Commit Graph

2285 Commits

Author SHA1 Message Date
NicknineTheEagle
5ee34e32ff Fixed stream size for Atrac3+ in BNK 2018-07-22 21:40:46 +03:00
NicknineTheEagle
5b5f5036e0 Fixed Atrac3+ for BNK format 2018-07-22 20:20:04 +03:00
NicknineTheEagle
04debd021e Merge remote-tracking branch 'origin/master' into ea-formats
# Conflicts:
#	src/meta/ea_schl.c
2018-07-22 05:34:26 +03:00
NicknineTheEagle
d7dfa205ea Added a missing ABK parameter 2018-07-22 05:17:33 +03:00
NicknineTheEagle
4f832266e3 Minor tweaks 2018-07-22 04:43:10 +03:00
Christopher Snowhill
8e16eb108c
Merge pull request #263 from bnnm/schl-txtp-psx
SCHl, TXTP, PSX
2018-07-21 17:32:21 -07:00
bnnm
4439047fd1 Minor doc 2018-07-22 00:47:31 +02:00
bnnm
907a0af3df Add missing nus3 OPUS .opus extension
Also remove tabs to fix GCC warnings about mixing spaces and tabs
2018-07-22 00:47:00 +02:00
bnnm
57b8c6acd3 Add TXTP 'm' channel mapper/swapper
Credit to topher-au for the initial idea/code
2018-07-22 00:46:08 +02:00
bnnm
099a4abc66 Add EA SCHl ATRAC3plus [The Sims 2 Castaway (PSP), MoH: Heroes 2 PSP)] 2018-07-21 23:34:00 +02:00
NicknineTheEagle
0210489f83 Added support for newer EA ABK format 2018-07-22 00:18:12 +03:00
bnnm
d4ba9d9d57 Fix potential bugs 2018-07-21 23:05:20 +02:00
NicknineTheEagle
d5745c9d6e EAAC tweaks 2018-07-21 23:09:44 +03:00
NicknineTheEagle
611aa5ed11 Fixed uninitialized local variable 2018-07-21 21:58:18 +03:00
NicknineTheEagle
b6080f6bdc Added EA HDR/STH/DAT format support 2018-07-21 21:58:01 +03:00
NicknineTheEagle
4d10e91c27 Added EA IDX/BIG format support 2018-07-21 21:57:35 +03:00
bnnm
af70e95877 Tweak PS-ADPCM decoding [inFamous (PS3)]
- Code now more verbose, but easier to understand (by me, at least)
- Unify normal and badflags code
- Fix hist1 not being properly clamped, though not noticeable
- Fix inFamous (PS3) which seemingly wasn't using the extended table but
hitting some compiler weirdness? (failed in foobar and worked in test)
- Use int math for PSX-cfg, which should be minimally more accurate
2018-07-21 20:15:07 +02:00
bnnm
1ec9463235 Fix VGM_ASSERT_ONCE 2018-07-21 20:12:40 +02:00
bnnm
dc4cee2daf Clean .pos code [Ys I Complete (PC)] 2018-07-21 20:12:09 +02:00
NicknineTheEagle
b954a87787 Added more missing BNK header tags 2018-07-20 10:17:25 +03:00
bxaimc
34fda0011a Add loop support for Air (Android) Oggs. Add .lflac extension for 'fun' and for use with .pos 2018-07-20 01:14:41 -04:00
NicknineTheEagle
d85406511f EA SCHl: fail if unknown header tag is encountered 2018-07-19 15:56:59 +03:00
NicknineTheEagle
d825b6ba4d Added more missing BNK header tags 2018-07-19 15:55:51 +03:00
NicknineTheEagle
33048337c4 EA SCHl: fixes for Gamecube 2018-07-19 07:26:48 +03:00
NicknineTheEagle
5d6fc0a9bc Ignore duplicate entries in ABK files 2018-07-19 00:24:16 +03:00
NicknineTheEagle
496315bb91 Added even more missing BNK header tags 2018-07-18 22:42:35 +03:00
NicknineTheEagle
779eef0282 Adjust ADPCM hist detection in BNK files 2018-07-18 22:42:23 +03:00
NicknineTheEagle
79f672b7cb Added more missing BNK header tags [NASCAR 06 (Xbox)] 2018-07-18 20:25:00 +03:00
NicknineTheEagle
be00f0a988 Added EA HDR/DAT format support 2018-07-18 19:32:33 +03:00
NicknineTheEagle
b48c31723c EA ABK fix 2018-07-18 09:56:35 +03:00
NicknineTheEagle
dc1a98361f Further work on EA ABK format 2018-07-18 08:54:32 +03:00
NicknineTheEagle
51146cd612 Merge remote-tracking branch 'origin/master' into patch-1 2018-07-18 05:18:35 +03:00
NicknineTheEagle
5af027e5f9 Added streamed ABK version support (ABK/AST combo) 2018-07-18 02:39:47 +03:00
bnnm
2129afaf75 Fix some EA-XMA [Need for Speed: The Run (X360)] 2018-07-18 00:53:09 +02:00
bnnm
d6795b63c3 Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)] 2018-07-18 00:52:24 +02:00
bnnm
bbd50c78ee Minor doc 2018-07-18 00:37:14 +02:00
NicknineTheEagle
2056155c6b Indent fix 2018-07-18 00:19:47 +03:00
NicknineTheEagle
5d6b603055 Added EA ABK header support 2018-07-18 00:14:28 +03:00
NicknineTheEagle
5b27c21a0b Handle dummy streams in EA BNK files 2018-07-17 23:57:08 +03:00
NicknineTheEagle
e2160f4e09 Added a helper function for auto-detecting value endianness 2018-07-17 23:54:24 +03:00
bxaimc
69c2e9f07f Add Falcom NLSD Opus (Ys VIII [Switch]) 2018-07-15 03:49:33 -04:00
bxaimc
5b3a001082 Add Bandai Namco Opus found in NUS3Banks (Taiko no Tatsujin and future games) 2018-07-15 02:37:15 -04:00
bnnm
62bd5140c5 Cleanup 2018-07-15 00:20:42 +02:00
bnnm
c9f091fb6e Fix PS3 EA SCHl [Need for Speed: Carbon (PS3)] 2018-07-14 23:08:45 +02:00
bnnm
572cd6a621 XA code cleanup
Decoding is still the same (byte-exact)
2018-07-14 23:08:07 +02:00
bnnm
2c6091fab3 Fix some .wem PCM [Limbo (PC)] 2018-07-14 23:04:17 +02:00
bnnm
deea00d566 Fix compiler warning 2018-07-14 23:04:04 +02:00
bnnm
2dc2ed474d Add debug log 2018-07-14 23:03:48 +02:00
bnnm
3eed8c418d Add SVG extension [Hunter: The Reckoning - Wayward (PS2)] 2018-07-14 23:03:28 +02:00
bnnm
cbcacda6e4 Fix some EA SNS end samples [Need for Speed Undercover (PS3)]
SNS flag was being read as a signed value, returning a smaller file size
2018-07-14 23:02:40 +02:00
bnnm
7c84391c26 Fix some Frostbite SPS [Need for Speed: The Run (X360)] 2018-07-14 23:00:02 +02:00
Christopher Snowhill
f5551f7415
Update ps2_vpk.c
Fix channels variable references.
2018-07-10 17:23:04 -07:00
AnonBaiter
dd88a38f8c
Adjust VPK code to fix some oddities
this is my first time at coding so see if there's some big goof-up i made up here
2018-07-10 18:20:05 -03:00
bnnm
272f25cebb Fix bank .ivaud [GTA IV (PC)] 2018-07-06 23:41:29 +02:00
bnnm
44dc7ce7ea Add missing EA SCHl patch [SSX3 (PC)] 2018-07-06 21:27:49 +02:00
bnnm
23974334c9 Fix some EA SCHl MicroTalk [Need for Speed: Most Wanted (PC)] 2018-07-06 21:14:56 +02:00
bnnm
383bd41b5f Don't setup offsets when samples=0 to avoid EOF reads 2018-07-06 21:07:08 +02:00
bnnm
780e642543 Fix some Frostbite .SPS [Need for Speed: The Run (PC)] 2018-07-06 21:04:27 +02:00
bnnm
2df613d893 Fix various music .ivaud [GTA IV (PC)] 2018-07-06 21:04:06 +02:00
bnnm
d158a4a35e Simplify struct memsets, using standard 0-setup 2018-07-06 19:37:26 +02:00
bnnm
0cae31d045 Add doc 2018-06-30 21:24:19 +02:00
bnnm
d5f8b4f078 Fix some .joe looping jingles 2018-06-30 20:43:26 +02:00
bnnm
78542225f5 Allow extensionless files in Winamp [Baten Kaitos 2 (GC)] 2018-06-30 17:35:07 +02:00
bnnm
2695612624 Fix The Bouncer .vs (.str) 2018-06-30 16:01:29 +02:00
bnnm
dbb5a4458b Add .mus Ogg [Redux - Dark Matters (PC)] 2018-06-30 13:43:12 +02:00
bnnm
57f8c1922e Add hca keys 2018-06-30 13:31:20 +02:00
bnnm
9ca643d09e Add .vai/apc extensions 2018-06-30 13:31:12 +02:00
Shawn Presser
a700fda10d
Update xvag.c 2018-06-28 15:30:33 -05:00
Shawn Presser
e91703fe6a If a file has no extension, try to play it anyway
This allows fb2k to play Last Of Us (PS3) speech files, which have no
file extension.
2018-06-21 22:53:19 -05:00
bxaimc
ca5cdfe5a9 Add HCA decryption key for PriPara: All Idol Perfect Stage (Switch) 2018-06-18 03:34:56 -04:00
bnnm
12233dd0bb Remove ps2_adsc as it's handled in ps2_ads now 2018-06-17 01:12:53 +02:00
bnnm
ae3307e6f0 Redo ADS to fix various issues
- Fix minor samples bugs
- Fix ADSC variation [Kenka Bancho 2, Shunjuku no Okami]
- Fix misc loops [Culdcept, Katakamuna, Super Galdelic Hour]
- Fix Capcom loops [MM X7, BOF5, Clock Tower 3]
- Fix cavia loops [Drakengard 1/2, GITS: Stand Alone Complex]
- Fix Angel Studios videos [Red Read Revolver, Spy Hunter 2]
- Fix misdetected files [Gran Turismo 2000 videos]
2018-06-17 01:08:52 +02:00
bnnm
a535a497f4 Fix some vid EA SCHl and simplify EA block parsing 2018-06-17 01:06:38 +02:00
bnnm
8dd90cd783 Make sure samples_to_do 0 does nothing in blocked layout
It would affect some decoders with codec_data (ex. EA-MT), even though
decoded samples were being ignored
2018-06-17 01:04:16 +02:00
bnnm
2e75bce0c3 Add .fsb basic headers mode [Biker Mice from Mars (PS2)] 2018-06-17 00:52:46 +02:00
bnnm
90c3613289 Fix some Ubi Lyn [Michael Jackson The Experience (Wii)] 2018-06-17 00:51:42 +02:00
bnnm
5b2af49f57 Fix some .wem [Guitar Hero Live (X360)] 2018-06-17 00:50:42 +02:00
bnnm
1a73c574c0 Clean ADS code 2018-06-10 21:08:06 +02:00
bnnm
4e15ba517b Add MPS extension 2018-06-10 19:27:14 +02:00
bnnm
3be7ec8c68 Add FSB key [Monster Jam (PS2)] 2018-06-10 19:26:37 +02:00
bnnm
973a649fbe Document MIH/MIB/MIC/MSH details 2018-06-09 19:30:20 +02:00
bnnm
7a21345415 Fix some Ubi Jade [Peter Jackson's King Kong (Xbox)] 2018-06-09 17:33:15 +02:00
bnnm
ff6abc48fa Fix some FSB [Hard Reset (PC)] 2018-06-09 17:32:35 +02:00
bnnm
c9175e4d28 Fix JOE num_samples 2018-06-09 17:31:08 +02:00
bnnm
de9fe570e0 Add subsongs for FFmpeg formats 2018-06-09 17:30:28 +02:00
Christopher Snowhill
254791551b
Merge pull request #235 from bnnm/h4m-joe-aif
H4M, JOE, AIF
2018-06-03 14:44:42 -07:00
bnnm
9d86c42ea4 Add .H4M videos (wip) 2018-06-03 13:08:41 +02:00
Michael Turutanov
7cec87720c Added HCA key for Princess Connect Re:Dive 2018-06-02 17:29:22 +03:00
bnnm
66e2c9c671 Fix some .JOE [Super Farm (PS2), Sitting Ducks (PS2), The Mummy (PS2)] 2018-06-02 16:14:26 +02:00
bnnm
88250d3d26 Add AIFC IMA4 [Alida (PC)] 2018-06-02 16:13:37 +02:00
bnnm
48c11e81ca Fix some .XWC [The Darkness (X360)] 2018-06-02 16:05:58 +02:00
bnnm
776d85fee0 Fix TXTP upper ranges 2018-06-02 16:01:58 +02:00
Christopher Snowhill
311eeebc1b
Merge pull request #232 from bnnm/xwb-lyn-etc
XWB, LYN, etc
2018-05-27 14:52:16 -07:00
bnnm
4ad607c520 Add .xss RIFF extension [Spider-Man the Movie (Xbox)] 2018-05-27 17:32:15 +02:00
bnnm
2772696166 Add .rda extension [Rhythm Destruction (PC)] 2018-05-27 17:31:20 +02:00
bnnm
79ab74bf4a Add .xwb ATRAC9 [Stardew Valley (Vita)] 2018-05-27 17:30:59 +02:00
bnnm
7ad34736a3 Fix TXTH data_size for IMA 2018-05-27 17:29:23 +02:00
bnnm
9af7eadbcb Fix some Ubi LyN [Michael Jackson the Experience (PS3)] 2018-05-27 17:28:48 +02:00
Christopher Snowhill
f26b99b6cb
Update txtp.c
Fix "mode" keyval parse to else-if condition so other conditions don't fall through it.
2018-05-26 16:26:55 -07:00
Christopher Snowhill
b341f8d6b6
Merge branch 'master' into master 2018-05-20 16:22:31 -07:00
bxaimc
05aca5ceeb Formatting some things 2018-05-19 16:17:18 -04:00
bxaimc
94a9cf1f7f Add SADF DSP variant from Xenoblade Chronicles 2 (Switch) 2018-05-19 16:05:25 -04:00
bnnm
a57134dc2b Add .gwd Ogg [Adagio Cloudburst (PC)] 2018-05-19 11:37:21 +02:00
bnnm
f1f165a815 Minor Ogg Vorbis cleanup 2018-05-19 11:24:20 +02:00
bnnm
883e018aab Fix nus3bank with varying header [Super Smash Bros (Wii U)] 2018-05-19 11:22:29 +02:00
bnnm
1888990b75 Add HCA key 2018-05-19 11:22:08 +02:00
bnnm
b23e1fbac7 Extra validations for Wwise/Jade 2018-05-19 11:21:40 +02:00
bxaimc
bcf2948a7d Add channel multiplier for KNS/KTSS in Hyrule Warriors (Switch) 2018-05-17 14:27:18 -04:00
bxaimc
0cbdbd8b7c Remove unread PSI metadata ext 2018-05-16 19:53:15 -04:00
bxaimc
caf3bb871c Add PSI file reading in Opus for loops in BlazBlue: Cross Tag Battle (Switch) 2018-05-16 17:58:09 -04:00
bnnm
17952d0db7 Add .rxx extension 2018-05-12 13:55:12 +02:00
bnnm
92419c2143 Add tri-Ace .aac Vita [Judas Code (Vita)] 2018-05-12 13:53:58 +02:00
bnnm
a975eff1a2 Fix TXTH XMA multichannel and num_samples 2018-05-12 13:53:43 +02:00
bnnm
68c8f1bb76 Fix missing .lopus 2018-05-06 11:56:54 +02:00
bnnm
6276df57b5 Add TXTP "mode = layers" for multilayered songs 2018-05-05 23:07:50 +02:00
bnnm
c09bc1e936 Add .xwb DSP hack [Stardew Valley (Switch)]
Also try to open common .xsb name combos
2018-05-05 23:06:59 +02:00
bnnm
f586f443e8 Fix some EA SWVR [Freekstyle (PS2/GC)] 2018-05-05 23:02:22 +02:00
bnnm
da930bc3c9 Add .opus variation [Fast RMX (Switch)] 2018-05-05 23:01:49 +02:00
Christopher Snowhill
35cd14fa04
Merge pull request #220 from bnnm/bao-downmix-etc
BAO, downmix, etc
2018-04-29 17:04:19 -07:00
bnnm
a924859d8f Fix ADX key 2018-04-29 23:46:29 +02:00
bnnm
fb63ad4aae Clean mib and add PS-ADPCM check 2018-04-29 21:05:30 +02:00
bnnm
d292531654 Add switch_audio [Gal Gun 2 (Switch)] 2018-04-29 21:04:55 +02:00
bnnm
65b322943f Add .trj/trm extensions [Need for Speed 3 (PS)] 2018-04-29 20:31:08 +02:00
bnnm
10e506675b Add (wip) Ubi .pk support [Just Dance (Wii)] 2018-04-29 20:28:27 +02:00
bnnm
eb9fdbf188 Add ADX key 2018-04-29 20:25:51 +02:00
bnnm
59ac455447 Fix some EA SCHl [Need for Speed 3 (PC)] 2018-04-29 19:41:38 +02:00
bnnm
d5fc1159c5 Fix half interleave IDSPs [Taiko no Tatsujin 3 (WiiU)] 2018-04-29 19:40:56 +02:00
bnnm
452033f14a Clean DSP metas and fix some loop checks 2018-04-29 19:40:21 +02:00
bxaimc
ce2082a8d4 Add .KNS for KTSS meta 2018-04-29 13:24:01 -04:00
Christopher Snowhill
47d2b53c23
Merge pull request #216 from bxaimc/master
Add SNDS support for The Incredibles (PS2)
2018-04-21 19:05:11 -07:00
Christopher Snowhill
4ea0d1a9d7
Merge pull request #217 from bnnm/opus-sps-etc
Opus, sps, etc
2018-04-21 19:04:13 -07:00
bnnm
e8b2759dcf Add Capcom multistream Opus [RE: Revelations (Switch)] 2018-04-22 02:20:46 +02:00
bnnm
7a212eed9b Allow layers of more than 1 channel 2018-04-22 02:19:37 +02:00
bnnm
f45b08586d Less debug 2018-04-22 02:17:42 +02:00
bxaimc
0f4bd6ab57 Add SNDS support for The Incredibles (PS2) 2018-04-21 16:45:04 -04:00
bnnm
bc4f7e9b5f Less debug 2018-04-21 21:56:49 +02:00
bnnm
686d77debc Clean Switch opus meta
Separate header variations since every other dev is going to make their
own, it was getting kind of messy.
2018-04-21 21:52:30 +02:00
bnnm
ee05880c2d Rename nsw_opus.c to opus.c
The abbreviation was strange, should still be clear it's not ogg_opus
2018-04-21 21:00:11 +02:00
bnnm
ab6cc8c6ce Adjust EALayer3 V2 discard modes 2018-04-21 03:31:24 +02:00
bnnm
5229e7385d Clean dsp meta
Use a common function since most parsers did the same thing with minor
config params.

Also add extra validations to Cabela's DSP since it was hijacking other
DSPs.
2018-04-21 02:14:21 +02:00
bxaimc
26249d4750 add .CVS support for Disney's Aladdin in Nasira's Revenge (PS1). Add support for >2 channels XA2 for RC Revenge Pro (PS2) 2018-04-20 18:41:25 -04:00
bnnm
fcf5f26e9d Fix Naomi .adpcm num_samples and checks 2018-04-20 21:00:17 +02:00
bnnm
165cb400b1 Add .at9 opus [Penny-Punching Princess (Switch)] 2018-04-20 20:37:19 +02:00
bnnm
befcbbd4fb Add PPST .sng [Parappa the Rapper (PSP)] 2018-04-20 18:27:08 +02:00
bnnm
fdaba703d6 Add "-" channel mask separator in TXTP for some shells 2018-04-20 17:07:00 +02:00
bnnm
ab2cecf92d Add encrypted .ogg from Ys VIII (PC) 2018-04-20 17:02:56 +02:00
bnnm
84b1b31608 Add .sps in Frostbite(?) containers [Need For Speed Rivals (PS4)] 2018-04-20 00:22:40 +02:00
bnnm
46f333cc8e Remove get_realname from streamfiles as it's not used anymore
It was implemented for Audacious only to open companion NWA files, but
current version has no need for it. In case there is some obscure thing
that needs it, Audacious's vfs.cc should translate or return realnames
transparently, without having to modify other streamfiles.
2018-04-19 22:54:45 +02:00
bnnm
3d2f7e0de2 Clean NWA meta
To open external files it was using get_realname, which only was
actually implemented in Audacious, but Audacious can use get_name to
open external files just fine anyway (for any path, encoding, etc)
2018-04-19 22:44:05 +02:00
bnnm
4a8e8a87e8 Fix some .SNU sample rate [Dead Space 2 (PC)] 2018-04-19 22:40:47 +02:00
bnnm
7d992af25e Fix some EALayer3 skips [Need For Speed Rivals (PS4)]
Uses a custom streamfile to remove .sps blocks for EALayer3, as V2P
needs it since frames may be split between blocks.
2018-04-19 22:26:46 +02:00
bnnm
2268d9c5bf Rename ea_eaac_eatrax_streamfile.h to ea_eaac_streamfile.h 2018-04-19 22:23:09 +02:00
bnnm
271626921a Fix some .MSA 2018-04-19 22:20:18 +02:00
bnnm
d6ade4123f Add buffer_streamfile (for custom IO) and simplify stdio reads 2018-04-19 22:19:30 +02:00
bnnm
a8bb304998 Minor cleanup 2018-04-18 21:03:24 +02:00
bnnm
97874749da Fix possible segfault 2018-04-18 20:41:11 +02:00
bnnm
ee3fae5a37 Minor doc 2018-04-18 20:11:42 +02:00
bnnm
f5a3a2b5bc Add .ad extension 2018-04-18 20:10:53 +02:00
bnnm
adc7a776f9 Fix some Switch .bfwav interleave/panning; cleanup 2018-04-18 20:10:48 +02:00
bnnm
e8aad5a38a Add FSB key 2018-04-18 20:09:21 +02:00
bnnm
27777a8b75 Add HCA key 2018-04-18 20:08:50 +02:00
bnnm
5435080684 Fix EA SWVR sample rate and PC codec 2018-04-15 02:29:17 +02:00
bnnm
a181a04179 Update docs 2018-04-15 01:47:46 +02:00
bnnm
6e900315ab Load Vorbis setup in fsb/wwise from array first, as it's most common 2018-04-15 01:16:45 +02:00
bnnm
12cba40baf Add .smc+smh [Wangan Midnight (System 246)] 2018-04-15 01:08:27 +02:00
bnnm
8addfdd0aa Reject .txth in txth parsing as CLI can try to play them 2018-04-15 00:50:05 +02:00
bnnm
56d6cbbf6c Add artificial format TXTP (.txtp)
Used to play separate intro+loop files, mask channels, play subsongs in
single files without having to demux, etc.

Also a channel mask parsing during main render_vgmstream.
2018-04-15 00:48:37 +02:00
bnnm
abd4cc4d56 Fix EA SWVR .stream (MGAV) [Freekstyle (PS2/GC), NASCAR Rumble (PS)] 2018-04-14 02:36:28 +02:00
bnnm
42a79c85f3 Add .fsv WVE extension [Future Cop LAPD (PS1)] 2018-04-13 19:49:45 +02:00
bnnm
c27fa563b4 Fix missing samples in last block 2018-04-13 16:47:33 +02:00
bnnm
887ceec4cd Simplify WVE block parsing by ignoring empty blocks 2018-04-13 16:46:24 +02:00
bnnm
0482a120bc Minor cleanup 2018-04-13 16:40:50 +02:00
bnnm
264ee065fa Add missing .ovb and remove .tk1 as was only used for private testing 2018-04-13 00:04:29 +02:00
bnnm
dd64be04dd Simplify block parsing by just having 0 samples on empty blocks 2018-04-12 23:37:05 +02:00
bnnm
6f4388045e Add ps_cfg_bytes_to_samples for clarity 2018-04-12 23:21:53 +02:00
bnnm
6f3522348e Allow blocks with 0 samples (ignored, then next block is called)
Happens in Kakuto Chojin .stx, can be used to simplify some blocks
parsers so they don't have to manually search for next valid block and
can just set 0 samples if empty block is found.

Also move block_update code since it was getting a bit unwieldy.
2018-04-12 22:51:24 +02:00
bnnm
dacac7f9b4 Fix missing .rpgmvo extension 2018-04-12 22:46:59 +02:00
bnnm
34522fafee Add .eno Ogg [Metronomicon (PC)] 2018-04-12 22:46:18 +02:00
bnnm
028f19533a Fix mono .mcadpcm 2018-04-12 22:44:33 +02:00
bnnm
6ea1c3b2f0 Fix some Ubi LyN incorrectly parsed by Ubi Jade 2018-04-12 22:43:54 +02:00
bnnm
6d81db7cc3 Fix ATRAC9 regression 2018-04-10 21:01:30 +02:00
bnnm
27087edea2 Add .rpgmvo Ogg [RPG Maker MV games] 2018-04-07 19:04:06 +02:00
bnnm
bf4898a770 Fix 6ch EAlayer3 in EA SCHl [Medal of Honor 2010 (PC)] 2018-04-07 13:56:20 +02:00
bnnm
b2766bf137 Add .msb+msh sfx [EyeToy Play (PS2), Ace Combat 2 (PS2)] 2018-04-07 13:35:33 +02:00
bnnm
5ad5943c2a Add .MS/VBX/SLB/OVB extensions;cleanup
- .MS: Test Drive Unlimited (PS2)
- .VBX: THE Taxi 2 (PS2)
- .SLB: THE Nekomura no Hitobito (PS2)
- .OVB: namCollection - Tekken (PS2)
2018-04-07 12:35:18 +02:00
bnnm
254f980a50 Improve layered layout bitrate calculation 2018-04-07 11:44:29 +02:00
bnnm
d4556f3310 Ignore LyN RIFF as it's parsed in its own file now; cleanup 2018-04-07 11:37:44 +02:00
bnnm
41e60f29da Add Ubi LyN (.sns/son/wav) [Adventures of Tintin, From Dust (multi)] 2018-04-07 11:31:43 +02:00
bnnm
8fab88be8f Remove ps2_psw.c as it's now parsed by ubi_jade.c 2018-04-06 20:55:11 +02:00
bnnm
0d9397ff61 Rename waa_wac_wad_wam.c to ubi_jade.c for clarity 2018-04-06 20:51:51 +02:00
bnnm
0d32bfbf86 Ignore Ubi's Jade games 2018-04-06 20:49:49 +02:00
bnnm
d39e7ec67d Fix Ubi Jade (.wam) [Beyond Good & Evil (PS3), Rayman Rabbids (Wii/PS2)]
Adds X360/PS3/PC support and fixes looping
2018-04-06 20:48:24 +02:00
bnnm
cd1ddd78de Fix some .opus [Resident Evil Revelations (Switch)] 2018-04-01 21:59:53 +02:00
bnnm
22b787b052 Fix some .mcadpcm [Skyrim (Switch)] 2018-04-01 21:59:00 +02:00
bnnm
6ca967eed9 Fix some .sps num samples [Need for Speed Most Wanted (Vita)] 2018-04-01 21:58:35 +02:00
Christopher Snowhill
35bede85fe
Merge pull request #209 from haspor/master
Android change for streamfile
2018-03-31 17:54:45 -07:00
bnnm
9db9ae563a Add .pdt subsongs [Cubic Lode Runner (GC), Muscle Champion (GC)] 2018-04-01 02:15:10 +02:00
bnnm
effe65c934 Tweak PDT header (cleanup) 2018-03-31 20:42:02 +02:00
bnnm
f2aaccc9fb Add .awc XMA [Red Dead Redemption (XMA)] 2018-03-31 20:11:21 +02:00
bnnm
b555a7f52a Add .sps EATrax [FIFA 2015 (Vita)] 2018-03-31 20:10:57 +02:00
bnnm
b35f88159c Add .mcadpcm [Skyrim (Switch)] 2018-03-31 13:28:30 +02:00
bnnm
b7da78e68e Add .PCM+.SRE [Viewtiful Joe (PS2)] 2018-03-31 13:10:57 +02:00
bnnm
7a08ea263f Add FFmpeg fake header/header_size check to simplify some calls 2018-03-31 13:07:26 +02:00
bnnm
0e64480cd0 Add KTSS .ATSL [Sengoku Musou Sanada Maru (Switch)] 2018-03-31 13:06:00 +02:00
bnnm
eda2a4ac34 Fix buggy XNB [Metagalactic Blitz (PC)] 2018-03-31 13:05:17 +02:00
bnnm
00aaf8fe02 Remove old XMA2 v3 to v4 transformation since FFmpeg now parses both 2018-03-30 22:14:32 +02:00
bnnm
94572fede5 Use meta_MP4 for MP4 FFmpeg too, so no need to ifdef 2018-03-30 21:37:11 +02:00
bnnm
da568d47c3 Remove incorrect comment and move code around 2018-03-30 21:29:32 +02:00
bnnm
d990d8b8cd Rename scd_int_layout.c to layered.c for consistency 2018-03-30 21:29:11 +02:00
bnnm
c843c350d1 Clean scd_int layout and rename to layered layout for later reuse 2018-03-30 21:28:32 +02:00
bnnm
642c833fcd Simplify STREAMFILE handling in scd_int_layout
It's not the easiest thing to follow so here is what's going on with
STREAMFILEs:
- external player opens base-streamfile, with a base FILE
- meta scd parses stuff, then per DSP channel/layer:
  - open temp-streamfile, which does custom IO with base-streamfile
(doesn't open any FILE)
  - pass temp-streamfile to init_vgmstream_ngc_dsp_std
  - init parses ok, and re-opens temp-streamfile (with custom IO) as its
own dsp-vgmstream-streamfile; internally it does fopen/fdopen the
original FILE from base-streamfile
  - scd_int_layout stores the newly created VGMSTREAM (internally has
the dsp-vgmstream-streamfile too)
  - close temp-streamfile, that doesn't close base-streamfile as it's
wrapped to avoid doing so, nor affects dsp-vgmstream-streamfile in any
way.
- meta parsing is done, so external player closes base-streamfile (but
the re-fopen'ed dsp-vgmstream-streamfile FILE remains)
- vgmstream renders pcm buffers, etc
- finally player calls close_vgmstream
  - scd_int_layout calls close_vgmstream for each stored VGMSTREAM
  - the VGMSTREAM internally closes the dsp-vgmstream-streamfile, which
in turn closes its own FILE

So ultimately all FILEs, STREAMFILEs and their clones should be properly
handled and closed.
2018-03-30 19:14:37 +02:00
bnnm
0ff0d864ee Remove SCDINTSTREAMFILE and use custom_io streamfile instead 2018-03-30 18:16:17 +02:00
bnnm
e4c819af2e Add size_callback to open_io_streamfile for more complex stuff 2018-03-30 18:10:23 +02:00
bnnm
99888d6517 Merge branch 'master' of https://github.com/kode54/vgmstream into test 2018-03-30 11:02:28 +02:00
-
d5b095361c revert back the Android change. It seems that the 'dup' is not working perfectly with unistd.h either. 2018-03-30 08:22:03 +03:00
bxaimc
68296163a9 formatting again, this time for ogg_vorbis.c 2018-03-29 21:10:05 -04:00
bxaimc
d5c9165d07 Merge branch 'master' of git://github.com/kode54/vgmstream 2018-03-29 21:04:09 -04:00
bxaimc
0e7f19d77a Add support for XIPH_CUE_LOOP pairs found in Super Mario Run (Android) OGGs. Some additional formatting fixes too. 2018-03-29 21:03:23 -04:00
bnnm
ac3aa26420 Add .sng extension for EA 1SNh as foobar doesn't like .asf 2018-03-30 00:39:21 +02:00
bnnm
011b880884 Add little endian .adpcm DSP [LEGO Worlds (Switch)]
The .adpcm extension may conflict with naomi_adpcm so meta is ordered
before that
2018-03-29 23:28:02 +02:00
bnnm
a029bd9e1d Clean ngc_dsp/mdsp_std 2018-03-29 23:10:13 +02:00
bnnm
868834d52b Accept EA SCHl "SHFR" blocks [Medal of Honor (PC) movies] 2018-03-29 22:52:15 +02:00
bnnm
92b9992552 Rename open_stream_ext/name to open_streamfile_by_ext/filename (cleanup) 2018-03-29 22:34:21 +02:00
bnnm
dce00d6d27 Fix rsd6wma compilation with FFmpeg 2018-03-29 21:05:28 +02:00
bnnm
2b63d451d9 Minor tweaks to get_streamfile_name and co 2018-03-29 21:03:25 +02:00
bnnm
dabbf07014 Fix .dec not looping in plugins (incorrect filename comparison) 2018-03-29 20:54:07 +02:00
bnnm
69fb29fc7a Return size_t in read_string for consistency 2018-03-29 20:42:52 +02:00
bnnm
49e62d2bcc Move read_pos_file to ffmpeg.c since it was only needed there 2018-03-29 20:38:06 +02:00
bnnm
467f7d0b3d Adjust MSF samples and use mpg123 over FFmpeg
Don't adjust loops to frame boundaries since offsets are always aligned
and MSF only does CBR. There was a minor bug getting samples: FFmpeg was
parsing the MSF and would add its header to the bitrate, which was used
for calcs. Now FFmpeg only sees the MP3 data.

Use mpg123 if available too since it's easier to setup in non-Windows
builds (no audible differences otherwise).
2018-03-29 20:25:54 +02:00
bnnm
531e8dc9b8 Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
bnnm
dfeb1da3ef Add .stx STHD [Kakuto Chojin (Xbox)] 2018-03-29 17:01:46 +02:00
bnnm
6ce4580683 Add .msv extension [Fight Club (PS2)] 2018-03-29 16:09:32 +02:00
bnnm
c052848e26 Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)] 2018-03-29 15:39:33 +02:00
bnnm
ae999b6769 Add .vis extension [AirForce Delta Strike (PS2)] 2018-03-29 01:21:50 +02:00
bnnm
16ca520ae0 Add .adp ADX extension [Headhunter (DC)] 2018-03-28 22:58:49 +02:00
bnnm
d7a2f0fe45 Add RIFF AICA [Dreamcast games] 2018-03-28 22:58:37 +02:00
bnnm
ad755b85c6 Fix mono/interleave/PCM16 .spsd [Giga Wing 2, Virtua Tennis 2 (Naomi)] 2018-03-28 22:58:25 +02:00
bnnm
eb52b3fb57 Add stereo AICA to GENH/TXTH (no interleave) [SF3 Double Impact (DC)] 2018-03-28 00:30:59 +02:00
bnnm
93c26cfef0 Rename coding_AICA to coding_AICA_int since it only does mono data 2018-03-27 23:32:01 +02:00
bnnm
1708dcaf63 Remove PCM16-XOR decoder and use decryption streamfile instead
The encryption is built on top of the data, so this way mimics the
actual setup and removes another superfluous decoder
2018-03-27 23:24:24 +02:00
bnnm
0f529ea1a7 Remove BMDX decoder and use decryption streamfile instead
The encryption is built on top of PS ADPCM data, so this way mimics the
actual setup and removes a superfluous decoder
2018-03-27 22:39:05 +02:00
bnnm
15206915d1 Tweak VDS/VDM num_samples 2018-03-27 22:20:20 +02:00
Christopher Snowhill
16423580a2
Merge pull request #207 from bnnm/yamaha-layouts-fixes
Yamaha, layouts, fixes
2018-03-25 15:48:45 -07:00
bnnm
2f4f73e67a Add XWB internal name reading (rare) 2018-03-25 20:01:45 +02:00
bnnm
382ce74821 Minor filename reading cleanup 2018-03-25 20:01:28 +02:00
bnnm
69da9d5f4d Clean iadp and add missing .adp extension 2018-03-25 20:00:57 +02:00
bnnm
a2acd045bf Fix missing nxap 2018-03-25 19:59:58 +02:00
bnnm
848238a1c6 Fix reading .ATX filename in plugins 2018-03-25 19:59:12 +02:00
bnnm
c72ff8dd46 Clean ngc_bo2
Move code to rkv.c as it's the same format, add .rkv (archive)
extension, remove file and rename to init ngc_rkv
2018-03-25 11:08:36 +02:00
Christopher Snowhill
3ff69d191d
Update rsd.c
Fix failure case for compiling without FFmpeg.
2018-03-24 16:22:52 -07:00