Commit Graph

1550 Commits

Author SHA1 Message Date
bnnm
e96f3c0700 Tweak block parsing to handle better unknown blocks; try to improve EOFs 2017-07-09 00:56:27 +02:00
bnnm
8da3f4a7cb Remove FFTA2 last shortblock as it has normal blocks; cleanup
Doesn't actually fix anything; looping or not with or without
shortblocks it results in the same output
2017-07-08 11:32:54 +02:00
bnnm
781eb97040 Move nds_strm_ffta2 to its own file for clarity 2017-07-08 11:02:22 +02:00
bnnm
7a87f27624 Minor Maxis XA meta cleanup 2017-07-08 10:28:08 +02:00
bnnm
cce72d7aa5 Add EA SCHl Saturn + MT10 mono/int; changed Maxis_ADPCM to Maxis_MT10
Also fixed some issues with ADPCM hist in EA SCHl blocks
2017-07-08 00:27:36 +02:00
bnnm
a493a8f09d Ignore Maxis' XA, as it could be mistaken as headerless XA 2017-07-08 00:26:03 +02:00
shinyquagsire23
b07a5e7ffe Fix compile errors for BFWAV 2017-07-06 18:39:48 -06:00
shinyquagsire23
0e5174504e Add support for little-endian BFWAVs, fix coefficient offset calculation for stereo BFWAVs 2017-07-05 11:47:30 -06:00
shinyquagsire23
beef9b8c6e LE BFSTMs should use PCM16LE 2017-07-04 19:53:35 -06:00
bnnm
68071467c2 Add MPEG to EA SCHl [Harry Potter and the Chamber of Secrets (PS2)] 2017-07-01 23:55:10 +02:00
bnnm
d85c033c9d rename some EA related things (cleanup)
- eaxa_decoder to ea_decoder
- ea_header to ea_schl
- ea_block* to ea_schl_block*
2017-07-01 23:27:35 +02:00
bnnm
bf34339b41 redo EA SCHl support [EA games from roughly 1997~2010]
* tested most variations using EA's tools
* added looping [Need for Speed II PC]
* added DSP support [3DS games]
* fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games]
* fixed sample rate/codec defaults, num_samples in some cases
* documented more header patches and other details (ex. "EA ADPCM" is
now EA MT/MicroTalk, as per EA's tools)
* (dev) some internals adapted for EA stuff
2017-07-01 23:02:24 +02:00
bnnm
aa93941e64 fix some .MED with JUNK chunk; minor cleanup 2017-07-01 22:44:00 +02:00
bnnm
6fd373b209 Tweak minor P3D info 2017-06-25 02:21:25 +02:00
bnnm
9b36233038 Add P3D XMA2 and (disabled) MP3 support [Prototype 1/2 (X360/PS3)] 2017-06-25 02:10:13 +02:00
bnnm
86cb660f76 Define MPEG interleave type to improve and simplify some internals 2017-06-25 02:09:12 +02:00
bnnm
b56ab1fa5b Ignore Reflections' XA, as it could be mistaken as headerless XA 2017-06-25 00:45:15 +02:00
bnnm
880b8c5543 Add Wii 04SW [Driver: Parallel Lines (Wii)] 2017-06-25 00:27:58 +02:00
bnnm
f617e5e762 Improve PS2 XA30 [Driver: Parallel Lines (PS2)] 2017-06-24 23:33:49 +02:00
bnnm
64500f025d Add PC XA30 + IMA decoder [Driver: Parallel Lines (PC)] 2017-06-24 23:30:10 +02:00
bnnm
3b4f0aae01 Add .MED RIFF using MS-IMA/PCM [LA Rush, Psi-Ops (PC)] 2017-06-24 23:09:30 +02:00
bnnm
f521803f85 Fix some multichannel DSP RWS [Burnout 2 GC] 2017-06-24 22:54:58 +02:00
Alex Barney
4b39b7e6c8 Fix Nintendo MDSP layout 2017-06-18 16:07:48 -05:00
Alex Barney
730bc5c0f0 Added a new ADX key, and verified old ones, adding their key strings or key codes 2017-06-17 20:21:04 -05:00
Alex Barney
a1ab700764 Fix search for ADX encryption type-9 key 2017-06-17 20:20:59 -05:00
bnnm
519c5d71de Redo RWS with PCM/PS-ADPCM/DSP/IMA-ADPCM + block support [many games] 2017-06-10 02:25:49 +02:00
bnnm
d7e3f6915d Add renamed .RWS at3 [Climax PSP games: Silent Hill Origins, Oblivion] 2017-06-09 23:54:14 +02:00
bnnm
f513d53999 Rename ps2_rws.c to rws.c and do other rws cleanup 2017-06-09 22:31:33 +02:00
bnnm
7e42eeca58 Add u-Law decoder + ULW meta [Burnout 1 GC] 2017-06-09 22:26:09 +02:00
bnnm
818dfd026e Fix some XBOX XAU with more chunks 2017-06-09 21:45:15 +02:00
Christopher Snowhill
8b936cc74c Merge pull request #94 from Thealexbarney/hps
Better support HPS files with a channel count other than 2
2017-05-20 18:54:21 -07:00
Alex Barney
58398619a6 Add support for HPS files with >2 channels
Unlike mono HPS, the format never included support for more than 2 channels, as far as I know.
By adding additional channel headers and data to each block, we can unofficially extend the container to support more than 2 channels.
2017-05-20 20:36:24 -05:00
Alex Barney
cd63388631 Properly loop mono HPS files 2017-05-20 18:45:49 -05:00
bnnm
6a922be613 Fix encoder delay/skip samples in: SCD/SGXD/RIFF/MSF ATRAC3/p, SGXD AC3 2017-05-20 18:00:27 +02:00
bnnm
94b3854a87 Fixed some PS2 .AST [Naval Ops Warship Gunner (PS2)] 2017-05-20 01:26:57 +02:00
bnnm
4263533ba9 Move FFmpeg code from ffmpeg.c to ffmpeg_decoder.c for consistency 2017-05-19 17:21:22 +02:00
bnnm
0bab6ddf50 Fixed Crackdown X360 XWB variation; adjusted XWB XMA looping 2017-05-18 22:14:32 +02:00
bnnm
30afc09255 Rename ps2_xau.c to xau.c 2017-05-18 21:03:14 +02:00
bnnm
a903072a11 Added XPEC's .XAU IMA-ADPCM support [Beat Down (Xbox)] + looping (PS2) 2017-05-18 21:00:42 +02:00
bnnm
625c18a87e Add MTA2 decoder/meta support [Metal Gear Solid 4 (PS3)] 2017-05-18 19:16:44 +02:00
bnnm
08a01fec1f Fixed .str XMA [Sonic & Sega All Stars Racing with Banjo X360] 2017-05-18 19:11:21 +02:00
bnnm
661ed2da20 Fix GTD #ifdef issue 2017-05-18 19:06:58 +02:00
bnnm
2d5fece2af Added simple MTAF block skip; meta cleanup [Metal Gear Solid 3 HD] 2017-05-18 19:06:22 +02:00
Alex Barney
3e2b4e3735 Add support for multi-channel Nintendo .dsp files 2017-05-13 19:38:28 -05:00
Christopher Snowhill
70ea05cec2 We're sticking with C89 for now. 2017-05-13 16:48:35 -07:00
Christopher Snowhill
4e54a82900 Merge pull request #89 from Thealexbarney/adx
Improve ADX support
2017-05-13 16:42:23 -07:00
Alex Barney
5d43080167 ADX decoding accuracy improvements
Can't factor out a bit shift like you can division because of negative numbers.
Coefficients should be rounded toward 0, not negative infinity
2017-05-13 18:16:32 -05:00
Alex Barney
89cdaa83e9 Add support for encoding type 4 ADX 2017-05-13 17:37:24 -05:00
bnnm
3527dbcdb0 Add RXWS (.XWB+XWH/.XWS) with ADPCM/PCM/ATRAC3 [Sony/SCEI PS2 games] 2017-05-13 23:54:09 +02:00
Alex Barney
ab647cc155 Add support for type 2 ADX files 2017-05-13 16:04:30 -05:00
Alex Barney
ef1499f480 Add support for varying ADX frame sizes 2017-05-13 15:17:27 -05:00
bnnm
21c9f44273 Rename ps2_rxw to ps2_rxws and do some cleanup 2017-05-13 13:01:16 +02:00
bnnm
a79b874f82 Add RSD6XMA and tri-Ace's PS3/X360 support (by bxaimc) 2017-05-13 02:22:15 +02:00
bnnm
e2cc352238 Add GTD support [Knights Contract X360] 2017-05-13 01:55:31 +02:00
bnnm
64b4631ded Add some missing #ifdef VGM_USE_VORBIS 2017-05-12 19:25:20 +02:00
bnnm
1cd259a010 Rename ps2_mss.c to mss.c 2017-05-12 19:16:46 +02:00
bnnm
b8f2efadc4 Add partial support for Xbox MSS [Shellshock Nam 67], update names
Needs a new "stereo interleave" layout so it only plays as a 2ch stream
for now.
2017-05-12 19:15:18 +02:00
bnnm
8c39ad62cb Rename unix to audacious (folder and makefiles) 2017-05-01 17:08:52 +02:00
bnnm
56f68dd089 Rename ngc_waa_wac_wad_wam.c to waa_wac_wad_wam.c 2017-05-01 16:37:30 +02:00
bnnm
1885f6e889 Autoupdate Audacious makefiles with .c list and git version on build 2017-05-01 13:33:45 +02:00
bnnm
16cc0c4131 Update Audacious scripts 2017-05-01 11:00:56 +02:00
bnnm
cac3af887a Allow mono MSADPCM; validate interleave for endless loops in some codecs 2017-04-29 20:28:14 +02:00
bnnm
af2b5d4e76 Fix AKB MSADPCM loop samples 2017-04-29 16:54:13 +02:00
bnnm
d5aee307f0 Rename coding_INT_X to coding_X_int for consistency with other codecs 2017-04-29 02:53:36 +02:00
bnnm
3d9e48a03f Remove unused 2dx.c, 2dx9 is used instead 2017-04-29 02:04:10 +02:00
bnnm
d364cf5a8d Add AKB MSADPCM [various SFX]; improve AKB header parsing 2017-04-28 20:10:18 +02:00
bnnm
4a83de7dae Added MC3 decoder/meta [MX Rider, Spy Hunter, T3] (thanks to daemon1) 2017-04-28 17:26:25 +02:00
bnnm
c630f14ce3 Fix some "short" MPDS 2017-04-28 16:16:10 +02:00
bnnm
fa829d49f7 Relax XWB size checks for padded files [BlazBlue Centralfiction PC] 2017-04-28 16:10:16 +02:00
Christopher Snowhill
e8c1c899e3 Merge pull request #85 from bnnm/ogl-sxd-xwbv1-misc
OGL, SXD, XWB v1, misc
2017-04-22 12:52:43 -07:00
bnnm
f153479383 Add OGL Vorbis decoder/meta [Jett Rocket (Wii), FAST Racing NEO (WiiU)] 2017-04-22 19:25:54 +02:00
bnnm
f68a0484c6 Remove test code for truncated Wwise Vorbis 2017-04-22 17:22:48 +02:00
bnnm
bd3e054b82 Add basic SXD support [Gravity Rush, Freedom Fighter SFX (PSV)] 2017-04-22 15:00:22 +02:00
bnnm
c8f82e6f06 Simplify XMA parsing and don't make it fully FFmpeg-dependant 2017-04-22 13:12:01 +02:00
bnnm
7cc3660fc8 Separate X360 NUB/PASX from xma.c for cleanup 2017-04-22 12:09:43 +02:00
bnnm
9f184bdfb9 Fix Wwise XWMA v2 num samples calcs 2017-04-22 11:31:04 +02:00
bnnm
9a2464fbd7 Fix RIFF/Wwise detection rejecting some valid lwav [Cave PC games] 2017-04-22 10:18:47 +02:00
bnnm
0dd9353297 Relax Cstr loop checks [Mr.Driller Drill Land GC] 2017-04-22 09:55:33 +02:00
bnnm
5706d7bcc2 Added XWB v1 [Silent Hill 4, Project Gotham Racing 2]; bytes-to-samples 2017-04-22 09:53:28 +02:00
nine
3d5a83dddb Added akb2 msadpcm support 2017-04-21 04:21:51 +09:00
bnnm
400b23813d Rename adx_header.c meta to adx.c for consistency 2017-04-16 01:02:29 +02:00
bnnm
cda7857094 Fix ADX multi-ch looping [Okami HD]; read initial history; cleanup 2017-04-16 00:58:40 +02:00
bnnm
4d4c5e140b Minor renames (xma_sample_data, ffmpeg_make_riff_xma_from_fmt) 2017-04-15 23:58:19 +02:00
bnnm
e3d8d2ec47 Add early (~2009) Wwise Ogg/Vorbis variation [LotR: Conquest PC] 2017-04-15 23:07:15 +02:00
bnnm
e5f2ab0236 Improve handling of truncated Wwise files (VORBIS/IMA) 2017-04-14 01:05:55 +02:00
bnnm
f26214944a Fix some Wwise Vorbis variations (newer style + standard packets) 2017-04-13 20:53:49 +02:00
bnnm
61c66182a1 Don't parse RIFX xma as they are now handled in wwise.c
Microsoft XMAs always use RIFF (even though the X360 is BE) while Wwise
XMAs always use RIFX
2017-04-13 15:06:56 +02:00
bnnm
ed70506f33 Added Wwise Vorbis (.wem, .logg) [many games] 2017-04-13 15:05:06 +02:00
bnnm
b54e49370f Reject Wwise RIFFs with JUNK chunks, now parsed in wwise.c 2017-04-11 20:03:26 +02:00
bnnm
01ee57d62e Added Wwise IMA support; xma extension 2017-04-11 20:01:17 +02:00
bnnm
87bbd007c8 Add Wwise XMA 2017-04-08 13:40:23 +02:00
bnnm
680ff51e64 Add extra XMA parsing utils 2017-04-08 13:32:11 +02:00
bnnm
fb26adef77 Add Wii and full interleave DSP RAKI variations 2017-04-07 22:43:09 +02:00
bnnm
eb16da6513 Fix some Moon Diver PS3 looping/sample issues 2017-04-07 21:18:38 +02:00
bnnm
b7ffd11fca Add/use atrac3_bytes_to_samples 2017-04-07 21:18:07 +02:00
bnnm
3619b14f8e Add Wwise XWMA [Halo 4 X360]; update xma_get_samples to read WMAPRO
Also ffmpeg_make_riff_xwma doesn't actually need num_samples and use
x_bytes_to_samples in Wwise
2017-04-07 20:21:55 +02:00
bnnm
2086426175 Fix mono/full-interleave CKD [Rayman Origins Wii SFX]; cleanup 2017-04-07 19:10:16 +02:00
bnnm
3dafb0eb73 Remove unused stuff 2017-04-07 18:17:24 +02:00
bnnm
5f3adbbf9f Fix Ubisoft RAKI MSADPCM 2017-04-07 18:12:23 +02:00
bnnm
a33a77575a Add Ubisoft RAKI [Rayman Legends, Just Dance 2017 (multi)] 2017-04-07 18:01:04 +02:00
bnnm
4d69aed0da Fix some Wwise PSVita HEVAGs 2017-04-02 15:22:03 +02:00
bnnm
98bc4851af Remove Wwise DSP parsing as it's now handled in wwise.c 2017-04-02 12:30:21 +02:00
bnnm
4f73cfc18d Add partial Wwise support (PCM/DSP/AAC/HEVAG) 2017-04-02 12:27:21 +02:00
bnnm
2ec41eb054 Add option to set if zero-sized chunks stop find_chunk (for XVAG) 2017-04-02 12:23:42 +02:00
bnnm
84cac5e934 Fix some MCA v4 and relax looping checks [MH3U (3DS)] 2017-03-31 22:38:45 +02:00
bnnm
9c06c103e2 Add FSB5 HEVAG [PSVita sfx] 2017-03-31 20:57:26 +02:00
bnnm
003e48e88c Add FSB4 celt comment 2017-03-25 19:05:08 +01:00
bnnm
a05a11a618 Add FSB5 vorbis decoder 2017-03-25 14:58:34 +01:00
bnnm
5260314bc7 Minor check 2017-03-24 16:39:57 +01:00
bnnm
aeb2c597b6 Improved FSB5 num_samples parsing; comments 2017-03-24 16:39:19 +01:00
bnnm
4bc254d67c Allow FSBs with encryption flag set [Double Fine games] 2017-03-24 16:37:56 +01:00
bnnm
cbd4e4e726 Fixed some MSF looping [Castlevania HoD (PS3)] 2017-03-24 16:37:14 +01:00
bnnm
1a069dd5fa Fix compiling errors without FFmpeg enabled 2017-03-19 19:38:15 +01:00
bnnm
3a98c9e7d5 Add Capcom .AST [Dead Rising X360] 2017-03-19 00:44:58 +01:00
bnnm
bcf93deecd Extend ffmpeg's make_riff_xma_from_fmt/fmt_chunk_swap_endian for XMA1 2017-03-19 00:43:31 +01:00
bnnm
e021cff626 Add some XMA meta descriptions 2017-03-18 19:26:39 +01:00
bnnm
891baff263 More minor file renames (cleanup) 2017-03-18 18:40:46 +01:00
bnnm
2d8ae43fa7 Rename nub to nub_vag and some cleanup 2017-03-18 18:30:22 +01:00
bnnm
fe54a36b93 Rename ps3_sgh_sgb to sgxd (cleanup) 2017-03-18 17:55:35 +01:00
bnnm
e5b384ea40 Rename ps3_vawx to vawx (cleanup) 2017-03-18 17:53:19 +01:00
bnnm
a8fea8f35c Fix Malicious PS3 looping 2017-03-18 17:41:45 +01:00
bnnm
a4327c3529 Improve total_streams check 2017-03-18 17:17:24 +01:00
bnnm
d6ce0f0ae3 Fix SGXD typo (SGDX to SGXD) 2017-03-18 15:07:58 +01:00
bnnm
14d4cd8651 Add XWB size check; Techland's ATRAC3 [Nail'd, Sniper Ghost Warrior PS3] 2017-03-18 00:22:20 +01:00
bnnm
1a2083ad6f Added Ukiyo no Roushi vag variation 2017-03-18 00:19:35 +01:00
bnnm
d13d03e573 Add little endian BFSTM [Blaster Master Zero (3DS)] 2017-03-13 21:19:38 +01:00
bnnm
de523dc6a3 Do some cleanup while we are testing BFSTMs 2017-03-13 21:14:14 +01:00
bnnm
0c55e49a63 More FSB5 flags comments 2017-03-13 20:43:47 +01:00
bnnm
0cf5d4fb00 Add FSB5 XMA; use interleaved MPEGs; fix mono MPEG total samples 2017-03-13 20:08:35 +01:00
bnnm
5763a1a229 Use interleaved MPEG FSB decoder [Timeshift, DJ Hero] 2017-03-13 20:05:28 +01:00
bnnm
663cb43b3f Make init_vgmstream_hca_offset local (wasn't used anywhere else) 2017-03-10 17:32:42 +01:00
bnnm
79a5942cb9 Add HCA extension check to avoid some malloc/frees 2017-03-10 17:26:27 +01:00
bnnm
8fc73c6d02 Minor SCD cleanup 2017-03-09 20:56:26 +01:00
bnnm
a5556e587c Added "short" MPDS (coefs missing) [T3, MI: Operation Surma (GC)] 2017-03-09 20:37:48 +01:00
bnnm
ce591bbe12 Added new GENH codecs: ATRAC3/plus, XMA1/2, FFMPEG
Also some extra fields: total samples, skip samples, data size,
atrac3/xma modes
2017-03-09 19:33:31 +01:00
bnnm
098946057e Do some GENH cleanup before further additions
No changes in logic (tested for all types):
- move codec types to enum for later reference
- move NGC_DTK validation and AICA/DSP adpcm init to setup block
- use vgmstream_open_stream instead of manual stream opening.
  There were 2 cases, interleave (different offset per channel, multiple
streamfiles) and none (same offsets per channel, one streamfile), now
handled by it.
2017-03-09 16:53:34 +01:00
bnnm
0e658031cc Add basic multistream FSB5 support; code cleanup 2017-03-05 17:43:41 +01:00
bnnm
7f90359e40 Fix some XWB XACT2 looping [Blue Dragon, Prey] 2017-03-05 17:34:37 +01:00
bnnm
9d97a346d3 Save number of streams info 2017-03-04 02:16:35 +01:00
bnnm
39abb97b61 Save number of streams info 2017-03-04 02:09:00 +01:00
bnnm
93bcf85e9c Minor code cleanup 2017-03-04 02:07:48 +01:00
bnnm
3d1ae80f56 Fixed SFX SGDXs; show multi stream number 2017-03-04 02:06:11 +01:00
bnnm
85a3ec749f Show stream numbers in the description (few multi-stream formats only) 2017-03-04 02:05:07 +01:00
bnnm
f92babb383 Fix looping for XACT1/2 PCM and XMA 2017-02-25 19:53:21 +01:00
bnnm
d2a31378c2 move xma_get_samples from xma.c to FFmpeg utils (needed by XWB)
xma.c now uses ffmpeg's fmt_chunk_swap_endian, too
2017-02-25 19:52:07 +01:00
bnnm
8b72e32a97 Adjust XMA sample reader (cleanup, looping, prep for changes) 2017-02-25 18:35:56 +01:00
bnnm
fbb9af5410 Tweak FFmpeg XMA1 fake RIFF 2017-02-25 17:29:25 +01:00
bnnm
0296be392f Redone XWB with full support [many XBOX360 games]
Includes PCM/XBOX-ADPCM/MS-ADPCM/XMA1/XMA2/WMAv1/WMAv2/WMApro.
Known issues (examples needed):
- PCM8bit, WMAv1 (XBOX) and WMApro (late XBOX360) not tested
- compact mode not tested
- earlier (XACT2) MS-ADPCM looping not tested
- XACT2 v35/36/37 may not play correctly (~few mid 2006 games)
2017-02-25 13:57:18 +01:00
bnnm
9ff0e2b8a7 Fix again rare FFmpeg bug when reading "fake" filesizes 2017-02-25 13:43:05 +01:00
Christopher Snowhill
223f732e17 Merge pull request #70 from bnnm/interleaved-mpeg
Interleaved MPEG
2017-02-19 21:41:42 -08:00
bnnm
7f98f5b4f6 Remove MPEG sample rate check and channel/sample rate pointer updates
Rarely used, frame sample rate/channels are now exposed, and FFmpeg will
end up playing any MP3 anyway.
Encoders may modify sample rate to adjust looping to frame boundaries,
too.
2017-02-19 21:16:09 +01:00
bnnm
f993fe37de Add some preliminar code for multichannel FSBs 2017-02-19 20:28:13 +01:00
bnnm
c38aa72761 Enable multichannel MPEG (fixed frame size) in XVAGs 2017-02-19 20:21:57 +01:00
bnnm
d3a1fba917 Simplify XVAG/code cleanup preparations 2017-02-18 15:43:29 +01:00
Link
4963e97216 Fairy Fencer F: Advent Dark Force Looping OGG support added. 2017-02-18 08:04:16 +01:00
bnnm
7418b61793 Hide buffer and mpeg_bytes_to_samples MPEG internals; cleanup
Also removes VBR check from metas; it's only needed because
mpeg_bytes_to_samples doesn't work with VBR, but now it'll return 0,
which would be validated later.
2017-02-18 00:17:38 +01:00
bnnm
2e41586e68 Move AHX MPEG init code to mpeg_decoder and other cleanup 2017-02-17 18:35:58 +01:00
bnnm
6b99cf8f72 Use free_mpeg to close MPEG internals 2017-02-17 18:18:06 +01:00
bnnm
a7982bc743 Remove MPEG internals 2017-02-17 16:48:29 +01:00
bnnm
ef5b17f508 Remove old FSB5 mpeg code 2017-02-17 16:44:07 +01:00
bnnm
5b04bbc32a Add a couple of extra memory validations on BIK init 2017-02-17 16:39:38 +01:00
bnnm
d26c813cbd Fix some rare AKB2 [Mobius FF SFX] 2017-02-12 15:43:57 +01:00
bnnm
b661996313 Relax loop validation [ESPN 2002] 2017-02-12 15:00:10 +01:00
bnnm
b3ca092b6a Add AKB support for OGG/alt AAC [SQEX iOS: Dragon Quest 2-6, FF6, TWEWY] 2017-02-12 14:42:02 +01:00
bnnm
9317ce9cc2 Add ffmpeg_set_skip_samples to manually fix encoder delay in some cases 2017-02-12 13:17:01 +01:00
bnnm
8d973f4eb9 Allow negative start time in init_seek (for Ogg) 2017-02-12 12:18:44 +01:00
bnnm
5040b4746e Fix minor bugs; cleanup
- loop flag parsed from the spec [TTT HD]
- add joint stereo ATRAC3 [Silent Hill HD]
- fix MSFv1 ATRAC3 sample rate [Digi World SP]
- use "fake RIFF" ATRAC3 for flexibility (sample rate fix)
2017-02-04 23:26:13 +01:00
bnnm
3d9ce4c15e Fixed FSB5 sample rate and channels, multichannel IMA ADPCM; cleanup 2017-02-04 23:20:11 +01:00
bnnm
b44cd87a7b Fix multichannel IMA FSB 2017-02-04 19:37:48 +01:00
bnnm
13bec0d5be Add check in free_ffmpeg to avoid segfault if data is NULL
free() accepts NULL so free_ffmpeg should too, I guess
2017-02-04 17:54:43 +01:00
bnnm
2aa025f245 Added BIK/BIKa 1/2 [various game movies] 2017-02-04 13:00:13 +01:00
bnnm
bc49757f20 Added/finished looping MP4 (.lmp4) [FFDimensions, Tales of Hearts R iOS] 2017-02-04 11:10:02 +01:00
bnnm
d8df47e080 Simplify SGXD code 2017-01-28 00:41:51 +01:00
bnnm
a468e9b1b1 Fix stream and interleave sizes in some cases 2017-01-27 23:39:52 +01:00
bnnm
c3490f99d9 Fix a rare FFmpeg bug when reading "fake" filesizes 2017-01-27 23:16:00 +01:00
bnnm
685c7bafad Fix MSA sample count [Psyvariar (PS2)] 2017-01-27 19:32:40 +01:00
bnnm
7e106d6a33 Add basic multistream FSB support 2017-01-27 18:01:40 +01:00
bnnm
45bd8a37cb Allow looping in IDSPs with loop_end over num_samples 2017-01-27 16:19:08 +01:00
bnnm
802e414bdc Fix mono Xbox decoding, mono DSP start_offset; code cleanup 2017-01-26 23:31:02 +01:00
bnnm
35a3d44c89 Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup)
The CRI .adx code is now like before it was added (44075c4)
2017-01-25 22:28:15 +01:00
bnnm
195958b20a Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup) 2017-01-25 22:23:45 +01:00
bnnm
9ae63e470b Add .str extension for Ben 10: Galactic Racing 2017-01-25 20:36:57 +01:00
bnnm
a809a7c628 Add Omikron: The Nomad Soul IMA ADPCM coding and meta 2017-01-25 20:25:39 +01:00
bnnm
28dc316f95 Add NPS extension (Beautiful Katamari) 2017-01-22 11:40:01 +01:00
bnnm
b726349ece Fix multistream count offset [Dragon Quest X SFX] 2017-01-19 00:33:12 +01:00
bnnm
78349c3c8f Move "skip chunks" to OGG, only FFXIV needs it and breaks some DQ10 DSPs 2017-01-19 00:29:55 +01:00
bnnm
11968a5593 Add support for WiiBGM demuxed from G1L [Romance of Three Kingdoms 12] 2017-01-18 21:28:14 +01:00
bnnm
ef44b5b5cc SCD DSP: validate size/offset and don't crash when failing to open 2017-01-18 21:19:43 +01:00
bnnm
85e63743b7 Added SCD DSP Wii U [Dragon Quest X (Wii U)] 2017-01-15 20:42:26 +01:00
Christopher Snowhill
efdbf8c331 Merge pull request #61 from bnnm/formats-stuff
Formats and stuff
2017-01-14 14:16:16 -08:00
bnnm
72f252327f Added SCD ATRAC3plus [Lord of Arcana (PSP)] 2017-01-14 23:00:19 +01:00
bnnm
07c179e51c Remove unused init_ffmpeg_faux_riff
Superseded by init_ffmpeg_header_offset and various ffmpeg_make_riff_x
2017-01-14 22:29:47 +01:00
bnnm
d3ba419aa9 Fixed SCD XMA [Final Fantasy XIII (X360)] 2017-01-14 22:27:52 +01:00
bnnm
376b4acbb2 Minor func rename (ffmpeg_make_riff_xma2_from_fmt) 2017-01-14 22:25:15 +01:00
bnnm
7f02c9951d Fixed 6ch "multi" IDSP [Tekken Tag Tournament 2 (Wii U)] 2017-01-14 21:21:39 +01:00
bnnm
a1f8407ab1 Fixed GSP+GSB DSP total samples [Super Swing Golf GC] 2017-01-14 03:05:07 +01:00
bnnm
b96e7d7bbf Added ATRAC3/XMA in GSP/GSB [Quantum Theory PS3/X360] 2017-01-14 01:39:21 +01:00
bnnm
c68608149c Moved check_extensions/open_stream to streamfile.c/vgmstream.c 2017-01-14 00:59:54 +01:00
bnnm
14d2363670 Moved dsp_read_coefs_be to ngc_dsp_decoder.c 2017-01-13 23:56:48 +01:00
bnnm
f5750ba2cc Moved make_riff_x to ffmpeg_decoder.c (only actually used by FFmpeg)
Also added make_riff_xma2_from_fmt_be
2017-01-13 23:47:52 +01:00
Christopher Snowhill
72f3e3555b Added sanity check to MCA decoder, fixes some odd rips I've just encountered. 2017-01-09 09:29:08 -08:00
bnnm
2467f9afdc Added CXS [Eternal Sonata (Xbox 360)] 2017-01-08 14:19:32 +01:00
bnnm
01981a6686 Added PS2 VDS/VDM [Graffiti Kingdom] 2017-01-08 12:59:04 +01:00
bnnm
4e6ce8747d Added .swag [Frantix PSP] 2017-01-08 12:03:31 +01:00
bnnm
86ba7a6a23 Remove some old DEBUG code 2017-01-08 02:58:52 +01:00
bnnm
c7c1564d9f Minor cleanups (no functionality changes)
- added comments, code alignment for clarity
- renamed some decoders for consistency (ex. eaxa > ea_xa, invert_psx >
psx_bmdx, vgm_adpcm_cfg > psx_cfg)
- removed layout_dkt_interleave (same as nolayout)
- removed skip_last_channel (not used anymore)
- removed meta_DSP_HALP (not used anymore)
2017-01-08 01:09:20 +01:00
bnnm
3e4299b373 Added ATRAC3/XMA in VAWX (.xwv) [Moon Diver, No More Heroes X360] 2017-01-07 17:04:21 +01:00
bnnm
2557074ceb Added .nps extension [Venus & Braves PS2] 2017-01-07 14:33:10 +01:00
bnnm
8b8a9ecd4e Basic support for multi-stream SCD (FF XIV sfx) 2017-01-03 21:13:36 +01:00
bnnm
8913ccdd47 Add SCD OGG v3 decryption (FF XIV Heavensward)
Original code by ShadowRoze and algorithm by Ioncannon.
2017-01-03 19:03:08 +01:00
bnnm
aaf137817c IMA tweaks 2017-01-02 17:03:49 +01:00
bnnm
a77d4d21ce Manually setting layout_none was not needed in mono PCM files 2017-01-02 15:42:26 +01:00
bnnm
9d33b42584 Improved SPW (PCM, sample rate) 2017-01-02 15:24:10 +01:00
bnnm
ee5a40224d Added PS ADPCM of configurable frame size (FF XI, Blur, Afrika)
This fuses the FF XI/BSF/Short VAG decoder variants into a single one
(FF XI alone has 4 possible frame sizes); also fixed FF XI sample rate
and some cleanup.
2016-12-29 23:34:21 +01:00
bnnm
6c82a508ef Redone FSB1-4: improved XMA/MPEG, bugs, looping
Now parses FMOD's flags correctly and should work for all versions.
There are still some problems with IMA ADPCM which also happened before.
2016-12-29 14:06:57 +01:00
bnnm
fa31aa2cd7 Fixed wrong meta 2016-12-28 16:14:44 +01:00
bnnm
d4f45eaaee Moved debug FSB5 MPEG from fsb.c to fsb5.c 2016-12-28 11:39:56 +01:00
bnnm
ad3b081681 Fix possible segfault 2016-12-27 23:18:41 +01:00
bnnm
e06ddd0076 Fixed minor compiler warnings (unused/uninitialized vars) 2016-12-27 16:33:10 +01:00
bnnm
8daafeea90 Adjusted loop detection for some dual stereo files (Ecco the Dolphin)
It was detecting one channel as looping and other as non-looping.
2016-12-26 16:09:16 +01:00
bnnm
46d7fcfe80 Added Killzone VAGp (.vag); code cleanup 2016-12-26 13:30:43 +01:00
bnnm
973c4bff1d Added namco XMA (.xma), Soul Calibur II HD XMA (.past) variations 2016-12-26 13:27:47 +01:00
bnnm
ea7b8d2570 Added short VAG variation (SGXD type 5 found in PS3 Afrika) 2016-12-21 23:00:34 +01:00
bnnm
0b3050cf0a Added PSVita HEVAG (original algorithm by daemon1) 2016-12-21 20:44:16 +01:00
bnnm
4c25807b3d Prepare loop finder for HEVAG and minor touches 2016-12-21 00:48:47 +01:00
bnnm
75485c388e Moved VAG loop finder to function; comments, code preps 2016-12-20 23:29:36 +01:00
Christopher Snowhill
6a4577f561 Fixed MSS sample count handling, hopefully. 2016-12-18 19:54:41 -08:00
Christopher Snowhill
ad85fc8bc3 Make XMA support dependent on FFmpeg inclusion, for now. 2016-12-18 11:41:26 -08:00
bnnm
8140800587 Added proper/looped .XMA 2016-12-18 18:12:27 +01:00
bnnm
c1c1cd1ba6 init_ffmpeg accepts any generic header; init_seek edge cases (for XMA) 2016-12-18 13:10:08 +01:00
bnnm
27868be723 Fixed v5 header coef positions 2016-12-16 20:34:44 +01:00
bnnm
2a7b645d23 Fixed PS2 MSS sample count and description 2016-12-16 20:29:02 +01:00
bnnm
76dc236b41 Added .pos support for .vgmstream (FFmpeg) files not directly supported
The format is LE 4+4 [loop_start loop_end], or LE 4+4+4 [loop_start
loop_end num_samples] when FFmpeg can't determine correctly num_samples
2016-12-11 13:05:54 +01:00
bnnm
e6334e72af MAIATRAC3PLUS: use fact_samples if possible (manual calcs can be off) 2016-12-10 16:07:54 +01:00
bnnm
cdfd47eb7b FFmpeg: expose block/frame size, rename totalFrames for clarity 2016-12-10 15:53:29 +01:00
bnnm
22d7708d68 Added FFmpeg MP4/AAC 2016-12-06 17:12:56 +01:00
bnnm
c5066fdd09 Check for segfault 2016-12-06 11:53:54 +01:00
bnnm
80c72166e5 AT3: read skip samples to fix edge loops 2016-12-06 00:28:16 +01:00
bnnm
6568acc305 Favor FFMPEG over MPEG due to inaccurate looping and worse MPEG support 2016-12-04 23:10:18 +01:00
bnnm
2ac3db4d03 SGDX fixes: AT3/AC3 codecs (via FFmpeg), ADPCM interleave, unify code 2016-12-04 23:10:18 +01:00
bnnm
bf7d3da39a Load HCA encryption keys from external file (songname.extkey or .extkey) 2016-12-04 23:10:17 +01:00
bnnm
0faa3286aa Don't manually check framesRead and rely on FFmpeg's EOFs
FFmpeg's duration isn't always reliable (ie. bad headers) and the
decoder detects EOFs already, extra decoding attempts should be ignored.
This way vgmstream can use other values without modifying
ffmpeg_codec_data's state.
2016-12-03 11:42:38 +01:00
bnnm
80c8791288 Improve init_seek: don't add existing index, find packet size (for M4A) 2016-12-03 01:56:27 +01:00
bnnm
8cdce2c196 Check on init if seek to 0 works (buggier demuxers may fail) 2016-12-02 22:33:51 +01:00
bnnm
609bfb5d61 Minor fixes and cleanup 2016-12-01 23:49:00 +01:00
bnnm
47be992b4b Fix for demuxers that can't seek to 0 (FFmpeg bugs, see init_seek) 2016-12-01 20:11:17 +01:00
Christopher Snowhill
fa4498d964 Merge pull request #44 from bnnm/ffmpeg-fixes2
FFmpeg fixes
2016-11-27 14:10:09 -08:00
bnnm
f5e8e8ad8e Open key using streamFile, needed to allow user-defined callbacks 2016-11-27 22:42:42 +01:00
bnnm
088fb4a480 Add Gunhound EX PSP key; try to get key from external file
Needed for files which incorrectly guess its XOR key (like Gunhound).
The format for ADX keyfiles is 6 bytes with start/mult/add (ex.
0x111122223333).
2016-11-27 19:41:36 +01:00
bnnm
69116cb6ad Fix VGM_USE_MPEG #ifdef 2016-11-26 15:15:50 +01:00
bnnm
75dd0d0d8b FFmpeg fixes
- add samplesPerBlock to FFmpeg struct (for clarity)
- delete functions defs already in meta.h
- comments as I tried to understand the code better
2016-11-26 13:43:59 +01:00
bnnm
eb491e0e1b Added WMSF variation; AT3/MP3 support via FFMPEG 2016-11-25 22:29:07 +01:00
bnnm
a359dd1816 Null FFMpeg codecdata pointer on failure to avoid segfault 2016-11-25 19:35:52 +01:00
bnnm
ae5d71e377 Allow FFMPEG and MAIATRAC3PLUS to coexist 2016-11-14 22:20:00 +01:00
bnnm
ec2a652b29 Document AINF header 2016-11-13 21:08:11 +01:00
bnnm
eddd789222 Add loop support for Zero Time Dilemma (PC) 2016-11-13 21:08:11 +01:00
bnnm
5cd11594e2 Merge remote-tracking branch 'upstream/master' 2016-10-31 00:37:17 +01:00
Christopher Snowhill
82609f8cf6 Merge pull request #37 from bnnm/format-ps2-svag-snk
Support for PS2 SNK SVAG
2016-10-30 15:07:32 -07:00
bnnm
3c96211b06 LF was actually ok (they where CRLF previously but this is a unix file) 2016-10-30 18:59:09 +01:00
bnnm
ef8653569b attemp to fix LF 2016-10-30 12:53:34 +01:00
bnnm
5d9b186625 Less C99 2016-10-30 10:36:29 +01:00
bnnm
5ff5f8adf9 support for looping and v2 format (GANTZ) 2016-10-29 10:20:45 +02:00
Chris Moeller
94309292d9 Remove C99-isms for MSVC 2010. 2016-10-28 16:50:39 -07:00
bnnm
b5a9db8ae2 support for PS2 SNK SVAG 2016-10-27 23:21:12 +02:00
bnnm
f1b0b0ea82 fixed AT3plus sample count (needed for non-looped files) 2016-10-26 23:53:58 +02:00
Christopher Snowhill
713883d9bc Merge branch 'master' of github.com:kode54/vgmstream 2016-08-24 17:34:13 -07:00
Christopher Snowhill
36aa6bf9cd Add .sgb extension for RIFF WAV parser. 2016-08-10 18:31:06 -07:00
Christopher Snowhill
8337395ba9 Fix bitrate reporting for FFmpeg. 2016-08-10 18:30:48 -07:00
Arne Morten Kvarving
e6a8e8890d fixed: coding_FFmeg is conditionally defined 2016-07-31 14:54:57 +02:00
Arne Morten Kvarving
e3666934c1 fixed: move #endif into proper position 2016-07-31 14:51:47 +02:00
Christopher Snowhill
add0dba4eb Fix for compiling without FFmpeg. 2016-07-25 20:41:26 -07:00
Chris Moeller
cbe9bc3d6b Added FFmpeg support, and fixed a long standing issue with broken loops locking up the decoder. 2016-07-16 23:02:27 -07:00
Chris Moeller
b31ee39a95 Merge branch 'master' of gitlab.kode54.net:kode54/vgmstream 2016-06-30 15:48:12 -07:00
Christopher Snowhill
ecff4c7a28 Merge branch 'dbzdokkan_key' into 'master'
Add Dragon Ball Z: Dokkan Battle ADX key



See merge request !2
2016-06-30 18:47:48 -04:00
Chris Moeller
800a3da0da Undo an erroneous change to MP4 and HCA meta handlers that could crash. 2016-06-30 15:34:40 -07:00
Chris Moeller
5200ed4a91 Fixed file handle leak in HCA and MP4 decoders. Minor casting fixes. 2016-06-28 19:27:30 -07:00
Chris Moeller
33563f4e7c Add HCA support. 2016-06-28 00:20:37 -07:00
Adam Gashlin
d3b3b9623d Add Dragon Ball Z: Dokkan Battle ADX key 2016-05-03 02:25:43 -04:00
Adam Gashlin
fa6c98696b Accept 0x00010102 in header for CWAV
This is supposedly in files from Fire Emblem Fates and
Hyrule Warriors Legends.
2016-04-26 11:02:11 -04:00
Chris Moeller
961e57d8d0 Updated to reflect actual mp4v2 API 2015-08-01 05:45:19 +00:00
Chris Moeller
833a7a20a5 Fix inline array declaration for MSVC 2015-07-14 08:01:46 +00:00
Chris Moeller
6e4be8dafd Merge pull request #20 from soneek/master
Update to fix PCM16 decoding in BCSTM and BFSTM
2015-07-07 21:23:16 -07:00
Joseph Gibbs
9600e5f7d1 Fix typo 2015-07-07 15:54:23 -07:00
Joseph Gibbs
50bf81d269 Updated reading of sections for bcstm and bfstm. Fixed start offset for PCM16 b(c/f)stms 2015-07-07 15:46:08 -07:00
smt
e101fc8dc8 Add new ADX key. 2015-07-06 09:06:41 -07:00
Joseph Gibbs
51dfc3339a Added support for Xenoblade Chronicles 3D adx 2015-05-16 15:30:15 -07:00
Chris Moeller
f6367fb0a8 Fixed a .JOE file with 0 dataInterleave, assuming 16 byte interleave for such files. 2015-04-10 13:00:08 -07:00
Chris Moeller
64be1ead91 Crash fix for random files passing into this function and attempting to allocate negative channel count arrays 2015-01-24 21:09:00 -08:00
Chris Moeller
1ad884287b Added G.719 decoding support to BNSF input 2015-01-24 21:08:25 -08:00
Chris Moeller
a4f8a09541 Change the first use of variable length array declarations to use a xiph.org stack_alloc.h header, and define how to use it for MinGW, Unix (-DVAR_ARRAYS) and for MSVC (-DUSE_ALLOCA) 2015-01-21 17:50:27 -08:00
Chris Moeller
758615222f Removed C99-isms for old compilers 2015-01-21 17:31:44 -08:00
soneek
b015ae9982 Merge branch 'master' of github.com:soneek/vgmstream 2015-01-21 19:29:12 -05:00
soneek
46f21d977b Update to build with mingw, added at3plus support to Winamp plugin, Capcom mca, WiiU btsnd, MH3U dspw 2015-01-21 19:28:43 -05:00
MrCheeze
d98050547d Fixed bug making SSB4 music unopenable 2015-01-04 19:09:46 -05:00
Chris Moeller
6e4abd55e3 Sign extension bad! Fixed BFSTM format support. 2014-12-14 21:55:46 -08:00
Chris Moeller
922ab0e06f Update IDSP for Super Smash Bros. Wii U from patch by crediar 2014-12-13 17:04:33 -08:00
soneek
709c727401 Update bfstm for any header size 2014-12-11 20:31:01 -05:00
zeromus
52728a82d3 fix compiling in vs2008 (missing adds in vcproj, C90 variable declarations) 2014-10-20 02:58:33 -05:00
soneek
f1c571ca05 Fixed BFWAV interleave 2014-10-19 19:34:03 -04:00
soneek
76062dbbdc Add Hyrule Warriors G1L 2014-10-19 17:10:31 -04:00
soneek
115da3222f Fix byte order for 16-bit bfstm 2014-10-18 20:28:25 -04:00
soneek
52d3f06162 First BFSTM support (needs work for 9+ channels), experimental NSMBU bfwav support 2014-10-18 17:54:31 -04:00
Chris Moeller
9a03256df2 CSMP for Metroid Prime 3 and DKCR, from Antidote 2014-09-16 16:34:08 -07:00
Chris Moeller
0ebc29f236 IDSP as in SSB4 3DS 2014-09-16 16:31:59 -07:00
Chris Moeller
c83eb6c1fe fix FSB MPEG broken in r1034
thanks to CyberBotX for the catch and fix
2014-09-16 16:18:44 -07:00
Brandon
673107726a Fixed linking issue due to undefined references 2014-08-10 12:19:27 -07:00
Brandon
4c05726e28 Seems there is a missing file required to link test 2014-08-05 01:33:27 -07:00
Chris Moeller
4a573f48a4 Eliminate C99isms so it compiles in MSVC, and comment out some unused variables to silence warnings 2014-08-02 20:51:21 -07:00
Chris Moeller
7425dc2aad Fixed remaining path limit issues 2014-08-02 20:32:30 -07:00
Chris Moeller
b536b162f1 Merge pull request #4 from soneek/master
Added experimental support for bfwav
2014-08-02 20:30:48 -07:00
soneek
b1e5a3a9e3 Added experimental support for bfwav 2014-08-02 19:10:45 -04:00
halleyscometsw
44075c4e91 clean up some warning-causing ugliness 2014-06-26 21:12:48 -07:00
halleyscometsw
1854d42e97 Extend GENH to support little-endian "Gamecube" DSP ADPCM coefficients, for some 3DS titles.
This involves a reinterpretation of byte 0x30 (coef type). Formerly this byte took on only two values, to indicate how the ADPCM coefficients (aka codebook) were stored:
0 - normal coefs: all 16 coefs interleaved into one array, offset given at 0x24 for left, 0x28 for right
1 - split coefs: 8 coefs in the main array, additional offset to 2nd array given at 0x34 for left, 0x38 for right

Now I am considering this to be indicated only by bit 0 of the coef type. Bit 1 is taking on an additional interpretation, if it is set, we consider the coefficients to be little endian rather than the normal big endian.

This should maintain backwards compatibility with old GENH files, which should have only used the value 0 or 1.

Thus, in effect we have:
0: normal, big endian
1: split, big endian
2: normal, little endian
3: split, little endian

I don't know of any situation in which 3 would be used (yet), but I'm sure devs will continue to surprise me.
2014-06-26 20:53:49 -07:00
soneek
927077b348 Update RedSpark for M&L Dream Team 2014-05-26 01:43:00 -04:00
soneek
dbb99d6dc9 Add back path limit for BCSTM filename 2014-05-23 17:09:13 -04:00
soneek
0932405b54 Update for Paper Mario Sticker Star PCM BCSTM 2014-05-23 17:07:03 -04:00
Chris Moeller
d18fc960d1 Bumped path limit on new FSB5 meta handler 2014-04-23 22:12:33 -07:00
manakoat
842c064b3b FSB5, added ADPCM and PCM16 coding, 4 of 15 formats supported now 2014-04-23 21:36:06 -07:00
manakoat
b533969527 Fixed DSP stuff n FSB5 2014-04-23 21:35:08 -07:00
manakoat
3be505428a FSB5 DSP added, still WIP 2014-04-23 21:34:08 -07:00
manakoat
96301376cc FSB5 added, only MPEG support now 2014-04-23 21:31:04 -07:00
manakoat
8ef55da3b6 Test commit, sorry 2014-04-23 21:27:24 -07:00
Adam Gashlin
bb59d6a389 remove nonsense (thanks kode) 2014-04-23 21:25:30 -07:00
Chris Moeller
b2c8e5cbac Another Drag-On Dragoon 3weird samplerate (40999)
From a set of files called BGM_TEST00_*
2014-03-14 22:42:06 -07:00
Chris Moeller
9148d4e14a another update from soneek for IMA support in BCSTM 2014-03-14 22:40:30 -07:00
Chris Moeller
633eb7b545 replacing meta for bcstm with revision from soneek 2014-03-14 22:39:21 -07:00
Chris Moeller
dfe1be9d88 Fixed remaining path length limit issues 2014-03-14 22:36:23 -07:00
Chris Moeller
1ab759bd19 Added soneek's experimental CSTM meta for BCSTM support (3DS) 2014-02-25 22:31:28 -08:00
Chris Moeller
43866fd9ed .XXX from Drag-On Dragoon 3 (PS3) is scd, but has 48khz MPEG with srate 47999 2014-02-25 22:26:02 -08:00
Chris Moeller
9fc46bd877 Added OTM support for Otomedius (Arcade) 2014-02-25 22:25:02 -08:00
Chris Moeller
bd5cdb35de Epic Mickey 2 Wii ADPCM 2014-02-25 22:12:24 -08:00
Chris Moeller
dc4b7f553c Add PS2 VBK meta. 2013-09-03 11:27:36 -07:00
Chris Moeller
1b41d008e6 Fixed path limit for new Ubisoft CKD handler 2013-09-03 11:20:45 -07:00
Chris Moeller
a6b64189e0 fix interleaved msf (PS ADPCM in particular) 2013-09-03 11:17:16 -07:00
Chris Moeller
bf220dc112 more ADX keys 2013-09-03 11:16:00 -07:00
Chris Moeller
7917756fdd Added a couple of things to support LOGGs from Hatsune Miku: Project Diva F (PS3). 2013-09-03 11:15:05 -07:00
Chris Moeller
aa1d39a19e Initial Ubisoft CKD support for Rayman Origins (Wii only for now) Still testing but seems to work fine. Mono is kinda broken but w/e. 2013-09-03 11:14:14 -07:00
Chris Moeller
c6ba2a32ba new! Slotter Mania P - Mach Go Go Go III (PSP) key! 2013-09-03 10:59:45 -07:00
Chris Moeller
aa8e2a92a5 more keys! 2013-09-03 10:57:35 -07:00
Chris Moeller
684bd36ebc more adx keys 2013-09-03 10:55:14 -07:00
Chris Moeller
a1ce18bbce Added support for Orcs Must Die (PC)
Well...more support.
2013-09-03 10:49:45 -07:00
Chris Moeller
8ebecb4d47 - Calculate start offset from data length field
- Calculate loop offsets for first channel only
- Determine interleave block size from header field
2013-07-05 11:48:17 -07:00
Chris Moeller
bd85ad76e8 Fixed mono AT3 decoding, and simplified n-channel decoding 2013-06-26 11:13:44 -07:00
Chris Moeller
ae4863b0bf Clarified AT3plus as such 2013-06-26 04:36:57 -07:00
Chris Moeller
98e90f8a25 Implemented ATRAC3plus support 2013-06-26 02:54:15 -07:00
Chris Moeller
bd4f5c4d50 Fixed THP for SSBB movie files and possibly others 2013-06-17 17:57:11 -07:00
Chris Moeller
a1e90833f4 Fixed a serious bug in THP init function 2013-06-13 17:42:52 -07:00
Chris Moeller
634845b1ce Added preprocessor blocking around MP4/AAC parts 2013-06-13 17:42:24 -07:00
Chris Moeller
142cfc971d Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
Chris Moeller
b54d0be218 Fixed two crash bugs 2012-12-30 12:38:35 -08:00
Chris Moeller
5ec0ec0d34 Fixed MP4 handler passing the end of the stream 2012-11-26 11:53:26 +00:00
Chris Moeller
c8266b2b8b Removed unnecessary reinitialization 2012-11-26 11:53:26 +00:00
Chris Moeller
84dfcb3d5a Implemented MP4 AAC support for iOS AKB format 2012-11-26 11:53:26 +00:00
Chris Moeller
d44b9be5c5 Removed unnecessary reinitialization 2012-11-26 11:53:26 +00:00
Chris Moeller
0e52bf94d2 Implemented MP4 AAC support for iOS AKB format 2012-11-26 11:53:26 +00:00
Chris Moeller
1550f90139 Fixed MP4 handler passing the end of the stream 2012-11-26 11:53:26 +00:00
Chris Moeller
4dfd36b5ab Removed unnecessary reinitialization 2012-11-26 11:53:26 +00:00
Chris Moeller
275e4e9c61 Implemented MP4 AAC support for iOS AKB format 2012-11-26 11:53:25 +00:00
snakemeat
76694bec58 Added ADX key for StormLover Kai!! (PSP).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1004 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-11-14 04:57:21 +00:00
halleyscometsw
a73fad53f5 weird broken loop from Metal Gear Rising - Revengeance Demo
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1003 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-11-03 13:06:04 +00:00
halleyscometsw
30e33d70a2 fix .sns broken with r987
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1002 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-10-02 03:37:47 +00:00
halleyscometsw
bcb7d5dad9 another magic special case for de Blob 2 (6 channels)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1001 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-17 04:21:58 +00:00
bxaimc
f227e3fe47 Tossing nonsense out the window. Hello r1000! :D
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1000 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-05 03:47:35 +00:00
halleyscometsw
55b50601b4 Psychic software's obfucsated ogg as seen in Darkwind: War on Wheels (untested)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@998 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-05 03:12:58 +00:00
bxaimc
26f6e3208c Added RSD6OOGV support for Scarface: The World is Yours (PC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@996 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-31 05:12:04 +00:00
halleyscometsw
504d3df98f CWAV uses straight up sample counts, not nibbles
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@994 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-28 05:40:46 +00:00
halleyscometsw
bed971faf8 CWAV for 3DS, added as a modification to Wii RWAV/RWAR/RWSD
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@993 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-28 05:08:46 +00:00
halleyscometsw
a4bb71f17d DSP SCD support for DQX.
Not completely happy with how this turned out (see TODOs), but it works.


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@992 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 17:36:40 +00:00
halleyscometsw
c6d3e4d343 a little cleanup for xvag mp3
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@991 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 16:43:33 +00:00
halleyscometsw
5a042c79ec oops, big endian means big endian
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@989 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-21 03:17:56 +00:00
halleyscometsw
b8ac38c156 add ps2_2pfs to audacious makefile
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@988 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-20 05:34:09 +00:00
halleyscometsw
a4561ef328 XNBm support, share some functionality among RIFF-related formats
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@987 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-20 05:17:52 +00:00
snakemeat
fc8494c7ae Update channel count offset for 2PFS header.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@985 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-16 02:28:02 +00:00
snakemeat
1c67f85bc7 Add PS2 2PFS meta. Cannot determine loop points.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@984 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-15 03:41:24 +00:00
bxaimc
1cb9456138 Work started on FSB5 support. Completely useless since it's just a half-assed copy and paste for now. Enjoy...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@983 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-13 06:50:57 +00:00
halleyscometsw
8d8a5ab55a fix FFXIV 03.scd (ability to skip MARK), some groundwork for Wii DSP ADPCM scd
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@982 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-09 21:42:02 +00:00
bxaimc
747a8a6ba9 Added support for Devil May Cry HD Collection (PS3) EFF ESS BEES. Some work and some don't. Dunno why but one day I'll fix that....eventually...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@981 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-07-27 05:32:13 +00:00
bxaimc
b1e043d63f Fixing the No-Nos
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@980 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-05-19 14:15:49 +00:00
snakemeat
8202441041 Fix missing equals sign in PS3 MSF.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@979 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-05-16 02:43:55 +00:00
snakemeat
230eff72e6 Add PS3 IVAG meta, oops missed a file.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@978 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-04-14 16:48:57 +00:00
snakemeat
70df3651fa Add PS3 IVAG meta.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@977 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-04-14 16:07:21 +00:00
halleyscometsw
4c35b14310 fix hsf for audacious
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@976 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-22 09:37:23 +00:00
snakemeat
456953507b Update 3DO STR to handle additional combination of headers.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@975 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-22 02:25:16 +00:00
snakemeat
4ef19d3820 Add PS2 HSF meta.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@974 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-21 03:30:36 +00:00
bxaimc
3d93bbf02e Added support for Skylanders: Spyro's Adventure (Wii)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@973 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-01-30 02:09:08 +00:00
bxaimc
fdd621cb59 You can't see it. It's electric! Or unnecessary...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@972 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-16 03:45:16 +00:00
halleyscometsw
810f6e4635 oldschool C
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@971 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-16 03:31:08 +00:00
halleyscometsw
d8e13f6d29 SCD Ogg Vorbis with obfuscated header triad (FFXIII-2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@970 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-15 08:00:47 +00:00
halleyscometsw
968b6afdf1 CyberBotX's MSADPCM support for RIFF
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@969 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-14 00:04:03 +00:00
bxaimc
28643c877f Fixed problem with MP3ID offset due to playing MPEG as PS ADPCM (for Uncharted 3 & Medieval Moves)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@968 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-11-21 15:46:29 +00:00
halleyscometsw
8f7faebedd support an improved form of ADX encryption
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@967 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-08-20 12:00:01 +00:00
manakoat
4db4ae8620 small changes in FSB MPEG
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@966 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-08-06 07:34:00 +00:00
manakoat
85e9303b61 added .mms support (ShellSHock Nam '67)
added WIP support for Mini Minjas (.mnstr)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@965 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-07-22 05:32:10 +00:00
manakoat
66b3ca672e New FSB4 Flag (Dead Space iOS)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@963 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-07-03 19:01:33 +00:00
bxaimc
fadf30dcfc Fixed ADX loop flag issue for files with 0 for both loop and end sample values.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@962 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-21 23:02:42 +00:00
bxaimc
83e098b83d Added support for Transformers: Dark of the Moon (Wii)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@961 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-21 02:34:31 +00:00
manakoat
9d25a6bbb4 Add Apple Quicktime 4-bit IMA ADPCM to GENH, ID 17 (0x11)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@960 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-20 16:40:32 +00:00
snakemeat
feeea87f30 Added key for Uragiri wa Boku no Namae o Shitteiru (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@959 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-17 23:05:09 +00:00
bxaimc
7e2c02efc8 Adjusted chan count and freq. to ignore the muted left channel.
Sounds like crap but maybe it's how it shows up in-game.
Might also sound crappy due to the usage of 8-bit PCM.

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@958 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-01 22:53:29 +00:00
snakemeat
fb0c6c015d Update KLBS start offset and sample count.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@957 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-31 15:42:11 +00:00
snakemeat
2b1a89dfd7 Add SGD file type, an SGH/SGB style file [Boku no Natsuyasumi 3 (PS3)].
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@956 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-31 15:01:04 +00:00
halleyscometsw
fde0d8d5a1 Square-Enix SCD (SEDB SSCF) Vorbis
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@952 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-28 09:03:45 +00:00
bxaimc
d4e2f18106 Added initial support for .TUN (LEGO Racers (PC)), broken though (for now)
Added .WPD support for Shuffle! (PC)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@951 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-18 20:33:00 +00:00
bxaimc
cd8908869f Add support for PSP MUSX from Pirates of the Caribbean: At World's End
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@950 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-15 19:20:31 +00:00
halleyscometsw
cf60da0f24 MGS3 VAG2
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@947 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 04:09:34 +00:00
halleyscometsw
72aca13617 MGS3 VAG1
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@945 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 03:47:20 +00:00
halleyscometsw
3f1f45ba07 remove mtaf blocking support, new extractor produces clean files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@944 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 03:12:45 +00:00
halleyscometsw
efe54a554e a few fixes for audacious
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@942 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-07 11:27:40 +00:00
halleyscometsw
262d5a98c9 Metal Gear Solid 3 MTAF. What a thrill.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@941 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-07 11:05:05 +00:00
bxaimc
680bcec3a6 Added support for 18khz CAF from Ridge Racer Accelerated (iOS)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@940 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-04 13:27:02 +00:00
bxaimc
86f764366e Added support for looping "PS3_" MUSX from "Rio"
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@939 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-04-20 03:19:45 +00:00
snakemeat
75ef3919ff Update channel count detection for PS3 SGH/SGB
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@938 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-04-02 01:39:29 +00:00
snakemeat
f68125a041 Update KLBS to use original .BNK extension.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@937 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-24 02:29:09 +00:00
manakoat
fcdf82d884 fixed GCub meta for mono playback
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@936 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 20:28:47 +00:00
manakoat
4ccda63fc3 Just some fixes
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@935 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 09:28:25 +00:00
manakoat
c66a70c6c7 fixed overflow in sample calculation for SGXD/WAVE header
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@934 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 08:16:58 +00:00
manakoat
0f05f28769 add new extension for SGXD/WAVE
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@933 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 08:06:05 +00:00
snakemeat
c829019e48 Add PS3 KLBS meta.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@932 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 03:17:53 +00:00
halleyscometsw
36e121645a a few adjustments to .sfx and .sf0 (looping)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@931 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-03 09:18:40 +00:00
halleyscometsw
84e23b7faa Excitebots .sfx and .sf0
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@930 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-03 09:03:18 +00:00
snakemeat
501042c6ff Added key for Shakugan no Shana (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@929 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-27 04:37:00 +00:00
halleyscometsw
ce2816c0eb ADP! from Balls of Steel
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@928 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-22 06:57:50 +00:00
snakemeat
9b53ff6990 Added key for Nanatsuiro - Drops Pure!! (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@927 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-20 04:12:20 +00:00
bxaimc
e14ce06d23 Added .PSND support for Crash Bandicoot Nitro Kart 2 (iOS)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@926 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-19 02:59:42 +00:00
halleyscometsw
1af427264b La Corda d'Oro adx key
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@925 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-16 22:10:08 +00:00
manakoat
f514642b76 add Mattel Hyperscan format
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@923 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-15 18:24:50 +00:00
snakemeat
8489991ec9 Forgot to close header file for PS2 WMUS.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@922 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 05:18:31 +00:00
halleyscometsw
ef1aa13b3d kode54's r918-1 fixes for foobar2000, add ps2_wmus.c to audacious makefile
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@921 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 03:58:50 +00:00
snakemeat
2f579ffe7e Fix loop end calculation for PS2 WMUS.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@920 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 02:51:46 +00:00
snakemeat
85e4780db3 Add PS2 WMUS for "The Warriors" PS2
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@919 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 02:23:53 +00:00
bxaimc
16bae0a74d Combined FSB metas
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@918 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-08 12:56:16 +00:00
bxaimc
7fea3b3211 Fixed MUSX v010 sample rate for "PS3_"
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@917 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-08 02:03:29 +00:00
halleyscometsw
e03dd94e76 fail if no known codec
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@916 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-07 23:05:35 +00:00
halleyscometsw
01fee18e48 detect padding at end of pc_snds
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@915 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 22:03:21 +00:00
halleyscometsw
4e8688a9dd fix snds channel order and sample rate
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@914 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 18:47:48 +00:00
halleyscometsw
bf8a32fefd .snds from Incredibles PC
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@913 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 09:49:57 +00:00
halleyscometsw
6bf8f36726 .seg support for Xbox ADPCM as well as existing ADPCM
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@912 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-22 02:31:52 +00:00
halleyscometsw
7b78a5262d MPEG fixes from kode54, get the right freq and srate even with MPG123_NEED_MORE, avoid locking up with too little data
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@911 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-19 13:54:59 +00:00
snakemeat
54a6cc88eb PS3 VAWX, Add loop points and flag. 6 channel audio sounds off.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@910 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 22:16:05 +00:00
snakemeat
e4c1a9de5b Add PS3_VAWX. Attempting to verify 6-channel files.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@909 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 21:22:10 +00:00
halleyscometsw
a563156be4 allow a possibly malformed AIX with missing samplerate for 2nd segment
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@908 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 18:29:29 +00:00
snakemeat
c14e50f478 Update MSF container for Sony ADPCM content with an invalid file size (0xFFFFFFFF) in the header.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@907 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-14 01:13:02 +00:00
halleyscometsw
040a5a0648 lsf meta and decoder, Fastlane Street Racing (iPhone)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@906 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-13 08:11:58 +00:00
halleyscometsw
0541b579cb handle > 2 channels in .baf, don't call it "Blur" anymore
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@905 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-12 01:50:45 +00:00
halleyscometsw
2bb675b980 init filename array
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@904 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-06 01:23:02 +00:00
halleyscometsw
9101076b45 stereo adpcm_wii
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@903 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-05 15:49:42 +00:00
halleyscometsw
c58b2e2acd Add support for CRI's UTF DSP samples, with ADPCM_WII tables. Currently extensionless.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@902 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-04 14:20:49 +00:00
halleyscometsw
0c2058782f add ps2_strlr stuff to makefiles
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@901 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-04 14:18:46 +00:00
manakoAT
7bcbc6f6be WIP support for "The Bouncer" .str files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@900 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-29 12:33:33 +00:00
snakemeat
863012e3ec Added key for Sotsugyou 2nd Generation (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@899 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-16 06:12:29 +00:00
halleyscometsw
582d64439a fix broken wwise dsp history offsets
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@898 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-13 04:16:39 +00:00
halleyscometsw
6263225565 add KOVS Ogg from Dynasty Warriors Online
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@897 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-11 06:42:42 +00:00
snakemeat
faeeba479a Update PS2 RWS meta for new type 2 format [Nana (PS2)].
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@896 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-11 03:31:04 +00:00
snakemeat
7ebec9ffe1 Added key for Sakura Taisen 3 ~Paris wa Moeteiru ka~ (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@895 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-08 05:15:12 +00:00
snakemeat
bd5f4d4109 Added key for Sakura Taisen: Atsuki Chishio Ni (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@894 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-08 01:48:34 +00:00
manakoat
c7618cc4ac small fix to iab block layout
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@892 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-07 16:24:19 +00:00
snakemeat
649e987aca Add PS2 IAB blocked type. Can't seem to get exactly right, but it's very close.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@891 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 22:22:06 +00:00
snakemeat
56f31b8f4a Clean up VGS meta to have it's own constant and proper description for use in the File Information dialog for Winamp plugin.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@890 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 17:30:48 +00:00
snakemeat
61e064dc4d Added key for Soshite Kono Uchuu ni Kirameku Kimi no Shi XXX (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@889 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-05 08:28:13 +00:00
halleyscometsw
ff755ea9d5 include layout.h to avoid implicit declarations
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@888 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-04 03:50:10 +00:00
bxaimc
650b6abe16 Final fixes for .TRA and .MTAF
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@886 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 23:21:36 +00:00
fastelbja
7b137c17ef try to fix .tra
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@885 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 22:48:51 +00:00
bxaimc
16f554d23b Added .SPM support for Lethal Skies - Elite Pilot: Team SW (PS2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@884 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-29 02:02:27 +00:00
bxaimc
1519d29183 Removed all code that is/potentially crashing winamp/vgmstream
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@883 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-24 04:27:59 +00:00
halleyscometsw
ab8b8e86f4 .ras looping
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@882 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-23 18:12:01 +00:00
bxaimc
9c7283eda0 Initial .RAS support (incomplete but working) added for Donkey Kong Country Returns (Wii). Loop and other code will need to be added once other files are found. Other incomplete/unused code that breaks vgmstream commented out for now.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@881 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-22 01:45:39 +00:00
snakemeat
2f61f9c58a PS2 VGS - Add simple loop searching. Not sure if I need to subtract 0x30 bytes header?
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@880 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-16 02:47:10 +00:00
fastelbja
3ea0cd0cae add support for .tra
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@879 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-14 16:05:58 +00:00
snakemeat
e6116cfd76 Added key for Gakuen Utopia - Manabi Straight! KiraKira Happy Festa! (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@878 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-12 03:36:38 +00:00
bxaimc
4588ff77b7 Added support for "DAT8" MUSX from GoldenEye 007 (Wii)
Added support for NGCA files found in MUSX "containers" from GoldenEye 007 (Wii)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@877 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-09 04:21:22 +00:00
bxaimc
bb6ed86d98 Added sample rate hack for files with an unspecified frequency
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@876 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-05 02:14:53 +00:00
snakemeat
86a6254470 Added key for Futakoi Alternative (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@875 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-01 23:42:20 +00:00
snakemeat
50137e0208 Added key for Neon Genesis Evangelion: Koutetsu no Girlfriend 2nd (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@874 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-29 02:49:11 +00:00
halleyscometsw
7a910e227b 1 ch IMA
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@871 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-21 20:22:52 +00:00
halleyscometsw
1f20c6937f fix IMA offset bug
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@870 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-21 18:36:14 +00:00
halleyscometsw
502fa83fba IMA in FSB4 for Blade Kitten
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@869 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-21 18:10:58 +00:00
halleyscometsw
574fbec8f2 minor sgh+sgb fixes
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@868 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-19 11:52:54 +00:00
bxaimc
87bc10bd82 Added initial support for SGH+SGB file pairs from Folklore (PS3)
No support for individual SGB and Non-PS ADPCM files.

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@867 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-19 02:16:08 +00:00
manakoAT
f4217ef4e6 fixed ps3_past.c
fixed musx v10

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@866 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-12 22:22:44 +00:00
bxaimc
bbb6d6fc3c Added .PAST support for Bakugan Battle Brawlers (PS3)
Added a few things to fb2k stuff

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@865 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-12 00:16:49 +00:00
halleyscometsw
27f2f1fcf4 cleanup from last few commits
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@864 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-03 09:34:44 +00:00
manakoAT
d875c78260 add new MUSX v10 type
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@862 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-02 22:24:00 +00:00
fastelbja
08c67aa7ae take the first channel found
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@860 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-02 13:49:23 +00:00
bxaimc
f2cbf2116d Added support for .VAG from NUB archives found in Ridge Racer 7 (PS3) and others.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@859 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-30 00:04:17 +00:00
fastelbja
029e19ac5c add decrypt key
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@858 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-29 18:09:45 +00:00
manakoAT
2b2a16f8be Removed GENH creator source
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@857 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-26 08:25:43 +00:00
bxaimc
ab4ef5647d Added more PCM FSB support for Toy Story 3 (PS3)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@856 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-23 23:52:16 +00:00
bxaimc
ae6fcf2810 Added more PCM FSB support for Another Century's Episode R (PS3)
Added support for mono MPEG FSB for BioShock (PS3)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@855 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-19 23:11:49 +00:00
manakoAT
fe0df93e2f add psx coding to msf
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@854 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-17 19:00:21 +00:00
manakoAT
399d570a83 fixed MPEG stuff, loops and crashing files in PS3_MSF.C
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@853 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-17 18:32:18 +00:00
bxaimc
775dc7d72a Added looping for MPEG FSB (WIP)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@852 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-16 17:29:45 +00:00
manakoAT
bcbfeaac14 add .iadp to ngc_dsp_std.c (Dr. Muto NGC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@851 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-16 11:53:36 +00:00
manakoAT
1e11a5b7a2 add MPEG coding to FSB4
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@850 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-15 19:37:54 +00:00
manakoAT
b030f419ad fixed PCM coding in FSB3.0 and FSB3.1
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@849 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-14 19:40:36 +00:00
manakoAT
26d9ce5367 add PS3 MSF header, just mpeg support for 320kbps CBR, someone needs to finish it
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@848 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-14 18:22:49 +00:00
bxaimc
38507843ea Yay! I feel smarticle!
Added PCM .CPS support

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@847 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-14 03:01:07 +00:00
halleyscometsw
54a561cd68 ignore scd file size indicator
round to 576 samples (MPEG granule), everything seems to be within 2 of this


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@846 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-12 06:07:50 +00:00
halleyscometsw
723a5bba10 "version 3" big endian scd. I wonder what this really is, chunk count?
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@845 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-12 05:42:42 +00:00
halleyscometsw
0bdad0b6ce Blur .baf
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@843 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 20:57:39 +00:00
halleyscometsw
f341951c64 hopefully fix up xvag looping a bit
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@842 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 19:12:07 +00:00