bnnm
272a23490d
Add FSB5 .bank [Shantae: Half-Genie Hero (Switch)]
2019-05-26 22:55:37 +02:00
bnnm
19d5a6f82c
Improve .xsb internal name reading and .xsb filename detection
2019-03-23 15:50:59 +01:00
bnnm
283f594168
Rename ps2_ikm.c to ikm.c
2019-03-22 01:08:20 +01:00
bnnm
0aec721788
Add TXTH chunk_* config for chunked data and fix leaks [SF EX 3 (PS3)]
2019-03-21 23:08:11 +01:00
bnnm
4defb55589
Add layer/segment mixing and main code (disabled)
2019-03-16 00:49:52 +01:00
bnnm
80ae4f2ed3
Add 9TAV [Metal Gear Solid 2/3 HD (Vita)]
2019-03-16 00:10:28 +01:00
bnnm
47f7b8d1d0
Fix Konami XWMA padding
2019-03-12 01:28:42 +01:00
bnnm
ae66dd42a6
Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)]
2019-03-12 00:41:20 +01:00
bnnm
bdd695b9f9
Minor cleanup
2019-03-11 14:49:29 +01:00
bnnm
e5d4e2e382
Remove MTAF deblocking code and cleanup
2019-03-11 12:34:23 +01:00
bnnm
97c9df30aa
Add SFH .at3 wrapper [Devil May Cry 4 Demo (PS3), Jojo BA HD (PS3)]
2019-03-10 00:59:59 +01:00
bnnm
b4fff010dd
Add AAC .strm [Cursed Castilla (3DS)]
2019-03-09 23:27:28 +01:00
bnnm
9616bdd60e
Rename dc_dcsw_dcs.c to dcs_wav.c
2019-03-04 20:12:02 +01:00
bnnm
40c23dc3f5
Add Vicious Cycle .mus [Dinotopia (Xbox/GC)]
2019-02-24 11:34:09 +01:00
bnnm
fa4fc1f64c
Add FFDL Ogg [Final Fantasy Dimensions (Android)]
2019-02-23 23:10:58 +01:00
bnnm
e5ddc9337a
Remove unused AIX layout
...
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.
Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
4c038cb0ea
Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)]
2019-02-10 01:36:05 +01:00
bnnm
fc8911b68a
Prepare BAO layers/sequences
2019-01-27 23:42:42 +01:00
bnnm
26e464ef2c
Add Ubi .sb/smX layers and sequences, more games
2019-01-19 20:03:48 +01:00
bnnm
1f44c2d2de
Rename pcfx_decoder.c to oki_decoder.c
2019-01-12 11:38:20 +01:00
bnnm
d56bca12f8
Remove ps2_khv.c as it's now parsed in vag.c
2019-01-12 02:55:24 +01:00
bnnm
5d610be086
Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted]
2019-01-12 02:26:38 +01:00
bnnm
b19ed761a6
Rename ps2_psh.c to vsv.c
2019-01-05 20:23:12 +01:00
bnnm
be9399b370
Redo Infernal Engine .smp [Ghostbusters (multi)]
2019-01-05 04:36:20 +01:00
NicknineTheEagle
4272fcb1ed
Merge branch 'master' into ubi-sb
2018-12-30 21:00:55 +03:00
NicknineTheEagle
9d090e91c8
Project files fixes
2018-12-30 14:04:06 +03:00
bnnm
e53740f27f
Add PCFX for GENH/TXTH [Der Langrisser FX (PC-FX)]
2018-12-27 16:14:59 +01:00
bnnm
9245dc8a15
Add iNiS .IMC [Gitaroo Man (PS2)]
2018-12-23 13:38:18 +01:00
bnnm
212cdf7a32
Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c
2018-12-22 20:12:13 +01:00
bnnm
a1d559d529
Rename *emff.c to *mul.c
2018-12-22 19:52:01 +01:00
NicknineTheEagle
8b0b7bc0a6
Fixed duplicate file listing in libvgmstream project
2018-12-17 05:44:56 +03:00
bnnm
770343b255
Add .nus3audio [Super Smash Bros. Ultimate (Switch)]
2018-12-15 12:37:01 +01:00
bnnm
34d4500e54
Add .sps EAMP3 [Need for Speed (PS4)]
2018-12-15 11:17:47 +01:00
bnnm
12edc39bff
Add looping Ogg Opus [Monster Boy and the Cursed Kingdom (Switch)]
2018-12-09 02:00:47 +01:00
bnnm
b43bb3aefe
Rename psx_cdxa.c to xa.c, psx_fag.c to fag.c for clarity
2018-12-08 02:52:55 +01:00
bnnm
60945577c0
Add Vicarious Visions .zss/zsm/ens/enm [X-Men Legends II (multi)]
2018-12-08 00:10:44 +01:00
bnnm
42bc5de623
Add From Software .xps/.xps+dat [Metal Wolf Chaos (Xbox), Otogi (Xbox)]
2018-12-01 14:01:52 +01:00
bnnm
56ced57ece
Add TamaSoft .msf [Abandoner: The Severed Dreams (PC)]
2018-11-17 17:52:07 +01:00
bnnm
ab90e08484
Add ADPCM .xpcm [Eternal Fantasy (PC)]
2018-11-10 00:09:03 +01:00
bnnm
9b7161a207
Add PCM16LE .xpcm [Eternal Fantasy (PC)]
2018-11-09 22:57:35 +01:00
bnnm
b56f9e9acd
Add NWAV [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)]
2018-11-09 21:23:31 +01:00
bnnm
2eba5abc26
Add plugin helper functions for tagfile handling
2018-11-03 19:26:50 +01:00
bnnm
0e16a309e2
Add 2MSF and clean WMSF [Super Robot Taisen OG: The Moon Dwellers (PS4)]
2018-10-27 23:10:03 +02:00
bnnm
33aa532c34
Add blocked VS [Final Fantasy X (PS2)]
2018-10-20 15:30:46 +02:00
bnnm
e49a688559
Add .xopus decoding [Angry Birds Transformers (Android)]
2018-10-13 21:01:58 +02:00
bnnm
cca676bb0f
Add new HCA key derivation
...
Thanks to FZFalzar, Thealexbarney and hozuki for the key and algorithm
2018-10-13 19:53:25 +02:00
Christopher Snowhill
ec3ba70c48
Update libvgmstream.vcxproj
...
Clean up the project file.
2018-10-09 15:43:13 -07:00
style_of_2001
50648c777f
add the new file to the project BUT BEWARE I had to change toolset
2018-10-09 10:02:59 -05:00
bnnm
80aad4f15a
Add/fix XWMA start and num samples
2018-10-07 23:27:31 +02:00
bnnm
d717f21189
Add UE4OPUS decoder [Fortnite (PC), ARK: Survival Evolved (PC)]
2018-09-23 04:26:11 +02:00
bnnm
f29012edb7
Add Capcom .adpcm [Resident Evil: Revelations (Switch)]
2018-09-22 17:45:02 +02:00
bnnm
37d7fe83c4
Move NXA Opus to its own file, since it's not very standard
2018-09-10 02:24:59 +02:00
bnnm
804fceb5e7
Remove custom FFmpeg, as custom IO streamfile can be used instead
2018-09-10 02:19:34 +02:00
bnnm
6bee2a6209
Add .utk [The Sims Online (PC), SimCity 4 (PC)]
2018-09-09 15:29:34 +02:00
bnnm
47b5a189cf
Clean EA-MT code
2018-09-08 23:36:31 +02:00
bnnm
f519b1ad70
Add DERF DPCM decoder [Stupid Invaders (PC)]
2018-09-06 17:45:34 +02:00
bnnm
59b303d753
Update libacm to 1.2 and add .WAVC sfx
2018-09-04 22:42:21 +02:00
bnnm
c707a29639
Rename SASSC_decoder to lowercase for consistency
2018-09-02 21:09:15 +02:00
bnnm
5afd33d62a
Split idsp.c into idsp_ie.c and nub_idsp.c
2018-08-28 20:40:02 +02:00
bnnm
d5a11d58e8
Add various metas
...
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00
bnnm
f71e98a5ba
Fix missing MSVC dependencies
2018-08-26 22:56:31 +02:00
bnnm
cc537270c1
Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)]
2018-08-26 19:16:24 +02:00
bnnm
ce6722181a
Move csmp to its own file, since it's not very standard either
2018-08-26 18:55:57 +02:00
bnnm
f2a5b5954f
Move wsi to its own file, since it's not very standard
2018-08-26 17:40:40 +02:00
bnnm
f86c90c5f9
Use KMA9 custom IO instead of custom ATRAC9
2018-08-25 17:26:49 +02:00
bnnm
9c8dae38dc
Fix multilayer XVAG ATRAC9 [flower (Vita), Farpoint (PS4)]
2018-08-25 17:25:02 +02:00
bnnm
9e54efe6d8
Remove FFMPEG_EA_XMA as it's now done with custom IO + layers
2018-08-25 13:22:57 +02:00
bnnm
f576d9568c
Rename nolayout.c to flat.c for consistency/clarity
2018-08-24 19:29:39 +02:00
bnnm
9ad2f578e6
Fix PSH/VSV loops and glitches [Romancing SaGa (PS2)]
2018-08-23 17:13:46 +02:00
bnnm
785741e7e1
Rename ps2_mib.c to ps_headerless,c
2018-08-22 20:29:29 +02:00
bnnm
69c791656e
Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)]
2018-08-22 20:10:31 +02:00
bnnm
925916690a
Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)]
2018-08-22 19:26:19 +02:00
bnnm
cae82e9074
Clean builds and enable VGM_USE_VORBIS/MPEG manually for consistency
2018-08-20 20:08:24 +02:00
bnnm
ca04dbca70
Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)]
2018-08-19 16:42:39 +02:00
bnnm
9e06652264
Redo .nus3bank to parse as a bank with subsongs
...
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
79cad960ae
Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)]
2018-08-15 17:34:17 +02:00
bnnm
b36646aacf
Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)]
2018-08-14 00:28:15 +02:00
bnnm
36c6168c27
Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)]
2018-08-13 23:03:39 +02:00
bnnm
c1e7e3b1f9
Enable CELT for MSVC project files
2018-08-12 23:00:28 +02:00
bnnm
e301bf7aa8
Rename ps2_vpk.c to vpk.c (used in PS3)
2018-08-12 02:20:51 +02:00
bnnm
766eac4b9e
Rename ps2_vag.c to vag.c (used by other Sony consoles)
2018-08-12 01:27:22 +02:00
bnnm
07bb40071a
Add FSB CELT decoder [Vessel (PC), Runner2 (PC)]
...
Corresponding libs will be added later
2018-08-12 00:58:20 +02:00
bnnm
790525f990
Redo Blitz Games STR+WAV [Zapper (GC), Tak (PS2)]
...
Also removes 3 metas that parsed Blitz stuff
2018-08-04 21:02:10 +02:00
bnnm
16f2474a50
Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)]
2018-08-02 18:22:01 +02:00
bnnm
a4f67bf077
Add Cricket Audio .cks/ckb [Part Time UFO, Mega Man 1-6 (Android)]
...
Includes Cricket Audio's MSADPCM variation, also cleaned up MSADPCM code
2018-08-02 17:15:09 +02:00
bnnm
61034484ab
Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox)
2018-07-27 17:11:11 +02:00
bnnm
fd7ecbd393
Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)]
2018-07-22 23:13:03 +02:00
bnnm
099a4abc66
Add EA SCHl ATRAC3plus [The Sims 2 Castaway (PSP), MoH: Heroes 2 PSP)]
2018-07-21 23:34:00 +02:00
bnnm
d6795b63c3
Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)]
2018-07-18 00:52:24 +02:00
bnnm
12233dd0bb
Remove ps2_adsc as it's handled in ps2_ads now
2018-06-17 01:12:53 +02:00
bnnm
9d86c42ea4
Add .H4M videos (wip)
2018-06-03 13:08:41 +02:00
bnnm
10e506675b
Add (wip) Ubi .pk support [Just Dance (Wii)]
2018-04-29 20:28:27 +02:00
bnnm
e8b2759dcf
Add Capcom multistream Opus [RE: Revelations (Switch)]
2018-04-22 02:20:46 +02:00
bnnm
ee05880c2d
Rename nsw_opus.c to opus.c
...
The abbreviation was strange, should still be clear it's not ogg_opus
2018-04-21 21:00:11 +02:00
bnnm
165cb400b1
Add .at9 opus [Penny-Punching Princess (Switch)]
2018-04-20 20:37:19 +02:00
bnnm
befcbbd4fb
Add PPST .sng [Parappa the Rapper (PSP)]
2018-04-20 18:27:08 +02:00
bnnm
2268d9c5bf
Rename ea_eaac_eatrax_streamfile.h to ea_eaac_streamfile.h
2018-04-19 22:23:09 +02:00
bnnm
12cba40baf
Add .smc+smh [Wangan Midnight (System 246)]
2018-04-15 01:08:27 +02:00
bnnm
56d6cbbf6c
Add artificial format TXTP (.txtp)
...
Used to play separate intro+loop files, mask channels, play subsongs in
single files without having to demux, etc.
Also a channel mask parsing during main render_vgmstream.
2018-04-15 00:48:37 +02:00
bnnm
b2766bf137
Add .msb+msh sfx [EyeToy Play (PS2), Ace Combat 2 (PS2)]
2018-04-07 13:35:33 +02:00
bnnm
41e60f29da
Add Ubi LyN (.sns/son/wav) [Adventures of Tintin, From Dust (multi)]
2018-04-07 11:31:43 +02:00
bnnm
8fab88be8f
Remove ps2_psw.c as it's now parsed by ubi_jade.c
2018-04-06 20:55:11 +02:00
bnnm
0d9397ff61
Rename waa_wac_wad_wam.c to ubi_jade.c for clarity
2018-04-06 20:51:51 +02:00
bnnm
f2aaccc9fb
Add .awc XMA [Red Dead Redemption (XMA)]
2018-03-31 20:11:21 +02:00
bnnm
b7da78e68e
Add .PCM+.SRE [Viewtiful Joe (PS2)]
2018-03-31 13:10:57 +02:00
bnnm
d990d8b8cd
Rename scd_int_layout.c to layered.c for consistency
2018-03-30 21:29:11 +02:00
bnnm
531e8dc9b8
Rename blocked layout for consistency
2018-03-29 19:00:04 +02:00
bnnm
c052848e26
Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)]
2018-03-29 15:39:33 +02:00
bnnm
c72ff8dd46
Clean ngc_bo2
...
Move code to rkv.c as it's the same format, add .rkv (archive)
extension, remove file and rename to init ngc_rkv
2018-03-25 11:08:36 +02:00
bnnm
eb4168f9b9
Rename aica_decoder.c to yamaha_decoder.c for clarity
...
AICA ADPCM is not really exclusive to Dreamcast as Yamaha used it in
their sound chips before.
2018-03-24 12:20:22 +01:00
bnnm
6a5ef288ff
Add NXAP (bad decoding) [Time Crisis 4, Time Crisis Razing Storm (PS3)]
2018-03-24 12:13:40 +01:00
bnnm
13a5322e26
Add .smv [Cho Aniki Zero (PSP)]
2018-03-23 22:41:42 +01:00
bnnm
bd684f7680
Rename wsi_blocked.c to blocked_wsi.c
2018-03-23 18:35:53 +01:00
bnnm
7b1fed0720
Move dsp_str to its own file for clarity (not using standard DSP header)
2018-03-23 17:34:40 +01:00
bnnm
ad1f719cf3
Remove mus_acm_layout.c as it's not neede anymore
2018-03-16 17:23:50 +01:00
bnnm
3eeddcc41e
Add WayForward single/segmented .wave [Shantae and the Pirate's Curse]
2018-03-11 19:24:06 +01:00
bnnm
5cebfc49db
Rename aax_layout.c to segmented.c
2018-03-10 20:28:23 +01:00
bnnm
453801e899
Remove unused aax_streamfile.h
2018-03-10 17:35:25 +01:00
bnnm
f90ab79596
Move AAX UTF table reading to its own file for clarity
2018-03-10 00:27:06 +01:00
bnnm
22063cf0d8
Rename caf files for consistency
2018-03-08 23:31:07 +01:00
bnnm
d21793bf22
Add UserMacro to make changing dependencies easier
2018-03-03 20:45:32 +01:00
bnnm
789ca26e8a
Add KID .WAF [Ever 17 (PC)]
2018-03-03 18:46:12 +01:00
bnnm
36ff981ef9
Rename atsl3.c to atsl.c for consistency
2018-03-03 02:05:14 +01:00
bnnm
e7b564462f
Rename some blocked layouts files for clarity
2018-02-25 16:58:21 +01:00
bnnm
5e50819778
Add FSB FADPCM decoding [Dead Rising 4 (PC), Sine Mora EX (Switch)]
2018-02-25 10:05:28 +01:00
bnnm
3a11728846
Remove xbox_xwav.c as riff.c now should produce identical files
2018-02-24 22:37:17 +01:00
bnnm
2f05cfa2e9
Rename psx_mgav to ea_swvr
2018-02-17 21:19:55 +01:00
bnnm
47bdada1e8
Rename ps2_aus.c to aus.c for consistency
2018-02-17 19:05:13 +01:00
Christopher Snowhill
03745aa8cc
Disabled MAIATRAC3Plus library and removed its binaries from distribution.
2018-02-06 17:29:51 -08:00
bnnm
2ef0663d79
Add SQEX SAB/MAB (MPEG/ATRAC9/HCA/MSADPCM) [DQ Builders, FF XV (PS4)]
2018-01-27 22:34:48 +01:00
bnnm
d8c81bc14a
Add Media.Vision ATX subfiles (decrypted) [Shining Blade (PSP)]
2018-01-27 14:00:31 +01:00
bnnm
448d52fa4e
Remove BGW ATRAC3 mode in FFmpeg in favor of custom streamfiles
2018-01-27 13:01:30 +01:00
bnnm
561c3fa8c1
Add Nippon Ichi SPS subfiles [ClaDun (PSP)]
2018-01-27 12:21:25 +01:00
bnnm
861e1ea796
Add Koei Tecmo ATL3 subfiles [One Piece Pirate Warriors (PS3)]
2018-01-27 11:53:15 +01:00
bnnm
a0e97683e4
Add Starbreeze XWC [Riddick Dark Athena, Syndicate]
2018-01-27 11:00:21 +01:00
bnnm
ed29f694ed
Add FSB decryption, keys and optional .fsbkey
2018-01-21 01:46:33 +01:00
Alex Barney
bcfcb71f47
Automate MSVC builds
...
- Add a script to download dependencies
- Move dependencies to "/dependencies"
- Update solution file so it contains all projects
- Add a script for building and packaging the MSVC builds
- Add information for using AppVeyor's continuous integration service
2018-01-19 20:58:58 -06:00
Christopher Snowhill
a5b19acfb8
Revert DLL runtime change, at least until foobar2000 hits v1.4 stable.
2018-01-16 23:19:37 -08:00
bnnm
cbe4b19b92
Add .KM9 [Nobunaga no Yabou - Souzou (Vita)]
2018-01-13 17:47:40 +01:00
bnnm
3236676d5d
Fix some XVAG interleave/subsongs/multichannel [God of War 3 (PS4)]
2018-01-13 11:36:35 +01:00
bnnm
e26f66858c
Rename ogg_vorbis_file.c to ogg_vorbis.c for consistence
2018-01-10 22:37:02 +01:00
Christopher Snowhill
9928380c49
Add libatrac9 for Windows builds.
2018-01-04 18:59:29 -08:00
Christopher Snowhill
8491a16ea4
Merge branch 'master' of github.com:kode54/vgmstream
2018-01-04 18:55:10 -08:00
bnnm
51061c1316
Add ATRAC9 decoder
...
Requires furrybob's libatrac9, plus enabling VGM_USE_ATRAC9 in
vgmstream.h/compiler flag
2018-01-04 17:46:38 +01:00
Christopher Snowhill
cc2944e4f0
Update project files, and update foobar2000 component.
2017-12-30 19:15:34 -08:00
bnnm
8538aa1a75
Rename at3_decoder.c to at3plus_decoder.c and add init function
2017-12-27 01:02:24 +01:00
bnnm
331bc187fa
Move XNB from riff.c to xnb.c (cleanup)
2017-12-26 18:17:59 +01:00
bxaimc
0db009b3e6
Add Harmonix Music Systems MOGG Vorbis
2017-12-10 20:30:00 -05:00
bnnm
d086f933af
Update VC project files
2017-12-09 19:10:53 +01:00
bnnm
6072d17f50
Add EA MicroTalk decoder [FIFA 2001 PS2, Ultima IX voices]
2017-12-03 13:44:55 +01:00
bnnm
e3de403c9f
Add Ultima IX .FLX (EA-XA/PCM)
2017-12-03 01:41:25 +01:00
bnnm
b9c3bd9a01
Add Neversoft .OGG [Gun (GC)]
2017-12-02 16:33:43 +01:00
bnnm
02d0231ff2
Rename ea_snu.c to ea_eaac.c (EAAudioCore)
2017-12-01 17:52:03 +01:00
bnnm
77b849a024
Add Gameloft .VXN [Mobile games]
2017-11-27 20:22:10 +01:00
Christopher Snowhill
3bdd5616df
Merge branch 'master' into master
2017-11-25 17:34:45 -08:00
bnnm
db3af4d407
Rename some blocked layouts for clarity (hopefully)
2017-11-25 01:18:27 +01:00
bnnm
d0be7e0c36
Minor tweaks/comments/renames/etc
2017-11-25 00:43:18 +01:00
bnnm
7c7af0bf18
Rename *_DE2 to _*DEC for consistency and since it was first
2017-11-23 22:48:11 +01:00
bnnm
17da12f324
Add Namco AAC (.naac) [Ace Combat: Assault Horizon Legacy (3DS)]
2017-11-23 22:32:31 +01:00
bxaimc
ed36ae44a3
Add EZW for EZ2DJ (Arcade)
2017-11-21 21:30:48 -05:00
bnnm
d37deb8d80
Rename ea_old.c to ea_1snh.c for consistency
2017-11-18 02:39:21 +01:00
bnnm
624b4ead0e
Move eacs_block_update to its own file
2017-11-17 20:46:51 +01:00
bnnm
2ad3d432f1
Rename pcm.c > scd_pcm.c (cleanup)
2017-11-16 00:41:06 +01:00
bnnm
0cf9600791
Clean/separate PS2 .PCM and fix looping in some cases
2017-11-16 00:32:22 +01:00
bnnm
7bec0d368f
Remove raw SS3/SS7 meta as it was inaccurate and ubi_sb supports it
2017-11-11 17:49:07 +01:00
bnnm
82b1f235de
Remove/simplify formats.h and move to vgmstream.h for simpler API
2017-11-10 20:26:44 +01:00
bnnm
1c373753b9
Move ADP OTNS to its own file for consistency
2017-11-10 19:51:14 +01:00
bnnm
66be677f56
Add Ubisoft .sb0..N + ss0/ls0..N banks + Ubisoft ADPCM [Ubi PoP trilogy]
2017-11-05 17:06:40 +01:00
Christopher Snowhill
b316b0ec33
Merge pull request #136 from bnnm/bgw-sab-etc
...
BGW, SAB, etc
2017-10-28 18:22:12 -07:00
bnnm
80269e566e
Add recent files
2017-10-28 18:07:26 +02:00
bxaimc
0d440dbecd
Added AST (ASTL) variant for Dead Rising (PC). Looping is disabled due to being non-trivial; it will need to be fixed eventually.
2017-10-20 21:06:49 -04:00
bnnm
c770490b3d
Add AL2 meta + A-law decoder [Conquest of Elysium 3 (PC)]
2017-10-08 17:51:54 +02:00
bnnm
16786b78d4
Add .opus [Lego City Undercover]
2017-09-30 01:27:47 +02:00
bnnm
abaefd17cd
Rename wwise_opus to switch_opus as it's apparently so
2017-09-30 00:16:40 +02:00
bnnm
8a8ebe3e24
Minor renames for style (ps3_xvag > xvag, x360_nub > nub_xma)
2017-09-29 23:37:20 +02:00
Christopher Snowhill
edf8f7a913
Remove stale file, add missing header file references.
2017-09-24 16:04:32 -07:00
bnnm
02be212c54
Update VS project files for FFmpeg Opus (swresample.dll)
2017-09-24 19:15:24 +02:00
bnnm
d644d2f9f7
Add HCA key detection and key list
...
Updated the meta a bit so it's closer to others and optimized some
mallocs, as it was a bit hard to understand for me so I hope it's for
the better
2017-09-17 03:41:36 +02:00
Christopher Snowhill
00e1a5f62d
Add missing awc.c to MSVC project files.
2017-08-28 15:16:56 -07:00
bnnm
d46996a642
Improve Guitar Hero II multi-streams with block layout
...
Fixes partially by ignoring last stream, as it can be half sample rate
2017-08-28 20:05:03 +02:00
bnnm
41b22c2699
Add AWC PCM/IMA (non-encrypted only) [GTA5 (PC)]
2017-08-28 16:07:09 +02:00
bnnm
953022b983
Add AWC MP3 [Red Dead Redemption (PS3), GTA5 (PS3)]
2017-08-28 15:14:24 +02:00
bnnm
adb225c180
Add EA SNU + EA-XAS decoder + SNS blocks [Dead Space, The Godfather 2]
2017-08-20 02:18:48 +02:00
bnnm
ade662e023
Redo Angel STM: add PCM, adjust looping, unify code, add .lstm
2017-08-12 18:42:38 +02:00
bnnm
aaa2613802
Add EALayer3 v1 decoder for SCHl [EA games for PS2/Wii/X360/PS3]
2017-08-05 17:54:50 +02:00
Christopher Snowhill
9d0c3ed86d
Add sk_aud.c to MSVC project files.
2017-07-30 18:57:17 -07:00
bnnm
d54492cb95
Update MPEG "interleaved" decoder: now "custom", restructured, added AHX
...
To support future MPEGs of uncertain layout and frame variations (namely
EALayer3) the code has been restructured: mpeg_decoder does stream
procesing and decoding, while mpeg_custom_utils_x does init and parsing
(write to data buffer + update offsets), per MPEG subtype. Internals
have changed but still gives byte-exact results.
AHX has been adapted to this format as a test. Some modes
(P3D/EALayer3/LyN/AWC) are defined for later development but will fail
on init ATM.
2017-07-29 23:14:04 +02:00
bnnm
54ef2b5190
Add Silicon Knights .AUD + SK Vorbis [Eternal Darkness (GC)]
2017-07-29 11:46:53 +02:00
bnnm
8d7c52f460
Rename files
2017-07-29 01:19:24 +02:00
bnnm
ab6a146528
Add EA SCHl fixed/old (PATl) support [NHL 97 (PC)]
2017-07-23 17:09:55 +02:00
bnnm
3d6e0882ba
Improve NDS HWAS volume swings by resetting ADPCM hist every block
2017-07-23 13:16:59 +02:00
bnnm
47c5f70976
Add TXTH generic header format
...
It's a single text file with basic read commands; similar to GENH but
meant to simplify addition/distribution of (semi)headerless formats
2017-07-15 11:49:28 +02:00
bnnm
781eb97040
Move nds_strm_ffta2 to its own file for clarity
2017-07-08 11:02:22 +02:00
bnnm
d85c033c9d
rename some EA related things (cleanup)
...
- eaxa_decoder to ea_decoder
- ea_header to ea_schl
- ea_block* to ea_schl_block*
2017-07-01 23:27:35 +02:00
bnnm
880b8c5543
Add Wii 04SW [Driver: Parallel Lines (Wii)]
2017-06-25 00:27:58 +02:00
bnnm
64500f025d
Add PC XA30 + IMA decoder [Driver: Parallel Lines (PC)]
2017-06-24 23:30:10 +02:00
bnnm
519c5d71de
Redo RWS with PCM/PS-ADPCM/DSP/IMA-ADPCM + block support [many games]
2017-06-10 02:25:49 +02:00
bnnm
f513d53999
Rename ps2_rws.c to rws.c and do other rws cleanup
2017-06-09 22:31:33 +02:00
bnnm
7e42eeca58
Add u-Law decoder + ULW meta [Burnout 1 GC]
2017-06-09 22:26:09 +02:00
bnnm
30afc09255
Rename ps2_xau.c to xau.c
2017-05-18 21:03:14 +02:00
bnnm
625c18a87e
Add MTA2 decoder/meta support [Metal Gear Solid 4 (PS3)]
2017-05-18 19:16:44 +02:00
bnnm
21c9f44273
Rename ps2_rxw to ps2_rxws and do some cleanup
2017-05-13 13:01:16 +02:00
bnnm
a79b874f82
Add RSD6XMA and tri-Ace's PS3/X360 support (by bxaimc)
2017-05-13 02:22:15 +02:00
bnnm
e2cc352238
Add GTD support [Knights Contract X360]
2017-05-13 01:55:31 +02:00
bnnm
1cd259a010
Rename ps2_mss.c to mss.c
2017-05-12 19:16:46 +02:00
bnnm
1e793e577e
Move HEVAG decoder to its own file
2017-05-01 16:58:33 +02:00
bnnm
56f68dd089
Rename ngc_waa_wac_wad_wam.c to waa_wac_wad_wam.c
2017-05-01 16:37:30 +02:00
bnnm
4a83de7dae
Added MC3 decoder/meta [MX Rider, Spy Hunter, T3] (thanks to daemon1)
2017-04-28 17:26:25 +02:00
bnnm
f153479383
Add OGL Vorbis decoder/meta [Jett Rocket (Wii), FAST Racing NEO (WiiU)]
2017-04-22 19:25:54 +02:00
bnnm
bd3e054b82
Add basic SXD support [Gravity Rush, Freedom Fighter SFX (PSV)]
2017-04-22 15:00:22 +02:00
bnnm
7cc3660fc8
Separate X360 NUB/PASX from xma.c for cleanup
2017-04-22 12:09:43 +02:00
bnnm
400b23813d
Rename adx_header.c meta to adx.c for consistency
2017-04-16 01:02:29 +02:00
bnnm
5ec65f9587
Rename ffmpeg_decoder_utils.c to coding_utils.c and don't need FFmpeg
...
I feel they are general-purpose enough that shouldn't depend on FFmpeg
(ex. xma_samples should work whether FFmpeg, libav, or
super_multi_decoder is enabled)
2017-04-15 23:19:06 +02:00
bnnm
f067d4ddb9
Added Wwise Vorbis decoder and packed codebooks
2017-04-13 15:04:46 +02:00
bnnm
a33a77575a
Add Ubisoft RAKI [Rayman Legends, Just Dance 2017 (multi)]
2017-04-07 18:01:04 +02:00
bnnm
4f73cfc18d
Add partial Wwise support (PCM/DSP/AAC/HEVAG)
2017-04-02 12:27:21 +02:00
bnnm
fc71e88019
Add pre-compiled FSB Vorbis setup/codebooks
2017-03-26 15:54:25 +02:00
bnnm
01391f4d6d
Add FSB Vorbis decoder
2017-03-25 14:57:44 +01:00
bnnm
3a98c9e7d5
Add Capcom .AST [Dead Rising X360]
2017-03-19 00:44:58 +01:00
bnnm
891baff263
More minor file renames (cleanup)
2017-03-18 18:40:46 +01:00
bnnm
2d8ae43fa7
Rename nub to nub_vag and some cleanup
2017-03-18 18:30:22 +01:00
bnnm
fe54a36b93
Rename ps3_sgh_sgb to sgxd (cleanup)
2017-03-18 17:55:35 +01:00
bnnm
e5b384ea40
Rename ps3_vawx to vawx (cleanup)
2017-03-18 17:53:19 +01:00
bnnm
04f2cb0344
Moved FFmpeg RIFF utils to their own file
...
I'm going to add more later so it was getting kind of unwieldy
2017-02-25 13:54:05 +01:00
Christopher Snowhill
520cb97b34
Merge branch 'master' of github.com:kode54/vgmstream
2017-02-04 16:59:24 -08:00
bnnm
2aa025f245
Added BIK/BIKa 1/2 [various game movies]
2017-02-04 13:00:13 +01:00
Christopher Snowhill
16d2532c6f
Added Release2015 target to projects.
2017-02-03 22:01:21 -08:00
bnnm
195958b20a
Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup)
2017-01-25 22:23:45 +01:00
bnnm
afed5c2e15
Deleted header.c (in the end not really useful or needed)
2017-01-14 01:32:04 +01:00
bnnm
2467f9afdc
Added CXS [Eternal Sonata (Xbox 360)]
2017-01-08 14:19:32 +01:00
bnnm
01981a6686
Added PS2 VDS/VDM [Graffiti Kingdom]
2017-01-08 12:59:04 +01:00
bnnm
7e520162a3
FFmpeg: remove ACCURATE_LOOPING flag now it's battle-tested
...
It's fast enough and the older looping code would need to be redone
anyway
2017-01-08 02:54:18 +01:00
bnnm
dce063bb96
Add a single, unified format list; plugins build their own using it
...
To simplify adding new formats, for now it's a simple list and could
improve later. Some missing formats were indirectly added:
- Winamp: aifcl
- foobar: aifcl, b1s, bdsp, ffw, iadp, wb, xag
- XMPlay: many
2017-01-03 13:34:20 +01:00
bnnm
ad660177c4
New utils for common/repetitive actions in stream headers
...
Meant to be more specialized than util.c (the main difference is that
header.c includes VGMSTREAM and may define other struts), used mainly in
metas
2016-12-29 13:24:24 +01:00
bnnm
8140800587
Added proper/looped .XMA
2016-12-18 18:12:27 +01:00
Christopher Snowhill
2082a7a869
Updated to use bundled copy of FFmpeg libraries on win32, built with media-autobuild_suite.
2016-12-09 14:26:48 -08:00
Christopher Snowhill
a652ef3731
Updated to use FFmpeg 'accurate' seeking.
2016-12-08 16:11:55 -08:00
Christopher Snowhill
ef6778bbc1
Updated foobar2000 component and main library to enable FFmpeg support.
2016-12-05 14:34:27 -08:00
Chris Moeller
e449722e93
Update MSVC project files.
2016-10-30 15:12:09 -07:00
Chris Moeller
3f813fad09
Revert to MSVC 2010.
2016-10-28 16:49:44 -07:00
Chris Moeller
be6437bb45
And add a few missing things.
2016-06-28 00:28:29 -07:00
Chris Moeller
33563f4e7c
Add HCA support.
2016-06-28 00:20:37 -07:00
Chris Moeller
d53030faf8
And back to 2015 again.
2016-06-26 13:28:42 -07:00
Chris Moeller
12c375e43f
Switch back to MSVC 2010
2015-10-04 09:41:07 +00:00
Chris Moeller
6a9dadc544
Updated for Visual Studio 2015
2015-08-01 03:28:53 +00:00
Chris Moeller
1ad884287b
Added G.719 decoding support to BNSF input
2015-01-24 21:08:25 -08:00
Chris Moeller
a4f8a09541
Change the first use of variable length array declarations to use a xiph.org stack_alloc.h header, and define how to use it for MinGW, Unix (-DVAR_ARRAYS) and for MSVC (-DUSE_ALLOCA)
2015-01-21 17:50:27 -08:00
Chris Moeller
b493f27710
Add new files to MSVC project files
2015-01-21 17:37:14 -08:00
Chris Moeller
e159c86975
Revert to MSVC 2013
2014-11-23 00:56:58 -08:00
Chris Moeller
354cb15434
Updated project files to MSVC 2015
2014-11-20 21:49:21 -08:00