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mirror of synced 2024-11-24 15:40:22 +01:00
Commit Graph

466 Commits

Author SHA1 Message Date
0aubsq
31e1482603 Splitted and 2p side result screen 1st part (currently incomplete) 2021-12-15 00:31:39 +01:00
0aubsq
f425694dc1 Fix upper background transition for 2P side 2021-12-14 07:26:52 +01:00
0aubsq
07ea72af5c Fix gauges for 2P side, blue gauge for dan if right, blue explosion if right 2021-12-14 06:45:13 +01:00
basketballsmash-yt
92e7ef3c33
Add v0.5.2.1 changelog in JP README.md (#105)
* Delete README.old.md

Deleted old version of README, there's already a new version

* Delete Readme.txt

This guide is outdated, there's README.md already

* Update README.md

Edited for grammar and added credits down below

* Update CLang_en.cs

Fixed grammar

* Update CLang_jp.cs

Fixed grammar

* Update README.md

Fix grammar on my side

* Update CLang_jp.cs

Fixed mistake on my side when fetching upstream

* Update README.md

* Update README.md

* Update README.md

Just a test commit

* Update CLang_jp.cs

stopping at 34, will do afterwards

* Update CLang_jp.cs

next 56

* Update CLang_jp.cs

removed unfinished 56

* Update CLang_jp.cs

Did until 99, continue on
this.iKeyAssignTaikoLRed = new CItemBase( "LeftRed",
				"左側の面へのキーの割り当てを設\n定します。",
				"Drums key assign:\nTo assign key/pads for LeftRed\n button.");
			this.list項目リスト.Add(this.iKeyAssignTaikoLRed);

line 931 of cactconfiglist.cs

* Update CLang_jp.cs

Finished 10000 to 10014, done. Will add dictionary later.

* Update DictionnaryIndexes.md

until 40

* Update DictionnaryIndexes.md

next start off from 74

* Update DictionnaryIndexes.md

next is 91

* Update DictionnaryIndexes.md

Finally done

* Update DictionnaryIndexes.md

Changed

* Update README.md

Deleted the already done to do

* Update README.md

added tower floors crash faq

* Update CStage結果.cs

remove block of legacy code

* Update CSong管理.cs

Removed 2 old code

* Update README.md

Added @s for funnym0th and touhourenren

* Revert "Update CSong管理.cs"

This reverts commit d3db881b93.

didnt need edit

* Revert "Update CStage結果.cs"

This reverts commit 4a77eaa12c.

didnt need edit

* Update README.md

del touhourenren

* Update CLang_jp.cs

debug info

* Update README.md

Replaced Meowgister Youtube to Github following the format of other credits, and added Meowgister Twitter handle

* Create README-EN.md

Translation to English

* Update README.md

* Update README-EN.md

* Update README-EN.md

* Update CStrジャンルtoNum.cs

game variety to game music

* Update README.md

* Update CStrジャンルtoNum.cs
2021-12-12 16:55:28 +01:00
0aubsq
5bbc885e2a Small fix about the previous commit 2021-12-11 08:30:19 +01:00
0aubsq
7c10b890eb 1P 2P save files support 1st part (Loading & tables) 2021-12-11 08:19:50 +01:00
0aubsq
df8384be9d 2P update part 1 2021-12-10 02:08:35 +01:00
0aubsq
f60e435916 Add 2P side support (only for ensou currently), quitting a submenu return directly to the main menu's menu selection screen (taping esc in this menu go back to the base screen), clean dead code, apply meows 1st traduction fixes 2021-12-09 07:08:32 +01:00
0aubsq
7ab3f20a8a Clean some code bloat and display goukaku plates for dan charts within the ensou song select screen 2021-12-06 23:49:05 +01:00
0aubsq
97407f2690 Fix #101 2021-12-06 18:52:21 +01:00
Funnym0th
c5607eada6
Add spanish translation for the Global Offset option. (#98)
* Add new translations according to CLang_en latest commits

* [PENDING] Add spanish translations for new stuff, according to latest "CLang_en" commits

Not finished yet.

* Update CLang_es.cs

* Add some translations for CLang_es.cs

* Fix one line XD

* Add (not already translated lines) for CLang_es.cs

* Update CLang_es.cs

* more translated text

im tired

* Update CLang_es.cs

* more translations

pog

* more more & more

* i'm really tired and bored

amogus

* idk

if you want to know why I make a lot of commits, is because I'm scared to lose progress on this

* commiting before i forget to

* Almost finished

* ALMOST THERE

* its almost done

* last commit of the day

* pog

* Finish CLang_es.cs

finally it's done

* Last corrections (Missing accents and some other changes)

* Add the missing translations for CLang_es.cs

sorry about the missing stuff

* Add P2 missing text

sorry again I swear this is the last commit

* Change P2 text to J2 so it makes more sense in spanish

* Add spanish translation for Rolls per second new option

* add IA translations

* missing accents lol

* very small fix

* little fixes for a better quality

* add a "-" symbol to Puchi-chara text

* Add spanish translation for the Global Offset option.
2021-12-04 01:57:41 +01:00
0aubsq
cf5f4aac80 Auto plays are no longer saved within the score.ini file 2021-12-03 13:02:10 +01:00
0aubsq
1b5569b946 Add Global Offset (Feature request #86) and basketballsmash credit for README-EN 2021-12-03 12:05:54 +01:00
Funnym0th
1ce32454e7
Change translations for Dan-i Dojo and Store descriptions. (#96)
* Add new translations according to CLang_en latest commits

* [PENDING] Add spanish translations for new stuff, according to latest "CLang_en" commits

Not finished yet.

* Update CLang_es.cs

* Add some translations for CLang_es.cs

* Fix one line XD

* Add (not already translated lines) for CLang_es.cs

* Update CLang_es.cs

* more translated text

im tired

* Update CLang_es.cs

* more translations

pog

* more more & more

* i'm really tired and bored

amogus

* idk

if you want to know why I make a lot of commits, is because I'm scared to lose progress on this

* commiting before i forget to

* Almost finished

* ALMOST THERE

* its almost done

* last commit of the day

* pog

* Finish CLang_es.cs

finally it's done

* Last corrections (Missing accents and some other changes)

* Add the missing translations for CLang_es.cs

sorry about the missing stuff

* Add P2 missing text

sorry again I swear this is the last commit

* Change P2 text to J2 so it makes more sense in spanish

* Add spanish translation for Rolls per second new option

* add IA translations

* missing accents lol

* very small fix

* little fixes for a better quality

* add a "-" symbol to Puchi-chara text
2021-12-03 10:35:58 +01:00
Funnym0th
dd32705057
Change "Buenas" for "OK" on Dan OK judgement requirement (#95)
* Add new translations according to CLang_en latest commits

* [PENDING] Add spanish translations for new stuff, according to latest "CLang_en" commits

Not finished yet.

* Update CLang_es.cs

* Add some translations for CLang_es.cs

* Fix one line XD

* Add (not already translated lines) for CLang_es.cs

* Update CLang_es.cs

* more translated text

im tired

* Update CLang_es.cs

* more translations

pog

* more more & more

* i'm really tired and bored

amogus

* idk

if you want to know why I make a lot of commits, is because I'm scared to lose progress on this

* commiting before i forget to

* Almost finished

* ALMOST THERE

* its almost done

* last commit of the day

* pog

* Finish CLang_es.cs

finally it's done

* Last corrections (Missing accents and some other changes)

* Add the missing translations for CLang_es.cs

sorry about the missing stuff

* Add P2 missing text

sorry again I swear this is the last commit

* Change P2 text to J2 so it makes more sense in spanish

* Add spanish translation for Rolls per second new option

* add IA translations

* missing accents lol

* very small fix
2021-12-02 18:29:38 +01:00
0aubsq
0442f4aec3 Fix #84 2021-12-01 21:19:37 +01:00
0aubsq
ee90cf4fad Add a different loading screen for tower charts (using result screen ressources) and show the total number of lifes on the result screen 2021-11-30 13:20:44 +01:00
0aubsq
1f2cb06625 (QOL) Long press on left/right will move continuously through songs in the dan song select menu, making navigation faster and more comfortable 2021-11-30 12:38:27 +01:00
0aubsq
27ab3d0b77 Fix #677 2021-11-30 11:01:32 +01:00
0aubsq
c3bc9ce44c Auto and IA triggers a Full Combo instead of DFC if OKs are found 2021-11-30 05:44:45 +01:00
0aubsq
bb0b85deb6 Fix dan cert layout for 7-EXAM dan charts 2021-11-29 17:57:11 +01:00
0aubsq
a20744ab1b Pressing drum center directly passes the press P screen 2021-11-29 09:42:14 +01:00
0aubsq
e75b1c58ee Remove dead/unused code 2021-11-29 09:03:36 +01:00
0aubsq
6b8284968a Merge branch 'main' of github.com:0auBSQ/TJAPlayer3-Develop-BSQ into main 2021-11-29 08:19:57 +01:00
0aubsq
b72adab840 Fix #20 2021-11-29 08:19:28 +01:00
Funnym0th
c7dc59dbe0
Add IA text translation (#82)
* Add new translations according to CLang_en latest commits

* [PENDING] Add spanish translations for new stuff, according to latest "CLang_en" commits

Not finished yet.

* Update CLang_es.cs

* Add some translations for CLang_es.cs

* Fix one line XD

* Add (not already translated lines) for CLang_es.cs

* Update CLang_es.cs

* more translated text

im tired

* Update CLang_es.cs

* more translations

pog

* more more & more

* i'm really tired and bored

amogus

* idk

if you want to know why I make a lot of commits, is because I'm scared to lose progress on this

* commiting before i forget to

* Almost finished

* ALMOST THERE

* its almost done

* last commit of the day

* pog

* Finish CLang_es.cs

finally it's done

* Last corrections (Missing accents and some other changes)

* Add the missing translations for CLang_es.cs

sorry about the missing stuff

* Add P2 missing text

sorry again I swear this is the last commit

* Change P2 text to J2 so it makes more sense in spanish

* Add spanish translation for Rolls per second new option

* add IA translations

* missing accents lol
2021-11-29 05:06:14 +01:00
0aubsq
6f6fc7ee7f Fix #46 2021-11-29 05:05:12 +01:00
0aubsq
0d642d70a1 Fix #59 2021-11-29 04:53:37 +01:00
0aubsq
9e350717e3 Fix #55 2021-11-29 02:42:54 +01:00
0aubsq
52bbaec8de Fix 2P Kantan table not appearing and fix #81 2021-11-29 02:24:41 +01:00
0aubsq
310e9063c0 Add 10 Levels of AI in addition of Auto mode (It's a separated option that also change the 2nd player nameplate to AI don one, results for AI are also not saved.) 2021-11-28 10:20:53 +01:00
Funnym0th
ad4c262f26
Add translations for "Rolls per second" option (#79)
* Add new translations according to CLang_en latest commits

* [PENDING] Add spanish translations for new stuff, according to latest "CLang_en" commits

Not finished yet.

* Update CLang_es.cs

* Add some translations for CLang_es.cs

* Fix one line XD

* Add (not already translated lines) for CLang_es.cs

* Update CLang_es.cs

* more translated text

im tired

* Update CLang_es.cs

* more translations

pog

* more more & more

* i'm really tired and bored

amogus

* idk

if you want to know why I make a lot of commits, is because I'm scared to lose progress on this

* commiting before i forget to

* Almost finished

* ALMOST THERE

* its almost done

* last commit of the day

* pog

* Finish CLang_es.cs

finally it's done

* Last corrections (Missing accents and some other changes)

* Add the missing translations for CLang_es.cs

sorry about the missing stuff

* Add P2 missing text

sorry again I swear this is the last commit

* Change P2 text to J2 so it makes more sense in spanish

* Add spanish translation for Rolls per second new option
2021-11-28 06:21:28 +01:00
0aubsq
f8ee056c00 Replace 連打速度 description 2021-11-27 14:49:10 +01:00
0aubsq
b20ec8d612 Replaced AutoRolls option by RollsPerSec (Make rolls speed setup possible, 0-1000 but caped to in-game fps, 0 to disable) 2021-11-27 14:27:57 +01:00
0aubsq
7ff9a97216 Merge branch 'main' of github.com:0auBSQ/TJAPlayer3-Develop-BSQ into main 2021-11-27 13:14:37 +01:00
0aubsq
8a4d623254 Fix Character not appearing bug when Chara P1 = Chara P2 2021-11-27 13:05:05 +01:00
Funnym0th
cb2878d350
Change P2 text to J2 (#77)
* Add new translations according to CLang_en latest commits

* [PENDING] Add spanish translations for new stuff, according to latest "CLang_en" commits

Not finished yet.

* Update CLang_es.cs

* Add some translations for CLang_es.cs

* Fix one line XD

* Add (not already translated lines) for CLang_es.cs

* Update CLang_es.cs

* more translated text

im tired

* Update CLang_es.cs

* more translations

pog

* more more & more

* i'm really tired and bored

amogus

* idk

if you want to know why I make a lot of commits, is because I'm scared to lose progress on this

* commiting before i forget to

* Almost finished

* ALMOST THERE

* its almost done

* last commit of the day

* pog

* Finish CLang_es.cs

finally it's done

* Last corrections (Missing accents and some other changes)

* Add the missing translations for CLang_es.cs

sorry about the missing stuff

* Add P2 missing text

sorry again I swear this is the last commit

* Change P2 text to J2 so it makes more sense in spanish
2021-11-27 02:31:59 +01:00
0aubsq
082c068569 Few CLang_en corrections and add Meowgister credits 2021-11-26 12:43:53 +01:00
basketballsmash-yt
0dee5b374b
CLang_jp.cs fix (#76)
* Delete README.old.md

Deleted old version of README, there's already a new version

* Delete Readme.txt

This guide is outdated, there's README.md already

* Update README.md

Edited for grammar and added credits down below

* Update CLang_en.cs

Fixed grammar

* Update CLang_jp.cs

Fixed grammar

* Update README.md

Fix grammar on my side

* Update CLang_jp.cs

Fixed mistake on my side when fetching upstream

* Update README.md

* Update README.md

* Update README.md

Just a test commit

* Update CLang_jp.cs

stopping at 34, will do afterwards

* Update CLang_jp.cs

next 56

* Update CLang_jp.cs

removed unfinished 56

* Update CLang_jp.cs

Did until 99, continue on
this.iKeyAssignTaikoLRed = new CItemBase( "LeftRed",
				"左側の面へのキーの割り当てを設\n定します。",
				"Drums key assign:\nTo assign key/pads for LeftRed\n button.");
			this.list項目リスト.Add(this.iKeyAssignTaikoLRed);

line 931 of cactconfiglist.cs

* Update CLang_jp.cs

Finished 10000 to 10014, done. Will add dictionary later.

* Update DictionnaryIndexes.md

until 40

* Update DictionnaryIndexes.md

next start off from 74

* Update DictionnaryIndexes.md

next is 91

* Update DictionnaryIndexes.md

Finally done

* Update DictionnaryIndexes.md

Changed

* Update README.md

Deleted the already done to do

* Update README.md

added tower floors crash faq

* Update CStage結果.cs

remove block of legacy code

* Update CSong管理.cs

Removed 2 old code

* Update README.md

Added @s for funnym0th and touhourenren

* Revert "Update CSong管理.cs"

This reverts commit d3db881b93.

didnt need edit

* Revert "Update CStage結果.cs"

This reverts commit 4a77eaa12c.

didnt need edit

* Update README.md

del touhourenren

* Update CLang_jp.cs

debug info
2021-11-26 07:30:48 +01:00
Funnym0th
2b00ad378b
Add P2 missing text (#75)
* Add new translations according to CLang_en latest commits

* [PENDING] Add spanish translations for new stuff, according to latest "CLang_en" commits

Not finished yet.

* Update CLang_es.cs

* Add some translations for CLang_es.cs

* Fix one line XD

* Add (not already translated lines) for CLang_es.cs

* Update CLang_es.cs

* more translated text

im tired

* Update CLang_es.cs

* more translations

pog

* more more & more

* i'm really tired and bored

amogus

* idk

if you want to know why I make a lot of commits, is because I'm scared to lose progress on this

* commiting before i forget to

* Almost finished

* ALMOST THERE

* its almost done

* last commit of the day

* pog

* Finish CLang_es.cs

finally it's done

* Last corrections (Missing accents and some other changes)

* Add the missing translations for CLang_es.cs

sorry about the missing stuff

* Add P2 missing text

sorry again I swear this is the last commit
2021-11-26 04:18:50 +01:00
Funnym0th
d9ad02e52b
Add missing stuff to CLang_es (#74)
* Add new translations according to CLang_en latest commits

* [PENDING] Add spanish translations for new stuff, according to latest "CLang_en" commits

Not finished yet.

* Update CLang_es.cs

* Add some translations for CLang_es.cs

* Fix one line XD

* Add (not already translated lines) for CLang_es.cs

* Update CLang_es.cs

* more translated text

im tired

* Update CLang_es.cs

* more translations

pog

* more more & more

* i'm really tired and bored

amogus

* idk

if you want to know why I make a lot of commits, is because I'm scared to lose progress on this

* commiting before i forget to

* Almost finished

* ALMOST THERE

* its almost done

* last commit of the day

* pog

* Finish CLang_es.cs

finally it's done

* Last corrections (Missing accents and some other changes)

* Add the missing translations for CLang_es.cs

sorry about the missing stuff
2021-11-26 04:01:36 +01:00
0aubsq
2f4159b912 Extend the previous fix to folders 2021-11-25 19:49:49 +01:00
0aubsq
3f7418991e Fix (?) Tower and Dan charts appearing while using random 2021-11-25 19:28:44 +01:00
0aubsq
f34ea1860f Procedural exam type plates for Dan charts 2021-11-25 01:50:01 +01:00
0aubsq
3e41436ff4 Use BOXCOLOR box.def metadata for the genre plate color (used if changed), will make the tTagDict configurable from file in a future update 2021-11-25 00:01:17 +01:00
0aubsq
fb4f3d75ff Generic song genre plates 2021-11-24 23:14:16 +01:00
Funnym0th
0f680b8a28
New translation for 0.5.2 for CLang_es.cs (#72)
* Add new translations according to CLang_en latest commits

* [PENDING] Add spanish translations for new stuff, according to latest "CLang_en" commits

Not finished yet.

* Update CLang_es.cs

* Add some translations for CLang_es.cs

* Fix one line XD

* Add (not already translated lines) for CLang_es.cs

* Update CLang_es.cs

* more translated text

im tired

* Update CLang_es.cs

* more translations

pog

* more more & more

* i'm really tired and bored

amogus

* idk

if you want to know why I make a lot of commits, is because I'm scared to lose progress on this

* commiting before i forget to

* Almost finished

* ALMOST THERE

* its almost done

* last commit of the day

* pog

* Finish CLang_es.cs

finally it's done

* Last corrections (Missing accents and some other changes)
2021-11-24 18:09:34 +01:00
0aubsq
9a058527f6 Remove useless menu options, improve config menu japanese translations, regroup file format calls into a single variable 2021-11-23 01:29:44 +01:00
0aubsq
2bc3340f06 Fix a crash in Heya while opening the nameplate titles menu if Nameplate.json namePlateTitles is null 2021-11-22 22:33:49 +01:00
0aubsq
62ccf24329 Fix major animation issues caused by forgotten legacy code 2021-11-22 02:37:21 +01:00
0aubsq
fe4d34df06 Fix #68 + A crash that occured with Ballon_Break animation with characters having a different count of animation frames, fixed a UI bug with characters having different animation frames count, 5_Game/1_Chara folder is now obsolete 2021-11-22 01:07:50 +01:00
0aubsq
417d57b32c Update CLang_fr.cs with complete french translations 2021-11-21 22:46:48 +01:00
0aubsq
c6b6aaf161 Apply Meowgister's english corrections to CLang_en.cs 2021-11-21 17:18:38 +01:00
0aubsq
1e59bece4c Generic dan plates including text 2021-11-21 03:31:49 +01:00
0aubsq
415ae1f923 Fix #66, Fix Branch accuracy calculation, remove dead code 2021-11-20 22:01:34 +01:00
0aubsq
9c1e1604a7 Fix a dumb crash with 2 different characters 2021-11-20 00:20:39 +01:00
0aubsq
db8d0f9ea2 Added Characters within the Heya menu 2021-11-19 23:59:47 +01:00
0aubsq
9a73ba72b7 Multi character support in-game including multiple CharaConfig.txt files 2021-11-19 23:11:09 +01:00
0aubsq
bbf108c1cf Feature request #48 (Random song select button) base implementation, currently set automatically difficulty to oni but will allow others later, + small bug fixes 2021-11-18 23:36:55 +01:00
0aubsq
094bcd5f0b Pressing esc ingame now launches the pause menu instead of quitting directly the level (Feature voted on discord) 2021-11-18 15:41:28 +01:00
0aubsq
c2ee5e7066 Integrate basket's Clang_jp file, add english translations, put shinuchi ON by default and add renren credit on the readme, french translations will come soon 2021-11-18 13:23:47 +01:00
0aubsq
245c4d4707 Fixed a missing reference for clang_jp 2021-11-18 00:17:28 +01:00
basketballsmash-yt
f3b4313ccc
CLang_jp.cs Settings menu added (#60)
* Delete README.old.md

Deleted old version of README, there's already a new version

* Delete Readme.txt

This guide is outdated, there's README.md already

* Update README.md

Edited for grammar and added credits down below

* Update CLang_en.cs

Fixed grammar

* Update CLang_jp.cs

Fixed grammar

* Update README.md

Fix grammar on my side

* Update CLang_jp.cs

Fixed mistake on my side when fetching upstream

* Update README.md

* Update README.md

* Update README.md

Just a test commit

* Update CLang_jp.cs

stopping at 34, will do afterwards

* Update CLang_jp.cs

next 56

* Update CLang_jp.cs

removed unfinished 56

* Update CLang_jp.cs

Did until 99, continue on
this.iKeyAssignTaikoLRed = new CItemBase( "LeftRed",
				"左側の面へのキーの割り当てを設\n定します。",
				"Drums key assign:\nTo assign key/pads for LeftRed\n button.");
			this.list項目リスト.Add(this.iKeyAssignTaikoLRed);

line 931 of cactconfiglist.cs

* Update CLang_jp.cs

Finished 10000 to 10014, done. Will add dictionary later.

* Update DictionnaryIndexes.md

until 40

* Update DictionnaryIndexes.md

next start off from 74

* Update DictionnaryIndexes.md

next is 91

* Update DictionnaryIndexes.md

Finally done

* Update DictionnaryIndexes.md

Changed
2021-11-18 00:14:18 +01:00
0aubsq
56b1baf49c Implemented the Feature Request #58 you wanted so much =) 2021-11-17 19:57:14 +01:00
Funnym0th
be0db4cb29
Add new translations according to CLang_en latest commits (#63) 2021-11-17 16:53:40 +01:00
0aubsq
413114750b Fix #64 2021-11-17 16:48:05 +01:00
0aubsq
3c6a4549fb Fix a small bug with async score plate refresh 2021-11-16 21:51:24 +01:00
0aubsq
76779fa804 Add score plate base for 2P (still empty yet), coin display for 2P and small fix 2021-11-16 21:18:18 +01:00
0aubsq
1880c3b229 Add separate score plates for each difficulties, Fix #43 and fix smaller bugs related to the plate 2021-11-16 20:24:29 +01:00
0aubsq
f4636004db Titles on the Taiko Heya menu, titles within the save file 2021-11-16 15:00:09 +01:00
0aubsq
780d98d58b Add border to nameplates to make them look cleaner 2021-11-16 11:45:38 +01:00
0aubsq
cf99b6c67d Add custom shines for title plates 2021-11-15 08:57:48 +01:00
0aubsq
e863905c36 Fix #42 2021-11-13 18:35:26 +01:00
0aubsq
2634d58648 PuchiCharas changeable within the Heya menu 2021-11-13 17:39:08 +01:00
0aubsq
0e4d505317 1st Heya update (base menu and Dan title change implementation) 2021-11-13 16:39:23 +01:00
0aubsq
d709065cfa NamePlate titles customization update (Now supports animated nameplates) + Fix #34 2021-11-13 07:53:03 +01:00
0aubsq
71db9acb94 Translated return and recently played songs buttons (Note : you need to reload the songs each time you change the language to update those buttons) 2021-11-12 19:47:38 +01:00
0aubsq
529d76e2c5 Heya button connection and Heya base elements 2021-11-12 18:32:04 +01:00
0aubsq
86b272d1f3 Reimplemented #22 and fixed for 2P 2021-11-12 15:50:06 +01:00
0aubsq
504f27b0cd (Finally) Fix #4 (2P Branch score bug) 2021-11-12 15:20:29 +01:00
0aubsq
4a0ad01d80 Fix 2P branch display bug (#21) although it's not linked with the branch 2P score bug 2021-11-12 14:52:09 +01:00
0aubsq
f5229b6a81 Dan customisation update part 1 2021-11-12 09:55:57 +01:00
0aubsq
3e78a026bf Add unlocked dan titles to save file 2021-11-09 16:33:47 +01:00
0aubsq
f6e7e239ef Integrate funnym0th spanish CLang file 2021-11-09 13:45:21 +01:00
Funnym0th
33259ad04b
Add Spanish translation (#53)
* Update CLang_en.cs

* Update CLang_en.cs

* Update CLang_en.cs

* Update CLang_en.cs

* Update CLang_en.cs

* Update CLang_en.cs

* Add files via upload

* Update CLang_es.cs

Co-authored-by: Nukecat <52089905+MrKotorrowo@users.noreply.github.com>
2021-11-09 13:14:57 +01:00
0aubsq
d957d4c991 Fix comment handling within the parsing 2021-11-07 10:06:27 +01:00
0aubsq
9a6a86fd7d Dan song select screen small ui improvements 2021-11-07 09:43:42 +01:00
0aubsq
b13bdee08d Small UI fix for number position for medals on the ensou song select screen 2021-11-06 19:54:29 +01:00
0aubsq
5977e845f1 Medals lol 2021-11-06 19:21:22 +01:00
0aubsq
aba78ba99a Added new icon (made by AkiraChln) 2021-11-06 10:37:39 +01:00
0aubsq
f35cfa382c (Pre. v0.5.2) Formulas for medal earning for both players in every game mode 2021-11-06 06:48:39 +01:00
0aubsq
9f1ec9dede (Pre v0.5.2) Parsing optimisations, removed an almost-useless regex (Maybe here for error fixing, but excessively costly for no impact if no corrupted tja), replaced regex for comments by contains, map fetching is currently ~50% faster than og 2021-11-04 17:43:04 +01:00
0aubsq
654772f193 Set Oni timings (25 75 108) by default, if you want to play with og TJAP3 timings (30 100 130) or futsuu timings (42, 108, 125) please change the settings directly on the config.ini file 2021-11-04 14:54:44 +01:00
0aubsq
6892da53aa Un-gray number for mini bars 2021-11-04 10:09:45 +01:00
0aubsq
0813833cc3 Grayish dan exam count number if 0, fix small bug with Jauge and Accuracy exams that prevented them to go back from gold value to red 2021-11-04 10:07:43 +01:00
0aubsq
b070ecee9c (Pre. v0.5.1) Fixed a small UI bug where score rank remained semi transparent if a lag spike occurs within the result screen, and renamed the project and program OpenTaiko 2021-11-04 07:10:36 +01:00
0aubsq
cdbb935913 Test for webhook 2021-11-04 05:36:06 +01:00
0aubsq
3d3ccd7dad Merge branch 'main' of github.com:0auBSQ/TJAPlayer3-Develop-BSQ into main 2021-11-04 04:56:03 +01:00
0aubsq
fab9df8bf0 (Seemingly) Fix #36 2021-11-04 04:55:45 +01:00
あきら Ch
a57d5b73fa
Minor Grammar changes (#41)
* Update CLang_en.cs

* Update CLang_en.cs
2021-11-04 04:34:24 +01:00
basketballsmash-yt
3c344271cf
Fixed grammar on readme and fixed a wrong conflict on my side (#32)
* Delete README.old.md

Deleted old version of README, there's already a new version

* Delete Readme.txt

This guide is outdated, there's README.md already

* Update README.md

Edited for grammar and added credits down below

* Update CLang_en.cs

Fixed grammar

* Update CLang_jp.cs

Fixed grammar

* Update README.md

Fix grammar on my side

* Update CLang_jp.cs

Fixed mistake on my side when fetching upstream

* Update README.md

* Update README.md
2021-11-03 13:06:46 +01:00
0aubsq
cdc4f06710 Heya button placeholder 2021-11-03 03:37:01 +01:00
0aubsq
4b2e82777d Exit menu button, game exit screen, fix dan intro animation 2021-11-03 03:13:16 +01:00
0aubsq
1229f14d06 Micro fix (delay between 2 anims) 2021-11-03 01:13:09 +01:00
0aubsq
92e18e0425 Dan song select intro animation 2021-11-03 01:05:21 +01:00
0aubsq
69cb63b6dd Fix #25 2021-11-02 17:06:11 +01:00
0aubsq
09c73a8313 Fix #23 and #19 2021-11-02 16:39:49 +01:00
basketballsmash-yt
6cfc59f305
CLang_jp.cs update (#24)
* Delete README.old.md

Deleted old version of README, there's already a new version

* Delete Readme.txt

This guide is outdated, there's README.md already

* Update README.md

Edited for grammar and added credits down below

* Update CLang_en.cs

Fixed grammar

* Update CLang_jp.cs

Fixed grammar
2021-11-02 15:41:57 +01:00
basketballsmash-yt
3c94c8ddd0
CLang_en.cs grammar fixes (#11)
* Delete README.old.md

Deleted old version of README, there's already a new version

* Delete Readme.txt

This guide is outdated, there's README.md already

* Update README.md

Edited for grammar and added credits down below

* Update CLang_en.cs

Fixed grammar
2021-11-01 21:24:14 +01:00
0aubsq
b365d5a519 (Pre. v0.5.1) Added DANTICK and DANTICKCOLOR options within the .tja files to change the color of the small bar on the dan song select screen 2021-10-31 23:21:52 +01:00
0aubsq
a060ad0c1b (Pre. v0.5.1) Added button borders for Dan song select confirm modal, add upper ticks for the dan song select screen, remove useless legacy assets 2021-10-31 20:36:29 +01:00
0aubsq
7669378c14 Fix issue #8 2021-10-27 00:49:44 +02:00
0aubsq
495a719843 Main menu is now fully text/translated in 3 languages, change the ids in the dictionnaries to make them more coherent, changed the multiline display to Near (Far before) might need few UI adjustements 2021-10-26 18:22:21 +02:00
0aubsq
400dd348c7 Main menu buttons are now displayed using text and translated in English/French (ModeSelect_Bar_Text.png files will be obsoleted as soon as menu details will be textified), fixed a small bug that reseted the lang setting while entering on the settings menu. 2021-10-26 03:28:46 +02:00
0aubsq
f6cefc34c3 Add the possibility to choose between 5 box layout structures for the song select screen (2 diagonals, vertical, and 2 half-circle shaped ones), selectable within the config/settings menu 2021-10-25 23:58:47 +02:00
0aubsq
85323c04ff (Micro-fix) Make static class CLangManager attributes safer 2021-10-25 12:13:24 +02:00
0aubsq
03351c60af Translated the Tower mode upper background info & result screen in French and English, add few more translations on the config menu and some documentation for dictionnary indexes 2021-10-25 11:48:37 +02:00
0aubsq
e8b601c763 Change I18N structure from function overrides to dictionnaries to make it lighter 2021-10-24 13:50:33 +02:00
0aubsq
637cafd892 Base I18N implementation : Implement a structure that will make able to select a language within the settings menu (or config.ini) and the said menu option (Currently contains few texts in Japanese, English and French) 2021-10-24 09:20:14 +02:00
0aubsq
43eedd98f2 (v0.5.0) Individual Accuracy conditions & Implement TOWERTYPE visuals to allow multiple Tower skins 2021-10-23 17:27:47 +02:00
0aubsq
0367f5ca8e (Pre. v0.5.0, last before release) Added Accuracy type EXAM for Dan charts and parse TOWERTYPE parameters for Tower charts 2021-10-23 13:50:48 +02:00
0aubsq
f6f87634e2 (Pre. v0.5.0) Add the #BOXCHARA option to box.def to choose manually the chara displaying on the song select screen, allows to display no chara by setting #BOXCHARA to a negative number 2021-10-23 11:53:04 +02:00
0aubsq
a1196f1711 (Pre. v0.5.0) Tower results screen base display 2021-10-21 13:34:55 +02:00
0aubsq
877ede94fe (Pre. v0.5.0) Fix a small bug where quitting the result screen by pressing Escape didn't stop the result screen song, removed deprecated README_SKIN.md file (From v0.3.4.2) 2021-10-21 07:18:17 +02:00
0aubsq
244e3fd167 Micro fix for #BOXTYPE undefined in difficulty selection screen 2021-10-19 04:32:26 +02:00
0aubsq
a3463ff958 (Pre. v0.5.0) Song select screen Boxes and Backgrounds are now fully skinnable and interchangeable (Added #BOXTYPE, #BGTYPE and #BGCOLOR on the box.def file) 2021-10-19 03:54:45 +02:00
0aubsq
fee9c5d5c0 Extend #BOXCOLOR to the difficulty selection screen 2021-10-18 06:20:05 +02:00
0aubsq
42548b3e55 (Pre. v0.5.0) Song selection screen boxes color editable in box.def within the #BOXCOLOR tag 2021-10-18 02:32:30 +02:00
0aubsq
270178bd40 Fix bugs within the Tower play saving function 2021-10-17 23:27:43 +02:00
0aubsq
c6dfe0f47b (Pre. v0.5.0) Tower plays are now saved (ScoreRank field on the ini contains the highest floor reached) 2021-10-17 23:08:48 +02:00
0aubsq
1c9f9aed45 (Pre. v0.5.0) Store the number of the roof floor and display the top section while reaching it in-game, fix multiple counter/animations bugs 2021-10-16 21:22:04 +02:00
0aubsq
b00547a96c (Pre. v0.5.0) Display miss when losing a life in Tower mode 2021-10-16 16:10:11 +02:00
0aubsq
2f9d7db208 (Pre. v0.5.0) Fix small bugs and add decorations 2021-10-16 15:15:12 +02:00
0aubsq
d8d29e59a0 (Pre. v0.5.0) Climbing don/character while playing tower charts 2021-10-16 14:56:06 +02:00
0aubsq
f2bfeed8a8 Tower base animations and smooth day/night transition 2021-10-16 14:02:30 +02:00
0aubsq
0bc5533f2b (Pre. v0.5.0) Preparations for the Tower lower background and optimised Dan by removing unnecessary operations 2021-10-16 11:27:15 +02:00
0aubsq
e206db822b Version 0.4.3 : Course:Tower are now fully playable, including LIFE parameter, early lose condition if LIFE reachs 0, and so on. Full result screen and Lower background will release later 2021-10-14 12:56:11 +02:00
0aubsq
97e3a9b99e (Pre. v.0.4.3) LIFE decrementation implementation, including invincibility frames, lose condition if lives reach 0 is coming very soon 2021-10-14 08:59:04 +02:00
0aubsq
08149d072e (Pre. v.0.4.3) Tower upper background 2021-10-14 07:27:46 +02:00
0aubsq
c407f28e57 (Pre. v.0.4.3) Floor voices in Tower mode 2021-10-14 05:16:12 +02:00
0aubsq
818f3966e3 (Pre. v.0.4.3) Parse and display LIFE parameter while playing Tower charts 2021-10-14 02:48:44 +02:00
0aubsq
81058bde0d (Pre. v.0.4.3) Display current floor while playing Tower maps and changed the frame image 2021-10-13 23:47:09 +02:00
0aubsq
5c34c2764a (v.0.4.2) Tower type charts no longer crashs, few visual implementations although the Tower charts aren't fully implemented yet and mostly acts like a regular chart 2021-10-13 09:10:14 +02:00
0aubsq
ba160497af (Pre 0.4.2) Issue #6 fixed (song issues within the song select menu), however song select menu code is extremely bloaty and might need a complete rewrite 2021-10-13 04:18:11 +02:00
0aubsq
7c7c51947f (v0.4.1) Ura-only and no oni maps no longer crash on the song select menu (Issue #7), clean some code bloating, red star icon is no longer needed 2021-10-12 03:12:12 +02:00
0aubsq
7f5cc53780 (Pre. v.0.4.1) Fix issue #5 (Difficulty icons disapearing), memory leak while playing the clear song, and the ura-only map icon display 2021-10-12 00:38:42 +02:00
0aubsq
8116db2b47 Release v0.4.0 2021-10-10 13:39:27 +02:00
0aubsq
542df02359 (0.4 part 2) Add an animation to display all exams on the dan selection screen, plus cleaning some code bloating 2021-10-10 06:48:34 +02:00
0aubsq
592f9b7a02 (0.4 part 1) EXAM5,6,7 now supported (Layout automatically adapts if 4 gauges or more), dan cert optimizations, fix bugs, fix crashs (will put more informations later) 2021-10-10 05:24:29 +02:00
0aubsq
c74b3c4483 Mini update : Added Puchichara on DaniDoujou song select (Ver. 0.3.4.2) 2021-10-07 16:58:00 +02:00
0aubsq
35d03af93a Bug fix (Feature 7) : Mob animation speed now changes when BPM changes 2021-10-07 11:49:54 +02:00
0aubsq
57a1dd949b Feature 2 : DaniDoujou saves and Nijiiro ranks implemented, improved the DaniDoujou results screen (V0.3.4) 2021-10-07 00:27:53 +02:00
0aubsq
3d9d6e6be9 Modifications within the code structure to prepare the DaniDoujou results screen update 2021-10-06 15:36:44 +02:00
0aubsq
118bef9705 Bug fix : Fixed Tamashii gauge display for Danidoujou charts 2021-10-06 10:53:56 +02:00
0aubsq
699e9191d4 Fix issue 2 : New plays no longer overwrite better old plays 2021-10-05 23:24:43 +02:00
0aubsq
d3dd336048 Fix issue 1 : Score rank is now displayed ingame for player 2, set Kiwami score rank at 1000000 2021-10-05 16:17:21 +02:00
0aubsq
8c8cc14c9a PuchiChara index is now configurable in the NamePlate.json file for each player 2021-10-02 17:20:28 +02:00
0aubsq
33c29090bd Feature 3 implemented : Puchichara on menus 2021-10-02 06:56:21 +02:00
0aubsq
6aefdfae9c Fixed Issue 1 (1/2) by changing the skin default puchichara Y position for player 2 2021-09-30 18:55:53 +02:00
0aubsq
c040c584a2 Add puchichara on ensou game selection menu 2021-09-30 12:45:17 +02:00
0aubsq
b884319491 Feature : Modified how puchichara works and add it on the result screen 2021-09-29 03:25:05 +02:00
0aubsq
32ba6626c3 Bug fix : Menu tab focus is now fixed after going back from a different screen 2021-09-26 08:29:07 +02:00
0aubsq
3ab9bf2795 Fixed 2 main menu bugs : Now tabs animations are smooth and the box texts don't stay semi transparent even by quickly alternating between two tabs 2021-09-26 07:54:43 +02:00
0aubsq
09a63e38ac Fixed a bug that didn't show the Easy-Muzukashii plates in the level selection screen map for an Uraomote set 2021-09-26 06:49:06 +02:00
0aubsq
b0fdb94d44 Improved ensou game result screen 2021-09-26 04:46:47 +02:00
0aubsq
1035db6506 First commit 2021-09-21 00:16:38 +02:00