0aubsq
f34ea1860f
Procedural exam type plates for Dan charts
2021-11-25 01:50:01 +01:00
0aubsq
3e41436ff4
Use BOXCOLOR box.def metadata for the genre plate color (used if changed), will make the tTagDict configurable from file in a future update
2021-11-25 00:01:17 +01:00
0aubsq
fb4f3d75ff
Generic song genre plates
2021-11-24 23:14:16 +01:00
Funnym0th
0f680b8a28
New translation for 0.5.2 for CLang_es.cs ( #72 )
...
* Add new translations according to CLang_en latest commits
* [PENDING] Add spanish translations for new stuff, according to latest "CLang_en" commits
Not finished yet.
* Update CLang_es.cs
* Add some translations for CLang_es.cs
* Fix one line XD
* Add (not already translated lines) for CLang_es.cs
* Update CLang_es.cs
* more translated text
im tired
* Update CLang_es.cs
* more translations
pog
* more more & more
* i'm really tired and bored
amogus
* idk
if you want to know why I make a lot of commits, is because I'm scared to lose progress on this
* commiting before i forget to
* Almost finished
* ALMOST THERE
* its almost done
* last commit of the day
* pog
* Finish CLang_es.cs
finally it's done
* Last corrections (Missing accents and some other changes)
2021-11-24 18:09:34 +01:00
0aubsq
9a058527f6
Remove useless menu options, improve config menu japanese translations, regroup file format calls into a single variable
2021-11-23 01:29:44 +01:00
0aubsq
2bc3340f06
Fix a crash in Heya while opening the nameplate titles menu if Nameplate.json namePlateTitles is null
2021-11-22 22:33:49 +01:00
0aubsq
62ccf24329
Fix major animation issues caused by forgotten legacy code
2021-11-22 02:37:21 +01:00
0aubsq
fe4d34df06
Fix #68 + A crash that occured with Ballon_Break animation with characters having a different count of animation frames, fixed a UI bug with characters having different animation frames count, 5_Game/1_Chara folder is now obsolete
2021-11-22 01:07:50 +01:00
0aubsq
417d57b32c
Update CLang_fr.cs with complete french translations
2021-11-21 22:46:48 +01:00
0aubsq
c6b6aaf161
Apply Meowgister's english corrections to CLang_en.cs
2021-11-21 17:18:38 +01:00
0aubsq
1e59bece4c
Generic dan plates including text
2021-11-21 03:31:49 +01:00
0aubsq
415ae1f923
Fix #66 , Fix Branch accuracy calculation, remove dead code
2021-11-20 22:01:34 +01:00
0aubsq
9c1e1604a7
Fix a dumb crash with 2 different characters
2021-11-20 00:20:39 +01:00
0aubsq
db8d0f9ea2
Added Characters within the Heya menu
2021-11-19 23:59:47 +01:00
0aubsq
9a73ba72b7
Multi character support in-game including multiple CharaConfig.txt files
2021-11-19 23:11:09 +01:00
0aubsq
bbf108c1cf
Feature request #48 (Random song select button) base implementation, currently set automatically difficulty to oni but will allow others later, + small bug fixes
2021-11-18 23:36:55 +01:00
0aubsq
094bcd5f0b
Pressing esc ingame now launches the pause menu instead of quitting directly the level (Feature voted on discord)
2021-11-18 15:41:28 +01:00
0aubsq
c2ee5e7066
Integrate basket's Clang_jp file, add english translations, put shinuchi ON by default and add renren credit on the readme, french translations will come soon
2021-11-18 13:23:47 +01:00
0aubsq
245c4d4707
Fixed a missing reference for clang_jp
2021-11-18 00:17:28 +01:00
basketballsmash-yt
f3b4313ccc
CLang_jp.cs Settings menu added ( #60 )
...
* Delete README.old.md
Deleted old version of README, there's already a new version
* Delete Readme.txt
This guide is outdated, there's README.md already
* Update README.md
Edited for grammar and added credits down below
* Update CLang_en.cs
Fixed grammar
* Update CLang_jp.cs
Fixed grammar
* Update README.md
Fix grammar on my side
* Update CLang_jp.cs
Fixed mistake on my side when fetching upstream
* Update README.md
* Update README.md
* Update README.md
Just a test commit
* Update CLang_jp.cs
stopping at 34, will do afterwards
* Update CLang_jp.cs
next 56
* Update CLang_jp.cs
removed unfinished 56
* Update CLang_jp.cs
Did until 99, continue on
this.iKeyAssignTaikoLRed = new CItemBase( "LeftRed",
"左側の面へのキーの割り当てを設\n定します。",
"Drums key assign:\nTo assign key/pads for LeftRed\n button.");
this.list項目リスト.Add(this.iKeyAssignTaikoLRed);
line 931 of cactconfiglist.cs
* Update CLang_jp.cs
Finished 10000 to 10014, done. Will add dictionary later.
* Update DictionnaryIndexes.md
until 40
* Update DictionnaryIndexes.md
next start off from 74
* Update DictionnaryIndexes.md
next is 91
* Update DictionnaryIndexes.md
Finally done
* Update DictionnaryIndexes.md
Changed
2021-11-18 00:14:18 +01:00
0aubsq
56b1baf49c
Implemented the Feature Request #58 you wanted so much =)
2021-11-17 19:57:14 +01:00
Funnym0th
be0db4cb29
Add new translations according to CLang_en latest commits ( #63 )
2021-11-17 16:53:40 +01:00
0aubsq
413114750b
Fix #64
2021-11-17 16:48:05 +01:00
0aubsq
3c6a4549fb
Fix a small bug with async score plate refresh
2021-11-16 21:51:24 +01:00
0aubsq
76779fa804
Add score plate base for 2P (still empty yet), coin display for 2P and small fix
2021-11-16 21:18:18 +01:00
0aubsq
1880c3b229
Add separate score plates for each difficulties, Fix #43 and fix smaller bugs related to the plate
2021-11-16 20:24:29 +01:00
0aubsq
f4636004db
Titles on the Taiko Heya menu, titles within the save file
2021-11-16 15:00:09 +01:00
0aubsq
780d98d58b
Add border to nameplates to make them look cleaner
2021-11-16 11:45:38 +01:00
0aubsq
cf99b6c67d
Add custom shines for title plates
2021-11-15 08:57:48 +01:00
0aubsq
e863905c36
Fix #42
2021-11-13 18:35:26 +01:00
0aubsq
2634d58648
PuchiCharas changeable within the Heya menu
2021-11-13 17:39:08 +01:00
0aubsq
0e4d505317
1st Heya update (base menu and Dan title change implementation)
2021-11-13 16:39:23 +01:00
0aubsq
d709065cfa
NamePlate titles customization update (Now supports animated nameplates) + Fix #34
2021-11-13 07:53:03 +01:00
0aubsq
71db9acb94
Translated return and recently played songs buttons (Note : you need to reload the songs each time you change the language to update those buttons)
2021-11-12 19:47:38 +01:00
0aubsq
529d76e2c5
Heya button connection and Heya base elements
2021-11-12 18:32:04 +01:00
0aubsq
86b272d1f3
Reimplemented #22 and fixed for 2P
2021-11-12 15:50:06 +01:00
0aubsq
504f27b0cd
(Finally) Fix #4 (2P Branch score bug)
2021-11-12 15:20:29 +01:00
0aubsq
4a0ad01d80
Fix 2P branch display bug ( #21 ) although it's not linked with the branch 2P score bug
2021-11-12 14:52:09 +01:00
0aubsq
f5229b6a81
Dan customisation update part 1
2021-11-12 09:55:57 +01:00
0aubsq
3e78a026bf
Add unlocked dan titles to save file
2021-11-09 16:33:47 +01:00
0aubsq
f6e7e239ef
Integrate funnym0th spanish CLang file
2021-11-09 13:45:21 +01:00
Funnym0th
33259ad04b
Add Spanish translation ( #53 )
...
* Update CLang_en.cs
* Update CLang_en.cs
* Update CLang_en.cs
* Update CLang_en.cs
* Update CLang_en.cs
* Update CLang_en.cs
* Add files via upload
* Update CLang_es.cs
Co-authored-by: Nukecat <52089905+MrKotorrowo@users.noreply.github.com>
2021-11-09 13:14:57 +01:00
0aubsq
d957d4c991
Fix comment handling within the parsing
2021-11-07 10:06:27 +01:00
0aubsq
9a6a86fd7d
Dan song select screen small ui improvements
2021-11-07 09:43:42 +01:00
0aubsq
b13bdee08d
Small UI fix for number position for medals on the ensou song select screen
2021-11-06 19:54:29 +01:00
0aubsq
5977e845f1
Medals lol
2021-11-06 19:21:22 +01:00
0aubsq
aba78ba99a
Added new icon (made by AkiraChln)
2021-11-06 10:37:39 +01:00
0aubsq
f35cfa382c
(Pre. v0.5.2) Formulas for medal earning for both players in every game mode
2021-11-06 06:48:39 +01:00
0aubsq
9f1ec9dede
(Pre v0.5.2) Parsing optimisations, removed an almost-useless regex (Maybe here for error fixing, but excessively costly for no impact if no corrupted tja), replaced regex for comments by contains, map fetching is currently ~50% faster than og
2021-11-04 17:43:04 +01:00
0aubsq
654772f193
Set Oni timings (25 75 108) by default, if you want to play with og TJAP3 timings (30 100 130) or futsuu timings (42, 108, 125) please change the settings directly on the config.ini file
2021-11-04 14:54:44 +01:00
0aubsq
6892da53aa
Un-gray number for mini bars
2021-11-04 10:09:45 +01:00
0aubsq
0813833cc3
Grayish dan exam count number if 0, fix small bug with Jauge and Accuracy exams that prevented them to go back from gold value to red
2021-11-04 10:07:43 +01:00
0aubsq
b070ecee9c
(Pre. v0.5.1) Fixed a small UI bug where score rank remained semi transparent if a lag spike occurs within the result screen, and renamed the project and program OpenTaiko
2021-11-04 07:10:36 +01:00
0aubsq
cdbb935913
Test for webhook
2021-11-04 05:36:06 +01:00
0aubsq
3d3ccd7dad
Merge branch 'main' of github.com:0auBSQ/TJAPlayer3-Develop-BSQ into main
2021-11-04 04:56:03 +01:00
0aubsq
fab9df8bf0
(Seemingly) Fix #36
2021-11-04 04:55:45 +01:00
あきら Ch
a57d5b73fa
Minor Grammar changes ( #41 )
...
* Update CLang_en.cs
* Update CLang_en.cs
2021-11-04 04:34:24 +01:00
basketballsmash-yt
3c344271cf
Fixed grammar on readme and fixed a wrong conflict on my side ( #32 )
...
* Delete README.old.md
Deleted old version of README, there's already a new version
* Delete Readme.txt
This guide is outdated, there's README.md already
* Update README.md
Edited for grammar and added credits down below
* Update CLang_en.cs
Fixed grammar
* Update CLang_jp.cs
Fixed grammar
* Update README.md
Fix grammar on my side
* Update CLang_jp.cs
Fixed mistake on my side when fetching upstream
* Update README.md
* Update README.md
2021-11-03 13:06:46 +01:00
0aubsq
cdc4f06710
Heya button placeholder
2021-11-03 03:37:01 +01:00
0aubsq
4b2e82777d
Exit menu button, game exit screen, fix dan intro animation
2021-11-03 03:13:16 +01:00
0aubsq
1229f14d06
Micro fix (delay between 2 anims)
2021-11-03 01:13:09 +01:00
0aubsq
92e18e0425
Dan song select intro animation
2021-11-03 01:05:21 +01:00
0aubsq
69cb63b6dd
Fix #25
2021-11-02 17:06:11 +01:00
0aubsq
09c73a8313
Fix #23 and #19
2021-11-02 16:39:49 +01:00
basketballsmash-yt
6cfc59f305
CLang_jp.cs update ( #24 )
...
* Delete README.old.md
Deleted old version of README, there's already a new version
* Delete Readme.txt
This guide is outdated, there's README.md already
* Update README.md
Edited for grammar and added credits down below
* Update CLang_en.cs
Fixed grammar
* Update CLang_jp.cs
Fixed grammar
2021-11-02 15:41:57 +01:00
basketballsmash-yt
3c94c8ddd0
CLang_en.cs grammar fixes ( #11 )
...
* Delete README.old.md
Deleted old version of README, there's already a new version
* Delete Readme.txt
This guide is outdated, there's README.md already
* Update README.md
Edited for grammar and added credits down below
* Update CLang_en.cs
Fixed grammar
2021-11-01 21:24:14 +01:00
0aubsq
b365d5a519
(Pre. v0.5.1) Added DANTICK and DANTICKCOLOR options within the .tja files to change the color of the small bar on the dan song select screen
2021-10-31 23:21:52 +01:00
0aubsq
a060ad0c1b
(Pre. v0.5.1) Added button borders for Dan song select confirm modal, add upper ticks for the dan song select screen, remove useless legacy assets
2021-10-31 20:36:29 +01:00
0aubsq
7669378c14
Fix issue #8
2021-10-27 00:49:44 +02:00
0aubsq
495a719843
Main menu is now fully text/translated in 3 languages, change the ids in the dictionnaries to make them more coherent, changed the multiline display to Near (Far before) might need few UI adjustements
2021-10-26 18:22:21 +02:00
0aubsq
400dd348c7
Main menu buttons are now displayed using text and translated in English/French (ModeSelect_Bar_Text.png files will be obsoleted as soon as menu details will be textified), fixed a small bug that reseted the lang setting while entering on the settings menu.
2021-10-26 03:28:46 +02:00
0aubsq
f6cefc34c3
Add the possibility to choose between 5 box layout structures for the song select screen (2 diagonals, vertical, and 2 half-circle shaped ones), selectable within the config/settings menu
2021-10-25 23:58:47 +02:00
0aubsq
85323c04ff
(Micro-fix) Make static class CLangManager attributes safer
2021-10-25 12:13:24 +02:00
0aubsq
03351c60af
Translated the Tower mode upper background info & result screen in French and English, add few more translations on the config menu and some documentation for dictionnary indexes
2021-10-25 11:48:37 +02:00
0aubsq
e8b601c763
Change I18N structure from function overrides to dictionnaries to make it lighter
2021-10-24 13:50:33 +02:00
0aubsq
637cafd892
Base I18N implementation : Implement a structure that will make able to select a language within the settings menu (or config.ini) and the said menu option (Currently contains few texts in Japanese, English and French)
2021-10-24 09:20:14 +02:00
0aubsq
43eedd98f2
(v0.5.0) Individual Accuracy conditions & Implement TOWERTYPE visuals to allow multiple Tower skins
2021-10-23 17:27:47 +02:00
0aubsq
0367f5ca8e
(Pre. v0.5.0, last before release) Added Accuracy type EXAM for Dan charts and parse TOWERTYPE parameters for Tower charts
2021-10-23 13:50:48 +02:00
0aubsq
f6f87634e2
(Pre. v0.5.0) Add the #BOXCHARA option to box.def to choose manually the chara displaying on the song select screen, allows to display no chara by setting #BOXCHARA to a negative number
2021-10-23 11:53:04 +02:00
0aubsq
a1196f1711
(Pre. v0.5.0) Tower results screen base display
2021-10-21 13:34:55 +02:00
0aubsq
877ede94fe
(Pre. v0.5.0) Fix a small bug where quitting the result screen by pressing Escape didn't stop the result screen song, removed deprecated README_SKIN.md file (From v0.3.4.2)
2021-10-21 07:18:17 +02:00
0aubsq
244e3fd167
Micro fix for #BOXTYPE undefined in difficulty selection screen
2021-10-19 04:32:26 +02:00
0aubsq
a3463ff958
(Pre. v0.5.0) Song select screen Boxes and Backgrounds are now fully skinnable and interchangeable (Added #BOXTYPE, #BGTYPE and #BGCOLOR on the box.def file)
2021-10-19 03:54:45 +02:00
0aubsq
fee9c5d5c0
Extend #BOXCOLOR to the difficulty selection screen
2021-10-18 06:20:05 +02:00
0aubsq
42548b3e55
(Pre. v0.5.0) Song selection screen boxes color editable in box.def within the #BOXCOLOR tag
2021-10-18 02:32:30 +02:00
0aubsq
270178bd40
Fix bugs within the Tower play saving function
2021-10-17 23:27:43 +02:00
0aubsq
c6dfe0f47b
(Pre. v0.5.0) Tower plays are now saved (ScoreRank field on the ini contains the highest floor reached)
2021-10-17 23:08:48 +02:00
0aubsq
1c9f9aed45
(Pre. v0.5.0) Store the number of the roof floor and display the top section while reaching it in-game, fix multiple counter/animations bugs
2021-10-16 21:22:04 +02:00
0aubsq
b00547a96c
(Pre. v0.5.0) Display miss when losing a life in Tower mode
2021-10-16 16:10:11 +02:00
0aubsq
2f9d7db208
(Pre. v0.5.0) Fix small bugs and add decorations
2021-10-16 15:15:12 +02:00
0aubsq
d8d29e59a0
(Pre. v0.5.0) Climbing don/character while playing tower charts
2021-10-16 14:56:06 +02:00
0aubsq
f2bfeed8a8
Tower base animations and smooth day/night transition
2021-10-16 14:02:30 +02:00
0aubsq
0bc5533f2b
(Pre. v0.5.0) Preparations for the Tower lower background and optimised Dan by removing unnecessary operations
2021-10-16 11:27:15 +02:00
0aubsq
e206db822b
Version 0.4.3 : Course:Tower are now fully playable, including LIFE parameter, early lose condition if LIFE reachs 0, and so on. Full result screen and Lower background will release later
2021-10-14 12:56:11 +02:00
0aubsq
97e3a9b99e
(Pre. v.0.4.3) LIFE decrementation implementation, including invincibility frames, lose condition if lives reach 0 is coming very soon
2021-10-14 08:59:04 +02:00
0aubsq
08149d072e
(Pre. v.0.4.3) Tower upper background
2021-10-14 07:27:46 +02:00
0aubsq
c407f28e57
(Pre. v.0.4.3) Floor voices in Tower mode
2021-10-14 05:16:12 +02:00
0aubsq
818f3966e3
(Pre. v.0.4.3) Parse and display LIFE parameter while playing Tower charts
2021-10-14 02:48:44 +02:00
0aubsq
81058bde0d
(Pre. v.0.4.3) Display current floor while playing Tower maps and changed the frame image
2021-10-13 23:47:09 +02:00
0aubsq
5c34c2764a
(v.0.4.2) Tower type charts no longer crashs, few visual implementations although the Tower charts aren't fully implemented yet and mostly acts like a regular chart
2021-10-13 09:10:14 +02:00