Commit Graph

864 Commits

Author SHA1 Message Date
bnnm
fa4fc1f64c Add FFDL Ogg [Final Fantasy Dimensions (Android)] 2019-02-23 23:10:58 +01:00
bnnm
e5ddc9337a Remove unused AIX layout
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.

Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
111c4dd97c Change some sample to sample_t 2019-02-23 02:54:23 +01:00
bnnm
dd31d1af33 Add Blitz IMA .str+wav [Zapper (PC)] 2019-02-23 00:12:58 +01:00
bnnm
d938f60048 Clean loops for readable metadata 2019-02-17 23:53:37 +01:00
bnnm
4b3ec51667 Add .ds2 [Star Wars Bounty Hunter (GC)] 2019-02-17 23:17:14 +01:00
bnnm
fa4e56a6b1 Prepare parts for mixing 2019-02-17 20:28:27 +01:00
bnnm
ba0345ceb6 Show loop info even when disabling loops in plugin's config 2019-02-15 23:46:21 +01:00
bnnm
98587ec8e7 Fix memory corruption when forcing loops and clean internals 2019-02-15 22:28:20 +01:00
bnnm
4c038cb0ea Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)] 2019-02-10 01:36:05 +01:00
bnnm
493e207c40 Add atomic BAO [Assassin's Creed (PS3/PC)] 2019-02-03 01:47:59 +01:00
bnnm
b81f8a6eed Minor fixes 2019-01-27 23:40:50 +01:00
bnnm
097f7b0285 Fix some SDF [Mr. Bean's Wacky World (Wii)] 2019-01-26 17:04:43 +01:00
bnnm
37df2cb18c Show layers/segments in description 2019-01-20 00:39:32 +01:00
bnnm
8f1ec86bda Fix UE4 MSADPCM .adpcm [Heroes of Ark (iOS), Angels in the Sky (iOS)] 2019-01-19 23:08:26 +01:00
Christopher Snowhill
c6280d85b3
Merge pull request #352 from NicknineTheEagle/ea-sbr
Ea sbr
2019-01-14 18:04:58 -08:00
NicknineTheEagle
4c118b28b4 EAAC: Added SBR/SBS format from EA Sports games 2019-01-13 21:53:57 +03:00
NicknineTheEagle
b472b6a01f Renamed some parsers for clarity 2019-01-13 05:15:18 +03:00
NicknineTheEagle
2a88b6bc11 EAAC: Added SBR/SBS format 2019-01-13 02:42:54 +03:00
bnnm
7b9d50e62b Add proper .baf [Project Gotham Racing 4 (X360), Geometry Wars (PC)] 2019-01-12 18:01:19 +01:00
bnnm
093fa28a2f Add OKI16 TXTH/GENH decoder [Sweet Legacy (PS2), Hooligan (PS2)] 2019-01-12 13:02:08 +01:00
bnnm
d56bca12f8 Remove ps2_khv.c as it's now parsed in vag.c 2019-01-12 02:55:24 +01:00
bnnm
5d610be086 Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted] 2019-01-12 02:26:38 +01:00
NicknineTheEagle
5190b362a9 Added 4-bit PCM decoder 2019-01-09 22:30:15 +03:00
bnnm
78099c096b Fix .vsv/psh decoding and mono files [Dawn of Mana (PS2)] 2019-01-05 20:20:08 +01:00
bnnm
3480e49cd4 Remove sps frostbite parser (use a good extractor instead) 2019-01-05 04:41:36 +01:00
bnnm
be9399b370 Redo Infernal Engine .smp [Ghostbusters (multi)] 2019-01-05 04:36:20 +01:00
bnnm
dd97d29f80 Add EA EACS banks [Need for Speed (PC)] 2019-01-02 17:17:14 +01:00
Christopher Snowhill
515ba9a5eb
Merge pull request #339 from NicknineTheEagle/ea-map-mpf
Ea map mpf
2018-12-28 20:01:12 -08:00
NicknineTheEagle
430ea27f85 EAAC: Added MPF/MUS format 2018-12-27 21:26:04 +03:00
NicknineTheEagle
53b3991ae8 EA SCHl: Added MAP/MUS format 2018-12-27 20:27:03 +03:00
NicknineTheEagle
808188dbcd EA SCHl: Added MPF/MUS format 2018-12-27 20:01:36 +03:00
NicknineTheEagle
39b5480ca6 EA SCHl: Removed IDX/BIG parser 2018-12-27 19:51:01 +03:00
bnnm
e53740f27f Add PCFX for GENH/TXTH [Der Langrisser FX (PC-FX)] 2018-12-27 16:14:59 +01:00
Christopher Snowhill
f4551cda37
Merge pull request #335 from bnnm/vs-mul-hca
vs mul hca
2018-12-23 14:14:52 -08:00
bnnm
aa970bbdef Adjust RedSpark case 2018-12-23 13:39:50 +01:00
bnnm
9245dc8a15 Add iNiS .IMC [Gitaroo Man (PS2)] 2018-12-23 13:38:18 +01:00
NicknineTheEagle
5626244108 Ubi SB: Full SMx format support 2018-12-23 00:47:24 +03:00
bnnm
c74da3884d Clean .vs naming 2018-12-22 20:09:01 +01:00
bnnm
47ab52f4f2 Fix various PS2/GC/Wii/PC/Xbox/PSP .mul/emff [TR Legend, TR Underworld] 2018-12-22 19:47:17 +01:00
bnnm
770343b255 Add .nus3audio [Super Smash Bros. Ultimate (Switch)] 2018-12-15 12:37:01 +01:00
bnnm
12edc39bff Add looping Ogg Opus [Monster Boy and the Cursed Kingdom (Switch)] 2018-12-09 02:00:47 +01:00
bnnm
13a7a5382d Add .opusx/adpcmx [Touhou Genso Wanderer -Reloaded- (Switch)] 2018-12-09 01:23:40 +01:00
bnnm
30481a5dcc Clean XA names 2018-12-08 02:50:54 +01:00
bnnm
d31e11b6f9 Fix .fag num_samples/subsongs [Jackie Chan Stuntmaster (PS1)] 2018-12-08 02:45:19 +01:00
bnnm
9291e33312 Fix minor compiler warnings 2018-12-08 00:33:07 +01:00
bnnm
60945577c0 Add Vicarious Visions .zss/zsm/ens/enm [X-Men Legends II (multi)] 2018-12-08 00:10:44 +01:00
bnnm
42bc5de623 Add From Software .xps/.xps+dat [Metal Wolf Chaos (Xbox), Otogi (Xbox)] 2018-12-01 14:01:52 +01:00
bnnm
56ced57ece Add TamaSoft .msf [Abandoner: The Severed Dreams (PC)] 2018-11-17 17:52:07 +01:00
bnnm
ab90e08484 Add ADPCM .xpcm [Eternal Fantasy (PC)] 2018-11-10 00:09:03 +01:00
bnnm
9b7161a207 Add PCM16LE .xpcm [Eternal Fantasy (PC)] 2018-11-09 22:57:35 +01:00
bnnm
b56f9e9acd Add NWAV [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)] 2018-11-09 21:23:31 +01:00
bnnm
b63fbcf04f Describe stream index always when file has subsongs 2018-11-04 00:37:33 +01:00
bnnm
0e16a309e2 Add 2MSF and clean WMSF [Super Robot Taisen OG: The Moon Dwellers (PS4)] 2018-10-27 23:10:03 +02:00
bnnm
33aa532c34 Add blocked VS [Final Fantasy X (PS2)] 2018-10-20 15:30:46 +02:00
bnnm
e49a688559 Add .xopus decoding [Angry Birds Transformers (Android)] 2018-10-13 21:01:58 +02:00
Christopher Snowhill
c99bc4cf4f
Update vgmstream.c
Clean up formatting.
2018-10-09 15:48:24 -07:00
style_of_2001
107f9a658e Add konami / sony VA3 support (fix crash in cli :P) 2018-10-09 09:53:10 -05:00
bnnm
fc39012e17 Clean Nippon Ichi SPS/NLSD/PPP/DSP 2018-10-07 23:59:42 +02:00
bnnm
80aad4f15a Add/fix XWMA start and num samples 2018-10-07 23:27:31 +02:00
bnnm
1056092bf3 Fix Final Fantasy Tactics A2 IMA decoding 2018-10-04 19:43:37 +02:00
bnnm
d717f21189 Add UE4OPUS decoder [Fortnite (PC), ARK: Survival Evolved (PC)] 2018-09-23 04:26:11 +02:00
bnnm
f29012edb7 Add Capcom .adpcm [Resident Evil: Revelations (Switch)] 2018-09-22 17:45:02 +02:00
bnnm
0e4ee632b9 Remove standard G.722.1 (Siren7), since no game uses it
Siren14 wasn't affected by this
2018-09-22 16:32:21 +02:00
bnnm
a273d9d9a2 Fix bitrate for layered/segemented layouts 2018-09-09 19:22:32 +02:00
bnnm
fd7d6f513d Simplify get_vgmstream_average_bitrate a bit
removed get_vgmstream_average_bitrate_channel_streamfile since it
doesn't really matter if codec_data streamfiles are retested multiple
times (just like vgmstream streamfiles are)
2018-09-09 16:28:39 +02:00
bnnm
6bee2a6209 Add .utk [The Sims Online (PC), SimCity 4 (PC)] 2018-09-09 15:29:34 +02:00
bnnm
2b7cd654b2 Allow arbitrary frame sizes for G719 and cleanup 2018-09-09 12:24:08 +02:00
bnnm
417cc59277 Fix EA-MT looping [SSX3 (PS2)] 2018-09-08 19:22:56 +02:00
bnnm
1810d3ced6 Add TXTP commands for looping/time (#i #E #lN #fN #dN #F)
- #i (ignore loop)
- #E (force end-to-end loop)
- #lN (force N loops)
- #fN (fade time)
- #dN (fade delay)
- #F (don't fade after N loops and play song end)
2018-09-07 19:34:31 +02:00
bnnm
19f69e14b7 Add ALP IMA decoder [Lego Racers (PC)] 2018-09-06 20:25:04 +02:00
bnnm
f519b1ad70 Add DERF DPCM decoder [Stupid Invaders (PC)] 2018-09-06 17:45:34 +02:00
bnnm
00bec4bd70 Extra check when disabling looping 2018-09-06 16:44:42 +02:00
bnnm
f70852095c Tweak minor ACM stuff for opaqueness 2018-09-04 18:37:51 +02:00
bnnm
4652460aff Add extra validation in vgmstream_open_stream 2018-09-04 17:51:34 +02:00
bnnm
fa472d4f70 Fix interleaved 2ch XBOX-IMA [Fairly OddParents: Breakin' da Rules] 2018-09-04 17:10:41 +02:00
bnnm
bf0d46a476 Rename decode_SASSC to lowercase for consistency 2018-09-02 21:11:15 +02:00
bnnm
3113342a71 Minor tweaks 2018-09-02 21:06:15 +02:00
bnnm
43764d6c8d Fix HCA num samples/looping [Binary Domain (PC), Octopath Traveller]
Decoder has been modified a bit so it's easier to feed an arbitrary
number of discard samples (or at least, easier for me to understand),
since encoder delay can be >1024 (frame size) and would make some calcs
go all wobbly
2018-08-29 23:42:47 +02:00
bnnm
411fa498bb Clean HCA meta/decoder for future changes 2018-08-29 20:05:31 +02:00
bnnm
d5a11d58e8 Add various metas
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00
bnnm
cc537270c1 Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)] 2018-08-26 19:16:24 +02:00
bnnm
ce6722181a Move csmp to its own file, since it's not very standard either 2018-08-26 18:55:57 +02:00
bnnm
d94485e89e Minor decode_vgmstream cleanup 2018-08-26 17:07:33 +02:00
bnnm
4ee39206c3 Fix Lunar 2 SCD loops/sample rate/stereo and PCM8 cleanup 2018-08-26 16:36:08 +02:00
bnnm
92f35029bb Make generic block_update and auto-call in vgmstream_open_stream 2018-08-26 13:46:07 +02:00
bnnm
b02eeeff04 Fix some .SFL looping and SLI cleanup [Hanachirasu (PC)] 2018-08-26 02:26:38 +02:00
bnnm
d8758f0cb5 Fix describe_vgmstream with layered_layout + FFmpeg 2018-08-25 12:22:40 +02:00
bnnm
b17719f69c Rename render_vgmstream_nolayout to _flat for clarity/consistency
But not layout_none to layout_flat, since it's used everywhere
2018-08-24 19:37:02 +02:00
bnnm
6c553882f3 Rename codec_version to codec_config to clarify 2018-08-23 18:07:45 +02:00
bnnm
ad4478ac2c Set dual stereo as a meta flag rather than a static list
Mainly for cleanup/style
2018-08-23 18:00:34 +02:00
bnnm
41281aa4e9 Tweak .snds priority again 2018-08-22 21:16:25 +02:00
bnnm
dcbc7e5b9b Lower parse priority of raw metas so TXTH has a chance to go first 2018-08-22 20:39:31 +02:00
bnnm
69c791656e Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)] 2018-08-22 20:10:31 +02:00
bnnm
925916690a Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)] 2018-08-22 19:26:19 +02:00
bnnm
58b8b0c8df Fix various .vag issues [Shikigami no Shiro (PS2), Red Star (PS2)]
Also cleanup and loop end was also off by 28 samples in several cases
2018-08-21 22:16:56 +02:00
bnnm
2f0aaaf4fd Fix some compile ifdefs and warnings 2018-08-20 20:05:44 +02:00
bnnm
ca04dbca70 Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)] 2018-08-19 16:42:39 +02:00
bnnm
3b5be9d28a Fix disabling looping with layered layouts 2018-08-19 00:43:06 +02:00
bnnm
d93a4b2c7a Add proper H4M decoding [Resident Evil 0 (GC), Tales of Symphonia (GC)] 2018-08-19 00:38:08 +02:00
bnnm
611e556809 Reject files with incorrect num_streams 2018-08-16 20:05:53 +02:00
bnnm
9c8323122c Improve read/seek performance for blocked layouts 2018-08-15 20:21:55 +02:00
bnnm
9e06652264 Redo .nus3bank to parse as a bank with subsongs
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
f4189f2482 Minor debug stuff 2018-08-15 17:36:20 +02:00
bnnm
79cad960ae Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)] 2018-08-15 17:34:17 +02:00
bnnm
b36646aacf Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)] 2018-08-14 00:28:15 +02:00
bnnm
36c6168c27 Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)] 2018-08-13 23:03:39 +02:00
bnnm
5720278d2d IDSP cleanup 2018-08-12 18:04:19 +02:00
bnnm
07bb40071a Add FSB CELT decoder [Vessel (PC), Runner2 (PC)]
Corresponding libs will be added later
2018-08-12 00:58:20 +02:00
bnnm
790525f990 Redo Blitz Games STR+WAV [Zapper (GC), Tak (PS2)]
Also removes 3 metas that parsed Blitz stuff
2018-08-04 21:02:10 +02:00
bnnm
16f2474a50 Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)] 2018-08-02 18:22:01 +02:00
bnnm
492f43a554 Merge branch 'master' of https://github.com/kode54/vgmstream into ck-xa-fsb 2018-08-02 17:15:38 +02:00
bnnm
a4f67bf077 Add Cricket Audio .cks/ckb [Part Time UFO, Mega Man 1-6 (Android)]
Includes Cricket Audio's MSADPCM variation, also cleaned up MSADPCM code
2018-08-02 17:15:09 +02:00
bxaimc
fcc728c8b1 Add Entergram NXA Opus 2018-08-01 01:24:26 -04:00
bnnm
61034484ab Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox) 2018-07-27 17:11:11 +02:00
Christopher Snowhill
637ec27998
Merge pull request #265 from NicknineTheEagle/ea-formats
More EA formats
2018-07-23 19:08:02 -07:00
bnnm
fd7ecbd393 Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)] 2018-07-22 23:13:03 +02:00
bnnm
0dc2c81ab9 Handle XA ADPCM in a more standard way
It was decoding one 28-sample subframes and blocked layout handled
frames, doing some voodoo to skip CD sectors.
Now decodes one 28*8-sample frame and blocked layout handles CD sectors.
Decoding is byte-exact vs before.
2018-07-22 23:08:09 +02:00
NicknineTheEagle
04debd021e Merge remote-tracking branch 'origin/master' into ea-formats
# Conflicts:
#	src/meta/ea_schl.c
2018-07-22 05:34:26 +03:00
bnnm
57b8c6acd3 Add TXTP 'm' channel mapper/swapper
Credit to topher-au for the initial idea/code
2018-07-22 00:46:08 +02:00
NicknineTheEagle
0210489f83 Added support for newer EA ABK format 2018-07-22 00:18:12 +03:00
NicknineTheEagle
b6080f6bdc Added EA HDR/STH/DAT format support 2018-07-21 21:58:01 +03:00
NicknineTheEagle
4d10e91c27 Added EA IDX/BIG format support 2018-07-21 21:57:35 +03:00
bnnm
af70e95877 Tweak PS-ADPCM decoding [inFamous (PS3)]
- Code now more verbose, but easier to understand (by me, at least)
- Unify normal and badflags code
- Fix hist1 not being properly clamped, though not noticeable
- Fix inFamous (PS3) which seemingly wasn't using the extended table but
hitting some compiler weirdness? (failed in foobar and worked in test)
- Use int math for PSX-cfg, which should be minimally more accurate
2018-07-21 20:15:07 +02:00
NicknineTheEagle
be00f0a988 Added EA HDR/DAT format support 2018-07-18 19:32:33 +03:00
NicknineTheEagle
51146cd612 Merge remote-tracking branch 'origin/master' into patch-1 2018-07-18 05:18:35 +03:00
bnnm
d6795b63c3 Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)] 2018-07-18 00:52:24 +02:00
NicknineTheEagle
5d6b603055 Added EA ABK header support 2018-07-18 00:14:28 +03:00
bxaimc
69c2e9f07f Add Falcom NLSD Opus (Ys VIII [Switch]) 2018-07-15 03:49:33 -04:00
bxaimc
5b3a001082 Add Bandai Namco Opus found in NUS3Banks (Taiko no Tatsujin and future games) 2018-07-15 02:37:15 -04:00
bnnm
12233dd0bb Remove ps2_adsc as it's handled in ps2_ads now 2018-06-17 01:12:53 +02:00
bnnm
ae3307e6f0 Redo ADS to fix various issues
- Fix minor samples bugs
- Fix ADSC variation [Kenka Bancho 2, Shunjuku no Okami]
- Fix misc loops [Culdcept, Katakamuna, Super Galdelic Hour]
- Fix Capcom loops [MM X7, BOF5, Clock Tower 3]
- Fix cavia loops [Drakengard 1/2, GITS: Stand Alone Complex]
- Fix Angel Studios videos [Red Read Revolver, Spy Hunter 2]
- Fix misdetected files [Gran Turismo 2000 videos]
2018-06-17 01:08:52 +02:00
bnnm
9d86c42ea4 Add .H4M videos (wip) 2018-06-03 13:08:41 +02:00
bxaimc
94a9cf1f7f Add SADF DSP variant from Xenoblade Chronicles 2 (Switch) 2018-05-19 16:05:25 -04:00
bnnm
92419c2143 Add tri-Ace .aac Vita [Judas Code (Vita)] 2018-05-12 13:53:58 +02:00
bnnm
da930bc3c9 Add .opus variation [Fast RMX (Switch)] 2018-05-05 23:01:49 +02:00
bnnm
d292531654 Add switch_audio [Gal Gun 2 (Switch)] 2018-04-29 21:04:55 +02:00
bnnm
10e506675b Add (wip) Ubi .pk support [Just Dance (Wii)] 2018-04-29 20:28:27 +02:00
bnnm
686d77debc Clean Switch opus meta
Separate header variations since every other dev is going to make their
own, it was getting kind of messy.
2018-04-21 21:52:30 +02:00
bnnm
165cb400b1 Add .at9 opus [Penny-Punching Princess (Switch)] 2018-04-20 20:37:19 +02:00
bnnm
befcbbd4fb Add PPST .sng [Parappa the Rapper (PSP)] 2018-04-20 18:27:08 +02:00
bnnm
84b1b31608 Add .sps in Frostbite(?) containers [Need For Speed Rivals (PS4)] 2018-04-20 00:22:40 +02:00
bnnm
3d2f7e0de2 Clean NWA meta
To open external files it was using get_realname, which only was
actually implemented in Audacious, but Audacious can use get_name to
open external files just fine anyway (for any path, encoding, etc)
2018-04-19 22:44:05 +02:00
bnnm
12cba40baf Add .smc+smh [Wangan Midnight (System 246)] 2018-04-15 01:08:27 +02:00
bnnm
56d6cbbf6c Add artificial format TXTP (.txtp)
Used to play separate intro+loop files, mask channels, play subsongs in
single files without having to demux, etc.

Also a channel mask parsing during main render_vgmstream.
2018-04-15 00:48:37 +02:00
bnnm
b2766bf137 Add .msb+msh sfx [EyeToy Play (PS2), Ace Combat 2 (PS2)] 2018-04-07 13:35:33 +02:00
bnnm
254f980a50 Improve layered layout bitrate calculation 2018-04-07 11:44:29 +02:00
bnnm
41e60f29da Add Ubi LyN (.sns/son/wav) [Adventures of Tintin, From Dust (multi)] 2018-04-07 11:31:43 +02:00
bnnm
8fab88be8f Remove ps2_psw.c as it's now parsed by ubi_jade.c 2018-04-06 20:55:11 +02:00
bnnm
d39e7ec67d Fix Ubi Jade (.wam) [Beyond Good & Evil (PS3), Rayman Rabbids (Wii/PS2)]
Adds X360/PS3/PC support and fixes looping
2018-04-06 20:48:24 +02:00