bnnm
3e947b5e9d
Remove meta_AHX from MPEG ifdefs
...
I feel parsing a header/meta isn't tied to the ability to init the
codec, which could be swapped if one wanted to use another lib
2017-07-29 23:21:32 +02:00
bnnm
d54492cb95
Update MPEG "interleaved" decoder: now "custom", restructured, added AHX
...
To support future MPEGs of uncertain layout and frame variations (namely
EALayer3) the code has been restructured: mpeg_decoder does stream
procesing and decoding, while mpeg_custom_utils_x does init and parsing
(write to data buffer + update offsets), per MPEG subtype. Internals
have changed but still gives byte-exact results.
AHX has been adapted to this format as a test. Some modes
(P3D/EALayer3/LyN/AWC) are defined for later development but will fail
on init ATM.
2017-07-29 23:14:04 +02:00
bnnm
6308818b77
Simplify MPEG coding/layouts to allow blocked layouts and future changes
2017-07-29 13:05:23 +02:00
bnnm
54ef2b5190
Add Silicon Knights .AUD + SK Vorbis [Eternal Darkness (GC)]
2017-07-29 11:46:53 +02:00
bnnm
bc8e2e9204
Unify fsb/wwise/ogl Vorbis decoders into a single decoder with subtypes
2017-07-28 23:26:58 +02:00
bnnm
ab6a146528
Add EA SCHl fixed/old (PATl) support [NHL 97 (PC)]
2017-07-23 17:09:55 +02:00
bnnm
3d6e0882ba
Improve NDS HWAS volume swings by resetting ADPCM hist every block
2017-07-23 13:16:59 +02:00
bnnm
1fb02da34d
Remove EA hack in XBOX decoder and modify XBOX_int (mono) for EA SCHl
2017-07-23 04:21:07 +02:00
bnnm
312b68c0b7
Add EA BNK support and fix minor EA header parsing defects
2017-07-23 03:46:55 +02:00
bnnm
5fe6033442
Fix/improve EAXA naming scheme and detection/handling
...
EA's MT/MicroTalk is not the early version of EAXA as I thought, but a
rarely used VBR codec (ex. FIFA 2001/2002 PS2) seemingly related to
Westwood VBR ADPCM
2017-07-21 19:19:58 +02:00
bnnm
47c5f70976
Add TXTH generic header format
...
It's a single text file with basic read commands; similar to GENH but
meant to simplify addition/distribution of (semi)headerless formats
2017-07-15 11:49:28 +02:00
bnnm
58af99fd4b
Fix FFTA2 loop 'clicks' in some files by preserving ADPCM history
2017-07-08 11:34:02 +02:00
bnnm
cce72d7aa5
Add EA SCHl Saturn + MT10 mono/int; changed Maxis_ADPCM to Maxis_MT10
...
Also fixed some issues with ADPCM hist in EA SCHl blocks
2017-07-08 00:27:36 +02:00
bnnm
bf34339b41
redo EA SCHl support [EA games from roughly 1997~2010]
...
* tested most variations using EA's tools
* added looping [Need for Speed II PC]
* added DSP support [3DS games]
* fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games]
* fixed sample rate/codec defaults, num_samples in some cases
* documented more header patches and other details (ex. "EA ADPCM" is
now EA MT/MicroTalk, as per EA's tools)
* (dev) some internals adapted for EA stuff
2017-07-01 23:02:24 +02:00
bnnm
880b8c5543
Add Wii 04SW [Driver: Parallel Lines (Wii)]
2017-06-25 00:27:58 +02:00
bnnm
f617e5e762
Improve PS2 XA30 [Driver: Parallel Lines (PS2)]
2017-06-24 23:33:49 +02:00
bnnm
64500f025d
Add PC XA30 + IMA decoder [Driver: Parallel Lines (PC)]
2017-06-24 23:30:10 +02:00
bnnm
7bf4e99cba
Improve buffer setup with multichannel files (vgmstream_open_stream)
2017-06-24 22:53:17 +02:00
bnnm
519c5d71de
Redo RWS with PCM/PS-ADPCM/DSP/IMA-ADPCM + block support [many games]
2017-06-10 02:25:49 +02:00
bnnm
7e42eeca58
Add u-Law decoder + ULW meta [Burnout 1 GC]
2017-06-09 22:26:09 +02:00
bnnm
a903072a11
Added XPEC's .XAU IMA-ADPCM support [Beat Down (Xbox)] + looping (PS2)
2017-05-18 21:00:42 +02:00
bnnm
9488ba32c7
test.exe: add "-F" option to loop + play stream's end instead of fading
2017-05-18 19:55:00 +02:00
bnnm
625c18a87e
Add MTA2 decoder/meta support [Metal Gear Solid 4 (PS3)]
2017-05-18 19:16:44 +02:00
Alex Barney
3e2b4e3735
Add support for multi-channel Nintendo .dsp files
2017-05-13 19:38:28 -05:00
Christopher Snowhill
4e54a82900
Merge pull request #89 from Thealexbarney/adx
...
Improve ADX support
2017-05-13 16:42:23 -07:00
Alex Barney
89cdaa83e9
Add support for encoding type 4 ADX
2017-05-13 17:37:24 -05:00
bnnm
3527dbcdb0
Add RXWS (.XWB+XWH/.XWS) with ADPCM/PCM/ATRAC3 [Sony/SCEI PS2 games]
2017-05-13 23:54:09 +02:00
Alex Barney
ab647cc155
Add support for type 2 ADX files
2017-05-13 16:04:30 -05:00
Alex Barney
ef1499f480
Add support for varying ADX frame sizes
2017-05-13 15:17:27 -05:00
bnnm
a79b874f82
Add RSD6XMA and tri-Ace's PS3/X360 support (by bxaimc)
2017-05-13 02:22:15 +02:00
bnnm
e2cc352238
Add GTD support [Knights Contract X360]
2017-05-13 01:55:31 +02:00
bnnm
b8f2efadc4
Add partial support for Xbox MSS [Shellshock Nam 67], update names
...
Needs a new "stereo interleave" layout so it only plays as a 2ch stream
for now.
2017-05-12 19:15:18 +02:00
bnnm
6cf0195d25
Move reset/seek/free code to decoders (vgmstream.c cleanup)
2017-04-29 22:37:15 +02:00
bnnm
779bf68ab1
Fix some compiler errors with -Werror=format-security
2017-04-29 16:23:50 +02:00
bnnm
d5aee307f0
Rename coding_INT_X to coding_X_int for consistency with other codecs
2017-04-29 02:53:36 +02:00
bnnm
75d079f389
Add block size (interleave) description for MSAPDCM/MS-IMA/etc
2017-04-29 02:19:27 +02:00
bnnm
4a83de7dae
Added MC3 decoder/meta [MX Rider, Spy Hunter, T3] (thanks to daemon1)
2017-04-28 17:26:25 +02:00
bnnm
f153479383
Add OGL Vorbis decoder/meta [Jett Rocket (Wii), FAST Racing NEO (WiiU)]
2017-04-22 19:25:54 +02:00
bnnm
bd3e054b82
Add basic SXD support [Gravity Rush, Freedom Fighter SFX (PSV)]
2017-04-22 15:00:22 +02:00
bnnm
bb00cfa22c
Make try_dual_file_stereo static/local
2017-04-22 13:31:12 +02:00
bnnm
c8f82e6f06
Simplify XMA parsing and don't make it fully FFmpeg-dependant
2017-04-22 13:12:01 +02:00
bnnm
7cc3660fc8
Separate X360 NUB/PASX from xma.c for cleanup
2017-04-22 12:09:43 +02:00
bnnm
f067d4ddb9
Added Wwise Vorbis decoder and packed codebooks
2017-04-13 15:04:46 +02:00
bnnm
a468898855
Added Wwise IMA decoder; ms_ima_bytes_to_samples
...
There are some minor issues with seeking in odd samples to be fixed
2017-04-11 19:59:29 +02:00
bnnm
a33a77575a
Add Ubisoft RAKI [Rayman Legends, Just Dance 2017 (multi)]
2017-04-07 18:01:04 +02:00
bnnm
4f73cfc18d
Add partial Wwise support (PCM/DSP/AAC/HEVAG)
2017-04-02 12:27:21 +02:00
bnnm
01391f4d6d
Add FSB Vorbis decoder
2017-03-25 14:57:44 +01:00
bnnm
3a98c9e7d5
Add Capcom .AST [Dead Rising X360]
2017-03-19 00:44:58 +01:00
bnnm
d6ce0f0ae3
Fix SGXD typo (SGDX to SGXD)
2017-03-18 15:07:58 +01:00
bnnm
76a351c7e2
Add minor debug log when looping is auto-disabled
2017-03-18 00:24:36 +01:00
bnnm
613766e856
Add comment
2017-03-09 20:38:52 +01:00
bnnm
85a3ec749f
Show stream numbers in the description (few multi-stream formats only)
2017-03-04 02:05:07 +01:00
bnnm
0296be392f
Redone XWB with full support [many XBOX360 games]
...
Includes PCM/XBOX-ADPCM/MS-ADPCM/XMA1/XMA2/WMAv1/WMAv2/WMApro.
Known issues (examples needed):
- PCM8bit, WMAv1 (XBOX) and WMApro (late XBOX360) not tested
- compact mode not tested
- earlier (XACT2) MS-ADPCM looping not tested
- XACT2 v35/36/37 may not play correctly (~few mid 2006 games)
2017-02-25 13:57:18 +01:00
bnnm
e0d129e06c
Prepare MPEG stuff for multichannel
2017-02-18 18:27:21 +01:00
bnnm
df84602e85
Move reset/seek/free MPEG code to mpeg_decoder (for later changes)
2017-02-17 17:20:40 +01:00
bnnm
b3ca092b6a
Add AKB support for OGG/alt AAC [SQEX iOS: Dragon Quest 2-6, FF6, TWEWY]
2017-02-12 14:42:02 +01:00
bnnm
6cd991ebf6
Added FSB multichannel IMA
...
Variation of the XBOX IMA used in >2ch FSB (interleaved header)
2017-02-04 19:19:51 +01:00
bnnm
2aa025f245
Added BIK/BIKa 1/2 [various game movies]
2017-02-04 13:00:13 +01:00
bnnm
dfa9edea76
Remove unneeded/buggy stream-closing code in vgmstream_open_stream
2017-01-25 22:31:28 +01:00
bnnm
195958b20a
Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup)
2017-01-25 22:23:45 +01:00
bnnm
a809a7c628
Add Omikron: The Nomad Soul IMA ADPCM coding and meta
2017-01-25 20:25:39 +01:00
bnnm
11968a5593
Add support for WiiBGM demuxed from G1L [Romance of Three Kingdoms 12]
2017-01-18 21:28:14 +01:00
bnnm
ef44b5b5cc
SCD DSP: validate size/offset and don't crash when failing to open
2017-01-18 21:19:43 +01:00
Christopher Snowhill
f47fabab9a
Fix another regression caused by ee5a40224d
deleting return statements that other switch cases fell into.
2017-01-17 10:37:47 -08:00
bnnm
9cea79eedc
Adjust minor vgmstream_open_stream condition
2017-01-15 22:16:28 +01:00
bnnm
295fcf1b8a
Improve buffer usage in some cases when using vgmstream_open_stream
2017-01-15 21:02:01 +01:00
bnnm
cba1d28ae2
Fixed regression in Xbox codecs
2017-01-15 20:44:52 +01:00
Christopher Snowhill
efdbf8c331
Merge pull request #61 from bnnm/formats-stuff
...
Formats and stuff
2017-01-14 14:16:16 -08:00
derselbst
088aa2414f
avoid format-security compiler warnings
2017-01-14 16:23:59 +01:00
bnnm
c68608149c
Moved check_extensions/open_stream to streamfile.c/vgmstream.c
2017-01-14 00:59:54 +01:00
bnnm
2467f9afdc
Added CXS [Eternal Sonata (Xbox 360)]
2017-01-08 14:19:32 +01:00
bnnm
01981a6686
Added PS2 VDS/VDM [Graffiti Kingdom]
2017-01-08 12:59:04 +01:00
bnnm
86ba7a6a23
Remove some old DEBUG code
2017-01-08 02:58:52 +01:00
bnnm
ad74cced1f
Moved coding/layout/meta switch-case descriptions to list in formats.c
2017-01-08 02:27:35 +01:00
bnnm
c7c1564d9f
Minor cleanups (no functionality changes)
...
- added comments, code alignment for clarity
- renamed some decoders for consistency (ex. eaxa > ea_xa, invert_psx >
psx_bmdx, vgm_adpcm_cfg > psx_cfg)
- removed layout_dkt_interleave (same as nolayout)
- removed skip_last_channel (not used anymore)
- removed meta_DSP_HALP (not used anymore)
2017-01-08 01:09:20 +01:00
bnnm
3e4299b373
Added ATRAC3/XMA in VAWX (.xwv) [Moon Diver, No More Heroes X360]
2017-01-07 17:04:21 +01:00
bnnm
ee5a40224d
Added PS ADPCM of configurable frame size (FF XI, Blur, Afrika)
...
This fuses the FF XI/BSF/Short VAG decoder variants into a single one
(FF XI alone has 4 possible frame sizes); also fixed FF XI sample rate
and some cleanup.
2016-12-29 23:34:21 +01:00
bnnm
6c82a508ef
Redone FSB1-4: improved XMA/MPEG, bugs, looping
...
Now parses FMOD's flags correctly and should work for all versions.
There are still some problems with IMA ADPCM which also happened before.
2016-12-29 14:06:57 +01:00
bnnm
9bd2003218
Fix minor warning
2016-12-29 01:46:49 +01:00
bnnm
12760d2183
Sanify loops: ignore negative start
2016-12-22 23:25:18 +01:00
bnnm
ea7b8d2570
Added short VAG variation (SGXD type 5 found in PS3 Afrika)
2016-12-21 23:00:34 +01:00
bnnm
0b3050cf0a
Added PSVita HEVAG (original algorithm by daemon1)
2016-12-21 20:44:16 +01:00
Christopher Snowhill
ad85fc8bc3
Make XMA support dependent on FFmpeg inclusion, for now.
2016-12-18 11:41:26 -08:00
bnnm
8140800587
Added proper/looped .XMA
2016-12-18 18:12:27 +01:00
bnnm
d1dc2b6082
Added .BCWAV dual stereo (3DS Lego games)
2016-12-18 10:24:14 +01:00
bnnm
2a7b645d23
Fixed PS2 MSS sample count and description
2016-12-16 20:29:02 +01:00
bnnm
cdfd47eb7b
FFmpeg: expose block/frame size, rename totalFrames for clarity
2016-12-10 15:53:29 +01:00
bnnm
22d7708d68
Added FFmpeg MP4/AAC
2016-12-06 17:12:56 +01:00
bnnm
2ac3db4d03
SGDX fixes: AT3/AC3 codecs (via FFmpeg), ADPCM interleave, unify code
2016-12-04 23:10:18 +01:00
bnnm
f5da8281e2
Move FFmpeg reset to ffmpeg_decoder (cleanup)
2016-12-01 19:58:51 +01:00
bnnm
2754f05b11
Move FFmpeg looping to ffmpeg_decoder for further changes (cleanup)
2016-11-30 23:48:49 +01:00
bnnm
b9db20283d
FFmpeg: keep block size constant (for edge loops), don't write on EOF
2016-11-29 20:22:20 +01:00
bnnm
75dd0d0d8b
FFmpeg fixes
...
- add samplesPerBlock to FFmpeg struct (for clarity)
- delete functions defs already in meta.h
- comments as I tried to understand the code better
2016-11-26 13:43:59 +01:00
bnnm
9e6458c4b9
describe_vgmstream: FFMpeg long_name may be NULL
2016-11-25 22:19:18 +01:00
bnnm
ec068700ae
ffmpeg looping: allow compile with accurate (slower?) looping + document
2016-11-20 15:51:02 +01:00
bnnm
cc9b21bd48
Check if there are samples to play so it won't generate empty files
2016-11-13 21:08:10 +01:00
bnnm
b5a9db8ae2
support for PS2 SNK SVAG
2016-10-27 23:21:12 +02:00
Christopher Snowhill
42c00f304b
Add rollback to FFmpeg loop seeking, since FFmpeg doesn't seem to institute any rollback of its own.
2016-08-14 15:18:34 -07:00
Christopher Snowhill
c4c7ec55bf
Tab normalization.
2016-08-10 18:34:13 -07:00
Chris Moeller
cbe9bc3d6b
Added FFmpeg support, and fixed a long standing issue with broken loops locking up the decoder.
2016-07-16 23:02:27 -07:00
Chris Moeller
4c75e6a5bc
Updated HCA decoder.
2016-06-29 19:56:20 -07:00
Chris Moeller
5200ed4a91
Fixed file handle leak in HCA and MP4 decoders. Minor casting fixes.
2016-06-28 19:27:30 -07:00
Chris Moeller
33563f4e7c
Add HCA support.
2016-06-28 00:20:37 -07:00
Chris Moeller
cf0e1c5f2b
Add a guard on the bitrate calculator
2015-08-23 23:44:23 +00:00
libertyernie
ed06d9fbcd
Remove trailing colon from ifdef
2015-08-12 18:09:10 -05:00
Joseph Gibbs
51dfc3339a
Added support for Xenoblade Chronicles 3D adx
2015-05-16 15:30:15 -07:00
Chris Moeller
2ff56989b1
Fix it so it compiles
2015-02-13 16:49:29 -08:00
Chris Moeller
4dcb647b67
Hopefully fixed bitrate checker for formats that don't use the primary streamfile pointers
2015-02-13 16:47:59 -08:00
Chris Moeller
9732c8a0a5
Fixed bitrate calculator for formats that leave some channels' streamfile pointers empty
2015-02-12 14:22:51 -08:00
Chris Moeller
2c5e8a1421
Implemented function for querying the average bitrate of all stream files associated with a VGMSTREAM instance
2015-02-08 19:01:26 -08:00
Chris Moeller
1ad884287b
Added G.719 decoding support to BNSF input
2015-01-24 21:08:25 -08:00
soneek
46f21d977b
Update to build with mingw, added at3plus support to Winamp plugin, Capcom mca, WiiU btsnd, MH3U dspw
2015-01-21 19:28:43 -05:00
soneek
76062dbbdc
Add Hyrule Warriors G1L
2014-10-19 17:10:31 -04:00
soneek
52d3f06162
First BFSTM support (needs work for 9+ channels), experimental NSMBU bfwav support
2014-10-18 17:54:31 -04:00
Chris Moeller
9a03256df2
CSMP for Metroid Prime 3 and DKCR, from Antidote
2014-09-16 16:34:08 -07:00
Chris Moeller
0ebc29f236
IDSP as in SSB4 3DS
2014-09-16 16:31:59 -07:00
Chris Moeller
7425dc2aad
Fixed remaining path limit issues
2014-08-02 20:32:30 -07:00
soneek
b1e5a3a9e3
Added experimental support for bfwav
2014-08-02 19:10:45 -04:00
manakoat
96301376cc
FSB5 added, only MPEG support now
2014-04-23 21:31:04 -07:00
Chris Moeller
1ab759bd19
Added soneek's experimental CSTM meta for BCSTM support (3DS)
2014-02-25 22:31:28 -08:00
Chris Moeller
9fc46bd877
Added OTM support for Otomedius (Arcade)
2014-02-25 22:25:02 -08:00
Chris Moeller
dc4b7f553c
Add PS2 VBK meta.
2013-09-03 11:27:36 -07:00
Chris Moeller
aa1d39a19e
Initial Ubisoft CKD support for Rayman Origins (Wii only for now) Still testing but seems to work fine. Mono is kinda broken but w/e.
2013-09-03 11:14:14 -07:00
Chris Moeller
91867c0732
Fixed AT3 looping again
2013-06-26 11:23:46 -07:00
Chris Moeller
ae4863b0bf
Clarified AT3plus as such
2013-06-26 04:36:57 -07:00
Chris Moeller
98e90f8a25
Implemented ATRAC3plus support
2013-06-26 02:54:15 -07:00
Chris Moeller
634845b1ce
Added preprocessor blocking around MP4/AAC parts
2013-06-13 17:42:24 -07:00
Chris Moeller
142cfc971d
Raised path length limit to 32767 characters, controlled by a global enum definition
2013-05-26 20:55:50 -07:00
Chris Moeller
29bcc68bde
Removed unnecessary reinitialization
2012-09-05 03:28:19 +00:00
Chris Moeller
e1dc9ba487
Implemented MP4 AAC support for iOS AKB format
2012-09-05 03:28:18 +00:00
halleyscometsw
55b50601b4
Psychic software's obfucsated ogg as seen in Darkwind: War on Wheels (untested)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@998 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-05 03:12:58 +00:00
bxaimc
26f6e3208c
Added RSD6OOGV support for Scarface: The World is Yours (PC)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@996 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-31 05:12:04 +00:00
halleyscometsw
bed971faf8
CWAV for 3DS, added as a modification to Wii RWAV/RWAR/RWSD
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@993 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-28 05:08:46 +00:00
halleyscometsw
a4bb71f17d
DSP SCD support for DQX.
...
Not completely happy with how this turned out (see TODOs), but it works.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@992 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 17:36:40 +00:00
halleyscometsw
a4561ef328
XNBm support, share some functionality among RIFF-related formats
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@987 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-20 05:17:52 +00:00
snakemeat
1c67f85bc7
Add PS2 2PFS meta. Cannot determine loop points.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@984 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-15 03:41:24 +00:00
snakemeat
70df3651fa
Add PS3 IVAG meta.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@977 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-04-14 16:07:21 +00:00
snakemeat
4ef19d3820
Add PS2 HSF meta.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@974 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-21 03:30:36 +00:00
halleyscometsw
8f7faebedd
support an improved form of ADX encryption
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@967 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-08-20 12:00:01 +00:00
manakoat
85e9303b61
added .mms support (ShellSHock Nam '67)
...
added WIP support for Mini Minjas (.mnstr)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@965 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-07-22 05:32:10 +00:00
halleyscometsw
1c2ebea3bf
lf format specifier doesn't work well in some runtimes (Wine)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@964 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-07-07 15:25:38 +00:00
snakemeat
2b1a89dfd7
Add SGD file type, an SGH/SGB style file [Boku no Natsuyasumi 3 (PS3)].
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@956 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-31 15:01:04 +00:00
halleyscometsw
a4c132bddc
mtaf is no longer considered "experimental"
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@955 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-28 14:35:31 +00:00
bxaimc
d4e2f18106
Added initial support for .TUN (LEGO Racers (PC)), broken though (for now)
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Added .WPD support for Shuffle! (PC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@951 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-18 20:33:00 +00:00
halleyscometsw
cf60da0f24
MGS3 VAG2
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@947 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 04:09:34 +00:00
halleyscometsw
72aca13617
MGS3 VAG1
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@945 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 03:47:20 +00:00
halleyscometsw
3f1f45ba07
remove mtaf blocking support, new extractor produces clean files
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@944 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 03:12:45 +00:00
halleyscometsw
262d5a98c9
Metal Gear Solid 3 MTAF. What a thrill.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@941 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-07 11:05:05 +00:00
manakoat
fcdf82d884
fixed GCub meta for mono playback
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@936 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 20:28:47 +00:00
manakoat
0f05f28769
add new extension for SGXD/WAVE
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@933 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 08:06:05 +00:00
snakemeat
c829019e48
Add PS3 KLBS meta.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@932 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 03:17:53 +00:00
halleyscometsw
84e23b7faa
Excitebots .sfx and .sf0
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@930 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-03 09:03:18 +00:00
halleyscometsw
ce2816c0eb
ADP! from Balls of Steel
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@928 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-22 06:57:50 +00:00
bxaimc
e14ce06d23
Added .PSND support for Crash Bandicoot Nitro Kart 2 (iOS)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@926 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-19 02:59:42 +00:00
manakoat
f514642b76
add Mattel Hyperscan format
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@923 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-15 18:24:50 +00:00
snakemeat
85e4780db3
Add PS2 WMUS for "The Warriors" PS2
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@919 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 02:23:53 +00:00
bxaimc
16bae0a74d
Combined FSB metas
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@918 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-08 12:56:16 +00:00
halleyscometsw
bf8a32fefd
.snds from Incredibles PC
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@913 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 09:49:57 +00:00
halleyscometsw
6bf8f36726
.seg support for Xbox ADPCM as well as existing ADPCM
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@912 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-22 02:31:52 +00:00
snakemeat
e4c1a9de5b
Add PS3_VAWX. Attempting to verify 6-channel files.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@909 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 21:22:10 +00:00
halleyscometsw
040a5a0648
lsf meta and decoder, Fastlane Street Racing (iPhone)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@906 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-13 08:11:58 +00:00
halleyscometsw
0541b579cb
handle > 2 channels in .baf, don't call it "Blur" anymore
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@905 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-12 01:50:45 +00:00
halleyscometsw
c58b2e2acd
Add support for CRI's UTF DSP samples, with ADPCM_WII tables. Currently extensionless.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@902 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-04 14:20:49 +00:00
manakoAT
7bcbc6f6be
WIP support for "The Bouncer" .str files
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@900 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-29 12:33:33 +00:00
halleyscometsw
6263225565
add KOVS Ogg from Dynasty Warriors Online
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@897 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-11 06:42:42 +00:00
snakemeat
649e987aca
Add PS2 IAB blocked type. Can't seem to get exactly right, but it's very close.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@891 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 22:22:06 +00:00
snakemeat
56f31b8f4a
Clean up VGS meta to have it's own constant and proper description for use in the File Information dialog for Winamp plugin.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@890 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 17:30:48 +00:00
bxaimc
e63c955578
Ok, third (or fourth) time's the charm...
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@887 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 23:34:14 +00:00
bxaimc
650b6abe16
Final fixes for .TRA and .MTAF
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@886 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 23:21:36 +00:00
fastelbja
7b137c17ef
try to fix .tra
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@885 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 22:48:51 +00:00
bxaimc
16f554d23b
Added .SPM support for Lethal Skies - Elite Pilot: Team SW (PS2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@884 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-29 02:02:27 +00:00
bxaimc
1519d29183
Removed all code that is/potentially crashing winamp/vgmstream
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@883 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-24 04:27:59 +00:00
bxaimc
9c7283eda0
Initial .RAS support (incomplete but working) added for Donkey Kong Country Returns (Wii). Loop and other code will need to be added once other files are found. Other incomplete/unused code that breaks vgmstream commented out for now.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@881 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-22 01:45:39 +00:00
fastelbja
3ea0cd0cae
add support for .tra
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@879 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-14 16:05:58 +00:00
bxaimc
4588ff77b7
Added support for "DAT8" MUSX from GoldenEye 007 (Wii)
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Added support for NGCA files found in MUSX "containers" from GoldenEye 007 (Wii)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@877 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-09 04:21:22 +00:00
bxaimc
87bc10bd82
Added initial support for SGH+SGB file pairs from Folklore (PS3)
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No support for individual SGB and Non-PS ADPCM files.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@867 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-19 02:16:08 +00:00
bxaimc
bbb6d6fc3c
Added .PAST support for Bakugan Battle Brawlers (PS3)
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Added a few things to fb2k stuff
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@865 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-12 00:16:49 +00:00
bxaimc
f2cbf2116d
Added support for .VAG from NUB archives found in Ridge Racer 7 (PS3) and others.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@859 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-30 00:04:17 +00:00
manakoAT
bcbfeaac14
add .iadp to ngc_dsp_std.c (Dr. Muto NGC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@851 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-16 11:53:36 +00:00
manakoAT
1e11a5b7a2
add MPEG coding to FSB4
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@850 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-15 19:37:54 +00:00
manakoAT
26d9ce5367
add PS3 MSF header, just mpeg support for 320kbps CBR, someone needs to finish it
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@848 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-14 18:22:49 +00:00
halleyscometsw
0bdad0b6ce
Blur .baf
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@843 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 20:57:39 +00:00
manakoAT
19fcc3fb49
add NST DSP (Animaniacs NGC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@837 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 17:53:33 +00:00
halleyscometsw
e98bb44bb5
.scd (FFXIII and FFXIV, MPEG, MS ADPCM, and PCM)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@834 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-10 23:56:39 +00:00
bxaimc
51a12c5e30
Added .CPS support for Eternal Sonata (PS3)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@830 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-09 23:47:27 +00:00
bxaimc
d662a5f323
added .XVAG support for Ratchet & Clank Future: Quest for Booty (PS3)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@827 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-04 22:06:39 +00:00
halleyscometsw
5df5090fdd
JSTM (.stm) from Tantei Jinguji Saburo - Kind of Blue. Includes a simple XOR obfuscation.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@821 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-28 01:43:40 +00:00
manakoAT
b50bd33c31
add .dspw (Sengoku Basara 3 Wii)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@817 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-04 09:12:08 +00:00
manakoAT
cd942db88f
add .ffw (Freedom Fighters NGC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@815 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-27 19:45:59 +00:00
halleyscometsw
ca679e3fd4
CBD2, a variation on the SDX2 theme, from the unreleased 3DO M2
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@813 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-27 12:24:03 +00:00
bxaimc
a2a9e2b717
Added .2dx9 as replacement for .2dx. New .2dx support removed for now.
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More Fixes on FSB4 for Toy Story 3 (Wii).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@808 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-29 15:52:07 +00:00
halleyscometsw
1f06d39987
Guitar Hero III Mobile .bar
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@805 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-13 04:41:26 +00:00
snakemeat
24487635df
Add PS2 XAU meta (Spectral Force Chronicle).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@802 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-02 01:16:03 +00:00
snakemeat
effcfc6111
Add PS2 VMS meta (Autobahn Raser - Police Madness).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@796 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-30 23:56:35 +00:00
manakoAT
ad4276c7b7
fixed the "XIII" dsp meta
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added PCM coding to NAOMI SPSD
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@794 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-10 08:02:22 +00:00
manakoAT
c6f5c886e9
just fixes
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@788 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-02 19:16:35 +00:00
bxaimc
87e7537643
Add .LPCM from Ah! My Goddess (PS2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@786 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-30 02:35:26 +00:00
manakoAT
8a8d77149f
added blocked format for Future Cop L.A.P.D.
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added new IDSP format
added various stuff to MUSX
rewritten FSB3 meta (still WIP)
added .bo2 (Blood Omen 2 NGC)
added .mpds (Big Air Freestyle NGC)
added .khv (Kingdom Hearts 2 PS2)
added .voi (Raw Danger 2 PS2)
added .ddsp and a new dsp meta to ngc_dsp_std.c
moved source from wii_was.c to ngc_dsp_std.c
rewritten PDT meta (Mario Party games)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@782 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-20 20:26:10 +00:00
halleyscometsw
a6ba5fbf67
Ghostbusters .smp mono support, MS ADPCM mono decoder
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@779 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-12 03:35:58 +00:00
bxaimc
a1797ac9ee
Add TK1 from Tekken (NamCollection) to avoid conflict with TK5 infos. Add ADSC .ads from Kenka Bancho 2: Full Throttle
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@776 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-12 01:06:18 +00:00
halleyscometsw
94dca9a32b
P3D (Prototype)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@773 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-10 12:06:25 +00:00
halleyscometsw
53342e16a6
.smp from some PC game. Somewhat updated readme.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@772 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-10 10:55:14 +00:00
halleyscometsw
86a702f435
Disable G.722.1 by default, enabled in Makefiles for Windows builds.
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Note that someone will have to add a definition to the MSVC Makefiles to
support this (define VGM_USE_G7221).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@771 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-10 09:58:47 +00:00
bxaimc
f35de62b8e
Add .MSA support for Psyvariar -Complete Edition- (PS2) and .SMPL support for Homura. Add frequency switch for .TK5
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@769 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-31 01:57:34 +00:00
bxaimc
55d3170c14
Add Support for .GCM from NamCollection (PS2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@766 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-29 20:06:08 +00:00
halleyscometsw
e5ddad3b1f
G.722.1 support for mingw32 and MSVC (needs testing) build.
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.s14 and .sss support.
Other builds will probably not build correctly, I'll follow up with something to disable G.722.1 there in a bit.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@760 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-23 20:57:12 +00:00
bxaimc
6475e89d44
Add support for .WB from Shooting Love. ~TRIZEAL~ (PS2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@759 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-23 03:36:10 +00:00
halleyscometsw
b29738d9df
initial BNSF support, with placeholder Siren 14 support (disabled for now)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@758 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-21 04:23:18 +00:00
bxaimc
c387c06dc3
Add .STER support for Juuni Kokuki: Kakukaku Taru Ou Michi Beni Midori no Uka (PS2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@756 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-16 02:34:18 +00:00
halleyscometsw
1eb20e259f
ubisoft .sns (Red Steel 2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@755 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-15 04:33:22 +00:00
manakoAT
130f1f4dff
Support for Turok: Evolution (NGC)
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Support for Teenage Mutant Ninja Turtles 2 (NGC)
renamed ps2_rkv.c to rkv.c
fixes in tec.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@749 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-27 22:10:52 +00:00
halleyscometsw
1275135efd
Use 4 decimal places for time display
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@746 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-26 16:36:25 +00:00
manakoAT
64ea8a391f
.pona updated
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@744 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-19 11:28:29 +00:00
manakoAT
ce3ab5d154
lot of fixes :)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@742 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-15 09:02:31 +00:00
manakoAT
7eef6e0b5b
missing stuff in pcm.c added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@740 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-08 20:14:57 +00:00
bxaimc
c56ae2fd6a
meta rewrite for Lunar: Eternal Blue (SCD)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@738 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-08 18:33:20 +00:00
manakoAT
41afdcddfa
.dmsg added (Nightcaster II - Equinox)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@734 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-05 18:25:31 +00:00
manakoAT
e48638cab7
capdsp re-enabled
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@732 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-01 16:35:20 +00:00
manakoAT
484ea33b02
deleted isws.c, work was already done in wii_was.c, which has been fixed too
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@730 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-26 18:36:24 +00:00
manakoAT
c9e9319cc1
.ast (PS2) added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@729 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-26 17:57:49 +00:00
manakoAT
8ddf6990c9
.isws added (Sega Superstars Tennis Wii)
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Multi-Channel support for IDSP
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@728 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-24 21:27:22 +00:00
halleyscometsw
2f60a76e8a
Add Her Interactive Sound (.his)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@725 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-19 19:40:41 +00:00
halleyscometsw
52190b4720
U-SING .myspd
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@724 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-10 21:22:20 +00:00
halleyscometsw
5b0525fed5
.musx support for Dead Space: Extraction (rename from .sfx)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@718 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-12-16 06:12:53 +00:00
halleyscometsw
69a1f2be4e
Red Dead Revolver .stm (needs renamed to .ps2stm to avoid module collision in Winamp, etc)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@715 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-11-22 14:06:45 +00:00
halleyscometsw
bca7a460ba
Pikmin .stx
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@714 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-11-18 00:46:36 +00:00
bxaimc
9fb2c73d4b
Add RSD4RADP support from The Simpsons Hit & Run (GC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@711 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-10-17 19:17:42 +00:00
manakoAT
81285adbdd
hlwav support for Half Life 2 (XBOX)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@710 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-10-15 09:24:04 +00:00
manakoAT
c4137c39d2
add .pona (Policenauts)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@699 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-15 06:22:01 +00:00
halleyscometsw
cc6912b2d5
RSD6RADP .rsd support, added "Radical ADPCM" decoder (IMA)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@698 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-12 04:51:39 +00:00
manakoAT
4d8e5ee8ae
add .was (DiRT 2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@697 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-11 18:40:26 +00:00
halleyscometsw
53fdc56999
Wii BNS
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@689 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-05 12:18:34 +00:00
halleyscometsw
3f318927da
add SC meta and Activision / EXAKT SASSC 8-bit DPCM for Supercar Street Challenge (PS2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@687 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-04 04:19:39 +00:00
jurassicpieter
5a51cfbf0d
fixed sim city 3000 xa decoding
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@684 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-02 14:25:42 +00:00
jurassicpieter
5db0fccc7f
Lego Island: ripped MxSt files playable, counting samples is slow and brute force
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Worms 4: Mayhem: SOB/SAB soundpacks are playable as one stream
Sim City 3000: added second type of header for these xa files.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@683 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-02 12:18:23 +00:00
fastelbja
5d0e2a4fb6
fix maxis xa
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@682 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-01 21:28:55 +00:00
halleyscometsw
81d4cbf919
.caf (Apple Core Audio Format file), as seen on iPhone, using Apple's IMA
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@677 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-30 02:16:54 +00:00
halleyscometsw
e63f408b80
remove extra checks from swd, add meta description, clean up some indenting
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@673 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-28 20:10:50 +00:00
manakoAT
3fae2f2fd3
.sck added - Scorpion King (ngc)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@672 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-25 17:50:43 +00:00
manakoAT
286d21e6c8
.wvs for NGC added (metal Arms)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@670 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-25 03:21:28 +00:00
manakoAT
d003418862
.gcub added for "Sega Soccer Slam"
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@669 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-23 08:42:14 +00:00
halleyscometsw
0c6f77b5cb
Dual File Stereo for .agsc
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@667 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-07-30 04:10:16 +00:00
manakoAT
d01ddac99b
Rune: Viking Warlord .vgv (ps2) added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@666 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-07-11 11:28:36 +00:00
fastelbja
ce7dd88f50
fixed xbox ADS format (used real interleave IMA)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@665 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-06-29 21:58:40 +00:00
bxaimc
f65adfd696
added .dsp support for Yu-Gi-Oh! The Falsebound Kingdom (GC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@660 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-06-20 21:26:36 +00:00
bxaimc
775dac0221
Added .2dx from beatmaniaIIDX16 - EMPRESS (Arcade)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@657 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-31 18:56:16 +00:00
halleyscometsw
fc1e4c4c9b
add RIFX support, including Punch-Out! (with WiiH)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@655 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-25 20:59:50 +00:00
bxaimc
4f79513ce3
Added .SD9 support for beatmaniaIIDX16 - EMPRESS (Arcade)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@653 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-23 01:42:43 +00:00
bxaimc
6d4242e9bb
Added RSD3GADP & RSD3PCMB from Dark Summit (GC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@652 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-20 02:48:13 +00:00
manakoAT
7fd12dcc3d
naomi/naomi2 .adpcm added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@645 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-10 07:14:29 +00:00