bnnm
fef854ea87
Add .laif/aif-Loop extension [Psychonauts (PC)]
2019-04-07 01:47:07 +02:00
bnnm
8ba1cf4575
Up the max sample rate to 192K [Dex (PS4)]
2019-04-07 01:43:59 +02:00
bnnm
55599d4098
Add TXTP mixed groups for layers+segments in the same file
2019-04-07 01:43:45 +02:00
bnnm
c7f2b53d45
Fix TXTP mono mixing in some cases
2019-04-07 01:42:23 +02:00
Michael
231e5c64ad
Add missing music subkeys from Trick or Treasure
2019-04-06 08:41:43 -07:00
Michael
b2adaea429
Add music subkeys up to April Fools
2019-04-01 00:09:52 -07:00
Christopher Snowhill
95e65ea405
Merge pull request #386 from CyberBotX/sample-rate
...
Up the max sample rate to 128K.
2019-03-30 17:26:00 -07:00
Christopher Snowhill
feef3b87d5
Correct formatting
2019-03-30 17:16:20 -07:00
Naram Qashat
91ab2e75b6
Up the max sample rate to 128K.
...
While 96K already seems like a ridiculously high sample rate and that 128K should be discarded, I found that the in-game music for much of AI War: Fleet Command has a sample rate of 128K and will not play in vgmstream without this value being increaased.
2019-03-30 15:13:28 -04:00
Darren Yip
d28522f6e6
Added HCA key for Puchiguru Love Live!
2019-03-30 14:45:57 -04:00
Christopher Snowhill
b62357c832
Merge pull request #382 from bnnm/txtp-akb-at3
...
txtp akb at3
2019-03-30 00:59:26 -07:00
bnnm
49e95ee9f9
Minor tweaks
2019-03-30 02:22:20 +01:00
bnnm
9ed910a848
Fix layered current/loop sample (needed by TXTP)
2019-03-30 02:22:11 +01:00
bnnm
43d3cea838
Fix TXTP "c" command and add "C" (@track alt)
2019-03-30 02:19:44 +01:00
bnnm
57d724c2b2
Fix 5.1/7.1 .at3 LFE channel order [Devil May Cry 4 (PS3)]
2019-03-30 02:15:22 +01:00
bnnm
adae35ae3a
Add PCM .akb [Mobius Final Fantasy (Mobile)]
2019-03-30 02:14:18 +01:00
bxaimc
1ffd3ec233
Add VAGp variant 'STEREOVAG2K' for The Simpsons Skateboarding (PS2)
2019-03-29 00:49:29 -04:00
bnnm
642613fac9
Fix get_bool again
2019-03-25 21:15:44 +01:00
bnnm
c084a99337
Fix body_file with chunks
2019-03-25 21:15:14 +01:00
bnnm
88951a1ab2
Allow TXTH chunks + subfiles + subsongs [Gitaroo Man (PSP)]
2019-03-24 15:36:57 +01:00
bnnm
0fa7ed0b6f
Tweak RIFF .at3 for extensionless/multi-riff [Gitaroo Man (PSP)]
2019-03-24 15:34:49 +01:00
bnnm
9e9417b916
Fix inconsistent PSX channel padding [Gitaroo Man (PS2)]
2019-03-24 03:21:05 +01:00
bnnm
9ac36892f6
Fix .sngw 5.1 channel order
2019-03-24 02:45:03 +01:00
bnnm
8739631792
Enable TXTP mixing
2019-03-24 01:21:09 +01:00
bnnm
248ec056e3
Fix looping EA-XAS and leaks
2019-03-24 01:09:19 +01:00
bnnm
da4b31c0d3
Merge branch 'master' of https://github.com/kode54/vgmstream into mix-etc
2019-03-23 22:49:19 +01:00
bnnm
dd42e99823
Tweak mixing and fix TXTP with "commands" failing in some cases
2019-03-23 22:42:07 +01:00
bnnm
19d5a6f82c
Improve .xsb internal name reading and .xsb filename detection
2019-03-23 15:50:59 +01:00
Christopher Snowhill
83b463bffd
Merge pull request #373 from NicknineTheEagle/ea-sbr
...
ea sbr
2019-03-22 21:25:40 -07:00
bnnm
50f8f53385
Add .ikm PC/PSP and fix PS2 samples [Chaos Legion (PC), TLOH IV (PSP)]
2019-03-22 21:12:33 +01:00
bnnm
a64fabe831
Fix TXTP boolean reading near EOL/EOF
2019-03-22 19:45:28 +01:00
bnnm
c7379df2a4
Add .fsb key [Sekiro (PC)]
2019-03-22 19:43:51 +01:00
NicknineTheEagle
ec5c5a57e1
Fixed EA ABK parser
2019-03-22 20:25:06 +03:00
NicknineTheEagle
83d5468ee4
Fixed EA BNK parser (again)
2019-03-22 19:40:31 +03:00
NicknineTheEagle
ddf35809d6
Added EA SBR format containing SPS files
2019-03-22 15:07:13 +03:00
bnnm
283f594168
Rename ps2_ikm.c to ikm.c
2019-03-22 01:08:20 +01:00
bxaimc
3744cd52ce
KTSS fixes
2019-03-21 19:21:55 -04:00
bxaimc
e994af85ab
change channelMultiplier to num_layers
2019-03-21 19:18:26 -04:00
bxaimc
e6208351d4
KTSS fixes
2019-03-21 19:07:33 -04:00
bnnm
0aec721788
Add TXTH chunk_* config for chunked data and fix leaks [SF EX 3 (PS3)]
2019-03-21 23:08:11 +01:00
bxaimc
a24f1c0337
Add Team Ninja/Koei Tecmo Opus Variant
2019-03-21 18:02:17 -04:00
bnnm
cb80b198ce
Add accurate sample count for .mp3/lmp3
2019-03-21 22:29:39 +01:00
bnnm
6bfe6e6b4a
Add .fsb.xen and key [Guitar Hero 5 (X360)]
2019-03-21 22:29:23 +01:00
bnnm
e53b03c43e
Move some mixing code
2019-03-21 22:26:32 +01:00
bnnm
1fd320bfcd
Fix Ubi SB sample/layer bugs [SC HD (PS3), RS:Vegas (PSP), GRAW (X360)]
2019-03-21 22:26:04 +01:00
Christopher Snowhill
a236069775
Merge pull request #370 from CyberBotX/CMake
...
Add CMake scripts
2019-03-20 22:15:34 -07:00
bnnm
151de6a39c
Update mixing code
2019-03-18 00:05:44 +01:00
Naram Qashat
78748393db
Add CMake scripts
...
Needed to change how version.h was included to let it pick up the one from CMake's build location.
NOTE: Does not build with MinGW-w64 currently, does not have a way to build the audacious or XMPlay plugins.
2019-03-17 14:36:55 -04:00
bnnm
dd1bafb201
Add Ubi .bnm [Rayman 2 (PC), Tonic Trouble (PC), Donald Duck (PC)]
2019-03-17 19:30:02 +01:00
bnnm
c1b9df6a5e
Add some Ubi SB [G.R.A.W (X360), Splinter Cell D.A. Online (PC)]
2019-03-16 13:58:28 +01:00
bnnm
703c29775d
Add TXTH padding_size = (value|auto|auto-empty) to skip PS-ADPCM padding
2019-03-16 13:56:22 +01:00
bnnm
4cf1db7fc1
Merge branch 'master' of https://github.com/kode54/vgmstream into ntav
2019-03-16 09:25:19 +01:00
bnnm
4defb55589
Add layer/segment mixing and main code (disabled)
2019-03-16 00:49:52 +01:00
bnnm
3aef648730
Fix potential (but impossible with current code) TXTP segfault
2019-03-16 00:35:09 +01:00
bnnm
613368f72d
Fix dump_streamfile bug
2019-03-16 00:27:41 +01:00
bnnm
4acd10d1b1
Fix TXTH auto data_size with subsongs to calc up to next start_offset
2019-03-16 00:12:25 +01:00
bnnm
d9c3720f73
Fix some .mtaf looping when shouldn't
2019-03-16 00:10:42 +01:00
bnnm
80ae4f2ed3
Add 9TAV [Metal Gear Solid 2/3 HD (Vita)]
2019-03-16 00:10:28 +01:00
NicknineTheEagle
92738358a1
Fixed EA BNK parser
2019-03-13 22:58:05 +03:00
NicknineTheEagle
487f919b77
Resolve merge conflict
2019-03-13 22:58:05 +03:00
NicknineTheEagle
c93ffb7231
Calculate GIN size
2019-03-13 22:58:04 +03:00
NicknineTheEagle
12c82b9ca9
Ubi SB fixes
2019-03-13 22:58:04 +03:00
NicknineTheEagle
4ff41aa0ef
Added support for EA TMX format
2019-03-13 22:58:04 +03:00
NicknineTheEagle
9539eb40e3
Added PCM4 to frame size helper funcs
2019-03-13 22:58:04 +03:00
bnnm
47f7b8d1d0
Fix Konami XWMA padding
2019-03-12 01:28:42 +01:00
bnnm
9ce54eb4cc
Fix missing ifdef
2019-03-12 00:54:41 +01:00
bnnm
ae66dd42a6
Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)]
2019-03-12 00:41:20 +01:00
bnnm
0369a82bfc
Fix references and tweaks
2019-03-12 00:38:48 +01:00
bnnm
bdd695b9f9
Minor cleanup
2019-03-11 14:49:29 +01:00
bnnm
e9688e540a
Rename some files
2019-03-11 14:47:06 +01:00
bnnm
e5d4e2e382
Remove MTAF deblocking code and cleanup
2019-03-11 12:34:23 +01:00
bnnm
5b2af165cf
Add TXTH inline coef_table = NNMM.... for DSP
2019-03-11 02:27:52 +01:00
bnnm
c7a8e25ce8
Validate some bytes-to-samples and shadowing tweaks
2019-03-11 01:34:36 +01:00
bnnm
fd9a33d2d0
Add TXTH mpeg bytes-to-samples and tweaks
2019-03-11 01:22:49 +01:00
bnnm
fa9d7e6cc1
Fix TXTH strings with trailing spaces (math change)
2019-03-11 00:11:12 +01:00
bnnm
f2aa9905d4
Add TXTH subfile_offset for wrapper files
2019-03-10 23:39:48 +01:00
bnnm
d0bb4d964e
Add non-demuxed EA SCHl .vp6 videos with multilang subsongs
2019-03-10 11:11:27 +01:00
bnnm
ddfb46d1bd
Add inline TXTH math: (key) = (number) (op) (number) ... [op: +-*/]
2019-03-10 10:40:06 +01:00
bnnm
97c9df30aa
Add SFH .at3 wrapper [Devil May Cry 4 Demo (PS3), Jojo BA HD (PS3)]
2019-03-10 00:59:59 +01:00
bnnm
7f3c09e533
Tweak minor stuff
2019-03-10 00:28:16 +01:00
bnnm
0719c2cc61
Fix EA SCHl BR and handle multilang better [Battlefield: Hardline (PS3)]
2019-03-09 23:51:56 +01:00
bnnm
b4fff010dd
Add AAC .strm [Cursed Castilla (3DS)]
2019-03-09 23:27:28 +01:00
bnnm
650c3847d2
Parse hex in TXTP loop install
2019-03-09 23:06:53 +01:00
bnnm
2b4570395a
Add AAC codec for TXTH and bytes-to-samples
2019-03-09 22:57:21 +01:00
bnnm
c114dc3ba1
Fix RIFF #ifdef VGM_USE_MAIATRAC3PLUS failing when set
2019-03-09 21:32:51 +01:00
bnnm
2dc5ddc59e
Fix newest .wem channel mask and validate wrong values
2019-03-09 21:31:15 +01:00
bnnm
63e31c1ac0
Fix some 7ch .SPS [BAttlefield 4 (X360)
2019-03-09 20:52:20 +01:00
bnnm
2cdcebf6a7
Add .ilv extension [Star Wars Episode III (PS2)]
2019-03-09 20:52:09 +01:00
bnnm
caba4a95a9
Add ADX key [Bakumatsu Renka: Shinsengumi (PS2)]
2019-03-09 20:51:58 +01:00
bnnm
b5b0ec10a6
Fix some MIB+MIH missing samples [Galaxy Angel II (PS2)]
2019-03-09 20:51:37 +01:00
bnnm
a6e777d120
Update mixing code
2019-03-09 20:50:58 +01:00
Christopher Snowhill
d8ffd7f0d5
Initialize variables so failure doesn't result in a crash
2019-03-05 18:14:57 -08:00
Christopher Snowhill
12ad42378a
Merge pull request #367 from bnnm/ogg-txtp-layout
...
ogg, txtp, layouts
2019-03-04 18:22:39 -08:00
bnnm
90f3e07802
Add $AUTOALBUM !tags.m3u command
2019-03-04 23:13:02 +01:00
bnnm
92c2c80f5b
Tweak tags API
2019-03-04 22:50:05 +01:00
bnnm
186d0c8ebf
Cleanup dsp+sck cleanup
2019-03-04 22:48:51 +01:00
bnnm
9616bdd60e
Rename dc_dcsw_dcs.c to dcs_wav.c
2019-03-04 20:12:02 +01:00
bnnm
f0d3cadf3d
Clean .dcs+wav [Evil Twin (DC)]
2019-03-04 20:08:33 +01:00
bnnm
879f65a864
Fix 3/5ch .SPS [Battlefield 4 (X360)]
2019-03-04 20:07:26 +01:00
bnnm
154198d851
Inherit segment layout
2019-03-04 20:07:05 +01:00
bnnm
4c1b3f56f3
Tweak loop end leeway
2019-03-04 20:06:40 +01:00
bnnm
810435cb68
Show mm:ss in samples info and adjustments
2019-03-03 22:24:29 +01:00
bnnm
563c59664d
Handle loop points in seconds and cleanup
2019-03-03 20:03:26 +01:00
bnnm
19c10e014c
Add Czech_BAOs
2019-03-03 19:53:59 +01:00
Michael
857f856ff0
i don't even know anymore
2019-03-02 21:10:55 -08:00
bnnm
65e2d4d27d
Add TXTP loop install: "#I(loop start) (loop end)"
2019-03-03 03:01:17 +01:00
bnnm
8850ddacff
Rename internal coding AICA to YAMAHA
...
AICA is simply Dreamcast's sound chip that uses standard Yamaha ADPCM,
codec used by Yamaha in many other places well before the Dreamcast
2019-03-03 02:30:52 +01:00
bnnm
0c39f4cf09
Fix tri-Ace Aska ADPCM .aac [Star Ocean Anamnesis (Mobile)]
2019-03-02 21:12:00 +01:00
bnnm
051cad9462
Minor shadowing fixes and cleanup
2019-03-02 19:23:37 +01:00
bnnm
78d1af6f35
Fix RIFF even-sized chunks, PCM GUID and add channel layout
2019-03-02 16:16:02 +01:00
bnnm
d9296c6693
Add multichannel layout for OGG/MP4/WEM/FFmpeg and use in foobar
2019-03-02 15:57:41 +01:00
bnnm
3d279ea42c
Fix .ogg multichannel order and cleanup
2019-03-02 11:17:50 +01:00
bnnm
312eb4ed76
Fix BAO sample rate in some cases [Assassin's Creed]
2019-02-25 19:45:10 +01:00
bnnm
a590ce650b
Merge branch 'master' of https://github.com/kode54/vgmstream into tmp
2019-02-25 00:43:28 +01:00
bnnm
c99034cff8
Update mixing code
2019-02-25 00:38:35 +01:00
bnnm
05119fdceb
Improve TXTP parsing, ignore spaces and add mask ranges
2019-02-25 00:37:28 +01:00
bnnm
40c23dc3f5
Add Vicious Cycle .mus [Dinotopia (Xbox/GC)]
2019-02-24 11:34:09 +01:00
bnnm
7372ffdc5c
Fix possible pcm_bytes_to_samples overflow
2019-02-24 09:52:48 +01:00
bnnm
397c6e0e81
Improve average bitrate with layers+segments
2019-02-24 09:51:10 +01:00
bnnm
0725785824
Add some constants
2019-02-23 23:38:53 +01:00
bnnm
6351432d76
Move mp4.c FFDL code to ffdl.c
2019-02-23 23:19:54 +01:00
bnnm
fa4fc1f64c
Add FFDL Ogg [Final Fantasy Dimensions (Android)]
2019-02-23 23:10:58 +01:00
bnnm
c720d6ce37
Fix extensionless files inside folders with dots in winamp/CLI
2019-02-23 17:47:19 +01:00
bnnm
cb93647cdd
Fix some AIX [Danball Senki (PSP), Tetris Collection (PS2)]
2019-02-23 17:12:20 +01:00
bnnm
e5ddc9337a
Remove unused AIX layout
...
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.
Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
6bd23fe948
Change AIX to use custom io and layered+segmented layout
...
Resulting output is slightly different because AIX layout used to carry
ADX ADPCM hist between segments, but since ADX does have hist in header
(not parsed when AIX was implemented) this step is unneeded/incorrect
2019-02-23 15:26:08 +01:00
bnnm
f354a8fb88
Add allocate_segmented/layered_vgmstream helpers
2019-02-23 15:23:37 +01:00
bnnm
decf64cf01
Add read_sXXle/read_uXXbe/etc alias as a test
2019-02-23 15:23:00 +01:00
niemand-deu
0e645a4fd9
Update baf.c
...
Added a two liner in the vein of cca30df28d
to fix compiling on Linux.
2019-02-23 07:16:35 +01:00
bnnm
e5480f4bb0
Fix minor shadowing issues
2019-02-23 03:15:49 +01:00
bnnm
111c4dd97c
Change some sample to sample_t
2019-02-23 02:54:23 +01:00
bnnm
5bdc575f29
Add sample_t for typedef sample to improve shadowing and clarity
2019-02-23 02:47:03 +01:00
bnnm
e3a76d35aa
Add TXTH interleave defaults for PSX/DSP/PCM16/PCM8 to simplify usage
2019-02-23 01:49:09 +01:00
bnnm
dd31d1af33
Add Blitz IMA .str+wav [Zapper (PC)]
2019-02-23 00:12:58 +01:00
bnnm
61b9e3743e
Add doc
2019-02-22 23:53:15 +01:00
bnnm
9bf0369abd
Fix rare .vag [Jak 3 (PS2)]
2019-02-22 23:53:05 +01:00
bnnm
dd5bbe531e
Tweak dump_streamfile
2019-02-22 23:52:39 +01:00
bnnm
5109219d85
Fix minor Ubi SB layer bug
2019-02-22 23:52:09 +01:00
bnnm
dc22b3d955
Add some BAOs and v6 IMA [Ghost Recon Future Soldier (PC/PS3)]
2019-02-22 23:51:40 +01:00
bnnm
7e6e8900c2
Fix EA-XMA segfault
2019-02-22 23:35:16 +01:00
bnnm
a2a43c2502
Fix multitrack .baf [James Bond 007 - Blood Stone (X360)]
2019-02-22 23:32:22 +01:00
bnnm
ce07e6af9e
Fix ds2 samples
2019-02-18 00:53:59 +01:00
bnnm
d938f60048
Clean loops for readable metadata
2019-02-17 23:53:37 +01:00
bnnm
4b3ec51667
Add .ds2 [Star Wars Bounty Hunter (GC)]
2019-02-17 23:17:14 +01:00
bnnm
a4d4e4a5b7
Fix minor Ubi SB issues
2019-02-17 20:53:30 +01:00
bnnm
8056ba37f4
Update doc
2019-02-17 20:53:02 +01:00
bnnm
fa214e6852
Add .dc2 TXTH extension [Star Wars Bounty Hunter (GC)]
2019-02-17 20:52:34 +01:00
bnnm
ab4805407a
Fix some .bnk [Manhunt 2 (PSP)]
2019-02-17 20:48:18 +01:00
bnnm
18593837ad
Add TXTP "#h(rate)" to force sample rate
2019-02-17 20:47:57 +01:00
bnnm
fa4e56a6b1
Prepare parts for mixing
2019-02-17 20:28:27 +01:00
bnnm
ed281e1c2e
Fix mpeg state not properly resetting in some cases
2019-02-16 01:23:43 +01:00
bnnm
ba0345ceb6
Show loop info even when disabling loops in plugin's config
2019-02-15 23:46:21 +01:00
bnnm
98587ec8e7
Fix memory corruption when forcing loops and clean internals
2019-02-15 22:28:20 +01:00
bnnm
0e379a4e28
Fix some more BAOs
2019-02-15 18:36:45 +01:00
bnnm
9e9495168c
Add TXTP "loop_mode=keep" for intro+main songs that also loop normally
2019-02-15 18:36:12 +01:00
bnnm
a49d9851a1
Fix some .baf [James Bond 007: Blood Stone (X360)]
2019-02-15 18:35:24 +01:00
bnnm
ff15eefe80
Fix minor Ubi SB stuff
2019-02-10 19:02:28 +01:00
bnnm
9a402fb797
Minor fixes
2019-02-10 18:43:24 +01:00
bnnm
7085b8ad1d
Add TXTP global "commands = #(...)" and allow per-segment masking/mixing
2019-02-10 18:02:10 +01:00
bnnm
802997b255
Adjust Yamaha ADPCM description
2019-02-10 01:39:49 +01:00
bnnm
a7979c51c2
Add .vgm TXTH extension [Maximo (PS2)]
2019-02-10 01:37:28 +01:00
bnnm
4c038cb0ea
Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)]
2019-02-10 01:36:05 +01:00
bnnm
0dbe00d4b0
Add HCA keys
2019-02-09 23:44:57 +01:00
bnnm
ccca7ad949
Fix BAO layer/sequences and add .cpk and more games
2019-02-09 23:43:50 +01:00
bnnm
f4aa758d39
Fix .sfl loops in some cases
2019-02-09 23:43:28 +01:00
bnnm
011fe56614
Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)]
2019-02-09 23:42:59 +01:00
bnnm
54cf775dca
Fix truncated MULs
2019-02-09 23:39:03 +01:00
Christopher Snowhill
c9d997f355
Merge pull request #360 from bnnm/bao
...
bao
2019-02-02 17:10:00 -08:00
bnnm
493e207c40
Add atomic BAO [Assassin's Creed (PS3/PC)]
2019-02-03 01:47:59 +01:00
bnnm
6742a3e0ef
Fix some Ubi SB [Rainbow Six Vegas 2 (X360)]
2019-02-03 01:47:44 +01:00
bnnm
b2f3c860d5
Improve slightly guess_endianness
2019-02-03 01:46:05 +01:00
Michael
d880fd3c1c
Add Dragalia subkeys up to Skyborne Spectacle raid event
2019-02-01 19:28:19 -08:00
NicknineTheEagle
56dfa62a75
Should use vgmstream->num_samples here for loop segments
2019-01-28 17:11:31 +03:00
NicknineTheEagle
3249617238
Fixed doc
2019-01-28 09:47:24 +03:00
NicknineTheEagle
70ffbb1194
Use header values instead of vgmstream values in some places
2019-01-28 09:38:11 +03:00
NicknineTheEagle
ba30c79d59
Merge remote-tracking branch 'upstream/master' into ea-ubi
...
# Conflicts:
# src/meta/ubi_sb.c
2019-01-28 09:27:45 +03:00
bnnm
fc8911b68a
Prepare BAO layers/sequences
2019-01-27 23:42:42 +01:00
bnnm
b81f8a6eed
Minor fixes
2019-01-27 23:40:50 +01:00
bnnm
4a6df9b3b9
Add .wxv RIFF [Godzilla - Destroy All Monsters Melee (Xbox)]
2019-01-27 23:40:40 +01:00
bnnm
097f7b0285
Fix some SDF [Mr. Bean's Wacky World (Wii)]
2019-01-26 17:04:43 +01:00
bnnm
aecd7da55e
Add .sbv RIFF [Spongebob Squarepants - The Movie (PC)]
2019-01-26 16:34:25 +01:00
bnnm
f806f287f2
Fix most Ubi SB stuff and yet more games
2019-01-26 16:30:36 +01:00
bnnm
a37afdee66
Fix Ubi IMA v2 [Donald Duck: Goin' Quackers (GC)]
2019-01-26 16:16:40 +01:00
bnnm
1d491526ca
Add extensionless RIFF [Myst III (Xbox)]
2019-01-26 16:14:50 +01:00
NicknineTheEagle
27a2960e31
Ubi SB: Added more games
2019-01-26 13:31:50 +03:00
NicknineTheEagle
519659fd3e
EAAC: Properly calculate stream size for bitrate
2019-01-23 06:40:42 +03:00
NicknineTheEagle
8a00c7cd66
Minor fixes and tweaks
2019-01-22 00:42:34 +03:00
bnnm
b3867b0260
Handle Ubi SB sequence loops properly
2019-01-20 17:16:44 +01:00
bnnm
4c24b03951
Remove debug crap
2019-01-20 00:57:09 +01:00
bnnm
fb8d453c94
Add .lasf (.asf) for consistency
2019-01-20 00:50:39 +01:00
bnnm
3a9273538f
Fix type 04 .xnb [Scare Me (XBLIG)]
2019-01-20 00:42:05 +01:00
bnnm
37df2cb18c
Show layers/segments in description
2019-01-20 00:39:32 +01:00
bnnm
29bed4b1e0
Add TXTH/GENH interleave_last option
2019-01-20 00:17:06 +01:00
bnnm
8f1ec86bda
Fix UE4 MSADPCM .adpcm [Heroes of Ark (iOS), Angels in the Sky (iOS)]
2019-01-19 23:08:26 +01:00
bnnm
da9f9a5572
Fix non-initialized var
2019-01-19 20:04:38 +01:00
bnnm
26e464ef2c
Add Ubi .sb/smX layers and sequences, more games
2019-01-19 20:03:48 +01:00
bnnm
0c40610f7f
Fix KOEI .mic loops [Dynasty Tactics 2 (PS2)]
2019-01-19 20:01:34 +01:00
NicknineTheEagle
6487d310cb
Formatting fixes
2019-01-16 23:29:51 +03:00
NicknineTheEagle
9c9da8fa1b
EAAC: Fixed looping for RAM sounds
2019-01-16 23:05:19 +03:00
NicknineTheEagle
3f0ba31a43
EA SCHl: Implemented looping for streamed sounds in ABK
2019-01-16 23:05:09 +03:00
Christopher Snowhill
c6280d85b3
Merge pull request #352 from NicknineTheEagle/ea-sbr
...
Ea sbr
2019-01-14 18:04:58 -08:00
NicknineTheEagle
ba02ab8f66
EA SCHl: Changed update_ea_stream_size_and_samples to use the first channel offset
2019-01-14 04:01:57 +03:00
bnnm
fd2984f798
Prepare Ubi SB for other types and add more games
2019-01-13 23:27:29 +01:00
bnnm
f5462aad63
Use loop flag in bnk
2019-01-13 23:26:57 +01:00
bnnm
697e5329c9
Minor doc
2019-01-13 23:26:39 +01:00
bnnm
62813ec4d2
Fix broken .pk subsongs [Scott Pilgrim (PS3)]
2019-01-13 23:26:04 +01:00
bnnm
368212bbf8
Fix some looping .sps [FIFA 18 (PC)]
2019-01-13 23:25:29 +01:00
NicknineTheEagle
4c118b28b4
EAAC: Added SBR/SBS format from EA Sports games
2019-01-13 21:53:57 +03:00
NicknineTheEagle
3fc7439ba6
Minor fixes
2019-01-13 21:50:58 +03:00
NicknineTheEagle
b472b6a01f
Renamed some parsers for clarity
2019-01-13 05:15:18 +03:00
NicknineTheEagle
2a88b6bc11
EAAC: Added SBR/SBS format
2019-01-13 02:42:54 +03:00
bnnm
7b9d50e62b
Add proper .baf [Project Gotham Racing 4 (X360), Geometry Wars (PC)]
2019-01-12 18:01:19 +01:00
bnnm
093fa28a2f
Add OKI16 TXTH/GENH decoder [Sweet Legacy (PS2), Hooligan (PS2)]
2019-01-12 13:02:08 +01:00
bnnm
1f44c2d2de
Rename pcfx_decoder.c to oki_decoder.c
2019-01-12 11:38:20 +01:00
bnnm
d56bca12f8
Remove ps2_khv.c as it's now parsed in vag.c
2019-01-12 02:55:24 +01:00
bnnm
2e68217af2
Add .vas VAGp [Kingdom Hearts II (PS2)]
2019-01-12 02:51:37 +01:00
bnnm
5d610be086
Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted]
2019-01-12 02:26:38 +01:00
bnnm
f90d9c1e5d
Fix .fag sample rate
2019-01-12 01:02:10 +01:00
bnnm
13643e8c3d
Fix some .bnk codec/rates [Fieldrunners (PSP), Wipeout HD (PS3)]
2019-01-12 01:02:01 +01:00
bnnm
c9500056a6
Fix some .ads looping [Gofun-go no Sekai (PS2)]
2019-01-12 01:00:24 +01:00
bnnm
07abb4692d
Add TXTH sub-extension (.sub.ext.txth) to simplify extra config
2019-01-12 01:00:07 +01:00
Christopher Snowhill
699e1092a0
Merge pull request #351 from NicknineTheEagle/pcm4
...
Added 4-bit PCM decoder
2019-01-10 00:21:48 -08:00
NicknineTheEagle
c47ae9632a
Changed decode_pcm4 functions to use int16_t instead of uint16_t
2019-01-10 02:54:52 +03:00
NicknineTheEagle
5190b362a9
Added 4-bit PCM decoder
2019-01-09 22:30:15 +03:00
bxaimc
27b26e2d49
formatting....thanks Visual Studio
2019-01-08 00:52:22 -05:00
bxaimc
38993f6b1e
SD9 meta cleanup and modify loop flag for newer BMIIDX games
2019-01-08 00:44:10 -05:00
bnnm
6505854983
Fix some Ubi SB XMA
2019-01-07 23:31:18 +01:00
bnnm
75143d5f6b
Remove Ubi SB hacks now that it's correctly parsed, fixes
2019-01-07 22:10:48 +01:00
bnnm
8f3544d901
Fix many Ubi SB bugs, add looping and more games
2019-01-07 18:03:47 +01:00
Christopher Snowhill
0638ba6142
Merge pull request #348 from NicknineTheEagle/ea-mpf
...
Ea mpf
2019-01-06 17:47:22 -08:00
bnnm
b19ed761a6
Rename ps2_psh.c to vsv.c
2019-01-05 20:23:12 +01:00
bnnm
78099c096b
Fix .vsv/psh decoding and mono files [Dawn of Mana (PS2)]
2019-01-05 20:20:08 +01:00
bnnm
3480e49cd4
Remove sps frostbite parser (use a good extractor instead)
2019-01-05 04:41:36 +01:00
bnnm
be9399b370
Redo Infernal Engine .smp [Ghostbusters (multi)]
2019-01-05 04:36:20 +01:00
bnnm
113ff85f58
Remove debug crap
2019-01-05 04:32:32 +01:00
bnnm
94915b90ab
Simplify Ubi SB platform parsing
2019-01-05 04:32:07 +01:00
bnnm
adea00edab
Tweak Ubi sb/xmX for clarity and add more games
2019-01-05 04:02:14 +01:00
NicknineTheEagle
cca9789fd0
Merge remote-tracking branch 'upstream/master' into ea-mpf
2019-01-03 04:46:34 +03:00
NicknineTheEagle
19ff79fac3
EA SCHl: MPF fixes
2019-01-03 04:46:26 +03:00
bnnm
af32ec83db
Improve Ubi SB/SM (.smN/sbN) parsing speed
2019-01-02 23:46:39 +01:00
bnnm
254582b21d
Add Ubi SB debug stuff for subtypes/layers
2019-01-02 23:31:14 +01:00
bnnm
dd97d29f80
Add EA EACS banks [Need for Speed (PC)]
2019-01-02 17:17:14 +01:00
bnnm
49628d6198
Add SCHl .hab/gsf/abk and custom mpf+mus pairs, remove trj/trm map pair
2019-01-02 16:15:03 +01:00
bnnm
7211e0e0ec
Merge branch 'master' of https://github.com/kode54/vgmstream into test
2019-01-02 11:10:14 +01:00
Christopher Snowhill
4e170af368
Merge pull request #344 from NicknineTheEagle/ea-mpf
...
Fixes
2019-01-01 17:28:43 -08:00
bnnm
9e1e4464b0
Improve Ubi BAO (.pk) parsing speed
2019-01-01 23:21:08 +01:00
bnnm
18fcb5fed7
Fix raw .xa validation [Toy Story 2 (PS1)]
2019-01-01 23:19:12 +01:00
bnnm
6ccceee033
Fix .sdt [Baldur's Gate - Dark Alliance (GC)]
2019-01-01 21:01:45 +01:00
bnnm
42ce03a004
Add .wd RIFF [Genma Onimusha (Xbox)]
2019-01-01 20:59:52 +01:00
bnnm
5066dee488
Add extensionless xwb
2019-01-01 19:04:39 +01:00
bnnm
2275ea2529
Prepare ATSL for KTAC
2019-01-01 19:04:22 +01:00
bnnm
6906a55685
Add unused EA-XA float decoder
2019-01-01 19:02:58 +01:00
Michael
7636c38980
Add Dragalia Lost subkeys for English voice clips
2018-12-31 19:43:40 -08:00
NicknineTheEagle
1d8c619278
EA SCHl: Small fix
2018-12-31 23:18:37 +03:00
NicknineTheEagle
20cf817403
Ubi SB: FMT_XMA1 header fixes
2018-12-31 23:05:58 +03:00
NicknineTheEagle
b0ac7ce4e3
EA SCHl: Added more MPF versions
2018-12-31 23:01:46 +03:00
Michael
b84ff9a86b
Add Dragalia Lost subkeys from Chapter 7 and New Year's event
2018-12-31 03:35:41 -08:00
NicknineTheEagle
2087ef84bf
Ubi SB: Implement rotating IDs for SMx
2018-12-31 02:57:58 +03:00
NicknineTheEagle
7ce512eee2
Fixed var types in align_size_to_bytes
2018-12-30 23:39:27 +03:00
NicknineTheEagle
52851e14a2
Ubi SB: Properly handle FMT_XMA1 header
2018-12-30 22:25:14 +03:00
NicknineTheEagle
4272fcb1ed
Merge branch 'master' into ubi-sb
2018-12-30 21:00:55 +03:00
NicknineTheEagle
c90aa7fd94
Ubi SB: Added LMx file extensions
2018-12-30 19:32:13 +03:00
NicknineTheEagle
4a9bf6c68d
Ubi SB: Better naming for SMx subsongs
2018-12-30 19:04:19 +03:00
NicknineTheEagle
9cfbd1ff6c
Ubi SB: Added TMNT (PSP), Surf's Up (PSP)
2018-12-30 17:38:03 +03:00
NicknineTheEagle
9d090e91c8
Project files fixes
2018-12-30 14:04:06 +03:00
Christopher Snowhill
515ba9a5eb
Merge pull request #339 from NicknineTheEagle/ea-map-mpf
...
Ea map mpf
2018-12-28 20:01:12 -08:00
bnnm
fa2f95739a
Fix AWC MPEG not seeking back correctly
2018-12-28 11:04:18 +01:00
NicknineTheEagle
4d73443bae
Removed unused local variable
2018-12-28 02:39:19 +03:00
NicknineTheEagle
9b29ba9599
EA SCHl: fixed stream size calc not working with merged sound files
2018-12-28 02:02:36 +03:00
NicknineTheEagle
7418e32482
EA SCHl: Restored sound merging hack
...
Too many sets rely on it, not worth it
2018-12-27 23:16:59 +03:00
NicknineTheEagle
6231905a79
EA SCHl: Added EOF check
2018-12-27 22:18:26 +03:00
NicknineTheEagle
6553786f8a
EA SCHl: Fixed get_ea_stream_size
2018-12-27 21:58:41 +03:00
NicknineTheEagle
4024016d10
EA SCHl: Big endian fix
2018-12-27 21:52:37 +03:00
NicknineTheEagle
430ea27f85
EAAC: Added MPF/MUS format
2018-12-27 21:26:04 +03:00
NicknineTheEagle
54cf2e04fc
EA SCHl: Calculate stream size for bitrate
2018-12-27 21:20:28 +03:00
NicknineTheEagle
268a6a4319
EA SCHl: Removed sound file merging hack
2018-12-27 20:41:02 +03:00
NicknineTheEagle
53b3991ae8
EA SCHl: Added MAP/MUS format
2018-12-27 20:27:03 +03:00
NicknineTheEagle
808188dbcd
EA SCHl: Added MPF/MUS format
2018-12-27 20:01:36 +03:00
NicknineTheEagle
39b5480ca6
EA SCHl: Removed IDX/BIG parser
2018-12-27 19:51:01 +03:00
bnnm
1bd12e54c2
Add .csa extension [LEGO Racers 2 (PS2)]
2018-12-27 17:19:12 +01:00
bnnm
9ff2ce5944
Add name_offset/name_size option for TXTH
2018-12-27 16:51:27 +01:00
bnnm
e53740f27f
Add PCFX for GENH/TXTH [Der Langrisser FX (PC-FX)]
2018-12-27 16:14:59 +01:00
bnnm
0bc8e084cf
Clean debug crap
2018-12-27 16:14:11 +01:00
bnnm
5c45178892
Fix some SCHl multi-language videos [MOH Warfighter, NFS The Run]
2018-12-27 16:08:48 +01:00
NicknineTheEagle
9e068be24f
Ubi SB: Added Donald Duck: Goin' Quackers (GC), Splinter Cell (PC), incomplete
2018-12-26 17:09:35 +03:00
NicknineTheEagle
b980528de6
Ubi SB: Fixed Brothers in Arms: D-Day (PSP) offsets
2018-12-24 15:48:15 +03:00
NicknineTheEagle
54f752851c
Ubi SB: Added Splinter Cell Classic Trilogy HD (PS3)
2018-12-24 14:29:55 +03:00
Christopher Snowhill
462a033bc1
Merge pull request #336 from slashiee/subkeys_dgl
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Add latest Dragalia Lost subkeys from file downloads
2018-12-23 14:15:39 -08:00
Christopher Snowhill
f4551cda37
Merge pull request #335 from bnnm/vs-mul-hca
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vs mul hca
2018-12-23 14:14:52 -08:00
Christopher Snowhill
ab3b69fa64
Merge pull request #334 from NicknineTheEagle/ubi-sb
...
Ubi SB: SMx format support
2018-12-23 14:13:17 -08:00
NicknineTheEagle
960a13a6f2
Ubi SB: More SMx fixes
2018-12-23 18:55:20 +03:00
bnnm
aa970bbdef
Adjust RedSpark case
2018-12-23 13:39:50 +01:00
bnnm
9245dc8a15
Add iNiS .IMC [Gitaroo Man (PS2)]
2018-12-23 13:38:18 +01:00
bnnm
28ce248992
Increase blank skips for rarer Dragalia Lost songs
2018-12-23 13:35:43 +01:00
Michael
6b8bcb14ad
Add Dragalia Lost subkeys up to Dragonyule event
2018-12-23 03:14:01 -08:00
NicknineTheEagle
ab18f074bd
Ubi SB: Added Splinter Cell: Double Agent (GC)
2018-12-23 12:49:54 +03:00
NicknineTheEagle
a9624f6f71
Ubi SB: Restored XMA header offset parameter
2018-12-23 11:03:50 +03:00
NicknineTheEagle
518e47ca5f
Ubi SB: SMx fixes
2018-12-23 07:20:36 +03:00
NicknineTheEagle
3c8f17a977
Ubi SB: Added Splinter Cell: Essentials (PSP)
2018-12-23 04:15:50 +03:00
bnnm
aeaf2c0b8c
Increase blank skips for rare Dragalia Lost songs
2018-12-23 01:54:50 +01:00
NicknineTheEagle
5626244108
Ubi SB: Full SMx format support
2018-12-23 00:47:24 +03:00
bnnm
7936f76b00
Merge branch 'master' of https://github.com/kode54/vgmstream into
...
vs-mul-hca
# Conflicts:
# src/formats.c
2018-12-22 20:31:27 +01:00
bnnm
2e3add8354
Add doc
2018-12-22 20:13:41 +01:00
bnnm
212cdf7a32
Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c
2018-12-22 20:12:13 +01:00
bnnm
c74da3884d
Clean .vs naming
2018-12-22 20:09:01 +01:00
bnnm
a1d559d529
Rename *emff.c to *mul.c
2018-12-22 19:52:01 +01:00
bnnm
47ab52f4f2
Fix various PS2/GC/Wii/PC/Xbox/PSP .mul/emff [TR Legend, TR Underworld]
2018-12-22 19:47:17 +01:00
bnnm
87972f55eb
Improve HCA key detection for small/silent HCA [Dragalia Lost (iOS)]
2018-12-22 19:44:30 +01:00
bnnm
1d97f9ad78
Clean Melbourne House .vs
2018-12-21 23:53:02 +01:00
bnnm
bff7c58c8c
Fix some ZSND [Marvel Ultimate Alliance 2 (PS2)]
2018-12-21 23:51:15 +01:00
bnnm
28f4896818
Fix stereo .vs [All Star Pro-Wrestling 2/3 (PS2)]
2018-12-21 22:38:48 +01:00
bnnm
3ead9f7f4a
Fix MTA2 with empty frames
2018-12-21 22:37:56 +01:00
NicknineTheEagle
6f0db94553
Ubi SB: Added Splinter Cell: Chaos Theory (Xbox)
2018-12-21 19:00:59 +03:00
NicknineTheEagle
47e45d42da
Ubi SB: Added support for some games using MAPS.SMx
2018-12-21 17:17:10 +03:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
1b314e4d57
add "eda" extension
...
from PS2 version of Project Eden
2018-12-19 11:34:37 -03:00
NicknineTheEagle
8ab6fc14cc
Fixes
2018-12-17 14:01:00 +03:00
NicknineTheEagle
29238877cd
Ubi SB: Added TMNT (X360/PC)
2018-12-17 13:20:53 +03:00
NicknineTheEagle
601eb6338c
Ubi SB: Added Surf's Up (PS3/X360) + better platform handling
2018-12-17 10:05:45 +03:00
NicknineTheEagle
8b0b7bc0a6
Fixed duplicate file listing in libvgmstream project
2018-12-17 05:44:56 +03:00
Michael
83f6ab4722
Add Dragalia Lost 1.3.0 subkeys
...
Taken from iOS IPA, thanks @blueskythlikesclouds for the help with finding these!
2018-12-16 14:47:27 -08:00
bnnm
770343b255
Add .nus3audio [Super Smash Bros. Ultimate (Switch)]
2018-12-15 12:37:01 +01:00
bnnm
34d4500e54
Add .sps EAMP3 [Need for Speed (PS4)]
2018-12-15 11:17:47 +01:00
bnnm
12edc39bff
Add looping Ogg Opus [Monster Boy and the Cursed Kingdom (Switch)]
2018-12-09 02:00:47 +01:00
bnnm
13a7a5382d
Add .opusx/adpcmx [Touhou Genso Wanderer -Reloaded- (Switch)]
2018-12-09 01:23:40 +01:00
bnnm
b43bb3aefe
Rename psx_cdxa.c to xa.c, psx_fag.c to fag.c for clarity
2018-12-08 02:52:55 +01:00
bnnm
30481a5dcc
Clean XA names
2018-12-08 02:50:54 +01:00
bnnm
d31e11b6f9
Fix .fag num_samples/subsongs [Jackie Chan Stuntmaster (PS1)]
2018-12-08 02:45:19 +01:00
bnnm
9291e33312
Fix minor compiler warnings
2018-12-08 00:33:07 +01:00
bnnm
60945577c0
Add Vicarious Visions .zss/zsm/ens/enm [X-Men Legends II (multi)]
2018-12-08 00:10:44 +01:00
bnnm
4c36a5eb09
Fix audacious builds
2018-12-04 00:00:22 +01:00
bnnm
eaa176864c
Simplify debug off_t casting for easier build
...
Also reorder some custom opus funcs that don't depend on ffmpeg
2018-12-01 18:52:30 +01:00
bnnm
a960a12e58
Fix some compiler warning/errors with libs disabled
2018-12-01 18:34:23 +01:00
bnnm
7a5cf59951
Remove custom Opus skip_samples for newer FFmpeg + libopus
2018-12-01 18:33:43 +01:00
bnnm
42bc5de623
Add From Software .xps/.xps+dat [Metal Wolf Chaos (Xbox), Otogi (Xbox)]
2018-12-01 14:01:52 +01:00
bnnm
c87aff04f9
Add opus+sli looping [Sabbat of the Witch (PC)]
2018-12-01 02:47:57 +01:00
bnnm
13e0b1b348
Fix some TXTH operator/body_file issues
2018-12-01 02:41:56 +01:00
bnnm
0706aeffbf
Fix some GENH with small header_size and allow N channel DSPs
...
- "DSP coef right offset" becomes "DSP coef spacing" when channels is
more than 2
2018-12-01 02:40:28 +01:00
bnnm
b75b180557
Add minor opus bad data check
2018-12-01 02:39:25 +01:00
bnnm
befa17dc2e
Add TXTH operations (value_*/+-) and field values, ignore -1 loop flag
2018-11-24 15:25:11 +01:00
bnnm
976e1f3efe
Add TXTH dual file/bigfile/subsong/multiplier handling
...
- Can loading a separate header_file or body_file for dual files
- Can load from .txth directly while setting header_file/body_file for
bigfiles
- Can set value_multiplier for use with sector and similar values that
must be multiplied
- Can set subsong_count and subsong_offset for subsong headers suboffset
2018-11-24 01:45:04 +01:00
bnnm
e8ca19ba2c
Add fix_dir_separators util
2018-11-24 00:44:17 +01:00
bnnm
cb8cf92cb0
Add PONA .sxd extension [Policenauts Pilot Disc (3DO)]
2018-11-18 17:24:07 +01:00
bnnm
467ca19450
Fix XMA gapless/looping/samples
...
fixes: standard, wem, xwc, xwb, xnb, xwx, rak, pk, txth, genh, seg, rsd, past, p3d, nub-xma, gtd, gsp, fsb, eaac, cxs, awc, aac
2018-11-18 17:01:31 +01:00
bnnm
ef64889a28
Add XMA utils to fix encoder delay stuff
2018-11-18 17:00:48 +01:00
bnnm
2d48913b75
Add !tags.m3u $AUTOTRACK command for auto %TRACK% tag
2018-11-17 17:54:42 +01:00
bnnm
56ced57ece
Add TamaSoft .msf [Abandoner: The Severed Dreams (PC)]
2018-11-17 17:52:07 +01:00
bnnm
13adff02eb
Doc Wwise stuff
2018-11-17 15:52:02 +01:00
bnnm
74faa28da8
Fix some AKB AAC issues, add doc (from lib)
2018-11-17 15:50:20 +01:00
bnnm
ac100dca86
Fix bad loops in pce2p_bgm_ajurika_*.fsb [Pac-Man CE2 Plus (Switch)]
2018-11-17 14:36:09 +01:00
bnnm
3471caebd7
Add HCA/ADX keys
2018-11-17 14:35:24 +01:00
bnnm
c76fe5a4b3
Fix SGXD loop end being off by 1 sample
2018-11-11 23:58:58 +01:00
bnnm
5d98795abf
Improve external .sxd handling
2018-11-11 23:58:38 +01:00
bnnm
5b0e410f39
Fix HEVAG Sony .bnk [Yuusha Shisu (Vita)]
2018-11-10 00:44:06 +01:00
bnnm
ab90e08484
Add ADPCM .xpcm [Eternal Fantasy (PC)]
2018-11-10 00:09:03 +01:00
bnnm
9b7161a207
Add PCM16LE .xpcm [Eternal Fantasy (PC)]
2018-11-09 22:57:35 +01:00
bnnm
b56f9e9acd
Add NWAV [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)]
2018-11-09 21:23:31 +01:00
bnnm
c2ecafa3cf
Play MP3 Surround .xvag as stereo [Twisted Metal (PS3)]
2018-11-09 21:03:44 +01:00
bnnm
7c89537295
Fix truncated XMA .wem [The Bureau - XCOM Declassified (X360)]
2018-11-09 21:03:16 +01:00
bnnm
b63fbcf04f
Describe stream index always when file has subsongs
2018-11-04 00:37:33 +01:00
bnnm
2eba5abc26
Add plugin helper functions for tagfile handling
2018-11-03 19:26:50 +01:00
bnnm
0245832256
Update MSCV includes for fun
2018-11-03 18:09:13 +01:00
bnnm
8ae4ea3000
Round .vs/svs pitch values
2018-11-03 18:06:39 +01:00
bnnm
da0166f90d
Add ADX key [Lucky Star - Ryouou Gakuen Outousai (PS2)]
2018-11-03 18:03:25 +01:00
bnnm
2e2eeb8723
Tweak .vs doc
2018-11-01 16:41:23 +01:00
bnnm
ec63b8ff38
Tweak .svs sample rate
2018-11-01 16:39:53 +01:00
bnnm
1380faf5bb
Add PC/X360/Wii .seg and fixes [The Spiderwick Chronicles (multi)]
2018-11-01 16:34:53 +01:00
bnnm
7259bcc0f2
Remove unused value warning
2018-10-27 23:49:52 +02:00
bnnm
466f3af458
Subfile streamfile cleanup
2018-10-27 23:49:08 +02:00
bnnm
0e16a309e2
Add 2MSF and clean WMSF [Super Robot Taisen OG: The Moon Dwellers (PS4)]
2018-10-27 23:10:03 +02:00
bnnm
7cde6bdf8b
Add .str SPSD extension [Shenmue (DC)]
2018-10-27 22:33:26 +02:00
bnnm
fb3091502c
Fix some truncated .wem
2018-10-27 22:26:21 +02:00
bnnm
2d968064dc
Fix some FFX .vs
2018-10-27 22:25:45 +02:00
bnnm
693842ea09
Fix short .mds coefs [T3: The Redemption (GC), MI: Operation Surma (GC)]
2018-10-27 22:25:15 +02:00
bnnm
d779f16c35
Minor hca doc
2018-10-20 22:28:54 +02:00
bnnm
33aa532c34
Add blocked VS [Final Fantasy X (PS2)]
2018-10-20 15:30:46 +02:00
bnnm
17d2a096b8
Add RIFF .adw extension [Dead Rising 2 (PC)]
2018-10-20 14:56:34 +02:00
bnnm
31084446b0
Add .lwma/lmpc/lmp3 as a way to force files into vgmstream
2018-10-20 14:54:49 +02:00
bnnm
929560b53c
Adjust cavia ADS loops
2018-10-20 12:35:58 +02:00
bnnm
3123d1c273
Adjust XOPUS encoder delay
2018-10-20 12:35:50 +02:00
bnnm
60ee31b4ce
Add RIFF .adpcm [Angry Birds Transformers (Android)]
2018-10-13 21:02:42 +02:00
bnnm
e49a688559
Add .xopus decoding [Angry Birds Transformers (Android)]
2018-10-13 21:01:58 +02:00
bnnm
cca676bb0f
Add new HCA key derivation
...
Thanks to FZFalzar, Thealexbarney and hozuki for the key and algorithm
2018-10-13 19:53:25 +02:00
bnnm
ec0043bf6b
Improve HCA key testing
2018-10-13 19:50:42 +02:00
Christopher Snowhill
1743cbdd35
Update ps2_va3.c
...
Clean up and reformat.
2018-10-09 15:51:25 -07:00
Christopher Snowhill
3d9ae0932c
Update vgmstream.h
...
Clean up formatting.
2018-10-09 15:49:04 -07:00
Christopher Snowhill
c99bc4cf4f
Update vgmstream.c
...
Clean up formatting.
2018-10-09 15:48:24 -07:00
Christopher Snowhill
f327e989a4
Update libvgmstream.vcxproj.filters
...
Clean up project filters file.
2018-10-09 15:47:23 -07:00
Christopher Snowhill
ec3ba70c48
Update libvgmstream.vcxproj
...
Clean up the project file.
2018-10-09 15:43:13 -07:00
Christopher Snowhill
85a1550fd8
Update formats.c
...
Fix formatting.
2018-10-09 15:42:17 -07:00
style_of_2001
50648c777f
add the new file to the project BUT BEWARE I had to change toolset
2018-10-09 10:02:59 -05:00
style_of_2001
107f9a658e
Add konami / sony VA3 support (fix crash in cli :P)
2018-10-09 09:53:10 -05:00
Christopher Snowhill
0e3b7c5539
Update formats.c
...
Add missing comma
2018-10-08 16:07:29 -07:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
34e6b0c7b6
one more extension added into formats.c
2018-10-08 16:29:02 -03:00
Christopher Snowhill
8d72756f45
Merge pull request #304 from bnnm/xwma-ffmpeg-lse-sps
...
xwma ffmpeg lse sps
2018-10-07 15:44:35 -07:00
bnnm
fc39012e17
Clean Nippon Ichi SPS/NLSD/PPP/DSP
2018-10-07 23:59:42 +02:00
bnnm
9e7cdfb9a1
Fix XWB buf/size differences
2018-10-07 23:28:01 +02:00
bnnm
80aad4f15a
Add/fix XWMA start and num samples
2018-10-07 23:27:31 +02:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
0caea55067
update formats.c with two new extensions
...
these new extensions being "ADC" and "MVB"
2018-10-07 17:03:43 -03:00
bnnm
edd7226ee0
Fix EA XMA with actual looping [The Simpsons Game (X360)]
2018-10-07 21:18:46 +02:00
bnnm
4e45cbd571
Add FFmpeg encoder delay logs
2018-10-07 21:16:57 +02:00
bnnm
a63dd9eae0
Fix XWMA with buggy bit rates [Saints Row 2 (PC)]
2018-10-07 03:26:31 +02:00
bnnm
65aca53cb5
Fix some XWB + FFmpeg subsongs
2018-10-07 03:26:05 +02:00
bnnm
14ba35b70a
Fix missing 1 sample in RIFF loops
2018-10-07 02:24:37 +02:00
bnnm
34676bbdc6
Prepare XMA adjusted loops
2018-10-07 02:23:05 +02:00
bnnm
9f6c1c4da2
Fix rare FFmpeg codecs decoding more samples after data EOF, cleanup
2018-10-06 22:39:34 +02:00
bnnm
f59faa0c07
Fix some .lse [Operation Abyss (PC), Operation Babel (PC)]
2018-10-04 20:43:23 +02:00
bnnm
a7e29c8be1
Fix some PDT [Mario Party 4 (GC)]
2018-10-04 19:48:13 +02:00
bnnm
1056092bf3
Fix Final Fantasy Tactics A2 IMA decoding
2018-10-04 19:43:37 +02:00
bnnm
af196a558c
Add Sony .BNK v14 [Yakuza 6's Puyo Puyo (PS4)]
2018-09-28 19:17:05 +02:00
bnnm
2a5516fe7c
Restore G719 max frame size as 2560 bits (0x140) is decoder max
2018-09-27 23:56:44 +02:00
bnnm
c0d484a715
Add .lse Ogg [Labyrinth of Refrain (PC)]
2018-09-27 23:41:26 +02:00
bnnm
5594f5068e
Fix .wem Opus encoder delay/gapless [Mario Rabbids (Switch)]
2018-09-27 23:40:42 +02:00
bnnm
d2798c946a
Simplify switch_opus_get_samples usage
2018-09-27 23:39:37 +02:00
bnnm
d7c5c3feaf
Improve UE4Opus/EAOpus encoder delay calculations
2018-09-27 23:31:03 +02:00
bnnm
3269649eec
Add EAOpus [FIFA 17 (PC), FIFA 19 (Switch)]
2018-09-27 23:10:01 +02:00
Christopher Snowhill
5b99d40cf3
Merge pull request #300 from bnnm/ue4opus-bnsf-csmp
...
ue4opus bnsf csmp
2018-09-25 15:15:23 -07:00
bnnm
c5b514b577
Improve UE4OPUS encoder delay and fix get_opus_samples_per_frame
2018-09-23 12:17:23 +02:00
bnnm
d717f21189
Add UE4OPUS decoder [Fortnite (PC), ARK: Survival Evolved (PC)]
2018-09-23 04:26:11 +02:00
bnnm
5f3ab0a5fc
Rename *_utils_switch_opus.c to *_custom_opus.c for future changes
2018-09-23 04:22:16 +02:00
bnnm
70ba297606
Tweak comment
2018-09-23 03:09:46 +02:00
bnnm
7d91ef1432
Cast off_t to off64_t when printf'ing for future 4GB file support
2018-09-23 03:01:13 +02:00
Christopher Snowhill
f9c334cf91
Fix goto statement for compilation without libvorbis.
2018-09-22 17:35:48 -07:00
bnnm
f29012edb7
Add Capcom .adpcm [Resident Evil: Revelations (Switch)]
2018-09-22 17:45:02 +02:00
bnnm
0e4ee632b9
Remove standard G.722.1 (Siren7), since no game uses it
...
Siren14 wasn't affected by this
2018-09-22 16:32:21 +02:00
bnnm
1e9dbb851b
Fix some FSB5 subsong offsets
2018-09-22 16:13:18 +02:00
bnnm
bcc1661491
Add fake RIFF IMA [MX vs. ATV Unleashed (PC)]
2018-09-22 16:12:36 +02:00
bnnm
eb4e871a05
Fix CSMP [DKC Tropical Freeze (Switch)]
2018-09-22 16:12:06 +02:00
bnnm
00370a813d
Improve BNSF looping
2018-09-22 16:11:39 +02:00
bnnm
e411916a5e
Add ADX key [Tensei Hakkenshi - Fuumaroku (PS2)]
2018-09-22 16:11:16 +02:00
Christopher Snowhill
25f82da164
Merge pull request #299 from NicknineTheEagle/cue-loop
...
RIFF: Looping info from CUE chunk
2018-09-21 17:38:02 -07:00
NicknineTheEagle
b4a71cd5aa
RIFF: implemented looping info from CUE chunk
2018-09-21 14:31:56 +03:00
bxaimc
c7487d010e
Add .POS looping for .Ogg (SNK Heroines, Sonic Mania)
2018-09-20 15:16:07 -04:00
bnnm
5a9fec3580
Add ADX key [Bakumatsu Renka - Karyuu Kenshiden (PS2)]
2018-09-12 20:01:19 +02:00
bnnm
c045d41670
Fix EA-MT looping for all cases [SSX3 (PS2)]
2018-09-10 13:18:53 +02:00
bnnm
37d7fe83c4
Move NXA Opus to its own file, since it's not very standard
2018-09-10 02:24:59 +02:00
bnnm
804fceb5e7
Remove custom FFmpeg, as custom IO streamfile can be used instead
2018-09-10 02:19:34 +02:00
bnnm
5ed95d07d4
Fix Opus interleave streamfile logical size and cleanup
2018-09-10 01:24:32 +02:00
bnnm
74536e0933
Swap custom FFmpeg OPUS for custom streamfile IO
2018-09-10 01:23:34 +02:00
bnnm
496d2ba534
Clean AIX meta a bit
2018-09-09 20:17:41 +02:00
bnnm
a273d9d9a2
Fix bitrate for layered/segemented layouts
2018-09-09 19:22:32 +02:00
bnnm
fd7d6f513d
Simplify get_vgmstream_average_bitrate a bit
...
removed get_vgmstream_average_bitrate_channel_streamfile since it
doesn't really matter if codec_data streamfiles are retested multiple
times (just like vgmstream streamfiles are)
2018-09-09 16:28:39 +02:00
bnnm
6bee2a6209
Add .utk [The Sims Online (PC), SimCity 4 (PC)]
2018-09-09 15:29:34 +02:00
bnnm
5662dca358
Fix missing layout (was autoselected)
2018-09-09 15:29:23 +02:00
bnnm
06ea6af303
Minor doc
2018-09-09 15:13:58 +02:00
bnnm
e3c5430597
Fix some EA SCHl .bnk
2018-09-09 15:04:23 +02:00
bnnm
210d365df1
Add .sod Ogg extension [Zone 4 (PC)]
2018-09-09 12:24:28 +02:00
bnnm
2b7cd654b2
Allow arbitrary frame sizes for G719 and cleanup
2018-09-09 12:24:08 +02:00
bnnm
a3f2231ba1
Update EA-MT API a bit
2018-09-09 00:51:35 +02:00
bnnm
47b5a189cf
Clean EA-MT code
2018-09-08 23:36:31 +02:00
bnnm
417cc59277
Fix EA-MT looping [SSX3 (PS2)]
2018-09-08 19:22:56 +02:00
bnnm
1810d3ced6
Add TXTP commands for looping/time (#i #E #lN #fN #dN #F)
...
- #i (ignore loop)
- #E (force end-to-end loop)
- #lN (force N loops)
- #fN (fade time)
- #dN (fade delay)
- #F (don't fade after N loops and play song end)
2018-09-07 19:34:31 +02:00
bnnm
19f69e14b7
Add ALP IMA decoder [Lego Racers (PC)]
2018-09-06 20:25:04 +02:00
bnnm
800ebfc007
Minor doc
2018-09-06 18:10:47 +02:00
bnnm
5e2283f51a
Fix some .MSA [Konohana Pack: 3tsu no Jikenbo (PS2)]
2018-09-06 18:09:56 +02:00
bnnm
f519b1ad70
Add DERF DPCM decoder [Stupid Invaders (PC)]
2018-09-06 17:45:34 +02:00
bnnm
00bec4bd70
Extra check when disabling looping
2018-09-06 16:44:42 +02:00
bnnm
131340882b
Add TXTP command #sN for subsong N (#N still works)
2018-09-04 23:53:25 +02:00
bnnm
59b303d753
Update libacm to 1.2 and add .WAVC sfx
2018-09-04 22:42:21 +02:00
bnnm
f70852095c
Tweak minor ACM stuff for opaqueness
2018-09-04 18:37:51 +02:00
bnnm
fcc5f59ffe
Add buffer size validations in custom Vorbis
2018-09-04 18:00:59 +02:00
bnnm
4652460aff
Add extra validation in vgmstream_open_stream
2018-09-04 17:51:34 +02:00
bnnm
7ad7d3d47b
Derive ADX keys automatically if only keystring/keycode is provided
2018-09-04 17:44:06 +02:00
bnnm
9d7d536da7
Add interleaved 2ch XBOX-IMA to TXTH/GENH
2018-09-04 17:11:08 +02:00
bnnm
fa472d4f70
Fix interleaved 2ch XBOX-IMA [Fairly OddParents: Breakin' da Rules]
2018-09-04 17:10:41 +02:00
bnnm
3a64f8b0d2
Fix some BNSF [Taiko No Tatsujin: Drum Session! (PS4)]
2018-09-04 17:08:01 +02:00
bnnm
064990f6ff
Add extra validation
2018-09-04 17:07:38 +02:00
bnnm
ee7767815b
Add ADX key [Kashimashi! Girl Meets Girl (PS2)]
2018-09-04 17:07:24 +02:00
Christopher Snowhill
7b30d8bc9a
Merge pull request #292 from bnnm/hca-bcstm-metas-docs
...
hca, bcstm, metas, docs
2018-09-02 15:12:49 -07:00
bnnm
d6a682fe8c
Add ADX key [Girls Bravo: Romance 15's (PS2)]
2018-09-02 21:37:19 +02:00
bnnm
bf0d46a476
Rename decode_SASSC to lowercase for consistency
2018-09-02 21:11:15 +02:00
bnnm
c707a29639
Rename SASSC_decoder to lowercase for consistency
2018-09-02 21:09:15 +02:00
bnnm
aa4ea4bc3b
Document ADX CINF header
2018-09-02 21:06:38 +02:00
bnnm
3113342a71
Minor tweaks
2018-09-02 21:06:15 +02:00
bnnm
bd374a01a7
Improve ATRAC9 loop performance and cleanup
2018-09-02 21:02:11 +02:00
bnnm
91c3fd6afc
Fix some Sony .bnk
2018-09-02 16:40:11 +02:00
bnnm
9c0db7cae3
Improve HCA/clHCA key detection
...
- Only test keys when file is encrypted
- Add clHCA_TestBlock to test a frame with the current key
- Move some key detection code to hca_decoder.c and simplify hca.c
detection
- Decrease number of test frames due to increased accuracy of
clHCA_TestBlock
2018-09-02 16:00:58 +02:00
bnnm
fd52fe0e95
Clean clHCA lib 3 (API)
...
- rename clHCA_DecodeSamples16 to clHCA_ReadSamples16 since it isn't
really decoding
- divide clHCA_Decode into clHCA_DecodeHeader and clHCA_DecodeBlock to
clarify usage
- unify clHCA_IsOurFile0/1 since one would need to call
clHCA_DecodeHeader right after it anyway
- add clHCA_SetKey for easier key handling
- adapt vgmstream wrapper
2018-09-01 20:28:00 +02:00
Nathan Benichou
9d94fdb033
Update rfrm.c
...
Support for LABL part in RFRM CSMP files
2018-09-01 15:21:46 +02:00
bnnm
43764d6c8d
Fix HCA num samples/looping [Binary Domain (PC), Octopath Traveller]
...
Decoder has been modified a bit so it's easier to feed an arbitrary
number of discard samples (or at least, easier for me to understand),
since encoder delay can be >1024 (frame size) and would make some calcs
go all wobbly
2018-08-29 23:42:47 +02:00
bnnm
9a2a2e4c2e
Export extra sample values in clHCA_getInfo
2018-08-29 20:48:35 +02:00
bnnm
411fa498bb
Clean HCA meta/decoder for future changes
2018-08-29 20:05:31 +02:00
bnnm
5afd33d62a
Split idsp.c into idsp_ie.c and nub_idsp.c
2018-08-28 20:40:02 +02:00
bnnm
f7c26a493d
Clean IDSPs
2018-08-28 20:35:07 +02:00
bnnm
c6a9396b67
Fix IDSP segfault
2018-08-28 20:34:55 +02:00
bnnm
9720384fbe
Fix bcstm 3DS-IMA last interleave and cleanup
2018-08-28 19:43:12 +02:00
bnnm
d5a11d58e8
Add various metas
...
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00
bnnm
f71e98a5ba
Fix missing MSVC dependencies
2018-08-26 22:56:31 +02:00
bnnm
bee3adc95b
Document SQEX SCD looping issues in MPEG
2018-08-26 22:37:04 +02:00
bnnm
0231d635ed
Fix Next Level IDSP last interleave/jingles [Mario Strikers Charged]
2018-08-26 22:36:36 +02:00
bnnm
751d5c5f0f
Clean DSP meta once again
2018-08-26 20:05:38 +02:00
bnnm
cc537270c1
Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)]
2018-08-26 19:16:24 +02:00
bnnm
ce6722181a
Move csmp to its own file, since it's not very standard either
2018-08-26 18:55:57 +02:00
bnnm
f2a5b5954f
Move wsi to its own file, since it's not very standard
2018-08-26 17:40:40 +02:00
bnnm
d94485e89e
Minor decode_vgmstream cleanup
2018-08-26 17:07:33 +02:00
bnnm
4ee39206c3
Fix Lunar 2 SCD loops/sample rate/stereo and PCM8 cleanup
2018-08-26 16:36:08 +02:00
bnnm
5aad45ab87
Clean AST meta
2018-08-26 13:48:14 +02:00
bnnm
bc62a689c0
Don't call block_update_x manually when using vgmstream_open_stream
2018-08-26 13:47:48 +02:00
bnnm
c2a0311584
Random tweaks
2018-08-26 13:47:02 +02:00
bnnm
92f35029bb
Make generic block_update and auto-call in vgmstream_open_stream
2018-08-26 13:46:07 +02:00
bnnm
b02eeeff04
Fix some .SFL looping and SLI cleanup [Hanachirasu (PC)]
2018-08-26 02:26:38 +02:00
bnnm
88f50985de
Optimize segmented layout decode samples
2018-08-26 01:05:07 +02:00
bnnm
ee03726bbc
Find loop_segment automatically in segmented_layout + remove from metas
2018-08-26 00:59:31 +02:00
bnnm
c9dc0917ff
Fix interleave layout hanging when no interleave size set
2018-08-25 21:15:10 +02:00
bnnm
3130eebf0c
Minor layout cleanup + doc
2018-08-25 20:46:54 +02:00
bnnm
3765831dbe
Remove usage of atrac9_parse_config
2018-08-25 18:03:58 +02:00
bnnm
a734e9c5cb
Remove custom ATRAC9 in favor of custom IO
...
Formats using custom layouts tend to be weird enough that it's a pain to
add support directly in the decoder.
Instead should use custom layouts and I/O streamfiles that, though a bit
wordy and unwieldy at the moment, are a lot more flexible.
2018-08-25 17:48:01 +02:00
bnnm
f86c90c5f9
Use KMA9 custom IO instead of custom ATRAC9
2018-08-25 17:26:49 +02:00
bnnm
9c8dae38dc
Fix multilayer XVAG ATRAC9 [flower (Vita), Farpoint (PS4)]
2018-08-25 17:25:02 +02:00
bnnm
1ba2637256
Clean XVAG meta for future changes
2018-08-25 16:23:15 +02:00
bnnm
9e54efe6d8
Remove FFMPEG_EA_XMA as it's now done with custom IO + layers
2018-08-25 13:22:57 +02:00
bnnm
e3255344cf
Redo EA-XMA with custom IO for fixes [Skate (X360), NFS: MW (X360)]
2018-08-25 12:48:55 +02:00
bnnm
d8758f0cb5
Fix describe_vgmstream with layered_layout + FFmpeg
2018-08-25 12:22:40 +02:00
bnnm
8cf27cc15e
Add .xna XWB [Touhou Makukasai ~ Fantastic Danmaku Festival (PC)]
2018-08-25 12:21:21 +02:00
bnnm
8a57cf4729
Add .dax RIFF [Love Game's - Wai Wai Tennis (PS1)]
2018-08-25 12:20:55 +02:00
bnnm
07ad3250f6
Clean EAAC streamfile and prepare for EA-XMA
2018-08-25 09:57:46 +02:00
bnnm
6654e44517
Improve/fix AWC XMA streamfile for certain cases
...
It was assuming reads were sequential, though they can skip to offset
(in practice rarely affected), and adjusted packet skip to improve a few
songs.
2018-08-25 09:57:20 +02:00
bnnm
b17719f69c
Rename render_vgmstream_nolayout to _flat for clarity/consistency
...
But not layout_none to layout_flat, since it's used everywhere
2018-08-24 19:37:02 +02:00
bnnm
f576d9568c
Rename nolayout.c to flat.c for consistency/clarity
2018-08-24 19:29:39 +02:00
bnnm
b4884522d8
Optimize STDIO/FOO streamfiles slightly
...
Tries to simplify code, and buffer is not emptied unless we really read
more data (useful for edge reads). get_offset is now reliable (though
never used).
2018-08-24 18:48:42 +02:00
bnnm
6c553882f3
Rename codec_version to codec_config to clarify
2018-08-23 18:07:45 +02:00
bnnm
ad4478ac2c
Set dual stereo as a meta flag rather than a static list
...
Mainly for cleanup/style
2018-08-23 18:00:34 +02:00
bnnm
9ad2f578e6
Fix PSH/VSV loops and glitches [Romancing SaGa (PS2)]
2018-08-23 17:13:46 +02:00
bnnm
d7c2249358
Simplify XVAG looping code
2018-08-23 17:00:52 +02:00
bnnm
41281aa4e9
Tweak .snds priority again
2018-08-22 21:16:25 +02:00
bnnm
6b4f54df92
Add TXTH "loop_flag = auto" to autodetect PS-ADPCM loop points
2018-08-22 21:04:16 +02:00
bnnm
06c8ab1b3f
Remove bik2a/bk2a fake extensions since they aren't used
2018-08-22 20:43:19 +02:00
bnnm
dcbc7e5b9b
Lower parse priority of raw metas so TXTH has a chance to go first
2018-08-22 20:39:31 +02:00
bnnm
785741e7e1
Rename ps2_mib.c to ps_headerless,c
2018-08-22 20:29:29 +02:00
bnnm
69c791656e
Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)]
2018-08-22 20:10:31 +02:00
bnnm
925916690a
Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)]
2018-08-22 19:26:19 +02:00
bnnm
75fb12eed4
Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup
2018-08-22 19:19:31 +02:00
bnnm
27038c9ec8
Add .wavebatch PCM8 [Cars 2 (3DS)]
2018-08-21 22:39:47 +02:00
bnnm
58b8b0c8df
Fix various .vag issues [Shikigami no Shiro (PS2), Red Star (PS2)]
...
Also cleanup and loop end was also off by 28 samples in several cases
2018-08-21 22:16:56 +02:00
bnnm
fe3538520b
Add ps_find_loop_offsets util to find loop point in PS-ADPCM data
2018-08-21 22:14:55 +02:00
bnnm
cae82e9074
Clean builds and enable VGM_USE_VORBIS/MPEG manually for consistency
2018-08-20 20:08:24 +02:00
bnnm
2f0aaaf4fd
Fix some compile ifdefs and warnings
2018-08-20 20:05:44 +02:00
bnnm
bb07299dae
Make libvorbis/libmpg123 optional in autotools
2018-08-20 19:21:51 +02:00
Christopher Snowhill
1294f515f2
Merge pull request #276 from Thealexbarney/msvc-fread-fix
...
Workaround MSVC fseek/fread bug
2018-08-19 16:15:54 -07:00
bnnm
f6417c5430
Use standard buffer size for all metas
...
There is not no real about having small-ish buffers, simplifies buffer
tuning, and avoids having gigantic buffers on bad reads.
2018-08-19 22:51:14 +02:00
bnnm
a5656eaa2f
Optimize buffer_streamfile EOF reads and fix get_offset behaviour
2018-08-19 22:31:12 +02:00
bnnm
2e6f6c8176
Remove unnecessary FFmpeg ifdef
2018-08-19 19:09:37 +02:00
bnnm
485e5b9cf7
Fix blocks hanging with broken files/incorrect offsets
...
Also removes unnecessary halpst case
2018-08-19 19:02:22 +02:00
bnnm
ca04dbca70
Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)]
2018-08-19 16:42:39 +02:00
bnnm
b083042704
Cleanup
2018-08-19 10:07:27 +02:00
bnnm
3b5be9d28a
Fix disabling looping with layered layouts
2018-08-19 00:43:06 +02:00
bnnm
c204127332
Fix .rws subsong segments [Madagascar (PS2)]
2018-08-19 00:40:01 +02:00
bnnm
d93a4b2c7a
Add proper H4M decoding [Resident Evil 0 (GC), Tales of Symphonia (GC)]
2018-08-19 00:38:08 +02:00
bnnm
93b66b2aa6
Clean .rws code
2018-08-17 22:47:33 +02:00
bnnm
b71d568acb
Improve .sts+int/.x [Shadow of the Colossus (PS2), Ape Escape 3 (PS2)]
2018-08-16 20:06:57 +02:00
bnnm
7734e4d87f
Improve BFSTM region handling
2018-08-16 20:06:38 +02:00
bnnm
2e90f4de57
Reject EXST in .int meta and cleanup
2018-08-16 20:06:14 +02:00
bnnm
611e556809
Reject files with incorrect num_streams
2018-08-16 20:05:53 +02:00
bnnm
8d7fb21c8f
Check max filesize to avoid buggy reads
...
It was affecting some truncated Switch Opus that were reporting too many
samples
2018-08-15 22:47:22 +02:00
bnnm
6eaf516b23
Tweak FSB ifdefs
2018-08-15 21:19:25 +02:00
bnnm
a3534d7d11
Fix TXTH divide-by-zero with half_size and ch=0
2018-08-15 21:19:12 +02:00
bnnm
9c8323122c
Improve read/seek performance for blocked layouts
2018-08-15 20:21:55 +02:00
bnnm
9e06652264
Redo .nus3bank to parse as a bank with subsongs
...
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
1f6c384a48
Fix EA EAAC looping for RAM assets
2018-08-15 17:37:06 +02:00
bnnm
f4189f2482
Minor debug stuff
2018-08-15 17:36:20 +02:00
bnnm
e3b93755cc
Add HCA key
2018-08-15 17:34:36 +02:00
bnnm
79cad960ae
Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)]
2018-08-15 17:34:17 +02:00
bnnm
cab8605959
Add atrac9_parse_config util
2018-08-15 16:42:34 +02:00
bnnm
f9f93e74e7
Fix segfault while reading some .xsb for .xwb
2018-08-15 00:49:17 +02:00
bnnm
9333a22c16
Remove some minor deprecated warnings
...
Tested with all major codecs we use for FFmpeg, all decode the same
2018-08-15 00:18:05 +02:00
bnnm
2c917c0792
Remove some minor unused warnings
2018-08-15 00:16:54 +02:00
bnnm
65a69982b6
Clean G719/G7221 a bit and remove innecessary use of stack_alloc
2018-08-14 22:20:36 +02:00
bnnm
985a3aead6
Clean .bfstm and add region debug code
2018-08-14 20:25:17 +02:00
bnnm
12167c7318
Fix EA SCHl ATRAC3 skip samples and remove .AST (playable with .ABK+AST)
2018-08-14 16:35:50 +02:00
bnnm
d22ee3051a
Clean FFmpeg skip samples parsing
2018-08-14 16:35:17 +02:00
bnnm
cb1901eabe
Merge branch 'master' of https://github.com/kode54/vgmstream into etc
2018-08-14 00:28:35 +02:00
bnnm
b36646aacf
Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)]
2018-08-14 00:28:15 +02:00
Christopher Snowhill
7840d9df1f
Merge pull request #279 from NicknineTheEagle/ea-fixes
...
EA formats
2018-08-13 14:43:56 -07:00
bnnm
36c6168c27
Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)]
2018-08-13 23:03:39 +02:00
bnnm
c26ad84497
Add TXTH sample_mode "blocks" (where bytes = blocks*interleave*channels)
2018-08-13 23:02:31 +02:00
bnnm
fa848c2ccd
Fix FSB with CELT disabled
2018-08-12 23:12:09 +02:00
bnnm
c1e7e3b1f9
Enable CELT for MSVC project files
2018-08-12 23:00:28 +02:00
bnnm
2e4b8d6c31
Add multistream ATRAC9 FSB5 [Little Big Planet (Vita)]
2018-08-12 22:56:41 +02:00
bnnm
5720278d2d
IDSP cleanup
2018-08-12 18:04:19 +02:00
bnnm
efb01a921c
Add .wua IDSP and cleanup [Lego Dimensions (Wii U)]
2018-08-12 17:13:51 +02:00
bnnm
c7f9a47fcd
Fix rare EALayer3 with proper loops [Need for Speed: World (PC)]
2018-08-12 14:03:04 +02:00
bnnm
7f424bb7e9
Disable dump_streamfile when debug isn't used, just in case
2018-08-12 13:58:48 +02:00
bnnm
0e924b6467
Fix possible FSB memleak
2018-08-12 13:57:53 +02:00
bnnm
9c6376fb25
Fix rare EA 1SNh crashes
2018-08-12 10:59:19 +02:00
bnnm
e301bf7aa8
Rename ps2_vpk.c to vpk.c (used in PS3)
2018-08-12 02:20:51 +02:00
bnnm
0502a6a74f
Fix VPK num_samples and cleanup [God of War (PS2), NBA 08 (PS3)]
2018-08-12 02:19:17 +02:00
bnnm
766eac4b9e
Rename ps2_vag.c to vag.c (used by other Sony consoles)
2018-08-12 01:27:22 +02:00
bnnm
14cd8bf191
Fix some .xwb [Project Gotham Racing 3 (X360)]
2018-08-12 01:23:58 +02:00
bnnm
3456383990
Fix some .wem [Saints Row the 3rd (PC)]
2018-08-12 01:04:44 +02:00
bnnm
07bb40071a
Add FSB CELT decoder [Vessel (PC), Runner2 (PC)]
...
Corresponding libs will be added later
2018-08-12 00:58:20 +02:00
bnnm
18173d6870
Clean FSB4 for future changes
2018-08-11 18:06:03 +02:00
bnnm
b27e559e42
Clean FSB5 for future changes, also fix >2.5GB last subsongs
2018-08-11 18:01:37 +02:00
bnnm
36db25e876
Fix layered layout with layers of varying channels
2018-08-11 17:58:59 +02:00
bnnm
b438b5fa01
Add debug util for easier custom IO testing
2018-08-11 17:58:16 +02:00
bnnm
962b323e71
Cleanup and extra BAO debug
2018-08-11 17:57:22 +02:00
bnnm
1f6b0b2caa
Clean unused variable
2018-08-11 17:56:00 +02:00
bnnm
b21d078aa6
Add ADS .800 extension [Gundam: The One Year War (PS2)]
2018-08-11 17:55:30 +02:00
bnnm
c4206e705b
Fix some .bgw negative samples [Final Fantasy XI (PC)]
2018-08-11 17:54:42 +02:00
bnnm
9e0c4ebd3d
Fix rare ATRAC9 memleak
2018-08-11 17:54:08 +02:00
AnonBaiter
4469f0b861
revert my VPK "fix"
...
turns out that VPK files that contain more than a mere 2 channels really have a divided interleave number by 2
this was necessary so said VPK files wouldn't play improperly anymore
2018-08-10 15:09:37 -03:00
AnonBaiter
5e00ff9214
Update ps2_ads.c
2018-08-08 15:52:43 -03:00
NicknineTheEagle
6727c0de7b
Fixed offset in BNK parser
2018-08-08 21:20:08 +03:00
NicknineTheEagle
8d4ead42cf
EA SCHl: added default 3DS sample rate (32000 Hz)
2018-08-08 20:18:35 +03:00
NicknineTheEagle
ca9cfc6917
Removed the supposed version check from ABK parsers
...
The only reason I put it there is to distinguish old ABK from new ABK but then it turned out that they can have matching values in that field so... yeah, let's just do it another way
2018-08-08 19:23:51 +03:00
NicknineTheEagle
e4c34b7c0b
Added another ABK version stamp [FIFA 12 (3DS)]
2018-08-08 19:16:04 +03:00
NicknineTheEagle
4d0926933b
Fixed incorrect variable being used
2018-08-08 17:14:24 +03:00
NicknineTheEagle
c88dee0ebb
Improved EA ABK support
2018-08-08 17:07:01 +03:00
NicknineTheEagle
15cc60e604
Some organization and better endianness checks in EA parsers
2018-08-08 17:06:39 +03:00
Christopher Snowhill
ae5e218518
Merge pull request #275 from NicknineTheEagle/ubi-bao
...
Ubisoft BAO
2018-08-07 14:37:00 -07:00
NicknineTheEagle
20c729ae72
Formatting tweaks
2018-08-07 21:27:52 +03:00
NicknineTheEagle
0113a56870
Minor tweaks
2018-08-07 15:57:26 +03:00
Christopher Snowhill
03dd4383c0
Added a workaround to RIFF for Halo 2 PC.
2018-08-06 20:05:11 -07:00
NicknineTheEagle
3a2d115aa8
Ubi BAO: XMA fix
2018-08-06 22:58:28 +03:00
NicknineTheEagle
a284aee0f2
Ubi BAO: Added support for Rayman Raving Rabbids: TV Party (Wii)
2018-08-06 17:19:59 +03:00
NicknineTheEagle
470c50cf0e
Minor tweaks
2018-08-06 14:29:43 +03:00
NicknineTheEagle
f27280c44d
Ubi BAO: Further work on XMA support
2018-08-06 13:03:24 +03:00
NicknineTheEagle
ea133a19bf
Ubi BAO: XMA fixes
2018-08-05 19:20:13 +03:00
NicknineTheEagle
9d6bc91c0a
Ubi BAO: Added prefetched sound support to later version BAO versions
2018-08-05 15:44:38 +03:00
NicknineTheEagle
d49019a1ca
Ubi DAO: Added support for prefetched sounds
2018-08-05 04:42:24 +03:00
Christopher Snowhill
3a7b590dfe
Merge pull request #274 from bnnm/ck-xa-fsb-str
...
CK, XA, FSB, STR
2018-08-04 13:58:32 -07:00
Alex Barney
c74b0841ca
Workaround MSVC fseek/fread bug
2018-08-04 15:47:46 -05:00
NicknineTheEagle
ad489953f4
Fixed indentation
2018-08-04 22:42:12 +03:00
NicknineTheEagle
655325cc01
Ubi BAO: Added support for Splinter Cell: Conviction (PC)
2018-08-04 22:30:31 +03:00
bnnm
790525f990
Redo Blitz Games STR+WAV [Zapper (GC), Tak (PS2)]
...
Also removes 3 metas that parsed Blitz stuff
2018-08-04 21:02:10 +02:00
bnnm
10dc43f2fb
Use streamfile helpers
2018-08-04 20:42:25 +02:00
bnnm
0fc5b466c8
Add some extra streamfile helpers
2018-08-04 20:42:00 +02:00
bnnm
6384b91f8f
Fix FSB4 MPEG weird padding bug [Mafia II (PS3)]
2018-08-04 20:40:02 +02:00
bnnm
ffe7de0acc
Improve XA detection to avoid clashing with .str
2018-08-04 20:39:33 +02:00
Christopher Snowhill
4a29bed092
Merge branch 'master' into ea-fixes
2018-08-03 19:16:12 -07:00
Christopher Snowhill
cca30df28d
Update ea_schl.c
...
Enclose Atrac3plus section in VGM_USE_FFMPEG macro block.
2018-08-03 19:13:25 -07:00
bnnm
4703dcaf4f
Add FSB5 PCM16BE/VAG/XWMA and improve rare behaviors (from tool tests)
2018-08-03 02:16:19 +02:00
bnnm
8f17cf75d6
Tweak non-interleaved mode for VAG/GCADPCM (from tool tests), cleanup
2018-08-03 02:12:47 +02:00
bnnm
d4c0362c30
Minor info (algorithm verified)
2018-08-03 00:47:54 +02:00
bnnm
e1434bc432
Clean DTK decoder to clarify similarities with XA
2018-08-03 00:46:36 +02:00
bnnm
16f2474a50
Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)]
2018-08-02 18:22:01 +02:00
bnnm
6a86414990
Fix form1 XA bugs [Glint Glitters (PS1), Dance! Dance! Dance! (PS1)]
2018-08-02 17:21:09 +02:00
bnnm
5dc8d55c7f
Add file_size fail check for +2GB files
2018-08-02 17:17:58 +02:00
bnnm
492f43a554
Merge branch 'master' of https://github.com/kode54/vgmstream into ck-xa-fsb
2018-08-02 17:15:38 +02:00
bnnm
a4f67bf077
Add Cricket Audio .cks/ckb [Part Time UFO, Mega Man 1-6 (Android)]
...
Includes Cricket Audio's MSADPCM variation, also cleaned up MSADPCM code
2018-08-02 17:15:09 +02:00
bxaimc
fcc728c8b1
Add Entergram NXA Opus
2018-08-01 01:24:26 -04:00
NicknineTheEagle
baaec69a46
Added macros for some common constants in EA parsers
2018-07-31 10:26:55 +03:00
NicknineTheEagle
9b3c2ca8f7
Added a missing version stamp to ABK
2018-07-29 09:21:44 +03:00
bnnm
82ffe6d9e2
Fix some .snwg loops [Mega Man X Legacy Collections: X1/2/3 (PC)]
2018-07-27 17:30:58 +02:00
bnnm
b95080d881
Add .xsew wav [Mega Man X Legacy Collection 1 & 2 (PC)]
2018-07-27 17:18:10 +02:00
bnnm
87bd10073d
Adjust ASF shift modes after debugging info
2018-07-27 17:13:10 +02:00
bnnm
4337f00d5d
Fix XWB v1 subsongs [Silent Scope Complete (Xbox)]
2018-07-27 17:12:09 +02:00
bnnm
5e68567961
Fix compiler warnings
2018-07-27 17:11:50 +02:00
bnnm
61034484ab
Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox)
2018-07-27 17:11:11 +02:00
AnonBaiter
ec4824e6f3
extra fix
2018-07-24 14:29:50 -03:00
AnonBaiter
8f1cc0b127
(step 2/2) "add" UV, TGQ extensions
...
in which i actually add the extensions on formats.c
2018-07-24 14:28:51 -03:00
AnonBaiter
b5eb0e8bf5
(step 1/2) "add" UV, TGQ extensions
...
messing with ea_1snh.c, done
2018-07-24 14:22:42 -03:00
Christopher Snowhill
637ec27998
Merge pull request #265 from NicknineTheEagle/ea-formats
...
More EA formats
2018-07-23 19:08:02 -07:00
Christopher Snowhill
eee451aa68
Merge pull request #266 from bnnm/xa-aif-eamt
...
XA, AIF, EA-MT
2018-07-23 19:07:35 -07:00
Christopher Snowhill
e799a27446
Update ASF decoder based on decompilation of original decoder.
2018-07-23 18:56:35 -07:00
NicknineTheEagle
971525261a
Added a missing BNK header tag
2018-07-24 03:50:16 +03:00
NicknineTheEagle
f6eae57a94
Added a missing ABK version stamp
2018-07-24 02:39:32 +03:00
NicknineTheEagle
7412e8ac14
Disable EA-XA ADPCM hist entirely for BNK
2018-07-24 01:39:54 +03:00
bnnm
2f5abcb11a
Add .ai AIFF extension [Dragon Force (SAT) sfx]
2018-07-23 20:05:35 +02:00
bnnm
65b80e5fd7
Fix .adp raw XA [Phantasy Star Collection (SAT)]
2018-07-23 19:36:08 +02:00
bnnm
d48d2a4c87
Add .adp AIFF extension [Sonic Jam (SAT)]
2018-07-23 10:27:12 +02:00
NicknineTheEagle
39284cf233
Further work on the new ABK format
2018-07-23 01:31:35 +03:00
bnnm
e6f7abe20e
Fix EA-MT full loops not being properly reset
2018-07-23 00:28:21 +02:00
bnnm
b71739de5e
Fix XA missing num_samples at the end
2018-07-22 23:19:10 +02:00
bnnm
fd7ecbd393
Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)]
2018-07-22 23:13:03 +02:00
bnnm
0dc2c81ab9
Handle XA ADPCM in a more standard way
...
It was decoding one 28-sample subframes and blocked layout handled
frames, doing some voodoo to skip CD sectors.
Now decodes one 28*8-sample frame and blocked layout handles CD sectors.
Decoding is byte-exact vs before.
2018-07-22 23:08:09 +02:00
NicknineTheEagle
5ee34e32ff
Fixed stream size for Atrac3+ in BNK
2018-07-22 21:40:46 +03:00
NicknineTheEagle
5b5f5036e0
Fixed Atrac3+ for BNK format
2018-07-22 20:20:04 +03:00
NicknineTheEagle
04debd021e
Merge remote-tracking branch 'origin/master' into ea-formats
...
# Conflicts:
# src/meta/ea_schl.c
2018-07-22 05:34:26 +03:00
NicknineTheEagle
d7dfa205ea
Added a missing ABK parameter
2018-07-22 05:17:33 +03:00
NicknineTheEagle
4f832266e3
Minor tweaks
2018-07-22 04:43:10 +03:00
Christopher Snowhill
8e16eb108c
Merge pull request #263 from bnnm/schl-txtp-psx
...
SCHl, TXTP, PSX
2018-07-21 17:32:21 -07:00
bnnm
4439047fd1
Minor doc
2018-07-22 00:47:31 +02:00
bnnm
907a0af3df
Add missing nus3 OPUS .opus extension
...
Also remove tabs to fix GCC warnings about mixing spaces and tabs
2018-07-22 00:47:00 +02:00
bnnm
57b8c6acd3
Add TXTP 'm' channel mapper/swapper
...
Credit to topher-au for the initial idea/code
2018-07-22 00:46:08 +02:00
bnnm
099a4abc66
Add EA SCHl ATRAC3plus [The Sims 2 Castaway (PSP), MoH: Heroes 2 PSP)]
2018-07-21 23:34:00 +02:00
NicknineTheEagle
0210489f83
Added support for newer EA ABK format
2018-07-22 00:18:12 +03:00
bnnm
d4ba9d9d57
Fix potential bugs
2018-07-21 23:05:20 +02:00
NicknineTheEagle
d5745c9d6e
EAAC tweaks
2018-07-21 23:09:44 +03:00
NicknineTheEagle
611aa5ed11
Fixed uninitialized local variable
2018-07-21 21:58:18 +03:00
NicknineTheEagle
b6080f6bdc
Added EA HDR/STH/DAT format support
2018-07-21 21:58:01 +03:00
NicknineTheEagle
4d10e91c27
Added EA IDX/BIG format support
2018-07-21 21:57:35 +03:00
bnnm
af70e95877
Tweak PS-ADPCM decoding [inFamous (PS3)]
...
- Code now more verbose, but easier to understand (by me, at least)
- Unify normal and badflags code
- Fix hist1 not being properly clamped, though not noticeable
- Fix inFamous (PS3) which seemingly wasn't using the extended table but
hitting some compiler weirdness? (failed in foobar and worked in test)
- Use int math for PSX-cfg, which should be minimally more accurate
2018-07-21 20:15:07 +02:00
bnnm
1ec9463235
Fix VGM_ASSERT_ONCE
2018-07-21 20:12:40 +02:00
bnnm
dc4cee2daf
Clean .pos code [Ys I Complete (PC)]
2018-07-21 20:12:09 +02:00
NicknineTheEagle
b954a87787
Added more missing BNK header tags
2018-07-20 10:17:25 +03:00
bxaimc
34fda0011a
Add loop support for Air (Android) Oggs. Add .lflac extension for 'fun' and for use with .pos
2018-07-20 01:14:41 -04:00
NicknineTheEagle
d85406511f
EA SCHl: fail if unknown header tag is encountered
2018-07-19 15:56:59 +03:00
NicknineTheEagle
d825b6ba4d
Added more missing BNK header tags
2018-07-19 15:55:51 +03:00
NicknineTheEagle
33048337c4
EA SCHl: fixes for Gamecube
2018-07-19 07:26:48 +03:00
NicknineTheEagle
5d6fc0a9bc
Ignore duplicate entries in ABK files
2018-07-19 00:24:16 +03:00
NicknineTheEagle
496315bb91
Added even more missing BNK header tags
2018-07-18 22:42:35 +03:00
NicknineTheEagle
779eef0282
Adjust ADPCM hist detection in BNK files
2018-07-18 22:42:23 +03:00
NicknineTheEagle
79f672b7cb
Added more missing BNK header tags [NASCAR 06 (Xbox)]
2018-07-18 20:25:00 +03:00
NicknineTheEagle
be00f0a988
Added EA HDR/DAT format support
2018-07-18 19:32:33 +03:00
NicknineTheEagle
b48c31723c
EA ABK fix
2018-07-18 09:56:35 +03:00
NicknineTheEagle
dc1a98361f
Further work on EA ABK format
2018-07-18 08:54:32 +03:00
NicknineTheEagle
51146cd612
Merge remote-tracking branch 'origin/master' into patch-1
2018-07-18 05:18:35 +03:00
NicknineTheEagle
5af027e5f9
Added streamed ABK version support (ABK/AST combo)
2018-07-18 02:39:47 +03:00
bnnm
2129afaf75
Fix some EA-XMA [Need for Speed: The Run (X360)]
2018-07-18 00:53:09 +02:00
bnnm
d6795b63c3
Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)]
2018-07-18 00:52:24 +02:00
bnnm
bbd50c78ee
Minor doc
2018-07-18 00:37:14 +02:00
NicknineTheEagle
2056155c6b
Indent fix
2018-07-18 00:19:47 +03:00
NicknineTheEagle
5d6b603055
Added EA ABK header support
2018-07-18 00:14:28 +03:00
NicknineTheEagle
5b27c21a0b
Handle dummy streams in EA BNK files
2018-07-17 23:57:08 +03:00
NicknineTheEagle
e2160f4e09
Added a helper function for auto-detecting value endianness
2018-07-17 23:54:24 +03:00
bxaimc
69c2e9f07f
Add Falcom NLSD Opus (Ys VIII [Switch])
2018-07-15 03:49:33 -04:00
bxaimc
5b3a001082
Add Bandai Namco Opus found in NUS3Banks (Taiko no Tatsujin and future games)
2018-07-15 02:37:15 -04:00
bnnm
62bd5140c5
Cleanup
2018-07-15 00:20:42 +02:00
bnnm
c9f091fb6e
Fix PS3 EA SCHl [Need for Speed: Carbon (PS3)]
2018-07-14 23:08:45 +02:00
bnnm
572cd6a621
XA code cleanup
...
Decoding is still the same (byte-exact)
2018-07-14 23:08:07 +02:00
bnnm
2c6091fab3
Fix some .wem PCM [Limbo (PC)]
2018-07-14 23:04:17 +02:00
bnnm
deea00d566
Fix compiler warning
2018-07-14 23:04:04 +02:00
bnnm
2dc2ed474d
Add debug log
2018-07-14 23:03:48 +02:00
bnnm
3eed8c418d
Add SVG extension [Hunter: The Reckoning - Wayward (PS2)]
2018-07-14 23:03:28 +02:00
bnnm
cbcacda6e4
Fix some EA SNS end samples [Need for Speed Undercover (PS3)]
...
SNS flag was being read as a signed value, returning a smaller file size
2018-07-14 23:02:40 +02:00
bnnm
7c84391c26
Fix some Frostbite SPS [Need for Speed: The Run (X360)]
2018-07-14 23:00:02 +02:00
Christopher Snowhill
f5551f7415
Update ps2_vpk.c
...
Fix channels variable references.
2018-07-10 17:23:04 -07:00
AnonBaiter
dd88a38f8c
Adjust VPK code to fix some oddities
...
this is my first time at coding so see if there's some big goof-up i made up here
2018-07-10 18:20:05 -03:00
bnnm
272f25cebb
Fix bank .ivaud [GTA IV (PC)]
2018-07-06 23:41:29 +02:00
bnnm
44dc7ce7ea
Add missing EA SCHl patch [SSX3 (PC)]
2018-07-06 21:27:49 +02:00
bnnm
23974334c9
Fix some EA SCHl MicroTalk [Need for Speed: Most Wanted (PC)]
2018-07-06 21:14:56 +02:00
bnnm
383bd41b5f
Don't setup offsets when samples=0 to avoid EOF reads
2018-07-06 21:07:08 +02:00
bnnm
780e642543
Fix some Frostbite .SPS [Need for Speed: The Run (PC)]
2018-07-06 21:04:27 +02:00
bnnm
2df613d893
Fix various music .ivaud [GTA IV (PC)]
2018-07-06 21:04:06 +02:00
bnnm
d158a4a35e
Simplify struct memsets, using standard 0-setup
2018-07-06 19:37:26 +02:00
bnnm
0cae31d045
Add doc
2018-06-30 21:24:19 +02:00
bnnm
d5f8b4f078
Fix some .joe looping jingles
2018-06-30 20:43:26 +02:00
bnnm
78542225f5
Allow extensionless files in Winamp [Baten Kaitos 2 (GC)]
2018-06-30 17:35:07 +02:00
bnnm
2695612624
Fix The Bouncer .vs (.str)
2018-06-30 16:01:29 +02:00
bnnm
dbb5a4458b
Add .mus Ogg [Redux - Dark Matters (PC)]
2018-06-30 13:43:12 +02:00
bnnm
57f8c1922e
Add hca keys
2018-06-30 13:31:20 +02:00
bnnm
9ca643d09e
Add .vai/apc extensions
2018-06-30 13:31:12 +02:00
Shawn Presser
a700fda10d
Update xvag.c
2018-06-28 15:30:33 -05:00
Shawn Presser
e91703fe6a
If a file has no extension, try to play it anyway
...
This allows fb2k to play Last Of Us (PS3) speech files, which have no
file extension.
2018-06-21 22:53:19 -05:00
bxaimc
ca5cdfe5a9
Add HCA decryption key for PriPara: All Idol Perfect Stage (Switch)
2018-06-18 03:34:56 -04:00
bnnm
12233dd0bb
Remove ps2_adsc as it's handled in ps2_ads now
2018-06-17 01:12:53 +02:00
bnnm
ae3307e6f0
Redo ADS to fix various issues
...
- Fix minor samples bugs
- Fix ADSC variation [Kenka Bancho 2, Shunjuku no Okami]
- Fix misc loops [Culdcept, Katakamuna, Super Galdelic Hour]
- Fix Capcom loops [MM X7, BOF5, Clock Tower 3]
- Fix cavia loops [Drakengard 1/2, GITS: Stand Alone Complex]
- Fix Angel Studios videos [Red Read Revolver, Spy Hunter 2]
- Fix misdetected files [Gran Turismo 2000 videos]
2018-06-17 01:08:52 +02:00
bnnm
a535a497f4
Fix some vid EA SCHl and simplify EA block parsing
2018-06-17 01:06:38 +02:00
bnnm
8dd90cd783
Make sure samples_to_do 0 does nothing in blocked layout
...
It would affect some decoders with codec_data (ex. EA-MT), even though
decoded samples were being ignored
2018-06-17 01:04:16 +02:00
bnnm
2e75bce0c3
Add .fsb basic headers mode [Biker Mice from Mars (PS2)]
2018-06-17 00:52:46 +02:00
bnnm
90c3613289
Fix some Ubi Lyn [Michael Jackson The Experience (Wii)]
2018-06-17 00:51:42 +02:00
bnnm
5b2af49f57
Fix some .wem [Guitar Hero Live (X360)]
2018-06-17 00:50:42 +02:00
bnnm
1a73c574c0
Clean ADS code
2018-06-10 21:08:06 +02:00
bnnm
4e15ba517b
Add MPS extension
2018-06-10 19:27:14 +02:00
bnnm
3be7ec8c68
Add FSB key [Monster Jam (PS2)]
2018-06-10 19:26:37 +02:00
bnnm
973a649fbe
Document MIH/MIB/MIC/MSH details
2018-06-09 19:30:20 +02:00
bnnm
7a21345415
Fix some Ubi Jade [Peter Jackson's King Kong (Xbox)]
2018-06-09 17:33:15 +02:00
bnnm
ff6abc48fa
Fix some FSB [Hard Reset (PC)]
2018-06-09 17:32:35 +02:00
bnnm
c9175e4d28
Fix JOE num_samples
2018-06-09 17:31:08 +02:00
bnnm
de9fe570e0
Add subsongs for FFmpeg formats
2018-06-09 17:30:28 +02:00
Christopher Snowhill
254791551b
Merge pull request #235 from bnnm/h4m-joe-aif
...
H4M, JOE, AIF
2018-06-03 14:44:42 -07:00
bnnm
9d86c42ea4
Add .H4M videos (wip)
2018-06-03 13:08:41 +02:00
Michael Turutanov
7cec87720c
Added HCA key for Princess Connect Re:Dive
2018-06-02 17:29:22 +03:00
bnnm
66e2c9c671
Fix some .JOE [Super Farm (PS2), Sitting Ducks (PS2), The Mummy (PS2)]
2018-06-02 16:14:26 +02:00
bnnm
88250d3d26
Add AIFC IMA4 [Alida (PC)]
2018-06-02 16:13:37 +02:00
bnnm
48c11e81ca
Fix some .XWC [The Darkness (X360)]
2018-06-02 16:05:58 +02:00
bnnm
776d85fee0
Fix TXTP upper ranges
2018-06-02 16:01:58 +02:00
Christopher Snowhill
311eeebc1b
Merge pull request #232 from bnnm/xwb-lyn-etc
...
XWB, LYN, etc
2018-05-27 14:52:16 -07:00
bnnm
4ad607c520
Add .xss RIFF extension [Spider-Man the Movie (Xbox)]
2018-05-27 17:32:15 +02:00
bnnm
2772696166
Add .rda extension [Rhythm Destruction (PC)]
2018-05-27 17:31:20 +02:00
bnnm
79ab74bf4a
Add .xwb ATRAC9 [Stardew Valley (Vita)]
2018-05-27 17:30:59 +02:00
bnnm
7ad34736a3
Fix TXTH data_size for IMA
2018-05-27 17:29:23 +02:00
bnnm
9af7eadbcb
Fix some Ubi LyN [Michael Jackson the Experience (PS3)]
2018-05-27 17:28:48 +02:00
Christopher Snowhill
f26b99b6cb
Update txtp.c
...
Fix "mode" keyval parse to else-if condition so other conditions don't fall through it.
2018-05-26 16:26:55 -07:00
Christopher Snowhill
b341f8d6b6
Merge branch 'master' into master
2018-05-20 16:22:31 -07:00
bxaimc
05aca5ceeb
Formatting some things
2018-05-19 16:17:18 -04:00
bxaimc
94a9cf1f7f
Add SADF DSP variant from Xenoblade Chronicles 2 (Switch)
2018-05-19 16:05:25 -04:00
bnnm
a57134dc2b
Add .gwd Ogg [Adagio Cloudburst (PC)]
2018-05-19 11:37:21 +02:00
bnnm
f1f165a815
Minor Ogg Vorbis cleanup
2018-05-19 11:24:20 +02:00
bnnm
883e018aab
Fix nus3bank with varying header [Super Smash Bros (Wii U)]
2018-05-19 11:22:29 +02:00
bnnm
1888990b75
Add HCA key
2018-05-19 11:22:08 +02:00
bnnm
b23e1fbac7
Extra validations for Wwise/Jade
2018-05-19 11:21:40 +02:00
bxaimc
bcf2948a7d
Add channel multiplier for KNS/KTSS in Hyrule Warriors (Switch)
2018-05-17 14:27:18 -04:00
bxaimc
0cbdbd8b7c
Remove unread PSI metadata ext
2018-05-16 19:53:15 -04:00
bxaimc
caf3bb871c
Add PSI file reading in Opus for loops in BlazBlue: Cross Tag Battle (Switch)
2018-05-16 17:58:09 -04:00
bnnm
17952d0db7
Add .rxx extension
2018-05-12 13:55:12 +02:00
bnnm
92419c2143
Add tri-Ace .aac Vita [Judas Code (Vita)]
2018-05-12 13:53:58 +02:00
bnnm
a975eff1a2
Fix TXTH XMA multichannel and num_samples
2018-05-12 13:53:43 +02:00
bnnm
68c8f1bb76
Fix missing .lopus
2018-05-06 11:56:54 +02:00
bnnm
6276df57b5
Add TXTP "mode = layers" for multilayered songs
2018-05-05 23:07:50 +02:00
bnnm
c09bc1e936
Add .xwb DSP hack [Stardew Valley (Switch)]
...
Also try to open common .xsb name combos
2018-05-05 23:06:59 +02:00
bnnm
f586f443e8
Fix some EA SWVR [Freekstyle (PS2/GC)]
2018-05-05 23:02:22 +02:00
bnnm
da930bc3c9
Add .opus variation [Fast RMX (Switch)]
2018-05-05 23:01:49 +02:00
Christopher Snowhill
35cd14fa04
Merge pull request #220 from bnnm/bao-downmix-etc
...
BAO, downmix, etc
2018-04-29 17:04:19 -07:00
bnnm
a924859d8f
Fix ADX key
2018-04-29 23:46:29 +02:00
bnnm
fb63ad4aae
Clean mib and add PS-ADPCM check
2018-04-29 21:05:30 +02:00
bnnm
d292531654
Add switch_audio [Gal Gun 2 (Switch)]
2018-04-29 21:04:55 +02:00
bnnm
65b322943f
Add .trj/trm extensions [Need for Speed 3 (PS)]
2018-04-29 20:31:08 +02:00
bnnm
10e506675b
Add (wip) Ubi .pk support [Just Dance (Wii)]
2018-04-29 20:28:27 +02:00
bnnm
eb9fdbf188
Add ADX key
2018-04-29 20:25:51 +02:00
bnnm
59ac455447
Fix some EA SCHl [Need for Speed 3 (PC)]
2018-04-29 19:41:38 +02:00
bnnm
d5fc1159c5
Fix half interleave IDSPs [Taiko no Tatsujin 3 (WiiU)]
2018-04-29 19:40:56 +02:00
bnnm
452033f14a
Clean DSP metas and fix some loop checks
2018-04-29 19:40:21 +02:00
bxaimc
ce2082a8d4
Add .KNS for KTSS meta
2018-04-29 13:24:01 -04:00
Christopher Snowhill
47d2b53c23
Merge pull request #216 from bxaimc/master
...
Add SNDS support for The Incredibles (PS2)
2018-04-21 19:05:11 -07:00
Christopher Snowhill
4ea0d1a9d7
Merge pull request #217 from bnnm/opus-sps-etc
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Opus, sps, etc
2018-04-21 19:04:13 -07:00
bnnm
e8b2759dcf
Add Capcom multistream Opus [RE: Revelations (Switch)]
2018-04-22 02:20:46 +02:00
bnnm
7a212eed9b
Allow layers of more than 1 channel
2018-04-22 02:19:37 +02:00
bnnm
f45b08586d
Less debug
2018-04-22 02:17:42 +02:00
bxaimc
0f4bd6ab57
Add SNDS support for The Incredibles (PS2)
2018-04-21 16:45:04 -04:00
bnnm
bc4f7e9b5f
Less debug
2018-04-21 21:56:49 +02:00