Commit Graph

555 Commits

Author SHA1 Message Date
bnnm
925916690a Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)] 2018-08-22 19:26:19 +02:00
bnnm
58b8b0c8df Fix various .vag issues [Shikigami no Shiro (PS2), Red Star (PS2)]
Also cleanup and loop end was also off by 28 samples in several cases
2018-08-21 22:16:56 +02:00
bnnm
ca04dbca70 Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)] 2018-08-19 16:42:39 +02:00
bnnm
9e06652264 Redo .nus3bank to parse as a bank with subsongs
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
79cad960ae Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)] 2018-08-15 17:34:17 +02:00
bnnm
b36646aacf Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)] 2018-08-14 00:28:15 +02:00
bnnm
36c6168c27 Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)] 2018-08-13 23:03:39 +02:00
bnnm
5720278d2d IDSP cleanup 2018-08-12 18:04:19 +02:00
bnnm
790525f990 Redo Blitz Games STR+WAV [Zapper (GC), Tak (PS2)]
Also removes 3 metas that parsed Blitz stuff
2018-08-04 21:02:10 +02:00
bnnm
16f2474a50 Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)] 2018-08-02 18:22:01 +02:00
bnnm
492f43a554 Merge branch 'master' of https://github.com/kode54/vgmstream into ck-xa-fsb 2018-08-02 17:15:38 +02:00
bnnm
a4f67bf077 Add Cricket Audio .cks/ckb [Part Time UFO, Mega Man 1-6 (Android)]
Includes Cricket Audio's MSADPCM variation, also cleaned up MSADPCM code
2018-08-02 17:15:09 +02:00
bxaimc
fcc728c8b1 Add Entergram NXA Opus 2018-08-01 01:24:26 -04:00
bnnm
61034484ab Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox) 2018-07-27 17:11:11 +02:00
NicknineTheEagle
0210489f83 Added support for newer EA ABK format 2018-07-22 00:18:12 +03:00
NicknineTheEagle
b6080f6bdc Added EA HDR/STH/DAT format support 2018-07-21 21:58:01 +03:00
NicknineTheEagle
4d10e91c27 Added EA IDX/BIG format support 2018-07-21 21:57:35 +03:00
NicknineTheEagle
be00f0a988 Added EA HDR/DAT format support 2018-07-18 19:32:33 +03:00
NicknineTheEagle
51146cd612 Merge remote-tracking branch 'origin/master' into patch-1 2018-07-18 05:18:35 +03:00
bnnm
d6795b63c3 Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)] 2018-07-18 00:52:24 +02:00
NicknineTheEagle
5d6b603055 Added EA ABK header support 2018-07-18 00:14:28 +03:00
bxaimc
69c2e9f07f Add Falcom NLSD Opus (Ys VIII [Switch]) 2018-07-15 03:49:33 -04:00
bxaimc
5b3a001082 Add Bandai Namco Opus found in NUS3Banks (Taiko no Tatsujin and future games) 2018-07-15 02:37:15 -04:00
bnnm
12233dd0bb Remove ps2_adsc as it's handled in ps2_ads now 2018-06-17 01:12:53 +02:00
bnnm
ae3307e6f0 Redo ADS to fix various issues
- Fix minor samples bugs
- Fix ADSC variation [Kenka Bancho 2, Shunjuku no Okami]
- Fix misc loops [Culdcept, Katakamuna, Super Galdelic Hour]
- Fix Capcom loops [MM X7, BOF5, Clock Tower 3]
- Fix cavia loops [Drakengard 1/2, GITS: Stand Alone Complex]
- Fix Angel Studios videos [Red Read Revolver, Spy Hunter 2]
- Fix misdetected files [Gran Turismo 2000 videos]
2018-06-17 01:08:52 +02:00
bnnm
9d86c42ea4 Add .H4M videos (wip) 2018-06-03 13:08:41 +02:00
bxaimc
94a9cf1f7f Add SADF DSP variant from Xenoblade Chronicles 2 (Switch) 2018-05-19 16:05:25 -04:00
bnnm
92419c2143 Add tri-Ace .aac Vita [Judas Code (Vita)] 2018-05-12 13:53:58 +02:00
bnnm
da930bc3c9 Add .opus variation [Fast RMX (Switch)] 2018-05-05 23:01:49 +02:00
bnnm
d292531654 Add switch_audio [Gal Gun 2 (Switch)] 2018-04-29 21:04:55 +02:00
bnnm
10e506675b Add (wip) Ubi .pk support [Just Dance (Wii)] 2018-04-29 20:28:27 +02:00
bnnm
686d77debc Clean Switch opus meta
Separate header variations since every other dev is going to make their
own, it was getting kind of messy.
2018-04-21 21:52:30 +02:00
bnnm
165cb400b1 Add .at9 opus [Penny-Punching Princess (Switch)] 2018-04-20 20:37:19 +02:00
bnnm
befcbbd4fb Add PPST .sng [Parappa the Rapper (PSP)] 2018-04-20 18:27:08 +02:00
bnnm
84b1b31608 Add .sps in Frostbite(?) containers [Need For Speed Rivals (PS4)] 2018-04-20 00:22:40 +02:00
bnnm
12cba40baf Add .smc+smh [Wangan Midnight (System 246)] 2018-04-15 01:08:27 +02:00
bnnm
56d6cbbf6c Add artificial format TXTP (.txtp)
Used to play separate intro+loop files, mask channels, play subsongs in
single files without having to demux, etc.

Also a channel mask parsing during main render_vgmstream.
2018-04-15 00:48:37 +02:00
bnnm
34522fafee Add .eno Ogg [Metronomicon (PC)] 2018-04-12 22:46:18 +02:00
bnnm
b2766bf137 Add .msb+msh sfx [EyeToy Play (PS2), Ace Combat 2 (PS2)] 2018-04-07 13:35:33 +02:00
bnnm
41e60f29da Add Ubi LyN (.sns/son/wav) [Adventures of Tintin, From Dust (multi)] 2018-04-07 11:31:43 +02:00
bnnm
8fab88be8f Remove ps2_psw.c as it's now parsed by ubi_jade.c 2018-04-06 20:55:11 +02:00
bnnm
d39e7ec67d Fix Ubi Jade (.wam) [Beyond Good & Evil (PS3), Rayman Rabbids (Wii/PS2)]
Adds X360/PS3/PC support and fixes looping
2018-04-06 20:48:24 +02:00
bnnm
9db9ae563a Add .pdt subsongs [Cubic Lode Runner (GC), Muscle Champion (GC)] 2018-04-01 02:15:10 +02:00
bnnm
effe65c934 Tweak PDT header (cleanup) 2018-03-31 20:42:02 +02:00
bnnm
b35f88159c Add .mcadpcm [Skyrim (Switch)] 2018-03-31 13:28:30 +02:00
bnnm
b7da78e68e Add .PCM+.SRE [Viewtiful Joe (PS2)] 2018-03-31 13:10:57 +02:00
bnnm
011b880884 Add little endian .adpcm DSP [LEGO Worlds (Switch)]
The .adpcm extension may conflict with naomi_adpcm so meta is ordered
before that
2018-03-29 23:28:02 +02:00
bnnm
dfeb1da3ef Add .stx STHD [Kakuto Chojin (Xbox)] 2018-03-29 17:01:46 +02:00
bnnm
c052848e26 Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)] 2018-03-29 15:39:33 +02:00
bnnm
c72ff8dd46 Clean ngc_bo2
Move code to rkv.c as it's the same format, add .rkv (archive)
extension, remove file and rename to init ngc_rkv
2018-03-25 11:08:36 +02:00
bnnm
8534006035 Fix AKB2 subsongs [Mobius Final Fantasy (PC)] 2018-03-24 14:22:37 +01:00
bnnm
f132c11764 Add .aac ADPCM [Star Ocean Ananmesis v1, Heaven x Inferno (Mobile)] 2018-03-24 12:17:04 +01:00
bnnm
6a5ef288ff Add NXAP (bad decoding) [Time Crisis 4, Time Crisis Razing Storm (PS3)] 2018-03-24 12:13:40 +01:00
bnnm
13a5322e26 Add .smv [Cho Aniki Zero (PSP)] 2018-03-23 22:41:42 +01:00
bnnm
a53712d495 Add RSD6WMA [Scarface (Xbox)] 2018-03-23 18:54:20 +01:00
bnnm
e2a3590158 Remove layout_ogg and cleanup
Layout was not actually needed, remove to simplify. Rename
vgm_vorbis_info_t to ogg_vorbis_meta_info_t to clarify it's only for
meta, also don't pass filename to init ogg (not useful even as an
optimization since getting the name is a minuscule part in parsing a
meta)
2018-03-23 16:34:48 +01:00
bnnm
8328814a2f Add RSD6AT3+ [Crash of the Titans (PSP)] 2018-03-11 21:03:48 +01:00
bnnm
3eeddcc41e Add WayForward single/segmented .wave [Shantae and the Pirate's Curse] 2018-03-11 19:24:06 +01:00
bnnm
13fcb28b3c Add KID .WAF [Ever 17 (PC)] 2018-03-03 18:49:11 +01:00
bnnm
ce568fb6a3 Add .ATSL for PS4/Vita/PC [Warriors All-Stars (PC)] 2018-03-03 02:03:53 +01:00
bnnm
3a11728846 Remove xbox_xwav.c as riff.c now should produce identical files 2018-02-24 22:37:17 +01:00
bnnm
216ecf04b2 Rename psx_mgav to ea_swvr and clean for future changes 2018-02-17 21:15:21 +01:00
bnnm
2ef0663d79 Add SQEX SAB/MAB (MPEG/ATRAC9/HCA/MSADPCM) [DQ Builders, FF XV (PS4)] 2018-01-27 22:34:48 +01:00
bnnm
d8c81bc14a Add Media.Vision ATX subfiles (decrypted) [Shining Blade (PSP)] 2018-01-27 14:00:31 +01:00
bnnm
561c3fa8c1 Add Nippon Ichi SPS subfiles [ClaDun (PSP)] 2018-01-27 12:21:25 +01:00
bnnm
861e1ea796 Add Koei Tecmo ATL3 subfiles [One Piece Pirate Warriors (PS3)] 2018-01-27 11:53:15 +01:00
bnnm
a0e97683e4 Add Starbreeze XWC [Riddick Dark Athena, Syndicate] 2018-01-27 11:00:21 +01:00
bnnm
ed29f694ed Add FSB decryption, keys and optional .fsbkey 2018-01-21 01:46:33 +01:00
bnnm
cbe4b19b92 Add .KM9 [Nobunaga no Yabou - Souzou (Vita)] 2018-01-13 17:47:40 +01:00
bnnm
018ea2fc92 Fix Ogg Vorbis streamfile size to allow subsongs 2018-01-11 22:55:23 +01:00
bnnm
a67a83b9ed Add .SNGW Ogg Vorbis (normal and encrypted) [Capcom PC games]
Also remove ifdefs for meta_OGG_x, there was no benefit
2018-01-10 22:34:14 +01:00
bnnm
7134610495 Clean Ogg Vorbis code and IO/decryption callbacks for future changes 2018-01-10 21:12:23 +01:00
Christopher Snowhill
c2cc114bbe
Merge pull request #166 from bnnm/atrac9pre-etc
ATRAC9pre, etc
2017-12-28 16:30:32 -08:00
soneek
160a13dff9 Support for tri-Ace mobile vorbis AAC, support for KTSS 2017-12-27 00:14:50 -05:00
bnnm
331bc187fa Move XNB from riff.c to xnb.c (cleanup) 2017-12-26 18:17:59 +01:00
bxaimc
0db009b3e6 Add Harmonix Music Systems MOGG Vorbis 2017-12-10 20:30:00 -05:00
bnnm
3380451c80 Code cleanup (renames, comments, nitpicks) 2017-12-06 15:32:52 +01:00
bnnm
e3de403c9f Add Ultima IX .FLX (EA-XA/PCM) 2017-12-03 01:41:25 +01:00
bnnm
b9c3bd9a01 Add Neversoft .OGG [Gun (GC)] 2017-12-02 16:33:43 +01:00
bnnm
e2c059bc31 Add EA .SNS+SNR / .SPS [Burnout Crash, NFS Hot Pursuit PS3] 2017-12-01 17:27:49 +01:00
bnnm
77b849a024 Add Gameloft .VXN [Mobile games] 2017-11-27 20:22:10 +01:00
Christopher Snowhill
3bdd5616df
Merge branch 'master' into master 2017-11-25 17:34:45 -08:00
bnnm
d0be7e0c36 Minor tweaks/comments/renames/etc 2017-11-25 00:43:18 +01:00
bnnm
7c7af0bf18 Rename *_DE2 to _*DEC for consistency and since it was first 2017-11-23 22:48:11 +01:00
bnnm
17da12f324 Add Namco AAC (.naac) [Ace Combat: Assault Horizon Legacy (3DS)] 2017-11-23 22:32:31 +01:00
bxaimc
ed36ae44a3 Add EZW for EZ2DJ (Arcade) 2017-11-21 21:30:48 -05:00
bnnm
79c5cfab49 Clean EA 1SNh/EACS (ea_old) and fix some bugs/looping 2017-11-18 02:20:52 +01:00
bnnm
2ad3d432f1 Rename pcm.c > scd_pcm.c (cleanup) 2017-11-16 00:41:06 +01:00
bnnm
6c141a6582 Clean .dvi/.kcey and add proper .PCM extension 2017-11-15 23:26:38 +01:00
bnnm
7bec0d368f Remove raw SS3/SS7 meta as it was inaccurate and ubi_sb supports it 2017-11-11 17:49:07 +01:00
bnnm
1c373753b9 Move ADP OTNS to its own file for consistency 2017-11-10 19:51:14 +01:00
bnnm
66be677f56 Add Ubisoft .sb0..N + ss0/ls0..N banks + Ubisoft ADPCM [Ubi PoP trilogy] 2017-11-05 17:06:40 +01:00
bxaimc
0d440dbecd Added AST (ASTL) variant for Dead Rising (PC). Looping is disabled due to being non-trivial; it will need to be fixed eventually. 2017-10-20 21:06:49 -04:00
bnnm
c770490b3d Add AL2 meta + A-law decoder [Conquest of Elysium 3 (PC)] 2017-10-08 17:51:54 +02:00
bnnm
16786b78d4 Add .opus [Lego City Undercover] 2017-09-30 01:27:47 +02:00
bnnm
8a8ebe3e24 Minor renames for style (ps3_xvag > xvag, x360_nub > nub_xma) 2017-09-29 23:37:20 +02:00
bnnm
be8357926d Fix compiling with codecs disabled 2017-09-24 18:45:39 +02:00
bnnm
953022b983 Add AWC MP3 [Red Dead Redemption (PS3), GTA5 (PS3)] 2017-08-28 15:14:24 +02:00
bnnm
adb225c180 Add EA SNU + EA-XAS decoder + SNS blocks [Dead Space, The Godfather 2] 2017-08-20 02:18:48 +02:00
bnnm
ade662e023 Redo Angel STM: add PCM, adjust looping, unify code, add .lstm 2017-08-12 18:42:38 +02:00
bnnm
54ef2b5190 Add Silicon Knights .AUD + SK Vorbis [Eternal Darkness (GC)] 2017-07-29 11:46:53 +02:00
bnnm
ab6a146528 Add EA SCHl fixed/old (PATl) support [NHL 97 (PC)] 2017-07-23 17:09:55 +02:00
bnnm
312b68c0b7 Add EA BNK support and fix minor EA header parsing defects 2017-07-23 03:46:55 +02:00
bnnm
47c5f70976 Add TXTH generic header format
It's a single text file with basic read commands; similar to GENH but
meant to simplify addition/distribution of (semi)headerless formats
2017-07-15 11:49:28 +02:00
bnnm
bf34339b41 redo EA SCHl support [EA games from roughly 1997~2010]
* tested most variations using EA's tools
* added looping [Need for Speed II PC]
* added DSP support [3DS games]
* fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games]
* fixed sample rate/codec defaults, num_samples in some cases
* documented more header patches and other details (ex. "EA ADPCM" is
now EA MT/MicroTalk, as per EA's tools)
* (dev) some internals adapted for EA stuff
2017-07-01 23:02:24 +02:00
bnnm
880b8c5543 Add Wii 04SW [Driver: Parallel Lines (Wii)] 2017-06-25 00:27:58 +02:00
bnnm
f617e5e762 Improve PS2 XA30 [Driver: Parallel Lines (PS2)] 2017-06-24 23:33:49 +02:00
bnnm
64500f025d Add PC XA30 + IMA decoder [Driver: Parallel Lines (PC)] 2017-06-24 23:30:10 +02:00
bnnm
7e42eeca58 Add u-Law decoder + ULW meta [Burnout 1 GC] 2017-06-09 22:26:09 +02:00
bnnm
4263533ba9 Move FFmpeg code from ffmpeg.c to ffmpeg_decoder.c for consistency 2017-05-19 17:21:22 +02:00
bnnm
a903072a11 Added XPEC's .XAU IMA-ADPCM support [Beat Down (Xbox)] + looping (PS2) 2017-05-18 21:00:42 +02:00
bnnm
625c18a87e Add MTA2 decoder/meta support [Metal Gear Solid 4 (PS3)] 2017-05-18 19:16:44 +02:00
Alex Barney
3e2b4e3735 Add support for multi-channel Nintendo .dsp files 2017-05-13 19:38:28 -05:00
bnnm
3527dbcdb0 Add RXWS (.XWB+XWH/.XWS) with ADPCM/PCM/ATRAC3 [Sony/SCEI PS2 games] 2017-05-13 23:54:09 +02:00
bnnm
21c9f44273 Rename ps2_rxw to ps2_rxws and do some cleanup 2017-05-13 13:01:16 +02:00
bnnm
a79b874f82 Add RSD6XMA and tri-Ace's PS3/X360 support (by bxaimc) 2017-05-13 02:22:15 +02:00
bnnm
e2cc352238 Add GTD support [Knights Contract X360] 2017-05-13 01:55:31 +02:00
bnnm
b8f2efadc4 Add partial support for Xbox MSS [Shellshock Nam 67], update names
Needs a new "stereo interleave" layout so it only plays as a 2ch stream
for now.
2017-05-12 19:15:18 +02:00
bnnm
4a83de7dae Added MC3 decoder/meta [MX Rider, Spy Hunter, T3] (thanks to daemon1) 2017-04-28 17:26:25 +02:00
bnnm
f153479383 Add OGL Vorbis decoder/meta [Jett Rocket (Wii), FAST Racing NEO (WiiU)] 2017-04-22 19:25:54 +02:00
bnnm
bd3e054b82 Add basic SXD support [Gravity Rush, Freedom Fighter SFX (PSV)] 2017-04-22 15:00:22 +02:00
bnnm
c8f82e6f06 Simplify XMA parsing and don't make it fully FFmpeg-dependant 2017-04-22 13:12:01 +02:00
bnnm
7cc3660fc8 Separate X360 NUB/PASX from xma.c for cleanup 2017-04-22 12:09:43 +02:00
bnnm
a33a77575a Add Ubisoft RAKI [Rayman Legends, Just Dance 2017 (multi)] 2017-04-07 18:01:04 +02:00
bnnm
4f73cfc18d Add partial Wwise support (PCM/DSP/AAC/HEVAG) 2017-04-02 12:27:21 +02:00
bnnm
3a98c9e7d5 Add Capcom .AST [Dead Rising X360] 2017-03-19 00:44:58 +01:00
bnnm
d6ce0f0ae3 Fix SGXD typo (SGDX to SGXD) 2017-03-18 15:07:58 +01:00
bnnm
663cb43b3f Make init_vgmstream_hca_offset local (wasn't used anywhere else) 2017-03-10 17:32:42 +01:00
bnnm
0296be392f Redone XWB with full support [many XBOX360 games]
Includes PCM/XBOX-ADPCM/MS-ADPCM/XMA1/XMA2/WMAv1/WMAv2/WMApro.
Known issues (examples needed):
- PCM8bit, WMAv1 (XBOX) and WMApro (late XBOX360) not tested
- compact mode not tested
- earlier (XACT2) MS-ADPCM looping not tested
- XACT2 v35/36/37 may not play correctly (~few mid 2006 games)
2017-02-25 13:57:18 +01:00
bnnm
b3ca092b6a Add AKB support for OGG/alt AAC [SQEX iOS: Dragon Quest 2-6, FF6, TWEWY] 2017-02-12 14:42:02 +01:00
bnnm
2aa025f245 Added BIK/BIKa 1/2 [various game movies] 2017-02-04 13:00:13 +01:00
bnnm
195958b20a Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup) 2017-01-25 22:23:45 +01:00
bnnm
a809a7c628 Add Omikron: The Nomad Soul IMA ADPCM coding and meta 2017-01-25 20:25:39 +01:00
bnnm
11968a5593 Add support for WiiBGM demuxed from G1L [Romance of Three Kingdoms 12] 2017-01-18 21:28:14 +01:00
bnnm
07c179e51c Remove unused init_ffmpeg_faux_riff
Superseded by init_ffmpeg_header_offset and various ffmpeg_make_riff_x
2017-01-14 22:29:47 +01:00
bnnm
2467f9afdc Added CXS [Eternal Sonata (Xbox 360)] 2017-01-08 14:19:32 +01:00
bnnm
01981a6686 Added PS2 VDS/VDM [Graffiti Kingdom] 2017-01-08 12:59:04 +01:00
bnnm
3e4299b373 Added ATRAC3/XMA in VAWX (.xwv) [Moon Diver, No More Heroes X360] 2017-01-07 17:04:21 +01:00
bnnm
8913ccdd47 Add SCD OGG v3 decryption (FF XIV Heavensward)
Original code by ShadowRoze and algorithm by Ioncannon.
2017-01-03 19:03:08 +01:00
bnnm
6c82a508ef Redone FSB1-4: improved XMA/MPEG, bugs, looping
Now parses FMOD's flags correctly and should work for all versions.
There are still some problems with IMA ADPCM which also happened before.
2016-12-29 14:06:57 +01:00
Christopher Snowhill
ad85fc8bc3 Make XMA support dependent on FFmpeg inclusion, for now. 2016-12-18 11:41:26 -08:00
bnnm
8140800587 Added proper/looped .XMA 2016-12-18 18:12:27 +01:00
bnnm
c1c1cd1ba6 init_ffmpeg accepts any generic header; init_seek edge cases (for XMA) 2016-12-18 13:10:08 +01:00
bnnm
22d7708d68 Added FFmpeg MP4/AAC 2016-12-06 17:12:56 +01:00
bnnm
2ac3db4d03 SGDX fixes: AT3/AC3 codecs (via FFmpeg), ADPCM interleave, unify code 2016-12-04 23:10:18 +01:00
bnnm
b5a9db8ae2 support for PS2 SNK SVAG 2016-10-27 23:21:12 +02:00
Arne Morten Kvarving
e3666934c1 fixed: move #endif into proper position 2016-07-31 14:51:47 +02:00
Chris Moeller
cbe9bc3d6b Added FFmpeg support, and fixed a long standing issue with broken loops locking up the decoder. 2016-07-16 23:02:27 -07:00
Chris Moeller
33563f4e7c Add HCA support. 2016-06-28 00:20:37 -07:00
soneek
46f21d977b Update to build with mingw, added at3plus support to Winamp plugin, Capcom mca, WiiU btsnd, MH3U dspw 2015-01-21 19:28:43 -05:00
soneek
76062dbbdc Add Hyrule Warriors G1L 2014-10-19 17:10:31 -04:00
soneek
52d3f06162 First BFSTM support (needs work for 9+ channels), experimental NSMBU bfwav support 2014-10-18 17:54:31 -04:00
Chris Moeller
9a03256df2 CSMP for Metroid Prime 3 and DKCR, from Antidote 2014-09-16 16:34:08 -07:00
Chris Moeller
0ebc29f236 IDSP as in SSB4 3DS 2014-09-16 16:31:59 -07:00
soneek
b1e5a3a9e3 Added experimental support for bfwav 2014-08-02 19:10:45 -04:00
manakoat
96301376cc FSB5 added, only MPEG support now 2014-04-23 21:31:04 -07:00
Chris Moeller
1ab759bd19 Added soneek's experimental CSTM meta for BCSTM support (3DS) 2014-02-25 22:31:28 -08:00
Chris Moeller
9fc46bd877 Added OTM support for Otomedius (Arcade) 2014-02-25 22:25:02 -08:00
Chris Moeller
dc4b7f553c Add PS2 VBK meta. 2013-09-03 11:27:36 -07:00
Chris Moeller
aa1d39a19e Initial Ubisoft CKD support for Rayman Origins (Wii only for now) Still testing but seems to work fine. Mono is kinda broken but w/e. 2013-09-03 11:14:14 -07:00
Chris Moeller
634845b1ce Added preprocessor blocking around MP4/AAC parts 2013-06-13 17:42:24 -07:00
Chris Moeller
e1dc9ba487 Implemented MP4 AAC support for iOS AKB format 2012-09-05 03:28:18 +00:00
bxaimc
26f6e3208c Added RSD6OOGV support for Scarface: The World is Yours (PC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@996 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-31 05:12:04 +00:00
halleyscometsw
a4561ef328 XNBm support, share some functionality among RIFF-related formats
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@987 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-20 05:17:52 +00:00
snakemeat
1c67f85bc7 Add PS2 2PFS meta. Cannot determine loop points.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@984 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-15 03:41:24 +00:00
snakemeat
70df3651fa Add PS3 IVAG meta.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@977 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-04-14 16:07:21 +00:00
snakemeat
4ef19d3820 Add PS2 HSF meta.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@974 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-21 03:30:36 +00:00
halleyscometsw
d8e13f6d29 SCD Ogg Vorbis with obfuscated header triad (FFXIII-2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@970 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-15 08:00:47 +00:00
manakoat
85e9303b61 added .mms support (ShellSHock Nam '67)
added WIP support for Mini Minjas (.mnstr)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@965 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-07-22 05:32:10 +00:00
snakemeat
2b1a89dfd7 Add SGD file type, an SGH/SGB style file [Boku no Natsuyasumi 3 (PS3)].
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@956 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-31 15:01:04 +00:00
halleyscometsw
fde0d8d5a1 Square-Enix SCD (SEDB SSCF) Vorbis
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@952 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-28 09:03:45 +00:00
bxaimc
d4e2f18106 Added initial support for .TUN (LEGO Racers (PC)), broken though (for now)
Added .WPD support for Shuffle! (PC)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@951 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-18 20:33:00 +00:00
halleyscometsw
262d5a98c9 Metal Gear Solid 3 MTAF. What a thrill.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@941 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-07 11:05:05 +00:00
manakoat
0f05f28769 add new extension for SGXD/WAVE
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@933 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 08:06:05 +00:00
snakemeat
c829019e48 Add PS3 KLBS meta.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@932 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 03:17:53 +00:00
halleyscometsw
84e23b7faa Excitebots .sfx and .sf0
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@930 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-03 09:03:18 +00:00
halleyscometsw
ce2816c0eb ADP! from Balls of Steel
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@928 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-22 06:57:50 +00:00
bxaimc
e14ce06d23 Added .PSND support for Crash Bandicoot Nitro Kart 2 (iOS)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@926 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-19 02:59:42 +00:00
manakoat
f514642b76 add Mattel Hyperscan format
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@923 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-15 18:24:50 +00:00
snakemeat
85e4780db3 Add PS2 WMUS for "The Warriors" PS2
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@919 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 02:23:53 +00:00
bxaimc
16bae0a74d Combined FSB metas
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@918 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-08 12:56:16 +00:00
halleyscometsw
bf8a32fefd .snds from Incredibles PC
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@913 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 09:49:57 +00:00
halleyscometsw
6bf8f36726 .seg support for Xbox ADPCM as well as existing ADPCM
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@912 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-22 02:31:52 +00:00
snakemeat
e4c1a9de5b Add PS3_VAWX. Attempting to verify 6-channel files.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@909 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 21:22:10 +00:00
halleyscometsw
040a5a0648 lsf meta and decoder, Fastlane Street Racing (iPhone)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@906 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-13 08:11:58 +00:00
halleyscometsw
c58b2e2acd Add support for CRI's UTF DSP samples, with ADPCM_WII tables. Currently extensionless.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@902 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-04 14:20:49 +00:00
manakoAT
7bcbc6f6be WIP support for "The Bouncer" .str files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@900 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-29 12:33:33 +00:00
snakemeat
649e987aca Add PS2 IAB blocked type. Can't seem to get exactly right, but it's very close.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@891 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 22:22:06 +00:00
bxaimc
650b6abe16 Final fixes for .TRA and .MTAF
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@886 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 23:21:36 +00:00
fastelbja
7b137c17ef try to fix .tra
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@885 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 22:48:51 +00:00
bxaimc
16f554d23b Added .SPM support for Lethal Skies - Elite Pilot: Team SW (PS2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@884 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-29 02:02:27 +00:00
bxaimc
1519d29183 Removed all code that is/potentially crashing winamp/vgmstream
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@883 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-24 04:27:59 +00:00
bxaimc
9c7283eda0 Initial .RAS support (incomplete but working) added for Donkey Kong Country Returns (Wii). Loop and other code will need to be added once other files are found. Other incomplete/unused code that breaks vgmstream commented out for now.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@881 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-22 01:45:39 +00:00
fastelbja
3ea0cd0cae add support for .tra
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@879 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-14 16:05:58 +00:00
bxaimc
4588ff77b7 Added support for "DAT8" MUSX from GoldenEye 007 (Wii)
Added support for NGCA files found in MUSX "containers" from GoldenEye 007 (Wii)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@877 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-09 04:21:22 +00:00
bxaimc
87bc10bd82 Added initial support for SGH+SGB file pairs from Folklore (PS3)
No support for individual SGB and Non-PS ADPCM files.

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@867 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-19 02:16:08 +00:00
bxaimc
bbb6d6fc3c Added .PAST support for Bakugan Battle Brawlers (PS3)
Added a few things to fb2k stuff

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@865 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-12 00:16:49 +00:00
bxaimc
f2cbf2116d Added support for .VAG from NUB archives found in Ridge Racer 7 (PS3) and others.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@859 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-30 00:04:17 +00:00
manakoAT
bcbfeaac14 add .iadp to ngc_dsp_std.c (Dr. Muto NGC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@851 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-16 11:53:36 +00:00
manakoAT
1e11a5b7a2 add MPEG coding to FSB4
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@850 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-15 19:37:54 +00:00