fix IdxBuffer related comments. ( #4845 , #4863 )
2022-01-05 12:20:33 +01:00
ocornut
28eabcb099
Internals: refactor: mouse input functions into their own section.
2022-01-04 14:53:36 +01:00
ocornut
206b9ead8f
IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs().
2022-01-04 13:01:30 +01:00
ocornut
afb1180d7d
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2022-01-03 21:52:31 +01:00
ocornut
b0a6cd6305
Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, ( #4857 )
...
(2nd amend)
2022-01-03 21:45:20 +01:00
ocornut
2402958aec
Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72
...
- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex
2022-01-03 16:37:33 +01:00
ocornut
9c8f288d1a
Viewports: Fixed a CTRL+TAB crash with viewports enabled ( #4023 , #787 ) (amend 1dc3af3
, 23ef6c1
, 657073a
)
...
+ Expose FindHoveredViewportFromPlatformWindowStack() in imgui_internal.h
2021-12-30 21:46:09 +01:00
ocornut
2aa9959553
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
2021-12-30 21:42:19 +01:00
ocornut
dbeea7220f
Backends: Silence overzealous warnings. ( #4834 ) Add comments about SetDragDropPayload() return value. ( #4835 )
2021-12-29 12:44:12 +01:00
ocornut
89a28209e8
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 , #4830 )
2021-12-26 20:02:02 +01:00
ocornut
15b4a064f9
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# examples/example_marmalade/main.cpp
# imgui.cpp
# imgui.h
2021-12-22 16:02:04 +01:00
ocornut
512c54bbc0
Version 1.86
2021-12-22 15:31:13 +01:00
ocornut
612b787b0d
Menus: fixed top-level menu from not consistently using style.PopupRounding. ( #4788 )
...
+ Stack tool default size.
2021-12-21 15:05:10 +01:00
ocornut
d9bc1e44af
Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. ( #368 , #375 )
2021-12-20 19:29:41 +01:00
ocornut
4a43dcb940
Internals: reduced side-effects of setting window->HiddenFramesForRenderOnly > 0
2021-12-15 16:05:15 +01:00
ocornut
06d5f9297d
Internals: reduced side-effects of setting window->HiddenFramesForRenderOnly > 0
2021-12-15 16:03:20 +01:00
ocornut
248ed1b01d
Internals: UpdateWindowInFocusOrderList: amend a528398
to fix docking. ( #3496 , #4797 )
2021-12-15 14:28:10 +01:00
ocornut
1c4066cd9e
Internals: UpdateWindowInFocusOrderList: amend a528398
to fix docking. ( #3496 , #4797 )
2021-12-15 14:27:56 +01:00
ocornut
cd36acc88b
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# imgui.cpp
2021-12-15 12:10:03 +01:00
ocornut
48f263336b
Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. ( #3496 , #4797 )
...
Fixed sub-menu items inside a popups from closing the popup (debatable).
2021-12-14 16:54:23 +01:00
ocornut
a528398c77
Internals: support for varying _ChildWindow flag for menu windows. ( #3496 , #4797 )
2021-12-14 16:19:43 +01:00
ocornut
11638fdf7d
Menus: reuse more menu windows when stacked over popups.
...
This is actually mostly aimed at ensuring the _ChildWindow flag on menu window doesn't vary as this would cause issues with our current g.WindowsFocusOrder[] scheme
2021-12-13 19:35:16 +01:00
xndcn
8a9fe26866
Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. ( #3496 , #4797 )
2021-12-10 18:58:41 +01:00
ocornut
747f7fdbba
Docking: prevent docking any window created above a popup/modal. ( #4317 )
2021-12-09 16:47:11 +01:00
ocornut
f605351307
Added an assertion for the common user mistake of using "" as an identifier at the root level of a window. ( #1414 , #2562 , #2807 , #4008 , #4158 , #4375 , #4548 , #4657 , #4796 )
...
#4158 , #4375 , #4548 , #4657 , #4796 )
2021-12-09 15:38:44 +01:00
ocornut
c801799218
Added an assertion for the common user mistake of using "" as an identifier at the root level of a window. ( #1414 , #2562 , #2807 , #4008 , #4158 , #4375 , #4548 , #4657 , #4796 )
...
#4158 , #4375 , #4548 , #4657 , #4796 )
2021-12-09 15:35:02 +01:00
ocornut
a8e1dde357
Fix static analyser, update readme.
2021-12-09 15:17:58 +01:00
ocornut
e31d116d37
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# imgui.cpp
# imgui_internal.h
2021-12-09 11:52:23 +01:00
ocornut
e03383d088
Fixes for tooltip over modals leading to incorrect modal dimming. ( #4729 )
...
Amend 23ef6c1
. Should rework tooltip to be in a consistent position in g.Windows[]
2021-12-09 11:50:38 +01:00
ocornut
270d4d0855
Nav, Docking: Fix crash on dimming docked window and DockSpaceOverViewport() with PassthruCentralNode.
...
(amend 1dc3af3
, 23ef6c1
, 657073a
)
# Conflicts:
# imgui.cpp
2021-12-08 17:07:07 +01:00
ocornut
0647cf434c
Nav, Docking: Fix crash on dimming docked window and DockSpaceOverViewport() with PassthruCentralNode.
...
(amend 1dc3af3
, 23ef6c1
, 657073a
)
2021-12-08 17:05:31 +01:00
Rokas Kupstys
b38af0f522
Popups: Fix popups being closed by newly appearing windows. ( #4317 )
...
* Popups/modals now remain open when new windows are created from within popup/modal begin stack.
* Modals are not closed when new window appears behind active modal.
Tested by "window_popup_interruptions"
2021-12-07 15:52:13 +01:00
ocornut
fc198fe1db
Nav, Docking: Fix dimming on docked windows.
2021-12-06 19:50:42 +01:00
ocornut
c1b70e0391
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-12-06 19:17:03 +01:00
ocornut
657073a650
Nav, Docking: fix dimming crash with accessing zero-cmd ImDrawList (amend 1dc3af3
, 23ef6c1
)
...
# Conflicts:
# imgui.cpp
2021-12-06 19:16:14 +01:00
ocornut
20e040c858
Clipper, Tables: remove table specific code path should now be ok (added assert).
2021-12-06 17:17:43 +01:00
ocornut
926addbfe2
Clipper: fixed invalid state when number of frozen table row is smaller than ItemCount.
...
+ Bonus rather unorthodox coding style.
2021-12-06 17:17:43 +01:00
ocornut
027a7ba3eb
Clipper: use line size instead of cursor comparaison when range are large. ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
2021-12-06 17:17:43 +01:00
ocornut
a76bc52da5
Window, Clipper: store initial precision loss and apply in clipper. ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
2021-12-06 16:19:47 +01:00
ocornut
6e141a9cae
Internals: made ScrollbarEx() use ImS64 to facilitate use with larger ranges (not fully tested) + clipper tweaks ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
...
This does NOT fix all problems with large ranges and floating point precision, it merely attenuate them.
2021-12-06 12:09:38 +01:00
ocornut
06e4f4e370
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui.h
2021-12-03 19:24:42 +01:00
ocornut
23ef6c149e
Reworked modal/ctrl+tab dimming system to be entirely processed at end of the frame (backported 1dc3af3
from docking)
2021-12-03 19:21:39 +01:00
ocornut
1dc3af381a
Nav, Docking: reworked modal/ctrl+tab dimming system to be entirely processed at end of the frame, which will simplify things for an upcoming commit.
...
(Will backport some of this back to master now.)
2021-12-03 19:18:57 +01:00
ocornut
da3a36eefd
Backport from docking branch: minor stuff.
...
Fixed software mouse cursor being rendered multiple times if Render() is called more than once.
2021-12-03 19:11:58 +01:00
ocornut
c122c0ef89
Docking: Amend b16f738
fixed dimming of docked window + removed thin highlight around windows (never worked on docked window, not viewports friendly, hard to move to EndFrame) ( #2700 , #2539 , #2522 )
2021-12-03 16:15:06 +01:00
ocornut
b16f738d04
Docking: docked windows honor ImGuiCol_WindowBg. Host window in charge of rendering seams. ( #2700 , #2539 + Docked windows honor display their border properly. ( #2522 )
...
Plus: better support for transparent one in nodes
Side effects: DockContextBindNodeToWindow doesn't alter node->IsVisible.
Side effects: ImDrawList:: _ResetForNewFrame() needs to merge, sane (in case of
(Amended, force-pushed)
2021-12-03 14:46:34 +01:00
ocornut
78c6435dbb
Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). ( #3229 )
2021-12-03 12:38:58 +01:00
ocornut
bf80204e63
Docking: internals: extracted rounding corner calculation into reusable CalcRoundingFlagsForRectInRect() function.
2021-12-02 20:22:03 +01:00
ocornut
8733ca49b0
Docking: Fixed single-frame node pos/size inconsistencies when window stop or start being submitted.
...
Fix 718e15c7d
while preserving its intended property. Tested by "docking_window_appearing_layout". (#2109 )
2021-12-02 18:46:42 +01:00
ocornut
6afcfe3442
Docking: Fixed incorrectly rounded tab bars for dock node that are not at the top of their dock tree.
2021-12-01 18:27:05 +01:00
ocornut
848d21b6b5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui_widgets.cpp
2021-12-01 15:37:40 +01:00
ocornut
5b1a70aa2d
Fixed RenderRectFilledWithHole() (used by docking) + added dummy EndFrameDrawDimmedBackgrounds() stub in master.
...
The round corner flag change in 033dfd9d
forgot to default to _None.
2021-12-01 15:26:34 +01:00
ocornut
1ab3007752
Viewports: Fixed CTRL+TAB highlight outline on docked windows not always fitting in host viewport + moved EndFrameDrawDimmedBackgrounds() call + removed duplicate code in Begin() already in EndFrameDrawDimmedBackgrounds()
2021-12-01 14:42:58 +01:00
Mikko Sivulainen
5f5ba8eb11
Docking: Fix typo (had no side effect) ( #4778 )
...
Co-authored-by: Mikko Sivulainen <mikko.sivulainen@supercell.com>
2021-12-01 11:10:37 +01:00
ocornut
f087a5b856
Metrics: Added a node showing windows in submission order and showing the Begin() stack.
2021-11-30 16:04:19 +01:00
ocornut
c5db276521
InputText, Nav: fixed tabbing through InputTextMultiline(). ( #4761 , #3092 )
...
Messy... Broken by 66f0fb9
. Added ImGuiItemFlags_NoTabStop to EndGroup() ahead of time (not strictly needed here).
2021-11-30 15:17:18 +01:00
ocornut
9d704d99d3
Internals: wrapped ImQsort() in an inline function + added a define guard.
2021-11-30 12:59:00 +01:00
ocornut
719d931304
Docking: Fixed a bug undocking windows docked into a non-visible or _KeepAliveOnly dockspace. ( #4757 )
2021-11-24 17:49:21 +01:00
ocornut
ea83d040e6
Viewports: fix missing default per-window value for ParentViewportId due to zero-cleared in-window instance ( #4756 )
...
Broken by 2080d12b
2021-11-24 16:47:13 +01:00
ocornut
7f38773b73
Fixed crash on right-click without modal, introduced by previous commit a3667f46
, ( #4729 )
2021-11-17 12:46:30 +01:00
ocornut
764f9e606d
Fixed crash on right-click without modal, introduced by previous commit a3667f46
, ( #4729 )
2021-11-17 12:45:33 +01:00
ocornut
b50b22d787
Fixed tooltip in own viewport over modal from being incorrectly dimmed. ( #4729 )
...
Normally we would aim to ensure that g.Windows[] gets maintained to reflect display layer but it is presently non trivial.
2021-11-16 16:14:21 +01:00
ocornut
a3667f462a
Fixed tooltip in own viewport over modal from being incorrectly dimmed. ( #4729 )
...
Normally we would aim to ensure that g.Windows[] gets maintained to reflect display layer but it is presently non trivial.
2021-11-16 16:13:04 +01:00
ocornut
2080d12bd9
Viewports: Made it possible to explicitly assign ImGuiWindowClass::ParentViewportId to 0. ( #3152 , #2871 )
2021-11-16 01:10:10 +01:00
ocornut
d80a9123b7
Internals: move chunks of IsItemHovered() so upcoming commit can be less noisy. This commit should be a no-op (check by comparing without white-space changes)
2021-11-10 20:18:51 +01:00
ocornut
2c29e391dd
Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceAllowNullID doesn't lose tooltip when scrolling. ( #143 )
...
Reduced amount of self critical commentary since it'll appear like a hack for users but it isn't more a hack than many other things.
2021-11-10 19:17:01 +01:00
ocornut
f8a806ad9f
Tooltips, Internal: (Breaking) swapped parameter order to accomodate for future tooltip api rework.
2021-11-10 17:53:58 +01:00
ocornut
dc8c3618e8
Merge branch 'master' into docking
...
# Conflicts:
# imgui_demo.cpp
2021-11-10 15:26:03 +01:00
ocornut
cad790d43b
Nav: fixed backwrap tabbing wrap on sibling child windows with _NavFlattened flag. ( #4449 )
...
Amend 1a7526dc
2021-11-10 12:44:43 +01:00
ocornut
e790fc0e79
Nav: prevent child from clipping items when using _NavFlattened and parent has a pending nav request. ( #787 )
2021-11-10 12:00:50 +01:00
ocornut
a9ea1ae854
Nav: fixing assert using Tab in a window without any tabbable element ( #4449 )
...
Amend 1a7526dc
2021-11-10 11:42:39 +01:00
ocornut
eb02dcf87f
Nav: enable move/resize window with keyboard in Ctrl+Tabbing windowing menu even without _NavEnableKeyboard. ( #4023 , #787 ).
2021-11-08 18:42:07 +01:00
ocornut
8ce23b3ccd
Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of _NavEnableKeyboard. ( #4023 , #767 )
2021-11-08 17:41:36 +01:00
ocornut
bce1ba400f
Clipper: add ForceDisplayRangeByIndices ( #3841 , #3578 )
...
This partially reverts commit 6a7e2c74fb
.
2021-11-08 17:20:30 +01:00
ocornut
b17dffffb3
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-11-04 20:52:54 +01:00
ocornut
1a7526dcd4
Nav, Tabbing: refactor tabbing system to support clipped items, scrolling, using nav queries. ( #4449 )
...
Not using counter/modulo anymore and special provisions to handle tab wrapping with ImGuiListClipper. Wrapping may be done better as a next-frame forwarded request.
Also one extra step toward #3949 #3985
2021-11-04 20:48:12 +01:00
ocornut
f01a6d3e8f
InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). ( #4682 )
...
+ Stack Tool: favor inspecting HoveredID over ActiveID as the later is more likely to be locked.
2021-11-04 20:02:42 +01:00
ocornut
c1d2793580
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-11-04 15:26:01 +01:00
ocornut
32779c5b64
Clipper: hotfix (amend 93cccd2
, was broken) ( #3841 , #1725 )
2021-11-04 15:17:08 +01:00
ocornut
64daeddf6f
Removed CalcListClipping() function. ( #3841 )
2021-11-04 14:14:16 +01:00
ocornut
6a7e2c74fb
Clipper: remove ForceDisplayRangeByIndices/ForceDisplayRangeByPositions functions until we find a need for them, since #3841 is now solved automatically.
2021-11-04 14:05:14 +01:00
ocornut
93cccd27f6
Clipper: bunch of rework. ( #3841 , #1725 )
...
- Focused/NavId now always included in display range.
- Any number of steps (while preserving zero-alloc policy).
- Non contiguous ranges for nav processing
- Moved new fields internally (+ moved StepNo away from sight so it doesn't get missused).
- Generally tweaks/refactors.
2021-11-04 14:05:14 +01:00
GamingMinds-DanielC
cd1b5f7883
Clipper: enhanced ImGuiListClipper ( #3841 )
2021-11-04 13:56:37 +01:00
ocornut
b409df34db
Clipper: Fixed content height declaration slightly mismatching the one of when not using a clipper.
2021-11-03 17:00:40 +01:00
ocornut
0b4edf4e94
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
2021-11-03 11:51:37 +01:00
ocornut
14466a6d19
Nav: Page/Home/End doesn't immediately restore highlight (before results comes) + pressing Esc to exit a child window re-enable the Nav highlight if it was disabled by mouse.
...
Also fix a move request fail restoring highlight from not moving mouse cursor.
Add NavRestoreHighlightAfterMove() helper a little bit of extra sanity.
2021-11-02 17:04:35 +01:00
ocornut
978598b174
Nav: pressing PageUp/PageDown/Home/End when in Menu layer automatically moves back to Main layer. + fixed resizing window from borders setting navigation to Menu layer.
2021-11-02 17:04:34 +01:00
ocornut
d1eb7b5757
ScrollToItem: amend fully visible tests to take account of spacing used (fix nav in one axis scrolling back and forth between axises when space is tight by just < ItemSpacing*2) ( #3692 , #2812 , #4242 , #2900 )
...
Amend 8f495e55
2021-11-02 16:17:12 +01:00
ocornut
a67f7dce31
Nav: relative rectangle positions are now stored relative to CursorStartPos to be independent of scrolling. Will facilitate rework of clipper ( #3841 )
...
+ Extracted code into NavUpdateCreateWrappingRequest()
+ Fix for PVS in NavUpdate() assigning g.NavMousePosDirty twice.
2021-10-27 14:18:03 +02:00
ocornut
8d361c47fb
Nav: rework NavEnableSetMousePos application so scrolling is applied more consistently in NavCalcPreferredRefPos() + moved at end of NavUpdate() after the last SetScroll have been done.
2021-10-27 12:55:46 +02:00
ocornut
8361ed1f54
Nav: wrap abs<>rel rectangle conversions before we attempt to switch the reference point from window->Pos to window->DC.CursorStartPos. This commit should have no effect.
...
Current point makes rectangle invalid right after a scroll, for interactive actions it's rarely a problem but e.g. clipper will want to use g.NavID rect rel while scrolling. (#3841 )
2021-10-27 12:28:45 +02:00
ocornut
19c72cd52a
Nav: fixed absolute mouse position (with NavEnableSetMousePos config flag) when using Home/End leads to scrolling.
2021-10-27 12:28:35 +02:00
ocornut
c363b6df2b
Modals: fixed issue hovering popups inside a child inside a modal. Fixed IsWindowFocused()/IsWindowHovered() issues with childs inside popups. ( #4676 )( #4676 , #4527 )
...
Amend/fix 6b1e094f, fc4988ffb
(Sep 24)
2021-10-27 12:03:14 +02:00
ocornut
0f2898ea88
Demo: Tree selection demo use !IsItemToggledOpen() ( #1896 ) + update FAQ ( #4366 )
2021-10-25 18:38:56 +02:00
ocornut
9c78fc928a
Inputs: Mouse: Amend c8e3a01 for tracking multiple clicks, renaming. ( #3229 )
2021-10-25 14:30:20 +02:00
Chris Savoie
2318c764cf
Inputs: Mouse: Add support for tracking multiple clicks more than just double ( #3229 )
2021-10-25 14:30:17 +02:00
ocornut
05877c14df
Fixed nested BeginDisabled()/EndDisabled() bug in Docking branch due to bad merge. ( #4655 , #4452 , #4453 , #4462 )
2021-10-15 11:51:01 +02:00
ocornut
9b59455184
Merge branch 'master' into docking
...
# Conflicts:
# imgui.h
2021-10-15 11:49:30 +02:00
ocornut
e3bd9434b1
1.86 WIP + internals: tweaks table temp data code.
2021-10-14 16:58:14 +02:00
ocornut
29653273c1
Docking: reinstate io.ConfigDockingWithShift option. ( #4643 )
...
This more or less reverts commit 3ed07a8f0b
.
2021-10-13 16:47:29 +02:00
ocornut
1b215ecb01
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2021-10-11 19:25:50 +02:00
ocornut
55d35d8387
Version 1.85
2021-10-11 19:24:25 +02:00
ocornut
75c54e6384
Nav: Fixed vertical scoring offset when wrapping on Y in a decorated window.
2021-10-11 14:40:47 +02:00
ocornut
ba5c105c01
Menus: Fixed an assertion happening in some situations when closing nested menus (broken in 1.83). ( #4640 )
...
Broken since 936f5322
Weirdly chain-reaction caused by the fact following #4640 repro, the SourceWindow assignment in OpenPopupEx() picks Menu_04 before its closure. Value of SourceWindow since bda2cde6
#2517
2021-10-11 11:48:39 +02:00
ocornut
44f801186f
SetItemDefaultFocus() use ScrollToRectEx(), don't tab when Alt is held either, TabItemEx() uses ItemAdd's extra_flags, misc comments.
2021-10-08 15:24:54 +02:00
ocornut
31d033c9d8
Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. ( #343 , #4079 , #2352 , #432 )
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+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
2021-10-06 18:42:11 +02:00
ocornut
fbe78b1a3a
Stack Tool: Docs ( #4631 ) + also prevent Metrics window from displaying twice.
2021-10-06 18:22:40 +02:00
ocornut
1780579403
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-10-06 17:57:11 +02:00
ocornut
2de96c4bd5
Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). ( #4631 )
2021-10-06 17:47:27 +02:00
ocornut
164a86d3b0
Moved !IsActiveIdUsingKey(ImGuiKey_Tab) check to UpdateTabFocus(). Added asserts to IsItemHovered() and IsWindowHovered().
2021-10-05 22:06:12 +02:00
ocornut
8f495e5543
Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) ( #3692 , #3208 , #2812 , #4242 , #2900 )
2021-09-29 17:13:45 +02:00
ocornut
835a5344b0
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2021-09-24 15:49:28 +02:00
ocornut
65ad63de84
Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527 )
...
IsWindowFocused: fix flag usage (amend 6b1e094c
) was technically harmless because of light typing.
2021-09-24 15:41:30 +02:00
ocornut
fc4988ffb0
Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527 )
2021-09-24 15:39:38 +02:00
ocornut
24a77824f2
Added ClosePopupsExceptModals() helper, unused for now (aimed at user being able to close popups on app focus loss, not necessarily a suitable default)
2021-09-22 15:50:40 +02:00
ocornut
bbb95a5e06
IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6
. (merged from docking) ( #3532 )
2021-09-22 15:47:53 +02:00
ocornut
15132217a3
Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. ( #4547 , #4439 )
2021-09-21 14:17:49 +02:00
ocornut
fa0a314f59
Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. ( #4547 , #4439 )
2021-09-21 13:16:00 +02:00
ocornut
2cffcbdc64
InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99
). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) ( #4552 , #2321 )
2021-09-17 16:30:32 +02:00
ocornut
3973de7933
Internals: removed last parameter to IsClippedEx() + fix PVS studio warnings.
2021-09-16 18:07:17 +02:00
ocornut
2d0a6a4969
Misc: moved StacSizeOnBegin out of window instance into window stack data.
2021-09-15 15:36:03 +02:00
ocornut
66cd21db88
Misc: extracted ErrorCheckEndWindowRecover() out of ErrorCheckEndFrameRecover(). ( #1651 )
2021-09-15 15:26:29 +02:00
ocornut
d366694062
Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. ( #211 ) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover ( #1651 )
2021-09-15 15:26:29 +02:00
ocornut
e7cc534367
Docking: Improved resizing system so that non-central zone are better at keeping their fixed size.
2021-09-14 17:57:47 +02:00
ocornut
29828d0469
Docking: floating node with a central node hides properly when nothing is docked + rename.
2021-09-14 17:56:09 +02:00
ocornut
8dfb52245b
Docking: bits.
2021-09-13 20:40:30 +02:00
ocornut
5d95e7eef9
Viewports: extracted DestroyViewport() out of UpdateViewportsNewFrame() function.
2021-09-11 14:06:43 +02:00
ocornut
92a39f78b9
Fixed IsWindowFocused/IsWindowHovered with _ChildWindows for not following through popup parents (amend 6b1e094c
, fix #4527 )
2021-09-11 14:06:10 +02:00
ocornut
79d39b190b
Viewports: fix window with viewport ini data immediately merged into a host viewport from leaving a temporary viewport alive for a frame (would leak into backend).
2021-09-10 15:05:17 +02:00
ocornut
6b77668171
Viewports: Fixed a crash while a window owning its viewport disappear while being dragged.
...
t would manifest when e.g. reconfiguring dock nodes while dragging.
2021-09-09 21:05:40 +02:00
ocornut
9a49c1ddbd
Viewports: fixed unnecessary creation of temporary viewports when multiple docked windows got reassigned to a new node (created mid-frame) which already has a HostWindow
2021-09-09 20:51:53 +02:00
ocornut
6b1e094cfb
Fixed _ChildWindows from leaking docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy and ImGuiHoveredFlags_DockHierarchy.
2021-09-08 19:10:25 +02:00
ocornut
cfb837203c
Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.
2021-09-08 16:45:24 +02:00
ocornut
321b84f01f
Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.
2021-09-08 16:44:53 +02:00
ocornut
fa9fc05ac6
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-09-07 18:20:12 +02:00
ocornut
d9b427cce0
Nav: clarified/renamed NavInputId as NavAcivateInputId, added flags shared by both.
...
(this commit should have no visible side effect but is designed to introduce the followup commit refactoring SetKeyboardFocusHere into using a Nav request)
2021-09-07 18:10:31 +02:00
ocornut
607ad8c949
Drag and Drop: Fixed using BeginDragDropSource() within a Begin()/BeginChild() that returned false. ( #4515 ) + BeginDragDropTarget()
...
Note how 79ae6d3b
adedd a SkipItems test in BeginDragDropTargetCustom() only.
Catching this similar to work needed to neatly represent the error in #4375 #4158 , #4008 , #2562
2021-09-06 20:59:16 +02:00
ocornut
ade4c15eea
Nav: Tidying up, renaming + update AnyRequest flag in NavMoveRequestSubmit().
2021-09-03 16:35:41 +02:00
ocornut
5ee40c8d34
Nav: always disable highlight if nav is disabled, fix for IMGUI_DEBUG_NAV_SCORING, minor renaming.
2021-09-02 12:05:32 +02:00
ocornut
dff15acdb5
Nav: Fixed toggling menu layer with Alt exiting menu layer with Esc not moving mouse when NavEnableSetMousePos config flag is set.
2021-09-01 16:05:03 +02:00
ocornut
3d9d3b49ae
Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.
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Bonus simplified Selectable() handling of its custom disabled flag. (#211 )
2021-09-01 14:46:08 +02:00
ocornut
73a5e82e04
Nav: removed parameters from NavScoreItem(), NavProcessItem(), NavApplyItemToResult(): made little sense / misleading because pulling from other current state anyway.
...
Will readd in a more thorough manner is actually needed.
2021-09-01 14:13:40 +02:00
ocornut
a735a8c084
Nav: storing NavRect in LastItemData. Fix race condition where framed items (Rect != NavRect) calling SetFocusID() would store the wrong NavRectRel until next frame
...
(haven't dugged in the possible side-effects of that race condition)
2021-09-01 12:12:51 +02:00
ocornut
ee351d3548
Nav: move code into NavMoveRequestSubmit(). NavApplyItemToResult() takes absolute rect., comments
2021-09-01 12:06:15 +02:00
ocornut
7b913db1ce
Nav: split NavMoveRequest into NavMoveSubmitted + NavMoveScoringItems to allow operation to defer a move request and provide result immediately + fix regular scoring needlesly running during init + some renaming.
2021-08-31 18:19:52 +02:00
ocornut
53589092b2
Docking: warning fix for when IM_ASSERT() is empty
2021-08-31 13:49:11 +02:00
ocornut
dedb381c51
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
2021-08-30 20:01:16 +02:00
ocornut
4aea1c5adb
IO: added io.WantCaptureMouseAllowPopupClose ( #4480 ) + comments
2021-08-30 19:11:47 +02:00
ocornut
66102880a3
Updated links to Discussions
2021-08-30 17:06:51 +02:00
ocornut
333807b483
Windows: fixed background order of overlapping childs submitted sequentially. ( #4493 )
...
Amend 07704496
2021-08-30 13:08:41 +02:00
ocornut
0eb45a0577
Docking: fix 58f5092
( #4310 )
...
If we clear _ChildWindow flag we must remove it from here otherwise render loop will fail.
2021-08-27 21:29:27 +02:00
ocornut
bb6a60b1ff
Nav: extracted sections of NavUpdate() into a NavUpdateCreateMoveRequest() function. Only clearing results when a request is activated.
2021-08-27 21:10:16 +02:00
ocornut
ccfb20095e
Nav: small refactor of forwarding, clarified that MoveDir only set when RequestActive, removed one indent level in NavUpdatePageUpPageDown().
2021-08-27 20:48:01 +02:00
ocornut
20a1edef89
Nav: made EndMenuBar() use NavMoveRequestForward() for consistency. Moved forward clearing to NavMoveRequestApplyResult(). Improved/fixed comments.
2021-08-27 17:21:10 +02:00
ocornut
84890a3074
Nav: simplify wrap requests code (may soon be useable for tabbing)
2021-08-27 12:31:11 +02:00
ocornut
4c31c98d22
Nav: extracted code out of NavUpdate() into NavUpdateCancelRequest()
2021-08-27 12:30:55 +02:00
ocornut
58f5092c53
Docking: fixed settings load issue when mouse wheeling. ( #4310 )
2021-08-24 20:33:00 +02:00
ocornut
e23bee353c
Removed GetWindowContentRegionWidth() function
2021-08-23 16:15:16 +02:00
ocornut
0649f750b4
Version 1.85 WIP
2021-08-23 15:31:06 +02:00
ocornut
d79ca9b0b6
Fixed nested BeginDisabled()/EndDisabled() calls. ( #211 , #4452 , #4453 , #4462 ) [Legulysse]
2021-08-23 14:57:54 +02:00
ocornut
47fb332fb2
Fix BeginDisabled(false), again, ( #211 , #4452 , #4453 ) Version 1.84.1
...
(forced pushed since our earlier versioning didn't sort correctly in github web)
# Conflicts:
# docs/CHANGELOG.txt
2021-08-21 00:00:27 +02:00
ocornut
32d4f6c5d9
Fix BeginDisabled(false), again, ( #211 , #4452 , #4453 ) Version 1.84.1
...
(forced pushed since our earlier versioning didn't sort correctly in github web)
2021-08-20 23:59:46 +02:00
ocornut
2e01952b35
Fix BeginDisabled(false), ( #211 , #4452 )
2021-08-20 20:31:17 +02:00
ocornut
f969e68c10
Fix BeginDisabled(false), ( #211 , #4452 )
2021-08-20 20:30:51 +02:00
ocornut
5a7d18a441
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2021-08-20 18:15:25 +02:00
ocornut
d2ffbd9b86
Version 1.84
...
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
2021-08-20 18:03:55 +02:00
ocornut
df2319a854
Small optimizations to BeginDisabled() to allow frequent calls ( #211 )
...
Not intended for frequent calls but I suspect some people will do it either way...
Rough/indicative: measured 0.1 ms for 5000 calls in release, 0.5 ms in debug on my desktop windows.
2021-08-20 17:19:18 +02:00
ocornut
c543d93af1
Expose BeginDisabled()/EndDisabled() in public API. Add to demo. ( #211 )
2021-08-20 16:34:43 +02:00
ocornut
9c3359ef39
IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6
. ( #3532 )
2021-08-19 17:35:27 +02:00
ocornut
0b06c4b2b0
Merge branch 'master' into docking (will need further for io.AddFocusEvent)
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2021-08-19 17:25:12 +02:00
ocornut
7bbf8f2ab0
Drag and Drop: fix using AcceptDragDropPayload() with ImGuiDragDropFlags_AcceptNoPreviewTooltip.
...
Window was not properly hidden in that case.
2021-08-18 15:40:22 +02:00
ocornut
cd39460925
IO: set io.KeyModsPrev in EndFrame() to tolerate backend writing to io.KeyMods without breaking. ( #4439 )
...
Amend ff428f1
2021-08-17 20:33:27 +02:00
thedmd
2f40be638f
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ( #3532 )
...
Amend/fix #2445 , #2696 , #3751 , #4377
2021-08-17 20:10:45 +02:00
Rokas Kupstys
86afe966d3
Metrics: Fixed a crash when inspecting the individual draw command of a foreground drawlist.
2021-08-17 16:23:26 +02:00
ocornut
ff428f1d2f
Nav: Fix not clearing NavWindowingToggleLayer properly (old code left it to true, relied on Alt release only). Removed unnecessary KeyMenu_ from NavInput. ( #4439 , #787 )
2021-08-17 12:54:51 +02:00
ocornut
8fa502ca42
Nav: Alt doesn't toggle menu layer if other modifiers are held. ( #4439 )
2021-08-17 12:23:54 +02:00
ocornut
f9b5168fb3
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2021-08-02 16:00:50 +02:00
ocornut
b846969fe1
Removed unnecessary line in Begin() + commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 + readded commented obsoleted function.
2021-07-26 12:22:48 +02:00
Rokas Kupstys
3e4c89051d
Popups: Fix OpenPopup() being called after BeginPopup() resulting in a failure to open a popup when focus is NULL. ( #4308 )
...
Story of removed line begins in commit b80cf0a. It's purpose was to close popups when they lost focus.
Later on few other changes were introduced:
* bcc49ff - closing popups with RMB without changing window focus
* af679a1 - closing popups in FocusWindow()
These two changes covered all the cases of popup closing which made deleted line obsolete. Conveniently, now all popup closing is handled from within UpdateMouseMovingWindowEndFrame() either by calling FocusWindow() or ClosePopupsOverWindow().
2021-07-26 11:43:39 +02:00
ocornut
7bfc379a23
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2021-07-19 21:58:06 +02:00
ocornut
c881667c00
Fix - amend 1ad1530
(range-select branch need the NextItemData in NavProcessItem)
2021-07-19 21:45:44 +02:00
ocornut
90bf996e1a
Internals: widgets always read back from g.LastItemData.InFlags (so we can now modify per-item disable state more easily). ( #211 )
2021-07-19 21:26:34 +02:00
ocornut
6b8a059fc9
Internals: moved LastItem data to a shared structure (instead of one per window)
...
(should be a no-op as we are restoring things in Begin/End. Toward faciliate backup/restore of LastItemData and favor pulling from here instead of CurrentItemFlags, toward #211 )
2021-07-19 21:25:47 +02:00
ocornut
1ad153056a
Internals: ItemAdd: set LastItemXXX fields before navigation calls + comments about io.IniFilename ( #4294 )
2021-07-19 21:24:15 +02:00
ocornut
fb4bbeb033
Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. ( #211 )
2021-07-12 15:43:17 +02:00
ocornut
246ad6c03c
Disabled: items more consistently release active id if the active item got disabled. ( #211 ) (amend 2952525
)
2021-07-12 15:39:47 +02:00
ocornut
638e1a721b
Disabled: fixed IsItemHovered() returning true on disabled item when navigated to. ( #211 )
2021-07-12 15:01:02 +02:00
ocornut
a11f36811f
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2021-07-09 20:16:19 +02:00
Rokas Kupstys
5dd1e38b7a
Disabled: disabled items set HoveredId, allowing e.g. HoveredIdTimer to function. ( #211 , #3419 ) + Menus: fix hovering a disabled menu or menu item not closing other menus.
...
Rework of https://github.com/rokups/imgui/commit/c24b470
Note that the declared intent of that commit "Prevents window from being dragged if mouse hovers a disabled item." was already fullfilled by a876ad87
.
Changes in ButtonBehavior() not needed anymore since ImGuiButtonFlags_Disabled is gone
2021-07-09 19:54:46 +02:00
ocornut
4a100f7f11
Nav: Disabled items are not candidate for default focus. ( #211 , #787 ) + simplify handling of ImGuiButtonFlags_PressedOnDragDropHold path.
2021-07-09 18:57:23 +02:00
ocornut
cc40ae2101
PushDisabled(): added bool + clarify support for stacked disabled ( #211 )
2021-07-08 19:21:59 +02:00
ocornut
30d164eb26
Backends: Win32: IME functions are disabled by default for non-Visual Studio compilers (MinGW etc.) ( #2590 , #738 , #4185 , #4301 )
...
Enable with '#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS' for those compilers. Undo change from 1.82.
2021-07-08 14:23:31 +02:00
ocornut
3512f2c2c2
Internals: Menus: minor tidying up + renaming in ImGuiMenuColumns + removing extraneous offset field which is always zero + using smaller types.
...
sizeof() 36 -> 20
2021-07-07 20:16:55 +02:00
ocornut
eb6f4b1a6a
Docking: Fix crash when a dock node gets re-qualified as dockspace>floating>dockspace.. ( #3203 , #4295 )
...
Which tends to happen when incorrectly calling DockBuilderAddNode() without ImGuiDockNodeFlags_Dockspace and using it as a Dockspace on the next frame after the floating window hosting the node has been automatically created.
2021-07-07 18:22:55 +02:00
ocornut
cd4cc9ff0d
Docking: Fixed crash issues using DockBuilderRemoveNode() in some situations. ( #3111 , #3179 , #3203 , #4295 )
...
If the deleted root node isn't part of a dockspace with a central node, it won't be "protected" but removed when last window gets removed.
2021-07-07 16:39:39 +02:00
ocornut
9e8e5ac363
Docking: Added ImGuiDockNodeFlags_NoDockingOverEmpty. Breaking definition of ImGuiDockNodeFlags_NoDockingOverOther which now means "non empty node". ( #3492 , #2648 , #4292 )
2021-07-05 13:32:36 +02:00
ocornut
6136b3844b
Docking: Reworked node flags saving/inheritance... ( #4292 , #3834 , #3633 , #3521 , #3492 , #3335 , #2999 , #2648 )
...
..so that flags enforced by docked windows via the DockNodeFlagsOverrideSet mechanism are are not left in empty dockspace nodes once the windows gets undocked.
2021-07-05 13:31:34 +02:00
ocornut
0a8ab75e4b
Docking: removed DockNodeFlagsOverrideClear flags from ImGuiWindowClass. ( #2999 , #3521 , #3633 )
...
+ extraded bits of metrics into DebugNodeDockNodeFlags()
2021-07-05 12:58:33 +02:00
ocornut
4ddb6b46c3
Drag and Drop: drop target highlight doesn't try to bypass host clipping rectangle. ( #4281 , #3272 )
...
Revert 4b94738c
2021-06-30 16:12:52 +02:00
ocornut
0f7eb00f67
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
...
No need to clear fields before deletion. DX12: renamed to match docking branch.
2021-06-29 15:31:05 +02:00
ocornut
b5a2bd1a5b
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
...
No need to clear fields before deletion. DX12: renamed to match docking branch.
2021-06-29 15:25:19 +02:00
ocornut
682447306d
Merge branch 'features/backends_context' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# examples/example_apple_opengl2/main.mm
2021-06-29 14:53:25 +02:00
ocornut
0aeb978e61
Comments + adding spacing in headers because VS IDE parser display blocks so badly. Add helper in internal's ImGuiInputTextState. ( #4275 )
2021-06-28 11:58:37 +02:00
ocornut
95db098477
ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.
2021-06-25 17:27:17 +02:00
ocornut
38165f420f
Fonts: Prefer using U+FFFD character for fallback instead of '?'. Use U+FF0E dot character to construct an ellipsis if U+002E '.' is not available. ( #4269 )
2021-06-25 15:44:14 +02:00
ocornut
ac35b4bba2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
2021-06-24 18:21:19 +02:00
ocornut
1965f38e9e
ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'.
2021-06-24 14:30:32 +02:00
ocornut
f0c4d609a6
Default window focus scope not 0. Added ImGuiSelectableFlags_SelectOnNav with comments and caveats. ( #1861 , #4242,)
...
Focus scope default value: amend 7ee623d9
a5041c88
2ebe08be
2021-06-21 17:47:45 +02:00
ocornut
cce307a2be
Viewports: Fix popup/tooltip created without a parent window from being given a ParentViewportId value of the implicit/fallback window. ( #4236 , #2409 )
...
Amend 3ead9820
2021-06-17 16:22:14 +02:00
ocornut
afabb2f3d8
Viewport: extracted code out of Begin() into WindowSyncOwnedViewport() - no other change
2021-06-17 16:12:22 +02:00
ocornut
9b417b26d9
Metrics: Tentative fix for bad printf format.
...
Ref b53b8f58df
, a7a1b3b0a7
2021-06-14 18:24:45 +02:00
ocornut
db0338a1f2
Nav, Drag and Drop, Docking: fixed two issues leading nav result to conflict with moving a window. ( #4211 , #3025 )
2021-06-09 19:20:13 +02:00
ocornut
4161a67b38
ImVector: added clear_delete(), clear_destruct() helpers.
...
# Conflicts:
# imgui.cpp
2021-06-09 18:44:02 +02:00
ocornut
865b2ca6f9
Added PushDisabled(), PopDisabled() currently only exposed in imgui_internal.h ( #211 )
2021-06-09 18:43:03 +02:00
ocornut
d0c6dd9baf
ImVector: added clear_delete(), clear_destruct() helpers.
2021-06-09 16:57:47 +02:00
ocornut
61f4aec868
Added PushDisabled(), PopDisabled() currently only exposed in imgui_internal.h ( #211 )
2021-06-09 15:28:59 +02:00
ocornut
16abfa5eb6
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2021-06-04 17:28:45 +02:00
ocornut
94b680e830
Internals: fixed ImPool:: iteration, rename GetBufSize to GetMapSize. Amend c6c82b9f
2021-06-04 17:27:20 +02:00
ocornut
c6c82b9f1d
Internals: fixed iterating ImPool, fix after use of TableRemove() (was only used by TestEngine)
...
Merge metrics bits from 646c87359
2021-06-03 18:36:43 +02:00
ocornut
5e528d9eea
Docking: Clicking on the right-most close button of a docking node closes all windows. ( #4186 )
2021-06-03 17:22:18 +02:00
ocornut
f03ab2a5c5
Docking: Fix IsWindowAppearing() unnecessarily returning true twice in a row. ( #4177 , #3982 , #1497 , #1061 ) + added a zealous assert.
2021-06-03 16:46:01 +02:00
ocornut
fa1f540e6c
Docking: Amend 91704b7
, window->DockXXX booleans not properly cleared when window not docked. ( #4177 , #3982 , #1497 , #1061 )
...
Fix issue with freshly split windows/nodes incorrectly returning true to IsWindowAppearing().
2021-06-03 16:07:22 +02:00
ocornut
91704b773e
Docking: Fix IsWindowAppearing() and ImGuiCond_Appearing on docked windows. ( #4177 , #3982 , #1497 , #1061 )
2021-05-31 17:06:46 +02:00
ocornut
5b4bc985ad
Nav, Combo: removed unnecessary window->LastNavIds[] assignment in combo code. + minor renaming.
2021-05-28 17:27:52 +02:00
ocornut
1ad1429c6d
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
2021-05-25 18:45:54 +02:00
ocornut
c2bf4abfa1
Internals: Added ImTextCharToUtf8() helper. Added "out_" markers in more UTF-8 functions. Metrics: Fonts: Fixed display of EllipsisChar by feeding proper utf-8.
2021-05-25 13:37:27 +02:00
ocornut
3a941f95e9
Metrics, Demo: moved font details display to metrics code. ( #4171 )
2021-05-25 13:37:27 +02:00
ocornut
e31d13fa76
Version 1.84 WIP
2021-05-25 13:36:53 +02:00
ocornut
1b435ae3e0
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2021-05-24 17:49:20 +02:00
ocornut
ad5d1a8429
Version 1.83
2021-05-24 17:39:25 +02:00
ocornut
88a24fb896
Fix build with IMGUI_DISABLE_DEMO_WINDOWS
2021-05-24 15:42:26 +02:00
ocornut
029c83c73e
Combos: Changed the combo popup to use a different id to also using a context menu with the default item id. ( #4167 )
2021-05-24 15:09:39 +02:00
ocornut
c708299ca9
Docs: Improvements to description of using colored glyphes/emojis. ( #4169 , #3369 ) + Add Fonts to Metrics. Removed IMGUI_HAS_TABLE markers.
2021-05-24 13:07:26 +02:00
ocornut
b474bff6c6
Nav: Fixed single frame CTRL+Tab from properly enabling the menu layer of target window if it doesn't have other active layers.
2021-05-21 18:39:17 +02:00
ocornut
105d82d134
Docking: Docking node tab bar honors ItemInnerSpacing.x before first tab. Tweak rendering and alignment of dock node menu marker. ( #4130 )
...
+ Fix ~0 in EndFrameDrawDimmedBackgrounds() which is obsolete way of signifying "all round corners".
2021-05-20 18:14:16 +02:00
ocornut
86c2b609ef
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2021-05-19 19:05:01 +02:00
thedmd
3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )
2021-05-19 18:39:18 +02:00
ocornut
41030cbfe2
Tweak computation of io.Framerate so it is less biased toward high-values in the first 120 frames. ( #4138 )
2021-05-16 20:37:38 +02:00
ocornut
4ce6bd8cff
Tables: sharing splitter and sort buffers between tables, reducing memory footprints. ( #3740 )
...
+ GC pass on that data.
2021-05-07 20:49:52 +02:00
ocornut
32c453ae53
Tables: sharing transient buffers between tables, reducing memory footprints. ( #3740 )
2021-05-07 20:49:52 +02:00
ocornut
31290807dc
Merge branch 'master' into docking
...
+ fix warning fix for mingw+dx9
# Conflicts:
# backends/imgui_impl_dx9.cpp
# imgui.cpp
2021-04-30 22:52:46 +02:00
ocornut
393941ceea
Refactor focusable/tabbalbe item registration toward allowing to handle it prior to clipping (not yet the case) ( #343 , #4079 )
...
Now performed in ItemAdd(). It can't be trivially moved above clipping effectively because it would require us to scroll to be useful, meaning we'd be better off locking the bounding box a frame earlier. Still wip.
As-is this commit has no value for end-user, but it's a reengineering that moves us closer to the solution. + Internals: moved internal flags.
2021-04-30 22:40:02 +02:00
ocornut
2c3f25d2d9
Nav: Fixed Tabbing initial activation from skipping the first item if it is tabbable through. ( #787 )
2021-04-30 21:49:40 +02:00
ocornut
9b90639577
Internals: ItemFlags is a shared resource as advertised. Fix Begin/PushItemFlags/End sequence (mostly for consistency)
2021-04-30 21:34:17 +02:00
ocornut
788e91aece
Fixes for MSVC static analyzers (wider range of versions). ( #3938 , #4073 ) + warning fix ( #4089 ) + comments.
2021-04-30 18:21:07 +02:00
ocornut
89162a04f4
Fixes for PVS Studio and MSVC static analyzers. Using a macro to suppress single-use MSVC false positives. ( #3938 , #4073 )
2021-04-29 21:20:32 +02:00
ocornut
d28535f351
Fixes for Visual Studio 2019 static analyzers. ( #3938 , #4073 ) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified.
2021-04-29 17:10:27 +02:00
ocornut
b493cae8c9
Nav: Fixed pressing Escape to leave menu layer while in a popup or child window. ( #787 )
2021-04-23 19:17:20 +02:00
Rokas Kupstys
21428ad3f4
Nav, InputText: Fixed accidental menu toggling while typing non-ascii characters using AltGR. ( #370 )
2021-04-23 18:50:46 +02:00
ocornut
4540177ce7
Nav: clear activeid on menu toggle (so pressing Alt leaving an InputText will steal ActiveID. Previously wouldn't not, but ButtonBehavior() hover logic would not show Menu layer item as hovered when ActiveId != 0). ( #787 )
...
(Adjacent to #370 )
2021-04-23 18:50:46 +02:00
ocornut
e61e8aea9c
Nav: clear navid in NavInitWindow() when window is marked with ImGuiWindowFlags_NoNavInputs. ( #787 )
...
(no expected side-effects, maybe consistency, but those NavLastIds[] values would likely have been 0 already)
2021-04-23 18:50:46 +02:00
ocornut
daf97832f1
Internals: Nav: renaming.
2021-04-23 18:39:08 +02:00
ocornut
bfc4a3347a
Nav: Fixed using SetItemDefaultFocus() on windows with _NavFlattened flag + tools in metrics.
2021-04-22 16:21:29 +02:00
ocornut
33cdbe97b8
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2021-04-19 20:05:59 +02:00
ocornut
936f53229d
Internals: maintaining focus order inside windows + only storing root windows in WindowsFocusOrder[] array. (toward #2304 )
2021-04-16 19:28:24 +02:00
ocornut
34d4bc620d
Merge remote-tracking branch 'origin/master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
2021-04-15 19:57:52 +02:00
ocornut
5fed6bdc72
Demo: Improved popups demo and comments.
2021-04-15 15:58:12 +02:00
ocornut
b957300260
Documentation tweaks ( #4042 )
2021-04-14 15:46:55 +02:00
ocornut
e5efa01920
Docking: Fix window menu button. Broken by 3f16a52
( #4043 )
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Worked on single-frame click.
2021-04-14 14:35:11 +02:00
ocornut
3f16a524c8
Docking: move NavWindow to SelectedTabId application lower to leave a chance for in-between code to alter focus. + store per-node window menu button id to simplify usage.
2021-04-13 18:45:08 +02:00
ocornut
646c873598
Docking: Fixed reappearing docked windows with no close button showing a tab with extraneous space for one frame.
2021-04-13 16:12:14 +02:00
ocornut
e87dd0e65d
Docking: Fixed multiple simultaneously reappearing window from appearing undocked in their initial frame.
2021-04-12 19:47:37 +02:00
ocornut
539de4387b
Docking: Fixed restoring of tab order within a dockspace or a split node.
...
(tests in "docking_tab_order")
2021-04-12 16:51:05 +02:00
ocornut
d6a5cc7934
Metrics: hotfix (fix 6ba13349
+ f08566b4
, #4005 )
2021-04-07 17:57:14 +02:00
ocornut
92b7b1f72b
Scrolling: Fix mouse wheel axis swap when using SHIFT on macOS (system already does it). ( #4010 )
2021-04-06 17:51:21 +02:00
ocornut
00d570e280
Added OpenPopup() ImGuiID overload ( #3993 , #331 )
2021-04-01 17:18:18 +02:00
ocornut
65cd14502c
Fix popup positioning, broken by 84e6fe4
. ( #3991 , #3982 )
2021-03-31 19:10:12 +02:00
ocornut
f0fc822837
Fix popup positioning, broken by 84e6fe4
. ( #3991 , #3982 )
2021-03-31 19:09:08 +02:00
ocornut
6ddcdbe3e8
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2021-03-31 16:41:17 +02:00
ocornut
3c7177c6a7
Internals: storing WindowsHoverPadding in context for external access. + Docs update binaries
2021-03-31 16:06:36 +02:00
ocornut
45c45d2506
Internals: shallow tidying up of the old resize border structure. Make them match the ImGuiDir order. Split GetWindowResizeID() into GetWindowResizeCornerID() and GetWindowResizeBorderID().
2021-03-30 16:44:47 +02:00
ocornut
3ed07a8f0b
Docking: removed io.ConfigDockingWithShift option. ( #2109 )
2021-03-30 15:00:16 +02:00
ocornut
84e6fe4fc7
Fix IsWindowAppearing() from returning true twice in most cases. ( #3982 , #1497 , #1061 )
2021-03-29 19:45:55 +02:00
ocornut
5991851eb9
Docking: DockSpace() returns its node ID + adding branch changelog.
2021-03-26 18:40:19 +01:00
ocornut
b305953bd1
Viewports: Hotfix for crash in monitor array access, caused by 4b9bc4902
. ( #3967 )
2021-03-25 17:13:25 +01:00
ocornut
e7577d570e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2021-03-25 16:57:01 +01:00
ocornut
a58271c079
Internals: extracted a more reusable BeginViewportSideBar() out of BeginMainMenuBar(). ( #3966 , #3518 )
...
Complement ca34c81c
in docking branch which removed assumption that we can't tell size ahead of Begin().
2021-03-25 16:20:42 +01:00
ocornut
ca34c81ce9
BeginMainMenuBar(): remove expectation that we don't know menu bar height ahead, allowing up to generalize placement in any direction (will be done in master)
...
Amend 75de34e281
2021-03-25 15:21:23 +01:00
ocornut
aa5431fde2
Tables: Expose TableSetColumnEnabled() in public api. ( #3935 )
2021-03-24 14:36:01 +01:00
ocornut
59da01901e
Scrolling: Fix scroll tracking with e.g. SetScrollHereX/Y() when WindowPadding < ItemSpacing. Fix scroll snapping on edge of scroll region when both scrollbars are enabled.
...
CalcNextScrollFromScrollTargetAndClamp() fixed snapping edge calculation missing ScrollbarSizes.y
2021-03-19 16:58:23 +01:00
ocornut
412d6f7efe
Fixes zealous MSVC static analyzers warnings ( #3938 )
...
Other unfixed as I'm not happy with caving to false positives of every analyzers.
2021-03-18 16:10:25 +01:00
Rokas Kupstys
0c5b0c8b97
Internals: Add a way to request window to not process any interactions for specified number of frames.
2021-03-18 14:19:23 +01:00
Rokas Kupstys
b17bfdd6f4
Docking: Add support for split_outer in DockContextCalcDropPosForDocking().
...
Misc: Add FIXME regarding behavior of some window fields.
2021-03-18 12:21:47 +01:00
ocornut
81e0b18e38
Merge branch 'master' into docking
2021-03-16 16:10:29 +01:00
ocornut
b202fa9063
Docking: undocking nodes/windows covering most of the monitor max their size down to 90% to ease further manipulations.
...
Kind of a welcome hack.
2021-03-16 16:01:12 +01:00
ocornut
a1a39c632a
Version 1.83 WIP
2021-03-16 14:45:30 +01:00
ocornut
2231e1a369
Docking: Dockspace() never draws a background. ( #3924 )
2021-03-16 14:30:36 +01:00
ANF-Studios
ebe6ac5fb5
Improvements to minor mistakes in documentation comments ( #3923 )
2021-03-16 12:44:16 +01:00
ocornut
256594575d
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2021-03-15 20:38:34 +01:00
ocornut
35b1148efb
Version 1.82
2021-03-15 20:26:48 +01:00
ocornut
352f64697c
Internals: rename legagy tab focus fields to TabFocusXXXX for clarity + removed one unnecessary FocusWindow() call.
2021-03-15 20:10:08 +01:00
CheckmateAt7
cfe83c4b44
Removed deprecated flag stopping compilation ( #3902 )
2021-03-12 18:02:46 +01:00
ocornut
0157502eab
ImDrawFlags: rework/revert c2d6d26
+ 39432bf
in a way that is closer to old version and back to opt-in but with default 0 = all corners.
2021-03-12 16:33:29 +01:00
ocornut
033dfd9d35
ImDrawFlags: rework/revert c2d6d26
+ 39432bf
in a way that is closer to old version and back to opt-in but with default 0 = all corners.
2021-03-12 16:31:46 +01:00
ocornut
f1bf642e8f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# misc/debuggers/imgui.natvis
2021-03-11 16:32:14 +01:00
ocornut
39432bfd9c
Amend 0c93238a ImDrawList: upgraded AddRect(), AddRectFilled(), PathRect() to use general ImDrawFlags instead of ImDrawCornersFlags
2021-03-11 16:03:45 +01:00
Rokas Kupstys
c2d6d26139
ImDrawList: upgraded AddRect(), AddRectFilled(), PathRect() to use general ImDrawFlags instead of ImDrawCornersFlags
2021-03-11 16:03:32 +01:00
ocornut
8b9fedba28
Moved Obsolete function block lower in the file + obsoleted old SetScrollHere (->SetScrollHereY)
2021-03-11 12:16:52 +01:00
ocornut
8ed34af6f8
ImDrawList: clarified that PathArcTo()/PathArcToFast() cannot take radius < 0.0f. ( #3491 ) + changed poor-man ceiling in _CalcCircleAutoSegmentCount() to use 0.999999f to reduce gaps
...
Previously it sorts of accidentally worked but would lead to counter-clockwise paths which and have an effect on anti-aliasing.
2021-03-11 10:51:20 +01:00
ocornut
4b9bc49020
Viewports, Internals: added GetViewportPlatformMonitor() will a safety net to keep code portable + simplified handling of disconnected monitor in Begin().
2021-03-10 17:10:07 +01:00
ocornut
6ba1334903
Nav: internals: renaming ImGuiInputSource so it is not specific to nav. Comments.
2021-03-10 16:36:39 +01:00
Rokas Kupstys
01a2bac7d5
DrawList: Replace "bool close" in drawing functions with flags.
2021-03-10 12:57:01 +01:00
ocornut
a64e0eb3a4
Nav: merged SetNavID() and SetNavIDWithRectRel() to improve sanity, moved flags overwrite off them. ( #787 )
2021-03-09 17:21:01 +01:00
ocornut
1c9cc7c117
Nav: tweaks so docking can use same code. NavRestoreLayer restore nav id but Menu key typicallys clears it for menu layer (+ less relying on _ChildWindow flag).
2021-03-09 16:57:13 +01:00
ocornut
4bb5a36f90
Nav: do not clear per-window NavId when window reappears. Process NavInit regardless of current highllight state. Consistently set g.NavLayer in SetNavID(). ( #787 )
2021-03-09 12:39:18 +01:00
ocornut
954b06afe2
Drag and Drop: can use BeginDragDropSource() for other than the left mouse button ( #1637 , #3885 )
...
As long as the item has an ID (for ID-less items will add new functionalities later.
Amend 2c3c5125
2021-03-08 15:50:53 +01:00
ocornut
d5a4d53000
Viewports, Backend: SDL: Fix missing ImGuiBackendFlags_HasSetMousePos flag in docking branch (ok in master), GLFW: Fix application of WantSetMousePos. ( #1542 , #787 )
...
Shows how little this feature is used with nav (was designed for small devices and frankly may be dropped) - but the backend support itself we will make use of for other features.
2021-03-05 17:22:22 +01:00
ocornut
705f082674
Internals: rename RootWindow->RootWindowDockTree, RootWindowDockStop->RootWindow.
...
Why? So by default RootWindow matches user expectation on both branches, and RootWindowDockTree is more intentful.
(Actually should reduce diff between master<>docking)
2021-03-05 16:24:29 +01:00
ocornut
80533ea5e1
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2021-03-05 16:04:15 +01:00
ocornut
fdebb2e093
Internals: removed HoveredRootWindow, tweak IsWindowHovered().
2021-03-05 15:56:59 +01:00
ocornut
ee643b2ad9
IsItemHovered(): fixed return value false positive when used after EndChild(), EndGroup() or widgets using either... ( #3851 , #1370 )
...
...when the hovered location is located within a child window, e.g. InputTextMultiline().
This is intended to have no side effects, but brace yourself for the possible comeback..
This essentially makes IsItemHovered() not accept hover from child windows, but EndChild/EndGroup are forwarded.
More or less should fix/revert c76f014292
which was a revert of 344d48be3
2021-03-04 19:59:59 +01:00
ocornut
3e6dfd3c1a
ImDrawList: AddImageRounded() compare texid from cmdheader as with other functions. + Made the ImGuiMemAllocFunc / ImGuiMemFreeFunc consistent with our other typedefs ( #3836 )
2021-03-04 14:29:01 +01:00
ocornut
6aee4bcdc5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2021-03-02 18:27:07 +01:00
ocornut
25679a411e
Window, Nav: Fixed crash when calling SetWindowFocus(NULL) as the time a new window appears. ( #3865 )
2021-03-02 18:23:08 +01:00
ocornut
b794ecc079
Internals: Docking: some renaming.
2021-03-02 12:12:38 +01:00
Rokas Kupstys
839ecce571
Internals: Add a way to request window to not process any interactions for specified number of frames.
2021-02-25 15:12:53 +01:00
ocornut
760c394707
Added links to Discussions. Closed Discord, yeah! ( #2748 )
2021-02-25 00:47:37 +01:00
ocornut
6f4b9c65ae
Added commentary about DLL boundaries. Added GetAllocatorFunctions(). Tidying up. ( #3836 )
2021-02-24 19:38:39 +01:00
ocornut
edf135c18d
Win32+MinGW: Re-enabled IME functions by default even under MinGW. ( #2590 , #738 )
2021-02-22 14:39:44 +01:00
David Maas
ece854564a
Log/Capture: Added LogTextV, a va_list variant of LogText. ( #3828 )
2021-02-22 11:58:51 +01:00
ocornut
3ec14186cb
Viewports: Fix setting of ImGuiViewportFlags_NoRendererClear. ( #3213 )
2021-02-18 14:11:14 +01:00
ocornut
ffa863a3ba
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
2021-02-18 11:41:27 +01:00
ocornut
fb15d8c858
Improve on automatic circle segment count calculation. ( #3808 ) Amends
2021-02-17 14:22:31 +01:00
thedmd
f107693d9b
Improve on automatic circle segment count calculation. ( #3808 )
2021-02-17 12:55:39 +01:00
ocornut
30b7545841
Version 1.82 WIP
2021-02-15 18:10:14 +01:00
ocornut
3d75f438bc
Docking: Made close button enable logic consistent on dockspace. When no docked window have a close button or it is disabled on the node, the space is given to tabs.
...
Clarified close_button_is_visible vs close_button_is_enabled behavior in DockNodeUpdateTabBar().. (#3633 , #3521 )
Reduced alpha of disabled close button a little bit further.
Removed 'EnableCloseButton' which was actually unused (can't be infered early, need ->VisibleWindow anyway, which is not == ->ActiveWindow)
2021-02-12 21:17:31 +01:00
ocornut
61b19489f1
Made a change to CalcWindowSizeAfterConstraint() which MSVC optimizer seems to trip on. (read on)
...
We seldomly modify a local ImVec2 passed as parameter. This should be perfectly legal but libigl stumbled on a what may be a MSVC optimizer bug?
Only seven function in the codebase modify as 'ImVec2 parameter' but this is the only static one (and fairly small that is) which may tempt optimizer to perform optimizations over caller-callee boundaries?
While we can't explain it fully yet and I assume it may haunt us back someday. Might also be chain reaction from some unobvious UB but can't see it right now...
Link: https://github.com/libigl/libigl/issues/1669
2021-02-12 16:34:22 +01:00
ocornut
239d09804d
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2021-02-10 21:28:16 +01:00
ocornut
4df57136e9
Version 1.81
2021-02-10 21:16:58 +01:00
ocornut
04f7ea818d
Viewports: Setting the new (currently dummy) flags on viewports. ( #3789 , #1542 , #3680 , #3350 , #3012 , #2471 )
...
Amend the merging of f14042ca78
(merge ee59d7a266
)
2021-02-10 16:42:22 +01:00
ocornut
ee59d7a266
Merge branch 'features/viewport_in_master' into docking (WIP need adding code for new ImGuiViewportFlags values)
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
# imgui_widgets.cpp
2021-02-10 16:34:17 +01:00
ocornut
f14042ca78
Viewports Added ImGui::GetMainViewport() as a way to get the bounds and work area of the host display. ( #3789 , #1542 )
...
Viewports: Backport a few constructs from 'docking' branch.
Viewports: Added ImGuiViewportFlags_IsPlatformWindow, ImGuiViewportFlags_IsPlatformMonitor, ImGuiViewportFlags_OwnedByApp (none of them were in docking branch yet). ImGuiViewportFlags_IsPlatformMonitor is merely there to convey future intent, not yet used.
Reduce uses of io.DisplaySize.
MainMenuBar: Backport work area handling code from 'docking' branch.
Metrics: Backported "Viewports" debug visualizer from 'docking' branch.
Demo: Rework 'Examples->Fullscreen Window'.
Demo: 'Simple Overlay' demo now moves under main menu-bar (if any) using GetMainViewport()'s work area.
2021-02-10 16:09:53 +01:00
ocornut
3607c42bec
Viewports: Fix issue inferring viewport z-order when new popups gets created. ( #3734 ) + Metrics updates.
...
Revert 6bc52667
Showing inferred order and missing flags in metrics.
2021-02-10 14:31:23 +01:00
ocornut
2a5eaf239f
Misc tweaks - mostly toward minimizing diff in upcoming backport merge of a few viewport structures in master
2021-02-10 14:28:04 +01:00
ocornut
7a516a266d
Merge remote-tracking branch 'origin/master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# imgui.cpp
# imgui.h
2021-02-09 13:17:24 +01:00
ocornut
73ccb7e4b8
Viewports: (Breaking) turned GetWorkPos(), GetWorkSize() into straight fields -> WorkPos, WorkSize before exposing in master branch.
2021-02-09 13:15:01 +01:00
ocornut
1a3af8cb4c
Viewports: trying to treat GetMainViewport() as const. Reducing unnecessary casts of ImGuiViewportP*
...
Metrics: readded root Drawlists node in metrics to match master.
The (void*) casts are implying const-casst but currently left GetMainViewport() as returning non-const.
2021-02-09 13:15:01 +01:00
ocornut
fa55b0cb60
Viewports: (breaking) removed ImGuiPlatformIO::MainViewport which is now pretty much unused and duplicate (and misleading as we will evolve the concept)
...
Use GetMainViewport() if stuck.
2021-02-05 16:14:47 +01:00
ocornut
58a0a7058c
Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
2021-02-03 18:30:26 +01:00
ocornut
03d74a293d
ListBox: renamed ListBoxHeader>BeginListBox, ListBoxFooter>EndListBox. Added demo bits.
2021-02-03 16:33:22 +01:00
ocornut
e5cbf60def
ListBox: tweaked default height calculation. simplifying code internally (rework passing of full rect). Should have no visible side-effects + misc comments.
2021-02-03 14:54:56 +01:00
ocornut
22d9a61b33
Docking: fix gap in hit test hold when using ImGuiDockNodeFlags_PassthruCentralNode touching the edge of a viewport. ( #3733 )
2021-02-02 15:16:46 +01:00
ocornut
a3f0393351
Menus: Fixed an issue with child-menu auto-sizing (issue introduced by 6af92b0
) ( #3779 )
2021-02-02 13:06:51 +01:00
ocornut
929563c3a7
Log/Capture: Fixes for handling \n in strings. Improve the look of various widgets. Added LogSetNextTextDecoration helper. Fixup/amend dbaf74d75
.
...
For now removed LogRenderedTextNewLine() - it is eventually desirable but currently carries too much ambiguities, so reverted until we have a better system and test suite.
2021-02-02 12:29:58 +01:00
Louis Schnellbach
dbaf74d758
Log/Capture: Fix various new line/spacing issue by using same render text position when there are both RenderText and LogRenderedText call in widget code.
...
Also Buttons are now enclosed in bracket
2021-02-02 09:38:57 +01:00
GamingMinds-DanielC
84e8802891
Docking: on node split, update memorized DockId for currently closed windows ( #3716 )
...
Amended by @ocornut with same fix in DockBuilderRemoveNodeChildNodes().
2021-02-01 17:56:20 +01:00
ocornut
4622fa4b66
Fonts: Fixed CalcTextSize() width rounding so it behaves more like a ceil. ( #3776 )
...
his is in order for text wrapping to have enough space when provided width precisely calculated with CalcTextSize().x. Amend 7b0bf230
.
Note that the rounding of either positions and widths are technically undesirable (e.g. #3437 , #791 ) but variety of code is currently on it so we are first fixing current behavior before we'll eventually change it.
2021-02-01 12:49:18 +01:00
ocornut
577e7cb493
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2021-01-28 21:02:13 +01:00
ocornut
9499afdf5e
imgui_freetype: clarify breaking changes, and add BuildFontAtlas() to be consistent with planned obsolescence. Rename mislabelled internal helper. Demo: clarify labels in nested table demo. ( #3765 )
2021-01-28 20:53:53 +01:00
ocornut
e28b51786e
Tables: Fixed PopItemWidth() or multi-components items not restoring per-colum ItemWidth correctly. ( #3760 ) rework local stacks to facilitate modifying current value without altering the stack.
...
May consider doing the same for ItemFlags and moving to g.ItemFlags...
2021-01-27 12:35:57 +01:00
ocornut
3867c6c5f0
Fonts: (Breaking) Rename ImGuiFreeType:: flags to ImGuiFreeTypeBuilderFlags_XXX. Remove ImGuiFreeType::BuildFontAtlas() flags. Rename ImFontConfig::RasterizerFlags to FontBuilderFlags. Add ImFontBuilderIO (opaque). Amend 53d59f3 with a dozen of small fixes.
2021-01-26 17:25:09 +01:00
ocornut
6b32d0ebc7
Fixed minor title bar text clipping issue when FramePadding is small/zero and there are no close button in the window. ( #3731 )
2021-01-26 16:07:41 +01:00
Sammy Fatnassi
f3f2578e8f
Internals: Added context hook removal support ( #3580 , #3626 , #3753 )
2021-01-26 15:24:01 +01:00
Sammy Fatnassi
376c88a864
Fixed some compile warnings with Clang on Windows ( #3754 )
2021-01-26 14:10:10 +01:00
ocornut
2ed47e5822
Version 1.81 WIP
2021-01-25 16:30:44 +01:00
ocornut
f144c67676
ImDrawList: fixed AddCircle, AddCircleFilled buffer read overflow with (rad > 0.0f && rad < 1.0f && num_segments == 0). ( #3738 )
...
Amend 051ce076
. Maximum cached count becomes 63 instead of 64.
2021-01-25 14:59:09 +01:00
ocornut
bb26751b94
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2021-01-21 20:38:42 +01:00
ocornut
58075c4414
Version 1.80
2021-01-21 20:36:18 +01:00
ocornut
3b409d2b68
BeginChild: half-fixed child window name longer than 255 conflicting, merely raised the limit by using our shared large buffer. Comments.
2021-01-21 12:36:47 +01:00
ocornut
ebbb98d519
Docking: docked window honor tab and text colors by storing them. ( #2771 )
...
Later to lead into #2700 and #2539
Move tab submission block above in DockNodeUpdateTabBar(), not strictly necessary for this change as is, but useful if needing to apply override for TitleBg* as we'd need a value for node->VisibleWindow earlier than currently set.
2021-01-18 18:32:46 +01:00
ocornut
9e4956d86b
Docking: added comments. added experimental TabItemFlagsOverrideSet to ImGuiWindowClass.
...
(Could probably do something similar with TabBarFlagsOverrideSet+Clear for #2700 later.)
2021-01-18 18:32:46 +01:00
ocornut
6af92b05bf
Internals: Layout: maintain two content sizes, optionally writing to IdealMaxPos to distinguish used from ideal size, later is used for auto-fit. Unused in this commit, should be no-op. ( #3414 )
...
# Conflicts:
# imgui.cpp
2021-01-15 22:52:42 +01:00
ocornut
388ca563db
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
2021-01-15 19:20:42 +01:00
ocornut
626e3e2b3b
Tables: fix reported inner-width for scrolling tables off by a small padding amount + moved code.
...
Makes not much difference for inner-scrolling but makes a difference when reported to outer-window.
2021-01-15 12:40:40 +01:00
ocornut
3edfc042ff
Tables: Internals: Renaming, tweaks preparing ahead for trickier changes (should be all no-op).
2021-01-15 11:11:16 +01:00
ocornut
b11518d7d7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2021-01-05 16:46:38 +01:00
ocornut
0a5f399805
Tables: Fix hiding column right after the frozen line. Fix hovering/resising column delimiter scrolled under frozen columns. ( #3678 )
2021-01-03 15:45:56 +01:00
ocornut
fa963b9aaf
Inputs: Internal: added SetItemUsingMouseWheel() and mechanism to request mouse wheel for both HoveredId and ActiveId. ( #2891 )
...
Based on @kudaba PR.
2020-12-25 18:22:34 +01:00
ocornut
b015ea93fd
Style tweaks, disabled default window rounding by default, reduced size of resize grip, made less prominent, increased WindowBg alpha in classic style.
...
TestEngine: Fixed Checkbox() not reporting its checkable state when clipped.
2020-12-24 18:31:51 +01:00
ocornut
7b53551032
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2020-12-22 17:17:49 +01:00
ocornut
1aa59f90d0
Minor API comments and tweaks, standardize index used in imgui.h. Tables: tweaked TableSetupColumn() assert to use IM_ASSERT_USER_ERROR().
2020-12-22 15:30:26 +01:00
ocornut
2e48c2da81
Removed redirecting functions/enums names that were marked obsolete in 1.63 (August 2018) + tables tweaks.
2020-12-21 19:42:37 +01:00
ocornut
4d8e839ddf
Renamed ImDrawList::AddBezierCurve() to ImDrawList::AddBezierCubic(), ImDrawList::PathBezierCurveTo() to ImDrawList::PathBezierCubicCurveTo(). ( #3127 , #3664 , #3665 )
...
Renamed corresponding internal functions as well.
2020-12-21 17:13:36 +01:00
nyorain
a640698123
Clipper: Fixed incorrect end-list positioning when using ImGuiListClipper with 1 item (bug in 1.79). ( #3663 )
2020-12-21 15:53:42 +01:00
ocornut
30468829c2
Tables: Internal: Maintain InnerRect to further clarify some code. Renamed Bg1 fields to Bg2 (used by Selectable) as the other handles Bg0+Bg1.
2020-12-18 14:32:51 +01:00
ocornut
f2df804fcc
Tables: four small fixes.
...
Fixed last item flags leaking to disabled column, affecting IsItemHovered(). (#3651 ).
Validate and fix invalid DisplayOrder data from ini file.
Allow TableHeaderRows() to function will missing TableSetupColumn() calls.
Made TableHeader() use AllowItemOverlap mode to allow submit subsequent item in same cell, since it covers the whole cell area.
2020-12-13 19:57:19 +01:00
ocornut
06e87014f2
Merge branch 'master' into docking
...
# Conflicts:
# imgui.h
# imgui_internal.h
2020-12-11 23:10:06 +01:00
ocornut
bff1836922
Internals: added facility to hide windows from render without interfering with the HiddenFramesCanSkipItems/HiddenFramesCannotSkipItems fields which have effects on layout. Compact some fields.
...
Ideally we'd have a simpler system but it's not easy to make the capture system change to hook at the right spot. Will rework.
2020-12-11 14:37:58 +01:00
ocornut
dd4ca70b0d
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
2020-12-04 19:22:15 +01:00
ocornut
7a61f3407b
Tables: support internal TableResetSettings(), clarify lifetime, fixed missing auto-fit on column unhidden after first run, fixed resize assert when changing column sizing policy to stretch mid-frame (before of -1.0f weight)
2020-12-04 19:15:27 +01:00
ocornut
e09454aec4
Tables: removed TableGetColumnIsVisible from public api, re-specced as TableGetColumnIsHidden() returning same flag as setter, clipper increase CurrentRow.
2020-12-04 19:15:26 +01:00
ocornut
bf197c74f6
Tables: storing WorkMaxX, made offset_x == MinX to be clearer, clip rect merge uses ClipRect.max.x directly, removed unused ShrinkWidth code, metrics.
2020-12-04 19:15:25 +01:00
ocornut
10db896813
Tables: store RawData in a simple void* pointer, rename ContentMinX > WorkMinX, misc tidying up.
...
Removed unnecessary casts when using CheckboxFlags().
2020-12-04 19:15:25 +01:00
ocornut
507db499e4
Tables: work on background draw channel handling (amend "create a separate background draw channel") + Selectable disable spacing when spanning.
2020-12-04 19:15:25 +01:00
ocornut
e5a5256971
Tables: Garbage collection to relieve draw splitter buffers + for test engine: compact settings, remove table.
2020-12-04 19:15:25 +01:00
ocornut
d3222086f0
Tables: Moved TableSetupScrollFreeze(), TableUpdateDrawChannels() lower in more adequate spots.
...
+ rename IsFreezeRowsPassed to IsUnfrozen.
2020-12-04 19:15:24 +01:00
ocornut
d9ca3939e1
Tables: Tidy up comments. Replaced some Columns by Tables in demo. Removed ImGuiTableFlags_Scroll (combining ScrollX/ScrollY) because each axis inccur different requirements/constraints.
2020-12-04 19:15:24 +01:00
ocornut
51abdd53e3
Tables: renamed somehow-duplicate ContentWidth members (implicitly == Max - Min), renamed StartX to ContentMinX for consistency.
2020-12-04 19:15:24 +01:00
ocornut
ac5b1648e6
Tables: Various internal renaming + merge StartXHeaders/StartXRows into StartX.
2020-12-04 19:15:24 +01:00
omar
25b5cc2f95
Tables: Fixes to support any number of frozen rows (over modifications to clipper code in master) + make clipper run eval after clipect update
2020-12-04 19:15:23 +01:00
omar
8ec05fc034
Tables: Fixed holding on table pointers accross resize/invalidation of the pool buffer.
2020-12-04 19:15:23 +01:00
ocornut
9372601322
Tables: Fixed stacked popups incorrectly accessing g.CurrentTable of parent-in-stack windows.
2020-12-04 19:15:23 +01:00
ocornut
af992d1321
Tables: Tweak settings functions to more prominently clarify the two levels of function.
2020-12-04 19:15:22 +01:00
omar
95c273618e
Tables: Allow hot-reload of settings (merge policy), tidying up settings code
2020-12-04 19:15:21 +01:00
omar
9f43aae226
Tables: Calculating ideal total width, some renaming, comments. Clarify that inner_width is unused with ScrollX=0. Clip many comments to 120 columns.
2020-12-04 19:15:21 +01:00
omar
b7ff85d9ad
Tables: Browse settings list in Metrics (outside of Table entry).
2020-12-04 19:15:21 +01:00
omar
164caa2db7
Tables: Support for multi-line columns name. Renaming of some fields from BackupXXX to HostXXX. Comments.
2020-12-04 19:15:20 +01:00
omar
325b4c69ba
Tables: Moved border colors to the Style (maybe temporarily?) instead of hardcoding them.
2020-12-04 19:15:19 +01:00
omar
883c236eda
Tables: Handle columns clipped due to host rect
...
Return false in user functions, set SkipItems in window, redirect to dummy draw channel.
2020-12-04 19:15:19 +01:00
omar
8da7d3c3e5
Tables: Initial commit. [Squashed 123+5 commits from tables_wip/]
2020-12-04 19:15:19 +01:00
omar
9c8671e7b0
Tables: Add empty file, skeleton.
2020-12-04 19:15:19 +01:00
ocornut
c1ffac2fee
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2020-12-03 20:05:49 +01:00
ocornut
998d7303b1
Log/Capture: fix capture to work on clipped child windows.
...
+ Tweak ErrorCheckEndFrameRecover() to use local window pointer.
2020-12-03 15:14:32 +01:00
ocornut
ae3e2406ec
Misc tweaks/fixes (see details).
...
Combo: ultra minor fix for popup positioning policy mismatch depending on ImGuiComboFlags_PopupAlignLeft flag.
Made ImHashXXX functions return ImGuiID.
IsWindowNavFocusable use !WasActive.. it worked because it was only called in NewFrame()->NavUpdate() before the transition loop + EndFrame() only.
Fix unused variable warning.
2020-11-30 12:47:14 +01:00
ocornut
e0cae25c3c
Clarify usage of right-aligned items in Layout>Widgets Width. Tweaks FAQ, added missing syntax coloring.
2020-11-20 17:24:18 +01:00
ocornut
4da92b89ed
Viewports: fix incorrect whitening of popups above a modal if both use their own viewport + fix pvs warning.
2020-11-19 18:31:13 +01:00
ocornut
3dcbcd8bf0
Internals: added IsWindowAbove() for use for modal/viewport bugfix.
2020-11-19 18:31:10 +01:00
ocornut
97265602c4
Internals: added IsWindowAbove() for use for modal/viewport bugfix.
2020-11-19 16:59:21 +01:00
ocornut
cecf6b4209
Viewports: made standalone modals appear in taskbar + new window perform z-check before merging in main host viewport. ( #3511 , #1542 )
...
This should fix a good amount of "lost modal" problems, however it is still possible to loose a modal in a host viewport if secondary viewports are configured as children above the host.
2020-11-19 16:07:07 +01:00
ocornut
9712bff0bb
Internals: added experimental ErrorCheckEndFrameRecover() to unroll/end/pop. ( #1651 , #3600 )
2020-11-19 15:43:42 +01:00
ocornut
c0ac4fb788
Columns/Internals: (Breaking): Renamed data structures. ( #125 , #513 , #913 , #1204 , #1444 , #2142 , #2707 )
2020-11-18 23:42:44 +01:00
ocornut
72de6f3360
Columns/Internals: (Breaking) renamed ImGuiColumnsFlags_* to ImGuiOldColumnFlags_*. ( #125 , #513 , #913 , #1204 , #1444 , #2142 , #2707 )
...
Affected: ImGuiColumnsFlags_None, ImGuiColumnsFlags_NoBorder, ImGuiColumnsFlags_NoResize, ImGuiColumnsFlags_NoPreserveWidths, ImGuiColumnsFlags_NoForceWithinWindow, ImGuiColumnsFlags_GrowParentContentsSize. Added redirection enums. Did not add redirection type.
2020-11-18 23:02:14 +01:00
ocornut
b2a91dc390
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-11-13 22:04:28 +01:00
ocornut
71cc636696
Metrics: Rebranded as "Dear ImGui Metrics/Debugger". Fix Show Window Rectangle. Fix Clang OSX warnings. Amend #3592 for Mingw only.
2020-11-13 21:30:19 +01:00
ocornut
e736039538
Nav: Fixed IsItemFocused() from returning false when Nav highlight is hidden because mouse has moved. ( #787 )
2020-11-13 21:10:03 +01:00
ocornut
8119759329
Internals: extracted stack checking code into a ImGuiStackSizes helper struct + added test for FocusScope
...
+ renamed g.ColorModifiers > g.ColorStack, g.StyleModifiers > g.StyleVarStack
2020-11-13 16:33:33 +01:00
ocornut
6e94013a3d
Made ItemFlagsStack and GroupStack shared stacks.
2020-11-13 16:33:33 +01:00
ocornut
12ba6f4606
Fix PushFocusScopeID() + using shared stack. Renamed GetFocusScopeID() to GetFocusedFocusScope() - the two existing functions name are very error prone.
2020-11-13 16:26:59 +01:00
ocornut
a138855d56
Hotfix for PushFocusScope() being utterly wrong (until we split the stacks), Added asserts on PopID to help catch bugs, Added GC trigger.
2020-11-12 22:59:05 +01:00
ocornut
13258f5957
Internals: zero-clearing ImGuiWindow / ImGuiWindowTempData for simplicity. (amend)
...
All the non-zero fields previously initialized in ImGuiWindowTempData() are in fact setup in Begin: FocusCounterRegular, FocusCounterTabStop, TextWrapPos, LayoutType, ParentLayoutType
2020-11-12 12:19:50 +01:00
ocornut
dcfb986fa8
Made EndFrame() assertion for key modifiers being unchanged during the frame more lenient. ( #3575 )
2020-11-11 18:17:33 +01:00
ocornut
ac08593b96
Merge branch 'master' into docking + tweak dock node padding + use CheckboxFlags with int
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2020-11-05 21:36:22 +01:00
ocornut
5f97809cab
Misc tidying up (zero-clear structures, more unused default in ClipRetFullscreen, NavApplyItemToResult() coding style fix)
...
Zero-clearing more structures
Remove arbitrary default ClipRetFullscreen value in ImDrawListSharedData.
Nav extracted NavApplyItemToResult() function.
Coding style fixes in OSX Backends.
2020-11-05 13:24:27 +01:00
ocornut
2fa00656a4
Fix for IMGUI_DISABLE_METRICS_WINDOW
2020-11-03 15:46:29 +01:00
Rokas Kupstys
9cca1b2e97
Replace UTF-8 decoder with one based on branchless version by Christopher Wellons. (not branchless anymore tho)
...
Decoding performance increase ~30%
2020-11-03 14:43:08 +01:00
ocornut
3777fbbd81
Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures.
2020-11-03 14:43:08 +01:00
ocornut
e3ac52630a
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2020-10-31 00:47:57 +01:00
ocornut
047d4c4500
Metrics: Extracted most functions.
...
+ avoid using full namesapce prefix
2020-10-30 23:48:58 +01:00
ocornut
044ed22379
Metrics: Fixed mishandling of ImDrawCmd::VtxOffset in wireframe mesh renderer + omitting trailing empty ImDrawCmd in count + relying on IdxOffset value.
2020-10-30 22:56:29 +01:00
ocornut
df35157397
Drag and Drop: Fix losing drop source ActiveID (and often source tooltip) when opening a TreeNode() or CollapsingHeader() while dragging. ( #1738 )
...
Amend 7b3d379
, 8241cd62
etc.
2020-10-26 14:40:44 +01:00
ocornut
b7530e5d04
Revert "Replace UTF-8 decoder with branchless version by Christopher Wellons." ( #3558 )
...
This reverts commit b3576dd354
.
2020-10-25 16:27:43 +01:00
Rokas Kupstys
b3576dd354
Replace UTF-8 decoder with branchless version by Christopher Wellons.
...
Decoding performance increase ranges from 30-40%.
Changes:
* Errors handling near the end of string changed. If input does not contain enough bytes, decoder returns `IM_UNICODE_CODEPOINT_INVALID`, consuming all remaining bytes while old decoder consumed only one byte.
Guarantees:
* At least one byte is consumed, if input had at least one byte available.
* Number of consumed bytes will never seek past end of string.
Requirements:
* `in_text` is a valid pointer.
* String pointed by `in_text` must be zero-terminated, or `in_text_end` is not NULL.
2020-10-23 13:10:37 +02:00
ocornut
455c21df71
Merge branch 'master' into docking + dockspace demo comments
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
# imgui_internal.h
# imgui_widgets.cpp
2020-10-19 15:08:32 +02:00
Black Cat!
c9fafd5ea4
Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging into a full-window-sized dockspace inside a zero-padded window. ( #3519 , #2717 )
2020-10-15 20:20:35 +02:00
ocornut
d3a80d9f1b
Internals: Docking: More fixes to make DockNodeBeginAmendTabBar() viable (probably some issues left)
2020-10-15 15:02:05 +02:00
ocornut
b26f1530b7
Internals: Docking, Tab Bar: Add DockNodeBeginAmendTabBar() and work toward making hybrid dock node with windows tab bars somehow work (not done).
2020-10-15 12:18:20 +02:00
ocornut
042a3b01d2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/README.txt
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2020-10-14 14:44:03 +02:00
ocornut
b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
2020-10-14 14:42:00 +02:00
ocornut
d9b2fb7338
Moving backends code from examples/ to backends/ (step 1: moving source files)
2020-10-14 14:41:40 +02:00
ocornut
124c2608f1
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
2020-10-12 17:54:52 +02:00
ocornut
041ef01b33
Removed redirecting functions/enums names that were marked obsolete in 1.61: InputFloat, InputFloat2, InputFloat3, InputFloat4 with int decimal_precision parameter. ( #648 , #712 )
2020-10-12 15:09:21 +02:00
ocornut
0f13fdd177
Removed redirecting functions/enums names that were marked obsolete in 1.60: io.RenderDrawListsFn, IsAnyWindowFocused(), IsAnyWindowHovered(), etc.
2020-10-12 13:17:05 +02:00
ocornut
04de5ef819
Version 1.80 WIP
2020-10-12 13:04:34 +02:00
ocornut
a38c6dfcc8
Internals: Added support for context hooks (for test engine or other extensions)
2020-10-09 17:13:03 +02:00
ocornut
682249396f
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2020-10-08 16:05:55 +02:00
ocornut
e5cb04b132
Version 1.79
...
+ Update readme and mission statement.
Removed "Minimize screen reel-estate usage", removed details on memory consumption (still very valid, just too much noise in a mission statement)
2020-10-08 16:01:59 +02:00
Christian
ae5b4991be
Docs: update gallery links. ( #3514 )
2020-10-08 13:56:05 +02:00
ocornut
4fd43a8b64
Internals: removed NavLayerCurrentMask (redundant, add extra shift in ItemAdd().
2020-10-05 14:52:18 +02:00
ocornut
01cc666039
ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using the ImGuiListClipper::Begin() function, with misleading edge cases.
2020-10-05 12:28:28 +02:00
ocornut
958e58b06b
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_apple_opengl2/main.mm
# imgui.cpp
2020-10-01 13:33:08 +02:00
ocornut
c49330fc52
Docking: Fix handling of WindowMenuButtonPosition == ImGuiDir_None in Docking Nodes. ( #3499 )
2020-09-30 14:11:22 +02:00
ocornut
52c0b1a340
ImGuiListClipper: internal rework and tidying up to facilitate supporting frozen rows in tables + stop promoting using constructors parameters.
2020-09-28 17:25:34 +02:00
ocornut
324e0310ad
Renamed ImGuiSliderFlags_ClampOnInput to ImGuiSliderFlags_AlwaysClamp. ( #1829 , #3209 , #946 , #413 )
2020-09-25 13:34:31 +02:00
ocornut
fbabf651f4
Style: Renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton. Fixed README links.
2020-09-25 13:22:28 +02:00
ocornut
fa004ae79a
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_examples.sln
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx12.h
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
# imgui_widgets.cpp
2020-09-22 17:00:57 +02:00
ocornut
1ec464eb9a
Tab Bar: Further simplification of section/clip rect handling. ( #3291 )
2020-09-22 16:43:40 +02:00
ocornut
5e5f25e2dd
Tab Bar: Rename named sections members into array. Various tidying up. ( #3291 )
2020-09-22 16:43:39 +02:00
Louis Schnellbach
7ac16c02cc
Tab Bar: Fix multiple width and position computation issue. ( #3291 )
2020-09-22 16:43:38 +02:00
ocornut
f23c39c395
Tab Bar: Fixed handling of scrolling policy with leading/trailing tabs. + warning fixes + bunch of renaming. ( #3291 )
...
Demo tweaks.
2020-09-22 16:43:38 +02:00
ocornut
29836412e1
Internals, CollapsingHeader, TabItem: Standardized using a #CLOSE id prefix for TabItem and ColllapsingHeader (same as window)
2020-09-22 15:49:47 +02:00
ocornut
795cf6fcb5
Removed return value from OpenPopupOnItemClick(). Use IsWindowAppearing() after BeginPopup() for a similar result.
2020-09-21 15:05:04 +02:00
ocornut
a58a727781
Renamed OpenPopupContextItem() back to OpenPopupOnItemClick(), reverting 99ab5210
2020-09-21 14:45:35 +02:00
ocornut
c206a19373
Removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. ( #1619 )
...
+ Fonts: AddFontDefault() adjust its vertical offset based on floor(size/13) instead of always +1.
2020-09-17 16:45:21 +02:00
ocornut
c47bcb25ed
Fix popup and tooltip positioning when not fitting in the screen. Amend fa42ccea8.
...
# Conflicts:
# docs/CHANGELOG.txt
2020-09-17 11:02:04 +02:00
Rokas Kupstys
b7b08f52a4
Fix popup and tooltip positioning when not fitting in the screen.
2020-09-17 11:01:15 +02:00
ocornut
6bc526676c
Viewports: Comments, removed unnecessary use of ViewportFrontMostStampCount (the LastFrontMostStampCount is enough)
2020-09-16 12:29:46 +02:00
omar
78f753ffff
Merge branch 'master' into docking + incl add wd->Pipeline in ImGui_ImplVulkan_RenderDrawData platform code ( #3455 , #3459 )
2020-09-08 17:02:58 +02:00
ocornut
70289ab42c
Scrolling: Fixed edge snapping being applied prior to knowing ContentSize. ( #3452 )
...
Fix 473a01adb
.
2020-09-03 17:38:51 +02:00
ocornut
8db94cd992
Internals: Scroll related, comments & shallow tweaks.
2020-09-03 17:07:03 +02:00
ocornut
36c331ff74
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
# imgui_internal.h
2020-09-02 12:47:07 +02:00
ocornut
8dacb4da20
Docking: Fixed DockNode tab bar initial order broken by 8c80d533d
2020-09-02 12:11:45 +02:00
Valentin Vanelslande
9a9ee7f813
NavInitWindow: Change IMGUI_DEBUG_LOG to IMGUI_DEBUG_LOG_NAV ( #3450 )
2020-09-01 23:19:33 +02:00
ocornut
f4d062fa11
Nav: Added debug logging, extract bits of code into NavUpdateInitResult().
2020-09-01 18:45:39 +02:00
ocornut
fc625d249f
Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff)
...
# Conflicts:
# imgui.cpp
2020-09-01 15:28:06 +02:00
ocornut
a456d17dfc
Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff)
2020-09-01 15:24:24 +02:00
ocornut
34077c0140
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2020-09-01 12:07:35 +02:00
ocornut
ce230fc370
Internals: TabBar renaming and shuffling stuff around.
...
+ sneaking a readme change
2020-08-31 17:49:18 +02:00
ocornut
600b8f60b4
Docking: Fixed crash in metrics.
2020-08-28 20:20:28 +02:00
ocornut
13f718337a
Internals: Added support for overriding locale decimal point, undocumented. ( #2278 ) + Misc doc update.
...
Doc: Mention IMGUI_VERSION_NUM in recent api breaking changes + textwrap some demo code.
2020-08-28 18:38:31 +02:00
ocornut
901d432cb7
Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. ( #787 ) Tidying up todo items.
2020-08-27 19:51:35 +02:00
ocornut
093afd4f7f
Internals: Added Name to ImGuiDataTypeInfo + minor misc comments in BeginGroup().
2020-08-26 21:00:43 +02:00
ocornut
45499b8f2f
Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. ( #3433 )
2020-08-26 20:18:54 +02:00
ocornut
b30d33378d
Nav: Activate InputSource as Gamepad when pressing any of the digital d-pad button.
2020-08-26 12:41:05 +02:00
ocornut
8d71bc2132
Internals: Nav: shallow refactor.
2020-08-26 12:39:34 +02:00
Rokas Kupstys
833eb771f2
Nav: Fix navigation resuming on first visible item when using gamepad.
...
In cases where navigation was requested with focused item out of view, clipping of current item rect resulted in an inverted rect, which was completely discarded and ImRect(0,0,0,0) was used as current point from which navigation scoring was calculated. IsInverted() check is completely removed as rect can no longer be inverted. Since rects are not initialized to ImRect(0,0,0,0) - old .Min.x != FLT_MAX check (which was changed in c7835dd189
) is not necessary either.
2020-08-26 11:30:08 +02:00
ocornut
1e8b9f84da
Nav: Removed stateful NavMoveFromClampedRefRect and made it more explicit that nav move request from gamepad start from a clipped location.
2020-08-26 11:28:35 +02:00
ocornut
e9053515bb
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
2020-08-25 19:29:06 +02:00
ocornut
30f0900b1c
Docking: Fix honoring payload filter with overlapping nodes. (we incorrectly over-relied on g.HoveredDockNode when making change for #3398 )
...
Essentially undo part of 85a661d
(#3398 ) + ref cf31254
(#3420 )
2020-08-25 19:17:46 +02:00
Rokas Kupstys
021c28ae39
Nav: Fix ScrollToBringRectIntoView() not bringing entire item into view when nav moves to the left. Correct some comments.
2020-08-25 16:48:49 +02:00
omar
d451f6cc30
Nav tweaks. Demo: Fixed drag and drop demo state (broken by f152fac4f1
). Fixed incorrect format string (which would work without IMGUI_DISABLE_OBSOLETE_FUNCTIONS).
2020-08-24 14:56:50 +02:00
ocornut
831e2c920e
Docking, Viewport: Fixed a rare edge-case if the window targetted by CTRL+Tab stops being rendered.
2020-08-21 18:44:56 +02:00
ocornut
cf312545e8
Docking: Fixed docking while hovering a child window. ( #3420 ) broken by 85a661d27
. Improve metrics debugging.
2020-08-21 16:34:34 +02:00
ocornut
9d20a5f0a5
Docking: DockSpace() emits ItemSize() properly + dockspace demo (works now since 05a25e5f3
)
2020-08-20 22:54:33 +02:00
ocornut
ad8fdc917f
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2020-08-20 22:42:14 +02:00
ocornut
97dad66516
Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
2020-08-20 16:49:11 +02:00
ocornut
9262609eaf
Version 1.79 WIP
2020-08-20 16:46:44 +02:00
ocornut
5dc5610ad5
Docs: TODO, FAQ
2020-08-20 11:20:17 +02:00
ocornut
05bc204dbd
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.h
2020-08-18 17:51:43 +02:00
ocornut
95c99aaa4b
Version 1.78
2020-08-18 17:50:45 +02:00
ocornut
c6b01e8e1d
Drag, Sliders: Merged ImGuiDragFlags back into ImGuiSliderFlags. ( #3361 , #1823 , #1316 , #642 , #1829 , #3209 )
...
Technically API breaking (but ImGuiDragFlags were pushed on master 16 hours ago)
2020-08-18 17:02:58 +02:00
omar
b36d1d465d
Docking: Untangle a little bit of the ActiveIdClickOffset mess.
2020-08-18 12:40:43 +02:00
ocornut
25a9209b75
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2020-08-17 23:29:17 +02:00
omar
f32663b33c
Drags, Sliders: Removed locking behavior with min > max (added in 1.73)
2020-08-17 22:10:42 +02:00
omar
fb0f2ebd41
Drags, Sliders: Tweaks.
2020-08-17 22:10:42 +02:00
Ben Carter
fa279a6aa0
Drags, Sliders: Added deadzone to make selecting 0.0 on linear sliders easier, slider navigation delta accumulation. ( #3361 , #1823 , #1316 , #642 )
2020-08-17 22:10:42 +02:00
omar
7607aea018
Drags, Sliders: Removed power features. Old entry points will pass-through if power=1.0f, otherwise assert + safe fallback. Remove 3 redirection functions ( #3361 , #1823 , #1316 , #642 )
2020-08-17 22:10:41 +02:00
omar
a9626e1162
Docking: Made DockBuilderAddNode() automatically call DockBuilderRemoveNode(). ( #3399 , #2109 )
2020-08-11 11:52:13 +02:00
omar
214dd68ec1
Comments, clarifying ClosePopupsOverWindow().
2020-08-11 10:55:53 +02:00
omar
8241cd6284
Make moving window prevent its active id from being stolen ( #3392 , #3243 , #1738 )
...
Amend 7b3d379
, 615e9ae3
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2020-08-10 16:30:23 +02:00
omar
a5ba26806f
Make moving window prevent its active id from being stolen ( #3392 , #3243 , #1738 )
...
Amend 7b3d379
, 615e9ae3
2020-08-10 16:28:46 +02:00
omar
dbc70f21a9
Docking: Fixed docking overlay bits appearing at (0,0), because of 43bd80a4
. Most typically noticable when disabling multi-viewport.
2020-08-10 15:54:41 +02:00
omar
85a661d276
Docking: Storing HoveredDockNode in context which can be useful for easily detecting e.g. hovering an empty node. ( #3398 )
2020-08-10 12:55:37 +02:00
omar
acf043a675
Docking: Moved code unjustly in DockNodeTreeFindNodeByPos() out of it and into caller (should have no side-effect ideally). Removed dupe in Begin() from earlier merge.
2020-08-10 12:52:23 +02:00
omar
2c13a74a9d
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
2020-08-10 11:35:51 +02:00
omar
89ac87cd91
Internals: Added SetLastItemData, rename ImGuiItemHoveredDataBackup to ImGuiLastItemDataBackup.
2020-08-10 11:31:55 +02:00
omar
8074b49148
Selectable: Fixed highlight/hit extent when used with horizontal scrolling (in or outside columns). ( #3187 , #3386 )
...
# Conflicts:
# imgui_widgets.cpp
2020-08-05 19:24:07 +02:00
omar
473a01adb0
Scrolling: Avoid SetScroll, SetScrollFromPos functions from snapping on the edge of scroll limits. ( #3379 ) + Demo: Rename "Layout" to "Layout & Scrolling".
2020-08-05 17:09:40 +02:00
omar
db886f3953
Demo: Rework Clipping section. Fix for static analysis. Added bindings in Readme.
2020-08-05 10:43:42 +02:00
omar
963839373c
Demo tweaks + general removal of the word dummy were possible with no issues (kept the API call).
2020-08-03 21:31:42 +02:00
omar
de1588928b
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-08-03 19:54:31 +02:00
omar
4929a8e4a5
InvisibleButton: Made public a small selection of ImGuiButtonFlags (previously in imgui_internal.h) and allowed to pass them to InvisibleButton().
2020-08-03 18:45:30 +02:00
omar
a876ad877d
Window: Fixed clicking over an item which hovering has been disabled (e.g inhibited by a popup) from marking the window as moved.
...
+ comments
2020-08-03 18:05:20 +02:00
omar
76ddacd2a1
Internals: Backport HoveredWindowUnderMovingWindow code from Docking branch.
...
(effectively allowing a window to be a drag payload without have to make it _NoInputs)
2020-07-29 15:32:25 +02:00
omar
70fa37527d
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_draw.cpp
# imgui_internal.h
2020-07-29 15:15:14 +02:00
omar
218ff3a2a5
Internals: Backport one ->WasActive test in NavRestoreLastChildNavWindow() from 9bf6509c6
+ minor/shallow bits from docking branch.
2020-07-29 15:11:24 +02:00
omar
c7f5876f8a
Internals: backport window HitTestHole code from docking branch + RenderRectFilledWithHole() helper. ( #1512 , #3368 )
2020-07-29 15:03:52 +02:00
omar
f79f0e42f7
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.h
2020-07-14 18:38:47 +02:00
omar
eefae08261
Nav: Fixed clicking on void from not clearing focused window. Amend d31fe97f7
. ( #3344 , #2880 )
...
This would be problematic e.g. in situation where the application relies on io.WantCaptureKeyboard flag being cleared accordingly.
2020-07-14 18:36:35 +02:00
omar
cbade7b16d
Docking: Workaround recovery for node created without the _ockSpace flags later becoming DockSpace. ( #3340 )
2020-07-10 19:17:49 +02:00
omar
3a6c9907cd
Texture-based thick lines: Minor tweaks and rename toward merging in master. Changes to allow changing AA_SIZE (disable texture path).
2020-07-08 20:18:41 +02:00
omar
78d6bdf080
Texture-based thick lines: Remove unnecessary indirection in fetching UV data, removed lerp call, renames, tweaks.
2020-07-08 17:38:02 +02:00
omar
222b7ddbfa
Texture-based thick lines: Tweaks, fix for truetype builder.
2020-07-08 17:38:01 +02:00
Ben Carter
1d3c3070d8
Texture-based thick lines: Initial version of AA line drawing using textures (press SHIFT to enable)
2020-07-08 17:38:01 +02:00
Ben Carter
8e4046e13b
Atlas build use GetCustomRectByIndex() + comments, rename, and shallow merge from tex_antialiasing_lines branch.
2020-07-08 17:25:40 +02:00
omar
4f5aac319e
Docking: moved local-ish IMGUI_DOCK_SPLITTER_SIZE to DOCKING_SPLITTER_SIZE at the top of the file.
2020-07-03 15:51:05 +02:00
omar
fc9d6b6cb5
Docking: Added experimental flags to perform more docking filtering and disable resize per axis. Designed for toolbar patterns.
...
The local/shared flags specs, saving and inheriting rules are pretty inconsistent at the moment.
2020-06-30 19:55:59 +02:00
omar
4bdbea8375
Docking: Rework size allocation to allow user code to override node sizes. Not all edge cases will be properly handled but this is a step toward toolbar emitting size constraints.
2020-06-30 18:53:13 +02:00
omar
2b9d88196e
Docking: Rework size allocations to recover when there's no enough room for nodes + do not hold on WantLockSizeOnce forever ( #3328 )
...
(Ensure if the fact that WantLockSizeOnce was kept when only 1 child is visible was desired/desirable)
2020-06-30 18:52:02 +02:00
omar
ab4ef822f0
Version 1.78 WIP
2020-06-30 16:56:09 +02:00
omar
90ea7e2f2f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2020-06-30 16:43:16 +02:00
Rokas Kupstys
0738611559
Misc: Bunch of code formatting changes suggested by a pass running 'astyle'
2020-06-30 16:37:21 +02:00
omar
dca7c3c629
TestEngine: Added hook to notify test engine of a removed imgui context.
2020-06-29 20:16:55 +02:00
omar
ddabfc3477
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2020-06-29 17:15:40 +02:00
omar
9418dcb693
Version 1.77
...
+ fix minor clang-tidy warnings which seems reasonable
2020-06-29 15:54:28 +02:00
omar
f4f04cb5ec
Windows: Amend 6b0cf2e6
to facilitate working in viewport branch + handle safe area padding and ConfigWindowsMoveFromTitleBarOnly.
...
# Conflicts:
# imgui.cpp
2020-06-25 23:14:46 +02:00
omar
dd02a180b5
Windows: Amend 6b0cf2e6
to facilitate working in viewport branch + handle safe area padding and ConfigWindowsMoveFromTitleBarOnly.
2020-06-25 23:04:55 +02:00
Rokas Kupstys
d7ef56dca2
Windows: Fix unintended window size changes when resizing windows close to main viewport edges.
2020-06-25 22:58:39 +02:00
Rokas Kupstys
6b0cf2e6ae
Windows: Fix unintended window size changes when resizing windows close to main viewport edges.
2020-06-25 22:16:19 +02:00
omar
45a7cf47ab
FAQ update, removed redundant block in imgui.cpp
2020-06-25 16:44:06 +02:00
omar
5628416bd3
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
2020-06-25 14:03:40 +02:00
omar
fed80b9537
Popups: Changed 'int mouse_buttons' to ImGuiPopupFlags. Added ImGuiPopupFlags_NoOpenOverExistingPopup, ImGuiPopupFlags_NoOpenOverItems. Refactored signature of BeginPopupContextWindow().
2020-06-23 20:05:15 +02:00
omar
5acf6d861a
Popups: Added ImGuiPopupFlags type, ImGuiPopupFlags_AnyPopupId and ImGuiPopupFlags_AnyPopupLevel flags for IsPopupOpen().
...
# Conflicts:
# docs/CHANGELOG.txt
2020-06-23 20:00:32 +02:00
omar
e1d7e14717
Viewports: used main viewport for centering (wip), clarified the meaning of how ImGuiPlatformMonitor WorkPos/WorkSize should be set if unknown, added asserts.
2020-06-23 18:42:01 +02:00
omar
a616ff5d4a
BeginPopupModal() doesn't set the ImGuiWindowFlags_NoSavedSettings flag anymore, and will not always be auto-centered. ( #915 , #3091 )
...
# Conflicts:
# imgui.cpp
2020-06-23 17:54:55 +02:00
omar
b83a1f3b00
BeginPopupModal() doesn't set the ImGuiWindowFlags_NoSavedSettings flag anymore, and will not always be auto-centered. ( #915 , #3091 )
2020-06-23 17:52:13 +02:00
omar
68389200c4
Internals: Comments about CalcWrapWidthForPos() ( #778 )
2020-06-23 16:29:48 +02:00
omar
76e40fe5d1
Docking: Fix misuse of PushClipRect in UpdateWindowManualResize(). ( #3311 )
2020-06-20 22:09:58 +02:00
omar
20d61f5f62
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-06-20 22:06:01 +02:00
omar
1a1dcea1a0
Internals: Initialize drawlist earlier in Begin() to facilitate detecting accidental draw earlier than legal. ( #3311 )
2020-06-20 22:04:04 +02:00
omar
99f68d7958
Docs: Added FAQ entries removed old one which is misleading today. Misc tweaks.
2020-06-19 11:34:04 +02:00
omar
9c2a36f573
Internals: clarified the code for ClampWindowRect().
...
As a side-effect, some rounding error may be neutralized however this isn't the intent. (#3309 )
2020-06-19 10:08:05 +02:00
omar
8ead38c100
Clang: Reduce uses of __has_warning for overall sanity, as compilers are hostile to software targetting multiple compiler version.
2020-06-18 17:02:24 +02:00
omar
704723744e
Disabled latest overzealous warnings from Clang
2020-06-18 16:19:51 +02:00
ocornut
078571b7a9
Popups: added comments, reorganized the functions in imgui.h
2020-06-16 23:39:00 +02:00
ocornut
6e138504c1
Popups: Fix BeginPopupContextVoid() when clicking over the area made unavailable by a modal. ( #1636 )
2020-06-16 19:32:59 +02:00
ocornut
37eb89371b
Popups: Internals: Added IsAnyPopupOpen().
2020-06-16 18:46:25 +02:00
ocornut
d31fe97f74
Popups: Fix an edge case where programatically closing a popup while clicking on its empty space would attempt to focus it and close other popups. ( #2880 )
2020-06-16 17:10:47 +02:00
ocornut
1dfd0634cb
Internals: Allow ItemHoverable() to be used with id==0 to facilitate high-level read-only hover test in widget code.
2020-06-15 22:13:06 +02:00
ocornut
99ab521024
Renamed OpenPopupOnItemClick() to OpenPopupContextItem(). Kept inline redirection function (will obsolete). + Removed CalcItemRectClosestPoint() entry point
2020-06-15 22:12:38 +02:00
omar
90c0c0c163
Columns: Lower overhead on column switches and switching to background channel. (second attempt for 9b3ce49
)
...
Internals: Bits, comments, added ImRect::ToVec4()
2020-06-13 18:04:50 +02:00
ocornut
2665288b30
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-06-11 11:36:38 +02:00
ocornut
a933cc4f4d
Documentation update
2020-06-11 10:21:31 +02:00
ocornut
16da8e6da6
Revert "Columns: Lower overhead on column switches and switching to background channel (some stress tests in debug builds went 3->2 ms). ( #125 )"
...
This reverts commit 9b3ce494fd
.
2020-06-10 17:54:19 +02:00
ocornut
53f0f97273
Added FAQ entry about DPI. Added Japanese font loading example.
2020-06-09 17:29:26 +02:00
ocornut
40b799023b
Docs: Update fonts.md ( #2861 ) + update all references to FONTS.txt
2020-06-09 16:56:48 +02:00
ocornut
9b3ce494fd
Columns: Lower overhead on column switches and switching to background channel (some stress tests in debug builds went 3->2 ms). ( #125 )
...
This change benefits Columns but was primarily made with Tables in mind.
2020-06-08 23:18:23 +02:00
ocornut
b1f2eacdf3
ImDrawList: Prefixed internal functions with underscore, renamed UpdateClipRect() to _OnChangedClipRect(), UpdateTextureID() -> _OnChangedTextureID()
2020-06-08 20:58:30 +02:00
ocornut
117d57df5b
ImDrawList: Additional comments and extracted bits into ImDrawList::PopUnusedDrawCmd()
2020-06-08 20:58:29 +02:00
ocornut
57191fe3d0
Comments about limiting WindowRounding to a reasonable size.
2020-06-08 14:17:49 +02:00
ocornut
8baa4ccff5
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-06-06 20:31:24 +02:00
ocornut
0320e7257b
ImDrawList: Small refactor to create empty command when beginning the frame, allowing to simplify some functions.
...
+ Missing clearing two fields in ClearFreeMemory() (was hamrless)
2020-06-06 20:27:24 +02:00
ocornut
003153b3ac
ImDrawList: Tweaks to make style consistent (using pointers, same local names). Added comments. Should be no-op.
2020-06-06 20:26:04 +02:00
thedmd
e22e3f300a
ImDrawList: Fixed an issue when draw command merging or cancelling while crossing the VtxOffset boundary would lead to draw command being emitted with wrong VtxOffset value. ( #3129 , #3163 , #3232 )
2020-06-06 18:54:53 +02:00
ocornut
79fbab543d
Minor fix to avoid undefined behavior sanitizer triggering ( #3276 )
2020-06-04 18:59:04 +02:00
ocornut
41e8837f59
Comments, adding some spacing in ImVec2() constructors.
2020-06-02 18:13:54 +02:00
ocornut
5d472c4895
Merge branch 'master' into docking + fixes for #3259
...
# Conflicts:
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2020-05-25 18:32:15 +02:00
ocornut
5ddf60d8ce
Commit to facilitate branches merges
2020-05-25 18:28:25 +02:00
ocornut
0fe5170bc4
Viewports: Report minimized viewports as zero DisplaySize to be consistent with main branch + comments ( #1542 )
2020-05-25 16:28:55 +02:00
omar
d29157ce58
Moved static array with non-trivial constructors outside of function seems to remove requirement of linking with libstdc++ on some compilers.
2020-05-24 12:32:31 +02:00
omar
c8cde28cf3
IO: AddInputCharacters function ignore 0 input. ( #3252 )
...
Amend ef13d954
+ c8ea0a01
(#2541 , #2538 , #2815 )
2020-05-20 17:56:08 +02:00
ocornut
615e9ae345
Docking: Fix undocking ( #3243 ), amend 7b3d3798
( #1738 )
2020-05-18 15:08:47 +02:00
omar
3b3af6b731
Docking: Fix extraneous function declaration ( #3236 ) + moved some other declarations in imgui_internal to facilitate moving docking code.
2020-05-16 16:11:42 +02:00
omar
e4d8267188
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2020-05-16 14:14:51 +02:00
omar
1cd32d3afe
Docking: moving small docking context to imgui_internal.h, removed unnecessary indirection, renaming.
2020-05-14 00:19:56 +02:00
omar
476daf9aac
Settings: Added ReadInitFn pre-load handler.
...
(docking branch already has it, so it'll probably conflict with same contents)
2020-05-13 23:51:29 +02:00
Chris Savoie
c46b79846c
Metrics: Fix metrics crash with viewports.
2020-05-11 17:54:07 +02:00
omar
6636cb9f2f
Viewports: Don't set ImGuiViewportFlags_NoRendererClear when ImGuiWindowFlags_NoBackground is set. ( #3213 )
2020-05-11 17:29:50 +02:00
Rokas Kupstys
a6f4b0fd70
Nav, Menus: Fix vertical wrap-around in menus or popups created with multiple appending calls to BeginMenu()/EndMenu() or BeginPopup/EndPopup(). ( #3223 , #1207 )
...
First call to EndPopup() called NavRequestTryWrapWindow() which performed wrap-around operation while we were not done composing menu. This resulted in navigation wrapping around to first item.
Since wrap-around operation is only valid in last call to EndPopup() and there is no way to know which call is last - this operation is delayed to the end of the frame.
2020-05-11 15:30:12 +02:00
omar
7b3d379819
FocusWindow(NULL) correctly steal active id from previous window. ( #1738 ) amend b0a9bbf6
2020-05-08 18:36:05 +02:00
omar
8596f2b0fc
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2020-05-08 17:07:40 +02:00
omar
3aa1684129
Comments
2020-05-08 15:59:59 +02:00
omar
538d28e29e
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-05-08 00:00:03 +02:00
omar
c0d5b3f55a
Fix to facilitate branch merges
2020-05-07 23:58:35 +02:00
omar
53ebd6a02f
Metrics: Added Table settings block.
2020-05-07 23:54:32 +02:00
omar
574ff0a280
Docking, Settings: Allow reload of settings data at runtime. ( #2573 )
2020-05-07 23:28:29 +02:00
omar
51e568f9dc
Docking: Fix to allow basic reload of non-docking .ini data (following d33021d8
) + moved settings blocks
2020-05-07 23:26:59 +02:00
omar
582f4db59b
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2020-05-07 22:13:47 +02:00
omar
d33021d828
Settings: Made it possible to load window .ini data mid-frame. Added clear and post-read handlers. ( #2573 )
2020-05-07 21:38:04 +02:00
omar
b6a04d7750
Settings: Added Clear Settings in Metrics. ( #2188 ) + Preserve last loaded copy in internal buffer used for save (so it can be browsed easily).
2020-05-07 21:38:03 +02:00
omar
9ee442d3f0
Metrics: Added a "Settings" section with some details about persistent ini settings. InputText: Assert early on null buffer.
2020-05-07 21:34:44 +02:00
omar
510f301c9f
Internals: Removed seemingly unnecessary size_on_first_use arg to CreateNewWindow(), extracted code into ApplyWindowSettings.
2020-05-07 21:34:00 +02:00
omar
673d6df85f
Demo: Clamping font scale. Added helpers in demo. Comments. Update sponsors. ( #3206 )
2020-05-07 11:45:41 +02:00
omar
f152fac4f1
Demo: Wrapped many (not all) code and comments lines to 120 characters to fit below GitHub viewer limit. ( #3193 )
2020-05-05 21:33:16 +02:00
omar
5116eee108
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2020-05-04 15:05:07 +02:00
omar
b4dd28ffbb
Style: Added style.TabMinWidthForUnselectedCloseButton settings.
...
Set to 0.0f (default) to always make a close button appear on hover (same as Chrome, VS).
Set to FLT_MAX to only display a close button when selected (merely hovering is not enough).
Set to an intermediary value to toggle behavior based on width (same as Firefox).
2020-05-04 14:58:21 +02:00
Ryan Pavlik
8cbff5ccb2
Fix various typos. ( #3161 )
...
(found by Debian's lintian on a package that uses imgui.)
(found by codespell.)
2020-04-28 16:10:15 +02:00
Rokas Kupstys
2593b6a1c8
Drag and Drop: Fix unintended fallback "..." tooltip during drag operation when drag source uses _SourceNoPreviewTooltip flags. ( #3160 )
2020-04-27 13:51:07 +02:00
omar
5ac5d3674f
Removed unncessary ID (first arg) of ImFontAtlas::AddCustomRectRegular() function.
2020-04-23 19:27:04 +02:00
omar
7ddc1adefb
Internals: FIxed commented out IMGUI_DEBUG_LOG_xxx macros, added extra. Revert incorrect 103c5edaa
.
2020-04-22 16:41:18 +02:00
ocornut
266dff9bed
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui_internal.h
2020-04-20 11:33:56 +02:00
ocornut
c0283c1289
TestEngine: Changed PushID hooks into GetID(), makes more sense and catches more information.
2020-04-20 11:31:30 +02:00
Rokas Kupstys
7f8b076f2b
Viewports, Backends: GLFW: Fix windows resizing incorrectly due to GLFW firing window positioning callbacks on next frame after window is resized manually. ( #2117 )
...
+ Docking fixed PVS warning
2020-04-18 11:27:34 +02:00
Patryk Czachurski
36ac557df0
Docking: Fix unused variable warning. ( #3135 )
2020-04-18 11:09:44 +02:00
omar
9f9ff84ba1
TestEngine: Added PushID() hooks.
2020-04-16 16:59:46 +02:00
omar
3233fbff0e
Internals: Added SetNextWindowScroll() ( #1526 )
2020-04-16 14:07:58 +02:00
omar
1fd9e131e4
TreeNode: Fixed bug where dragging a payload over a TreeNode() with either _OpenOnDoubleClick or _OpenOnArrow would open the node. ( #143 )
2020-04-15 13:06:05 +02:00
omar
e8c986b34e
Version 1.77 WIP
2020-04-14 14:55:50 +02:00
omar
b8e2b2bd6b
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2020-04-12 20:24:18 +02:00
omar
5503c0a12e
Version 1.76
...
+ fixed PVS warning, update demo binaries, update readme image
2020-04-12 20:18:47 +02:00
omar
7ee623d9b1
Internals: FocusScope not inherited by popups, modals. Amend a5041c88
2ebe08be
)
2020-04-12 18:58:06 +02:00
omar
71eb4034eb
Viewports: Fixed viewport merge code not testing the Minimized flag correctly. ( #3118 )
2020-04-12 17:48:24 +02:00
omar
fb70d90fef
Made default clipboard handlers for Win32 and OSX use a buffer inside the main context instead of a static buffer, so it can be freed properly on Shutdown. ( #3110 )
2020-04-09 13:34:39 +02:00
omar
832fda8488
Fixed stray end of line blanks, added comments in .editorconfig, tweaked some headers.
2020-04-07 14:46:46 +02:00
omar
3930472f34
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-04-06 18:16:13 +02:00
omar
752436219d
Metrics: Made Tools section more prominent, added options, made mesh viewer more accessible.
2020-04-06 18:10:24 +02:00
omar
cc0d4e346a
Misc: Added an explicit compile-time test for non-scoped IM_ASSERT() macros to redirect users to a solution + fixed our stb wrappers.
...
+ Nav: Use nav layer enum, comments.
2020-04-03 12:41:33 +02:00
omar
b7e1b13ca7
Update docs, FAQ, comments (mainly related to io.WantCaptureMouse / WantCaptureKeyboard flags).
2020-04-02 21:53:10 +02:00
omar
11116eee80
Columns: undid the change in 1.75 were Columns()/BeginColumns() were preemptively limited to 64 columns with an assert. ( #3037 , #125 )
...
Essentially reverting 9d444062f9
.
2020-04-02 20:01:48 +02:00
omar
3490046c97
Nav: Disabled clipping g.NavId and fixed interactions with ImGuiListClipper. ( #787 )
2020-04-02 17:56:35 +02:00
omar
fd56de1144
Nav: Store key mods associated to a nav request (for range_select) + use io.KeyMods.
...
+ renamed NavScoringRectScreen > NavScoringRect
2020-04-02 17:56:21 +02:00
omar
0e884304ee
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.h
2020-04-02 14:27:48 +02:00
omar
ec2a24a5f1
Selectable: Allow using ImGuiSelectableFlags_SpanAllColumns in other columns than first. Comments. ( #125 )
2020-03-26 20:33:39 +01:00
omar
b4d1287011
Selectable: Clarifying the code around use of ImGuiSelectableFlags_DrawFillAvailWidth (with intent of trying to remove it).
...
Amend old 6251d379
, 2bcafc86
2020-03-26 17:02:10 +01:00
omar
670367e51d
Added IMGUI_USE_WCHAR32 instead of "#define ImWchar ImWchar32" to faclitate C-binding. ( #2538 , #2541 , #2815 )
2020-03-24 20:15:17 +01:00
omar
f2b01c3436
Changelog, tweak OpenGL3 backends. ( #3061 ), update Gallery thread links.
2020-03-24 18:45:05 +01:00
omar
4986dba270
Scrolling: Fixed scrolling centering API leading to non-integer scrolling values and initial cursor position. ( #3073 )
...
This would often get fixed after the fix item submission, but using the ImGuiListClipper as the first thing after Begin() could largely break size calculations. (#3073 )
2020-03-24 11:56:21 +01:00
omar
16a9488c13
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_draw.cpp
2020-03-19 12:44:53 +01:00
omar
fbc93debf9
Internal: Refactor: Moved NewFrameSanityChecks as ErrorCheckNewFrameSanityChecks()
2020-03-19 12:27:16 +01:00
omar
ccf0cc8584
Added ImGuiKeyModFlags. Added additional checks in EndFrame() to verify that io.KeyXXX values have not been tampered with between NewFrame() and EndFrame().
2020-03-19 12:24:32 +01:00
omar
bdd31ec4db
Internal: Refactor: Moved RenderColorRectWithAlphaCheckerboard() to imgui_draw.cpp, tweaked signature.
2020-03-18 22:48:23 +01:00
omar
0bbbbe0f68
Internal: Refactor: Moved RenderArrow, RenderBullet, RenderCheckMark to imgui_draw.cpp, changed RenderCheckMark to avoid using ImGui context
2020-03-18 22:48:22 +01:00
ocornut
1d5612a05e
Internal: Added two missing ImVec2 operators for consistency. Split up DragDropWithinSourceOrTarget
...
ImVec2 *= ImVec2 to match ImVec2 * ImVec2, likewise with /
2020-03-12 20:58:24 +01:00
ocornut
ea0399414c
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-03-11 22:30:34 +01:00
ocornut
a5041c8820
Focus: Child inherit focus scope from parent (amend 2ebe08be
).
2020-03-11 21:07:39 +01:00
ocornut
4a10af2bda
Unicode, Windows: Remove stringapiset.h include (breaks vs2010 and seems unnecessary?). ( #2541 , #2815 )
2020-03-11 13:25:50 +01:00
ocornut
aef057e975
Internals: Added GetInputTextState() + comments.
2020-03-07 15:55:05 +01:00
ocornut
2dcf8df9f4
Internals: Shuffled some of the windows-specific includes to avoid duplication. Might have undesirable side-effects on some compilers, please report!
2020-03-07 15:51:50 +01:00
ocornut
de37a0bfab
Internals: fix potential warning. Comments around include sections. Moved a few bits.
2020-03-07 15:40:22 +01:00
ocornut
1b5b87a40e
Internals: Added #define NOMINMAX before windows.h include for single-compile-unit builds.
2020-03-07 15:19:51 +01:00
ocornut
fbaf65b8f6
Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )"
...
This reverts commit f2c7f3b200
.
2020-03-06 17:53:09 +01:00
ocornut
f2c7f3b200
Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )
2020-03-06 17:28:32 +01:00
Rokas Kupstys
7e00cde8a9
Disable false-positive warning that papeared in pvs-studio v7.06.37052.34.
2020-03-05 15:26:20 +01:00
ocornut
1ecc1db226
Fix GCC warning
2020-03-05 12:35:01 +01:00
ocornut
a7ace918fe
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_win32.cpp
# imgui.cpp
2020-03-05 11:48:57 +01:00
ocornut
b029182a73
Merge branch 'features/unicode'
2020-03-03 18:59:54 +01:00
omar
897704cb49
Menus: Tweak for first-level menu windows to be positioned regardless of MenuBarHeight() which is not stored in window, allowing undocumented modification of the menu bar height).
2020-03-03 18:57:07 +01:00
ocornut
a41332453e
Unicode: Changelog, comments, minimum CI integration. ( #2541 , #2538 , #2815 )
2020-03-03 18:53:29 +01:00
Sam Hocevar
c8ea0a017d
Unicode: UTF32 support improvements ( #2541 , #2538 , #2815 )
...
- Make ImWchar32 unsigned.
- Fix Win32 version of ImFileOpen by including windows.h sooner.
- Make ImGuiIO::AddInputCharacterUTF16() more robust by disallowing illegal
surrogate pairs.
- Allow pushing higher plane codepoints through ImGuiIO::AddInputCharacter().
- Minor cleaning up in the high-plane Unicode support.
- Fix Clang -Wunreachable-code warning
2020-03-03 18:53:29 +01:00
Cloud Wu
6d59653e82
Unicode: full Unicode Support (6 squashed commits) ( #2541 , #2538 )
...
fix build for WideCharToMultiByte
[3181ff1e] Full Unicode Support
[6c9e73ac] Fix ImTextCountUtf8BytesFromChar and ImTextCharToUtf8, these APIs assume the input is an unicode code point, not UTF-16
[ba85665b] Add AddInputCharacterUTF16 for windows backend to handle WM_CHAR
[fafdcaf0] Use Windows API to convert UTF-16 for ImFileOpen
[dc7d5925] Use windows API to convert UTF-16 for clipboard
2020-03-03 18:53:29 +01:00
ocornut
91ac93f9a6
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-03-03 17:06:38 +01:00
ocornut
8c683de33f
Internals: Refactor: Moved get height and contents regions functions, to Layout section. IF YOU GREAT CONFLICTS WHILE MERGING (NOT REBASING) THOSE 6 PREV COMMITS, TRY MERGING THEM INDIVIDUALLY 1 by 1 or 2 by 2 etc.
2020-03-03 17:04:32 +01:00
ocornut
05c3e0b898
Merge commit 'caca55c642d16cf1c2649831c5d06b1f26146d12' into docking
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2020-03-03 17:03:47 +01:00
ocornut
602df11f19
Internals: Refactor: Moved item width/size functions to Layout section.
2020-03-03 16:28:03 +01:00
ocornut
6c1810e503
Internals: Refactor: Moved cursor position functions to Layout section.
2020-03-03 16:27:58 +01:00
ocornut
3ce26f65d4
Internals: Refactor: Moved ItemAdd(), ItemSize(), BeginGroup(), EndGroup(), SameLine(), Indent(), Unindent() to Layout section.
2020-03-03 16:27:49 +01:00
ocornut
caca55c642
Internals: Refactor: Moved code into a Styling section and some code into the Error Handling section.
2020-03-03 16:03:28 +01:00
ocornut
2679bee28d
Internals: Refactor: Moved code out of NewFrame() into UpdateTabFocus() and UpdateSettings()
2020-03-03 16:03:28 +01:00
ocornut
24bd33ace8
Menus: Some renaming, comments, add to demo. Amend 0342a3c
. ( #1207 )
2020-02-28 16:42:24 +01:00
Rokas Kupstys
0342a3c548
Menus: Implement BeginMenu() appending to existing menu when executed with same ID multiple times. ( #1207 )
2020-02-28 16:35:33 +01:00
omar
103c5edaaa
Internals: debug log macros.
2020-02-27 16:10:36 +01:00
ocornut
75de34e281
Viewports, Docking: Added per-viewport work area system for e.g. menu-bars. Fixed DocksapceOverViewport() and demo code (overlay etc) ( #3035 , #2889 , #2474 , #1542 , #2109 )
...
Clarified that BeginMenuMainBar() had an incorrect knowledge of its height (which was previously harmless).
Designed to easily allow for status bars although we don't have/use them yet, but custom code could use them.
2020-02-26 23:58:45 +01:00
ocornut
f032ad6b1f
Viewports: Renamed GetRect() to GetMainRect() in prevision for work rect. Comments
2020-02-26 21:02:25 +01:00
ocornut
898e91f20d
Internals: Added TempInputText() to facilitate creation of custom widgets, renamed TempInputTextScalar() to TempInputScalar() etc. ( #2718 )
...
+ Minor imgui.h/todo comments
2020-02-25 21:34:02 +01:00
ocornut
871727dd2f
Viewports: Software mouse cursor is also scaled by current DpiScale. (amend #939 )
2020-02-25 15:51:57 +01:00
Rokas Kupstys
3ff13edad9
Viewports: Improve menu positioning in multi-monitor setups.
...
This change uses mouse position for initial positioning of popup menus. It ensures that menu appears in expected location on monitor mouse is currently hovering. This change fixes incorrect menu positioning (permanent or on the first frame) when menu item spans multiple monitors.
2020-02-25 15:05:58 +01:00
ocornut
e547f898a9
Demo: Added color gradient in demo to identify srgb/linear issues better. Tweaks.
2020-02-24 12:44:19 +01:00
ocornut
3c80d57dc7
Viewports, Window: Avoid manually clipping resize grips and borders, which messes up with automation ability to locate the items. Also simpler and more standard.
...
Amend d8f9f6ba2a
and 377f730054
.
2020-02-19 23:43:04 +01:00
ocornut
02a6c06080
Window: Fixed a bug with child window inheriting ItemFlags from their parent when the child window also manipulate the ItemFlags stack. ( #3024 ) [@Stanbroek]
...
Amend f843facba4
and 8828889d5e
2020-02-18 14:25:50 +01:00
Omar
bb1e6f8af6
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
2020-02-17 18:33:59 +01:00
Omar
8836975dcf
Drag and Drop, Nav: Disabling navigation arrow keys when drag and drop is active. ( #3025 )
2020-02-17 18:28:01 +01:00
omar
ccaec1a270
Version 1.76 WIP
2020-02-11 16:56:56 +01:00
omar
30bb15672d
Remove trailing spaces
2020-02-10 23:22:03 +01:00
omar
8432d1bfc7
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2020-02-10 14:03:12 +01:00
omar
58b3e02b95
Version 1.75
...
Comments
2020-02-10 14:02:41 +01:00
omar
7e2d172ae5
Backends: GLFW, SDL: Platform monitors declared properly even if multi-viewport is not enabled.
2020-02-09 17:31:18 +01:00
omar
d37d25470a
Added IMGUI_DISABLE compile-time definition to make all headers and sources empty.
2020-02-09 17:08:33 +01:00
omar
3bde375078
Nav, Docking: Fixed failing to restore NavId when refocusing due to missing nav window.
2020-02-02 22:40:56 +01:00
omar
365b639981
Nav, Docking: Fixed failing to restore NavId when refocusing a child within a docked window.
2020-02-02 22:17:44 +01:00
omar
d4fc525614
Nav, Focus: Fixed messed up Ctrl+Tab order with Docked windows.
...
Amend d9bca0d853
, fc41839cab
, fc42528f13
for docking.
2020-02-02 21:24:53 +01:00
omar
5be649e082
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2020-02-02 21:21:54 +01:00
omar
fc42528f13
When testing for the presence of the ImGuiWindowFlags_NoBringToFrontOnFocus flag we test both the focused/clicked window (which could be a child window) and the root window.
2020-01-31 18:28:49 +01:00
omar
fc41839cab
Focus: Reworking FocusWindow() so in Docking branch we can fix CTRL+Tab being out of order on Docked windows because WindowsFocusOreder is poorly maintained.
...
When merging this and d9bca0d8
in Docking we'll replace two ocurrences of RootWindow with RootWindowDockStop.
2020-01-31 18:27:40 +01:00
omar
fb257eef3e
Internals: Update ->RootWindow and other links before applying the SetNextWindowXXX stuff. This is so FocusWindow() can always assume that ->RootWindow != NULL.
2020-01-31 18:25:57 +01:00
omar
4b4be11fd2
Docking: Clarifying that DockNode!=NULL when DockIsActive. Comments. Cleanup.
2020-01-31 14:57:47 +01:00
omar
d9bca0d853
Nav: Fixed a bug where the initial CTRL-Tab press while in a child window sometimes selected the current root window instead of always selecting the previous root window. ( #787 )
2020-01-31 14:42:59 +01:00
omar
47fab0e166
Misc renaming, comments. Docs: add missing spacing to Changelog.
2020-01-31 14:42:59 +01:00
omar
e7bfcb970e
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2020-01-30 15:21:16 +01:00
omar
6e1f8be07b
Window: Fix SetNextWindowBgAlpha(1.0f) failing to override alpha component. ( #3007 )
2020-01-30 15:13:36 +01:00
omar
3b828e6f96
Fix following bbe946f
(ImRect <> ImVec4)
2020-01-28 20:29:07 +01:00
omar
bbe946fb6c
Minor fixes/tweaks (some to reduce drift wiih master branch)
2020-01-28 20:08:04 +01:00
omar
5f4dfad5b7
Merge misc/shallow changes from Docking to reduce drift.
...
Most are comments. Fix menu bar clipping: 07ff47bf1b
2020-01-28 20:06:34 +01:00
omar
6c1a73774d
Tooltip: Testing DragDropWithinSourceOrTarget in BeginTooltipEx() instead of just BeginTooltip() - feel this was an overlook. Added tooltip flags instead of using bool.
2020-01-27 22:02:43 +01:00
omar
377f730054
Fix resizing viewport-owning windows when mouse pos is outside the InnerClipRect (can happen with OS decoration on). ( #1542 )
2020-01-27 17:57:07 +01:00
omar
f5528001f6
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# imgui.cpp
# imgui_internal.h
2020-01-27 14:57:00 +01:00
omar
f68075b333
Docking: Added DockNodeFlagsOverrideSet/DockNodeFlagsOverrideClear (experimental)
2020-01-24 14:20:52 +01:00
omar
5363af7f47
AddCircle, AddCircleFilled: Add auto-calculation of circle segment counts (amends)
...
Tweak default max error value, Changelog, comments, path-fast for 12 segments circles, made LUT store ImU8
2020-01-23 14:55:05 +01:00
Ben Carter
051ce0765e
AddCircle, AddCircleFilled: Add auto-calculation of circle segment counts
2020-01-23 14:52:48 +01:00
omar
2eda3585e7
Fixed hoverable/focus bug introduced in 3fe6ae97
( #2997 )
...
+ ArrowButtonEx() internal bits.
2020-01-22 15:20:49 +01:00
omar
f1b5c742ff
Viewports: Add various comments
2020-01-20 19:59:55 +01:00
omar
7e068da2bd
Docking: Internals: Renamed members from XxxxID to XxxxxId to be more consistent with rest of the codebase (still some inconsistency left that are harder to fix)
2020-01-20 19:29:25 +01:00
omar
3fe6ae9732
Internals: Move some Nav functions and members around (no functional change) + Misc comments
2020-01-20 18:19:03 +01:00
omar
2478dbfdb7
Disable warning C5054 introduced in VS 2019 16.2 ( #2983 )
2020-01-17 14:18:16 +01:00
Loïc Molinari
6c00d1916e
Disable format checks when using stb_sprintf.h
...
STB sprintf allows extra formats like %b or %$d. If ImGui is configured
to use STB sprintf, it generates warnings with GCC and clang when using
such formats because it keeps applying default printf-style warnings.
This commit disables printf-style warnings when using STB sprintf.
Since the printf-style warnings are defined in imgui.h based on the
compiler, IMGUI_USE_STB_SPRINTF can't just be defined in the cpp file
anymore and it's been moved as a proper config in imconfig.h.
2020-01-17 13:27:51 +01:00
omar
9ad4c5da7e
Fix zealous warnings + Internals: Renamed members from XxxxID to XxxxxId to be more consistent with rest of the codebase (still some inconsistency left that are harder to fix)
2020-01-16 23:44:05 +01:00
omar
f6d6880a61
Internals: Nav: PushFocusScope, PopFocusScope, GetFocusScopeID() helpers
2020-01-14 20:34:26 +01:00
omar
44174b1fa1
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
# imgui_internal.h
2020-01-14 20:01:27 +01:00
omar
2ebe08be40
Focus, Nav: Merged bits from RangeSelect features to enable early manipulation of focus scope for styling purpose.
...
FocusScopeId is tracked by nav scoring/request and stored in result.
It's all rather WIP and we should reorganize the SetNavIDXXX functions fiasco at some point (soon?).
Didn't separate FocusScope from SelectionScope for now, will re-investigate this later, this is the minimum commit to be able to do some styling.
2020-01-14 19:25:20 +01:00
omar
e2eb0b4bc4
Internals: Begin tries to setup WindowTemp/DC members in same order as their declaration. Readme: remove Coverity banner (PVS is better)
2020-01-13 16:50:56 +01:00
omar
02c2d18aa3
Internals: Renaming and marking of legacy focus/tabbing system
2020-01-13 15:21:37 +01:00
omar
52334ad8df
Internals: Minor ordering/comments of ImGuiWindowTempData.
2020-01-13 15:04:28 +01:00
omar
ff5299e0e0
Docs: FAQ, Comments.
2020-01-12 22:09:18 +01:00
Rokas Kupstys
97a8dc6514
CI: Added PVS-Studio static analysis on the continuous-integration server.
2020-01-10 16:58:39 +01:00
Rokas Kupstys
ae1e3619f6
Disable some PVS studio warnings.
...
V1048: While they are technically correct we want to emphasize assigned values must remain same.
2020-01-10 15:20:08 +01:00
omar
861f786d81
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2020-01-10 14:38:09 +01:00
omar
f9630e60c5
Metrics: Fix not being able to expand "ParentWindow" when parent window is same as root window.
2020-01-07 21:32:00 +01:00
omar
d581939387
Removed trailing spaces.
2020-01-06 15:24:16 +01:00
omar
22d7f26e06
Tweak wording
...
Remove Patreon
2020-01-06 12:55:01 +01:00
omar
3b1b5266e5
Docking: Fixed a bug where the tab bar of a hidden dockspace would keep requesting focus. ( #2960 )
2020-01-02 22:50:56 +01:00
omar
c163b856d7
Docking: Fix for IMGUI_DEBUG_INI_SETTINGS=1, comments
2020-01-02 22:35:29 +01:00
omar
07eb7adbb4
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2019-12-20 16:36:41 +01:00
omar
854fc08194
Amend f70204f2
to facilitate merges.
2019-12-20 16:34:07 +01:00
omar
4c108d22f0
Minor bits, placeholder aimed at facilitating merging of Tables branch into Docking
...
# Conflicts:
# imgui.cpp
2019-12-19 17:01:22 +01:00
omar
f70204f2f4
Minor bits, placeholder aimed at facilitating merging of Tables branch into Docking
2019-12-19 16:53:44 +01:00
omar
c706ff6f3a
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2019-12-18 20:49:41 +01:00
omar
a610f1da52
Bezier Tweaks, fixed parameter order of 3831d50
2019-12-17 16:43:05 +01:00
Rokas Kupstys
3831d50ab9
Add ImBezierClosestPoint() function which returns a point on bezier curve which is closed to a specified point.
2019-12-17 16:22:02 +01:00
omar
9d444062f9
Limiting Columns()/BeginColumns() api to 64 columns ( #125 )
...
While the current code technically supports it, future code may not so we're putting the restriction ahead.
2019-12-17 13:25:46 +01:00
omar
10fdc03a46
Clarification about Im helpers + moving GetColorXXX functions outside of that block.
2019-12-17 13:19:36 +01:00
omar
992736dc5d
Merge branch 'refs/heads/master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2019-12-13 17:06:27 +01:00
omar
43bd80a40d
Internals: Breaking: ImRect() default constructor initializes all fields with 0.0f
...
Instead of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). Previous behavior was designed for adding into a bounding box but rarely relied on and not worth it.
2019-12-13 11:56:00 +01:00
omar
6fdde67be2
Documentation, FAQ, todo tweaks
2019-12-10 13:37:29 +01:00
omar
f9c26d23de
Removed redirecting functions/enums that were marked obsolete in 1.53 (December 2017).
...
Comments
2019-12-08 16:38:27 +01:00
Ben Carter
697f15e339
Added PrimUnreserve() API. Obsoleted calling ImDrawList::PrimReserve() with a negative count.
2019-12-08 16:06:32 +01:00
omar
f656e7775e
Inputs: Added ImGuiMouseButton enum for convenience (e.g. ImGuiMouseButton_Right=1).
...
We forever guarantee that the existing value will not changes so existing code is free to use 0/1/2.
2019-12-06 16:29:36 +01:00
omar
6cbed03d4a
Comments, clarified mouse button ordering.
2019-12-06 16:29:32 +01:00
omar
b521cd357d
Removed implicit default parameter to IsMouseDragging(int button = 0) to be consistent with other mouse functions.
...
(none of the other functions have it).
2019-12-05 18:33:36 +01:00
omar
8342e5b91a
Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4)
...
Amend b5cad20d79
, 945a509773
+ unrelated minor typos
2019-12-05 15:45:30 +01:00
omar
927580d4a8
Docking: Cleanup, rename DockNodePreviewDockCalc() -> DockNodePreviewDockSetup()
2019-12-04 23:06:36 +01:00
omar
abaf0256b8
Version 1.75 WIP
...
Added message to font file loading assert.
2019-11-28 20:58:16 +01:00
omar
a1e4af62d3
Docking: Fix bug added in 71a58261
+ Misc docking omments
2019-11-28 20:52:46 +01:00
omar
4dff49b2f1
Docking, Viewports: Moving code.
...
Moved NewFrame() sanity checks in NewFrameSanityChecks().
Moved some of DockNodeUpdate() into DockNodeUpdateForRootNode().
2019-11-27 19:13:15 +01:00
omar
71a58261f6
Docking: Internals: Removed redundancy in code path leading to the BeginAsDockableDragDropSource(), clarified UpdateMouseMovingWindowEndFrame()
...
Note that the ConfigWindowsMoveFromTitleBarOnly path for UpdateMouseMovingWindowEndFrame() would previously test the window->RootWindow title bar instead of window->RootWindowDockStop. This didn't have any side effect afaik because we wouldn't enter that function anyway as clicking on any tab bar would trigger the move before UpdateMouseMovingWindowEndFrame() does it. However for consistency made the UpdateMouseMovingWindowEndFrame()code more correct.
+ minor renaming
2019-11-27 18:57:01 +01:00
omar
8d1b82d596
Docking: Internals: Rename StartMouseDragFromTitleBar() -> StartMouseMovingWindowOrNode(), clarify.
2019-11-27 15:51:15 +01:00
omar
3096e7a9cd
Viewports: Preserve last known size for minimized main viewport to be consistent with secondary viewports.
...
Amend 606175b9
, d8ab2c1a
.
However becomes inconsistent with viewport-enabled setup. Should report some of that logic in master, need back-end rework.
2019-11-26 21:02:28 +01:00
omar
1c3a9c8e74
Docking: Remove Size > 0.0f asserts added in 718e15c7
and 7c183dc6
. ( #2690 , #2109 , #2906 )
...
In #2906 the zero input came from a minimized viewport, but even without it we cannot prevent DockNode size from eventually reaching zero as padding are taken from the starting size.
In a separate commit we'll however shortcut some of the existing codepath on zero-sized viewport to reduce the likehood of lossy side-effects (just like we don't call ClampWindowRect in Begin)
2019-11-26 20:25:54 +01:00
omar
813e0c18e6
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx12.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_metal.h
# examples/imgui_impl_metal.mm
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# examples/imgui_impl_vulkan.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
2019-11-26 12:23:43 +01:00
omar
bdce833636
Version 1.74
2019-11-25 18:38:53 +01:00
omar
26d177bc03
Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
2019-11-25 18:29:28 +01:00
omar
bbe0409942
Metrics: Show wire-frame mesh and approximate surface area when hovering ImDrawCmd. Amend aeb5795
.
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Internals: Added ImTriangleArea()
2019-11-25 12:01:04 +01:00
Ben Carter
aeb57952d6
Added area calculation for draw lists in metrics
...
Added ability to hover over a draw list's summary stats and see all the contents in wireframe
(cherry picked from commit fd808347bd68a07ad318af6c151028bc9f7b82e7)
2019-11-25 11:10:00 +01:00
omar
3a82994429
Docking: Can undock from the small triangle button. (#2109,. #2645 )
2019-11-22 23:12:16 +01:00
omar
106184bbea
Docking: Fixed node->HasCloseButton not honoring ImGuiDockNodeFlags_NoCloseButton in a floating node, leading to empty space at the right of tab-bars with those flags. ( #2109 )
2019-11-22 23:11:21 +01:00
omar
51e2e9b239
ImVector: Added shrink() helper. ImFont::RenderText minor optimisation for debug build. Misc: Metrics shows tab names because we now have them.
2019-11-22 14:06:51 +01:00
omar
51a02b319c
Added IM_UNICODE_CODEPOINT_MAX. Changed specs of ImFontAtlas::AddCustomRectRegular() (breaking change).
2019-11-21 14:13:17 +01:00
omar
ca63349eb4
Renamed XX-bits -> XX-bit in comments to match what the world appears to be using.
2019-11-20 11:58:25 +01:00
omar
a899c1e570
Internals: Using ImU64 for internal ImFile api so we can later wrap them to fseeko/ftello//_fseeki64/_ftelli64 ( #2734 )
2019-11-20 10:40:14 +01:00
omar
ecbedc8c26
Tweaks, ammend 93efa54
, rename to IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS ( #1038 )
2019-11-19 21:29:12 +01:00
omar
4e90906b04
Added IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS / IMGUI_DISABLE_FILE_FUNCTIONS #2734 )
...
Using in Emscripten example.
2019-11-19 21:14:44 +01:00
omar
93efa5415f
Renamed IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS to IMGUI_DISABLE_DEFAULT_FORMAT_STRING_FUNCTIONS. ( #1038 )
...
Renamed IMGUI_DISABLE_MATH_FUNCTIONS to IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS.
2019-11-19 20:53:17 +01:00
omar
9efaf2828b
Doc comments. Removed .ini parsing code from 1.53 that parsed entries without the [Window] tag (which enabled importing an old .ini file)
2019-11-19 19:39:46 +01:00
omar
3895363432
Merge branch 'master' into docking inc alter GetWindowResizeID
...
# Conflicts:
# imgui.cpp
2019-11-18 13:58:50 +01:00
omar
7e232092a6
Internals: Added GetWindowResizeID(), renamed GetScrollbarID() to GetWindowScrollbarID(). Using integer for resize ID so they matches regardless of the pointer size.
...
Internals: Renamed IMGUI_USER_ERROR to IM_ASSERT_USER_ERROR().
2019-11-15 16:59:43 +01:00
omar
a1e43c682a
Merge branch 'master' into docking (with fixes)
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2019-11-15 15:32:36 +01:00
Tracy Ma
8f40020ca6
Disable Win32 clipboard and IME functions when build target UWP ( #2892 , #2895 )
2019-11-15 12:19:44 +01:00
omar
b23dcab6e1
Fix 25eee91
incorrect assert when ending a child-popup (rarely used but used by sub-nenus)
2019-11-14 16:06:39 +01:00
omar
be436e2b0b
Fix HelpMarker() symbol collision for unity builds ( #2893 )
2019-11-13 22:04:16 +01:00
omar
03852470de
Internals: Routing recoverable user errors via IMGUI_USER_ERROR() macro. ( #1651 )
2019-11-13 21:58:18 +01:00
omar
25eee91542
Error handling: Assert if user mistakenly calls End() instead of EndChild() on a child window. ( #1651 )
...
Internals: Moved some error handling code.
2019-11-13 21:51:38 +01:00
omar
b138f8cbcd
Internal: Nav rename preparing for nav inputs ownership changes. IsNavInputPressed() -> IsNavInputTest()
2019-11-13 21:02:25 +01:00
omar
7c441e37fa
CI: Update jobs to MacOS latest (Catalina)
...
Metrics: Added description to Item Picker.
2019-11-13 20:34:55 +01:00
omar
c3fd4ae473
Docking: comments
2019-11-12 11:06:02 +01:00
omar
6e8e2c0fa9
Scrollbar: Fixed an issue where scrollbars wouldn't display on the frame following a frame where all child window contents would be culled.
...
Demo: Fixed a small bug with scrolling demo.
Metrics: Tweaks.
2019-11-08 19:01:54 +01:00
omar
69b5c2f541
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2019-11-08 15:45:12 +01:00
omar
57dc34f4e8
TreeNode: Added IsItemToggledOpen() to explicitly query if item was just open/closed, facilitating interactions with custom multi-selections patterns. ( #1896 , #1861 )
2019-11-08 15:30:15 +01:00
omar
d003674f2c
Internals: Added ImChunkStream, used by window settings. (more generic followup to 4c13807
, the class will be used more extensively by Tables)
2019-11-07 16:05:03 +01:00
omar
a337e219b6
Internals: ImPool: Renaming.
2019-11-07 16:04:51 +01:00
omar
28f1d60de1
Internals: Renaming + added ImStrSkipBlank() from docking branch.
...
(cherry picked from commit a573943fa0ce323ffb4080e57f5e8fe1bc777c36)
2019-11-06 23:37:35 +01:00
omar
4c13807b7d
Misc: Optimized storage of window settings data (reducing allocation count).
2019-11-05 22:43:53 +01:00
omar
a704614b3e
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2019-11-04 16:33:57 +01:00
omar
792a8631aa
Metrics: Expose basic details of each window key/value state storage.
2019-10-31 14:01:35 +01:00
omar
8fee5a4349
Internals: Renaming for consistency.
2019-10-31 11:15:40 +01:00
omar
d62a413476
Misc: Windows: Do not use _wfopen() if IMGUI_DISABLE_WIN32_FUNCTIONS is defined. ( #2815 )
2019-10-29 21:47:43 +01:00
omar
6024051a2f
Viewport: Fixed 32380a0
( #2876 )
2019-10-29 21:18:01 +01:00
omar
b3e94f5de8
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui_widgets.cpp
2019-10-29 17:21:19 +01:00
Rokas Kupstys
c863c1f6a1
Clean up number rounding. Now it is more obvious what code is doing. ( #2862 )
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Add IM_ROUND() macro
Replace IM_FLOOR(n + 0.5f) and ImFloor(n + 0.5f) with IM_ROUND(n)
2019-10-29 17:05:25 +01:00
omar
32380a0112
Viewport: Store current dpi scale in context.
2019-10-29 16:43:11 +01:00
omar
4e56de757c
Doc: Promote Discord over Discourse. Obsoleting Discourse server.
2019-10-25 15:36:37 +02:00
omar
664fb38e39
Docking: child windows don't use style.ChildRounding.
2019-10-25 11:13:51 +02:00
omar
0cbb96895a
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_dx12.cpp
# imgui.cpp
# imgui.h
# imgui_widgets.cpp
2019-10-24 15:11:37 +02:00
omar
ec0e953cca
Fixed a couple of subtle bounding box vertical positioning issues relating to text baseline alignment.
...
The issue would generally manifest when laying out multiple items on a same line, with varying heights and text baseline offsets. (#2833 )
Some specific examples, e.g. a button with regular frame padding followed by another item with a multi-line label and no frame padding, such as: multi-line text, small button, tree node item, etc. The second item was correctly offset to match text baseline, and would interact/display correctly,but it wouldn't push the contents area boundary low enough.
Note: previously the second parameter to ItemSize() was 0.0f was default, now -1.0f to signify "no text baseline offset request". If you have code using ItemSize() with an hardcoded zero you may need to change it. (+1 squashed commits)
2019-10-23 18:05:44 +02:00
omar
23c1ff4907
Removed redirecting functions/enums names that were marked obsolete in 1.52 (October 2017).
...
- Begin() [old 5 args version] -> use Begin() [3 args], use SetNextWindowSize() SetNextWindowBgAlpha() if needed
- IsRootWindowOrAnyChildHovered() -> use IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows)
- AlignFirstTextHeightToWidgets() -> use AlignTextToFramePadding();
- SetNextWindowPosCenter() -> use SetNextWindowPos() with a pivot of (0.5f, 0.5f)
- ImFont::Glyph -> use ImFontGlyph
If you were still using the old names, read "API Breaking Changes" section of imgui.cpp to find out the new names or equivalent features, or see how they were implemented until 1.73.
2019-10-22 14:45:11 +02:00
omar
7feccf9ab2
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl2.h
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# imgui.cpp
2019-10-18 16:50:30 +02:00
Rokas Kupstys
714fe29d1a
Replace manual flooring with IM_FLOOR() macro. ( #2850 )
...
Macro is used to ensure that flooring operation is always inlined even in debug builds. __forceinline does not force inlining in /Od builds with MSVC.
(cherry picked from commit bc165df6fd
)
2019-10-18 16:18:38 +02:00
omar
53278be61f
FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.
2019-10-18 16:18:05 +02:00
omar
5fc427a49e
Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. ( #2848 )
2019-10-16 11:04:00 +02:00
Rokas Kupstys
6892b81578
Remove trailing spaces from bunch of files.
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(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779)
2019-10-15 16:04:02 +02:00
omar
c21fdabb43
Doc: Readme: moving contents to FAQ.
2019-10-15 14:21:44 +02:00
omar
a41f0b2df4
Inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function.
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IMPORTANT: Renamed internal CalcTypematicPressedRepeatAmount to CalcTypematicRepeatAmount and reordered the t1, t0 arguments to t0, t1 !!
If you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix. The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0).
Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay).
Fixed the code and altered default io.KeyRepeatRate,Delay from 0.250,0.050 to 0.300,0.050 to compensate.
If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you.
2019-10-14 23:07:06 +02:00
omar
67e4cd5cc6
Comments, some logging for NavInitRequest debugging Moved OpenPopupOnItemClick() next to BeginPopupContextItem()
2019-10-14 15:54:11 +02:00
omar
bf4880f6a2
Merge branch 'master' into docking
2019-10-07 19:14:37 +02:00
omar
73fa6509a5
Internal: InputTextEx: tweaked a bit of code (should be a no-op)
2019-10-05 16:57:12 +02:00
omar
e0c0e53edf
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2019-10-04 19:22:42 +02:00
omar
a6c3be4bda
Internals: Tweaks to ItemSize() should be harmless. Added DebugDrawItemRect() helper.
2019-10-03 18:30:41 +02:00
omar
892dfb1dea
InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. ( #787 )
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Small refactor of ActiveIdUsingXXX inputs flags toward a little more consistent system. (#2637 )
2019-10-02 15:57:36 +02:00
omar
0dad3f436b
Fix harmless float calculation overflow. ( #2813 )
2019-09-30 15:16:30 +02:00
omar
c262276988
Version 1.74 WIP
2019-09-30 14:27:56 +02:00
omar
6994bf10bc
Merge branch 'master' into docking + fix for RenderMouseCursor()
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_draw.cpp
# imgui_internal.h
2019-09-24 17:14:51 +02:00
omar
d5efe16157
Version 1.73
2019-09-24 17:02:26 +02:00
omar
ca858c084b
Demo tweaks. Comments. Compacting the rarely used AutoFitXXX fields in ImGuiWindowTempData.
2019-09-23 20:15:25 +02:00
omar
52deb415e0
Internal: Refactored internal RenderMouseCursor so colors can be specified. ( #2614 )
2019-09-23 14:53:49 +02:00
omar
25849234f6
Internal: Tree: tweaks (initially tried to implement auto-scrolling, stashed)
2019-09-23 13:11:38 +02:00
omar
3233d85d2f
Merge branch 'master' into docking
2019-09-22 22:16:11 +02:00
omar
13f00331da
Docking: Added ImGuiDockNodeFlags_NoDocking flag. ( #2109 )
2019-09-21 14:50:02 +02:00
omar
a45e3b5bb3
Readme, Wiki: Image loading examples.
2019-09-20 19:04:19 +02:00
omar
af93c21cf9
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
2019-09-18 17:27:14 +02:00
omar
74e01e62ce
Fixed unused static function warning for some compilers. ( #2793 )
2019-09-18 13:21:12 +02:00
omar
1ca6ff974c
Viewport: fix to allow multiple shutdown / calls to DestroyPlatformWindows(). ( #2769 )
2019-09-17 18:02:58 +02:00
omar
575df6f192
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_draw.cpp
# imgui_internal.h
2019-09-17 16:35:50 +02:00
omar
b48dc067ae
Style: Allow style.WindowMenuButtonPosition to be set to ImGuiDir_None to hide the collapse button. ( #2634 , #2639 )
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+ Fix #2775
2019-09-17 16:33:15 +02:00
omar
3b014d0c31
Merge branch 'features/ellipsis_rendering'
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# Conflicts:
# imgui.cpp
2019-09-17 12:07:30 +02:00
omar
7d5a17e5e4
Remove trailing spaces (grep for ' \r?$' in visual studio)
2019-09-17 11:33:18 +02:00
omar
1c951dca97
Font: Narrow ellipsis: once we know an ellipsis is going to be drawn, we can claim the space between pos_max.x and ellipsis_max.x which gives us enough extra space to not requires the further (and otherwise valid) optimizations. Gets us vastly simplified code, yay. ( #2775 )
2019-09-17 11:14:46 +02:00
omar
57623c15dd
Font: Narrow ellipsis: various minor stylistic tweaks ( #2775 )
2019-09-17 11:13:34 +02:00
Rokas Kupstys
45405f0dc9
Font: implement a way to draw narrow ellipsis without relying on hardcoded 1 pixel dots. ( #2775 )
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This changeset implements several pieces of the puzzle that add up to a narrow ellipsis rendering.
## EllipsisCodePoint
`ImFontConfig` and `ImFont` received `ImWchar EllipsisCodePoint = -1;` field. User may configure `ImFontConfig::EllipsisCodePoint` a unicode codepoint that will be used for rendering narrow ellipsis. Not setting this field will automatically detect a suitable character or fall back to rendering 3 dots with minimal spacing between them. Autodetection prefers codepoint 0x2026 (narrow ellipsis) and falls back to 0x0085 (NEXT LINE) when missing. Wikipedia indicates that codepoint 0x0085 was used as ellipsis in some older windows fonts. So does default Dear ImGui font. When user is merging fonts - first configured and present ellipsis codepoint will be used, ellipsis characters from subsequently merged fonts will be ignored.
## Narrow ellipsis
Rendering a narrow ellipsis is surprisingly not straightforward task. There are cases when ellipsis is bigger than the last visible character therefore `RenderTextEllipsis()` has to hide last two characters. In a subset of those cases ellipsis is as big as last visible character + space before it. `RenderTextEllipsis()` tries to work around this case by taking free space between glyph edges into account. Code responsible for this functionality is within `if (text_end_ellipsis != text_end_full) { ... }`.
## Fallback (manually rendered dots)
There are cases when font does not have ellipsis character defined. In this case RenderTextEllipsis() falls back to rendering ellipsis as 3 dots, but with reduced spacing between them. 1 pixel space is used in all cases. This results in a somewhat wider ellipsis, but avoids issues where spaces between dots are uneven (visible in larger/monospace fonts) or squish dots way too much (visible in default font where dot is essentially a pixel). This fallback method obsoleted `RenderPixelEllipsis()` and this function was removed. Note that fallback ellipsis will always be somewhat wider than it could be, however it will fit in visually into every font used unlike what `RenderPixelEllipsis()` produced.
2019-09-17 11:13:07 +02:00
Qix
561e7dd490
Fix signed types warning in pasteboard handler ( #2786 )
2019-09-17 16:21:09 +09:00
omar
b05f6f6f50
Nav, Scrolling: Added support for Home/End key. ( #787 )
2019-09-16 19:01:40 +02:00
omar
0bdc145343
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
2019-08-31 19:19:00 +02:00
omar
d049a7988c
Docking: comments for DockBuilder API.
2019-08-31 16:51:12 +02:00
omar
9e294be5c5
Docking: Fix for node created at the same time as windows that are still resizing (typically with io.ConfigDockingAlwaysTabBar) to not be zero/min sized. ( #2109 )
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The fix delay their visibility by one frame, which is not ideal but not very problematic as the .ini data gets populated after that
2019-08-29 10:45:33 +02:00
omar
bfcdaeb610
Disable with ConfigWindowsMemoryCompactTimer < 0.0f ( #2636 )
2019-08-28 20:30:36 +02:00
omar
62f75c7fb1
Added a mechanism to compact/free the larger allocations of unused windows (buffers are compacted when a window is unused for 60 seconds, as per io.ConfigWindowsMemoryCompactTimer = 60.0f). Note that memory usage has never been reported as a problem, so this is merely a touch of overzealous luxury. ( #2636 )
2019-08-28 20:28:36 +02:00
omar
a01d149369
Fixed context popup windows from not having the NoDocking flag. ( #2763 )
2019-08-28 10:52:17 +02:00
omar
483534b525
Internals: Using simpler ImVec2ih construct + fixed misnamed member.
2019-08-23 12:31:14 +02:00
omar
e1fca8d982
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
2019-08-23 12:21:49 +02:00
omar
cb538fadfe
Internals: Storing settings using ImVec2ih to match what we are doing with dock node. + removed ImMax from reading Size value (done in Begin) + removed seemingly unnecessary FLT_MAX compare in SettingsHandlerWindow_WriteAll.
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About: Added backquote to text copied into clipboard so it doesn't mess up with github formatting when pasted.
2019-08-23 12:02:52 +02:00
omar
3fb5cf3541
Using offsetof() when available in C++11. Avoids Clang sanitizer complaining about old-style macros. ( #94 )
2019-08-22 16:55:42 +02:00
omar
10a202422a
Docking: Extracted some of BeginDocked() into a DockContextBindNodeToWindow() function.
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Moved one of the undocking blurb to favor fast path.
(Commit intended to have no functional side effects)
2019-08-22 13:51:17 +02:00
omar
27431dcc6b
Docking: fix BeginDocked() path that creates node so that SetNextWindowDockID() doesn't immediately discard the node..( #2109 )
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Amend 515ecbddc2
, not sure at this point if the (auto_dock_node) flag was needed at all.
Comments. Exposed DockContextGenNodeID() in imgui_internal.h
2019-08-22 13:51:16 +02:00
omar
d8f9f6ba2a
Viewport: Fixed issue where resize grip would display hovered (before of extruded hit rectangle) while mouse is still off the OS bounds so click would miss it and focus the OS window behind expected one. ( #1542 )
2019-08-22 13:51:16 +02:00
omar
c4b0bf718a
More typos in comments ( #2738 )
2019-08-22 11:40:37 +02:00
omar
a856c670c1
TabBar: fixed single-tab not shrinking their width down.
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+ minor typo fixes (#2738 )
2019-08-22 11:38:58 +02:00
omar
72090b646f
Fixed incorrect assignment of IsFallbackWindow which would tag dock node host windows created in NewFrame() as such, messing with popup viewport inheritance.
2019-08-22 11:35:17 +02:00
omar
aedcd2fb1a
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx11.cpp
# imgui.cpp
2019-08-19 21:49:53 +02:00
omar
a33cedda14
Internals: Renaming window size calc functions.
2019-08-19 21:48:52 +02:00
omar
76ccbb899d
Viewport: Fix modal/popup window being stuck in unowned hidden viewport associated to fallback window without stealing it back. ( #1542 )
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Viewport: Fix modal reference viewport when opened outside of another window.
+ Comments
2019-08-19 11:58:30 +02:00
omar
5d87ee8d82
Internals: Added function index for Viewport and Docking. Renamed a few functions.
2019-08-16 15:29:58 +02:00
omar
9fce278918
ColorPicker: Made rendering aware of global style alpha of the picker can be faded out. ( #2711 )
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Note that some elements won't accurately fade down with the same intensity, and the color wheel when enabled will have small overlap glitches with (style.Alpha < 1.0).
2019-08-16 11:46:11 +02:00
omar
451c756b01
Docking: Modals don't need to set ImGuiViewportFlags_NoFocusOnClick. This also mitigate the common described by #2445 , which becomes particularly bad with unfocused modal. ( #1542 )
2019-08-01 16:23:54 -07:00
omar
3aa9aae0be
Docking: Fix a crash that could occur with a malformed ini file (DockNode Parent value pointing to a missing node)
2019-08-01 15:50:05 -07:00
omar
f624455d7b
Version 1.73 WIP
2019-08-01 10:57:13 -07:00
omar
967073ba3d
Viewport: Handle case where host window gets moved and resized simultaneous (toggling maximized state). There's no perfect solution there, than using io.ConfigViewportsNoAutoMerge = false. ( #1542 )
2019-07-31 20:08:06 -07:00
omar
9bd7846f07
Internal: Made ScrollToBringRectIntoView() handle recursing back to scroll parent window, so the function can be called elsewhere (instead of 1 deep recursion done in NavUpdateMoveResult().
2019-07-31 18:37:55 -07:00
omar
b8d8355f10
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2019-07-31 14:34:58 -07:00
omar
6a0d0dab5a
Version 1.72b (patch for nav)
2019-07-31 14:31:06 -07:00
omar
4cfaf7d89c
Scrolling, Nav: Fixed programmatic scroll leading to a slightly incorrect scroll offset when the window has decorations or a menu-bar (broken in 1.71). This was mostly noticeable when a keyboard/gamepad movement led to scrolling the view, or using e.g. SetScrollHereY() function. Fix/amend a0994d74
.
2019-07-31 14:31:06 -07:00
omar
3548fb8013
Internal refactor: moved all Scroll related functions in a same spot.
2019-07-30 20:04:02 -07:00
omar
1b1e539288
Internal: Moved NavScrollToBringItemIntoView() declaration to imgui_internal.h. Fixed spacing missing in 494d804
. Fixed changelog wreck from 1.72.
2019-07-30 18:21:44 -07:00
omar
5ef7445d92
Internal: Avoid using GImGui multiple times in same function.
2019-07-30 16:51:12 -07:00
omar
85ad8e0e2e
Nav: Fixed an issue with NavFlattened window flag where widgets not entirely fitting in child window (often selectable because of their extruded bits) would be not considered to navigate toward the child window. ( #787 )
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This creates a little bit of tension because g.NavDisableHighlight tends to makes the reference point not always visible.
Amend c665c15a7d
2019-07-30 14:27:25 -07:00
omar
07c52a25ff
Docking: Recording dockspace parent window so pruning doesn't zealously lose the location of nodes. ( #2109 )
2019-07-29 15:56:59 -07:00
omar
cb2de62bb1
Docking: Renaming, comments.
2019-07-29 15:56:59 -07:00
omar
9183e7c426
Version 1.73 WIP
2019-07-29 15:54:32 -07:00
omar
a1164399b0
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2019-07-27 18:21:41 -07:00
omar
ecb9b1e2eb
Version 1.72
2019-07-27 18:15:07 -07:00
omar
7a26a49f08
Internal: Added IsMouseDragPastThreshold(). Tweaks. Todo.
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Demo: Showing how to use the format parameter of Slider/Drag functions to display the name of an enum value instead of the underlying integer value
2019-07-26 17:19:01 -07:00
omar
d057550209
Fixed Clang 8.0 warning "empty expression statement has no effect; remove unnecessary ';' to silence this" warning [-Wextra-semi-stmt]
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+ Comment
2019-07-24 17:07:05 -07:00
omar
e5b905481d
Viewport: Refactored ViewportFlagsOverrideMask+ViewportFlagsOverrideValue into ViewportFlagsOverrideSet+ViewportFlagsOverrideClear which appears easier to grasp. ( #1542 )
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(cherry picked from commit 9437630872e7ca19065bee78fcafaab54a0d5bf2)
2019-07-24 13:45:18 -07:00
omar
7c183dc6a1
Docking: Explicitly inhibit constraint when docked for now ( #2690 , #2109 )
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Added asserts to catch issues.
2019-07-24 11:18:13 -07:00
omar
7fbd72b735
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
2019-07-23 21:40:57 -07:00