vgmstream/src/formats.c

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#include "vgmstream.h"
#include "coding/coding.h"
/* Defines the list of accepted extensions. vgmstream doesn't use it internally so it's here
* to inform plugins that need it. Common extensions are commented out to avoid stealing them
* and possibly adding an unwanted association to the player. */
/* Common extensions (like .wav or .ogg) should go in the common_extension_list. It should only
* contain common formats that vgmstream can also parse, to avoid hijacking them (since their
* plugins typically are faster and have desirable features vgmstream won't handle). Extensions of
* formats not parsed don't need to go there (for example .stm is a Scream Tracker Module elsewhere,
* but our .stm is very different so there is no conflict). */
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/* Some extensions require external libraries and could be #ifdef, not worth. */
/* Formats marked as "not parsed" mean they'll go through FFmpeg, the header/extension isn't
* parsed by vgmstream and typically won't not be fully accurate. */
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static const char* extension_list[] = {
//"", /* vgmstream can play extensionless files too, but plugins must accept them manually */
"04sw",
"208",
"2dx9",
"2pfs",
"3do",
"4", //for Game.com audio
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"8", //txth/reserved [Gungage (PS1)]
"800",
"9tav",
//"aac", //common
"aa3", //FFmpeg/not parsed (ATRAC3/ATRAC3PLUS/MP3/LPCM/WMA)
"aax",
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"abc", //txth/reserved [Find My Own Way (PS2) tech demo]
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"abk",
//"ac3", //common, FFmpeg/not parsed (AC3)
"acb",
"acm",
"acx",
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"ad", //txth/reserved [Xenosaga Freaks (PS2)]
"adc", //txth/reserved [Tomb Raider The Last Revelation (DC), Tomb Raider Chronicles (DC)]
"adm",
"adp",
"adpcm",
"adpcmx",
"ads",
"adw",
"adx",
"afc",
"afs2",
"agsc",
"ahx",
"ahv",
"ai",
//"aif", //common
"aif-Loop",
"aifc", //common?
"aifcl", //fake extension for .aif???
//"aiff", //common
"aiffl", //fake extension for .aif???
"aix",
"akb",
"al",
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"al2",
"ams", //txth/reserved [Super Dragon Ball Z (PS2) ELF names]
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"amts", //fake extension/header id for .stm (renamed? to be removed?)
"ao",
"ap",
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"apc",
"as4",
"asd",
"asf",
"asr",
"ass",
"ast",
"at3",
"at9",
"atsl",
"atsl3",
"atsl4",
"atx",
"aud",
"aus",
"awb",
"awc",
"b1s",
"baf",
"baka",
"bank",
"bar",
"bcstm",
"bcwav",
"bd3",
"bdsp",
"bfstm",
"bfwav",
"bfwavnsmbu", //fake extension for New Super Smash Bros U (renamed to fix bug)
"bg00",
"bgm",
"bgw",
"bh2pcm",
"bik",
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"bika", //fake extension for .bik (to be removed)
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"bik2",
//"bin", //common
"bk2",
"blk",
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"bmdx",
"bms",
"bnk",
"bnm",
"bns",
"bnsf",
"bo2",
"brstm",
"brstmspm",
"btsnd",
"bvg",
"bwav",
"caf",
"capdsp",
"cbd2",
"ccc",
"cd",
"cfn", //fake extension for CAF (renamed, to be removed?)
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"chk",
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"ckb",
"ckd",
"cks",
"cnk",
"cpk",
"cps",
"csa", //txth/reserved [LEGO Racers 2 (PS2)]
"csmp",
"cvs",
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"cwav",
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"cxs",
"da",
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//"dat", //common
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"data",
"dax",
"dbm",
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"dct",
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"dcs",
"ddsp",
"de2",
"dec",
"diva",
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"dmsg",
"ds2", //txth/reserved [Star Wars Bounty Hunter (GC)]
"dsb",
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"dsf",
"dsp",
"dspw",
"dtk",
"dvi",
"dxh",
"e4x",
"eam",
"eas",
"eda", //txth/reserved [Project Eden (PS2)]
"emff", //fake extension for .mul (to be removed)
"enm",
"eno",
"ens",
"exa",
"ezw",
"fag",
"fda",
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"ffw",
"filp",
//"flac", //common
"flx",
"fsb",
"fsv",
"fwav",
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"fwse",
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"g1l",
"gbts",
"gca",
"gcm",
"gcub",
"gcw",
"genh",
"gin",
"gms",
"gsb",
"gsf",
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"gtd",
"gwm",
"h4m",
"hab",
"hca",
"hdr",
"hgc1",
"his",
"hps",
"hsf",
"hwx", //txth/reserved [Star Wars Episode III (Xbox)]
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"hx2",
"hx3",
"hxc",
"hxd",
"hxg",
"hxx",
"hwas",
"iab",
"iadp",
"idmsf",
"idsp",
"idvi", //fake extension/header id for .pcm (renamed, to be removed)
"idwav",
"idx",
"idxma",
"ifs",
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"ikm",
"ild",
"ilv", //txth/reserved [Star Wars Episode III (PS2)]
"ima",
"imc",
"imx",
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"int",
"is14",
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"isb",
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"isd",
"isws",
"itl",
"ivaud",
"ivag",
"ivb",
"ivs", //txth/reserved [Burnout 2 (PS2)]
"joe",
"jstm",
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"kat",
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"kces",
"kcey", //fake extension/header id for .pcm (renamed, to be removed)
"km9",
"kovs", //fake extension/header id for .kvs
"kns",
"kraw",
"ktac",
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"ktsl2asbin",
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"ktss", //fake extension/header id for .kns
"kvs",
"l",
"l00", //txth/reserved [Disney's Dinosaur (PS2)]
"laac", //fake extension for .aac (tri-Ace)
"laif", //fake extension for .aif (various)
"laiff", //fake extension for .aiff
"laifc", //fake extension for .aifc
"lac3", //fake extension for .ac3, FFmpeg/not parsed
"lasf", //fake extension for .asf (various)
"lbin", //fake extension for .bin (various)
"leg",
"lep",
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"lflac", //fake extension for .flac, FFmpeg/not parsed
"lin",
"lm0",
"lm1",
"lm2",
"lm3",
"lm4",
"lm5",
"lm6",
"lm7",
"lmp2", //fake extension for .mp2, FFmpeg/not parsed
"lmp3", //fake extension for .mp3, FFmpeg/not parsed
"lmp4", //fake extension for .mp4
"lmpc", //fake extension for .mpc, FFmpeg/not parsed
"logg", //fake extension for .ogg
"lopus", //fake extension for .opus
"lp",
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"lpcm",
"lpk",
"lps",
"lrmb",
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"lse",
"lsf",
"lstm", //fake extension for .stm
"lwav", //fake extension for .wav
"lwma", //fake extension for .wma, FFmpeg/not parsed
"mab",
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"mad",
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"map",
"matx",
"mc3",
"mca",
"mcadpcm",
"mcg",
"mds",
"mdsp",
"med",
"mjb",
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"mi4",
"mib",
"mic",
"mihb",
"mnstr",
"mogg",
//"m4a", //common
//"m4v", //common
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//"mp+", //common [Moonshine Runners (PC)]
//"mp2", //common
//"mp3", //common
//"mp4", //common
//"mpc", //common
"mpdsp",
"mpds",
"mpf",
"mps", //txth/reserved [Scandal (PS2)]
"ms",
"msa",
"msb",
"msd",
"msf",
"mss",
"msv",
"msvp",
"mta2",
"mtaf",
"mul",
"mups",
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"mus",
"musc",
"musx",
"mvb", //txth/reserved [Porsche Challenge (PS1)]
"mwa", //txth/reserved [Fatal Frame (Xbox)]
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"mwv",
"mxst",
"myspd",
"n64",
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"naac",
"nds",
"ndp", //fake extension/header id for .nds
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"ngca",
"nlsd",
"nop",
"nps",
"npsf", //fake extension/header id for .nps (in bigfiles)
"nsopus",
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"nub",
"nub2",
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"nus3audio",
"nus3bank",
"nwa",
"nwav",
"nxa",
//"ogg", //common
"ogl",
"oma", //FFmpeg/not parsed (ATRAC3/ATRAC3PLUS/MP3/LPCM/WMA)
"omu",
//"opus", //common
"opusx",
"otm",
"oto", //txth/reserved [Vampire Savior (SAT)]
"ovb",
"p04", //txth/reserved [Psychic Force 2012 (DC), Skies of Arcadia (DC)]
"p16", //txth/reserved [Astal (SAT)]
"p1d", //txth/reserved [Farming Simulator 18 (3DS)]
"p2a", //txth/reserved [Thunderhawk Operation Phoenix (PS2)]
"p2bt",
"p3d",
"past",
"pcm",
"pdt",
"pk",
"pnb",
"pona",
"pos",
"ps2stm", //fake extension for .stm (renamed? to be removed?)
"psf",
"psh", //fake extension for .vsv (to be removed)
"psnd",
"psw", //fake extension for .wam (renamed, to be removed)
"r",
"rac", //txth/reserved [Manhunt (Xbox)]
"rad",
"rak",
"ras",
"raw",
"rda", //FFmpeg/reserved [Rhythm Destruction (PC)]
"rkv",
"rnd",
"rof",
"rpgmvo",
"rrds",
"rsd",
"rsf",
"rsm",
"rsp",
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"rstm", //fake extension/header id for .rstm (in bigfiles)
"rvws",
"rwar",
"rwav",
"rws",
"rwsd",
"rwx",
"rxw",
"rxx", //txth/reserved [Full Auto (X360)]
"s14",
"s3v", //txth/reserved [Sound Voltex 5 (AC)]
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"sab",
"sad",
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"saf",
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"sap",
"sb0",
"sb1",
"sb2",
"sb3",
"sb4",
"sb5",
"sb6",
"sb7",
"sbk",
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"sbr",
"sbv",
"sm0",
"sm1",
"sm2",
"sm3",
"sm4",
"sm5",
"sm6",
"sm7",
"sbin",
"sc",
"scd",
"sch",
"sd9",
"sdf",
"sdt",
"seb",
"sed",
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"seg",
"sf0",
"sfl",
"sfs",
"sfx",
"sgb",
"sgd",
"sgx",
"sl3",
"slb", //txth/reserved [THE Nekomura no Hitobito (PS2)]
"sli",
"smc",
"smk",
"smp",
"smpl", //fake extension/header id for .v0/v1 (renamed, to be removed)
"smv",
"snd",
"snds",
"sng",
"sngw",
"snr",
"sns",
"snu",
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"snz", //txth/reserved [Killzone HD (PS3)]
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"sod",
"son",
"spd",
"spm",
"sps",
"spsd",
"spw",
"ss2",
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"ssd", //txth/reserved [Zack & Wiki (Wii)]
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"ssm",
"sss",
"ster",
"sth",
"stm",
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"stma", //fake extension/header id for .stm
"str",
"stream",
"strm",
"sts",
"stx",
"svag",
"svs",
"svg",
"swag",
"swav",
"swd",
"switch_audio",
"sx",
"sxd",
"sxd2",
"sxd3",
"tec",
"tgq",
"thp",
"tk5",
"tmx",
"tra",
"tun",
"txth",
"txtp",
"tydsp",
"ue4opus",
"ulw",
"um3",
"utk",
"uv",
"v0",
//"v1", //dual channel with v0
"va3",
"vag",
"vai",
"vam", //txth/reserved [Rocket Power: Beach Bandits (PS2)]
"vas",
"vawx",
"vb",
"vbk",
"vbx", //txth/reserved [THE Taxi 2 (PS2)]
"vds",
"vdm",
"vgm", //txth/reserved [Maximo (PS2)]
"vgs",
"vgv",
"vid",
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"vig",
"vis",
"vms",
"vmu", //txth/reserved [Red Faction (PS2)]
"voi",
"vp6",
"vpk",
"vs",
"vsf",
"vsv",
"vxn",
"waa",
"wac",
"wad",
"waf",
"wam",
"was",
//"wav", //common
"wavc",
"wave",
"wavebatch",
"wavm",
"wavx", //txth/reserved [LEGO Star Wars (Xbox)]
"way",
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"wb",
"wb2",
"wbd",
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"wd",
"wem",
"wii",
"wip", //txth/reserved [Colin McRae DiRT (PC)]
"wlv", //txth/reserved [ToeJam & Earl III: Mission to Earth (DC)]
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"wma", //common
"wmus",
"wp2",
"wpd",
"wsd",
"wsi",
"wua",
"wv2",
"wv6",
"wve",
"wvs",
"wvx",
"x",
"xa",
"xa2",
"xa30",
"xag",
"xau",
"xav",
"xb", //txth/reserved [Scooby-Doo! Unmasked (Xbox)]
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"xen",
"xma",
"xma2",
"xmu",
"xnb",
"xsf",
"xse",
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"xsew",
"xss",
"xvag",
"xvas",
"xwav", //fake extension for .wav (renamed, to be removed)
"xwb",
"xmd",
"xopus",
"xps",
"xwc",
"xwm",
"xwma",
"xws",
"xwv",
"ydsp",
"ymf",
"zic",
"zsd",
"zsm",
"zss",
"zwdsp",
"zwv",
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"vgmstream" /* fake extension, catch-all for FFmpeg/txth/etc */
//, NULL //end mark
};
static const char* common_extension_list[] = {
"aac", //common
"ac3", //common, FFmpeg/not parsed (AC3)
"aif", //common
"aiff", //common
"bin", //common
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"dat", //common
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"flac", //common
"m4a", //common
"m4v", //common
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"mp+", //common [Moonshine Runners (PC)]
"mp2", //common
"mp3", //common
"mp4", //common
"mpc", //common
"ogg", //common
"opus", //common
"wav", //common
};
/* List supported formats and return elements in the list, for plugins that need to know. */
const char ** vgmstream_get_formats(size_t * size) {
*size = sizeof(extension_list) / sizeof(char*);
return extension_list;
}
const char ** vgmstream_get_common_formats(size_t * size) {
*size = sizeof(common_extension_list) / sizeof(char*);
return common_extension_list;
}
/* internal description info */
typedef struct {
coding_t type;
const char *description;
} coding_info;
typedef struct {
layout_t type;
const char *description;
} layout_info;
typedef struct {
meta_t type;
const char *description;
} meta_info;
static const coding_info coding_info_list[] = {
{coding_SILENCE, "Silence"},
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{coding_PCM16LE, "Little Endian 16-bit PCM"},
{coding_PCM16BE, "Big Endian 16-bit PCM"},
{coding_PCM16_int, "16-bit PCM with 2 byte interleave (block)"},
{coding_PCM8, "8-bit signed PCM"},
{coding_PCM8_int, "8-bit signed PCM with 1 byte interleave (block)"},
{coding_PCM8_U, "8-bit unsigned PCM"},
{coding_PCM8_U_int, "8-bit unsigned PCM with 1 byte interleave (block)"},
{coding_PCM8_SB, "8-bit PCM with sign bit"},
{coding_PCM4, "4-bit signed PCM"},
{coding_PCM4_U, "4-bit unsigned PCM"},
{coding_ULAW, "8-bit u-Law"},
{coding_ULAW_int, "8-bit u-Law with 1 byte interleave (block)"},
{coding_ALAW, "8-bit a-Law"},
{coding_PCMFLOAT, "32-bit float PCM"},
{coding_CRI_ADX, "CRI ADX 4-bit ADPCM"},
{coding_CRI_ADX_fixed, "CRI ADX 4-bit ADPCM (fixed coefficients)"},
{coding_CRI_ADX_exp, "CRI ADX 4-bit ADPCM (exponential scale)"},
{coding_CRI_ADX_enc_8, "CRI ADX 4-bit ADPCM (type 8 encryption)"},
{coding_CRI_ADX_enc_9, "CRI ADX 4-bit ADPCM (type 9 encryption)"},
{coding_NGC_DSP, "Nintendo DSP 4-bit ADPCM"},
{coding_NGC_DSP_subint, "Nintendo DSP 4-bit ADPCM (subinterleave)"},
{coding_NGC_DTK, "Nintendo DTK 4-bit ADPCM"},
{coding_NGC_AFC, "Nintendo AFC 4-bit ADPCM"},
{coding_VADPCM, "Silicon Graphics VADPCM 4-bit ADPCM"},
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{coding_G721, "CCITT G.721 4-bit ADPCM"},
{coding_XA, "CD-ROM XA 4-bit ADPCM"},
{coding_PSX, "Playstation 4-bit ADPCM"},
{coding_PSX_badflags, "Playstation 4-bit ADPCM (bad flags)"},
{coding_PSX_cfg, "Playstation 4-bit ADPCM (configurable)"},
{coding_PSX_pivotal, "Playstation 4-bit ADPCM (Pivotal)"},
{coding_HEVAG, "Sony HEVAG 4-bit ADPCM"},
{coding_EA_XA, "Electronic Arts EA-XA 4-bit ADPCM v1"},
{coding_EA_XA_int, "Electronic Arts EA-XA 4-bit ADPCM v1 (mono/interleave)"},
{coding_EA_XA_V2, "Electronic Arts EA-XA 4-bit ADPCM v2"},
{coding_MAXIS_XA, "Maxis EA-XA 4-bit ADPCM"},
{coding_EA_XAS_V0, "Electronic Arts EA-XAS 4-bit ADPCM v0"},
{coding_EA_XAS_V1, "Electronic Arts EA-XAS 4-bit ADPCM v1"},
{coding_IMA, "IMA 4-bit ADPCM"},
{coding_IMA_int, "IMA 4-bit ADPCM (mono/interleave)"},
{coding_DVI_IMA, "Intel DVI 4-bit IMA ADPCM"},
{coding_DVI_IMA_int, "Intel DVI 4-bit IMA ADPCM (mono/interleave)"},
{coding_3DS_IMA, "3DS IMA 4-bit ADPCM"},
{coding_SNDS_IMA, "Heavy Iron .snds 4-bit IMA ADPCM"},
{coding_OTNS_IMA, "Omikron: The Nomad Soul 4-bit IMA ADPCM"},
{coding_WV6_IMA, "Gorilla Systems WV6 4-bit IMA ADPCM"},
{coding_ALP_IMA, "High Voltage ALP 4-bit IMA ADPCM"},
{coding_FFTA2_IMA, "Final Fantasy Tactics A2 4-bit IMA ADPCM"},
{coding_BLITZ_IMA, "Blitz Games 4-bit IMA ADPCM"},
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{coding_MTF_IMA, "MT Framework 4-bit IMA ADPCM"},
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{coding_MS_IMA, "Microsoft 4-bit IMA ADPCM"},
{coding_XBOX_IMA, "XBOX 4-bit IMA ADPCM"},
{coding_XBOX_IMA_mch, "XBOX 4-bit IMA ADPCM (multichannel)"},
{coding_XBOX_IMA_int, "XBOX 4-bit IMA ADPCM (mono/interleave)"},
{coding_NDS_IMA, "NDS-style 4-bit IMA ADPCM"},
{coding_DAT4_IMA, "Eurocom DAT4 4-bit IMA ADPCM"},
{coding_RAD_IMA, "Radical 4-bit IMA ADPCM"},
{coding_RAD_IMA_mono, "Radical 4-bit IMA ADPCM (mono/interleave)"},
{coding_APPLE_IMA4, "Apple Quicktime 4-bit IMA ADPCM"},
{coding_FSB_IMA, "FSB 4-bit IMA ADPCM"},
{coding_WWISE_IMA, "Audiokinetic Wwise 4-bit IMA ADPCM"},
{coding_REF_IMA, "Reflections 4-bit IMA ADPCM"},
{coding_AWC_IMA, "Rockstar AWC 4-bit IMA ADPCM"},
{coding_UBI_IMA, "Ubisoft 4-bit IMA ADPCM"},
{coding_UBI_SCE_IMA, "Ubisoft 4-bit SCE IMA ADPCM"},
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{coding_H4M_IMA, "Hudson HVQM4 4-bit IMA ADPCM"},
{coding_CD_IMA, "Crystal Dynamics 4-bit IMA ADPCM"},
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{coding_MSADPCM, "Microsoft 4-bit ADPCM"},
{coding_MSADPCM_int, "Microsoft 4-bit ADPCM (mono/interleave)"},
{coding_MSADPCM_ck, "Microsoft 4-bit ADPCM (Cricket Audio)"},
{coding_WS, "Westwood Studios VBR ADPCM"},
{coding_AICA, "Yamaha AICA 4-bit ADPCM"},
{coding_AICA_int, "Yamaha AICA 4-bit ADPCM (mono/interleave)"},
{coding_ASKA, "tri-Ace Aska 4-bit ADPCM"},
{coding_NXAP, "Nex NXAP 4-bit ADPCM"},
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{coding_TGC, "Tiger Game.com 4-bit ADPCM"},
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{coding_NDS_PROCYON, "Procyon Studio Digital Sound Elements NDS 4-bit APDCM"},
{coding_L5_555, "Level-5 0x555 4-bit ADPCM"},
{coding_LSF, "lsf 4-bit ADPCM"},
{coding_MTAF, "Konami MTAF 4-bit ADPCM"},
{coding_MTA2, "Konami MTA2 4-bit ADPCM"},
{coding_MC3, "Paradigm MC3 3-bit ADPCM"},
{coding_FADPCM, "FMOD FADPCM 4-bit ADPCM"},
{coding_ASF, "Argonaut ASF 4-bit ADPCM"},
{coding_DSA, "Ocean DSA 4-bit ADPCM"},
{coding_XMD, "Konami XMD 4-bit ADPCM"},
{coding_PCFX, "PC-FX 4-bit ADPCM"},
{coding_OKI16, "OKI 4-bit ADPCM (16-bit output)"},
{coding_OKI4S, "OKI 4-bit ADPCM (4-shift)"},
{coding_PTADPCM, "Platinum 4-bit ADPCM"},
{coding_IMUSE, "LucasArts iMUSE VIMA ADPCM"},
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{coding_COMPRESSWAVE, "CompressWave Huffman ADPCM"},
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{coding_SDX2, "Squareroot-delta-exact (SDX2) 8-bit DPCM"},
{coding_SDX2_int, "Squareroot-delta-exact (SDX2) 8-bit DPCM with 1 byte interleave"},
{coding_CBD2, "Cuberoot-delta-exact (CBD2) 8-bit DPCM"},
{coding_CBD2_int, "Cuberoot-delta-exact (CBD2) 8-bit DPCM with 1 byte interleave"},
{coding_SASSC, "Activision / EXAKT SASSC 8-bit DPCM"},
{coding_DERF, "Xilam DERF 8-bit DPCM"},
{coding_WADY, "Marble WADY 8-bit DPCM"},
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{coding_NWA, "VisualArt's NWA DPCM"},
{coding_ACM, "InterPlay ACM"},
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{coding_CIRCUS_ADPCM, "Circus 8-bit ADPCM"},
{coding_UBI_ADPCM, "Ubisoft 4/6-bit ADPCM"},
{coding_EA_MT, "Electronic Arts MicroTalk"},
{coding_CIRCUS_VQ, "Circus VQ"},
{coding_RELIC, "Relic Codec"},
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{coding_CRI_HCA, "CRI HCA"},
#ifdef VGM_USE_VORBIS
{coding_OGG_VORBIS, "Ogg Vorbis"},
{coding_VORBIS_custom, "Custom Vorbis"},
#endif
#ifdef VGM_USE_MPEG
{coding_MPEG_custom, "Custom MPEG Audio"},
{coding_MPEG_ealayer3, "EALayer3"},
{coding_MPEG_layer1, "MPEG Layer I Audio (MP1)"},
{coding_MPEG_layer2, "MPEG Layer II Audio (MP2)"},
{coding_MPEG_layer3, "MPEG Layer III Audio (MP3)"},
#endif
#ifdef VGM_USE_G7221
{coding_G7221C, "ITU G.722.1 annex C (Polycom Siren 14)"},
#endif
#ifdef VGM_USE_G719
{coding_G719, "ITU G.719 annex B (Polycom Siren 22)"},
#endif
#ifdef VGM_USE_MAIATRAC3PLUS
{coding_AT3plus, "ATRAC3plus"},
#endif
#ifdef VGM_USE_ATRAC9
{coding_ATRAC9, "ATRAC9"},
#endif
#ifdef VGM_USE_CELT
{coding_CELT_FSB, "Custom CELT"},
#endif
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#ifdef VGM_USE_SPEEX
{coding_SPEEX, "Custom Speex"},
#endif
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#ifdef VGM_USE_FFMPEG
{coding_FFmpeg, "FFmpeg"},
#endif
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#ifdef VGM_USE_FDKAAC
{coding_MP4_AAC, "MPEG-4 AAC"},
#endif
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};
static const layout_info layout_info_list[] = {
{layout_none, "flat"},
{layout_interleave, "interleave"},
{layout_segmented, "segmented"},
{layout_layered, "layered"},
{layout_blocked_mxch, "blocked (MxCh)"},
{layout_blocked_ast, "blocked (AST)"},
{layout_blocked_halpst, "blocked (HALPST)"},
{layout_blocked_xa, "blocked (XA)"},
{layout_blocked_ea_schl, "blocked (EA SCHl)"},
{layout_blocked_ea_1snh, "blocked (EA 1SNh)"},
{layout_blocked_caf, "blocked (CAF)"},
{layout_blocked_wsi, "blocked (WSI)"},
{layout_blocked_xvas, "blocked (.xvas)"},
{layout_blocked_str_snds, "blocked (.str SNDS)"},
{layout_blocked_ws_aud, "blocked (Westwood Studios .aud)"},
{layout_blocked_matx, "blocked (Matrix .matx)"},
{layout_blocked_dec, "blocked (DEC)"},
{layout_blocked_vs, "blocked (Melbourne House VS)"},
{layout_blocked_mul, "blocked (MUL)"},
{layout_blocked_gsb, "blocked (GSB)"},
{layout_blocked_thp, "blocked (THP)"},
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{layout_blocked_filp, "blocked (FILP)"},
{layout_blocked_ea_swvr, "blocked (EA SWVR)"},
{layout_blocked_adm, "blocked (ADM)"},
{layout_blocked_bdsp, "blocked (BDSP)"},
{layout_blocked_ivaud, "blocked (IVAUD)"},
{layout_blocked_ps2_iab, "blocked (IAB)"},
{layout_blocked_vs_str, "blocked (STR VS)"},
{layout_blocked_rws, "blocked (RWS)"},
{layout_blocked_hwas, "blocked (HWAS)"},
{layout_blocked_tra, "blocked (TRA)"},
{layout_blocked_ea_sns, "blocked (EA SNS)"},
{layout_blocked_awc, "blocked (AWC)"},
{layout_blocked_vgs, "blocked (VGS)"},
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{layout_blocked_xwav, "blocked (XWAV)"},
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{layout_blocked_xvag_subsong, "blocked (XVAG subsong)"},
{layout_blocked_ea_wve_au00, "blocked (EA WVE au00)"},
{layout_blocked_ea_wve_ad10, "blocked (EA WVE Ad10)"},
{layout_blocked_sthd, "blocked (STHD)"},
{layout_blocked_h4m, "blocked (H4M)"},
{layout_blocked_xa_aiff, "blocked (XA AIFF)"},
{layout_blocked_vs_square, "blocked (Square VS)"},
{layout_blocked_vid1, "blocked (VID1)"},
{layout_blocked_ubi_sce, "blocked (Ubi SCE)"},
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};
static const meta_info meta_info_list[] = {
{meta_SILENCE, "Silence"},
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{meta_RSTM, "Nintendo RSTM header"},
{meta_STRM, "Nintendo STRM header"},
{meta_ADX_03, "CRI ADX header type 03"},
{meta_ADX_04, "CRI ADX header type 04"},
{meta_ADX_05, "CRI ADX header type 05"},
{meta_AIX, "CRI AIX header"},
{meta_AAX, "CRI AAX header"},
{meta_UTF_DSP, "CRI ADPCM_WII header"},
{meta_AGSC, "Retro Studios AGSC header"},
{meta_CSMP, "Retro Studios CSMP header"},
{meta_RFRM, "Retro Studios RFRM header"},
{meta_NGC_ADPDTK, "Nintendo ADP raw header"},
{meta_RSF, "Retro Studios RSF raw header"},
{meta_AFC, "Nintendo .AFC header"},
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{meta_AST, "Nintendo AST header"},
{meta_HALPST, "HAL Laboratory HALPST header"},
{meta_DSP_RS03, "Retro Studios RS03 header"},
{meta_DSP_STD, "Nintendo DSP header"},
{meta_DSP_CSTR, "Namco Cstr header"},
{meta_GCSW, "MileStone GCSW header"},
{meta_PS2_SShd, "Sony ADS header"},
{meta_NPS, "Namco NPSF header"},
{meta_RWSD, "Nintendo RWSD header (single stream)"},
{meta_RWAR, "Nintendo RWAR header (single RWAV stream)"},
{meta_RWAV, "Nintendo RWAV header"},
{meta_CWAV, "Nintendo CWAV header"},
{meta_FWAV, "Nintendo FWAV header"},
{meta_XA, "Sony XA header"},
{meta_PS2_RXWS, "Sony RXWS header"},
{meta_RAW_INT, "PS2 .int raw header"},
{meta_PS2_OMU, "Alter Echo OMU Header"},
{meta_DSP_STM, "Intelligent Systems STM header"},
{meta_PS2_EXST, "Sony EXST header"},
{meta_SVAG_KCET, "Konami SVAG header"},
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{meta_PS_HEADERLESS, "Headerless PS-ADPCM raw header"},
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{meta_MIB_MIH, "Sony MultiStream MIH+MIB header"},
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{meta_DSP_MPDSP, "Single DSP header stereo by .mpdsp extension"},
{meta_PS2_MIC, "KOEI .MIC header"},
{meta_DSP_JETTERS, "Double DSP header stereo by _lr.dsp extension"},
{meta_DSP_MSS, "Double DSP header stereo by .mss extension"},
{meta_DSP_GCM, "Double DSP header stereo by .gcm extension"},
{meta_IDSP_TT, "Traveller's Tales IDSP header"},
{meta_RSTM_SPM, "Nintendo RSTM header (brstmspm)"},
{meta_RAW_PCM, "PC .raw raw header"},
{meta_PS2_VAGi, "Sony VAGi header"},
{meta_PS2_VAGp, "Sony VAGp header"},
{meta_PS2_pGAV, "Sony pGAV header"},
{meta_PS2_VAGp_AAAP, "Acclaim Austin AAAp VAG header"},
{meta_SEB, "Game Arts .SEB header"},
{meta_STR_WAV, "Blitz Games .STR+WAV header"},
{meta_PS2_ILD, "ILD header"},
{meta_PS2_PNB, "assumed PNB (PsychoNauts Bgm File) by .pnb extension"},
{meta_RAW_WAVM, "Xbox .wavm raw header"},
{meta_DSP_STR, "assumed Conan Gamecube STR File by .str extension"},
{meta_EA_SCHL, "Electronic Arts SCHl header (variable)"},
{meta_EA_SCHL_fixed, "Electronic Arts SCHl header (fixed)"},
{meta_CAF, "tri-Crescendo CAF Header"},
{meta_VPK, "SCE America VPK Header"},
{meta_GENH, "GENH generic header"},
{meta_DSP_SADB, "Procyon Studio SADB header"},
{meta_SADL, "Procyon Studio SADL header"},
{meta_PS2_BMDX, "Beatmania .bmdx header"},
{meta_DSP_WSI, "Alone in the Dark .WSI header"},
{meta_AIFC, "Apple AIFF-C (Audio Interchange File Format) header"},
{meta_AIFF, "Apple AIFF (Audio Interchange File Format) header"},
{meta_STR_SNDS, "3DO SNDS header"},
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{meta_WS_AUD, "Westwood Studios .aud header"},
{meta_WS_AUD_old, "Westwood Studios .aud (old) header"},
{meta_PS2_IVB, "IVB/BVII header"},
{meta_SVS, "Square SVS header"},
{meta_RIFF_WAVE, "RIFF WAVE header"},
{meta_RIFF_WAVE_POS, "RIFF WAVE header and .pos for looping"},
{meta_NWA, "VisualArt's NWA header"},
{meta_NWA_NWAINFOINI, "VisualArt's NWA header (NWAINFO.INI looping)"},
{meta_NWA_GAMEEXEINI, "VisualArt's NWA header (Gameexe.ini looping)"},
{meta_XSS, "Dino Crisis 3 XSS File"},
{meta_HGC1, "Knights of the Temple 2 hgC1 Header"},
{meta_AUS, "Capcom AUS Header"},
{meta_RWS, "RenderWare RWS header"},
{meta_EA_1SNH, "Electronic Arts 1SNh header"},
{meta_EA_EACS, "Electronic Arts EACS header"},
{meta_SL3, "Atari Melbourne House SL3 header"},
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{meta_FSB1, "FMOD FSB1 header"},
{meta_FSB2, "FMOD FSB2 header"},
{meta_FSB3, "FMOD FSB3 header"},
{meta_FSB4, "FMOD FSB4 header"},
{meta_FSB5, "FMOD FSB5 header"},
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{meta_RWX, "RWX Header"},
{meta_XWB, "Microsoft XWB header"},
{meta_PS2_XA30, "Reflections XA30 PS2 header"},
{meta_MUSC, "Krome MUSC header"},
{meta_MUSX, "Eurocom MUSX header"},
{meta_LEG, "Legaia 2 - Duel Saga LEG Header"},
{meta_FILP, "Bio Hazard - Gun Survivor FILp Header"},
{meta_IKM, "MiCROViSiON IKM header"},
{meta_SFS, "Baroque SFS Header"},
{meta_SAT_DVI, "Konami KCEN DVI. header"},
{meta_DC_KCEY, "Konami KCEY KCEYCOMP header"},
{meta_BG00, "Falcom BG00 Header"},
{meta_PS2_RSTM, "Rockstar Games RSTM Header"},
{meta_ACM, "InterPlay ACM Header"},
{meta_MUS_ACM, "InterPlay MUS ACM header"},
{meta_PS2_KCES, "Konami KCES Header"},
{meta_PS2_DXH, "Tokobot Plus DXH Header"},
{meta_VSV, "Square Enix .vsv Header"},
{meta_RIFF_WAVE_labl, "RIFF WAVE header with loop markers"},
{meta_RIFF_WAVE_smpl, "RIFF WAVE header with sample looping info"},
{meta_RIFF_WAVE_wsmp, "RIFF WAVE header with wsmp looping info"},
{meta_RIFX_WAVE, "RIFX WAVE header"},
{meta_RIFX_WAVE_smpl, "RIFX WAVE header with sample looping info"},
{meta_XNB, "Microsoft XNA Game Studio 4.0 header"},
{meta_SCD_PCM, "Lunar: Eternal Blue .PCM header"},
{meta_PS2_PCM, "Konami KCEJ East .PCM header"},
{meta_PS2_RKV, "Legacy of Kain - Blood Omen 2 RKV PS2 header"},
{meta_PS2_VAS, "Konami .VAS header"},
{meta_PS2_TEC, "assumed TECMO badflagged stream by .tec extension"},
{meta_PS2_ENTH, ".enth Header"},
{meta_SDT, "High Voltage .sdt header"},
{meta_NGC_TYDSP, ".tydsp Header"},
{meta_XBOX_WVS, "Metal Arms WVS Header (XBOX)"},
{meta_NGC_WVS, "Metal Arms WVS Header (GameCube)"},
{meta_XBOX_MATX, "assumed Matrix file by .matx extension"},
{meta_DEC, "Falcom DEC RIFF header"},
{meta_VS, "Melbourne House .VS header"},
{meta_DC_STR, "Sega Stream Asset Builder header"},
{meta_DC_STR_V2, "variant of Sega Stream Asset Builder header"},
{meta_XMU, "Outrage XMU header"},
{meta_XVAS, "Konami .XVAS header"},
{meta_PS2_XA2, "Acclaim XA2 Header"},
{meta_SAP, "VING .SAP header"},
{meta_DC_IDVI, "Capcom IDVI header"},
{meta_KRAW, "Geometry Wars: Galaxies KRAW header"},
{meta_NGC_YMF, "YMF DSP Header"},
{meta_PS2_CCC, "CCC Header"},
{meta_FAG, "Radical .FAG Header"},
{meta_PS2_MIHB, "Sony MultiStream MIC header"},
{meta_DSP_WII_MUS, "mus header"},
{meta_WII_SNG, "SNG DSP Header"},
{meta_RSD, "Radical RSD header"},
{meta_DC_ASD, "ASD Header"},
{meta_NAOMI_SPSD, "Naomi SPSD header"},
{meta_FFXI_BGW, "Square Enix .BGW header"},
{meta_FFXI_SPW, "Square Enix .SPW header"},
{meta_PS2_ASS, "SystemSoft .ASS header"},
{meta_NUB, "Namco NUB header"},
{meta_IDSP_NL, "Next Level IDSP header"},
{meta_IDSP_IE, "Inevitable Entertainment IDSP Header"},
{meta_UBI_JADE, "Ubisoft Jade RIFF header"},
{meta_SEG, "Stormfront SEG header"},
{meta_NDS_STRM_FFTA2, "Final Fantasy Tactics A2 RIFF Header"},
{meta_STR_ASR, "Donkey Kong Jet Race KNON/WII Header"},
{meta_ZWDSP, "Zack and Wiki custom DSP Header"},
{meta_GCA, "GCA DSP Header"},
{meta_SPT_SPD, "SPT+SPD DSP Header"},
{meta_ISH_ISD, "ISH+ISD DSP Header"},
{meta_GSP_GSB, "Tecmo GSP+GSB Header"},
{meta_YDSP, "Yuke's DSP (YDSP) Header"},
{meta_MSVP, "MSVP Header"},
{meta_NGC_SSM, "SSM DSP Header"},
{meta_PS2_JOE, "Asobo Studio .JOE header"},
{meta_VGS, "Guitar Hero VGS Header"},
{meta_DCS_WAV, "In Utero DCS+WAV header"},
{meta_SMP, "Infernal Engine .smp header"},
{meta_MUL, "Crystal Dynamics .MUL header"},
{meta_THP, "Nintendo THP header"},
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{meta_STS_WII, "Shikigami no Shiro (WII) Header"},
{meta_PS2_P2BT, "Pop'n'Music 7 Header"},
{meta_PS2_GBTS, "Pop'n'Music 9 Header"},
{meta_NGC_DSP_IADP, "IADP Header"},
{meta_RSTM_shrunken, "Nintendo RSTM header, corrupted by Atlus"},
{meta_RIFF_WAVE_MWV, "RIFF WAVE header with .mwv flavoring"},
{meta_FFCC_STR, "Final Fantasy: Crystal Chronicles STR header"},
{meta_SAT_BAKA, "BAKA header from Crypt Killer"},
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{meta_SWAV, "Nintendo SWAV header"},
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{meta_VSF, "Square-Enix VSF header"},
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{meta_NDS_RRDS, "Ridger Racer DS Header"},
{meta_PS2_TK5, "Tekken 5 Stream Header"},
{meta_PS2_SND, "Might and Magic SSND Header"},
{meta_PS2_VSF_TTA, "VSF with SMSS Header"},
{meta_ADS, "dhSS Header"},
{meta_PS2_MCG, "Gunvari MCG Header"},
{meta_ZSD, "ZSD Header"},
{meta_REDSPARK, "RedSpark Header"},
{meta_IVAUD, "Rockstar .ivaud header"},
{meta_DSP_WII_WSD, ".WSD header"},
{meta_WII_NDP, "Icon Games NDP header"},
{meta_PS2_SPS, "Ape Escape 2 SPS Header"},
{meta_PS2_XA2_RRP, "Acclaim XA2 Header"},
{meta_NDS_HWAS, "Vicarious Visions HWAS header"},
{meta_NGC_LPS, "Rave Master LPS Header"},
{meta_NAOMI_ADPCM, "NAOMI/NAOMI2 Arcade games ADPCM header"},
{meta_SD9, "beatmania IIDX SD9 header"},
{meta_2DX9, "beatmania IIDX 2DX9 header"},
{meta_DSP_YGO, "Konami custom DSP Header"},
{meta_PS2_VGV, "Rune: Viking Warlord VGV Header"},
{meta_NGC_GCUB, "GCub Header"},
{meta_NGC_SCK_DSP, "The Scorpion King SCK Header"},
{meta_CAFF, "Apple Core Audio Format File header"},
{meta_PC_MXST, "Lego Island MxSt Header"},
{meta_SAB, "Sensaura SAB header"},
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{meta_MAXIS_XA, "Maxis XAI/XAJ Header"},
{meta_EXAKT_SC, "assumed Activision / EXAKT SC by extension"},
{meta_WII_BNS, "Nintendo BNS header"},
{meta_WII_WAS, "Sumo Digital iSWS header"},
{meta_XBOX_HLWAV, "Half-Life 2 .WAV header"},
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{meta_MYSPD, "U-Sing .MYSPD header"},
{meta_HIS, "Her Interactive HIS header"},
{meta_PS2_AST, "KOEI AST header"},
{meta_CAPDSP, "Capcom DSP header"},
{meta_DMSG, "RIFF/DMSGsegh header"},
{meta_PONA_3DO, "Policenauts BGM header"},
{meta_PONA_PSX, "Policenauts BGM header"},
{meta_NGC_DSP_AAAP, "Acclaim Austin AAAp DSP header"},
{meta_NGC_DSP_KONAMI, "Konami DSP header"},
{meta_PS2_STER, "STER Header"},
{meta_BNSF, "Namco Bandai BNSF header"},
{meta_PS2_WB, "Shooting Love. ~TRIZEAL~ WB header"},
{meta_S14, "Namco .S14 raw header"},
{meta_SSS, "Namco .SSS raw header"},
{meta_PS2_GCM, "GCM 'MCG' Header"},
{meta_PS2_SMPL, "Homura SMPL header"},
{meta_PS2_MSA, "Success .MSA header"},
{meta_NGC_PDT, "Hudson .PDT header"},
{meta_NGC_RKV, "Legacy of Kain - Blood Omen 2 RKV GC header"},
{meta_DSP_DDSP, ".DDSP header"},
{meta_P3D, "Radical P3D header"},
{meta_PS2_TK1, "Tekken TK5STRM1 Header"},
{meta_NGC_DSP_MPDS, "MPDS DSP header"},
{meta_DSP_STR_IG, "Infogrames .DSP header"},
{meta_EA_SWVR, "Electronic Arts SWVR header"},
{meta_PS2_B1S, "B1S header"},
{meta_PS2_WAD, "WAD header"},
{meta_DSP_XIII, "XIII dsp header"},
{meta_DSP_CABELAS, "Cabelas games .DSP header"},
{meta_PS2_ADM, "Dragon Quest V .ADM raw header"},
{meta_PS2_LPCM, "LPCM header"},
{meta_PS2_VMS, "VMS Header"},
{meta_XAU, "XPEC XAU header"},
{meta_GH3_BAR, "Guitar Hero III Mobile .bar"},
{meta_FFW, "Freedom Fighters BGM header"},
{meta_DSP_DSPW, "Capcom DSPW header"},
{meta_PS2_JSTM, "JSTM Header"},
{meta_XVAG, "Sony XVAG header"},
{meta_PS3_CPS, "tri-Crescendo CPS Header"},
{meta_SQEX_SCD, "Square-Enix SCD header"},
{meta_NGC_NST_DSP, "Animaniacs NST header"},
{meta_BAF, "Bizarre Creations .baf header"},
{meta_MSF, "Sony MSF header"},
{meta_PS3_PAST, "SNDP header"},
{meta_SGXD, "Sony SGXD header"},
{meta_NGCA, "NGCA header"},
{meta_WII_RAS, "RAS header"},
{meta_PS2_SPM, "SPM header"},
{meta_X360_TRA, "Terminal Reality .TRA raw header"},
{meta_PS2_VGS, "Princess Soft VGS header"},
{meta_PS2_IAB, "Runtime .IAB header"},
{meta_VS_STR, "Square .VS STR* header"},
{meta_LSF_N1NJ4N, ".lsf !n1nj4n header"},
{meta_XWAV, "feelplus XWAV header"},
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{meta_RAW_SNDS, "PC .snds raw header"},
{meta_PS2_WMUS, "assumed The Warriors Sony ADPCM by .wmus extension"},
{meta_HYPERSCAN_KVAG, "Mattel Hyperscan KVAG"},
{meta_IOS_PSND, "PSND Header"},
{meta_BOS_ADP, "ADP! header"},
{meta_OTNS_ADP, "Omikron: The Nomad Soul ADP header"},
{meta_EB_SFX, "Excitebots .sfx header"},
{meta_EB_SF0, "assumed Excitebots .sf0 by extension"},
{meta_MTAF, "Konami MTAF header"},
{meta_PS2_VAG1, "Konami VAG1 header"},
{meta_PS2_VAG2, "Konami VAG2 header"},
{meta_TUN, "Lego Racers ALP header"},
{meta_WPD, "WPD 'DPW' header"},
{meta_MN_STR, "Mini Ninjas 'STR' header"},
{meta_MSS, "Guerilla MCSS header"},
{meta_PS2_HSF, "Lowrider 'HSF' header"},
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{meta_IVAG, "Namco IVAG header"},
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{meta_PS2_2PFS, "Konami 2PFS header"},
{meta_UBI_CKD, "Ubisoft CKD RIFF header"},
{meta_PS2_VBK, "PS2 VBK Header"},
{meta_OTM, "Otomedius OTM Header"},
{meta_CSTM, "Nintendo CSTM Header"},
{meta_FSTM, "Nintendo FSTM Header"},
{meta_KT_WIIBGM, "Koei Tecmo WiiBGM Header"},
{meta_KTSS, "Koei Tecmo KTSS header"},
{meta_IDSP_NAMCO, "Namco IDSP header"},
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{meta_WIIU_BTSND, "Nintendo Wii U Menu Boot Sound"},
{meta_MCA, "Capcom MCA header"},
{meta_XB3D_ADX, "Xenoblade 3D ADX header"},
{meta_HCA, "CRI HCA header"},
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{meta_SVAG_SNK, "SNK SVAG header"},
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{meta_PS2_VDS_VDM, "Procyon Studio VDS/VDM header"},
{meta_FFMPEG, "FFmpeg supported file format"},
{meta_X360_CXS, "tri-Crescendo CXS header"},
{meta_AKB, "Square-Enix AKB header"},
{meta_X360_PASX, "Premium Agency PASX header"},
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{meta_XMA_RIFF, "Microsoft XMA RIFF header"},
{meta_X360_AST, "Capcom AST (X360) header"},
{meta_WWISE_RIFF, "Audiokinetic Wwise RIFF header"},
{meta_UBI_RAKI, "Ubisoft RAKI header"},
{meta_SXD, "Sony SXD header"},
{meta_OGL, "Shin'en OGL header"},
{meta_MC3, "Paradigm MC3 header"},
{meta_GTD, "GTD/GHS header"},
{meta_TA_AAC, "tri-Ace AAC header"},
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{meta_MTA2, "Konami MTA2 header"},
{meta_NGC_ULW, "Criterion ULW raw header"},
{meta_XA_XA30, "Reflections XA30 header"},
{meta_XA_04SW, "Reflections 04SW header"},
{meta_TXTH, "TXTH generic header"},
{meta_EA_BNK, "Electronic Arts BNK header"},
{meta_SK_AUD, "Silicon Knights AUD header"},
{meta_AHX, "CRI AHX header"},
{meta_STM, "Angel Studios/Rockstar San Diego STMA header"},
{meta_BINK, "RAD Game Tools Bink header"},
{meta_EA_SNU, "Electronic Arts SNU header"},
{meta_AWC, "Rockstar AWC header"},
{meta_OPUS, "Nintendo Switch OPUS header"},
{meta_RAW_AL, "Illwinter Game Design .AL raw header"},
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{meta_PC_AST, "Capcom AST (PC) header"},
{meta_UBI_SB, "Ubisoft SBx header"},
{meta_NAAC, "Namco NAAC header"},
{meta_EZW, "EZ2DJ EZWAVE header"},
{meta_VXN, "Gameloft VXN header"},
{meta_EA_SNR_SNS, "Electronic Arts SNR+SNS header"},
{meta_EA_SPS, "Electronic Arts SPS header"},
{meta_VID1, "Factor 5 VID1 header"},
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{meta_PC_FLX, "Ultima IX .FLX header"},
{meta_MOGG, "Harmonix Music Systems MOGG Vorbis"},
{meta_OGG_VORBIS, "Ogg Vorbis header"},
{meta_OGG_SLI, "Ogg Vorbis header (.sli looping)"},
{meta_OPUS_SLI, "Ogg Opus header (.sli looping)"},
{meta_OGG_SFL, "Ogg Vorbis header (SFPL looping)"},
{meta_OGG_KOVS, "Ogg Vorbis header (KOVS)"},
{meta_OGG_encrypted, "Ogg Vorbis header (encrypted)"},
{meta_KMA9, "Koei Tecmo KMA9 header"},
{meta_XWC, "Starbreeze XWC header"},
{meta_SQEX_SAB, "Square-Enix SAB header"},
{meta_SQEX_MAB, "Square-Enix MAB header"},
{meta_WAF, "KID WAF header"},
{meta_WAVE, "EngineBlack .WAVE header"},
{meta_WAVE_segmented, "EngineBlack .WAVE header (segmented)"},
{meta_SMV, "Cho Aniki Zero .SMV header"},
{meta_NXAP, "Nex NXAP header"},
{meta_EA_WVE_AU00, "Electronic Arts WVE (au00) header"},
{meta_EA_WVE_AD10, "Electronic Arts WVE (Ad10) header"},
{meta_STHD, "Dream Factory STHD header"},
{meta_MP4, "MP4/AAC header"},
{meta_PCM_SRE, "Capcom .PCM+SRE header"},
{meta_DSP_MCADPCM, "Bethesda .mcadpcm header"},
{meta_UBI_LYN, "Ubisoft LyN RIFF header"},
{meta_MSB_MSH, "Sony MultiStream MSH+MSB header"},
{meta_TXTP, "TXTP generic header"},
{meta_SMC_SMH, "Genki SMC+SMH header"},
{meta_PPST, "Parappa PPST header"},
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{meta_SPS_N1, "Nippon Ichi .SPS header"},
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{meta_UBI_BAO, "Ubisoft BAO header"},
{meta_DSP_SWITCH_AUDIO, "UE4 Switch Audio header"},
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{meta_SADF, "Procyon Studio SADF header"},
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{meta_H4M, "Hudson HVQM4 header"},
{meta_ASF, "Argonaut ASF header"},
{meta_XMD, "Konami XMD header"},
{meta_CKS, "Cricket Audio CKS header"},
{meta_CKB, "Cricket Audio CKB header"},
{meta_WV6, "Gorilla Systems WV6 header"},
{meta_WAVEBATCH, "Firebrand Games WBAT header"},
{meta_HD3_BD3, "Sony HD3+BD3 header"},
{meta_BNK_SONY, "Sony BNK header"},
{meta_SCD_SSCF, "Square-Enix SCD (SSCF) header"},
{meta_DSP_VAG, ".VAG DSP header"},
{meta_DSP_ITL, ".ITL DSP header"},
{meta_A2M, "Artificial Mind & Movement A2M header"},
{meta_AHV, "Amuze AHV header"},
{meta_MSV, "Sony MultiStream MSV header"},
{meta_SDF, "Beyond Reality SDF header"},
{meta_SVG, "High Voltage SVG header"},
{meta_VIS, "Konami VIS header"},
{meta_VAI, "Asobo Studio .VAI header"},
{meta_AIF_ASOBO, "Asobo Studio .AIF header"},
{meta_AO, "AlphaOgg .AO header"},
{meta_APC, "Cryo APC header"},
{meta_WV2, "Infogrames North America WAV2 header"},
{meta_XAU_KONAMI, "Konami XAU header"},
{meta_DERF, "Xilam DERF header"},
{meta_UTK, "Maxis UTK header"},
{meta_NXA, "Entergram NXA header"},
{meta_ADPCM_CAPCOM, "Capcom .ADPCM header"},
{meta_UE4OPUS, "Epic Games UE4OPUS header"},
{meta_XWMA, "Microsoft XWMA RIFF header"},
{meta_VA3, "Konami VA3 header" },
{meta_XOPUS, "Exient XOPUS header"},
{meta_VS_SQUARE, "Square VS header"},
{meta_NWAV, "Chunsoft NWAV header"},
{meta_XPCM, "Circus XPCM header"},
{meta_MSF_TAMASOFT, "Tama-Soft MSF header"},
{meta_XPS_DAT, "From Software .XPS+DAT header"},
{meta_ZSND, "Z-Axis ZSND header"},
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{meta_DSP_ADPY, "AQUASTYLE ADPY header"},
{meta_DSP_ADPX, "AQUASTYLE ADPX header"},
{meta_OGG_OPUS, "Ogg Opus header"},
{meta_IMC, "iNiS .IMC header"},
{meta_GIN, "Electronic Arts Gnsu header"},
{meta_DSF, "Ocean DSF header"},
{meta_208, "Ocean .208 header"},
{meta_DSP_DS2, "LucasArts .DS2 header"},
{meta_MUS_VC, "Vicious Cycle .MUS header"},
{meta_STRM_ABYLIGHT, "Abylight STRM header"},
{meta_MSF_KONAMI, "Konami MSF header"},
{meta_XWMA_KONAMI, "Konami XWMA header"},
{meta_9TAV, "Konami 9TAV header"},
{meta_BWAV, "Nintendo BWAV header"},
{meta_RAD, "Traveller's Tales .RAD header"},
{meta_SMACKER, "RAD Game Tools SMACKER header"},
{meta_MZRT, "id Software MZRT header"},
{meta_XAVS, "Reflections XAVS header"},
{meta_PSF, "Pivotal PSF header"},
{meta_DSP_ITL_i, "Infernal .ITL DSP header"},
{meta_IMA, "Blitz Games .IMA header"},
{meta_XMV_VALVE, "Valve XMV header"},
{meta_UBI_HX, "Ubisoft HXx header"},
{meta_BMP_KONAMI, "Konami BMP header"},
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{meta_ISB, "Creative ISACT header"},
2019-11-10 22:17:21 +01:00
{meta_XSSB, "Artoon XSSB header"},
{meta_XMA_UE3, "Unreal Engine XMA header"},
2020-01-07 18:44:17 +01:00
{meta_FWSE, "MT Framework FWSE header"},
{meta_FDA, "Relic FDA header"},
2020-01-11 11:52:24 +01:00
{meta_TGC, "Tiger Game.com .4 header"},
{meta_KWB, "Koei Tecmo WaveBank header"},
{meta_LRMD, "Sony LRMD header"},
{meta_WWISE_FX, "Audiokinetic Wwise FX header"},
{meta_DIVA, "DIVA header"},
{meta_IMUSE, "LucasArts iMUSE header"},
{meta_KTSR, "Koei Tecmo KTSR header"},
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{meta_KAT, "Sega KAT header"},
{meta_PCM_SUCCESS, "Success PCM header"},
{meta_ADP_KONAMI, "Konami ADP header"},
{meta_SDRH, "feelplus SDRH header"},
{meta_WADY, "Marble WADY header"},
{meta_DSP_SQEX, "Square Enix DSP header"},
{meta_DSP_WIIVOICE, "Koei Tecmo WiiVoice header"},
{meta_SBK, "Team17 SBK header"},
{meta_DSP_WIIADPCM, "Exient WIIADPCM header"},
{meta_DSP_CWAC, "CRI CWAC header"},
2021-01-23 15:50:32 +01:00
{meta_COMPRESSWAVE, "CompressWave .cwav header"},
{meta_KTAC, "Koei Tecmo KTAC header"},
{meta_MJB_MJH, "Sony MultiStream MJH+MJB header"},
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};
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void get_vgmstream_coding_description(VGMSTREAM* vgmstream, char* out, size_t out_size) {
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int i, list_length;
const char *description;
#ifdef VGM_USE_FFMPEG
if (vgmstream->coding_type == coding_FFmpeg) {
/* recurse down for FFmpeg, but metas should set prefered/main codec, or maybe print a list of codecs */
if (vgmstream->layout_type == layout_layered) {
layered_layout_data* layout_data = vgmstream->layout_data;
get_vgmstream_coding_description(layout_data->layers[0], out, out_size);
return;
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}
else if (vgmstream->layout_type == layout_segmented) {
segmented_layout_data* layout_data = vgmstream->layout_data;
get_vgmstream_coding_description(layout_data->segments[0], out, out_size);
return;
}
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}
#endif
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description = "CANNOT DECODE";
switch (vgmstream->coding_type) {
#ifdef VGM_USE_FFMPEG
case coding_FFmpeg:
description = ffmpeg_get_codec_name(vgmstream->codec_data);
if (description == NULL)
description = "FFmpeg";
break;
#endif
default:
list_length = sizeof(coding_info_list) / sizeof(coding_info);
for (i = 0; i < list_length; i++) {
if (coding_info_list[i].type == vgmstream->coding_type)
description = coding_info_list[i].description;
}
break;
}
strncpy(out, description, out_size);
}
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static const char* get_layout_name(layout_t layout_type) {
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int i, list_length;
list_length = sizeof(layout_info_list) / sizeof(layout_info);
for (i = 0; i < list_length; i++) {
if (layout_info_list[i].type == layout_type)
return layout_info_list[i].description;
}
return NULL;
}
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static int has_sublayouts(VGMSTREAM** vgmstreams, int count) {
int i;
for (i = 0; i < count; i++) {
if (vgmstreams[i]->layout_type == layout_segmented || vgmstreams[i]->layout_type == layout_layered)
return 1;
}
return 0;
}
/* Makes a mixed description, considering a segments/layers can contain segments/layers infinitely, like:
*
* "(L3[S2L2]S3)" "(S3[L2[S2S2]])"
* L3 S3
* S2 L2
* file S2
* file file
* file file
* L2 file
* file file
* file file
*
* ("mixed" is added externally)
*/
static int get_layout_mixed_description(VGMSTREAM* vgmstream, char* dst, int dst_size) {
int i, count, done = 0;
VGMSTREAM** vgmstreams = NULL;
if (vgmstream->layout_type == layout_layered) {
layered_layout_data* data = vgmstream->layout_data;
vgmstreams = data->layers;
count = data->layer_count;
done = snprintf(dst, dst_size, "L%i", count);
}
else if (vgmstream->layout_type == layout_segmented) {
segmented_layout_data* data = vgmstream->layout_data;
vgmstreams = data->segments;
count = data->segment_count;
done = snprintf(dst, dst_size, "S%i", count);
}
if (!vgmstreams || done == 0 || done >= dst_size)
return 0;
if (!has_sublayouts(vgmstreams, count))
return done;
if (done + 1 < dst_size) {
dst[done++] = '[';
}
for (i = 0; i < count; i++) {
done += get_layout_mixed_description(vgmstreams[i], dst + done, dst_size - done);
}
if (done + 1 < dst_size) {
dst[done++] = ']';
}
return done;
}
void get_vgmstream_layout_description(VGMSTREAM* vgmstream, char* out, size_t out_size) {
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const char* description;
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int mixed = 0;
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description = get_layout_name(vgmstream->layout_type);
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if (!description) description = "INCONCEIVABLE";
if (vgmstream->layout_type == layout_layered) {
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layered_layout_data* data = vgmstream->layout_data;
mixed = has_sublayouts(data->layers, data->layer_count);
if (!mixed)
snprintf(out, out_size, "%s (%i layers)", description, data->layer_count);
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}
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else if (vgmstream->layout_type == layout_segmented) {
segmented_layout_data* data = vgmstream->layout_data;
mixed = has_sublayouts(data->segments, data->segment_count);
if (!mixed)
snprintf(out, out_size, "%s (%i segments)", description, data->segment_count);
}
else {
snprintf(out, out_size, "%s", description);
}
if (mixed) {
char tmp[256] = {0};
get_layout_mixed_description(vgmstream, tmp, sizeof(tmp) - 1);
snprintf(out, out_size, "mixed (%s)", tmp);
return;
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}
}
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void get_vgmstream_meta_description(VGMSTREAM* vgmstream, char* out, size_t out_size) {
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int i, list_length;
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const char* description;
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description = "THEY SHOULD HAVE SENT A POET";
list_length = sizeof(meta_info_list) / sizeof(meta_info);
for (i=0; i < list_length; i++) {
if (meta_info_list[i].type == vgmstream->meta_type)
description = meta_info_list[i].description;
}
strncpy(out, description, out_size);
}