bnnm
ff5ffac950
Fix infinite loop with bad data in Wwise Vorbis
2020-08-22 13:40:49 +02:00
bnnm
e42aebf945
Fix seeking with "ignore fade" set
2020-08-22 13:40:01 +02:00
bnnm
c0f5a48aff
Allow .txtp matching base files in !tags.m3u
2020-08-22 13:39:48 +02:00
bnnm
69b99e1954
Fix disabling play forever undone by reset (affects foobar convert file)
2020-08-19 18:40:56 +02:00
bnnm
2da75c95fd
Remove repeated fsb key
2020-08-19 18:39:00 +02:00
bnnm
baf36daf32
Fix compiler warn
2020-08-19 18:37:46 +02:00
bnnm
f44c795b69
Fix some .ivaud sounds [GTA4 (X360/PS3)]
2020-08-18 15:31:38 +02:00
bnnm
232920eeb2
Cleanup
2020-08-18 14:38:22 +02:00
NicknineTheEagle
8707214040
EA MPF: Fixed empty tracks
2020-08-17 21:45:13 +03:00
Simon Aarons
ac38e353df
Use adpcm_history1_32 for consistency
2020-08-16 22:57:38 +10:00
Simon Aarons
57cd7c6029
Line not actually useless, future-proofing in case of reordering
2020-08-16 22:55:23 +10:00
Simon Aarons
18d461bc36
Remove useless lines
2020-08-16 15:53:13 +10:00
Simon Aarons
e04234e733
Fix offset bug
2020-08-16 15:52:23 +10:00
Simon Aarons
a9100be92f
Initialise sample history and step index to 0
2020-08-16 13:08:29 +10:00
Simon Aarons
221c50b85c
Ensure int32_t for clamps
2020-08-16 12:36:59 +10:00
Simon Aarons
8a5af7ccdb
Highly improved Game.com ADPCM decoding algorithm
2020-08-16 12:28:15 +10:00
bnnm
aed0125ed1
Add FSB4 key [Stacking (X360)]
2020-08-15 20:05:39 +02:00
bnnm
a33c63d8a0
Fix truncated .wem with PTADPCM
2020-08-15 20:04:59 +02:00
bnnm
f5a9e5d06a
Add TXTP silence entry
2020-08-15 20:04:50 +02:00
bnnm
e4ed26e703
Use silence meta for dummy entries in BKHD
2020-08-15 20:03:32 +02:00
bnnm
dd0fbb0e65
Add silence codec/meta for special cases
2020-08-15 18:23:49 +02:00
bnnm
fbab0c0905
Fix some decoding edge cases
2020-08-15 16:13:01 +02:00
bnnm
ed44d973f4
Fix some .bank [Fall Guys (PC)]
2020-08-12 18:23:48 +02:00
bnnm
f2aee439c4
Assume .bnk use newer Vorbis codebooks by default for faster inits
2020-08-12 17:50:00 +02:00
bnnm
9f7e4a4c6b
txtp: Allow single groups and loop_mode auto for layers
2020-08-12 17:44:54 +02:00
bnnm
fd99eeeb61
Fix memory leak with dual file stereo
2020-08-12 17:41:03 +02:00
bnnm
67c9854a82
Fix .AT9 with wrong padding [F1 2011 (Vita)]
2020-08-12 17:40:20 +02:00
bnnm
d77d8a48ea
Add TXTP pseudo-random groups
2020-08-08 23:00:52 +02:00
bnnm
ca16bb0653
Tweak description for mixed layouts
2020-08-08 20:35:53 +02:00
bnnm
e746c7d462
Add TXTP group auto-positions and layer-x macro auto-channels
2020-08-08 20:35:19 +02:00
bnnm
6345c3e6ea
Fix foobar not disabling loop forever when needed
2020-08-05 21:17:34 +02:00
bnnm
e6eae7e341
Fix PTADPCM missing samples
2020-08-05 00:16:35 +02:00
bnnm
127bbcad6f
Doc
2020-08-03 23:18:47 +02:00
bnnm
96d9502742
Fix EOF frame in early ADX [Baroque (SAT)]
2020-08-03 23:17:20 +02:00
bnnm
c6bd158700
Fix stack overflow when seeking with segments/layers
2020-08-03 23:15:59 +02:00
bnnm
175a03d54b
Fix .awb with RIFF (ATRAC3/ATRAC9)
2020-08-01 20:22:26 +02:00
bnnm
6a5ea55718
Cleanup
2020-08-01 20:16:09 +02:00
bnnm
21a4afdadd
Add .bsf [Reign of Fire ((PS2/GC/Xbox)]
2020-08-01 17:04:55 +02:00
bnnm
aa58da7ca1
Add .dsb [Taiko no Tatsujin DS: Dororon! Yokai Daikessen!! (DS)]
2020-08-01 16:04:41 +02:00
bnnm
d263b9c080
Allow reading some Windows-1252 strings
2020-08-01 15:28:41 +02:00
bnnm
230aa56a8c
Add .zwv [THE iDOLM@STER Shiny TV (PS3)]
2020-08-01 15:28:12 +02:00
bnnm
9b0df8652e
FFmpeg test
2020-08-01 10:31:00 +02:00
bnnm
9216971505
Make segmented/layered loop/behave a bit more standard for seeking
2020-08-01 00:48:15 +02:00
bnnm
ef64005418
Improve Level 5 0x555 codec performance
2020-07-31 17:13:22 +02:00
bnnm
7073d8997d
Merge branch 'master' of https://github.com/kode54/vgmstream into cleanup
2020-07-31 17:08:56 +02:00
bnnm
9b4b40d3c8
Remove old bitreader code
2020-07-31 16:54:30 +02:00
bnnm
78ea507e0e
Improve EALayer performance a bit by using static bitreader
2020-07-31 16:49:07 +02:00
bnnm
f7526e3735
Use newer bitreader
2020-07-31 16:44:45 +02:00
bnnm
3901393aa3
Minor cleanup
2020-07-31 16:44:31 +02:00
bnnm
d900718a5b
Cleanup
2020-07-31 16:44:19 +02:00
bnnm
30eef7ed43
Minor renames
2020-07-30 23:50:56 +02:00
bnnm
5daf36fbc8
Clean Wwise Vorbis and improve IO performance slightly
2020-07-30 23:49:52 +02:00
bnnm
2e9d35b207
Improve Wwise Vorbis bitreader performance
2020-07-30 20:17:14 +02:00
NicknineTheEagle
0ef5b4d40e
Merge branch 'master' into riff
2020-07-30 19:51:43 +03:00
NicknineTheEagle
cc530b3973
RIFF: Fixed mono .mvw [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)]
2020-07-30 19:22:12 +03:00
bnnm
3bce06ea61
Cleanup
2020-07-29 22:28:49 +02:00
bnnm
5a311f4746
Improve seeking speed
2020-07-29 19:34:55 +02:00
bnnm
dfcb6145cd
Merge branch 'master' of https://github.com/kode54/vgmstream into settings
2020-07-26 20:36:09 +02:00
bnnm
c017eed7a5
Ignore incorrectly ripped FSB5
2020-07-26 20:16:12 +02:00
bnnm
579b734083
Cleanup
2020-07-26 20:15:26 +02:00
bnnm
4ec6acb4a6
Add internal simple seeking
2020-07-26 20:15:13 +02:00
bnnm
079218dca8
Update VS files
2020-07-26 20:13:12 +02:00
bnnm
16a056437d
Separate part of vgmstream.c to decode.c and render.c
2020-07-26 18:36:47 +02:00
bnnm
32fd4651df
use play position in mixing for curves
2020-07-26 17:19:01 +02:00
bnnm
57053ee348
Add pad end + don't emmit garbage samples past file end
2020-07-26 17:16:46 +02:00
bnnm
a017033ba8
Handle config in segments/layouts
2020-07-26 11:19:52 +02:00
Andrew Gunnerson
1f2132ac3f
meta/brstm.c: Parse ADPCM header offset for each channel instead of skipping a fixed distance
...
The parser previously computed the offset of the coefficients field of
channel 0's ADPCM header and then skipped 0x38 bytes to get to the
coefficients field of the next channel's ADPCM header. This breaks for
some files because they have larger 0x3a byte ACPCM headers.
This commit updates the logic to compute the offset of each channel's
ADPCM header. Immediately after the HEAD part 3 header, there's an
8-byte table for each channel, where the second field indicates the
offset of that channel's ADPCM header. With this information, it's just
a matter of adding 0x08 to get the coefficients field.
Fixes : #674
Signed-off-by: Andrew Gunnerson <chillermillerlong@hotmail.com>
2020-07-24 21:36:04 -04:00
NicknineTheEagle
74a4aaa8b4
Removed fake .khv extension
2020-07-23 23:02:13 +03:00
bnnm
e2e1a3b20c
Read TXTP play settings for trims/pads/body
2020-07-23 21:11:24 +02:00
bnnm
d0f1b85d59
Adjust some settings
2020-07-23 21:10:55 +02:00
bnnm
48a9836828
Add begin trim/padding to main render
2020-07-22 23:29:38 +02:00
NicknineTheEagle
2ecf8c44b2
Added .wlv extension [ToeJam & Earl III: Mission to Earth (DC)]
2020-07-22 00:52:20 +03:00
bnnm
845e6112e1
Add put_uXXbe alias
2020-07-21 19:46:27 +02:00
bnnm
1421bde34a
Move plugin parts to internal vgmstream code to simplify plugin code
2020-07-21 19:22:17 +02:00
bnnm
20018c0db7
Cleanup
2020-07-21 19:19:30 +02:00
bnnm
479e6b8889
Move plugin parts to internal vgmstream code to simplify plugin code
2020-07-21 19:18:53 +02:00
NicknineTheEagle
595d541f06
RIFF: Fixed .mvw again [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)]
2020-07-19 18:06:27 +03:00
NicknineTheEagle
c35c093131
RIFF: Fixed size check for .mvw [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)]
2020-07-18 20:24:32 +03:00
NicknineTheEagle
a646178441
Moved .dat to common extensions list
2020-07-18 20:14:20 +03:00
bnnm
c728301989
Cleanup
2020-07-18 00:27:53 +02:00
bnnm
5ecf1136a3
Cleanup
2020-07-18 00:12:44 +02:00
bnnm
036748f584
CRLF to LF
2020-07-17 22:35:59 +02:00
bnnm
4879c74ddd
Cleanup
2020-07-17 22:35:32 +02:00
bnnm
45d64c07d1
CRLF to LF
2020-07-17 19:44:20 +02:00
bnnm
729e13ebb0
mpeg decoder cleanup
2020-07-17 19:42:05 +02:00
bnnm
73db56f327
NWA cleanup and improve performance
2020-07-17 19:15:35 +02:00
bnnm
7592e72bae
Make get_xx functions const
2020-07-17 19:09:47 +02:00
bnnm
396bfd630a
Minor cleanup
2020-07-16 23:16:52 +02:00
bnnm
09b254006a
Add Konami Viper .adp [ParaParaParadise 2ndMIX]
2020-07-16 22:51:58 +02:00
bnnm
b7888bca33
Rename ps2_svag.c to svag_kcet.c / ps2_svag_snk.c to svag_snk.c
2020-07-16 22:08:46 +02:00
bnnm
7f0f1ef9b0
Clean SNK SVAG
2020-07-16 22:07:20 +02:00
bnnm
a4331eb04e
Fix SVAG detection bug [Silent Scope 2 (PS2)]
2020-07-16 21:47:50 +02:00
bnnm
3091930a1d
Fix TXTP edge case when trimming samples
2020-07-16 21:44:34 +02:00
bnnm
d8beb1e791
Fix inverted get_u64xx utils
2020-07-16 21:43:18 +02:00
bnnm
27bcba48a9
Codec internal cleanup and moved out of vgmstream.h
2020-07-16 21:43:01 +02:00
bnnm
a3f171ff0c
layered: use highest sample count (allows mixing sfx like wwise)
2020-07-12 19:35:46 +02:00
bnnm
799f5939b4
Fix .mul IMA decoding oddness [Tomb Raider Underworld (PC)]
2020-07-11 21:26:12 +02:00
bnnm
477666a4f7
Add KTSC [Atelier Ryza (PC)]
2020-07-11 21:25:12 +02:00
bxaimc
b21c4c2193
Add HCA key for Digimon Story: Cyber Sleuth (PC); Add RSP ext. for The Simpsons: Road Rage (PS2)
2020-07-08 18:43:33 -04:00
bnnm
4efd09c454
Fix some Ubi SB [Surf's Up (GC)]
2020-07-05 21:22:31 +02:00
bnnm
cfc2558d9c
Ignore .wmid subsongs in BKHD .bnk [Ninjala (Switch)]
2020-07-05 21:07:44 +02:00
bnnm
ca6ef7233a
Fix PTADPCM segfault on bad data
2020-07-05 21:05:10 +02:00
bnnm
581c44119f
Fix .mul IMA glitches [Tomb Raider Underworld (PC), TR Anniversary (PC)]
2020-07-05 21:04:48 +02:00
bxaimc
a25c731b4c
formatting, ugh
2020-07-04 01:23:59 -04:00
bxaimc
692ad47cf0
Add HCA key for Cardcaptor Sakura: Happiness Memories (Android)
2020-07-04 01:17:45 -04:00
bnnm
8fdbaaa155
Make RIFF size more strict
2020-06-30 23:41:25 +02:00
bnnm
b9ec090488
Fix some .wav, once again [Asphalt 6 (iOS)]
2020-06-30 23:32:55 +02:00
bnnm
dc83e6dbcc
Cleanup
2020-06-30 23:20:36 +02:00
bxaimc
41381b70cf
Add looping for Duke Nukem 3D: 20th Anniversary World Tour
2020-06-25 21:47:49 -04:00
bnnm
1963eb2a9c
Fix some .wav, again [Asphalt 6 (iOS)]
2020-06-21 13:15:09 +02:00
bnnm
053e570d97
Rename
2020-06-21 01:21:28 +02:00
bnnm
2a3f17cfa5
Fix SWAV .adpcm [Merlin: A Servant of Two Masters (DS)]
2020-06-21 01:17:19 +02:00
bnnm
e619ad7831
Doc
2020-06-21 00:35:34 +02:00
bnnm
2810fa4915
Fix some .wav [Asphalt 6 (iOS)]
2020-06-21 00:35:09 +02:00
bnnm
a906d3f065
Fix some FSB5 .bank [Transistor (iOS)]
2020-06-21 00:34:48 +02:00
bnnm
cb38467380
Add TXTP e/L options to alter loop config, tweak priority/consistency
2020-06-21 00:33:21 +02:00
bnnm
5aa09d45e0
Doc
2020-06-14 15:50:50 +02:00
bnnm
3164eaa2ae
Add TXTH loop_behavior=inverted where 0 is loop [Bloody Roar 4]
2020-06-14 15:50:09 +02:00
bnnm
fe1b76922a
Fix some .ikm [Legend of Galactic Heroes (PC)]
2020-06-14 15:49:15 +02:00
bnnm
4413d7b20f
Cleanup
2020-06-14 15:27:55 +02:00
NicknineTheEagle
8313a91830
XMA: Added .wav extension [Super Meat Boy (X360)]
2020-06-13 22:09:10 +03:00
NicknineTheEagle
11bba7f22a
Ubi SB: Fixed project file check
2020-06-13 22:08:51 +03:00
NicknineTheEagle
1d8216561f
Ubi SB: Added sequence configs [Splinter Cell: Double Agent (PC/X360)]
2020-06-11 00:32:34 +03:00
NicknineTheEagle
01291013cc
Ubi BAO: Fixed layers with varying sample rate
2020-06-10 21:52:15 +03:00
NicknineTheEagle
b456cb84c6
TXTH: Added EA-XA support
2020-06-09 21:32:18 +03:00
NicknineTheEagle
062ce3efed
Ubi DAT: Fixed data size for raw PCM
2020-06-09 21:13:57 +03:00
NicknineTheEagle
382bd4ba4e
Ubi SB: Unified checking for project files
2020-06-08 23:10:51 +03:00
NicknineTheEagle
0af464c10f
Ubi SB: Fixed external RAM sounds
2020-06-06 18:00:31 +03:00
NicknineTheEagle
8c77710899
Ubi SB: Fixes
2020-06-06 17:59:43 +03:00
NicknineTheEagle
b451c6e667
KAT: Fixed PCM8 (should be signed)
2020-06-06 17:59:43 +03:00
NicknineTheEagle
9be522ab5b
Cleanup
2020-06-06 17:59:43 +03:00
bnnm
3ea177e1d7
Add Success PCM [Metal Saga (PS2), Duel Masters: RoSD (PS2)]
2020-06-06 16:15:06 +02:00
bnnm
e5e0076f37
Catch EOF faster in find_chunk
2020-06-06 16:12:20 +02:00
bnnm
2e7c4dc458
Fix some RIFF AICA [Rayman 2 (DC)]
2020-06-06 16:11:24 +02:00
bnnm
aec87c1fc9
Add HCA key [22/7 Ongaku no Jikan (Android)]
2020-06-06 16:10:26 +02:00
bnnm
f835f54b34
Add BNSF key [The iDOLM@STER: One For All (PS3)]
2020-06-06 16:09:39 +02:00
bnnm
de1f117c6c
Cleanup
2020-06-04 23:24:47 +02:00
bnnm
4139294c3d
Minor doc
2020-06-04 23:20:57 +02:00
bnnm
706621575e
Fix some Ubi SB [Ghost Recon Advanced Warfighter 2 (X360/PS3)]
2020-06-04 23:19:59 +02:00
bnnm
3b08eca425
Add get metadata function to hide FFmpeg internals and parser cleanup
2020-06-04 23:18:28 +02:00
bnnm
8908eba075
Don't make round10 inline
2020-06-04 23:11:38 +02:00
bnnm
856742c8f6
Cleanup
2020-06-04 20:20:19 +02:00
bnnm
896b8be202
Cleanup
2020-06-04 20:17:47 +02:00
bnnm
92b663ed52
Cleanup
2020-06-04 20:13:25 +02:00
bnnm
7935682c6c
Fix FSB3 using XMA2 instead of XMA1 (no diffs) [Guitar Hero III (X360)]
2020-06-04 20:13:12 +02:00
NicknineTheEagle
1d369657d9
Ubi SB: Renamed groups to subblocks
2020-06-03 02:45:39 +03:00
NicknineTheEagle
7de18ae55a
Ubi SB: Fixed Ubi ADPCM in Xbox banks
2020-06-02 23:13:40 +03:00
NicknineTheEagle
bfda03151d
Ubi SB: More accurate handling of group flag
2020-06-02 23:13:40 +03:00
NicknineTheEagle
dd6328046b
Formatting tweaks
2020-06-02 23:13:38 +03:00
NicknineTheEagle
dae177ce1e
Ubi SB: Minor refactoring
2020-06-01 02:56:25 +03:00
NicknineTheEagle
8d2fcdbae3
Ubi DAT: Additional checks
2020-05-31 23:45:51 +03:00
NicknineTheEagle
e4eb650cfa
Added Ubi PS2 BNM format
2020-05-31 21:58:11 +03:00
NicknineTheEagle
49e61c98bf
Added Ubi DAT bank format
2020-05-31 21:58:10 +03:00
NicknineTheEagle
fbe7a4760a
Removed unused local var
2020-05-31 21:58:10 +03:00
NicknineTheEagle
eccd67d156
Added Sega KAT format
2020-05-31 21:58:07 +03:00
Julian Xhokaxhiu
ae54f80415
Fix build
...
MUPS require VORBIS functions to work. Put it behind the relative ifdef flag
2020-05-28 14:56:16 +02:00
Julian Xhokaxhiu
b5fec0dd64
Detect loop flag from current file metadata when using FFMpeg
2020-05-28 14:56:15 +02:00
NicknineTheEagle
151edfb421
Ubi SB: Additional debug logging
2020-05-28 02:12:31 +03:00
NicknineTheEagle
b0b7b20bf4
Fixed Ubi alt IMA decoding [Splinter Cell: Essentials (PSP)]
2020-05-27 23:37:25 +03:00
NicknineTheEagle
1a0913d90d
Ubi SB: Minor fixes
2020-05-27 23:00:02 +03:00
NicknineTheEagle
eb2617f9ed
EA MPF: Added more name pairs
2020-05-27 00:12:19 +03:00
NicknineTheEagle
72605a6d6b
Merge pull request #632 from NicknineTheEagle/ubi
...
Ubi
2020-05-26 23:56:04 +03:00
NicknineTheEagle
e0e0a121a9
Ubi SB: Layer fixes for old PS2 versions
2020-05-26 23:03:24 +03:00
NicknineTheEagle
b96a86b724
Ubi SB: Added some debug logging
2020-05-26 14:40:27 +03:00
NicknineTheEagle
600c1cf969
Ubi SB: Fixes for BNM
2020-05-26 13:47:05 +03:00
NicknineTheEagle
6cc5d63e5d
Ubi SB: Proper stream_type and group_id parsing
2020-05-26 13:46:26 +03:00
bnnm
88956037c4
Fix .acb names segfault, improve performance [SK Burst Re:Newal (PC)]
2020-05-25 23:51:27 +02:00
bnnm
9a77c0ac06
Cleanup
2020-05-25 20:57:29 +02:00
bnnm
bc593e4a41
Add missing .ktsl2asbin extension
2020-05-24 16:59:41 +02:00
bnnm
142ec05269
Tweak sadf extensions and check
2020-05-24 16:59:11 +02:00
bnnm
eeba83c093
Missing cleanup
2020-05-24 16:32:14 +02:00
bnnm
c7b2fed324
Cleanup
2020-05-24 16:28:07 +02:00
bnnm
98c450c4b9
Move sadf from ngc_dsp_std.c to sadf.c since it's not very standard
2020-05-24 16:22:40 +02:00
bnnm
45cda9b0ca
Rename nds_sad.c to sadl.c
2020-05-24 16:18:43 +02:00
bnnm
b45afd57f4
Doc
2020-05-24 16:14:51 +02:00
bnnm
bd0b240a3a
Cleanup
2020-05-24 16:14:19 +02:00
bnnm
5452b3893e
Fix some Ubi .bnm [Jungle Book Rhythm N'Groove (PC), F1 Racing Sim (PC)]
2020-05-24 15:55:21 +02:00
bnnm
2a6babc70a
Add .mups [Pier Solar (PC), Ghost Blade HD (PC/Switch)]
2020-05-24 15:50:41 +02:00
bnnm
1a4de84b1f
Fix fakename streamfile for extensionless names
2020-05-24 12:45:14 +02:00
bnnm
66d3e14fe5
Workaround for some FSB5 .bank [Guacamelee 2 (Switch)]
2020-05-24 00:16:10 +02:00
bnnm
907016fead
Fix some memleaks
2020-05-23 23:27:52 +02:00
bnnm
3e52b1dd0b
Cleanup
2020-05-23 23:23:17 +02:00
bnnm
71bee18a06
Add .ktsl2asbin KTSR [Atelier Ryza (PC/Sw), Attack on Titan (PC/Vita)]
2020-05-23 23:12:45 +02:00
bnnm
f65c2b5c00
Fix some AIX with many segments [Sega Ages 2500 Vol 28 (PS2)]
2020-05-23 23:01:26 +02:00
NicknineTheEagle
726e907379
Ubi SB: Fixed section3 parsing in SMx format
2020-05-23 05:38:41 +03:00
NicknineTheEagle
e93691046c
Ubi SB: Fixed sequence parsing for BLK
2020-05-23 02:43:22 +03:00
NicknineTheEagle
ecc8a4b0b4
Ubi SB: Added PS2 v00000003
2020-05-23 02:43:22 +03:00
NicknineTheEagle
682da5ddf5
Added Ubi BLK format [Donald Duck: Goin' Quackers (PS2)]
2020-05-23 02:43:22 +03:00
NicknineTheEagle
ec27d8b0c5
Updated VS project
2020-05-23 02:43:22 +03:00
NicknineTheEagle
b227c450d3
Minor doc
2020-05-22 19:20:32 +03:00
NicknineTheEagle
ac7de48a48
EA BNK: Removed a hack for MUS files belonging to MPF
2020-05-22 19:17:48 +03:00
NicknineTheEagle
4871498bd0
Ubi BAO: Fixed prefetched sounds with 0 streamed size
2020-05-17 17:54:13 +03:00
NicknineTheEagle
5f77ca2660
Ubi BAO: Added a new version [Splinter Cell: Conviction (X360)]
2020-05-17 17:23:13 +03:00
bnnm
64bd25c8d9
Fix PtADPCM clicks when seeking
2020-05-12 18:31:15 +02:00
bnnm
fca817317e
Add HCA key
2020-05-10 14:05:45 +02:00
bnnm
7a1cc9651f
Fix some .vxn [Asphalt Injection (Vita)]
2020-05-10 14:04:15 +02:00
bnnm
3f424dc92e
CRLF to LF, cleanup
2020-05-10 14:02:56 +02:00
NicknineTheEagle
a418b6eb32
EA SCHl: Fixed some EA MicroTalk samples
2020-05-05 20:10:33 +03:00
bnnm
de850d4259
Improve EA SCHl bnk performance
2020-05-01 16:32:33 +02:00
bnnm
a8f00f0a40
Clean some EA SCHl code
2020-05-01 16:11:20 +02:00
bnnm
475ef226f0
Add VADPCM for EA SCHl [FIFA 99 (N64)]
2020-05-01 16:06:08 +02:00
bnnm
60b2ecc21d
Add VADPCM for AIFC + .n64 SDK/src samples
2020-05-01 16:04:23 +02:00
bnnm
12c0908667
Add LucasArts VIMA + .IMX/IMS [Curse of Monkey Island, Grim Fandango]
2020-05-01 09:15:01 +02:00
bnnm
1ff6bcebed
Fix broken FSB5 ajurika loops
2020-05-01 09:12:39 +02:00
bnnm
f4d9ebfe47
Clean AIFF code
2020-05-01 09:12:20 +02:00
boringhexi
8b7cfe59bf
Gitaroo Man IMC fix allowed sample rates, won't fail on ST10 unused subsongs now
2020-04-24 07:18:56 -04:00
boringhexi
950508967b
Gitaroo Man IMC more specific sample rates, fixes #606
2020-04-24 07:17:19 -04:00
bnnm
894df45850
Fix interleave bug in mono
2020-04-23 17:42:57 +02:00
bnnm
b24116b0c7
Fix Wwise DSP memory interleave + renames [Punch Out!! (Wii)]
2020-04-22 00:34:49 +02:00
bnnm
4e55391be1
Fix full loops in EAAC ATRAC9 + renames [NFS Most Wanted (Vita)]
2020-04-22 00:26:19 +02:00
bnnm
943ab00766
Add ADX key [428 (PS3)]
2020-04-22 00:21:13 +02:00
bnnm
3f679d8f2d
Fix compiler whining
2020-04-19 00:40:31 +02:00
bnnm
22bec282bb
Fix some NUS3AUDIO [Gundam Versus (PS4)]
2020-04-19 00:39:00 +02:00
bnnm
ffba9892e4
Fix some ZSND [X-Men Legends 2 (PS2)]
2020-04-19 00:38:39 +02:00
bnnm
71997fabf8
Fix XMA encoder delay in Ubi SB bigfiles
2020-04-16 00:27:53 +02:00
bnnm
e46993b4fc
Fix test.exe + MSVC bug in Ubi SB bigfiles
2020-04-16 00:27:28 +02:00
M&M
969f19d937
Fix random init with .diva looping
2020-04-15 15:16:50 -07:00
M&M
df94b272b3
Add looping support to .diva
2020-04-15 13:20:37 -07:00
bnnm
033e3e890b
Fix Persona5 The Royal (PS4) adxkey (verified)
2020-04-15 18:19:08 +02:00
bnnm
4cdc039200
Fix XBOX-IMA GENH with bad interleave
2020-04-15 18:18:57 +02:00
bnnm
6d18e40177
Enable Wwise PTADPCM for all platforms [Genshin Impact (PC)]
2020-04-15 18:18:47 +02:00
M&M
55072211cb
Add .diva [Hatsune Miku: Project DIVA Arcade Future Tone (AC)]
2020-04-14 20:42:55 -07:00
bnnm
530a04eca4
Fix minor compiler warnings
2020-04-12 20:36:46 +02:00
bnnm
b2f06707a8
Fix BE/old/empty Wwise .bnk [Too Human (X360)]
2020-04-12 20:35:38 +02:00
bnnm
35b708df94
Fix old Wwise .xma, loop end +1, truncated DSP [Too Human (X360)]
2020-04-12 20:34:40 +02:00
NicknineTheEagle
b5d6d8b366
EAAC: Fixed looped RAM sounds
2020-04-11 20:12:50 +03:00
NicknineTheEagle
7a9aa6c857
EA Harmony: Fixed dset handling, added stream name for clarity
2020-04-10 17:36:27 +03:00
NicknineTheEagle
c7c21dfd81
Minor doc fix
2020-04-10 17:33:57 +03:00
NicknineTheEagle
461230ecfb
EA HDR/DAT: Fixed some checks
2020-04-08 13:39:37 +03:00
bnnm
a839ca0c7e
Fix ifdef
2020-04-07 01:13:38 +02:00
bnnm
994ef88409
Merge pull request #587 from bnnm/mul-ubisb-etc
...
mul ubisb etc
2020-04-05 22:44:37 +02:00
bnnm
3d002e484e
Add G7221 to Audacious makefiles
2020-04-05 22:38:35 +02:00
bnnm
5e763c68e1
Fix missing G7221 ifdef
2020-04-05 22:37:35 +02:00
bnnm
a464b7624c
Add some encrypted files [The Pirate's Fate (PC)]
2020-04-05 22:36:08 +02:00
bnnm
ce6877f1b8
Fix some Sony .bnk [Yu-Gi-Oh! GX, Ratchet & Clank (PS2)]
2020-04-05 22:08:03 +02:00
bnnm
41fe7ad27b
Add .isb MPEG/XMA [Mass Effect (multi)]
2020-04-05 22:07:51 +02:00
bnnm
dc4556b0ec
Fix some .vpk loop issues [Sly 2 (PS2)]
2020-04-05 13:09:05 +02:00
bnnm
6ec4f0d008
Add Ubi SB alt IMA [Splinter Cell: Essentials (PSP)]
2020-04-05 11:45:31 +02:00
bnnm
9a09d2cf11
Fix some .cstr [Donkey Konga (GC)]
2020-04-04 23:54:31 +02:00
bnnm
115c6363b8
Fix some Ubi .ckd [Rayman Origins (PS3/X360/PC)]
2020-04-04 22:44:28 +02:00
bnnm
2288370d8b
Fix EAAC file leak
2020-04-04 22:32:11 +02:00
bnnm
a93e1d5c69
Missing def
2020-04-04 22:31:53 +02:00
bnnm
d556919895
Add Argonaut ASF to TXTH [Croc (SAT)]
2020-04-04 22:24:07 +02:00
bnnm
a2e99178e3
Fix some .mul [Tomb Raider 7 (PS3), Tomb Raider Legend (X360)]
2020-04-04 22:08:13 +02:00
bnnm
fd3b240015
CRLF to LF
2020-04-04 22:07:13 +02:00
bxaimc
17c44f2607
Add ADX key for Persona 5 Royal (PS4)
2020-04-04 13:47:42 -04:00
bnnm
44b700454a
Add .snz extension [Killzone HD (PS3)]
2020-04-04 19:10:03 +02:00
bnnm
ccf58bd9e8
Fix some Ubi SB [Ghost Recon Advanced Warfighter (Xbox)]
2020-04-04 19:07:33 +02:00
bnnm
ce54c283f2
Add Wwise .bnk FX mini-format [Borderlands 2 (X360)]
2020-04-04 18:37:53 +02:00
bxaimc
a20934458b
Add looping for The Legend of Heroes: Trails of Cold Steel III (Switch)
2020-03-21 00:14:09 -04:00
bnnm
50cb942206
Merge pull request #577 from bnnm/txth
...
txth
2020-03-15 00:44:13 +01:00
bnnm
41dd45f455
Fix TXTH base_offset chaining and other edge cases
...
- allow name_table when setting body_file
- match paths in name_table (needs wildcard: *path/file.ext)
- always apply base_offset to coefs/hist/name_offset
2020-03-15 00:39:16 +01:00
bnnm
8d9dfaa9b0
Add .ssd extension [Zack & Wiki (Wii)]
2020-03-15 00:38:33 +01:00
bnnm
ac5f892ed1
Fix some SQEX .sab/mab names and cleanup
2020-03-14 16:36:07 +01:00
bnnm
52325cea7d
Add .ams extension [Super Dragon Ball Z (PS2)]
2020-03-14 16:35:58 +01:00
bnnm
faf6def4fe
Print BKHD wwise id as unsigned for clarity
...
printf'ing an unsigned value as signed (%i) still gives unsigned result,
as does a signed value as unsigned (%u), maybe implementation-defined
though
2020-03-14 16:35:44 +01:00
bnnm
1ac69f90d4
Clean streamfile code
2020-03-09 00:58:50 +01:00
bnnm
86b252c7d5
CRLF to LF
2020-03-08 22:50:11 +01:00
bnnm
c226ad2835
Disable FDK-AAC/QAAC default compile flag
2020-03-08 22:26:19 +01:00
bnnm
7fc20cb49f
Add .vid VID1 and XBOX-IMA/DSP/PCM [Enter the Matrix (GC/Xbox)]
2020-03-08 22:15:06 +01:00
bnnm
e3727da3b7
CRLF to LF
2020-03-08 22:12:52 +01:00
bnnm
02e86cb17b
Rename ngc_vid1.c to vid1.c
2020-03-08 22:05:07 +01:00
bnnm
1430f7dc7c
CRLF to LF
2020-03-08 22:03:45 +01:00
bnnm
d67ead8afa
Adjust .awc num_samples for multichannel of varying samples
2020-03-08 19:38:54 +01:00
bnnm
27bdf23fdd
Fix some Ubi SB [Open Season (Wii), Surf's Up (Wii), SC:DA (Wii)]
2020-03-08 19:38:12 +01:00
bnnm
56978adb83
Fix some Cstr .dsp samples/looping issues and cleanup
2020-03-08 19:37:46 +01:00
bnnm
267bf6be87
Doc
2020-03-08 19:37:29 +01:00
bnnm
499731ef1c
Fix truncated OPUS .wem
2020-03-08 19:35:50 +01:00
bnnm
241406c788
Fix Circus VQ filtering in some files
2020-03-08 00:34:20 +01:00
bnnm
a125d9c0fa
Add .xpcm VQ + LZ/deflate codec [Eternal Fantasy (PC)]
2020-03-07 23:14:56 +01:00
bnnm
34b701693f
CRLF to LF
2020-03-07 23:04:10 +01:00
bnnm
443bc2db7c
Add Wwise .bnk for internal streams
2020-03-07 14:40:13 +01:00
bnnm
0da7ea6d76
Add LZ4-compressed .xnb [Square Heroes (PS4), Little Savior (PC)]
2020-03-07 10:43:12 +01:00
bnnm
7100e9099c
CRLF to LF
2020-03-07 10:16:08 +01:00
bnnm
3419f2f6d9
Add IO streamfiles init/close callbacks
2020-03-07 10:15:02 +01:00
bnnm
6983b21b17
Add .M4A/M4V to 'known extensions' list
2020-03-07 10:11:09 +01:00
bnnm
8ee27218b5
Fix some XMA Ubi Lyn [Just Dance 4 (X360)]
2020-03-07 10:10:41 +01:00
bnnm
1f534f88d4
Fix .awc with codec 0 [Max Payne 3 (PC)]
2020-03-07 10:09:42 +01:00
Christopher Snowhill
987641d866
Updates for MP4
2020-03-06 03:41:39 -08:00
korenkonder
281c6ca73e
Revert changes for extended mode in SPU-ADPCM
2020-03-04 01:53:56 +03:00
korenkonder
b715cb023b
Better decode for PSX & PSV ADPCM
2020-03-02 17:28:56 +03:00
bnnm
0a8b1bdf3a
Fix extended PS-ADPCM in SGDX/XVAG [LocoRoco Cocoreccho, inFamous (PS3)]
2020-03-01 15:36:04 +01:00
bnnm
4e5dd22ecf
CRLF to LF
2020-03-01 12:52:51 +01:00
bnnm
c11a3f822d
Fix some .awc [Max Payne 3 (PC)]
2020-03-01 12:25:40 +01:00
bnnm
bbaf55dd43
CRLF to LF
2020-03-01 12:24:28 +01:00
bnnm
61cc5eebcf
Add .awb+acb combo
2020-03-01 12:23:02 +01:00
bnnm
0df3b3ef7b
Add .wav NXBF [R-Racing Evolution (Xbox)]
2020-03-01 12:22:50 +01:00
bnnm
67e4198190
Fix truncated PCM .wem
2020-03-01 12:21:59 +01:00
bnnm
df62566bde
CRLF to LF
2020-03-01 12:21:15 +01:00
bnnm
a1efcef3c8
Fix some tri-Ace .aac
2020-03-01 12:19:38 +01:00
bnnm
2cf0618337
CRLF to LF
2020-03-01 12:17:47 +01:00
bnnm
840a3e70ea
Fix Ubi HX PCM16BE [Taxi 3 (GC), City Racer (GC)]
2020-03-01 12:16:58 +01:00
bnnm
f61967ccca
Fix some Ubi SB [Cranium Kabookii (Wii), My Word Coach (Wii)]
2020-03-01 12:16:27 +01:00
bnnm
b8a2265e87
Add .nub DSP [Taiko no Tatsujin Wii Chou Goukanban (Wii)]
2020-03-01 12:14:06 +01:00
bxaimc
cec5b5962c
Merge pull request #563 from NicknineTheEagle/ea
...
EA fixes
2020-02-25 22:57:37 -05:00
bxaimc
824f7ecb31
Add SAF extension for Whacked! (Xbox)
2020-02-25 22:49:35 -05:00
bxaimc
3faa54065f
add XB extension for Scooby-Doo! Unmasked (Xbox)
2020-02-25 18:17:15 -05:00
bxaimc
23b97565e4
add HWX extension for Star Wars Episode III (Xbox)
2020-02-25 17:53:36 -05:00
NicknineTheEagle
d0211e2d85
EAAC: Fixed size calculation
2020-02-25 21:52:49 +03:00
NicknineTheEagle
437667b2dc
Minor tweaks
2020-02-25 21:52:49 +03:00
bnnm
c52a3945cd
Misc doc
2020-02-22 20:42:25 +01:00
bnnm
c7ffd4731c
Add .nub2 in NUS v2
2020-02-22 20:41:53 +01:00
bnnm
1290cea8ff
Improve BNSF key detection
2020-02-22 20:41:17 +01:00
bnnm
ca6d780d0e
Add BNSF key [Tales of Zestiria (PS3), Tales of Berseria (PS3)]
2020-02-22 20:41:03 +01:00
bnnm
a18f06a7b1
Add ADX/HCA key [Detective Conan Runner (Android)]
2020-02-22 20:40:21 +01:00
bnnm
1aa8438f67
Add .al [Dominions 3: The Awakening (PC)]
2020-02-22 20:40:07 +01:00
bnnm
6e7bb699ac
Rename pc_al2.c to raw_al.c
2020-02-22 10:32:35 +01:00
bnnm
8b6e94a04a
CRLF to LF
2020-02-22 10:28:40 +01:00
bnnm
c914608c5d
Validate Konami Svag vs bad rips
2020-02-22 10:17:01 +01:00
bnnm
bc46f0a13b
Fix .bms CWAV [Kirby's Adventure (3DS)]
2020-02-22 10:16:16 +01:00
bnnm
4dee040632
Fix some LRMD [LocoRoco 2 (PSP)]
2020-02-22 10:14:32 +01:00
bnnm
64442ab788
Add SGDX PCM [LocoRoco Cocoreccho! (PS3)]
2020-02-22 10:13:52 +01:00
bnnm
7a3b1021ee
Fix some layered/segmented metas showing wrong codec
2020-02-22 10:09:20 +01:00
bnnm
8868bf085e
Fix different dual stereo files with same extension
2020-02-22 10:08:57 +01:00
bnnm
22f8c1eb99
Fix .nlsd
2020-02-11 00:49:16 +01:00
bnnm
9fd679e57c
Add BNSF decryption [The Idolmaster 2 (X360/PS3)]
2020-02-09 10:15:17 +01:00
bnnm
b5767fe2d8
Siren14 cleanup
2020-02-08 12:54:13 +01:00
bnnm
6a7e55f8cc
Add lrmh+lrmb [LocoRoco 2 (PSP), LocoRoco: Midnight Carnival (PSP)]
2020-02-03 00:23:07 +01:00
bnnm
48f7e163e6
Fix .xwc v4 XMA2 [Syndicate (X360)]
2020-02-03 00:19:47 +01:00
bnnm
6803c939e4
Clean some IO streamfile code
2020-02-02 21:20:51 +01:00
bnnm
667f9f31a7
Add IO streamfile helper
2020-02-02 21:16:58 +01:00
bnnm
a22defe1a9
Clean some IO streamfile code
2020-02-02 21:13:16 +01:00
bnnm
9b4769c3ad
CRLF to LF
2020-02-02 19:58:09 +01:00
bnnm
657202380b
Fix some ZSND .zsd [X-Men: The Official Game (Xbox), BMX XXX (Xbox)]
2020-02-02 18:45:45 +01:00
bnnm
92c3a9ec94
Add N1 .at9 NXOpus [void tRrLM(); //Void Terrarium (Switch)]
2020-02-02 18:45:34 +01:00
bnnm
cf53f38c53
Fix looping .bgm Ogg Opus [Utawarerumono: Mask of Truth (PC)]
2020-02-02 18:45:21 +01:00
bnnm
cf7ef5067a
CRLF to LF
2020-02-02 18:42:00 +01:00
bnnm
eea1c3b489
Merge pull request #552 from AnonBaiter/patch-1
...
new patch
2020-01-24 22:59:31 +01:00
bnnm
2d13e7d116
Fix CRI UTF signed/unsigned types
2020-01-24 22:52:04 +01:00
bnnm
3ae88b5345
Fix .ktss with VBR Opus [Warriors Orochi 4 Ultimate DLC (Switch)]
2020-01-24 20:47:03 +01:00
bnnm
83face4153
Add .s3v WMA extension [Sound Voltex 5 (AC)]
2020-01-24 20:19:19 +01:00
bnnm
bc4c5809d0
Fix some ZSND .zsd [Aggresive Inline (Xbox), BMX XXX (Xbox)]
2020-01-24 20:13:32 +01:00
bnnm
6b42ab3e74
CRLF to LF
2020-01-24 20:12:12 +01:00
bnnm
34089ff359
Add Koei wbh+wbd/sed [Dissidia NT (PC/PS4), Fire Emblem Warriors]
2020-01-24 20:10:29 +01:00
Detective
59ffcbb41f
ea_eaac.c
...
add "Eop0" fourCC, possibly related to EAOpus.
seen through Windows executables of The Sims 4 and Need for Speed Heat.
2020-01-23 22:56:23 -03:00
bnnm
49f197c715
Fix stereo .fwse [Ace Attourney 5 (Android)]
2020-01-13 21:18:57 +01:00
bnnm
37f270eb2b
Fix NXAP ADPCM [Time Crisis 4 (PS3)]
2020-01-13 21:16:09 +01:00
bnnm
b6d6293c69
CRLF to LF
2020-01-13 21:14:04 +01:00
bnnm
0531202a7b
Add HCA key [Inazuma Eleven SD (Android)]
2020-01-12 22:34:27 +01:00
bnnm
e3cbb0b24b
Tweak doc
2020-01-12 20:35:18 +01:00
bnnm
e4164e6656
Fix some Sony .bnk [Ratchet & Clank (PS3)]
2020-01-12 20:17:59 +01:00
bnnm
a90259ca50
Add PASX .sgb extension [Death By Cube (X360)]
2020-01-12 12:52:03 +01:00
bnnm
9fdf2dbf1a
CRLF to LF
2020-01-12 12:37:17 +01:00
bnnm
4afa42bee6
Compiler warnings
2020-01-12 12:34:44 +01:00
bnnm
d7bd19cc6d
Add ADX keys
2020-01-12 12:34:13 +01:00
bnnm
0d0296d4ec
Add reverse engineered Namco Siren14 codec
...
Accurate to Namco's variation, less dubious license and a bit faster
than the float reference decoder
2020-01-12 11:57:20 +01:00
Simon Aarons
0e5e83fa8a
Fix signedness bug in Game.com parsing
2020-01-12 18:00:44 +11:00
bnnm
a980a3cec6
Merge pull request #545 from simontime/tgc
...
Implement Tiger Game.com ADPCM
2020-01-11 23:24:13 +01:00
Lukas Cone
9887406b84
CMake: Changed version.h generation dir
2020-01-11 19:14:13 +01:00
Lukas Cone
087ed737ca
CMake Refactor
2020-01-11 17:34:53 +01:00
Simon Aarons
d46be84643
Yeet
2020-01-12 01:40:05 +11:00
Simon Aarons
49c1a0d985
Fix formatting
2020-01-11 22:33:27 +11:00
Simon Aarons
5106ccba68
Implement Tiger Game.com ADPCM
2020-01-11 21:52:24 +11:00
Lukas Cone
10ab263092
Added FWSE format
2020-01-07 18:44:20 +01:00
Lukas Cone
d170b10812
Relativized CMake
2020-01-07 18:42:57 +01:00
NicknineTheEagle
0f4c9d0eae
VAG: Added a variation [Garfield: Saving Arlene (PS2)]
2020-01-04 15:45:04 +03:00
NicknineTheEagle
b848525876
RIFF: Tweaked cue chunk parsing
2020-01-03 23:16:22 +03:00
NicknineTheEagle
38a1896432
MPF: Added more filename combos [SSX On Tour (multi)]
2020-01-03 23:16:00 +03:00
NicknineTheEagle
4bb51c57a5
XMV: Minor tweaks
2020-01-03 22:50:56 +03:00
NicknineTheEagle
e37e593316
XA: Added PXA extension [Mortal Kombat 4 (PS1)]
2020-01-03 22:50:56 +03:00
NicknineTheEagle
72480efdcb
MSF: Added MSA extension [Sonic & Sega All-Stars Racing (PS3)]
2020-01-03 22:50:55 +03:00
bnnm
310c3b2cb4
Fix HEVAG clip glitches
2020-01-02 22:19:15 +01:00
bnnm
c6aab61776
Fix some FSB5 looping jingles
2020-01-02 22:18:35 +01:00
bnnm
e3c1792d65
Minor doc
2019-12-27 01:48:45 +01:00
bnnm
8bd3e018e5
Adjust some EA SWVR blocks
2019-12-27 01:48:29 +01:00
bnnm
05747c7a74
Add .fda Relic Codec FDA [Warhammer 40000 (PC)]
2019-12-27 01:33:37 +01:00
bnnm
e4e367daf0
Add .fda Relic Codec AIFC [Homeworld 2 (PC)]
2019-12-27 01:29:56 +01:00
bnnm
3006065341
Fix some Ubi HX [Rayman Arena (Xbox)]
2019-12-27 01:25:09 +01:00
bnnm
43c6446728
CRLF to LF
2019-12-27 01:24:06 +01:00
bnnm
53ecd82617
Fix EA SWVR raw movies missing some samples
2019-12-16 20:32:46 +01:00
bnnm
3fa41fe161
CRLF to LF
2019-12-16 20:31:03 +01:00
bnnm
c63172fa65
Fix compilation without MPEG
2019-12-15 23:26:59 +01:00
bnnm
c7ba8b0460
Add non-stream CRI .csb [PES 2013 (PC), NiGHTS: Journey of Dreams (Wii)]
2019-12-15 22:24:54 +01:00
bnnm
5e45cd60ef
Update code with cri_utf and fix ADPCM_WII looping
2019-12-15 20:24:03 +01:00
bnnm
b9baa48b91
Move acb_utf.h to cri_utf.c/h for common use
2019-12-15 20:23:02 +01:00
bnnm
a3442d5966
Update CRI UTF
2019-12-15 19:37:52 +01:00
bnnm
9303aaddb7
Add XMA from UE3 [The Last Remnant (X360), Shadows of the Damned (X360)]
2019-12-15 18:21:31 +01:00
bnnm
f98372ab2f
Fix some .vsf issues
2019-12-15 01:37:56 +01:00
bnnm
227f4b5950
Add .wav RIFF variation [Chrono Magia (Android)]
2019-12-14 19:54:22 +01:00
bnnm
907ffb22ac
Clean CRI UTF, allow 0 rows and fix s8 values
2019-12-14 19:53:08 +01:00
bnnm
2f74bf8f69
CRLF to LF
2019-12-14 19:50:56 +01:00
Christopher Snowhill
260a0d0e73
Update vsf.c
...
Declare variable
2019-12-09 16:50:36 -08:00
Detective
2e7a3d26af
refresh vsf.c info
...
sample rate is handled in much the same case as vs_square.c and svs.c, this is by design.
2019-12-09 20:03:22 -03:00
bnnm
cca2a64a20
Fix some MP3 num_samples [Marc Ecko's Getting Up (PC)]
2019-12-08 00:00:04 +01:00
bnnm
ce5bdedd2a
Adjusted VAG full loops
2019-12-07 23:58:30 +01:00
bnnm
9de018338e
Add Wwise OPUS [Girl Cafe Gun (Mobile)]
2019-12-07 23:58:13 +01:00
bnnm
e87b6473a0
Add HCA keys
2019-12-07 23:57:45 +01:00
NicknineTheEagle
f9e9730bf6
Added WAVX extension [LEGO Star Wars (Xbox)]
2019-12-07 01:47:25 +03:00
bnnm
e085affa9c
Add HCA key [Dankira!!! (Android)]
2019-12-05 23:30:43 +01:00
bnnm
8b73941b09
Minor compiler warn and doc
2019-12-05 23:20:38 +01:00
bnnm
0f84ce5e77
Reject high num_samples to prevent giant wavs in CLI with bad files
2019-12-05 23:20:16 +01:00
bnnm
30ee4129d1
Improve MUSX padding detector performance
2019-12-05 23:17:40 +01:00
bnnm
bccce006f6
Add HCA key [IDOLiSH7 (Android), Phantom of the Kill (Android)]
2019-12-05 22:42:06 +01:00
bnnm
337e2d3922
Add TXTP "loop_mode = auto" to simplify looping last segment
2019-12-05 22:41:29 +01:00
bnnm
1a7891828f
Fix TXTP times with leading 0s
2019-12-05 22:30:06 +01:00
bnnm
2c68123738
CRLF to LF
2019-12-05 22:20:06 +01:00
NicknineTheEagle
08e135a07e
Fixed PSX loop points scanner not working on mono files
2019-12-05 15:35:46 +03:00
NicknineTheEagle
23fa661f4a
MUSX: Added support for a v10 variation [Spider-Man 4 (Wii)]
2019-12-03 22:20:03 +03:00
NicknineTheEagle
d4f688ec3e
EAAC: Fixed a memory leak
2019-12-02 00:17:29 +03:00
NicknineTheEagle
33bf3ae37c
Merge pull request #525 from NicknineTheEagle/ea
...
Ea
2019-12-01 23:19:54 +03:00
NicknineTheEagle
74001e74ba
VAG: Added extra checks
2019-12-01 23:15:08 +03:00
NicknineTheEagle
57140367d0
EAAC: Fixed EATrax
2019-12-01 21:35:09 +03:00
NicknineTheEagle
b2e31d8222
Merge pull request #524 from NicknineTheEagle/ea
...
Ea
2019-12-01 17:54:01 +03:00
NicknineTheEagle
0e39b49936
EAAC: Fixes
2019-12-01 17:15:56 +03:00
NicknineTheEagle
2386019adb
Ubi SB: Minor tweaks
2019-11-30 21:32:58 +03:00
NicknineTheEagle
3f7c7eee07
EAAC: Implemented gigasample type
2019-11-30 21:30:59 +03:00
bnnm
a9594a10f4
Allow tags with spaces in !tags.m3u using double delimiters
2019-11-28 23:22:55 +01:00
bnnm
fcc8cddc62
Add encrypted NUS3BANK xma [THE iDOLM@STER 2 (X360)]
2019-11-26 20:32:49 +01:00
bnnm
c597f4e3f3
Add ADX key [Lucky Star: RAvish Romance (PS2)]
2019-11-26 20:32:07 +01:00
NicknineTheEagle
2f598e3d1b
Merge pull request #517 from NicknineTheEagle/musx
...
Musx
2019-11-25 11:39:00 +03:00
NicknineTheEagle
15d3ba52b1
Minor doc
2019-11-24 23:45:36 +03:00
bnnm
13cb804de6
Remove unneeded condition for mus_acm.c
2019-11-24 20:56:47 +01:00
bnnm
d8eb1715d2
Add .abc extension
2019-11-24 20:40:56 +01:00
bnnm
e0a33c6503
Fix some NUS3BANK .nub2 [THE iDOLM@STER 2 (PS3)]
2019-11-24 20:39:22 +01:00
bnnm
81758532e8
Clean ivag meta
2019-11-24 20:38:16 +01:00
bnnm
7b7e3b5ba2
CRLF to LF
2019-11-24 20:18:01 +01:00
bnnm
b1327376ab
Rename ps3_ivag.c to ivag.c
2019-11-24 20:17:18 +01:00
bnnm
b0988dfc87
Fix compiler warning
2019-11-24 14:25:33 +01:00
bnnm
d4615aaeed
Fix some .nub sample/loop/LE/IDSP bugs [Wangan Midnight 5 (AC)]
2019-11-24 10:47:54 +01:00
bnnm
1008171d91
CRLF to LF
2019-11-24 10:28:33 +01:00
NicknineTheEagle
4c58881343
MUSX: Added PC support [Ice Age 2 (PC)]
2019-11-23 23:36:57 +03:00
bnnm
3d127412dd
Fix some .sab names
2019-11-23 20:58:03 +01:00
bnnm
7bc17a0550
Clean THP
2019-11-23 20:56:57 +01:00
bnnm
eb320585d5
Add ADX/HCA key [NogiFes (Android)]
2019-11-23 20:56:30 +01:00
bnnm
d6f1a52b15
CRLF to LF
2019-11-23 20:53:59 +01:00
NicknineTheEagle
f3eafd725d
EA MPF: Fixed SSX 3
2019-11-23 01:10:11 +03:00
NicknineTheEagle
df9b7ea8c5
EA MPF: Fixed MPF/MUS pair finder function
2019-11-21 20:39:17 +03:00
NicknineTheEagle
ea73c05242
Ubi SB: Fixed Ubi SB header parsing (again)
2019-11-21 10:21:43 +03:00
NicknineTheEagle
ecdf33be25
Ubi SB: Fixed SB header parsing
2019-11-21 10:09:15 +03:00
NicknineTheEagle
df046f9821
Ubi SB: Set encoder delay for raw Atrac3
2019-11-20 21:06:54 +03:00
NicknineTheEagle
a89651ef92
Ubi SB: Added a new version [Rainbow Six 3 (PC)]
2019-11-20 19:51:01 +03:00
NicknineTheEagle
c96a7a34c5
Merge pull request #511 from NicknineTheEagle/mih-valve
...
Mih valve
2019-11-19 10:44:02 +03:00
NicknineTheEagle
8764b054d9
Minor tweaks
2019-11-18 23:10:37 +03:00
NicknineTheEagle
1b3ad0af47
HLWAV: Reworked the parser, removed fake "hlwav" extension
2019-11-18 20:49:04 +03:00
NicknineTheEagle
68f1184da7
MIH: Added a new variation [Marc Ecko's Getting Up (PS2)]
2019-11-18 17:03:04 +03:00
bnnm
647e45143f
Fix assert compilation and some compiler warnings
2019-11-18 00:37:45 +01:00
bnnm
2bb0f29dd1
Merge pull request #509 from bnnm/ast
...
ast
2019-11-16 22:39:57 +01:00
bnnm
0de95ee919
Fix AFC in AST
2019-11-16 22:32:19 +01:00
NicknineTheEagle
5d90ffb7b9
RIFF: Added .str extension [Harry Potter and the Philosopher's Stone (Xbox)]
2019-11-16 23:31:22 +03:00
NicknineTheEagle
0273739cfe
XMA: Added missing header magic check
2019-11-16 23:29:45 +03:00
NicknineTheEagle
fb70b177e2
EA MPF: Added Need for Speed Nitro MPF/MUS names
2019-11-16 15:50:56 +03:00
NicknineTheEagle
07bd62a4b5
EA MPF: Added support for empty tracks [Need for Speed: Nitro (Wii)]
2019-11-16 15:50:54 +03:00
NicknineTheEagle
b4cc120e4c
Merge remote-tracking branch 'upstream/master' into ea-mpf
...
# Conflicts:
# src/meta/ea_schl.c
2019-11-15 22:36:29 +03:00
NicknineTheEagle
e8f033dd65
Added multi-track EA MPF support
2019-11-15 22:32:03 +03:00
bnnm
533e787cf6
Fix FSB5 bank loops in some subsongs
2019-11-11 22:35:45 +01:00
bnnm
523b59b2ba
Fix compilation without MPEG
2019-11-11 22:35:36 +01:00
bnnm
66e1a00a6a
Add EAAC .sps multistream Opus [FIFA 19 (Switch)]
2019-11-10 22:22:22 +01:00
bnnm
f0f05bdb56
Comment
2019-11-10 22:20:07 +01:00
bnnm
b2e93f886f
Increase segment limit for mpf/mus TXTPs [Boogie (PS2)]
...
After +500 segments it may hit O.S. file descriptor limit and not work
though
2019-11-10 22:18:52 +01:00
bnnm
d803349f6b
Add XSSB .bin/lbin [Blinx 2 (Xbox)]
2019-11-10 22:17:21 +01:00
bnnm
410fe894cd
Also fix CRLF
2019-11-10 21:41:18 +01:00
bnnm
829b8892ec
Improve old .xsb name reading [Psychonauts (Xbox)]
2019-11-10 21:29:34 +01:00
bnnm
cc4f70806f
Fix CRLF<>LF for some files
2019-11-10 21:26:31 +01:00
NicknineTheEagle
9420470eca
EA 1SNh: Tweaked loop handling
2019-11-10 21:03:02 +03:00
NicknineTheEagle
c47a37daba
Fixes and tweaks
2019-11-10 16:19:44 +03:00
NicknineTheEagle
1f356cde5e
Improved EA videos support
2019-11-09 23:16:13 +03:00
bnnm
302b264b13
Add base_offset to coef_offset in TXTH
2019-11-06 23:06:38 +01:00
bnnm
6eecc5303d
Improve SCHl MP2/EALayer3 V1a gapless
2019-11-06 23:06:21 +01:00
bnnm
aa62f671a9
Tweak EAAC Opus init
2019-11-04 23:32:27 +01:00
bnnm
bf14fccc97
Small detection tweaks
2019-11-04 23:31:23 +01:00
bnnm
5167cc9252
Fix FFmpeg slowness in MSVC
2019-11-04 23:29:34 +01:00
bnnm
7ec90cc400
Add HCA key [Blackstar (Mobile)]
2019-11-04 23:29:15 +01:00
bnnm
8f86c30fe0
Allow coef_offset to work with subsongs in TXTH
2019-11-03 22:59:10 +01:00
bnnm
3208863d75
Minor cleanup/comments
2019-11-03 22:58:33 +01:00
bnnm
e0eaffbf3f
Add ISACT .isb [Psychonauts (PC)]
2019-11-03 22:56:37 +01:00
bnnm
bc59318157
Tweak _0/1 dual extension detection
2019-11-03 18:37:20 +01:00
bnnm
b2e3058072
Add buffer comments
2019-11-03 17:57:07 +01:00
bnnm
e06e2f2bb2
Fix uncommon handle leak when opening too many files
2019-11-03 17:55:47 +01:00
bnnm
65a96502fa
Add extra MPF+MUS pair and missing .hdr check
2019-11-03 17:54:34 +01:00
bnnm
eb753846c8
Tweak ADX meta code
2019-11-03 17:54:01 +01:00
bnnm
0dfe352c7b
Improve streamfile float reading
2019-11-02 20:12:12 +01:00
bnnm
42dad8d605
Remove stx parser since it's a repeat of afc
2019-11-02 16:15:18 +01:00
bnnm
f6b4df6680
Tweak EALayer3 comment
2019-11-02 16:10:54 +01:00
bnnm
73e60d64b1
Improve AFC/DTK/FADPCM/PROCYON/LSF/ASF/DSF/XMD/MTAF/MTA2 performance
2019-11-02 16:10:23 +01:00
bnnm
4b1df80f4d
Move some extensions to the normal list
2019-11-02 16:02:53 +01:00
bnnm
b98f9c36ab
Add sfx/str/zic CWAV extensions
2019-11-02 15:49:41 +01:00
bnnm
4d5ec06d76
Improve raw MP3 total samples reading
2019-11-02 15:49:10 +01:00
NicknineTheEagle
320f1434ee
Added Acclaim Austin AAAp VAG header [The Red Star (PS2)]
2019-11-01 10:29:37 +03:00
NicknineTheEagle
30c087ee99
Added interleave detection for VAG variant [Need for Speed: Hot Pursuit 2 (PS2)]
2019-11-01 10:28:40 +03:00
NicknineTheEagle
f26cb71138
Removed non-existent "aaap" extension
2019-11-01 10:19:31 +03:00
NicknineTheEagle
0e9686ffc0
Merge pull request #495 from NicknineTheEagle/vag
...
Added VAG variant [Need for Speed: Hot Pursuit 2 (PS2)]
2019-10-29 21:39:11 +03:00
NicknineTheEagle
613300b7bc
Added VAG variant [Need for Speed: Hot Pursuit 2 (PS2)]
2019-10-29 20:01:26 +03:00
bnnm
c279e10722
Tweaks
2019-10-28 00:01:30 +01:00
bnnm
409a10172a
Improve MPEG FSB/EA-MP3/AHX reads
2019-10-27 23:55:32 +01:00
bnnm
2e509b8fff
Improve EALayer3 reads in SPS to avoid rebuffering
2019-10-27 23:55:02 +01:00
bnnm
abd281e7c8
Add raw interleaved XA subsong handling
2019-10-27 23:50:48 +01:00
bnnm
6e7977772d
Tweaks
2019-10-20 23:51:06 +02:00
bnnm
cf618362ff
Optimize float-to-int in ffmpeg
2019-10-20 23:50:29 +02:00
bnnm
58b2d193f3
Add .bwav with PCM16 [Ring Fit Adventure (Switch)]
2019-10-20 23:48:45 +02:00
bnnm
790730222f
Add partial support for interleaved .XA/STR
2019-10-20 23:48:12 +02:00
bnnm
abbe2ae80f
Use libvorbis instead of FFmpeg
2019-10-20 19:50:35 +02:00
bnnm
c4b259f5d8
Clean MSADPCM frame size and add extra check
2019-10-20 16:35:52 +02:00
bnnm
1768e55a1c
Rename get_streamfile_text_line to read_line and minor cleanup
2019-10-20 11:55:05 +02:00
bnnm
d0ff9e1f5b
Add UE4 ADPCM v2 interleaved mono MSADPCM [Fornite (PC)]
2019-10-20 01:25:42 +02:00
bnnm
7593da7422
Add frame_size for MSADPCM
2019-10-20 01:24:59 +02:00
bnnm
e35bbf59cf
Add UE4OPUS v2 [Travis Strikes Again: No More Heroes (PC)]
2019-10-19 12:13:49 +02:00
bnnm
8e2196a514
Clean RIFF Ogg code
2019-10-19 11:13:02 +02:00
bnnm
2969db25de
Clean some streamfile code
2019-10-19 11:11:09 +02:00
bnnm
a0a6e0d172
Add streamfile helpers
2019-10-19 11:07:28 +02:00
bnnm
8973d3238f
Merge branch 'master' of https://github.com/kode54/vgmstream into ogg
2019-10-19 09:41:12 +02:00
Christopher Snowhill
ee3e170026
Fix planar format for mono files
2019-10-18 15:42:46 -07:00
bnnm
6f76abf39a
Add .spt+.spd subsongs
2019-10-18 19:36:01 +02:00
bnnm
833d0b9fdb
Add SGXD with Ogg [Ni no Kuni Remastered (PC)]
2019-10-18 19:35:14 +02:00
bnnm
15d794bbe2
Allow Ogg decoder to be used like other codecs
2019-10-18 19:34:15 +02:00
Christopher Snowhill
2b1de051e2
Fix FFmpeg for non-planar formats
2019-10-15 19:54:11 -07:00
bnnm
4a338564e6
Minor doc
2019-10-14 00:32:07 +02:00
bnnm
f3c3d4563e
Add .wbh names for .xwb
2019-10-14 00:29:40 +02:00
bnnm
d64f85a02e
Fix MPC missing start samples
2019-10-13 20:13:15 +02:00
bnnm
a05f8cbbec
Clean use of FFmpeg internal
2019-10-13 19:54:52 +02:00
bnnm
7214dfbef7
Fix ATRAC3 clips caused by incorrectly inverted PCM16
2019-10-13 18:55:52 +02:00
bnnm
e5e86d3324
Simplify FFmpeg decoder to remove temp buffer for performance
...
Also changes fuzzy behavior on frame error to mimic ffmpeg.exe
2019-10-13 18:43:13 +02:00
bxaimc
a75dadd7f3
AAC fixes for Star Ocean TLH Intl. (PS3)
2019-10-09 11:02:53 -04:00
M&M
50ad0eac33
Fix Touhou Cannonball key
2019-10-06 20:46:58 -07:00
bnnm
15aa8652c6
Tweaks
2019-10-07 00:17:12 +02:00
bnnm
122622252a
Add TXTH logical AND (&) operator for bitmasks
2019-10-06 23:47:25 +02:00
bnnm
786c75aa73
Fix TXTH default subfile size
2019-10-06 23:32:41 +02:00
bnnm
2ed3d8c00d
Add HCA keys
2019-10-06 23:31:54 +02:00
bnnm
421cefbdd7
Improve .acb performance for bigger files
2019-10-06 17:54:54 +02:00
bnnm
4af3f6bad6
Improve EA-XAS decoding/performance
2019-10-06 17:54:26 +02:00
bnnm
35f5da2ac3
Improve performance of ADX/XA/PSX/HEVAG/DSP decoders
2019-10-05 15:10:40 +02:00
bnnm
8ae9fff5e7
Read .bnh names in Ubi HX if no internal name is found
2019-10-05 14:55:08 +02:00
bnnm
ec0231ca49
Clean .sap
2019-10-05 14:51:49 +02:00
bnnm
d682bef807
Add mp+ extension [Moonshine Runners (PC)]
2019-10-05 14:51:13 +02:00
bxaimc
122e65ca5f
add Square Enix Opus for Dragon Quest I-III (Switch)
2019-10-03 11:46:37 -04:00
bnnm
acbc483109
Add options in foobar/winamp to allow any extension
2019-09-30 00:56:29 +02:00
bnnm
95a50a3168
Minor cleanup
2019-09-29 20:09:28 +02:00
bnnm
1b34ef1f01
Fix various leaks and issues found with drmemory
2019-09-29 18:25:24 +02:00
bnnm
0b98aff930
Fix FSB5 loop end +1 samples and tweaks
2019-09-24 23:56:27 +02:00
bnnm
8bbf38b20f
Add Edelweiss OPUSNX .opus/lopus [Astebreed (Switch)]
2019-09-24 00:53:52 +02:00
bnnm
948aa26706
Fix FSB4 loop end +1 samples and tweak loop detection [Hard Reset (PC)]
2019-09-24 00:52:48 +02:00
bnnm
f95d2e3e19
Add .vam extension [Rocket Power: Beach Bandits (PS2)]
2019-09-24 00:51:26 +02:00
bnnm
4010c3bd1b
Fix companion files in relative folders for foobar [Rayman M (PS2)]
...
Also extra relative check for .isd and Ubi SB
2019-09-24 00:51:12 +02:00
bnnm
3377da8d9e
Allow normal files to get !tags.m3u tags from virtual .txtp
2019-09-21 20:50:05 +02:00
bnnm
97c090886f
Tweak Yamaha/AICA codec naming
2019-09-21 19:15:01 +02:00
bnnm
e372e19057
Fix Yamaha AICA decoding being slightly off and cleanup
2019-09-21 18:52:57 +02:00
bnnm
c164549056
Add TXTP -t trim command to adjust stream's samples
2019-09-21 13:37:53 +02:00
bnnm
5cb5534612
Fix .rws with segments+layers and cleanup [Neighbours From Hell (Xbox)]
2019-09-21 13:31:11 +02:00
bnnm
4fd353d0e1
Fix some Ubi HX [Rayman M (PS2)]
2019-09-21 13:29:50 +02:00
bnnm
7858cec330
Allow virtual .txtp in playlists (foobar/winamp/cli) for config/tagging
...
Makes plugins' STREAMFILEs not throw an error on non-existing .txtp
(normally written inside .m3u) treating it like a command/url-ish name.
This lets the TXTP parser to try to opening the virtual file with
commands, as 0-size TXTP with a formatted name is valid, like
"file.adx#l 1.0.txtp" ("play file.adx with 1 loop"), to allow quick
per-file config.
2019-09-15 15:47:41 +02:00
NicknineTheEagle
9571e5b11d
Merge pull request #471 from NicknineTheEagle/xmv
...
Added MP3 codec to XMV parser
2019-09-15 16:33:29 +03:00
bnnm
4602db9d64
Minor tweaks
2019-09-15 14:58:44 +02:00
bnnm
b1f03eaa6d
Add SEAD .mab/sab names and cleanup
2019-09-15 14:57:55 +02:00
NicknineTheEagle
ac7f8ebb46
Minor doc
2019-09-15 13:00:27 +03:00
bnnm
f694f7d379
Fix some Ogg not showing correct meta description
2019-09-14 23:03:31 +02:00
NicknineTheEagle
0e6c188211
Added MP3 codec to XMV parser
2019-09-14 23:34:13 +03:00
bnnm
9663b22cf1
Add .oto extension [Vampire Savior (SAT)]
2019-09-14 17:20:41 +02:00
bnnm
daf6884e53
Fix unnecessary struct memcpy
2019-09-14 17:18:27 +02:00
bnnm
4d7f5a3eb8
Fix some TXTP mixing bugs and add loop option in fades
2019-09-14 16:48:11 +02:00
bnnm
4fac5e7d3e
Clean RIFF/XNB PCM8 usage
2019-09-14 12:42:08 +02:00
bnnm
0a9b07fe19
Fix some Ubi HX [Rayman 3 (Xbox)]
2019-09-14 12:41:14 +02:00
bnnm
d2f0fa4580
Fix some .nub [Mojipittan (Wii), Ridge Racer 6 (X360)]
2019-09-14 12:40:44 +02:00
bnnm
ee71ac94b5
Add more riff chunk finders
2019-09-14 12:39:47 +02:00
bnnm
48d3690d81
Add TXTH hist_offset for DSP
2019-09-14 12:38:49 +02:00
bnnm
7c45ce5cc5
Minor tweaks
2019-09-08 21:16:04 +02:00
bnnm
1bc7e0e410
Add Konami BMP .bin (as .lbin) + decoder [Jubeat Clan (AC)]
2019-09-08 21:12:13 +02:00
bnnm
677eeef2b9
Fix some prefetch .wem
2019-09-08 21:08:12 +02:00
bnnm
81c805ed90
Add Ubi .HXx [Rayman Arena, Rayman 3, XIII]
2019-09-08 20:24:47 +02:00
bnnm
42f3cf5913
Update chunk handling functions
2019-09-08 20:23:59 +02:00
bnnm
9669de953e
Tweak Ubi ADPCM codes and accept 6-bit stereo from XIII (PC)
2019-09-08 20:23:06 +02:00
bnnm
4b14afbdd7
Fix some .nub [Tales of Vesperia (PS4)]
2019-09-08 20:20:35 +02:00
NicknineTheEagle
67670aa110
Removed deprecated MinimalRebuild option
2019-09-08 16:28:35 +03:00
NicknineTheEagle
2a0efbc281
Added Valve XMV format [The Orange Box (X360)]
2019-09-08 16:28:32 +03:00
NicknineTheEagle
e86091d853
Fixed FFmpeg codec not being displayed in case of recursive segments/layers
2019-09-06 16:48:17 +03:00
NicknineTheEagle
93a156235a
Ubi SB: Removed some obsolete checks
2019-09-04 19:36:27 +03:00
NicknineTheEagle
ca4ae130ae
Ubi SB: Minor tweaks
2019-09-04 19:36:27 +03:00
NicknineTheEagle
a0eb4a2390
Ubi SB: Minor doc
2019-09-04 19:36:22 +03:00
NicknineTheEagle
09ac65591c
Ubi SB: Disabled stream type 0x02 for PSP for now
2019-09-03 22:12:30 +03:00
NicknineTheEagle
9e6469c15e
Ubi SB: Tweaked parsing of older versions
2019-09-03 21:43:45 +03:00
bnnm
0a4921e2ef
Meta cleanup and renames
2019-09-02 22:32:02 +02:00
bnnm
087e22dad2
Clean .bgw
2019-09-02 20:57:17 +02:00
bnnm
5140cabe2d
Misc tweaks
2019-09-02 20:48:33 +02:00
bnnm
a7d220cf97
Add Ubi ADPCM in .SMx/SBx [Spliner Cell (PC), Batman Vengeance (PC/Xb)]
2019-09-02 20:46:42 +02:00
bnnm
f7a0e460dc
Fix some .acb+awb names
2019-09-02 20:41:04 +02:00
bnnm
057d66cf99
Add Platinum ADPCM for .wem [Bayonetta 2 (Switch)]
2019-08-29 00:54:49 +02:00
bnnm
60b4cb8310
Add Namco .nub archives
...
Also move related metas together
2019-08-28 23:11:46 +02:00
bnnm
47bafa6cf5
Fix MSVC
2019-08-27 01:33:22 +02:00
bnnm
efde147534
Fix some .vas
2019-08-27 01:20:10 +02:00
bnnm
f6f958f679
Fix some buggy channel layouts [Ridge Racer 7 (PS3)]
2019-08-26 23:00:17 +02:00
bnnm
5b9e591fcb
Reject small files in FFmpeg meta
2019-08-26 22:59:32 +02:00
bnnm
84038b0fea
Improve raw ATRAC3 decoding accuracy and cleanup
2019-08-26 22:58:43 +02:00
bnnm
6f2999cd3d
Tweak EALayer3 discard modes from debug info and EAAC header
2019-08-26 00:41:17 +02:00
bnnm
22c3266727
Improve RIFF ATRAC3/plus decoding accuracy
2019-08-25 20:46:29 +02:00
bnnm
59ff127548
Fix EA SCHl ATRAC3 crash
2019-08-25 20:20:26 +02:00
bnnm
0b88604183
Improve .psf dynamic song generation
2019-08-25 20:19:28 +02:00
bnnm
5d8d462067
Allow repeated VGMSTREAMs in segment layout
2019-08-25 20:18:27 +02:00
bnnm
e473e7aba9
Accept ADX keystring/keycode in .adxkey
2019-08-25 20:16:06 +02:00
bnnm
59c0510c5f
Add/fix some ADX keys
2019-08-25 20:15:11 +02:00
bxaimc
09f443fdd1
fix opus sample rate for Grandia HD Collection (Switch)
2019-08-17 11:08:55 -04:00
Christopher Snowhill
d64c3872af
Merge pull request #458 from NicknineTheEagle/ubi-sb
...
Ubi SB: Added more versions
2019-08-15 15:12:32 -07:00
bnnm
a3296cd274
Minor tweaks
2019-08-15 22:15:37 +02:00
bnnm
3f45b62117
Rename psx_gms.c to seb.c
2019-08-15 22:08:48 +02:00
bnnm
3e4f64fda8
Clean psx_gms
2019-08-15 22:07:12 +02:00
bnnm
badf3477e3
Add Blitz Games .ima and improve decoder [Lilo & Stitch (PC)]
2019-08-15 16:25:52 +02:00
bnnm
de294a5a5e
Add .p16 extension [Astal (SAT]]
2019-08-15 15:48:52 +02:00
bnnm
5a80a29c37
Allow mini-TXTP with "commands" to simplify config
2019-08-15 15:46:03 +02:00
bnnm
e8989f5300
Add default HCA mappings
2019-08-15 15:15:00 +02:00
bnnm
dbfa909a9f
Add TXTP @downmix macro and improve plugin stereo downmixing
2019-08-15 15:14:32 +02:00
bnnm
706b71d7fd
Add Pivotal .sch [The Great Escape, Conflict: Desert Storm]
2019-08-15 15:12:13 +02:00
NicknineTheEagle
067f5b5317
Ubi SB: Handle Xbox games with garbage in stream_type
2019-08-14 23:58:38 +03:00
NicknineTheEagle
15c8588b63
Ubi SB: Updated codec detection
2019-08-13 19:06:36 +03:00
NicknineTheEagle
1e5502b39c
Ubi SB: Added more versions
2019-08-13 17:59:14 +03:00
bnnm
d57b986523
Minor cleanup
2019-08-12 20:13:53 +02:00
bnnm
9a4c80cdd5
Add Incinerator .itl [Cars Race-o-rama (Wii), MX vs ATV Untamed (Wii)]
2019-08-12 20:05:58 +02:00
bnnm
b3a8f2b280
Add interleave_first to fix some .vag/seg clicks
2019-08-12 19:23:49 +02:00
bnnm
01ac9377d4
Add .vas container [Jikkyou Powerful Pro Yakyuu games (PS2)]
2019-08-11 21:56:06 +02:00
bnnm
83e4f8cb28
Fix .wem DSP full loops
2019-08-11 20:22:45 +02:00
bnnm
7f240f4c45
Minor cleanup
2019-08-11 20:07:35 +02:00
bnnm
f0151cc26f
Don't open streamfile for coding_OGG_VORBIS
2019-08-11 19:46:16 +02:00
bnnm
272aa78d45
Merge branch 'master' of https://github.com/kode54/vgmstream into psf-etc
2019-08-11 19:39:12 +02:00
bnnm
3bac417a8c
Add Pivotal .psf and decoder [The Great Escape, Conflict: Desert Storm]
2019-08-11 19:38:40 +02:00
Christopher Snowhill
ead9ec4fb1
Merge pull request #454 from NicknineTheEagle/ea-asobo
...
ea asobo
2019-08-10 16:07:40 -07:00
NicknineTheEagle
13983828e1
Minor tweaks
2019-08-10 22:06:10 +03:00
bnnm
7f8138fbb5
Fix last minute changes
2019-08-10 18:11:30 +02:00
bnnm
3339b61696
Add .mca for Capcom .adpcm [MH Generations Ultimate (Switch)]
2019-08-10 17:30:13 +02:00
bnnm
d4651feded
Read .ogg TITLE as stream name and tweaks
2019-08-10 17:27:06 +02:00
bnnm
37af5c4166
Show all .xsb names in .xwb instead of first
2019-08-10 17:26:44 +02:00
bnnm
35c471a9a9
Fix some wwise [Captain America: Super Soldier (X360)]
2019-08-10 17:25:15 +02:00
bnnm
bd8dad46df
Clean .rsd and fix some bugs
2019-08-10 17:24:06 +02:00
NicknineTheEagle
c66a832301
JOE: Remove padding at the end
2019-08-06 22:13:25 +03:00
NicknineTheEagle
47d7b5a0ed
Improved EA HDR/DAT support
2019-08-05 21:49:02 +03:00
bnnm
28837dcba5
Add partial .bnm support from Tonic Trouble Special Edition (PC)
2019-08-04 13:52:09 +02:00
bnnm
b2969e7093
Add Reflections .xav [Stuntman (PS2)]
2019-08-04 11:57:48 +02:00
bnnm
39a63e2a51
Update check
2019-08-03 23:37:45 +02:00
bnnm
e08a0d8431
Redo MUSX (.sfx) stream/stream banks/sfx banks and fix various bugs
2019-08-03 23:35:10 +02:00
bnnm
f9c850003e
Fix some .adpcmx [Fushigi no Gensokyo: Lotus Labyrinth (Switch)]
2019-08-03 12:22:09 +02:00
bnnm
64853876eb
Fix .awb subkeys with external .hcakey
2019-08-02 21:13:00 +02:00
bnnm
4f5d622edc
Add .idwav/idmsf/idxma [Doom 3 BFG Edition (PC/PS3/X360)]
2019-08-02 21:11:55 +02:00
bnnm
52dd56bc1a
Add .bgm [Fortissimo (PC)]
2019-08-02 17:31:00 +02:00
bnnm
ce96318551
Add Blitz (ext-less)+.data [SpongeBob's Surf & Skate Roadtrip (X360)]
2019-08-02 17:30:40 +02:00
bnnm
962e32dbf4
Fix companion files for extensionless formats
2019-08-02 17:30:23 +02:00
NicknineTheEagle
52f2cb9333
Updated EA MPF parser
2019-07-29 23:05:26 +03:00
bnnm
22c7f5e384
Fix some DSP .xwb [Skulls of the Shogun (Switch)]
2019-07-28 23:35:21 +02:00
bnnm
02a11d447b
Add Switch .xnb [Eagle Island (Switch)]
2019-07-28 23:34:55 +02:00
bnnm
58734480a6
Fix check
2019-07-28 23:34:08 +02:00
bnnm
d6b5992662
Fix VS
2019-07-28 16:48:15 +02:00
bnnm
b3c507b3ed
Cleanup and renames
2019-07-28 15:11:17 +02:00
bnnm
53f5dbc607
Add .adpcm+_NxEncoderOut_.adpcm dual stereo
2019-07-28 14:47:33 +02:00
bnnm
5dd4569a39
Fix some .his
2019-07-28 14:47:23 +02:00
bxaimc
ee6e18c013
msvc formatting as usual
2019-07-24 11:05:44 -04:00
bxaimc
837b04866b
Merge branch 'master' of git://github.com/kode54/vgmstream
2019-07-24 10:59:22 -04:00
bxaimc
98723b7821
enable dual file stereo for switch .adpcm
2019-07-24 10:57:15 -04:00
bnnm
4b9be69347
Add missing math.h
2019-07-24 15:46:47 +02:00
bnnm
3410f68866
Fix compilation without FFmpeg
2019-07-24 15:46:35 +02:00
bnnm
eac44c37c9
Add multichannel Switch Opus
2019-07-23 22:47:40 +02:00
bnnm
22703957f5
Add .smk Smacker video [Starcraft (PC)]
2019-07-21 15:08:39 +02:00
bnnm
e9cfb8d617
Fix FFmpeg formats that can't seek
2019-07-21 14:41:17 +02:00
bnnm
c4feb3ca54
Tweak logs/comments
2019-07-21 13:11:25 +02:00
bnnm
f1f365afef
Fix some .s14
2019-07-21 13:10:53 +02:00
bnnm
32ae3e1912
Fix some Wwise .wav and tweak size checks [Tony Hawk: Shred (Wii)]
2019-07-21 13:10:30 +02:00
bnnm
63b8778912
Add extensionless .dsp [Tony Hawk's Downhill Jam (Wii)]
2019-07-21 13:09:13 +02:00
bnnm
1720191b53
Add extensionless AIFC [Doom (3DO)]
2019-07-21 13:08:53 +02:00
bnnm
7d4612689a
Fix .switch_audio and .sx extensions
2019-07-21 13:08:18 +02:00
bnnm
a32599dfe6
Fix warning
2019-07-14 21:25:59 +02:00
bnnm
775b5060a2
Add .8 extension [Gungage (PS1)]
2019-07-14 21:25:00 +02:00
bnnm
7a6af37122
Add HCA key
2019-07-14 21:24:38 +02:00
bnnm
ac1048d52f
Add .acb with internal .awb and names, fix some .awb
2019-07-14 21:24:28 +02:00
Simon Aarons
5734a84a23
Implement Traveller's Tales' RAD
2019-07-12 20:14:39 +10:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
ea33c4c737
add another extension
...
.L00, from the PS2 version of Disney's Dinosaur
2019-07-07 17:45:59 -03:00
bnnm
5d1dd63182
Add support for HCA with subkey from .awb [Dragalia Lost (Mobile)]
2019-07-07 21:04:56 +02:00
bnnm
1a4dbc83d3
Add .awb/afs2 for convenience
2019-07-07 20:46:14 +02:00
bnnm
0523b36a62
Add TXTH name_table wildcards + fix doc
2019-07-07 18:10:43 +02:00
bnnm
023e5b8d99
Fix dual TXTH/GENH Yamaha ADPCM + add .P04 extension
2019-07-07 15:26:43 +02:00
bnnm
6f2c94b303
Add HCA keys
2019-07-07 15:25:50 +02:00
bxaimc
996d8a3545
Add opus support for Prototype games [Clannad (Switch)]
2019-07-06 22:30:11 -04:00
Christopher Snowhill
9bae582a24
Rename to strcasecmp
...
Dammit, I misread the macro. It defines strcasecmp=_stricmp for MSVC, not _stricmp=strcasecmp for Unix.
2019-07-02 16:54:33 -07:00
Christopher Snowhill
6b488b13e5
Change strcmpi to _stricmp
...
Unlike strcmpi, _stricmp is actually macro defined to strcasecmp for Unix systems. I don't know if Linux has strcmpi, but macOS certainly doesn't.
2019-07-02 16:50:28 -07:00
bnnm
1d28e0f58e
Merge pull request #434 from bnnm/txth-xvag-scd
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txth xvag scd
2019-06-29 20:42:41 +02:00
bnnm
df2e3b43bb
Add TXTH name_table
2019-06-29 20:20:50 +02:00
bnnm
bba3bd98ee
Add TXTH base_offset, loop_behavior, improve math without spaces
2019-06-29 13:33:23 +02:00
bnnm
efacca42de
Fix subsongs in some .hd3+bd3
2019-06-29 13:25:04 +02:00
bnnm
c7aaabf573
Fix XVAG MPEG encoder delay/gapless looping
2019-06-29 13:24:53 +02:00
bnnm
b82a2c964a
Fix multichannel Ogg .scd layout [Final Fantasy XIV]
2019-06-29 13:24:27 +02:00
bxaimc
62fd5243ae
fix loop_flag offset
2019-06-26 18:29:14 -04:00
bxaimc
69ab85d106
completed support w/ looping and multichan
2019-06-26 13:10:17 -04:00
bxaimc
e6c0f5d30d
add missing files
2019-06-26 02:44:48 -04:00
bxaimc
1d2e9793e5
Add preliminary BWAV support [Super Mario Maker 2 (Switch)]
2019-06-26 02:26:44 -04:00
bnnm
2e13041be2
Fix some .opus [Lego Movie 2 (Switch)]
2019-06-23 23:20:53 +02:00
bnnm
57cd72771f
Add .isd + .isl looping [Mighty Gunvolt (PC), Blaster Master Zero (PC)]
2019-06-23 23:20:43 +02:00
bnnm
afde14796e
Fix some incorrectly ripped .xwb
2019-06-23 22:25:55 +02:00
bnnm
675556f78a
Fix some .hd3+bd3
2019-06-23 22:25:42 +02:00
bnnm
8613e60946
Fix TXTH (offset)$1 command in some cases
2019-06-23 22:25:28 +02:00
bnnm
88ebf49b34
Add some ogg and cleanup [Yuppie Psycho (PC), Blaster Master Zero (PC)]
2019-06-23 22:25:06 +02:00
Michael
2af3a55a28
Remove duplicate subkey(s)
2019-06-20 15:16:39 -07:00
Michael
f4f118a48c
Add Wedding Belle subkeys [Dragalia Lost (Mobile)]
2019-06-19 22:50:17 -07:00
Michael
ec02172d9a
Add Mercurial Gauntlet subkeys [Dragalia Lost (Mobile)]
2019-06-19 09:49:59 -07:00
Michael
e16e5f80cb
Add subkeys outside AssetBundle
2019-06-18 14:15:15 -07:00
Michael
45a1c75e67
(Hopefully) add every missing subkey from Dragalia
...
Thanks to Skyth for modifying libcgss' acb2hcas to output the subkeys to a text file instead of an hcakey file.
2019-06-18 13:56:19 -07:00
bnnm
7a1f822153
Fix some .str+wav [The House of the Dead: Overkill (PS3)]
2019-06-16 15:11:24 +02:00
bnnm
1e58d91c41
Extra doc
2019-06-15 13:21:23 +02:00
bnnm
94ce6e6a62
Ignore some incorrectly detected interleaved .dsp
2019-06-15 13:03:35 +02:00
bnnm
2be24a4d6e
Add TXTH chunk_header_size/chunk_data_size for padding and fix fields
2019-06-15 13:03:30 +02:00
bnnm
42edcf7524
Fix VPK looping [Sly 2: Band of Thieves (PS2)]
2019-06-15 13:02:24 +02:00
bnnm
357f876132
Fix mono 3DS Ubi RAKI .ckd
2019-06-13 23:56:56 +02:00
bnnm
817e9c2e1d
Fix MPEG XVAG with subsongs [Sly Cooper: Thieves in Time (PS3)]
2019-06-13 23:56:38 +02:00
bnnm
d4b3ffb3bb
Add .snd FSB5 extension
2019-06-13 23:56:25 +02:00
bnnm
e50e0c6e71
Add 3DS Ubi RAKI .ckd [Gravity Falls (3DS)]
2019-06-12 21:58:32 +02:00
bnnm
ade4351587
Add .vmu extension
2019-06-09 18:41:44 +02:00
bnnm
ef8643c1a4
Fix some .ogg channel layout [Hatsune Miku Arcade Future Tone (AC)]
2019-06-09 18:41:26 +02:00
bnnm
50309c195e
Merge pull request #416 from bnnm/ads-fsb
...
ads fsb
2019-05-26 23:12:02 +02:00
bnnm
272a23490d
Add FSB5 .bank [Shantae: Half-Genie Hero (Switch)]
2019-05-26 22:55:37 +02:00
bnnm
ab719d08de
Fix some .ads loops [Kono Aozora ni Yakusoku o (PS2), Chanter (PS2)]
2019-05-26 22:54:38 +02:00
Rohul1997
2c3f4c9b62
Added subkeys from Fire Emblem collab and Resplendent Refrain Nightmare raid
2019-05-24 21:06:58 +01:00
bnnm
40e2099fea
Fix installed TXTP loops in HCA files
2019-05-23 23:47:53 +02:00
bnnm
e503757bfc
Add HCA keys
2019-05-17 22:30:49 +02:00
bnnm
ff944a1ddd
Restore TXTP loop_start_segment=1 for single files
2019-05-17 22:30:25 +02:00
bnnm
497e3a04a7
Fix some .vs [Front Mission 4 (PS2)]
2019-05-05 23:27:02 +02:00
bnnm
12874af1d6
Fix .at3/at9 mono files with wrong channel layout
2019-05-01 23:21:59 +02:00
bnnm
5bcaafa067
Fix some .spw [Final Fantasy XI (PC)]
2019-04-21 01:17:03 +02:00
bnnm
f02ec24aec
Fix some .sm2/ss2 [Batman: Rise of Sin Tzu (Xbox)]
2019-04-21 01:16:48 +02:00
bnnm
e732800a01
Add .sxd3 [Fate/Estella (PS4), Gran Turismo Sport (PS4)]
2019-04-21 01:16:24 +02:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
8b9c0e56ef
minor comment addition
2019-04-18 16:14:48 -03:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
95adca72cb
add more language filenames [ubi_bao.c]
...
indeed, this is just unconfirmed for now but hear me out - if you look through the Assassin's Creed exe out of each platform the game was released on (Windows version has just two exe that consists of all code in the game) you'll see that there are a total of 10 spoken languages that are being referenced in the exe.
i chose the Windows version of the game 'cuz every single detail in there isn't encrypted somehow within these two exe files(as in, those that end with Dx9 and Dx10, respectively).
2019-04-18 16:13:02 -03:00
bnnm
0072f8c0b5
Fix segmented .wave kbps
2019-04-14 21:37:28 +02:00
Clarence "Sparr" Risher
d11d652429
Resolve linux compile problems
...
include limits.h where needed
ifdef out mpeg function not present in default linux build
2019-04-12 21:12:52 -07:00
bnnm
e4465fc117
Fix .hca key detection for newer Tales of the Rays files
2019-04-09 20:41:23 +02:00
bnnm
4f79dc82e8
Fix some .msf/mp3 looping
2019-04-09 20:40:48 +02:00
Christopher Snowhill
c585f3f502
Merge pull request #389 from bnnm/txtp-groups-aif
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txtp groups aif
2019-04-09 03:43:47 -07:00
bnnm
d6214fe01d
Fix memory leak/lock when failing to open dual file stereo
2019-04-07 02:10:44 +02:00
bnnm
dd847f3041
Tweak some logs
2019-04-07 01:47:52 +02:00
bnnm
fef854ea87
Add .laif/aif-Loop extension [Psychonauts (PC)]
2019-04-07 01:47:07 +02:00
bnnm
8ba1cf4575
Up the max sample rate to 192K [Dex (PS4)]
2019-04-07 01:43:59 +02:00
bnnm
55599d4098
Add TXTP mixed groups for layers+segments in the same file
2019-04-07 01:43:45 +02:00
bnnm
c7f2b53d45
Fix TXTP mono mixing in some cases
2019-04-07 01:42:23 +02:00
Michael
231e5c64ad
Add missing music subkeys from Trick or Treasure
2019-04-06 08:41:43 -07:00
Michael
b2adaea429
Add music subkeys up to April Fools
2019-04-01 00:09:52 -07:00
Christopher Snowhill
95e65ea405
Merge pull request #386 from CyberBotX/sample-rate
...
Up the max sample rate to 128K.
2019-03-30 17:26:00 -07:00
Christopher Snowhill
feef3b87d5
Correct formatting
2019-03-30 17:16:20 -07:00
Naram Qashat
91ab2e75b6
Up the max sample rate to 128K.
...
While 96K already seems like a ridiculously high sample rate and that 128K should be discarded, I found that the in-game music for much of AI War: Fleet Command has a sample rate of 128K and will not play in vgmstream without this value being increaased.
2019-03-30 15:13:28 -04:00
Darren Yip
d28522f6e6
Added HCA key for Puchiguru Love Live!
2019-03-30 14:45:57 -04:00
Christopher Snowhill
b62357c832
Merge pull request #382 from bnnm/txtp-akb-at3
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txtp akb at3
2019-03-30 00:59:26 -07:00
bnnm
49e95ee9f9
Minor tweaks
2019-03-30 02:22:20 +01:00
bnnm
9ed910a848
Fix layered current/loop sample (needed by TXTP)
2019-03-30 02:22:11 +01:00
bnnm
43d3cea838
Fix TXTP "c" command and add "C" (@track alt)
2019-03-30 02:19:44 +01:00
bnnm
57d724c2b2
Fix 5.1/7.1 .at3 LFE channel order [Devil May Cry 4 (PS3)]
2019-03-30 02:15:22 +01:00
bnnm
adae35ae3a
Add PCM .akb [Mobius Final Fantasy (Mobile)]
2019-03-30 02:14:18 +01:00
bxaimc
1ffd3ec233
Add VAGp variant 'STEREOVAG2K' for The Simpsons Skateboarding (PS2)
2019-03-29 00:49:29 -04:00
bnnm
642613fac9
Fix get_bool again
2019-03-25 21:15:44 +01:00
bnnm
c084a99337
Fix body_file with chunks
2019-03-25 21:15:14 +01:00
bnnm
88951a1ab2
Allow TXTH chunks + subfiles + subsongs [Gitaroo Man (PSP)]
2019-03-24 15:36:57 +01:00
bnnm
0fa7ed0b6f
Tweak RIFF .at3 for extensionless/multi-riff [Gitaroo Man (PSP)]
2019-03-24 15:34:49 +01:00
bnnm
9e9417b916
Fix inconsistent PSX channel padding [Gitaroo Man (PS2)]
2019-03-24 03:21:05 +01:00
bnnm
9ac36892f6
Fix .sngw 5.1 channel order
2019-03-24 02:45:03 +01:00
bnnm
8739631792
Enable TXTP mixing
2019-03-24 01:21:09 +01:00
bnnm
248ec056e3
Fix looping EA-XAS and leaks
2019-03-24 01:09:19 +01:00
bnnm
da4b31c0d3
Merge branch 'master' of https://github.com/kode54/vgmstream into mix-etc
2019-03-23 22:49:19 +01:00
bnnm
dd42e99823
Tweak mixing and fix TXTP with "commands" failing in some cases
2019-03-23 22:42:07 +01:00
bnnm
19d5a6f82c
Improve .xsb internal name reading and .xsb filename detection
2019-03-23 15:50:59 +01:00
Christopher Snowhill
83b463bffd
Merge pull request #373 from NicknineTheEagle/ea-sbr
...
ea sbr
2019-03-22 21:25:40 -07:00
bnnm
50f8f53385
Add .ikm PC/PSP and fix PS2 samples [Chaos Legion (PC), TLOH IV (PSP)]
2019-03-22 21:12:33 +01:00
bnnm
a64fabe831
Fix TXTP boolean reading near EOL/EOF
2019-03-22 19:45:28 +01:00
bnnm
c7379df2a4
Add .fsb key [Sekiro (PC)]
2019-03-22 19:43:51 +01:00
NicknineTheEagle
ec5c5a57e1
Fixed EA ABK parser
2019-03-22 20:25:06 +03:00
NicknineTheEagle
83d5468ee4
Fixed EA BNK parser (again)
2019-03-22 19:40:31 +03:00
NicknineTheEagle
ddf35809d6
Added EA SBR format containing SPS files
2019-03-22 15:07:13 +03:00
bnnm
283f594168
Rename ps2_ikm.c to ikm.c
2019-03-22 01:08:20 +01:00
bxaimc
3744cd52ce
KTSS fixes
2019-03-21 19:21:55 -04:00
bxaimc
e994af85ab
change channelMultiplier to num_layers
2019-03-21 19:18:26 -04:00
bxaimc
e6208351d4
KTSS fixes
2019-03-21 19:07:33 -04:00
bnnm
0aec721788
Add TXTH chunk_* config for chunked data and fix leaks [SF EX 3 (PS3)]
2019-03-21 23:08:11 +01:00
bxaimc
a24f1c0337
Add Team Ninja/Koei Tecmo Opus Variant
2019-03-21 18:02:17 -04:00
bnnm
cb80b198ce
Add accurate sample count for .mp3/lmp3
2019-03-21 22:29:39 +01:00
bnnm
6bfe6e6b4a
Add .fsb.xen and key [Guitar Hero 5 (X360)]
2019-03-21 22:29:23 +01:00
bnnm
e53b03c43e
Move some mixing code
2019-03-21 22:26:32 +01:00
bnnm
1fd320bfcd
Fix Ubi SB sample/layer bugs [SC HD (PS3), RS:Vegas (PSP), GRAW (X360)]
2019-03-21 22:26:04 +01:00
Christopher Snowhill
a236069775
Merge pull request #370 from CyberBotX/CMake
...
Add CMake scripts
2019-03-20 22:15:34 -07:00
bnnm
151de6a39c
Update mixing code
2019-03-18 00:05:44 +01:00
Naram Qashat
78748393db
Add CMake scripts
...
Needed to change how version.h was included to let it pick up the one from CMake's build location.
NOTE: Does not build with MinGW-w64 currently, does not have a way to build the audacious or XMPlay plugins.
2019-03-17 14:36:55 -04:00
bnnm
dd1bafb201
Add Ubi .bnm [Rayman 2 (PC), Tonic Trouble (PC), Donald Duck (PC)]
2019-03-17 19:30:02 +01:00
bnnm
c1b9df6a5e
Add some Ubi SB [G.R.A.W (X360), Splinter Cell D.A. Online (PC)]
2019-03-16 13:58:28 +01:00
bnnm
703c29775d
Add TXTH padding_size = (value|auto|auto-empty) to skip PS-ADPCM padding
2019-03-16 13:56:22 +01:00
bnnm
4cf1db7fc1
Merge branch 'master' of https://github.com/kode54/vgmstream into ntav
2019-03-16 09:25:19 +01:00
bnnm
4defb55589
Add layer/segment mixing and main code (disabled)
2019-03-16 00:49:52 +01:00
bnnm
3aef648730
Fix potential (but impossible with current code) TXTP segfault
2019-03-16 00:35:09 +01:00
bnnm
613368f72d
Fix dump_streamfile bug
2019-03-16 00:27:41 +01:00
bnnm
4acd10d1b1
Fix TXTH auto data_size with subsongs to calc up to next start_offset
2019-03-16 00:12:25 +01:00
bnnm
d9c3720f73
Fix some .mtaf looping when shouldn't
2019-03-16 00:10:42 +01:00
bnnm
80ae4f2ed3
Add 9TAV [Metal Gear Solid 2/3 HD (Vita)]
2019-03-16 00:10:28 +01:00
NicknineTheEagle
92738358a1
Fixed EA BNK parser
2019-03-13 22:58:05 +03:00
NicknineTheEagle
487f919b77
Resolve merge conflict
2019-03-13 22:58:05 +03:00
NicknineTheEagle
c93ffb7231
Calculate GIN size
2019-03-13 22:58:04 +03:00
NicknineTheEagle
12c82b9ca9
Ubi SB fixes
2019-03-13 22:58:04 +03:00
NicknineTheEagle
4ff41aa0ef
Added support for EA TMX format
2019-03-13 22:58:04 +03:00
NicknineTheEagle
9539eb40e3
Added PCM4 to frame size helper funcs
2019-03-13 22:58:04 +03:00
bnnm
47f7b8d1d0
Fix Konami XWMA padding
2019-03-12 01:28:42 +01:00
bnnm
9ce54eb4cc
Fix missing ifdef
2019-03-12 00:54:41 +01:00
bnnm
ae66dd42a6
Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)]
2019-03-12 00:41:20 +01:00
bnnm
0369a82bfc
Fix references and tweaks
2019-03-12 00:38:48 +01:00
bnnm
bdd695b9f9
Minor cleanup
2019-03-11 14:49:29 +01:00
bnnm
e9688e540a
Rename some files
2019-03-11 14:47:06 +01:00
bnnm
e5d4e2e382
Remove MTAF deblocking code and cleanup
2019-03-11 12:34:23 +01:00
bnnm
5b2af165cf
Add TXTH inline coef_table = NNMM.... for DSP
2019-03-11 02:27:52 +01:00
bnnm
c7a8e25ce8
Validate some bytes-to-samples and shadowing tweaks
2019-03-11 01:34:36 +01:00
bnnm
fd9a33d2d0
Add TXTH mpeg bytes-to-samples and tweaks
2019-03-11 01:22:49 +01:00
bnnm
fa9d7e6cc1
Fix TXTH strings with trailing spaces (math change)
2019-03-11 00:11:12 +01:00
bnnm
f2aa9905d4
Add TXTH subfile_offset for wrapper files
2019-03-10 23:39:48 +01:00
bnnm
d0bb4d964e
Add non-demuxed EA SCHl .vp6 videos with multilang subsongs
2019-03-10 11:11:27 +01:00
bnnm
ddfb46d1bd
Add inline TXTH math: (key) = (number) (op) (number) ... [op: +-*/]
2019-03-10 10:40:06 +01:00
bnnm
97c9df30aa
Add SFH .at3 wrapper [Devil May Cry 4 Demo (PS3), Jojo BA HD (PS3)]
2019-03-10 00:59:59 +01:00
bnnm
7f3c09e533
Tweak minor stuff
2019-03-10 00:28:16 +01:00
bnnm
0719c2cc61
Fix EA SCHl BR and handle multilang better [Battlefield: Hardline (PS3)]
2019-03-09 23:51:56 +01:00
bnnm
b4fff010dd
Add AAC .strm [Cursed Castilla (3DS)]
2019-03-09 23:27:28 +01:00
bnnm
650c3847d2
Parse hex in TXTP loop install
2019-03-09 23:06:53 +01:00
bnnm
2b4570395a
Add AAC codec for TXTH and bytes-to-samples
2019-03-09 22:57:21 +01:00
bnnm
c114dc3ba1
Fix RIFF #ifdef VGM_USE_MAIATRAC3PLUS failing when set
2019-03-09 21:32:51 +01:00
bnnm
2dc5ddc59e
Fix newest .wem channel mask and validate wrong values
2019-03-09 21:31:15 +01:00
bnnm
63e31c1ac0
Fix some 7ch .SPS [BAttlefield 4 (X360)
2019-03-09 20:52:20 +01:00
bnnm
2cdcebf6a7
Add .ilv extension [Star Wars Episode III (PS2)]
2019-03-09 20:52:09 +01:00
bnnm
caba4a95a9
Add ADX key [Bakumatsu Renka: Shinsengumi (PS2)]
2019-03-09 20:51:58 +01:00
bnnm
b5b0ec10a6
Fix some MIB+MIH missing samples [Galaxy Angel II (PS2)]
2019-03-09 20:51:37 +01:00
bnnm
a6e777d120
Update mixing code
2019-03-09 20:50:58 +01:00
Christopher Snowhill
d8ffd7f0d5
Initialize variables so failure doesn't result in a crash
2019-03-05 18:14:57 -08:00
Christopher Snowhill
12ad42378a
Merge pull request #367 from bnnm/ogg-txtp-layout
...
ogg, txtp, layouts
2019-03-04 18:22:39 -08:00
bnnm
90f3e07802
Add $AUTOALBUM !tags.m3u command
2019-03-04 23:13:02 +01:00
bnnm
92c2c80f5b
Tweak tags API
2019-03-04 22:50:05 +01:00
bnnm
186d0c8ebf
Cleanup dsp+sck cleanup
2019-03-04 22:48:51 +01:00
bnnm
9616bdd60e
Rename dc_dcsw_dcs.c to dcs_wav.c
2019-03-04 20:12:02 +01:00
bnnm
f0d3cadf3d
Clean .dcs+wav [Evil Twin (DC)]
2019-03-04 20:08:33 +01:00
bnnm
879f65a864
Fix 3/5ch .SPS [Battlefield 4 (X360)]
2019-03-04 20:07:26 +01:00
bnnm
154198d851
Inherit segment layout
2019-03-04 20:07:05 +01:00
bnnm
4c1b3f56f3
Tweak loop end leeway
2019-03-04 20:06:40 +01:00
bnnm
810435cb68
Show mm:ss in samples info and adjustments
2019-03-03 22:24:29 +01:00
bnnm
563c59664d
Handle loop points in seconds and cleanup
2019-03-03 20:03:26 +01:00
bnnm
19c10e014c
Add Czech_BAOs
2019-03-03 19:53:59 +01:00
Michael
857f856ff0
i don't even know anymore
2019-03-02 21:10:55 -08:00
bnnm
65e2d4d27d
Add TXTP loop install: "#I(loop start) (loop end)"
2019-03-03 03:01:17 +01:00
bnnm
8850ddacff
Rename internal coding AICA to YAMAHA
...
AICA is simply Dreamcast's sound chip that uses standard Yamaha ADPCM,
codec used by Yamaha in many other places well before the Dreamcast
2019-03-03 02:30:52 +01:00
bnnm
0c39f4cf09
Fix tri-Ace Aska ADPCM .aac [Star Ocean Anamnesis (Mobile)]
2019-03-02 21:12:00 +01:00
bnnm
051cad9462
Minor shadowing fixes and cleanup
2019-03-02 19:23:37 +01:00
bnnm
78d1af6f35
Fix RIFF even-sized chunks, PCM GUID and add channel layout
2019-03-02 16:16:02 +01:00
bnnm
d9296c6693
Add multichannel layout for OGG/MP4/WEM/FFmpeg and use in foobar
2019-03-02 15:57:41 +01:00
bnnm
3d279ea42c
Fix .ogg multichannel order and cleanup
2019-03-02 11:17:50 +01:00
bnnm
312eb4ed76
Fix BAO sample rate in some cases [Assassin's Creed]
2019-02-25 19:45:10 +01:00
bnnm
a590ce650b
Merge branch 'master' of https://github.com/kode54/vgmstream into tmp
2019-02-25 00:43:28 +01:00
bnnm
c99034cff8
Update mixing code
2019-02-25 00:38:35 +01:00
bnnm
05119fdceb
Improve TXTP parsing, ignore spaces and add mask ranges
2019-02-25 00:37:28 +01:00
bnnm
40c23dc3f5
Add Vicious Cycle .mus [Dinotopia (Xbox/GC)]
2019-02-24 11:34:09 +01:00
bnnm
7372ffdc5c
Fix possible pcm_bytes_to_samples overflow
2019-02-24 09:52:48 +01:00
bnnm
397c6e0e81
Improve average bitrate with layers+segments
2019-02-24 09:51:10 +01:00
bnnm
0725785824
Add some constants
2019-02-23 23:38:53 +01:00
bnnm
6351432d76
Move mp4.c FFDL code to ffdl.c
2019-02-23 23:19:54 +01:00
bnnm
fa4fc1f64c
Add FFDL Ogg [Final Fantasy Dimensions (Android)]
2019-02-23 23:10:58 +01:00
bnnm
c720d6ce37
Fix extensionless files inside folders with dots in winamp/CLI
2019-02-23 17:47:19 +01:00
bnnm
cb93647cdd
Fix some AIX [Danball Senki (PSP), Tetris Collection (PS2)]
2019-02-23 17:12:20 +01:00
bnnm
e5ddc9337a
Remove unused AIX layout
...
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.
Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
6bd23fe948
Change AIX to use custom io and layered+segmented layout
...
Resulting output is slightly different because AIX layout used to carry
ADX ADPCM hist between segments, but since ADX does have hist in header
(not parsed when AIX was implemented) this step is unneeded/incorrect
2019-02-23 15:26:08 +01:00
bnnm
f354a8fb88
Add allocate_segmented/layered_vgmstream helpers
2019-02-23 15:23:37 +01:00
bnnm
decf64cf01
Add read_sXXle/read_uXXbe/etc alias as a test
2019-02-23 15:23:00 +01:00
niemand-deu
0e645a4fd9
Update baf.c
...
Added a two liner in the vein of cca30df28d
to fix compiling on Linux.
2019-02-23 07:16:35 +01:00
bnnm
e5480f4bb0
Fix minor shadowing issues
2019-02-23 03:15:49 +01:00
bnnm
111c4dd97c
Change some sample to sample_t
2019-02-23 02:54:23 +01:00
bnnm
5bdc575f29
Add sample_t for typedef sample to improve shadowing and clarity
2019-02-23 02:47:03 +01:00
bnnm
e3a76d35aa
Add TXTH interleave defaults for PSX/DSP/PCM16/PCM8 to simplify usage
2019-02-23 01:49:09 +01:00
bnnm
dd31d1af33
Add Blitz IMA .str+wav [Zapper (PC)]
2019-02-23 00:12:58 +01:00
bnnm
61b9e3743e
Add doc
2019-02-22 23:53:15 +01:00
bnnm
9bf0369abd
Fix rare .vag [Jak 3 (PS2)]
2019-02-22 23:53:05 +01:00
bnnm
dd5bbe531e
Tweak dump_streamfile
2019-02-22 23:52:39 +01:00
bnnm
5109219d85
Fix minor Ubi SB layer bug
2019-02-22 23:52:09 +01:00
bnnm
dc22b3d955
Add some BAOs and v6 IMA [Ghost Recon Future Soldier (PC/PS3)]
2019-02-22 23:51:40 +01:00
bnnm
7e6e8900c2
Fix EA-XMA segfault
2019-02-22 23:35:16 +01:00
bnnm
a2a43c2502
Fix multitrack .baf [James Bond 007 - Blood Stone (X360)]
2019-02-22 23:32:22 +01:00
bnnm
ce07e6af9e
Fix ds2 samples
2019-02-18 00:53:59 +01:00
bnnm
d938f60048
Clean loops for readable metadata
2019-02-17 23:53:37 +01:00
bnnm
4b3ec51667
Add .ds2 [Star Wars Bounty Hunter (GC)]
2019-02-17 23:17:14 +01:00
bnnm
a4d4e4a5b7
Fix minor Ubi SB issues
2019-02-17 20:53:30 +01:00
bnnm
8056ba37f4
Update doc
2019-02-17 20:53:02 +01:00
bnnm
fa214e6852
Add .dc2 TXTH extension [Star Wars Bounty Hunter (GC)]
2019-02-17 20:52:34 +01:00
bnnm
ab4805407a
Fix some .bnk [Manhunt 2 (PSP)]
2019-02-17 20:48:18 +01:00
bnnm
18593837ad
Add TXTP "#h(rate)" to force sample rate
2019-02-17 20:47:57 +01:00
bnnm
fa4e56a6b1
Prepare parts for mixing
2019-02-17 20:28:27 +01:00
bnnm
ed281e1c2e
Fix mpeg state not properly resetting in some cases
2019-02-16 01:23:43 +01:00
bnnm
ba0345ceb6
Show loop info even when disabling loops in plugin's config
2019-02-15 23:46:21 +01:00
bnnm
98587ec8e7
Fix memory corruption when forcing loops and clean internals
2019-02-15 22:28:20 +01:00
bnnm
0e379a4e28
Fix some more BAOs
2019-02-15 18:36:45 +01:00
bnnm
9e9495168c
Add TXTP "loop_mode=keep" for intro+main songs that also loop normally
2019-02-15 18:36:12 +01:00
bnnm
a49d9851a1
Fix some .baf [James Bond 007: Blood Stone (X360)]
2019-02-15 18:35:24 +01:00
bnnm
ff15eefe80
Fix minor Ubi SB stuff
2019-02-10 19:02:28 +01:00
bnnm
9a402fb797
Minor fixes
2019-02-10 18:43:24 +01:00
bnnm
7085b8ad1d
Add TXTP global "commands = #(...)" and allow per-segment masking/mixing
2019-02-10 18:02:10 +01:00
bnnm
802997b255
Adjust Yamaha ADPCM description
2019-02-10 01:39:49 +01:00
bnnm
a7979c51c2
Add .vgm TXTH extension [Maximo (PS2)]
2019-02-10 01:37:28 +01:00
bnnm
4c038cb0ea
Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)]
2019-02-10 01:36:05 +01:00
bnnm
0dbe00d4b0
Add HCA keys
2019-02-09 23:44:57 +01:00
bnnm
ccca7ad949
Fix BAO layer/sequences and add .cpk and more games
2019-02-09 23:43:50 +01:00
bnnm
f4aa758d39
Fix .sfl loops in some cases
2019-02-09 23:43:28 +01:00
bnnm
011fe56614
Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)]
2019-02-09 23:42:59 +01:00
bnnm
54cf775dca
Fix truncated MULs
2019-02-09 23:39:03 +01:00
Christopher Snowhill
c9d997f355
Merge pull request #360 from bnnm/bao
...
bao
2019-02-02 17:10:00 -08:00
bnnm
493e207c40
Add atomic BAO [Assassin's Creed (PS3/PC)]
2019-02-03 01:47:59 +01:00
bnnm
6742a3e0ef
Fix some Ubi SB [Rainbow Six Vegas 2 (X360)]
2019-02-03 01:47:44 +01:00
bnnm
b2f3c860d5
Improve slightly guess_endianness
2019-02-03 01:46:05 +01:00
Michael
d880fd3c1c
Add Dragalia subkeys up to Skyborne Spectacle raid event
2019-02-01 19:28:19 -08:00
NicknineTheEagle
56dfa62a75
Should use vgmstream->num_samples here for loop segments
2019-01-28 17:11:31 +03:00
NicknineTheEagle
3249617238
Fixed doc
2019-01-28 09:47:24 +03:00
NicknineTheEagle
70ffbb1194
Use header values instead of vgmstream values in some places
2019-01-28 09:38:11 +03:00
NicknineTheEagle
ba30c79d59
Merge remote-tracking branch 'upstream/master' into ea-ubi
...
# Conflicts:
# src/meta/ubi_sb.c
2019-01-28 09:27:45 +03:00
bnnm
fc8911b68a
Prepare BAO layers/sequences
2019-01-27 23:42:42 +01:00
bnnm
b81f8a6eed
Minor fixes
2019-01-27 23:40:50 +01:00
bnnm
4a6df9b3b9
Add .wxv RIFF [Godzilla - Destroy All Monsters Melee (Xbox)]
2019-01-27 23:40:40 +01:00
bnnm
097f7b0285
Fix some SDF [Mr. Bean's Wacky World (Wii)]
2019-01-26 17:04:43 +01:00
bnnm
aecd7da55e
Add .sbv RIFF [Spongebob Squarepants - The Movie (PC)]
2019-01-26 16:34:25 +01:00
bnnm
f806f287f2
Fix most Ubi SB stuff and yet more games
2019-01-26 16:30:36 +01:00
bnnm
a37afdee66
Fix Ubi IMA v2 [Donald Duck: Goin' Quackers (GC)]
2019-01-26 16:16:40 +01:00
bnnm
1d491526ca
Add extensionless RIFF [Myst III (Xbox)]
2019-01-26 16:14:50 +01:00
NicknineTheEagle
27a2960e31
Ubi SB: Added more games
2019-01-26 13:31:50 +03:00
NicknineTheEagle
519659fd3e
EAAC: Properly calculate stream size for bitrate
2019-01-23 06:40:42 +03:00
NicknineTheEagle
8a00c7cd66
Minor fixes and tweaks
2019-01-22 00:42:34 +03:00
bnnm
b3867b0260
Handle Ubi SB sequence loops properly
2019-01-20 17:16:44 +01:00
bnnm
4c24b03951
Remove debug crap
2019-01-20 00:57:09 +01:00
bnnm
fb8d453c94
Add .lasf (.asf) for consistency
2019-01-20 00:50:39 +01:00
bnnm
3a9273538f
Fix type 04 .xnb [Scare Me (XBLIG)]
2019-01-20 00:42:05 +01:00
bnnm
37df2cb18c
Show layers/segments in description
2019-01-20 00:39:32 +01:00
bnnm
29bed4b1e0
Add TXTH/GENH interleave_last option
2019-01-20 00:17:06 +01:00
bnnm
8f1ec86bda
Fix UE4 MSADPCM .adpcm [Heroes of Ark (iOS), Angels in the Sky (iOS)]
2019-01-19 23:08:26 +01:00
bnnm
da9f9a5572
Fix non-initialized var
2019-01-19 20:04:38 +01:00
bnnm
26e464ef2c
Add Ubi .sb/smX layers and sequences, more games
2019-01-19 20:03:48 +01:00
bnnm
0c40610f7f
Fix KOEI .mic loops [Dynasty Tactics 2 (PS2)]
2019-01-19 20:01:34 +01:00
NicknineTheEagle
6487d310cb
Formatting fixes
2019-01-16 23:29:51 +03:00
NicknineTheEagle
9c9da8fa1b
EAAC: Fixed looping for RAM sounds
2019-01-16 23:05:19 +03:00
NicknineTheEagle
3f0ba31a43
EA SCHl: Implemented looping for streamed sounds in ABK
2019-01-16 23:05:09 +03:00
Christopher Snowhill
c6280d85b3
Merge pull request #352 from NicknineTheEagle/ea-sbr
...
Ea sbr
2019-01-14 18:04:58 -08:00
NicknineTheEagle
ba02ab8f66
EA SCHl: Changed update_ea_stream_size_and_samples to use the first channel offset
2019-01-14 04:01:57 +03:00
bnnm
fd2984f798
Prepare Ubi SB for other types and add more games
2019-01-13 23:27:29 +01:00
bnnm
f5462aad63
Use loop flag in bnk
2019-01-13 23:26:57 +01:00
bnnm
697e5329c9
Minor doc
2019-01-13 23:26:39 +01:00
bnnm
62813ec4d2
Fix broken .pk subsongs [Scott Pilgrim (PS3)]
2019-01-13 23:26:04 +01:00
bnnm
368212bbf8
Fix some looping .sps [FIFA 18 (PC)]
2019-01-13 23:25:29 +01:00
NicknineTheEagle
4c118b28b4
EAAC: Added SBR/SBS format from EA Sports games
2019-01-13 21:53:57 +03:00
NicknineTheEagle
3fc7439ba6
Minor fixes
2019-01-13 21:50:58 +03:00
NicknineTheEagle
b472b6a01f
Renamed some parsers for clarity
2019-01-13 05:15:18 +03:00
NicknineTheEagle
2a88b6bc11
EAAC: Added SBR/SBS format
2019-01-13 02:42:54 +03:00
bnnm
7b9d50e62b
Add proper .baf [Project Gotham Racing 4 (X360), Geometry Wars (PC)]
2019-01-12 18:01:19 +01:00
bnnm
093fa28a2f
Add OKI16 TXTH/GENH decoder [Sweet Legacy (PS2), Hooligan (PS2)]
2019-01-12 13:02:08 +01:00
bnnm
1f44c2d2de
Rename pcfx_decoder.c to oki_decoder.c
2019-01-12 11:38:20 +01:00
bnnm
d56bca12f8
Remove ps2_khv.c as it's now parsed in vag.c
2019-01-12 02:55:24 +01:00
bnnm
2e68217af2
Add .vas VAGp [Kingdom Hearts II (PS2)]
2019-01-12 02:51:37 +01:00
bnnm
5d610be086
Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted]
2019-01-12 02:26:38 +01:00
bnnm
f90d9c1e5d
Fix .fag sample rate
2019-01-12 01:02:10 +01:00
bnnm
13643e8c3d
Fix some .bnk codec/rates [Fieldrunners (PSP), Wipeout HD (PS3)]
2019-01-12 01:02:01 +01:00
bnnm
c9500056a6
Fix some .ads looping [Gofun-go no Sekai (PS2)]
2019-01-12 01:00:24 +01:00
bnnm
07abb4692d
Add TXTH sub-extension (.sub.ext.txth) to simplify extra config
2019-01-12 01:00:07 +01:00
Christopher Snowhill
699e1092a0
Merge pull request #351 from NicknineTheEagle/pcm4
...
Added 4-bit PCM decoder
2019-01-10 00:21:48 -08:00
NicknineTheEagle
c47ae9632a
Changed decode_pcm4 functions to use int16_t instead of uint16_t
2019-01-10 02:54:52 +03:00
NicknineTheEagle
5190b362a9
Added 4-bit PCM decoder
2019-01-09 22:30:15 +03:00
bxaimc
27b26e2d49
formatting....thanks Visual Studio
2019-01-08 00:52:22 -05:00
bxaimc
38993f6b1e
SD9 meta cleanup and modify loop flag for newer BMIIDX games
2019-01-08 00:44:10 -05:00
bnnm
6505854983
Fix some Ubi SB XMA
2019-01-07 23:31:18 +01:00
bnnm
75143d5f6b
Remove Ubi SB hacks now that it's correctly parsed, fixes
2019-01-07 22:10:48 +01:00
bnnm
8f3544d901
Fix many Ubi SB bugs, add looping and more games
2019-01-07 18:03:47 +01:00
Christopher Snowhill
0638ba6142
Merge pull request #348 from NicknineTheEagle/ea-mpf
...
Ea mpf
2019-01-06 17:47:22 -08:00
bnnm
b19ed761a6
Rename ps2_psh.c to vsv.c
2019-01-05 20:23:12 +01:00
bnnm
78099c096b
Fix .vsv/psh decoding and mono files [Dawn of Mana (PS2)]
2019-01-05 20:20:08 +01:00
bnnm
3480e49cd4
Remove sps frostbite parser (use a good extractor instead)
2019-01-05 04:41:36 +01:00
bnnm
be9399b370
Redo Infernal Engine .smp [Ghostbusters (multi)]
2019-01-05 04:36:20 +01:00
bnnm
113ff85f58
Remove debug crap
2019-01-05 04:32:32 +01:00
bnnm
94915b90ab
Simplify Ubi SB platform parsing
2019-01-05 04:32:07 +01:00
bnnm
adea00edab
Tweak Ubi sb/xmX for clarity and add more games
2019-01-05 04:02:14 +01:00
NicknineTheEagle
cca9789fd0
Merge remote-tracking branch 'upstream/master' into ea-mpf
2019-01-03 04:46:34 +03:00
NicknineTheEagle
19ff79fac3
EA SCHl: MPF fixes
2019-01-03 04:46:26 +03:00
bnnm
af32ec83db
Improve Ubi SB/SM (.smN/sbN) parsing speed
2019-01-02 23:46:39 +01:00
bnnm
254582b21d
Add Ubi SB debug stuff for subtypes/layers
2019-01-02 23:31:14 +01:00
bnnm
dd97d29f80
Add EA EACS banks [Need for Speed (PC)]
2019-01-02 17:17:14 +01:00
bnnm
49628d6198
Add SCHl .hab/gsf/abk and custom mpf+mus pairs, remove trj/trm map pair
2019-01-02 16:15:03 +01:00
bnnm
7211e0e0ec
Merge branch 'master' of https://github.com/kode54/vgmstream into test
2019-01-02 11:10:14 +01:00
Christopher Snowhill
4e170af368
Merge pull request #344 from NicknineTheEagle/ea-mpf
...
Fixes
2019-01-01 17:28:43 -08:00
bnnm
9e1e4464b0
Improve Ubi BAO (.pk) parsing speed
2019-01-01 23:21:08 +01:00
bnnm
18fcb5fed7
Fix raw .xa validation [Toy Story 2 (PS1)]
2019-01-01 23:19:12 +01:00
bnnm
6ccceee033
Fix .sdt [Baldur's Gate - Dark Alliance (GC)]
2019-01-01 21:01:45 +01:00
bnnm
42ce03a004
Add .wd RIFF [Genma Onimusha (Xbox)]
2019-01-01 20:59:52 +01:00
bnnm
5066dee488
Add extensionless xwb
2019-01-01 19:04:39 +01:00
bnnm
2275ea2529
Prepare ATSL for KTAC
2019-01-01 19:04:22 +01:00
bnnm
6906a55685
Add unused EA-XA float decoder
2019-01-01 19:02:58 +01:00
Michael
7636c38980
Add Dragalia Lost subkeys for English voice clips
2018-12-31 19:43:40 -08:00
NicknineTheEagle
1d8c619278
EA SCHl: Small fix
2018-12-31 23:18:37 +03:00
NicknineTheEagle
20cf817403
Ubi SB: FMT_XMA1 header fixes
2018-12-31 23:05:58 +03:00
NicknineTheEagle
b0ac7ce4e3
EA SCHl: Added more MPF versions
2018-12-31 23:01:46 +03:00
Michael
b84ff9a86b
Add Dragalia Lost subkeys from Chapter 7 and New Year's event
2018-12-31 03:35:41 -08:00
NicknineTheEagle
2087ef84bf
Ubi SB: Implement rotating IDs for SMx
2018-12-31 02:57:58 +03:00
NicknineTheEagle
7ce512eee2
Fixed var types in align_size_to_bytes
2018-12-30 23:39:27 +03:00
NicknineTheEagle
52851e14a2
Ubi SB: Properly handle FMT_XMA1 header
2018-12-30 22:25:14 +03:00
NicknineTheEagle
4272fcb1ed
Merge branch 'master' into ubi-sb
2018-12-30 21:00:55 +03:00
NicknineTheEagle
c90aa7fd94
Ubi SB: Added LMx file extensions
2018-12-30 19:32:13 +03:00
NicknineTheEagle
4a9bf6c68d
Ubi SB: Better naming for SMx subsongs
2018-12-30 19:04:19 +03:00
NicknineTheEagle
9cfbd1ff6c
Ubi SB: Added TMNT (PSP), Surf's Up (PSP)
2018-12-30 17:38:03 +03:00
NicknineTheEagle
9d090e91c8
Project files fixes
2018-12-30 14:04:06 +03:00
Christopher Snowhill
515ba9a5eb
Merge pull request #339 from NicknineTheEagle/ea-map-mpf
...
Ea map mpf
2018-12-28 20:01:12 -08:00
bnnm
fa2f95739a
Fix AWC MPEG not seeking back correctly
2018-12-28 11:04:18 +01:00
NicknineTheEagle
4d73443bae
Removed unused local variable
2018-12-28 02:39:19 +03:00
NicknineTheEagle
9b29ba9599
EA SCHl: fixed stream size calc not working with merged sound files
2018-12-28 02:02:36 +03:00
NicknineTheEagle
7418e32482
EA SCHl: Restored sound merging hack
...
Too many sets rely on it, not worth it
2018-12-27 23:16:59 +03:00
NicknineTheEagle
6231905a79
EA SCHl: Added EOF check
2018-12-27 22:18:26 +03:00
NicknineTheEagle
6553786f8a
EA SCHl: Fixed get_ea_stream_size
2018-12-27 21:58:41 +03:00
NicknineTheEagle
4024016d10
EA SCHl: Big endian fix
2018-12-27 21:52:37 +03:00
NicknineTheEagle
430ea27f85
EAAC: Added MPF/MUS format
2018-12-27 21:26:04 +03:00
NicknineTheEagle
54cf2e04fc
EA SCHl: Calculate stream size for bitrate
2018-12-27 21:20:28 +03:00
NicknineTheEagle
268a6a4319
EA SCHl: Removed sound file merging hack
2018-12-27 20:41:02 +03:00
NicknineTheEagle
53b3991ae8
EA SCHl: Added MAP/MUS format
2018-12-27 20:27:03 +03:00
NicknineTheEagle
808188dbcd
EA SCHl: Added MPF/MUS format
2018-12-27 20:01:36 +03:00
NicknineTheEagle
39b5480ca6
EA SCHl: Removed IDX/BIG parser
2018-12-27 19:51:01 +03:00
bnnm
1bd12e54c2
Add .csa extension [LEGO Racers 2 (PS2)]
2018-12-27 17:19:12 +01:00
bnnm
9ff2ce5944
Add name_offset/name_size option for TXTH
2018-12-27 16:51:27 +01:00
bnnm
e53740f27f
Add PCFX for GENH/TXTH [Der Langrisser FX (PC-FX)]
2018-12-27 16:14:59 +01:00
bnnm
0bc8e084cf
Clean debug crap
2018-12-27 16:14:11 +01:00
bnnm
5c45178892
Fix some SCHl multi-language videos [MOH Warfighter, NFS The Run]
2018-12-27 16:08:48 +01:00
NicknineTheEagle
9e068be24f
Ubi SB: Added Donald Duck: Goin' Quackers (GC), Splinter Cell (PC), incomplete
2018-12-26 17:09:35 +03:00
NicknineTheEagle
b980528de6
Ubi SB: Fixed Brothers in Arms: D-Day (PSP) offsets
2018-12-24 15:48:15 +03:00
NicknineTheEagle
54f752851c
Ubi SB: Added Splinter Cell Classic Trilogy HD (PS3)
2018-12-24 14:29:55 +03:00
Christopher Snowhill
462a033bc1
Merge pull request #336 from slashiee/subkeys_dgl
...
Add latest Dragalia Lost subkeys from file downloads
2018-12-23 14:15:39 -08:00
Christopher Snowhill
f4551cda37
Merge pull request #335 from bnnm/vs-mul-hca
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vs mul hca
2018-12-23 14:14:52 -08:00
Christopher Snowhill
ab3b69fa64
Merge pull request #334 from NicknineTheEagle/ubi-sb
...
Ubi SB: SMx format support
2018-12-23 14:13:17 -08:00
NicknineTheEagle
960a13a6f2
Ubi SB: More SMx fixes
2018-12-23 18:55:20 +03:00
bnnm
aa970bbdef
Adjust RedSpark case
2018-12-23 13:39:50 +01:00
bnnm
9245dc8a15
Add iNiS .IMC [Gitaroo Man (PS2)]
2018-12-23 13:38:18 +01:00
bnnm
28ce248992
Increase blank skips for rarer Dragalia Lost songs
2018-12-23 13:35:43 +01:00
Michael
6b8bcb14ad
Add Dragalia Lost subkeys up to Dragonyule event
2018-12-23 03:14:01 -08:00
NicknineTheEagle
ab18f074bd
Ubi SB: Added Splinter Cell: Double Agent (GC)
2018-12-23 12:49:54 +03:00
NicknineTheEagle
a9624f6f71
Ubi SB: Restored XMA header offset parameter
2018-12-23 11:03:50 +03:00
NicknineTheEagle
518e47ca5f
Ubi SB: SMx fixes
2018-12-23 07:20:36 +03:00
NicknineTheEagle
3c8f17a977
Ubi SB: Added Splinter Cell: Essentials (PSP)
2018-12-23 04:15:50 +03:00
bnnm
aeaf2c0b8c
Increase blank skips for rare Dragalia Lost songs
2018-12-23 01:54:50 +01:00
NicknineTheEagle
5626244108
Ubi SB: Full SMx format support
2018-12-23 00:47:24 +03:00
bnnm
7936f76b00
Merge branch 'master' of https://github.com/kode54/vgmstream into
...
vs-mul-hca
# Conflicts:
# src/formats.c
2018-12-22 20:31:27 +01:00
bnnm
2e3add8354
Add doc
2018-12-22 20:13:41 +01:00
bnnm
212cdf7a32
Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c
2018-12-22 20:12:13 +01:00
bnnm
c74da3884d
Clean .vs naming
2018-12-22 20:09:01 +01:00
bnnm
a1d559d529
Rename *emff.c to *mul.c
2018-12-22 19:52:01 +01:00
bnnm
47ab52f4f2
Fix various PS2/GC/Wii/PC/Xbox/PSP .mul/emff [TR Legend, TR Underworld]
2018-12-22 19:47:17 +01:00
bnnm
87972f55eb
Improve HCA key detection for small/silent HCA [Dragalia Lost (iOS)]
2018-12-22 19:44:30 +01:00
bnnm
1d97f9ad78
Clean Melbourne House .vs
2018-12-21 23:53:02 +01:00
bnnm
bff7c58c8c
Fix some ZSND [Marvel Ultimate Alliance 2 (PS2)]
2018-12-21 23:51:15 +01:00
bnnm
28f4896818
Fix stereo .vs [All Star Pro-Wrestling 2/3 (PS2)]
2018-12-21 22:38:48 +01:00
bnnm
3ead9f7f4a
Fix MTA2 with empty frames
2018-12-21 22:37:56 +01:00
NicknineTheEagle
6f0db94553
Ubi SB: Added Splinter Cell: Chaos Theory (Xbox)
2018-12-21 19:00:59 +03:00
NicknineTheEagle
47e45d42da
Ubi SB: Added support for some games using MAPS.SMx
2018-12-21 17:17:10 +03:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
1b314e4d57
add "eda" extension
...
from PS2 version of Project Eden
2018-12-19 11:34:37 -03:00
NicknineTheEagle
8ab6fc14cc
Fixes
2018-12-17 14:01:00 +03:00
NicknineTheEagle
29238877cd
Ubi SB: Added TMNT (X360/PC)
2018-12-17 13:20:53 +03:00
NicknineTheEagle
601eb6338c
Ubi SB: Added Surf's Up (PS3/X360) + better platform handling
2018-12-17 10:05:45 +03:00
NicknineTheEagle
8b0b7bc0a6
Fixed duplicate file listing in libvgmstream project
2018-12-17 05:44:56 +03:00
Michael
83f6ab4722
Add Dragalia Lost 1.3.0 subkeys
...
Taken from iOS IPA, thanks @blueskythlikesclouds for the help with finding these!
2018-12-16 14:47:27 -08:00
bnnm
770343b255
Add .nus3audio [Super Smash Bros. Ultimate (Switch)]
2018-12-15 12:37:01 +01:00
bnnm
34d4500e54
Add .sps EAMP3 [Need for Speed (PS4)]
2018-12-15 11:17:47 +01:00
bnnm
12edc39bff
Add looping Ogg Opus [Monster Boy and the Cursed Kingdom (Switch)]
2018-12-09 02:00:47 +01:00
bnnm
13a7a5382d
Add .opusx/adpcmx [Touhou Genso Wanderer -Reloaded- (Switch)]
2018-12-09 01:23:40 +01:00
bnnm
b43bb3aefe
Rename psx_cdxa.c to xa.c, psx_fag.c to fag.c for clarity
2018-12-08 02:52:55 +01:00
bnnm
30481a5dcc
Clean XA names
2018-12-08 02:50:54 +01:00
bnnm
d31e11b6f9
Fix .fag num_samples/subsongs [Jackie Chan Stuntmaster (PS1)]
2018-12-08 02:45:19 +01:00
bnnm
9291e33312
Fix minor compiler warnings
2018-12-08 00:33:07 +01:00
bnnm
60945577c0
Add Vicarious Visions .zss/zsm/ens/enm [X-Men Legends II (multi)]
2018-12-08 00:10:44 +01:00
bnnm
4c36a5eb09
Fix audacious builds
2018-12-04 00:00:22 +01:00
bnnm
eaa176864c
Simplify debug off_t casting for easier build
...
Also reorder some custom opus funcs that don't depend on ffmpeg
2018-12-01 18:52:30 +01:00
bnnm
a960a12e58
Fix some compiler warning/errors with libs disabled
2018-12-01 18:34:23 +01:00
bnnm
7a5cf59951
Remove custom Opus skip_samples for newer FFmpeg + libopus
2018-12-01 18:33:43 +01:00
bnnm
42bc5de623
Add From Software .xps/.xps+dat [Metal Wolf Chaos (Xbox), Otogi (Xbox)]
2018-12-01 14:01:52 +01:00
bnnm
c87aff04f9
Add opus+sli looping [Sabbat of the Witch (PC)]
2018-12-01 02:47:57 +01:00
bnnm
13e0b1b348
Fix some TXTH operator/body_file issues
2018-12-01 02:41:56 +01:00
bnnm
0706aeffbf
Fix some GENH with small header_size and allow N channel DSPs
...
- "DSP coef right offset" becomes "DSP coef spacing" when channels is
more than 2
2018-12-01 02:40:28 +01:00
bnnm
b75b180557
Add minor opus bad data check
2018-12-01 02:39:25 +01:00
bnnm
befa17dc2e
Add TXTH operations (value_*/+-) and field values, ignore -1 loop flag
2018-11-24 15:25:11 +01:00
bnnm
976e1f3efe
Add TXTH dual file/bigfile/subsong/multiplier handling
...
- Can loading a separate header_file or body_file for dual files
- Can load from .txth directly while setting header_file/body_file for
bigfiles
- Can set value_multiplier for use with sector and similar values that
must be multiplied
- Can set subsong_count and subsong_offset for subsong headers suboffset
2018-11-24 01:45:04 +01:00
bnnm
e8ca19ba2c
Add fix_dir_separators util
2018-11-24 00:44:17 +01:00
bnnm
cb8cf92cb0
Add PONA .sxd extension [Policenauts Pilot Disc (3DO)]
2018-11-18 17:24:07 +01:00
bnnm
467ca19450
Fix XMA gapless/looping/samples
...
fixes: standard, wem, xwc, xwb, xnb, xwx, rak, pk, txth, genh, seg, rsd, past, p3d, nub-xma, gtd, gsp, fsb, eaac, cxs, awc, aac
2018-11-18 17:01:31 +01:00
bnnm
ef64889a28
Add XMA utils to fix encoder delay stuff
2018-11-18 17:00:48 +01:00
bnnm
2d48913b75
Add !tags.m3u $AUTOTRACK command for auto %TRACK% tag
2018-11-17 17:54:42 +01:00
bnnm
56ced57ece
Add TamaSoft .msf [Abandoner: The Severed Dreams (PC)]
2018-11-17 17:52:07 +01:00
bnnm
13adff02eb
Doc Wwise stuff
2018-11-17 15:52:02 +01:00
bnnm
74faa28da8
Fix some AKB AAC issues, add doc (from lib)
2018-11-17 15:50:20 +01:00
bnnm
ac100dca86
Fix bad loops in pce2p_bgm_ajurika_*.fsb [Pac-Man CE2 Plus (Switch)]
2018-11-17 14:36:09 +01:00
bnnm
3471caebd7
Add HCA/ADX keys
2018-11-17 14:35:24 +01:00
bnnm
c76fe5a4b3
Fix SGXD loop end being off by 1 sample
2018-11-11 23:58:58 +01:00
bnnm
5d98795abf
Improve external .sxd handling
2018-11-11 23:58:38 +01:00
bnnm
5b0e410f39
Fix HEVAG Sony .bnk [Yuusha Shisu (Vita)]
2018-11-10 00:44:06 +01:00
bnnm
ab90e08484
Add ADPCM .xpcm [Eternal Fantasy (PC)]
2018-11-10 00:09:03 +01:00
bnnm
9b7161a207
Add PCM16LE .xpcm [Eternal Fantasy (PC)]
2018-11-09 22:57:35 +01:00
bnnm
b56f9e9acd
Add NWAV [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)]
2018-11-09 21:23:31 +01:00
bnnm
c2ecafa3cf
Play MP3 Surround .xvag as stereo [Twisted Metal (PS3)]
2018-11-09 21:03:44 +01:00
bnnm
7c89537295
Fix truncated XMA .wem [The Bureau - XCOM Declassified (X360)]
2018-11-09 21:03:16 +01:00
bnnm
b63fbcf04f
Describe stream index always when file has subsongs
2018-11-04 00:37:33 +01:00
bnnm
2eba5abc26
Add plugin helper functions for tagfile handling
2018-11-03 19:26:50 +01:00
bnnm
0245832256
Update MSCV includes for fun
2018-11-03 18:09:13 +01:00
bnnm
8ae4ea3000
Round .vs/svs pitch values
2018-11-03 18:06:39 +01:00
bnnm
da0166f90d
Add ADX key [Lucky Star - Ryouou Gakuen Outousai (PS2)]
2018-11-03 18:03:25 +01:00
bnnm
2e2eeb8723
Tweak .vs doc
2018-11-01 16:41:23 +01:00
bnnm
ec63b8ff38
Tweak .svs sample rate
2018-11-01 16:39:53 +01:00
bnnm
1380faf5bb
Add PC/X360/Wii .seg and fixes [The Spiderwick Chronicles (multi)]
2018-11-01 16:34:53 +01:00
bnnm
7259bcc0f2
Remove unused value warning
2018-10-27 23:49:52 +02:00
bnnm
466f3af458
Subfile streamfile cleanup
2018-10-27 23:49:08 +02:00
bnnm
0e16a309e2
Add 2MSF and clean WMSF [Super Robot Taisen OG: The Moon Dwellers (PS4)]
2018-10-27 23:10:03 +02:00
bnnm
7cde6bdf8b
Add .str SPSD extension [Shenmue (DC)]
2018-10-27 22:33:26 +02:00
bnnm
fb3091502c
Fix some truncated .wem
2018-10-27 22:26:21 +02:00
bnnm
2d968064dc
Fix some FFX .vs
2018-10-27 22:25:45 +02:00
bnnm
693842ea09
Fix short .mds coefs [T3: The Redemption (GC), MI: Operation Surma (GC)]
2018-10-27 22:25:15 +02:00
bnnm
d779f16c35
Minor hca doc
2018-10-20 22:28:54 +02:00
bnnm
33aa532c34
Add blocked VS [Final Fantasy X (PS2)]
2018-10-20 15:30:46 +02:00
bnnm
17d2a096b8
Add RIFF .adw extension [Dead Rising 2 (PC)]
2018-10-20 14:56:34 +02:00
bnnm
31084446b0
Add .lwma/lmpc/lmp3 as a way to force files into vgmstream
2018-10-20 14:54:49 +02:00
bnnm
929560b53c
Adjust cavia ADS loops
2018-10-20 12:35:58 +02:00
bnnm
3123d1c273
Adjust XOPUS encoder delay
2018-10-20 12:35:50 +02:00
bnnm
60ee31b4ce
Add RIFF .adpcm [Angry Birds Transformers (Android)]
2018-10-13 21:02:42 +02:00
bnnm
e49a688559
Add .xopus decoding [Angry Birds Transformers (Android)]
2018-10-13 21:01:58 +02:00
bnnm
cca676bb0f
Add new HCA key derivation
...
Thanks to FZFalzar, Thealexbarney and hozuki for the key and algorithm
2018-10-13 19:53:25 +02:00
bnnm
ec0043bf6b
Improve HCA key testing
2018-10-13 19:50:42 +02:00
Christopher Snowhill
1743cbdd35
Update ps2_va3.c
...
Clean up and reformat.
2018-10-09 15:51:25 -07:00
Christopher Snowhill
3d9ae0932c
Update vgmstream.h
...
Clean up formatting.
2018-10-09 15:49:04 -07:00
Christopher Snowhill
c99bc4cf4f
Update vgmstream.c
...
Clean up formatting.
2018-10-09 15:48:24 -07:00
Christopher Snowhill
f327e989a4
Update libvgmstream.vcxproj.filters
...
Clean up project filters file.
2018-10-09 15:47:23 -07:00
Christopher Snowhill
ec3ba70c48
Update libvgmstream.vcxproj
...
Clean up the project file.
2018-10-09 15:43:13 -07:00
Christopher Snowhill
85a1550fd8
Update formats.c
...
Fix formatting.
2018-10-09 15:42:17 -07:00
style_of_2001
50648c777f
add the new file to the project BUT BEWARE I had to change toolset
2018-10-09 10:02:59 -05:00
style_of_2001
107f9a658e
Add konami / sony VA3 support (fix crash in cli :P)
2018-10-09 09:53:10 -05:00
Christopher Snowhill
0e3b7c5539
Update formats.c
...
Add missing comma
2018-10-08 16:07:29 -07:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
34e6b0c7b6
one more extension added into formats.c
2018-10-08 16:29:02 -03:00
Christopher Snowhill
8d72756f45
Merge pull request #304 from bnnm/xwma-ffmpeg-lse-sps
...
xwma ffmpeg lse sps
2018-10-07 15:44:35 -07:00
bnnm
fc39012e17
Clean Nippon Ichi SPS/NLSD/PPP/DSP
2018-10-07 23:59:42 +02:00
bnnm
9e7cdfb9a1
Fix XWB buf/size differences
2018-10-07 23:28:01 +02:00
bnnm
80aad4f15a
Add/fix XWMA start and num samples
2018-10-07 23:27:31 +02:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
0caea55067
update formats.c with two new extensions
...
these new extensions being "ADC" and "MVB"
2018-10-07 17:03:43 -03:00
bnnm
edd7226ee0
Fix EA XMA with actual looping [The Simpsons Game (X360)]
2018-10-07 21:18:46 +02:00
bnnm
4e45cbd571
Add FFmpeg encoder delay logs
2018-10-07 21:16:57 +02:00
bnnm
a63dd9eae0
Fix XWMA with buggy bit rates [Saints Row 2 (PC)]
2018-10-07 03:26:31 +02:00
bnnm
65aca53cb5
Fix some XWB + FFmpeg subsongs
2018-10-07 03:26:05 +02:00
bnnm
14ba35b70a
Fix missing 1 sample in RIFF loops
2018-10-07 02:24:37 +02:00
bnnm
34676bbdc6
Prepare XMA adjusted loops
2018-10-07 02:23:05 +02:00
bnnm
9f6c1c4da2
Fix rare FFmpeg codecs decoding more samples after data EOF, cleanup
2018-10-06 22:39:34 +02:00
bnnm
f59faa0c07
Fix some .lse [Operation Abyss (PC), Operation Babel (PC)]
2018-10-04 20:43:23 +02:00
bnnm
a7e29c8be1
Fix some PDT [Mario Party 4 (GC)]
2018-10-04 19:48:13 +02:00
bnnm
1056092bf3
Fix Final Fantasy Tactics A2 IMA decoding
2018-10-04 19:43:37 +02:00
bnnm
af196a558c
Add Sony .BNK v14 [Yakuza 6's Puyo Puyo (PS4)]
2018-09-28 19:17:05 +02:00
bnnm
2a5516fe7c
Restore G719 max frame size as 2560 bits (0x140) is decoder max
2018-09-27 23:56:44 +02:00
bnnm
c0d484a715
Add .lse Ogg [Labyrinth of Refrain (PC)]
2018-09-27 23:41:26 +02:00
bnnm
5594f5068e
Fix .wem Opus encoder delay/gapless [Mario Rabbids (Switch)]
2018-09-27 23:40:42 +02:00
bnnm
d2798c946a
Simplify switch_opus_get_samples usage
2018-09-27 23:39:37 +02:00
bnnm
d7c5c3feaf
Improve UE4Opus/EAOpus encoder delay calculations
2018-09-27 23:31:03 +02:00
bnnm
3269649eec
Add EAOpus [FIFA 17 (PC), FIFA 19 (Switch)]
2018-09-27 23:10:01 +02:00
Christopher Snowhill
5b99d40cf3
Merge pull request #300 from bnnm/ue4opus-bnsf-csmp
...
ue4opus bnsf csmp
2018-09-25 15:15:23 -07:00
bnnm
c5b514b577
Improve UE4OPUS encoder delay and fix get_opus_samples_per_frame
2018-09-23 12:17:23 +02:00
bnnm
d717f21189
Add UE4OPUS decoder [Fortnite (PC), ARK: Survival Evolved (PC)]
2018-09-23 04:26:11 +02:00
bnnm
5f3ab0a5fc
Rename *_utils_switch_opus.c to *_custom_opus.c for future changes
2018-09-23 04:22:16 +02:00
bnnm
70ba297606
Tweak comment
2018-09-23 03:09:46 +02:00
bnnm
7d91ef1432
Cast off_t to off64_t when printf'ing for future 4GB file support
2018-09-23 03:01:13 +02:00
Christopher Snowhill
f9c334cf91
Fix goto statement for compilation without libvorbis.
2018-09-22 17:35:48 -07:00
bnnm
f29012edb7
Add Capcom .adpcm [Resident Evil: Revelations (Switch)]
2018-09-22 17:45:02 +02:00
bnnm
0e4ee632b9
Remove standard G.722.1 (Siren7), since no game uses it
...
Siren14 wasn't affected by this
2018-09-22 16:32:21 +02:00
bnnm
1e9dbb851b
Fix some FSB5 subsong offsets
2018-09-22 16:13:18 +02:00
bnnm
bcc1661491
Add fake RIFF IMA [MX vs. ATV Unleashed (PC)]
2018-09-22 16:12:36 +02:00
bnnm
eb4e871a05
Fix CSMP [DKC Tropical Freeze (Switch)]
2018-09-22 16:12:06 +02:00
bnnm
00370a813d
Improve BNSF looping
2018-09-22 16:11:39 +02:00
bnnm
e411916a5e
Add ADX key [Tensei Hakkenshi - Fuumaroku (PS2)]
2018-09-22 16:11:16 +02:00
Christopher Snowhill
25f82da164
Merge pull request #299 from NicknineTheEagle/cue-loop
...
RIFF: Looping info from CUE chunk
2018-09-21 17:38:02 -07:00
NicknineTheEagle
b4a71cd5aa
RIFF: implemented looping info from CUE chunk
2018-09-21 14:31:56 +03:00
bxaimc
c7487d010e
Add .POS looping for .Ogg (SNK Heroines, Sonic Mania)
2018-09-20 15:16:07 -04:00
bnnm
5a9fec3580
Add ADX key [Bakumatsu Renka - Karyuu Kenshiden (PS2)]
2018-09-12 20:01:19 +02:00
bnnm
c045d41670
Fix EA-MT looping for all cases [SSX3 (PS2)]
2018-09-10 13:18:53 +02:00
bnnm
37d7fe83c4
Move NXA Opus to its own file, since it's not very standard
2018-09-10 02:24:59 +02:00
bnnm
804fceb5e7
Remove custom FFmpeg, as custom IO streamfile can be used instead
2018-09-10 02:19:34 +02:00
bnnm
5ed95d07d4
Fix Opus interleave streamfile logical size and cleanup
2018-09-10 01:24:32 +02:00
bnnm
74536e0933
Swap custom FFmpeg OPUS for custom streamfile IO
2018-09-10 01:23:34 +02:00
bnnm
496d2ba534
Clean AIX meta a bit
2018-09-09 20:17:41 +02:00
bnnm
a273d9d9a2
Fix bitrate for layered/segemented layouts
2018-09-09 19:22:32 +02:00
bnnm
fd7d6f513d
Simplify get_vgmstream_average_bitrate a bit
...
removed get_vgmstream_average_bitrate_channel_streamfile since it
doesn't really matter if codec_data streamfiles are retested multiple
times (just like vgmstream streamfiles are)
2018-09-09 16:28:39 +02:00
bnnm
6bee2a6209
Add .utk [The Sims Online (PC), SimCity 4 (PC)]
2018-09-09 15:29:34 +02:00
bnnm
5662dca358
Fix missing layout (was autoselected)
2018-09-09 15:29:23 +02:00
bnnm
06ea6af303
Minor doc
2018-09-09 15:13:58 +02:00
bnnm
e3c5430597
Fix some EA SCHl .bnk
2018-09-09 15:04:23 +02:00
bnnm
210d365df1
Add .sod Ogg extension [Zone 4 (PC)]
2018-09-09 12:24:28 +02:00
bnnm
2b7cd654b2
Allow arbitrary frame sizes for G719 and cleanup
2018-09-09 12:24:08 +02:00
bnnm
a3f2231ba1
Update EA-MT API a bit
2018-09-09 00:51:35 +02:00
bnnm
47b5a189cf
Clean EA-MT code
2018-09-08 23:36:31 +02:00
bnnm
417cc59277
Fix EA-MT looping [SSX3 (PS2)]
2018-09-08 19:22:56 +02:00
bnnm
1810d3ced6
Add TXTP commands for looping/time (#i #E #lN #fN #dN #F)
...
- #i (ignore loop)
- #E (force end-to-end loop)
- #lN (force N loops)
- #fN (fade time)
- #dN (fade delay)
- #F (don't fade after N loops and play song end)
2018-09-07 19:34:31 +02:00
bnnm
19f69e14b7
Add ALP IMA decoder [Lego Racers (PC)]
2018-09-06 20:25:04 +02:00
bnnm
800ebfc007
Minor doc
2018-09-06 18:10:47 +02:00
bnnm
5e2283f51a
Fix some .MSA [Konohana Pack: 3tsu no Jikenbo (PS2)]
2018-09-06 18:09:56 +02:00
bnnm
f519b1ad70
Add DERF DPCM decoder [Stupid Invaders (PC)]
2018-09-06 17:45:34 +02:00
bnnm
00bec4bd70
Extra check when disabling looping
2018-09-06 16:44:42 +02:00
bnnm
131340882b
Add TXTP command #sN for subsong N (#N still works)
2018-09-04 23:53:25 +02:00
bnnm
59b303d753
Update libacm to 1.2 and add .WAVC sfx
2018-09-04 22:42:21 +02:00
bnnm
f70852095c
Tweak minor ACM stuff for opaqueness
2018-09-04 18:37:51 +02:00
bnnm
fcc5f59ffe
Add buffer size validations in custom Vorbis
2018-09-04 18:00:59 +02:00
bnnm
4652460aff
Add extra validation in vgmstream_open_stream
2018-09-04 17:51:34 +02:00
bnnm
7ad7d3d47b
Derive ADX keys automatically if only keystring/keycode is provided
2018-09-04 17:44:06 +02:00
bnnm
9d7d536da7
Add interleaved 2ch XBOX-IMA to TXTH/GENH
2018-09-04 17:11:08 +02:00
bnnm
fa472d4f70
Fix interleaved 2ch XBOX-IMA [Fairly OddParents: Breakin' da Rules]
2018-09-04 17:10:41 +02:00
bnnm
3a64f8b0d2
Fix some BNSF [Taiko No Tatsujin: Drum Session! (PS4)]
2018-09-04 17:08:01 +02:00
bnnm
064990f6ff
Add extra validation
2018-09-04 17:07:38 +02:00
bnnm
ee7767815b
Add ADX key [Kashimashi! Girl Meets Girl (PS2)]
2018-09-04 17:07:24 +02:00
Christopher Snowhill
7b30d8bc9a
Merge pull request #292 from bnnm/hca-bcstm-metas-docs
...
hca, bcstm, metas, docs
2018-09-02 15:12:49 -07:00
bnnm
d6a682fe8c
Add ADX key [Girls Bravo: Romance 15's (PS2)]
2018-09-02 21:37:19 +02:00
bnnm
bf0d46a476
Rename decode_SASSC to lowercase for consistency
2018-09-02 21:11:15 +02:00
bnnm
c707a29639
Rename SASSC_decoder to lowercase for consistency
2018-09-02 21:09:15 +02:00
bnnm
aa4ea4bc3b
Document ADX CINF header
2018-09-02 21:06:38 +02:00
bnnm
3113342a71
Minor tweaks
2018-09-02 21:06:15 +02:00
bnnm
bd374a01a7
Improve ATRAC9 loop performance and cleanup
2018-09-02 21:02:11 +02:00
bnnm
91c3fd6afc
Fix some Sony .bnk
2018-09-02 16:40:11 +02:00
bnnm
9c0db7cae3
Improve HCA/clHCA key detection
...
- Only test keys when file is encrypted
- Add clHCA_TestBlock to test a frame with the current key
- Move some key detection code to hca_decoder.c and simplify hca.c
detection
- Decrease number of test frames due to increased accuracy of
clHCA_TestBlock
2018-09-02 16:00:58 +02:00
bnnm
fd52fe0e95
Clean clHCA lib 3 (API)
...
- rename clHCA_DecodeSamples16 to clHCA_ReadSamples16 since it isn't
really decoding
- divide clHCA_Decode into clHCA_DecodeHeader and clHCA_DecodeBlock to
clarify usage
- unify clHCA_IsOurFile0/1 since one would need to call
clHCA_DecodeHeader right after it anyway
- add clHCA_SetKey for easier key handling
- adapt vgmstream wrapper
2018-09-01 20:28:00 +02:00
Nathan Benichou
9d94fdb033
Update rfrm.c
...
Support for LABL part in RFRM CSMP files
2018-09-01 15:21:46 +02:00
bnnm
43764d6c8d
Fix HCA num samples/looping [Binary Domain (PC), Octopath Traveller]
...
Decoder has been modified a bit so it's easier to feed an arbitrary
number of discard samples (or at least, easier for me to understand),
since encoder delay can be >1024 (frame size) and would make some calcs
go all wobbly
2018-08-29 23:42:47 +02:00
bnnm
9a2a2e4c2e
Export extra sample values in clHCA_getInfo
2018-08-29 20:48:35 +02:00
bnnm
411fa498bb
Clean HCA meta/decoder for future changes
2018-08-29 20:05:31 +02:00
bnnm
5afd33d62a
Split idsp.c into idsp_ie.c and nub_idsp.c
2018-08-28 20:40:02 +02:00
bnnm
f7c26a493d
Clean IDSPs
2018-08-28 20:35:07 +02:00
bnnm
c6a9396b67
Fix IDSP segfault
2018-08-28 20:34:55 +02:00
bnnm
9720384fbe
Fix bcstm 3DS-IMA last interleave and cleanup
2018-08-28 19:43:12 +02:00
bnnm
d5a11d58e8
Add various metas
...
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00
bnnm
f71e98a5ba
Fix missing MSVC dependencies
2018-08-26 22:56:31 +02:00
bnnm
bee3adc95b
Document SQEX SCD looping issues in MPEG
2018-08-26 22:37:04 +02:00
bnnm
0231d635ed
Fix Next Level IDSP last interleave/jingles [Mario Strikers Charged]
2018-08-26 22:36:36 +02:00
bnnm
751d5c5f0f
Clean DSP meta once again
2018-08-26 20:05:38 +02:00
bnnm
cc537270c1
Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)]
2018-08-26 19:16:24 +02:00
bnnm
ce6722181a
Move csmp to its own file, since it's not very standard either
2018-08-26 18:55:57 +02:00
bnnm
f2a5b5954f
Move wsi to its own file, since it's not very standard
2018-08-26 17:40:40 +02:00
bnnm
d94485e89e
Minor decode_vgmstream cleanup
2018-08-26 17:07:33 +02:00
bnnm
4ee39206c3
Fix Lunar 2 SCD loops/sample rate/stereo and PCM8 cleanup
2018-08-26 16:36:08 +02:00
bnnm
5aad45ab87
Clean AST meta
2018-08-26 13:48:14 +02:00
bnnm
bc62a689c0
Don't call block_update_x manually when using vgmstream_open_stream
2018-08-26 13:47:48 +02:00
bnnm
c2a0311584
Random tweaks
2018-08-26 13:47:02 +02:00
bnnm
92f35029bb
Make generic block_update and auto-call in vgmstream_open_stream
2018-08-26 13:46:07 +02:00
bnnm
b02eeeff04
Fix some .SFL looping and SLI cleanup [Hanachirasu (PC)]
2018-08-26 02:26:38 +02:00
bnnm
88f50985de
Optimize segmented layout decode samples
2018-08-26 01:05:07 +02:00
bnnm
ee03726bbc
Find loop_segment automatically in segmented_layout + remove from metas
2018-08-26 00:59:31 +02:00
bnnm
c9dc0917ff
Fix interleave layout hanging when no interleave size set
2018-08-25 21:15:10 +02:00
bnnm
3130eebf0c
Minor layout cleanup + doc
2018-08-25 20:46:54 +02:00
bnnm
3765831dbe
Remove usage of atrac9_parse_config
2018-08-25 18:03:58 +02:00
bnnm
a734e9c5cb
Remove custom ATRAC9 in favor of custom IO
...
Formats using custom layouts tend to be weird enough that it's a pain to
add support directly in the decoder.
Instead should use custom layouts and I/O streamfiles that, though a bit
wordy and unwieldy at the moment, are a lot more flexible.
2018-08-25 17:48:01 +02:00
bnnm
f86c90c5f9
Use KMA9 custom IO instead of custom ATRAC9
2018-08-25 17:26:49 +02:00
bnnm
9c8dae38dc
Fix multilayer XVAG ATRAC9 [flower (Vita), Farpoint (PS4)]
2018-08-25 17:25:02 +02:00
bnnm
1ba2637256
Clean XVAG meta for future changes
2018-08-25 16:23:15 +02:00
bnnm
9e54efe6d8
Remove FFMPEG_EA_XMA as it's now done with custom IO + layers
2018-08-25 13:22:57 +02:00
bnnm
e3255344cf
Redo EA-XMA with custom IO for fixes [Skate (X360), NFS: MW (X360)]
2018-08-25 12:48:55 +02:00
bnnm
d8758f0cb5
Fix describe_vgmstream with layered_layout + FFmpeg
2018-08-25 12:22:40 +02:00
bnnm
8cf27cc15e
Add .xna XWB [Touhou Makukasai ~ Fantastic Danmaku Festival (PC)]
2018-08-25 12:21:21 +02:00
bnnm
8a57cf4729
Add .dax RIFF [Love Game's - Wai Wai Tennis (PS1)]
2018-08-25 12:20:55 +02:00
bnnm
07ad3250f6
Clean EAAC streamfile and prepare for EA-XMA
2018-08-25 09:57:46 +02:00
bnnm
6654e44517
Improve/fix AWC XMA streamfile for certain cases
...
It was assuming reads were sequential, though they can skip to offset
(in practice rarely affected), and adjusted packet skip to improve a few
songs.
2018-08-25 09:57:20 +02:00
bnnm
b17719f69c
Rename render_vgmstream_nolayout to _flat for clarity/consistency
...
But not layout_none to layout_flat, since it's used everywhere
2018-08-24 19:37:02 +02:00
bnnm
f576d9568c
Rename nolayout.c to flat.c for consistency/clarity
2018-08-24 19:29:39 +02:00
bnnm
b4884522d8
Optimize STDIO/FOO streamfiles slightly
...
Tries to simplify code, and buffer is not emptied unless we really read
more data (useful for edge reads). get_offset is now reliable (though
never used).
2018-08-24 18:48:42 +02:00
bnnm
6c553882f3
Rename codec_version to codec_config to clarify
2018-08-23 18:07:45 +02:00
bnnm
ad4478ac2c
Set dual stereo as a meta flag rather than a static list
...
Mainly for cleanup/style
2018-08-23 18:00:34 +02:00
bnnm
9ad2f578e6
Fix PSH/VSV loops and glitches [Romancing SaGa (PS2)]
2018-08-23 17:13:46 +02:00
bnnm
d7c2249358
Simplify XVAG looping code
2018-08-23 17:00:52 +02:00
bnnm
41281aa4e9
Tweak .snds priority again
2018-08-22 21:16:25 +02:00
bnnm
6b4f54df92
Add TXTH "loop_flag = auto" to autodetect PS-ADPCM loop points
2018-08-22 21:04:16 +02:00
bnnm
06c8ab1b3f
Remove bik2a/bk2a fake extensions since they aren't used
2018-08-22 20:43:19 +02:00
bnnm
dcbc7e5b9b
Lower parse priority of raw metas so TXTH has a chance to go first
2018-08-22 20:39:31 +02:00
bnnm
785741e7e1
Rename ps2_mib.c to ps_headerless,c
2018-08-22 20:29:29 +02:00
bnnm
69c791656e
Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)]
2018-08-22 20:10:31 +02:00
bnnm
925916690a
Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)]
2018-08-22 19:26:19 +02:00
bnnm
75fb12eed4
Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup
2018-08-22 19:19:31 +02:00
bnnm
27038c9ec8
Add .wavebatch PCM8 [Cars 2 (3DS)]
2018-08-21 22:39:47 +02:00
bnnm
58b8b0c8df
Fix various .vag issues [Shikigami no Shiro (PS2), Red Star (PS2)]
...
Also cleanup and loop end was also off by 28 samples in several cases
2018-08-21 22:16:56 +02:00
bnnm
fe3538520b
Add ps_find_loop_offsets util to find loop point in PS-ADPCM data
2018-08-21 22:14:55 +02:00
bnnm
cae82e9074
Clean builds and enable VGM_USE_VORBIS/MPEG manually for consistency
2018-08-20 20:08:24 +02:00
bnnm
2f0aaaf4fd
Fix some compile ifdefs and warnings
2018-08-20 20:05:44 +02:00
bnnm
bb07299dae
Make libvorbis/libmpg123 optional in autotools
2018-08-20 19:21:51 +02:00
Christopher Snowhill
1294f515f2
Merge pull request #276 from Thealexbarney/msvc-fread-fix
...
Workaround MSVC fseek/fread bug
2018-08-19 16:15:54 -07:00
bnnm
f6417c5430
Use standard buffer size for all metas
...
There is not no real about having small-ish buffers, simplifies buffer
tuning, and avoids having gigantic buffers on bad reads.
2018-08-19 22:51:14 +02:00
bnnm
a5656eaa2f
Optimize buffer_streamfile EOF reads and fix get_offset behaviour
2018-08-19 22:31:12 +02:00
bnnm
2e6f6c8176
Remove unnecessary FFmpeg ifdef
2018-08-19 19:09:37 +02:00
bnnm
485e5b9cf7
Fix blocks hanging with broken files/incorrect offsets
...
Also removes unnecessary halpst case
2018-08-19 19:02:22 +02:00
bnnm
ca04dbca70
Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)]
2018-08-19 16:42:39 +02:00
bnnm
b083042704
Cleanup
2018-08-19 10:07:27 +02:00
bnnm
3b5be9d28a
Fix disabling looping with layered layouts
2018-08-19 00:43:06 +02:00
bnnm
c204127332
Fix .rws subsong segments [Madagascar (PS2)]
2018-08-19 00:40:01 +02:00
bnnm
d93a4b2c7a
Add proper H4M decoding [Resident Evil 0 (GC), Tales of Symphonia (GC)]
2018-08-19 00:38:08 +02:00
bnnm
93b66b2aa6
Clean .rws code
2018-08-17 22:47:33 +02:00
bnnm
b71d568acb
Improve .sts+int/.x [Shadow of the Colossus (PS2), Ape Escape 3 (PS2)]
2018-08-16 20:06:57 +02:00
bnnm
7734e4d87f
Improve BFSTM region handling
2018-08-16 20:06:38 +02:00
bnnm
2e90f4de57
Reject EXST in .int meta and cleanup
2018-08-16 20:06:14 +02:00
bnnm
611e556809
Reject files with incorrect num_streams
2018-08-16 20:05:53 +02:00
bnnm
8d7fb21c8f
Check max filesize to avoid buggy reads
...
It was affecting some truncated Switch Opus that were reporting too many
samples
2018-08-15 22:47:22 +02:00
bnnm
6eaf516b23
Tweak FSB ifdefs
2018-08-15 21:19:25 +02:00
bnnm
a3534d7d11
Fix TXTH divide-by-zero with half_size and ch=0
2018-08-15 21:19:12 +02:00
bnnm
9c8323122c
Improve read/seek performance for blocked layouts
2018-08-15 20:21:55 +02:00
bnnm
9e06652264
Redo .nus3bank to parse as a bank with subsongs
...
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
1f6c384a48
Fix EA EAAC looping for RAM assets
2018-08-15 17:37:06 +02:00
bnnm
f4189f2482
Minor debug stuff
2018-08-15 17:36:20 +02:00
bnnm
e3b93755cc
Add HCA key
2018-08-15 17:34:36 +02:00
bnnm
79cad960ae
Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)]
2018-08-15 17:34:17 +02:00
bnnm
cab8605959
Add atrac9_parse_config util
2018-08-15 16:42:34 +02:00
bnnm
f9f93e74e7
Fix segfault while reading some .xsb for .xwb
2018-08-15 00:49:17 +02:00
bnnm
9333a22c16
Remove some minor deprecated warnings
...
Tested with all major codecs we use for FFmpeg, all decode the same
2018-08-15 00:18:05 +02:00
bnnm
2c917c0792
Remove some minor unused warnings
2018-08-15 00:16:54 +02:00
bnnm
65a69982b6
Clean G719/G7221 a bit and remove innecessary use of stack_alloc
2018-08-14 22:20:36 +02:00
bnnm
985a3aead6
Clean .bfstm and add region debug code
2018-08-14 20:25:17 +02:00
bnnm
12167c7318
Fix EA SCHl ATRAC3 skip samples and remove .AST (playable with .ABK+AST)
2018-08-14 16:35:50 +02:00
bnnm
d22ee3051a
Clean FFmpeg skip samples parsing
2018-08-14 16:35:17 +02:00
bnnm
cb1901eabe
Merge branch 'master' of https://github.com/kode54/vgmstream into etc
2018-08-14 00:28:35 +02:00
bnnm
b36646aacf
Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)]
2018-08-14 00:28:15 +02:00
Christopher Snowhill
7840d9df1f
Merge pull request #279 from NicknineTheEagle/ea-fixes
...
EA formats
2018-08-13 14:43:56 -07:00
bnnm
36c6168c27
Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)]
2018-08-13 23:03:39 +02:00
bnnm
c26ad84497
Add TXTH sample_mode "blocks" (where bytes = blocks*interleave*channels)
2018-08-13 23:02:31 +02:00
bnnm
fa848c2ccd
Fix FSB with CELT disabled
2018-08-12 23:12:09 +02:00
bnnm
c1e7e3b1f9
Enable CELT for MSVC project files
2018-08-12 23:00:28 +02:00
bnnm
2e4b8d6c31
Add multistream ATRAC9 FSB5 [Little Big Planet (Vita)]
2018-08-12 22:56:41 +02:00
bnnm
5720278d2d
IDSP cleanup
2018-08-12 18:04:19 +02:00
bnnm
efb01a921c
Add .wua IDSP and cleanup [Lego Dimensions (Wii U)]
2018-08-12 17:13:51 +02:00
bnnm
c7f9a47fcd
Fix rare EALayer3 with proper loops [Need for Speed: World (PC)]
2018-08-12 14:03:04 +02:00
bnnm
7f424bb7e9
Disable dump_streamfile when debug isn't used, just in case
2018-08-12 13:58:48 +02:00
bnnm
0e924b6467
Fix possible FSB memleak
2018-08-12 13:57:53 +02:00
bnnm
9c6376fb25
Fix rare EA 1SNh crashes
2018-08-12 10:59:19 +02:00
bnnm
e301bf7aa8
Rename ps2_vpk.c to vpk.c (used in PS3)
2018-08-12 02:20:51 +02:00
bnnm
0502a6a74f
Fix VPK num_samples and cleanup [God of War (PS2), NBA 08 (PS3)]
2018-08-12 02:19:17 +02:00
bnnm
766eac4b9e
Rename ps2_vag.c to vag.c (used by other Sony consoles)
2018-08-12 01:27:22 +02:00
bnnm
14cd8bf191
Fix some .xwb [Project Gotham Racing 3 (X360)]
2018-08-12 01:23:58 +02:00
bnnm
3456383990
Fix some .wem [Saints Row the 3rd (PC)]
2018-08-12 01:04:44 +02:00
bnnm
07bb40071a
Add FSB CELT decoder [Vessel (PC), Runner2 (PC)]
...
Corresponding libs will be added later
2018-08-12 00:58:20 +02:00
bnnm
18173d6870
Clean FSB4 for future changes
2018-08-11 18:06:03 +02:00
bnnm
b27e559e42
Clean FSB5 for future changes, also fix >2.5GB last subsongs
2018-08-11 18:01:37 +02:00
bnnm
36db25e876
Fix layered layout with layers of varying channels
2018-08-11 17:58:59 +02:00
bnnm
b438b5fa01
Add debug util for easier custom IO testing
2018-08-11 17:58:16 +02:00
bnnm
962b323e71
Cleanup and extra BAO debug
2018-08-11 17:57:22 +02:00
bnnm
1f6b0b2caa
Clean unused variable
2018-08-11 17:56:00 +02:00
bnnm
b21d078aa6
Add ADS .800 extension [Gundam: The One Year War (PS2)]
2018-08-11 17:55:30 +02:00
bnnm
c4206e705b
Fix some .bgw negative samples [Final Fantasy XI (PC)]
2018-08-11 17:54:42 +02:00
bnnm
9e0c4ebd3d
Fix rare ATRAC9 memleak
2018-08-11 17:54:08 +02:00
AnonBaiter
4469f0b861
revert my VPK "fix"
...
turns out that VPK files that contain more than a mere 2 channels really have a divided interleave number by 2
this was necessary so said VPK files wouldn't play improperly anymore
2018-08-10 15:09:37 -03:00
AnonBaiter
5e00ff9214
Update ps2_ads.c
2018-08-08 15:52:43 -03:00
NicknineTheEagle
6727c0de7b
Fixed offset in BNK parser
2018-08-08 21:20:08 +03:00
NicknineTheEagle
8d4ead42cf
EA SCHl: added default 3DS sample rate (32000 Hz)
2018-08-08 20:18:35 +03:00
NicknineTheEagle
ca9cfc6917
Removed the supposed version check from ABK parsers
...
The only reason I put it there is to distinguish old ABK from new ABK but then it turned out that they can have matching values in that field so... yeah, let's just do it another way
2018-08-08 19:23:51 +03:00
NicknineTheEagle
e4c34b7c0b
Added another ABK version stamp [FIFA 12 (3DS)]
2018-08-08 19:16:04 +03:00
NicknineTheEagle
4d0926933b
Fixed incorrect variable being used
2018-08-08 17:14:24 +03:00
NicknineTheEagle
c88dee0ebb
Improved EA ABK support
2018-08-08 17:07:01 +03:00
NicknineTheEagle
15cc60e604
Some organization and better endianness checks in EA parsers
2018-08-08 17:06:39 +03:00
Christopher Snowhill
ae5e218518
Merge pull request #275 from NicknineTheEagle/ubi-bao
...
Ubisoft BAO
2018-08-07 14:37:00 -07:00
NicknineTheEagle
20c729ae72
Formatting tweaks
2018-08-07 21:27:52 +03:00
NicknineTheEagle
0113a56870
Minor tweaks
2018-08-07 15:57:26 +03:00
Christopher Snowhill
03dd4383c0
Added a workaround to RIFF for Halo 2 PC.
2018-08-06 20:05:11 -07:00
NicknineTheEagle
3a2d115aa8
Ubi BAO: XMA fix
2018-08-06 22:58:28 +03:00
NicknineTheEagle
a284aee0f2
Ubi BAO: Added support for Rayman Raving Rabbids: TV Party (Wii)
2018-08-06 17:19:59 +03:00
NicknineTheEagle
470c50cf0e
Minor tweaks
2018-08-06 14:29:43 +03:00
NicknineTheEagle
f27280c44d
Ubi BAO: Further work on XMA support
2018-08-06 13:03:24 +03:00
NicknineTheEagle
ea133a19bf
Ubi BAO: XMA fixes
2018-08-05 19:20:13 +03:00
NicknineTheEagle
9d6bc91c0a
Ubi BAO: Added prefetched sound support to later version BAO versions
2018-08-05 15:44:38 +03:00
NicknineTheEagle
d49019a1ca
Ubi DAO: Added support for prefetched sounds
2018-08-05 04:42:24 +03:00
Christopher Snowhill
3a7b590dfe
Merge pull request #274 from bnnm/ck-xa-fsb-str
...
CK, XA, FSB, STR
2018-08-04 13:58:32 -07:00
Alex Barney
c74b0841ca
Workaround MSVC fseek/fread bug
2018-08-04 15:47:46 -05:00
NicknineTheEagle
ad489953f4
Fixed indentation
2018-08-04 22:42:12 +03:00
NicknineTheEagle
655325cc01
Ubi BAO: Added support for Splinter Cell: Conviction (PC)
2018-08-04 22:30:31 +03:00
bnnm
790525f990
Redo Blitz Games STR+WAV [Zapper (GC), Tak (PS2)]
...
Also removes 3 metas that parsed Blitz stuff
2018-08-04 21:02:10 +02:00
bnnm
10dc43f2fb
Use streamfile helpers
2018-08-04 20:42:25 +02:00
bnnm
0fc5b466c8
Add some extra streamfile helpers
2018-08-04 20:42:00 +02:00
bnnm
6384b91f8f
Fix FSB4 MPEG weird padding bug [Mafia II (PS3)]
2018-08-04 20:40:02 +02:00
bnnm
ffe7de0acc
Improve XA detection to avoid clashing with .str
2018-08-04 20:39:33 +02:00
Christopher Snowhill
4a29bed092
Merge branch 'master' into ea-fixes
2018-08-03 19:16:12 -07:00
Christopher Snowhill
cca30df28d
Update ea_schl.c
...
Enclose Atrac3plus section in VGM_USE_FFMPEG macro block.
2018-08-03 19:13:25 -07:00
bnnm
4703dcaf4f
Add FSB5 PCM16BE/VAG/XWMA and improve rare behaviors (from tool tests)
2018-08-03 02:16:19 +02:00
bnnm
8f17cf75d6
Tweak non-interleaved mode for VAG/GCADPCM (from tool tests), cleanup
2018-08-03 02:12:47 +02:00
bnnm
d4c0362c30
Minor info (algorithm verified)
2018-08-03 00:47:54 +02:00
bnnm
e1434bc432
Clean DTK decoder to clarify similarities with XA
2018-08-03 00:46:36 +02:00
bnnm
16f2474a50
Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)]
2018-08-02 18:22:01 +02:00
bnnm
6a86414990
Fix form1 XA bugs [Glint Glitters (PS1), Dance! Dance! Dance! (PS1)]
2018-08-02 17:21:09 +02:00
bnnm
5dc8d55c7f
Add file_size fail check for +2GB files
2018-08-02 17:17:58 +02:00
bnnm
492f43a554
Merge branch 'master' of https://github.com/kode54/vgmstream into ck-xa-fsb
2018-08-02 17:15:38 +02:00
bnnm
a4f67bf077
Add Cricket Audio .cks/ckb [Part Time UFO, Mega Man 1-6 (Android)]
...
Includes Cricket Audio's MSADPCM variation, also cleaned up MSADPCM code
2018-08-02 17:15:09 +02:00
bxaimc
fcc728c8b1
Add Entergram NXA Opus
2018-08-01 01:24:26 -04:00
NicknineTheEagle
baaec69a46
Added macros for some common constants in EA parsers
2018-07-31 10:26:55 +03:00
NicknineTheEagle
9b3c2ca8f7
Added a missing version stamp to ABK
2018-07-29 09:21:44 +03:00
bnnm
82ffe6d9e2
Fix some .snwg loops [Mega Man X Legacy Collections: X1/2/3 (PC)]
2018-07-27 17:30:58 +02:00
bnnm
b95080d881
Add .xsew wav [Mega Man X Legacy Collection 1 & 2 (PC)]
2018-07-27 17:18:10 +02:00
bnnm
87bd10073d
Adjust ASF shift modes after debugging info
2018-07-27 17:13:10 +02:00
bnnm
4337f00d5d
Fix XWB v1 subsongs [Silent Scope Complete (Xbox)]
2018-07-27 17:12:09 +02:00
bnnm
5e68567961
Fix compiler warnings
2018-07-27 17:11:50 +02:00
bnnm
61034484ab
Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox)
2018-07-27 17:11:11 +02:00
AnonBaiter
ec4824e6f3
extra fix
2018-07-24 14:29:50 -03:00
AnonBaiter
8f1cc0b127
(step 2/2) "add" UV, TGQ extensions
...
in which i actually add the extensions on formats.c
2018-07-24 14:28:51 -03:00
AnonBaiter
b5eb0e8bf5
(step 1/2) "add" UV, TGQ extensions
...
messing with ea_1snh.c, done
2018-07-24 14:22:42 -03:00
Christopher Snowhill
637ec27998
Merge pull request #265 from NicknineTheEagle/ea-formats
...
More EA formats
2018-07-23 19:08:02 -07:00
Christopher Snowhill
eee451aa68
Merge pull request #266 from bnnm/xa-aif-eamt
...
XA, AIF, EA-MT
2018-07-23 19:07:35 -07:00
Christopher Snowhill
e799a27446
Update ASF decoder based on decompilation of original decoder.
2018-07-23 18:56:35 -07:00
NicknineTheEagle
971525261a
Added a missing BNK header tag
2018-07-24 03:50:16 +03:00
NicknineTheEagle
f6eae57a94
Added a missing ABK version stamp
2018-07-24 02:39:32 +03:00
NicknineTheEagle
7412e8ac14
Disable EA-XA ADPCM hist entirely for BNK
2018-07-24 01:39:54 +03:00
bnnm
2f5abcb11a
Add .ai AIFF extension [Dragon Force (SAT) sfx]
2018-07-23 20:05:35 +02:00
bnnm
65b80e5fd7
Fix .adp raw XA [Phantasy Star Collection (SAT)]
2018-07-23 19:36:08 +02:00
bnnm
d48d2a4c87
Add .adp AIFF extension [Sonic Jam (SAT)]
2018-07-23 10:27:12 +02:00
NicknineTheEagle
39284cf233
Further work on the new ABK format
2018-07-23 01:31:35 +03:00
bnnm
e6f7abe20e
Fix EA-MT full loops not being properly reset
2018-07-23 00:28:21 +02:00
bnnm
b71739de5e
Fix XA missing num_samples at the end
2018-07-22 23:19:10 +02:00
bnnm
fd7ecbd393
Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)]
2018-07-22 23:13:03 +02:00
bnnm
0dc2c81ab9
Handle XA ADPCM in a more standard way
...
It was decoding one 28-sample subframes and blocked layout handled
frames, doing some voodoo to skip CD sectors.
Now decodes one 28*8-sample frame and blocked layout handles CD sectors.
Decoding is byte-exact vs before.
2018-07-22 23:08:09 +02:00
NicknineTheEagle
5ee34e32ff
Fixed stream size for Atrac3+ in BNK
2018-07-22 21:40:46 +03:00
NicknineTheEagle
5b5f5036e0
Fixed Atrac3+ for BNK format
2018-07-22 20:20:04 +03:00
NicknineTheEagle
04debd021e
Merge remote-tracking branch 'origin/master' into ea-formats
...
# Conflicts:
# src/meta/ea_schl.c
2018-07-22 05:34:26 +03:00
NicknineTheEagle
d7dfa205ea
Added a missing ABK parameter
2018-07-22 05:17:33 +03:00
NicknineTheEagle
4f832266e3
Minor tweaks
2018-07-22 04:43:10 +03:00
Christopher Snowhill
8e16eb108c
Merge pull request #263 from bnnm/schl-txtp-psx
...
SCHl, TXTP, PSX
2018-07-21 17:32:21 -07:00
bnnm
4439047fd1
Minor doc
2018-07-22 00:47:31 +02:00
bnnm
907a0af3df
Add missing nus3 OPUS .opus extension
...
Also remove tabs to fix GCC warnings about mixing spaces and tabs
2018-07-22 00:47:00 +02:00
bnnm
57b8c6acd3
Add TXTP 'm' channel mapper/swapper
...
Credit to topher-au for the initial idea/code
2018-07-22 00:46:08 +02:00
bnnm
099a4abc66
Add EA SCHl ATRAC3plus [The Sims 2 Castaway (PSP), MoH: Heroes 2 PSP)]
2018-07-21 23:34:00 +02:00
NicknineTheEagle
0210489f83
Added support for newer EA ABK format
2018-07-22 00:18:12 +03:00
bnnm
d4ba9d9d57
Fix potential bugs
2018-07-21 23:05:20 +02:00
NicknineTheEagle
d5745c9d6e
EAAC tweaks
2018-07-21 23:09:44 +03:00
NicknineTheEagle
611aa5ed11
Fixed uninitialized local variable
2018-07-21 21:58:18 +03:00
NicknineTheEagle
b6080f6bdc
Added EA HDR/STH/DAT format support
2018-07-21 21:58:01 +03:00
NicknineTheEagle
4d10e91c27
Added EA IDX/BIG format support
2018-07-21 21:57:35 +03:00
bnnm
af70e95877
Tweak PS-ADPCM decoding [inFamous (PS3)]
...
- Code now more verbose, but easier to understand (by me, at least)
- Unify normal and badflags code
- Fix hist1 not being properly clamped, though not noticeable
- Fix inFamous (PS3) which seemingly wasn't using the extended table but
hitting some compiler weirdness? (failed in foobar and worked in test)
- Use int math for PSX-cfg, which should be minimally more accurate
2018-07-21 20:15:07 +02:00