ocornut
ccf43d6a96
MultiSelect: (Breaking) Renamed 'RangeValue' -> 'RangeSelected' + amend comments.
2024-07-18 18:19:14 +02:00
ocornut
a83326bc52
MultiSelect: (Breaking) Renamed 'RangeSrc -> 'RangeSrcItem', "RangeDst' -> 'RangeDstItem'
...
This is necessary to have consistent names in upcoming fields (NavIdItem etc.)
2024-07-18 18:19:13 +02:00
ocornut
a39f9e7661
MultiSelect: Internals rename of IO fields to avoid ambiguity with io/rw concepts + memset constructors, tweaks.
...
debug
2024-07-18 18:19:13 +02:00
ocornut
35b5ebc9b5
MultiSelect: (Breaking) Rename ImGuiMultiSelectData to ImGuiMultiSelectIO.
2024-07-18 18:19:13 +02:00
ocornut
11bcae1ebd
MultiSelect: refactor before introducing persistant state pool and to facilitate adding recursion + debug log calls.
...
This is mostly the noisy/shallow stuff committed here, to get this out of the way.
2024-07-18 18:19:13 +02:00
ocornut
5d71314f71
MultiSelect: removed DragDropActive/preserve_existing_selection logic which seems unused + comments.
...
Can't find trace of early prototype for range-select but I couldn't find way to trigger this anymore. May be wrong. Will find out.
2024-07-18 18:19:13 +02:00
ocornut
85954c845e
MultiSelect: Enter can alter selection if current item is not selected.
2024-07-18 18:19:13 +02:00
ocornut
d2f208a30c
MultiSelect: made SetNextItemSelectionData() optional to allow disjoint selection (e.g. with a CollapsingHeader between items). Amend demo.
2024-07-18 18:19:13 +02:00
ocornut
815c61b82e
MultiSelect: Fixed needing to set RangeSrcPassedBy when not using clipper.
2024-07-18 18:19:13 +02:00
ocornut
78cb1661cb
MultiSelect: Shallow tweaks/refactors.
...
Including moving IsFocused back internally for now.
2024-07-18 18:19:13 +02:00
ocornut
a05700e327
MultiSelect: Enter doesn't alter selection (unlike Space).
...
Fix for changes done in 5606.
2024-07-18 18:19:13 +02:00
ocornut
35bbadcf0c
MultiSelect: Added ImGuiMultiSelectFlags_ClearOnClickWindowVoid. + Demo: showcase multiple selection scopes in same window.
2024-07-18 18:19:13 +02:00
ocornut
19086c1c48
MultiSelect: Added ImGuiMultiSelectFlags_ClearOnEscape (unsure of best design), expose IsFocused for custom shortcuts.
2024-07-18 18:19:12 +02:00
ocornut
919cac1482
MultiSelect: Demo: Add a simpler version.
2024-07-18 18:19:12 +02:00
ocornut
ad5d3c9bff
MultiSelect: Fixed issue with Ctrl+click on TreeNode + amend demo to test drag and drop.
2024-07-18 18:19:12 +02:00
ocornut
b9721c1ed7
MultiSelect: Temporary fix/work-around for child/popup to not inherit MultiSelectEnabled flag, until we make mulit-select data stackable.
2024-07-18 18:19:12 +02:00
omar
00c4b8f2a3
MultiSelect: Fix testing key mods from after the nav request (remove need to hold the mod longer)
2024-07-18 18:19:12 +02:00
omar
3ba3f0d905
MultiSelect: Fix Selectable() ambiguous return value, clarify need to use IsItemToggledSelection().
2024-07-18 18:19:12 +02:00
omar
0479b188d0
MultiSelect: Comments. Tweak demo.
2024-07-18 18:19:12 +02:00
omar
9aeebd24f7
MultiSelect: Fixed CTRL+A not testing focus scope id. Fixed CTRL+A not testing active id. Added demo code.
...
Comments.
2024-07-18 18:19:12 +02:00
ocornut
7abda179af
MultiSelect: Fix for TreeNode following merge of 011d4755
. Demo: basic test for tree nodes.
2024-07-18 18:19:12 +02:00
omar
9c7183dd04
MultiSelect: Transition to use FocusScope bits merged in master.
...
Preserve ability to shift+arrow into an item that is part of FocusScope but doesn't carry a selection without breaking selection.
2024-07-18 18:19:12 +02:00
omar
4afbfd5e71
MultiSelect: Renamed SetNextItemMultiSelectData() to SetNextItemSelectionUserData()
2024-07-18 18:19:12 +02:00
omar
17c4c2154a
MultiSelect: Demo sharing selection helper code. Fixed static analyzer warnings.
2024-07-18 18:19:12 +02:00
omar
57da88093f
MultiSelect: Added IMGUI_HAS_MULTI_SELECT define. Fixed right-click toggling selection without clearing active id, could lead to MarkItemEdited() asserting. Fixed demo.
2024-07-18 18:19:11 +02:00
ocornut
8947c35fa1
MultiSelect: Removed SelectableSpacing as I'm not sure it is of use for now (history insert)
2024-07-18 18:19:11 +02:00
omar
554db6bc0f
MultiSelect: WIP range-select ( #1861 ) (rebased six millions times)
2024-07-18 18:19:11 +02:00
ocornut
0e485a2109
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui_widgets.cpp
2024-07-18 17:56:27 +02:00
ocornut
070c046cd1
Internals: rename recently added TreeNodeIsOpen() -> TreeNodeGetOpen(). ( #7553 , #1131 , #2958 , #2079 , #722 )
...
Amend ac7d6fb
2024-07-17 20:01:55 +02:00
ocornut
7c6d4ff28d
TreeNode: Internals: facilitate dissociating item ID from storage ID (useful for 1861)
2024-07-17 19:20:39 +02:00
ocornut
669021be4c
Style: close button and collapse/window-menu button hover highlight made rectangular instead of round.
...
The reason they were round in the first place was to work better with rounded windows/frames.
However since the 4a8142449
rework #6749 we can naturally use a tigher bounding box and it seems to work ok either way.
2024-07-17 15:56:34 +02:00
ocornut
4247f190c2
Demo: Property Editor: rearrange code + replace use of bool to proper ImGuiChildFlags.
...
Amend 46691d1
2024-07-17 13:52:30 +02:00
ocornut
9c1f922b02
Fixed pvs-studio warning.
2024-07-16 17:19:12 +02:00
ocornut
3de75138d1
(Breaking) Renamed ImGuiSelectableFlags_DontClosePopups to ImGuiSelectableFlags_NoAutoClosePopups. ( #1379 , #1468 , #2200 , #4936 , #5216 , #7302 , #7573 )
2024-07-15 18:46:34 +02:00
ocornut
0de88a928d
Added ImGuiItemFlags_AutoClosePopups as a replacement for internal's ImGuiItemFlags_SelectableDontClosePopup. ( #1379 , #1468 , #2200 , #4936 , #5216 , #7302 , #7573 )
2024-07-15 18:46:34 +02:00
ocornut
7e0800e718
Added PushItemFlag(), PopItemFlag(), ImGuiItemFlags.
2024-07-15 18:38:18 +02:00
ocornut
bc9e5b62b6
Added ImGuiDataType_Bool for convenience.
2024-07-15 16:49:35 +02:00
ocornut
ac7d6fb5ca
Internals: Added TreeNodeIsOpen() to facilitate discoverability. ( #7553 , #1131 , #2958 , #2079 , #722 )
2024-07-15 11:31:00 +02:00
ocornut
5ea96c15cd
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_win32.cpp
2024-07-15 11:21:18 +02:00
ocornut
2d0baaabe6
TreeNode: rename/rework ImGuiNavTreeNodeData system to be usable by more features. ( #2920 , #1131 , #7553 )
...
Reworked to it is easier during TreeNode code to request extra data to be stored.
2024-07-03 18:59:26 +02:00
ocornut
3f61da7e8b
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# imgui.cpp
# imgui.h
# imgui_internal.h
2024-07-02 17:48:38 +02:00
ocornut
5496050f5f
Added TextLink(), TextLinkOpenURL() hyperlink widgets. ( #7660 )
2024-07-02 17:21:44 +02:00
ocornut
0f63d3e916
Internals: added FontScale storage.
2024-07-02 17:21:10 +02:00
ocornut
84cc72f372
Version 1.91.0 WIP
2024-07-01 19:02:42 +02:00
ocornut
3369cbd277
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl3.cpp
2024-07-01 17:10:12 +02:00
ocornut
cb16be3a3f
Version 1.90.9
2024-07-01 17:03:21 +02:00
ocornut
c47928ffc0
Checkbox: minor tidying up to simplify work on multi-select branch.
2024-06-28 18:33:57 +02:00
Kevin Coghlan
372eebbeb2
Fix typo, rename ImGuisliderFlags_WrapAround flag to ImGuiSliderFlags_WrapAround. ( #7752 , #7749 )
2024-06-28 18:06:16 +02:00
ocornut
138d9d0c21
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
2024-06-28 16:03:49 +02:00
ocornut
0403096a9d
Drags: added ImGuisliderFlags_WrapAround flag for DragInt(), DragFloat() etc. ( #7749 )
2024-06-28 15:59:36 +02:00
ocornut
3e7f1d42db
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_draw.cpp
2024-06-18 17:45:17 -07:00
ocornut
21bda2ed99
TabBar, Style: added ImGuiTabBarFlags_DrawSelectedOverline and ImGuiCol_TabSelectedOverline, ImGuiCol_TabDimmedSelectedOverline.
2024-06-18 17:41:43 -07:00
ocornut
1b9593e889
Style: (Breaking) renamed ImGuiCol_TabActive -> ImGuiCol_TabSelected, ImGuiCol_TabUnfocused -> ImGuiCol_TabDimmed, ImGuiCol_TabUnfocusedActive -> ImGuiCol_TabDimmedSelected.
...
Amend #261 , #351
2024-06-18 17:37:29 -07:00
ocornut
7260bb51cf
Version 1.90.9 WIP
2024-06-07 16:57:01 +02:00
ocornut
6d948ab47e
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-06-06 17:52:55 +02:00
ocornut
6f7b5d0ee2
Version 1.90.8
2024-06-06 17:45:40 +02:00
ocornut
67d886fd63
Removed ImGuiButtonFlags_MouseButtonDefault_.
2024-06-06 17:25:16 +02:00
ocornut
f1eaf8d7c0
Internals: added SetNextItemRefVal(). ( #7305 )
2024-06-06 17:01:02 +02:00
ocornut
47db0698d2
InputScalar, InputInt, InputFloat: added ImGuiInputTextFlags_ParseEmptyRefVal, ImGuiInputTextFlags_DisplayEmptyRefVal. ( #7305 )
2024-06-06 16:51:15 +02:00
ocornut
3460014e05
Internals: avoid using bitfields in ImGuiNextItemData as it leads to extraneous packing. rename ImGuiDataTypeTempStorage to ImGuiDataTypeStorage. moved DataType section above Widgets.
2024-06-06 16:50:32 +02:00
ocornut
fdc084f532
Merge branch 'master' into docking
2024-06-03 19:08:37 +02:00
ocornut
109a8632d7
Combo: simplified Combo() API uses a list clipper.
...
Wasn't as trivial before supporting IncludeItemByIndex().
2024-05-28 18:24:01 +02:00
ocornut
222dd775fc
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2024-05-28 17:11:57 +02:00
ocornut
5cbc34a10c
Scrollbar: clicking above or below the grab scrolls by one page, holding mouse button repeats scrolling. ( #7328 , #150 )
...
Remove absolute seeking entirely. Amend f02108085
.
2024-05-28 16:28:20 +02:00
ocornut
ed9eb880b5
Windows: Fixed altering FramePadding mid-frame not correctly affecting logic responsible for honoring io.ConfigWindowsMoveFromTitleBarOnly. ( #7576 , #899 )
...
Latching TitleBarHeight, MenuBarHeight in window.
2024-05-28 15:35:36 +02:00
ocornut
7f5d5c80b2
Internals, Tabbar: fixed TabBarGetCurrentTab() with tab_idx == 0. ( #7629 )
...
Thanks @VerySmallRoach. Amend 3d8885cbb
(#5853 , #5997 )
2024-05-28 10:11:01 +02:00
ocornut
1f9fc382c3
Version 1.90.8 WIP
...
Tidying up todo.txt
2024-05-28 10:09:31 +02:00
ocornut
2db79d0868
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-05-27 15:47:30 +02:00
ocornut
00ad3c65bc
Version 1.90.7
2024-05-27 15:47:04 +02:00
ocornut
5ecef2f321
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# imgui.cpp
2024-05-23 17:25:02 +02:00
ocornut
85513de247
Internals, Inputs: *Breaking* Swapped parameter order of owner-aware versions of IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked(). ( #456 )
...
For several reasons those changes makes sense. They are being made because making some of those API public.
Only past users of imgui_internal.h with the extra parameters will be affected.
Added asserts for valid flags in various functions to detect _some_ misuses, BUT NOT ALL.
Amend 4448d975
(#456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
2024-05-23 16:57:03 +02:00
ocornut
900b29055c
Internals, Inputs: *Breaking* Swapped parameter order of Shortcut(). ( #456 )
...
Amend 4448d975
(#456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
2024-05-23 16:57:03 +02:00
ocornut
b39fc84f89
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-05-16 19:57:04 +02:00
ocornut
7747106647
Inputs: swap Ctrl and Cmd on macOS X, remove ImGuiMod_Shortcut. ( #2343 , #4084 , #5923 , #456 )
2024-05-16 19:16:55 +02:00
Hubert Maier
07dbcf1f70
Fixed typos. ( #7593 )
2024-05-16 16:13:01 +02:00
ocornut
eabe98f6d5
Merge branch 'master' into docking (incl merge moved CurrentDpiScale field)
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# imgui.cpp
2024-05-14 16:29:06 +02:00
ocornut
ac90e1bd5b
Backends: Win32: replace bd != nullptr assert with early out. ( #6275 )
...
+ fixed inconsistent use of break vs return 0 in WndProcHandler (had no tangible effect).
2024-05-14 12:18:10 +02:00
ocornut
d06b8b58d8
Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
...
Broken by 8b8a61bd
+ Comments (#7570 )
2024-05-13 19:03:04 +02:00
ocornut
f48aae600a
Version 1.90.7 WIP
2024-05-13 14:47:37 +02:00
ocornut
e391fe2e66
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
2024-05-08 16:17:32 +02:00
ocornut
6ccc561a2a
Version 1.90.6
2024-05-08 15:38:33 +02:00
cfillion
f5d185238c
Viewports: fixed outer-right edge of MenuBar clipping rectangle off by one when window is located on a monitor with negative coordinates. ( #6861 , #2884 )
2024-05-03 17:44:33 +02:00
ocornut
2f2d5070f5
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2024-05-03 16:30:09 +02:00
ocornut
558c57a086
Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice.
2024-04-30 11:00:57 +02:00
ocornut
5717f0a33e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
2024-04-30 10:42:46 +02:00
gan74
c895e987ad
ProgressBar: added indeterminate mode by passing an animated negative value. ( #5316 , #5370 , #1901 )
2024-04-24 19:40:26 +02:00
diego.mateos
b8a44b198c
TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. ( #6937 )
2024-04-24 19:00:58 +02:00
ocornut
da18fcb7ae
Internals: ensure ButtonBehavior() is called with non 0 id.
2024-04-23 18:39:40 +02:00
ocornut
b555984a94
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2024-04-18 21:18:18 +02:00
ocornut
361432a0bb
TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). ( #7505 , #282 )
...
Also adjust some of the interact_bb padding, arbitrary interact padding not meaningful as empty label is likely to be followed by extra item. User likely to use ImGuiTreeNodeFlags_SpanAvailWidth.
2024-04-18 20:50:00 +02:00
ocornut
4cb0fe3c7d
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# docs/CHANGELOG.txt
# imgui_internal.h
2024-04-16 14:24:13 +02:00
ocornut
3caa79c8a5
Version 1.90.6 WIP
2024-04-15 11:27:07 +02:00
ocornut
f790d51665
Silent zealous/stupid warning introduced by Clang 16 (shipping with VS2022) with -Weverything. Pointers are now illegal!
2024-04-12 16:55:32 +02:00
ocornut
1db579d458
Merge branch 'master' into docking
2024-04-11 16:21:56 +02:00
ocornut
231cbee0fc
Version 1.90.5
2024-04-11 15:54:39 +02:00
GamingMinds-DanielC
4f9ba19e52
Drags, Sliders, Inputs: Reactivated decimal point replacement for SliderScalar and DragScalar. ( #7389 , #6719 , #2278 )
...
Amend/fix 4a242644
2024-04-03 11:39:46 +09:00
ocornut
9a2b598ec1
ListBox: Fixed text-baseline offset when using SameLine()+Text() after a labeled ListBox().
...
Visible in demo->basic->listbox
2024-04-03 10:20:18 +09:00
ocornut
25a492f330
ProgressBar: Fixed passing fraction==NaN from leading to a crash. ( #7451 )
2024-03-29 19:09:55 +09:00
ocornut
085781f5ca
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-03-18 22:52:40 -07:00
ocornut
286cd5bd41
Internals, InputText: removed ImGuiInputSource_Clipboard. ( #4005 )
...
Added by f08566b4d
2024-03-07 15:02:38 +01:00
ocornut
1a487165b1
Merge branch 'master' into docking
2024-02-27 18:44:51 +01:00
ocornut
e46d1e69ac
Version 1.90.5 WIP
2024-02-26 13:31:10 +01:00
ocornut
c6aa051629
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-02-22 20:01:46 +01:00
ocornut
277ae93c41
Version 1.90.4
2024-02-22 19:56:39 +01:00
ocornut
2b662b1ab9
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2024-02-20 15:33:20 +01:00
ocornut
8a14b71f22
Version 1.90.4 WIP
2024-02-15 16:51:57 +01:00
ocornut
d79514c407
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
2024-02-14 14:32:17 +01:00
ocornut
5b6f03213d
Version 1.90.3
2024-02-14 13:58:19 +01:00
ocornut
11d73f03ee
Backends: Vulkan: Fix/amend 8901931
2024-02-12 17:18:52 +01:00
ocornut
915c6393ad
Version 1.90.3 WIP
2024-02-12 14:54:48 +01:00
ocornut
71bcf350bd
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-02-09 17:26:45 +01:00
ocornut
536090303a
Version 1.90.2
2024-02-09 16:59:31 +01:00
ocornut
70aa717a8e
Combo: Fixed not reusing windows optimally when used inside a popup stack.
2024-02-09 15:23:43 +01:00
ocornut
7d67623d15
InputText: Internal: ReloadUserBufXXX functions don't override revert value. ( #2890 ) fix accidental comment.
2024-02-08 15:46:17 +01:00
ocornut
a5e0e90c16
Nav: tweak RenderNavHighlight() syntax. ImGuiNavHighlightFlags_TypeThin -> ImGuiNavHighlightFlags_Compact.
2024-02-08 15:44:46 +01:00
ocornut
1e8fc01ddd
InputText: Internal: ReloadUserBufXXX functions don't override revert value. ( #2890 ) + rename
2024-02-08 15:25:04 +01:00
ocornut
a06dd7a27b
OpenPopup(): Added ImGuiPopupFlags_NoReopen. Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow. ( #1497 , #1533 )
...
reopen
2024-02-08 15:02:22 +01:00
ocornut
82eeafc196
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
2024-02-07 22:10:33 +01:00
ocornut
06ce312745
InputText: Internal: added reload from user-buf feature. ( #2890 )
...
Very highly requested feature (#6962 , #5219 , #3290 , #4627 , #5054 , #3878 , #2881 , #1506 , #1216 , #968 ).
Also useful for interactive completion/selection popups (#2057 , #718 )
Based on @kudaba PR. Design for Inputtext V2 should make this obsolete.
2024-02-07 22:04:18 +01:00
ocornut
eb42e164dd
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
2024-01-22 19:01:25 +01:00
ocornut
a201af7354
Added SetNextItemShortcut() wip function. ( #456 )
...
Mark widget as hovered. Amend d10641b
.
2024-01-22 18:38:54 +01:00
ocornut
4c2c09450a
Nav: keyboard/gamepad activation feedback properly timed instead of frame buffer. ( #456 )
...
Amend d10641b
2024-01-22 18:26:45 +01:00
ocornut
7c3fa7d049
Refactor: moved section in imgui_internal.h
2024-01-22 17:42:00 +01:00
ocornut
1844f903d5
Nav: space/enter poll check ownership. InputText: declare ownership of Enter key as it doesn't go through Shortcut
...
InputText: no need to call SetShortcutRouting() directly.
Tangential to experiments for #7237
2024-01-19 16:22:45 +01:00
ocornut
cab7edd135
Merge branch 'master' into docking
...
# Conflicts:
# imgui_internal.h
2024-01-17 18:38:03 +01:00
ocornut
33fabdf392
Scrollbar() doesn't forcefully mark itself as hovered when held.
...
Weirdly as old as when dinosaurs roamed earth, aka first commit (per-1.0).
+ Minor alignment in both sense of the term :) Reduce padding in ImGuiNextItemData.
2024-01-17 15:47:14 +01:00
ocornut
095665977f
Nav: marking NavId as hovered in ButtonBehavior() doesn't check for ActiveId.
...
Aimed at allowing activating another item with a shortcut without losing NavId.
Initial logic from c2cb2a69
, with minor amends db5f1b79c
, cea78cc57
.
2024-01-17 14:52:05 +01:00
ocornut
d10641b04a
Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback.
2024-01-17 14:02:07 +01:00
ocornut
a27f22f0e9
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
# imgui_internal.h
2024-01-16 11:43:36 +01:00
ocornut
29809d7220
Version 1.90.2 WIP
2024-01-11 14:37:13 +01:00
ocornut
2dc85e6e43
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
2024-01-10 18:34:23 +01:00
ocornut
d6cb3c923d
Version 1.90.1
2024-01-10 18:00:57 +01:00
ocornut
788bb58b6b
Metrics: Tweak, reorganize tools menu.
2024-01-10 15:12:24 +01:00
ocornut
ebcfcd8da3
Merge branch 'master' into docking
2024-01-09 22:39:06 +01:00
ocornut
7f9533b840
ColorPicker: Fixed saturation/value cursor radius not scaling properly.
...
+ Misc docs/comments.
2024-01-08 16:08:12 +01:00
ocornut
7938550d52
Comments and some extra line-wrapping in demo ( #3193 )
2024-01-04 11:50:38 +01:00
ocornut
e3d7cd665d
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_vulkan.cpp
2024-01-03 18:33:44 +01:00
ocornut
4a2426449a
Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. ( #6810 , #7096 )
2023-12-22 19:51:49 +01:00
ocornut
4aa81116a5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# imgui.cpp
2023-12-20 23:57:19 +01:00
ocornut
036a6c875e
ColorEdit4: Further tweaks for very small sizes. ( #7120 , #7121 )
2023-12-20 11:06:22 +01:00
ocornut
0bd6489721
DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: fixed multi-components width in tight space ( #7120 , #7121 )
...
+ extra tweak color ColorEdit4() label. Amend 86512ea
, 3464662
2023-12-19 20:50:17 +01:00
ocornut
e265610a0c
Fixes for MSVC code analyzer.
2023-12-18 18:36:01 +01:00
ocornut
0d582dabf3
Fixed warning (amend 54c1bde
)
2023-12-14 17:24:23 +01:00
ocornut
8add6bcb9f
Merge remote-tracking branch 'origin/master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2023-12-14 17:21:15 +01:00
ocornut
6cfe3ddf52
InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. ( #3092 , #5759 , #787 )
2023-12-14 17:15:43 +01:00
ocornut
54c1bdeceb
Internals: removed unused ImGuiItemStatusFlags_FocusedByTabbing. ( #4449 )
...
Amend 1a7526d
2023-12-14 16:45:40 +01:00
ocornut
4afffa36e9
InputTextMultiline: Fixed Tab character input not repeating
...
(1.89.4 regression)
2023-12-14 16:31:18 +01:00
Nahor
34646627aa
ColorEdit4: improve components width computation to better distribute the error ( #7120 ) ( #7123 )
2023-12-12 11:07:01 +01:00
ocornut
9d8de45313
Image(): comment and minor refactor to resurface the fact that a border size may be added. ( #2118 )
...
Make more similar to ImageButton()
2023-12-07 16:07:50 +01:00
ocornut
c58d2c89c3
Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt. ( #7084 )
2023-12-07 14:20:35 +01:00
ocornut
96b5b1724b
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui_internal.h
2023-12-05 12:20:16 +01:00
Johel Ernesto Guerrero Peña
1fd5ff7152
Avoid C++26 removed deprecated arithmetic conversion on enumerations. ( #7088 , #7089 . #2983 , #3040 )
2023-12-05 12:13:08 +01:00
ocornut
5768de79e2
InputText, ColorEdit, ColorPicker: better support for undocumented ImGuiItemFlags_ReadOnly flag. ( #7079 , #211 )
...
Amend fdc526e8f
2023-12-01 13:57:28 +01:00
ocornut
b112d73edb
Menus: amend to clarify/fix static analyzer warning. ( #6671 , #6926 )
2023-11-29 17:08:06 +01:00
ocornut
2ee40d3cf9
Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical movements toward another parent BeginMenu() can keep the wrong child menu open. ( #6671 , #6926 )
2023-11-29 16:46:21 +01:00
ocornut
f6253b87d0
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
2023-11-28 14:39:46 +01:00
ocornut
bce4db00bc
Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. ( #7049 , #4281 , #3272 )
2023-11-22 19:30:16 +01:00
ocornut
61b8197942
Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds.
...
Bitting the bullet, as we rarely update this (and it is rarely updated) and it we may replace it anyhow.
2023-11-22 14:12:31 +01:00
ocornut
3d083dbe1a
Version 1.90.1 WIP
2023-11-15 23:53:58 +01:00
ocornut
ce0d0ac829
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
2023-11-15 16:08:53 +01:00
ocornut
b81bd7ed98
Version 1.90.0
...
w/ Changelog tweaks.
2023-11-15 15:56:05 +01:00
ocornut
5de1312e1c
SplitterBehavior: tweak to not assert due to floating point precision.
...
Not guaranting behavior: clamping makes output lossy, size_1+size_2 in theory may be instable but couldn't repro.
API probably needs rework anyhow (should redistribute from provided available space).
2023-11-14 15:34:30 +01:00
ocornut
37ea320b96
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2023-11-07 20:20:41 +01:00
ocornut
44345c2108
Better documented the difference between BeginListBox() and BeginChild() w/ ImGuiChildFlags_FrameStyle.
...
BeginListBox() can't yet expose child flags because coarse clipping require query of stored size (same issue as with adding resize support to Tables).
2023-11-07 20:14:54 +01:00
ocornut
cdbc21a191
BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). ( #1666 , #1496 , #1395 , #1710 , #462 , #503 , #263 )
...
Effectively allows us to avoid extending BeginChildFrame() api to mimic BeginChild() new parameters.
2023-11-07 18:50:32 +01:00
ocornut
9298e310b2
Merge branch 'master' into docking (note: won't build as-is, see next commit)
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2023-11-02 18:05:43 +01:00
ocornut
7713c29258
BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666 , #1496 , #1395 , #1710 )
2023-11-02 17:26:05 +01:00
ocornut
88fec09715
ColorPicker4(): Fixed ImGuiColorEditFlags_NoTooltip when ImGuiColorEditFlags_NoSidePreview is also set. ( #6957 )
2023-10-26 15:45:45 +02:00
ocornut
51d1a72e9b
Docking: Revised undocking logic to reduce accidental whole-node undocking:
...
Amend bb2aa5e77
.
Revert to normal threshold in StartMouseMovingWindowOrNode().
Added tooltip when hovering the collapse/window menu button.
2023-10-16 15:56:46 +02:00
ocornut
f7fc186408
Merge branch 'master' into docking
...
+ 2 comments
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_win32.cpp
2023-10-12 19:22:36 +02:00
ocornut
feddcf3030
Combo: amends for ImGuiComboFlags_WidthFitPreview. ( #6881 )
...
Amend 112d8fc
2023-10-09 11:34:05 +02:00
mpv-enjoyer
112d8fc41d
Combo: added ImGuiComboFlags_WidthFitPreview. ( #6881 )
2023-10-09 11:26:00 +02:00
ocornut
0312a29e4c
ImageButton(): clarify purpose of size. ( #6901 , #5533 , #4471 , #2464 , #1390 ).
...
Amend 4a2ae06ca
2023-10-05 18:51:45 +02:00
ocornut
72ebd91567
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.h
2023-10-05 15:10:45 +02:00
ocornut
2c07d581de
TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. ( #3151 , #3565 , #2451 , #2438 )
2023-10-05 15:05:58 +02:00
ocornut
28b237f94d
Separator(): Altered end-points to use more standard boundaries. ( #205 , #4787 , #1643 , #759 )
2023-10-03 15:26:35 +02:00
ocornut
330d763477
Separator: clarified setting the ImGuiSeparatorFlags_SpanAllColumns flag. ( #759 )
...
Technically a no-op.
2023-10-03 15:24:42 +02:00
ocornut
b7c250925f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-09-27 18:21:39 +02:00
ocornut
456aa3bc0a
Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. ( #6869 )
...
Regression from 0dec430
2023-09-27 16:34:31 +02:00
ocornut
bb2fb74645
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
2023-09-26 11:42:49 +02:00
ocornut
94da5842ef
Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). ( #6861 )
2023-09-26 11:18:29 +02:00
ocornut
e5ca5351d5
TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was accidentally offset in 1.89.9. ( #6862 )
...
Amend 4a814244
2023-09-25 20:40:01 +02:00
ocornut
ef8ff1b5d8
TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. ( #6820 , #4859 , #5022 , #5239 )
...
Cherry-picked from docking's 64b1e44
2023-09-18 15:29:42 +02:00
ocornut
64b1e448d2
TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. ( #6820 , #4859 , #5022 , #5239 )
...
Removed ImGuiTabItemFlags_Preview. Will need cherry-picking in master.
2023-09-18 15:28:44 +02:00
ocornut
7e246a7bb9
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-09-16 13:51:51 +02:00
ocornut
1612813114
Docking: Internals: added ImGuiDockNodeFlags_NoUndocking. ( #2999 , #6823 , #6780 )
2023-09-15 20:44:26 +02:00
ocornut
b101cf46b6
ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis.
2023-09-15 18:43:04 +02:00
ocornut
8a2cd81091
TypingSelect: always enable nav highlight.
...
Otherwise in non multi-select contexts as nav dosn't automatically select result would not always be visible.
2023-09-15 16:58:06 +02:00
ocornut
223b19f116
Fixed warning when builidng with IMGUI_DISABLE_DEBUG_TOOLS.
2023-09-14 18:37:30 +02:00
ocornut
779568bb38
TypingSelect: tidy up some more + split ino functions to make reuse simpler.
2023-09-14 18:36:21 +02:00
ocornut
661a70fc79
TypingSelect: fast switch between characters in + debug, internal renames.
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-09-14 17:45:54 +02:00
ocornut
c86ce70968
Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience.
2023-09-12 20:29:36 +02:00
ocornut
f336e639e9
TypingSelect: rework GetTypingSelectRequest(), provide TypingSelectFindResult().
...
Amend 9714594
2023-09-12 16:36:54 +02:00
ocornut
0e1ce76ea8
InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. ( #6802 , #3092 , #5759 , #787 )
...
+ Added test in ImGuiTestSuite: "widgets_inputtext_multiline_enter"
2023-09-11 11:41:56 +02:00
ocornut
72dbe45adc
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
2023-09-08 18:02:06 +02:00
ocornut
0962c9fb72
TypingSelect: Added first version of GetTypingSelectRequest() API.
...
# Conflicts:
# imgui_internal.h
# imgui_widgets.cpp
2023-09-08 17:20:03 +02:00
ocornut
fa2e5710ac
MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously egister contents size. ( #6789 )
...
In dire need of removing BeginGroup()/EndGroup() from menu-bar code, fo r sanity.
2023-09-06 15:35:03 +02:00
ocornut
d8ef864b02
InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer. ( #6783 , #6000 )
...
Amend 57a5b73a4c
2023-09-06 11:28:14 +02:00
ocornut
cf1c4a0cb1
BeginListBox(): fixed not consuming SetNextWindowXXX data when returning false.
2023-09-05 16:47:00 +02:00
ocornut
a1b60fc1f5
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
2023-09-04 14:59:59 +02:00
ocornut
fef3389157
Version 1.89.9
2023-09-04 14:30:32 +02:00
ocornut
3816d478df
ImDrawList: small debug-mode optimization when calling AddRect() without rounding + Selectable: small debug-mode optimization.
...
# Conflicts:
# imgui_widgets.cpp
2023-09-01 15:25:47 +02:00
ocornut
f93d0befaf
Slider: fixed support for ImGuiItemFlags_ReadOnly/ImGuiSliderFlags_ReadOnly although it is technically unused/undocumented. ( #6758 )
...
Amend fdc526e8f
2023-08-29 12:19:15 +02:00
ocornut
33ea1e8b78
ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. ( #6722 )
2023-08-28 10:38:13 +02:00
ocornut
676497fe05
Merge branch 'master' into docking
...
ac64b65
on master seemed incorrect.
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2023-08-25 14:20:51 +02:00
ocornut
4a81424492
CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. ( #6749 )
2023-08-25 14:14:34 +02:00
ocornut
b41811a68c
CollapseButton: handle clipping better + align circle like in docking branch.
...
Amend 6c3697f6
2023-08-25 14:11:33 +02:00
ocornut
ba1fa904a9
IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). ( #6719 , #2278 )
...
Amend 13f718337
2023-08-17 13:12:21 +02:00
ocornut
a1a7a1bc03
InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. ( #6719 , #2278 )
2023-08-17 13:02:56 +02:00
ocornut
63b6300c39
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2023-08-08 14:16:13 +02:00
ocornut
bc3c0ce772
Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. ( #1079 , #1131 )
...
Added a stack for this purpose which other features might build on (e.g. #2920 ). However this is currently gated by many tests and not a performance concern, but making stack happen all the time may be undesirable.
2023-08-08 14:07:00 +02:00
Johannes Barthelmes
b7a7d673b9
Fixed an integer overflow and div-by-zero in SliderInt() when v_max is INT_MAX ( #6675 , #6679 )
2023-08-03 20:13:31 +02:00
ocornut
d6d94d90bf
Version 1.89.9 WIP
...
+ Minor typo fixes
2023-08-03 19:19:21 +02:00
ocornut
f8704cd085
Merge branch 'master' into docking
2023-08-01 13:11:26 +02:00
ocornut
f7eea63872
Version v1.89.8
2023-08-01 12:53:57 +02:00
ocornut
30594c37d0
Merge branch 'master' into docking
2023-08-01 10:22:21 +02:00
ocornut
79d6f4e211
Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. ( #6653 , #4791 )
2023-07-27 19:45:28 +02:00
ocornut
f8f805f046
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
2023-07-20 23:18:47 +02:00
ocornut
0e8eb8c48e
Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
...
Our codebase requires VS2012+ since a while.
2023-07-13 12:38:16 +02:00
ocornut
b7cdb5a31e
Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. ( #2522 )
...
Rework/revert intent of c1a61d25a
.
2023-07-11 15:01:25 +02:00
ocornut
27c735e3e9
Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. ( #2522 )
...
Rework/revert intent of c1a61d25a
.
2023-07-11 15:00:51 +02:00
ocornut
f6feddd1ee
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2023-07-11 12:44:15 +02:00
ocornut
b32ef809c3
InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false.
2023-07-06 19:32:28 +02:00
ocornut
3349296370
InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. ( #5688 , #2620 )
...
This makes is more obvious that value_change==true when apply_new_text != NULL.
2023-07-06 19:32:01 +02:00
ocornut
3fe4319314
Version 1.89.8 WIP
2023-07-05 14:17:46 +02:00
ocornut
dc3e531ff2
Merge branch 'master' into docking
2023-07-04 16:22:25 +02:00
ocornut
d4ddc46e77
InputText: Fixed a crash on deactivating a ReadOnly buffer. ( #6570 , #6292 , #4714 )
...
This will be part of 1.89.7 Tagged relase.
2023-07-04 16:20:51 +02:00
ocornut
677c7b2258
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
# docs/TODO.txt
2023-07-04 14:58:03 +02:00
ocornut
cb9015e254
Version 1.89.7
2023-07-04 14:56:09 +02:00
ocornut
64172685d6
InputText: ImGuiInputTextCallbackData::InsertChars() accept (NULL,NULL) range, in order to conform to common idioms. ( #6565 , #6566 , #3615 )
2023-07-03 11:58:17 +02:00
ocornut
a02315e1c4
Combo: Made simple/legacy Combo() function not returns true when picking already selected item. ( #1182 )
2023-06-28 15:47:10 +02:00
ocornut
a88e5be7f4
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2023-06-28 14:56:33 +02:00
ocornut
6137443d24
Overlap: moved ImGuiItemflags_AllowOverlap handling from ButtoBehavior() to ItemHoverable() now that it is possible. ( #6512 , #3909 , #517 )
...
This allows DragXXX, SliderXXX, PlotXXX etc to honor SetNextItemAllowOverlap().
2023-06-28 14:42:14 +02:00
ocornut
4dee919bc0
(Breaking) Internals: added ImGuiItemFlags param to ItemHoverable(), so it can be called from ButtonBehavior() not following an ItemAdd().
...
This also allow moving AllowOverlap logic from ButtonBehavior() to ItemHoverable(), allowing other widgets to honor it. (#6512 , #3909 , #517 )
2023-06-28 14:42:14 +02:00
ocornut
8439a73645
Overlap: Added 'SetNextItemAllowOverlap()' as a replacement for 'SetItemAllowOverlap()'. ( #6512 , #3909 , #517 )
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2023-06-28 14:40:47 +02:00
ocornut
a9a5cbf431
Overlap: Internals: add NextItemData.ItemFlags to facilitate implementation of SetNextItemAllowOverlap() + potentially remove extra_flags from ItemAdd(). ( #6512 , #3909 )
2023-06-28 14:40:47 +02:00
ocornut
07e24b4058
ButtonBehavior: pull ImGuiButtonFlags_Repeat from ImGuiItemFlags_ButtonRepeat, matching ItemHoverable() logic. So more widgets can take advantage of Repeat logic.
2023-06-28 14:40:47 +02:00
ocornut
51f564eea6
(Breaking) Overlap: Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete). ( #6512 , #3909 , #517 )
...
+ Internals: Renamed 'ImGuiButtonFlags_AllowItemOverlap' to 'ImGuiButtonFlags_AllowOverlap' without redirection.
2023-06-28 14:37:05 +02:00
ocornut
06f5b46133
Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. ( #6512 , #3909 , #517 )
2023-06-27 15:46:35 +02:00
ocornut
d5d4d709c7
Drag and Drop: moved "drag souce doesn't report as hovered" from ButtonBehavior() to ItemHoverable().
...
Ensure DragXXX, SliderXXXX, InputText, PlotXXX follow same logic. Amend 251f178a6
, a33f0d1f7
2023-06-27 14:44:39 +02:00
ocornut
a2f6581171
Selectable: Fixed bad manual cherry-pick/merge (fixes 3ec128c
)
2023-06-27 10:57:08 +02:00
ocornut
3ec128c5fd
Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap and holding item held, overlapping widgets won't appear as hovered. ( #6512 , #3909 )
...
Essentially we are going to remove calls to SetItemAllowOverlap() and standardize the fact that only 'HoveredId == id' test from it is performed.
# Conflicts:
# imgui_widgets.cpp
2023-06-26 19:08:10 +02:00
ocornut
0a53b45858
CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. ( #6549 )
2023-06-26 11:15:55 +02:00
ocornut
6b01114057
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
2023-06-23 16:04:13 +02:00
ocornut
94c46d7486
InputText: Fixed not returning true when buffer is cleared by ImGuiInputTextFlags_EscapeClearsAll. ( #5688 , #2620 )
2023-06-21 14:20:13 +02:00
Krzysztof Adamek
959a9c79bd
TreeNode: Added support for ImGuiTreeNodeFlags_UpsideDownArrow in frameless tree nodes ( #6517 , #6538 )
2023-06-20 15:30:40 +02:00
ocornut
1450d23b60
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2023-06-20 15:12:09 +02:00
ocornut
b60acfa87d
Tooltips: Added SetItemTooltip(), BeginItemTooltip(). Improved Demo section.
2023-06-20 15:04:14 +02:00
ocornut
d96bbf0aae
TreeNode: Added undocumented ImGuiTreeNodeFlags_UpsideDownArrow flag. ( #6517 )
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+ Minor tweak comment/layout in ImGuiIO
2023-06-19 14:33:23 +02:00
ocornut
15d74bad1d
Internals: Tooltips: renamed internal flags (expecting to expose later when we publish priority stuff).
2023-06-16 16:55:51 +02:00