KillzXGaming
6cbe123a8c
Fix converting bfres primitive types to gl
2019-11-16 16:38:07 -05:00
KillzXGaming
c3b1dd845a
Fix LM3 dictionaries if in an archive and also fix model exporting materials.
2019-11-16 16:19:45 -05:00
KillzXGaming
317e4f7367
Try to support cmb rigging
2019-11-16 15:39:40 -05:00
KillzXGaming
2f328a2664
DAE : Remove spaces in attribute IDs.
2019-11-16 15:34:25 -05:00
KillzXGaming
fe68a22e0c
CMB : fix reading unknowns in mesh section
2019-11-16 15:18:55 -05:00
KillzXGaming
7d4ef5adde
Add option to collapse and expand any tree node type
2019-11-16 15:14:10 -05:00
KillzXGaming
e7246fb79f
Fix DAE export if no skeleton is used
2019-11-16 13:48:06 -05:00
KillzXGaming
f8a1e1f82d
Fix build issues
2019-11-15 20:07:46 -05:00
KillzXGaming
aa9cef7bb0
Allow shader parameters to be adjusted in size
2019-11-15 20:05:42 -05:00
KillzXGaming
9c3ac9ae9f
Improve DAE exporting.
...
A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
KillzXGaming
762ec86bf0
Add folders for gfpak files based on format
2019-11-14 18:49:28 -05:00
KillzXGaming
e5ec3bafc1
GFMDL : Another adjustment to fix some version checks.
2019-11-12 19:47:13 -05:00
KillzXGaming
5c65cef106
Add header size checks for determing versions
2019-11-12 19:03:27 -05:00
KillzXGaming
8fdd61253a
Fix build errors
2019-11-12 17:11:35 -05:00
KillzXGaming
21a459846e
Fix bones that parent no children on dae export
2019-11-12 16:50:43 -05:00
KillzXGaming
b225c942e5
A few fixes.
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Fix viewport not loading base drawables.
Fix animation player having issues with new animation classes.
Fix gfmdl for pkmn lets go.
Disable vertex color loading for gfmdl for now till fixed.
2019-11-12 16:29:00 -05:00
KillzXGaming
761432a140
Gfmdl fixes for new buffer formats
2019-11-11 18:40:05 -05:00
KillzXGaming
5fe45706ea
Fix gfmdl vertex colors
2019-11-11 17:45:15 -05:00
KillzXGaming
6bc40a94a7
Add batch editing panes if multiple are selected.
2019-11-11 16:54:39 -05:00
KillzXGaming
50191e4679
Quick gfmdl fix for newer versions.
2019-11-11 16:30:40 -05:00
KillzXGaming
ee9c255be4
Fix cmb parsing issues
2019-11-10 17:07:20 -05:00
KillzXGaming
ed4ef23eb7
Fix actor renaming for odyssey
2019-11-10 16:37:21 -05:00
KillzXGaming
7d4ad62dd0
Start to add more progress on cmb saving
2019-11-10 16:24:54 -05:00
KillzXGaming
cc5e17e984
Add more texture formats to batch export
2019-11-10 13:17:41 -05:00
KillzXGaming
678cbb7bdb
Allow bfres/bntx to batch export properly
2019-11-10 12:46:46 -05:00
KillzXGaming
616a2604c4
Add batch export option for all supported texture formats.
2019-11-10 12:36:56 -05:00
KillzXGaming
132f312484
Try to fix updates failing
2019-11-10 10:13:56 -05:00
KillzXGaming
48af63444c
A few more LM3 fixes
2019-11-10 09:55:26 -05:00
KillzXGaming
ee82fb1218
Some LM3 adjustments
2019-11-10 09:45:39 -05:00
KillzXGaming
ddfdbdc724
Update LM2 dictionary and chunk tables.
...
Searching chunks and the associated section is more accurate for LM2.
Chunk types are also improved
2019-11-10 08:53:05 -05:00
KillzXGaming
71c7776f37
Quick fix for the hash list check
2019-11-10 08:49:51 -05:00
KillzXGaming
c78251aab3
A few additions
...
Update primative type for meshes. This will allow custom primative types for rendering.
Add strikers and punch out wii model/texture support (older formats of LM2/LM3).
Add LM2 Arcade model support (updated format of MKAGPDX)
Add support for LM2/LM3 pck audio archives.
Add support for LM2 message/localization data.
2019-11-10 08:41:17 -05:00
KillzXGaming
622011d025
Try to fix build errors
2019-11-09 17:36:52 -05:00
KillzXGaming
fb81cc93b0
Fix MKAGPDX models mssing mesh data
2019-11-09 13:40:48 -05:00
KillzXGaming
0435f651e1
Add multi thread option for encoding images faster.
2019-11-07 17:40:48 -05:00
KillzXGaming
aab84f91e6
BFLYT Editor: Rendering fixes
2019-11-06 21:27:52 -05:00
KillzXGaming
5ae85e5e60
BFLYT Editor: Adjust the pane drag/drop in treeview.
2019-11-06 21:03:34 -05:00
KillzXGaming
73c800f0c9
BFLYT Editor: Add option to add part panes.
2019-11-06 21:01:29 -05:00
KillzXGaming
367e9a1287
Fix face format for lm3 meshes
2019-11-03 18:54:50 -05:00
KillzXGaming
574c5b0559
Add hashes for LM3
2019-11-03 18:26:42 -05:00
KillzXGaming
30d4a538f1
A few more fixes and additions.
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Fix LM3 meshes with large amounts of faces (ie Luigi's cutscene model).
Improvements to hashing.
Start on LM3 saving.
Start to support texture replacing.
2019-11-03 18:25:47 -05:00
KillzXGaming
120a86f4f5
Fix batch export multi select for mkagpdx models
2019-11-03 11:50:45 -05:00
KillzXGaming
eb1987eabd
Fix build errors
2019-11-03 11:24:42 -05:00
KillzXGaming
63cc5db70a
Disable some debugging stuff
2019-11-03 10:52:58 -05:00
KillzXGaming
14982b80be
A few additions
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Add NLG hash calculator.
Add option to swap bone transform from csv max script.
2019-11-03 10:38:17 -05:00
KillzXGaming
973afc97ef
Fix build
2019-11-02 20:27:58 -04:00
KillzXGaming
b8be2d31f8
Texture mapping fixes for LM3.
2019-11-02 19:43:22 -04:00
KillzXGaming
d54c835bc4
Cleanup file location a bit. Fix LM3 faces for certain formats
2019-11-02 19:35:08 -04:00
KillzXGaming
519d9a734d
A few more texture adjustments
2019-11-01 17:39:14 -04:00
KillzXGaming
f25af1afce
Quick lm3 texture fix for BC5S
2019-11-01 17:28:37 -04:00
KillzXGaming
f5605f6878
LM3 fixes. and improvements.
...
Fixed UV issues which would show up broken.
Improved the tree loading. Havok files are loaded, and additional string data.
2019-10-31 18:13:42 -04:00
KillzXGaming
544a30639b
Add support for Luigi's Mansion 3 Models
2019-10-30 17:43:26 -04:00
KillzXGaming
ed961ef10a
Add support for BC4 alpha for bflim.
2019-10-29 19:08:40 -04:00
KillzXGaming
d1eb6a612d
Fix for removing part panes
2019-10-29 19:04:34 -04:00
KillzXGaming
0694817a1f
Fix build errors
2019-10-27 11:15:57 -04:00
KillzXGaming
ee184391fb
Add WIP LM3 .dict/.data support.
...
LM3 uses an updated format of LM2 Darkmoon. Currently this can now load textures. Most of them should load fine, however ASTC_6x6 textures keep giving me issues so those may or may not error out.
Models for LM3 is currently not supported due to the various changes but is planned.
2019-10-27 10:48:16 -04:00
KillzXGaming
8939687f6a
Update files.
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Load vertex positions for layouts in rectangle class. This will be used for proper rotation adjusting.
Add latest muunt editor files.
Add somewhat functional mk8 camera bin editor. Points can be moved around. The map orientation determines the position of the icons to map over the model.
Fix window content UV map for layouts.
Add 2D KCL renderer for top down KCL preview for both muunt and camera editors.
2019-10-26 20:28:56 -04:00
KillzXGaming
54b6790afe
Make gmx models exportable
2019-10-21 17:38:21 -04:00
KillzXGaming
e4654f8dff
Add support for exporting gamma correction if enabled
2019-10-20 20:37:37 -04:00
KillzXGaming
a8016a2868
Improve load times significantly for layout files.
...
Shaders are now compiled only once and load statically instead of being per material.
2019-10-20 19:30:58 -04:00
KillzXGaming
0da677980f
Handle all rotations from matrix in shaders so they render accurate.
2019-10-20 16:41:58 -04:00
KillzXGaming
3be9e0c9de
Fix parent transform for rotation if pane uses matrix from shader
2019-10-20 15:36:15 -04:00
KillzXGaming
2205174ffe
Fix visibilty anim groups for layout animations
2019-10-20 15:26:25 -04:00
KillzXGaming
999a0c76ae
Reload the animation when clicked on for updating editor values
2019-10-20 13:55:21 -04:00
KillzXGaming
880afd25d4
Few more fixes. Editor should be fully functional
2019-10-20 13:30:09 -04:00
KillzXGaming
3d69ad3fb7
A few more fixes with adding bxlan groups
2019-10-20 13:14:21 -04:00
KillzXGaming
871fc44178
More additions.
...
More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc.
Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
2019-10-20 12:57:48 -04:00
KillzXGaming
4bea7a22f7
More theme tweaks for white theme
2019-10-19 20:59:34 -04:00
KillzXGaming
a480afe31c
Improve white theme
2019-10-19 20:32:44 -04:00
KillzXGaming
347fd412ce
Scale bones according to preview scale properly
2019-10-19 17:49:20 -04:00
KillzXGaming
27a7469201
Start to implement layout animation mode.
...
This mode will allow properties to be keyed when finished.
Animated panes can properly be picked if moved.
Improve the fov for perspective view.
2019-10-19 17:36:16 -04:00
KillzXGaming
440939f91d
Fix preview scale for SMO costumes
2019-10-19 15:48:18 -04:00
KillzXGaming
5f2dbd1b56
Add fps counter to animation timeline and fix tick speed (layout editor)
2019-10-19 14:58:13 -04:00
KillzXGaming
b23876416c
Improve pane transformation of children from parent
2019-10-19 14:09:16 -04:00
KillzXGaming
b2b27cb807
Add support for extra srt types for bfres params
2019-10-18 21:56:07 -04:00
KillzXGaming
3aa4388e23
Few more layout editor improvements.
...
Improve window pane selection rendering (all frame lines show as red).
Add option to select all panes (ctrl + a).
2019-10-18 21:23:44 -04:00
KillzXGaming
098c8fb842
Auto calculate hashed texture names for layouts in sarcs
2019-10-18 18:59:04 -04:00
KillzXGaming
b0b1355887
Fix setting the texture map array when removing a texture
2019-10-18 17:23:14 -04:00
KillzXGaming
169a260946
Remove texture references from materials when deleted
2019-10-18 17:18:35 -04:00
KillzXGaming
63fdff7b5e
Fix removing textures from archive for layout editor.
2019-10-18 17:08:44 -04:00
KillzXGaming
bbd3c89e18
Fix sarc's breaking from hashes calculating wrong
2019-10-17 19:42:07 -04:00
KillzXGaming
60a8cca957
Improve bfres shaders
2019-10-17 18:06:48 -04:00
KillzXGaming
e1fd664112
Few more additions
...
Start to impliment a muunt editor. This plans to use the 2D engine i've been using with layouts mixed with 3d to fully edit object and path placements.
Start to add pane copying.
Brlyt improvements with window pane support.
Add bflyt texture combiner UI.
2019-10-16 20:15:36 -04:00
KillzXGaming
8153975f2e
Fix the frame value for bfres texture pattern animatons in viewport.
2019-10-16 19:21:47 -04:00
KillzXGaming
2df06f463d
Fix an issue reading TPL palette headers
2019-10-16 18:55:18 -04:00
KillzXGaming
adccce2db8
Improve texture loader with error icons and messages
2019-10-16 18:38:42 -04:00
KillzXGaming
2478527a1c
Some more fixes
...
Only save bflan files if they have been edited
Start to merge some classes with brlyt so that can be properly supported soon
2019-10-16 18:17:16 -04:00
KillzXGaming
ea29db89f5
Adjust parent transform if parent is edited
2019-10-15 20:13:17 -04:00
KillzXGaming
5f7f9c3517
Add all the latest files
2019-10-15 19:27:17 -04:00
KillzXGaming
8300b0658f
Try to fix some errors
2019-10-15 19:26:58 -04:00
KillzXGaming
a62f1b8a07
Add tree node parent/child moving for pane hierarchy.
2019-10-15 18:45:51 -04:00
KillzXGaming
0882c488c9
Some more bug fixes
...
Fixed hit detection if the pane has custom scaling.
Improve multi selection for panes (uses one selection box)
Improve selecting (ctrl can be used properly to multi select, and mosue clicking already selected panes will allow dragging.
Fix hash only sarcs to auto generate if name changed or new files added.
Fixed texture folders for newly added textures for layouts
2019-10-15 17:48:52 -04:00
KillzXGaming
137cbc2bbb
bflim filename fixes when made in a layout
2019-10-14 18:50:24 -04:00
KillzXGaming
8529b0b818
Some archive parent fixes for texture manager
2019-10-14 18:38:55 -04:00
KillzXGaming
858a85f641
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-10-14 17:55:21 -04:00
KillzXGaming
21bbe87b13
Remove uneeded nuget packages
2019-10-14 17:51:01 -04:00
KillzXGaming
6c64065861
Fix references
2019-10-14 17:46:27 -04:00
KillzXGaming
73c4ff6112
Try to fix build again
2019-10-14 17:37:38 -04:00
KillzXGaming
b2f11992a1
Try to fix build issues
2019-10-14 17:23:44 -04:00
KillzXGaming
04eec01042
Tons more layout editor improvements.
...
- The UI has been completely redone. It's far much more clean and intuitive to edit with.
- All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with.
- Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions.
- Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once).
- Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor.
- Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine.
- Fixed many flags for properties which didn't get set correctly if edited.
- Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes.
- Text panes now auto calculate the text length and allow restricted lengths to be edited.
- Properties can now be scrolled down, and kept at that state when refocused.
- Add a selection box for selecting multiple panes at once
- Textures can be added, removed and edited in editor. Make sure these are in the same archive!!!
Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come
- Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes.
- Fixed window pane rendering with 1 frame and flipping textures.
- Materials can add textures, and have new custom blend and alpha modes.
when i finish the new layout export dialog.
- Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-13 21:02:39 -04:00
KillzXGaming
9c0dbc8815
Fix cmdl export filter
2019-10-13 17:02:25 -04:00
KillzXGaming
bb575251b9
Add bcres exporting
2019-10-13 16:25:36 -04:00
KillzXGaming
7c7f714085
Add gamma correct preview and fixes for smash ultimate bntx
2019-10-13 11:20:32 -04:00
KillzXGaming
ca390b977a
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-10-12 12:47:05 -04:00
KillzXGaming
9e3ead1778
Add support for exporting CMB models
2019-10-12 12:46:43 -04:00
KillzXGaming
b8bad6c685
Merge pull request #135 from blueskythlikesclouds/pac-fix
...
Fix PAC archive file naming
2019-10-11 16:12:15 -04:00
Skyth
fef8460f08
Fix PAC file naming & update credits
2019-10-11 22:17:48 +03:00
LockeExile
7c8f9ea1b0
Fix issues with bones that use both rigid and smooth skinning
2019-10-10 21:22:36 -07:00
KillzXGaming
833565f21b
Fix hit detection for selected panes.
...
If a pane is already selected, if mouse picked it will not delect allowing to be moved.
If pane is not visible (but is in editor) a proper pane outline will be drawn for editor purposes.
2019-10-09 17:39:54 -04:00
KillzXGaming
96dbc7c83e
Seperate meshes for monoscript KCL by attribute type.
2019-10-07 20:39:22 -04:00
KillzXGaming
fff96d1a0d
Add obj converter tool for monscript KCL files (Mario Kart Tour collision)
2019-10-07 20:32:23 -04:00
KillzXGaming
46e7970581
Some font loading fixes for layout textboxes
2019-10-06 11:18:53 -04:00
KillzXGaming
5452a38759
Quick layout fix for pane searching
2019-10-06 09:39:23 -04:00
KillzXGaming
99d0986e87
More layout editor features and fixes.
...
Add option to create null panes.
Fix pane lookup table to properly adjust when a pane is renamed.
Adjust selection transform for rotation.
Some undo fixes for removed panes.
2019-10-05 21:15:19 -04:00
KillzXGaming
00ba993fa1
Add more layout editor features
...
Add pane deleting via right clicking them.
Added pane overlap select from right click (displays all panes at position of the mouse).
Add option to hide and show all hidden panes from right click menu.
2019-10-05 18:37:28 -04:00
KillzXGaming
45a2466e86
Some clr0 converting fixes
2019-10-05 15:32:48 -04:00
KillzXGaming
d9f23be131
A few more layout editor fixes
...
Fixed selection box for window pane.
Fixed shaders and gl settings conflicting with some colors
2019-10-05 14:19:15 -04:00
KillzXGaming
db6888ed09
A few layout editor fixes.
...
Fix hit detection if pane types are hidden.
Add option to display part panes as null panes to improve performance.
2019-10-05 14:05:37 -04:00
KillzXGaming
a8e6d104f2
A few improvements.
...
Panes can now be selected and moved around.
Panes can be resized from corners or edges.
Improved hit detection for panes.
Mouse left click now selects and moves panes. Use middle mouse or hold shift + left mouse to pan/move camera.
More progress on timeline, but currently not functional so currently disabled atm.
Multiple layout animations can be selected and played at once. Goes to the highest amount of frames.
Start to impliment a parts manager. Will allow editing external layout and animation data, and saving back properly.
2019-10-05 13:25:28 -04:00
KillzXGaming
e3cdbf50ad
Fix updating editor for bflim if switched and edited in archive editor
2019-09-30 18:06:41 -04:00
KillzXGaming
ccbe9a0e8d
Add BMP image format to the extension list
2019-09-29 19:42:42 -04:00
KillzXGaming
bf408b4e5d
Handle font size properly. Fix animation panel close event
2019-09-28 20:24:20 -04:00
KillzXGaming
5655b8c3f4
Fix multiple layout tabs not finding the viewport as active content
2019-09-28 19:13:32 -04:00
KillzXGaming
0808bd0347
Don't layer layout files yet till i do a gui for them.
2019-09-28 18:12:12 -04:00
KillzXGaming
57fb51e729
Fix build errors hopefully
2019-09-28 17:33:44 -04:00
KillzXGaming
644d94090f
A big layout editor update.
...
Added support for previewing layout animations.
This includes pane SRT, tex SRT, material color (white/black blending), texture patterns, pane visibilty, and vertex colors.
Added textbox previewing. The scaling will be off, and more features is planned (caching font data to disk for faster loading, improve rendering, etc).
Rotations now render correctly for X/Y axis.
Added game window preview. This removes any editor only drawn objects and also fits the layout to the screen (aka root pane) size.
Add support for rendering custom blending with layout materials.
Add support for loading character icons for mk8d. These are hardcoded and have been manually set. Note these will only load if within the menu.szs.
2019-09-28 17:27:48 -04:00
KillzXGaming
83a9ae7395
A few more bug fixes.
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Reset menus when an image editor instance gets reloaded from bflim.
Parent check FMAA animation files.
2019-09-27 18:28:17 -04:00
KillzXGaming
7f8183ca2f
Fix updating editors for animations that are imported
2019-09-27 18:22:33 -04:00
KillzXGaming
5e61cf3bee
Byaml editor adjustments, and fix batch exporting from new stream loading.
2019-09-26 17:23:10 -04:00
KillzXGaming
8cc333624a
Add menu for copying text of byaml entries
2019-09-25 17:54:09 -04:00
KillzXGaming
a5cfcfa035
Improve layout animation loading
2019-09-23 18:16:50 -04:00
KillzXGaming
01fdb2c61c
Add support for PC tvol files
2019-09-23 17:33:04 -04:00
KillzXGaming
7928944bf4
Fix kcl rendering pass drawing, and add kcl material presets.
2019-09-22 21:52:08 -04:00
KillzXGaming
8569f3461b
Some fixes and additions.
...
Force close streams if formats are not loaded.
Fix compression menu with null returns. (Used if settings is canceled)
Some msbt saving progress. Need to fixup TXT2 section.
Add VIBS saving
2019-09-22 17:23:07 -04:00
KillzXGaming
f5ca10d4b2
Add support for vibs vibration archives
2019-09-22 13:18:05 -04:00
KillzXGaming
8ed6a79b61
Adjust the way material animation types are defined and checked
2019-09-22 12:37:20 -04:00
KillzXGaming
e982344d84
Add switch key selector and support loading exefs in nca files
2019-09-22 11:43:23 -04:00
KillzXGaming
4de418dc3b
Adjust offset with shader binary loading
2019-09-21 21:25:20 -04:00
KillzXGaming
eba9adaa4d
Quick fix for material animations not saving properly if invalid types detected
2019-09-21 17:43:29 -04:00
KillzXGaming
7502dc9326
KCL and MSBT fixes
2019-09-20 21:37:55 -04:00
KillzXGaming
c47d9bc2bc
Fix bfres shape flags, msbt text fixes, and extracting archive fixes
2019-09-19 20:11:21 -04:00
KillzXGaming
314d1e7c20
Some layout editor improvments.
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Convert white colors to srgb for more accurate colors.
Fix displaying bflims with using bc4 alpha and no alpha.
Preview alpha theshhold for color blending.
Fix window pane alpha if frame vertex colors are disabled.
2019-09-19 18:02:10 -04:00
KillzXGaming
6ec78fa2c5
More layout rendering fixes
2019-09-18 20:50:52 -04:00
KillzXGaming
0f19107dd2
More layout editor improvements
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Window panes render near perfectly aside from materials. Update fixes the texture flip flags and other uv fixes,
Fixed UV transformation issues. Commonly when a uv is suppose to be centered but it shifts wrong.
Add basic white and black color blending.
Fix LA8 texture rendering.
Start on BRLAN support.
2019-09-18 18:23:27 -04:00
KillzXGaming
3f142c4e81
Add ASTC support for XTX
2019-09-18 17:43:17 -04:00
KillzXGaming
36a09eafdd
Zlib fixes
2019-09-18 17:02:25 -04:00
KillzXGaming
4b83f9f17c
Fix build errors
2019-09-17 19:30:07 -04:00
KillzXGaming
4133289486
More compression fixes
2019-09-17 17:42:39 -04:00
KillzXGaming
84c81fec96
Add in game render preview setting
2019-09-16 21:02:00 -04:00
KillzXGaming
902bfc4d98
Fix rendering horizontal windows no content
2019-09-16 20:32:33 -04:00
KillzXGaming
7677822665
Few more quick rendering fixes
2019-09-16 20:13:07 -04:00
KillzXGaming
1198e3de6d
More layout editor improvements.
...
Fixed texture coordinate transformations from materials.
Window panes of all types, horizinal, around, and 1,4, and 8 frames are all supported.
Note window pane uv coordinates are very wip, and need proper flipping and transformation from the flags.
Fix bflim editor issues with filling contents.
2019-09-16 19:56:41 -04:00
KillzXGaming
585845ae2d
Improve tvol support
2019-09-15 19:40:50 -04:00
KillzXGaming
0c126e4155
More improvements.
...
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00
KillzXGaming
4d72a725c5
Improve archives for FE3H.
...
Can be opened within an archive like an NSP.
Will work properly on the existing data0/data1.bin names
2019-09-15 16:01:50 -04:00
KillzXGaming
3bfbafbada
Fix texture animation playback flickering
2019-09-14 20:11:08 -04:00
KillzXGaming
435fda17f1
Add support for custom block height log for WTB textures
2019-09-13 19:42:16 -04:00
KillzXGaming
891e5e0bc3
Allow loading custom fonts for msbt.
...
Note bffnt is not loadable for this yet because idk how to create fonts from bitmaps yet for the text editor.
2019-09-12 21:26:11 -04:00
KillzXGaming
90e7853412
Kcl library fixes
2019-09-12 21:09:39 -04:00
KillzXGaming
d350821e27
Preview BFTTF fonts
2019-09-12 19:57:24 -04:00
KillzXGaming
8372179173
Support negative start frames for bflan
2019-09-12 19:34:12 -04:00
KillzXGaming
c38ae37562
Finish bflan saving and more editor improvements.
2019-09-12 18:52:47 -04:00
KillzXGaming
02240902ef
Quick fix for kcl
2019-09-11 21:04:32 -04:00
KillzXGaming
149cae5a0c
Add proper panel toggle by type.
2019-09-11 19:52:57 -04:00
KillzXGaming
0a5b673d35
Adjust how window panes load frame sizes to prevent divide zero errors.
2019-09-11 19:42:01 -04:00
KillzXGaming
f8d8d0ea30
Bflyt loading fixes
2019-09-11 19:23:17 -04:00
KillzXGaming
6fdafddfdc
Add support for previewing bffnt with text.
...
Thanks to EFE as it's basically like how CFFNT works.
2019-09-11 16:52:06 -04:00
KillzXGaming
82761a6120
bflan saving progress
2019-09-10 21:25:30 -04:00
KillzXGaming
674917f326
Bflan fixes
2019-09-10 21:04:39 -04:00
KillzXGaming
52bb137db5
Support previewing cubemaps for WTB
2019-09-10 19:00:57 -04:00
KillzXGaming
32fb5444e7
Add all the newest changes.
...
Add support for bayonetta/astral chain dat.
Add support for darc archives.
Support previewing window panes for bflyt (1 frame atm with around kind)
Add bflan reading. Saving needs more testing and will be enabled soon.
Bflyt editor will keep the editor open within an archive when saved.
A custom dialog will be added soon to customize saving parameters.
Bflims will be loaded if in the same folder as the bflyt when opened.
2019-09-10 18:42:48 -04:00
KillzXGaming
0a3fada53a
Fix U8 archive not loading all nodes
2019-09-10 18:04:38 -04:00
KillzXGaming
636d294454
Update WTB support
2019-09-10 17:54:10 -04:00
KillzXGaming
1c065e9c27
More uv fixes
2019-09-09 18:56:35 -04:00
KillzXGaming
f72b855c1a
Bflyt fixes to UVs.
2019-09-09 18:37:33 -04:00
KillzXGaming
9180a6cc75
BCLYT fixes
2019-09-08 21:05:51 -04:00
KillzXGaming
b05b526f3f
Load BRLYT and BCLYT picture panes and bound boxes
2019-09-08 20:47:19 -04:00
KillzXGaming
aa374d6241
Check archives in the folder the file is for layout parts
2019-09-08 18:47:28 -04:00
KillzXGaming
c960404f42
Fix build errors one more time
2019-09-08 17:45:57 -04:00
KillzXGaming
ffb41778c3
Try to fix build again
2019-09-08 17:08:09 -04:00
KillzXGaming
9dc4aeccc5
Fix build errors please
2019-09-08 17:03:00 -04:00
KillzXGaming
ed78d46545
Tons more bflyt improvements
...
Opengl textures that are not power of 2 decode from ST decoder. This prevents those from not loading. (Common in SMM1, SMM2, and also BFLYT).
Bflyt displays bounding panes, and window panes display textures. Window panes still need more work for rendering.
Bflyt now uses custom shaders for more advancements with rendering. Legacy PCs should still work fine with this.
Fixed uv transforms for bflyt if they are negative, which flips them.
Fixed an issue loading bclyt layouts.
Fixed pane trnasformation issues. They are nearly perfect, but rotations for X and Y are off.
Parts now search for opened sarc archives.
Fixed an issue with some spaces not quite saving for txt1 panes. This may fix some saving issues, as most i've tried output back identically.
Fixed an issue displaying LA8 textures.
2019-09-08 15:15:42 -04:00
KillzXGaming
4e63b2f5a4
Some fixes
...
Fixed some byaml editor issues with applying changes.
Fixed some editors updating within iarchives if files are switched.
Fixed l8 textures displaying wrong.
2019-09-07 21:16:16 -04:00
KillzXGaming
a0e680e626
Alot of layout editor improvements
...
- Parent origins are now properly applied. Origin values are also correct (were previously being done wrong).
- Rotations on X and Y axis now work correctly.
- Selection shows a proper bounding if the rotation is rotated on the X or Y axis.
- Perspective and orthographic modes can be toggled be
tween in the layout editor.
Alpha influence is applied properly to picture boxes.
Adjustments to bflim loading, so it can load textures without an extension.
2019-09-06 19:12:39 -04:00
KillzXGaming
62005511e8
Fix applying bfres settings from the context menu
2019-09-06 18:04:52 -04:00
KillzXGaming
245a503a18
Fix little endian bin.gz
2019-09-05 21:52:10 -04:00
KillzXGaming
d62b5ab3a3
More accurate WTB formatting and support PKZ archives
2019-09-05 21:29:43 -04:00
KillzXGaming
4bb6e50601
Quick path fix for layout saving
2019-09-05 20:23:35 -04:00
KillzXGaming
746da99cef
Add bflyt debug shading modes
2019-09-05 18:14:15 -04:00
KillzXGaming
3fdcee1078
Reset matrix for kcl to prevent rendering oddities
2019-09-05 16:44:08 -04:00
KillzXGaming
ccbb566a88
Bflyt editor improvements
2019-09-05 16:24:03 -04:00
KillzXGaming
fce999e1fb
Add bflyt file settings (endianness and version edits)
2019-09-04 14:10:17 -04:00
KillzXGaming
d5b9de852d
Force decompression for bin.gz files
2019-09-03 19:32:20 -04:00
KillzXGaming
ebd7870c96
More USD1 editor improvements
2019-09-03 19:23:04 -04:00
KillzXGaming
4a92d0320a
Some fixes.
...
USD1 fixes and also start to impliment an editor for USD1.
Fix L8 and LA8 displaying.
Fix channel compents. Temporaily uses the swizzle parameter. Todo, do these by shader.
Material saving fixes for bflyt version 8 and higher
2019-09-03 18:58:58 -04:00
KillzXGaming
1ded215e52
Fix batch replacing for bntx
2019-09-02 19:48:47 -04:00
KillzXGaming
711889ad26
More material improvements
2019-09-02 17:10:24 -04:00
KillzXGaming
1c9d419a3a
Add better color dialog for bflyt properties. Display vertex alpha.
2019-09-02 15:26:26 -04:00
KillzXGaming
e2ea36a7a9
Fix bflyt with multiple user data entries
2019-09-01 22:04:45 -04:00
KillzXGaming
5a52151f3a
Fix build errors
2019-09-01 21:56:10 -04:00
KillzXGaming
d4fdeca032
Reset the file format instance if an archive file is opened, closed, and then replaced
2019-09-01 21:36:58 -04:00
KillzXGaming
18a64c528b
Perfectly save bflyt files with parts
2019-09-01 20:41:04 -04:00
KillzXGaming
2f1468a83f
More bflyt saving fixes
2019-09-01 20:06:46 -04:00
KillzXGaming
1b0eb20ce2
read and write USD1 section. Add support for reading/writing unknown sections for bflyt
2019-09-01 17:21:36 -04:00
KillzXGaming
e839ab4985
Some cleanup and parse parts for bflyt
2019-09-01 16:05:03 -04:00
KillzXGaming
2576399711
Add color selector/dialog to properties editor
2019-09-01 14:09:02 -04:00
KillzXGaming
e793719189
More adjustments for saving layouts
2019-09-01 13:29:24 -04:00
KillzXGaming
f92195e8e1
Add wip bflyt saving.
...
Todo prts,usd, and bnd1 section is needed however
2019-09-01 13:02:48 -04:00
KillzXGaming
bb7d9d88b1
A few fixes and additions.
...
Adjust drag and drop support a bit from archives so it doesn't have any issues.
Added BRLYT viewing (very basic)
Fix U8 not adding all the directories. Hopefully any U8 will work correctly now
2019-08-31 17:24:05 -04:00
KillzXGaming
ca1b62e45e
Support reading WTB textures.
2019-08-30 21:53:00 -04:00
KillzXGaming
b8135703ec
Fully parse window panes. Fix v9 bflyt reading texture maps
2019-08-30 19:16:17 -04:00
KillzXGaming
e4cb00c237
Add BCLYT support. Some ram usage optmization for bflyt editor
2019-08-30 18:53:45 -04:00
KillzXGaming
0f587d2624
Fix botw switch sesetlist/ptcl saving
2019-08-29 20:51:41 -04:00
KillzXGaming
e0b67515a8
File selector fixes
2019-08-29 19:48:07 -04:00
KillzXGaming
18ffeb980b
Add option to create new layout editor. Sort the file selector.
2019-08-29 19:35:50 -04:00
KillzXGaming
7e7afc6377
Add layout file list for dragged archives to editor
2019-08-29 19:21:47 -04:00
KillzXGaming
7724a056f5
Tons more bflyt progress
2019-08-29 19:01:47 -04:00
KillzXGaming
1e4b18844f
Add drag drop support for layout editor. Load textures per layout file
2019-08-29 18:05:44 -04:00
KillzXGaming
cb5be622b8
Reload the layout info properly and fix texture maps with -1 index
2019-08-29 17:17:24 -04:00
KillzXGaming
6076afa9d6
Update the editor properly if a material animation is replaced
2019-08-29 16:37:04 -04:00
KillzXGaming
668265dd13
Adjust the editor a bit to later add bclyt
2019-08-29 16:33:23 -04:00
KillzXGaming
47fc8b39cb
Add latest bflyt progress and add some animation fixes
2019-08-29 15:45:32 -04:00
KillzXGaming
777ba269bc
Fix chr0 issues
2019-08-28 16:21:37 -04:00
KillzXGaming
b4e2c070be
Fix bfres library
2019-08-27 21:14:37 -04:00
KillzXGaming
d426bb490e
Properly batch edit mip maps if multiple textures are selected in the importer
2019-08-27 19:03:01 -04:00
KillzXGaming
4d2d3502eb
Fix build errors hopefully
2019-08-27 16:58:46 -04:00
KillzXGaming
bb77a80ad3
Add alot of bflyt progress
2019-08-27 16:38:06 -04:00
KillzXGaming
78cb9177de
Index fixes for yaml to material animations
2019-08-26 20:54:15 -04:00
KillzXGaming
9c99e0fd3b
More converter fixes. Conver the constants
2019-08-26 20:32:36 -04:00
KillzXGaming
2ce4ff14b9
Convert switch to wii u param anims and also convert yaml
2019-08-26 20:24:14 -04:00
KillzXGaming
4ea3e5967f
Quick workaround, use floats for param yaml conversion
2019-08-26 19:49:44 -04:00
KillzXGaming
5ff669fee4
Fix exporting constants for param infos to yaml
2019-08-26 19:13:08 -04:00
KillzXGaming
7cdaa3f6c5
Fix invalid curve and constant indexes with yaml conversion
2019-08-26 19:11:10 -04:00
KillzXGaming
8bb9928397
Support proper color param importing
2019-08-26 18:18:48 -04:00
KillzXGaming
372f0b3c43
Export switch shader param data as yaml
2019-08-26 17:37:12 -04:00
KillzXGaming
4c49056b81
Some cleanup and remove gl shader logs notifcations
2019-08-26 16:46:41 -04:00
KillzXGaming
445bbe9f07
Fix rgb8 bflims encoding the wrong format (bgr8)
2019-08-25 21:24:22 -04:00
KillzXGaming
677de2c525
More fixes
...
Update 3ds ptcl.
Update 3ds ptcl for the new UI
Sharc supports SHIFT JIS encoding
Fix build errors
2019-08-25 21:11:10 -04:00
KillzXGaming
27abdb52fb
One last swizzle fix for the image editor and bflim
2019-08-25 21:01:47 -04:00
KillzXGaming
374488c992
Keep bflim swizzle pattern on texture edit
2019-08-25 20:55:20 -04:00
KillzXGaming
71a7d06ad0
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-08-25 20:49:24 -04:00
KillzXGaming
cea6f264cd
Some swizzle pattern fixes (Also fixes bflim issues)
2019-08-25 20:46:19 -04:00
LockeExile
a8b96185ca
resolve a few warnings
2019-08-25 13:08:32 -07:00
LockeExile
50bd4e2e65
fix rigid skins from csv
2019-08-25 13:07:43 -07:00
LockeExile
7fa31fdcd3
fix MapOriginalMaterials
2019-08-25 10:06:49 -07:00
KillzXGaming
503e4f964d
Fix some seek issues when writing switch PTCL
2019-08-21 21:10:13 -04:00
KillzXGaming
a6c691bd82
Some shader and sampler fixes
2019-08-21 17:08:24 -04:00
KillzXGaming
4a137d34cc
Make alpha seperate from colors in the hue selector for ptcl
2019-08-20 19:56:47 -04:00
KillzXGaming
1815168479
Shader fixes
2019-08-20 19:46:06 -04:00
KillzXGaming
3993017ea6
Add GUI improvements for wii u ptcl (Note types are not parsed yet)
2019-08-20 17:38:59 -04:00
KillzXGaming
2bed8a49a6
Fix UV editor if no textures are present
2019-08-20 17:22:01 -04:00
KillzXGaming
957639f80d
Adjust PTCL UI a bit for switch. Slowly add some stream stuff to archives.
2019-08-20 16:52:48 -04:00
KillzXGaming
e649ec13bf
Fix emitter samplers for switch ptcl
2019-08-19 20:04:17 -04:00
KillzXGaming
d46c3bc7ec
Fix color selector hue bar moving improperly from picker.
2019-08-19 19:34:51 -04:00
KillzXGaming
2f8041bc93
Improve PTCL color editing and add texture icon previewing.
2019-08-19 18:28:59 -04:00
KillzXGaming
b311e6d012
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-08-18 20:11:17 -04:00
KillzXGaming
33456d0295
More fixes
...
Limit the texture renderer to prevent memory issues.
Prevent textures to be loaded and bound if gl textures cannot load.
Fix gen bntx types (PC) from having inaccuate target set.
2019-08-18 20:10:29 -04:00
KillzXGaming
333e236142
Another ptcl adjustment
2019-08-18 18:40:23 -04:00
KillzXGaming
1e76a3642d
Align ptcl header offsets on save to prevent some crashes.
2019-08-18 17:14:25 -04:00
KillzXGaming
2719136c66
Adjust bea to decompress always on click
2019-08-17 18:19:10 -04:00
KillzXGaming
87d9f002e1
Fix skeleton parent when a binary bone is imported
2019-08-17 16:11:55 -04:00
KillzXGaming
c1d30f40fc
Add support for very old switch bfres and some ptcl color adjustments
2019-08-17 15:59:17 -04:00
KillzXGaming
3769cc12c2
EFFN ptcl fixes and add saving back
2019-08-17 09:58:17 -04:00
KillzXGaming
31ec93411f
Add proper chunk type to name and update msbt editor faster
2019-08-16 18:09:40 -04:00
KillzXGaming
e3a92f9777
Load DKCTF MSBT chunks
2019-08-16 18:07:03 -04:00
KillzXGaming
9a943baee2
Cleanup
2019-08-16 17:22:42 -04:00
KillzXGaming
065f93db17
Fix menu action for checking size restrictions (nutexb)
2019-08-16 17:20:48 -04:00
KillzXGaming
de84563377
Improve nutexb context menus
2019-08-16 17:18:44 -04:00
KillzXGaming
655cdff142
Add some useful shortcuts. Add Text editor fixes.
2019-08-16 17:06:34 -04:00
KillzXGaming
e4aa9272be
Fix PACx files with more than 1 split
2019-08-15 17:58:18 -04:00
KillzXGaming
4233401c4c
Fix file names for PACx
2019-08-15 17:32:24 -04:00
KillzXGaming
2264c8117b
Add support for v4 PACx files
2019-08-15 17:20:14 -04:00
KillzXGaming
751c1dc550
Batch create bntx with New From File - BNTX From Image
2019-08-14 16:36:19 -04:00
KillzXGaming
00e9c6506f
A few fixes and additions
...
Files can be dragged out of and dropped within archives if adding is supported..
Fixed some archive issues with it updating, and removing improperly.
Adjustments to default transform bone settings for bfres to prevent any deform issues if a new skeleton is created.
2019-08-14 15:27:45 -04:00
KillzXGaming
d0fe3b62b9
and a few more BTI adjustments
2019-08-12 15:59:45 -04:00
KillzXGaming
c9997842a0
Fix BTI files without palette data
2019-08-12 15:53:37 -04:00
KillzXGaming
6d3827cd71
Fix 3ds ptcl byte order
2019-08-12 15:41:02 -04:00
KillzXGaming
cb13c0a00a
Some fixes
...
Fixed loading files from clicked on when a single instance of the tool is used.
Fixed the UV editor, which loads materails and texture maps properly.
Adjusted loading archives which produced some duplicate file issues when the archive loads the file, and a tree node is clicked on. Ie bntx clearing, but another one would stay in memory.
Fixed bntx replacing.
2019-08-12 15:19:30 -04:00
KillzXGaming
78c7ecff71
Fix CTPK swizzling
2019-08-11 12:29:28 -04:00
KillzXGaming
e15e00c2c0
Adjust program to use one instance for loading files (can be disabled in config)
2019-08-11 11:10:32 -04:00
KillzXGaming
9a70890924
Msbt editor fixes
2019-08-11 10:16:32 -04:00
KillzXGaming
a49315e029
Some UI for actor editor
2019-08-10 21:14:06 -04:00
KillzXGaming
9f829b714b
Link botw actors to msbt for defining and organsing. Load msbt labels.
2019-08-10 20:52:58 -04:00
KillzXGaming
30b0b51bad
override the bmd preview scale so it controls and views much better
2019-08-10 19:25:54 -04:00
KillzXGaming
aed38de591
Finally fix the dpi scaling issues when opengl gets loaded
2019-08-10 19:20:39 -04:00
KillzXGaming
84f9811f93
Fix some tool menu extensions from the plguin
2019-08-09 21:33:26 -04:00
KillzXGaming
9e3556a5f9
More additions that seem ready for use,
...
Basic NCCH support, only romfs previewing for easy ripping and testing for file formats. Writing back and more improvements planned soon.
Save BTI files back.
Add structure based parsing from Kuriimu's IO extension. This will be expanded upon later to parse offsets and other things easier.
2019-08-09 18:21:16 -04:00
KillzXGaming
488bbe58f7
Adjust batch exporting directoires
2019-08-09 17:51:10 -04:00
KillzXGaming
3a4e3efec5
Adjust bntx batch exporting
2019-08-09 17:40:15 -04:00
KillzXGaming
e0dc6bd12d
KCL cleanup
2019-08-08 19:58:14 -04:00
KillzXGaming
9df93a02af
KCL library fixes
2019-08-08 18:04:15 -04:00
KillzXGaming
855037d21c
Fix TXE decoding with bad image sizes
2019-08-08 17:12:11 -04:00
KillzXGaming
79d78f64ad
Textue importer improvements and some gui fixes
2019-08-08 15:26:08 -04:00
KillzXGaming
b5f50c824c
Fix bffnt with bntx that changes the sheet size
2019-08-07 21:53:59 -04:00
KillzXGaming
feecbeef55
Image editor fixes for bffnt
2019-08-07 21:14:18 -04:00
KillzXGaming
fb2648205b
Parse CTPK
2019-08-07 21:04:44 -04:00
KillzXGaming
9db860f0b8
Start to implement 3ds texture encoding. (Todo ETC1 and L4/A4)
2019-08-07 17:15:31 -04:00
KillzXGaming
91e5ce78dc
U8 fixes and cleanup
2019-08-06 18:52:48 -04:00
KillzXGaming
e5bb9fa9d5
Use file streams for non archive based writing. Allow giant file saving from opened streams.
2019-08-06 17:35:18 -04:00
KillzXGaming
a80f6c31b5
Fix BMD issues converting wrap and filter modes
2019-08-06 15:57:36 -04:00
KillzXGaming
3ee6cd887a
Support DDS editing
2019-08-05 21:30:47 -04:00
KillzXGaming
714be7d126
Fix bti
2019-08-05 21:08:04 -04:00
KillzXGaming
2fd6077172
Palette bti fixes and U8 fixes
2019-08-05 20:46:20 -04:00
KillzXGaming
a8f8deacd4
Add option to export individual LM2 models
2019-08-05 19:00:06 -04:00
KillzXGaming
33fff8e4de
Add in proper replacing for raw texture types
2019-08-05 18:48:14 -04:00
KillzXGaming
4b461f2d23
More pak fixes. Nearly saves identically now
2019-08-05 17:56:48 -04:00
KillzXGaming
09a60fc008
Pak please be smaller ram wise
2019-08-05 17:26:07 -04:00
KillzXGaming
f1439db314
Save compressed bytes properly and save data within archives for pak
2019-08-05 17:04:24 -04:00
KillzXGaming
1357627e2d
Add pak saving
2019-08-05 16:47:40 -04:00
KillzXGaming
a655ea24d7
Rework IGZ reading and add writing back (for textures)
2019-08-05 15:38:03 -04:00
KillzXGaming
aa92482f15
Fix some dialog issues and paste the full data size for IGZ to prevent size issues
2019-08-04 21:12:36 -04:00
KillzXGaming
15ab766a56
Load IGZ textures
2019-08-04 20:29:37 -04:00
KillzXGaming
4eeb05e3d2
Remove libwii sharp as it's not used anymore
2019-08-04 19:57:38 -04:00
KillzXGaming
0e65b17e48
Disable IGZ because it keeps breaking
2019-08-04 19:40:28 -04:00
KillzXGaming
dceb4a93cd
Adjust license for lzma
2019-08-04 19:39:08 -04:00
KillzXGaming
badfde22e5
Quick fix some weird issue on boot
2019-08-04 19:32:14 -04:00
KillzXGaming
bd0953477a
Decompress IGA Pak and start parsing IGZ textures
2019-08-04 19:28:32 -04:00
KillzXGaming
575dfe521c
Fix TPL width/height mixed up
2019-08-04 13:46:54 -04:00
KillzXGaming
51e96ec1a5
Support the other normal TPL formats
2019-08-04 13:45:11 -04:00
KillzXGaming
10a3aa5017
Add suoport for SMB TPL
2019-08-04 13:31:16 -04:00
KillzXGaming
ea2b941b93
Parse TPL
2019-08-04 12:21:28 -04:00
KillzXGaming
5729b20c43
Add the latest bflyt files
2019-08-04 11:50:57 -04:00
KillzXGaming
248fed502e
Try to fix build
2019-08-04 11:50:04 -04:00
JohnFiddleystein
1f9cb7e46d
Fix appveyor issues by removing _ =
2019-08-04 16:05:12 +01:00
JohnFiddleystein
9ae15ee63c
Remove redundant skip padding function
2019-08-04 15:38:21 +01:00
JohnFiddleystein
3011a153aa
Cleanup BTI, Finalize TXE with the help of KILLZ
2019-08-04 15:27:00 +01:00
JohnFiddleystein
7a4a443b5c
Try and fix up TXE.cs a bit
2019-08-04 14:44:05 +01:00
JohnFiddleystein
dd33b5e6c5
Add support for basic BTI and TXE
2019-08-04 14:15:34 +01:00
KillzXGaming
1f8bd2e19e
Parse the skeletal animation format CSAB
2019-08-03 19:33:29 -04:00
KillzXGaming
89aecaec34
Add proper audio exporting in player
2019-08-03 18:18:26 -04:00
KillzXGaming
61ede33e29
Auto set the audio device to an active one
2019-08-03 18:00:51 -04:00
KillzXGaming
602594aa3a
Fix cmb full modes
2019-08-03 17:12:09 -04:00
KillzXGaming
61cd136c41
Fix loading ZAR files
2019-08-03 16:07:52 -04:00
KillzXGaming
1540f86a88
Texturemap material fixes for cmb
2019-08-03 15:57:23 -04:00
KillzXGaming
1ab2164339
Rewrite all the texture modes to use proper enums
2019-08-03 15:23:05 -04:00
KillzXGaming
db065e1c57
Some texture map fixes
2019-08-03 13:57:30 -04:00
KillzXGaming
231a6ee9c6
Add support for LM3DS GAR
2019-08-03 13:33:02 -04:00
KillzXGaming
11ebded46b
More material improvements
2019-08-02 22:06:45 -04:00
KillzXGaming
e0b8ca5e27
Parse cmb materials almost completely
2019-08-02 21:24:13 -04:00
KillzXGaming
9e5e8d72b5
ZSI progress
2019-08-02 20:08:51 -04:00
KillzXGaming
9308bfd565
Some buffer check fixes and adjust sarc description
2019-08-02 17:31:27 -04:00
KillzXGaming
f06cfbd053
CMB model previewing and parsing
2019-08-02 17:27:44 -04:00
KillzXGaming
b445590961
Add preview to single textures (ie NUTEXB)
2019-08-01 19:28:37 -04:00
KillzXGaming
e2edd2e923
Load texture icons via before expand event
2019-08-01 19:16:50 -04:00
KillzXGaming
a9b92e42e2
Some platform swizzle fixes and preview textures for bmd
2019-08-01 18:11:56 -04:00
KillzXGaming
f4e4afa2f7
Cleanup. Start to impliment texture preview icons in tree
2019-08-01 17:47:35 -04:00
KillzXGaming
d244ceab0a
Add proper file remove dialog and update the menus
2019-07-31 20:27:46 -04:00
KillzXGaming
2340d6a7a4
Improve file removing from object editor
2019-07-31 20:11:10 -04:00
KillzXGaming
25bc66e505
Support loading multiple IArchive and node types from a single format within an archive file
2019-07-31 19:45:03 -04:00
KillzXGaming
2df6d35d17
Add interface to not dispose data (for NSP, NCA, XCI, etc)
2019-07-31 19:33:45 -04:00
KillzXGaming
d19aa09c32
More improvements for searching
2019-07-31 17:25:41 -04:00
KillzXGaming
8afae95e2c
Fix vertex increase from assimp's tans/bitans (calculate with ST)
2019-07-30 15:38:42 -04:00
KillzXGaming
c4ac54acd0
Default botw normal map blue component to always 1 if bc5 unorm
2019-07-29 18:55:06 -04:00
KillzXGaming
1d71983f1d
Fix some skin count issues
2019-07-29 18:40:40 -04:00
KillzXGaming
3a7cd6cb4c
Apply the same weight handling for all formats
2019-07-29 18:22:21 -04:00
KillzXGaming
857e34fce7
Fix Format_8 encoding for weights
2019-07-29 18:09:53 -04:00
KillzXGaming
030f9effc2
Fix null parameters
2019-07-29 16:48:24 -04:00
KillzXGaming
7bed6627fe
Add all the new archive stuff to narc
2019-07-29 16:13:21 -04:00
KillzXGaming
b7e55f2769
check gzip magic for narc
2019-07-29 15:55:18 -04:00
KillzXGaming
326b11aef6
More format fixes. Add custom parameters for not swapping red and green channels
2019-07-29 15:48:36 -04:00
KillzXGaming
e1d9dff336
Force ptcl for wii u to generate mip offsets
2019-07-29 15:05:50 -04:00
KillzXGaming
f58efacbef
Automatically generate GX2 mipoffsets if null or empty
2019-07-29 14:55:43 -04:00
KillzXGaming
691d4c7d35
Decompress hyrule warriors (Wii U) gz files
2019-07-29 14:40:12 -04:00
KillzXGaming
4ef0025fe2
Add color/alpha preview combo as a control
2019-07-29 12:23:15 -04:00
KillzXGaming
dd273d88ed
Rework ptcl color handling so it works better
2019-07-29 11:19:34 -04:00
KillzXGaming
f70a18c3f8
Add option to export all GT1 textures
2019-07-29 10:54:19 -04:00
KillzXGaming
994557b3b4
More GT1 format fixes
2019-07-29 10:47:05 -04:00
KillzXGaming
8f140ab6ef
Fix GT1 files getting invalid data positions and sizes
2019-07-29 10:40:12 -04:00
KillzXGaming
ce85ad3835
Add GT1/G1T support
2019-07-28 21:58:28 -04:00
KillzXGaming
dc20d5eac3
Add xml editor tab for byaml
2019-07-28 17:10:40 -04:00
KillzXGaming
9011f2a4c7
Try to dispose rarc properly
2019-07-28 12:45:39 -04:00
KillzXGaming
83e1911f3c
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-07-28 11:22:36 -04:00
KillzXGaming
8b2a89c93c
Prevent opengl from erroring out from unsupported wrap modes
2019-07-28 11:22:19 -04:00
KillzXGaming
8b4ce2e9c6
Fix typo
2019-07-27 22:23:35 -04:00
KillzXGaming
2da0d605fe
Fix loading 3ds bflim
2019-07-27 21:05:12 -04:00
KillzXGaming
f599ea9b41
Add parameters class to textures to configure how to display the texture
2019-07-27 18:25:35 -04:00
KillzXGaming
c0e40462cc
Fix bffnt for wii u applying invalid widths on replacing
2019-07-27 15:43:14 -04:00
KillzXGaming
64be5b2408
More buffer and exploding fixes for LM2
2019-07-27 14:48:55 -04:00
KillzXGaming
9c7494ce9e
Flip uvs for LM2 automatically
2019-07-27 12:53:44 -04:00
KillzXGaming
e9d9634bb4
Normalize the normals and some shader improvements
2019-07-27 12:41:38 -04:00
KillzXGaming
5b55e210ed
Fix normals. Load vertex colors for some types
2019-07-27 12:29:38 -04:00
KillzXGaming
1885319061
Some buffer fixes for LM2
2019-07-27 11:49:47 -04:00
KillzXGaming
ded4dae5c1
Make it so a game preset must be set for KCL
2019-07-26 20:16:31 -04:00
KillzXGaming
df9641faab
Bfres library fixes, and some form fixes
2019-07-26 15:35:15 -04:00
KillzXGaming
6e87f9b2d3
Apply saving opened file fomrats for rarc
2019-07-25 21:02:15 -04:00
KillzXGaming
76c0b560ad
restet saved lists for rarc on save
2019-07-25 20:56:28 -04:00
KillzXGaming
ffafe66ee4
Include saved nodes for the total node count for rarc
2019-07-25 20:14:33 -04:00
KillzXGaming
ee6ed0461e
More rarc fixes
2019-07-25 20:07:08 -04:00
KillzXGaming
128045ecb5
Apply the ftex instace on converted texture pattern animations
2019-07-25 19:28:52 -04:00
KillzXGaming
a03a852867
Fix saving step curve frames
2019-07-25 19:02:51 -04:00
KillzXGaming
eb288d36b9
More rarc fixes
2019-07-25 18:54:58 -04:00
KillzXGaming
e0df03cc26
Wip zar, gar,, and more rarc saving progress
2019-07-25 16:49:04 -04:00
KillzXGaming
d5b084e4e4
Fix reading frames for some animations on wii u bfres
2019-07-25 10:00:31 -04:00
KillzXGaming
ab00bcd09a
Add batch export for lm2 textures
2019-07-25 09:43:34 -04:00
KillzXGaming
5582f31c38
Add option to export lm2 dark moon models
2019-07-25 09:36:49 -04:00
KillzXGaming
1fb66d4490
Always dispose file streams once everything is loaded
2019-07-24 21:15:21 -04:00
KillzXGaming
4e6fc6270a
Try to fix ptcl not saving from being active
2019-07-24 17:21:00 -04:00
KillzXGaming
cd0e3377b4
Sarc fixes and more windows 7 fixes
2019-07-24 15:10:05 -04:00
KillzXGaming
300b7597c2
Ops update project file
2019-07-23 19:04:06 -04:00
KillzXGaming
f9395b2144
Fix build issues
2019-07-23 19:03:52 -04:00