bnnm
6bc2606c10
Fix FFmpeg subsongs always playing first
2020-09-25 16:50:50 +02:00
Simon Aarons
8440d01a49
Update formats.c
2020-09-24 14:50:54 +10:00
Simon Aarons
3e4adbb294
Update swav.c
2020-09-24 14:49:33 +10:00
bnnm
f22947dcfd
Fix some .xwb and cleanup [Crackdown (X360)]
2020-09-19 00:04:57 +02:00
bnnm
cb1b9f9083
Fix .txth subfiles with subsongs
2020-09-18 23:48:03 +02:00
bnnm
63c545b4e7
Fix some .awb/acb names
2020-09-18 23:47:28 +02:00
bnnm
807b6b6021
Add HCA keys [Kandagawa Jet Girls (PC), Re:Zero (Mobile)]
2020-09-18 23:46:00 +02:00
bnnm
3c4b96de36
Add ADX key [Mirai Nikki (PSP)]
2020-09-18 23:40:08 +02:00
bxaimc
4920603fcd
Add reverse endianness for Super Mario Galaxy AST from Super Mario 3D All-Stars (Switch)
2020-09-15 06:56:27 -04:00
bnnm
0b244c50bd
Fix .bank with encrypted FSB5
2020-09-14 16:56:20 +02:00
bnnm
807e42989e
Add fsbkey [SCP: Unity (PC), GH Metallica (X360)]
2020-09-14 16:56:06 +02:00
bnnm
6fb356500e
Tweak .mul check
2020-09-14 16:55:26 +02:00
bnnm
898b016805
Fix some .ktsl2asbin [Atelier Ryza (PC)]
2020-09-12 15:03:43 +02:00
bnnm
bc80041925
Add subsongs and !tags.m3u support for Audacious
2020-09-12 15:03:22 +02:00
Francis Gagné
07f9b7ea66
meta/ogg_vorbis: Support LOOPMS tags
...
Teach the Ogg Vorbis parser to interpret the value from LOOPMS tags as a
loop start position, measured in milliseconds (instead of the typical
samples). Converting this value to samples requires the sample rate, so
we must now read the sample rate before interpreting the tags.
These tags are used in Sonic Robo Blast 2 (as of v2.2.6).
2020-09-09 23:28:21 -04:00
Francis Gagné
414aa219c8
meta/ogg_vorbis: Support LOOPPOINT tags
...
Teach the Ogg Vorbis parser to interpret the value from LOOPPOINT tags
as a loop start position.
These tags are used in Sonic Robo Blast 2 (as of v2.2.6).
2020-09-09 22:38:35 -04:00
bnnm
f61b746861
Fix some .mul [Tomb Raider 8 (PS3), Avengers (PC)]
2020-09-06 19:26:37 +02:00
bnnm
627fbe2f4e
Fix some loop install issues with layers
2020-09-06 19:24:56 +02:00
bnnm
86b6aefc33
Add HCA key
2020-09-05 18:50:29 +02:00
bnnm
216e1e019d
Fix some Ubi SB [Petz Sports (Wii), NCIS (Wii)]
2020-09-04 22:58:42 +02:00
bnnm
a51008ad5a
Fix some Ubi BAO [Avatar (Wii), Drawsome (Wii)]
2020-09-04 22:54:03 +02:00
bnnm
55b0854b3e
Fix some .sab [Men of Valor (PC), Just Cause (PS2)]
2020-09-04 22:52:43 +02:00
bnnm
fdcaabc932
Cleanup
2020-09-04 17:11:22 +02:00
bnnm
040bad86ce
Add HCA keys
2020-08-29 01:05:08 +02:00
bnnm
3eaa43ea63
Fix some .joe [Counter Terrorism Special Forces (PS2)]
2020-08-29 01:04:46 +02:00
bnnm
ff5ffac950
Fix infinite loop with bad data in Wwise Vorbis
2020-08-22 13:40:49 +02:00
bnnm
e42aebf945
Fix seeking with "ignore fade" set
2020-08-22 13:40:01 +02:00
bnnm
c0f5a48aff
Allow .txtp matching base files in !tags.m3u
2020-08-22 13:39:48 +02:00
bnnm
69b99e1954
Fix disabling play forever undone by reset (affects foobar convert file)
2020-08-19 18:40:56 +02:00
bnnm
2da75c95fd
Remove repeated fsb key
2020-08-19 18:39:00 +02:00
bnnm
baf36daf32
Fix compiler warn
2020-08-19 18:37:46 +02:00
bnnm
f44c795b69
Fix some .ivaud sounds [GTA4 (X360/PS3)]
2020-08-18 15:31:38 +02:00
bnnm
232920eeb2
Cleanup
2020-08-18 14:38:22 +02:00
NicknineTheEagle
8707214040
EA MPF: Fixed empty tracks
2020-08-17 21:45:13 +03:00
Simon Aarons
ac38e353df
Use adpcm_history1_32 for consistency
2020-08-16 22:57:38 +10:00
Simon Aarons
57cd7c6029
Line not actually useless, future-proofing in case of reordering
2020-08-16 22:55:23 +10:00
Simon Aarons
18d461bc36
Remove useless lines
2020-08-16 15:53:13 +10:00
Simon Aarons
e04234e733
Fix offset bug
2020-08-16 15:52:23 +10:00
Simon Aarons
a9100be92f
Initialise sample history and step index to 0
2020-08-16 13:08:29 +10:00
Simon Aarons
221c50b85c
Ensure int32_t for clamps
2020-08-16 12:36:59 +10:00
Simon Aarons
8a5af7ccdb
Highly improved Game.com ADPCM decoding algorithm
2020-08-16 12:28:15 +10:00
bnnm
aed0125ed1
Add FSB4 key [Stacking (X360)]
2020-08-15 20:05:39 +02:00
bnnm
a33c63d8a0
Fix truncated .wem with PTADPCM
2020-08-15 20:04:59 +02:00
bnnm
f5a9e5d06a
Add TXTP silence entry
2020-08-15 20:04:50 +02:00
bnnm
e4ed26e703
Use silence meta for dummy entries in BKHD
2020-08-15 20:03:32 +02:00
bnnm
dd0fbb0e65
Add silence codec/meta for special cases
2020-08-15 18:23:49 +02:00
bnnm
fbab0c0905
Fix some decoding edge cases
2020-08-15 16:13:01 +02:00
bnnm
ed44d973f4
Fix some .bank [Fall Guys (PC)]
2020-08-12 18:23:48 +02:00
bnnm
f2aee439c4
Assume .bnk use newer Vorbis codebooks by default for faster inits
2020-08-12 17:50:00 +02:00
bnnm
9f7e4a4c6b
txtp: Allow single groups and loop_mode auto for layers
2020-08-12 17:44:54 +02:00
bnnm
fd99eeeb61
Fix memory leak with dual file stereo
2020-08-12 17:41:03 +02:00
bnnm
67c9854a82
Fix .AT9 with wrong padding [F1 2011 (Vita)]
2020-08-12 17:40:20 +02:00
bnnm
d77d8a48ea
Add TXTP pseudo-random groups
2020-08-08 23:00:52 +02:00
bnnm
ca16bb0653
Tweak description for mixed layouts
2020-08-08 20:35:53 +02:00
bnnm
e746c7d462
Add TXTP group auto-positions and layer-x macro auto-channels
2020-08-08 20:35:19 +02:00
bnnm
6345c3e6ea
Fix foobar not disabling loop forever when needed
2020-08-05 21:17:34 +02:00
bnnm
e6eae7e341
Fix PTADPCM missing samples
2020-08-05 00:16:35 +02:00
bnnm
127bbcad6f
Doc
2020-08-03 23:18:47 +02:00
bnnm
96d9502742
Fix EOF frame in early ADX [Baroque (SAT)]
2020-08-03 23:17:20 +02:00
bnnm
c6bd158700
Fix stack overflow when seeking with segments/layers
2020-08-03 23:15:59 +02:00
bnnm
175a03d54b
Fix .awb with RIFF (ATRAC3/ATRAC9)
2020-08-01 20:22:26 +02:00
bnnm
6a5ea55718
Cleanup
2020-08-01 20:16:09 +02:00
bnnm
21a4afdadd
Add .bsf [Reign of Fire ((PS2/GC/Xbox)]
2020-08-01 17:04:55 +02:00
bnnm
aa58da7ca1
Add .dsb [Taiko no Tatsujin DS: Dororon! Yokai Daikessen!! (DS)]
2020-08-01 16:04:41 +02:00
bnnm
d263b9c080
Allow reading some Windows-1252 strings
2020-08-01 15:28:41 +02:00
bnnm
230aa56a8c
Add .zwv [THE iDOLM@STER Shiny TV (PS3)]
2020-08-01 15:28:12 +02:00
bnnm
9b0df8652e
FFmpeg test
2020-08-01 10:31:00 +02:00
bnnm
9216971505
Make segmented/layered loop/behave a bit more standard for seeking
2020-08-01 00:48:15 +02:00
bnnm
ef64005418
Improve Level 5 0x555 codec performance
2020-07-31 17:13:22 +02:00
bnnm
7073d8997d
Merge branch 'master' of https://github.com/kode54/vgmstream into cleanup
2020-07-31 17:08:56 +02:00
bnnm
9b4b40d3c8
Remove old bitreader code
2020-07-31 16:54:30 +02:00
bnnm
78ea507e0e
Improve EALayer performance a bit by using static bitreader
2020-07-31 16:49:07 +02:00
bnnm
f7526e3735
Use newer bitreader
2020-07-31 16:44:45 +02:00
bnnm
3901393aa3
Minor cleanup
2020-07-31 16:44:31 +02:00
bnnm
d900718a5b
Cleanup
2020-07-31 16:44:19 +02:00
bnnm
30eef7ed43
Minor renames
2020-07-30 23:50:56 +02:00
bnnm
5daf36fbc8
Clean Wwise Vorbis and improve IO performance slightly
2020-07-30 23:49:52 +02:00
bnnm
2e9d35b207
Improve Wwise Vorbis bitreader performance
2020-07-30 20:17:14 +02:00
NicknineTheEagle
0ef5b4d40e
Merge branch 'master' into riff
2020-07-30 19:51:43 +03:00
NicknineTheEagle
cc530b3973
RIFF: Fixed mono .mvw [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)]
2020-07-30 19:22:12 +03:00
bnnm
3bce06ea61
Cleanup
2020-07-29 22:28:49 +02:00
bnnm
5a311f4746
Improve seeking speed
2020-07-29 19:34:55 +02:00
bnnm
dfcb6145cd
Merge branch 'master' of https://github.com/kode54/vgmstream into settings
2020-07-26 20:36:09 +02:00
bnnm
c017eed7a5
Ignore incorrectly ripped FSB5
2020-07-26 20:16:12 +02:00
bnnm
579b734083
Cleanup
2020-07-26 20:15:26 +02:00
bnnm
4ec6acb4a6
Add internal simple seeking
2020-07-26 20:15:13 +02:00
bnnm
079218dca8
Update VS files
2020-07-26 20:13:12 +02:00
bnnm
16a056437d
Separate part of vgmstream.c to decode.c and render.c
2020-07-26 18:36:47 +02:00
bnnm
32fd4651df
use play position in mixing for curves
2020-07-26 17:19:01 +02:00
bnnm
57053ee348
Add pad end + don't emmit garbage samples past file end
2020-07-26 17:16:46 +02:00
bnnm
a017033ba8
Handle config in segments/layouts
2020-07-26 11:19:52 +02:00
Andrew Gunnerson
1f2132ac3f
meta/brstm.c: Parse ADPCM header offset for each channel instead of skipping a fixed distance
...
The parser previously computed the offset of the coefficients field of
channel 0's ADPCM header and then skipped 0x38 bytes to get to the
coefficients field of the next channel's ADPCM header. This breaks for
some files because they have larger 0x3a byte ACPCM headers.
This commit updates the logic to compute the offset of each channel's
ADPCM header. Immediately after the HEAD part 3 header, there's an
8-byte table for each channel, where the second field indicates the
offset of that channel's ADPCM header. With this information, it's just
a matter of adding 0x08 to get the coefficients field.
Fixes : #674
Signed-off-by: Andrew Gunnerson <chillermillerlong@hotmail.com>
2020-07-24 21:36:04 -04:00
NicknineTheEagle
74a4aaa8b4
Removed fake .khv extension
2020-07-23 23:02:13 +03:00
bnnm
e2e1a3b20c
Read TXTP play settings for trims/pads/body
2020-07-23 21:11:24 +02:00
bnnm
d0f1b85d59
Adjust some settings
2020-07-23 21:10:55 +02:00
bnnm
48a9836828
Add begin trim/padding to main render
2020-07-22 23:29:38 +02:00
NicknineTheEagle
2ecf8c44b2
Added .wlv extension [ToeJam & Earl III: Mission to Earth (DC)]
2020-07-22 00:52:20 +03:00
bnnm
845e6112e1
Add put_uXXbe alias
2020-07-21 19:46:27 +02:00
bnnm
1421bde34a
Move plugin parts to internal vgmstream code to simplify plugin code
2020-07-21 19:22:17 +02:00
bnnm
20018c0db7
Cleanup
2020-07-21 19:19:30 +02:00
bnnm
479e6b8889
Move plugin parts to internal vgmstream code to simplify plugin code
2020-07-21 19:18:53 +02:00
NicknineTheEagle
595d541f06
RIFF: Fixed .mvw again [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)]
2020-07-19 18:06:27 +03:00
NicknineTheEagle
c35c093131
RIFF: Fixed size check for .mvw [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)]
2020-07-18 20:24:32 +03:00
NicknineTheEagle
a646178441
Moved .dat to common extensions list
2020-07-18 20:14:20 +03:00
bnnm
c728301989
Cleanup
2020-07-18 00:27:53 +02:00
bnnm
5ecf1136a3
Cleanup
2020-07-18 00:12:44 +02:00
bnnm
036748f584
CRLF to LF
2020-07-17 22:35:59 +02:00
bnnm
4879c74ddd
Cleanup
2020-07-17 22:35:32 +02:00
bnnm
45d64c07d1
CRLF to LF
2020-07-17 19:44:20 +02:00
bnnm
729e13ebb0
mpeg decoder cleanup
2020-07-17 19:42:05 +02:00
bnnm
73db56f327
NWA cleanup and improve performance
2020-07-17 19:15:35 +02:00
bnnm
7592e72bae
Make get_xx functions const
2020-07-17 19:09:47 +02:00
bnnm
396bfd630a
Minor cleanup
2020-07-16 23:16:52 +02:00
bnnm
09b254006a
Add Konami Viper .adp [ParaParaParadise 2ndMIX]
2020-07-16 22:51:58 +02:00
bnnm
b7888bca33
Rename ps2_svag.c to svag_kcet.c / ps2_svag_snk.c to svag_snk.c
2020-07-16 22:08:46 +02:00
bnnm
7f0f1ef9b0
Clean SNK SVAG
2020-07-16 22:07:20 +02:00
bnnm
a4331eb04e
Fix SVAG detection bug [Silent Scope 2 (PS2)]
2020-07-16 21:47:50 +02:00
bnnm
3091930a1d
Fix TXTP edge case when trimming samples
2020-07-16 21:44:34 +02:00
bnnm
d8beb1e791
Fix inverted get_u64xx utils
2020-07-16 21:43:18 +02:00
bnnm
27bcba48a9
Codec internal cleanup and moved out of vgmstream.h
2020-07-16 21:43:01 +02:00
bnnm
a3f171ff0c
layered: use highest sample count (allows mixing sfx like wwise)
2020-07-12 19:35:46 +02:00
bnnm
799f5939b4
Fix .mul IMA decoding oddness [Tomb Raider Underworld (PC)]
2020-07-11 21:26:12 +02:00
bnnm
477666a4f7
Add KTSC [Atelier Ryza (PC)]
2020-07-11 21:25:12 +02:00
bxaimc
b21c4c2193
Add HCA key for Digimon Story: Cyber Sleuth (PC); Add RSP ext. for The Simpsons: Road Rage (PS2)
2020-07-08 18:43:33 -04:00
bnnm
4efd09c454
Fix some Ubi SB [Surf's Up (GC)]
2020-07-05 21:22:31 +02:00
bnnm
cfc2558d9c
Ignore .wmid subsongs in BKHD .bnk [Ninjala (Switch)]
2020-07-05 21:07:44 +02:00
bnnm
ca6ef7233a
Fix PTADPCM segfault on bad data
2020-07-05 21:05:10 +02:00
bnnm
581c44119f
Fix .mul IMA glitches [Tomb Raider Underworld (PC), TR Anniversary (PC)]
2020-07-05 21:04:48 +02:00
bxaimc
a25c731b4c
formatting, ugh
2020-07-04 01:23:59 -04:00
bxaimc
692ad47cf0
Add HCA key for Cardcaptor Sakura: Happiness Memories (Android)
2020-07-04 01:17:45 -04:00
bnnm
8fdbaaa155
Make RIFF size more strict
2020-06-30 23:41:25 +02:00
bnnm
b9ec090488
Fix some .wav, once again [Asphalt 6 (iOS)]
2020-06-30 23:32:55 +02:00
bnnm
dc83e6dbcc
Cleanup
2020-06-30 23:20:36 +02:00
bxaimc
41381b70cf
Add looping for Duke Nukem 3D: 20th Anniversary World Tour
2020-06-25 21:47:49 -04:00
bnnm
1963eb2a9c
Fix some .wav, again [Asphalt 6 (iOS)]
2020-06-21 13:15:09 +02:00
bnnm
053e570d97
Rename
2020-06-21 01:21:28 +02:00
bnnm
2a3f17cfa5
Fix SWAV .adpcm [Merlin: A Servant of Two Masters (DS)]
2020-06-21 01:17:19 +02:00
bnnm
e619ad7831
Doc
2020-06-21 00:35:34 +02:00
bnnm
2810fa4915
Fix some .wav [Asphalt 6 (iOS)]
2020-06-21 00:35:09 +02:00
bnnm
a906d3f065
Fix some FSB5 .bank [Transistor (iOS)]
2020-06-21 00:34:48 +02:00
bnnm
cb38467380
Add TXTP e/L options to alter loop config, tweak priority/consistency
2020-06-21 00:33:21 +02:00
bnnm
5aa09d45e0
Doc
2020-06-14 15:50:50 +02:00
bnnm
3164eaa2ae
Add TXTH loop_behavior=inverted where 0 is loop [Bloody Roar 4]
2020-06-14 15:50:09 +02:00
bnnm
fe1b76922a
Fix some .ikm [Legend of Galactic Heroes (PC)]
2020-06-14 15:49:15 +02:00
bnnm
4413d7b20f
Cleanup
2020-06-14 15:27:55 +02:00
NicknineTheEagle
8313a91830
XMA: Added .wav extension [Super Meat Boy (X360)]
2020-06-13 22:09:10 +03:00
NicknineTheEagle
11bba7f22a
Ubi SB: Fixed project file check
2020-06-13 22:08:51 +03:00
NicknineTheEagle
1d8216561f
Ubi SB: Added sequence configs [Splinter Cell: Double Agent (PC/X360)]
2020-06-11 00:32:34 +03:00
NicknineTheEagle
01291013cc
Ubi BAO: Fixed layers with varying sample rate
2020-06-10 21:52:15 +03:00
NicknineTheEagle
b456cb84c6
TXTH: Added EA-XA support
2020-06-09 21:32:18 +03:00
NicknineTheEagle
062ce3efed
Ubi DAT: Fixed data size for raw PCM
2020-06-09 21:13:57 +03:00
NicknineTheEagle
382bd4ba4e
Ubi SB: Unified checking for project files
2020-06-08 23:10:51 +03:00
NicknineTheEagle
0af464c10f
Ubi SB: Fixed external RAM sounds
2020-06-06 18:00:31 +03:00
NicknineTheEagle
8c77710899
Ubi SB: Fixes
2020-06-06 17:59:43 +03:00
NicknineTheEagle
b451c6e667
KAT: Fixed PCM8 (should be signed)
2020-06-06 17:59:43 +03:00
NicknineTheEagle
9be522ab5b
Cleanup
2020-06-06 17:59:43 +03:00
bnnm
3ea177e1d7
Add Success PCM [Metal Saga (PS2), Duel Masters: RoSD (PS2)]
2020-06-06 16:15:06 +02:00
bnnm
e5e0076f37
Catch EOF faster in find_chunk
2020-06-06 16:12:20 +02:00
bnnm
2e7c4dc458
Fix some RIFF AICA [Rayman 2 (DC)]
2020-06-06 16:11:24 +02:00
bnnm
aec87c1fc9
Add HCA key [22/7 Ongaku no Jikan (Android)]
2020-06-06 16:10:26 +02:00
bnnm
f835f54b34
Add BNSF key [The iDOLM@STER: One For All (PS3)]
2020-06-06 16:09:39 +02:00
bnnm
de1f117c6c
Cleanup
2020-06-04 23:24:47 +02:00
bnnm
4139294c3d
Minor doc
2020-06-04 23:20:57 +02:00
bnnm
706621575e
Fix some Ubi SB [Ghost Recon Advanced Warfighter 2 (X360/PS3)]
2020-06-04 23:19:59 +02:00
bnnm
3b08eca425
Add get metadata function to hide FFmpeg internals and parser cleanup
2020-06-04 23:18:28 +02:00
bnnm
8908eba075
Don't make round10 inline
2020-06-04 23:11:38 +02:00
bnnm
856742c8f6
Cleanup
2020-06-04 20:20:19 +02:00
bnnm
896b8be202
Cleanup
2020-06-04 20:17:47 +02:00
bnnm
92b663ed52
Cleanup
2020-06-04 20:13:25 +02:00
bnnm
7935682c6c
Fix FSB3 using XMA2 instead of XMA1 (no diffs) [Guitar Hero III (X360)]
2020-06-04 20:13:12 +02:00
NicknineTheEagle
1d369657d9
Ubi SB: Renamed groups to subblocks
2020-06-03 02:45:39 +03:00
NicknineTheEagle
7de18ae55a
Ubi SB: Fixed Ubi ADPCM in Xbox banks
2020-06-02 23:13:40 +03:00
NicknineTheEagle
bfda03151d
Ubi SB: More accurate handling of group flag
2020-06-02 23:13:40 +03:00
NicknineTheEagle
dd6328046b
Formatting tweaks
2020-06-02 23:13:38 +03:00
NicknineTheEagle
dae177ce1e
Ubi SB: Minor refactoring
2020-06-01 02:56:25 +03:00
NicknineTheEagle
8d2fcdbae3
Ubi DAT: Additional checks
2020-05-31 23:45:51 +03:00
NicknineTheEagle
e4eb650cfa
Added Ubi PS2 BNM format
2020-05-31 21:58:11 +03:00
NicknineTheEagle
49e61c98bf
Added Ubi DAT bank format
2020-05-31 21:58:10 +03:00
NicknineTheEagle
fbe7a4760a
Removed unused local var
2020-05-31 21:58:10 +03:00
NicknineTheEagle
eccd67d156
Added Sega KAT format
2020-05-31 21:58:07 +03:00
Julian Xhokaxhiu
ae54f80415
Fix build
...
MUPS require VORBIS functions to work. Put it behind the relative ifdef flag
2020-05-28 14:56:16 +02:00
Julian Xhokaxhiu
b5fec0dd64
Detect loop flag from current file metadata when using FFMpeg
2020-05-28 14:56:15 +02:00
NicknineTheEagle
151edfb421
Ubi SB: Additional debug logging
2020-05-28 02:12:31 +03:00
NicknineTheEagle
b0b7b20bf4
Fixed Ubi alt IMA decoding [Splinter Cell: Essentials (PSP)]
2020-05-27 23:37:25 +03:00
NicknineTheEagle
1a0913d90d
Ubi SB: Minor fixes
2020-05-27 23:00:02 +03:00
NicknineTheEagle
eb2617f9ed
EA MPF: Added more name pairs
2020-05-27 00:12:19 +03:00
NicknineTheEagle
72605a6d6b
Merge pull request #632 from NicknineTheEagle/ubi
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Ubi
2020-05-26 23:56:04 +03:00
NicknineTheEagle
e0e0a121a9
Ubi SB: Layer fixes for old PS2 versions
2020-05-26 23:03:24 +03:00
NicknineTheEagle
b96a86b724
Ubi SB: Added some debug logging
2020-05-26 14:40:27 +03:00
NicknineTheEagle
600c1cf969
Ubi SB: Fixes for BNM
2020-05-26 13:47:05 +03:00
NicknineTheEagle
6cc5d63e5d
Ubi SB: Proper stream_type and group_id parsing
2020-05-26 13:46:26 +03:00
bnnm
88956037c4
Fix .acb names segfault, improve performance [SK Burst Re:Newal (PC)]
2020-05-25 23:51:27 +02:00
bnnm
9a77c0ac06
Cleanup
2020-05-25 20:57:29 +02:00
bnnm
bc593e4a41
Add missing .ktsl2asbin extension
2020-05-24 16:59:41 +02:00
bnnm
142ec05269
Tweak sadf extensions and check
2020-05-24 16:59:11 +02:00
bnnm
eeba83c093
Missing cleanup
2020-05-24 16:32:14 +02:00
bnnm
c7b2fed324
Cleanup
2020-05-24 16:28:07 +02:00
bnnm
98c450c4b9
Move sadf from ngc_dsp_std.c to sadf.c since it's not very standard
2020-05-24 16:22:40 +02:00
bnnm
45cda9b0ca
Rename nds_sad.c to sadl.c
2020-05-24 16:18:43 +02:00
bnnm
b45afd57f4
Doc
2020-05-24 16:14:51 +02:00