vgmstream/src/meta
halleyscometsw cf60da0f24 MGS3 VAG2
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@947 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 04:09:34 +00:00
..
2dx9.c Added .2dx9 as replacement for .2dx. New .2dx support removed for now. 2010-06-29 15:52:07 +00:00
2dx.c Added .2dx from beatmaniaIIDX16 - EMPRESS (Arcade) 2009-05-31 18:56:16 +00:00
aax.c init filename array 2011-01-06 01:23:02 +00:00
acm.c ACM-related revisions, hopefully get things ready for MUS 2008-07-20 07:28:17 +00:00
ads.c fixed xbox ADS format (used real interleave IMA) 2009-06-29 21:58:40 +00:00
adx_header.c Added key for Shakugan no Shana (PS2). 2011-02-27 04:37:00 +00:00
afc_header.c add AIFF support (8 and 16 bit) and theoretically looping, if the Instrument chunk would only cooperate 2008-07-01 16:11:59 +00:00
agsc.c Changed STREAMFILE to be an abstract structure with function pointers for file operations. These changes have been done to support the audacious plugin which will use audacious-VFS I/O instead of stdio. The winamp plugin uses stdio, and has been tested and is working. 2008-05-20 15:18:38 +00:00
ahx.c support for mpeg audio in genh 2008-07-06 15:33:38 +00:00
aifc.c CBD2, a variation on the SDX2 theme, from the unreleased 3DO M2 2010-07-27 12:24:03 +00:00
aix.c allow a possibly malformed AIX with missing samplerate for 2nd segment 2011-01-17 18:29:29 +00:00
apple_caff.c Added support for 18khz CAF from Ridge Racer Accelerated (iOS) 2011-05-04 13:27:02 +00:00
ast.c Changed STREAMFILE to be an abstract structure with function pointers for file operations. These changes have been done to support the audacious plugin which will use audacious-VFS I/O instead of stdio. The winamp plugin uses stdio, and has been tested and is working. 2008-05-20 15:18:38 +00:00
baf.c handle > 2 channels in .baf, don't call it "Blur" anymore 2011-01-12 01:50:45 +00:00
bgw.c spw (sound effects, woo) 2008-11-07 01:47:39 +00:00
bnsf.c G.722.1 decoding needs interleave layout handling even with 1 channel 2010-03-24 20:57:55 +00:00
brstm.c support odd brstm from Trauma Center: Second Opinion, blame Atlus 2009-01-01 03:24:57 +00:00
capdsp.c capdsp re-enabled 2010-02-01 16:35:20 +00:00
Cstr.c Changed STREAMFILE to be an abstract structure with function pointers for file operations. These changes have been done to support the audacious plugin which will use audacious-VFS I/O instead of stdio. The winamp plugin uses stdio, and has been tested and is working. 2008-05-20 15:18:38 +00:00
dc_asd.c added some more checks in various formats 2009-01-05 11:58:27 +00:00
dc_dcsw_dcs.c lot of fixes :) 2010-02-15 09:02:31 +00:00
dc_idvi.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
dc_kcey.c add newline at end of dc_kcey.c 2008-07-18 20:58:48 +00:00
dc_str.c Support for Turok: Evolution (NGC) 2010-02-27 22:10:52 +00:00
de2.c add nonworking de2 (uses msadpcm), clean up some warnings 2008-08-11 07:19:44 +00:00
dmsg_segh.c .dmsg added (Nightcaster II - Equinox) 2010-02-05 18:25:31 +00:00
dsp_bdsp.c remove unused vars 2010-09-11 18:32:50 +00:00
dsp_sth_str.c just fixes 2010-05-02 19:16:35 +00:00
ea_header.c Disable big endian pcm detection for now, as it was breaking some other files 2010-02-06 09:02:14 +00:00
ea_old.c loop_flag was never set if EACS not found in header 2009-01-27 14:16:16 +00:00
emff.c added blocked format for Future Cop L.A.P.D. 2010-04-20 20:26:10 +00:00
exakt_sc.c fixed exakt_sc sample rate 2009-09-04 11:35:04 +00:00
excitebots.c Add PS3 KLBS meta. 2011-03-23 03:17:53 +00:00
ffw.c add .ffw (Freedom Fighters NGC) 2010-07-27 19:45:59 +00:00
fsb.c Combined FSB metas 2011-02-08 12:56:16 +00:00
gca.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
gcsw.c Changed STREAMFILE to be an abstract structure with function pointers for file operations. These changes have been done to support the audacious plugin which will use audacious-VFS I/O instead of stdio. The winamp plugin uses stdio, and has been tested and is working. 2008-05-20 15:18:38 +00:00
genh.c MPEG fixes from kode54, get the right freq and srate even with MPG123_NEED_MORE, avoid locking up with too little data 2011-01-19 13:54:59 +00:00
gh3_bar.c Guitar Hero III Mobile .bar 2010-06-13 04:41:26 +00:00
gsp_gsb.c Support for Turok: Evolution (NGC) 2010-02-27 22:10:52 +00:00
halpst.c mono hps support (just modify checks to include 1 and 2 channels) 2009-04-05 19:09:24 +00:00
his.c 16-bit support for .his 2010-03-03 05:14:33 +00:00
idsp.c fix a few build issues and clean up warnings 2010-05-03 15:52:29 +00:00
ios_psnd.c Added .PSND support for Crash Bandicoot Nitro Kart 2 (iOS) 2011-02-19 02:59:42 +00:00
ish_isd.c wav+dcs fixed 2009-01-28 09:35:55 +00:00
ivaud.c add support for GTA IV .ivaud Audio File 2009-03-19 19:43:06 +00:00
ivb.c .ivb 2008-07-06 08:59:14 +00:00
kraw.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
lsf.c lsf meta and decoder, Fastlane Street Racing (iPhone) 2011-01-13 08:11:58 +00:00
Makefile.unix.am a few fixes for audacious 2011-05-07 11:27:40 +00:00
mattel_hyperscan.c add Mattel Hyperscan format 2011-02-15 18:24:50 +00:00
maxis_xa.c Lego Island: ripped MxSt files playable, counting samples is slow and brute force 2009-09-02 12:18:23 +00:00
meta.h Metal Gear Solid 3 MTAF. What a thrill. 2011-05-07 11:05:05 +00:00
msvp.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
mus_acm.c oops, left a printf in mus_acm 2009-01-27 03:56:44 +00:00
musc.c fix a few build issues and clean up warnings 2010-05-03 15:52:29 +00:00
musx.c Added support for looping "PS3_" MUSX from "Rio" 2011-04-20 03:19:45 +00:00
myspd.c U-SING .myspd 2010-01-10 21:22:20 +00:00
naomi_adpcm.c remove unused vars 2009-05-25 21:02:48 +00:00
naomi_spsd.c fixed the "XIII" dsp meta 2010-05-10 08:02:22 +00:00
nds_hwas.c fixed header check comment from hwas to sawh 2009-04-22 01:17:49 +00:00
nds_rrds.c load ima decode context from rrds header 2009-03-09 11:15:39 +00:00
nds_sad.c Procyon Studio Digital Sound Elements NDS ADPCM (as seen in .sad) decoder added 2008-12-28 06:29:43 +00:00
nds_strm.c fsb updated (fsb4) 2008-11-24 18:27:28 +00:00
nds_swav.c oops, ima init wasn't getting done 2009-04-05 23:23:12 +00:00
ngc_adpdtk.c wsd for Phantom Brave (WII) added 2009-03-25 23:25:30 +00:00
ngc_bh2pcm.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ngc_bo2.c fix a few build issues and clean up warnings 2010-05-03 15:52:29 +00:00
ngc_caf.c add new files to src/Makefile, fix some warnings 2008-06-08 02:03:05 +00:00
ngc_dsp_konami.c fix a few build issues and clean up warnings 2010-05-03 15:52:29 +00:00
ngc_dsp_mpds.c fix a few build issues and clean up warnings 2010-05-03 15:52:29 +00:00
ngc_dsp_std.c add .iadp to ngc_dsp_std.c (Dr. Muto NGC) 2010-09-16 11:53:36 +00:00
ngc_dsp_ygo.c capdsp re-enabled 2010-02-01 16:35:20 +00:00
ngc_ffcc_str.c FF:CC .str 2009-01-08 14:29:40 +00:00
ngc_gcub.c fixed GCub meta for mono playback 2011-03-23 20:28:47 +00:00
ngc_lps.c Added .LPS from Rave Master (Groove Adventure Rave)(GC) 2009-04-29 20:24:39 +00:00
ngc_nst_dsp.c add NST DSP (Animaniacs NGC) 2010-09-11 17:53:33 +00:00
ngc_pdt.c fix a few build issues and clean up warnings 2010-05-03 15:52:29 +00:00
ngc_sck_dsp.c .sck added - Scorpion King (ngc) 2009-08-25 17:50:43 +00:00
ngc_ssm.c added blocked format for Future Cop L.A.P.D. 2010-04-20 20:26:10 +00:00
ngc_tydsp.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ngc_waa_wac_wad_wam.c WAA/WAC/WAD/WAM version for wii first attempts in making them play. 2009-12-29 22:24:39 +00:00
ngc_ymf.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ngca.c Added support for "DAT8" MUSX from GoldenEye 007 (Wii) 2010-11-09 04:21:22 +00:00
nub.c Added support for .VAG from NUB archives found in Ridge Racer 7 (PS3) and others. 2010-09-30 00:04:17 +00:00
nwa.c ignore loops starting with 00000000 in Gameexe.ini 2008-08-03 16:10:51 +00:00
ogg_vorbis_file.c add KOVS Ogg from Dynasty Warriors Online 2010-12-11 06:42:42 +00:00
p3d.c fix p3d more > 2 channels 2010-04-12 01:35:24 +00:00
pc_adp.c ADP! from Balls of Steel 2011-02-22 06:57:50 +00:00
pc_mxst.c use 64-bit math for MxSt stuff that can overflow 32-bit 2009-09-18 05:28:24 +00:00
pc_smp.c Ghostbusters .smp mono support, MS ADPCM mono decoder 2010-04-12 03:35:58 +00:00
pc_snds.c detect padding at end of pc_snds 2011-02-06 22:03:21 +00:00
pc_sob.c Lego Island: ripped MxSt files playable, counting samples is slow and brute force 2009-09-02 12:18:23 +00:00
pcm.c 24khz for pcm 2010-08-28 04:56:59 +00:00
pona.c .pona updated 2010-02-19 11:28:29 +00:00
pos.c close the streamfile we had passed on to the wav initer 2008-07-06 19:44:18 +00:00
ps2_adm.c fix a few build issues and clean up warnings 2010-05-03 15:52:29 +00:00
ps2_ads.c Add additional check for no loops in PS2 ADS for Rune Princess. 2010-06-18 18:10:16 +00:00
ps2_adsc.c fixed interleave for other .ads (ADSC) files from Kamen Rider Kabuto (PS2) 2010-04-13 23:28:37 +00:00
ps2_ass.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ps2_ast.c Reset default value for PS2 AST loop flag. Leftovers from testing. 2010-05-05 03:03:49 +00:00
ps2_aus.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ps2_b1s.c just fixes 2010-05-02 19:16:35 +00:00
ps2_bg00.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ps2_bmdx.c support for mono "bmdx" files added 2009-01-10 22:39:43 +00:00
ps2_ccc.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ps2_dxh.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ps2_enth.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ps2_exst.c .sts changed -> Ape Escape 3 2008-09-26 21:05:11 +00:00
ps2_filp.c true mastery is knowing when not to loop 2008-12-18 19:44:40 +00:00
ps2_gbts.c add support for P2BT & GBTS (pop'n'music) 2009-01-05 18:41:14 +00:00
ps2_gcm.c Add Support for .GCM from NamCollection (PS2) 2010-03-29 20:06:08 +00:00
ps2_hgc1.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ps2_iab.c small fix to iab block layout 2010-12-07 16:24:19 +00:00
ps2_ikm.c .pona updated 2010-02-19 11:28:29 +00:00
ps2_ild.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ps2_int.c add support for .OMU (.INT with Header) 2008-09-08 18:55:01 +00:00
ps2_joe.c JOE header fixed 2009-09-05 13:31:20 +00:00
ps2_jstm.c remove a semi-colon to make Visual Studio happy. 2010-08-28 02:18:06 +00:00
ps2_kces.c Add .STR + .STR WII (HOTD Overkill) 2009-03-12 21:25:41 +00:00
ps2_khv.c added blocked format for Future Cop L.A.P.D. 2010-04-20 20:26:10 +00:00
ps2_leg.c added some more checks in various formats 2009-01-05 11:58:27 +00:00
ps2_lpcm.c Add .LPCM from Ah! My Goddess (PS2) 2010-04-30 02:35:26 +00:00
ps2_mcg.c fix mcg length calculation 2009-05-03 21:04:12 +00:00
ps2_mib.c little bug fixes 2009-09-01 21:27:27 +00:00
ps2_mic.c Changed STREAMFILE to be an abstract structure with function pointers for file operations. These changes have been done to support the audacious plugin which will use audacious-VFS I/O instead of stdio. The winamp plugin uses stdio, and has been tested and is working. 2008-05-20 15:18:38 +00:00
ps2_mihb.c Fixed MIHB sample calculation 2010-05-09 19:46:31 +00:00
ps2_msa.c Add .MSA support for Psyvariar -Complete Edition- (PS2) and .SMPL support for Homura. Add frequency switch for .TK5 2010-03-31 01:57:34 +00:00
ps2_mtaf.c remove mtaf blocking support, new extractor produces clean files 2011-05-08 03:12:45 +00:00
ps2_npsf.c Flat Layout for NPSF mono files 2009-10-02 17:19:18 +00:00
ps2_p2bt.c add support for P2BT & GBTS (pop'n'music) 2009-01-05 18:41:14 +00:00
ps2_pnb.c add PS2_PNB for PsychoNauts Bgm Files 2008-05-22 19:08:49 +00:00
ps2_psh.c add nonworking de2 (uses msadpcm), clean up some warnings 2008-08-11 07:19:44 +00:00
ps2_psw.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ps2_rnd.c fixed offset detection on SS2 2008-08-21 20:09:06 +00:00
ps2_rstm.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ps2_rws.c Update PS2 RWS meta for new type 2 format [Nana (PS2)]. 2010-12-11 03:31:04 +00:00
ps2_rxw.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ps2_sfs.c Loop stuff fix for .sfs 2009-10-06 17:30:04 +00:00
ps2_sl3.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ps2_smpl.c Add .MSA support for Psyvariar -Complete Edition- (PS2) and .SMPL support for Homura. Add frequency switch for .TK5 2010-03-31 01:57:34 +00:00
ps2_snd.c add support for IMA encoding 2009-08-29 22:45:51 +00:00
ps2_spm.c Added .SPM support for Lethal Skies - Elite Pilot: Team SW (PS2) 2010-11-29 02:02:27 +00:00
ps2_sps.c Added .sps support from Ape Escape 2 2009-04-05 22:03:29 +00:00
ps2_ster.c Add .STER support for Juuni Kokuki: Kakukaku Taru Ou Michi Beni Midori no Uka (PS2) 2010-03-16 02:34:18 +00:00
ps2_stm.c looping for .ps2stm 2009-11-26 23:42:17 +00:00
ps2_str.c Add .STR + .STR WII (HOTD Overkill) 2009-03-12 21:25:41 +00:00
ps2_strlr.c WIP support for "The Bouncer" .str files 2010-12-29 12:33:33 +00:00
ps2_svag.c Changed STREAMFILE to be an abstract structure with function pointers for file operations. These changes have been done to support the audacious plugin which will use audacious-VFS I/O instead of stdio. The winamp plugin uses stdio, and has been tested and is working. 2008-05-20 15:18:38 +00:00
ps2_tec.c Support for Turok: Evolution (NGC) 2010-02-27 22:10:52 +00:00
ps2_tk5.c Add TK1 from Tekken (NamCollection) to avoid conflict with TK5 infos. Add ADSC .ads from Kenka Bancho 2: Full Throttle 2010-04-12 01:06:18 +00:00
ps2_vag.c MGS3 VAG2 2011-05-08 04:09:34 +00:00
ps2_vas.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ps2_vgs.c Clean up VGS meta to have it's own constant and proper description for use in the File Information dialog for Winamp plugin. 2010-12-06 17:30:48 +00:00
ps2_vgv.c Rune: Viking Warlord .vgv (ps2) added 2009-07-11 11:28:36 +00:00
ps2_vms.c remove unused vars 2010-09-11 18:32:50 +00:00
ps2_voi.c added blocked format for Future Cop L.A.P.D. 2010-04-20 20:26:10 +00:00
ps2_vpk.c add support for VPK + various fix on VAG + ADS 2008-06-07 21:11:33 +00:00
ps2_wad.c just fixes 2010-05-02 19:16:35 +00:00
ps2_wb.c Add Support for .GCM from NamCollection (PS2) 2010-03-29 20:06:08 +00:00
ps2_wmus.c Forgot to close header file for PS2 WMUS. 2011-02-13 05:18:31 +00:00
ps2_xa2.c XA2 fix (again) 2009-04-08 20:17:10 +00:00
ps2_xa30.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
ps2_xau.c Add PS2 XAU meta (Spectral Force Chronicle). 2010-06-07 23:31:49 +00:00
ps3_cps.c Yay! I feel smarticle! 2010-09-14 03:01:07 +00:00
ps3_klbs.c Update KLBS to use original .BNK extension. 2011-03-24 02:29:09 +00:00
ps3_msf.c MPEG fixes from kode54, get the right freq and srate even with MPG123_NEED_MORE, avoid locking up with too little data 2011-01-19 13:54:59 +00:00
ps3_past.c fixed ps3_past.c 2010-10-12 22:22:44 +00:00
ps3_sgh_sgb.c Update channel count detection for PS3 SGH/SGB 2011-04-02 01:39:29 +00:00
ps3_vawx.c PS3 VAWX, Add loop points and flag. 6 channel audio sounds off. 2011-01-17 22:16:05 +00:00
ps3_xvag.c MPEG fixes from kode54, get the right freq and srate even with MPG123_NEED_MORE, avoid locking up with too little data 2011-01-19 13:54:59 +00:00
psx_cdxa.c cleanup from last few commits 2010-10-03 09:34:44 +00:00
psx_fag.c added new dsp type in .emff.c 2008-12-16 15:48:21 +00:00
psx_gms.c Changed STREAMFILE to be an abstract structure with function pointers for file operations. These changes have been done to support the audacious plugin which will use audacious-VFS I/O instead of stdio. The winamp plugin uses stdio, and has been tested and is working. 2008-05-20 15:18:38 +00:00
psx_str_mgav.c added blocked format for Future Cop L.A.P.D. 2010-04-20 20:26:10 +00:00
raw.c Make closing a VGMSTREAM with duplicate STREAMFILEs safe 2008-05-20 20:19:46 +00:00
redspark.c redspark loop fix? 2009-03-16 16:16:33 +00:00
riff.c fix broken wwise dsp history offsets 2010-12-13 04:16:39 +00:00
rkv.c Support for Turok: Evolution (NGC) 2010-02-27 22:10:52 +00:00
rs03.c Finally fix RS03 looping. Hint: it was easy 2008-07-14 12:05:49 +00:00
rsd.c Add RSD4RADP support from The Simpsons Hit & Run (GC) 2009-10-17 19:17:42 +00:00
rsf.c Changed STREAMFILE to be an abstract structure with function pointers for file operations. These changes have been done to support the audacious plugin which will use audacious-VFS I/O instead of stdio. The winamp plugin uses stdio, and has been tested and is working. 2008-05-20 15:18:38 +00:00
rwsd.c rwav and improved rwar support in rwsd 2009-01-20 01:03:33 +00:00
rwx.c .RWX added 2008-07-14 13:08:01 +00:00
s14_sss.c G.722.1 support for mingw32 and MSVC (needs testing) build. 2010-03-23 20:57:12 +00:00
sat_baka.c interleave fix for Soul Calibur idsp files 2009-04-06 07:59:43 +00:00
sat_dvi.c kceycomp pop'n music support added 2008-07-18 20:20:16 +00:00
sat_sap.c saturn .sap added 2008-08-19 12:25:43 +00:00
sd9.c sd9 looping 2010-03-05 03:28:15 +00:00
sdt.c updated .filp 2008-12-18 19:04:35 +00:00
seg.c .seg support for Xbox ADPCM as well as existing ADPCM 2011-01-22 02:31:52 +00:00
sfl.c add .sfl 2008-07-22 02:18:32 +00:00
sli.c add another style of .sli 2008-07-22 01:03:20 +00:00
spt_spd.c added blocked format for Future Cop L.A.P.D. 2010-04-20 20:26:10 +00:00
sqex_scd.c Combined FSB metas 2011-02-08 12:56:16 +00:00
ss_stream.c just fixes 2010-05-02 19:16:35 +00:00
str_asr.c 0x10 interleave for PCM 2009-01-05 04:50:29 +00:00
str_snds.c some naming changes and such to make hcs happy, hopefully didn't break anything 2008-07-14 20:42:49 +00:00
stx.c Pikmin .stx 2009-11-18 00:46:36 +00:00
svs.c if svs loop starts and ends on same sample, don't try to loop 2008-10-17 17:12:16 +00:00
thp.c some bug fixes 2009-10-10 19:02:46 +00:00
vgs.c .vgs added 2008-12-04 20:11:45 +00:00
vs.c remove test stuff, fix things broken in r508, clean up some implicit function declarations 2008-12-10 20:54:10 +00:00
vsf.c Add .MSA support for Psyvariar -Complete Edition- (PS2) and .SMPL support for Homura. Add frequency switch for .TK5 2010-03-31 01:57:34 +00:00
wii_bns.c add loop support for BNS, disable strict chunk size consistency checking (for Homebrew Channel) 2009-09-05 13:10:52 +00:00
wii_mus.c wii .mus support, seemingly not quite correct yet 2008-10-11 04:00:57 +00:00
wii_ras.c .ras looping 2010-11-23 18:12:01 +00:00
wii_smp.c .smp (Wii) added 2008-12-08 17:36:44 +00:00
wii_sng.c fixed capcom hack in .genh 2008-12-24 00:00:10 +00:00
wii_str.c use correct case for .sth 2009-03-13 14:20:00 +00:00
wii_sts.c fix sts for gcc builds 2008-12-12 20:17:55 +00:00
ws_aud.c starting support for WS ADPCM, decoder not in place but layout is handled properly 2008-07-03 21:21:01 +00:00
wvs.c .sck added - Scorpion King (ngc) 2009-08-25 17:50:43 +00:00
x360_tra.c include layout.h to avoid implicit declarations 2010-12-04 03:50:10 +00:00
xbox_hlwav.c hlwav support for Half Life 2 (XBOX) 2009-10-15 09:24:04 +00:00
xbox_ims.c add nonworking de2 (uses msadpcm), clean up some warnings 2008-08-11 07:19:44 +00:00
xbox_stma.c adding STMA support (XBOX) 2008-08-08 14:47:04 +00:00
xbox_wavm.c try to fix .tra 2010-12-03 22:48:51 +00:00
xbox_xmu.c fixing xbox mono files on ima_decoder.c 2008-08-18 17:51:22 +00:00
xbox_xvas.c keepin' it real 2008-08-19 14:14:06 +00:00
xbox_xwav.c some modifications on xbox decoder to handle multi channels streams 2008-09-29 21:06:12 +00:00
xss.c added some more checks in various formats 2009-01-05 11:58:27 +00:00
xwb.c SPD/SPT PCM coding added 2010-01-10 17:29:19 +00:00
ydsp.c just fixes 2010-05-02 19:16:35 +00:00
zsd.c ZSD (UGLY!) 2009-03-12 23:42:56 +00:00
zwdsp.c fix zwdsp looping 2010-04-20 21:23:08 +00:00