bnnm
a3442d5966
Update CRI UTF
2019-12-15 19:37:52 +01:00
bnnm
9303aaddb7
Add XMA from UE3 [The Last Remnant (X360), Shadows of the Damned (X360)]
2019-12-15 18:21:31 +01:00
bnnm
f98372ab2f
Fix some .vsf issues
2019-12-15 01:37:56 +01:00
bnnm
227f4b5950
Add .wav RIFF variation [Chrono Magia (Android)]
2019-12-14 19:54:22 +01:00
bnnm
907ffb22ac
Clean CRI UTF, allow 0 rows and fix s8 values
2019-12-14 19:53:08 +01:00
bnnm
2f74bf8f69
CRLF to LF
2019-12-14 19:50:56 +01:00
Christopher Snowhill
260a0d0e73
Update vsf.c
...
Declare variable
2019-12-09 16:50:36 -08:00
Detective
2e7a3d26af
refresh vsf.c info
...
sample rate is handled in much the same case as vs_square.c and svs.c, this is by design.
2019-12-09 20:03:22 -03:00
bnnm
cca2a64a20
Fix some MP3 num_samples [Marc Ecko's Getting Up (PC)]
2019-12-08 00:00:04 +01:00
bnnm
ce5bdedd2a
Adjusted VAG full loops
2019-12-07 23:58:30 +01:00
bnnm
9de018338e
Add Wwise OPUS [Girl Cafe Gun (Mobile)]
2019-12-07 23:58:13 +01:00
bnnm
e87b6473a0
Add HCA keys
2019-12-07 23:57:45 +01:00
NicknineTheEagle
f9e9730bf6
Added WAVX extension [LEGO Star Wars (Xbox)]
2019-12-07 01:47:25 +03:00
bnnm
e085affa9c
Add HCA key [Dankira!!! (Android)]
2019-12-05 23:30:43 +01:00
bnnm
8b73941b09
Minor compiler warn and doc
2019-12-05 23:20:38 +01:00
bnnm
0f84ce5e77
Reject high num_samples to prevent giant wavs in CLI with bad files
2019-12-05 23:20:16 +01:00
bnnm
30ee4129d1
Improve MUSX padding detector performance
2019-12-05 23:17:40 +01:00
bnnm
bccce006f6
Add HCA key [IDOLiSH7 (Android), Phantom of the Kill (Android)]
2019-12-05 22:42:06 +01:00
bnnm
337e2d3922
Add TXTP "loop_mode = auto" to simplify looping last segment
2019-12-05 22:41:29 +01:00
bnnm
1a7891828f
Fix TXTP times with leading 0s
2019-12-05 22:30:06 +01:00
bnnm
2c68123738
CRLF to LF
2019-12-05 22:20:06 +01:00
NicknineTheEagle
08e135a07e
Fixed PSX loop points scanner not working on mono files
2019-12-05 15:35:46 +03:00
NicknineTheEagle
23fa661f4a
MUSX: Added support for a v10 variation [Spider-Man 4 (Wii)]
2019-12-03 22:20:03 +03:00
NicknineTheEagle
d4f688ec3e
EAAC: Fixed a memory leak
2019-12-02 00:17:29 +03:00
NicknineTheEagle
33bf3ae37c
Merge pull request #525 from NicknineTheEagle/ea
...
Ea
2019-12-01 23:19:54 +03:00
NicknineTheEagle
74001e74ba
VAG: Added extra checks
2019-12-01 23:15:08 +03:00
NicknineTheEagle
57140367d0
EAAC: Fixed EATrax
2019-12-01 21:35:09 +03:00
NicknineTheEagle
b2e31d8222
Merge pull request #524 from NicknineTheEagle/ea
...
Ea
2019-12-01 17:54:01 +03:00
NicknineTheEagle
0e39b49936
EAAC: Fixes
2019-12-01 17:15:56 +03:00
NicknineTheEagle
2386019adb
Ubi SB: Minor tweaks
2019-11-30 21:32:58 +03:00
NicknineTheEagle
3f7c7eee07
EAAC: Implemented gigasample type
2019-11-30 21:30:59 +03:00
bnnm
a9594a10f4
Allow tags with spaces in !tags.m3u using double delimiters
2019-11-28 23:22:55 +01:00
bnnm
fcc8cddc62
Add encrypted NUS3BANK xma [THE iDOLM@STER 2 (X360)]
2019-11-26 20:32:49 +01:00
bnnm
c597f4e3f3
Add ADX key [Lucky Star: RAvish Romance (PS2)]
2019-11-26 20:32:07 +01:00
NicknineTheEagle
2f598e3d1b
Merge pull request #517 from NicknineTheEagle/musx
...
Musx
2019-11-25 11:39:00 +03:00
NicknineTheEagle
15d3ba52b1
Minor doc
2019-11-24 23:45:36 +03:00
bnnm
13cb804de6
Remove unneeded condition for mus_acm.c
2019-11-24 20:56:47 +01:00
bnnm
d8eb1715d2
Add .abc extension
2019-11-24 20:40:56 +01:00
bnnm
e0a33c6503
Fix some NUS3BANK .nub2 [THE iDOLM@STER 2 (PS3)]
2019-11-24 20:39:22 +01:00
bnnm
81758532e8
Clean ivag meta
2019-11-24 20:38:16 +01:00
bnnm
7b7e3b5ba2
CRLF to LF
2019-11-24 20:18:01 +01:00
bnnm
b1327376ab
Rename ps3_ivag.c to ivag.c
2019-11-24 20:17:18 +01:00
bnnm
b0988dfc87
Fix compiler warning
2019-11-24 14:25:33 +01:00
bnnm
d4615aaeed
Fix some .nub sample/loop/LE/IDSP bugs [Wangan Midnight 5 (AC)]
2019-11-24 10:47:54 +01:00
bnnm
1008171d91
CRLF to LF
2019-11-24 10:28:33 +01:00
NicknineTheEagle
4c58881343
MUSX: Added PC support [Ice Age 2 (PC)]
2019-11-23 23:36:57 +03:00
bnnm
3d127412dd
Fix some .sab names
2019-11-23 20:58:03 +01:00
bnnm
7bc17a0550
Clean THP
2019-11-23 20:56:57 +01:00
bnnm
eb320585d5
Add ADX/HCA key [NogiFes (Android)]
2019-11-23 20:56:30 +01:00
bnnm
d6f1a52b15
CRLF to LF
2019-11-23 20:53:59 +01:00
NicknineTheEagle
f3eafd725d
EA MPF: Fixed SSX 3
2019-11-23 01:10:11 +03:00
NicknineTheEagle
df9b7ea8c5
EA MPF: Fixed MPF/MUS pair finder function
2019-11-21 20:39:17 +03:00
NicknineTheEagle
ea73c05242
Ubi SB: Fixed Ubi SB header parsing (again)
2019-11-21 10:21:43 +03:00
NicknineTheEagle
ecdf33be25
Ubi SB: Fixed SB header parsing
2019-11-21 10:09:15 +03:00
NicknineTheEagle
df046f9821
Ubi SB: Set encoder delay for raw Atrac3
2019-11-20 21:06:54 +03:00
NicknineTheEagle
a89651ef92
Ubi SB: Added a new version [Rainbow Six 3 (PC)]
2019-11-20 19:51:01 +03:00
NicknineTheEagle
c96a7a34c5
Merge pull request #511 from NicknineTheEagle/mih-valve
...
Mih valve
2019-11-19 10:44:02 +03:00
NicknineTheEagle
8764b054d9
Minor tweaks
2019-11-18 23:10:37 +03:00
NicknineTheEagle
1b3ad0af47
HLWAV: Reworked the parser, removed fake "hlwav" extension
2019-11-18 20:49:04 +03:00
NicknineTheEagle
68f1184da7
MIH: Added a new variation [Marc Ecko's Getting Up (PS2)]
2019-11-18 17:03:04 +03:00
bnnm
647e45143f
Fix assert compilation and some compiler warnings
2019-11-18 00:37:45 +01:00
bnnm
2bb0f29dd1
Merge pull request #509 from bnnm/ast
...
ast
2019-11-16 22:39:57 +01:00
bnnm
0de95ee919
Fix AFC in AST
2019-11-16 22:32:19 +01:00
NicknineTheEagle
5d90ffb7b9
RIFF: Added .str extension [Harry Potter and the Philosopher's Stone (Xbox)]
2019-11-16 23:31:22 +03:00
NicknineTheEagle
0273739cfe
XMA: Added missing header magic check
2019-11-16 23:29:45 +03:00
NicknineTheEagle
fb70b177e2
EA MPF: Added Need for Speed Nitro MPF/MUS names
2019-11-16 15:50:56 +03:00
NicknineTheEagle
07bd62a4b5
EA MPF: Added support for empty tracks [Need for Speed: Nitro (Wii)]
2019-11-16 15:50:54 +03:00
NicknineTheEagle
b4cc120e4c
Merge remote-tracking branch 'upstream/master' into ea-mpf
...
# Conflicts:
# src/meta/ea_schl.c
2019-11-15 22:36:29 +03:00
NicknineTheEagle
e8f033dd65
Added multi-track EA MPF support
2019-11-15 22:32:03 +03:00
bnnm
533e787cf6
Fix FSB5 bank loops in some subsongs
2019-11-11 22:35:45 +01:00
bnnm
523b59b2ba
Fix compilation without MPEG
2019-11-11 22:35:36 +01:00
bnnm
66e1a00a6a
Add EAAC .sps multistream Opus [FIFA 19 (Switch)]
2019-11-10 22:22:22 +01:00
bnnm
f0f05bdb56
Comment
2019-11-10 22:20:07 +01:00
bnnm
b2e93f886f
Increase segment limit for mpf/mus TXTPs [Boogie (PS2)]
...
After +500 segments it may hit O.S. file descriptor limit and not work
though
2019-11-10 22:18:52 +01:00
bnnm
d803349f6b
Add XSSB .bin/lbin [Blinx 2 (Xbox)]
2019-11-10 22:17:21 +01:00
bnnm
410fe894cd
Also fix CRLF
2019-11-10 21:41:18 +01:00
bnnm
829b8892ec
Improve old .xsb name reading [Psychonauts (Xbox)]
2019-11-10 21:29:34 +01:00
bnnm
cc4f70806f
Fix CRLF<>LF for some files
2019-11-10 21:26:31 +01:00
NicknineTheEagle
9420470eca
EA 1SNh: Tweaked loop handling
2019-11-10 21:03:02 +03:00
NicknineTheEagle
c47a37daba
Fixes and tweaks
2019-11-10 16:19:44 +03:00
NicknineTheEagle
1f356cde5e
Improved EA videos support
2019-11-09 23:16:13 +03:00
bnnm
302b264b13
Add base_offset to coef_offset in TXTH
2019-11-06 23:06:38 +01:00
bnnm
6eecc5303d
Improve SCHl MP2/EALayer3 V1a gapless
2019-11-06 23:06:21 +01:00
bnnm
aa62f671a9
Tweak EAAC Opus init
2019-11-04 23:32:27 +01:00
bnnm
bf14fccc97
Small detection tweaks
2019-11-04 23:31:23 +01:00
bnnm
5167cc9252
Fix FFmpeg slowness in MSVC
2019-11-04 23:29:34 +01:00
bnnm
7ec90cc400
Add HCA key [Blackstar (Mobile)]
2019-11-04 23:29:15 +01:00
bnnm
8f86c30fe0
Allow coef_offset to work with subsongs in TXTH
2019-11-03 22:59:10 +01:00
bnnm
3208863d75
Minor cleanup/comments
2019-11-03 22:58:33 +01:00
bnnm
e0eaffbf3f
Add ISACT .isb [Psychonauts (PC)]
2019-11-03 22:56:37 +01:00
bnnm
bc59318157
Tweak _0/1 dual extension detection
2019-11-03 18:37:20 +01:00
bnnm
b2e3058072
Add buffer comments
2019-11-03 17:57:07 +01:00
bnnm
e06e2f2bb2
Fix uncommon handle leak when opening too many files
2019-11-03 17:55:47 +01:00
bnnm
65a96502fa
Add extra MPF+MUS pair and missing .hdr check
2019-11-03 17:54:34 +01:00
bnnm
eb753846c8
Tweak ADX meta code
2019-11-03 17:54:01 +01:00
bnnm
0dfe352c7b
Improve streamfile float reading
2019-11-02 20:12:12 +01:00
bnnm
42dad8d605
Remove stx parser since it's a repeat of afc
2019-11-02 16:15:18 +01:00
bnnm
f6b4df6680
Tweak EALayer3 comment
2019-11-02 16:10:54 +01:00
bnnm
73e60d64b1
Improve AFC/DTK/FADPCM/PROCYON/LSF/ASF/DSF/XMD/MTAF/MTA2 performance
2019-11-02 16:10:23 +01:00
bnnm
4b1df80f4d
Move some extensions to the normal list
2019-11-02 16:02:53 +01:00
bnnm
b98f9c36ab
Add sfx/str/zic CWAV extensions
2019-11-02 15:49:41 +01:00
bnnm
4d5ec06d76
Improve raw MP3 total samples reading
2019-11-02 15:49:10 +01:00
NicknineTheEagle
320f1434ee
Added Acclaim Austin AAAp VAG header [The Red Star (PS2)]
2019-11-01 10:29:37 +03:00
NicknineTheEagle
30c087ee99
Added interleave detection for VAG variant [Need for Speed: Hot Pursuit 2 (PS2)]
2019-11-01 10:28:40 +03:00
NicknineTheEagle
f26cb71138
Removed non-existent "aaap" extension
2019-11-01 10:19:31 +03:00
NicknineTheEagle
0e9686ffc0
Merge pull request #495 from NicknineTheEagle/vag
...
Added VAG variant [Need for Speed: Hot Pursuit 2 (PS2)]
2019-10-29 21:39:11 +03:00
NicknineTheEagle
613300b7bc
Added VAG variant [Need for Speed: Hot Pursuit 2 (PS2)]
2019-10-29 20:01:26 +03:00
bnnm
c279e10722
Tweaks
2019-10-28 00:01:30 +01:00
bnnm
409a10172a
Improve MPEG FSB/EA-MP3/AHX reads
2019-10-27 23:55:32 +01:00
bnnm
2e509b8fff
Improve EALayer3 reads in SPS to avoid rebuffering
2019-10-27 23:55:02 +01:00
bnnm
abd281e7c8
Add raw interleaved XA subsong handling
2019-10-27 23:50:48 +01:00
bnnm
6e7977772d
Tweaks
2019-10-20 23:51:06 +02:00
bnnm
cf618362ff
Optimize float-to-int in ffmpeg
2019-10-20 23:50:29 +02:00
bnnm
58b2d193f3
Add .bwav with PCM16 [Ring Fit Adventure (Switch)]
2019-10-20 23:48:45 +02:00
bnnm
790730222f
Add partial support for interleaved .XA/STR
2019-10-20 23:48:12 +02:00
bnnm
abbe2ae80f
Use libvorbis instead of FFmpeg
2019-10-20 19:50:35 +02:00
bnnm
c4b259f5d8
Clean MSADPCM frame size and add extra check
2019-10-20 16:35:52 +02:00
bnnm
1768e55a1c
Rename get_streamfile_text_line to read_line and minor cleanup
2019-10-20 11:55:05 +02:00
bnnm
d0ff9e1f5b
Add UE4 ADPCM v2 interleaved mono MSADPCM [Fornite (PC)]
2019-10-20 01:25:42 +02:00
bnnm
7593da7422
Add frame_size for MSADPCM
2019-10-20 01:24:59 +02:00
bnnm
e35bbf59cf
Add UE4OPUS v2 [Travis Strikes Again: No More Heroes (PC)]
2019-10-19 12:13:49 +02:00
bnnm
8e2196a514
Clean RIFF Ogg code
2019-10-19 11:13:02 +02:00
bnnm
2969db25de
Clean some streamfile code
2019-10-19 11:11:09 +02:00
bnnm
a0a6e0d172
Add streamfile helpers
2019-10-19 11:07:28 +02:00
bnnm
8973d3238f
Merge branch 'master' of https://github.com/kode54/vgmstream into ogg
2019-10-19 09:41:12 +02:00
Christopher Snowhill
ee3e170026
Fix planar format for mono files
2019-10-18 15:42:46 -07:00
bnnm
6f76abf39a
Add .spt+.spd subsongs
2019-10-18 19:36:01 +02:00
bnnm
833d0b9fdb
Add SGXD with Ogg [Ni no Kuni Remastered (PC)]
2019-10-18 19:35:14 +02:00
bnnm
15d794bbe2
Allow Ogg decoder to be used like other codecs
2019-10-18 19:34:15 +02:00
Christopher Snowhill
2b1de051e2
Fix FFmpeg for non-planar formats
2019-10-15 19:54:11 -07:00
bnnm
4a338564e6
Minor doc
2019-10-14 00:32:07 +02:00
bnnm
f3c3d4563e
Add .wbh names for .xwb
2019-10-14 00:29:40 +02:00
bnnm
d64f85a02e
Fix MPC missing start samples
2019-10-13 20:13:15 +02:00
bnnm
a05f8cbbec
Clean use of FFmpeg internal
2019-10-13 19:54:52 +02:00
bnnm
7214dfbef7
Fix ATRAC3 clips caused by incorrectly inverted PCM16
2019-10-13 18:55:52 +02:00
bnnm
e5e86d3324
Simplify FFmpeg decoder to remove temp buffer for performance
...
Also changes fuzzy behavior on frame error to mimic ffmpeg.exe
2019-10-13 18:43:13 +02:00
bxaimc
a75dadd7f3
AAC fixes for Star Ocean TLH Intl. (PS3)
2019-10-09 11:02:53 -04:00
M&M
50ad0eac33
Fix Touhou Cannonball key
2019-10-06 20:46:58 -07:00
bnnm
15aa8652c6
Tweaks
2019-10-07 00:17:12 +02:00
bnnm
122622252a
Add TXTH logical AND (&) operator for bitmasks
2019-10-06 23:47:25 +02:00
bnnm
786c75aa73
Fix TXTH default subfile size
2019-10-06 23:32:41 +02:00
bnnm
2ed3d8c00d
Add HCA keys
2019-10-06 23:31:54 +02:00
bnnm
421cefbdd7
Improve .acb performance for bigger files
2019-10-06 17:54:54 +02:00
bnnm
4af3f6bad6
Improve EA-XAS decoding/performance
2019-10-06 17:54:26 +02:00
bnnm
35f5da2ac3
Improve performance of ADX/XA/PSX/HEVAG/DSP decoders
2019-10-05 15:10:40 +02:00
bnnm
8ae9fff5e7
Read .bnh names in Ubi HX if no internal name is found
2019-10-05 14:55:08 +02:00
bnnm
ec0231ca49
Clean .sap
2019-10-05 14:51:49 +02:00
bnnm
d682bef807
Add mp+ extension [Moonshine Runners (PC)]
2019-10-05 14:51:13 +02:00
bxaimc
122e65ca5f
add Square Enix Opus for Dragon Quest I-III (Switch)
2019-10-03 11:46:37 -04:00
bnnm
acbc483109
Add options in foobar/winamp to allow any extension
2019-09-30 00:56:29 +02:00
bnnm
95a50a3168
Minor cleanup
2019-09-29 20:09:28 +02:00
bnnm
1b34ef1f01
Fix various leaks and issues found with drmemory
2019-09-29 18:25:24 +02:00
bnnm
0b98aff930
Fix FSB5 loop end +1 samples and tweaks
2019-09-24 23:56:27 +02:00
bnnm
8bbf38b20f
Add Edelweiss OPUSNX .opus/lopus [Astebreed (Switch)]
2019-09-24 00:53:52 +02:00
bnnm
948aa26706
Fix FSB4 loop end +1 samples and tweak loop detection [Hard Reset (PC)]
2019-09-24 00:52:48 +02:00
bnnm
f95d2e3e19
Add .vam extension [Rocket Power: Beach Bandits (PS2)]
2019-09-24 00:51:26 +02:00
bnnm
4010c3bd1b
Fix companion files in relative folders for foobar [Rayman M (PS2)]
...
Also extra relative check for .isd and Ubi SB
2019-09-24 00:51:12 +02:00
bnnm
3377da8d9e
Allow normal files to get !tags.m3u tags from virtual .txtp
2019-09-21 20:50:05 +02:00
bnnm
97c090886f
Tweak Yamaha/AICA codec naming
2019-09-21 19:15:01 +02:00
bnnm
e372e19057
Fix Yamaha AICA decoding being slightly off and cleanup
2019-09-21 18:52:57 +02:00
bnnm
c164549056
Add TXTP -t trim command to adjust stream's samples
2019-09-21 13:37:53 +02:00
bnnm
5cb5534612
Fix .rws with segments+layers and cleanup [Neighbours From Hell (Xbox)]
2019-09-21 13:31:11 +02:00
bnnm
4fd353d0e1
Fix some Ubi HX [Rayman M (PS2)]
2019-09-21 13:29:50 +02:00
bnnm
7858cec330
Allow virtual .txtp in playlists (foobar/winamp/cli) for config/tagging
...
Makes plugins' STREAMFILEs not throw an error on non-existing .txtp
(normally written inside .m3u) treating it like a command/url-ish name.
This lets the TXTP parser to try to opening the virtual file with
commands, as 0-size TXTP with a formatted name is valid, like
"file.adx#l 1.0.txtp" ("play file.adx with 1 loop"), to allow quick
per-file config.
2019-09-15 15:47:41 +02:00
NicknineTheEagle
9571e5b11d
Merge pull request #471 from NicknineTheEagle/xmv
...
Added MP3 codec to XMV parser
2019-09-15 16:33:29 +03:00
bnnm
4602db9d64
Minor tweaks
2019-09-15 14:58:44 +02:00
bnnm
b1f03eaa6d
Add SEAD .mab/sab names and cleanup
2019-09-15 14:57:55 +02:00
NicknineTheEagle
ac7f8ebb46
Minor doc
2019-09-15 13:00:27 +03:00
bnnm
f694f7d379
Fix some Ogg not showing correct meta description
2019-09-14 23:03:31 +02:00
NicknineTheEagle
0e6c188211
Added MP3 codec to XMV parser
2019-09-14 23:34:13 +03:00
bnnm
9663b22cf1
Add .oto extension [Vampire Savior (SAT)]
2019-09-14 17:20:41 +02:00
bnnm
daf6884e53
Fix unnecessary struct memcpy
2019-09-14 17:18:27 +02:00
bnnm
4d7f5a3eb8
Fix some TXTP mixing bugs and add loop option in fades
2019-09-14 16:48:11 +02:00
bnnm
4fac5e7d3e
Clean RIFF/XNB PCM8 usage
2019-09-14 12:42:08 +02:00
bnnm
0a9b07fe19
Fix some Ubi HX [Rayman 3 (Xbox)]
2019-09-14 12:41:14 +02:00
bnnm
d2f0fa4580
Fix some .nub [Mojipittan (Wii), Ridge Racer 6 (X360)]
2019-09-14 12:40:44 +02:00
bnnm
ee71ac94b5
Add more riff chunk finders
2019-09-14 12:39:47 +02:00
bnnm
48d3690d81
Add TXTH hist_offset for DSP
2019-09-14 12:38:49 +02:00
bnnm
7c45ce5cc5
Minor tweaks
2019-09-08 21:16:04 +02:00
bnnm
1bc7e0e410
Add Konami BMP .bin (as .lbin) + decoder [Jubeat Clan (AC)]
2019-09-08 21:12:13 +02:00
bnnm
677eeef2b9
Fix some prefetch .wem
2019-09-08 21:08:12 +02:00
bnnm
81c805ed90
Add Ubi .HXx [Rayman Arena, Rayman 3, XIII]
2019-09-08 20:24:47 +02:00
bnnm
42f3cf5913
Update chunk handling functions
2019-09-08 20:23:59 +02:00
bnnm
9669de953e
Tweak Ubi ADPCM codes and accept 6-bit stereo from XIII (PC)
2019-09-08 20:23:06 +02:00
bnnm
4b14afbdd7
Fix some .nub [Tales of Vesperia (PS4)]
2019-09-08 20:20:35 +02:00
NicknineTheEagle
67670aa110
Removed deprecated MinimalRebuild option
2019-09-08 16:28:35 +03:00
NicknineTheEagle
2a0efbc281
Added Valve XMV format [The Orange Box (X360)]
2019-09-08 16:28:32 +03:00
NicknineTheEagle
e86091d853
Fixed FFmpeg codec not being displayed in case of recursive segments/layers
2019-09-06 16:48:17 +03:00
NicknineTheEagle
93a156235a
Ubi SB: Removed some obsolete checks
2019-09-04 19:36:27 +03:00
NicknineTheEagle
ca4ae130ae
Ubi SB: Minor tweaks
2019-09-04 19:36:27 +03:00
NicknineTheEagle
a0eb4a2390
Ubi SB: Minor doc
2019-09-04 19:36:22 +03:00
NicknineTheEagle
09ac65591c
Ubi SB: Disabled stream type 0x02 for PSP for now
2019-09-03 22:12:30 +03:00
NicknineTheEagle
9e6469c15e
Ubi SB: Tweaked parsing of older versions
2019-09-03 21:43:45 +03:00
bnnm
0a4921e2ef
Meta cleanup and renames
2019-09-02 22:32:02 +02:00
bnnm
087e22dad2
Clean .bgw
2019-09-02 20:57:17 +02:00
bnnm
5140cabe2d
Misc tweaks
2019-09-02 20:48:33 +02:00
bnnm
a7d220cf97
Add Ubi ADPCM in .SMx/SBx [Spliner Cell (PC), Batman Vengeance (PC/Xb)]
2019-09-02 20:46:42 +02:00
bnnm
f7a0e460dc
Fix some .acb+awb names
2019-09-02 20:41:04 +02:00
bnnm
057d66cf99
Add Platinum ADPCM for .wem [Bayonetta 2 (Switch)]
2019-08-29 00:54:49 +02:00
bnnm
60b4cb8310
Add Namco .nub archives
...
Also move related metas together
2019-08-28 23:11:46 +02:00
bnnm
47bafa6cf5
Fix MSVC
2019-08-27 01:33:22 +02:00
bnnm
efde147534
Fix some .vas
2019-08-27 01:20:10 +02:00
bnnm
f6f958f679
Fix some buggy channel layouts [Ridge Racer 7 (PS3)]
2019-08-26 23:00:17 +02:00
bnnm
5b9e591fcb
Reject small files in FFmpeg meta
2019-08-26 22:59:32 +02:00
bnnm
84038b0fea
Improve raw ATRAC3 decoding accuracy and cleanup
2019-08-26 22:58:43 +02:00
bnnm
6f2999cd3d
Tweak EALayer3 discard modes from debug info and EAAC header
2019-08-26 00:41:17 +02:00
bnnm
22c3266727
Improve RIFF ATRAC3/plus decoding accuracy
2019-08-25 20:46:29 +02:00
bnnm
59ff127548
Fix EA SCHl ATRAC3 crash
2019-08-25 20:20:26 +02:00
bnnm
0b88604183
Improve .psf dynamic song generation
2019-08-25 20:19:28 +02:00
bnnm
5d8d462067
Allow repeated VGMSTREAMs in segment layout
2019-08-25 20:18:27 +02:00
bnnm
e473e7aba9
Accept ADX keystring/keycode in .adxkey
2019-08-25 20:16:06 +02:00
bnnm
59c0510c5f
Add/fix some ADX keys
2019-08-25 20:15:11 +02:00
bxaimc
09f443fdd1
fix opus sample rate for Grandia HD Collection (Switch)
2019-08-17 11:08:55 -04:00
Christopher Snowhill
d64c3872af
Merge pull request #458 from NicknineTheEagle/ubi-sb
...
Ubi SB: Added more versions
2019-08-15 15:12:32 -07:00
bnnm
a3296cd274
Minor tweaks
2019-08-15 22:15:37 +02:00
bnnm
3f45b62117
Rename psx_gms.c to seb.c
2019-08-15 22:08:48 +02:00
bnnm
3e4f64fda8
Clean psx_gms
2019-08-15 22:07:12 +02:00
bnnm
badf3477e3
Add Blitz Games .ima and improve decoder [Lilo & Stitch (PC)]
2019-08-15 16:25:52 +02:00
bnnm
de294a5a5e
Add .p16 extension [Astal (SAT]]
2019-08-15 15:48:52 +02:00
bnnm
5a80a29c37
Allow mini-TXTP with "commands" to simplify config
2019-08-15 15:46:03 +02:00
bnnm
e8989f5300
Add default HCA mappings
2019-08-15 15:15:00 +02:00
bnnm
dbfa909a9f
Add TXTP @downmix macro and improve plugin stereo downmixing
2019-08-15 15:14:32 +02:00
bnnm
706b71d7fd
Add Pivotal .sch [The Great Escape, Conflict: Desert Storm]
2019-08-15 15:12:13 +02:00
NicknineTheEagle
067f5b5317
Ubi SB: Handle Xbox games with garbage in stream_type
2019-08-14 23:58:38 +03:00
NicknineTheEagle
15c8588b63
Ubi SB: Updated codec detection
2019-08-13 19:06:36 +03:00
NicknineTheEagle
1e5502b39c
Ubi SB: Added more versions
2019-08-13 17:59:14 +03:00
bnnm
d57b986523
Minor cleanup
2019-08-12 20:13:53 +02:00
bnnm
9a4c80cdd5
Add Incinerator .itl [Cars Race-o-rama (Wii), MX vs ATV Untamed (Wii)]
2019-08-12 20:05:58 +02:00
bnnm
b3a8f2b280
Add interleave_first to fix some .vag/seg clicks
2019-08-12 19:23:49 +02:00
bnnm
01ac9377d4
Add .vas container [Jikkyou Powerful Pro Yakyuu games (PS2)]
2019-08-11 21:56:06 +02:00
bnnm
83e4f8cb28
Fix .wem DSP full loops
2019-08-11 20:22:45 +02:00
bnnm
7f240f4c45
Minor cleanup
2019-08-11 20:07:35 +02:00
bnnm
f0151cc26f
Don't open streamfile for coding_OGG_VORBIS
2019-08-11 19:46:16 +02:00
bnnm
272aa78d45
Merge branch 'master' of https://github.com/kode54/vgmstream into psf-etc
2019-08-11 19:39:12 +02:00
bnnm
3bac417a8c
Add Pivotal .psf and decoder [The Great Escape, Conflict: Desert Storm]
2019-08-11 19:38:40 +02:00
Christopher Snowhill
ead9ec4fb1
Merge pull request #454 from NicknineTheEagle/ea-asobo
...
ea asobo
2019-08-10 16:07:40 -07:00
NicknineTheEagle
13983828e1
Minor tweaks
2019-08-10 22:06:10 +03:00
bnnm
7f8138fbb5
Fix last minute changes
2019-08-10 18:11:30 +02:00
bnnm
3339b61696
Add .mca for Capcom .adpcm [MH Generations Ultimate (Switch)]
2019-08-10 17:30:13 +02:00
bnnm
d4651feded
Read .ogg TITLE as stream name and tweaks
2019-08-10 17:27:06 +02:00
bnnm
37af5c4166
Show all .xsb names in .xwb instead of first
2019-08-10 17:26:44 +02:00
bnnm
35c471a9a9
Fix some wwise [Captain America: Super Soldier (X360)]
2019-08-10 17:25:15 +02:00
bnnm
bd8dad46df
Clean .rsd and fix some bugs
2019-08-10 17:24:06 +02:00
NicknineTheEagle
c66a832301
JOE: Remove padding at the end
2019-08-06 22:13:25 +03:00
NicknineTheEagle
47d7b5a0ed
Improved EA HDR/DAT support
2019-08-05 21:49:02 +03:00
bnnm
28837dcba5
Add partial .bnm support from Tonic Trouble Special Edition (PC)
2019-08-04 13:52:09 +02:00
bnnm
b2969e7093
Add Reflections .xav [Stuntman (PS2)]
2019-08-04 11:57:48 +02:00
bnnm
39a63e2a51
Update check
2019-08-03 23:37:45 +02:00
bnnm
e08a0d8431
Redo MUSX (.sfx) stream/stream banks/sfx banks and fix various bugs
2019-08-03 23:35:10 +02:00
bnnm
f9c850003e
Fix some .adpcmx [Fushigi no Gensokyo: Lotus Labyrinth (Switch)]
2019-08-03 12:22:09 +02:00
bnnm
64853876eb
Fix .awb subkeys with external .hcakey
2019-08-02 21:13:00 +02:00
bnnm
4f5d622edc
Add .idwav/idmsf/idxma [Doom 3 BFG Edition (PC/PS3/X360)]
2019-08-02 21:11:55 +02:00
bnnm
52dd56bc1a
Add .bgm [Fortissimo (PC)]
2019-08-02 17:31:00 +02:00
bnnm
ce96318551
Add Blitz (ext-less)+.data [SpongeBob's Surf & Skate Roadtrip (X360)]
2019-08-02 17:30:40 +02:00
bnnm
962e32dbf4
Fix companion files for extensionless formats
2019-08-02 17:30:23 +02:00
NicknineTheEagle
52f2cb9333
Updated EA MPF parser
2019-07-29 23:05:26 +03:00
bnnm
22c7f5e384
Fix some DSP .xwb [Skulls of the Shogun (Switch)]
2019-07-28 23:35:21 +02:00
bnnm
02a11d447b
Add Switch .xnb [Eagle Island (Switch)]
2019-07-28 23:34:55 +02:00
bnnm
58734480a6
Fix check
2019-07-28 23:34:08 +02:00
bnnm
d6b5992662
Fix VS
2019-07-28 16:48:15 +02:00
bnnm
b3c507b3ed
Cleanup and renames
2019-07-28 15:11:17 +02:00
bnnm
53f5dbc607
Add .adpcm+_NxEncoderOut_.adpcm dual stereo
2019-07-28 14:47:33 +02:00
bnnm
5dd4569a39
Fix some .his
2019-07-28 14:47:23 +02:00
bxaimc
ee6e18c013
msvc formatting as usual
2019-07-24 11:05:44 -04:00
bxaimc
837b04866b
Merge branch 'master' of git://github.com/kode54/vgmstream
2019-07-24 10:59:22 -04:00
bxaimc
98723b7821
enable dual file stereo for switch .adpcm
2019-07-24 10:57:15 -04:00
bnnm
4b9be69347
Add missing math.h
2019-07-24 15:46:47 +02:00
bnnm
3410f68866
Fix compilation without FFmpeg
2019-07-24 15:46:35 +02:00
bnnm
eac44c37c9
Add multichannel Switch Opus
2019-07-23 22:47:40 +02:00
bnnm
22703957f5
Add .smk Smacker video [Starcraft (PC)]
2019-07-21 15:08:39 +02:00
bnnm
e9cfb8d617
Fix FFmpeg formats that can't seek
2019-07-21 14:41:17 +02:00
bnnm
c4feb3ca54
Tweak logs/comments
2019-07-21 13:11:25 +02:00
bnnm
f1f365afef
Fix some .s14
2019-07-21 13:10:53 +02:00
bnnm
32ae3e1912
Fix some Wwise .wav and tweak size checks [Tony Hawk: Shred (Wii)]
2019-07-21 13:10:30 +02:00
bnnm
63b8778912
Add extensionless .dsp [Tony Hawk's Downhill Jam (Wii)]
2019-07-21 13:09:13 +02:00
bnnm
1720191b53
Add extensionless AIFC [Doom (3DO)]
2019-07-21 13:08:53 +02:00
bnnm
7d4612689a
Fix .switch_audio and .sx extensions
2019-07-21 13:08:18 +02:00
bnnm
a32599dfe6
Fix warning
2019-07-14 21:25:59 +02:00
bnnm
775b5060a2
Add .8 extension [Gungage (PS1)]
2019-07-14 21:25:00 +02:00
bnnm
7a6af37122
Add HCA key
2019-07-14 21:24:38 +02:00
bnnm
ac1048d52f
Add .acb with internal .awb and names, fix some .awb
2019-07-14 21:24:28 +02:00
Simon Aarons
5734a84a23
Implement Traveller's Tales' RAD
2019-07-12 20:14:39 +10:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
ea33c4c737
add another extension
...
.L00, from the PS2 version of Disney's Dinosaur
2019-07-07 17:45:59 -03:00
bnnm
5d1dd63182
Add support for HCA with subkey from .awb [Dragalia Lost (Mobile)]
2019-07-07 21:04:56 +02:00
bnnm
1a4dbc83d3
Add .awb/afs2 for convenience
2019-07-07 20:46:14 +02:00
bnnm
0523b36a62
Add TXTH name_table wildcards + fix doc
2019-07-07 18:10:43 +02:00
bnnm
023e5b8d99
Fix dual TXTH/GENH Yamaha ADPCM + add .P04 extension
2019-07-07 15:26:43 +02:00
bnnm
6f2c94b303
Add HCA keys
2019-07-07 15:25:50 +02:00
bxaimc
996d8a3545
Add opus support for Prototype games [Clannad (Switch)]
2019-07-06 22:30:11 -04:00
Christopher Snowhill
9bae582a24
Rename to strcasecmp
...
Dammit, I misread the macro. It defines strcasecmp=_stricmp for MSVC, not _stricmp=strcasecmp for Unix.
2019-07-02 16:54:33 -07:00
Christopher Snowhill
6b488b13e5
Change strcmpi to _stricmp
...
Unlike strcmpi, _stricmp is actually macro defined to strcasecmp for Unix systems. I don't know if Linux has strcmpi, but macOS certainly doesn't.
2019-07-02 16:50:28 -07:00
bnnm
1d28e0f58e
Merge pull request #434 from bnnm/txth-xvag-scd
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txth xvag scd
2019-06-29 20:42:41 +02:00
bnnm
df2e3b43bb
Add TXTH name_table
2019-06-29 20:20:50 +02:00
bnnm
bba3bd98ee
Add TXTH base_offset, loop_behavior, improve math without spaces
2019-06-29 13:33:23 +02:00
bnnm
efacca42de
Fix subsongs in some .hd3+bd3
2019-06-29 13:25:04 +02:00
bnnm
c7aaabf573
Fix XVAG MPEG encoder delay/gapless looping
2019-06-29 13:24:53 +02:00
bnnm
b82a2c964a
Fix multichannel Ogg .scd layout [Final Fantasy XIV]
2019-06-29 13:24:27 +02:00
bxaimc
62fd5243ae
fix loop_flag offset
2019-06-26 18:29:14 -04:00
bxaimc
69ab85d106
completed support w/ looping and multichan
2019-06-26 13:10:17 -04:00
bxaimc
e6c0f5d30d
add missing files
2019-06-26 02:44:48 -04:00
bxaimc
1d2e9793e5
Add preliminary BWAV support [Super Mario Maker 2 (Switch)]
2019-06-26 02:26:44 -04:00
bnnm
2e13041be2
Fix some .opus [Lego Movie 2 (Switch)]
2019-06-23 23:20:53 +02:00
bnnm
57cd72771f
Add .isd + .isl looping [Mighty Gunvolt (PC), Blaster Master Zero (PC)]
2019-06-23 23:20:43 +02:00
bnnm
afde14796e
Fix some incorrectly ripped .xwb
2019-06-23 22:25:55 +02:00
bnnm
675556f78a
Fix some .hd3+bd3
2019-06-23 22:25:42 +02:00
bnnm
8613e60946
Fix TXTH (offset)$1 command in some cases
2019-06-23 22:25:28 +02:00
bnnm
88ebf49b34
Add some ogg and cleanup [Yuppie Psycho (PC), Blaster Master Zero (PC)]
2019-06-23 22:25:06 +02:00
Michael
2af3a55a28
Remove duplicate subkey(s)
2019-06-20 15:16:39 -07:00
Michael
f4f118a48c
Add Wedding Belle subkeys [Dragalia Lost (Mobile)]
2019-06-19 22:50:17 -07:00
Michael
ec02172d9a
Add Mercurial Gauntlet subkeys [Dragalia Lost (Mobile)]
2019-06-19 09:49:59 -07:00
Michael
e16e5f80cb
Add subkeys outside AssetBundle
2019-06-18 14:15:15 -07:00
Michael
45a1c75e67
(Hopefully) add every missing subkey from Dragalia
...
Thanks to Skyth for modifying libcgss' acb2hcas to output the subkeys to a text file instead of an hcakey file.
2019-06-18 13:56:19 -07:00
bnnm
7a1f822153
Fix some .str+wav [The House of the Dead: Overkill (PS3)]
2019-06-16 15:11:24 +02:00
bnnm
1e58d91c41
Extra doc
2019-06-15 13:21:23 +02:00
bnnm
94ce6e6a62
Ignore some incorrectly detected interleaved .dsp
2019-06-15 13:03:35 +02:00
bnnm
2be24a4d6e
Add TXTH chunk_header_size/chunk_data_size for padding and fix fields
2019-06-15 13:03:30 +02:00
bnnm
42edcf7524
Fix VPK looping [Sly 2: Band of Thieves (PS2)]
2019-06-15 13:02:24 +02:00
bnnm
357f876132
Fix mono 3DS Ubi RAKI .ckd
2019-06-13 23:56:56 +02:00
bnnm
817e9c2e1d
Fix MPEG XVAG with subsongs [Sly Cooper: Thieves in Time (PS3)]
2019-06-13 23:56:38 +02:00
bnnm
d4b3ffb3bb
Add .snd FSB5 extension
2019-06-13 23:56:25 +02:00
bnnm
e50e0c6e71
Add 3DS Ubi RAKI .ckd [Gravity Falls (3DS)]
2019-06-12 21:58:32 +02:00
bnnm
ade4351587
Add .vmu extension
2019-06-09 18:41:44 +02:00
bnnm
ef8643c1a4
Fix some .ogg channel layout [Hatsune Miku Arcade Future Tone (AC)]
2019-06-09 18:41:26 +02:00
bnnm
50309c195e
Merge pull request #416 from bnnm/ads-fsb
...
ads fsb
2019-05-26 23:12:02 +02:00
bnnm
272a23490d
Add FSB5 .bank [Shantae: Half-Genie Hero (Switch)]
2019-05-26 22:55:37 +02:00
bnnm
ab719d08de
Fix some .ads loops [Kono Aozora ni Yakusoku o (PS2), Chanter (PS2)]
2019-05-26 22:54:38 +02:00
Rohul1997
2c3f4c9b62
Added subkeys from Fire Emblem collab and Resplendent Refrain Nightmare raid
2019-05-24 21:06:58 +01:00
bnnm
40e2099fea
Fix installed TXTP loops in HCA files
2019-05-23 23:47:53 +02:00
bnnm
e503757bfc
Add HCA keys
2019-05-17 22:30:49 +02:00
bnnm
ff944a1ddd
Restore TXTP loop_start_segment=1 for single files
2019-05-17 22:30:25 +02:00
bnnm
497e3a04a7
Fix some .vs [Front Mission 4 (PS2)]
2019-05-05 23:27:02 +02:00
bnnm
12874af1d6
Fix .at3/at9 mono files with wrong channel layout
2019-05-01 23:21:59 +02:00
bnnm
5bcaafa067
Fix some .spw [Final Fantasy XI (PC)]
2019-04-21 01:17:03 +02:00
bnnm
f02ec24aec
Fix some .sm2/ss2 [Batman: Rise of Sin Tzu (Xbox)]
2019-04-21 01:16:48 +02:00
bnnm
e732800a01
Add .sxd3 [Fate/Estella (PS4), Gran Turismo Sport (PS4)]
2019-04-21 01:16:24 +02:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
8b9c0e56ef
minor comment addition
2019-04-18 16:14:48 -03:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
95adca72cb
add more language filenames [ubi_bao.c]
...
indeed, this is just unconfirmed for now but hear me out - if you look through the Assassin's Creed exe out of each platform the game was released on (Windows version has just two exe that consists of all code in the game) you'll see that there are a total of 10 spoken languages that are being referenced in the exe.
i chose the Windows version of the game 'cuz every single detail in there isn't encrypted somehow within these two exe files(as in, those that end with Dx9 and Dx10, respectively).
2019-04-18 16:13:02 -03:00
bnnm
0072f8c0b5
Fix segmented .wave kbps
2019-04-14 21:37:28 +02:00
Clarence "Sparr" Risher
d11d652429
Resolve linux compile problems
...
include limits.h where needed
ifdef out mpeg function not present in default linux build
2019-04-12 21:12:52 -07:00
bnnm
e4465fc117
Fix .hca key detection for newer Tales of the Rays files
2019-04-09 20:41:23 +02:00
bnnm
4f79dc82e8
Fix some .msf/mp3 looping
2019-04-09 20:40:48 +02:00
Christopher Snowhill
c585f3f502
Merge pull request #389 from bnnm/txtp-groups-aif
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txtp groups aif
2019-04-09 03:43:47 -07:00
bnnm
d6214fe01d
Fix memory leak/lock when failing to open dual file stereo
2019-04-07 02:10:44 +02:00
bnnm
dd847f3041
Tweak some logs
2019-04-07 01:47:52 +02:00
bnnm
fef854ea87
Add .laif/aif-Loop extension [Psychonauts (PC)]
2019-04-07 01:47:07 +02:00
bnnm
8ba1cf4575
Up the max sample rate to 192K [Dex (PS4)]
2019-04-07 01:43:59 +02:00
bnnm
55599d4098
Add TXTP mixed groups for layers+segments in the same file
2019-04-07 01:43:45 +02:00
bnnm
c7f2b53d45
Fix TXTP mono mixing in some cases
2019-04-07 01:42:23 +02:00
Michael
231e5c64ad
Add missing music subkeys from Trick or Treasure
2019-04-06 08:41:43 -07:00
Michael
b2adaea429
Add music subkeys up to April Fools
2019-04-01 00:09:52 -07:00
Christopher Snowhill
95e65ea405
Merge pull request #386 from CyberBotX/sample-rate
...
Up the max sample rate to 128K.
2019-03-30 17:26:00 -07:00
Christopher Snowhill
feef3b87d5
Correct formatting
2019-03-30 17:16:20 -07:00
Naram Qashat
91ab2e75b6
Up the max sample rate to 128K.
...
While 96K already seems like a ridiculously high sample rate and that 128K should be discarded, I found that the in-game music for much of AI War: Fleet Command has a sample rate of 128K and will not play in vgmstream without this value being increaased.
2019-03-30 15:13:28 -04:00
Darren Yip
d28522f6e6
Added HCA key for Puchiguru Love Live!
2019-03-30 14:45:57 -04:00
Christopher Snowhill
b62357c832
Merge pull request #382 from bnnm/txtp-akb-at3
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txtp akb at3
2019-03-30 00:59:26 -07:00
bnnm
49e95ee9f9
Minor tweaks
2019-03-30 02:22:20 +01:00
bnnm
9ed910a848
Fix layered current/loop sample (needed by TXTP)
2019-03-30 02:22:11 +01:00
bnnm
43d3cea838
Fix TXTP "c" command and add "C" (@track alt)
2019-03-30 02:19:44 +01:00
bnnm
57d724c2b2
Fix 5.1/7.1 .at3 LFE channel order [Devil May Cry 4 (PS3)]
2019-03-30 02:15:22 +01:00
bnnm
adae35ae3a
Add PCM .akb [Mobius Final Fantasy (Mobile)]
2019-03-30 02:14:18 +01:00
bxaimc
1ffd3ec233
Add VAGp variant 'STEREOVAG2K' for The Simpsons Skateboarding (PS2)
2019-03-29 00:49:29 -04:00
bnnm
642613fac9
Fix get_bool again
2019-03-25 21:15:44 +01:00
bnnm
c084a99337
Fix body_file with chunks
2019-03-25 21:15:14 +01:00
bnnm
88951a1ab2
Allow TXTH chunks + subfiles + subsongs [Gitaroo Man (PSP)]
2019-03-24 15:36:57 +01:00
bnnm
0fa7ed0b6f
Tweak RIFF .at3 for extensionless/multi-riff [Gitaroo Man (PSP)]
2019-03-24 15:34:49 +01:00
bnnm
9e9417b916
Fix inconsistent PSX channel padding [Gitaroo Man (PS2)]
2019-03-24 03:21:05 +01:00
bnnm
9ac36892f6
Fix .sngw 5.1 channel order
2019-03-24 02:45:03 +01:00
bnnm
8739631792
Enable TXTP mixing
2019-03-24 01:21:09 +01:00
bnnm
248ec056e3
Fix looping EA-XAS and leaks
2019-03-24 01:09:19 +01:00
bnnm
da4b31c0d3
Merge branch 'master' of https://github.com/kode54/vgmstream into mix-etc
2019-03-23 22:49:19 +01:00
bnnm
dd42e99823
Tweak mixing and fix TXTP with "commands" failing in some cases
2019-03-23 22:42:07 +01:00
bnnm
19d5a6f82c
Improve .xsb internal name reading and .xsb filename detection
2019-03-23 15:50:59 +01:00
Christopher Snowhill
83b463bffd
Merge pull request #373 from NicknineTheEagle/ea-sbr
...
ea sbr
2019-03-22 21:25:40 -07:00
bnnm
50f8f53385
Add .ikm PC/PSP and fix PS2 samples [Chaos Legion (PC), TLOH IV (PSP)]
2019-03-22 21:12:33 +01:00
bnnm
a64fabe831
Fix TXTP boolean reading near EOL/EOF
2019-03-22 19:45:28 +01:00
bnnm
c7379df2a4
Add .fsb key [Sekiro (PC)]
2019-03-22 19:43:51 +01:00
NicknineTheEagle
ec5c5a57e1
Fixed EA ABK parser
2019-03-22 20:25:06 +03:00
NicknineTheEagle
83d5468ee4
Fixed EA BNK parser (again)
2019-03-22 19:40:31 +03:00
NicknineTheEagle
ddf35809d6
Added EA SBR format containing SPS files
2019-03-22 15:07:13 +03:00
bnnm
283f594168
Rename ps2_ikm.c to ikm.c
2019-03-22 01:08:20 +01:00
bxaimc
3744cd52ce
KTSS fixes
2019-03-21 19:21:55 -04:00
bxaimc
e994af85ab
change channelMultiplier to num_layers
2019-03-21 19:18:26 -04:00
bxaimc
e6208351d4
KTSS fixes
2019-03-21 19:07:33 -04:00
bnnm
0aec721788
Add TXTH chunk_* config for chunked data and fix leaks [SF EX 3 (PS3)]
2019-03-21 23:08:11 +01:00
bxaimc
a24f1c0337
Add Team Ninja/Koei Tecmo Opus Variant
2019-03-21 18:02:17 -04:00
bnnm
cb80b198ce
Add accurate sample count for .mp3/lmp3
2019-03-21 22:29:39 +01:00
bnnm
6bfe6e6b4a
Add .fsb.xen and key [Guitar Hero 5 (X360)]
2019-03-21 22:29:23 +01:00
bnnm
e53b03c43e
Move some mixing code
2019-03-21 22:26:32 +01:00
bnnm
1fd320bfcd
Fix Ubi SB sample/layer bugs [SC HD (PS3), RS:Vegas (PSP), GRAW (X360)]
2019-03-21 22:26:04 +01:00
Christopher Snowhill
a236069775
Merge pull request #370 from CyberBotX/CMake
...
Add CMake scripts
2019-03-20 22:15:34 -07:00
bnnm
151de6a39c
Update mixing code
2019-03-18 00:05:44 +01:00
Naram Qashat
78748393db
Add CMake scripts
...
Needed to change how version.h was included to let it pick up the one from CMake's build location.
NOTE: Does not build with MinGW-w64 currently, does not have a way to build the audacious or XMPlay plugins.
2019-03-17 14:36:55 -04:00
bnnm
dd1bafb201
Add Ubi .bnm [Rayman 2 (PC), Tonic Trouble (PC), Donald Duck (PC)]
2019-03-17 19:30:02 +01:00
bnnm
c1b9df6a5e
Add some Ubi SB [G.R.A.W (X360), Splinter Cell D.A. Online (PC)]
2019-03-16 13:58:28 +01:00
bnnm
703c29775d
Add TXTH padding_size = (value|auto|auto-empty) to skip PS-ADPCM padding
2019-03-16 13:56:22 +01:00
bnnm
4cf1db7fc1
Merge branch 'master' of https://github.com/kode54/vgmstream into ntav
2019-03-16 09:25:19 +01:00
bnnm
4defb55589
Add layer/segment mixing and main code (disabled)
2019-03-16 00:49:52 +01:00
bnnm
3aef648730
Fix potential (but impossible with current code) TXTP segfault
2019-03-16 00:35:09 +01:00
bnnm
613368f72d
Fix dump_streamfile bug
2019-03-16 00:27:41 +01:00
bnnm
4acd10d1b1
Fix TXTH auto data_size with subsongs to calc up to next start_offset
2019-03-16 00:12:25 +01:00
bnnm
d9c3720f73
Fix some .mtaf looping when shouldn't
2019-03-16 00:10:42 +01:00
bnnm
80ae4f2ed3
Add 9TAV [Metal Gear Solid 2/3 HD (Vita)]
2019-03-16 00:10:28 +01:00
NicknineTheEagle
92738358a1
Fixed EA BNK parser
2019-03-13 22:58:05 +03:00
NicknineTheEagle
487f919b77
Resolve merge conflict
2019-03-13 22:58:05 +03:00
NicknineTheEagle
c93ffb7231
Calculate GIN size
2019-03-13 22:58:04 +03:00
NicknineTheEagle
12c82b9ca9
Ubi SB fixes
2019-03-13 22:58:04 +03:00
NicknineTheEagle
4ff41aa0ef
Added support for EA TMX format
2019-03-13 22:58:04 +03:00
NicknineTheEagle
9539eb40e3
Added PCM4 to frame size helper funcs
2019-03-13 22:58:04 +03:00
bnnm
47f7b8d1d0
Fix Konami XWMA padding
2019-03-12 01:28:42 +01:00
bnnm
9ce54eb4cc
Fix missing ifdef
2019-03-12 00:54:41 +01:00
bnnm
ae66dd42a6
Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)]
2019-03-12 00:41:20 +01:00
bnnm
0369a82bfc
Fix references and tweaks
2019-03-12 00:38:48 +01:00
bnnm
bdd695b9f9
Minor cleanup
2019-03-11 14:49:29 +01:00
bnnm
e9688e540a
Rename some files
2019-03-11 14:47:06 +01:00
bnnm
e5d4e2e382
Remove MTAF deblocking code and cleanup
2019-03-11 12:34:23 +01:00
bnnm
5b2af165cf
Add TXTH inline coef_table = NNMM.... for DSP
2019-03-11 02:27:52 +01:00
bnnm
c7a8e25ce8
Validate some bytes-to-samples and shadowing tweaks
2019-03-11 01:34:36 +01:00
bnnm
fd9a33d2d0
Add TXTH mpeg bytes-to-samples and tweaks
2019-03-11 01:22:49 +01:00
bnnm
fa9d7e6cc1
Fix TXTH strings with trailing spaces (math change)
2019-03-11 00:11:12 +01:00
bnnm
f2aa9905d4
Add TXTH subfile_offset for wrapper files
2019-03-10 23:39:48 +01:00
bnnm
d0bb4d964e
Add non-demuxed EA SCHl .vp6 videos with multilang subsongs
2019-03-10 11:11:27 +01:00
bnnm
ddfb46d1bd
Add inline TXTH math: (key) = (number) (op) (number) ... [op: +-*/]
2019-03-10 10:40:06 +01:00
bnnm
97c9df30aa
Add SFH .at3 wrapper [Devil May Cry 4 Demo (PS3), Jojo BA HD (PS3)]
2019-03-10 00:59:59 +01:00
bnnm
7f3c09e533
Tweak minor stuff
2019-03-10 00:28:16 +01:00
bnnm
0719c2cc61
Fix EA SCHl BR and handle multilang better [Battlefield: Hardline (PS3)]
2019-03-09 23:51:56 +01:00
bnnm
b4fff010dd
Add AAC .strm [Cursed Castilla (3DS)]
2019-03-09 23:27:28 +01:00
bnnm
650c3847d2
Parse hex in TXTP loop install
2019-03-09 23:06:53 +01:00
bnnm
2b4570395a
Add AAC codec for TXTH and bytes-to-samples
2019-03-09 22:57:21 +01:00
bnnm
c114dc3ba1
Fix RIFF #ifdef VGM_USE_MAIATRAC3PLUS failing when set
2019-03-09 21:32:51 +01:00
bnnm
2dc5ddc59e
Fix newest .wem channel mask and validate wrong values
2019-03-09 21:31:15 +01:00
bnnm
63e31c1ac0
Fix some 7ch .SPS [BAttlefield 4 (X360)
2019-03-09 20:52:20 +01:00
bnnm
2cdcebf6a7
Add .ilv extension [Star Wars Episode III (PS2)]
2019-03-09 20:52:09 +01:00
bnnm
caba4a95a9
Add ADX key [Bakumatsu Renka: Shinsengumi (PS2)]
2019-03-09 20:51:58 +01:00
bnnm
b5b0ec10a6
Fix some MIB+MIH missing samples [Galaxy Angel II (PS2)]
2019-03-09 20:51:37 +01:00
bnnm
a6e777d120
Update mixing code
2019-03-09 20:50:58 +01:00
Christopher Snowhill
d8ffd7f0d5
Initialize variables so failure doesn't result in a crash
2019-03-05 18:14:57 -08:00
Christopher Snowhill
12ad42378a
Merge pull request #367 from bnnm/ogg-txtp-layout
...
ogg, txtp, layouts
2019-03-04 18:22:39 -08:00
bnnm
90f3e07802
Add $AUTOALBUM !tags.m3u command
2019-03-04 23:13:02 +01:00
bnnm
92c2c80f5b
Tweak tags API
2019-03-04 22:50:05 +01:00
bnnm
186d0c8ebf
Cleanup dsp+sck cleanup
2019-03-04 22:48:51 +01:00
bnnm
9616bdd60e
Rename dc_dcsw_dcs.c to dcs_wav.c
2019-03-04 20:12:02 +01:00
bnnm
f0d3cadf3d
Clean .dcs+wav [Evil Twin (DC)]
2019-03-04 20:08:33 +01:00
bnnm
879f65a864
Fix 3/5ch .SPS [Battlefield 4 (X360)]
2019-03-04 20:07:26 +01:00
bnnm
154198d851
Inherit segment layout
2019-03-04 20:07:05 +01:00
bnnm
4c1b3f56f3
Tweak loop end leeway
2019-03-04 20:06:40 +01:00
bnnm
810435cb68
Show mm:ss in samples info and adjustments
2019-03-03 22:24:29 +01:00
bnnm
563c59664d
Handle loop points in seconds and cleanup
2019-03-03 20:03:26 +01:00
bnnm
19c10e014c
Add Czech_BAOs
2019-03-03 19:53:59 +01:00
Michael
857f856ff0
i don't even know anymore
2019-03-02 21:10:55 -08:00
bnnm
65e2d4d27d
Add TXTP loop install: "#I(loop start) (loop end)"
2019-03-03 03:01:17 +01:00
bnnm
8850ddacff
Rename internal coding AICA to YAMAHA
...
AICA is simply Dreamcast's sound chip that uses standard Yamaha ADPCM,
codec used by Yamaha in many other places well before the Dreamcast
2019-03-03 02:30:52 +01:00
bnnm
0c39f4cf09
Fix tri-Ace Aska ADPCM .aac [Star Ocean Anamnesis (Mobile)]
2019-03-02 21:12:00 +01:00
bnnm
051cad9462
Minor shadowing fixes and cleanup
2019-03-02 19:23:37 +01:00
bnnm
78d1af6f35
Fix RIFF even-sized chunks, PCM GUID and add channel layout
2019-03-02 16:16:02 +01:00
bnnm
d9296c6693
Add multichannel layout for OGG/MP4/WEM/FFmpeg and use in foobar
2019-03-02 15:57:41 +01:00
bnnm
3d279ea42c
Fix .ogg multichannel order and cleanup
2019-03-02 11:17:50 +01:00
bnnm
312eb4ed76
Fix BAO sample rate in some cases [Assassin's Creed]
2019-02-25 19:45:10 +01:00
bnnm
a590ce650b
Merge branch 'master' of https://github.com/kode54/vgmstream into tmp
2019-02-25 00:43:28 +01:00
bnnm
c99034cff8
Update mixing code
2019-02-25 00:38:35 +01:00
bnnm
05119fdceb
Improve TXTP parsing, ignore spaces and add mask ranges
2019-02-25 00:37:28 +01:00
bnnm
40c23dc3f5
Add Vicious Cycle .mus [Dinotopia (Xbox/GC)]
2019-02-24 11:34:09 +01:00
bnnm
7372ffdc5c
Fix possible pcm_bytes_to_samples overflow
2019-02-24 09:52:48 +01:00
bnnm
397c6e0e81
Improve average bitrate with layers+segments
2019-02-24 09:51:10 +01:00
bnnm
0725785824
Add some constants
2019-02-23 23:38:53 +01:00
bnnm
6351432d76
Move mp4.c FFDL code to ffdl.c
2019-02-23 23:19:54 +01:00
bnnm
fa4fc1f64c
Add FFDL Ogg [Final Fantasy Dimensions (Android)]
2019-02-23 23:10:58 +01:00
bnnm
c720d6ce37
Fix extensionless files inside folders with dots in winamp/CLI
2019-02-23 17:47:19 +01:00
bnnm
cb93647cdd
Fix some AIX [Danball Senki (PSP), Tetris Collection (PS2)]
2019-02-23 17:12:20 +01:00
bnnm
e5ddc9337a
Remove unused AIX layout
...
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.
Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
6bd23fe948
Change AIX to use custom io and layered+segmented layout
...
Resulting output is slightly different because AIX layout used to carry
ADX ADPCM hist between segments, but since ADX does have hist in header
(not parsed when AIX was implemented) this step is unneeded/incorrect
2019-02-23 15:26:08 +01:00
bnnm
f354a8fb88
Add allocate_segmented/layered_vgmstream helpers
2019-02-23 15:23:37 +01:00
bnnm
decf64cf01
Add read_sXXle/read_uXXbe/etc alias as a test
2019-02-23 15:23:00 +01:00
niemand-deu
0e645a4fd9
Update baf.c
...
Added a two liner in the vein of cca30df28d
to fix compiling on Linux.
2019-02-23 07:16:35 +01:00
bnnm
e5480f4bb0
Fix minor shadowing issues
2019-02-23 03:15:49 +01:00
bnnm
111c4dd97c
Change some sample to sample_t
2019-02-23 02:54:23 +01:00
bnnm
5bdc575f29
Add sample_t for typedef sample to improve shadowing and clarity
2019-02-23 02:47:03 +01:00
bnnm
e3a76d35aa
Add TXTH interleave defaults for PSX/DSP/PCM16/PCM8 to simplify usage
2019-02-23 01:49:09 +01:00
bnnm
dd31d1af33
Add Blitz IMA .str+wav [Zapper (PC)]
2019-02-23 00:12:58 +01:00
bnnm
61b9e3743e
Add doc
2019-02-22 23:53:15 +01:00
bnnm
9bf0369abd
Fix rare .vag [Jak 3 (PS2)]
2019-02-22 23:53:05 +01:00
bnnm
dd5bbe531e
Tweak dump_streamfile
2019-02-22 23:52:39 +01:00
bnnm
5109219d85
Fix minor Ubi SB layer bug
2019-02-22 23:52:09 +01:00
bnnm
dc22b3d955
Add some BAOs and v6 IMA [Ghost Recon Future Soldier (PC/PS3)]
2019-02-22 23:51:40 +01:00
bnnm
7e6e8900c2
Fix EA-XMA segfault
2019-02-22 23:35:16 +01:00
bnnm
a2a43c2502
Fix multitrack .baf [James Bond 007 - Blood Stone (X360)]
2019-02-22 23:32:22 +01:00
bnnm
ce07e6af9e
Fix ds2 samples
2019-02-18 00:53:59 +01:00
bnnm
d938f60048
Clean loops for readable metadata
2019-02-17 23:53:37 +01:00
bnnm
4b3ec51667
Add .ds2 [Star Wars Bounty Hunter (GC)]
2019-02-17 23:17:14 +01:00
bnnm
a4d4e4a5b7
Fix minor Ubi SB issues
2019-02-17 20:53:30 +01:00
bnnm
8056ba37f4
Update doc
2019-02-17 20:53:02 +01:00
bnnm
fa214e6852
Add .dc2 TXTH extension [Star Wars Bounty Hunter (GC)]
2019-02-17 20:52:34 +01:00
bnnm
ab4805407a
Fix some .bnk [Manhunt 2 (PSP)]
2019-02-17 20:48:18 +01:00
bnnm
18593837ad
Add TXTP "#h(rate)" to force sample rate
2019-02-17 20:47:57 +01:00
bnnm
fa4e56a6b1
Prepare parts for mixing
2019-02-17 20:28:27 +01:00
bnnm
ed281e1c2e
Fix mpeg state not properly resetting in some cases
2019-02-16 01:23:43 +01:00
bnnm
ba0345ceb6
Show loop info even when disabling loops in plugin's config
2019-02-15 23:46:21 +01:00
bnnm
98587ec8e7
Fix memory corruption when forcing loops and clean internals
2019-02-15 22:28:20 +01:00
bnnm
0e379a4e28
Fix some more BAOs
2019-02-15 18:36:45 +01:00
bnnm
9e9495168c
Add TXTP "loop_mode=keep" for intro+main songs that also loop normally
2019-02-15 18:36:12 +01:00
bnnm
a49d9851a1
Fix some .baf [James Bond 007: Blood Stone (X360)]
2019-02-15 18:35:24 +01:00
bnnm
ff15eefe80
Fix minor Ubi SB stuff
2019-02-10 19:02:28 +01:00
bnnm
9a402fb797
Minor fixes
2019-02-10 18:43:24 +01:00
bnnm
7085b8ad1d
Add TXTP global "commands = #(...)" and allow per-segment masking/mixing
2019-02-10 18:02:10 +01:00
bnnm
802997b255
Adjust Yamaha ADPCM description
2019-02-10 01:39:49 +01:00
bnnm
a7979c51c2
Add .vgm TXTH extension [Maximo (PS2)]
2019-02-10 01:37:28 +01:00
bnnm
4c038cb0ea
Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)]
2019-02-10 01:36:05 +01:00
bnnm
0dbe00d4b0
Add HCA keys
2019-02-09 23:44:57 +01:00
bnnm
ccca7ad949
Fix BAO layer/sequences and add .cpk and more games
2019-02-09 23:43:50 +01:00
bnnm
f4aa758d39
Fix .sfl loops in some cases
2019-02-09 23:43:28 +01:00
bnnm
011fe56614
Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)]
2019-02-09 23:42:59 +01:00
bnnm
54cf775dca
Fix truncated MULs
2019-02-09 23:39:03 +01:00
Christopher Snowhill
c9d997f355
Merge pull request #360 from bnnm/bao
...
bao
2019-02-02 17:10:00 -08:00
bnnm
493e207c40
Add atomic BAO [Assassin's Creed (PS3/PC)]
2019-02-03 01:47:59 +01:00
bnnm
6742a3e0ef
Fix some Ubi SB [Rainbow Six Vegas 2 (X360)]
2019-02-03 01:47:44 +01:00
bnnm
b2f3c860d5
Improve slightly guess_endianness
2019-02-03 01:46:05 +01:00
Michael
d880fd3c1c
Add Dragalia subkeys up to Skyborne Spectacle raid event
2019-02-01 19:28:19 -08:00
NicknineTheEagle
56dfa62a75
Should use vgmstream->num_samples here for loop segments
2019-01-28 17:11:31 +03:00
NicknineTheEagle
3249617238
Fixed doc
2019-01-28 09:47:24 +03:00
NicknineTheEagle
70ffbb1194
Use header values instead of vgmstream values in some places
2019-01-28 09:38:11 +03:00
NicknineTheEagle
ba30c79d59
Merge remote-tracking branch 'upstream/master' into ea-ubi
...
# Conflicts:
# src/meta/ubi_sb.c
2019-01-28 09:27:45 +03:00
bnnm
fc8911b68a
Prepare BAO layers/sequences
2019-01-27 23:42:42 +01:00
bnnm
b81f8a6eed
Minor fixes
2019-01-27 23:40:50 +01:00
bnnm
4a6df9b3b9
Add .wxv RIFF [Godzilla - Destroy All Monsters Melee (Xbox)]
2019-01-27 23:40:40 +01:00
bnnm
097f7b0285
Fix some SDF [Mr. Bean's Wacky World (Wii)]
2019-01-26 17:04:43 +01:00
bnnm
aecd7da55e
Add .sbv RIFF [Spongebob Squarepants - The Movie (PC)]
2019-01-26 16:34:25 +01:00
bnnm
f806f287f2
Fix most Ubi SB stuff and yet more games
2019-01-26 16:30:36 +01:00
bnnm
a37afdee66
Fix Ubi IMA v2 [Donald Duck: Goin' Quackers (GC)]
2019-01-26 16:16:40 +01:00
bnnm
1d491526ca
Add extensionless RIFF [Myst III (Xbox)]
2019-01-26 16:14:50 +01:00
NicknineTheEagle
27a2960e31
Ubi SB: Added more games
2019-01-26 13:31:50 +03:00
NicknineTheEagle
519659fd3e
EAAC: Properly calculate stream size for bitrate
2019-01-23 06:40:42 +03:00
NicknineTheEagle
8a00c7cd66
Minor fixes and tweaks
2019-01-22 00:42:34 +03:00
bnnm
b3867b0260
Handle Ubi SB sequence loops properly
2019-01-20 17:16:44 +01:00
bnnm
4c24b03951
Remove debug crap
2019-01-20 00:57:09 +01:00
bnnm
fb8d453c94
Add .lasf (.asf) for consistency
2019-01-20 00:50:39 +01:00
bnnm
3a9273538f
Fix type 04 .xnb [Scare Me (XBLIG)]
2019-01-20 00:42:05 +01:00
bnnm
37df2cb18c
Show layers/segments in description
2019-01-20 00:39:32 +01:00
bnnm
29bed4b1e0
Add TXTH/GENH interleave_last option
2019-01-20 00:17:06 +01:00
bnnm
8f1ec86bda
Fix UE4 MSADPCM .adpcm [Heroes of Ark (iOS), Angels in the Sky (iOS)]
2019-01-19 23:08:26 +01:00
bnnm
da9f9a5572
Fix non-initialized var
2019-01-19 20:04:38 +01:00
bnnm
26e464ef2c
Add Ubi .sb/smX layers and sequences, more games
2019-01-19 20:03:48 +01:00
bnnm
0c40610f7f
Fix KOEI .mic loops [Dynasty Tactics 2 (PS2)]
2019-01-19 20:01:34 +01:00
NicknineTheEagle
6487d310cb
Formatting fixes
2019-01-16 23:29:51 +03:00
NicknineTheEagle
9c9da8fa1b
EAAC: Fixed looping for RAM sounds
2019-01-16 23:05:19 +03:00
NicknineTheEagle
3f0ba31a43
EA SCHl: Implemented looping for streamed sounds in ABK
2019-01-16 23:05:09 +03:00
Christopher Snowhill
c6280d85b3
Merge pull request #352 from NicknineTheEagle/ea-sbr
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Ea sbr
2019-01-14 18:04:58 -08:00
NicknineTheEagle
ba02ab8f66
EA SCHl: Changed update_ea_stream_size_and_samples to use the first channel offset
2019-01-14 04:01:57 +03:00
bnnm
fd2984f798
Prepare Ubi SB for other types and add more games
2019-01-13 23:27:29 +01:00
bnnm
f5462aad63
Use loop flag in bnk
2019-01-13 23:26:57 +01:00
bnnm
697e5329c9
Minor doc
2019-01-13 23:26:39 +01:00
bnnm
62813ec4d2
Fix broken .pk subsongs [Scott Pilgrim (PS3)]
2019-01-13 23:26:04 +01:00
bnnm
368212bbf8
Fix some looping .sps [FIFA 18 (PC)]
2019-01-13 23:25:29 +01:00
NicknineTheEagle
4c118b28b4
EAAC: Added SBR/SBS format from EA Sports games
2019-01-13 21:53:57 +03:00
NicknineTheEagle
3fc7439ba6
Minor fixes
2019-01-13 21:50:58 +03:00
NicknineTheEagle
b472b6a01f
Renamed some parsers for clarity
2019-01-13 05:15:18 +03:00
NicknineTheEagle
2a88b6bc11
EAAC: Added SBR/SBS format
2019-01-13 02:42:54 +03:00
bnnm
7b9d50e62b
Add proper .baf [Project Gotham Racing 4 (X360), Geometry Wars (PC)]
2019-01-12 18:01:19 +01:00
bnnm
093fa28a2f
Add OKI16 TXTH/GENH decoder [Sweet Legacy (PS2), Hooligan (PS2)]
2019-01-12 13:02:08 +01:00
bnnm
1f44c2d2de
Rename pcfx_decoder.c to oki_decoder.c
2019-01-12 11:38:20 +01:00
bnnm
d56bca12f8
Remove ps2_khv.c as it's now parsed in vag.c
2019-01-12 02:55:24 +01:00
bnnm
2e68217af2
Add .vas VAGp [Kingdom Hearts II (PS2)]
2019-01-12 02:51:37 +01:00
bnnm
5d610be086
Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted]
2019-01-12 02:26:38 +01:00
bnnm
f90d9c1e5d
Fix .fag sample rate
2019-01-12 01:02:10 +01:00
bnnm
13643e8c3d
Fix some .bnk codec/rates [Fieldrunners (PSP), Wipeout HD (PS3)]
2019-01-12 01:02:01 +01:00
bnnm
c9500056a6
Fix some .ads looping [Gofun-go no Sekai (PS2)]
2019-01-12 01:00:24 +01:00
bnnm
07abb4692d
Add TXTH sub-extension (.sub.ext.txth) to simplify extra config
2019-01-12 01:00:07 +01:00
Christopher Snowhill
699e1092a0
Merge pull request #351 from NicknineTheEagle/pcm4
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Added 4-bit PCM decoder
2019-01-10 00:21:48 -08:00
NicknineTheEagle
c47ae9632a
Changed decode_pcm4 functions to use int16_t instead of uint16_t
2019-01-10 02:54:52 +03:00
NicknineTheEagle
5190b362a9
Added 4-bit PCM decoder
2019-01-09 22:30:15 +03:00
bxaimc
27b26e2d49
formatting....thanks Visual Studio
2019-01-08 00:52:22 -05:00
bxaimc
38993f6b1e
SD9 meta cleanup and modify loop flag for newer BMIIDX games
2019-01-08 00:44:10 -05:00
bnnm
6505854983
Fix some Ubi SB XMA
2019-01-07 23:31:18 +01:00
bnnm
75143d5f6b
Remove Ubi SB hacks now that it's correctly parsed, fixes
2019-01-07 22:10:48 +01:00
bnnm
8f3544d901
Fix many Ubi SB bugs, add looping and more games
2019-01-07 18:03:47 +01:00
Christopher Snowhill
0638ba6142
Merge pull request #348 from NicknineTheEagle/ea-mpf
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Ea mpf
2019-01-06 17:47:22 -08:00
bnnm
b19ed761a6
Rename ps2_psh.c to vsv.c
2019-01-05 20:23:12 +01:00
bnnm
78099c096b
Fix .vsv/psh decoding and mono files [Dawn of Mana (PS2)]
2019-01-05 20:20:08 +01:00
bnnm
3480e49cd4
Remove sps frostbite parser (use a good extractor instead)
2019-01-05 04:41:36 +01:00
bnnm
be9399b370
Redo Infernal Engine .smp [Ghostbusters (multi)]
2019-01-05 04:36:20 +01:00
bnnm
113ff85f58
Remove debug crap
2019-01-05 04:32:32 +01:00
bnnm
94915b90ab
Simplify Ubi SB platform parsing
2019-01-05 04:32:07 +01:00
bnnm
adea00edab
Tweak Ubi sb/xmX for clarity and add more games
2019-01-05 04:02:14 +01:00
NicknineTheEagle
cca9789fd0
Merge remote-tracking branch 'upstream/master' into ea-mpf
2019-01-03 04:46:34 +03:00
NicknineTheEagle
19ff79fac3
EA SCHl: MPF fixes
2019-01-03 04:46:26 +03:00
bnnm
af32ec83db
Improve Ubi SB/SM (.smN/sbN) parsing speed
2019-01-02 23:46:39 +01:00
bnnm
254582b21d
Add Ubi SB debug stuff for subtypes/layers
2019-01-02 23:31:14 +01:00
bnnm
dd97d29f80
Add EA EACS banks [Need for Speed (PC)]
2019-01-02 17:17:14 +01:00
bnnm
49628d6198
Add SCHl .hab/gsf/abk and custom mpf+mus pairs, remove trj/trm map pair
2019-01-02 16:15:03 +01:00
bnnm
7211e0e0ec
Merge branch 'master' of https://github.com/kode54/vgmstream into test
2019-01-02 11:10:14 +01:00
Christopher Snowhill
4e170af368
Merge pull request #344 from NicknineTheEagle/ea-mpf
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Fixes
2019-01-01 17:28:43 -08:00
bnnm
9e1e4464b0
Improve Ubi BAO (.pk) parsing speed
2019-01-01 23:21:08 +01:00
bnnm
18fcb5fed7
Fix raw .xa validation [Toy Story 2 (PS1)]
2019-01-01 23:19:12 +01:00
bnnm
6ccceee033
Fix .sdt [Baldur's Gate - Dark Alliance (GC)]
2019-01-01 21:01:45 +01:00
bnnm
42ce03a004
Add .wd RIFF [Genma Onimusha (Xbox)]
2019-01-01 20:59:52 +01:00
bnnm
5066dee488
Add extensionless xwb
2019-01-01 19:04:39 +01:00
bnnm
2275ea2529
Prepare ATSL for KTAC
2019-01-01 19:04:22 +01:00
bnnm
6906a55685
Add unused EA-XA float decoder
2019-01-01 19:02:58 +01:00
Michael
7636c38980
Add Dragalia Lost subkeys for English voice clips
2018-12-31 19:43:40 -08:00
NicknineTheEagle
1d8c619278
EA SCHl: Small fix
2018-12-31 23:18:37 +03:00
NicknineTheEagle
20cf817403
Ubi SB: FMT_XMA1 header fixes
2018-12-31 23:05:58 +03:00
NicknineTheEagle
b0ac7ce4e3
EA SCHl: Added more MPF versions
2018-12-31 23:01:46 +03:00