Commit Graph

664 Commits

Author SHA1 Message Date
bnnm
bd8dad46df Clean .rsd and fix some bugs 2019-08-10 17:24:06 +02:00
bnnm
b2969e7093 Add Reflections .xav [Stuntman (PS2)] 2019-08-04 11:57:48 +02:00
bnnm
e08a0d8431 Redo MUSX (.sfx) stream/stream banks/sfx banks and fix various bugs 2019-08-03 23:35:10 +02:00
bnnm
f9c850003e Fix some .adpcmx [Fushigi no Gensokyo: Lotus Labyrinth (Switch)] 2019-08-03 12:22:09 +02:00
bnnm
4f5d622edc Add .idwav/idmsf/idxma [Doom 3 BFG Edition (PC/PS3/X360)] 2019-08-02 21:11:55 +02:00
bnnm
ce96318551 Add Blitz (ext-less)+.data [SpongeBob's Surf & Skate Roadtrip (X360)] 2019-08-02 17:30:40 +02:00
bnnm
b3c507b3ed Cleanup and renames 2019-07-28 15:11:17 +02:00
bnnm
22703957f5 Add .smk Smacker video [Starcraft (PC)] 2019-07-21 15:08:39 +02:00
bnnm
7d4612689a Fix .switch_audio and .sx extensions 2019-07-21 13:08:18 +02:00
bnnm
775b5060a2 Add .8 extension [Gungage (PS1)] 2019-07-14 21:25:00 +02:00
bnnm
ac1048d52f Add .acb with internal .awb and names, fix some .awb 2019-07-14 21:24:28 +02:00
Simon Aarons
5734a84a23 Implement Traveller's Tales' RAD 2019-07-12 20:14:39 +10:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
ea33c4c737
add another extension
.L00, from the PS2 version of Disney's Dinosaur
2019-07-07 17:45:59 -03:00
bnnm
1a4dbc83d3 Add .awb/afs2 for convenience 2019-07-07 20:46:14 +02:00
bnnm
023e5b8d99 Fix dual TXTH/GENH Yamaha ADPCM + add .P04 extension 2019-07-07 15:26:43 +02:00
bxaimc
1d2e9793e5 Add preliminary BWAV support [Super Mario Maker 2 (Switch)] 2019-06-26 02:26:44 -04:00
bnnm
ade4351587 Add .vmu extension 2019-06-09 18:41:44 +02:00
bnnm
272a23490d Add FSB5 .bank [Shantae: Half-Genie Hero (Switch)] 2019-05-26 22:55:37 +02:00
bnnm
e732800a01 Add .sxd3 [Fate/Estella (PS4), Gran Turismo Sport (PS4)] 2019-04-21 01:16:24 +02:00
bnnm
fef854ea87 Add .laif/aif-Loop extension [Psychonauts (PC)] 2019-04-07 01:47:07 +02:00
bnnm
50f8f53385 Add .ikm PC/PSP and fix PS2 samples [Chaos Legion (PC), TLOH IV (PSP)] 2019-03-22 21:12:33 +01:00
bnnm
6bfe6e6b4a Add .fsb.xen and key [Guitar Hero 5 (X360)] 2019-03-21 22:29:23 +01:00
bnnm
dd1bafb201 Add Ubi .bnm [Rayman 2 (PC), Tonic Trouble (PC), Donald Duck (PC)] 2019-03-17 19:30:02 +01:00
bnnm
4cf1db7fc1 Merge branch 'master' of https://github.com/kode54/vgmstream into ntav 2019-03-16 09:25:19 +01:00
bnnm
80ae4f2ed3 Add 9TAV [Metal Gear Solid 2/3 HD (Vita)] 2019-03-16 00:10:28 +01:00
NicknineTheEagle
4ff41aa0ef Added support for EA TMX format 2019-03-13 22:58:04 +03:00
bnnm
ae66dd42a6 Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)] 2019-03-12 00:41:20 +01:00
bnnm
bdd695b9f9 Minor cleanup 2019-03-11 14:49:29 +01:00
bnnm
e5d4e2e382 Remove MTAF deblocking code and cleanup 2019-03-11 12:34:23 +01:00
bnnm
d0bb4d964e Add non-demuxed EA SCHl .vp6 videos with multilang subsongs 2019-03-10 11:11:27 +01:00
bnnm
b4fff010dd Add AAC .strm [Cursed Castilla (3DS)] 2019-03-09 23:27:28 +01:00
bnnm
2cdcebf6a7 Add .ilv extension [Star Wars Episode III (PS2)] 2019-03-09 20:52:09 +01:00
bnnm
186d0c8ebf Cleanup dsp+sck cleanup 2019-03-04 22:48:51 +01:00
bnnm
f0d3cadf3d Clean .dcs+wav [Evil Twin (DC)] 2019-03-04 20:08:33 +01:00
bnnm
8850ddacff Rename internal coding AICA to YAMAHA
AICA is simply Dreamcast's sound chip that uses standard Yamaha ADPCM,
codec used by Yamaha in many other places well before the Dreamcast
2019-03-03 02:30:52 +01:00
bnnm
0c39f4cf09 Fix tri-Ace Aska ADPCM .aac [Star Ocean Anamnesis (Mobile)] 2019-03-02 21:12:00 +01:00
bnnm
40c23dc3f5 Add Vicious Cycle .mus [Dinotopia (Xbox/GC)] 2019-02-24 11:34:09 +01:00
bnnm
e5ddc9337a Remove unused AIX layout
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.

Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
dd31d1af33 Add Blitz IMA .str+wav [Zapper (PC)] 2019-02-23 00:12:58 +01:00
bnnm
4b3ec51667 Add .ds2 [Star Wars Bounty Hunter (GC)] 2019-02-17 23:17:14 +01:00
bnnm
fa214e6852 Add .dc2 TXTH extension [Star Wars Bounty Hunter (GC)] 2019-02-17 20:52:34 +01:00
bnnm
802997b255 Adjust Yamaha ADPCM description 2019-02-10 01:39:49 +01:00
bnnm
a7979c51c2 Add .vgm TXTH extension [Maximo (PS2)] 2019-02-10 01:37:28 +01:00
bnnm
4c038cb0ea Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)] 2019-02-10 01:36:05 +01:00
bnnm
ccca7ad949 Fix BAO layer/sequences and add .cpk and more games 2019-02-09 23:43:50 +01:00
bnnm
4a6df9b3b9 Add .wxv RIFF [Godzilla - Destroy All Monsters Melee (Xbox)] 2019-01-27 23:40:40 +01:00
bnnm
097f7b0285 Fix some SDF [Mr. Bean's Wacky World (Wii)] 2019-01-26 17:04:43 +01:00
bnnm
aecd7da55e Add .sbv RIFF [Spongebob Squarepants - The Movie (PC)] 2019-01-26 16:34:25 +01:00
bnnm
fb8d453c94 Add .lasf (.asf) for consistency 2019-01-20 00:50:39 +01:00
bnnm
8f1ec86bda Fix UE4 MSADPCM .adpcm [Heroes of Ark (iOS), Angels in the Sky (iOS)] 2019-01-19 23:08:26 +01:00
bnnm
0c40610f7f Fix KOEI .mic loops [Dynasty Tactics 2 (PS2)] 2019-01-19 20:01:34 +01:00
Christopher Snowhill
c6280d85b3
Merge pull request #352 from NicknineTheEagle/ea-sbr
Ea sbr
2019-01-14 18:04:58 -08:00
NicknineTheEagle
2a88b6bc11 EAAC: Added SBR/SBS format 2019-01-13 02:42:54 +03:00
bnnm
7b9d50e62b Add proper .baf [Project Gotham Racing 4 (X360), Geometry Wars (PC)] 2019-01-12 18:01:19 +01:00
bnnm
093fa28a2f Add OKI16 TXTH/GENH decoder [Sweet Legacy (PS2), Hooligan (PS2)] 2019-01-12 13:02:08 +01:00
bnnm
d56bca12f8 Remove ps2_khv.c as it's now parsed in vag.c 2019-01-12 02:55:24 +01:00
bnnm
5d610be086 Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted] 2019-01-12 02:26:38 +01:00
NicknineTheEagle
5190b362a9 Added 4-bit PCM decoder 2019-01-09 22:30:15 +03:00
bnnm
78099c096b Fix .vsv/psh decoding and mono files [Dawn of Mana (PS2)] 2019-01-05 20:20:08 +01:00
bnnm
be9399b370 Redo Infernal Engine .smp [Ghostbusters (multi)] 2019-01-05 04:36:20 +01:00
bnnm
dd97d29f80 Add EA EACS banks [Need for Speed (PC)] 2019-01-02 17:17:14 +01:00
bnnm
49628d6198 Add SCHl .hab/gsf/abk and custom mpf+mus pairs, remove trj/trm map pair 2019-01-02 16:15:03 +01:00
bnnm
18fcb5fed7 Fix raw .xa validation [Toy Story 2 (PS1)] 2019-01-01 23:19:12 +01:00
bnnm
6ccceee033 Fix .sdt [Baldur's Gate - Dark Alliance (GC)] 2019-01-01 21:01:45 +01:00
bnnm
42ce03a004 Add .wd RIFF [Genma Onimusha (Xbox)] 2019-01-01 20:59:52 +01:00
NicknineTheEagle
4272fcb1ed
Merge branch 'master' into ubi-sb 2018-12-30 21:00:55 +03:00
NicknineTheEagle
c90aa7fd94 Ubi SB: Added LMx file extensions 2018-12-30 19:32:13 +03:00
Christopher Snowhill
515ba9a5eb
Merge pull request #339 from NicknineTheEagle/ea-map-mpf
Ea map mpf
2018-12-28 20:01:12 -08:00
NicknineTheEagle
53b3991ae8 EA SCHl: Added MAP/MUS format 2018-12-27 20:27:03 +03:00
NicknineTheEagle
808188dbcd EA SCHl: Added MPF/MUS format 2018-12-27 20:01:36 +03:00
bnnm
1bd12e54c2 Add .csa extension [LEGO Racers 2 (PS2)] 2018-12-27 17:19:12 +01:00
bnnm
e53740f27f Add PCFX for GENH/TXTH [Der Langrisser FX (PC-FX)] 2018-12-27 16:14:59 +01:00
Christopher Snowhill
f4551cda37
Merge pull request #335 from bnnm/vs-mul-hca
vs mul hca
2018-12-23 14:14:52 -08:00
Christopher Snowhill
ab3b69fa64
Merge pull request #334 from NicknineTheEagle/ubi-sb
Ubi SB: SMx format support
2018-12-23 14:13:17 -08:00
bnnm
aa970bbdef Adjust RedSpark case 2018-12-23 13:39:50 +01:00
bnnm
9245dc8a15 Add iNiS .IMC [Gitaroo Man (PS2)] 2018-12-23 13:38:18 +01:00
NicknineTheEagle
5626244108 Ubi SB: Full SMx format support 2018-12-23 00:47:24 +03:00
bnnm
7936f76b00 Merge branch 'master' of https://github.com/kode54/vgmstream into
vs-mul-hca

# Conflicts:
#	src/formats.c
2018-12-22 20:31:27 +01:00
bnnm
c74da3884d Clean .vs naming 2018-12-22 20:09:01 +01:00
bnnm
47ab52f4f2 Fix various PS2/GC/Wii/PC/Xbox/PSP .mul/emff [TR Legend, TR Underworld] 2018-12-22 19:47:17 +01:00
bnnm
1d97f9ad78 Clean Melbourne House .vs 2018-12-21 23:53:02 +01:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
1b314e4d57
add "eda" extension
from PS2 version of Project Eden
2018-12-19 11:34:37 -03:00
bnnm
770343b255 Add .nus3audio [Super Smash Bros. Ultimate (Switch)] 2018-12-15 12:37:01 +01:00
bnnm
12edc39bff Add looping Ogg Opus [Monster Boy and the Cursed Kingdom (Switch)] 2018-12-09 02:00:47 +01:00
bnnm
13a7a5382d Add .opusx/adpcmx [Touhou Genso Wanderer -Reloaded- (Switch)] 2018-12-09 01:23:40 +01:00
bnnm
30481a5dcc Clean XA names 2018-12-08 02:50:54 +01:00
bnnm
d31e11b6f9 Fix .fag num_samples/subsongs [Jackie Chan Stuntmaster (PS1)] 2018-12-08 02:45:19 +01:00
bnnm
60945577c0 Add Vicarious Visions .zss/zsm/ens/enm [X-Men Legends II (multi)] 2018-12-08 00:10:44 +01:00
bnnm
42bc5de623 Add From Software .xps/.xps+dat [Metal Wolf Chaos (Xbox), Otogi (Xbox)] 2018-12-01 14:01:52 +01:00
bnnm
c87aff04f9 Add opus+sli looping [Sabbat of the Witch (PC)] 2018-12-01 02:47:57 +01:00
bnnm
976e1f3efe Add TXTH dual file/bigfile/subsong/multiplier handling
- Can loading a separate header_file or body_file for dual files
- Can load from .txth directly while setting header_file/body_file for
bigfiles
- Can set value_multiplier for use with sector and similar values that
must be multiplied
- Can set subsong_count and subsong_offset for subsong headers suboffset
2018-11-24 01:45:04 +01:00
bnnm
56ced57ece Add TamaSoft .msf [Abandoner: The Severed Dreams (PC)] 2018-11-17 17:52:07 +01:00
bnnm
ab90e08484 Add ADPCM .xpcm [Eternal Fantasy (PC)] 2018-11-10 00:09:03 +01:00
bnnm
9b7161a207 Add PCM16LE .xpcm [Eternal Fantasy (PC)] 2018-11-09 22:57:35 +01:00
bnnm
b56f9e9acd Add NWAV [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)] 2018-11-09 21:23:31 +01:00
bnnm
2e2eeb8723 Tweak .vs doc 2018-11-01 16:41:23 +01:00
bnnm
ec63b8ff38 Tweak .svs sample rate 2018-11-01 16:39:53 +01:00
bnnm
1380faf5bb Add PC/X360/Wii .seg and fixes [The Spiderwick Chronicles (multi)] 2018-11-01 16:34:53 +01:00
bnnm
33aa532c34 Add blocked VS [Final Fantasy X (PS2)] 2018-10-20 15:30:46 +02:00
bnnm
17d2a096b8 Add RIFF .adw extension [Dead Rising 2 (PC)] 2018-10-20 14:56:34 +02:00
bnnm
31084446b0 Add .lwma/lmpc/lmp3 as a way to force files into vgmstream 2018-10-20 14:54:49 +02:00
bnnm
3123d1c273 Adjust XOPUS encoder delay 2018-10-20 12:35:50 +02:00
bnnm
e49a688559 Add .xopus decoding [Angry Birds Transformers (Android)] 2018-10-13 21:01:58 +02:00
Christopher Snowhill
85a1550fd8
Update formats.c
Fix formatting.
2018-10-09 15:42:17 -07:00
style_of_2001
107f9a658e Add konami / sony VA3 support (fix crash in cli :P) 2018-10-09 09:53:10 -05:00
Christopher Snowhill
0e3b7c5539
Update formats.c
Add missing comma
2018-10-08 16:07:29 -07:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
34e6b0c7b6
one more extension added into formats.c 2018-10-08 16:29:02 -03:00
Christopher Snowhill
8d72756f45
Merge pull request #304 from bnnm/xwma-ffmpeg-lse-sps
xwma ffmpeg lse sps
2018-10-07 15:44:35 -07:00
bnnm
80aad4f15a Add/fix XWMA start and num samples 2018-10-07 23:27:31 +02:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
0caea55067
update formats.c with two new extensions
these new extensions being "ADC" and "MVB"
2018-10-07 17:03:43 -03:00
bnnm
f59faa0c07 Fix some .lse [Operation Abyss (PC), Operation Babel (PC)] 2018-10-04 20:43:23 +02:00
bnnm
1056092bf3 Fix Final Fantasy Tactics A2 IMA decoding 2018-10-04 19:43:37 +02:00
bnnm
c0d484a715 Add .lse Ogg [Labyrinth of Refrain (PC)] 2018-09-27 23:41:26 +02:00
bnnm
d717f21189 Add UE4OPUS decoder [Fortnite (PC), ARK: Survival Evolved (PC)] 2018-09-23 04:26:11 +02:00
bnnm
f29012edb7 Add Capcom .adpcm [Resident Evil: Revelations (Switch)] 2018-09-22 17:45:02 +02:00
bnnm
0e4ee632b9 Remove standard G.722.1 (Siren7), since no game uses it
Siren14 wasn't affected by this
2018-09-22 16:32:21 +02:00
bnnm
eb4e871a05 Fix CSMP [DKC Tropical Freeze (Switch)] 2018-09-22 16:12:06 +02:00
bnnm
37d7fe83c4 Move NXA Opus to its own file, since it's not very standard 2018-09-10 02:24:59 +02:00
bnnm
6bee2a6209 Add .utk [The Sims Online (PC), SimCity 4 (PC)] 2018-09-09 15:29:34 +02:00
bnnm
210d365df1 Add .sod Ogg extension [Zone 4 (PC)] 2018-09-09 12:24:28 +02:00
bnnm
19f69e14b7 Add ALP IMA decoder [Lego Racers (PC)] 2018-09-06 20:25:04 +02:00
bnnm
5e2283f51a Fix some .MSA [Konohana Pack: 3tsu no Jikenbo (PS2)] 2018-09-06 18:09:56 +02:00
bnnm
f519b1ad70 Add DERF DPCM decoder [Stupid Invaders (PC)] 2018-09-06 17:45:34 +02:00
bnnm
59b303d753 Update libacm to 1.2 and add .WAVC sfx 2018-09-04 22:42:21 +02:00
bnnm
3113342a71 Minor tweaks 2018-09-02 21:06:15 +02:00
bnnm
d5a11d58e8 Add various metas
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00
bnnm
cc537270c1 Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)] 2018-08-26 19:16:24 +02:00
bnnm
4ee39206c3 Fix Lunar 2 SCD loops/sample rate/stereo and PCM8 cleanup 2018-08-26 16:36:08 +02:00
bnnm
8a57cf4729 Add .dax RIFF [Love Game's - Wai Wai Tennis (PS1)] 2018-08-25 12:20:55 +02:00
bnnm
b17719f69c Rename render_vgmstream_nolayout to _flat for clarity/consistency
But not layout_none to layout_flat, since it's used everywhere
2018-08-24 19:37:02 +02:00
bnnm
06c8ab1b3f Remove bik2a/bk2a fake extensions since they aren't used 2018-08-22 20:43:19 +02:00
bnnm
dcbc7e5b9b Lower parse priority of raw metas so TXTH has a chance to go first 2018-08-22 20:39:31 +02:00
bnnm
925916690a Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)] 2018-08-22 19:26:19 +02:00
bnnm
75fb12eed4 Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup 2018-08-22 19:19:31 +02:00
bnnm
2e6f6c8176 Remove unnecessary FFmpeg ifdef 2018-08-19 19:09:37 +02:00
bnnm
ca04dbca70 Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)] 2018-08-19 16:42:39 +02:00
bnnm
d93a4b2c7a Add proper H4M decoding [Resident Evil 0 (GC), Tales of Symphonia (GC)] 2018-08-19 00:38:08 +02:00
bnnm
b71d568acb Improve .sts+int/.x [Shadow of the Colossus (PS2), Ape Escape 3 (PS2)] 2018-08-16 20:06:57 +02:00
bnnm
9e06652264 Redo .nus3bank to parse as a bank with subsongs
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
79cad960ae Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)] 2018-08-15 17:34:17 +02:00
bnnm
985a3aead6 Clean .bfstm and add region debug code 2018-08-14 20:25:17 +02:00
bnnm
b36646aacf Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)] 2018-08-14 00:28:15 +02:00
bnnm
36c6168c27 Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)] 2018-08-13 23:03:39 +02:00
bnnm
5720278d2d IDSP cleanup 2018-08-12 18:04:19 +02:00
bnnm
efb01a921c Add .wua IDSP and cleanup [Lego Dimensions (Wii U)] 2018-08-12 17:13:51 +02:00
bnnm
0502a6a74f Fix VPK num_samples and cleanup [God of War (PS2), NBA 08 (PS3)] 2018-08-12 02:19:17 +02:00
bnnm
07bb40071a Add FSB CELT decoder [Vessel (PC), Runner2 (PC)]
Corresponding libs will be added later
2018-08-12 00:58:20 +02:00
bnnm
b21d078aa6 Add ADS .800 extension [Gundam: The One Year War (PS2)] 2018-08-11 17:55:30 +02:00
bnnm
790525f990 Redo Blitz Games STR+WAV [Zapper (GC), Tak (PS2)]
Also removes 3 metas that parsed Blitz stuff
2018-08-04 21:02:10 +02:00
bnnm
16f2474a50 Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)] 2018-08-02 18:22:01 +02:00
bnnm
492f43a554 Merge branch 'master' of https://github.com/kode54/vgmstream into ck-xa-fsb 2018-08-02 17:15:38 +02:00
bnnm
a4f67bf077 Add Cricket Audio .cks/ckb [Part Time UFO, Mega Man 1-6 (Android)]
Includes Cricket Audio's MSADPCM variation, also cleaned up MSADPCM code
2018-08-02 17:15:09 +02:00
bxaimc
fcc728c8b1 Add Entergram NXA Opus 2018-08-01 01:24:26 -04:00
bnnm
b95080d881 Add .xsew wav [Mega Man X Legacy Collection 1 & 2 (PC)] 2018-07-27 17:18:10 +02:00
bnnm
61034484ab Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox) 2018-07-27 17:11:11 +02:00
AnonBaiter
8f1cc0b127
(step 2/2) "add" UV, TGQ extensions
in which i actually add the extensions on formats.c
2018-07-24 14:28:51 -03:00
Christopher Snowhill
637ec27998
Merge pull request #265 from NicknineTheEagle/ea-formats
More EA formats
2018-07-23 19:08:02 -07:00
bnnm
2f5abcb11a Add .ai AIFF extension [Dragon Force (SAT) sfx] 2018-07-23 20:05:35 +02:00
bnnm
fd7ecbd393 Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)] 2018-07-22 23:13:03 +02:00
NicknineTheEagle
04debd021e Merge remote-tracking branch 'origin/master' into ea-formats
# Conflicts:
#	src/meta/ea_schl.c
2018-07-22 05:34:26 +03:00
NicknineTheEagle
4d10e91c27 Added EA IDX/BIG format support 2018-07-21 21:57:35 +03:00
bxaimc
34fda0011a Add loop support for Air (Android) Oggs. Add .lflac extension for 'fun' and for use with .pos 2018-07-20 01:14:41 -04:00
NicknineTheEagle
be00f0a988 Added EA HDR/DAT format support 2018-07-18 19:32:33 +03:00
NicknineTheEagle
51146cd612 Merge remote-tracking branch 'origin/master' into patch-1 2018-07-18 05:18:35 +03:00
bnnm
d6795b63c3 Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)] 2018-07-18 00:52:24 +02:00
NicknineTheEagle
2056155c6b Indent fix 2018-07-18 00:19:47 +03:00
NicknineTheEagle
5d6b603055 Added EA ABK header support 2018-07-18 00:14:28 +03:00
bxaimc
69c2e9f07f Add Falcom NLSD Opus (Ys VIII [Switch]) 2018-07-15 03:49:33 -04:00
bnnm
3eed8c418d Add SVG extension [Hunter: The Reckoning - Wayward (PS2)] 2018-07-14 23:03:28 +02:00
bnnm
2df613d893 Fix various music .ivaud [GTA IV (PC)] 2018-07-06 21:04:06 +02:00
bnnm
78542225f5 Allow extensionless files in Winamp [Baten Kaitos 2 (GC)] 2018-06-30 17:35:07 +02:00
bnnm
2695612624 Fix The Bouncer .vs (.str) 2018-06-30 16:01:29 +02:00
bnnm
dbb5a4458b Add .mus Ogg [Redux - Dark Matters (PC)] 2018-06-30 13:43:12 +02:00
bnnm
9ca643d09e Add .vai/apc extensions 2018-06-30 13:31:12 +02:00
bnnm
12233dd0bb Remove ps2_adsc as it's handled in ps2_ads now 2018-06-17 01:12:53 +02:00
bnnm
1a73c574c0 Clean ADS code 2018-06-10 21:08:06 +02:00
bnnm
4e15ba517b Add MPS extension 2018-06-10 19:27:14 +02:00
bnnm
973a649fbe Document MIH/MIB/MIC/MSH details 2018-06-09 19:30:20 +02:00
bnnm
9d86c42ea4 Add .H4M videos (wip) 2018-06-03 13:08:41 +02:00
bnnm
88250d3d26 Add AIFC IMA4 [Alida (PC)] 2018-06-02 16:13:37 +02:00
bnnm
2772696166 Add .rda extension [Rhythm Destruction (PC)] 2018-05-27 17:31:20 +02:00
Christopher Snowhill
b341f8d6b6
Merge branch 'master' into master 2018-05-20 16:22:31 -07:00
bxaimc
05aca5ceeb Formatting some things 2018-05-19 16:17:18 -04:00
bxaimc
94a9cf1f7f Add SADF DSP variant from Xenoblade Chronicles 2 (Switch) 2018-05-19 16:05:25 -04:00
bnnm
a57134dc2b Add .gwd Ogg [Adagio Cloudburst (PC)] 2018-05-19 11:37:21 +02:00
bxaimc
0cbdbd8b7c Remove unread PSI metadata ext 2018-05-16 19:53:15 -04:00
bxaimc
caf3bb871c Add PSI file reading in Opus for loops in BlazBlue: Cross Tag Battle (Switch) 2018-05-16 17:58:09 -04:00
bnnm
17952d0db7 Add .rxx extension 2018-05-12 13:55:12 +02:00
bnnm
92419c2143 Add tri-Ace .aac Vita [Judas Code (Vita)] 2018-05-12 13:53:58 +02:00
Christopher Snowhill
35cd14fa04
Merge pull request #220 from bnnm/bao-downmix-etc
BAO, downmix, etc
2018-04-29 17:04:19 -07:00
bnnm
d292531654 Add switch_audio [Gal Gun 2 (Switch)] 2018-04-29 21:04:55 +02:00
bnnm
65b322943f Add .trj/trm extensions [Need for Speed 3 (PS)] 2018-04-29 20:31:08 +02:00
bnnm
10e506675b Add (wip) Ubi .pk support [Just Dance (Wii)] 2018-04-29 20:28:27 +02:00
bxaimc
ce2082a8d4 Add .KNS for KTSS meta 2018-04-29 13:24:01 -04:00
Christopher Snowhill
4ea0d1a9d7
Merge pull request #217 from bnnm/opus-sps-etc
Opus, sps, etc
2018-04-21 19:04:13 -07:00
bnnm
686d77debc Clean Switch opus meta
Separate header variations since every other dev is going to make their
own, it was getting kind of messy.
2018-04-21 21:52:30 +02:00
bxaimc
26249d4750 add .CVS support for Disney's Aladdin in Nasira's Revenge (PS1). Add support for >2 channels XA2 for RC Revenge Pro (PS2) 2018-04-20 18:41:25 -04:00
bnnm
165cb400b1 Add .at9 opus [Penny-Punching Princess (Switch)] 2018-04-20 20:37:19 +02:00
bnnm
befcbbd4fb Add PPST .sng [Parappa the Rapper (PSP)] 2018-04-20 18:27:08 +02:00
bnnm
ab2cecf92d Add encrypted .ogg from Ys VIII (PC) 2018-04-20 17:02:56 +02:00
bnnm
f5a3a2b5bc Add .ad extension 2018-04-18 20:10:53 +02:00
bnnm
12cba40baf Add .smc+smh [Wangan Midnight (System 246)] 2018-04-15 01:08:27 +02:00
bnnm
56d6cbbf6c Add artificial format TXTP (.txtp)
Used to play separate intro+loop files, mask channels, play subsongs in
single files without having to demux, etc.

Also a channel mask parsing during main render_vgmstream.
2018-04-15 00:48:37 +02:00
bnnm
abd4cc4d56 Fix EA SWVR .stream (MGAV) [Freekstyle (PS2/GC), NASCAR Rumble (PS)] 2018-04-14 02:36:28 +02:00
bnnm
42a79c85f3 Add .fsv WVE extension [Future Cop LAPD (PS1)] 2018-04-13 19:49:45 +02:00
bnnm
0482a120bc Minor cleanup 2018-04-13 16:40:50 +02:00
bnnm
264ee065fa Add missing .ovb and remove .tk1 as was only used for private testing 2018-04-13 00:04:29 +02:00
bnnm
dacac7f9b4 Fix missing .rpgmvo extension 2018-04-12 22:46:59 +02:00
bnnm
34522fafee Add .eno Ogg [Metronomicon (PC)] 2018-04-12 22:46:18 +02:00
bnnm
27087edea2 Add .rpgmvo Ogg [RPG Maker MV games] 2018-04-07 19:04:06 +02:00
bnnm
b2766bf137 Add .msb+msh sfx [EyeToy Play (PS2), Ace Combat 2 (PS2)] 2018-04-07 13:35:33 +02:00
bnnm
5ad5943c2a Add .MS/VBX/SLB/OVB extensions;cleanup
- .MS: Test Drive Unlimited (PS2)
- .VBX: THE Taxi 2 (PS2)
- .SLB: THE Nekomura no Hitobito (PS2)
- .OVB: namCollection - Tekken (PS2)
2018-04-07 12:35:18 +02:00
bnnm
d4556f3310 Ignore LyN RIFF as it's parsed in its own file now; cleanup 2018-04-07 11:37:44 +02:00
bnnm
41e60f29da Add Ubi LyN (.sns/son/wav) [Adventures of Tintin, From Dust (multi)] 2018-04-07 11:31:43 +02:00
bnnm
8fab88be8f Remove ps2_psw.c as it's now parsed by ubi_jade.c 2018-04-06 20:55:11 +02:00
bnnm
d39e7ec67d Fix Ubi Jade (.wam) [Beyond Good & Evil (PS3), Rayman Rabbids (Wii/PS2)]
Adds X360/PS3/PC support and fixes looping
2018-04-06 20:48:24 +02:00
bnnm
effe65c934 Tweak PDT header (cleanup) 2018-03-31 20:42:02 +02:00
bnnm
b35f88159c Add .mcadpcm [Skyrim (Switch)] 2018-03-31 13:28:30 +02:00
bnnm
b7da78e68e Add .PCM+.SRE [Viewtiful Joe (PS2)] 2018-03-31 13:10:57 +02:00
bnnm
94572fede5 Use meta_MP4 for MP4 FFmpeg too, so no need to ifdef 2018-03-30 21:37:11 +02:00
bnnm
c843c350d1 Clean scd_int layout and rename to layered layout for later reuse 2018-03-30 21:28:32 +02:00
bnnm
99888d6517 Merge branch 'master' of https://github.com/kode54/vgmstream into test 2018-03-30 11:02:28 +02:00
bxaimc
d5c9165d07 Merge branch 'master' of git://github.com/kode54/vgmstream 2018-03-29 21:04:09 -04:00
bxaimc
0e7f19d77a Add support for XIPH_CUE_LOOP pairs found in Super Mario Run (Android) OGGs. Some additional formatting fixes too. 2018-03-29 21:03:23 -04:00
bnnm
531e8dc9b8 Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
bnnm
dfeb1da3ef Add .stx STHD [Kakuto Chojin (Xbox)] 2018-03-29 17:01:46 +02:00
bnnm
6ce4580683 Add .msv extension [Fight Club (PS2)] 2018-03-29 16:09:32 +02:00
bnnm
c052848e26 Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)] 2018-03-29 15:39:33 +02:00
bnnm
ae999b6769 Add .vis extension [AirForce Delta Strike (PS2)] 2018-03-29 01:21:50 +02:00
bnnm
ad755b85c6 Fix mono/interleave/PCM16 .spsd [Giga Wing 2, Virtua Tennis 2 (Naomi)] 2018-03-28 22:58:25 +02:00
bnnm
eb52b3fb57 Add stereo AICA to GENH/TXTH (no interleave) [SF3 Double Impact (DC)] 2018-03-28 00:30:59 +02:00
bnnm
93c26cfef0 Rename coding_AICA to coding_AICA_int since it only does mono data 2018-03-27 23:32:01 +02:00
bnnm
1708dcaf63 Remove PCM16-XOR decoder and use decryption streamfile instead
The encryption is built on top of the data, so this way mimics the
actual setup and removes another superfluous decoder
2018-03-27 23:24:24 +02:00
bnnm
0f529ea1a7 Remove BMDX decoder and use decryption streamfile instead
The encryption is built on top of PS ADPCM data, so this way mimics the
actual setup and removes a superfluous decoder
2018-03-27 22:39:05 +02:00
bnnm
15206915d1 Tweak VDS/VDM num_samples 2018-03-27 22:20:20 +02:00
bnnm
c72ff8dd46 Clean ngc_bo2
Move code to rkv.c as it's the same format, add .rkv (archive)
extension, remove file and rename to init ngc_rkv
2018-03-25 11:08:36 +02:00
bnnm
1d656026e5 Add .L/R extension [Crash Nitro Kart (PS2)] 2018-03-24 19:43:17 +01:00
bnnm
eca9b83208 Simplify last block interleave
Remove layout_interleave_shortblock for clarity as the value is enough
to signal its use. Also fix .snd last block calculation, and clean some
metas since I was testing changes anyway.
2018-03-24 19:27:24 +01:00
bnnm
f132c11764 Add .aac ADPCM [Star Ocean Ananmesis v1, Heaven x Inferno (Mobile)] 2018-03-24 12:17:04 +01:00
bnnm
fbd8e94e41 Add Yamaha/NXAP ADPCM decoder 2018-03-24 12:08:16 +01:00
bnnm
13a5322e26 Add .smv [Cho Aniki Zero (PSP)] 2018-03-23 22:41:42 +01:00
bnnm
49331423e2 Add true multichannel XBOX-IMA 2018-03-23 21:21:44 +01:00
bnnm
a53712d495 Add RSD6WMA [Scarface (Xbox)] 2018-03-23 18:54:20 +01:00
bnnm
8bb9fa5f4a Clean .WSI 2018-03-23 18:34:37 +01:00
bnnm
e2a3590158 Remove layout_ogg and cleanup
Layout was not actually needed, remove to simplify. Rename
vgm_vorbis_info_t to ogg_vorbis_meta_info_t to clarify it's only for
meta, also don't pass filename to init ogg (not useful even as an
optimization since getting the name is a minuscule part in parsing a
meta)
2018-03-23 16:34:48 +01:00
bxaimc
ceaa776f83 Add -official- VSV extension to PSH meta. Modified channe_count flag in VSF for test files found in FFXII:TZA (PS4). 2018-03-19 15:19:30 -04:00
bnnm
79194a0178 Fix some CAFF IMA4 [Endless Fables 2 (iOS), Vectros (iOS)] 2018-03-17 19:57:54 +01:00
bnnm
1c78daa82a Add .MSD extension [UNO (iOS)] 2018-03-16 18:51:21 +01:00
bnnm
71d642574b Unify coding_NWAx in a single coding_NWA to simplify 2018-03-16 18:35:21 +01:00
bnnm
ad1f719cf3 Remove mus_acm_layout.c as it's not neede anymore 2018-03-16 17:23:50 +01:00
bnnm
97a2c76d96 Replace mus_acm layout with segmented layout
They did basically do the same thing, though segmented needs a bit more
memory, but in order to simplify the layout code and support MUS+Ogg
this was needed.
2018-03-16 15:58:29 +01:00
bnnm
8d4974033c Allow ACM to play as regular (single file) layout and remove layout_acm 2018-03-16 13:03:39 +01:00
bnnm
8328814a2f Add RSD6AT3+ [Crash of the Titans (PSP)] 2018-03-11 21:03:48 +01:00
bnnm
f525b46d20 Add Ogg .rof extension [The Rhythm of Fighters (Mobile)] 2018-03-11 19:47:57 +01:00
bnnm
3eeddcc41e Add WayForward single/segmented .wave [Shantae and the Pirate's Curse] 2018-03-11 19:24:06 +01:00
bnnm
15f221af7c Rename aax layout to segmented layout, as now can be used for others 2018-03-10 20:25:57 +01:00
bnnm
a7870c5339 Rename coding_ogg_vorbis to coding_OGG_VORBIS for consistency 2018-03-08 23:32:58 +01:00
bnnm
c0906d1b0f Add CAF .caf/empty extension, cleanup [Baten Kaitos (GC), Fragile (Wii)] 2018-03-08 23:26:10 +01:00
bnnm
67a2f29f75 Minor FADPCM cleanup 2018-03-08 22:55:50 +01:00
bnnm
61bfcb18c8 Add Rebellion .MIC extension [Rogue Trooper (PS2)] 2018-03-04 00:17:58 +01:00
bnnm
789ca26e8a Add KID .WAF [Ever 17 (PC)] 2018-03-03 18:46:12 +01:00
bnnm
50354e404c Clean some DSP metas 2018-03-03 18:44:02 +01:00
bnnm
ce568fb6a3 Add .ATSL for PS4/Vita/PC [Warriors All-Stars (PC)] 2018-03-03 02:03:53 +01:00
bnnm
e9b2751064 Add XBOX mono/int to GENH/TXTH (as codec_mode 1) [Manhunt (Xbox)] 2018-03-03 01:09:44 +01:00
bnnm
c44b7ef264 Rename some blocked layouts for clarity 2018-02-25 16:52:57 +01:00
bnnm
494dfb8194 Fix .adm [Dragon Quest V (PS2)] 2018-02-25 15:04:29 +01:00
bnnm
4331fb7685 Add .e4x [Driver 3 (PC)] 2018-02-25 12:17:35 +01:00
bnnm
5e50819778 Add FSB FADPCM decoding [Dead Rising 4 (PC), Sine Mora EX (Switch)] 2018-02-25 10:05:28 +01:00
bnnm
3a11728846 Remove xbox_xwav.c as riff.c now should produce identical files 2018-02-24 22:37:17 +01:00
bnnm
bae7eb0fd1 Add .xwav to riff.c, now .lwav and .xwav decode the same 2018-02-24 22:32:13 +01:00
bnnm
aca3dc5f2d Parse "wsmp" loop chunk, rarely found in Xbox games [Dynasty Warriors 5] 2018-02-23 23:30:55 +01:00
bnnm
216ecf04b2 Rename psx_mgav to ea_swvr and clean for future changes 2018-02-17 21:15:21 +01:00
bnnm
9cf9416665 Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA
Currently same as ms_ima_bytes_to_samples, but this will change; renamed
for consistency with all other IMA variations. Also clean a bit some
metas since I was testing anyway.
2018-02-17 12:30:14 +01:00
bnnm
67269eaf8a Add L2SD Ogg [Lineage II Chronicle 4 (PC)] 2018-02-17 02:23:45 +01:00
bnnm
a0a5143daa Fix some FSB IMA [Dead to Rights 2 (Xbox)] 2018-01-27 23:00:27 +01:00
bnnm
2ef0663d79 Add SQEX SAB/MAB (MPEG/ATRAC9/HCA/MSADPCM) [DQ Builders, FF XV (PS4)] 2018-01-27 22:34:48 +01:00
bnnm
d8c81bc14a Add Media.Vision ATX subfiles (decrypted) [Shining Blade (PSP)] 2018-01-27 14:00:31 +01:00
bnnm
861e1ea796 Add Koei Tecmo ATL3 subfiles [One Piece Pirate Warriors (PS3)] 2018-01-27 11:53:15 +01:00
bnnm
a0e97683e4 Add Starbreeze XWC [Riddick Dark Athena, Syndicate] 2018-01-27 11:00:21 +01:00
Alex Barney
8711f5325e Nop format support 2018-01-26 11:05:36 -06:00
bnnm
cbe4b19b92 Add .KM9 [Nobunaga no Yabou - Souzou (Vita)] 2018-01-13 17:47:40 +01:00
bnnm
149d4292a6 Add .ISD encrypted Ogg Vorbis (missing looping) [Gunvolt PC] 2018-01-13 15:22:58 +01:00
bnnm
3236676d5d Fix some XVAG interleave/subsongs/multichannel [God of War 3 (PS4)] 2018-01-13 11:36:35 +01:00
bnnm
a67a83b9ed Add .SNGW Ogg Vorbis (normal and encrypted) [Capcom PC games]
Also remove ifdefs for meta_OGG_x, there was no benefit
2018-01-10 22:34:14 +01:00
bnnm
adf9bc84a5 Remove tabs for consistency 2018-01-04 23:38:22 +01:00
bnnm
fddd17f808 Add .kvs extension [Atelier Sophie (PC)] 2018-01-04 21:17:17 +01:00
bnnm
51061c1316 Add ATRAC9 decoder
Requires furrybob's libatrac9, plus enabling VGM_USE_ATRAC9 in
vgmstream.h/compiler flag
2018-01-04 17:46:38 +01:00
Christopher Snowhill
c2cc114bbe
Merge pull request #166 from bnnm/atrac9pre-etc
ATRAC9pre, etc
2017-12-28 16:30:32 -08:00
bnnm
8789c5918e Prepare ATRAC9 decoder hooks (disabled, not usable at the moment) 2017-12-29 00:29:33 +01:00
soneek
160a13dff9 Support for tri-Ace mobile vorbis AAC, support for KTSS 2017-12-27 00:14:50 -05:00
bnnm
2f9c16ae9b Add mu-Law with internal interleave decoder
This is needed for blocked layout, as it can't do normal interleave.
Probably could be fixed in the future to remove several superfluous
_int/block decoders
2017-12-24 01:39:24 +01:00
bnnm
a3b991ac3f Modify SCD/P3D/FSB/XVAG interleave and fix short last interleave
Previously, the streams' offsets needed to be pre-adjusted with the
interleave; now assumes all streams start in the same offset (first
stream).
This simplifies short last interleaves (SCD/P3D) and makes
layout_mpeg_custom unnecessary (also allows theoretical variable-sized
interleaves).
2017-12-17 19:25:10 +01:00
bnnm
aa72a055c1 Add/change .opus to .lopus 2017-12-17 16:44:31 +01:00
Christopher Snowhill
2c5257522b Disable .opus extension. 2017-12-13 16:15:54 -08:00
bxaimc
0db009b3e6 Add Harmonix Music Systems MOGG Vorbis 2017-12-10 20:30:00 -05:00
bnnm
cc8256d178 Fix some VAWX multichannel files 2017-12-09 19:01:36 +01:00
bnnm
59cef16a2c Add TXTH "half_size" interleave + SDF/BD3 exts 2017-12-09 12:23:19 +01:00
bnnm
666d47ef84 Remove layout_interleave_byte as NGC_DSP_subint is used instead
The layout was designed to do subframe deinterleave (when
less-than-a-frame bytes of each channel are interleaved) in an array and
pass it to "mem" decoders.

In practice this only happens in a handful of formats, was only used
with DSP, and since making "mem" decoders is required it's simpler to
make normal decoders handling the byte layout directly.

In an effort to simplify vgmstream's layouts, code, and other esoteric
features I changed the old decode_ngc_dsp_mem for decode_ngc_dsp_subint;
results are byte-exact.
2017-12-06 21:12:42 +01:00
bnnm
98b4f8c5b1 Add NGC DSP subinterleave decoder
Meant to replace layout_interleave_byte
2017-12-06 21:04:04 +01:00
bnnm
8592aeea3d Add .RSM extension (Bully PS2) 2017-12-06 17:35:59 +01:00