bnnm
6c553882f3
Rename codec_version to codec_config to clarify
2018-08-23 18:07:45 +02:00
bnnm
ad4478ac2c
Set dual stereo as a meta flag rather than a static list
...
Mainly for cleanup/style
2018-08-23 18:00:34 +02:00
bnnm
9ad2f578e6
Fix PSH/VSV loops and glitches [Romancing SaGa (PS2)]
2018-08-23 17:13:46 +02:00
bnnm
d7c2249358
Simplify XVAG looping code
2018-08-23 17:00:52 +02:00
bnnm
41281aa4e9
Tweak .snds priority again
2018-08-22 21:16:25 +02:00
bnnm
6b4f54df92
Add TXTH "loop_flag = auto" to autodetect PS-ADPCM loop points
2018-08-22 21:04:16 +02:00
bnnm
06c8ab1b3f
Remove bik2a/bk2a fake extensions since they aren't used
2018-08-22 20:43:19 +02:00
bnnm
dcbc7e5b9b
Lower parse priority of raw metas so TXTH has a chance to go first
2018-08-22 20:39:31 +02:00
bnnm
785741e7e1
Rename ps2_mib.c to ps_headerless,c
2018-08-22 20:29:29 +02:00
bnnm
69c791656e
Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)]
2018-08-22 20:10:31 +02:00
bnnm
925916690a
Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)]
2018-08-22 19:26:19 +02:00
bnnm
75fb12eed4
Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup
2018-08-22 19:19:31 +02:00
bnnm
27038c9ec8
Add .wavebatch PCM8 [Cars 2 (3DS)]
2018-08-21 22:39:47 +02:00
bnnm
58b8b0c8df
Fix various .vag issues [Shikigami no Shiro (PS2), Red Star (PS2)]
...
Also cleanup and loop end was also off by 28 samples in several cases
2018-08-21 22:16:56 +02:00
bnnm
fe3538520b
Add ps_find_loop_offsets util to find loop point in PS-ADPCM data
2018-08-21 22:14:55 +02:00
bnnm
cae82e9074
Clean builds and enable VGM_USE_VORBIS/MPEG manually for consistency
2018-08-20 20:08:24 +02:00
bnnm
2f0aaaf4fd
Fix some compile ifdefs and warnings
2018-08-20 20:05:44 +02:00
bnnm
bb07299dae
Make libvorbis/libmpg123 optional in autotools
2018-08-20 19:21:51 +02:00
Christopher Snowhill
1294f515f2
Merge pull request #276 from Thealexbarney/msvc-fread-fix
...
Workaround MSVC fseek/fread bug
2018-08-19 16:15:54 -07:00
bnnm
f6417c5430
Use standard buffer size for all metas
...
There is not no real about having small-ish buffers, simplifies buffer
tuning, and avoids having gigantic buffers on bad reads.
2018-08-19 22:51:14 +02:00
bnnm
a5656eaa2f
Optimize buffer_streamfile EOF reads and fix get_offset behaviour
2018-08-19 22:31:12 +02:00
bnnm
2e6f6c8176
Remove unnecessary FFmpeg ifdef
2018-08-19 19:09:37 +02:00
bnnm
485e5b9cf7
Fix blocks hanging with broken files/incorrect offsets
...
Also removes unnecessary halpst case
2018-08-19 19:02:22 +02:00
bnnm
ca04dbca70
Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)]
2018-08-19 16:42:39 +02:00
bnnm
b083042704
Cleanup
2018-08-19 10:07:27 +02:00
bnnm
3b5be9d28a
Fix disabling looping with layered layouts
2018-08-19 00:43:06 +02:00
bnnm
c204127332
Fix .rws subsong segments [Madagascar (PS2)]
2018-08-19 00:40:01 +02:00
bnnm
d93a4b2c7a
Add proper H4M decoding [Resident Evil 0 (GC), Tales of Symphonia (GC)]
2018-08-19 00:38:08 +02:00
bnnm
93b66b2aa6
Clean .rws code
2018-08-17 22:47:33 +02:00
bnnm
b71d568acb
Improve .sts+int/.x [Shadow of the Colossus (PS2), Ape Escape 3 (PS2)]
2018-08-16 20:06:57 +02:00
bnnm
7734e4d87f
Improve BFSTM region handling
2018-08-16 20:06:38 +02:00
bnnm
2e90f4de57
Reject EXST in .int meta and cleanup
2018-08-16 20:06:14 +02:00
bnnm
611e556809
Reject files with incorrect num_streams
2018-08-16 20:05:53 +02:00
bnnm
8d7fb21c8f
Check max filesize to avoid buggy reads
...
It was affecting some truncated Switch Opus that were reporting too many
samples
2018-08-15 22:47:22 +02:00
bnnm
6eaf516b23
Tweak FSB ifdefs
2018-08-15 21:19:25 +02:00
bnnm
a3534d7d11
Fix TXTH divide-by-zero with half_size and ch=0
2018-08-15 21:19:12 +02:00
bnnm
9c8323122c
Improve read/seek performance for blocked layouts
2018-08-15 20:21:55 +02:00
bnnm
9e06652264
Redo .nus3bank to parse as a bank with subsongs
...
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
1f6c384a48
Fix EA EAAC looping for RAM assets
2018-08-15 17:37:06 +02:00
bnnm
f4189f2482
Minor debug stuff
2018-08-15 17:36:20 +02:00
bnnm
e3b93755cc
Add HCA key
2018-08-15 17:34:36 +02:00
bnnm
79cad960ae
Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)]
2018-08-15 17:34:17 +02:00
bnnm
cab8605959
Add atrac9_parse_config util
2018-08-15 16:42:34 +02:00
bnnm
f9f93e74e7
Fix segfault while reading some .xsb for .xwb
2018-08-15 00:49:17 +02:00
bnnm
9333a22c16
Remove some minor deprecated warnings
...
Tested with all major codecs we use for FFmpeg, all decode the same
2018-08-15 00:18:05 +02:00
bnnm
2c917c0792
Remove some minor unused warnings
2018-08-15 00:16:54 +02:00
bnnm
65a69982b6
Clean G719/G7221 a bit and remove innecessary use of stack_alloc
2018-08-14 22:20:36 +02:00
bnnm
985a3aead6
Clean .bfstm and add region debug code
2018-08-14 20:25:17 +02:00
bnnm
12167c7318
Fix EA SCHl ATRAC3 skip samples and remove .AST (playable with .ABK+AST)
2018-08-14 16:35:50 +02:00
bnnm
d22ee3051a
Clean FFmpeg skip samples parsing
2018-08-14 16:35:17 +02:00
bnnm
cb1901eabe
Merge branch 'master' of https://github.com/kode54/vgmstream into etc
2018-08-14 00:28:35 +02:00
bnnm
b36646aacf
Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)]
2018-08-14 00:28:15 +02:00
Christopher Snowhill
7840d9df1f
Merge pull request #279 from NicknineTheEagle/ea-fixes
...
EA formats
2018-08-13 14:43:56 -07:00
bnnm
36c6168c27
Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)]
2018-08-13 23:03:39 +02:00
bnnm
c26ad84497
Add TXTH sample_mode "blocks" (where bytes = blocks*interleave*channels)
2018-08-13 23:02:31 +02:00
bnnm
fa848c2ccd
Fix FSB with CELT disabled
2018-08-12 23:12:09 +02:00
bnnm
c1e7e3b1f9
Enable CELT for MSVC project files
2018-08-12 23:00:28 +02:00
bnnm
2e4b8d6c31
Add multistream ATRAC9 FSB5 [Little Big Planet (Vita)]
2018-08-12 22:56:41 +02:00
bnnm
5720278d2d
IDSP cleanup
2018-08-12 18:04:19 +02:00
bnnm
efb01a921c
Add .wua IDSP and cleanup [Lego Dimensions (Wii U)]
2018-08-12 17:13:51 +02:00
bnnm
c7f9a47fcd
Fix rare EALayer3 with proper loops [Need for Speed: World (PC)]
2018-08-12 14:03:04 +02:00
bnnm
7f424bb7e9
Disable dump_streamfile when debug isn't used, just in case
2018-08-12 13:58:48 +02:00
bnnm
0e924b6467
Fix possible FSB memleak
2018-08-12 13:57:53 +02:00
bnnm
9c6376fb25
Fix rare EA 1SNh crashes
2018-08-12 10:59:19 +02:00
bnnm
e301bf7aa8
Rename ps2_vpk.c to vpk.c (used in PS3)
2018-08-12 02:20:51 +02:00
bnnm
0502a6a74f
Fix VPK num_samples and cleanup [God of War (PS2), NBA 08 (PS3)]
2018-08-12 02:19:17 +02:00
bnnm
766eac4b9e
Rename ps2_vag.c to vag.c (used by other Sony consoles)
2018-08-12 01:27:22 +02:00
bnnm
14cd8bf191
Fix some .xwb [Project Gotham Racing 3 (X360)]
2018-08-12 01:23:58 +02:00
bnnm
3456383990
Fix some .wem [Saints Row the 3rd (PC)]
2018-08-12 01:04:44 +02:00
bnnm
07bb40071a
Add FSB CELT decoder [Vessel (PC), Runner2 (PC)]
...
Corresponding libs will be added later
2018-08-12 00:58:20 +02:00
bnnm
18173d6870
Clean FSB4 for future changes
2018-08-11 18:06:03 +02:00
bnnm
b27e559e42
Clean FSB5 for future changes, also fix >2.5GB last subsongs
2018-08-11 18:01:37 +02:00
bnnm
36db25e876
Fix layered layout with layers of varying channels
2018-08-11 17:58:59 +02:00
bnnm
b438b5fa01
Add debug util for easier custom IO testing
2018-08-11 17:58:16 +02:00
bnnm
962b323e71
Cleanup and extra BAO debug
2018-08-11 17:57:22 +02:00
bnnm
1f6b0b2caa
Clean unused variable
2018-08-11 17:56:00 +02:00
bnnm
b21d078aa6
Add ADS .800 extension [Gundam: The One Year War (PS2)]
2018-08-11 17:55:30 +02:00
bnnm
c4206e705b
Fix some .bgw negative samples [Final Fantasy XI (PC)]
2018-08-11 17:54:42 +02:00
bnnm
9e0c4ebd3d
Fix rare ATRAC9 memleak
2018-08-11 17:54:08 +02:00
AnonBaiter
4469f0b861
revert my VPK "fix"
...
turns out that VPK files that contain more than a mere 2 channels really have a divided interleave number by 2
this was necessary so said VPK files wouldn't play improperly anymore
2018-08-10 15:09:37 -03:00
AnonBaiter
5e00ff9214
Update ps2_ads.c
2018-08-08 15:52:43 -03:00
NicknineTheEagle
6727c0de7b
Fixed offset in BNK parser
2018-08-08 21:20:08 +03:00
NicknineTheEagle
8d4ead42cf
EA SCHl: added default 3DS sample rate (32000 Hz)
2018-08-08 20:18:35 +03:00
NicknineTheEagle
ca9cfc6917
Removed the supposed version check from ABK parsers
...
The only reason I put it there is to distinguish old ABK from new ABK but then it turned out that they can have matching values in that field so... yeah, let's just do it another way
2018-08-08 19:23:51 +03:00
NicknineTheEagle
e4c34b7c0b
Added another ABK version stamp [FIFA 12 (3DS)]
2018-08-08 19:16:04 +03:00
NicknineTheEagle
4d0926933b
Fixed incorrect variable being used
2018-08-08 17:14:24 +03:00
NicknineTheEagle
c88dee0ebb
Improved EA ABK support
2018-08-08 17:07:01 +03:00
NicknineTheEagle
15cc60e604
Some organization and better endianness checks in EA parsers
2018-08-08 17:06:39 +03:00
Christopher Snowhill
ae5e218518
Merge pull request #275 from NicknineTheEagle/ubi-bao
...
Ubisoft BAO
2018-08-07 14:37:00 -07:00
NicknineTheEagle
20c729ae72
Formatting tweaks
2018-08-07 21:27:52 +03:00
NicknineTheEagle
0113a56870
Minor tweaks
2018-08-07 15:57:26 +03:00
Christopher Snowhill
03dd4383c0
Added a workaround to RIFF for Halo 2 PC.
2018-08-06 20:05:11 -07:00
NicknineTheEagle
3a2d115aa8
Ubi BAO: XMA fix
2018-08-06 22:58:28 +03:00
NicknineTheEagle
a284aee0f2
Ubi BAO: Added support for Rayman Raving Rabbids: TV Party (Wii)
2018-08-06 17:19:59 +03:00
NicknineTheEagle
470c50cf0e
Minor tweaks
2018-08-06 14:29:43 +03:00
NicknineTheEagle
f27280c44d
Ubi BAO: Further work on XMA support
2018-08-06 13:03:24 +03:00
NicknineTheEagle
ea133a19bf
Ubi BAO: XMA fixes
2018-08-05 19:20:13 +03:00
NicknineTheEagle
9d6bc91c0a
Ubi BAO: Added prefetched sound support to later version BAO versions
2018-08-05 15:44:38 +03:00
NicknineTheEagle
d49019a1ca
Ubi DAO: Added support for prefetched sounds
2018-08-05 04:42:24 +03:00
Christopher Snowhill
3a7b590dfe
Merge pull request #274 from bnnm/ck-xa-fsb-str
...
CK, XA, FSB, STR
2018-08-04 13:58:32 -07:00
Alex Barney
c74b0841ca
Workaround MSVC fseek/fread bug
2018-08-04 15:47:46 -05:00
NicknineTheEagle
ad489953f4
Fixed indentation
2018-08-04 22:42:12 +03:00
NicknineTheEagle
655325cc01
Ubi BAO: Added support for Splinter Cell: Conviction (PC)
2018-08-04 22:30:31 +03:00
bnnm
790525f990
Redo Blitz Games STR+WAV [Zapper (GC), Tak (PS2)]
...
Also removes 3 metas that parsed Blitz stuff
2018-08-04 21:02:10 +02:00
bnnm
10dc43f2fb
Use streamfile helpers
2018-08-04 20:42:25 +02:00
bnnm
0fc5b466c8
Add some extra streamfile helpers
2018-08-04 20:42:00 +02:00
bnnm
6384b91f8f
Fix FSB4 MPEG weird padding bug [Mafia II (PS3)]
2018-08-04 20:40:02 +02:00
bnnm
ffe7de0acc
Improve XA detection to avoid clashing with .str
2018-08-04 20:39:33 +02:00
Christopher Snowhill
4a29bed092
Merge branch 'master' into ea-fixes
2018-08-03 19:16:12 -07:00
Christopher Snowhill
cca30df28d
Update ea_schl.c
...
Enclose Atrac3plus section in VGM_USE_FFMPEG macro block.
2018-08-03 19:13:25 -07:00
bnnm
4703dcaf4f
Add FSB5 PCM16BE/VAG/XWMA and improve rare behaviors (from tool tests)
2018-08-03 02:16:19 +02:00
bnnm
8f17cf75d6
Tweak non-interleaved mode for VAG/GCADPCM (from tool tests), cleanup
2018-08-03 02:12:47 +02:00
bnnm
d4c0362c30
Minor info (algorithm verified)
2018-08-03 00:47:54 +02:00
bnnm
e1434bc432
Clean DTK decoder to clarify similarities with XA
2018-08-03 00:46:36 +02:00
bnnm
16f2474a50
Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)]
2018-08-02 18:22:01 +02:00
bnnm
6a86414990
Fix form1 XA bugs [Glint Glitters (PS1), Dance! Dance! Dance! (PS1)]
2018-08-02 17:21:09 +02:00
bnnm
5dc8d55c7f
Add file_size fail check for +2GB files
2018-08-02 17:17:58 +02:00
bnnm
492f43a554
Merge branch 'master' of https://github.com/kode54/vgmstream into ck-xa-fsb
2018-08-02 17:15:38 +02:00
bnnm
a4f67bf077
Add Cricket Audio .cks/ckb [Part Time UFO, Mega Man 1-6 (Android)]
...
Includes Cricket Audio's MSADPCM variation, also cleaned up MSADPCM code
2018-08-02 17:15:09 +02:00
bxaimc
fcc728c8b1
Add Entergram NXA Opus
2018-08-01 01:24:26 -04:00
NicknineTheEagle
baaec69a46
Added macros for some common constants in EA parsers
2018-07-31 10:26:55 +03:00
NicknineTheEagle
9b3c2ca8f7
Added a missing version stamp to ABK
2018-07-29 09:21:44 +03:00
bnnm
82ffe6d9e2
Fix some .snwg loops [Mega Man X Legacy Collections: X1/2/3 (PC)]
2018-07-27 17:30:58 +02:00
bnnm
b95080d881
Add .xsew wav [Mega Man X Legacy Collection 1 & 2 (PC)]
2018-07-27 17:18:10 +02:00
bnnm
87bd10073d
Adjust ASF shift modes after debugging info
2018-07-27 17:13:10 +02:00
bnnm
4337f00d5d
Fix XWB v1 subsongs [Silent Scope Complete (Xbox)]
2018-07-27 17:12:09 +02:00
bnnm
5e68567961
Fix compiler warnings
2018-07-27 17:11:50 +02:00
bnnm
61034484ab
Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox)
2018-07-27 17:11:11 +02:00
AnonBaiter
ec4824e6f3
extra fix
2018-07-24 14:29:50 -03:00
AnonBaiter
8f1cc0b127
(step 2/2) "add" UV, TGQ extensions
...
in which i actually add the extensions on formats.c
2018-07-24 14:28:51 -03:00
AnonBaiter
b5eb0e8bf5
(step 1/2) "add" UV, TGQ extensions
...
messing with ea_1snh.c, done
2018-07-24 14:22:42 -03:00
Christopher Snowhill
637ec27998
Merge pull request #265 from NicknineTheEagle/ea-formats
...
More EA formats
2018-07-23 19:08:02 -07:00
Christopher Snowhill
eee451aa68
Merge pull request #266 from bnnm/xa-aif-eamt
...
XA, AIF, EA-MT
2018-07-23 19:07:35 -07:00
Christopher Snowhill
e799a27446
Update ASF decoder based on decompilation of original decoder.
2018-07-23 18:56:35 -07:00
NicknineTheEagle
971525261a
Added a missing BNK header tag
2018-07-24 03:50:16 +03:00
NicknineTheEagle
f6eae57a94
Added a missing ABK version stamp
2018-07-24 02:39:32 +03:00
NicknineTheEagle
7412e8ac14
Disable EA-XA ADPCM hist entirely for BNK
2018-07-24 01:39:54 +03:00
bnnm
2f5abcb11a
Add .ai AIFF extension [Dragon Force (SAT) sfx]
2018-07-23 20:05:35 +02:00
bnnm
65b80e5fd7
Fix .adp raw XA [Phantasy Star Collection (SAT)]
2018-07-23 19:36:08 +02:00
bnnm
d48d2a4c87
Add .adp AIFF extension [Sonic Jam (SAT)]
2018-07-23 10:27:12 +02:00
NicknineTheEagle
39284cf233
Further work on the new ABK format
2018-07-23 01:31:35 +03:00
bnnm
e6f7abe20e
Fix EA-MT full loops not being properly reset
2018-07-23 00:28:21 +02:00
bnnm
b71739de5e
Fix XA missing num_samples at the end
2018-07-22 23:19:10 +02:00
bnnm
fd7ecbd393
Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)]
2018-07-22 23:13:03 +02:00
bnnm
0dc2c81ab9
Handle XA ADPCM in a more standard way
...
It was decoding one 28-sample subframes and blocked layout handled
frames, doing some voodoo to skip CD sectors.
Now decodes one 28*8-sample frame and blocked layout handles CD sectors.
Decoding is byte-exact vs before.
2018-07-22 23:08:09 +02:00
NicknineTheEagle
5ee34e32ff
Fixed stream size for Atrac3+ in BNK
2018-07-22 21:40:46 +03:00
NicknineTheEagle
5b5f5036e0
Fixed Atrac3+ for BNK format
2018-07-22 20:20:04 +03:00
NicknineTheEagle
04debd021e
Merge remote-tracking branch 'origin/master' into ea-formats
...
# Conflicts:
# src/meta/ea_schl.c
2018-07-22 05:34:26 +03:00
NicknineTheEagle
d7dfa205ea
Added a missing ABK parameter
2018-07-22 05:17:33 +03:00
NicknineTheEagle
4f832266e3
Minor tweaks
2018-07-22 04:43:10 +03:00
Christopher Snowhill
8e16eb108c
Merge pull request #263 from bnnm/schl-txtp-psx
...
SCHl, TXTP, PSX
2018-07-21 17:32:21 -07:00
bnnm
4439047fd1
Minor doc
2018-07-22 00:47:31 +02:00
bnnm
907a0af3df
Add missing nus3 OPUS .opus extension
...
Also remove tabs to fix GCC warnings about mixing spaces and tabs
2018-07-22 00:47:00 +02:00
bnnm
57b8c6acd3
Add TXTP 'm' channel mapper/swapper
...
Credit to topher-au for the initial idea/code
2018-07-22 00:46:08 +02:00
bnnm
099a4abc66
Add EA SCHl ATRAC3plus [The Sims 2 Castaway (PSP), MoH: Heroes 2 PSP)]
2018-07-21 23:34:00 +02:00
NicknineTheEagle
0210489f83
Added support for newer EA ABK format
2018-07-22 00:18:12 +03:00
bnnm
d4ba9d9d57
Fix potential bugs
2018-07-21 23:05:20 +02:00
NicknineTheEagle
d5745c9d6e
EAAC tweaks
2018-07-21 23:09:44 +03:00
NicknineTheEagle
611aa5ed11
Fixed uninitialized local variable
2018-07-21 21:58:18 +03:00
NicknineTheEagle
b6080f6bdc
Added EA HDR/STH/DAT format support
2018-07-21 21:58:01 +03:00
NicknineTheEagle
4d10e91c27
Added EA IDX/BIG format support
2018-07-21 21:57:35 +03:00
bnnm
af70e95877
Tweak PS-ADPCM decoding [inFamous (PS3)]
...
- Code now more verbose, but easier to understand (by me, at least)
- Unify normal and badflags code
- Fix hist1 not being properly clamped, though not noticeable
- Fix inFamous (PS3) which seemingly wasn't using the extended table but
hitting some compiler weirdness? (failed in foobar and worked in test)
- Use int math for PSX-cfg, which should be minimally more accurate
2018-07-21 20:15:07 +02:00
bnnm
1ec9463235
Fix VGM_ASSERT_ONCE
2018-07-21 20:12:40 +02:00
bnnm
dc4cee2daf
Clean .pos code [Ys I Complete (PC)]
2018-07-21 20:12:09 +02:00
NicknineTheEagle
b954a87787
Added more missing BNK header tags
2018-07-20 10:17:25 +03:00
bxaimc
34fda0011a
Add loop support for Air (Android) Oggs. Add .lflac extension for 'fun' and for use with .pos
2018-07-20 01:14:41 -04:00
NicknineTheEagle
d85406511f
EA SCHl: fail if unknown header tag is encountered
2018-07-19 15:56:59 +03:00
NicknineTheEagle
d825b6ba4d
Added more missing BNK header tags
2018-07-19 15:55:51 +03:00
NicknineTheEagle
33048337c4
EA SCHl: fixes for Gamecube
2018-07-19 07:26:48 +03:00
NicknineTheEagle
5d6fc0a9bc
Ignore duplicate entries in ABK files
2018-07-19 00:24:16 +03:00
NicknineTheEagle
496315bb91
Added even more missing BNK header tags
2018-07-18 22:42:35 +03:00
NicknineTheEagle
779eef0282
Adjust ADPCM hist detection in BNK files
2018-07-18 22:42:23 +03:00
NicknineTheEagle
79f672b7cb
Added more missing BNK header tags [NASCAR 06 (Xbox)]
2018-07-18 20:25:00 +03:00
NicknineTheEagle
be00f0a988
Added EA HDR/DAT format support
2018-07-18 19:32:33 +03:00
NicknineTheEagle
b48c31723c
EA ABK fix
2018-07-18 09:56:35 +03:00
NicknineTheEagle
dc1a98361f
Further work on EA ABK format
2018-07-18 08:54:32 +03:00
NicknineTheEagle
51146cd612
Merge remote-tracking branch 'origin/master' into patch-1
2018-07-18 05:18:35 +03:00
NicknineTheEagle
5af027e5f9
Added streamed ABK version support (ABK/AST combo)
2018-07-18 02:39:47 +03:00
bnnm
2129afaf75
Fix some EA-XMA [Need for Speed: The Run (X360)]
2018-07-18 00:53:09 +02:00
bnnm
d6795b63c3
Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)]
2018-07-18 00:52:24 +02:00
bnnm
bbd50c78ee
Minor doc
2018-07-18 00:37:14 +02:00
NicknineTheEagle
2056155c6b
Indent fix
2018-07-18 00:19:47 +03:00
NicknineTheEagle
5d6b603055
Added EA ABK header support
2018-07-18 00:14:28 +03:00
NicknineTheEagle
5b27c21a0b
Handle dummy streams in EA BNK files
2018-07-17 23:57:08 +03:00
NicknineTheEagle
e2160f4e09
Added a helper function for auto-detecting value endianness
2018-07-17 23:54:24 +03:00
bxaimc
69c2e9f07f
Add Falcom NLSD Opus (Ys VIII [Switch])
2018-07-15 03:49:33 -04:00
bxaimc
5b3a001082
Add Bandai Namco Opus found in NUS3Banks (Taiko no Tatsujin and future games)
2018-07-15 02:37:15 -04:00
bnnm
62bd5140c5
Cleanup
2018-07-15 00:20:42 +02:00
bnnm
c9f091fb6e
Fix PS3 EA SCHl [Need for Speed: Carbon (PS3)]
2018-07-14 23:08:45 +02:00
bnnm
572cd6a621
XA code cleanup
...
Decoding is still the same (byte-exact)
2018-07-14 23:08:07 +02:00
bnnm
2c6091fab3
Fix some .wem PCM [Limbo (PC)]
2018-07-14 23:04:17 +02:00
bnnm
deea00d566
Fix compiler warning
2018-07-14 23:04:04 +02:00
bnnm
2dc2ed474d
Add debug log
2018-07-14 23:03:48 +02:00
bnnm
3eed8c418d
Add SVG extension [Hunter: The Reckoning - Wayward (PS2)]
2018-07-14 23:03:28 +02:00
bnnm
cbcacda6e4
Fix some EA SNS end samples [Need for Speed Undercover (PS3)]
...
SNS flag was being read as a signed value, returning a smaller file size
2018-07-14 23:02:40 +02:00
bnnm
7c84391c26
Fix some Frostbite SPS [Need for Speed: The Run (X360)]
2018-07-14 23:00:02 +02:00
Christopher Snowhill
f5551f7415
Update ps2_vpk.c
...
Fix channels variable references.
2018-07-10 17:23:04 -07:00
AnonBaiter
dd88a38f8c
Adjust VPK code to fix some oddities
...
this is my first time at coding so see if there's some big goof-up i made up here
2018-07-10 18:20:05 -03:00
bnnm
272f25cebb
Fix bank .ivaud [GTA IV (PC)]
2018-07-06 23:41:29 +02:00
bnnm
44dc7ce7ea
Add missing EA SCHl patch [SSX3 (PC)]
2018-07-06 21:27:49 +02:00
bnnm
23974334c9
Fix some EA SCHl MicroTalk [Need for Speed: Most Wanted (PC)]
2018-07-06 21:14:56 +02:00
bnnm
383bd41b5f
Don't setup offsets when samples=0 to avoid EOF reads
2018-07-06 21:07:08 +02:00
bnnm
780e642543
Fix some Frostbite .SPS [Need for Speed: The Run (PC)]
2018-07-06 21:04:27 +02:00
bnnm
2df613d893
Fix various music .ivaud [GTA IV (PC)]
2018-07-06 21:04:06 +02:00
bnnm
d158a4a35e
Simplify struct memsets, using standard 0-setup
2018-07-06 19:37:26 +02:00
bnnm
0cae31d045
Add doc
2018-06-30 21:24:19 +02:00
bnnm
d5f8b4f078
Fix some .joe looping jingles
2018-06-30 20:43:26 +02:00
bnnm
78542225f5
Allow extensionless files in Winamp [Baten Kaitos 2 (GC)]
2018-06-30 17:35:07 +02:00
bnnm
2695612624
Fix The Bouncer .vs (.str)
2018-06-30 16:01:29 +02:00
bnnm
dbb5a4458b
Add .mus Ogg [Redux - Dark Matters (PC)]
2018-06-30 13:43:12 +02:00
bnnm
57f8c1922e
Add hca keys
2018-06-30 13:31:20 +02:00
bnnm
9ca643d09e
Add .vai/apc extensions
2018-06-30 13:31:12 +02:00
Shawn Presser
a700fda10d
Update xvag.c
2018-06-28 15:30:33 -05:00
Shawn Presser
e91703fe6a
If a file has no extension, try to play it anyway
...
This allows fb2k to play Last Of Us (PS3) speech files, which have no
file extension.
2018-06-21 22:53:19 -05:00
bxaimc
ca5cdfe5a9
Add HCA decryption key for PriPara: All Idol Perfect Stage (Switch)
2018-06-18 03:34:56 -04:00
bnnm
12233dd0bb
Remove ps2_adsc as it's handled in ps2_ads now
2018-06-17 01:12:53 +02:00
bnnm
ae3307e6f0
Redo ADS to fix various issues
...
- Fix minor samples bugs
- Fix ADSC variation [Kenka Bancho 2, Shunjuku no Okami]
- Fix misc loops [Culdcept, Katakamuna, Super Galdelic Hour]
- Fix Capcom loops [MM X7, BOF5, Clock Tower 3]
- Fix cavia loops [Drakengard 1/2, GITS: Stand Alone Complex]
- Fix Angel Studios videos [Red Read Revolver, Spy Hunter 2]
- Fix misdetected files [Gran Turismo 2000 videos]
2018-06-17 01:08:52 +02:00
bnnm
a535a497f4
Fix some vid EA SCHl and simplify EA block parsing
2018-06-17 01:06:38 +02:00
bnnm
8dd90cd783
Make sure samples_to_do 0 does nothing in blocked layout
...
It would affect some decoders with codec_data (ex. EA-MT), even though
decoded samples were being ignored
2018-06-17 01:04:16 +02:00
bnnm
2e75bce0c3
Add .fsb basic headers mode [Biker Mice from Mars (PS2)]
2018-06-17 00:52:46 +02:00
bnnm
90c3613289
Fix some Ubi Lyn [Michael Jackson The Experience (Wii)]
2018-06-17 00:51:42 +02:00
bnnm
5b2af49f57
Fix some .wem [Guitar Hero Live (X360)]
2018-06-17 00:50:42 +02:00
bnnm
1a73c574c0
Clean ADS code
2018-06-10 21:08:06 +02:00
bnnm
4e15ba517b
Add MPS extension
2018-06-10 19:27:14 +02:00
bnnm
3be7ec8c68
Add FSB key [Monster Jam (PS2)]
2018-06-10 19:26:37 +02:00
bnnm
973a649fbe
Document MIH/MIB/MIC/MSH details
2018-06-09 19:30:20 +02:00
bnnm
7a21345415
Fix some Ubi Jade [Peter Jackson's King Kong (Xbox)]
2018-06-09 17:33:15 +02:00
bnnm
ff6abc48fa
Fix some FSB [Hard Reset (PC)]
2018-06-09 17:32:35 +02:00
bnnm
c9175e4d28
Fix JOE num_samples
2018-06-09 17:31:08 +02:00
bnnm
de9fe570e0
Add subsongs for FFmpeg formats
2018-06-09 17:30:28 +02:00
Christopher Snowhill
254791551b
Merge pull request #235 from bnnm/h4m-joe-aif
...
H4M, JOE, AIF
2018-06-03 14:44:42 -07:00
bnnm
9d86c42ea4
Add .H4M videos (wip)
2018-06-03 13:08:41 +02:00
Michael Turutanov
7cec87720c
Added HCA key for Princess Connect Re:Dive
2018-06-02 17:29:22 +03:00
bnnm
66e2c9c671
Fix some .JOE [Super Farm (PS2), Sitting Ducks (PS2), The Mummy (PS2)]
2018-06-02 16:14:26 +02:00
bnnm
88250d3d26
Add AIFC IMA4 [Alida (PC)]
2018-06-02 16:13:37 +02:00
bnnm
48c11e81ca
Fix some .XWC [The Darkness (X360)]
2018-06-02 16:05:58 +02:00
bnnm
776d85fee0
Fix TXTP upper ranges
2018-06-02 16:01:58 +02:00
Christopher Snowhill
311eeebc1b
Merge pull request #232 from bnnm/xwb-lyn-etc
...
XWB, LYN, etc
2018-05-27 14:52:16 -07:00
bnnm
4ad607c520
Add .xss RIFF extension [Spider-Man the Movie (Xbox)]
2018-05-27 17:32:15 +02:00
bnnm
2772696166
Add .rda extension [Rhythm Destruction (PC)]
2018-05-27 17:31:20 +02:00
bnnm
79ab74bf4a
Add .xwb ATRAC9 [Stardew Valley (Vita)]
2018-05-27 17:30:59 +02:00
bnnm
7ad34736a3
Fix TXTH data_size for IMA
2018-05-27 17:29:23 +02:00
bnnm
9af7eadbcb
Fix some Ubi LyN [Michael Jackson the Experience (PS3)]
2018-05-27 17:28:48 +02:00
Christopher Snowhill
f26b99b6cb
Update txtp.c
...
Fix "mode" keyval parse to else-if condition so other conditions don't fall through it.
2018-05-26 16:26:55 -07:00
Christopher Snowhill
b341f8d6b6
Merge branch 'master' into master
2018-05-20 16:22:31 -07:00
bxaimc
05aca5ceeb
Formatting some things
2018-05-19 16:17:18 -04:00
bxaimc
94a9cf1f7f
Add SADF DSP variant from Xenoblade Chronicles 2 (Switch)
2018-05-19 16:05:25 -04:00
bnnm
a57134dc2b
Add .gwd Ogg [Adagio Cloudburst (PC)]
2018-05-19 11:37:21 +02:00
bnnm
f1f165a815
Minor Ogg Vorbis cleanup
2018-05-19 11:24:20 +02:00
bnnm
883e018aab
Fix nus3bank with varying header [Super Smash Bros (Wii U)]
2018-05-19 11:22:29 +02:00