bnnm
a49d9851a1
Fix some .baf [James Bond 007: Blood Stone (X360)]
2019-02-15 18:35:24 +01:00
bnnm
ff15eefe80
Fix minor Ubi SB stuff
2019-02-10 19:02:28 +01:00
bnnm
7085b8ad1d
Add TXTP global "commands = #(...)" and allow per-segment masking/mixing
2019-02-10 18:02:10 +01:00
bnnm
4c038cb0ea
Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)]
2019-02-10 01:36:05 +01:00
bnnm
0dbe00d4b0
Add HCA keys
2019-02-09 23:44:57 +01:00
bnnm
ccca7ad949
Fix BAO layer/sequences and add .cpk and more games
2019-02-09 23:43:50 +01:00
bnnm
f4aa758d39
Fix .sfl loops in some cases
2019-02-09 23:43:28 +01:00
bnnm
011fe56614
Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)]
2019-02-09 23:42:59 +01:00
Christopher Snowhill
c9d997f355
Merge pull request #360 from bnnm/bao
...
bao
2019-02-02 17:10:00 -08:00
bnnm
493e207c40
Add atomic BAO [Assassin's Creed (PS3/PC)]
2019-02-03 01:47:59 +01:00
bnnm
6742a3e0ef
Fix some Ubi SB [Rainbow Six Vegas 2 (X360)]
2019-02-03 01:47:44 +01:00
Michael
d880fd3c1c
Add Dragalia subkeys up to Skyborne Spectacle raid event
2019-02-01 19:28:19 -08:00
NicknineTheEagle
56dfa62a75
Should use vgmstream->num_samples here for loop segments
2019-01-28 17:11:31 +03:00
NicknineTheEagle
3249617238
Fixed doc
2019-01-28 09:47:24 +03:00
NicknineTheEagle
70ffbb1194
Use header values instead of vgmstream values in some places
2019-01-28 09:38:11 +03:00
NicknineTheEagle
ba30c79d59
Merge remote-tracking branch 'upstream/master' into ea-ubi
...
# Conflicts:
# src/meta/ubi_sb.c
2019-01-28 09:27:45 +03:00
bnnm
fc8911b68a
Prepare BAO layers/sequences
2019-01-27 23:42:42 +01:00
bnnm
4a6df9b3b9
Add .wxv RIFF [Godzilla - Destroy All Monsters Melee (Xbox)]
2019-01-27 23:40:40 +01:00
bnnm
097f7b0285
Fix some SDF [Mr. Bean's Wacky World (Wii)]
2019-01-26 17:04:43 +01:00
bnnm
aecd7da55e
Add .sbv RIFF [Spongebob Squarepants - The Movie (PC)]
2019-01-26 16:34:25 +01:00
bnnm
f806f287f2
Fix most Ubi SB stuff and yet more games
2019-01-26 16:30:36 +01:00
bnnm
1d491526ca
Add extensionless RIFF [Myst III (Xbox)]
2019-01-26 16:14:50 +01:00
NicknineTheEagle
27a2960e31
Ubi SB: Added more games
2019-01-26 13:31:50 +03:00
NicknineTheEagle
519659fd3e
EAAC: Properly calculate stream size for bitrate
2019-01-23 06:40:42 +03:00
NicknineTheEagle
8a00c7cd66
Minor fixes and tweaks
2019-01-22 00:42:34 +03:00
bnnm
b3867b0260
Handle Ubi SB sequence loops properly
2019-01-20 17:16:44 +01:00
bnnm
4c24b03951
Remove debug crap
2019-01-20 00:57:09 +01:00
bnnm
fb8d453c94
Add .lasf (.asf) for consistency
2019-01-20 00:50:39 +01:00
bnnm
3a9273538f
Fix type 04 .xnb [Scare Me (XBLIG)]
2019-01-20 00:42:05 +01:00
bnnm
29bed4b1e0
Add TXTH/GENH interleave_last option
2019-01-20 00:17:06 +01:00
bnnm
8f1ec86bda
Fix UE4 MSADPCM .adpcm [Heroes of Ark (iOS), Angels in the Sky (iOS)]
2019-01-19 23:08:26 +01:00
bnnm
da9f9a5572
Fix non-initialized var
2019-01-19 20:04:38 +01:00
bnnm
26e464ef2c
Add Ubi .sb/smX layers and sequences, more games
2019-01-19 20:03:48 +01:00
bnnm
0c40610f7f
Fix KOEI .mic loops [Dynasty Tactics 2 (PS2)]
2019-01-19 20:01:34 +01:00
NicknineTheEagle
6487d310cb
Formatting fixes
2019-01-16 23:29:51 +03:00
NicknineTheEagle
9c9da8fa1b
EAAC: Fixed looping for RAM sounds
2019-01-16 23:05:19 +03:00
NicknineTheEagle
3f0ba31a43
EA SCHl: Implemented looping for streamed sounds in ABK
2019-01-16 23:05:09 +03:00
Christopher Snowhill
c6280d85b3
Merge pull request #352 from NicknineTheEagle/ea-sbr
...
Ea sbr
2019-01-14 18:04:58 -08:00
NicknineTheEagle
ba02ab8f66
EA SCHl: Changed update_ea_stream_size_and_samples to use the first channel offset
2019-01-14 04:01:57 +03:00
bnnm
fd2984f798
Prepare Ubi SB for other types and add more games
2019-01-13 23:27:29 +01:00
bnnm
f5462aad63
Use loop flag in bnk
2019-01-13 23:26:57 +01:00
bnnm
697e5329c9
Minor doc
2019-01-13 23:26:39 +01:00
bnnm
62813ec4d2
Fix broken .pk subsongs [Scott Pilgrim (PS3)]
2019-01-13 23:26:04 +01:00
bnnm
368212bbf8
Fix some looping .sps [FIFA 18 (PC)]
2019-01-13 23:25:29 +01:00
NicknineTheEagle
4c118b28b4
EAAC: Added SBR/SBS format from EA Sports games
2019-01-13 21:53:57 +03:00
NicknineTheEagle
3fc7439ba6
Minor fixes
2019-01-13 21:50:58 +03:00
NicknineTheEagle
b472b6a01f
Renamed some parsers for clarity
2019-01-13 05:15:18 +03:00
NicknineTheEagle
2a88b6bc11
EAAC: Added SBR/SBS format
2019-01-13 02:42:54 +03:00
bnnm
7b9d50e62b
Add proper .baf [Project Gotham Racing 4 (X360), Geometry Wars (PC)]
2019-01-12 18:01:19 +01:00
bnnm
093fa28a2f
Add OKI16 TXTH/GENH decoder [Sweet Legacy (PS2), Hooligan (PS2)]
2019-01-12 13:02:08 +01:00
bnnm
d56bca12f8
Remove ps2_khv.c as it's now parsed in vag.c
2019-01-12 02:55:24 +01:00
bnnm
2e68217af2
Add .vas VAGp [Kingdom Hearts II (PS2)]
2019-01-12 02:51:37 +01:00
bnnm
5d610be086
Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted]
2019-01-12 02:26:38 +01:00
bnnm
f90d9c1e5d
Fix .fag sample rate
2019-01-12 01:02:10 +01:00
bnnm
13643e8c3d
Fix some .bnk codec/rates [Fieldrunners (PSP), Wipeout HD (PS3)]
2019-01-12 01:02:01 +01:00
bnnm
c9500056a6
Fix some .ads looping [Gofun-go no Sekai (PS2)]
2019-01-12 01:00:24 +01:00
bnnm
07abb4692d
Add TXTH sub-extension (.sub.ext.txth) to simplify extra config
2019-01-12 01:00:07 +01:00
Christopher Snowhill
699e1092a0
Merge pull request #351 from NicknineTheEagle/pcm4
...
Added 4-bit PCM decoder
2019-01-10 00:21:48 -08:00
NicknineTheEagle
5190b362a9
Added 4-bit PCM decoder
2019-01-09 22:30:15 +03:00
bxaimc
27b26e2d49
formatting....thanks Visual Studio
2019-01-08 00:52:22 -05:00
bxaimc
38993f6b1e
SD9 meta cleanup and modify loop flag for newer BMIIDX games
2019-01-08 00:44:10 -05:00
bnnm
6505854983
Fix some Ubi SB XMA
2019-01-07 23:31:18 +01:00
bnnm
75143d5f6b
Remove Ubi SB hacks now that it's correctly parsed, fixes
2019-01-07 22:10:48 +01:00
bnnm
8f3544d901
Fix many Ubi SB bugs, add looping and more games
2019-01-07 18:03:47 +01:00
Christopher Snowhill
0638ba6142
Merge pull request #348 from NicknineTheEagle/ea-mpf
...
Ea mpf
2019-01-06 17:47:22 -08:00
bnnm
b19ed761a6
Rename ps2_psh.c to vsv.c
2019-01-05 20:23:12 +01:00
bnnm
78099c096b
Fix .vsv/psh decoding and mono files [Dawn of Mana (PS2)]
2019-01-05 20:20:08 +01:00
bnnm
3480e49cd4
Remove sps frostbite parser (use a good extractor instead)
2019-01-05 04:41:36 +01:00
bnnm
be9399b370
Redo Infernal Engine .smp [Ghostbusters (multi)]
2019-01-05 04:36:20 +01:00
bnnm
113ff85f58
Remove debug crap
2019-01-05 04:32:32 +01:00
bnnm
94915b90ab
Simplify Ubi SB platform parsing
2019-01-05 04:32:07 +01:00
bnnm
adea00edab
Tweak Ubi sb/xmX for clarity and add more games
2019-01-05 04:02:14 +01:00
NicknineTheEagle
cca9789fd0
Merge remote-tracking branch 'upstream/master' into ea-mpf
2019-01-03 04:46:34 +03:00
NicknineTheEagle
19ff79fac3
EA SCHl: MPF fixes
2019-01-03 04:46:26 +03:00
bnnm
af32ec83db
Improve Ubi SB/SM (.smN/sbN) parsing speed
2019-01-02 23:46:39 +01:00
bnnm
254582b21d
Add Ubi SB debug stuff for subtypes/layers
2019-01-02 23:31:14 +01:00
bnnm
dd97d29f80
Add EA EACS banks [Need for Speed (PC)]
2019-01-02 17:17:14 +01:00
bnnm
49628d6198
Add SCHl .hab/gsf/abk and custom mpf+mus pairs, remove trj/trm map pair
2019-01-02 16:15:03 +01:00
bnnm
7211e0e0ec
Merge branch 'master' of https://github.com/kode54/vgmstream into test
2019-01-02 11:10:14 +01:00
Christopher Snowhill
4e170af368
Merge pull request #344 from NicknineTheEagle/ea-mpf
...
Fixes
2019-01-01 17:28:43 -08:00
bnnm
9e1e4464b0
Improve Ubi BAO (.pk) parsing speed
2019-01-01 23:21:08 +01:00
bnnm
18fcb5fed7
Fix raw .xa validation [Toy Story 2 (PS1)]
2019-01-01 23:19:12 +01:00
bnnm
6ccceee033
Fix .sdt [Baldur's Gate - Dark Alliance (GC)]
2019-01-01 21:01:45 +01:00
bnnm
42ce03a004
Add .wd RIFF [Genma Onimusha (Xbox)]
2019-01-01 20:59:52 +01:00
bnnm
5066dee488
Add extensionless xwb
2019-01-01 19:04:39 +01:00
bnnm
2275ea2529
Prepare ATSL for KTAC
2019-01-01 19:04:22 +01:00
Michael
7636c38980
Add Dragalia Lost subkeys for English voice clips
2018-12-31 19:43:40 -08:00
NicknineTheEagle
1d8c619278
EA SCHl: Small fix
2018-12-31 23:18:37 +03:00
NicknineTheEagle
20cf817403
Ubi SB: FMT_XMA1 header fixes
2018-12-31 23:05:58 +03:00
NicknineTheEagle
b0ac7ce4e3
EA SCHl: Added more MPF versions
2018-12-31 23:01:46 +03:00
Michael
b84ff9a86b
Add Dragalia Lost subkeys from Chapter 7 and New Year's event
2018-12-31 03:35:41 -08:00
NicknineTheEagle
2087ef84bf
Ubi SB: Implement rotating IDs for SMx
2018-12-31 02:57:58 +03:00
NicknineTheEagle
52851e14a2
Ubi SB: Properly handle FMT_XMA1 header
2018-12-30 22:25:14 +03:00
NicknineTheEagle
4272fcb1ed
Merge branch 'master' into ubi-sb
2018-12-30 21:00:55 +03:00
NicknineTheEagle
c90aa7fd94
Ubi SB: Added LMx file extensions
2018-12-30 19:32:13 +03:00
NicknineTheEagle
4a9bf6c68d
Ubi SB: Better naming for SMx subsongs
2018-12-30 19:04:19 +03:00
NicknineTheEagle
9cfbd1ff6c
Ubi SB: Added TMNT (PSP), Surf's Up (PSP)
2018-12-30 17:38:03 +03:00
Christopher Snowhill
515ba9a5eb
Merge pull request #339 from NicknineTheEagle/ea-map-mpf
...
Ea map mpf
2018-12-28 20:01:12 -08:00
NicknineTheEagle
4d73443bae
Removed unused local variable
2018-12-28 02:39:19 +03:00
NicknineTheEagle
9b29ba9599
EA SCHl: fixed stream size calc not working with merged sound files
2018-12-28 02:02:36 +03:00
NicknineTheEagle
7418e32482
EA SCHl: Restored sound merging hack
...
Too many sets rely on it, not worth it
2018-12-27 23:16:59 +03:00
NicknineTheEagle
6231905a79
EA SCHl: Added EOF check
2018-12-27 22:18:26 +03:00
NicknineTheEagle
6553786f8a
EA SCHl: Fixed get_ea_stream_size
2018-12-27 21:58:41 +03:00
NicknineTheEagle
4024016d10
EA SCHl: Big endian fix
2018-12-27 21:52:37 +03:00
NicknineTheEagle
430ea27f85
EAAC: Added MPF/MUS format
2018-12-27 21:26:04 +03:00
NicknineTheEagle
54cf2e04fc
EA SCHl: Calculate stream size for bitrate
2018-12-27 21:20:28 +03:00
NicknineTheEagle
268a6a4319
EA SCHl: Removed sound file merging hack
2018-12-27 20:41:02 +03:00
NicknineTheEagle
53b3991ae8
EA SCHl: Added MAP/MUS format
2018-12-27 20:27:03 +03:00
NicknineTheEagle
808188dbcd
EA SCHl: Added MPF/MUS format
2018-12-27 20:01:36 +03:00
NicknineTheEagle
39b5480ca6
EA SCHl: Removed IDX/BIG parser
2018-12-27 19:51:01 +03:00
bnnm
9ff2ce5944
Add name_offset/name_size option for TXTH
2018-12-27 16:51:27 +01:00
bnnm
e53740f27f
Add PCFX for GENH/TXTH [Der Langrisser FX (PC-FX)]
2018-12-27 16:14:59 +01:00
bnnm
0bc8e084cf
Clean debug crap
2018-12-27 16:14:11 +01:00
bnnm
5c45178892
Fix some SCHl multi-language videos [MOH Warfighter, NFS The Run]
2018-12-27 16:08:48 +01:00
NicknineTheEagle
9e068be24f
Ubi SB: Added Donald Duck: Goin' Quackers (GC), Splinter Cell (PC), incomplete
2018-12-26 17:09:35 +03:00
NicknineTheEagle
b980528de6
Ubi SB: Fixed Brothers in Arms: D-Day (PSP) offsets
2018-12-24 15:48:15 +03:00
NicknineTheEagle
54f752851c
Ubi SB: Added Splinter Cell Classic Trilogy HD (PS3)
2018-12-24 14:29:55 +03:00
Christopher Snowhill
462a033bc1
Merge pull request #336 from slashiee/subkeys_dgl
...
Add latest Dragalia Lost subkeys from file downloads
2018-12-23 14:15:39 -08:00
Christopher Snowhill
f4551cda37
Merge pull request #335 from bnnm/vs-mul-hca
...
vs mul hca
2018-12-23 14:14:52 -08:00
NicknineTheEagle
960a13a6f2
Ubi SB: More SMx fixes
2018-12-23 18:55:20 +03:00
bnnm
aa970bbdef
Adjust RedSpark case
2018-12-23 13:39:50 +01:00
bnnm
9245dc8a15
Add iNiS .IMC [Gitaroo Man (PS2)]
2018-12-23 13:38:18 +01:00
Michael
6b8bcb14ad
Add Dragalia Lost subkeys up to Dragonyule event
2018-12-23 03:14:01 -08:00
NicknineTheEagle
ab18f074bd
Ubi SB: Added Splinter Cell: Double Agent (GC)
2018-12-23 12:49:54 +03:00
NicknineTheEagle
a9624f6f71
Ubi SB: Restored XMA header offset parameter
2018-12-23 11:03:50 +03:00
NicknineTheEagle
518e47ca5f
Ubi SB: SMx fixes
2018-12-23 07:20:36 +03:00
NicknineTheEagle
3c8f17a977
Ubi SB: Added Splinter Cell: Essentials (PSP)
2018-12-23 04:15:50 +03:00
NicknineTheEagle
5626244108
Ubi SB: Full SMx format support
2018-12-23 00:47:24 +03:00
bnnm
212cdf7a32
Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c
2018-12-22 20:12:13 +01:00
bnnm
c74da3884d
Clean .vs naming
2018-12-22 20:09:01 +01:00
bnnm
a1d559d529
Rename *emff.c to *mul.c
2018-12-22 19:52:01 +01:00
bnnm
47ab52f4f2
Fix various PS2/GC/Wii/PC/Xbox/PSP .mul/emff [TR Legend, TR Underworld]
2018-12-22 19:47:17 +01:00
bnnm
87972f55eb
Improve HCA key detection for small/silent HCA [Dragalia Lost (iOS)]
2018-12-22 19:44:30 +01:00
bnnm
1d97f9ad78
Clean Melbourne House .vs
2018-12-21 23:53:02 +01:00
bnnm
bff7c58c8c
Fix some ZSND [Marvel Ultimate Alliance 2 (PS2)]
2018-12-21 23:51:15 +01:00
bnnm
28f4896818
Fix stereo .vs [All Star Pro-Wrestling 2/3 (PS2)]
2018-12-21 22:38:48 +01:00
NicknineTheEagle
6f0db94553
Ubi SB: Added Splinter Cell: Chaos Theory (Xbox)
2018-12-21 19:00:59 +03:00
NicknineTheEagle
47e45d42da
Ubi SB: Added support for some games using MAPS.SMx
2018-12-21 17:17:10 +03:00
NicknineTheEagle
8ab6fc14cc
Fixes
2018-12-17 14:01:00 +03:00
NicknineTheEagle
29238877cd
Ubi SB: Added TMNT (X360/PC)
2018-12-17 13:20:53 +03:00
NicknineTheEagle
601eb6338c
Ubi SB: Added Surf's Up (PS3/X360) + better platform handling
2018-12-17 10:05:45 +03:00
Michael
83f6ab4722
Add Dragalia Lost 1.3.0 subkeys
...
Taken from iOS IPA, thanks @blueskythlikesclouds for the help with finding these!
2018-12-16 14:47:27 -08:00
bnnm
770343b255
Add .nus3audio [Super Smash Bros. Ultimate (Switch)]
2018-12-15 12:37:01 +01:00
bnnm
34d4500e54
Add .sps EAMP3 [Need for Speed (PS4)]
2018-12-15 11:17:47 +01:00
bnnm
12edc39bff
Add looping Ogg Opus [Monster Boy and the Cursed Kingdom (Switch)]
2018-12-09 02:00:47 +01:00
bnnm
13a7a5382d
Add .opusx/adpcmx [Touhou Genso Wanderer -Reloaded- (Switch)]
2018-12-09 01:23:40 +01:00
bnnm
b43bb3aefe
Rename psx_cdxa.c to xa.c, psx_fag.c to fag.c for clarity
2018-12-08 02:52:55 +01:00
bnnm
30481a5dcc
Clean XA names
2018-12-08 02:50:54 +01:00
bnnm
d31e11b6f9
Fix .fag num_samples/subsongs [Jackie Chan Stuntmaster (PS1)]
2018-12-08 02:45:19 +01:00
bnnm
9291e33312
Fix minor compiler warnings
2018-12-08 00:33:07 +01:00
bnnm
60945577c0
Add Vicarious Visions .zss/zsm/ens/enm [X-Men Legends II (multi)]
2018-12-08 00:10:44 +01:00
bnnm
eaa176864c
Simplify debug off_t casting for easier build
...
Also reorder some custom opus funcs that don't depend on ffmpeg
2018-12-01 18:52:30 +01:00
bnnm
a960a12e58
Fix some compiler warning/errors with libs disabled
2018-12-01 18:34:23 +01:00
bnnm
42bc5de623
Add From Software .xps/.xps+dat [Metal Wolf Chaos (Xbox), Otogi (Xbox)]
2018-12-01 14:01:52 +01:00
bnnm
c87aff04f9
Add opus+sli looping [Sabbat of the Witch (PC)]
2018-12-01 02:47:57 +01:00
bnnm
13e0b1b348
Fix some TXTH operator/body_file issues
2018-12-01 02:41:56 +01:00
bnnm
0706aeffbf
Fix some GENH with small header_size and allow N channel DSPs
...
- "DSP coef right offset" becomes "DSP coef spacing" when channels is
more than 2
2018-12-01 02:40:28 +01:00
bnnm
befa17dc2e
Add TXTH operations (value_*/+-) and field values, ignore -1 loop flag
2018-11-24 15:25:11 +01:00
bnnm
976e1f3efe
Add TXTH dual file/bigfile/subsong/multiplier handling
...
- Can loading a separate header_file or body_file for dual files
- Can load from .txth directly while setting header_file/body_file for
bigfiles
- Can set value_multiplier for use with sector and similar values that
must be multiplied
- Can set subsong_count and subsong_offset for subsong headers suboffset
2018-11-24 01:45:04 +01:00
bnnm
e8ca19ba2c
Add fix_dir_separators util
2018-11-24 00:44:17 +01:00
bnnm
cb8cf92cb0
Add PONA .sxd extension [Policenauts Pilot Disc (3DO)]
2018-11-18 17:24:07 +01:00
bnnm
467ca19450
Fix XMA gapless/looping/samples
...
fixes: standard, wem, xwc, xwb, xnb, xwx, rak, pk, txth, genh, seg, rsd, past, p3d, nub-xma, gtd, gsp, fsb, eaac, cxs, awc, aac
2018-11-18 17:01:31 +01:00
bnnm
56ced57ece
Add TamaSoft .msf [Abandoner: The Severed Dreams (PC)]
2018-11-17 17:52:07 +01:00
bnnm
13adff02eb
Doc Wwise stuff
2018-11-17 15:52:02 +01:00
bnnm
74faa28da8
Fix some AKB AAC issues, add doc (from lib)
2018-11-17 15:50:20 +01:00
bnnm
ac100dca86
Fix bad loops in pce2p_bgm_ajurika_*.fsb [Pac-Man CE2 Plus (Switch)]
2018-11-17 14:36:09 +01:00
bnnm
3471caebd7
Add HCA/ADX keys
2018-11-17 14:35:24 +01:00
bnnm
c76fe5a4b3
Fix SGXD loop end being off by 1 sample
2018-11-11 23:58:58 +01:00
bnnm
5d98795abf
Improve external .sxd handling
2018-11-11 23:58:38 +01:00
bnnm
5b0e410f39
Fix HEVAG Sony .bnk [Yuusha Shisu (Vita)]
2018-11-10 00:44:06 +01:00
bnnm
ab90e08484
Add ADPCM .xpcm [Eternal Fantasy (PC)]
2018-11-10 00:09:03 +01:00
bnnm
9b7161a207
Add PCM16LE .xpcm [Eternal Fantasy (PC)]
2018-11-09 22:57:35 +01:00
bnnm
b56f9e9acd
Add NWAV [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)]
2018-11-09 21:23:31 +01:00
bnnm
c2ecafa3cf
Play MP3 Surround .xvag as stereo [Twisted Metal (PS3)]
2018-11-09 21:03:44 +01:00
bnnm
7c89537295
Fix truncated XMA .wem [The Bureau - XCOM Declassified (X360)]
2018-11-09 21:03:16 +01:00
bnnm
8ae4ea3000
Round .vs/svs pitch values
2018-11-03 18:06:39 +01:00
bnnm
da0166f90d
Add ADX key [Lucky Star - Ryouou Gakuen Outousai (PS2)]
2018-11-03 18:03:25 +01:00
bnnm
2e2eeb8723
Tweak .vs doc
2018-11-01 16:41:23 +01:00
bnnm
ec63b8ff38
Tweak .svs sample rate
2018-11-01 16:39:53 +01:00
bnnm
1380faf5bb
Add PC/X360/Wii .seg and fixes [The Spiderwick Chronicles (multi)]
2018-11-01 16:34:53 +01:00
bnnm
7259bcc0f2
Remove unused value warning
2018-10-27 23:49:52 +02:00
bnnm
466f3af458
Subfile streamfile cleanup
2018-10-27 23:49:08 +02:00
bnnm
0e16a309e2
Add 2MSF and clean WMSF [Super Robot Taisen OG: The Moon Dwellers (PS4)]
2018-10-27 23:10:03 +02:00
bnnm
7cde6bdf8b
Add .str SPSD extension [Shenmue (DC)]
2018-10-27 22:33:26 +02:00
bnnm
fb3091502c
Fix some truncated .wem
2018-10-27 22:26:21 +02:00
bnnm
2d968064dc
Fix some FFX .vs
2018-10-27 22:25:45 +02:00
bnnm
693842ea09
Fix short .mds coefs [T3: The Redemption (GC), MI: Operation Surma (GC)]
2018-10-27 22:25:15 +02:00
bnnm
d779f16c35
Minor hca doc
2018-10-20 22:28:54 +02:00
bnnm
33aa532c34
Add blocked VS [Final Fantasy X (PS2)]
2018-10-20 15:30:46 +02:00
bnnm
17d2a096b8
Add RIFF .adw extension [Dead Rising 2 (PC)]
2018-10-20 14:56:34 +02:00
bnnm
929560b53c
Adjust cavia ADS loops
2018-10-20 12:35:58 +02:00
bnnm
3123d1c273
Adjust XOPUS encoder delay
2018-10-20 12:35:50 +02:00
bnnm
60ee31b4ce
Add RIFF .adpcm [Angry Birds Transformers (Android)]
2018-10-13 21:02:42 +02:00
bnnm
e49a688559
Add .xopus decoding [Angry Birds Transformers (Android)]
2018-10-13 21:01:58 +02:00
bnnm
cca676bb0f
Add new HCA key derivation
...
Thanks to FZFalzar, Thealexbarney and hozuki for the key and algorithm
2018-10-13 19:53:25 +02:00
Christopher Snowhill
1743cbdd35
Update ps2_va3.c
...
Clean up and reformat.
2018-10-09 15:51:25 -07:00
style_of_2001
107f9a658e
Add konami / sony VA3 support (fix crash in cli :P)
2018-10-09 09:53:10 -05:00
bnnm
fc39012e17
Clean Nippon Ichi SPS/NLSD/PPP/DSP
2018-10-07 23:59:42 +02:00
bnnm
9e7cdfb9a1
Fix XWB buf/size differences
2018-10-07 23:28:01 +02:00
bnnm
80aad4f15a
Add/fix XWMA start and num samples
2018-10-07 23:27:31 +02:00
bnnm
edd7226ee0
Fix EA XMA with actual looping [The Simpsons Game (X360)]
2018-10-07 21:18:46 +02:00
bnnm
65aca53cb5
Fix some XWB + FFmpeg subsongs
2018-10-07 03:26:05 +02:00
bnnm
14ba35b70a
Fix missing 1 sample in RIFF loops
2018-10-07 02:24:37 +02:00
bnnm
34676bbdc6
Prepare XMA adjusted loops
2018-10-07 02:23:05 +02:00
bnnm
f59faa0c07
Fix some .lse [Operation Abyss (PC), Operation Babel (PC)]
2018-10-04 20:43:23 +02:00
bnnm
a7e29c8be1
Fix some PDT [Mario Party 4 (GC)]
2018-10-04 19:48:13 +02:00
bnnm
1056092bf3
Fix Final Fantasy Tactics A2 IMA decoding
2018-10-04 19:43:37 +02:00
bnnm
af196a558c
Add Sony .BNK v14 [Yakuza 6's Puyo Puyo (PS4)]
2018-09-28 19:17:05 +02:00
bnnm
c0d484a715
Add .lse Ogg [Labyrinth of Refrain (PC)]
2018-09-27 23:41:26 +02:00
bnnm
5594f5068e
Fix .wem Opus encoder delay/gapless [Mario Rabbids (Switch)]
2018-09-27 23:40:42 +02:00
bnnm
d2798c946a
Simplify switch_opus_get_samples usage
2018-09-27 23:39:37 +02:00
bnnm
d7c5c3feaf
Improve UE4Opus/EAOpus encoder delay calculations
2018-09-27 23:31:03 +02:00
bnnm
3269649eec
Add EAOpus [FIFA 17 (PC), FIFA 19 (Switch)]
2018-09-27 23:10:01 +02:00
Christopher Snowhill
5b99d40cf3
Merge pull request #300 from bnnm/ue4opus-bnsf-csmp
...
ue4opus bnsf csmp
2018-09-25 15:15:23 -07:00
bnnm
c5b514b577
Improve UE4OPUS encoder delay and fix get_opus_samples_per_frame
2018-09-23 12:17:23 +02:00
bnnm
d717f21189
Add UE4OPUS decoder [Fortnite (PC), ARK: Survival Evolved (PC)]
2018-09-23 04:26:11 +02:00
bnnm
7d91ef1432
Cast off_t to off64_t when printf'ing for future 4GB file support
2018-09-23 03:01:13 +02:00
Christopher Snowhill
f9c334cf91
Fix goto statement for compilation without libvorbis.
2018-09-22 17:35:48 -07:00
bnnm
f29012edb7
Add Capcom .adpcm [Resident Evil: Revelations (Switch)]
2018-09-22 17:45:02 +02:00
bnnm
1e9dbb851b
Fix some FSB5 subsong offsets
2018-09-22 16:13:18 +02:00
bnnm
bcc1661491
Add fake RIFF IMA [MX vs. ATV Unleashed (PC)]
2018-09-22 16:12:36 +02:00
bnnm
eb4e871a05
Fix CSMP [DKC Tropical Freeze (Switch)]
2018-09-22 16:12:06 +02:00
bnnm
00370a813d
Improve BNSF looping
2018-09-22 16:11:39 +02:00
bnnm
e411916a5e
Add ADX key [Tensei Hakkenshi - Fuumaroku (PS2)]
2018-09-22 16:11:16 +02:00
Christopher Snowhill
25f82da164
Merge pull request #299 from NicknineTheEagle/cue-loop
...
RIFF: Looping info from CUE chunk
2018-09-21 17:38:02 -07:00
NicknineTheEagle
b4a71cd5aa
RIFF: implemented looping info from CUE chunk
2018-09-21 14:31:56 +03:00
bxaimc
c7487d010e
Add .POS looping for .Ogg (SNK Heroines, Sonic Mania)
2018-09-20 15:16:07 -04:00
bnnm
5a9fec3580
Add ADX key [Bakumatsu Renka - Karyuu Kenshiden (PS2)]
2018-09-12 20:01:19 +02:00
bnnm
c045d41670
Fix EA-MT looping for all cases [SSX3 (PS2)]
2018-09-10 13:18:53 +02:00
bnnm
37d7fe83c4
Move NXA Opus to its own file, since it's not very standard
2018-09-10 02:24:59 +02:00
bnnm
804fceb5e7
Remove custom FFmpeg, as custom IO streamfile can be used instead
2018-09-10 02:19:34 +02:00
bnnm
5ed95d07d4
Fix Opus interleave streamfile logical size and cleanup
2018-09-10 01:24:32 +02:00
bnnm
74536e0933
Swap custom FFmpeg OPUS for custom streamfile IO
2018-09-10 01:23:34 +02:00
bnnm
496d2ba534
Clean AIX meta a bit
2018-09-09 20:17:41 +02:00
bnnm
6bee2a6209
Add .utk [The Sims Online (PC), SimCity 4 (PC)]
2018-09-09 15:29:34 +02:00
bnnm
5662dca358
Fix missing layout (was autoselected)
2018-09-09 15:29:23 +02:00
bnnm
e3c5430597
Fix some EA SCHl .bnk
2018-09-09 15:04:23 +02:00
bnnm
210d365df1
Add .sod Ogg extension [Zone 4 (PC)]
2018-09-09 12:24:28 +02:00
bnnm
417cc59277
Fix EA-MT looping [SSX3 (PS2)]
2018-09-08 19:22:56 +02:00
bnnm
1810d3ced6
Add TXTP commands for looping/time (#i #E #lN #fN #dN #F)
...
- #i (ignore loop)
- #E (force end-to-end loop)
- #lN (force N loops)
- #fN (fade time)
- #dN (fade delay)
- #F (don't fade after N loops and play song end)
2018-09-07 19:34:31 +02:00
bnnm
19f69e14b7
Add ALP IMA decoder [Lego Racers (PC)]
2018-09-06 20:25:04 +02:00
bnnm
5e2283f51a
Fix some .MSA [Konohana Pack: 3tsu no Jikenbo (PS2)]
2018-09-06 18:09:56 +02:00
bnnm
f519b1ad70
Add DERF DPCM decoder [Stupid Invaders (PC)]
2018-09-06 17:45:34 +02:00
bnnm
131340882b
Add TXTP command #sN for subsong N (#N still works)
2018-09-04 23:53:25 +02:00
bnnm
59b303d753
Update libacm to 1.2 and add .WAVC sfx
2018-09-04 22:42:21 +02:00
bnnm
f70852095c
Tweak minor ACM stuff for opaqueness
2018-09-04 18:37:51 +02:00
bnnm
7ad7d3d47b
Derive ADX keys automatically if only keystring/keycode is provided
2018-09-04 17:44:06 +02:00
bnnm
9d7d536da7
Add interleaved 2ch XBOX-IMA to TXTH/GENH
2018-09-04 17:11:08 +02:00
bnnm
fa472d4f70
Fix interleaved 2ch XBOX-IMA [Fairly OddParents: Breakin' da Rules]
2018-09-04 17:10:41 +02:00
bnnm
064990f6ff
Add extra validation
2018-09-04 17:07:38 +02:00
bnnm
ee7767815b
Add ADX key [Kashimashi! Girl Meets Girl (PS2)]
2018-09-04 17:07:24 +02:00
Christopher Snowhill
7b30d8bc9a
Merge pull request #292 from bnnm/hca-bcstm-metas-docs
...
hca, bcstm, metas, docs
2018-09-02 15:12:49 -07:00
bnnm
d6a682fe8c
Add ADX key [Girls Bravo: Romance 15's (PS2)]
2018-09-02 21:37:19 +02:00
bnnm
aa4ea4bc3b
Document ADX CINF header
2018-09-02 21:06:38 +02:00
bnnm
3113342a71
Minor tweaks
2018-09-02 21:06:15 +02:00
bnnm
91c3fd6afc
Fix some Sony .bnk
2018-09-02 16:40:11 +02:00
bnnm
9c0db7cae3
Improve HCA/clHCA key detection
...
- Only test keys when file is encrypted
- Add clHCA_TestBlock to test a frame with the current key
- Move some key detection code to hca_decoder.c and simplify hca.c
detection
- Decrease number of test frames due to increased accuracy of
clHCA_TestBlock
2018-09-02 16:00:58 +02:00
bnnm
fd52fe0e95
Clean clHCA lib 3 (API)
...
- rename clHCA_DecodeSamples16 to clHCA_ReadSamples16 since it isn't
really decoding
- divide clHCA_Decode into clHCA_DecodeHeader and clHCA_DecodeBlock to
clarify usage
- unify clHCA_IsOurFile0/1 since one would need to call
clHCA_DecodeHeader right after it anyway
- add clHCA_SetKey for easier key handling
- adapt vgmstream wrapper
2018-09-01 20:28:00 +02:00
Nathan Benichou
9d94fdb033
Update rfrm.c
...
Support for LABL part in RFRM CSMP files
2018-09-01 15:21:46 +02:00
bnnm
43764d6c8d
Fix HCA num samples/looping [Binary Domain (PC), Octopath Traveller]
...
Decoder has been modified a bit so it's easier to feed an arbitrary
number of discard samples (or at least, easier for me to understand),
since encoder delay can be >1024 (frame size) and would make some calcs
go all wobbly
2018-08-29 23:42:47 +02:00
bnnm
9a2a2e4c2e
Export extra sample values in clHCA_getInfo
2018-08-29 20:48:35 +02:00
bnnm
411fa498bb
Clean HCA meta/decoder for future changes
2018-08-29 20:05:31 +02:00
bnnm
5afd33d62a
Split idsp.c into idsp_ie.c and nub_idsp.c
2018-08-28 20:40:02 +02:00
bnnm
f7c26a493d
Clean IDSPs
2018-08-28 20:35:07 +02:00
bnnm
c6a9396b67
Fix IDSP segfault
2018-08-28 20:34:55 +02:00
bnnm
9720384fbe
Fix bcstm 3DS-IMA last interleave and cleanup
2018-08-28 19:43:12 +02:00
bnnm
d5a11d58e8
Add various metas
...
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00
bnnm
bee3adc95b
Document SQEX SCD looping issues in MPEG
2018-08-26 22:37:04 +02:00
bnnm
0231d635ed
Fix Next Level IDSP last interleave/jingles [Mario Strikers Charged]
2018-08-26 22:36:36 +02:00
bnnm
751d5c5f0f
Clean DSP meta once again
2018-08-26 20:05:38 +02:00
bnnm
cc537270c1
Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)]
2018-08-26 19:16:24 +02:00
bnnm
ce6722181a
Move csmp to its own file, since it's not very standard either
2018-08-26 18:55:57 +02:00
bnnm
f2a5b5954f
Move wsi to its own file, since it's not very standard
2018-08-26 17:40:40 +02:00
bnnm
4ee39206c3
Fix Lunar 2 SCD loops/sample rate/stereo and PCM8 cleanup
2018-08-26 16:36:08 +02:00
bnnm
5aad45ab87
Clean AST meta
2018-08-26 13:48:14 +02:00
bnnm
bc62a689c0
Don't call block_update_x manually when using vgmstream_open_stream
2018-08-26 13:47:48 +02:00
bnnm
c2a0311584
Random tweaks
2018-08-26 13:47:02 +02:00
bnnm
b02eeeff04
Fix some .SFL looping and SLI cleanup [Hanachirasu (PC)]
2018-08-26 02:26:38 +02:00
bnnm
ee03726bbc
Find loop_segment automatically in segmented_layout + remove from metas
2018-08-26 00:59:31 +02:00
bnnm
3765831dbe
Remove usage of atrac9_parse_config
2018-08-25 18:03:58 +02:00
bnnm
a734e9c5cb
Remove custom ATRAC9 in favor of custom IO
...
Formats using custom layouts tend to be weird enough that it's a pain to
add support directly in the decoder.
Instead should use custom layouts and I/O streamfiles that, though a bit
wordy and unwieldy at the moment, are a lot more flexible.
2018-08-25 17:48:01 +02:00
bnnm
f86c90c5f9
Use KMA9 custom IO instead of custom ATRAC9
2018-08-25 17:26:49 +02:00
bnnm
9c8dae38dc
Fix multilayer XVAG ATRAC9 [flower (Vita), Farpoint (PS4)]
2018-08-25 17:25:02 +02:00
bnnm
1ba2637256
Clean XVAG meta for future changes
2018-08-25 16:23:15 +02:00
bnnm
e3255344cf
Redo EA-XMA with custom IO for fixes [Skate (X360), NFS: MW (X360)]
2018-08-25 12:48:55 +02:00
bnnm
8cf27cc15e
Add .xna XWB [Touhou Makukasai ~ Fantastic Danmaku Festival (PC)]
2018-08-25 12:21:21 +02:00
bnnm
8a57cf4729
Add .dax RIFF [Love Game's - Wai Wai Tennis (PS1)]
2018-08-25 12:20:55 +02:00
bnnm
07ad3250f6
Clean EAAC streamfile and prepare for EA-XMA
2018-08-25 09:57:46 +02:00
bnnm
6654e44517
Improve/fix AWC XMA streamfile for certain cases
...
It was assuming reads were sequential, though they can skip to offset
(in practice rarely affected), and adjusted packet skip to improve a few
songs.
2018-08-25 09:57:20 +02:00
bnnm
6c553882f3
Rename codec_version to codec_config to clarify
2018-08-23 18:07:45 +02:00
bnnm
ad4478ac2c
Set dual stereo as a meta flag rather than a static list
...
Mainly for cleanup/style
2018-08-23 18:00:34 +02:00
bnnm
9ad2f578e6
Fix PSH/VSV loops and glitches [Romancing SaGa (PS2)]
2018-08-23 17:13:46 +02:00
bnnm
d7c2249358
Simplify XVAG looping code
2018-08-23 17:00:52 +02:00
bnnm
6b4f54df92
Add TXTH "loop_flag = auto" to autodetect PS-ADPCM loop points
2018-08-22 21:04:16 +02:00
bnnm
06c8ab1b3f
Remove bik2a/bk2a fake extensions since they aren't used
2018-08-22 20:43:19 +02:00
bnnm
dcbc7e5b9b
Lower parse priority of raw metas so TXTH has a chance to go first
2018-08-22 20:39:31 +02:00
bnnm
785741e7e1
Rename ps2_mib.c to ps_headerless,c
2018-08-22 20:29:29 +02:00
bnnm
69c791656e
Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)]
2018-08-22 20:10:31 +02:00
bnnm
925916690a
Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)]
2018-08-22 19:26:19 +02:00
bnnm
75fb12eed4
Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup
2018-08-22 19:19:31 +02:00
bnnm
27038c9ec8
Add .wavebatch PCM8 [Cars 2 (3DS)]
2018-08-21 22:39:47 +02:00
bnnm
58b8b0c8df
Fix various .vag issues [Shikigami no Shiro (PS2), Red Star (PS2)]
...
Also cleanup and loop end was also off by 28 samples in several cases
2018-08-21 22:16:56 +02:00
bnnm
2f0aaaf4fd
Fix some compile ifdefs and warnings
2018-08-20 20:05:44 +02:00
bnnm
bb07299dae
Make libvorbis/libmpg123 optional in autotools
2018-08-20 19:21:51 +02:00
bnnm
f6417c5430
Use standard buffer size for all metas
...
There is not no real about having small-ish buffers, simplifies buffer
tuning, and avoids having gigantic buffers on bad reads.
2018-08-19 22:51:14 +02:00
bnnm
2e6f6c8176
Remove unnecessary FFmpeg ifdef
2018-08-19 19:09:37 +02:00
bnnm
ca04dbca70
Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)]
2018-08-19 16:42:39 +02:00
bnnm
b083042704
Cleanup
2018-08-19 10:07:27 +02:00
bnnm
c204127332
Fix .rws subsong segments [Madagascar (PS2)]
2018-08-19 00:40:01 +02:00
bnnm
d93a4b2c7a
Add proper H4M decoding [Resident Evil 0 (GC), Tales of Symphonia (GC)]
2018-08-19 00:38:08 +02:00
bnnm
93b66b2aa6
Clean .rws code
2018-08-17 22:47:33 +02:00
bnnm
b71d568acb
Improve .sts+int/.x [Shadow of the Colossus (PS2), Ape Escape 3 (PS2)]
2018-08-16 20:06:57 +02:00
bnnm
7734e4d87f
Improve BFSTM region handling
2018-08-16 20:06:38 +02:00
bnnm
2e90f4de57
Reject EXST in .int meta and cleanup
2018-08-16 20:06:14 +02:00
bnnm
6eaf516b23
Tweak FSB ifdefs
2018-08-15 21:19:25 +02:00
bnnm
a3534d7d11
Fix TXTH divide-by-zero with half_size and ch=0
2018-08-15 21:19:12 +02:00
bnnm
9e06652264
Redo .nus3bank to parse as a bank with subsongs
...
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
1f6c384a48
Fix EA EAAC looping for RAM assets
2018-08-15 17:37:06 +02:00
bnnm
f4189f2482
Minor debug stuff
2018-08-15 17:36:20 +02:00
bnnm
e3b93755cc
Add HCA key
2018-08-15 17:34:36 +02:00
bnnm
79cad960ae
Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)]
2018-08-15 17:34:17 +02:00
bnnm
f9f93e74e7
Fix segfault while reading some .xsb for .xwb
2018-08-15 00:49:17 +02:00
bnnm
2c917c0792
Remove some minor unused warnings
2018-08-15 00:16:54 +02:00
bnnm
65a69982b6
Clean G719/G7221 a bit and remove innecessary use of stack_alloc
2018-08-14 22:20:36 +02:00
bnnm
985a3aead6
Clean .bfstm and add region debug code
2018-08-14 20:25:17 +02:00
bnnm
12167c7318
Fix EA SCHl ATRAC3 skip samples and remove .AST (playable with .ABK+AST)
2018-08-14 16:35:50 +02:00
bnnm
d22ee3051a
Clean FFmpeg skip samples parsing
2018-08-14 16:35:17 +02:00
bnnm
cb1901eabe
Merge branch 'master' of https://github.com/kode54/vgmstream into etc
2018-08-14 00:28:35 +02:00
bnnm
b36646aacf
Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)]
2018-08-14 00:28:15 +02:00
Christopher Snowhill
7840d9df1f
Merge pull request #279 from NicknineTheEagle/ea-fixes
...
EA formats
2018-08-13 14:43:56 -07:00
bnnm
36c6168c27
Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)]
2018-08-13 23:03:39 +02:00
bnnm
c26ad84497
Add TXTH sample_mode "blocks" (where bytes = blocks*interleave*channels)
2018-08-13 23:02:31 +02:00
bnnm
fa848c2ccd
Fix FSB with CELT disabled
2018-08-12 23:12:09 +02:00
bnnm
2e4b8d6c31
Add multistream ATRAC9 FSB5 [Little Big Planet (Vita)]
2018-08-12 22:56:41 +02:00
bnnm
5720278d2d
IDSP cleanup
2018-08-12 18:04:19 +02:00
bnnm
efb01a921c
Add .wua IDSP and cleanup [Lego Dimensions (Wii U)]
2018-08-12 17:13:51 +02:00
bnnm
c7f9a47fcd
Fix rare EALayer3 with proper loops [Need for Speed: World (PC)]
2018-08-12 14:03:04 +02:00
bnnm
0e924b6467
Fix possible FSB memleak
2018-08-12 13:57:53 +02:00
bnnm
9c6376fb25
Fix rare EA 1SNh crashes
2018-08-12 10:59:19 +02:00
bnnm
e301bf7aa8
Rename ps2_vpk.c to vpk.c (used in PS3)
2018-08-12 02:20:51 +02:00
bnnm
0502a6a74f
Fix VPK num_samples and cleanup [God of War (PS2), NBA 08 (PS3)]
2018-08-12 02:19:17 +02:00
bnnm
766eac4b9e
Rename ps2_vag.c to vag.c (used by other Sony consoles)
2018-08-12 01:27:22 +02:00
bnnm
14cd8bf191
Fix some .xwb [Project Gotham Racing 3 (X360)]
2018-08-12 01:23:58 +02:00
bnnm
3456383990
Fix some .wem [Saints Row the 3rd (PC)]
2018-08-12 01:04:44 +02:00
bnnm
07bb40071a
Add FSB CELT decoder [Vessel (PC), Runner2 (PC)]
...
Corresponding libs will be added later
2018-08-12 00:58:20 +02:00
bnnm
18173d6870
Clean FSB4 for future changes
2018-08-11 18:06:03 +02:00
bnnm
b27e559e42
Clean FSB5 for future changes, also fix >2.5GB last subsongs
2018-08-11 18:01:37 +02:00
bnnm
962b323e71
Cleanup and extra BAO debug
2018-08-11 17:57:22 +02:00
bnnm
1f6b0b2caa
Clean unused variable
2018-08-11 17:56:00 +02:00
bnnm
b21d078aa6
Add ADS .800 extension [Gundam: The One Year War (PS2)]
2018-08-11 17:55:30 +02:00
bnnm
c4206e705b
Fix some .bgw negative samples [Final Fantasy XI (PC)]
2018-08-11 17:54:42 +02:00
AnonBaiter
4469f0b861
revert my VPK "fix"
...
turns out that VPK files that contain more than a mere 2 channels really have a divided interleave number by 2
this was necessary so said VPK files wouldn't play improperly anymore
2018-08-10 15:09:37 -03:00
AnonBaiter
5e00ff9214
Update ps2_ads.c
2018-08-08 15:52:43 -03:00
NicknineTheEagle
6727c0de7b
Fixed offset in BNK parser
2018-08-08 21:20:08 +03:00
NicknineTheEagle
8d4ead42cf
EA SCHl: added default 3DS sample rate (32000 Hz)
2018-08-08 20:18:35 +03:00
NicknineTheEagle
ca9cfc6917
Removed the supposed version check from ABK parsers
...
The only reason I put it there is to distinguish old ABK from new ABK but then it turned out that they can have matching values in that field so... yeah, let's just do it another way
2018-08-08 19:23:51 +03:00
NicknineTheEagle
e4c34b7c0b
Added another ABK version stamp [FIFA 12 (3DS)]
2018-08-08 19:16:04 +03:00
NicknineTheEagle
4d0926933b
Fixed incorrect variable being used
2018-08-08 17:14:24 +03:00
NicknineTheEagle
c88dee0ebb
Improved EA ABK support
2018-08-08 17:07:01 +03:00
NicknineTheEagle
15cc60e604
Some organization and better endianness checks in EA parsers
2018-08-08 17:06:39 +03:00
Christopher Snowhill
ae5e218518
Merge pull request #275 from NicknineTheEagle/ubi-bao
...
Ubisoft BAO
2018-08-07 14:37:00 -07:00
NicknineTheEagle
20c729ae72
Formatting tweaks
2018-08-07 21:27:52 +03:00
NicknineTheEagle
0113a56870
Minor tweaks
2018-08-07 15:57:26 +03:00
Christopher Snowhill
03dd4383c0
Added a workaround to RIFF for Halo 2 PC.
2018-08-06 20:05:11 -07:00
NicknineTheEagle
3a2d115aa8
Ubi BAO: XMA fix
2018-08-06 22:58:28 +03:00
NicknineTheEagle
a284aee0f2
Ubi BAO: Added support for Rayman Raving Rabbids: TV Party (Wii)
2018-08-06 17:19:59 +03:00
NicknineTheEagle
470c50cf0e
Minor tweaks
2018-08-06 14:29:43 +03:00
NicknineTheEagle
f27280c44d
Ubi BAO: Further work on XMA support
2018-08-06 13:03:24 +03:00
NicknineTheEagle
ea133a19bf
Ubi BAO: XMA fixes
2018-08-05 19:20:13 +03:00
NicknineTheEagle
9d6bc91c0a
Ubi BAO: Added prefetched sound support to later version BAO versions
2018-08-05 15:44:38 +03:00
NicknineTheEagle
d49019a1ca
Ubi DAO: Added support for prefetched sounds
2018-08-05 04:42:24 +03:00
Christopher Snowhill
3a7b590dfe
Merge pull request #274 from bnnm/ck-xa-fsb-str
...
CK, XA, FSB, STR
2018-08-04 13:58:32 -07:00
NicknineTheEagle
ad489953f4
Fixed indentation
2018-08-04 22:42:12 +03:00
NicknineTheEagle
655325cc01
Ubi BAO: Added support for Splinter Cell: Conviction (PC)
2018-08-04 22:30:31 +03:00
bnnm
790525f990
Redo Blitz Games STR+WAV [Zapper (GC), Tak (PS2)]
...
Also removes 3 metas that parsed Blitz stuff
2018-08-04 21:02:10 +02:00
bnnm
10dc43f2fb
Use streamfile helpers
2018-08-04 20:42:25 +02:00
bnnm
ffe7de0acc
Improve XA detection to avoid clashing with .str
2018-08-04 20:39:33 +02:00
Christopher Snowhill
4a29bed092
Merge branch 'master' into ea-fixes
2018-08-03 19:16:12 -07:00
Christopher Snowhill
cca30df28d
Update ea_schl.c
...
Enclose Atrac3plus section in VGM_USE_FFMPEG macro block.
2018-08-03 19:13:25 -07:00
bnnm
4703dcaf4f
Add FSB5 PCM16BE/VAG/XWMA and improve rare behaviors (from tool tests)
2018-08-03 02:16:19 +02:00
bnnm
8f17cf75d6
Tweak non-interleaved mode for VAG/GCADPCM (from tool tests), cleanup
2018-08-03 02:12:47 +02:00
bnnm
e1434bc432
Clean DTK decoder to clarify similarities with XA
2018-08-03 00:46:36 +02:00
bnnm
16f2474a50
Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)]
2018-08-02 18:22:01 +02:00
bnnm
6a86414990
Fix form1 XA bugs [Glint Glitters (PS1), Dance! Dance! Dance! (PS1)]
2018-08-02 17:21:09 +02:00
bnnm
492f43a554
Merge branch 'master' of https://github.com/kode54/vgmstream into ck-xa-fsb
2018-08-02 17:15:38 +02:00
bnnm
a4f67bf077
Add Cricket Audio .cks/ckb [Part Time UFO, Mega Man 1-6 (Android)]
...
Includes Cricket Audio's MSADPCM variation, also cleaned up MSADPCM code
2018-08-02 17:15:09 +02:00
bxaimc
fcc728c8b1
Add Entergram NXA Opus
2018-08-01 01:24:26 -04:00
NicknineTheEagle
baaec69a46
Added macros for some common constants in EA parsers
2018-07-31 10:26:55 +03:00
NicknineTheEagle
9b3c2ca8f7
Added a missing version stamp to ABK
2018-07-29 09:21:44 +03:00
bnnm
82ffe6d9e2
Fix some .snwg loops [Mega Man X Legacy Collections: X1/2/3 (PC)]
2018-07-27 17:30:58 +02:00
bnnm
b95080d881
Add .xsew wav [Mega Man X Legacy Collection 1 & 2 (PC)]
2018-07-27 17:18:10 +02:00
bnnm
4337f00d5d
Fix XWB v1 subsongs [Silent Scope Complete (Xbox)]
2018-07-27 17:12:09 +02:00
bnnm
5e68567961
Fix compiler warnings
2018-07-27 17:11:50 +02:00
bnnm
61034484ab
Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox)
2018-07-27 17:11:11 +02:00
AnonBaiter
ec4824e6f3
extra fix
2018-07-24 14:29:50 -03:00
AnonBaiter
b5eb0e8bf5
(step 1/2) "add" UV, TGQ extensions
...
messing with ea_1snh.c, done
2018-07-24 14:22:42 -03:00
Christopher Snowhill
637ec27998
Merge pull request #265 from NicknineTheEagle/ea-formats
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More EA formats
2018-07-23 19:08:02 -07:00
NicknineTheEagle
971525261a
Added a missing BNK header tag
2018-07-24 03:50:16 +03:00
NicknineTheEagle
f6eae57a94
Added a missing ABK version stamp
2018-07-24 02:39:32 +03:00
NicknineTheEagle
7412e8ac14
Disable EA-XA ADPCM hist entirely for BNK
2018-07-24 01:39:54 +03:00
bnnm
2f5abcb11a
Add .ai AIFF extension [Dragon Force (SAT) sfx]
2018-07-23 20:05:35 +02:00
bnnm
65b80e5fd7
Fix .adp raw XA [Phantasy Star Collection (SAT)]
2018-07-23 19:36:08 +02:00
bnnm
d48d2a4c87
Add .adp AIFF extension [Sonic Jam (SAT)]
2018-07-23 10:27:12 +02:00
NicknineTheEagle
39284cf233
Further work on the new ABK format
2018-07-23 01:31:35 +03:00
bnnm
fd7ecbd393
Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)]
2018-07-22 23:13:03 +02:00
bnnm
0dc2c81ab9
Handle XA ADPCM in a more standard way
...
It was decoding one 28-sample subframes and blocked layout handled
frames, doing some voodoo to skip CD sectors.
Now decodes one 28*8-sample frame and blocked layout handles CD sectors.
Decoding is byte-exact vs before.
2018-07-22 23:08:09 +02:00
NicknineTheEagle
5ee34e32ff
Fixed stream size for Atrac3+ in BNK
2018-07-22 21:40:46 +03:00
NicknineTheEagle
5b5f5036e0
Fixed Atrac3+ for BNK format
2018-07-22 20:20:04 +03:00
NicknineTheEagle
04debd021e
Merge remote-tracking branch 'origin/master' into ea-formats
...
# Conflicts:
# src/meta/ea_schl.c
2018-07-22 05:34:26 +03:00
NicknineTheEagle
d7dfa205ea
Added a missing ABK parameter
2018-07-22 05:17:33 +03:00
NicknineTheEagle
4f832266e3
Minor tweaks
2018-07-22 04:43:10 +03:00
Christopher Snowhill
8e16eb108c
Merge pull request #263 from bnnm/schl-txtp-psx
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SCHl, TXTP, PSX
2018-07-21 17:32:21 -07:00
bnnm
907a0af3df
Add missing nus3 OPUS .opus extension
...
Also remove tabs to fix GCC warnings about mixing spaces and tabs
2018-07-22 00:47:00 +02:00
bnnm
57b8c6acd3
Add TXTP 'm' channel mapper/swapper
...
Credit to topher-au for the initial idea/code
2018-07-22 00:46:08 +02:00
bnnm
099a4abc66
Add EA SCHl ATRAC3plus [The Sims 2 Castaway (PSP), MoH: Heroes 2 PSP)]
2018-07-21 23:34:00 +02:00
NicknineTheEagle
0210489f83
Added support for newer EA ABK format
2018-07-22 00:18:12 +03:00
bnnm
d4ba9d9d57
Fix potential bugs
2018-07-21 23:05:20 +02:00
NicknineTheEagle
d5745c9d6e
EAAC tweaks
2018-07-21 23:09:44 +03:00
NicknineTheEagle
611aa5ed11
Fixed uninitialized local variable
2018-07-21 21:58:18 +03:00
NicknineTheEagle
b6080f6bdc
Added EA HDR/STH/DAT format support
2018-07-21 21:58:01 +03:00
NicknineTheEagle
4d10e91c27
Added EA IDX/BIG format support
2018-07-21 21:57:35 +03:00
bnnm
dc4cee2daf
Clean .pos code [Ys I Complete (PC)]
2018-07-21 20:12:09 +02:00
NicknineTheEagle
b954a87787
Added more missing BNK header tags
2018-07-20 10:17:25 +03:00
bxaimc
34fda0011a
Add loop support for Air (Android) Oggs. Add .lflac extension for 'fun' and for use with .pos
2018-07-20 01:14:41 -04:00
NicknineTheEagle
d85406511f
EA SCHl: fail if unknown header tag is encountered
2018-07-19 15:56:59 +03:00
NicknineTheEagle
d825b6ba4d
Added more missing BNK header tags
2018-07-19 15:55:51 +03:00
NicknineTheEagle
33048337c4
EA SCHl: fixes for Gamecube
2018-07-19 07:26:48 +03:00
NicknineTheEagle
5d6fc0a9bc
Ignore duplicate entries in ABK files
2018-07-19 00:24:16 +03:00
NicknineTheEagle
496315bb91
Added even more missing BNK header tags
2018-07-18 22:42:35 +03:00
NicknineTheEagle
779eef0282
Adjust ADPCM hist detection in BNK files
2018-07-18 22:42:23 +03:00
NicknineTheEagle
79f672b7cb
Added more missing BNK header tags [NASCAR 06 (Xbox)]
2018-07-18 20:25:00 +03:00
NicknineTheEagle
be00f0a988
Added EA HDR/DAT format support
2018-07-18 19:32:33 +03:00
NicknineTheEagle
b48c31723c
EA ABK fix
2018-07-18 09:56:35 +03:00
NicknineTheEagle
dc1a98361f
Further work on EA ABK format
2018-07-18 08:54:32 +03:00
NicknineTheEagle
51146cd612
Merge remote-tracking branch 'origin/master' into patch-1
2018-07-18 05:18:35 +03:00
NicknineTheEagle
5af027e5f9
Added streamed ABK version support (ABK/AST combo)
2018-07-18 02:39:47 +03:00
bnnm
d6795b63c3
Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)]
2018-07-18 00:52:24 +02:00
NicknineTheEagle
5d6b603055
Added EA ABK header support
2018-07-18 00:14:28 +03:00
NicknineTheEagle
5b27c21a0b
Handle dummy streams in EA BNK files
2018-07-17 23:57:08 +03:00
NicknineTheEagle
e2160f4e09
Added a helper function for auto-detecting value endianness
2018-07-17 23:54:24 +03:00
bxaimc
69c2e9f07f
Add Falcom NLSD Opus (Ys VIII [Switch])
2018-07-15 03:49:33 -04:00
bxaimc
5b3a001082
Add Bandai Namco Opus found in NUS3Banks (Taiko no Tatsujin and future games)
2018-07-15 02:37:15 -04:00
bnnm
62bd5140c5
Cleanup
2018-07-15 00:20:42 +02:00
bnnm
c9f091fb6e
Fix PS3 EA SCHl [Need for Speed: Carbon (PS3)]
2018-07-14 23:08:45 +02:00
bnnm
2c6091fab3
Fix some .wem PCM [Limbo (PC)]
2018-07-14 23:04:17 +02:00
bnnm
deea00d566
Fix compiler warning
2018-07-14 23:04:04 +02:00
bnnm
2dc2ed474d
Add debug log
2018-07-14 23:03:48 +02:00
bnnm
cbcacda6e4
Fix some EA SNS end samples [Need for Speed Undercover (PS3)]
...
SNS flag was being read as a signed value, returning a smaller file size
2018-07-14 23:02:40 +02:00
bnnm
7c84391c26
Fix some Frostbite SPS [Need for Speed: The Run (X360)]
2018-07-14 23:00:02 +02:00
Christopher Snowhill
f5551f7415
Update ps2_vpk.c
...
Fix channels variable references.
2018-07-10 17:23:04 -07:00