Commit Graph

490 Commits

Author SHA1 Message Date
bnnm
78ea507e0e Improve EALayer performance a bit by using static bitreader 2020-07-31 16:49:07 +02:00
bnnm
2e9d35b207 Improve Wwise Vorbis bitreader performance 2020-07-30 20:17:14 +02:00
bnnm
079218dca8 Update VS files 2020-07-26 20:13:12 +02:00
bnnm
479e6b8889 Move plugin parts to internal vgmstream code to simplify plugin code 2020-07-21 19:18:53 +02:00
bnnm
09b254006a Add Konami Viper .adp [ParaParaParadise 2ndMIX] 2020-07-16 22:51:58 +02:00
bnnm
b7888bca33 Rename ps2_svag.c to svag_kcet.c / ps2_svag_snk.c to svag_snk.c 2020-07-16 22:08:46 +02:00
bnnm
477666a4f7 Add KTSC [Atelier Ryza (PC)] 2020-07-11 21:25:12 +02:00
bnnm
053e570d97 Rename 2020-06-21 01:21:28 +02:00
bnnm
3ea177e1d7 Add Success PCM [Metal Saga (PS2), Duel Masters: RoSD (PS2)] 2020-06-06 16:15:06 +02:00
bnnm
896b8be202 Cleanup 2020-06-04 20:17:47 +02:00
NicknineTheEagle
eccd67d156 Added Sega KAT format 2020-05-31 21:58:07 +03:00
bnnm
98c450c4b9 Move sadf from ngc_dsp_std.c to sadf.c since it's not very standard 2020-05-24 16:22:40 +02:00
bnnm
45cda9b0ca Rename nds_sad.c to sadl.c 2020-05-24 16:18:43 +02:00
bnnm
2a6babc70a Add .mups [Pier Solar (PC), Ghost Blade HD (PC/Switch)] 2020-05-24 15:50:41 +02:00
bnnm
71bee18a06 Add .ktsl2asbin KTSR [Atelier Ryza (PC/Sw), Attack on Titan (PC/Vita)] 2020-05-23 23:12:45 +02:00
bnnm
60b2ecc21d Add VADPCM for AIFC + .n64 SDK/src samples 2020-05-01 16:04:23 +02:00
bnnm
12c0908667 Add LucasArts VIMA + .IMX/IMS [Curse of Monkey Island, Grim Fandango] 2020-05-01 09:15:01 +02:00
M&M
55072211cb Add .diva [Hatsune Miku: Project DIVA Arcade Future Tone (AC)] 2020-04-14 20:42:55 -07:00
bnnm
a464b7624c Add some encrypted files [The Pirate's Fate (PC)] 2020-04-05 22:36:08 +02:00
bnnm
6ec4f0d008 Add Ubi SB alt IMA [Splinter Cell: Essentials (PSP)] 2020-04-05 11:45:31 +02:00
bnnm
a2e99178e3 Fix some .mul [Tomb Raider 7 (PS3), Tomb Raider Legend (X360)] 2020-04-04 22:08:13 +02:00
bnnm
1ac69f90d4 Clean streamfile code 2020-03-09 00:58:50 +01:00
bnnm
c226ad2835 Disable FDK-AAC/QAAC default compile flag 2020-03-08 22:26:19 +01:00
bnnm
7fc20cb49f Add .vid VID1 and XBOX-IMA/DSP/PCM [Enter the Matrix (GC/Xbox)] 2020-03-08 22:15:06 +01:00
bnnm
02e86cb17b Rename ngc_vid1.c to vid1.c 2020-03-08 22:05:07 +01:00
bnnm
a125d9c0fa Add .xpcm VQ + LZ/deflate codec [Eternal Fantasy (PC)] 2020-03-07 23:14:56 +01:00
bnnm
443bc2db7c Add Wwise .bnk for internal streams 2020-03-07 14:40:13 +01:00
bnnm
0da7ea6d76 Add LZ4-compressed .xnb [Square Heroes (PS4), Little Savior (PC)] 2020-03-07 10:43:12 +01:00
bnnm
6e7bb699ac Rename pc_al2.c to raw_al.c 2020-02-22 10:32:35 +01:00
bnnm
9fd679e57c Add BNSF decryption [The Idolmaster 2 (X360/PS3)] 2020-02-09 10:15:17 +01:00
bnnm
6a7e55f8cc Add lrmh+lrmb [LocoRoco 2 (PSP), LocoRoco: Midnight Carnival (PSP)] 2020-02-03 00:23:07 +01:00
bnnm
667f9f31a7 Add IO streamfile helper 2020-02-02 21:16:58 +01:00
bnnm
34089ff359 Add Koei wbh+wbd/sed [Dissidia NT (PC/PS4), Fire Emblem Warriors] 2020-01-24 20:10:29 +01:00
bnnm
0d0296d4ec Add reverse engineered Namco Siren14 codec
Accurate to Namco's variation, less dubious license and a bit faster
than the float reference decoder
2020-01-12 11:57:20 +01:00
bnnm
a980a3cec6
Merge pull request #545 from simontime/tgc
Implement Tiger Game.com ADPCM
2020-01-11 23:24:13 +01:00
Simon Aarons
5106ccba68 Implement Tiger Game.com ADPCM 2020-01-11 21:52:24 +11:00
Lukas Cone
10ab263092 Added FWSE format 2020-01-07 18:44:20 +01:00
bnnm
05747c7a74 Add .fda Relic Codec FDA [Warhammer 40000 (PC)] 2019-12-27 01:33:37 +01:00
bnnm
c7ba8b0460 Add non-stream CRI .csb [PES 2013 (PC), NiGHTS: Journey of Dreams (Wii)] 2019-12-15 22:24:54 +01:00
bnnm
b9baa48b91 Move acb_utf.h to cri_utf.c/h for common use 2019-12-15 20:23:02 +01:00
bnnm
9303aaddb7 Add XMA from UE3 [The Last Remnant (X360), Shadows of the Damned (X360)] 2019-12-15 18:21:31 +01:00
bnnm
fcc8cddc62 Add encrypted NUS3BANK xma [THE iDOLM@STER 2 (X360)] 2019-11-26 20:32:49 +01:00
bnnm
13cb804de6 Remove unneeded condition for mus_acm.c 2019-11-24 20:56:47 +01:00
bnnm
b1327376ab Rename ps3_ivag.c to ivag.c 2019-11-24 20:17:18 +01:00
NicknineTheEagle
1b3ad0af47 HLWAV: Reworked the parser, removed fake "hlwav" extension 2019-11-18 20:49:04 +03:00
bnnm
66e1a00a6a Add EAAC .sps multistream Opus [FIFA 19 (Switch)] 2019-11-10 22:22:22 +01:00
bnnm
d803349f6b Add XSSB .bin/lbin [Blinx 2 (Xbox)] 2019-11-10 22:17:21 +01:00
bnnm
410fe894cd Also fix CRLF 2019-11-10 21:41:18 +01:00
bnnm
e0eaffbf3f Add ISACT .isb [Psychonauts (PC)] 2019-11-03 22:56:37 +01:00
bnnm
42dad8d605 Remove stx parser since it's a repeat of afc 2019-11-02 16:15:18 +01:00
bnnm
8e2196a514 Clean RIFF Ogg code 2019-10-19 11:13:02 +02:00
bnnm
b1f03eaa6d Add SEAD .mab/sab names and cleanup 2019-09-15 14:57:55 +02:00
bnnm
1bc7e0e410 Add Konami BMP .bin (as .lbin) + decoder [Jubeat Clan (AC)] 2019-09-08 21:12:13 +02:00
bnnm
81c805ed90 Add Ubi .HXx [Rayman Arena, Rayman 3, XIII] 2019-09-08 20:24:47 +02:00
NicknineTheEagle
67670aa110 Removed deprecated MinimalRebuild option 2019-09-08 16:28:35 +03:00
NicknineTheEagle
2a0efbc281 Added Valve XMV format [The Orange Box (X360)] 2019-09-08 16:28:32 +03:00
bnnm
0a4921e2ef Meta cleanup and renames 2019-09-02 22:32:02 +02:00
bnnm
087e22dad2 Clean .bgw 2019-09-02 20:57:17 +02:00
bnnm
a7d220cf97 Add Ubi ADPCM in .SMx/SBx [Spliner Cell (PC), Batman Vengeance (PC/Xb)] 2019-09-02 20:46:42 +02:00
bnnm
057d66cf99 Add Platinum ADPCM for .wem [Bayonetta 2 (Switch)] 2019-08-29 00:54:49 +02:00
bnnm
60b4cb8310 Add Namco .nub archives
Also move related metas together
2019-08-28 23:11:46 +02:00
bnnm
22c3266727 Improve RIFF ATRAC3/plus decoding accuracy 2019-08-25 20:46:29 +02:00
bnnm
3f45b62117 Rename psx_gms.c to seb.c 2019-08-15 22:08:48 +02:00
bnnm
badf3477e3 Add Blitz Games .ima and improve decoder [Lilo & Stitch (PC)] 2019-08-15 16:25:52 +02:00
bnnm
3bac417a8c Add Pivotal .psf and decoder [The Great Escape, Conflict: Desert Storm] 2019-08-11 19:38:40 +02:00
bnnm
b2969e7093 Add Reflections .xav [Stuntman (PS2)] 2019-08-04 11:57:48 +02:00
bnnm
4f5d622edc Add .idwav/idmsf/idxma [Doom 3 BFG Edition (PC/PS3/X360)] 2019-08-02 21:11:55 +02:00
bnnm
d6b5992662 Fix VS 2019-07-28 16:48:15 +02:00
bnnm
b3c507b3ed Cleanup and renames 2019-07-28 15:11:17 +02:00
bnnm
22703957f5 Add .smk Smacker video [Starcraft (PC)] 2019-07-21 15:08:39 +02:00
bnnm
ac1048d52f Add .acb with internal .awb and names, fix some .awb 2019-07-14 21:24:28 +02:00
Simon Aarons
5734a84a23 Implement Traveller's Tales' RAD 2019-07-12 20:14:39 +10:00
bnnm
1a4dbc83d3 Add .awb/afs2 for convenience 2019-07-07 20:46:14 +02:00
bxaimc
e6c0f5d30d add missing files 2019-06-26 02:44:48 -04:00
bnnm
88ebf49b34 Add some ogg and cleanup [Yuppie Psycho (PC), Blaster Master Zero (PC)] 2019-06-23 22:25:06 +02:00
bnnm
272a23490d Add FSB5 .bank [Shantae: Half-Genie Hero (Switch)] 2019-05-26 22:55:37 +02:00
bnnm
19d5a6f82c Improve .xsb internal name reading and .xsb filename detection 2019-03-23 15:50:59 +01:00
bnnm
283f594168 Rename ps2_ikm.c to ikm.c 2019-03-22 01:08:20 +01:00
bnnm
0aec721788 Add TXTH chunk_* config for chunked data and fix leaks [SF EX 3 (PS3)] 2019-03-21 23:08:11 +01:00
bnnm
4defb55589 Add layer/segment mixing and main code (disabled) 2019-03-16 00:49:52 +01:00
bnnm
80ae4f2ed3 Add 9TAV [Metal Gear Solid 2/3 HD (Vita)] 2019-03-16 00:10:28 +01:00
bnnm
47f7b8d1d0 Fix Konami XWMA padding 2019-03-12 01:28:42 +01:00
bnnm
ae66dd42a6 Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)] 2019-03-12 00:41:20 +01:00
bnnm
bdd695b9f9 Minor cleanup 2019-03-11 14:49:29 +01:00
bnnm
e5d4e2e382 Remove MTAF deblocking code and cleanup 2019-03-11 12:34:23 +01:00
bnnm
97c9df30aa Add SFH .at3 wrapper [Devil May Cry 4 Demo (PS3), Jojo BA HD (PS3)] 2019-03-10 00:59:59 +01:00
bnnm
b4fff010dd Add AAC .strm [Cursed Castilla (3DS)] 2019-03-09 23:27:28 +01:00
bnnm
9616bdd60e Rename dc_dcsw_dcs.c to dcs_wav.c 2019-03-04 20:12:02 +01:00
bnnm
40c23dc3f5 Add Vicious Cycle .mus [Dinotopia (Xbox/GC)] 2019-02-24 11:34:09 +01:00
bnnm
fa4fc1f64c Add FFDL Ogg [Final Fantasy Dimensions (Android)] 2019-02-23 23:10:58 +01:00
bnnm
e5ddc9337a Remove unused AIX layout
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.

Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
4c038cb0ea Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)] 2019-02-10 01:36:05 +01:00
bnnm
fc8911b68a Prepare BAO layers/sequences 2019-01-27 23:42:42 +01:00
bnnm
26e464ef2c Add Ubi .sb/smX layers and sequences, more games 2019-01-19 20:03:48 +01:00
bnnm
1f44c2d2de Rename pcfx_decoder.c to oki_decoder.c 2019-01-12 11:38:20 +01:00
bnnm
d56bca12f8 Remove ps2_khv.c as it's now parsed in vag.c 2019-01-12 02:55:24 +01:00
bnnm
5d610be086 Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted] 2019-01-12 02:26:38 +01:00
bnnm
b19ed761a6 Rename ps2_psh.c to vsv.c 2019-01-05 20:23:12 +01:00
bnnm
be9399b370 Redo Infernal Engine .smp [Ghostbusters (multi)] 2019-01-05 04:36:20 +01:00
NicknineTheEagle
4272fcb1ed
Merge branch 'master' into ubi-sb 2018-12-30 21:00:55 +03:00
NicknineTheEagle
9d090e91c8 Project files fixes 2018-12-30 14:04:06 +03:00
bnnm
e53740f27f Add PCFX for GENH/TXTH [Der Langrisser FX (PC-FX)] 2018-12-27 16:14:59 +01:00
bnnm
9245dc8a15 Add iNiS .IMC [Gitaroo Man (PS2)] 2018-12-23 13:38:18 +01:00
bnnm
212cdf7a32 Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c 2018-12-22 20:12:13 +01:00
bnnm
a1d559d529 Rename *emff.c to *mul.c 2018-12-22 19:52:01 +01:00
NicknineTheEagle
8b0b7bc0a6 Fixed duplicate file listing in libvgmstream project 2018-12-17 05:44:56 +03:00
bnnm
770343b255 Add .nus3audio [Super Smash Bros. Ultimate (Switch)] 2018-12-15 12:37:01 +01:00
bnnm
34d4500e54 Add .sps EAMP3 [Need for Speed (PS4)] 2018-12-15 11:17:47 +01:00
bnnm
12edc39bff Add looping Ogg Opus [Monster Boy and the Cursed Kingdom (Switch)] 2018-12-09 02:00:47 +01:00
bnnm
b43bb3aefe Rename psx_cdxa.c to xa.c, psx_fag.c to fag.c for clarity 2018-12-08 02:52:55 +01:00
bnnm
60945577c0 Add Vicarious Visions .zss/zsm/ens/enm [X-Men Legends II (multi)] 2018-12-08 00:10:44 +01:00
bnnm
42bc5de623 Add From Software .xps/.xps+dat [Metal Wolf Chaos (Xbox), Otogi (Xbox)] 2018-12-01 14:01:52 +01:00
bnnm
56ced57ece Add TamaSoft .msf [Abandoner: The Severed Dreams (PC)] 2018-11-17 17:52:07 +01:00
bnnm
ab90e08484 Add ADPCM .xpcm [Eternal Fantasy (PC)] 2018-11-10 00:09:03 +01:00
bnnm
9b7161a207 Add PCM16LE .xpcm [Eternal Fantasy (PC)] 2018-11-09 22:57:35 +01:00
bnnm
b56f9e9acd Add NWAV [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)] 2018-11-09 21:23:31 +01:00
bnnm
2eba5abc26 Add plugin helper functions for tagfile handling 2018-11-03 19:26:50 +01:00
bnnm
0e16a309e2 Add 2MSF and clean WMSF [Super Robot Taisen OG: The Moon Dwellers (PS4)] 2018-10-27 23:10:03 +02:00
bnnm
33aa532c34 Add blocked VS [Final Fantasy X (PS2)] 2018-10-20 15:30:46 +02:00
bnnm
e49a688559 Add .xopus decoding [Angry Birds Transformers (Android)] 2018-10-13 21:01:58 +02:00
bnnm
cca676bb0f Add new HCA key derivation
Thanks to FZFalzar, Thealexbarney and hozuki for the key and algorithm
2018-10-13 19:53:25 +02:00
Christopher Snowhill
ec3ba70c48
Update libvgmstream.vcxproj
Clean up the project file.
2018-10-09 15:43:13 -07:00
style_of_2001
50648c777f add the new file to the project BUT BEWARE I had to change toolset 2018-10-09 10:02:59 -05:00
bnnm
80aad4f15a Add/fix XWMA start and num samples 2018-10-07 23:27:31 +02:00
bnnm
d717f21189 Add UE4OPUS decoder [Fortnite (PC), ARK: Survival Evolved (PC)] 2018-09-23 04:26:11 +02:00
bnnm
f29012edb7 Add Capcom .adpcm [Resident Evil: Revelations (Switch)] 2018-09-22 17:45:02 +02:00
bnnm
37d7fe83c4 Move NXA Opus to its own file, since it's not very standard 2018-09-10 02:24:59 +02:00
bnnm
804fceb5e7 Remove custom FFmpeg, as custom IO streamfile can be used instead 2018-09-10 02:19:34 +02:00
bnnm
6bee2a6209 Add .utk [The Sims Online (PC), SimCity 4 (PC)] 2018-09-09 15:29:34 +02:00
bnnm
47b5a189cf Clean EA-MT code 2018-09-08 23:36:31 +02:00
bnnm
f519b1ad70 Add DERF DPCM decoder [Stupid Invaders (PC)] 2018-09-06 17:45:34 +02:00
bnnm
59b303d753 Update libacm to 1.2 and add .WAVC sfx 2018-09-04 22:42:21 +02:00
bnnm
c707a29639 Rename SASSC_decoder to lowercase for consistency 2018-09-02 21:09:15 +02:00
bnnm
5afd33d62a Split idsp.c into idsp_ie.c and nub_idsp.c 2018-08-28 20:40:02 +02:00
bnnm
d5a11d58e8 Add various metas
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00
bnnm
f71e98a5ba Fix missing MSVC dependencies 2018-08-26 22:56:31 +02:00
bnnm
cc537270c1 Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)] 2018-08-26 19:16:24 +02:00
bnnm
ce6722181a Move csmp to its own file, since it's not very standard either 2018-08-26 18:55:57 +02:00
bnnm
f2a5b5954f Move wsi to its own file, since it's not very standard 2018-08-26 17:40:40 +02:00
bnnm
f86c90c5f9 Use KMA9 custom IO instead of custom ATRAC9 2018-08-25 17:26:49 +02:00
bnnm
9c8dae38dc Fix multilayer XVAG ATRAC9 [flower (Vita), Farpoint (PS4)] 2018-08-25 17:25:02 +02:00
bnnm
9e54efe6d8 Remove FFMPEG_EA_XMA as it's now done with custom IO + layers 2018-08-25 13:22:57 +02:00
bnnm
f576d9568c Rename nolayout.c to flat.c for consistency/clarity 2018-08-24 19:29:39 +02:00
bnnm
9ad2f578e6 Fix PSH/VSV loops and glitches [Romancing SaGa (PS2)] 2018-08-23 17:13:46 +02:00
bnnm
785741e7e1 Rename ps2_mib.c to ps_headerless,c 2018-08-22 20:29:29 +02:00
bnnm
69c791656e Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)] 2018-08-22 20:10:31 +02:00
bnnm
925916690a Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)] 2018-08-22 19:26:19 +02:00
bnnm
cae82e9074 Clean builds and enable VGM_USE_VORBIS/MPEG manually for consistency 2018-08-20 20:08:24 +02:00
bnnm
ca04dbca70 Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)] 2018-08-19 16:42:39 +02:00
bnnm
9e06652264 Redo .nus3bank to parse as a bank with subsongs
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
79cad960ae Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)] 2018-08-15 17:34:17 +02:00
bnnm
b36646aacf Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)] 2018-08-14 00:28:15 +02:00
bnnm
36c6168c27 Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)] 2018-08-13 23:03:39 +02:00
bnnm
c1e7e3b1f9 Enable CELT for MSVC project files 2018-08-12 23:00:28 +02:00
bnnm
e301bf7aa8 Rename ps2_vpk.c to vpk.c (used in PS3) 2018-08-12 02:20:51 +02:00
bnnm
766eac4b9e Rename ps2_vag.c to vag.c (used by other Sony consoles) 2018-08-12 01:27:22 +02:00
bnnm
07bb40071a Add FSB CELT decoder [Vessel (PC), Runner2 (PC)]
Corresponding libs will be added later
2018-08-12 00:58:20 +02:00
bnnm
790525f990 Redo Blitz Games STR+WAV [Zapper (GC), Tak (PS2)]
Also removes 3 metas that parsed Blitz stuff
2018-08-04 21:02:10 +02:00
bnnm
16f2474a50 Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)] 2018-08-02 18:22:01 +02:00
bnnm
a4f67bf077 Add Cricket Audio .cks/ckb [Part Time UFO, Mega Man 1-6 (Android)]
Includes Cricket Audio's MSADPCM variation, also cleaned up MSADPCM code
2018-08-02 17:15:09 +02:00
bnnm
61034484ab Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox) 2018-07-27 17:11:11 +02:00
bnnm
fd7ecbd393 Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)] 2018-07-22 23:13:03 +02:00
bnnm
099a4abc66 Add EA SCHl ATRAC3plus [The Sims 2 Castaway (PSP), MoH: Heroes 2 PSP)] 2018-07-21 23:34:00 +02:00
bnnm
d6795b63c3 Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)] 2018-07-18 00:52:24 +02:00
bnnm
12233dd0bb Remove ps2_adsc as it's handled in ps2_ads now 2018-06-17 01:12:53 +02:00
bnnm
9d86c42ea4 Add .H4M videos (wip) 2018-06-03 13:08:41 +02:00
bnnm
10e506675b Add (wip) Ubi .pk support [Just Dance (Wii)] 2018-04-29 20:28:27 +02:00
bnnm
e8b2759dcf Add Capcom multistream Opus [RE: Revelations (Switch)] 2018-04-22 02:20:46 +02:00
bnnm
ee05880c2d Rename nsw_opus.c to opus.c
The abbreviation was strange, should still be clear it's not ogg_opus
2018-04-21 21:00:11 +02:00
bnnm
165cb400b1 Add .at9 opus [Penny-Punching Princess (Switch)] 2018-04-20 20:37:19 +02:00
bnnm
befcbbd4fb Add PPST .sng [Parappa the Rapper (PSP)] 2018-04-20 18:27:08 +02:00
bnnm
2268d9c5bf Rename ea_eaac_eatrax_streamfile.h to ea_eaac_streamfile.h 2018-04-19 22:23:09 +02:00
bnnm
12cba40baf Add .smc+smh [Wangan Midnight (System 246)] 2018-04-15 01:08:27 +02:00
bnnm
56d6cbbf6c Add artificial format TXTP (.txtp)
Used to play separate intro+loop files, mask channels, play subsongs in
single files without having to demux, etc.

Also a channel mask parsing during main render_vgmstream.
2018-04-15 00:48:37 +02:00
bnnm
b2766bf137 Add .msb+msh sfx [EyeToy Play (PS2), Ace Combat 2 (PS2)] 2018-04-07 13:35:33 +02:00
bnnm
41e60f29da Add Ubi LyN (.sns/son/wav) [Adventures of Tintin, From Dust (multi)] 2018-04-07 11:31:43 +02:00
bnnm
8fab88be8f Remove ps2_psw.c as it's now parsed by ubi_jade.c 2018-04-06 20:55:11 +02:00
bnnm
0d9397ff61 Rename waa_wac_wad_wam.c to ubi_jade.c for clarity 2018-04-06 20:51:51 +02:00
bnnm
f2aaccc9fb Add .awc XMA [Red Dead Redemption (XMA)] 2018-03-31 20:11:21 +02:00
bnnm
b7da78e68e Add .PCM+.SRE [Viewtiful Joe (PS2)] 2018-03-31 13:10:57 +02:00
bnnm
d990d8b8cd Rename scd_int_layout.c to layered.c for consistency 2018-03-30 21:29:11 +02:00
bnnm
531e8dc9b8 Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
bnnm
c052848e26 Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)] 2018-03-29 15:39:33 +02:00
bnnm
c72ff8dd46 Clean ngc_bo2
Move code to rkv.c as it's the same format, add .rkv (archive)
extension, remove file and rename to init ngc_rkv
2018-03-25 11:08:36 +02:00
bnnm
eb4168f9b9 Rename aica_decoder.c to yamaha_decoder.c for clarity
AICA ADPCM is not really exclusive to Dreamcast as Yamaha used it in
their sound chips before.
2018-03-24 12:20:22 +01:00
bnnm
6a5ef288ff Add NXAP (bad decoding) [Time Crisis 4, Time Crisis Razing Storm (PS3)] 2018-03-24 12:13:40 +01:00
bnnm
13a5322e26 Add .smv [Cho Aniki Zero (PSP)] 2018-03-23 22:41:42 +01:00
bnnm
bd684f7680 Rename wsi_blocked.c to blocked_wsi.c 2018-03-23 18:35:53 +01:00
bnnm
7b1fed0720 Move dsp_str to its own file for clarity (not using standard DSP header) 2018-03-23 17:34:40 +01:00
bnnm
ad1f719cf3 Remove mus_acm_layout.c as it's not neede anymore 2018-03-16 17:23:50 +01:00
bnnm
3eeddcc41e Add WayForward single/segmented .wave [Shantae and the Pirate's Curse] 2018-03-11 19:24:06 +01:00
bnnm
5cebfc49db Rename aax_layout.c to segmented.c 2018-03-10 20:28:23 +01:00
bnnm
453801e899 Remove unused aax_streamfile.h 2018-03-10 17:35:25 +01:00
bnnm
f90ab79596 Move AAX UTF table reading to its own file for clarity 2018-03-10 00:27:06 +01:00
bnnm
22063cf0d8 Rename caf files for consistency 2018-03-08 23:31:07 +01:00
bnnm
d21793bf22 Add UserMacro to make changing dependencies easier 2018-03-03 20:45:32 +01:00
bnnm
789ca26e8a Add KID .WAF [Ever 17 (PC)] 2018-03-03 18:46:12 +01:00
bnnm
36ff981ef9 Rename atsl3.c to atsl.c for consistency 2018-03-03 02:05:14 +01:00
bnnm
e7b564462f Rename some blocked layouts files for clarity 2018-02-25 16:58:21 +01:00
bnnm
5e50819778 Add FSB FADPCM decoding [Dead Rising 4 (PC), Sine Mora EX (Switch)] 2018-02-25 10:05:28 +01:00