Oliver Eriksson
6695006bea
Backends: Vulkan: use specified ColorAttachmentFormat when creating a secondary window when enabling UseDynamicRendering. ( #6999 , #5446 , #5037 )
2023-11-15 14:53:32 +01:00
ocornut
afadf74a53
BeginChild: undo child name simplification as it reveal an issue with handling of ### in child names.
...
When the later is fixed we can re-enable this. Essentially reverts 8ee8513
.
2023-11-14 14:23:18 +01:00
ocornut
46843b683b
Fonts: minor/shallow amends ( #6925 )
2023-11-13 19:00:29 +01:00
ocornut
0941adc931
Backends: SDL3: Updates for recent API changes. ( #7000 ) (w/ multi-viewports version)
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# Conflicts:
# backends/imgui_impl_sdl3.cpp
2023-11-13 16:24:50 +01:00
ocornut
add915bdc4
Backends: SDL3: Updates for recent API changes. ( #7000 )
2023-11-13 16:21:18 +01:00
ocornut
75c46a3930
Demo: Partly fix resizing constraint demo. ( #6210 , #5627 )
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Broken by 2569c6474
2023-11-13 14:53:14 +01:00
ocornut
454f36d2af
Removed 'bool border' legacy versions of BeginChild() as they seemingly have no value other than confusing user and IDE.
...
Amend 7713c29
(was for #1666 , #1496 , #1395 , #1710 )
2023-11-10 16:03:19 +01:00
ocornut
450f1d7e7b
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
2023-11-10 14:56:10 +01:00
ocornut
79a9e2fdfb
Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). ( #6943 , #6715 , #6327 , #3743 , #4618 )
...
See changes in example_glfw_vulkan/main.cpp and example_sdl2_vulkan/main.cpp for reference.
2023-11-10 14:53:34 +01:00
ocornut
6e7b43b6c7
Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. ( #6943 , #6715 , #6327 , #3743 , #4618 )
2023-11-10 14:53:06 +01:00
ocornut
d0da79c572
Defining IMGUI_DISABLE_OBSOLETE_FUNCTIONS now automaticaly define IMGUI_DISABLE_OBSOLETE_KEYIO. ( #4921 )
2023-11-09 16:51:31 +01:00
ocornut
ab522dd18c
Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. ( #4537 )
2023-11-09 16:44:39 +01:00
ocornut
0f50b52da4
Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". ( #6983 )
2023-11-09 12:38:56 +01:00
ocornut
37ea320b96
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
2023-11-07 20:20:41 +01:00
ocornut
0d3b468cb3
BeginChild(): added ImGuiChildFlags_AutoResizeX, ImGuiChildFlags_AutoResizeY, ImGuiChildFlags_AlwaysAutoResize + support for SetNextWindowSizeConstraints(). ( #1666 , #1395 , #1496 , #1710 ) + Demo
...
Note that child don't report ideal content size to parent so nesting may be difficult.
Note 4e4042b
simplified SkipItems logic.
Note e2035a5
standardizing WindowMinSize application on child
2023-11-07 20:15:32 +01:00
ocornut
cdbc21a191
BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). ( #1666 , #1496 , #1395 , #1710 , #462 , #503 , #263 )
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Effectively allows us to avoid extending BeginChildFrame() api to mimic BeginChild() new parameters.
2023-11-07 18:50:32 +01:00
ocornut
ab47efd9a0
Bits / comments
2023-11-06 18:17:12 +01:00
ocornut
9298e310b2
Merge branch 'master' into docking (note: won't build as-is, see next commit)
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# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2023-11-02 18:05:43 +01:00
ocornut
f1d1a8d32b
Windows: use relative mouse movement for border resize when the border geometry has moved. ( #1710 )
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(e.g. resizing a child window triggering parent scroll) to avoid resizing feedback loop.
2023-11-02 17:34:49 +01:00
ocornut
9235352400
BeginChild: Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY. ( #1710 )
2023-11-02 17:34:49 +01:00
ocornut
34a0bc456e
BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. ( #462 , (toward #1666 , #1496 , #1395 , #1710 )
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(bonus: will also eventually free a window flag)
2023-11-02 17:26:23 +01:00
ocornut
7713c29258
BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666 , #1496 , #1395 , #1710 )
2023-11-02 17:26:05 +01:00
ocornut
88fec09715
ColorPicker4(): Fixed ImGuiColorEditFlags_NoTooltip when ImGuiColorEditFlags_NoSidePreview is also set. ( #6957 )
2023-10-26 15:45:45 +02:00
ocornut
313676d200
Settings: omit outputing Collapsed=0 in .ini file. Changelog + docs tweaks
2023-10-20 17:56:54 +02:00
ocornut
8ee85137d8
BeginChild(): Internal name used by child windows now omits the hash/id if the child window is submitted in root of id stack of parent window.
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.h
2023-10-20 15:40:11 +02:00
ocornut
c95fbb4464
Windows: Double-clicking bottom or right window border auto-resize on a singles axis.
2023-10-19 16:19:29 +02:00
ocornut
ade2acfd1d
Inputs: Added IsKeyChordPressed() public helper function.
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Amend 99913b5
2023-10-19 14:44:24 +02:00
ocornut
2a6d7b1eaa
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_demo.cpp
2023-10-18 19:45:19 +02:00
ocornut
f8dc03d702
Windows: Can also auto-resize by double-clicking lower-left resize grip (not only lower-right one).
2023-10-18 17:48:33 +02:00
ocornut
9a5da23553
Changelog formatting
2023-10-17 14:22:58 +02:00
ocornut
a8bdbfddf9
Tables: Fixed top-most and left-most outer border overlapping inner clip-rect when scrolling. ( #6765 )
2023-10-16 21:51:13 +02:00
ocornut
8db02ef8df
Tables: Fixed an issue with ScrollX enabled where an extraneous draw command would be created.
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Randomly found while deep-diving into #6765 .
ContentMaxXHeadersUsed has been set to max since the dawn of tables, which contradict the intent of passing zero-width to ItemSize(). The ItemSize code allowed SameLine() to operate, but this mistake setting ContentMaxXHeadersUsed would make right-most visible column in a ScrollX set incorrectly use a draw command due to header claiming whole column width.
2023-10-16 21:33:51 +02:00
ocornut
51d1a72e9b
Docking: Revised undocking logic to reduce accidental whole-node undocking:
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Amend bb2aa5e77
.
Revert to normal threshold in StartMouseMovingWindowOrNode().
Added tooltip when hovering the collapse/window menu button.
2023-10-16 15:56:46 +02:00
ocornut
947255c3da
Tooltips: made it possible to use ImGuiHoveredFlags_ForTooltip + a ImGuiHoveredFlags_DelayXXXX override. ( #1485 )
2023-10-16 14:57:44 +02:00
ocornut
f7fc186408
Merge branch 'master' into docking
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+ 2 comments
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_win32.cpp
2023-10-12 19:22:36 +02:00
ocornut
32228d8add
Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. ( #2957 )
2023-10-12 19:21:02 +02:00
ocornut
9f851ebfe4
Tables: added ImGuiTableFlags_HighlightHoveredColumn.
2023-10-12 19:15:17 +02:00
ocornut
b9ebb8e06f
Tables: fixed right-clicking right-most section (past right-most column) from highlighting right-most column.
2023-10-10 16:44:56 +02:00
ocornut
feddcf3030
Combo: amends for ImGuiComboFlags_WidthFitPreview. ( #6881 )
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Amend 112d8fc
2023-10-09 11:34:05 +02:00
ocornut
001f102f38
IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. ( #6891 , #4921 )
2023-10-05 21:26:07 +02:00
ocornut
b0758c86d8
Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. ( #6891 , #4921 )
2023-10-05 20:39:49 +02:00
ocornut
1107bffe84
Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value to false when popup is closed in ways other than clicking the close button. ( #6900 )
2023-10-05 17:45:31 +02:00
ocornut
72ebd91567
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.h
2023-10-05 15:10:45 +02:00
ocornut
2c07d581de
TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. ( #3151 , #3565 , #2451 , #2438 )
2023-10-05 15:05:58 +02:00
ocornut
085ed7bfbe
Drag and Drop: Rework drop target highlight. ( #4281 , #3272 )
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Amend 4ddb6b46
, 4b94738c7
2023-10-05 14:13:27 +02:00
ocornut
a63e2f0a33
Drag and Drop: Fixed submitting a tooltip from drop target location. Added demo.
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Amend 7bbf8f2
, 92b7d6b
.
2023-10-05 12:06:40 +02:00
Nicolas "Pixel" Noble
64b1aeebf5
Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. ( #6875 , #6668 , #4445 )
2023-10-05 11:03:28 +02:00
ocornut
28b237f94d
Separator(): Altered end-points to use more standard boundaries. ( #205 , #4787 , #1643 , #759 )
2023-10-03 15:26:35 +02:00
ocornut
9064dbd404
Backends: DX9: Fixed incorrect assert triggering on reopening session with minimized windows. ( #3424 )
2023-10-02 15:28:22 +02:00
ocornut
a61438740d
Debug Tools: Metrics: Added "Show groups rectangles" in tools.
2023-10-02 15:01:42 +02:00
ocornut
d27b4ad366
Backends: GLFW: support for case where secondary viewport WndProc is not the same as main viewport one. ( #6889 )
2023-10-02 12:09:13 +02:00
ocornut
ff534b0d0a
Docking: Fixed a bug where ClassId compare tests (when using SetNextWindowClass) on success would prevent further filter from running. ( #6882 )
2023-10-02 10:57:22 +02:00
ocornut
f8aed6499f
Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). ( #4631 )
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Squashed of 2 master commits.
2023-09-28 20:16:13 +02:00
ocornut
c21278eeae
Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). ( #4631 )
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Amend 8175a47
2023-09-27 19:49:12 +02:00
ocornut
b7c250925f
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-09-27 18:21:39 +02:00
ocornut
2f431a948c
IO: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics.
2023-09-27 18:14:48 +02:00
ocornut
456aa3bc0a
Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. ( #6869 )
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Regression from 0dec430
2023-09-27 16:34:31 +02:00
ocornut
9ece0bdc02
BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call to SameLine() followed by manual cursor manipulation.
2023-09-26 21:07:25 +02:00
ocornut
8175a47881
Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"). ( #4631 )
2023-09-26 15:21:55 +02:00
ocornut
bb2fb74645
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
2023-09-26 11:42:49 +02:00
ocornut
94da5842ef
Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). ( #6861 )
2023-09-26 11:18:29 +02:00
ocornut
c418685315
Fixed window inner clipping rectangle off by one when window is located on a monitor with negative coordinates. ( #6861 , #2884 )
2023-09-25 20:45:34 +02:00
ocornut
e5ca5351d5
TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was accidentally offset in 1.89.9. ( #6862 )
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Amend 4a814244
2023-09-25 20:40:01 +02:00
ocornut
12ee2dd789
Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. ( #6859 )
2023-09-25 10:58:29 +02:00
ocornut
d4869207e3
Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. ( #3466 , #6846 )
2023-09-25 10:47:28 +02:00
ocornut
61acb34e32
Docking: Fixed an issue leading to incorrect restoration of selected tab in dock nodes that don't carry the currently focused window. ( #2304 )
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In TestSuite: see "docking_tab_focus_restore".
Remove old code ~ ed3c015f
8bac6d4
8cac70d8
+ Fix potential crash in IMGUI_DEBUG_LOG_DOCKING() path when using amended buttons.
2023-09-20 14:43:47 +02:00
ocornut
3ce6b06feb
Merge branch 'master' into docking
2023-09-20 12:53:35 +02:00
ocornut
d6360c1ba9
Fonts, imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. ( #6842 , #6591 )
2023-09-20 11:31:28 +02:00
ocornut
ff36fe365e
IO, Inputs: setting io.WantSetMousePos ignores incoming MousePos events. ( #6837 , #228 )
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Allow easily implementing wrapping behaviors.
2023-09-18 17:07:35 +02:00
ocornut
ef8ff1b5d8
TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. ( #6820 , #4859 , #5022 , #5239 )
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Cherry-picked from docking's 64b1e44
2023-09-18 15:29:42 +02:00
ocornut
64b1e448d2
TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. ( #6820 , #4859 , #5022 , #5239 )
...
Removed ImGuiTabItemFlags_Preview. Will need cherry-picking in master.
2023-09-18 15:28:44 +02:00
ocornut
afd0d3fca1
Docking: made ImGuiDockNodeFlags_NoUndocking public. ( #2999 , #6823 , #6780 , #3492 )
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Amend 1612813
.
2023-09-18 12:41:18 +02:00
ocornut
72d760ba00
Docking: (Breaking) renamed ImGuiDockNodeFlags_NoDockingInCentralNode -> ImGuiDockNodeFlags_NoDockingOverCentralNode, ImGuiDockNodeFlags_NoSplit -> ImGuiDockNodeFlags_NoDockingSplit.
...
Shuffled other internal flags and added comments.
2023-09-18 12:27:29 +02:00
ocornut
7e246a7bb9
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-09-16 13:51:51 +02:00
ocornut
6addf28c4b
Fonts: Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers prior to building again. ( #6825 )
2023-09-16 13:40:35 +02:00
ocornut
b101cf46b6
ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis.
2023-09-15 18:43:04 +02:00
ocornut
32171a8b0c
Fonts: Better assert during load when passing truncated font data or wrong data size. ( #6822 )
2023-09-14 14:40:28 +02:00
ocornut
c32db3c72b
Tables: Fixed an edge-case when no columns are visible + table scrollbar is visible + user code is always testing return value of TableSetColumnIndex() to coarse clip.
2023-09-12 20:40:06 +02:00
ocornut
c86ce70968
Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience.
2023-09-12 20:29:36 +02:00
ocornut
9714594c35
Tooltips: made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to activate tooltips on disabled items.. ( #1485 )
2023-09-12 11:55:34 +02:00
ocornut
3aceb61059
Tables: Request user to submit contents when outer host-window is requesting auto-resize. ( #6510 )
2023-09-11 17:16:01 +02:00
ocornut
da21b74313
Tables: Fixed subtle drawing overlap between borders in some situations. ( #2957 , #6765 )
2023-09-11 15:32:25 +02:00
ocornut
5a483c2ffb
Tables: Fixed top-most outer border being drawn with both TableBorderLight and TableBorderStrong in some situations, causing the earlier to be visible underneath when alpha is not 1.0f.
2023-09-11 15:02:49 +02:00
ocornut
a34071876f
Tables: Fixed bottom-most and right-most outer border offset by one. ( #6765 , #3752 )
2023-09-11 14:44:52 +02:00
ocornut
b9ab6e2019
Nav: Tabbing always enable nav highlight when ImGuiConfigFlags_NavEnableKeyboard is set. ( #6802 , #3092 , #5759 , #787 )
2023-09-11 12:12:14 +02:00
ocornut
0e1ce76ea8
InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. ( #6802 , #3092 , #5759 , #787 )
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+ Added test in ImGuiTestSuite: "widgets_inputtext_multiline_enter"
2023-09-11 11:41:56 +02:00
ocornut
bd63a9f056
Fonts: 'float size_pixels' passed to AddFontXXX() functions is now rounded to lowest integer. ( #3164 , #3309 , #6800 )
...
Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes and same issues.
2023-09-11 10:04:44 +02:00
ocornut
72dbe45adc
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
2023-09-08 18:02:06 +02:00
ocornut
7812039402
ImVector: Added find_index() helper.
2023-09-08 16:57:48 +02:00
ocornut
44a6b493ee
Commented out obsolete ImDrawCornerFlags_XXX. Commented out runtime support for hardcoded ~0 or 0x01..0x0F rounding flags values for AddRect()/AddRectFilled()/PathRect()/AddImageRounded()
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Amend 5185329
, 3f5b2a3
, c2d6d26
, 39432bf
, 033dfd9
2023-09-08 12:14:11 +02:00
ocornut
becd75676f
Commented out obsolete redirecting function: GetWindowContentRegionWidth().
2023-09-08 11:28:17 +02:00
sneakyevil
c9d3c29aa3
Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. ( #6785 , #6782 , #5725 )
2023-09-07 14:08:58 +02:00
Leonardo Serrano
e3d9b875c9
ImDrawList: added PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). ( #2743 )
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Rebased with mods by ocornut: defaults to num_segments==0, supports for auto-tesselation, tweak demo.
2023-09-07 12:12:21 +02:00
ocornut
fa2e5710ac
MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously egister contents size. ( #6789 )
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In dire need of removing BeginGroup()/EndGroup() from menu-bar code, fo r sanity.
2023-09-06 15:35:03 +02:00
Deal
56a7b8b724
Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. ( #6790 , #6096 , #4019 )
2023-09-06 11:49:23 +02:00
ocornut
d8ef864b02
InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer. ( #6783 , #6000 )
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Amend 57a5b73a4c
2023-09-06 11:28:14 +02:00
ocornut
cf1c4a0cb1
BeginListBox(): fixed not consuming SetNextWindowXXX data when returning false.
2023-09-05 16:47:00 +02:00
ocornut
fb9b006865
Version 1.90 WIP
2023-09-05 16:46:52 +02:00
ocornut
f24387fa2b
Version 1.89.9 (fixed changelog header)
2023-09-05 16:44:05 +02:00
ocornut
a1b60fc1f5
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_demo.cpp
2023-09-04 14:59:59 +02:00
ocornut
fef3389157
Version 1.89.9
2023-09-04 14:30:32 +02:00
ocornut
e8a5c9e1b8
Tables: Made it possible to change style.CellPadding.y between rows. Added demo.
2023-09-04 11:23:54 +02:00
ocornut
303dc091b4
Revert "IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. ( #5923 , #456 )"
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This reverts commit b8f93a8fe0
. Too breaking for user.
2023-09-01 12:24:15 +02:00
ocornut
b8f93a8fe0
IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. ( #5923 , #456 )
2023-09-01 12:15:08 +02:00
ocornut
a066074054
Clipper: Fixed a bug if attempt to force-include a range which matches an already included range. ( #3841 )
2023-08-31 21:39:27 +02:00
ocornut
bdd9b96fa3
Demo: Reorganized "Examples" menu. Tweak Property Editor.
2023-08-31 20:04:43 +02:00
ocornut
300464a487
Docking: when io.ConfigDockingWithShift is enabled, staying stationary while moving a window displays an help tooltip to increase affordance. ( #6709 , #4643 )
...
Hope this doesn't feel spammy?
2023-08-30 17:45:06 +02:00
ocornut
08b3a1a34a
ImDrawList: Automatically calling ChannelsMerge() if not done after a split.
...
Ties fixing f422e78
in docking: iterating root windows was incorrect. Will be faster to lazily merge in RenderDimmedBackground() rather than iterate all.
2023-08-30 15:22:36 +02:00
ocornut
33ea1e8b78
ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. ( #6722 )
2023-08-28 10:38:13 +02:00
ocornut
f617fe7890
Clipper: Renamed IncludeRangeByIndices()/ForceDisplayRangeByIndices() to IncludeItemsByIndex(). ( #6424 , #3841 )
...
Single item version added in prevous commit (2000537
) renamed to IncludeItemByIndex() too.
2023-08-25 18:22:54 +02:00
ocornut
200053771a
Clipper: Added IncludeIndex() helper to include a single item. ( #6424 , #3841 )
2023-08-25 18:01:40 +02:00
wushiyang
981abb4612
Examples: Emscripten+webgpu: Fixed WGPUInstance creation process + use preferred framebuffer format. ( #6640 , #6748 )
2023-08-25 14:36:54 +02:00
ocornut
676497fe05
Merge branch 'master' into docking
...
ac64b65
on master seemed incorrect.
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2023-08-25 14:20:51 +02:00
ocornut
4a81424492
CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. ( #6749 )
2023-08-25 14:14:34 +02:00
ocornut
ba1fa904a9
IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). ( #6719 , #2278 )
...
Amend 13f718337
2023-08-17 13:12:21 +02:00
ocornut
a1a7a1bc03
InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. ( #6719 , #2278 )
2023-08-17 13:02:56 +02:00
Rick Huang
a6857ede03
IO: fix writing to incorrect union section for MouseSource in AddMousePosEvent and AddMouseButtonEvent. ( #6727 , #2702 )
...
Technically may have had no side-effects unless non-standard alignment used.
2023-08-16 17:50:11 +02:00
ocornut
1e17d59965
Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
...
e.g. WebGPU users use a similarly named functions from GLFW backend.
2023-08-15 12:48:46 +02:00
ocornut
d2c7cbcbf9
Misc: Made multiple calls to Render() during the same frame early out faster.
2023-08-14 16:23:04 +02:00
ocornut
ac64b65634
Render: draw dimmed background earlier to match docking code. ( #6716 )
...
Amend f422e78
2023-08-14 16:21:12 +02:00
ocornut
f422e7826f
ImDrawData: Fixed an issue where TotalVtxCount/TotalIdxCount does not match the sum of individual ImDrawList's buffer sizes. ( #6716 )
...
Amend dbeeeae59
2023-08-14 16:12:15 +02:00
ocornut
8f5ce73140
Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or TableSetColumnIndex() in order to reuse line height from previous cell.
2023-08-14 13:09:39 +02:00
ocornut
63b6300c39
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2023-08-08 14:16:13 +02:00
ocornut
bc3c0ce772
Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. ( #1079 , #1131 )
...
Added a stack for this purpose which other features might build on (e.g. #2920 ). However this is currently gated by many tests and not a performance concern, but making stack happen all the time may be undesirable.
2023-08-08 14:07:00 +02:00
ocornut
226923fa7e
Metrics: Fixed "Drawlists" section and per-viewport equivalent appearing empty (regression from c649aca
).
...
(#6597 , #6475 , #6167 , #5776 , #5109 , #4763 , #3515 , #1860 )
2023-08-06 20:30:07 +02:00
ocornut
2b1fc6f765
Demo: Demonstrate out-of-order rendering using ImDrawListSplitter.
2023-08-06 20:13:05 +02:00
EggsyCRO
52587c28d6
ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively large radius to AddCircle(). ( #6657 , #5317 )
2023-08-06 17:22:40 +02:00
Johannes Barthelmes
b7a7d673b9
Fixed an integer overflow and div-by-zero in SliderInt() when v_max is INT_MAX ( #6675 , #6679 )
2023-08-03 20:13:31 +02:00
ocornut
d6d94d90bf
Version 1.89.9 WIP
...
+ Minor typo fixes
2023-08-03 19:19:21 +02:00
ocornut
f8704cd085
Merge branch 'master' into docking
2023-08-01 13:11:26 +02:00
ocornut
f7eea63872
Version v1.89.8
2023-08-01 12:53:57 +02:00
ocornut
30594c37d0
Merge branch 'master' into docking
2023-08-01 10:22:21 +02:00
ocornut
ab490dc7b8
Fonts: Amends for support for OpenType SVG fonts using lunasvg ( #6591 , #6607 )
2023-08-01 10:18:30 +02:00
Sascha Willems
fa2f1bfbb0
Examples: Vulkan: Fixed Vulkan descriptor pools. ( #6642 )
...
Only use required no. of types and sets
2023-07-29 17:01:27 +02:00
ocornut
eefc9035f0
Fonts: ImFontConfig::OversampleH now defaults to 2 instead of 3.
2023-07-29 16:22:30 +02:00
ocornut
79d6f4e211
Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. ( #6653 , #4791 )
2023-07-27 19:45:28 +02:00
septag
f1781c20a3
Added IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION config macro to disable stb_sprintf implementation ( #6626 )
2023-07-25 12:07:32 +02:00
ocornut
f8f805f046
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
2023-07-20 23:18:47 +02:00
ocornut
1109de3827
Tooltips: fixed ImGuiHoveredFlags_ForTooltip conflicting with ImGuiHoveredFlags_NoNavOverride since 10c7709f
. ( #6622 , #1485 )
2023-07-20 22:59:15 +02:00
ocornut
db66e33e9e
Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. ( #6619 )
...
Made GetContentRegionMax() fully defer to WorkRect when inside a table container.
2023-07-20 13:26:58 +02:00
ocornut
2bc5d17ac3
Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. ( #5920 , #6619 )
...
Avoid width variation when resizing down a table hosting a child window.
+ shallow tweak to GetContentRegionMax().
2023-07-20 12:01:29 +02:00
scorpion-26
e5977f05d8
Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. ( #5625 , #6609 )
2023-07-18 11:49:43 +02:00
ocornut
d342ec10cc
Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. ( #6610 )
2023-07-18 11:18:58 +02:00
williamhCode
3dc3aef8a4
Backends: WebGPU: fix webgpu changes for Dawn. ( #6602 , #6188 )
2023-07-13 12:42:08 +02:00
ocornut
863ac31f01
Doc: various tweaks + tweak imconfig comments.
2023-07-13 12:38:16 +02:00
ocornut
07d1709ca2
Doc: removed "generic" docking/viewport branch section of changelog since this is misleading. Will add formally when we reelase. ( #2109 , #1542 )
2023-07-13 11:45:39 +02:00
ocornut
33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. ( #6601 )
2023-07-13 11:27:52 +02:00
ocornut
0110f4c8cc
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2023-07-12 18:19:24 +02:00
ocornut
1a9ddd2396
ImDrawData: added AddDrawList() helper function. ( #6406 , #4879 , #1878 )
2023-07-12 18:11:42 +02:00
ocornut
c649aca20a
ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array ( #6406 , #4879 , #1878 ) + deep swap. ( #6597 , #6475 , #6167 , #5776 , #5109 , #4763 , #3515 , #1860 )
...
+ Metrics: avoid misleadingly iterating all layers of DrawDataBuilder as everything is flattened into Layers[0] at this point.
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-07-12 18:11:42 +02:00
ocornut
51b348095c
Docking, Style: resizing separators use same colors as window borders. ( #2522 )
2023-07-11 15:17:54 +02:00
ocornut
b7cdb5a31e
Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. ( #2522 )
...
Rework/revert intent of c1a61d25a
.
2023-07-11 15:01:25 +02:00
ocornut
f4942bca32
Docking: follow to 27c735e
to fix rendering of docked-window scrollbar above outer border. ( #2522 )
2023-07-11 15:01:20 +02:00
ocornut
27c735e3e9
Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. ( #2522 )
...
Rework/revert intent of c1a61d25a
.
2023-07-11 15:00:51 +02:00
ocornut
f6feddd1ee
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2023-07-11 12:44:15 +02:00
ocornut
b79751ebad
Docking: Added DockingSeparatorSize to style: amends ( #3481 , #4721 , #2522 )
...
Add ImGuiStyleVar_DockingSeparatorSize + misc Docking related comments.
2023-07-11 12:43:50 +02:00
ocornut
140726d23f
Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. ( #4857 , #5937 )
2023-07-10 15:10:42 +02:00
ocornut
b32ef809c3
InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false.
2023-07-06 19:32:28 +02:00
ocornut
3349296370
InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. ( #5688 , #2620 )
...
This makes is more obvious that value_change==true when apply_new_text != NULL.
2023-07-06 19:32:01 +02:00
ocornut
6aa408c6af
IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). ( #4921 )
...
cc #2425 #1153 #1600
2023-07-06 15:55:17 +02:00
ocornut
9a15730c2a
Demo: better showcase use of SetNextItemAllowOverlap(). ( #6574 , #6512 , #3909 , #517 )
...
+ Merge some shallow changes from range-select branch.
2023-07-05 14:19:04 +02:00
ocornut
3fe4319314
Version 1.89.8 WIP
2023-07-05 14:17:46 +02:00
ocornut
dc3e531ff2
Merge branch 'master' into docking
2023-07-04 16:22:25 +02:00
ocornut
d4ddc46e77
InputText: Fixed a crash on deactivating a ReadOnly buffer. ( #6570 , #6292 , #4714 )
...
This will be part of 1.89.7 Tagged relase.
2023-07-04 16:20:51 +02:00
ocornut
40aac5875a
Changelog amends
2023-07-04 15:48:42 +02:00
ocornut
677c7b2258
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
# docs/TODO.txt
2023-07-04 14:58:03 +02:00
ocornut
cb9015e254
Version 1.89.7
2023-07-04 14:56:09 +02:00
ocornut
121072cfe6
Backends: Vulkan: Amend for support for dynamic_rendering ( #5446 , #5037 )
...
Simplified for master branch.
# Conflicts:
# backends/imgui_impl_vulkan.cpp
2023-07-04 14:16:28 +02:00
ocornut
64172685d6
InputText: ImGuiInputTextCallbackData::InsertChars() accept (NULL,NULL) range, in order to conform to common idioms. ( #6565 , #6566 , #3615 )
2023-07-03 11:58:17 +02:00
ocornut
a02315e1c4
Combo: Made simple/legacy Combo() function not returns true when picking already selected item. ( #1182 )
2023-06-28 15:47:10 +02:00
ocornut
a88e5be7f4
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2023-06-28 14:56:33 +02:00
ocornut
6137443d24
Overlap: moved ImGuiItemflags_AllowOverlap handling from ButtoBehavior() to ItemHoverable() now that it is possible. ( #6512 , #3909 , #517 )
...
This allows DragXXX, SliderXXX, PlotXXX etc to honor SetNextItemAllowOverlap().
2023-06-28 14:42:14 +02:00
ocornut
10c7709f30
Overlap: IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem, ImGuiHoveredFlags_AllowWhenOverlappedByWindow., ( #6512 , #3909 , #517 )
2023-06-28 14:40:47 +02:00
ocornut
8439a73645
Overlap: Added 'SetNextItemAllowOverlap()' as a replacement for 'SetItemAllowOverlap()'. ( #6512 , #3909 , #517 )
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2023-06-28 14:40:47 +02:00
ocornut
51f564eea6
(Breaking) Overlap: Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete). ( #6512 , #3909 , #517 )
...
+ Internals: Renamed 'ImGuiButtonFlags_AllowItemOverlap' to 'ImGuiButtonFlags_AllowOverlap' without redirection.
2023-06-28 14:37:05 +02:00
ocornut
06f5b46133
Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. ( #6512 , #3909 , #517 )
2023-06-27 15:46:35 +02:00
ocornut
d5d4d709c7
Drag and Drop: moved "drag souce doesn't report as hovered" from ButtonBehavior() to ItemHoverable().
...
Ensure DragXXX, SliderXXXX, InputText, PlotXXX follow same logic. Amend 251f178a6
, a33f0d1f7
2023-06-27 14:44:39 +02:00
ocornut
3ec128c5fd
Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap and holding item held, overlapping widgets won't appear as hovered. ( #6512 , #3909 )
...
Essentially we are going to remove calls to SetItemAllowOverlap() and standardize the fact that only 'HoveredId == id' test from it is performed.
# Conflicts:
# imgui_widgets.cpp
2023-06-26 19:08:10 +02:00
ocornut
0a53b45858
CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. ( #6549 )
2023-06-26 11:15:55 +02:00
ocornut
6b01114057
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
2023-06-23 16:04:13 +02:00
ocornut
66c09fc05b
Docking+Viewports: Fixed extraneous viewport+platform-window recreation. Part 1.
...
Part 1: Add counters. Amend logs.
Refer to "viewport_owner_change_1" and "viewport_owner_change_2" in ImGuiTestSuite.
2023-06-23 15:49:45 +02:00
ocornut
7d81a166f9
Docking: Fixed one-frame flickering on reappearing windows binding to a dock node where a later-submitted window was already bound.
2023-06-23 15:49:45 +02:00
ocornut
6b2e03c5b1
GetKeyName(): Fixed assert with ImGuiMod_XXX values when IMGUI_DISABLE_OBSOLETE_KEYIO is set.
2023-06-22 22:03:02 +02:00
ocornut
e4aeef4b9f
Viewports: Closing a viewport via OS/platform means (e.g. OS close button or task-bar menu), mark all windows in this viewport as closed.
2023-06-21 15:34:51 +02:00
ocornut
94c46d7486
InputText: Fixed not returning true when buffer is cleared by ImGuiInputTextFlags_EscapeClearsAll. ( #5688 , #2620 )
2023-06-21 14:20:13 +02:00
ocornut
cb5542bce5
Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. ( #6539 , #6333 )
2023-06-20 15:30:52 +02:00
ocornut
1450d23b60
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2023-06-20 15:12:09 +02:00
ocornut
9214c28aad
IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
2023-06-20 15:04:15 +02:00
ocornut
e7a4327eb8
IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
2023-06-20 15:04:14 +02:00
ocornut
b60acfa87d
Tooltips: Added SetItemTooltip(), BeginItemTooltip(). Improved Demo section.
2023-06-20 15:04:14 +02:00
ocornut
0f72652c2d
IsItemHovered, Tooltips: Added io.HoveredFlagsForTooltipMouse, io.HoveredFlagsForTooltipNav now pulled by ImGuiHoveredFlags_Tooltip. ( #1485 )
2023-06-20 15:04:14 +02:00
ocornut
b3b8cbd001
IsItemHovered, Tooltips: Added ImGuiHoveredFlags_ForTooltip, ImGuiHoveredFlags_Stationary. ( #1485 )
...
Update demo accordingly.
2023-06-20 15:04:14 +02:00
ocornut
d4b94bd65b
(Breaking) Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. ( #1485 )
2023-06-20 15:04:13 +02:00
ocornut
f09ef23ae6
IsItemHovered, Tooltips: Tweak default delay again. ( #1485 )
...
Amend eec344c
2023-06-20 14:43:38 +02:00
ocornut
b9db5c566b
Backends: Win32: Added support for updating ParentViewportID after viewport creation.
...
This tends to be desirable for applicaton manipulating this value via ImGuiWindowClass::ParentViewportID.
I thought it would be a simple call to SetParent(), it's only slightly more complicated but added comments about it.
2023-06-15 11:26:27 +02:00
ocornut
89d3dabf2e
Modals: In the case of nested modal, made sure that focused or appearing windows are moved below the lowest blocking modal (rather than the highest one). ( #4317 )
...
Fix FindBlockingkModal() which didn't do what the comments say for the first 2 lines.
This is also fixing a crash in FindBlockingModal() which can only happen with dock node, see "window_popup_nested_interruptions_2" and viewport_platform_focus_4" tests.
The dock-node related crash comes from the fact that automatic dock node and implicit debug window don't share a common ancestor, so ParentWindowInBeginStack ends up NULL before the loop had a chance to find a match.
2023-06-14 21:58:28 +02:00
ocornut
eec344cc1e
Tweak HoverDelayClearTimer. Not exposing since I am unsure logic is viable (and is rather complex with upcoming addition of stationary logic). ( #1485 )
...
+ Tweaked default value of io.HoverDelayNormal from 0.30 to 0.35.
2023-06-14 18:29:49 +02:00
ocornut
534340cd88
Tooltips: Tweak default offset for non-drag and drop tooltips.
2023-06-13 15:27:46 +02:00
ocornut
e95d66faa8
Clipper: Rework inner logic to allow functioning with a zero-clear constructor. ( #5856 )
2023-06-13 14:55:02 +02:00
ocornut
ef07ddf087
Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
...
Moved from compile-time to runtime flag. Applied docking specific change to this cherry-picked commit.
# Conflicts:
# docs/CHANGELOG.txt
2023-06-13 11:55:21 +02:00
ocornut
9c16976749
Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
...
Moved from compile-time to runtime flag. Note: commit in master is not particularly useful. Docking version will add stuff.
2023-06-13 11:54:29 +02:00
ocornut
fa5d2656b0
Docking: DockBuilderDockWindow() API calls don't clear docking order if the target node is same as existing one
...
+ Add more debug log + Display DockOrder in metrics.
2023-06-13 11:37:35 +02:00
ocornut
3cc9d2051a
Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. ( #6516 , #5725 , #5961 , #5975 )
...
Amend fe0a24f
2023-06-13 11:24:09 +02:00
ocornut
3f63cee4c1
Docking: Fixed dragging from title-bar empty space ( #5181 , #2645 )
...
This would need a test in ImGuiTestSuite.
2023-06-12 15:33:20 +02:00
ocornut
884e3fd21f
Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. ( #6491 , #6189 , #6114 )
2023-06-12 11:58:17 +02:00
ocornut
dec082ff97
Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. ( #6375 , #6508 )
...
Amend dd9db5e8
+ 39f7248d4
2023-06-12 11:45:11 +02:00
ocornut
0664877998
Merge branch 'master' into docking
2023-06-09 14:02:19 +02:00
ocornut
4fab72b40e
BeginChild/Tables: Fixed BeginChild temporary activation id collision. Fixes regression in 1.89.6 leading to the first column of tables with either ScrollX or ScrollY flags from being impossible to resize. ( #6503 )
2023-06-09 14:01:21 +02:00
ocornut
61ebb37843
Version 1.89.7 WIP
2023-06-01 11:22:43 +02:00
ocornut
823a1385a2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlrenderer.h
# docs/CHANGELOG.txt
# imgui.cpp
2023-05-31 14:51:56 +02:00
ocornut
5319d1cffa
Version 1.89.6
2023-05-31 14:47:32 +02:00
ocornut
075b975fed
Fonts: Fixed crash when manually specifying an EllipsisChar that doesn't exist. ( #6480 )
2023-05-31 14:44:29 +02:00
ocornut
b476184574
Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. ( #6286 )
2023-05-30 20:36:07 +02:00
ocornut
88e7d773df
Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' ( #6286 )
2023-05-30 20:11:19 +02:00
ocornut
3418d50949
Viewports: Fixes erroneous popup closure on closing a previous popup. ( #6462 , #6299 )
...
Avoid applying imgui-side focus when focus change is due to a viewport destruction.
2023-05-30 17:09:27 +02:00
ocornut
19b436f68d
Backends: GLFW: Preserve monitor list when there are no monitor. ( #5683 )
2023-05-25 15:38:35 +02:00
ocornut
7e03ae3240
Window: Fixed resizing from upper border when io.ConfigWindowsMoveFromTitleBarOnly is set. ( #6390 )
2023-05-25 15:23:01 +02:00
ocornut
08145bc45c
Fonts: Fixed crash when merging fonts and the first font has no valid glyph. ( #6446 )
2023-05-23 10:56:41 +02:00
ocornut
54c1ac3e38
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2023-05-22 10:10:29 +02:00
ocornut
45c8c3b611
Listbox: commented out obsolete/redirecting functions that were marked obsolete more than two years ago: ListBoxHeader(), ListBoxFooter().
...
+ Added default parameter to SeparatorEx() amend 2c558d5
2023-05-22 10:09:20 +02:00
ocornut
df8667b18b
Comments/typos tweaks
2023-05-20 18:07:31 +02:00
ocornut
e590b5114e
Viewports: Fixed loss of imgui-side focus when dragging a secondary viewport back in main viewport. ( #6299 )
...
Amend d2291df55
, 63370be0e
, dcb6335bfe
2023-05-20 14:22:01 +02:00
GamingMinds-DanielC
e489e40a85
Clipper: Amend ecb0aaa
( #6424 , #3841 )
2023-05-15 14:06:16 +02:00
ocornut
ecb0aaa7c2
Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(). ( #6424 , #3841 ) + commented out obsolete ImGuiListClipper() constructor.
2023-05-15 12:06:29 +02:00
ocornut
530134d125
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
2023-05-10 12:57:37 +02:00
ocornut
513af1efc9
Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default.
...
(Not to misake with "Character Set" "Use Unicode Character Set" "Use Multi-Byte Character Set" which is a VS/Windows SDK thing but not a compiler-encoding thing.)
2023-05-10 12:34:11 +02:00
ocornut
0397321be0
Debug Tools: Added 'io.ConfigDebugIgnoreFocusLoss' option. ( #4388 , #4921 )
2023-05-09 20:28:08 +02:00
ocornut
6656553fa4
Nav: Record/restore preferred position on each given axis.
...
Tagging #6344 #6003 #2694 #1688 as it relates to scoring, however this doesn't technically fix any of them fully yet.
But e.g. once we restore axial path for #2694 this commit will allow going back and forth to initial location.
2023-05-09 17:26:27 +02:00
Jason Millard
39f7248d4a
Backends: OpenGL3: Add glBindSampler for GL ES 3.0. ( #6375 )
...
Amended given addition of GlProfileIsES3 in dd9db5e
2023-05-09 15:17:18 +02:00
ocornut
6cdedf5834
Drag, Sliders: if the format string doesn't contain any %, when using CTRL+Click to input we use a default format. ( #6405 )
2023-05-09 12:04:04 +02:00
ocornut
5dc6013713
Backends: SDL3: Fixed build on Emscripten/iOS/Android. ( #6391 )
2023-05-04 17:06:36 +02:00
ocornut
7c291ba31b
Tables: Fixed command merging when compiling with VS2013. ( #6377 )
2023-04-28 13:58:59 +02:00
ocornut
031e152d29
Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. ( #6374 )
2023-04-27 14:57:09 +02:00
Koostosh
fd943182bd
ImVec2: Added unary minus operator ( #6368 )
2023-04-25 16:24:50 +02:00
ocornut
594cc4793a
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2023-04-25 12:21:16 +02:00
ocornut
d3ad2f357f
Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. ( #3496 , #4797 )
...
Amend 48f26333
2023-04-25 12:17:37 +02:00
ocornut
b47507951e
Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags erroneously initializing default nav layer to menu layer.
2023-04-24 21:00:00 +02:00
kimidaisuki22
565aa0b763
Examples: Vulkan: pick integrated GPU if nothing else is available. ( #6359 )
2023-04-24 12:17:49 +02:00
ocornut
d2291df551
Viewports: Fixed setting focus from platform decoration from accidentally closing modals ( #6299 , #6357 )
...
+ Fixed double-assignment static analyzer warning.
# Conflicts:
# imgui.cpp
2023-04-21 19:22:41 +02:00
ocornut
bba39762dc
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2023-04-21 19:12:11 +02:00
ocornut
c11128891e
Backends: SDL2/SDL3: Update monitor list when receiving a display event. ( #6348 )
2023-04-21 15:40:14 +02:00
ocornut
adf693c061
Viewports: added void* ImGuiPlatformMonitor::PlatformHandle field (backend-dependant).
2023-04-21 15:31:14 +02:00
ocornut
00d3f9295e
Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. ( #2221 )
2023-04-20 16:42:52 +02:00
ocornut
662ce46971
Debug Log: Fixed not parsing 0xXXXXXXXX values when the identifier is at the end of the line.
2023-04-20 14:52:59 +02:00
ocornut
4f692ba840
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
2023-04-19 16:35:50 +02:00
ocornut
9308cfdcfb
Examples: Amend Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2023-04-19 16:28:15 +02:00
ocornut
a338b78eb9
Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
2023-04-19 11:55:40 +02:00
lukaasm
0948cfc19e
InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. ( #6341 )
2023-04-18 11:35:12 +02:00
lukaasm
e49d31a1c9
Tables: do not show empty tooltip when user submits TableHeader with no label to display. ( #6342 )
2023-04-18 11:25:07 +02:00
Gereon V
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
...
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
2023-04-17 14:57:12 +02:00
Gereon V
f304603e13
Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). ( #6337 )
2023-04-17 14:44:56 +02:00
ocornut
064153fca4
Version 1.89.6 WIP
2023-04-17 14:40:00 +02:00
ocornut
0ea3b87bd6
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui_internal.h
2023-04-13 16:24:09 +02:00
ocornut
1ebb913827
Version 1.89.5
2023-04-13 16:17:49 +02:00
ocornut
6324280432
Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. ( #6109 , #6172 , #6101 )
...
Enable VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR
2023-04-13 15:48:19 +02:00
ocornut
995f92a456
Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows.
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+ Added ImGuiDebugLogFlags_EventSelection unused in this branch.
2023-04-12 21:38:47 +02:00
ocornut
aec062a8a5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# examples/example_win32_directx9/main.cpp
# imgui_internal.h
2023-04-11 16:16:17 +02:00
Elie Michel
d81f2ae4fb
Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. ( #6188 )
...
Add gamma correction uniform
Group uniforms in a single binding
The second binding was not satisfying the minimum
BufferBindingType::Uniform alignment (256) and since this alignment is
large it is more idiomatic to group uniforms tegether.
Also ensures that the size of the uniform buffer is aligned to 16 bytes.
2023-04-11 16:03:26 +02:00
Elie Michel
e67f2f4791
Backends: WebGPU: Align buffer sizes upon creation. ( #6188 )
...
Amend from original pr to use a macro.
2023-04-11 15:46:05 +02:00
ocornut
cbdac1e150
Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
...
In theory supporting multiple contexts (untested).
2023-04-11 15:25:21 +02:00
ocornut
9203883bbe
Comments + Metal using SetTexID(0) for consistency.
2023-04-11 11:22:42 +02:00
David Maas
e92b29ad53
Backends: OSX: Added support for io.AddMouseSourceEvent(). ( #6314 )
...
Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.
# Conflicts:
# docs/CHANGELOG.txt
2023-04-11 10:14:53 +02:00
David
db4c4e3321
Backends: Android: Added support for io.AddMouseSourceEvent(). ( #6315 , #6318 , #2702 , #4921 )
2023-04-11 10:01:53 +02:00
ocornut
1668693bcf
Backends: SDL2/SDL3: Fixed IME text input rectangle position with viewports. ( #6071 , #1953 )
2023-04-06 19:18:15 +02:00
ocornut
ec461c6ccb
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui_demo.cpp
2023-04-06 19:16:08 +02:00
ocornut
a7703fe6f7
Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). ( #6306 , #6071 , #1953 )
...
Amend 734c6af187
2023-04-06 19:12:10 +02:00
ocornut
dcb6335bfe
Viewports: Setting focus from Platform/OS sets corresponding focus at Dear ImGui level. ( #6299 )
2023-04-05 20:25:05 +02:00
ocornut
47a07d8476
ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. ( #6304 )
...
+ Demo: use BeginDisabled() block in BackendFlags section.
I'd still consider this undefined behavior as some combination may not work properly, but let's fix things while we can as we encounter them.
2023-04-05 18:34:49 +02:00
ocornut
ee5ce36745
Merge branch 'master' into docking, including specific merge for imgui_impl_glfw.cpp for f070497
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_internal.h
2023-04-04 21:17:47 +02:00
ocornut
c9fe7ebc7b
IO: Input queue trickling adjustment for touch screens. ( #2702 , #4921 )
...
+ amend two comments in imgui.h
2023-04-04 21:05:27 +02:00
ocornut
f070497cbd
Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). ( #2334 , #2702 )
...
SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
2023-04-04 20:19:01 +02:00
ocornut
a16f99c6a2
IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. ( #2702 , #2334 , #2372 , #3453 , #5693 )
2023-04-04 20:18:57 +02:00
ocornut
13931fd851
Redirecting domain name
...
Tired of paying/maintaining two domains names and .org tend to be fluctuating + changing host company for sponsoring.
2023-04-03 15:07:20 +02:00
ocornut
4fdafef54f
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# imgui_widgets.cpp
2023-03-29 18:41:41 +02:00
ocornut
5f301914a0
TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). ( #2702 )
2023-03-29 17:10:03 +02:00
ocornut
a38e3c222f
Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. ( #6272 )
...
Note that this is not BayesBug's exact intended solution, so issues would be my responsibility ;)
Amended.
2023-03-29 12:51:41 +02:00
ocornut
7dcf129b3b
Backends: OpenGL3: Properly restoring "no shader program bound". ( #6267 , #6220 , #6224 )
2023-03-23 13:27:55 +01:00
AJ Weeks
821814b450
InputText: Reworked prev/next-word behavior . Include period as delimiter and tweak prev/next words logic. ( #6067 )
2023-03-22 20:48:47 +01:00
ocornut
bf87fbcbcc
Docking: Fixed using GetItemXXX() or IsItemXXX() functions after a DockSpace(). ( #6217 )
2023-03-22 18:58:32 +01:00
ocornut
89d09070e3
Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier. ( #4828 , #3255 , #5641 )
2023-03-22 15:42:14 +01:00
ocornut
c98bad042d
ColorEdit, RadioButton, Windows: Using adaptative tesselation for preview circles.
2023-03-21 17:48:09 +01:00
PanForPancakes
9ac94ff001
ColorPicker: Fixed shading of S/V triangle in Hue Wheel mode. ( #6254 , #5200 )
...
Amend f6460970
2023-03-21 17:47:56 +01:00
ocornut
ad44f5831a
Merge branch 'master' into docking
2023-03-21 17:04:54 +01:00
cfillion
7269498ecc
IO: actually fixed adding events from inactive context ( #6199 , #6256 , #4921 , #5856 )
2023-03-21 14:19:59 +01:00
Bruno Perković
5320a6ebd3
Backends: Made SDL3 backend compatible with commit 698dbd8. ( #6255 , #6146 )
2023-03-21 12:17:54 +01:00
David Briscoe
cac76b2754
Slider, Drags: skip %+ and %# format flags for scanning. ( #6259 )
...
(There are two additional unhandled flags that only affect padding: '-' and ' '. Formatting flags don't make sense in a SliderInt's format string, so I've omitted them)
2023-03-21 12:09:38 +01:00
ocornut
5a2b1e8482
InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true ( #4714 )
...
Altered ItemAdd() clipping rule to keep previous-frame ActiveId unclipped to support that late commit.
Also, MarkItemEdited() may in theory need to do:
if (g.ActiveIdPreviousFrame == id)
g.ActiveIdPreviousFrameHasBeenEditedBefore = true;
But this should already be set so not adding now.
2023-03-16 21:12:57 +01:00
ocornut
5d4a8978bd
Docs: added all older versions to Changelog.
2023-03-16 15:15:15 +01:00
ocornut
6b3435a2db
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
2023-03-16 12:01:13 +01:00
Aiekick
91577c7f51
Backends: GLFW: Fixed key modifiers handling on secondary viewports. ( #6248 , #6034 )
2023-03-16 11:59:45 +01:00
ocornut
301c956039
Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. ( #3038 )
2023-03-15 17:09:09 +01:00
ocornut
ae4dad09b5
Examples: SDL3: Updated for latest WIP SDL3 branch. ( #6243 )
2023-03-15 15:04:07 +01:00
ocornut
85beda96de
Backends: GLFW: Fix Emscripten erroneously enabling multi-viewport support, leading to assert. ( #5683 )
2023-03-15 14:51:46 +01:00
ocornut
0d606968d8
Backend: OpenGL3: Amend b0c18166
fix cases where glGetString(GL_VERSION) returns NULL. ( #6154 , #4445 , #3530 )
2023-03-15 12:25:34 +01:00
ocornut
24a44b9abe
Version 1.89.5 WIP
2023-03-15 12:25:20 +01:00
ocornut
9e30fb0ec1
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2023-03-14 16:38:22 +01:00
ocornut
f3f6295d53
Version 1.89.4
...
Commented out obsolete enums/functions names: ImGuiSliderFlags_ClampOnInput, ImGuiInputTextFlags_AlwaysInsertMode, ImDrawList::AddBezierCurve(), ImDrawList::PathBezierCurveTo()()
2023-03-14 16:36:19 +01:00
ocornut
e39c2552ac
Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. ( #6240 )
2023-03-14 16:00:29 +01:00
ocornut
cc2177de15
Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop options.
2023-03-14 15:25:13 +01:00
ocornut
c426e32247
Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects.
...
- Afaik the "to allow ImGuiListClipper to function" was added early during Tables development (prior to commit 55) and later replaced by support in ImGuiListCipper, it seems unnecessary.
- Also removed RowPosY2 being accted in TableEndCell().
+ Comments about 2bb9e35
+ fix example bb224c8
2023-03-13 16:26:38 +01:00
domgho
6ca1556d02
Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible. ( #2814 , #2812 )
2023-03-10 19:12:04 +01:00
ocornut
9937660b1c
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_apple_metal/main.mm
# examples/example_apple_opengl2/main.mm
# examples/example_glfw_metal/main.mm
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_glut_opengl2/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_metal/main.mm
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
2023-03-10 18:40:04 +01:00
ocornut
bb224c8aa1
Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default.
2023-03-10 18:35:52 +01:00
ocornut
2bb9e35a48
Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set. ( #3092 , #5759 , #787 )
2023-03-10 18:35:52 +01:00
ocornut
e83fb468c6
Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). ( #3092 )
2023-03-09 18:53:57 +01:00
ocornut
a322122f74
InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab for completion or textinput is active.
...
(regresion from 1.89) + removed unnecessary if block in NavProcessItem()
2023-03-09 16:24:03 +01:00
ocornut
3b2f617652
BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo.
...
Add SetWindowHiddendAndSkipItemsForCurrentFrame().
2023-03-09 15:16:40 +01:00
ocornut
e2cede6542
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-03-08 17:41:32 +01:00
Marc Delorme
10ace228bc
Make classes not depend on the implicit GImGui context ( #6199 , #5856 , #6199 ): ImGuiIO
...
This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.
About ImGuiIO:
- ImGuiIO depends on ImGuiContext because some of its method want to event to `g.InputEventQueue`.
- To make ImGuiIO aware of the context to use, context which creates the ImGuiIO is given as argument of ImGuiIO constructor.
- The assert `IM_ASSERT(&g.IO == this && "Can only add events to current context.")` has been removed since it does not make sense anymore
NOTE: ImGuiIO could be completely independent of ImGuiContext if the InputEventQueue was moved from ImGuiContext to ImGuiIO, but since
ImGuiIO is a public class it would expose InputEvent type. Solving this problem is out of the current scope, but it is interesting to notice.
2023-03-08 15:39:22 +01:00
ocornut
5a1e6b60a2
Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and frame time > repeat rate. ( #6171 )
2023-03-08 14:03:58 +01:00
ocornut
c9a53aa74d
Nav: Made Enter key submit the same type of Activation event as Space key. ( #5606 )
...
Instead of adding NavActivateInputId support in ButtonBehavior() started untangling the mess.
2023-03-07 18:41:49 +01:00
duddel
57d0fcd021
Examples: Fix Android example build for Gradle 8. ( #6229 )
2023-03-07 14:01:20 +01:00
ocornut
4078abe14c
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui.h
2023-03-06 17:03:55 +01:00
Cyphall
66b762577c
Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. ( #6220 , #6224 )
2023-03-06 11:55:55 +01:00
Adam Kewley
2496b973f9
Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. ( #6189 , #6114 , #3644 )
2023-02-23 15:07:15 +01:00
ocornut
e9743d85dd
Drag and Drop: Clear state on EndDragDropTarget() with delivery + fixed handling of overlapping targets when smaller one is submitted before and can accept the same data type. ( #6183 , #5817 )
2023-02-21 21:23:54 +01:00
ocornut
a1b8457cb5
Moved the optional "courtesy maths operators" (#define IMGUI_DEFINE_MATH_OPERATORS) implementation from imgui_internal.h in imgui.h. ( #6164 , #6137 , #5966 , #2832 )
2023-02-15 19:23:12 +01:00
ocornut
e25e4526cd
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
2023-02-15 18:18:47 +01:00
ocornut
5d74891285
Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over non-client area (OS decorations) when app is not focused. ( #6045 , #6162 )
2023-02-15 18:11:41 +01:00
ocornut
204cb4d226
Version 1.89.4 WIP
2023-02-15 15:35:56 +01:00
ocornut
192196711a
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2023-02-14 16:01:11 +01:00
ocornut
458a109031
Version 1.89.3
2023-02-14 16:00:18 +01:00
Laurens Holst
b0c1816664
Backends: OpenGL3: Fixed loader compatibility with GL_VERSION for GL 2.x ( #6154 , #4445 , #3530 )
...
GL_MAJOR_VERSION and GL_MINOR_VERSION are available on GL 3.0 and above.
So we have to parse GL_VERSION under GL 2.x
Reference https://www.khronos.org/opengl/wiki/OpenGL_Context#Context_information_queries
Regressed since 459de65477
See https://github.com/ocornut/imgui/pull/3530
2023-02-14 15:39:49 +01:00
ocornut
fa0852f9e5
ColorEdit, ColorPicker: Fixed hue/saturation preservation logic from interfering with the displayed value (but not stored value) of others widgets instances. ( #6155 )
...
Amend 30546bc0
, accb0261b
, 38d22bc4
2023-02-14 15:35:00 +01:00
ocornut
092b6825ac
Fonts: Assert that in each GlyphRanges[] pairs first is <= second.
2023-02-14 15:00:12 +01:00
ocornut
ea4565368e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl2.h
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# imgui.cpp
2023-02-10 17:05:06 +01:00
ocornut
99c0bd65df
Added SeparatorText() widget. ( #1643 )
2023-02-10 12:16:41 +01:00
ocornut
fac19e1883
Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). ( #6071 , #1953 ) + fix SDL3 setting PlatformHandleRaw. ( #6146 )
2023-02-07 19:29:44 +01:00
ocornut
e4233c6fb6
Merge branch 'master' into docking (doesn't include viewports-related changes for new SDL3 backend)
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx11.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx12.h
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_dx9.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_widgets.cpp
2023-02-07 16:23:49 +01:00
ocornut
13fbd99491
Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. ( #6146 )
...
More update upcoming in docking branch.
2023-02-07 16:07:53 +01:00
ocornut
1b27ac982f
Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. ( #6146 )
...
+ CI: Update Windows CI to update SDL 2.26.3 instead of 2.0.10
2023-02-07 12:04:38 +01:00
ocornut
ea39841fcd
Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. ( #2492 , #2494 , #3699 , #3705 )
2023-02-03 22:39:43 +01:00
ocornut
b0a936e5d4
Merge branch 'master' into docking (incl revert of examples refactor)
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
2023-02-03 22:38:39 +01:00
ocornut
97a1f761c6
Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. ( #2492 , #2494 , #3699 , #3705 )
2023-02-03 22:23:23 +01:00
ocornut
f43c6ea6a4
Revert most of "Examples: refactor all examples with a MainLoopStep() function..." ( #2492 , #3699 )"
...
This reverts commit 96ab68eee0
.
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl_opengl3/main.cpp
2023-02-03 22:17:40 +01:00
ocornut
f799a293c8
Tables: Solved an ID conflict issue with multiple-instances of a same table. Storing instance id for convenience. ( #6140 )
...
TableGetColumnResizeID() are still using an incorrect table, but having only one-level left tends to cancel things out.
2023-02-03 20:03:03 +01:00
ocornut
a085581057
Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). ( #6142 )
2023-02-03 17:53:53 +01:00
ocornut
d0b1aaa076
Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. ( #4019 , #6096 )
...
Namely, GLFW JS emulation seems to quantize values to a min of -1/+1 which breaks modern OSX/Windows emulating smoothness with stepping wheels (slow steps are sending sub-1.0 values)
+ Massage changelog.
2023-02-03 15:05:39 +01:00
ocornut
6584de4a78
Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. ( #6113 )
2023-02-02 21:28:28 +01:00
ocornut
5ebb6a2954
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
2023-02-02 19:38:24 +01:00
ocornut
1f1861dae6
Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. ( #4019 , #6096 )
...
+ Missing changelog entries.
2023-02-02 19:18:58 +01:00
ocornut
5386ddcd05
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# examples/example_emscripten_opengl3/main.cpp
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_glut_opengl2/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui_demo.cpp
2023-02-02 18:31:26 +01:00
ocornut
624c057ae1
Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. ( #4019 )
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Latest version seems ok.
2023-02-02 18:09:20 +01:00
ocornut
96ab68eee0
Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. ( #2492 , #3699 )
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Aligned all examples.
2023-02-02 17:30:48 +01:00
ocornut
0370856d78
Backends: GLFW: Removed mouse-wheel value scaling for Emscripten. ( #4019 , #6096 , #6081 )
2023-02-02 15:27:14 +01:00
ocornut
f822e07d76
Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. ( #4019 , #6096 , #6081 )
...
+ Fix warnings.
2023-02-02 15:27:14 +01:00
ocornut
887abe9578
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2023-02-01 22:18:57 +01:00
ocornut
3617a96372
Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. ( #4019 , #6096 , #1463 )
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Documented assumptions.
2023-02-01 21:29:08 +01:00
ocornut
8d29665ae1
Backends: OSX: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices).
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Ref #4019 for details provided in .XLS sheet, although not strictly related to main issue topic.
+ Rename Emscripten demo titles to make SDL visible.
2023-02-01 19:43:03 +01:00
ocornut
5a3f82e2f4
Examples: SDL+SDL_Renderer: Added call to SDL_RenderSetScale() to display is correct on a Retina display (albeit lower-res as our other unmodified examples). ( #6121 , #6065 , #5931 ).
2023-01-31 15:49:54 +01:00
ocornut
f142887088
Combo: Allow SetNextWindowSize() to alter combo popup size. ( #6130 )
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Amend a5e939214
2023-01-31 11:23:24 +01:00
ocornut
27f2dd56d6
Internals: move "%s" skip-formatting logic to ImFormatStringToTempBuffer() function, meaning Text() and all the *V() functions can also benefit from it. ( #3466 )
...
Amend 645a6e0
and 23a785a
.
2023-01-27 15:24:23 +01:00
Basil Fierz
d73e3285de
Backends: WebGU: Revert the implicit render pipeline layout generation as introduced in 83bdfef
( #6117 , #4116 , #3632 )
...
The feature was removed from WebGPU (https://github.com/gpuweb/gpuweb/issues/2470 )
2023-01-25 21:55:17 +01:00
ocornut
fc50532213
InputText: On OSX, inhibit usage of Alt key to toggle menu when active (used for work skip).
2023-01-25 21:44:30 +01:00
AJ Weeks
f4ef420c01
InputText: Added support for Ctrl+Delete to delete up to end of word. ( #6067 )
2023-01-25 14:41:38 +01:00
ocornut
07490618ae
Misc: Tolerate zero delta-time under Emscripten. ( #6114 , #3644 )
2023-01-25 14:13:12 +01:00
Mark Reid
fe0a24f38a
Examples: Win32: Fixed examples using RegisterClassW() since 1.89 to also call DefWindowProcW(). ( #5725 , #5961 , #5975 )
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Fixes the window title from being truncated on calls to Platform_SetWindowTitle. Stops the WM_SETTEXT message that happens when calling setWindowTextW from being interpreted as ascii.
2023-01-24 21:52:07 +01:00
ocornut
739a79b1e9
ImDrawList: Added missing early-out in AddPolyline() and AddConvexPolyFilled() when color alpha is zero. Window: Avoid rendering shapes for hidden resize grips.
2023-01-24 17:30:50 +01:00
ocornut
f6db9e2f39
Menus: Fixed layout of MenuItem()/BeginMenu() when label contains a '\n'. ( #6116 )
2023-01-24 16:11:38 +01:00
ocornut
88dfd85e92
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2023-01-21 00:49:06 +01:00
ocornut
91667430a8
Tables: increase table columns limit from 64 to 512 using bit array allocated in contiguous memory +. ( #6094 , #5305 , #4876 , #3572 )
2023-01-21 00:41:54 +01:00
Cody Tapscott
6342275bbb
Backends: GLFW: Handle unsupported glfwGetVideoMode() for Emscripten. ( #6096 )
...
This is used to populate the monitor array, which is only a requirement for multi-viewport support (which is not supported by Emscripten anyway).
2023-01-20 17:04:55 +01:00
ocornut
3482d4eccf
Text: Fixed layouting of wrapped-text block skipping successive empty lines. ( #5720 , #5919 )
...
Regression in the bd96f6e
fix
2023-01-19 15:59:39 +01:00
ocornut
51c97a41aa
PlotHistogram, PlotLines: Passing negative sizes honor alignment like other widgets.
2023-01-18 15:13:23 +01:00
ocornut
1297a2be52
Text: Tweaked rendering of three-dots "..." ellipsis variant. Baking more data. ( #2775 , #4269 )
...
Ideally we're bake a single glyph but it's currently difficult to setup in our font building process.
2023-01-11 16:37:47 +01:00
ocornut
8801f02949
Text: Fix clipping of single-character "..." ellipsis when font is scaled. ( #2775
2023-01-11 15:56:33 +01:00
ocornut
482ac70a0b
Version 1.89.3 WIP
2023-01-11 15:52:30 +01:00
ocornut
d822c65317
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
2023-01-05 15:58:49 +01:00
ocornut
d7c8516a4b
Version 1.89.2
2023-01-05 15:49:29 +01:00
ocornut
e06bbe05e1
Revert most/part of "Shortcut: added Shortcut() function and ImGuiInputFlags in public API + Demo." ( #456 , #2637 )
...
This reverts commit 0949acb6e6
.
# Conflicts:
# imgui.h
2023-01-05 15:21:48 +01:00
ocornut
57a5b73a4c
InputText: fixed cursor navigation when pressing Up Arrow on the last character of a multiline buffer which doesn't end with a carriage return. ( #6000 )
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Simplify stb_textedit_find_charpos(). Leaving that to simmer for a while before attempting an upstream PR.
2023-01-04 17:58:07 +01:00
ocornut
1f6e62a4ae
Backends: GLFW: Fixed mods state on Linux with Alt-GR text input (e.g. German keyboard layout), ( #6034 )
...
Amend 07557674
, 1ad8ad62
Ref maybe https://github.com/glfw/glfw/issues/1630
2023-01-04 15:43:41 +01:00
ocornut
9150c23c04
imgui_freetype: fixed a packing issue which in some occurrences would prevent large amount of glyphs from being packed correctly. ( #5788 , #5829 )
...
This seemingly innocuous change sursingly had very large side-effects of completly breaking packing for the test font mentioned in above issue. Not even sure why tbh. New code matches what stb_truetype's stbtt_PackBegin() does.
2023-01-04 15:22:56 +01:00
ocornut
9c1dac3ff0
Examples: DirectX10, DirectX11: try WARP software driver if hardware driver is not available. ( #5924 , #5562 )
2023-01-04 12:14:53 +01:00
ocornut
fc3815bfe5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
2023-01-03 21:06:09 +01:00
ocornut
824baa6a4d
Docking: fixed DockSpace() with ImGuiDockNodeFlags_KeepAliveOnly marking current window as written to,. ( #6037 )
2023-01-03 14:22:07 +01:00
ocornut
42e166089a
Backends: Metal: fixed secondary viewport rendering. ( #6015 , #4821 , #2778 )
2023-01-03 12:34:47 +01:00
ocornut
6939676372
Docking: fixed DockBuilderCopyDockSpace() crashing when windows not in the remapping list are docked on the left or top side of a split. ( #6035 )
2023-01-02 17:54:50 +01:00
Martin Ejdestig
e5d51866c6
Backends; Vulkan: do not set VkDescriptorSetLayoutBinding::pImmutableSamplers, allow changing sampler. ( #6001 , #5502 , #914 )
...
Follow up to c9aef16
which removec three funtions worth of duplicate code.
2023-01-02 16:30:10 +01:00
Mikko Sivulainen
16aaf60697
Backends: OSX: fixed ImGui_ImplOSX_GetWindowSize and ConvertNSRect. ( #6009 )
2023-01-02 15:38:40 +01:00
ocornut
c191faf0ba
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2022-12-08 21:19:01 +01:00
ocornut
317b33d647
Tables: fixed matching width of synchronized tables when only some (not all) instances have a vertical scrollbar. ( #5920 )
2022-12-08 20:06:26 +01:00
ocornut
0949acb6e6
Shortcut: added Shortcut() function and ImGuiInputFlags in public API + Demo. ( #456 , #2637 )
2022-12-08 18:54:41 +01:00
ocornut
1dae7df26f
Misc: added GetItemID() in public API.
2022-12-08 18:45:04 +01:00
ocornut
d3025cde37
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2022-12-06 22:13:12 +01:00
ocornut
9d08506dce
Tables, Nav: frozen columns are not part of menu layer and can be crossed over. ( #5143 , #3692 )
...
Frozen rows (~header) still moving from menu to main layer based on freezing stat.e
2022-12-06 22:11:51 +01:00
ocornut
fd0b3734d3
Tables, Nav, Scrolling: fixed scrolling functions and focus tracking with frozen rows and columns. ( #5143 , #4868 , #3692 )
2022-12-06 21:07:50 +01:00
ocornut
24b873a740
Internals: renaming inside ScrollToRectEx() + fixed misplaced changelog entry.
2022-12-06 18:22:59 +01:00
ocornut
3ea0fad204
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
2022-12-01 20:22:27 +01:00
ocornut
844e0ae688
Fixes/amend 9825f7f
+ amend Changelog ( #4857 , #5937 )
2022-12-01 20:19:26 +01:00
ocornut
0e2a167bdb
Fonts: added a 'void* UserData' field in ImFontAtlas, as a convenience for use by applications using multiple font atlases.
...
+ fixed mislocated Changelog entries added recently.
2022-12-01 20:10:37 +01:00
ocornut
9825f7fa87
Fixed cases where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles. ( #4857 , #5937 )
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Amend b0a6cd6
2022-12-01 18:40:36 +01:00
assiduous
66ad2ad539
Properly detect SSE instruction support in 32-bit MSVC build. ( #5943 )
2022-12-01 17:41:38 +01:00
ocornut
45736443be
Debug Tools: Metrics: added "Inputs" section, moved from Demo for consistency.
2022-11-30 20:14:52 +01:00
ocornut
87caf27ac4
Inputs, Scrolling: better selection of scrolling window when hovering nested windows and backend/OS is emitting dual-axis wheeling inputs. ( #3795 , #4559 )
2022-11-30 17:49:59 +01:00
ocornut
a5f3596e6c
Backends: Allegro5: use al_draw_indexed_prim() or al_draw_prim() depending on version. ( #5937 )
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+ OSX comments (#5938 )
Amend 185b4dde
+ 50aeeff
2022-11-30 14:46:45 +01:00
ocornut
bf4c2e00c0
Docs: retroactively update 1.89 changelog/docs to clarify that strong typing ImGuiKey was technically a breaking change for users of legacy indices. ( #4921 )
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Amend 4b522e145
2022-11-29 21:36:59 +01:00
ocornut
1a497c2499
Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of compile-time. ( #5923 , #456 )
2022-11-29 19:07:50 +01:00
Teselka
969af7c773
Internal: Disable debug logs macro if IMGUI_DISABLE_DEBUG_TOOLS is defined. ( #5901 )
...
+ needed to rework clipper code to avoid "The 'then' statement is equivalent to the 'else' statement." PVS Studio warning.
2022-11-28 15:44:10 +01:00
ocornut
bd96f6eac4
Text: Fixed layouting of wrapped-text block when the last source line is above the clipping region. Regression added in 1.89. ( #5720 , #5919 )
...
+ Update version marker
2022-11-28 14:59:13 +01:00
ocornut
595a428baa
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_internal.h
2022-11-24 21:27:15 +01:00
ocornut
a8df192df0
Version 1.89.1
2022-11-24 21:24:33 +01:00
ocornut
27c58c3946
Scrolling, Focus, Combo: fixed SetKeyboardFocusHere()/SetItemDefaultFocus()/ScrollToRectEx() during an appearing form not centering item. ( #5902 , #2812 , #4242 , #2900 )
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Amend 44f801186
and 8f495e554
2022-11-24 20:57:41 +01:00
kdchambers
233d7ad3f2
Backends: WebGPU: fixed validation error with default depth buffer settings. ( #5869 , #5914 )
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(initialize WGPUCompareFunction params to valid values)
2022-11-24 12:52:38 +01:00
ocornut
856c6314ec
Drag and Drop: fixed GetDragDropPayload() returning a non-NULL value before payload is submitted. ( #5910 , #143 )
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+ Added test "widgets_dragdrop_new_payloads" in Test Suite.
2022-11-23 17:58:14 +01:00
ocornut
c3d9f8ee7e
Layout: fixed End()/EndChild() incorrectly asserting if users manipulates cursor position inside a collapsed/culled window and IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. ( #5548 , #5911 )
2022-11-23 15:18:59 +01:00
ocornut
3a685749cb
ColorEdit: fixed label overlapping when using style.ColorButtonPosition == ImGuiDir_Left. ( #5912 )
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Amend 54fb051e5
+ Internals: added IsKeyboardKey(), IsMouseKey() helpers.
2022-11-23 15:00:50 +01:00
ocornut
16476f99fd
Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. ( #5908 )
2022-11-22 18:08:25 +01:00
ocornut
9964740a47
Viewport: Fixed collapsed windows setting ImGuiViewportFlags_NoRendererClear without making title bar color opaque.
...
(thanks christopher knorr!)
2022-11-18 19:34:24 +01:00
ocornut
38cfe22b8b
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2022-11-16 17:57:05 +01:00
ocornut
5bb2874940
Version 1.89.1 WIP
2022-11-16 17:55:27 +01:00
ocornut
7bee9a8f96
Inputs: fixed moving a window or drag and dropping from preventing input-owner-unaware code from accessing keys. ( #5888 , #4921 , #456 )
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Amend 4448d97
. This is more consistent with input owner design.
2022-11-16 17:53:35 +01:00
ocornut
d60985df7f
Inputs: fix moving a window or drag and dropping from capture mods. ( #5888 , #4921 , #456 )
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Amend change of SetActiveIdUsingAllKeyboardKeys() in 4448d97
which seemingly accidentally reverted the change intended by fd408c97
2022-11-16 17:41:24 +01:00
ocornut
94e850fd6f
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2022-11-15 15:40:54 +01:00
ocornut
81160fee56
Version 1.89
...
+ fix warning from a582d92
2022-11-15 15:20:36 +01:00
ocornut
a582d92c31
Inputs: modulate wheel lock timer for small amount of wheeling. Slightly lower timer. ( #3795 )
2022-11-15 14:19:29 +01:00
Peter Nimmervoll
00b6370848
Backends: WebGPU: fixed rendering when a depth buffer is enabled. ( #5869 )
2022-11-10 16:28:44 +01:00
ocornut
d7aca168ee
Backends: SDL: Fixed drag'n drop crossing a viewport border losing mouse coordinates. ( #5710 , #5012 )
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Amend 51bbc7065
2022-11-10 16:22:34 +01:00
ocornut
7380b9816e
Scrolling: Exposed SetNextWindowScroll() in public API. ( #1526 )
2022-11-09 17:03:07 +01:00
ocornut
a571933f8b
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
2022-11-09 15:59:26 +01:00
ocornut
b8b0f9d02e
Backends: OpenGL3: Reverted use of glBufferSubData(). ( #4468 , #4504 , #3381 , #2981 , #4825 , #4832 , #5127 )
2022-11-09 15:57:54 +01:00
ocornut
4d5da74c79
Merge branch 'master' into docking
2022-11-08 20:44:04 +01:00
ocornut
4448d975d1
Inputs: added wip/internal Input Owner system. ( #456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
...
- Added SetKeyOwner(), SetItemKeyOwner(), TestKeyOwner().
- Added new IsKeyXXX IsMouseXXX functions with ImGuID owner_id and flags.
- Obsoleted SetItemUsingMouseWheel(). (#2891 )
- Removed IsKeyPresseedEx() which was a recent internal addition 2022-07-08 deemed to be temporary exactly for this.
- Added ImGuiButtonFlags_NoSetKeyOwner, ImGuiButtonFlags_NoTestKeyOwner
- Added ImGuiSelectableFlags_NoSetKeyOwner.
- Added ImGuiInputFlags_LockThisFrame, ImGuiInputFlags_LockUntilRelease for for SetKeyOwner(), SetItemKeyOwner().
- Added ImGuiInputFlags_CondXXX values for SetItemKeyOwner().
2022-11-08 18:47:36 +01:00
ocornut
849c8052b7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2022-11-04 16:26:15 +01:00
ocornut
529cba19b0
Debug Tools: Added DebugLocateItem()/DebugLocateItemOnHover() to visually locate items when hovering a 0xXXXXXXXX value. ( #5855 , #2673 , #4631 )
2022-11-04 16:06:34 +01:00
ocornut
90e9465fa5
Window: Fixed position not being clamped while auto-resizing ( #5843 )
2022-11-02 12:36:41 +01:00
ocornut
6e9dfe1de1
Window: Auto-fit size takes account of work rectangle (menu bars eating from viewport). ( #5843 )
2022-11-02 12:36:22 +01:00
Akira Maezawa
86f2af2bc7
Backends: OSX: Fixed mouse coordinate before clicking on the host window. ( #5842 )
2022-11-02 12:02:39 +01:00
cfillion
ced92d9c52
Inputs, Viewports: fix UpdateViewportsNewFrame() running before UpdateInputEvents(), leading to MouseViewport lagging by a frame on transitions. ( #5837 , #4921 )
...
Will merge the swap in master.
2022-10-31 12:08:23 +01:00
Rewtio
c2694ef75e
Examples: Android: Using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android. ( #5836 )
2022-10-31 11:47:05 +01:00
ocornut
a241dc7990
IO: Fixed AddFocusEvent(false) to also clear MouseDown[] state. ( #4921 )
2022-10-27 20:17:19 +02:00
ocornut
a61bbdc239
Commented out redirecting OpenPopupContextItem() which was briefly the name of OpenPopupOnItemClick() from 1.77 to 1.79.
2022-10-26 22:22:53 +02:00
ocornut
375ae5dce4
Merge branch 'master' into docking (incl glfw use of GLFW_VERSION_COMBINED)
...
Note switched from GLFW_VERSION_REVISION * 10 to GLFW_VERSION_REVISION * 1
2022-10-24 22:58:25 +02:00
ocornut
5370b46c4e
Docking: Made spacing between dock nodes not a dropping gap.
2022-10-24 20:25:42 +02:00
ocornut
9a35bfea39
Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use).
...
Used by BeginMenu() as I'm experimenting with blind menus honoring shortcuts.
Extra comments about KeyMap and ImGuiKeys
2022-10-21 14:57:10 +02:00
ocornut
e3fa56ae05
BeginMenu(): Menus: Fixed a one-frame issue where SetNextWindowXXX data are not consumed by a BeginMenu().
...
+ Shallow tweaks to reduce diff of future branches. Removing early return also facilitate some changes.
2022-10-19 14:12:04 +02:00
ocornut
5ac94ad898
Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame.
...
Amend / fix regression from 6e8e2c0
2022-10-18 16:43:38 +02:00
ocornut
ab6e48b833
Backends: GLFW: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. ( #5785 )
2022-10-18 12:21:31 +02:00
ocornut
f87e891f18
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2022-10-14 18:50:40 +02:00
ocornut
08752b372e
Menus, Popups: Experimental fix for issue where clicking on an open BeginMenu() item called from a window which is neither a popup neither a menu used to incorrectly close and reopen the menu. ( #5775 )
...
This works by moving the ClosePopupsOverWindow() in FocusWindow() in the if() block which luckily solves our problem.
In our test suite I couldn't find situation where this had side-effect others than BeginMenu() using the 'menuset_is_open' trick.
It's difficult to tell if other side-effects are possible: a window being already focused should mean it doesn't have popups overit.
Effectively this means that clicking e.g. on the BeginMenu() item to close a menu in a menu-bar now relies on BeginMenu() logic for the closure rather than FocusWindow() triggerd by button behavior.
2022-10-14 18:47:00 +02:00
ocornut
81176737f8
Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). ( #5775 )
2022-10-14 17:39:04 +02:00
ocornut
b15347cb7d
Tables: activating an ID (e.g. clicking button inside) column doesn't prevent columns output flags from having ImGuiTableColumnFlags_IsHovered set. ( #2957 )
2022-10-13 15:15:42 +02:00
ocornut
3e8d198133
Removed runtime patching of obsolete/invalid "%f"/"%.0f" types of format strings for DragInt()/SliderInt().
2022-10-12 23:09:09 +02:00
ocornut
edf522b58a
Merge branch 'master' into docking + amends change to nullptr ( #5760 )
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui_internal.h
2022-10-11 15:59:23 +02:00
ocornut
dfa1bb0ac7
Backends: OSX: Fixed mouse inputs on flipped views. ( #5756 )
2022-10-06 14:28:14 +02:00
ocornut
cb04326b46
Fixed ImGuiWindowFlags_UnsavedDocument clipping label in docked windows with no close button. [changes for docking] ( #5745 )
...
+ TabBar: starts displaying the unsaved document marker with a frame delay to match how close button is processed, otherwise the transition would be noticeable.
2022-10-04 18:08:29 +02:00
ocornut
c7d3d22ae1
Scrolling: Mitigated issue where multi-axis mouse-wheel inputs (usually from touch pad events) are incorrectly locking scrolling in a parent window. ( #4559 , #3795 , #2604 )
2022-10-04 15:41:57 +02:00
ocornut
80a870a3e5
Scrolling: Tweak mouse-wheel locked window timer so it is shorter but also gets reset whenever scrolling again ( #2604 ) + small refactor
...
Somehow interesting for (#3795 , #4559 ). sorry this will break PR for 3795 but we got the info.
2022-10-04 15:34:17 +02:00
ocornut
a588f00f7b
Backends: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. ( #914 , #5738 ).
2022-10-04 12:02:48 +02:00
ocornut
f2a522d70d
ImDrawList: Not using alloca() anymore, lift single polygon size limits. ( #5704 , #1811 )
2022-09-30 15:58:55 +02:00
ocornut
d91211f9f2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
2022-09-29 22:02:23 +02:00
ocornut
cc5058e5d7
IO: Filter duplicate input events during the AddXXX() calls. ( #5599 , #4921 )
2022-09-29 22:01:11 +02:00
ocornut
0749453355
Menus, Nav: Fixed not being able to close a menu with Left arrow when parent is not a popup. ( #5730 )
2022-09-29 19:51:54 +02:00
ocornut
bd2355a047
Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple BeginMenu() call with same names). ( #1207 )
2022-09-29 19:25:26 +02:00
ocornut
3532ed1621
Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. ( #5730 )
...
Replace BeginMenu/MenuItem swapping g.NavWindow with a more adequate ImGuiItemFlags_NoWindowHoverableCheck.
Expecting more subtle issues to stem from this.
Note that NoWindowHoverableCheck is not supported by IsItemHovered() but then IsItemHovered() on BeginMenu() never worked: fix should be easy in BeginMenu() + add test is IsItemHovered(), will do later
2022-09-29 18:44:19 +02:00
Andrew D. Zonenberg
e74a50f525
Added GetGlyphRangesGreek() helper for Greek & Coptic glyph range. ( #5676 , #5727 )
2022-09-28 17:46:20 +02:00
ocornut
0a7054c7e4
Backends: Win32: Convert WM_CHAR values with MultiByteToWideChar() when window class was registered as MBCS (not Unicode). ( #5725 , #1807 , #471 , #2815 , #1060 )
2022-09-28 17:04:42 +02:00
ocornut
a229a7f39f
Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. ( #5725 )
2022-09-28 16:57:18 +02:00
ocornut
e0330c1696
Fonts, Text: Fixed wrapped-text not doing a fast-forward on lines above the clipping region. ( #5720 )
...
which would result in an abnormal number of vertices created.
2022-09-28 14:58:41 +02:00
ocornut
5c4426c5b8
Demo: Fixed Log & Console from losing scrolling position with Auto-Scroll when child is clipped. ( #5721 )
2022-09-28 12:22:44 +02:00
ocornut
12c0246890
Removed support for 1.42-era IMGUI_DISABLE_INCLUDE_IMCONFIG_H / IMGUI_INCLUDE_IMCONFIG_H. ( #255 )
2022-09-28 12:08:21 +02:00
ocornut
04316bd223
ColorEdit3: fixed id collision leading to an assertion. ( #5707 )
2022-09-26 16:32:09 +02:00
ocornut
8f434874c0
Docking: Fixed incorrect focus highlight on docking node when focusing a menu. ( #5702 )
2022-09-26 15:56:54 +02:00
ocornut
6fd2ee9416
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl.cpp
# imgui_demo.cpp
2022-09-26 14:57:34 +02:00
ocornut
51bbc70652
Backends: SDL: Disable SDL 2.0.22 new "auto capture" which prevents drag and drop across windows, and don't capture mouse when drag and dropping. ( #5710 )
2022-09-26 14:49:02 +02:00
ocornut
1dc7d0e633
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2022-09-26 11:08:49 +02:00
ocornut
83a0030c0a
Added ImGuiMod_Shortcut which is ImGuiMod_Super on Mac and ImGuiMod_Ctrl otherwise. ( #456 )
2022-09-26 10:43:26 +02:00
ocornut
fd408c9790
Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. ( #4921 , #456 )
...
Changed signature of GetKeyChordName() to use ImGuiKeyChord.
Additionally SetActiveIdUsingAllKeyboardKeys() doesn't set ImGuiKey_ModXXX but we never need/use those and the system will be changed in upcoming commits.
2022-09-26 10:43:26 +02:00
ocornut
85f327d8d3
InputText: added ImGuiInputTextFlags_EscapeClearsAll ( #5688 )
2022-09-21 16:23:44 +02:00
ocornut
60ab8a94a7
InputText: fixed minor one-frame selection glitch when reverting with Escape + disable cursor rendering on revert frame. ( #3008 )
...
Amend bdbb2b21
, 83efdcec
2022-09-20 15:46:32 +02:00
ocornut
4b522e145c
Experiment: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. ( #4921 , #4537 )
...
May affect binding generators.
2022-09-20 12:42:29 +02:00
ocornut
3af9ac320d
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
# imgui_demo.cpp
2022-09-17 00:25:42 +02:00
ocornut
440f257688
Popups & Modals: fixed nested Begin() being erroneously input-inhibited. (useful for e.g. #718 , #4461 and probably other things)
2022-09-16 22:08:11 +02:00
Javier Marín
a0e1591ac2
Fix more typos ( #5679 )
2022-09-13 11:23:49 +02:00
ocornut
091445a4a9
Examples: added all SDL examples to VS solution.
2022-09-13 10:46:30 +02:00
ocornut
513c1ba996
Removed the bizarre legacy default argument for 'TreePush(const void* ptr = NULL)' ( #1057 )
...
Followup to e605f2179
2022-09-12 16:00:19 +02:00
ocornut
64b88da21b
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
2022-09-09 20:48:57 +02:00
ocornut
caf4b7f1e6
Backends: SDL: Fixed building backend under non-OSX Apple targets (e.g. iPhone). ( #5665 )
2022-09-09 16:45:16 +02:00
ocornut
3e6f948851
Tabs: Enforcing minimum size of 1.0f, fixed asserting on zero-tab widths. ( #5572 )
...
Also fixed SetNextItemWidth(0.0f) not being consistent with tabs. (#5262 )
2022-09-07 12:42:42 +02:00
ocornut
b137f31b8c
Tabs: Fixed ShrinkWidths() redistribution of remainder leading to infinite bug + over redistribution. ( #5652 )
...
Amend c4b91017
2022-09-07 12:22:49 +02:00
ocornut
2171375f93
InputText: clarified that callbacks cannot modify buffer when using the ReadOnly flag.
2022-09-06 14:33:02 +02:00
Constantine Tarasenkov
b87e58fab3
ImGui::InputText: added support for shift+click style selection. ( #5619 )
...
(Amend, force-push: sorry wrong edit by omar)
2022-09-05 18:27:58 +02:00
ocornut
9e1ccf8fab
Commented out redirecting functions/enums names that were marked obsolete in 1.77 and 1.78 (June 2020): ( #3361 )
...
- DragScalar(), DragScalarN(), DragFloat(), DragFloat2(), DragFloat3(), DragFloat4() with signature ending with (..., float power = 1.0f)
- SliderScalar(), SliderScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4() with signatures ending with (..., float power = 1.0f)
- BeginPopupContextWindow(const char*, ImGuiMouseButton, bool)
2022-09-05 14:38:00 +02:00
ocornut
aceab9a877
Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. ( #5548 )
...
This incorrect pattern has been mentioned or suggested in: #4510 , #3355 , #1760 , #1490 , #4152 , #150
# Conflicts:
# imgui.cpp
2022-09-02 16:38:40 +02:00
ocornut
edcd5b113e
Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. ( #5548 )
...
This incorrect pattern has been mentioned or suggested in: #4510 , #3355 , #1760 , #1490 , #4152 , #150
2022-09-02 16:37:35 +02:00
ocornut
bc2002ab92
Merge branch 'master' into docking
2022-09-01 20:54:37 +02:00
scorpion-26
5867a43dc8
Backends: GLFW: Honor GLFW_CURSOR_DISABLED by not setting mouse position. ( #5625 )
2022-09-01 20:50:08 +02:00
ocornut
9445776d61
Nav: Fixed an issue opening a menu with Right key from a non-menu window.
2022-09-01 20:42:10 +02:00
ocornut
03fc9a0b17
Menus: Fixed gaps in closing logic. ( #5614 )
...
The _MenuBar test introduced in c2cb2a69
doesn't appear to be meaningful.
2022-09-01 20:42:07 +02:00
Rokas Kupstys
b3ea01d86f
Menus: Fix sub-menu inhibition stopping working in some cases. (Amend WIP) ( #2517 , #5614 , noticed in #5546 )
...
Amend bda2cde6
Fixes the case where following menu hover sequence results in incorrect RestoreNavWindow (previously SourceWindow) pointing to opened sub-menu:
1. Hover "Menu -> Options" - Open ##Menu_01 window
2. Hover "Menu -> Colors" - SourceWindow incorrectly points to ##Menu_01 window
2022-09-01 17:02:46 +02:00
ocornut
2569c64740
Demo: Improved "Constrained-resizing window" example, more clearly showcase aspect-ratio. ( #5627 , #5618 )
2022-09-01 11:13:39 +02:00
ocornut
7f25143972
Better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. ( #1651 )
2022-09-01 10:54:00 +02:00
ocornut
e13913ed57
IsItemHovered: Added ImGuiHoveredFlags_DelayNormal, ImGuiHoveredFlags_DelayShort, ImGuiHoveredFlags_NoSharedDelay. ( #1485 )
...
IsItemHovered() can't have a non-zero default, but higher-level tooltip helpers may enable a different default later.
2022-08-24 21:32:13 +02:00
ocornut
db798fd5be
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# imgui.cpp
# imgui_internal.h
2022-08-23 18:41:24 +02:00
ocornut
07b9999de9
Debug Log: added 'Clipper' events logging.
2022-08-23 15:40:07 +02:00
David Chavez
21b5fac57a
Backends: Metal: Update deprecated property 'sampleCount'->'rasterSampleCount' ( #5603 )
2022-08-23 12:52:45 +02:00
ocornut
268565079c
InputText: numerical fields automatically accept full-width characters (U+FF01..U+FF5E) by converting them to half-width (U+0021..U+007E).
2022-08-08 17:06:11 +02:00
ocornut
a396233cb6
Platform IME: Windows: Revert 133bbafa
and 29a8ee08
as regression until new results comes. ( #2589 , #5535 , #5264 , #4972 )
2022-08-08 12:42:57 +02:00
ocornut
839c31006b
Debug Log: Added IO events logging.
2022-08-08 11:58:57 +02:00
ocornut
133bbafa3c
Platform IME: Windows: Fixed a call to ImmAssociateContextEx() leading to freeze on some setups. ( #2589 , #5535 , #5264 , #4972 )
...
+ misc comments
2022-08-08 11:31:48 +02:00
ocornut
e9f50fb87c
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2022-08-03 22:04:03 +02:00
ocornut
4a2ae06ca4
Changed signature of ImageButton() function: Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter. ( #5533 , #4471 , #2464 , #1390 ).
...
Also removed frame_padding parameter from ImageButtonEx(), amend e0ec69d8
.
2022-08-03 21:04:33 +02:00
Rokas Kupstys
f573ebf31a
Docking+Viewports: Fix undocking window node causing parent viewport to become unresponsive. ( #5503 )
...
Amend 67be485e
, Somehow ties to 58f5092c
+ 0eb45a05
(#4310 )
Unsure of exact chain of event but this caused a parent link msimatch between the time of the MouseMoving test in AddUpdateViewport() setting _NoInputs on the wrong parent., and the release clearing _NoInputs on the rght one.
2022-08-03 18:07:08 +02:00
ocornut
b12e056c21
Docking: Fixed amending into an existing tab bar from rendering invisible items. ( #5515 , amend b16f738d
#2700 , #2539 )
...
Commit b16f738d
left us with a "current" channel 0 which seems inadequate. Undoing that, assuming default is always 1, code filling bg color does a switch. Only DockContextEndFrame() leave it at 0 and it's not particularly necessary.
2022-08-03 17:00:59 +02:00
ocornut
e21f462f6f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2022-08-03 15:29:04 +02:00
Rokas Kupstys
0e95cf0dec
Fix appending to windows causing a child window to be inserted to g.WindowsFocusOrder which eventually causes a crash. ( #5515 , #3496 , #4797 )
...
Amend a528398
2022-08-03 14:44:05 +02:00
Rokas Kupstys
e926a664d5
TabBar: Allow closing entire TabBar (possible docking only) when it contains user-appended buttons. ( #5515 )
...
In docking branch we mass-call TabBarCloseTab(). Amend b26f1530
. Standardize Changelog entries.
2022-08-02 19:30:01 +02:00
Rokas Kupstys
cb8ead1f71
Docking: Fix docked window contents not rendering when switching with CTRL+Tab.
...
(regression from 8eb8689
).
2022-07-18 15:25:46 -07:00
ocornut
6ab5fd1da9
Tables,Columns: fixed a layout issue where SameLine() prior to a row change would set the next row in such state where subsequent SameLine() would move back to previous row.
2022-07-18 17:40:52 +02:00
ocornut
77637fd936
Docking, Nav: Fixed using gamepad/keyboard navigation not being able enter menu layer ( #5463 , #4792 )
...
Fix 37958ca
2022-07-12 10:51:14 +02:00
ocornut
1480bc5d4e
Added ImGuiKey_MouseXXX aliases. ( #4921 ) Reworked SetItemUsingMouseWheel() to use this for ActiveId. ( #2891 )
...
The rework of SetItemUsingMouseWheel() is half-complete since there's a HoveredIdUsingMouseWheel component. This will however be totally cleaned when we transtion to InputOwner system.
2022-07-08 18:32:25 +02:00
ocornut
21fc57f2cf
Merge branch 'master' into docking
2022-07-08 16:09:30 +02:00
ocornut
8b8a61bdf9
Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. ( #4921 , #4858 , #787 , #1599 , #323 )
2022-07-08 16:02:07 +02:00
ocornut
a7a25ee19d
Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift. ( #2673 )
2022-07-07 14:18:08 +02:00
ocornut
93f02ee0c6
Nav: Fixed moving window with gamepad or keyboard when running at very high framerate + removed ImGuiNavDirSourceFlags_RawKeyboard.
2022-07-06 16:46:57 +02:00
luigifcruz
82e10f1b61
Backends: Metal: Add dispatch synchronization. ( #5447 )
2022-07-05 15:24:37 +02:00
ocornut
467a1cd4a5
Misc: io.Framerate moving average now converge in 60 frames instead of 120. ( #5236 , #4138 )
2022-07-01 17:09:58 +02:00
ocornut
5d0deebba4
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2022-06-30 20:17:48 +02:00
Stephen H. Gerstacker
67410d53f7
Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). ( #5403 )
2022-06-30 20:16:45 +02:00
ocornut
609b935a8c
InputText: added experimental io.ConfigInputTextEnterKeepActive feature to make pressing Enter keep the input active and select all text.
2022-06-30 15:47:54 +02:00
Runik
58eb40db76
Backends: GLFW: Fixed leftover static variable preventing from changing or reinitializing backend while application is running. ( #4616 , #5434 )
2022-06-29 15:47:37 +02:00
ocornut
24dfe6db8a
Version 1.89 WIP
2022-06-27 16:55:55 +02:00
ocornut
9cd9c2eff9
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_widgets.cpp
2022-06-21 18:28:33 +02:00
ocornut
9aae45eb4a
Version 1.88
...
(fix "Show Debug Log" checkbox in Metrics window)
2022-06-21 18:11:50 +02:00
ocornut
d51e5d2898
TabItem: revert support for SetNextItemOpen(true) at it creates too much ambiguity with p_open/close button vs Selected state. ( #5262 )
...
Revert a small part of 4b97296
.
2022-06-21 17:20:06 +02:00
ocornut
c4b9101759
TabBar: Tweak shrinking policy so that while resizing tabs that don't need shrinking keep their initial width more precisely.
...
Has been the case before but adding support for SetNextItemWidth() #5262 made this more noticeable.
2022-06-21 17:13:13 +02:00
ocornut
4b97296148
TabBar: TabItem() now reacts to SetNextItemWidth() and SetNextItemOpen(true). ( #5262 )
2022-06-21 17:13:12 +02:00
ocornut
d3fd2630b7
Sliders: An initial click within the knob/grab doesn't shift its position. ( #1946 , #5328 ) + Adjust default GrabMinSize.
2022-06-20 18:13:10 +02:00
Rokas Kupstys
37a07858a9
Nav: Fixed inability to cancel nav in modal popups. ( #5400 )
2022-06-17 14:58:26 +02:00
ocornut
506717390f
Docking, Modal: Fixed a crash when opening popup from a parent which is being docked on the same frame. ( #5401 )
...
Ideally we should untangle the purpose of parent_window_in_stack / ParentWindowInBeginStack better.
2022-06-16 18:43:33 +02:00
rokups
101aec95d9
Backends: SDL+GLFW, Examples: SDL+Metal, GLFW+Metal: Fix viewport support with Metal backend.
...
Fixes #5392 + alignment fixes and removed static_cast<> + Amended with fix.
2022-06-16 13:12:54 +02:00
ocornut
07efd7cc20
Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS.
2022-06-15 16:02:55 +02:00
ocornut
e135cdbc24
Merge branch 'master' into docking + update for IMGUI_DEBUG_LOG calls.
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# Conflicts:
# backends/imgui_impl_dx12.cpp
# imgui.cpp
# imgui_internal.h
2022-06-15 15:39:23 +02:00
ocornut
27343efb0b
Nav, Focus: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress + move KeepAliveID() call from Scrollbar() to ScrollbarEx()
2022-06-15 15:25:07 +02:00
ocornut
ddcff10343
Settings: Fixed some SetNextWindowPos/SetNextWindowSize API calls not marking settings as dirty.
2022-06-15 14:30:20 +02:00
ocornut
24dfebf455
Docking: Fixed incorrect focus highlight on docking node when focusing empty central node or a child window which was manually injected into a dockspace window.
2022-06-13 20:19:33 +02:00
ocornut
1d6e34f3f9
Debug: Added ShowDebugLogWindow().
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Internal: renamed old IMGUI_DEBUG_LOG() to IMGUI_DEBUG_PRINT().
Amended once.
2022-06-13 19:05:55 +02:00
ocornut
e900ca355e
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_metal.mm
# imgui.cpp
# imgui.h
2022-06-10 19:29:17 +02:00
ocornut
076d8fc868
Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere() and simultaneous changing window focus. ( #4449 )
2022-06-10 19:25:53 +02:00
Rokas Kupstys
0b1bcfcc20
Menus: Separate menu sets by nav layer. ( #3496 , #4797 ) + Demo: Remove incorrect and useless suggestion to use PushID().
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Fixes a common case where opening menu in one nav layer and hovering a menu in another nav layer would open that menu without a click.
2022-06-08 17:17:54 +02:00
ocornut
a35e876978
InputText: Amends and tidying up: Fixed undo/redo state corruption when editing buffer in user callback. ( #4947 , #4949 )
2022-06-08 15:27:36 +02:00
ocornut
64d6c30562
InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. ( #4947 ) + Metrics: Added "InputText" section.
2022-06-07 15:34:21 +02:00
ocornut
65c4c0a490
IO: Added SetAppAcceptingEvents() function ( #4921 , #4858 )
2022-06-02 16:56:00 +02:00
Warren Moore
7354009a73
Backends: Metal: Fixed null dereference inside command buffer completion handler. ( #5363 , #5365 )
2022-06-01 00:40:22 +02:00
Rokas Kupstys
f58bd817e2
Tables: Fix drawcall merging of last column. ( #4843 , #4844 )
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Amend 83d22f4e
2022-05-31 14:22:23 +02:00
ocornut
7b5a8e4f2b
Merge branch 'master' into docking (wanted for #4468 , #3381 , #2981 , #4825 , #4832 , #5127 )
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
2022-05-30 15:26:12 +02:00
Quantum
e23c5edd5f
Settings: Fixed out-of-bounds read when .ini file on disk is empty. ( #5351 )
2022-05-29 21:58:39 +02:00
ocornut
697ce2d67b
InputText: Fixed a one-frame display glitch where pressing Escape to revert after a deletion would lead to small garbage being displayed for one frame. ( #3008 )
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Curiously very old, amend 83efdce
and bdbb2b2
. Using stb_ functions updated ->CurLenA without updating ->TextA, leading to `buf_display_end = buf_display + state->CurLenA;` in the display.
Since f3ab5e62
they are 1 case out of 4 which didn't apply back to ->TextA and this is essentially the one where we ensure appliance. Another solution would be to alter the lower display code, but applying to TextA makes things more consistent.
2022-05-25 18:39:00 +02:00
ocornut
ca222d30c8
Backends: OpenGL: Partially revert 1.86 change of using glBufferSubData(): now only done on Intel GPUs. ( #4468 , #3381 , #2981 , #4825 , #4832 , #5127 )
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Essentially reverts 389982eb
for non-Intel GPUs + update imgui_impl_opengl3_loader.h
Amended once (force-pushed).
2022-05-23 12:47:40 +02:00
ocornut
7bf07d2526
Renamed CaptureMouseFromApp() and CaptureKeyboardFromApp() to SetNextFrameWantCaptureMouse() and SetNextFrameWantCaptureKeyboard(). Added demo. ( #5304 , #4831 , #4480 , #533 )
2022-05-23 11:22:46 +02:00