Commit Graph

3216 Commits

Author SHA1 Message Date
bnnm
790525f990 Redo Blitz Games STR+WAV [Zapper (GC), Tak (PS2)]
Also removes 3 metas that parsed Blitz stuff
2018-08-04 21:02:10 +02:00
bnnm
10dc43f2fb Use streamfile helpers 2018-08-04 20:42:25 +02:00
bnnm
ffe7de0acc Improve XA detection to avoid clashing with .str 2018-08-04 20:39:33 +02:00
Christopher Snowhill
4a29bed092
Merge branch 'master' into ea-fixes 2018-08-03 19:16:12 -07:00
Christopher Snowhill
cca30df28d
Update ea_schl.c
Enclose Atrac3plus section in VGM_USE_FFMPEG macro block.
2018-08-03 19:13:25 -07:00
bnnm
4703dcaf4f Add FSB5 PCM16BE/VAG/XWMA and improve rare behaviors (from tool tests) 2018-08-03 02:16:19 +02:00
bnnm
8f17cf75d6 Tweak non-interleaved mode for VAG/GCADPCM (from tool tests), cleanup 2018-08-03 02:12:47 +02:00
bnnm
e1434bc432 Clean DTK decoder to clarify similarities with XA 2018-08-03 00:46:36 +02:00
bnnm
16f2474a50 Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)] 2018-08-02 18:22:01 +02:00
bnnm
6a86414990 Fix form1 XA bugs [Glint Glitters (PS1), Dance! Dance! Dance! (PS1)] 2018-08-02 17:21:09 +02:00
bnnm
492f43a554 Merge branch 'master' of https://github.com/kode54/vgmstream into ck-xa-fsb 2018-08-02 17:15:38 +02:00
bnnm
a4f67bf077 Add Cricket Audio .cks/ckb [Part Time UFO, Mega Man 1-6 (Android)]
Includes Cricket Audio's MSADPCM variation, also cleaned up MSADPCM code
2018-08-02 17:15:09 +02:00
bxaimc
fcc728c8b1 Add Entergram NXA Opus 2018-08-01 01:24:26 -04:00
NicknineTheEagle
baaec69a46 Added macros for some common constants in EA parsers 2018-07-31 10:26:55 +03:00
NicknineTheEagle
9b3c2ca8f7 Added a missing version stamp to ABK 2018-07-29 09:21:44 +03:00
bnnm
82ffe6d9e2 Fix some .snwg loops [Mega Man X Legacy Collections: X1/2/3 (PC)] 2018-07-27 17:30:58 +02:00
bnnm
b95080d881 Add .xsew wav [Mega Man X Legacy Collection 1 & 2 (PC)] 2018-07-27 17:18:10 +02:00
bnnm
4337f00d5d Fix XWB v1 subsongs [Silent Scope Complete (Xbox)] 2018-07-27 17:12:09 +02:00
bnnm
5e68567961 Fix compiler warnings 2018-07-27 17:11:50 +02:00
bnnm
61034484ab Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox) 2018-07-27 17:11:11 +02:00
AnonBaiter
ec4824e6f3
extra fix 2018-07-24 14:29:50 -03:00
AnonBaiter
b5eb0e8bf5
(step 1/2) "add" UV, TGQ extensions
messing with ea_1snh.c, done
2018-07-24 14:22:42 -03:00
Christopher Snowhill
637ec27998
Merge pull request #265 from NicknineTheEagle/ea-formats
More EA formats
2018-07-23 19:08:02 -07:00
NicknineTheEagle
971525261a Added a missing BNK header tag 2018-07-24 03:50:16 +03:00
NicknineTheEagle
f6eae57a94 Added a missing ABK version stamp 2018-07-24 02:39:32 +03:00
NicknineTheEagle
7412e8ac14 Disable EA-XA ADPCM hist entirely for BNK 2018-07-24 01:39:54 +03:00
bnnm
2f5abcb11a Add .ai AIFF extension [Dragon Force (SAT) sfx] 2018-07-23 20:05:35 +02:00
bnnm
65b80e5fd7 Fix .adp raw XA [Phantasy Star Collection (SAT)] 2018-07-23 19:36:08 +02:00
bnnm
d48d2a4c87 Add .adp AIFF extension [Sonic Jam (SAT)] 2018-07-23 10:27:12 +02:00
NicknineTheEagle
39284cf233 Further work on the new ABK format 2018-07-23 01:31:35 +03:00
bnnm
fd7ecbd393 Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)] 2018-07-22 23:13:03 +02:00
bnnm
0dc2c81ab9 Handle XA ADPCM in a more standard way
It was decoding one 28-sample subframes and blocked layout handled
frames, doing some voodoo to skip CD sectors.
Now decodes one 28*8-sample frame and blocked layout handles CD sectors.
Decoding is byte-exact vs before.
2018-07-22 23:08:09 +02:00
NicknineTheEagle
5ee34e32ff Fixed stream size for Atrac3+ in BNK 2018-07-22 21:40:46 +03:00
NicknineTheEagle
5b5f5036e0 Fixed Atrac3+ for BNK format 2018-07-22 20:20:04 +03:00
NicknineTheEagle
04debd021e Merge remote-tracking branch 'origin/master' into ea-formats
# Conflicts:
#	src/meta/ea_schl.c
2018-07-22 05:34:26 +03:00
NicknineTheEagle
d7dfa205ea Added a missing ABK parameter 2018-07-22 05:17:33 +03:00
NicknineTheEagle
4f832266e3 Minor tweaks 2018-07-22 04:43:10 +03:00
Christopher Snowhill
8e16eb108c
Merge pull request #263 from bnnm/schl-txtp-psx
SCHl, TXTP, PSX
2018-07-21 17:32:21 -07:00
bnnm
907a0af3df Add missing nus3 OPUS .opus extension
Also remove tabs to fix GCC warnings about mixing spaces and tabs
2018-07-22 00:47:00 +02:00
bnnm
57b8c6acd3 Add TXTP 'm' channel mapper/swapper
Credit to topher-au for the initial idea/code
2018-07-22 00:46:08 +02:00
bnnm
099a4abc66 Add EA SCHl ATRAC3plus [The Sims 2 Castaway (PSP), MoH: Heroes 2 PSP)] 2018-07-21 23:34:00 +02:00
NicknineTheEagle
0210489f83 Added support for newer EA ABK format 2018-07-22 00:18:12 +03:00
bnnm
d4ba9d9d57 Fix potential bugs 2018-07-21 23:05:20 +02:00
NicknineTheEagle
d5745c9d6e EAAC tweaks 2018-07-21 23:09:44 +03:00
NicknineTheEagle
611aa5ed11 Fixed uninitialized local variable 2018-07-21 21:58:18 +03:00
NicknineTheEagle
b6080f6bdc Added EA HDR/STH/DAT format support 2018-07-21 21:58:01 +03:00
NicknineTheEagle
4d10e91c27 Added EA IDX/BIG format support 2018-07-21 21:57:35 +03:00
bnnm
dc4cee2daf Clean .pos code [Ys I Complete (PC)] 2018-07-21 20:12:09 +02:00
NicknineTheEagle
b954a87787 Added more missing BNK header tags 2018-07-20 10:17:25 +03:00
bxaimc
34fda0011a Add loop support for Air (Android) Oggs. Add .lflac extension for 'fun' and for use with .pos 2018-07-20 01:14:41 -04:00
NicknineTheEagle
d85406511f EA SCHl: fail if unknown header tag is encountered 2018-07-19 15:56:59 +03:00
NicknineTheEagle
d825b6ba4d Added more missing BNK header tags 2018-07-19 15:55:51 +03:00
NicknineTheEagle
33048337c4 EA SCHl: fixes for Gamecube 2018-07-19 07:26:48 +03:00
NicknineTheEagle
5d6fc0a9bc Ignore duplicate entries in ABK files 2018-07-19 00:24:16 +03:00
NicknineTheEagle
496315bb91 Added even more missing BNK header tags 2018-07-18 22:42:35 +03:00
NicknineTheEagle
779eef0282 Adjust ADPCM hist detection in BNK files 2018-07-18 22:42:23 +03:00
NicknineTheEagle
79f672b7cb Added more missing BNK header tags [NASCAR 06 (Xbox)] 2018-07-18 20:25:00 +03:00
NicknineTheEagle
be00f0a988 Added EA HDR/DAT format support 2018-07-18 19:32:33 +03:00
NicknineTheEagle
b48c31723c EA ABK fix 2018-07-18 09:56:35 +03:00
NicknineTheEagle
dc1a98361f Further work on EA ABK format 2018-07-18 08:54:32 +03:00
NicknineTheEagle
51146cd612 Merge remote-tracking branch 'origin/master' into patch-1 2018-07-18 05:18:35 +03:00
NicknineTheEagle
5af027e5f9 Added streamed ABK version support (ABK/AST combo) 2018-07-18 02:39:47 +03:00
bnnm
d6795b63c3 Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)] 2018-07-18 00:52:24 +02:00
NicknineTheEagle
5d6b603055 Added EA ABK header support 2018-07-18 00:14:28 +03:00
NicknineTheEagle
5b27c21a0b Handle dummy streams in EA BNK files 2018-07-17 23:57:08 +03:00
NicknineTheEagle
e2160f4e09 Added a helper function for auto-detecting value endianness 2018-07-17 23:54:24 +03:00
bxaimc
69c2e9f07f Add Falcom NLSD Opus (Ys VIII [Switch]) 2018-07-15 03:49:33 -04:00
bxaimc
5b3a001082 Add Bandai Namco Opus found in NUS3Banks (Taiko no Tatsujin and future games) 2018-07-15 02:37:15 -04:00
bnnm
62bd5140c5 Cleanup 2018-07-15 00:20:42 +02:00
bnnm
c9f091fb6e Fix PS3 EA SCHl [Need for Speed: Carbon (PS3)] 2018-07-14 23:08:45 +02:00
bnnm
2c6091fab3 Fix some .wem PCM [Limbo (PC)] 2018-07-14 23:04:17 +02:00
bnnm
deea00d566 Fix compiler warning 2018-07-14 23:04:04 +02:00
bnnm
2dc2ed474d Add debug log 2018-07-14 23:03:48 +02:00
bnnm
cbcacda6e4 Fix some EA SNS end samples [Need for Speed Undercover (PS3)]
SNS flag was being read as a signed value, returning a smaller file size
2018-07-14 23:02:40 +02:00
bnnm
7c84391c26 Fix some Frostbite SPS [Need for Speed: The Run (X360)] 2018-07-14 23:00:02 +02:00
Christopher Snowhill
f5551f7415
Update ps2_vpk.c
Fix channels variable references.
2018-07-10 17:23:04 -07:00
AnonBaiter
dd88a38f8c
Adjust VPK code to fix some oddities
this is my first time at coding so see if there's some big goof-up i made up here
2018-07-10 18:20:05 -03:00
bnnm
272f25cebb Fix bank .ivaud [GTA IV (PC)] 2018-07-06 23:41:29 +02:00
bnnm
44dc7ce7ea Add missing EA SCHl patch [SSX3 (PC)] 2018-07-06 21:27:49 +02:00
bnnm
23974334c9 Fix some EA SCHl MicroTalk [Need for Speed: Most Wanted (PC)] 2018-07-06 21:14:56 +02:00
bnnm
780e642543 Fix some Frostbite .SPS [Need for Speed: The Run (PC)] 2018-07-06 21:04:27 +02:00
bnnm
2df613d893 Fix various music .ivaud [GTA IV (PC)] 2018-07-06 21:04:06 +02:00
bnnm
d158a4a35e Simplify struct memsets, using standard 0-setup 2018-07-06 19:37:26 +02:00
bnnm
0cae31d045 Add doc 2018-06-30 21:24:19 +02:00
bnnm
d5f8b4f078 Fix some .joe looping jingles 2018-06-30 20:43:26 +02:00
bnnm
2695612624 Fix The Bouncer .vs (.str) 2018-06-30 16:01:29 +02:00
bnnm
dbb5a4458b Add .mus Ogg [Redux - Dark Matters (PC)] 2018-06-30 13:43:12 +02:00
bnnm
57f8c1922e Add hca keys 2018-06-30 13:31:20 +02:00
Shawn Presser
a700fda10d
Update xvag.c 2018-06-28 15:30:33 -05:00
Shawn Presser
e91703fe6a If a file has no extension, try to play it anyway
This allows fb2k to play Last Of Us (PS3) speech files, which have no
file extension.
2018-06-21 22:53:19 -05:00
bxaimc
ca5cdfe5a9 Add HCA decryption key for PriPara: All Idol Perfect Stage (Switch) 2018-06-18 03:34:56 -04:00
bnnm
12233dd0bb Remove ps2_adsc as it's handled in ps2_ads now 2018-06-17 01:12:53 +02:00
bnnm
ae3307e6f0 Redo ADS to fix various issues
- Fix minor samples bugs
- Fix ADSC variation [Kenka Bancho 2, Shunjuku no Okami]
- Fix misc loops [Culdcept, Katakamuna, Super Galdelic Hour]
- Fix Capcom loops [MM X7, BOF5, Clock Tower 3]
- Fix cavia loops [Drakengard 1/2, GITS: Stand Alone Complex]
- Fix Angel Studios videos [Red Read Revolver, Spy Hunter 2]
- Fix misdetected files [Gran Turismo 2000 videos]
2018-06-17 01:08:52 +02:00
bnnm
a535a497f4 Fix some vid EA SCHl and simplify EA block parsing 2018-06-17 01:06:38 +02:00
bnnm
2e75bce0c3 Add .fsb basic headers mode [Biker Mice from Mars (PS2)] 2018-06-17 00:52:46 +02:00
bnnm
90c3613289 Fix some Ubi Lyn [Michael Jackson The Experience (Wii)] 2018-06-17 00:51:42 +02:00
bnnm
5b2af49f57 Fix some .wem [Guitar Hero Live (X360)] 2018-06-17 00:50:42 +02:00
bnnm
1a73c574c0 Clean ADS code 2018-06-10 21:08:06 +02:00
bnnm
3be7ec8c68 Add FSB key [Monster Jam (PS2)] 2018-06-10 19:26:37 +02:00
bnnm
973a649fbe Document MIH/MIB/MIC/MSH details 2018-06-09 19:30:20 +02:00
bnnm
7a21345415 Fix some Ubi Jade [Peter Jackson's King Kong (Xbox)] 2018-06-09 17:33:15 +02:00
bnnm
ff6abc48fa Fix some FSB [Hard Reset (PC)] 2018-06-09 17:32:35 +02:00
bnnm
c9175e4d28 Fix JOE num_samples 2018-06-09 17:31:08 +02:00
bnnm
de9fe570e0 Add subsongs for FFmpeg formats 2018-06-09 17:30:28 +02:00
Christopher Snowhill
254791551b
Merge pull request #235 from bnnm/h4m-joe-aif
H4M, JOE, AIF
2018-06-03 14:44:42 -07:00
bnnm
9d86c42ea4 Add .H4M videos (wip) 2018-06-03 13:08:41 +02:00
Michael Turutanov
7cec87720c Added HCA key for Princess Connect Re:Dive 2018-06-02 17:29:22 +03:00
bnnm
66e2c9c671 Fix some .JOE [Super Farm (PS2), Sitting Ducks (PS2), The Mummy (PS2)] 2018-06-02 16:14:26 +02:00
bnnm
88250d3d26 Add AIFC IMA4 [Alida (PC)] 2018-06-02 16:13:37 +02:00
bnnm
48c11e81ca Fix some .XWC [The Darkness (X360)] 2018-06-02 16:05:58 +02:00
bnnm
776d85fee0 Fix TXTP upper ranges 2018-06-02 16:01:58 +02:00
Christopher Snowhill
311eeebc1b
Merge pull request #232 from bnnm/xwb-lyn-etc
XWB, LYN, etc
2018-05-27 14:52:16 -07:00
bnnm
4ad607c520 Add .xss RIFF extension [Spider-Man the Movie (Xbox)] 2018-05-27 17:32:15 +02:00
bnnm
79ab74bf4a Add .xwb ATRAC9 [Stardew Valley (Vita)] 2018-05-27 17:30:59 +02:00
bnnm
7ad34736a3 Fix TXTH data_size for IMA 2018-05-27 17:29:23 +02:00
bnnm
9af7eadbcb Fix some Ubi LyN [Michael Jackson the Experience (PS3)] 2018-05-27 17:28:48 +02:00
Christopher Snowhill
f26b99b6cb
Update txtp.c
Fix "mode" keyval parse to else-if condition so other conditions don't fall through it.
2018-05-26 16:26:55 -07:00
Christopher Snowhill
b341f8d6b6
Merge branch 'master' into master 2018-05-20 16:22:31 -07:00
bxaimc
05aca5ceeb Formatting some things 2018-05-19 16:17:18 -04:00
bxaimc
94a9cf1f7f Add SADF DSP variant from Xenoblade Chronicles 2 (Switch) 2018-05-19 16:05:25 -04:00
bnnm
a57134dc2b Add .gwd Ogg [Adagio Cloudburst (PC)] 2018-05-19 11:37:21 +02:00
bnnm
f1f165a815 Minor Ogg Vorbis cleanup 2018-05-19 11:24:20 +02:00
bnnm
883e018aab Fix nus3bank with varying header [Super Smash Bros (Wii U)] 2018-05-19 11:22:29 +02:00
bnnm
1888990b75 Add HCA key 2018-05-19 11:22:08 +02:00
bnnm
b23e1fbac7 Extra validations for Wwise/Jade 2018-05-19 11:21:40 +02:00
bxaimc
bcf2948a7d Add channel multiplier for KNS/KTSS in Hyrule Warriors (Switch) 2018-05-17 14:27:18 -04:00
bxaimc
caf3bb871c Add PSI file reading in Opus for loops in BlazBlue: Cross Tag Battle (Switch) 2018-05-16 17:58:09 -04:00
bnnm
92419c2143 Add tri-Ace .aac Vita [Judas Code (Vita)] 2018-05-12 13:53:58 +02:00
bnnm
a975eff1a2 Fix TXTH XMA multichannel and num_samples 2018-05-12 13:53:43 +02:00
bnnm
68c8f1bb76 Fix missing .lopus 2018-05-06 11:56:54 +02:00
bnnm
6276df57b5 Add TXTP "mode = layers" for multilayered songs 2018-05-05 23:07:50 +02:00
bnnm
c09bc1e936 Add .xwb DSP hack [Stardew Valley (Switch)]
Also try to open common .xsb name combos
2018-05-05 23:06:59 +02:00
bnnm
f586f443e8 Fix some EA SWVR [Freekstyle (PS2/GC)] 2018-05-05 23:02:22 +02:00
bnnm
da930bc3c9 Add .opus variation [Fast RMX (Switch)] 2018-05-05 23:01:49 +02:00
Christopher Snowhill
35cd14fa04
Merge pull request #220 from bnnm/bao-downmix-etc
BAO, downmix, etc
2018-04-29 17:04:19 -07:00
bnnm
a924859d8f Fix ADX key 2018-04-29 23:46:29 +02:00
bnnm
fb63ad4aae Clean mib and add PS-ADPCM check 2018-04-29 21:05:30 +02:00
bnnm
d292531654 Add switch_audio [Gal Gun 2 (Switch)] 2018-04-29 21:04:55 +02:00
bnnm
65b322943f Add .trj/trm extensions [Need for Speed 3 (PS)] 2018-04-29 20:31:08 +02:00
bnnm
10e506675b Add (wip) Ubi .pk support [Just Dance (Wii)] 2018-04-29 20:28:27 +02:00
bnnm
eb9fdbf188 Add ADX key 2018-04-29 20:25:51 +02:00
bnnm
59ac455447 Fix some EA SCHl [Need for Speed 3 (PC)] 2018-04-29 19:41:38 +02:00
bnnm
d5fc1159c5 Fix half interleave IDSPs [Taiko no Tatsujin 3 (WiiU)] 2018-04-29 19:40:56 +02:00
bnnm
452033f14a Clean DSP metas and fix some loop checks 2018-04-29 19:40:21 +02:00
bxaimc
ce2082a8d4 Add .KNS for KTSS meta 2018-04-29 13:24:01 -04:00
Christopher Snowhill
47d2b53c23
Merge pull request #216 from bxaimc/master
Add SNDS support for The Incredibles (PS2)
2018-04-21 19:05:11 -07:00
Christopher Snowhill
4ea0d1a9d7
Merge pull request #217 from bnnm/opus-sps-etc
Opus, sps, etc
2018-04-21 19:04:13 -07:00
bnnm
e8b2759dcf Add Capcom multistream Opus [RE: Revelations (Switch)] 2018-04-22 02:20:46 +02:00
bnnm
f45b08586d Less debug 2018-04-22 02:17:42 +02:00
bxaimc
0f4bd6ab57 Add SNDS support for The Incredibles (PS2) 2018-04-21 16:45:04 -04:00
bnnm
bc4f7e9b5f Less debug 2018-04-21 21:56:49 +02:00
bnnm
686d77debc Clean Switch opus meta
Separate header variations since every other dev is going to make their
own, it was getting kind of messy.
2018-04-21 21:52:30 +02:00
bnnm
ee05880c2d Rename nsw_opus.c to opus.c
The abbreviation was strange, should still be clear it's not ogg_opus
2018-04-21 21:00:11 +02:00
bnnm
5229e7385d Clean dsp meta
Use a common function since most parsers did the same thing with minor
config params.

Also add extra validations to Cabela's DSP since it was hijacking other
DSPs.
2018-04-21 02:14:21 +02:00
bxaimc
26249d4750 add .CVS support for Disney's Aladdin in Nasira's Revenge (PS1). Add support for >2 channels XA2 for RC Revenge Pro (PS2) 2018-04-20 18:41:25 -04:00
bnnm
fcf5f26e9d Fix Naomi .adpcm num_samples and checks 2018-04-20 21:00:17 +02:00
bnnm
165cb400b1 Add .at9 opus [Penny-Punching Princess (Switch)] 2018-04-20 20:37:19 +02:00
bnnm
befcbbd4fb Add PPST .sng [Parappa the Rapper (PSP)] 2018-04-20 18:27:08 +02:00
bnnm
fdaba703d6 Add "-" channel mask separator in TXTP for some shells 2018-04-20 17:07:00 +02:00
bnnm
ab2cecf92d Add encrypted .ogg from Ys VIII (PC) 2018-04-20 17:02:56 +02:00
bnnm
84b1b31608 Add .sps in Frostbite(?) containers [Need For Speed Rivals (PS4)] 2018-04-20 00:22:40 +02:00
bnnm
46f333cc8e Remove get_realname from streamfiles as it's not used anymore
It was implemented for Audacious only to open companion NWA files, but
current version has no need for it. In case there is some obscure thing
that needs it, Audacious's vfs.cc should translate or return realnames
transparently, without having to modify other streamfiles.
2018-04-19 22:54:45 +02:00
bnnm
3d2f7e0de2 Clean NWA meta
To open external files it was using get_realname, which only was
actually implemented in Audacious, but Audacious can use get_name to
open external files just fine anyway (for any path, encoding, etc)
2018-04-19 22:44:05 +02:00
bnnm
4a8e8a87e8 Fix some .SNU sample rate [Dead Space 2 (PC)] 2018-04-19 22:40:47 +02:00
bnnm
7d992af25e Fix some EALayer3 skips [Need For Speed Rivals (PS4)]
Uses a custom streamfile to remove .sps blocks for EALayer3, as V2P
needs it since frames may be split between blocks.
2018-04-19 22:26:46 +02:00
bnnm
2268d9c5bf Rename ea_eaac_eatrax_streamfile.h to ea_eaac_streamfile.h 2018-04-19 22:23:09 +02:00
bnnm
271626921a Fix some .MSA 2018-04-19 22:20:18 +02:00
bnnm
a8bb304998 Minor cleanup 2018-04-18 21:03:24 +02:00
bnnm
97874749da Fix possible segfault 2018-04-18 20:41:11 +02:00
bnnm
ee3fae5a37 Minor doc 2018-04-18 20:11:42 +02:00
bnnm
adc7a776f9 Fix some Switch .bfwav interleave/panning; cleanup 2018-04-18 20:10:48 +02:00
bnnm
e8aad5a38a Add FSB key 2018-04-18 20:09:21 +02:00
bnnm
27777a8b75 Add HCA key 2018-04-18 20:08:50 +02:00
bnnm
5435080684 Fix EA SWVR sample rate and PC codec 2018-04-15 02:29:17 +02:00
bnnm
a181a04179 Update docs 2018-04-15 01:47:46 +02:00
bnnm
12cba40baf Add .smc+smh [Wangan Midnight (System 246)] 2018-04-15 01:08:27 +02:00
bnnm
8addfdd0aa Reject .txth in txth parsing as CLI can try to play them 2018-04-15 00:50:05 +02:00
bnnm
56d6cbbf6c Add artificial format TXTP (.txtp)
Used to play separate intro+loop files, mask channels, play subsongs in
single files without having to demux, etc.

Also a channel mask parsing during main render_vgmstream.
2018-04-15 00:48:37 +02:00
bnnm
abd4cc4d56 Fix EA SWVR .stream (MGAV) [Freekstyle (PS2/GC), NASCAR Rumble (PS)] 2018-04-14 02:36:28 +02:00
bnnm
42a79c85f3 Add .fsv WVE extension [Future Cop LAPD (PS1)] 2018-04-13 19:49:45 +02:00
bnnm
c27fa563b4 Fix missing samples in last block 2018-04-13 16:47:33 +02:00
bnnm
0482a120bc Minor cleanup 2018-04-13 16:40:50 +02:00
bnnm
264ee065fa Add missing .ovb and remove .tk1 as was only used for private testing 2018-04-13 00:04:29 +02:00
bnnm
34522fafee Add .eno Ogg [Metronomicon (PC)] 2018-04-12 22:46:18 +02:00
bnnm
028f19533a Fix mono .mcadpcm 2018-04-12 22:44:33 +02:00
bnnm
6ea1c3b2f0 Fix some Ubi LyN incorrectly parsed by Ubi Jade 2018-04-12 22:43:54 +02:00
bnnm
6d81db7cc3 Fix ATRAC9 regression 2018-04-10 21:01:30 +02:00
bnnm
27087edea2 Add .rpgmvo Ogg [RPG Maker MV games] 2018-04-07 19:04:06 +02:00
bnnm
b2766bf137 Add .msb+msh sfx [EyeToy Play (PS2), Ace Combat 2 (PS2)] 2018-04-07 13:35:33 +02:00
bnnm
5ad5943c2a Add .MS/VBX/SLB/OVB extensions;cleanup
- .MS: Test Drive Unlimited (PS2)
- .VBX: THE Taxi 2 (PS2)
- .SLB: THE Nekomura no Hitobito (PS2)
- .OVB: namCollection - Tekken (PS2)
2018-04-07 12:35:18 +02:00
bnnm
d4556f3310 Ignore LyN RIFF as it's parsed in its own file now; cleanup 2018-04-07 11:37:44 +02:00
bnnm
41e60f29da Add Ubi LyN (.sns/son/wav) [Adventures of Tintin, From Dust (multi)] 2018-04-07 11:31:43 +02:00
bnnm
8fab88be8f Remove ps2_psw.c as it's now parsed by ubi_jade.c 2018-04-06 20:55:11 +02:00
bnnm
0d9397ff61 Rename waa_wac_wad_wam.c to ubi_jade.c for clarity 2018-04-06 20:51:51 +02:00
bnnm
0d32bfbf86 Ignore Ubi's Jade games 2018-04-06 20:49:49 +02:00
bnnm
d39e7ec67d Fix Ubi Jade (.wam) [Beyond Good & Evil (PS3), Rayman Rabbids (Wii/PS2)]
Adds X360/PS3/PC support and fixes looping
2018-04-06 20:48:24 +02:00
bnnm
cd1ddd78de Fix some .opus [Resident Evil Revelations (Switch)] 2018-04-01 21:59:53 +02:00
bnnm
22b787b052 Fix some .mcadpcm [Skyrim (Switch)] 2018-04-01 21:59:00 +02:00
bnnm
6ca967eed9 Fix some .sps num samples [Need for Speed Most Wanted (Vita)] 2018-04-01 21:58:35 +02:00
bnnm
9db9ae563a Add .pdt subsongs [Cubic Lode Runner (GC), Muscle Champion (GC)] 2018-04-01 02:15:10 +02:00
bnnm
effe65c934 Tweak PDT header (cleanup) 2018-03-31 20:42:02 +02:00
bnnm
f2aaccc9fb Add .awc XMA [Red Dead Redemption (XMA)] 2018-03-31 20:11:21 +02:00
bnnm
b555a7f52a Add .sps EATrax [FIFA 2015 (Vita)] 2018-03-31 20:10:57 +02:00
bnnm
b35f88159c Add .mcadpcm [Skyrim (Switch)] 2018-03-31 13:28:30 +02:00
bnnm
b7da78e68e Add .PCM+.SRE [Viewtiful Joe (PS2)] 2018-03-31 13:10:57 +02:00
bnnm
0e64480cd0 Add KTSS .ATSL [Sengoku Musou Sanada Maru (Switch)] 2018-03-31 13:06:00 +02:00
bnnm
eda2a4ac34 Fix buggy XNB [Metagalactic Blitz (PC)] 2018-03-31 13:05:17 +02:00
bnnm
94572fede5 Use meta_MP4 for MP4 FFmpeg too, so no need to ifdef 2018-03-30 21:37:11 +02:00
bnnm
c843c350d1 Clean scd_int layout and rename to layered layout for later reuse 2018-03-30 21:28:32 +02:00
bnnm
642c833fcd Simplify STREAMFILE handling in scd_int_layout
It's not the easiest thing to follow so here is what's going on with
STREAMFILEs:
- external player opens base-streamfile, with a base FILE
- meta scd parses stuff, then per DSP channel/layer:
  - open temp-streamfile, which does custom IO with base-streamfile
(doesn't open any FILE)
  - pass temp-streamfile to init_vgmstream_ngc_dsp_std
  - init parses ok, and re-opens temp-streamfile (with custom IO) as its
own dsp-vgmstream-streamfile; internally it does fopen/fdopen the
original FILE from base-streamfile
  - scd_int_layout stores the newly created VGMSTREAM (internally has
the dsp-vgmstream-streamfile too)
  - close temp-streamfile, that doesn't close base-streamfile as it's
wrapped to avoid doing so, nor affects dsp-vgmstream-streamfile in any
way.
- meta parsing is done, so external player closes base-streamfile (but
the re-fopen'ed dsp-vgmstream-streamfile FILE remains)
- vgmstream renders pcm buffers, etc
- finally player calls close_vgmstream
  - scd_int_layout calls close_vgmstream for each stored VGMSTREAM
  - the VGMSTREAM internally closes the dsp-vgmstream-streamfile, which
in turn closes its own FILE

So ultimately all FILEs, STREAMFILEs and their clones should be properly
handled and closed.
2018-03-30 19:14:37 +02:00
bnnm
0ff0d864ee Remove SCDINTSTREAMFILE and use custom_io streamfile instead 2018-03-30 18:16:17 +02:00
bnnm
e4c819af2e Add size_callback to open_io_streamfile for more complex stuff 2018-03-30 18:10:23 +02:00
bnnm
99888d6517 Merge branch 'master' of https://github.com/kode54/vgmstream into test 2018-03-30 11:02:28 +02:00
bxaimc
68296163a9 formatting again, this time for ogg_vorbis.c 2018-03-29 21:10:05 -04:00
bxaimc
d5c9165d07 Merge branch 'master' of git://github.com/kode54/vgmstream 2018-03-29 21:04:09 -04:00
bxaimc
0e7f19d77a Add support for XIPH_CUE_LOOP pairs found in Super Mario Run (Android) OGGs. Some additional formatting fixes too. 2018-03-29 21:03:23 -04:00
bnnm
ac3aa26420 Add .sng extension for EA 1SNh as foobar doesn't like .asf 2018-03-30 00:39:21 +02:00
bnnm
011b880884 Add little endian .adpcm DSP [LEGO Worlds (Switch)]
The .adpcm extension may conflict with naomi_adpcm so meta is ordered
before that
2018-03-29 23:28:02 +02:00
bnnm
a029bd9e1d Clean ngc_dsp/mdsp_std 2018-03-29 23:10:13 +02:00
bnnm
868834d52b Accept EA SCHl "SHFR" blocks [Medal of Honor (PC) movies] 2018-03-29 22:52:15 +02:00
bnnm
92b9992552 Rename open_stream_ext/name to open_streamfile_by_ext/filename (cleanup) 2018-03-29 22:34:21 +02:00
bnnm
dce00d6d27 Fix rsd6wma compilation with FFmpeg 2018-03-29 21:05:28 +02:00
bnnm
2b63d451d9 Minor tweaks to get_streamfile_name and co 2018-03-29 21:03:25 +02:00
bnnm
dabbf07014 Fix .dec not looping in plugins (incorrect filename comparison) 2018-03-29 20:54:07 +02:00
bnnm
69fb29fc7a Return size_t in read_string for consistency 2018-03-29 20:42:52 +02:00
bnnm
49e62d2bcc Move read_pos_file to ffmpeg.c since it was only needed there 2018-03-29 20:38:06 +02:00
bnnm
467f7d0b3d Adjust MSF samples and use mpg123 over FFmpeg
Don't adjust loops to frame boundaries since offsets are always aligned
and MSF only does CBR. There was a minor bug getting samples: FFmpeg was
parsing the MSF and would add its header to the bitrate, which was used
for calcs. Now FFmpeg only sees the MP3 data.

Use mpg123 if available too since it's easier to setup in non-Windows
builds (no audible differences otherwise).
2018-03-29 20:25:54 +02:00
bnnm
531e8dc9b8 Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
bnnm
dfeb1da3ef Add .stx STHD [Kakuto Chojin (Xbox)] 2018-03-29 17:01:46 +02:00
bnnm
c052848e26 Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)] 2018-03-29 15:39:33 +02:00
bnnm
16ca520ae0 Add .adp ADX extension [Headhunter (DC)] 2018-03-28 22:58:49 +02:00
bnnm
d7a2f0fe45 Add RIFF AICA [Dreamcast games] 2018-03-28 22:58:37 +02:00
bnnm
ad755b85c6 Fix mono/interleave/PCM16 .spsd [Giga Wing 2, Virtua Tennis 2 (Naomi)] 2018-03-28 22:58:25 +02:00
bnnm
eb52b3fb57 Add stereo AICA to GENH/TXTH (no interleave) [SF3 Double Impact (DC)] 2018-03-28 00:30:59 +02:00
bnnm
93c26cfef0 Rename coding_AICA to coding_AICA_int since it only does mono data 2018-03-27 23:32:01 +02:00
bnnm
1708dcaf63 Remove PCM16-XOR decoder and use decryption streamfile instead
The encryption is built on top of the data, so this way mimics the
actual setup and removes another superfluous decoder
2018-03-27 23:24:24 +02:00
bnnm
0f529ea1a7 Remove BMDX decoder and use decryption streamfile instead
The encryption is built on top of PS ADPCM data, so this way mimics the
actual setup and removes a superfluous decoder
2018-03-27 22:39:05 +02:00
bnnm
15206915d1 Tweak VDS/VDM num_samples 2018-03-27 22:20:20 +02:00
Christopher Snowhill
16423580a2
Merge pull request #207 from bnnm/yamaha-layouts-fixes
Yamaha, layouts, fixes
2018-03-25 15:48:45 -07:00
bnnm
2f4f73e67a Add XWB internal name reading (rare) 2018-03-25 20:01:45 +02:00
bnnm
382ce74821 Minor filename reading cleanup 2018-03-25 20:01:28 +02:00
bnnm
69da9d5f4d Clean iadp and add missing .adp extension 2018-03-25 20:00:57 +02:00
bnnm
848238a1c6 Fix reading .ATX filename in plugins 2018-03-25 19:59:12 +02:00
bnnm
c72ff8dd46 Clean ngc_bo2
Move code to rkv.c as it's the same format, add .rkv (archive)
extension, remove file and rename to init ngc_rkv
2018-03-25 11:08:36 +02:00
Christopher Snowhill
3ff69d191d
Update rsd.c
Fix failure case for compiling without FFmpeg.
2018-03-24 16:22:52 -07:00
bnnm
1d656026e5 Add .L/R extension [Crash Nitro Kart (PS2)] 2018-03-24 19:43:17 +01:00
bnnm
eca9b83208 Simplify last block interleave
Remove layout_interleave_shortblock for clarity as the value is enough
to signal its use. Also fix .snd last block calculation, and clean some
metas since I was testing changes anyway.
2018-03-24 19:27:24 +01:00
bnnm
91e62e1a43 Remove tabs 2018-03-24 16:58:43 +01:00
bnnm
6c10b3136a Fix comment 2018-03-24 15:40:41 +01:00
bnnm
af639fc92e Use libvorbis over FFmpeg for AKB Ogg 2018-03-24 15:40:01 +01:00
bnnm
8534006035 Fix AKB2 subsongs [Mobius Final Fantasy (PC)] 2018-03-24 14:22:37 +01:00
bnnm
f132c11764 Add .aac ADPCM [Star Ocean Ananmesis v1, Heaven x Inferno (Mobile)] 2018-03-24 12:17:04 +01:00
bnnm
6a5ef288ff Add NXAP (bad decoding) [Time Crisis 4, Time Crisis Razing Storm (PS3)] 2018-03-24 12:13:40 +01:00
bnnm
13a5322e26 Add .smv [Cho Aniki Zero (PSP)] 2018-03-23 22:41:42 +01:00
bnnm
08875e9a95 Fix true multichannel RSD6XADP [Scarface (Xbox)] 2018-03-23 21:21:56 +01:00
bnnm
a53712d495 Add RSD6WMA [Scarface (Xbox)] 2018-03-23 18:54:20 +01:00
bnnm
8bb9fa5f4a Clean .WSI 2018-03-23 18:34:37 +01:00
bnnm
7b1fed0720 Move dsp_str to its own file for clarity (not using standard DSP header) 2018-03-23 17:34:40 +01:00
bnnm
6145cd3ddc Fix repeated subsongs in ATSL 2018-03-23 17:20:24 +01:00
bnnm
e2a3590158 Remove layout_ogg and cleanup
Layout was not actually needed, remove to simplify. Rename
vgm_vorbis_info_t to ogg_vorbis_meta_info_t to clarify it's only for
meta, also don't pass filename to init ogg (not useful even as an
optimization since getting the name is a minuscule part in parsing a
meta)
2018-03-23 16:34:48 +01:00
bnnm
ea72cb6f7b Fix some .wem [UFC Undisputed 2009 (PS3)] 2018-03-23 16:00:23 +01:00
bnnm
ca169e75ae Fix .caf regression 2018-03-23 15:59:39 +01:00
bxaimc
ceaa776f83 Add -official- VSV extension to PSH meta. Modified channe_count flag in VSF for test files found in FFXII:TZA (PS4). 2018-03-19 15:19:30 -04:00
bnnm
79194a0178 Fix some CAFF IMA4 [Endless Fables 2 (iOS), Vectros (iOS)] 2018-03-17 19:57:54 +01:00
bnnm
522ea6ab2b Add MUSX .sfx extension [Batman Begins (GC)] 2018-03-16 22:57:46 +01:00
bnnm
1c78daa82a Add .MSD extension [UNO (iOS)] 2018-03-16 18:51:21 +01:00
bnnm
71d642574b Unify coding_NWAx in a single coding_NWA to simplify 2018-03-16 18:35:21 +01:00
bnnm
05dc3df6e0 Simplify mus_acm_codec_data into acm_codec_data 2018-03-16 18:02:17 +01:00
bnnm
98aa30a38e Add MUS ACM Ogg [Planescape: Torment Enhanced Edition (PC)] 2018-03-16 17:43:51 +01:00
bnnm
97a2c76d96 Replace mus_acm layout with segmented layout
They did basically do the same thing, though segmented needs a bit more
memory, but in order to simplify the layout code and support MUS+Ogg
this was needed.
2018-03-16 15:58:29 +01:00
bnnm
58c00577cf Clean MUS ACM meta (move parse code to its own function) 2018-03-16 15:42:54 +01:00
bnnm
ce9a69aad1 Clean ACM init/free/reset 2018-03-16 15:42:01 +01:00
bnnm
8d4974033c Allow ACM to play as regular (single file) layout and remove layout_acm 2018-03-16 13:03:39 +01:00
bnnm
8328814a2f Add RSD6AT3+ [Crash of the Titans (PSP)] 2018-03-11 21:03:48 +01:00
bnnm
9062541aa2 Fix GCA being off by one sample in some cases, cleanup [BlowOut (GC)] 2018-03-11 20:30:32 +01:00
bnnm
f525b46d20 Add Ogg .rof extension [The Rhythm of Fighters (Mobile)] 2018-03-11 19:47:57 +01:00
bnnm
de94edb34b Clean segmented layout setup 2018-03-11 19:43:26 +01:00
bnnm
3eeddcc41e Add WayForward single/segmented .wave [Shantae and the Pirate's Curse] 2018-03-11 19:24:06 +01:00
bnnm
15f221af7c Rename aax layout to segmented layout, as now can be used for others 2018-03-10 20:25:57 +01:00
bnnm
619fbf17c5 Fix some MUSX v5 [Predator: Concrete Jungle (Xbox/PS2)] 2018-03-10 18:51:57 +01:00
bnnm
453801e899 Remove unused aax_streamfile.h 2018-03-10 17:35:25 +01:00
bnnm
66c9a06351 Add AAX HCA [Binary Domain (PS3)] 2018-03-10 17:33:48 +01:00
bnnm
693fbf8e3b Clean AAX layout (rename parts, move code around, etc) 2018-03-10 12:19:30 +01:00
bnnm
f90ab79596 Move AAX UTF table reading to its own file for clarity 2018-03-10 00:27:06 +01:00
bnnm
a7870c5339 Rename coding_ogg_vorbis to coding_OGG_VORBIS for consistency 2018-03-08 23:32:58 +01:00
bnnm
22063cf0d8 Rename caf files for consistency 2018-03-08 23:31:07 +01:00
bnnm
c0906d1b0f Add CAF .caf/empty extension, cleanup [Baten Kaitos (GC), Fragile (Wii)] 2018-03-08 23:26:10 +01:00
bnnm
79080d34f3 Add DTK .wav/lwav extension [Alien Hominid (GC)] 2018-03-08 22:56:06 +01:00
bnnm
b8641db34c Fix PCM SAB/MAB [Chrono Trigger (PC)]
Also rename post_meta/subheader to "extradata" as seen in debug strings
from the exes
2018-03-08 22:53:24 +01:00
bnnm
51aa1660f2 Fix compact XWB [NFL Fever 2004 demo from Amped 2 (Xbox)] 2018-03-08 22:51:50 +01:00
bnnm
61bfcb18c8 Add Rebellion .MIC extension [Rogue Trooper (PS2)] 2018-03-04 00:17:58 +01:00
bnnm
710e5e11cd Minor comments 2018-03-04 00:16:49 +01:00
bnnm
b97fc632be Fix minor compiler warnings 2018-03-03 19:07:59 +01:00
bnnm
13fcb28b3c Add KID .WAF [Ever 17 (PC)] 2018-03-03 18:49:11 +01:00
bnnm
789ca26e8a Add KID .WAF [Ever 17 (PC)] 2018-03-03 18:46:12 +01:00
bnnm
50354e404c Clean some DSP metas 2018-03-03 18:44:02 +01:00
bnnm
36ff981ef9 Rename atsl3.c to atsl.c for consistency 2018-03-03 02:05:14 +01:00
bnnm
ce568fb6a3 Add .ATSL for PS4/Vita/PC [Warriors All-Stars (PC)] 2018-03-03 02:03:53 +01:00
bnnm
7fc5c6e582 Add RIFF/OGG .ADX extension [Remember 11 (PC)] 2018-03-03 01:10:39 +01:00
bnnm
e9b2751064 Add XBOX mono/int to GENH/TXTH (as codec_mode 1) [Manhunt (Xbox)] 2018-03-03 01:09:44 +01:00
bnnm
c44b7ef264 Rename some blocked layouts for clarity 2018-02-25 16:52:57 +01:00
bnnm
3b59acbf8a Add .adm looping (requires exe in the same dir) [Dragon Quest V (PS2)] 2018-02-25 16:28:15 +01:00
bnnm
494dfb8194 Fix .adm [Dragon Quest V (PS2)] 2018-02-25 15:04:29 +01:00
bnnm
4331fb7685 Add .e4x [Driver 3 (PC)] 2018-02-25 12:17:35 +01:00
bnnm
5e50819778 Add FSB FADPCM decoding [Dead Rising 4 (PC), Sine Mora EX (Switch)] 2018-02-25 10:05:28 +01:00
bnnm
3a11728846 Remove xbox_xwav.c as riff.c now should produce identical files 2018-02-24 22:37:17 +01:00
bnnm
bae7eb0fd1 Add .xwav to riff.c, now .lwav and .xwav decode the same 2018-02-24 22:32:13 +01:00
bnnm
ac8a94c2b9 Fix XBOX-IMA decoding, 4ch and tweak layout [Dynasty Warriors 4 (Xbox)]
Now writes header sample and skips last nibble, as seen in MS's XDK
code, and simplifies multichannel layouts and fixes some theoretical
configurations
2018-02-24 22:30:17 +01:00
bnnm
2966185f26 Add FSB key 2018-02-23 23:31:08 +01:00
bnnm
aca3dc5f2d Parse "wsmp" loop chunk, rarely found in Xbox games [Dynasty Warriors 5] 2018-02-23 23:30:55 +01:00
bnnm
6eba6b7022 Tweak WWISE-IMA as interleave and use "MUL" nibble expansion
Clarify it's just basically mono XBOX-IMA; "MUL" expansion apparently
used per decompilation (not really noticeable due to small headered
frames)
2018-02-23 23:01:44 +01:00
bnnm
2992287e3f Fix XBOX_IMA missing layout_none 2018-02-17 22:16:41 +01:00
bnnm
2f05cfa2e9 Rename psx_mgav to ea_swvr 2018-02-17 21:19:55 +01:00
bnnm
216ecf04b2 Rename psx_mgav to ea_swvr and clean for future changes 2018-02-17 21:15:21 +01:00
bnnm
317fe4f7d3 Use xbox_ima_bytes_to_samples, WWISE-IMA follows XBOX-IMA and not MS-IMA
This can be seen comparing games of different platform, ex. Resogun PS3
(WWISE-IMA) vs Vita (ATRAC9)
2018-02-17 19:46:15 +01:00
bnnm
47bdada1e8 Rename ps2_aus.c to aus.c for consistency 2018-02-17 19:05:13 +01:00
bnnm
a0fa4422ca Tweak minor debug stuff 2018-02-17 18:53:37 +01:00
bnnm
830f904afb Use fact_samples if possible and add .snd [Layton Brothers (iOS)]
fact_samples can be specified with non-PCM codecs, per spec.
2018-02-17 17:32:58 +01:00
bnnm
9cf9416665 Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA
Currently same as ms_ima_bytes_to_samples, but this will change; renamed
for consistency with all other IMA variations. Also clean a bit some
metas since I was testing anyway.
2018-02-17 12:30:14 +01:00
bnnm
d969c85bc8 Remove unneeded loop fix 2018-02-17 03:29:58 +01:00
bnnm
67269eaf8a Add L2SD Ogg [Lineage II Chronicle 4 (PC)] 2018-02-17 02:23:45 +01:00
bnnm
cc5d8c4c9c Add comment 2018-02-17 02:09:48 +01:00
bnnm
72bb3f21ee Add Ubi RAKI PCM/Opus [Just Dance 2017, Raiman Legends (Switch)] 2018-02-17 02:09:30 +01:00
bnnm
6f28316317 Fix rare segfault in mdsp 2018-02-17 02:08:38 +01:00
bnnm
8a935c8c12 Add some Ubi SB0 [Surf's Up (PC)] 2018-02-17 02:07:43 +01:00
Christopher Snowhill
73933aae95
Merge pull request #187 from Thealexbarney/opus-fixes-switch
Fixes for Switch Opus reading
2018-02-15 16:37:19 -08:00
Alex Barney
90f09ac562 Skip initial padding in Switch Opus streams 2018-02-10 17:39:00 -06:00
bnnm
dfe3b1f607 Fix SXD with internal+external data [The Last Guardian (PS4)] 2018-02-10 17:51:55 +01:00
bnnm
3faae6fe6e Remove debug crap 2018-02-10 17:50:25 +01:00
bnnm
def9ebd7cb Fix some MSS DSP [TimeSplitters 2 (GC)] 2018-02-10 17:46:22 +01:00
bnnm
e41df10893 Add XNB XMA (uncompressed) [Terraria (X360)] 2018-02-10 17:45:33 +01:00
bnnm
ec052385a0 Fix SABs with long descriptors [Final Fantasy XV Benchmark sfx (PC)] 2018-02-03 19:26:57 +01:00
bnnm
c3b637a199 Add EA SNS/SPS DSP [Need for Speed Nitro sfx (Wii)] 2018-02-03 17:19:38 +01:00
bnnm
9a279c35b5 Remove debug crap 2018-02-03 15:40:43 +01:00
bnnm
87ccbb0eaa Add SAB OGG Vorbis [Final Fantasy XV Benchmark sfx (PC)] 2018-02-03 15:39:21 +01:00
bnnm
b885ef13ee Add MAB encrypted HCA [Final Fantasy XII TZA (PS4/PC)] 2018-02-03 01:27:57 +01:00
bnnm
fd21da2c61 Add SCD v4 ATRAC9 [Kingdom Hearts 2.8 (PS4)] 2018-02-03 01:27:35 +01:00
bnnm
20ca3fc30d Add HCA key 2018-01-28 00:48:57 +01:00
bnnm
2da7cf0647 Add ADX keystring 2018-01-28 00:48:44 +01:00
bnnm
86ce73d181 Rename Wwise Vorbis enums with prefix for clarity 2018-01-28 00:47:06 +01:00
bnnm
528b5c3197 Fix bitrate for subsongs and rename streams > subsongs 2018-01-28 00:41:25 +01:00
bnnm
a0a5143daa Fix some FSB IMA [Dead to Rights 2 (Xbox)] 2018-01-27 23:00:27 +01:00
bnnm
2ef0663d79 Add SQEX SAB/MAB (MPEG/ATRAC9/HCA/MSADPCM) [DQ Builders, FF XV (PS4)] 2018-01-27 22:34:48 +01:00
bnnm
2300a1165d Adjust raw XA detection for some DC STR 2018-01-27 17:08:04 +01:00
bnnm
d8c81bc14a Add Media.Vision ATX subfiles (decrypted) [Shining Blade (PSP)] 2018-01-27 14:00:31 +01:00
bnnm
72d0151530 Setup BGW decryption directly in meta using custom streamfiles 2018-01-27 12:50:25 +01:00
bnnm
8b5d26bcd8 Remove log 2018-01-27 12:24:35 +01:00
bnnm
561c3fa8c1 Add Nippon Ichi SPS subfiles [ClaDun (PSP)] 2018-01-27 12:21:25 +01:00
bnnm
861e1ea796 Add Koei Tecmo ATL3 subfiles [One Piece Pirate Warriors (PS3)] 2018-01-27 11:53:15 +01:00
bnnm
d161050fca Update STREAMFILE code a bit 2018-01-27 11:08:51 +01:00
bnnm
d84929b499 Add comment 2018-01-27 11:08:00 +01:00
bnnm
a0e97683e4 Add Starbreeze XWC [Riddick Dark Athena, Syndicate] 2018-01-27 11:00:21 +01:00
bnnm
9201a7384d Fix XWB PCM8 [Unreal Championship (Xbox)] 2018-01-27 10:57:29 +01:00
Alex Barney
e70c9eaf33 Improve NSW Opus header handling 2018-01-26 11:06:44 -06:00
Alex Barney
8711f5325e Nop format support 2018-01-26 11:05:36 -06:00
bnnm
d1a6c9e67d Add rare SXD PS-APDCM [Hot Shots Golf: World Invitational (Vita)] 2018-01-21 02:14:41 +01:00
bnnm
2b0d5a420f Add Soundforge/Liar-Soft weird RIFF Ogg [Shikkoku no Sharnoth (PC)] 2018-01-21 01:47:02 +01:00
bnnm
ed29f694ed Add FSB decryption, keys and optional .fsbkey 2018-01-21 01:46:33 +01:00
bnnm
1d46fb1b14 Add RWS PCM16LE [DIRT: Origin of the Species (PC)] 2018-01-20 20:20:47 +01:00
bnnm
ae2ba1bc29 Update read_key_file for variable-sized keys 2018-01-20 20:06:15 +01:00
bnnm
0c016e6667 Merge branch 'master' of https://github.com/kode54/vgmstream.git into io
Conflicts:
	test/test.vcxproj
2018-01-20 13:49:54 +01:00
Alex Barney
a2a053e225 Add ADX key 2018-01-19 23:20:31 -06:00
bnnm
7d51693177 Clean FSB variable names and code 2018-01-20 01:40:42 +01:00
bnnm
8607c7a952 Change init_vgmstream_fsb4_wav to use custom IO, as a test 2018-01-20 00:55:37 +01:00
bnnm
927a3b5f39 Remove PROFILE_STREAMFILE to simplify further changes, not used anymore 2018-01-19 00:16:14 +01:00
soneek
8477f88290 Added KTSS v3 support 2018-01-15 22:39:58 -05:00
soneek
c87c62b04f Added looping support for Vita GTD 2018-01-15 19:30:27 -05:00
bnnm
09f263f9cf Fix compiler warning 2018-01-14 01:12:58 +01:00
bnnm
9607feacca Add HCA key 2018-01-14 01:12:38 +01:00
bnnm
cbe4b19b92 Add .KM9 [Nobunaga no Yabou - Souzou (Vita)] 2018-01-13 17:47:40 +01:00
bnnm
3c37267732 Fix compiler warning 2018-01-13 15:23:17 +01:00
bnnm
149d4292a6 Add .ISD encrypted Ogg Vorbis (missing looping) [Gunvolt PC] 2018-01-13 15:22:58 +01:00
bnnm
3236676d5d Fix some XVAG interleave/subsongs/multichannel [God of War 3 (PS4)] 2018-01-13 11:36:35 +01:00
bnnm
b7d65f21dd Fix SCD Ogg subsong sizes, detection and V3 not decrypting last frames 2018-01-11 23:26:24 +01:00
bnnm
018ea2fc92 Fix Ogg Vorbis streamfile size to allow subsongs 2018-01-11 22:55:23 +01:00
bnnm
e26f66858c Rename ogg_vorbis_file.c to ogg_vorbis.c for consistence 2018-01-10 22:37:02 +01:00
bnnm
a67a83b9ed Add .SNGW Ogg Vorbis (normal and encrypted) [Capcom PC games]
Also remove ifdefs for meta_OGG_x, there was no benefit
2018-01-10 22:34:14 +01:00
bnnm
7134610495 Clean Ogg Vorbis code and IO/decryption callbacks for future changes 2018-01-10 21:12:23 +01:00
bnnm
bcad321b6d Fix SCD with dummy entries and add PS-ADPCM [Final Fantasy Type-0] 2018-01-10 20:31:57 +01:00
Christopher Snowhill
2b92a562a5
Merge pull request #172 from bxaimc/master
Updated additional project files to match current build tools.
2018-01-08 16:07:52 -08:00
bxaimc
6cd9bfb71b Quick interleave block size fix for OrbiPCM 2018-01-08 13:09:26 -05:00
bnnm
3e0c97d7eb Add HCA key 2018-01-07 20:14:08 +01:00
bnnm
944c667a17 Remove unused variable warning 2018-01-05 00:54:35 +01:00
bnnm
757e4cde69 Rename init_x_codec_data to init_x for consistency 2018-01-04 23:22:03 +01:00
bnnm
166b9d411e Rename makefile.audacious to makefile.autotools, as now can build more
Not sure about the naming convention but hopefully clear enough
2018-01-04 22:59:07 +01:00
bnnm
fddd17f808 Add .kvs extension [Atelier Sophie (PC)] 2018-01-04 21:17:17 +01:00
bnnm
dd6c854e14 Fix some ATRAC9 XVAG and minor adjustments 2018-01-04 17:35:14 +01:00
bnnm
8165374274 Fix FSB5 v0 and some ATRAC9 2018-01-04 17:32:23 +01:00
Christopher Snowhill
c2cc114bbe
Merge pull request #166 from bnnm/atrac9pre-etc
ATRAC9pre, etc
2017-12-28 16:30:32 -08:00
bnnm
f525b891ee Adjust XVAG looping so it's always inside frame boundaries 2017-12-28 23:42:04 +01:00
bnnm
5be6d14b4c Prepare RIFF/FSB5/SXD/UBI_RAKI/WWISE/XVAG/GTD for ATRAC9 2017-12-28 23:37:18 +01:00
bnnm
7e48a38385 Add more HCS keys 2017-12-28 19:13:20 +01:00
soneek
b3e796885b Updated KTSS interleave layout for current vgmstream 2017-12-27 00:38:25 -05:00
soneek
160a13dff9 Support for tri-Ace mobile vorbis AAC, support for KTSS 2017-12-27 00:14:50 -05:00
bnnm
8538aa1a75 Rename at3_decoder.c to at3plus_decoder.c and add init function 2017-12-27 01:02:24 +01:00
bnnm
002de7efe0 Clean RIFF parser for future changes
- move blocks around so it's easier to init codecs
- removed .SGB with FFMpeg is disabled, should't be needed
- remove references to MSIMA/MSADPCM/etc in RIFX, num_samples was only
filled for PCM so any other codec would fail (most other RIFX should be
wwise)
2017-12-27 00:43:52 +01:00
bnnm
331bc187fa Move XNB from riff.c to xnb.c (cleanup) 2017-12-26 18:17:59 +01:00
Daniel Richard G
bc45567208 Various updates to the Autotools build system:
Makefile.audacious.am:

* Add test/ subdirectory to the Autotools build

* Add version.h to EXTRA_DIST so that "make distcheck" passes

audacious/Makefile.audacious.am:

* Install Audacious plug-in into the appropriate directory

* No need to include CXXFLAGS in AM_CXXFLAGS, as the former is already
  included in the compiler invocation

configure.ac:

* Need to link to libvorbis in order for static-library builds
  (--disable-shared) to link correctly

* Only add GCC-specific compiler flags if GCC is detected

* Tightened up the GCC warning flags

* Don't set LIBS, so that different targets can link against different
  libraries

* Generate makefile for test/ subdirectory

src/Makefile.audacious.am:

* Install libvgmstream into the library directory

* Removed GCC-specific flag from AM_CFLAGS

* No need to include CFLAGS in AM_CFLAGS, as the former is already
  included in the compiler invocation

* Add libvgmstream dependencies via LIBADD instead of global LIBS var

test/Makefile.audacious.am:

* New makefile template for test/ subdirectory

unbootstrap:

* Also remove "compile" script from bootstrap
2017-12-25 22:18:55 -05:00
bnnm
69644716d7 Improve SCHl: fix EOF/video blocks/SHEN audio, fix num_samples bugs 2017-12-24 01:49:51 +01:00
bnnm
12aa4ef7ef Improve 1SNh: add mu-Law, fix video blocks/SEAD audio, fix some IMA 2017-12-24 01:48:26 +01:00
bnnm
dd978dc5f4 Remove unnecessary SCD sample rate fix 2017-12-17 19:46:41 +01:00
bnnm
a3b991ac3f Modify SCD/P3D/FSB/XVAG interleave and fix short last interleave
Previously, the streams' offsets needed to be pre-adjusted with the
interleave; now assumes all streams start in the same offset (first
stream).
This simplifies short last interleaves (SCD/P3D) and makes
layout_mpeg_custom unnecessary (also allows theoretical variable-sized
interleaves).
2017-12-17 19:25:10 +01:00
bnnm
bd88cc2a65 Minor comments/SPS block adjust 2017-12-17 17:38:54 +01:00
bnnm
aa72a055c1 Add/change .opus to .lopus 2017-12-17 16:44:31 +01:00
bnnm
ea7c37ef8a Add ADX/HCS keys 2017-12-17 16:40:16 +01:00
bnnm
b65765a56e Fix multistream MPEG SCD [Final Fantaxy XIII-2 (PS3)] 2017-12-17 16:39:36 +01:00
bxaimc
a8369ed21b Modified a header check to reduce some -pickiness- which rejected some playable EALayer3 files 2017-12-14 19:48:54 -05:00
bxaimc
d09ac8fdae Add type 3 GCM/IDSP variant for Lego LOTR (Wii) 2017-12-11 17:58:57 -05:00
bxaimc
0db009b3e6 Add Harmonix Music Systems MOGG Vorbis 2017-12-10 20:30:00 -05:00
bnnm
cc8256d178 Fix some VAWX multichannel files 2017-12-09 19:01:36 +01:00
bnnm
cb646cfbde Add VAGp .vig [MX vs. ATV Untamed (PS2)] 2017-12-09 17:57:18 +01:00
bnnm
ecf01351cb Ignore A2M .int 2017-12-09 17:03:23 +01:00
bnnm
59cef16a2c Add TXTH "half_size" interleave + SDF/BD3 exts 2017-12-09 12:23:19 +01:00
bnnm
b5da881a44 Remove thpNextFrameSize and use full_block_size instead 2017-12-08 01:20:09 +01:00
bnnm
d0c44be330 Fix some VXN PCM 2017-12-08 00:17:42 +01:00
bnnm
0e389ae74f Fix some Ubi bank types 2017-12-07 23:54:05 +01:00
bnnm
d341a267d1 Add Orbis PCM 2017-12-07 23:38:00 +01:00
bnnm
8f9b22d46f Change layout_interleave_byte with coding_NGC_DSP_subint
Meant to simplify layouts
2017-12-06 21:04:34 +01:00
bnnm
9c3adeba8f Fix detection of SNR with data [NHL 2013 iOS] 2017-12-06 20:20:58 +01:00
bnnm
d0ecf37458 Move .XA2 RRP to its own file for consistency/clarity 2017-12-06 18:16:03 +01:00
bnnm
165c815d12 Move .VSF SMSS to its own file for consistency/clarity 2017-12-06 18:11:37 +01:00
bnnm
6b3c365480 Move .OMU to its own file for consistency/clarity 2017-12-06 18:07:17 +01:00
bnnm
8592aeea3d Add .RSM extension (Bully PS2) 2017-12-06 17:35:59 +01:00
bnnm
10aac03cd5 Add ADX keystring 2017-12-06 17:10:49 +01:00
bnnm
f74f9f0b24 Add MSF with .MP3 extension (Darkstalkers Resurrection PS3) 2017-12-06 15:53:42 +01:00
bnnm
3380451c80 Code cleanup (renames, comments, nitpicks) 2017-12-06 15:32:52 +01:00
bnnm
5672cac597 Move some meta STREAMFILEs to separate file for visibility
The code may be standardized and extended in the future for some meta
needing similar features, so this is just to signal its existence
2017-12-06 12:15:27 +01:00
bnnm
407aa141bd Fix some .SB0 [TMNT GC/PS2] 2017-12-03 20:25:50 +01:00
bnnm
7e27445f85 Enable EALayer3 bit reservoir fix (needs libmpg123 1.25.8+) 2017-12-03 17:27:13 +01:00
bnnm
6072d17f50 Add EA MicroTalk decoder [FIFA 2001 PS2, Ultima IX voices] 2017-12-03 13:44:55 +01:00
bnnm
e3de403c9f Add Ultima IX .FLX (EA-XA/PCM) 2017-12-03 01:41:25 +01:00
bnnm
94de52ec2d Clean EA-XA and fix some subsongs (don't use channel_start_offset)
Also fix 'sample' type shadowing and Maxis-XA skipping a frame in mono
2017-12-03 01:37:56 +01:00
bnnm
b9c3bd9a01 Add Neversoft .OGG [Gun (GC)] 2017-12-02 16:33:43 +01:00
bnnm
6eef1074a2 Adjust some SNR 2017-12-02 02:56:37 +01:00
bnnm
2eede51524 Add .AUD ATRAC3 for EA Replay 2017-12-02 02:11:25 +01:00
bnnm
8f8b14f80f Fix EALayer3 multichannel and looping bugs 2017-12-01 20:04:33 +01:00
bnnm
02d0231ff2 Rename ea_snu.c to ea_eaac.c (EAAudioCore) 2017-12-01 17:52:03 +01:00
bnnm
e2c059bc31 Add EA .SNS+SNR / .SPS [Burnout Crash, NFS Hot Pursuit PS3] 2017-12-01 17:27:49 +01:00
bnnm
77b849a024 Add Gameloft .VXN [Mobile games] 2017-11-27 20:22:10 +01:00
Christopher Snowhill
3bdd5616df
Merge branch 'master' into master 2017-11-25 17:34:45 -08:00
bnnm
770a27d0b4 Add dual extension in try_dual_file_stereo for Homura (PS2) 2017-11-26 01:54:33 +01:00
bnnm
2889765c5c Fix EA SNU looping not properly saving block state 2017-11-26 01:25:27 +01:00
bnnm
db3af4d407 Rename some blocked layouts for clarity (hopefully) 2017-11-25 01:18:27 +01:00
bnnm
d0be7e0c36 Minor tweaks/comments/renames/etc 2017-11-25 00:43:18 +01:00
bnnm
e1bb468bd5 Remove unnecessary check_sample_rate 2017-11-23 23:11:11 +01:00
bnnm
c2ef5f8694 Use get_streamfile_text_line in TXTH (cleanup) 2017-11-23 23:03:55 +01:00
bnnm
dbbbfcc9f5 Make get_streamfile_dos_line read CR/LF too and rename accordingly
CR used in some Falcom looping files as separator
2017-11-23 22:53:43 +01:00
bnnm
7c7af0bf18 Rename *_DE2 to _*DEC for consistency and since it was first 2017-11-23 22:48:11 +01:00
bnnm
162ec1fb9c Add/fix Falcom RIFF (.dec/de2) + looping [Xanadu Next, Gurumin (PC)] 2017-11-23 22:36:49 +01:00
bnnm
6d80168879 Fix Homura (PS2) stereo and add .v0 2017-11-23 22:33:46 +01:00
bnnm
17da12f324 Add Namco AAC (.naac) [Ace Combat: Assault Horizon Legacy (3DS)] 2017-11-23 22:32:31 +01:00
bxaimc
ed36ae44a3 Add EZW for EZ2DJ (Arcade) 2017-11-21 21:30:48 -05:00
bnnm
1c042b7784 Use IMA_int with mono files to clarify then IMA stereo is used
Both IMA and IMA_int work the same then channels = 1, so this is just to
signal when IMA stereo (nibble interleave) is actually used (ie. rarely)
2017-11-19 03:34:25 +01:00
bnnm
3ce9e2c8ab Fix 3DS IMA hist 2017-11-18 22:52:42 +01:00
bnnm
36d4f69420 Fix STRM FFTA2 using the wrong IMA, making output slightly incorrect 2017-11-18 22:49:18 +01:00
bnnm
bf043d4e5b Add 3DS IMA for BCWAV 2017-11-18 22:27:14 +01:00
bnnm
ea634ad473 Add 3DS IMA for BCSTM and fix old IMA regression (HWAS/SWAV/SAD/AUD/etc)
Standard IMA algorithm was changed for BCSTM, subtly altering regular
IMA's waveforms (not too audible). Now this 3DS variation is separate.
2017-11-18 22:25:44 +01:00
bnnm
d37deb8d80 Rename ea_old.c to ea_1snh.c for consistency 2017-11-18 02:39:21 +01:00
bnnm
79c5cfab49 Clean EA 1SNh/EACS (ea_old) and fix some bugs/looping 2017-11-18 02:20:52 +01:00
bnnm
1af4e37f6f Fix DVI .PCM channels being swapped [Castlevania SOTN (SAT)] 2017-11-17 19:12:28 +01:00
bnnm
304d39d80b Clean .idvi and add proper .DVI extension 2017-11-17 18:53:34 +01:00
bnnm
8ec00fb0ea Cleanup 2017-11-17 18:51:43 +01:00
bnnm
4a2cf9dd91 Fuse EACS and DVI IMA decoder into a configurable IMA decoder
EACS was just DVI (high nibble first) with stereo and mono modes, while
old DVI was mono only.
This unifies both decoders, so DVI_IMA (not interleaved) works with mono
and stereo while DVI_IMA_int (interleaved) forces mono.
Some metas needed to explicitly set DVI_IMA_int but others work with no
change.
2017-11-17 17:18:17 +01:00
bnnm
4dfbc3cf6a Improve CD-XA detection and RIFF-less support; minor XA code cleanup 2017-11-16 19:47:42 +01:00
bnnm
66a3e7ed88 Add some HCA keys 2017-11-16 00:42:09 +01:00
bnnm
2ad3d432f1 Rename pcm.c > scd_pcm.c (cleanup) 2017-11-16 00:41:06 +01:00
bnnm
0cf9600791 Clean/separate PS2 .PCM and fix looping in some cases 2017-11-16 00:32:22 +01:00
bnnm
a68e567fc2 Remove unneeded function 2017-11-16 00:26:05 +01:00
bnnm
6c141a6582 Clean .dvi/.kcey and add proper .PCM extension 2017-11-15 23:26:38 +01:00
bnnm
7bec0d368f Remove raw SS3/SS7 meta as it was inaccurate and ubi_sb supports it 2017-11-11 17:49:07 +01:00
bnnm
cc652293e3 Add Ubi SB PCM [Red Steel (Wii)] 2017-11-11 17:46:18 +01:00
bnnm
abe4244d11 Fix some Ubi SB [Prince of Persia: The Two Thrones (Xbox)] 2017-11-11 15:56:29 +01:00
bnnm
86641dc699 Fix log 2017-11-10 23:20:08 +01:00
bnnm
b2ab42673a Tweak FSB log 2017-11-10 22:36:54 +01:00
bnnm
6bc9c44a0f Change some tabs to spaces to fix mixed indention GCC warnings 2017-11-10 22:22:04 +01:00
bnnm
1c373753b9 Move ADP OTNS to its own file for consistency 2017-11-10 19:51:14 +01:00
bnnm
c17db6f30e Add GENH AC3 and update code so it mirrors TXTH for easier sharing 2017-11-10 19:37:07 +01:00
bnnm
1a57ae8b85 Add TXTH AC3 (.lac3) for bytes_to_samples [Burnout (PS2)]; cleanup 2017-11-10 19:34:36 +01:00
bnnm
5ff3b5801f Fix some HEVAG 2017-11-10 19:32:33 +01:00
bnnm
764fcc0bca Add XWB OGG [Oddworld Stranger's Warth (iOS/Android)] 2017-11-10 19:31:54 +01:00
bnnm
d4ecd53a93 Update some Wwise comments 2017-11-10 19:30:25 +01:00
bnnm
918eb19218 Remove VS2010 test code as struct init seems to work ok 2017-11-10 19:30:08 +01:00
bnnm
5b863393b8 Fix some OPUS + looping [Ultra Street Fighter 2, Disgaea 5] 2017-11-05 18:12:28 +01:00
bnnm
66be677f56 Add Ubisoft .sb0..N + ss0/ls0..N banks + Ubisoft ADPCM [Ubi PoP trilogy] 2017-11-05 17:06:40 +01:00
Christopher Snowhill
b316b0ec33
Merge pull request #136 from bnnm/bgw-sab-etc
BGW, SAB, etc
2017-10-28 18:22:12 -07:00
bnnm
ec4e0b6401 Add extra ADX keys and key verifier 2017-10-28 18:04:15 +02:00
bnnm
6fe7e33f5a Minor comment 2017-10-28 18:03:36 +02:00
bnnm
bffbefb150 Move ADX key list to it's own file (cleanup) 2017-10-28 12:38:27 +02:00
bnnm
58e213cbf3 Fix closing XSB streamFile 2017-10-28 10:51:55 +02:00
bnnm
1ff0cecca8 Fix minor compiler warnings (missing const/static/case defaults/etc) 2017-10-28 01:34:32 +02:00
bnnm
75b0b275f1 Fix XWB WMA, leaks [Prince of Persia 2 Xbox] 2017-10-28 01:31:08 +02:00
bnnm
2a57dda6d9 Add/fix SAB+SOB [Worms 4 PC/PS2/Xb] 2017-10-27 18:53:17 +02:00
bnnm
d09dc9739b Add encrypted ATRAC3 BGW [Final Fantasy XI PC] 2017-10-27 18:50:06 +02:00
bnnm
56586b84dc Fix some ADP [Omikron: the Nomad Soul] 2017-10-27 18:40:09 +02:00
bnnm
01f91226da Fix some AWC [Red Dead Redemption PS3] 2017-10-27 18:39:32 +02:00
bnnm
f23cd6192f Add extra HCA keys 2017-10-27 18:03:11 +02:00
bxaimc
0d440dbecd Added AST (ASTL) variant for Dead Rising (PC). Looping is disabled due to being non-trivial; it will need to be fixed eventually. 2017-10-20 21:06:49 -04:00
bnnm
6b57005c07 Fix some S14/SSS (Korogashi Puzzle Katamari Damacy) 2017-10-14 13:42:59 +02:00
bnnm
7edf3d3fe1 Improve BNSF num_samples and cleanup 2017-10-14 12:42:44 +02:00
bnnm
4d0c8b54fd Add .CD wav extension 2017-10-14 12:34:32 +02:00
bnnm
c770490b3d Add AL2 meta + A-law decoder [Conquest of Elysium 3 (PC)] 2017-10-08 17:51:54 +02:00
bnnm
874694bd0a Tweak XMA1 and Wwise XWMA sample counts, XMA2 looping, XMA1 channels 2017-10-08 17:34:07 +02:00
bnnm
cb64f71ba0 Fix MUSC looping [Spyro: A New Beginning (PS2), Ty (PS2)] 2017-10-08 17:30:56 +02:00
Christopher Snowhill
1da9d0887a Fix double-free. 2017-09-30 15:15:15 -07:00
Christopher Snowhill
bcfe417ab6 Merge branch 'master' of github.com:kode54/vgmstream 2017-09-30 15:04:50 -07:00
bnnm
07a6fba10f Free HCA testbuf and reduce allocs 2017-09-30 19:36:13 +02:00
bnnm
6c5a97c8ed Fix compiling in GCC (false not defined) 2017-09-30 19:20:09 +02:00
bnnm
25f7a64dc6 Merge branch 'master' of https://github.com/kode54/vgmstream into fixes 2017-09-30 11:48:17 +02:00
Christopher Snowhill
afdb135567 Oops, forgot to free it. 2017-09-29 17:03:21 -07:00
Christopher Snowhill
72f5f3e0b0 Dynamically allocate and resize the decode buffer when searching for HCA keys, preventing a serious crash due to decoding past the stack allocated buffer. 2017-09-29 16:56:43 -07:00
bnnm
14957d6269 Fix XWB split bug with some codecs 2017-09-30 01:52:49 +02:00
Christopher Snowhill
a1a98c2691 Handle uninitialized variable in case of non-matching extensions. 2017-09-29 16:31:47 -07:00
bnnm
16786b78d4 Add .opus [Lego City Undercover] 2017-09-30 01:27:47 +02:00
bnnm
abaefd17cd Rename wwise_opus to switch_opus as it's apparently so 2017-09-30 00:16:40 +02:00
bnnm
8a8ebe3e24 Minor renames for style (ps3_xvag > xvag, x360_nub > nub_xma) 2017-09-29 23:37:20 +02:00
bnnm
8aae6ed794 Fix multichannel EA-XMA [Dante's Inferno (X360)] 2017-09-29 23:28:27 +02:00
bnnm
8dfac7c465 Fix minor size bug in Wwise Vorbis 2017-09-29 23:27:21 +02:00
bnnm
0bb62ce57d Minor comments/documentation 2017-09-29 23:26:42 +02:00
bnnm
a7acf244ae Fix HCA crash bug when testing keys 2017-09-29 23:24:25 +02:00
bnnm
81fd33612e Add some HCA keys 2017-09-25 00:00:36 +02:00
bnnm
93a122536c Get TXTH FFmpeg's num_samples if not specified, sometimes works 2017-09-24 22:28:35 +02:00
bnnm
9f90ca9181 Improve XNB [Dragon's Blade (Android)]; add .DA wav; extra exts 2017-09-24 22:27:33 +02:00
bnnm
f25d559f68 Add Wwise Opus 2017-09-24 18:55:25 +02:00
bnnm
a8370b4892 Add EA-XMA for EA SNU [Dante's Inferno (X360)]
only 1/2ch works correctly as multichannel layout need to be
investigated
2017-09-24 18:52:09 +02:00
bnnm
4bb1103e3d Update bik FFmpeg init 2017-09-24 18:46:33 +02:00
bnnm
be8357926d Fix compiling with codecs disabled 2017-09-24 18:45:39 +02:00
bnnm
d644d2f9f7 Add HCA key detection and key list
Updated the meta a bit so it's closer to others and optimized some
mallocs, as it was a bit hard to understand for me so I hope it's for
the better
2017-09-17 03:41:36 +02:00
bnnm
dd027f32eb Fix some SCD with MARK chunk [Lightning Returns X360] 2017-09-17 03:35:03 +02:00
bnnm
d46996a642 Improve Guitar Hero II multi-streams with block layout
Fixes partially by ignoring last stream, as it can be half sample rate
2017-08-28 20:05:03 +02:00
bnnm
b758e8f60d Fix VAG interleave in rare cases [The Simpsons Wrestling (PS)] 2017-08-28 18:26:55 +02:00
bnnm
41b22c2699 Add AWC PCM/IMA (non-encrypted only) [GTA5 (PC)] 2017-08-28 16:07:09 +02:00
bnnm
953022b983 Add AWC MP3 [Red Dead Redemption (PS3), GTA5 (PS3)] 2017-08-28 15:14:24 +02:00
bnnm
5bf0ddbfac Fix RWS PCM16BE [The Legend of Spyro (X360)] 2017-08-27 22:18:08 +02:00
bnnm
5d12d6fb67 Add big endian mode to coding_PCM16LE_int and rename to coding_PCM16_int 2017-08-27 22:17:13 +02:00
bnnm
6dcc890d19 Adjust FSB4 looping so most jingles don't loop 2017-08-26 03:23:39 +02:00
bnnm
27c69687d5 Fix some RWS num_samples [Burnout 2 (Xbox)] 2017-08-26 02:35:14 +02:00
bnnm
be5a0371f5 Fix division by zero in some cases 2017-08-25 23:27:23 +02:00
bnnm
a04b83b206 Add PCM8, fix subsongs for large files 2017-08-25 22:43:33 +02:00
bnnm
adb225c180 Add EA SNU + EA-XAS decoder + SNS blocks [Dead Space, The Godfather 2] 2017-08-20 02:18:48 +02:00
bnnm
0103f449d0 Pass stream_index to FFmpeg manually for flexibility 2017-08-19 10:28:28 +02:00
bnnm
d9fb118412 Add BINK multi-stream support and v2 header 2017-08-18 19:24:19 +02:00
bnnm
6642607d0e Add FSB5 PCMFLOAT + decoder [Anima Gate of Memories (PC)] 2017-08-18 18:54:21 +02:00
bnnm
ade662e023 Redo Angel STM: add PCM, adjust looping, unify code, add .lstm 2017-08-12 18:42:38 +02:00
bnnm
d219804b99 Add stream selection and/or stream name reading for some formats 2017-08-12 11:46:28 +02:00
bnnm
561048e613 Fix again TXTH LINE_MAX, even VS2015 was complaining 2017-08-12 11:11:08 +02:00
bnnm
efdcd16ac1 Fix some EA BNK [Medal of Honor Heroes 2 PSP] 2017-08-05 17:55:49 +02:00
bnnm
fadb999207 Add AHX type 0x08 decryption, with .ahxkey files (16b*3, start/mult/add) 2017-08-04 21:48:55 +02:00
bnnm
cb05313b13 Add P3D MPEG decoder [Prototype 1/2 (PS3)], fix debug crap 2017-07-29 23:53:45 +02:00
bnnm
474ca0be94 Use AHX mpeg-custom, add type 0x10, detect encryption, fix encoder delay 2017-07-29 23:16:30 +02:00
bnnm
d54492cb95 Update MPEG "interleaved" decoder: now "custom", restructured, added AHX
To support future MPEGs of uncertain layout and frame variations (namely
EALayer3) the code has been restructured: mpeg_decoder does stream
procesing and decoding, while mpeg_custom_utils_x does init and parsing
(write to data buffer + update offsets), per MPEG subtype. Internals
have changed but still gives byte-exact results.
AHX has been adapted to this format as a test. Some modes
(P3D/EALayer3/LyN/AWC) are defined for later development but will fail
on init ATM.
2017-07-29 23:14:04 +02:00
bnnm
6308818b77 Simplify MPEG coding/layouts to allow blocked layouts and future changes 2017-07-29 13:05:23 +02:00
bnnm
54ef2b5190 Add Silicon Knights .AUD + SK Vorbis [Eternal Darkness (GC)] 2017-07-29 11:46:53 +02:00
bnnm
bc8e2e9204 Unify fsb/wwise/ogl Vorbis decoders into a single decoder with subtypes 2017-07-28 23:26:58 +02:00
Christopher Snowhill
bb8966a696 Fix for macOS, possibly other Unices. 2017-07-23 16:47:43 -07:00
Christopher Snowhill
fc327e40bf Fix constexpr to enum for old MSVC. 2017-07-23 16:28:37 -07:00
bnnm
ab6a146528 Add EA SCHl fixed/old (PATl) support [NHL 97 (PC)] 2017-07-23 17:09:55 +02:00
bnnm
3d6e0882ba Improve NDS HWAS volume swings by resetting ADPCM hist every block 2017-07-23 13:16:59 +02:00
bnnm
1fb02da34d Remove EA hack in XBOX decoder and modify XBOX_int (mono) for EA SCHl 2017-07-23 04:21:07 +02:00
bnnm
312b68c0b7 Add EA BNK support and fix minor EA header parsing defects 2017-07-23 03:46:55 +02:00
bnnm
5fe6033442 Fix/improve EAXA naming scheme and detection/handling
EA's MT/MicroTalk is not the early version of EAXA as I thought, but a
rarely used VBR codec (ex. FIFA 2001/2002 PS2) seemingly related to
Westwood VBR ADPCM
2017-07-21 19:19:58 +02:00
bnnm
47c5f70976 Add TXTH generic header format
It's a single text file with basic read commands; similar to GENH but
meant to simplify addition/distribution of (semi)headerless formats
2017-07-15 11:49:28 +02:00
bnnm
d592199d6f Improve format detection to avoid hijacking other files 2017-07-15 11:27:43 +02:00
bnnm
c501129cb1 Fix some little endian Fable 3/Heroes XMA with big endian fmt chunk 2017-07-15 11:26:01 +02:00
Christopher Snowhill
8a9c669baa Remove C99-ism for MSVC 2010. 2017-07-13 17:45:56 -07:00
Christopher Snowhill
fa91e33dec Merge pull request #109 from bnnm/ea2-ffta2
EA2, FFTA2
2017-07-08 17:29:25 -07:00
Christopher Snowhill
0c9dad28c0 Merge pull request #105 from shinyquagsire23/le-edgecase
LE BFSTMs should use PCM16LE
2017-07-08 17:28:30 -07:00
bnnm
e96f3c0700 Tweak block parsing to handle better unknown blocks; try to improve EOFs 2017-07-09 00:56:27 +02:00
bnnm
8da3f4a7cb Remove FFTA2 last shortblock as it has normal blocks; cleanup
Doesn't actually fix anything; looping or not with or without
shortblocks it results in the same output
2017-07-08 11:32:54 +02:00
bnnm
781eb97040 Move nds_strm_ffta2 to its own file for clarity 2017-07-08 11:02:22 +02:00
bnnm
7a87f27624 Minor Maxis XA meta cleanup 2017-07-08 10:28:08 +02:00
bnnm
cce72d7aa5 Add EA SCHl Saturn + MT10 mono/int; changed Maxis_ADPCM to Maxis_MT10
Also fixed some issues with ADPCM hist in EA SCHl blocks
2017-07-08 00:27:36 +02:00
bnnm
a493a8f09d Ignore Maxis' XA, as it could be mistaken as headerless XA 2017-07-08 00:26:03 +02:00
shinyquagsire23
b07a5e7ffe Fix compile errors for BFWAV 2017-07-06 18:39:48 -06:00
shinyquagsire23
0e5174504e Add support for little-endian BFWAVs, fix coefficient offset calculation for stereo BFWAVs 2017-07-05 11:47:30 -06:00
shinyquagsire23
beef9b8c6e LE BFSTMs should use PCM16LE 2017-07-04 19:53:35 -06:00
bnnm
68071467c2 Add MPEG to EA SCHl [Harry Potter and the Chamber of Secrets (PS2)] 2017-07-01 23:55:10 +02:00
bnnm
d85c033c9d rename some EA related things (cleanup)
- eaxa_decoder to ea_decoder
- ea_header to ea_schl
- ea_block* to ea_schl_block*
2017-07-01 23:27:35 +02:00
bnnm
bf34339b41 redo EA SCHl support [EA games from roughly 1997~2010]
* tested most variations using EA's tools
* added looping [Need for Speed II PC]
* added DSP support [3DS games]
* fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games]
* fixed sample rate/codec defaults, num_samples in some cases
* documented more header patches and other details (ex. "EA ADPCM" is
now EA MT/MicroTalk, as per EA's tools)
* (dev) some internals adapted for EA stuff
2017-07-01 23:02:24 +02:00
bnnm
aa93941e64 fix some .MED with JUNK chunk; minor cleanup 2017-07-01 22:44:00 +02:00
bnnm
6fd373b209 Tweak minor P3D info 2017-06-25 02:21:25 +02:00
bnnm
9b36233038 Add P3D XMA2 and (disabled) MP3 support [Prototype 1/2 (X360/PS3)] 2017-06-25 02:10:13 +02:00
bnnm
86cb660f76 Define MPEG interleave type to improve and simplify some internals 2017-06-25 02:09:12 +02:00
bnnm
b56ab1fa5b Ignore Reflections' XA, as it could be mistaken as headerless XA 2017-06-25 00:45:15 +02:00
bnnm
880b8c5543 Add Wii 04SW [Driver: Parallel Lines (Wii)] 2017-06-25 00:27:58 +02:00
bnnm
f617e5e762 Improve PS2 XA30 [Driver: Parallel Lines (PS2)] 2017-06-24 23:33:49 +02:00
bnnm
64500f025d Add PC XA30 + IMA decoder [Driver: Parallel Lines (PC)] 2017-06-24 23:30:10 +02:00
bnnm
3b4f0aae01 Add .MED RIFF using MS-IMA/PCM [LA Rush, Psi-Ops (PC)] 2017-06-24 23:09:30 +02:00
bnnm
f521803f85 Fix some multichannel DSP RWS [Burnout 2 GC] 2017-06-24 22:54:58 +02:00
Alex Barney
4b39b7e6c8 Fix Nintendo MDSP layout 2017-06-18 16:07:48 -05:00
Alex Barney
730bc5c0f0 Added a new ADX key, and verified old ones, adding their key strings or key codes 2017-06-17 20:21:04 -05:00
Alex Barney
a1ab700764 Fix search for ADX encryption type-9 key 2017-06-17 20:20:59 -05:00
bnnm
519c5d71de Redo RWS with PCM/PS-ADPCM/DSP/IMA-ADPCM + block support [many games] 2017-06-10 02:25:49 +02:00
bnnm
d7e3f6915d Add renamed .RWS at3 [Climax PSP games: Silent Hill Origins, Oblivion] 2017-06-09 23:54:14 +02:00
bnnm
f513d53999 Rename ps2_rws.c to rws.c and do other rws cleanup 2017-06-09 22:31:33 +02:00
bnnm
7e42eeca58 Add u-Law decoder + ULW meta [Burnout 1 GC] 2017-06-09 22:26:09 +02:00
bnnm
818dfd026e Fix some XBOX XAU with more chunks 2017-06-09 21:45:15 +02:00
Christopher Snowhill
8b936cc74c Merge pull request #94 from Thealexbarney/hps
Better support HPS files with a channel count other than 2
2017-05-20 18:54:21 -07:00
Alex Barney
58398619a6 Add support for HPS files with >2 channels
Unlike mono HPS, the format never included support for more than 2 channels, as far as I know.
By adding additional channel headers and data to each block, we can unofficially extend the container to support more than 2 channels.
2017-05-20 20:36:24 -05:00
Alex Barney
cd63388631 Properly loop mono HPS files 2017-05-20 18:45:49 -05:00
bnnm
6a922be613 Fix encoder delay/skip samples in: SCD/SGXD/RIFF/MSF ATRAC3/p, SGXD AC3 2017-05-20 18:00:27 +02:00
bnnm
94b3854a87 Fixed some PS2 .AST [Naval Ops Warship Gunner (PS2)] 2017-05-20 01:26:57 +02:00
bnnm
4263533ba9 Move FFmpeg code from ffmpeg.c to ffmpeg_decoder.c for consistency 2017-05-19 17:21:22 +02:00
bnnm
0bab6ddf50 Fixed Crackdown X360 XWB variation; adjusted XWB XMA looping 2017-05-18 22:14:32 +02:00
bnnm
30afc09255 Rename ps2_xau.c to xau.c 2017-05-18 21:03:14 +02:00
bnnm
a903072a11 Added XPEC's .XAU IMA-ADPCM support [Beat Down (Xbox)] + looping (PS2) 2017-05-18 21:00:42 +02:00
bnnm
625c18a87e Add MTA2 decoder/meta support [Metal Gear Solid 4 (PS3)] 2017-05-18 19:16:44 +02:00
bnnm
08a01fec1f Fixed .str XMA [Sonic & Sega All Stars Racing with Banjo X360] 2017-05-18 19:11:21 +02:00
bnnm
661ed2da20 Fix GTD #ifdef issue 2017-05-18 19:06:58 +02:00
bnnm
2d5fece2af Added simple MTAF block skip; meta cleanup [Metal Gear Solid 3 HD] 2017-05-18 19:06:22 +02:00
Alex Barney
3e2b4e3735 Add support for multi-channel Nintendo .dsp files 2017-05-13 19:38:28 -05:00
Christopher Snowhill
70ea05cec2 We're sticking with C89 for now. 2017-05-13 16:48:35 -07:00
Christopher Snowhill
4e54a82900 Merge pull request #89 from Thealexbarney/adx
Improve ADX support
2017-05-13 16:42:23 -07:00
Alex Barney
5d43080167 ADX decoding accuracy improvements
Can't factor out a bit shift like you can division because of negative numbers.
Coefficients should be rounded toward 0, not negative infinity
2017-05-13 18:16:32 -05:00
Alex Barney
89cdaa83e9 Add support for encoding type 4 ADX 2017-05-13 17:37:24 -05:00
bnnm
3527dbcdb0 Add RXWS (.XWB+XWH/.XWS) with ADPCM/PCM/ATRAC3 [Sony/SCEI PS2 games] 2017-05-13 23:54:09 +02:00
Alex Barney
ab647cc155 Add support for type 2 ADX files 2017-05-13 16:04:30 -05:00
Alex Barney
ef1499f480 Add support for varying ADX frame sizes 2017-05-13 15:17:27 -05:00
bnnm
21c9f44273 Rename ps2_rxw to ps2_rxws and do some cleanup 2017-05-13 13:01:16 +02:00
bnnm
a79b874f82 Add RSD6XMA and tri-Ace's PS3/X360 support (by bxaimc) 2017-05-13 02:22:15 +02:00
bnnm
e2cc352238 Add GTD support [Knights Contract X360] 2017-05-13 01:55:31 +02:00
bnnm
64b4631ded Add some missing #ifdef VGM_USE_VORBIS 2017-05-12 19:25:20 +02:00
bnnm
1cd259a010 Rename ps2_mss.c to mss.c 2017-05-12 19:16:46 +02:00
bnnm
b8f2efadc4 Add partial support for Xbox MSS [Shellshock Nam 67], update names
Needs a new "stereo interleave" layout so it only plays as a 2ch stream
for now.
2017-05-12 19:15:18 +02:00
bnnm
8c39ad62cb Rename unix to audacious (folder and makefiles) 2017-05-01 17:08:52 +02:00
bnnm
56f68dd089 Rename ngc_waa_wac_wad_wam.c to waa_wac_wad_wam.c 2017-05-01 16:37:30 +02:00
bnnm
1885f6e889 Autoupdate Audacious makefiles with .c list and git version on build 2017-05-01 13:33:45 +02:00
bnnm
16cc0c4131 Update Audacious scripts 2017-05-01 11:00:56 +02:00
bnnm
cac3af887a Allow mono MSADPCM; validate interleave for endless loops in some codecs 2017-04-29 20:28:14 +02:00
bnnm
af2b5d4e76 Fix AKB MSADPCM loop samples 2017-04-29 16:54:13 +02:00
bnnm
d5aee307f0 Rename coding_INT_X to coding_X_int for consistency with other codecs 2017-04-29 02:53:36 +02:00
bnnm
3d9e48a03f Remove unused 2dx.c, 2dx9 is used instead 2017-04-29 02:04:10 +02:00
bnnm
d364cf5a8d Add AKB MSADPCM [various SFX]; improve AKB header parsing 2017-04-28 20:10:18 +02:00
bnnm
4a83de7dae Added MC3 decoder/meta [MX Rider, Spy Hunter, T3] (thanks to daemon1) 2017-04-28 17:26:25 +02:00
bnnm
c630f14ce3 Fix some "short" MPDS 2017-04-28 16:16:10 +02:00
bnnm
fa829d49f7 Relax XWB size checks for padded files [BlazBlue Centralfiction PC] 2017-04-28 16:10:16 +02:00
Christopher Snowhill
e8c1c899e3 Merge pull request #85 from bnnm/ogl-sxd-xwbv1-misc
OGL, SXD, XWB v1, misc
2017-04-22 12:52:43 -07:00
bnnm
f153479383 Add OGL Vorbis decoder/meta [Jett Rocket (Wii), FAST Racing NEO (WiiU)] 2017-04-22 19:25:54 +02:00
bnnm
f68a0484c6 Remove test code for truncated Wwise Vorbis 2017-04-22 17:22:48 +02:00
bnnm
bd3e054b82 Add basic SXD support [Gravity Rush, Freedom Fighter SFX (PSV)] 2017-04-22 15:00:22 +02:00
bnnm
c8f82e6f06 Simplify XMA parsing and don't make it fully FFmpeg-dependant 2017-04-22 13:12:01 +02:00
bnnm
7cc3660fc8 Separate X360 NUB/PASX from xma.c for cleanup 2017-04-22 12:09:43 +02:00
bnnm
9f184bdfb9 Fix Wwise XWMA v2 num samples calcs 2017-04-22 11:31:04 +02:00
bnnm
9a2464fbd7 Fix RIFF/Wwise detection rejecting some valid lwav [Cave PC games] 2017-04-22 10:18:47 +02:00
bnnm
0dd9353297 Relax Cstr loop checks [Mr.Driller Drill Land GC] 2017-04-22 09:55:33 +02:00
bnnm
5706d7bcc2 Added XWB v1 [Silent Hill 4, Project Gotham Racing 2]; bytes-to-samples 2017-04-22 09:53:28 +02:00
nine
3d5a83dddb Added akb2 msadpcm support 2017-04-21 04:21:51 +09:00
bnnm
400b23813d Rename adx_header.c meta to adx.c for consistency 2017-04-16 01:02:29 +02:00
bnnm
cda7857094 Fix ADX multi-ch looping [Okami HD]; read initial history; cleanup 2017-04-16 00:58:40 +02:00
bnnm
4d4c5e140b Minor renames (xma_sample_data, ffmpeg_make_riff_xma_from_fmt) 2017-04-15 23:58:19 +02:00
bnnm
e3d8d2ec47 Add early (~2009) Wwise Ogg/Vorbis variation [LotR: Conquest PC] 2017-04-15 23:07:15 +02:00
bnnm
e5f2ab0236 Improve handling of truncated Wwise files (VORBIS/IMA) 2017-04-14 01:05:55 +02:00
bnnm
f26214944a Fix some Wwise Vorbis variations (newer style + standard packets) 2017-04-13 20:53:49 +02:00
bnnm
61c66182a1 Don't parse RIFX xma as they are now handled in wwise.c
Microsoft XMAs always use RIFF (even though the X360 is BE) while Wwise
XMAs always use RIFX
2017-04-13 15:06:56 +02:00
bnnm
ed70506f33 Added Wwise Vorbis (.wem, .logg) [many games] 2017-04-13 15:05:06 +02:00
bnnm
b54e49370f Reject Wwise RIFFs with JUNK chunks, now parsed in wwise.c 2017-04-11 20:03:26 +02:00
bnnm
01ee57d62e Added Wwise IMA support; xma extension 2017-04-11 20:01:17 +02:00
bnnm
87bbd007c8 Add Wwise XMA 2017-04-08 13:40:23 +02:00
bnnm
680ff51e64 Add extra XMA parsing utils 2017-04-08 13:32:11 +02:00
bnnm
fb26adef77 Add Wii and full interleave DSP RAKI variations 2017-04-07 22:43:09 +02:00
bnnm
eb16da6513 Fix some Moon Diver PS3 looping/sample issues 2017-04-07 21:18:38 +02:00
bnnm
b7ffd11fca Add/use atrac3_bytes_to_samples 2017-04-07 21:18:07 +02:00
bnnm
3619b14f8e Add Wwise XWMA [Halo 4 X360]; update xma_get_samples to read WMAPRO
Also ffmpeg_make_riff_xwma doesn't actually need num_samples and use
x_bytes_to_samples in Wwise
2017-04-07 20:21:55 +02:00
bnnm
2086426175 Fix mono/full-interleave CKD [Rayman Origins Wii SFX]; cleanup 2017-04-07 19:10:16 +02:00
bnnm
3dafb0eb73 Remove unused stuff 2017-04-07 18:17:24 +02:00
bnnm
5f3adbbf9f Fix Ubisoft RAKI MSADPCM 2017-04-07 18:12:23 +02:00
bnnm
a33a77575a Add Ubisoft RAKI [Rayman Legends, Just Dance 2017 (multi)] 2017-04-07 18:01:04 +02:00
bnnm
4d69aed0da Fix some Wwise PSVita HEVAGs 2017-04-02 15:22:03 +02:00
bnnm
98bc4851af Remove Wwise DSP parsing as it's now handled in wwise.c 2017-04-02 12:30:21 +02:00
bnnm
4f73cfc18d Add partial Wwise support (PCM/DSP/AAC/HEVAG) 2017-04-02 12:27:21 +02:00
bnnm
2ec41eb054 Add option to set if zero-sized chunks stop find_chunk (for XVAG) 2017-04-02 12:23:42 +02:00
bnnm
84cac5e934 Fix some MCA v4 and relax looping checks [MH3U (3DS)] 2017-03-31 22:38:45 +02:00
bnnm
9c06c103e2 Add FSB5 HEVAG [PSVita sfx] 2017-03-31 20:57:26 +02:00
bnnm
003e48e88c Add FSB4 celt comment 2017-03-25 19:05:08 +01:00
bnnm
a05a11a618 Add FSB5 vorbis decoder 2017-03-25 14:58:34 +01:00
bnnm
5260314bc7 Minor check 2017-03-24 16:39:57 +01:00
bnnm
aeb2c597b6 Improved FSB5 num_samples parsing; comments 2017-03-24 16:39:19 +01:00
bnnm
4bc254d67c Allow FSBs with encryption flag set [Double Fine games] 2017-03-24 16:37:56 +01:00
bnnm
cbd4e4e726 Fixed some MSF looping [Castlevania HoD (PS3)] 2017-03-24 16:37:14 +01:00
bnnm
1a069dd5fa Fix compiling errors without FFmpeg enabled 2017-03-19 19:38:15 +01:00
bnnm
3a98c9e7d5 Add Capcom .AST [Dead Rising X360] 2017-03-19 00:44:58 +01:00
bnnm
bcf93deecd Extend ffmpeg's make_riff_xma_from_fmt/fmt_chunk_swap_endian for XMA1 2017-03-19 00:43:31 +01:00
bnnm
e021cff626 Add some XMA meta descriptions 2017-03-18 19:26:39 +01:00
bnnm
891baff263 More minor file renames (cleanup) 2017-03-18 18:40:46 +01:00
bnnm
2d8ae43fa7 Rename nub to nub_vag and some cleanup 2017-03-18 18:30:22 +01:00
bnnm
fe54a36b93 Rename ps3_sgh_sgb to sgxd (cleanup) 2017-03-18 17:55:35 +01:00
bnnm
e5b384ea40 Rename ps3_vawx to vawx (cleanup) 2017-03-18 17:53:19 +01:00
bnnm
a8fea8f35c Fix Malicious PS3 looping 2017-03-18 17:41:45 +01:00
bnnm
a4327c3529 Improve total_streams check 2017-03-18 17:17:24 +01:00
bnnm
d6ce0f0ae3 Fix SGXD typo (SGDX to SGXD) 2017-03-18 15:07:58 +01:00
bnnm
14d4cd8651 Add XWB size check; Techland's ATRAC3 [Nail'd, Sniper Ghost Warrior PS3] 2017-03-18 00:22:20 +01:00
bnnm
1a2083ad6f Added Ukiyo no Roushi vag variation 2017-03-18 00:19:35 +01:00
bnnm
d13d03e573 Add little endian BFSTM [Blaster Master Zero (3DS)] 2017-03-13 21:19:38 +01:00
bnnm
de523dc6a3 Do some cleanup while we are testing BFSTMs 2017-03-13 21:14:14 +01:00
bnnm
0c55e49a63 More FSB5 flags comments 2017-03-13 20:43:47 +01:00
bnnm
0cf5d4fb00 Add FSB5 XMA; use interleaved MPEGs; fix mono MPEG total samples 2017-03-13 20:08:35 +01:00
bnnm
5763a1a229 Use interleaved MPEG FSB decoder [Timeshift, DJ Hero] 2017-03-13 20:05:28 +01:00
bnnm
663cb43b3f Make init_vgmstream_hca_offset local (wasn't used anywhere else) 2017-03-10 17:32:42 +01:00
bnnm
79a5942cb9 Add HCA extension check to avoid some malloc/frees 2017-03-10 17:26:27 +01:00
bnnm
8fc73c6d02 Minor SCD cleanup 2017-03-09 20:56:26 +01:00
bnnm
a5556e587c Added "short" MPDS (coefs missing) [T3, MI: Operation Surma (GC)] 2017-03-09 20:37:48 +01:00
bnnm
ce591bbe12 Added new GENH codecs: ATRAC3/plus, XMA1/2, FFMPEG
Also some extra fields: total samples, skip samples, data size,
atrac3/xma modes
2017-03-09 19:33:31 +01:00
bnnm
098946057e Do some GENH cleanup before further additions
No changes in logic (tested for all types):
- move codec types to enum for later reference
- move NGC_DTK validation and AICA/DSP adpcm init to setup block
- use vgmstream_open_stream instead of manual stream opening.
  There were 2 cases, interleave (different offset per channel, multiple
streamfiles) and none (same offsets per channel, one streamfile), now
handled by it.
2017-03-09 16:53:34 +01:00
bnnm
0e658031cc Add basic multistream FSB5 support; code cleanup 2017-03-05 17:43:41 +01:00
bnnm
7f90359e40 Fix some XWB XACT2 looping [Blue Dragon, Prey] 2017-03-05 17:34:37 +01:00
bnnm
9d97a346d3 Save number of streams info 2017-03-04 02:16:35 +01:00
bnnm
39abb97b61 Save number of streams info 2017-03-04 02:09:00 +01:00
bnnm
93bcf85e9c Minor code cleanup 2017-03-04 02:07:48 +01:00
bnnm
3d1ae80f56 Fixed SFX SGDXs; show multi stream number 2017-03-04 02:06:11 +01:00
bnnm
85a3ec749f Show stream numbers in the description (few multi-stream formats only) 2017-03-04 02:05:07 +01:00
bnnm
f92babb383 Fix looping for XACT1/2 PCM and XMA 2017-02-25 19:53:21 +01:00
bnnm
d2a31378c2 move xma_get_samples from xma.c to FFmpeg utils (needed by XWB)
xma.c now uses ffmpeg's fmt_chunk_swap_endian, too
2017-02-25 19:52:07 +01:00
bnnm
8b72e32a97 Adjust XMA sample reader (cleanup, looping, prep for changes) 2017-02-25 18:35:56 +01:00
bnnm
fbb9af5410 Tweak FFmpeg XMA1 fake RIFF 2017-02-25 17:29:25 +01:00
bnnm
0296be392f Redone XWB with full support [many XBOX360 games]
Includes PCM/XBOX-ADPCM/MS-ADPCM/XMA1/XMA2/WMAv1/WMAv2/WMApro.
Known issues (examples needed):
- PCM8bit, WMAv1 (XBOX) and WMApro (late XBOX360) not tested
- compact mode not tested
- earlier (XACT2) MS-ADPCM looping not tested
- XACT2 v35/36/37 may not play correctly (~few mid 2006 games)
2017-02-25 13:57:18 +01:00
bnnm
9ff0e2b8a7 Fix again rare FFmpeg bug when reading "fake" filesizes 2017-02-25 13:43:05 +01:00
Christopher Snowhill
223f732e17 Merge pull request #70 from bnnm/interleaved-mpeg
Interleaved MPEG
2017-02-19 21:41:42 -08:00
bnnm
7f98f5b4f6 Remove MPEG sample rate check and channel/sample rate pointer updates
Rarely used, frame sample rate/channels are now exposed, and FFmpeg will
end up playing any MP3 anyway.
Encoders may modify sample rate to adjust looping to frame boundaries,
too.
2017-02-19 21:16:09 +01:00
bnnm
f993fe37de Add some preliminar code for multichannel FSBs 2017-02-19 20:28:13 +01:00
bnnm
c38aa72761 Enable multichannel MPEG (fixed frame size) in XVAGs 2017-02-19 20:21:57 +01:00
bnnm
d3a1fba917 Simplify XVAG/code cleanup preparations 2017-02-18 15:43:29 +01:00
Link
4963e97216 Fairy Fencer F: Advent Dark Force Looping OGG support added. 2017-02-18 08:04:16 +01:00
bnnm
7418b61793 Hide buffer and mpeg_bytes_to_samples MPEG internals; cleanup
Also removes VBR check from metas; it's only needed because
mpeg_bytes_to_samples doesn't work with VBR, but now it'll return 0,
which would be validated later.
2017-02-18 00:17:38 +01:00
bnnm
2e41586e68 Move AHX MPEG init code to mpeg_decoder and other cleanup 2017-02-17 18:35:58 +01:00
bnnm
6b99cf8f72 Use free_mpeg to close MPEG internals 2017-02-17 18:18:06 +01:00
bnnm
a7982bc743 Remove MPEG internals 2017-02-17 16:48:29 +01:00
bnnm
ef5b17f508 Remove old FSB5 mpeg code 2017-02-17 16:44:07 +01:00
bnnm
5b04bbc32a Add a couple of extra memory validations on BIK init 2017-02-17 16:39:38 +01:00
bnnm
d26c813cbd Fix some rare AKB2 [Mobius FF SFX] 2017-02-12 15:43:57 +01:00
bnnm
b661996313 Relax loop validation [ESPN 2002] 2017-02-12 15:00:10 +01:00
bnnm
b3ca092b6a Add AKB support for OGG/alt AAC [SQEX iOS: Dragon Quest 2-6, FF6, TWEWY] 2017-02-12 14:42:02 +01:00
bnnm
9317ce9cc2 Add ffmpeg_set_skip_samples to manually fix encoder delay in some cases 2017-02-12 13:17:01 +01:00
bnnm
8d973f4eb9 Allow negative start time in init_seek (for Ogg) 2017-02-12 12:18:44 +01:00
bnnm
5040b4746e Fix minor bugs; cleanup
- loop flag parsed from the spec [TTT HD]
- add joint stereo ATRAC3 [Silent Hill HD]
- fix MSFv1 ATRAC3 sample rate [Digi World SP]
- use "fake RIFF" ATRAC3 for flexibility (sample rate fix)
2017-02-04 23:26:13 +01:00
bnnm
3d9ce4c15e Fixed FSB5 sample rate and channels, multichannel IMA ADPCM; cleanup 2017-02-04 23:20:11 +01:00
bnnm
b44cd87a7b Fix multichannel IMA FSB 2017-02-04 19:37:48 +01:00
bnnm
13bec0d5be Add check in free_ffmpeg to avoid segfault if data is NULL
free() accepts NULL so free_ffmpeg should too, I guess
2017-02-04 17:54:43 +01:00
bnnm
2aa025f245 Added BIK/BIKa 1/2 [various game movies] 2017-02-04 13:00:13 +01:00
bnnm
bc49757f20 Added/finished looping MP4 (.lmp4) [FFDimensions, Tales of Hearts R iOS] 2017-02-04 11:10:02 +01:00
bnnm
d8df47e080 Simplify SGXD code 2017-01-28 00:41:51 +01:00
bnnm
a468e9b1b1 Fix stream and interleave sizes in some cases 2017-01-27 23:39:52 +01:00
bnnm
c3490f99d9 Fix a rare FFmpeg bug when reading "fake" filesizes 2017-01-27 23:16:00 +01:00
bnnm
685c7bafad Fix MSA sample count [Psyvariar (PS2)] 2017-01-27 19:32:40 +01:00
bnnm
7e106d6a33 Add basic multistream FSB support 2017-01-27 18:01:40 +01:00
bnnm
45bd8a37cb Allow looping in IDSPs with loop_end over num_samples 2017-01-27 16:19:08 +01:00
bnnm
802e414bdc Fix mono Xbox decoding, mono DSP start_offset; code cleanup 2017-01-26 23:31:02 +01:00
bnnm
35a3d44c89 Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup)
The CRI .adx code is now like before it was added (44075c4)
2017-01-25 22:28:15 +01:00
bnnm
195958b20a Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup) 2017-01-25 22:23:45 +01:00
bnnm
9ae63e470b Add .str extension for Ben 10: Galactic Racing 2017-01-25 20:36:57 +01:00
bnnm
a809a7c628 Add Omikron: The Nomad Soul IMA ADPCM coding and meta 2017-01-25 20:25:39 +01:00
bnnm
28dc316f95 Add NPS extension (Beautiful Katamari) 2017-01-22 11:40:01 +01:00
bnnm
b726349ece Fix multistream count offset [Dragon Quest X SFX] 2017-01-19 00:33:12 +01:00
bnnm
78349c3c8f Move "skip chunks" to OGG, only FFXIV needs it and breaks some DQ10 DSPs 2017-01-19 00:29:55 +01:00
bnnm
11968a5593 Add support for WiiBGM demuxed from G1L [Romance of Three Kingdoms 12] 2017-01-18 21:28:14 +01:00
bnnm
ef44b5b5cc SCD DSP: validate size/offset and don't crash when failing to open 2017-01-18 21:19:43 +01:00
bnnm
85e63743b7 Added SCD DSP Wii U [Dragon Quest X (Wii U)] 2017-01-15 20:42:26 +01:00
Christopher Snowhill
efdbf8c331 Merge pull request #61 from bnnm/formats-stuff
Formats and stuff
2017-01-14 14:16:16 -08:00
bnnm
72f252327f Added SCD ATRAC3plus [Lord of Arcana (PSP)] 2017-01-14 23:00:19 +01:00
bnnm
07c179e51c Remove unused init_ffmpeg_faux_riff
Superseded by init_ffmpeg_header_offset and various ffmpeg_make_riff_x
2017-01-14 22:29:47 +01:00
bnnm
d3ba419aa9 Fixed SCD XMA [Final Fantasy XIII (X360)] 2017-01-14 22:27:52 +01:00
bnnm
376b4acbb2 Minor func rename (ffmpeg_make_riff_xma2_from_fmt) 2017-01-14 22:25:15 +01:00
bnnm
7f02c9951d Fixed 6ch "multi" IDSP [Tekken Tag Tournament 2 (Wii U)] 2017-01-14 21:21:39 +01:00
bnnm
a1f8407ab1 Fixed GSP+GSB DSP total samples [Super Swing Golf GC] 2017-01-14 03:05:07 +01:00
bnnm
b96e7d7bbf Added ATRAC3/XMA in GSP/GSB [Quantum Theory PS3/X360] 2017-01-14 01:39:21 +01:00
bnnm
c68608149c Moved check_extensions/open_stream to streamfile.c/vgmstream.c 2017-01-14 00:59:54 +01:00
bnnm
14d2363670 Moved dsp_read_coefs_be to ngc_dsp_decoder.c 2017-01-13 23:56:48 +01:00
bnnm
f5750ba2cc Moved make_riff_x to ffmpeg_decoder.c (only actually used by FFmpeg)
Also added make_riff_xma2_from_fmt_be
2017-01-13 23:47:52 +01:00
Christopher Snowhill
72f3e3555b Added sanity check to MCA decoder, fixes some odd rips I've just encountered. 2017-01-09 09:29:08 -08:00
bnnm
2467f9afdc Added CXS [Eternal Sonata (Xbox 360)] 2017-01-08 14:19:32 +01:00
bnnm
01981a6686 Added PS2 VDS/VDM [Graffiti Kingdom] 2017-01-08 12:59:04 +01:00
bnnm
4e6ce8747d Added .swag [Frantix PSP] 2017-01-08 12:03:31 +01:00
bnnm
86ba7a6a23 Remove some old DEBUG code 2017-01-08 02:58:52 +01:00
bnnm
c7c1564d9f Minor cleanups (no functionality changes)
- added comments, code alignment for clarity
- renamed some decoders for consistency (ex. eaxa > ea_xa, invert_psx >
psx_bmdx, vgm_adpcm_cfg > psx_cfg)
- removed layout_dkt_interleave (same as nolayout)
- removed skip_last_channel (not used anymore)
- removed meta_DSP_HALP (not used anymore)
2017-01-08 01:09:20 +01:00
bnnm
3e4299b373 Added ATRAC3/XMA in VAWX (.xwv) [Moon Diver, No More Heroes X360] 2017-01-07 17:04:21 +01:00
bnnm
2557074ceb Added .nps extension [Venus & Braves PS2] 2017-01-07 14:33:10 +01:00
bnnm
8b8a9ecd4e Basic support for multi-stream SCD (FF XIV sfx) 2017-01-03 21:13:36 +01:00
bnnm
8913ccdd47 Add SCD OGG v3 decryption (FF XIV Heavensward)
Original code by ShadowRoze and algorithm by Ioncannon.
2017-01-03 19:03:08 +01:00
bnnm
aaf137817c IMA tweaks 2017-01-02 17:03:49 +01:00
bnnm
a77d4d21ce Manually setting layout_none was not needed in mono PCM files 2017-01-02 15:42:26 +01:00
bnnm
9d33b42584 Improved SPW (PCM, sample rate) 2017-01-02 15:24:10 +01:00
bnnm
ee5a40224d Added PS ADPCM of configurable frame size (FF XI, Blur, Afrika)
This fuses the FF XI/BSF/Short VAG decoder variants into a single one
(FF XI alone has 4 possible frame sizes); also fixed FF XI sample rate
and some cleanup.
2016-12-29 23:34:21 +01:00
bnnm
6c82a508ef Redone FSB1-4: improved XMA/MPEG, bugs, looping
Now parses FMOD's flags correctly and should work for all versions.
There are still some problems with IMA ADPCM which also happened before.
2016-12-29 14:06:57 +01:00
bnnm
fa31aa2cd7 Fixed wrong meta 2016-12-28 16:14:44 +01:00
bnnm
d4f45eaaee Moved debug FSB5 MPEG from fsb.c to fsb5.c 2016-12-28 11:39:56 +01:00
bnnm
ad3b081681 Fix possible segfault 2016-12-27 23:18:41 +01:00
bnnm
e06ddd0076 Fixed minor compiler warnings (unused/uninitialized vars) 2016-12-27 16:33:10 +01:00
bnnm
8daafeea90 Adjusted loop detection for some dual stereo files (Ecco the Dolphin)
It was detecting one channel as looping and other as non-looping.
2016-12-26 16:09:16 +01:00
bnnm
46d7fcfe80 Added Killzone VAGp (.vag); code cleanup 2016-12-26 13:30:43 +01:00
bnnm
973c4bff1d Added namco XMA (.xma), Soul Calibur II HD XMA (.past) variations 2016-12-26 13:27:47 +01:00
bnnm
ea7b8d2570 Added short VAG variation (SGXD type 5 found in PS3 Afrika) 2016-12-21 23:00:34 +01:00
bnnm
0b3050cf0a Added PSVita HEVAG (original algorithm by daemon1) 2016-12-21 20:44:16 +01:00
bnnm
4c25807b3d Prepare loop finder for HEVAG and minor touches 2016-12-21 00:48:47 +01:00
bnnm
75485c388e Moved VAG loop finder to function; comments, code preps 2016-12-20 23:29:36 +01:00
Christopher Snowhill
6a4577f561 Fixed MSS sample count handling, hopefully. 2016-12-18 19:54:41 -08:00
Christopher Snowhill
ad85fc8bc3 Make XMA support dependent on FFmpeg inclusion, for now. 2016-12-18 11:41:26 -08:00
bnnm
8140800587 Added proper/looped .XMA 2016-12-18 18:12:27 +01:00
bnnm
c1c1cd1ba6 init_ffmpeg accepts any generic header; init_seek edge cases (for XMA) 2016-12-18 13:10:08 +01:00
bnnm
27868be723 Fixed v5 header coef positions 2016-12-16 20:34:44 +01:00
bnnm
2a7b645d23 Fixed PS2 MSS sample count and description 2016-12-16 20:29:02 +01:00
bnnm
76dc236b41 Added .pos support for .vgmstream (FFmpeg) files not directly supported
The format is LE 4+4 [loop_start loop_end], or LE 4+4+4 [loop_start
loop_end num_samples] when FFmpeg can't determine correctly num_samples
2016-12-11 13:05:54 +01:00
bnnm
e6334e72af MAIATRAC3PLUS: use fact_samples if possible (manual calcs can be off) 2016-12-10 16:07:54 +01:00
bnnm
cdfd47eb7b FFmpeg: expose block/frame size, rename totalFrames for clarity 2016-12-10 15:53:29 +01:00
bnnm
22d7708d68 Added FFmpeg MP4/AAC 2016-12-06 17:12:56 +01:00
bnnm
c5066fdd09 Check for segfault 2016-12-06 11:53:54 +01:00
bnnm
80c72166e5 AT3: read skip samples to fix edge loops 2016-12-06 00:28:16 +01:00
bnnm
6568acc305 Favor FFMPEG over MPEG due to inaccurate looping and worse MPEG support 2016-12-04 23:10:18 +01:00
bnnm
2ac3db4d03 SGDX fixes: AT3/AC3 codecs (via FFmpeg), ADPCM interleave, unify code 2016-12-04 23:10:18 +01:00
bnnm
bf7d3da39a Load HCA encryption keys from external file (songname.extkey or .extkey) 2016-12-04 23:10:17 +01:00
bnnm
0faa3286aa Don't manually check framesRead and rely on FFmpeg's EOFs
FFmpeg's duration isn't always reliable (ie. bad headers) and the
decoder detects EOFs already, extra decoding attempts should be ignored.
This way vgmstream can use other values without modifying
ffmpeg_codec_data's state.
2016-12-03 11:42:38 +01:00
bnnm
80c8791288 Improve init_seek: don't add existing index, find packet size (for M4A) 2016-12-03 01:56:27 +01:00
bnnm
8cdce2c196 Check on init if seek to 0 works (buggier demuxers may fail) 2016-12-02 22:33:51 +01:00
bnnm
609bfb5d61 Minor fixes and cleanup 2016-12-01 23:49:00 +01:00
bnnm
47be992b4b Fix for demuxers that can't seek to 0 (FFmpeg bugs, see init_seek) 2016-12-01 20:11:17 +01:00
Christopher Snowhill
fa4498d964 Merge pull request #44 from bnnm/ffmpeg-fixes2
FFmpeg fixes
2016-11-27 14:10:09 -08:00
bnnm
f5e8e8ad8e Open key using streamFile, needed to allow user-defined callbacks 2016-11-27 22:42:42 +01:00
bnnm
088fb4a480 Add Gunhound EX PSP key; try to get key from external file
Needed for files which incorrectly guess its XOR key (like Gunhound).
The format for ADX keyfiles is 6 bytes with start/mult/add (ex.
0x111122223333).
2016-11-27 19:41:36 +01:00
bnnm
69116cb6ad Fix VGM_USE_MPEG #ifdef 2016-11-26 15:15:50 +01:00
bnnm
75dd0d0d8b FFmpeg fixes
- add samplesPerBlock to FFmpeg struct (for clarity)
- delete functions defs already in meta.h
- comments as I tried to understand the code better
2016-11-26 13:43:59 +01:00
bnnm
eb491e0e1b Added WMSF variation; AT3/MP3 support via FFMPEG 2016-11-25 22:29:07 +01:00
bnnm
a359dd1816 Null FFMpeg codecdata pointer on failure to avoid segfault 2016-11-25 19:35:52 +01:00
bnnm
ae5d71e377 Allow FFMPEG and MAIATRAC3PLUS to coexist 2016-11-14 22:20:00 +01:00
bnnm
ec2a652b29 Document AINF header 2016-11-13 21:08:11 +01:00
bnnm
eddd789222 Add loop support for Zero Time Dilemma (PC) 2016-11-13 21:08:11 +01:00
bnnm
5cd11594e2 Merge remote-tracking branch 'upstream/master' 2016-10-31 00:37:17 +01:00
Christopher Snowhill
82609f8cf6 Merge pull request #37 from bnnm/format-ps2-svag-snk
Support for PS2 SNK SVAG
2016-10-30 15:07:32 -07:00
bnnm
3c96211b06 LF was actually ok (they where CRLF previously but this is a unix file) 2016-10-30 18:59:09 +01:00
bnnm
ef8653569b attemp to fix LF 2016-10-30 12:53:34 +01:00
bnnm
5d9b186625 Less C99 2016-10-30 10:36:29 +01:00
bnnm
5ff5f8adf9 support for looping and v2 format (GANTZ) 2016-10-29 10:20:45 +02:00
Chris Moeller
94309292d9 Remove C99-isms for MSVC 2010. 2016-10-28 16:50:39 -07:00
bnnm
b5a9db8ae2 support for PS2 SNK SVAG 2016-10-27 23:21:12 +02:00
bnnm
f1b0b0ea82 fixed AT3plus sample count (needed for non-looped files) 2016-10-26 23:53:58 +02:00
Christopher Snowhill
713883d9bc Merge branch 'master' of github.com:kode54/vgmstream 2016-08-24 17:34:13 -07:00
Christopher Snowhill
36aa6bf9cd Add .sgb extension for RIFF WAV parser. 2016-08-10 18:31:06 -07:00
Christopher Snowhill
8337395ba9 Fix bitrate reporting for FFmpeg. 2016-08-10 18:30:48 -07:00
Arne Morten Kvarving
e6a8e8890d fixed: coding_FFmeg is conditionally defined 2016-07-31 14:54:57 +02:00
Arne Morten Kvarving
e3666934c1 fixed: move #endif into proper position 2016-07-31 14:51:47 +02:00
Christopher Snowhill
add0dba4eb Fix for compiling without FFmpeg. 2016-07-25 20:41:26 -07:00
Chris Moeller
cbe9bc3d6b Added FFmpeg support, and fixed a long standing issue with broken loops locking up the decoder. 2016-07-16 23:02:27 -07:00
Chris Moeller
b31ee39a95 Merge branch 'master' of gitlab.kode54.net:kode54/vgmstream 2016-06-30 15:48:12 -07:00
Christopher Snowhill
ecff4c7a28 Merge branch 'dbzdokkan_key' into 'master'
Add Dragon Ball Z: Dokkan Battle ADX key



See merge request !2
2016-06-30 18:47:48 -04:00
Chris Moeller
800a3da0da Undo an erroneous change to MP4 and HCA meta handlers that could crash. 2016-06-30 15:34:40 -07:00
Chris Moeller
5200ed4a91 Fixed file handle leak in HCA and MP4 decoders. Minor casting fixes. 2016-06-28 19:27:30 -07:00
Chris Moeller
33563f4e7c Add HCA support. 2016-06-28 00:20:37 -07:00
Adam Gashlin
d3b3b9623d Add Dragon Ball Z: Dokkan Battle ADX key 2016-05-03 02:25:43 -04:00
Adam Gashlin
fa6c98696b Accept 0x00010102 in header for CWAV
This is supposedly in files from Fire Emblem Fates and
Hyrule Warriors Legends.
2016-04-26 11:02:11 -04:00
Chris Moeller
961e57d8d0 Updated to reflect actual mp4v2 API 2015-08-01 05:45:19 +00:00
Chris Moeller
833a7a20a5 Fix inline array declaration for MSVC 2015-07-14 08:01:46 +00:00
Chris Moeller
6e4be8dafd Merge pull request #20 from soneek/master
Update to fix PCM16 decoding in BCSTM and BFSTM
2015-07-07 21:23:16 -07:00
Joseph Gibbs
9600e5f7d1 Fix typo 2015-07-07 15:54:23 -07:00
Joseph Gibbs
50bf81d269 Updated reading of sections for bcstm and bfstm. Fixed start offset for PCM16 b(c/f)stms 2015-07-07 15:46:08 -07:00
smt
e101fc8dc8 Add new ADX key. 2015-07-06 09:06:41 -07:00
Joseph Gibbs
51dfc3339a Added support for Xenoblade Chronicles 3D adx 2015-05-16 15:30:15 -07:00
Chris Moeller
f6367fb0a8 Fixed a .JOE file with 0 dataInterleave, assuming 16 byte interleave for such files. 2015-04-10 13:00:08 -07:00
Chris Moeller
64be1ead91 Crash fix for random files passing into this function and attempting to allocate negative channel count arrays 2015-01-24 21:09:00 -08:00
Chris Moeller
1ad884287b Added G.719 decoding support to BNSF input 2015-01-24 21:08:25 -08:00
Chris Moeller
a4f8a09541 Change the first use of variable length array declarations to use a xiph.org stack_alloc.h header, and define how to use it for MinGW, Unix (-DVAR_ARRAYS) and for MSVC (-DUSE_ALLOCA) 2015-01-21 17:50:27 -08:00
Chris Moeller
758615222f Removed C99-isms for old compilers 2015-01-21 17:31:44 -08:00
soneek
b015ae9982 Merge branch 'master' of github.com:soneek/vgmstream 2015-01-21 19:29:12 -05:00
soneek
46f21d977b Update to build with mingw, added at3plus support to Winamp plugin, Capcom mca, WiiU btsnd, MH3U dspw 2015-01-21 19:28:43 -05:00
MrCheeze
d98050547d Fixed bug making SSB4 music unopenable 2015-01-04 19:09:46 -05:00
Chris Moeller
6e4abd55e3 Sign extension bad! Fixed BFSTM format support. 2014-12-14 21:55:46 -08:00
Chris Moeller
922ab0e06f Update IDSP for Super Smash Bros. Wii U from patch by crediar 2014-12-13 17:04:33 -08:00
soneek
709c727401 Update bfstm for any header size 2014-12-11 20:31:01 -05:00
zeromus
52728a82d3 fix compiling in vs2008 (missing adds in vcproj, C90 variable declarations) 2014-10-20 02:58:33 -05:00
soneek
f1c571ca05 Fixed BFWAV interleave 2014-10-19 19:34:03 -04:00
soneek
76062dbbdc Add Hyrule Warriors G1L 2014-10-19 17:10:31 -04:00
soneek
115da3222f Fix byte order for 16-bit bfstm 2014-10-18 20:28:25 -04:00
soneek
52d3f06162 First BFSTM support (needs work for 9+ channels), experimental NSMBU bfwav support 2014-10-18 17:54:31 -04:00
Chris Moeller
9a03256df2 CSMP for Metroid Prime 3 and DKCR, from Antidote 2014-09-16 16:34:08 -07:00
Chris Moeller
0ebc29f236 IDSP as in SSB4 3DS 2014-09-16 16:31:59 -07:00
Chris Moeller
c83eb6c1fe fix FSB MPEG broken in r1034
thanks to CyberBotX for the catch and fix
2014-09-16 16:18:44 -07:00
Brandon
673107726a Fixed linking issue due to undefined references 2014-08-10 12:19:27 -07:00
Brandon
4c05726e28 Seems there is a missing file required to link test 2014-08-05 01:33:27 -07:00
Chris Moeller
4a573f48a4 Eliminate C99isms so it compiles in MSVC, and comment out some unused variables to silence warnings 2014-08-02 20:51:21 -07:00
Chris Moeller
7425dc2aad Fixed remaining path limit issues 2014-08-02 20:32:30 -07:00
Chris Moeller
b536b162f1 Merge pull request #4 from soneek/master
Added experimental support for bfwav
2014-08-02 20:30:48 -07:00
soneek
b1e5a3a9e3 Added experimental support for bfwav 2014-08-02 19:10:45 -04:00
halleyscometsw
44075c4e91 clean up some warning-causing ugliness 2014-06-26 21:12:48 -07:00
halleyscometsw
1854d42e97 Extend GENH to support little-endian "Gamecube" DSP ADPCM coefficients, for some 3DS titles.
This involves a reinterpretation of byte 0x30 (coef type). Formerly this byte took on only two values, to indicate how the ADPCM coefficients (aka codebook) were stored:
0 - normal coefs: all 16 coefs interleaved into one array, offset given at 0x24 for left, 0x28 for right
1 - split coefs: 8 coefs in the main array, additional offset to 2nd array given at 0x34 for left, 0x38 for right

Now I am considering this to be indicated only by bit 0 of the coef type. Bit 1 is taking on an additional interpretation, if it is set, we consider the coefficients to be little endian rather than the normal big endian.

This should maintain backwards compatibility with old GENH files, which should have only used the value 0 or 1.

Thus, in effect we have:
0: normal, big endian
1: split, big endian
2: normal, little endian
3: split, little endian

I don't know of any situation in which 3 would be used (yet), but I'm sure devs will continue to surprise me.
2014-06-26 20:53:49 -07:00
soneek
927077b348 Update RedSpark for M&L Dream Team 2014-05-26 01:43:00 -04:00
soneek
dbb99d6dc9 Add back path limit for BCSTM filename 2014-05-23 17:09:13 -04:00
soneek
0932405b54 Update for Paper Mario Sticker Star PCM BCSTM 2014-05-23 17:07:03 -04:00
Chris Moeller
d18fc960d1 Bumped path limit on new FSB5 meta handler 2014-04-23 22:12:33 -07:00
manakoat
842c064b3b FSB5, added ADPCM and PCM16 coding, 4 of 15 formats supported now 2014-04-23 21:36:06 -07:00
manakoat
b533969527 Fixed DSP stuff n FSB5 2014-04-23 21:35:08 -07:00
manakoat
3be505428a FSB5 DSP added, still WIP 2014-04-23 21:34:08 -07:00
manakoat
96301376cc FSB5 added, only MPEG support now 2014-04-23 21:31:04 -07:00
manakoat
8ef55da3b6 Test commit, sorry 2014-04-23 21:27:24 -07:00
Adam Gashlin
bb59d6a389 remove nonsense (thanks kode) 2014-04-23 21:25:30 -07:00
Chris Moeller
b2c8e5cbac Another Drag-On Dragoon 3weird samplerate (40999)
From a set of files called BGM_TEST00_*
2014-03-14 22:42:06 -07:00
Chris Moeller
9148d4e14a another update from soneek for IMA support in BCSTM 2014-03-14 22:40:30 -07:00
Chris Moeller
633eb7b545 replacing meta for bcstm with revision from soneek 2014-03-14 22:39:21 -07:00
Chris Moeller
dfe1be9d88 Fixed remaining path length limit issues 2014-03-14 22:36:23 -07:00
Chris Moeller
1ab759bd19 Added soneek's experimental CSTM meta for BCSTM support (3DS) 2014-02-25 22:31:28 -08:00
Chris Moeller
43866fd9ed .XXX from Drag-On Dragoon 3 (PS3) is scd, but has 48khz MPEG with srate 47999 2014-02-25 22:26:02 -08:00
Chris Moeller
9fc46bd877 Added OTM support for Otomedius (Arcade) 2014-02-25 22:25:02 -08:00
Chris Moeller
bd5cdb35de Epic Mickey 2 Wii ADPCM 2014-02-25 22:12:24 -08:00
Chris Moeller
dc4b7f553c Add PS2 VBK meta. 2013-09-03 11:27:36 -07:00
Chris Moeller
1b41d008e6 Fixed path limit for new Ubisoft CKD handler 2013-09-03 11:20:45 -07:00
Chris Moeller
a6b64189e0 fix interleaved msf (PS ADPCM in particular) 2013-09-03 11:17:16 -07:00
Chris Moeller
bf220dc112 more ADX keys 2013-09-03 11:16:00 -07:00
Chris Moeller
7917756fdd Added a couple of things to support LOGGs from Hatsune Miku: Project Diva F (PS3). 2013-09-03 11:15:05 -07:00
Chris Moeller
aa1d39a19e Initial Ubisoft CKD support for Rayman Origins (Wii only for now) Still testing but seems to work fine. Mono is kinda broken but w/e. 2013-09-03 11:14:14 -07:00
Chris Moeller
c6ba2a32ba new! Slotter Mania P - Mach Go Go Go III (PSP) key! 2013-09-03 10:59:45 -07:00
Chris Moeller
aa8e2a92a5 more keys! 2013-09-03 10:57:35 -07:00
Chris Moeller
684bd36ebc more adx keys 2013-09-03 10:55:14 -07:00
Chris Moeller
a1ce18bbce Added support for Orcs Must Die (PC)
Well...more support.
2013-09-03 10:49:45 -07:00
Chris Moeller
8ebecb4d47 - Calculate start offset from data length field
- Calculate loop offsets for first channel only
- Determine interleave block size from header field
2013-07-05 11:48:17 -07:00
Chris Moeller
bd85ad76e8 Fixed mono AT3 decoding, and simplified n-channel decoding 2013-06-26 11:13:44 -07:00
Chris Moeller
ae4863b0bf Clarified AT3plus as such 2013-06-26 04:36:57 -07:00
Chris Moeller
98e90f8a25 Implemented ATRAC3plus support 2013-06-26 02:54:15 -07:00
Chris Moeller
bd4f5c4d50 Fixed THP for SSBB movie files and possibly others 2013-06-17 17:57:11 -07:00
Chris Moeller
a1e90833f4 Fixed a serious bug in THP init function 2013-06-13 17:42:52 -07:00
Chris Moeller
634845b1ce Added preprocessor blocking around MP4/AAC parts 2013-06-13 17:42:24 -07:00
Chris Moeller
142cfc971d Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
Chris Moeller
b54d0be218 Fixed two crash bugs 2012-12-30 12:38:35 -08:00
Chris Moeller
5ec0ec0d34 Fixed MP4 handler passing the end of the stream 2012-11-26 11:53:26 +00:00
Chris Moeller
c8266b2b8b Removed unnecessary reinitialization 2012-11-26 11:53:26 +00:00
Chris Moeller
84dfcb3d5a Implemented MP4 AAC support for iOS AKB format 2012-11-26 11:53:26 +00:00
Chris Moeller
d44b9be5c5 Removed unnecessary reinitialization 2012-11-26 11:53:26 +00:00
Chris Moeller
0e52bf94d2 Implemented MP4 AAC support for iOS AKB format 2012-11-26 11:53:26 +00:00
Chris Moeller
1550f90139 Fixed MP4 handler passing the end of the stream 2012-11-26 11:53:26 +00:00
Chris Moeller
4dfd36b5ab Removed unnecessary reinitialization 2012-11-26 11:53:26 +00:00
Chris Moeller
275e4e9c61 Implemented MP4 AAC support for iOS AKB format 2012-11-26 11:53:25 +00:00
snakemeat
76694bec58 Added ADX key for StormLover Kai!! (PSP).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1004 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-11-14 04:57:21 +00:00
halleyscometsw
a73fad53f5 weird broken loop from Metal Gear Rising - Revengeance Demo
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1003 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-11-03 13:06:04 +00:00
halleyscometsw
30e33d70a2 fix .sns broken with r987
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1002 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-10-02 03:37:47 +00:00
halleyscometsw
bcb7d5dad9 another magic special case for de Blob 2 (6 channels)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1001 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-17 04:21:58 +00:00
bxaimc
f227e3fe47 Tossing nonsense out the window. Hello r1000! :D
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1000 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-05 03:47:35 +00:00
halleyscometsw
55b50601b4 Psychic software's obfucsated ogg as seen in Darkwind: War on Wheels (untested)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@998 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-05 03:12:58 +00:00
bxaimc
26f6e3208c Added RSD6OOGV support for Scarface: The World is Yours (PC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@996 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-31 05:12:04 +00:00
halleyscometsw
504d3df98f CWAV uses straight up sample counts, not nibbles
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@994 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-28 05:40:46 +00:00
halleyscometsw
bed971faf8 CWAV for 3DS, added as a modification to Wii RWAV/RWAR/RWSD
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@993 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-28 05:08:46 +00:00
halleyscometsw
a4bb71f17d DSP SCD support for DQX.
Not completely happy with how this turned out (see TODOs), but it works.


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@992 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 17:36:40 +00:00
halleyscometsw
c6d3e4d343 a little cleanup for xvag mp3
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@991 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 16:43:33 +00:00
halleyscometsw
5a042c79ec oops, big endian means big endian
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@989 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-21 03:17:56 +00:00
halleyscometsw
b8ac38c156 add ps2_2pfs to audacious makefile
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@988 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-20 05:34:09 +00:00
halleyscometsw
a4561ef328 XNBm support, share some functionality among RIFF-related formats
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@987 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-20 05:17:52 +00:00
snakemeat
fc8494c7ae Update channel count offset for 2PFS header.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@985 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-16 02:28:02 +00:00
snakemeat
1c67f85bc7 Add PS2 2PFS meta. Cannot determine loop points.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@984 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-15 03:41:24 +00:00
bxaimc
1cb9456138 Work started on FSB5 support. Completely useless since it's just a half-assed copy and paste for now. Enjoy...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@983 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-13 06:50:57 +00:00
halleyscometsw
8d8a5ab55a fix FFXIV 03.scd (ability to skip MARK), some groundwork for Wii DSP ADPCM scd
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@982 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-09 21:42:02 +00:00
bxaimc
747a8a6ba9 Added support for Devil May Cry HD Collection (PS3) EFF ESS BEES. Some work and some don't. Dunno why but one day I'll fix that....eventually...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@981 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-07-27 05:32:13 +00:00
bxaimc
b1e043d63f Fixing the No-Nos
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@980 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-05-19 14:15:49 +00:00
snakemeat
8202441041 Fix missing equals sign in PS3 MSF.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@979 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-05-16 02:43:55 +00:00
snakemeat
230eff72e6 Add PS3 IVAG meta, oops missed a file.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@978 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-04-14 16:48:57 +00:00
snakemeat
70df3651fa Add PS3 IVAG meta.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@977 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-04-14 16:07:21 +00:00
halleyscometsw
4c35b14310 fix hsf for audacious
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@976 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-22 09:37:23 +00:00
snakemeat
456953507b Update 3DO STR to handle additional combination of headers.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@975 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-22 02:25:16 +00:00
snakemeat
4ef19d3820 Add PS2 HSF meta.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@974 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-21 03:30:36 +00:00
bxaimc
3d93bbf02e Added support for Skylanders: Spyro's Adventure (Wii)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@973 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-01-30 02:09:08 +00:00
bxaimc
fdd621cb59 You can't see it. It's electric! Or unnecessary...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@972 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-16 03:45:16 +00:00
halleyscometsw
810f6e4635 oldschool C
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@971 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-16 03:31:08 +00:00
halleyscometsw
d8e13f6d29 SCD Ogg Vorbis with obfuscated header triad (FFXIII-2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@970 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-15 08:00:47 +00:00
halleyscometsw
968b6afdf1 CyberBotX's MSADPCM support for RIFF
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@969 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-14 00:04:03 +00:00
bxaimc
28643c877f Fixed problem with MP3ID offset due to playing MPEG as PS ADPCM (for Uncharted 3 & Medieval Moves)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@968 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-11-21 15:46:29 +00:00
halleyscometsw
8f7faebedd support an improved form of ADX encryption
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@967 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-08-20 12:00:01 +00:00
manakoat
4db4ae8620 small changes in FSB MPEG
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@966 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-08-06 07:34:00 +00:00
manakoat
85e9303b61 added .mms support (ShellSHock Nam '67)
added WIP support for Mini Minjas (.mnstr)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@965 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-07-22 05:32:10 +00:00
manakoat
66b3ca672e New FSB4 Flag (Dead Space iOS)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@963 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-07-03 19:01:33 +00:00
bxaimc
fadf30dcfc Fixed ADX loop flag issue for files with 0 for both loop and end sample values.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@962 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-21 23:02:42 +00:00
bxaimc
83e098b83d Added support for Transformers: Dark of the Moon (Wii)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@961 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-21 02:34:31 +00:00
manakoat
9d25a6bbb4 Add Apple Quicktime 4-bit IMA ADPCM to GENH, ID 17 (0x11)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@960 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-20 16:40:32 +00:00
snakemeat
feeea87f30 Added key for Uragiri wa Boku no Namae o Shitteiru (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@959 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-17 23:05:09 +00:00
bxaimc
7e2c02efc8 Adjusted chan count and freq. to ignore the muted left channel.
Sounds like crap but maybe it's how it shows up in-game.
Might also sound crappy due to the usage of 8-bit PCM.

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@958 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-01 22:53:29 +00:00
snakemeat
fb0c6c015d Update KLBS start offset and sample count.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@957 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-31 15:42:11 +00:00
snakemeat
2b1a89dfd7 Add SGD file type, an SGH/SGB style file [Boku no Natsuyasumi 3 (PS3)].
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@956 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-31 15:01:04 +00:00
halleyscometsw
fde0d8d5a1 Square-Enix SCD (SEDB SSCF) Vorbis
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@952 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-28 09:03:45 +00:00
bxaimc
d4e2f18106 Added initial support for .TUN (LEGO Racers (PC)), broken though (for now)
Added .WPD support for Shuffle! (PC)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@951 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-18 20:33:00 +00:00
bxaimc
cd8908869f Add support for PSP MUSX from Pirates of the Caribbean: At World's End
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@950 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-15 19:20:31 +00:00
halleyscometsw
cf60da0f24 MGS3 VAG2
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@947 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 04:09:34 +00:00
halleyscometsw
72aca13617 MGS3 VAG1
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@945 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 03:47:20 +00:00
halleyscometsw
3f1f45ba07 remove mtaf blocking support, new extractor produces clean files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@944 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 03:12:45 +00:00
halleyscometsw
efe54a554e a few fixes for audacious
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@942 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-07 11:27:40 +00:00
halleyscometsw
262d5a98c9 Metal Gear Solid 3 MTAF. What a thrill.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@941 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-07 11:05:05 +00:00
bxaimc
680bcec3a6 Added support for 18khz CAF from Ridge Racer Accelerated (iOS)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@940 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-04 13:27:02 +00:00
bxaimc
86f764366e Added support for looping "PS3_" MUSX from "Rio"
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@939 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-04-20 03:19:45 +00:00
snakemeat
75ef3919ff Update channel count detection for PS3 SGH/SGB
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@938 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-04-02 01:39:29 +00:00
snakemeat
f68125a041 Update KLBS to use original .BNK extension.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@937 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-24 02:29:09 +00:00
manakoat
fcdf82d884 fixed GCub meta for mono playback
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@936 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 20:28:47 +00:00
manakoat
4ccda63fc3 Just some fixes
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@935 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 09:28:25 +00:00
manakoat
c66a70c6c7 fixed overflow in sample calculation for SGXD/WAVE header
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@934 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 08:16:58 +00:00
manakoat
0f05f28769 add new extension for SGXD/WAVE
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@933 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 08:06:05 +00:00
snakemeat
c829019e48 Add PS3 KLBS meta.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@932 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 03:17:53 +00:00
halleyscometsw
36e121645a a few adjustments to .sfx and .sf0 (looping)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@931 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-03 09:18:40 +00:00
halleyscometsw
84e23b7faa Excitebots .sfx and .sf0
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@930 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-03 09:03:18 +00:00
snakemeat
501042c6ff Added key for Shakugan no Shana (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@929 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-27 04:37:00 +00:00
halleyscometsw
ce2816c0eb ADP! from Balls of Steel
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@928 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-22 06:57:50 +00:00
snakemeat
9b53ff6990 Added key for Nanatsuiro - Drops Pure!! (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@927 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-20 04:12:20 +00:00
bxaimc
e14ce06d23 Added .PSND support for Crash Bandicoot Nitro Kart 2 (iOS)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@926 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-19 02:59:42 +00:00
halleyscometsw
1af427264b La Corda d'Oro adx key
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@925 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-16 22:10:08 +00:00
manakoat
f514642b76 add Mattel Hyperscan format
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@923 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-15 18:24:50 +00:00
snakemeat
8489991ec9 Forgot to close header file for PS2 WMUS.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@922 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 05:18:31 +00:00
halleyscometsw
ef1aa13b3d kode54's r918-1 fixes for foobar2000, add ps2_wmus.c to audacious makefile
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@921 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 03:58:50 +00:00
snakemeat
2f579ffe7e Fix loop end calculation for PS2 WMUS.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@920 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 02:51:46 +00:00
snakemeat
85e4780db3 Add PS2 WMUS for "The Warriors" PS2
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@919 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 02:23:53 +00:00
bxaimc
16bae0a74d Combined FSB metas
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@918 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-08 12:56:16 +00:00
bxaimc
7fea3b3211 Fixed MUSX v010 sample rate for "PS3_"
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@917 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-08 02:03:29 +00:00
halleyscometsw
e03dd94e76 fail if no known codec
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@916 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-07 23:05:35 +00:00
halleyscometsw
01fee18e48 detect padding at end of pc_snds
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@915 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 22:03:21 +00:00
halleyscometsw
4e8688a9dd fix snds channel order and sample rate
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@914 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 18:47:48 +00:00
halleyscometsw
bf8a32fefd .snds from Incredibles PC
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@913 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 09:49:57 +00:00
halleyscometsw
6bf8f36726 .seg support for Xbox ADPCM as well as existing ADPCM
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@912 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-22 02:31:52 +00:00
halleyscometsw
7b78a5262d MPEG fixes from kode54, get the right freq and srate even with MPG123_NEED_MORE, avoid locking up with too little data
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@911 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-19 13:54:59 +00:00
snakemeat
54a6cc88eb PS3 VAWX, Add loop points and flag. 6 channel audio sounds off.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@910 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 22:16:05 +00:00
snakemeat
e4c1a9de5b Add PS3_VAWX. Attempting to verify 6-channel files.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@909 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 21:22:10 +00:00
halleyscometsw
a563156be4 allow a possibly malformed AIX with missing samplerate for 2nd segment
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@908 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 18:29:29 +00:00
snakemeat
c14e50f478 Update MSF container for Sony ADPCM content with an invalid file size (0xFFFFFFFF) in the header.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@907 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-14 01:13:02 +00:00
halleyscometsw
040a5a0648 lsf meta and decoder, Fastlane Street Racing (iPhone)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@906 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-13 08:11:58 +00:00
halleyscometsw
0541b579cb handle > 2 channels in .baf, don't call it "Blur" anymore
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@905 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-12 01:50:45 +00:00
halleyscometsw
2bb675b980 init filename array
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@904 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-06 01:23:02 +00:00
halleyscometsw
9101076b45 stereo adpcm_wii
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@903 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-05 15:49:42 +00:00
halleyscometsw
c58b2e2acd Add support for CRI's UTF DSP samples, with ADPCM_WII tables. Currently extensionless.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@902 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-04 14:20:49 +00:00
halleyscometsw
0c2058782f add ps2_strlr stuff to makefiles
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@901 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-04 14:18:46 +00:00
manakoAT
7bcbc6f6be WIP support for "The Bouncer" .str files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@900 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-29 12:33:33 +00:00
snakemeat
863012e3ec Added key for Sotsugyou 2nd Generation (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@899 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-16 06:12:29 +00:00
halleyscometsw
582d64439a fix broken wwise dsp history offsets
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@898 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-13 04:16:39 +00:00
halleyscometsw
6263225565 add KOVS Ogg from Dynasty Warriors Online
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@897 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-11 06:42:42 +00:00
snakemeat
faeeba479a Update PS2 RWS meta for new type 2 format [Nana (PS2)].
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@896 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-11 03:31:04 +00:00
snakemeat
7ebec9ffe1 Added key for Sakura Taisen 3 ~Paris wa Moeteiru ka~ (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@895 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-08 05:15:12 +00:00
snakemeat
bd5f4d4109 Added key for Sakura Taisen: Atsuki Chishio Ni (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@894 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-08 01:48:34 +00:00
manakoat
c7618cc4ac small fix to iab block layout
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@892 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-07 16:24:19 +00:00
snakemeat
649e987aca Add PS2 IAB blocked type. Can't seem to get exactly right, but it's very close.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@891 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 22:22:06 +00:00
snakemeat
56f31b8f4a Clean up VGS meta to have it's own constant and proper description for use in the File Information dialog for Winamp plugin.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@890 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 17:30:48 +00:00
snakemeat
61e064dc4d Added key for Soshite Kono Uchuu ni Kirameku Kimi no Shi XXX (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@889 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-05 08:28:13 +00:00
halleyscometsw
ff755ea9d5 include layout.h to avoid implicit declarations
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@888 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-04 03:50:10 +00:00
bxaimc
650b6abe16 Final fixes for .TRA and .MTAF
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@886 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 23:21:36 +00:00
fastelbja
7b137c17ef try to fix .tra
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@885 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 22:48:51 +00:00
bxaimc
16f554d23b Added .SPM support for Lethal Skies - Elite Pilot: Team SW (PS2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@884 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-29 02:02:27 +00:00
bxaimc
1519d29183 Removed all code that is/potentially crashing winamp/vgmstream
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@883 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-24 04:27:59 +00:00
halleyscometsw
ab8b8e86f4 .ras looping
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@882 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-23 18:12:01 +00:00
bxaimc
9c7283eda0 Initial .RAS support (incomplete but working) added for Donkey Kong Country Returns (Wii). Loop and other code will need to be added once other files are found. Other incomplete/unused code that breaks vgmstream commented out for now.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@881 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-22 01:45:39 +00:00
snakemeat
2f61f9c58a PS2 VGS - Add simple loop searching. Not sure if I need to subtract 0x30 bytes header?
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@880 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-16 02:47:10 +00:00
fastelbja
3ea0cd0cae add support for .tra
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@879 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-14 16:05:58 +00:00
snakemeat
e6116cfd76 Added key for Gakuen Utopia - Manabi Straight! KiraKira Happy Festa! (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@878 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-12 03:36:38 +00:00
bxaimc
4588ff77b7 Added support for "DAT8" MUSX from GoldenEye 007 (Wii)
Added support for NGCA files found in MUSX "containers" from GoldenEye 007 (Wii)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@877 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-09 04:21:22 +00:00
bxaimc
bb6ed86d98 Added sample rate hack for files with an unspecified frequency
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@876 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-05 02:14:53 +00:00
snakemeat
86a6254470 Added key for Futakoi Alternative (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@875 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-01 23:42:20 +00:00
snakemeat
50137e0208 Added key for Neon Genesis Evangelion: Koutetsu no Girlfriend 2nd (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@874 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-29 02:49:11 +00:00
halleyscometsw
7a910e227b 1 ch IMA
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@871 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-21 20:22:52 +00:00
halleyscometsw
1f20c6937f fix IMA offset bug
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@870 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-21 18:36:14 +00:00
halleyscometsw
502fa83fba IMA in FSB4 for Blade Kitten
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@869 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-21 18:10:58 +00:00
halleyscometsw
574fbec8f2 minor sgh+sgb fixes
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@868 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-19 11:52:54 +00:00
bxaimc
87bc10bd82 Added initial support for SGH+SGB file pairs from Folklore (PS3)
No support for individual SGB and Non-PS ADPCM files.

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@867 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-19 02:16:08 +00:00
manakoAT
f4217ef4e6 fixed ps3_past.c
fixed musx v10

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@866 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-12 22:22:44 +00:00
bxaimc
bbb6d6fc3c Added .PAST support for Bakugan Battle Brawlers (PS3)
Added a few things to fb2k stuff

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@865 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-12 00:16:49 +00:00
halleyscometsw
27f2f1fcf4 cleanup from last few commits
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@864 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-03 09:34:44 +00:00
manakoAT
d875c78260 add new MUSX v10 type
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@862 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-02 22:24:00 +00:00
fastelbja
08c67aa7ae take the first channel found
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@860 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-02 13:49:23 +00:00
bxaimc
f2cbf2116d Added support for .VAG from NUB archives found in Ridge Racer 7 (PS3) and others.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@859 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-30 00:04:17 +00:00
fastelbja
029e19ac5c add decrypt key
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@858 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-29 18:09:45 +00:00
manakoAT
2b2a16f8be Removed GENH creator source
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@857 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-26 08:25:43 +00:00
bxaimc
ab4ef5647d Added more PCM FSB support for Toy Story 3 (PS3)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@856 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-23 23:52:16 +00:00
bxaimc
ae6fcf2810 Added more PCM FSB support for Another Century's Episode R (PS3)
Added support for mono MPEG FSB for BioShock (PS3)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@855 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-19 23:11:49 +00:00
manakoAT
fe0df93e2f add psx coding to msf
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@854 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-17 19:00:21 +00:00
manakoAT
399d570a83 fixed MPEG stuff, loops and crashing files in PS3_MSF.C
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@853 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-17 18:32:18 +00:00
bxaimc
775dc7d72a Added looping for MPEG FSB (WIP)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@852 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-16 17:29:45 +00:00
manakoAT
bcbfeaac14 add .iadp to ngc_dsp_std.c (Dr. Muto NGC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@851 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-16 11:53:36 +00:00
manakoAT
1e11a5b7a2 add MPEG coding to FSB4
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@850 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-15 19:37:54 +00:00
manakoAT
b030f419ad fixed PCM coding in FSB3.0 and FSB3.1
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@849 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-14 19:40:36 +00:00
manakoAT
26d9ce5367 add PS3 MSF header, just mpeg support for 320kbps CBR, someone needs to finish it
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@848 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-14 18:22:49 +00:00
bxaimc
38507843ea Yay! I feel smarticle!
Added PCM .CPS support

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@847 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-14 03:01:07 +00:00
halleyscometsw
54a561cd68 ignore scd file size indicator
round to 576 samples (MPEG granule), everything seems to be within 2 of this


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@846 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-12 06:07:50 +00:00
halleyscometsw
723a5bba10 "version 3" big endian scd. I wonder what this really is, chunk count?
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@845 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-12 05:42:42 +00:00
halleyscometsw
0bdad0b6ce Blur .baf
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@843 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 20:57:39 +00:00
halleyscometsw
f341951c64 hopefully fix up xvag looping a bit
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@842 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 19:12:07 +00:00
halleyscometsw
fb5610f1e5 remove unused vars
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@841 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 18:32:50 +00:00
halleyscometsw
dc3a3ac3a6 fix MUSX v10 bug (broken for all but X360)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@840 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 18:31:56 +00:00
halleyscometsw
c74d43381d add ngc_nst_dsp to Makefiles
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@839 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 18:30:24 +00:00
halleyscometsw
5ddbf90379 fix screwed up mpeg stuff
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@838 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 18:28:43 +00:00
manakoAT
19fcc3fb49 add NST DSP (Animaniacs NGC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@837 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 17:53:33 +00:00
halleyscometsw
3d52adfa3a round sample count down (odd count is only due to error)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@836 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 00:35:07 +00:00
halleyscometsw
e98bb44bb5 .scd (FFXIII and FFXIV, MPEG, MS ADPCM, and PCM)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@834 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-10 23:56:39 +00:00
halleyscometsw
83f3ad9604 allow build without mpeg
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@833 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-10 22:06:50 +00:00
halleyscometsw
fbbbac84a6 cleanup
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@832 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-10 21:57:55 +00:00
halleyscometsw
617ee5cdff make MPEG detection accessible to anyone, add MPEG support for XVAG (though it seems that the sample count is wrong)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@831 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-10 21:49:56 +00:00
bxaimc
51a12c5e30 Added .CPS support for Eternal Sonata (PS3)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@830 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-09 23:47:27 +00:00
fastelbja
3210d31d12 git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@829 51a99a44-fe44-0410-b1ba-c3e57ba2b86b 2010-09-08 22:33:06 +00:00
bxaimc
a8fb8e3421 looping disabled until a valid loop flag is found.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@828 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-04 22:30:47 +00:00
bxaimc
d662a5f323 added .XVAG support for Ratchet & Clank Future: Quest for Booty (PS3)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@827 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-04 22:06:39 +00:00
halleyscometsw
9e7703400f 24khz for pcm
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@824 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-28 04:56:59 +00:00
snakemeat
84f1ba69c8 remove a semi-colon to make Visual Studio happy.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@823 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-28 02:18:06 +00:00
halleyscometsw
f9f2df71fd .jstm instead of .stm to avoid collision
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@822 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-28 02:14:19 +00:00
halleyscometsw
5df5090fdd JSTM (.stm) from Tantei Jinguji Saburo - Kind of Blue. Includes a simple XOR obfuscation.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@821 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-28 01:43:40 +00:00
halleyscometsw
c802e2015b DAT4 in MUSX10 for XE__
Pirates of the Caribbean: At World's End (Demo) (X360)


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@820 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-15 16:25:37 +00:00
halleyscometsw
fd25f88329 Last Airbender FSB4 with loop start
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@819 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-13 14:08:00 +00:00
manakoAT
b50bd33c31 add .dspw (Sengoku Basara 3 Wii)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@817 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-04 09:12:08 +00:00
snakemeat
c07399819e Added key for Rakushou! Pachi-Slot Sengen 6: Rio 2 Cruising Vanadis (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@816 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-29 02:28:56 +00:00
manakoAT
cd942db88f add .ffw (Freedom Fighters NGC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@815 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-27 19:45:59 +00:00
halleyscometsw
ca679e3fd4 CBD2, a variation on the SDX2 theme, from the unreleased 3DO M2
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@813 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-27 12:24:03 +00:00
snakemeat
846ebb9e23 Added key for Shoukan Shoujo: Elemental Girl Calling (PS2).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@812 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-27 02:46:25 +00:00
bxaimc
682ff25bac Added key for Mobile Suit Gundam: Gundam vs. Gundam NEXT PLUS (PSP)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@811 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-13 02:47:17 +00:00
halleyscometsw
1e598909f5 new adx decrypt keys
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@810 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-03 19:01:09 +00:00
halleyscometsw
d36bf37808 2dx -> 2dx9
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@809 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-03 19:00:23 +00:00
bxaimc
a2a9e2b717 Added .2dx9 as replacement for .2dx. New .2dx support removed for now.
More Fixes on FSB4 for Toy Story 3 (Wii).

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@808 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-29 15:52:07 +00:00
snakemeat
f1cb9ca7ef Add additional check for no loops in PS2 ADS for Rune Princess.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@807 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-18 18:10:16 +00:00
bxaimc
2abcd5c0f0 offset with sample count changed for PCM. (Why didn't I remember this earlier?....)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@806 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-14 01:41:28 +00:00
halleyscometsw
1f06d39987 Guitar Hero III Mobile .bar
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@805 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-13 04:41:26 +00:00
snakemeat
679bd61da6 Add PS2 XAU meta (Spectral Force Chronicle).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@804 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-07 23:31:49 +00:00
halleyscometsw
b6e85d8336 add Senko no Ronde DUO key
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@803 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-07 06:04:24 +00:00
snakemeat
24487635df Add PS2 XAU meta (Spectral Force Chronicle).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@802 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-02 01:16:03 +00:00
bxaimc
d51eb7f24a Added more cases for PCM FSB4 from Rocket Knight (PC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@801 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-01 04:19:06 +00:00
snakemeat
432897d1a2 PS2 ADS, forgot to add hex specifier in a calculation.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@800 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-31 20:19:17 +00:00
snakemeat
b17c0b867e Update PS2 ADS with special check for stream size used in True Fortune.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@799 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-31 17:23:15 +00:00
bxaimc
184012931a Added PCM coding to FSB4 for Rocket Knight (PC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@798 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-31 02:55:41 +00:00
snakemeat
effcfc6111 Add PS2 VMS meta (Autobahn Raser - Police Madness).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@796 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-30 23:56:35 +00:00
manakoAT
ef3f28fe35 added bdsp block layout
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@795 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-12 09:54:01 +00:00
manakoAT
ad4276c7b7 fixed the "XIII" dsp meta
added PCM coding to NAOMI SPSD

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@794 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-10 08:02:22 +00:00
bxaimc
87a52ca673 Fixed MIHB sample calculation
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@793 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-09 19:46:31 +00:00
snakemeat
44483958f0 Reset default value for PS2 AST loop flag. Leftovers from testing.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@792 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-05 03:03:49 +00:00
snakemeat
ff39f10738 Update PS2 AST to handle additional variation from Binchou-Tan: Shiawasegoyomi.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@791 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-05 02:39:47 +00:00
halleyscometsw
f3135b8bc7 fix a few build issues and clean up warnings
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@790 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-03 15:52:29 +00:00
manakoAT
c6f5c886e9 just fixes
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@788 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-02 19:16:35 +00:00
bxaimc
87e7537643 Add .LPCM from Ah! My Goddess (PS2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@786 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-30 02:35:26 +00:00
halleyscometsw
096e0b236a fix zwdsp looping
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@784 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-20 21:23:08 +00:00
halleyscometsw
789c231044 remove some unused vars, update Makefile and various supported extension lists and readme
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@783 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-20 21:07:45 +00:00
manakoAT
8a8d77149f added blocked format for Future Cop L.A.P.D.
added new IDSP format
added various stuff to MUSX
rewritten FSB3 meta (still WIP)
added .bo2 (Blood Omen 2 NGC)
added .mpds (Big Air Freestyle NGC)
added .khv (Kingdom Hearts 2 PS2)
added .voi (Raw Danger 2 PS2)
added .ddsp and a new dsp meta to ngc_dsp_std.c
moved source from wii_was.c to ngc_dsp_std.c
rewritten PDT meta (Mario Party games)


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@782 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-20 20:26:10 +00:00
bxaimc
2439a59e42 fixed interleave for other .ads (ADSC) files from Kamen Rider Kabuto (PS2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@781 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-13 23:28:37 +00:00
halleyscometsw
a6ba5fbf67 Ghostbusters .smp mono support, MS ADPCM mono decoder
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@779 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-12 03:35:58 +00:00
halleyscometsw
26f58b831e fix p3d more > 2 channels
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@777 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-12 01:35:24 +00:00
bxaimc
a1797ac9ee Add TK1 from Tekken (NamCollection) to avoid conflict with TK5 infos. Add ADSC .ads from Kenka Bancho 2: Full Throttle
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@776 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-12 01:06:18 +00:00
halleyscometsw
2c292eb086 remove a check of dubious value and a stray debug printf
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@775 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-10 21:01:41 +00:00
halleyscometsw
d67c726073 fix .wsi, files are missing incomplete last frame
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@774 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-10 12:38:04 +00:00
halleyscometsw
94dca9a32b P3D (Prototype)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@773 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-10 12:06:25 +00:00
halleyscometsw
53342e16a6 .smp from some PC game. Somewhat updated readme.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@772 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-10 10:55:14 +00:00
bxaimc
f35de62b8e Add .MSA support for Psyvariar -Complete Edition- (PS2) and .SMPL support for Homura. Add frequency switch for .TK5
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@769 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-31 01:57:34 +00:00
bxaimc
bb9985e6e6 Removed switch (it doesn't like me), fixed support for mono files.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@768 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-30 04:02:37 +00:00
bxaimc
eb17ddd68c Add switch for mono files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@767 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-30 03:50:42 +00:00
bxaimc
55d3170c14 Add Support for .GCM from NamCollection (PS2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@766 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-29 20:06:08 +00:00
halleyscometsw
0c7d56091a G.722.1 decoding needs interleave layout handling even with 1 channel
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@763 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-24 20:57:55 +00:00
halleyscometsw
cf8801636d shuffle some header stuff around
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@761 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-24 19:42:17 +00:00
halleyscometsw
e5ddad3b1f G.722.1 support for mingw32 and MSVC (needs testing) build.
.s14 and .sss support.
Other builds will probably not build correctly, I'll follow up with something to disable G.722.1 there in a bit.


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@760 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-23 20:57:12 +00:00
bxaimc
6475e89d44 Add support for .WB from Shooting Love. ~TRIZEAL~ (PS2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@759 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-23 03:36:10 +00:00
halleyscometsw
b29738d9df initial BNSF support, with placeholder Siren 14 support (disabled for now)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@758 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-21 04:23:18 +00:00
bxaimc
c387c06dc3 Add .STER support for Juuni Kokuki: Kakukaku Taru Ou Michi Beni Midori no Uka (PS2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@756 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-16 02:34:18 +00:00
halleyscometsw
1eb20e259f ubisoft .sns (Red Steel 2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@755 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-15 04:33:22 +00:00
halleyscometsw
75fab282ba sd9 looping
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@754 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-05 03:28:15 +00:00
halleyscometsw
9e8a7e89a1 16-bit support for .his
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@753 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-03 05:14:33 +00:00
manakoAT
130f1f4dff Support for Turok: Evolution (NGC)
Support for Teenage Mutant Ninja Turtles 2 (NGC)
renamed ps2_rkv.c to rkv.c
fixes in tec.c

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@749 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-27 22:10:52 +00:00
manakoAT
64ea8a391f .pona updated
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@744 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-19 11:28:29 +00:00
bxaimc
9da8727657 add Rayman Raving Rabbids 2 (PC) fake codec id 0x69 support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@743 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-16 00:07:21 +00:00
manakoAT
ce3ab5d154 lot of fixes :)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@742 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-15 09:02:31 +00:00
halleyscometsw
c1f880b158 Soulcalibur IV voice ADX key
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@741 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-14 16:12:55 +00:00
manakoAT
7eef6e0b5b missing stuff in pcm.c added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@740 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-08 20:14:57 +00:00
halleyscometsw
78b6aeb17e that 2 doesn't involve channel count
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@739 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-08 18:35:29 +00:00
bxaimc
c56ae2fd6a meta rewrite for Lunar: Eternal Blue (SCD)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@738 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-08 18:33:20 +00:00
bxaimc
065d8a12e6 Fixed freq. and loop for .pcm from Lunar: Eternal Blue (SCD)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@737 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-08 17:06:49 +00:00
jurassicpieter
e1262f47e2 PS2 ADS: some files were considered corrupt while they weren't.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@736 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-07 10:05:55 +00:00
halleyscometsw
af2658ed3c Disable big endian pcm detection for now, as it was breaking some other files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@735 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-06 09:02:14 +00:00
manakoAT
41afdcddfa .dmsg added (Nightcaster II - Equinox)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@734 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-05 18:25:31 +00:00
manakoAT
e48638cab7 capdsp re-enabled
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@732 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-01 16:35:20 +00:00
manakoAT
a7feabe063 added loops and checks to ngc_dsp_ygo.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@731 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-31 10:35:32 +00:00
manakoAT
484ea33b02 deleted isws.c, work was already done in wii_was.c, which has been fixed too
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@730 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-26 18:36:24 +00:00
manakoAT
c9e9319cc1 .ast (PS2) added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@729 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-26 17:57:49 +00:00
manakoAT
8ddf6990c9 .isws added (Sega Superstars Tennis Wii)
Multi-Channel support for IDSP

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@728 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-24 21:27:22 +00:00
halleyscometsw
7093c2b17f who likes declarations mid-block? VC DON'T!
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@727 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-23 16:32:51 +00:00
manakoAT
b4ce515213 small idsp fixes
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@726 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-21 19:25:50 +00:00
halleyscometsw
2f60a76e8a Add Her Interactive Sound (.his)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@725 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-19 19:40:41 +00:00
halleyscometsw
52190b4720 U-SING .myspd
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@724 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-10 21:22:20 +00:00
manakoAT
862b467615 SPD/SPT PCM coding added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@723 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-10 17:29:19 +00:00
jurassicpieter
eef0ee10ad WAA/WAC/WAD/WAM version for wii first attempts in making them play.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@722 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-12-29 22:24:39 +00:00
halleyscometsw
32cac29937 clean up a few uninitialized things
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@721 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-12-19 22:30:43 +00:00
halleyscometsw
205a195fc8 clean up tabs in fsb.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@720 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-12-19 22:30:14 +00:00
bxaimc
ebb84044d7 added support for Bolt (Wii)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@719 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-12-19 17:48:04 +00:00
halleyscometsw
5b0525fed5 .musx support for Dead Space: Extraction (rename from .sfx)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@718 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-12-16 06:12:53 +00:00
halleyscometsw
c7e5a03332 looping for .ps2stm
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@717 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-11-26 23:42:17 +00:00
halleyscometsw
58e558a0e7 ps2stm fix (hard code interleave), loops not figured out yet
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@716 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-11-22 22:03:57 +00:00
halleyscometsw
69a1f2be4e Red Dead Revolver .stm (needs renamed to .ps2stm to avoid module collision in Winamp, etc)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@715 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-11-22 14:06:45 +00:00
halleyscometsw
bca7a460ba Pikmin .stx
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@714 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-11-18 00:46:36 +00:00
bxaimc
9fb2c73d4b Add RSD4RADP support from The Simpsons Hit & Run (GC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@711 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-10-17 19:17:42 +00:00
manakoAT
81285adbdd hlwav support for Half Life 2 (XBOX)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@710 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-10-15 09:24:04 +00:00
fastelbja
d1c2b01b98 some bug fixes
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@709 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-10-10 19:02:46 +00:00
manakoAT
4ccc8282b0 Loop stuff fix for .sfs
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@708 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-10-06 17:30:04 +00:00
manakoAT
adf4677894 Flat Layout for NPSF mono files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@707 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-10-02 17:19:18 +00:00
halleyscometsw
6ce63abf2e ADX key for Fragments Blue
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@706 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-29 19:47:31 +00:00
halleyscometsw
4fff3b7672 .strm and .xa support in EA for MySims Kingdom
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@704 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-24 09:59:49 +00:00
manakoAT
ca566acc11 WAM/WAC updated (xbox)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@703 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-23 17:44:32 +00:00
jurassicpieter
0fb3dc818f refuse wii versions of waa/wac/wad/wam to play, now to find out how to create the coeff table.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@702 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-20 19:04:10 +00:00
halleyscometsw
de6446c0c3 use 64-bit math for MxSt stuff that can overflow 32-bit
(namely conversion from samples to milliseconds by
samples * 1000 / sample_rate)


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@701 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-18 05:28:24 +00:00
halleyscometsw
2ade0dfb62 Fix MxSt.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@700 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-18 03:33:44 +00:00
manakoAT
c4137c39d2 add .pona (Policenauts)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@699 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-15 06:22:01 +00:00
halleyscometsw
cc6912b2d5 RSD6RADP .rsd support, added "Radical ADPCM" decoder (IMA)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@698 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-12 04:51:39 +00:00
manakoAT
4d8e5ee8ae add .was (DiRT 2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@697 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-11 18:40:26 +00:00
fastelbja
be5c926321 fix RKV support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@696 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-09 20:57:52 +00:00
fastelbja
bf2e33c959 fixed for weird ads format (ex : clock tower 3)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@695 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-08 06:03:14 +00:00
halleyscometsw
d788a2e71f remove extra streamfile open in .wsd
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@694 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-06 08:04:41 +00:00
manakoAT
2f1ddc13f0 Beyond Good & Evil meta fixed
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@693 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-05 18:02:24 +00:00
manakoAT
9d1d7078e5 JOE header fixed
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@691 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-05 13:31:20 +00:00
halleyscometsw
cf92497382 add loop support for BNS, disable strict chunk size consistency checking (for Homebrew Channel)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@690 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-05 13:10:52 +00:00
halleyscometsw
53fdc56999 Wii BNS
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@689 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-05 12:18:34 +00:00
fastelbja
896e91eefc fixed exakt_sc sample rate
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@688 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-04 11:35:04 +00:00
halleyscometsw
3f318927da add SC meta and Activision / EXAKT SASSC 8-bit DPCM for Supercar Street Challenge (PS2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@687 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-04 04:19:39 +00:00
jurassicpieter
5db0fccc7f Lego Island: ripped MxSt files playable, counting samples is slow and brute force
Worms 4: Mayhem: SOB/SAB soundpacks are playable as one stream
Sim City 3000: added second type of header for these xa files.

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@683 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-02 12:18:23 +00:00
fastelbja
5d0e2a4fb6 fix maxis xa
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@682 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-01 21:28:55 +00:00
fastelbja
017010d22b little bug fixes
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@681 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-01 21:27:27 +00:00
halleyscometsw
6887252661 add more frequencies to float->int conversion
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@680 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-30 03:57:33 +00:00
halleyscometsw
041fa66065 a few more mid-block indiscretions
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@679 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-30 02:34:32 +00:00
halleyscometsw
8807dad000 don't declare variables mid-block to humor MSVC
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@678 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-30 02:27:34 +00:00
halleyscometsw
81d4cbf919 .caf (Apple Core Audio Format file), as seen on iPhone, using Apple's IMA
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@677 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-30 02:16:54 +00:00
fastelbja
8101ace4ed add support for IMA encoding
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@676 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-29 22:45:51 +00:00
fastelbja
6d478b33a8 fix multi channels (>2)
fix loopEnd point when there's empty rows on file

still need some tests

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@675 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-29 21:50:34 +00:00
fastelbja
7541c76985 some more changes on mib format ... further tests needed
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@674 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-29 18:18:33 +00:00
halleyscometsw
e63f408b80 remove extra checks from swd, add meta description, clean up some indenting
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@673 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-28 20:10:50 +00:00
manakoAT
3fae2f2fd3 .sck added - Scorpion King (ngc)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@672 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-25 17:50:43 +00:00
manakoAT
751c5d57bd deleted xbox_wvs.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@671 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-25 03:23:24 +00:00
manakoAT
286d21e6c8 .wvs for NGC added (metal Arms)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@670 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-25 03:21:28 +00:00
manakoAT
d003418862 .gcub added for "Sega Soccer Slam"
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@669 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-23 08:42:14 +00:00
manakoAT
d01ddac99b Rune: Viking Warlord .vgv (ps2) added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@666 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-07-11 11:28:36 +00:00
fastelbja
ce7dd88f50 fixed xbox ADS format (used real interleave IMA)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@665 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-06-29 21:58:40 +00:00
bxaimc
26481c82ca fixed .dsp for Yu-Gi-Oh! The Falsebound Kingdom (GC), transferred to new meta created
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@664 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-06-26 16:31:58 +00:00
manakoAT
51d6c95095 missing ID's for Bioshock (PC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@662 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-06-24 19:20:24 +00:00
halleyscometsw
23b3139459 Bioshock (PC) fsb
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@661 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-06-24 19:06:25 +00:00
bxaimc
f65adfd696 added .dsp support for Yu-Gi-Oh! The Falsebound Kingdom (GC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@660 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-06-20 21:26:36 +00:00
bxaimc
775dac0221 Added .2dx from beatmaniaIIDX16 - EMPRESS (Arcade)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@657 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-31 18:56:16 +00:00
halleyscometsw
c61f08387d remove unused vars
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@656 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-25 21:02:48 +00:00
halleyscometsw
fc1e4c4c9b add RIFX support, including Punch-Out! (with WiiH)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@655 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-25 20:59:50 +00:00
bxaimc
2d7e680cc4 fixed channel offset
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@654 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-23 01:57:59 +00:00
bxaimc
4f79513ce3 Added .SD9 support for beatmaniaIIDX16 - EMPRESS (Arcade)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@653 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-23 01:42:43 +00:00
bxaimc
6d4242e9bb Added RSD3GADP & RSD3PCMB from Dark Summit (GC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@652 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-20 02:48:13 +00:00
halleyscometsw
ca826ea724 .wii (FSB4) support for Coraline
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@651 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-13 20:18:30 +00:00
halleyscometsw
3bffe29bb9 grand finale
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@650 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-12 23:39:45 +00:00
halleyscometsw
fb033ac63a EFF ESS BEEEEEEE
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@649 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-12 23:19:24 +00:00
halleyscometsw
ede97ea343 fsb for you and me
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@648 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-12 22:59:14 +00:00
halleyscometsw
a433aa12c3 some more NatM fsb
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@647 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-12 22:15:22 +00:00
halleyscometsw
4bfa2b3450 fsb support for Night at the Museum (Wii) FSB4
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@646 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-12 21:21:24 +00:00
manakoAT
7fd12dcc3d naomi/naomi2 .adpcm added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@645 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-10 07:14:29 +00:00
halleyscometsw
1ff07bce05 fix mcg length calculation
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@644 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-03 21:04:12 +00:00
bxaimc
d1da5f3dd1 removed unnecessary "interleave_block_size" lines from RSD2XADP & RSD6XADP
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@642 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-01 23:04:02 +00:00
halleyscometsw
3b008b9ea2 SSND/.snd ps2 meta
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@641 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-01 15:03:51 +00:00
bxaimc
e27b380369 Added .LPS from Rave Master (Groove Adventure Rave)(GC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@640 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-29 20:24:39 +00:00
halleyscometsw
5a7e89be6a 8-bit unsigned pcm with no interleave assumption
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@639 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-28 16:52:49 +00:00
bxaimc
b5b50db24a Added RSD3VAG from Dark Summit (PS2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@638 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-25 16:45:22 +00:00
bxaimc
d6480e24d8 fixed header check comment from hwas to sawh
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@637 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-22 01:17:49 +00:00
halleyscometsw
a3804d64f4 typo (Bad hcs! Compile before committing!)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@636 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-21 22:35:14 +00:00
halleyscometsw
db35fe501d fix yamaha "aica" adpcm for GENH
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@635 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-21 22:32:01 +00:00
manakoAT
786029ab91 .hwas addes
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@634 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-19 09:49:08 +00:00
bxaimc
41b9525fe5 XA2 fix (again)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@632 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-08 20:17:10 +00:00
bxaimc
a806a8d491 XA2 fix
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@631 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-08 19:31:56 +00:00
bxaimc
c9b4923abc fixed Yamasa Digi Portable - Matsuri no Tatsujin - Win-Chan no Natsumatsuri decrypt key
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@630 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-07 02:55:28 +00:00
halleyscometsw
74a4478740 add Yamasa Digi Portable: Matsuri no Tatsujin adx key
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@629 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-07 00:27:53 +00:00
halleyscometsw
1c167c4a34 overran array
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@628 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-06 23:44:54 +00:00
manakoAT
2a77a45224 interleave fix for Soul Calibur idsp files
fixed samplecounts for .baka
sorted extension list in in_vgmstream.c

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@627 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-06 07:59:43 +00:00
halleyscometsw
fb09060121 oops, ima init wasn't getting done
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@626 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-05 23:23:12 +00:00
halleyscometsw
1fa0e47e7a proper swav loop, support for stereo
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@624 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-05 22:27:35 +00:00
bxaimc
50f092b971 Added .sps support from Ape Escape 2
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@623 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-05 22:03:29 +00:00
halleyscometsw
20f2c84dc3 swav loop fixes
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@622 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-05 20:22:55 +00:00
halleyscometsw
272a3e7af3 mono hps support (just modify checks to include 1 and 2 channels)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@621 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-05 19:09:24 +00:00
halleyscometsw
fa2430b7e2 fix gcc-sucks-at-hex and missing ndp things
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@620 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-03 01:16:57 +00:00
bxaimc
e170b8aa0f fixed .idsp interleave values for SoulCalibur Legends (Wii)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@618 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-30 15:43:26 +00:00
bxaimc
d99bb4c520 Vertigo (Wii) .ndp added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@617 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-30 04:18:46 +00:00
manakoAT
370a1cc565 fsb4 fix
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@616 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-29 22:50:51 +00:00
halleyscometsw
64a2daf4e5 redone .wsd support with standard dsp header processing, update readme
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@615 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-28 05:49:16 +00:00
manakoAT
06f16296b7 fix for wsd (hopefully the final)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@614 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-27 23:51:12 +00:00
manakoAT
22f5f58603 fox for swd (wii)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@613 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-27 07:45:27 +00:00
manakoAT
272f4ffa70 wsd for Phantom Brave (WII) added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@612 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-25 23:25:30 +00:00
bxaimc
094b5f1976 Added support for RC Revenge Pro
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@611 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-25 21:45:53 +00:00
halleyscometsw
1babc6c3b6 fix warning, smack unix builds into shape
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@610 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-19 20:03:51 +00:00
fastelbja
ed429e9317 add support for GTA IV .ivaud Audio File
+ preliminary .VGS (Phantom of Inferno) file support

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@609 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-19 19:43:06 +00:00
halleyscometsw
a45ba99e14 Amagami ADX key
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@608 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-19 14:17:24 +00:00
manakoAT
002debfb90 MIHB layout fix
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@607 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-18 20:50:35 +00:00
halleyscometsw
6a8c9e5b60 redspark loop fix?
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@606 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-16 16:16:33 +00:00
halleyscometsw
9fb52e42f4 RedSpark (MadWorld .rsd)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@605 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-16 15:45:02 +00:00
manakoAT
e3b3b7239e new fsb3 type added - The Incredibles: Rise of the Underminer (GC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@604 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-14 01:12:36 +00:00
fastelbja
000879f407 add support for Gunvari MCG Audio Files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@602 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-13 22:00:33 +00:00
halleyscometsw
a0023d2580 use correct case for .sth
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@601 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-13 14:20:00 +00:00
halleyscometsw
d2e943af3a ZSD (UGLY!)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@600 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-12 23:42:56 +00:00
halleyscometsw
bd06b59a7d gromble, fix builds for wii_str
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@599 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-12 21:52:27 +00:00
fastelbja
b818f00297 Add .STR + .STR WII (HOTD Overkill)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@598 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-12 21:25:41 +00:00
manakoAT
ad8d4286a6 added xwb format for Otomedius Gorgeous (XBOX360)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@597 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-12 15:28:59 +00:00
manakoAT
266e6573a7 ads updated (xbox, mono files only)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@596 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-12 09:27:11 +00:00
halleyscometsw
6c996ca486 fixing for clean gcc compilation
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@595 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-11 22:46:35 +00:00
bxaimc
877bb475b3 forgot ads.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@594 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-11 22:38:49 +00:00
bxaimc
acf54a8fca Added ADS with dhSS & dbSS headers from Gauntlet Dark Legend (GC). Fixed RSD6XMA commenting.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@593 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-11 22:34:30 +00:00
manakoAT
dd693435c2 new idsp added (Mario Strikers Charged)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@592 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-11 16:23:47 +00:00
bxaimc
5b6d801686 RSD6XMA added to meta only due to lack of XMA support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@591 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-11 01:37:20 +00:00
halleyscometsw
8963ee3eed Microsoft IMA for riff and genh
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@590 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-09 12:48:53 +00:00
halleyscometsw
b68b1803bd load ima decode context from rrds header
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@589 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-09 11:15:39 +00:00
halleyscometsw
e4fe2edb1d fix rrds warning, add bxaimc's tiny toon adventures: defenders of the universe meta
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@588 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-09 09:25:59 +00:00
manakoAT
fdb5dff591 WAV FSB4 added (Deadly Creatures Wii)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@587 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-05 21:27:50 +00:00
halleyscometsw
b204aa0aab updates for tk5
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@585 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-05 19:59:58 +00:00
fastelbja
ad6bbef79f add support for .vb (dual channels ps2 files)
add support for .tk5 (tekken 5 stream files)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@584 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-05 16:08:23 +00:00
manakoAT
164b6ddfe0 .rrds added (Ridge Racer DS)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@581 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-05 10:11:47 +00:00
halleyscometsw
aa32b6378d add Sonic and the Black Knight ADX key
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@580 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-05 03:41:59 +00:00
halleyscometsw
c8b7dc341d this seems to be the right looping for vsf
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@577 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-02-08 08:42:32 +00:00
halleyscometsw
56b96d1257 vsf meta from bxaimc
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@576 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-02-08 08:36:33 +00:00
manakoAT
019497f829 nds swav added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@575 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-02-06 19:16:37 +00:00
halleyscometsw
b1b0ca2f98 support for mono sadb
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@574 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-02-04 01:05:20 +00:00
halleyscometsw
f2b83c7a5f unix build update
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@573 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-28 15:07:59 +00:00
manakoAT
015ea92e4b wav+dcs fixed
gsp+gsb fixed
ish+isd fixed
added .baka (Saturn)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@572 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-28 09:35:55 +00:00
halleyscometsw
f4d9cd6f6b one more de Blob type
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@571 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-28 03:21:56 +00:00
halleyscometsw
378eab0734 support for de Blob .fsb (Wii)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@570 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-28 02:50:28 +00:00
halleyscometsw
2eb6fa7bfb loop_flag was never set if EACS not found in header
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@568 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-27 14:16:16 +00:00
halleyscometsw
2be26311a3 oops, left a printf in mus_acm
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@567 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-27 03:56:44 +00:00
manakoAT
b3b06b5dad added a new type to dreamcast str
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@566 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-23 14:06:14 +00:00
halleyscometsw
48075dedd6 rwav and improved rwar support in rwsd
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@563 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-20 01:03:33 +00:00
manakoAT
2ed34544e0 fixed broken playback in Dreamcast STR
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@561 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-12 21:38:23 +00:00
manakoAT
cfae8db6d8 support for mono "bmdx" files added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@560 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-10 22:39:43 +00:00
halleyscometsw
fd6ca93047 enhanced bmdx decryption (determine key from initial frame, which ought to be all zeroes)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@559 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-10 00:07:12 +00:00
halleyscometsw
6b31139644 FF:CC .str
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@558 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-08 14:29:40 +00:00
halleyscometsw
7c7203d765 fix unix build for r555
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@556 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-05 22:07:39 +00:00
fastelbja
317112bb68 add support for P2BT & GBTS (pop'n'music)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@555 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-05 18:41:14 +00:00
manakoAT
8cf75ca9fa added some more checks in various formats
BETA source for GENH3

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@554 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-05 11:58:27 +00:00
halleyscometsw
191bf53d0b 0x10 interleave for PCM
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@553 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-05 04:50:29 +00:00
halleyscometsw
a811b6fcb6 support 0x555 with < 32 filters (used in mono streams)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@552 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-05 01:20:30 +00:00
halleyscometsw
ac3fef6f7e .mwv, RIFF with Level-5 "0x555" ADPCM (new decoder)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@551 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-04 15:36:06 +00:00
halleyscometsw
785cf57282 AAX header reading. Overkill much?
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@549 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-03 13:16:36 +00:00
halleyscometsw
88072ec6c2 AAX (without proper header reading)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@548 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-03 11:08:44 +00:00
halleyscometsw
7f93db8d84 support odd brstm from Trauma Center: Second Opinion, blame Atlus
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@547 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-01 03:24:57 +00:00
halleyscometsw
a4904aa244 weird album and title looping info for Memories Off #5 for PC
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@545 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-30 07:27:40 +00:00
fastelbja
9636e4779b some SS2 fixes, for testing ...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@544 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-29 21:03:07 +00:00
halleyscometsw
a8940294c0 fix uninit'd var
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@542 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-28 06:33:14 +00:00
halleyscometsw
a9ee80dc59 Procyon Studio Digital Sound Elements NDS ADPCM (as seen in .sad) decoder added
extended .sad support


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@541 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-28 06:29:43 +00:00
manakoAT
3e63969795 aix_layout.c fixed (for compiling in MS VC++)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@540 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-27 22:51:12 +00:00
halleyscometsw
cd5020edf1 zwdsp loop fix and tab cleanup
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@539 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-24 14:18:58 +00:00
halleyscometsw
d5e0b31f26 support AIX with mono ADX
properly report coding type of containd ADX


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@538 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-24 13:30:58 +00:00
manakoAT
39f816e362 fixed coef reading and added a third coef layout in .emff
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@537 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-24 10:03:22 +00:00
halleyscometsw
25ac921eba read one scale too many
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@536 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-24 09:37:31 +00:00
halleyscometsw
d7ea342328 fix lil' memory leaks
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@535 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-24 09:11:58 +00:00
halleyscometsw
b44f87bd4b adx encryption key guess & check
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@534 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-24 08:28:19 +00:00
halleyscometsw
c70680a1e6 Encrypted ADX playback, currently assumed Clover Stuios key without any checking
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@533 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-24 07:19:15 +00:00
manakoAT
4b578db302 fixed capcom hack in .genh
added .sng (WII)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@532 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-24 00:00:10 +00:00
manakoAT
bbe32bdad6 some changes in .genh
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@531 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-23 18:01:18 +00:00
halleyscometsw
e791c52a3a rwar support (and changed version 3 rwsd support to use it)
cleaned up references to vjdsp


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@529 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-20 22:57:54 +00:00
manakoAT
471c926f10 .capdsp added
changed some case sensitive things
removed the sample counting from .emff


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@528 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-20 21:26:01 +00:00
halleyscometsw
d642767990 rwsd type 3 support (Let's Tap)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@527 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-20 05:17:24 +00:00
halleyscometsw
23d4940303 update readme, add names to audacious info box, remove ngc_biodsp
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@526 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-19 07:26:38 +00:00
halleyscometsw
4080018913 true mastery is knowing when not to loop
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@525 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-18 19:44:40 +00:00
halleyscometsw
e62489d9c0 loop for filp
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@524 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-18 19:24:15 +00:00
manakoAT
edd350f863 updated .filp
added xbox to .xwb
added ps2 adpcm (bad flags) to .genh


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@523 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-18 19:04:35 +00:00
halleyscometsw
eacdeb4818 remove unused variables, initialize uninitialized variables, provide for prototypes. generally clean up things gcc warns about
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@522 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-18 07:33:13 +00:00
manakoAT
3a6c65c2b9 block format for .filp added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@521 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-18 06:51:26 +00:00
manakoAT
06e43e9c00 added new dsp type in .emff.c
added block format for gsp+gsb
cleaned some metas from useless stuff

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@519 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-16 15:48:21 +00:00
fastelbja
1adb36b000 add loop support for DMC4 ogg files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@518 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-15 19:44:45 +00:00
manakoAT
6f2ee1c123 added dsp format to .emff.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@517 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-15 04:37:43 +00:00
fastelbja
1707941016 fixed pb with different version of thp file
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@516 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-12 20:33:46 +00:00
halleyscometsw
228242d0c5 fix sts for gcc builds
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@515 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-12 20:17:55 +00:00
fastelbja
3a609330dd adding WII .STS Format
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@514 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-12 19:21:11 +00:00
halleyscometsw
ed1734b3a1 unix/data.c - update extension list
src/*/Makefile.unix.am, src/Makefile - add thp
src/meta/thp.c - include layout.h to avoid implicit function declaration


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@513 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-11 23:32:47 +00:00
fastelbja
ccc9ac49bf stupid revision for forgotten committed file
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@512 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-11 23:17:54 +00:00
fastelbja
828568bfef adding thp movie audio file format
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@511 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-11 23:16:09 +00:00
halleyscometsw
d818447cff remove test stuff, fix things broken in r508, clean up some implicit function declarations
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@510 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-10 20:54:10 +00:00
manakoAT
96bc7f3bf6 .emff added (Eidos games)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@509 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-10 12:30:23 +00:00
fastelbja
f2d631b8d4 git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@508 51a99a44-fe44-0410-b1ba-c3e57ba2b86b 2008-12-10 12:18:02 +00:00
fastelbja
bfde722782 ss7 preliminary support added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@507 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-10 12:07:29 +00:00
fastelbja
c406529e8c fix frequency value for 18900khz
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@506 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-10 11:55:03 +00:00
halleyscometsw
573887a70d hey guys stop breaking the build
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@505 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-10 04:09:41 +00:00
fastelbja
209fad5703 for manakoat
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@504 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-09 18:57:40 +00:00
manakoAT
52cd77ca19 git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@503 51a99a44-fe44-0410-b1ba-c3e57ba2b86b 2008-12-09 18:25:47 +00:00
manakoAT
85e277c2ce git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@502 51a99a44-fe44-0410-b1ba-c3e57ba2b86b 2008-12-09 18:16:51 +00:00
manakoAT
48d1092d51 .smp (Wii) added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@501 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-08 17:36:44 +00:00
manakoAT
c57d6dd3e4 added WAV+DCS (Evil Twin)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@500 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-07 10:27:04 +00:00
manakoAT
997b2fdd4e .vs fixed
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@499 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-04 20:58:27 +00:00
fastelbja
9be1f1806b fix .VS format
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@498 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-04 20:37:59 +00:00
manakoAT
f303c080ac .vgs added
.vs added (incomplete)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@497 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-04 20:11:45 +00:00
manakoAT
f39fbb03f0 .joe added (Disney/Pixar games)
fixed ass (ps2)
added 2 more rsd formats


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@496 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-03 20:30:18 +00:00
manakoAT
0de3e95209 msvp (ps2) added
ssm (ngc) added

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@495 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-02 20:11:42 +00:00
halleyscometsw
edfe221d86 missing makefile entries for gsp_gsb
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@494 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-01 17:37:09 +00:00
manakoAT
87e1f9c087 GSB+GSP added (incomplete)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@493 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-28 16:25:52 +00:00
manakoAT
0b3be50b28 YSDP added
SPT+SPD added
ISH+ISD added


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@492 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-28 14:27:51 +00:00
manakoAT
c11656570c added new musx format
gca added (Metal SLug Anthology)


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@491 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-27 21:08:48 +00:00
manakoAT
641d7afaa0 wac, wad, wam fixed
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@490 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-24 19:07:26 +00:00
manakoAT
a41c341a18 fsb updated (fsb4)
nds strm fixed
genh dsp interleave types added

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@489 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-24 18:27:28 +00:00
halleyscometsw
e7ca2efac2 fix waa header check
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@488 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-23 12:44:23 +00:00
halleyscometsw
8ee5f1b89d 8-bit unsigned pcm, for RIFF
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@486 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-23 12:21:36 +00:00
halleyscometsw
aebdd634ee a few fixes for insufficiently strict checks
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@485 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-23 12:08:33 +00:00
manakoAT
b8102c7a7e zwdsp added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@484 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-23 11:49:58 +00:00
manakoAT
53e80684d1 nds strm fixed
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@483 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-22 21:29:16 +00:00
manakoAT
3986a97a5f dsp interleave in genh fixed
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@482 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-19 20:32:56 +00:00
manakoAT
cd1e8893dd .str .asr fixed
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@481 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-18 19:18:03 +00:00
manakoAT
13a7cdacf5 support for Donkey Kong Jet Race added (.str .asr)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@480 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-18 19:13:12 +00:00
manakoAT
7aefd4f6ed strm updated (Final Fantasy Tactis A2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@479 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-18 16:32:04 +00:00
fastelbja
1b109fbbaa adding interleave to dsp
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@478 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-17 19:11:23 +00:00
fastelbja
e67a69da29 correct genh
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@477 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-17 18:45:09 +00:00
manakoAT
29819a79d4 genh dsp added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@476 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-17 18:28:14 +00:00
manakoAT
5aca380054 .seg added (Eragon)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@475 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-15 20:34:18 +00:00
manakoAT
835d459721 fsb1 added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@474 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-15 11:38:14 +00:00
halleyscometsw
b5e9fcb7ba added a Bully (Wii) type for FSB
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@473 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-15 02:23:15 +00:00
manakoAT
863e8f3b58 pdt fixed (mario party gamecube)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@472 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-13 20:02:15 +00:00
manakoAT
e6c10765ae fixed something more in rws
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@471 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-12 20:30:14 +00:00
fastelbja
c36d93cc72 fixed rws files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@470 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-11 19:22:29 +00:00
manakoAT
66af232280 .waa .wac .wad .wam added (Beyond Good & Evil)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@469 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-11 18:10:26 +00:00
manakoAT
317600fb3a .ass added - Dai Senryaku VII - Exceed (PS2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@468 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-11 10:02:52 +00:00
manakoAT
9deacaa34b musx updated
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@467 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-09 11:37:21 +00:00
manakoAT
8ca5a0645c support for newer MUSX formats
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@466 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-08 19:03:28 +00:00
halleyscometsw
20ab0b6e96 spw (sound effects, woo)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@465 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-07 01:47:39 +00:00
halleyscometsw
21c386bc56 fix loop detection for bgw
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@464 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-07 01:26:25 +00:00
halleyscometsw
d1dec789e4 fix rsd6wadp for Crash Mind Over Mutant (Wii), what used to use this?
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@463 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-07 01:20:34 +00:00
halleyscometsw
35409b1c40 FFXI (PC) .bgw
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@462 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-06 23:30:33 +00:00
manakoAT
dd5095b3e5 changes in naomi_spsd.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@461 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-06 22:03:35 +00:00
manakoAT
cd7367c500 naomi_spsd.c added (Naomi GD-ROM / Dreamcast)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@458 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-02 16:43:12 +00:00
manakoAT
058b0edb75 .asd added for DC (Miss Moonlight)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@457 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-10-30 15:43:36 +00:00
manakoAT
47300a952a added "Dysney's Incredibles, The" to .fsb.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@456 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-10-28 20:14:42 +00:00
manakoAT
e3bb79bd0a rewrite of rsd.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@455 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-10-20 18:06:35 +00:00
manakoAT
3e7f0f091c RSD6WADP added to rsd.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@454 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-10-17 20:35:24 +00:00
halleyscometsw
cefc1de4f6 if svs loop starts and ends on same sample, don't try to loop
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@453 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-10-17 17:12:16 +00:00
halleyscometsw
2299a1196a the .dsp extension is not legitimate
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@452 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-10-12 03:05:31 +00:00
halleyscometsw
0fc44c5618 fixes for a few odd wii lsw gcms
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@451 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-10-11 21:45:33 +00:00
halleyscometsw
a28d7a642c wii .mus support, seemingly not quite correct yet
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@450 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-10-11 04:00:57 +00:00
halleyscometsw
910f2bcfc7 support RIFF WAVE smpl chunk looping
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@449 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-10-08 00:09:11 +00:00
manakoAT
169dc6bb5b changes in DSP
added PDT (Mario Party)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@448 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-10-04 18:52:50 +00:00
fastelbja
126651e809 fix some bugs with mono .MIB files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@447 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-10-01 19:07:34 +00:00
manakoAT
2038b72eec some changes in .xwb
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@446 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-30 13:39:17 +00:00
fastelbja
591c60c6c9 some modifications on xbox decoder to handle multi channels streams
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@445 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-29 21:06:12 +00:00
manakoAT
798d33c295 .sts changed -> Ape Escape 3
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@443 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-26 21:05:11 +00:00
fastelbja
340416b1f5 some modifications on str
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@442 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-26 20:24:54 +00:00
manakoAT
96c3b5cc43 .MIHB added -> Merged MIH+MIB
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@441 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-24 16:36:19 +00:00
manakoAT
da5f3a7376 .CCC added -> Tokyo Xtreme Racer DRIFT 2 (PS2)
.FAG added -> Jackie Chan - Stuntmaster (PSX)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@440 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-24 05:56:25 +00:00
halleyscometsw
74b150ad8b use 16364hz, a common native nds rate
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@439 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-23 16:29:27 +00:00
halleyscometsw
dbb87cfe07 add .sad support (only Professor Layton type for now)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@438 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-23 11:07:41 +00:00
manakoAT
2cf85fa11c .YMF (NGC) added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@437 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-23 06:05:37 +00:00
manakoAT
021d10a4ac .IDSP added (Chronicles of Narnia Wii)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@436 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-23 05:13:53 +00:00
fastelbja
7a12a632cf git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@435 51a99a44-fe44-0410-b1ba-c3e57ba2b86b 2008-09-21 14:58:50 +00:00
halleyscometsw
9631ef1bbb add ps2_xa2 to unix makefiles
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@432 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-09 09:13:10 +00:00
fastelbja
f1f3899640 fix xa2 missing file
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@431 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-08 19:21:44 +00:00
fastelbja
e70a110ea5 add support for .OMU (.INT with Header)
fixed .MIB & .INT issues
fixed EA XA Decoder
fixed resource.rc for vs2008 (& 2005 ?)



git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@430 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-08 18:55:01 +00:00
manakoAT
bb30e09275 short interleave block added to Dreamcast IDVI
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@429 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-08 13:41:31 +00:00
manakoAT
58e9832d00 .kRAW added (Geometry Wars - Galaxies)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@428 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-31 11:34:55 +00:00
paladine
a318e21879 Fix broken UNIX build
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@427 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-22 03:28:33 +00:00
halleyscometsw
30107db223 Wii IDSP .gcm.
I had apparently planned for it early on but it wasn't implemented.


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@426 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-22 00:24:15 +00:00
halleyscometsw
84ea2fd232 Long has the Unix world longed for ps2_rnd support. Finally, the dreams of millions has come true!
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@425 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-21 20:17:30 +00:00
fastelbja
ded69c17d7 fixed offset detection on SS2
add AUS Xbox support
add RND PS2 support


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@424 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-21 20:09:06 +00:00
manakoAT
b6e2c1249c pcm support for dreamcast .str
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@423 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-21 17:35:19 +00:00
manakoAT
0dec3ff12d dc_dvi.c renamed to dc_idvi.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@422 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-20 03:13:06 +00:00
manakoAT
e4f9ce0efe sample calculation in dreamcast .idvi fixed
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@421 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-20 02:38:06 +00:00
fastelbja
462d614740 fix issues for god father on eaxa
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@420 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-19 18:29:26 +00:00
manakoAT
4173ac2697 Dreamcast .idvi added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@419 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-19 17:55:05 +00:00
halleyscometsw
05eef2c5bf ok, so .vig is kces, not vag
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@418 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-19 14:31:22 +00:00
halleyscometsw
f23bf6e796 keepin' it real
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@417 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-19 14:14:06 +00:00
manakoAT
8c98c233d8 saturn .sap added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@416 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-19 12:25:43 +00:00
manakoAT
052f217b31 .bh2pcm added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@415 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-19 11:50:34 +00:00
fastelbja
85d882a36a adding xbox XVAS
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@414 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-19 11:34:16 +00:00
halleyscometsw
821ffc9136 add xmb to makefiles
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@413 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-18 20:27:14 +00:00
fastelbja
306849ec81 fixing xbox mono files on ima_decoder.c
fixing ea_block.c for overdumped files and pc glitch
adding xbox xmu support

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@412 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-18 17:51:22 +00:00
halleyscometsw
52624af78d oops, made then unmade the fix (genh MS ADPCM) before committing
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@411 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-17 23:21:12 +00:00
halleyscometsw
0be920be2d MS ADPCM for genh
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@410 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-17 23:07:41 +00:00
halleyscometsw
120b1d89e8 AICA for GENH
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@409 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-15 02:21:19 +00:00
halleyscometsw
e580858ca3 Yamaha AICA decoder, and Dreamcast .str (Sega Stream Asset Builder)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@408 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-13 06:11:05 +00:00
halleyscometsw
a397d17741 add nonworking de2 (uses msadpcm), clean up some warnings
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@405 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-11 07:19:44 +00:00
halleyscometsw
bde85003bc keeping unix build building
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@404 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-11 01:11:32 +00:00
fastelbja
a32c10afca added meta ims from matrix
convert coding_xbox from interleave to none

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@403 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-10 20:08:03 +00:00
halleyscometsw
524ca7f924 get ye right, module lists
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@402 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-10 04:39:55 +00:00
manakoAT
7f5bc6154a .str (dc) added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@401 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-09 22:38:44 +00:00
fastelbja
992bef1dc4 adding STMA support (XBOX)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@400 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-08 14:47:04 +00:00
halleyscometsw
a3b1dfd277 update module list for meta/Makefile.unix.am
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@399 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-08 03:22:23 +00:00
fastelbja
2293618115 better checking in xbox_wvs.c
fixed missing meta info

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@397 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-04 20:42:44 +00:00
fastelbja
1742eb818c fix ea header sample rate for file with GSTR id
add xbox_wvs

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@396 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-04 20:34:07 +00:00
halleyscometsw
54a2309185 fix swd
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@394 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-04 16:42:22 +00:00
manakoAT
c601599f61 .biodsp added
.vjdsp added

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@393 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-04 16:32:35 +00:00
halleyscometsw
3c8b8cb7f6 ignore loops starting with 00000000 in Gameexe.ini
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@392 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-03 16:10:51 +00:00
halleyscometsw
98d11bd9f2 compressed NWA decoding, no looping yet
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@389 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-03 14:58:03 +00:00
halleyscometsw
3f6e5595b8 clean up indents, add space to fix gcc parsing, add .tydsp to readme
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@388 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-03 03:03:56 +00:00
manakoAT
e4bd73b542 .tydsp added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@387 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-02 17:29:03 +00:00
halleyscometsw
90f0dccd9c AIX.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@385 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-02 10:24:28 +00:00
halleyscometsw
30c2a4e033 aix demuxer in progress
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@384 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-02 04:40:46 +00:00
halleyscometsw
55fba8f190 get unix building again
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@382 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-01 03:27:20 +00:00
manakoAT
22b373cb95 .sdt added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@381 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-31 23:41:41 +00:00
fastelbja
c557571a53 fix pcm.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@380 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-30 22:29:23 +00:00
manakoAT
fc3f3f751d .pcm changed
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@379 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-30 22:13:25 +00:00
halleyscometsw
de5da88d84 rename ps2_pcm.c pcm.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@378 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-30 21:02:27 +00:00
manakoAT
aca1aad654 .tec added
.enth added

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@376 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-29 13:07:10 +00:00
manakoAT
1d9a1e9579 .pcm added
.psw added
.rkv added
.vas added
.changes in .rsd


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@372 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-25 17:49:09 +00:00
halleyscometsw
2f14e48eae ultramarine3-ogg
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@371 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-24 21:49:27 +00:00
halleyscometsw
94f49cec18 reduce the level of stupid in halpst looping
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@370 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-23 06:25:27 +00:00
halleyscometsw
fb5cda3bef add .sfl
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@366 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-22 02:18:32 +00:00
halleyscometsw
fc806393bc add another style of .sli
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@364 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-22 01:03:20 +00:00
halleyscometsw
3be472a76e add .vig as an alternative extension for VAG
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@362 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-22 00:37:06 +00:00
halleyscometsw
2604064a8f add lwav as an extension for riff, to prevent looping .wavs from being improperly handled by other plugins
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@361 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-21 21:41:11 +00:00
fastelbja
d3af300bcc fixed psh
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@360 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-21 19:54:38 +00:00
halleyscometsw
b4f36a0a69 psh fixed?
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@359 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-21 06:13:57 +00:00
halleyscometsw
a697663f08 .sli
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@358 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-21 05:50:28 +00:00
halleyscometsw
764231fd8d looping .wav via "Marker: " labels
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@357 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-21 05:03:16 +00:00
halleyscometsw
a238b2b799 Fixed up looping a bit. Maybe.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@354 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-20 23:50:48 +00:00
halleyscometsw
875c0d1eae MUS Playlists! ARGH!
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@353 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-20 23:28:16 +00:00
manakoAT
a1642a84fa .psh added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@352 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-20 20:41:11 +00:00
manakoAT
1fd66dd519 .kces added
.dxh added

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@351 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-20 16:34:01 +00:00
halleyscometsw
941b4d49cb ACM-related revisions, hopefully get things ready for MUS
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@350 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-20 07:28:17 +00:00
halleyscometsw
a14cd4082d acm that at least builds
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@348 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-20 05:41:41 +00:00
halleyscometsw
3e8d8edb40 yAy FoR uPpeRcAsE!
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@347 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-19 16:43:42 +00:00
halleyscometsw
8815bbe479 make the world safe for .rstm once more
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@346 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-19 16:23:27 +00:00
halleyscometsw
0deff6bc92 modified Gameexe.ini logic
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@345 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-19 16:16:16 +00:00
manakoAT
4a62cc4fd5 .rstm added
.aus fixed

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@344 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-19 08:48:49 +00:00
fastelbja
4554044dc9 fix channels count on vag
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@343 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 21:42:35 +00:00
halleyscometsw
c6a721f5dd add newline at end of dc_kcey.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@342 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 20:58:48 +00:00
manakoAT
e79e6f50aa .bg00 added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@340 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 20:53:04 +00:00
halleyscometsw
dee3771b88 unixy kcey, straightened up meta/Makefile.unix.am a bit, readme
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@339 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 20:39:34 +00:00
fastelbja
25b24d907e kceycomp pop'n music support added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@338 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 20:20:16 +00:00
halleyscometsw
8dbd3b160c dvi and bg00 fo runixland, clean up a few warnings, update readme
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@337 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 20:12:52 +00:00
manakoAT
cc1005925b .bg00 added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@336 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 19:40:14 +00:00
fastelbja
40b3a1e136 adding interleaved dvi format (SOTN)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@335 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 19:35:29 +00:00
fastelbja
0a0387bf91 fix ea bug for multi channels
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@334 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 19:33:56 +00:00
halleyscometsw
78a975e081 add type 9 genh, IMA
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@333 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 05:25:05 +00:00
manakoAT
dddf5701d1 .sfs added
.changes in musx


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@332 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-17 14:20:42 +00:00
halleyscometsw
1ace05276f leg, filp, ikm, musx to unixland and readme
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@331 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-17 01:47:08 +00:00
manakoAT
d0e8f74ba5 .filp added
.leg added
.ikm added

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@330 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-17 01:22:23 +00:00
halleyscometsw
9d3fb4c7c8 hopefully lp=start,end works
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@329 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-16 22:25:10 +00:00
halleyscometsw
a7b49acb9a add musc to unixland, update readme
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@328 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-16 03:21:37 +00:00
manakoAT
02a606eea3 .xa30 added
.musc added
.fsb3 some changes

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@327 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-15 17:08:39 +00:00
halleyscometsw
ef8d488fd5 xa30 for unixland
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@326 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-15 13:35:00 +00:00
manakoAT
b554e6ec45 .xa30 added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@325 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-15 03:39:20 +00:00
halleyscometsw
39015ff43a wii guitar hero 3 streams are actually xbox ima format
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@324 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-15 00:30:49 +00:00
halleyscometsw
1eba859222 some naming changes and such to make hcs happy, hopefully didn't break anything
changed _noninterleaved functions to _int and changed related descriptions appropriately
added an _int version of SDX2 and reverted to pre-322 behavior for normal deocder
made the various get_high_nibble globals all be the same vgmstream->get_high_nibble for thread safety and code consolidation (this required some changes to make decode functions take VGMSTREAM rather than VGMSTREAMCHANNEL)


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@323 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 20:42:49 +00:00
fastelbja
8a5d2b6429 a lot of ea new formats supported
fixed stereo sdr2 decoder

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@322 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 19:21:45 +00:00
halleyscometsw
fa8254e49f doh, 0 != i all the time
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@321 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 16:34:55 +00:00
halleyscometsw
4906f29dfd hopefully resolve xbox fsb issue
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@320 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 16:27:29 +00:00
halleyscometsw
fc47619fdc change some names and descriptions
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@319 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 16:20:47 +00:00
manakoAT
bf6734372a .fsb (xbox) added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@318 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 16:07:23 +00:00
halleyscometsw
7dabdc48f8 add rwx and xwb to appropriate places, rename ps2_fsb.c and ps2_rsd.c to fsb.c and rsd.c, respectively
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@317 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 13:37:34 +00:00
halleyscometsw
ec94c0d3c5 add support for Wii fsb from Metroid Prime 2, required a new layout type
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@316 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 13:30:26 +00:00
manakoAT
149b7a1bab .RWX added
.XWB added

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@315 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 13:08:01 +00:00
manakoAT
2c522acc32 .FSB added (not complete)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@314 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 12:31:19 +00:00
halleyscometsw
284e2ec763 add fsb and rsd to appropriate places
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@313 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 12:11:20 +00:00
halleyscometsw
b03c2a53b0 Finally fix RS03 looping. Hint: it was easy
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@312 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 12:05:49 +00:00
manakoAT
7a9a6c4c17 git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@311 51a99a44-fe44-0410-b1ba-c3e57ba2b86b 2008-07-14 11:02:39 +00:00
halleyscometsw
f4971c8233 init one more variable to shut up gcc 4.0.2
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@310 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 10:48:46 +00:00
halleyscometsw
c18a8de537 init some variables to shut up gcc 4.2.1
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@308 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-12 15:31:12 +00:00
halleyscometsw
09029af193 Add some new metadata formats (rws,hgC1,xss,sl3,aus) from Ronny Elfert (manakoAT), add him to the license, change license file to COPYING
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@307 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-12 15:20:39 +00:00
halleyscometsw
b058236064 Add get_realname() to streamfile, so that we can get the plain name of the file even if the file names handled by the streamfile are encoded somehow. Needed for nwa.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@306 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-11 08:29:04 +00:00
halleyscometsw
144e23ddd5 support Gameexe.ini for nwa loops as well
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@304 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-11 06:34:09 +00:00
halleyscometsw
9fcf65eb86 oops, hardcoding channel count is a bug
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@303 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-11 03:29:34 +00:00
halleyscometsw
0b97cf01a8 NWAINFO.INI reading for .nwa
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@302 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-11 01:43:15 +00:00
halleyscometsw
8a528c3548 .nwa
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@301 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-11 00:41:21 +00:00
halleyscometsw
dd3ed4d0ef fix mpeg loop (I think) and disable gapless playback in mpg123 so it doesn't throw out samples
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@300 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-10 14:37:09 +00:00
halleyscometsw
04a90fe2e2 now that we are searching for two classes of tags we can't abort after finding one
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@299 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-09 21:15:05 +00:00
halleyscometsw
2b44d289cf LOOPSTART, LOOPLENGTH tag pair for ogg
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@298 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-08 22:07:15 +00:00
halleyscometsw
0bf566d602 stray printf
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@297 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-08 13:57:57 +00:00
halleyscometsw
05e56c1f78 I have reason to believe that the looping should be more like this, though it does throw certain tracks (03.SVS) off.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@296 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-07 15:20:29 +00:00
halleyscometsw
56d196a648 close the streamfile we had passed on to the wav initer
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@295 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-06 19:44:18 +00:00
halleyscometsw
6f4410dd2c work with either all ucase or all lcase .wav name
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@294 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-06 18:18:25 +00:00
halleyscometsw
d210bc5bfc riff wav reading, and .pos (companion to .wav with loop info)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@293 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-06 18:05:04 +00:00
halleyscometsw
97ebe328c8 support for mpeg audio in genh
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@292 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-06 15:33:38 +00:00
halleyscometsw
32f6286080 .svs
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@291 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-06 12:23:37 +00:00
fastelbja
6f241eeeaa git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@290 51a99a44-fe44-0410-b1ba-c3e57ba2b86b 2008-07-06 11:24:14 +00:00
halleyscometsw
ab635fda19 .ivb
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@289 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-06 08:59:14 +00:00
halleyscometsw
e017a7324d add AHX support, via mpg123
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@285 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-05 11:49:29 +00:00
halleyscometsw
0903e46346 starting support for WS ADPCM, decoder not in place but layout is handled properly
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@282 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-03 21:21:01 +00:00
halleyscometsw
253dd60d66 Tiberian Sun reports having an odd number of samples, but doesn't actually have a byte for that extra nibble. We ignore it.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@281 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-03 20:09:36 +00:00
halleyscometsw
4084ee9da5 alternate sample count calculation for .strs with larger CTRL block...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@279 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-03 19:26:53 +00:00
fastelbja
183089bfcb fix ea psx coding
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@278 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-03 19:09:53 +00:00
halleyscometsw
fd4f7a9eec add preliminary westwood studios aud support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@277 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-03 02:20:52 +00:00
halleyscometsw
b95f41a330 check for zero loop points is useless
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@276 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-02 21:44:23 +00:00
halleyscometsw
918c6a1e5d Rename str_ctrl to str_snds, since a CTRL block is not needed.
Modify meta reader to work with an opening SNDS block.


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@275 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-02 13:39:51 +00:00
halleyscometsw
cb58b5f241 add .str CTRL support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@274 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-02 03:57:21 +00:00
halleyscometsw
cbc4a75925 add DVI as an AIFF-C and GENH coding
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@272 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-02 01:41:20 +00:00
halleyscometsw
5cd7897407 remove a debug printf
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@270 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-01 16:49:45 +00:00
halleyscometsw
ea9aad22e1 properly check aiff playMode before deciding to use it for loop
this loop support may never be useful, bah


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@269 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-01 16:27:27 +00:00
halleyscometsw
c566ee6f4b add AIFF support (8 and 16 bit) and theoretically looping, if the Instrument chunk would only cooperate
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@268 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-01 16:11:59 +00:00
halleyscometsw
2e5b731833 add sdx2 as genh codec #6
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@267 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-01 16:10:18 +00:00
halleyscometsw
451dfe0bd9 add support for sdx2 in an AIFF-C package
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@265 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-01 03:23:44 +00:00
halleyscometsw
b2e33edb5b add 8bit pcm genh support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@264 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-01 03:19:02 +00:00
halleyscometsw
846d6e578c add COMMENT=LOOPPOINT= loop finding for ogg
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@263 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-30 19:32:12 +00:00
halleyscometsw
ff3bb11140 wsi history inits were out of bounds
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@262 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-29 09:11:40 +00:00
halleyscometsw
98e0469264 add .wsi support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@260 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-29 01:30:13 +00:00
halleyscometsw
c433b3046f Experimental mutant psx codec
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@257 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-25 20:39:15 +00:00
halleyscometsw
05ca1c8d29 need to divide bytes by channel count to get samples
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@256 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-25 19:31:00 +00:00
halleyscometsw
d0135eaa99 hopefully last stupid bmdx mistake, wrong offset for data start
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@255 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-25 19:22:45 +00:00
halleyscometsw
02ef94e214 stupid!
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@254 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-25 18:41:11 +00:00
halleyscometsw
4f4c9fff53 add .bmdx
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@251 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-25 16:42:13 +00:00
halleyscometsw
a5e93b1fb7 genh pcm interleave fix
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@250 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-18 10:40:35 +00:00
halleyscometsw
4823b00e4b pcm genh
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@249 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-17 23:32:24 +00:00
halleyscometsw
db2bdafe00 PSO4 has both loop_start and LOOP_START
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@245 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-15 10:36:51 +00:00
halleyscometsw
ff58d22b78 play all logical streams
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@244 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-15 10:10:34 +00:00
halleyscometsw
cf288cd46d another sadb header check
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@241 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-15 09:29:55 +00:00
halleyscometsw
b7c1e568d5 added sadb
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@240 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-15 09:23:34 +00:00
halleyscometsw
25698edf36 quiet the compiler, this won't be used unoptimized
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@237 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-15 08:06:10 +00:00
halleyscometsw
8393bc57d5 surround a few more bits with VGM_USE_VORBIS, now builds with VGM_USE_VORBIS undefined
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@235 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-15 07:59:43 +00:00
halleyscometsw
2352f2376c looping for ogg!
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@231 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-15 05:59:59 +00:00
halleyscometsw
de2e30bea3 first commit of ogg vorbis support (via libvorbisfile)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@227 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-15 04:01:03 +00:00
halleyscometsw
20f30fcd73 doh, wrong var
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@224 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-13 23:01:12 +00:00
halleyscometsw
933053a1bb fix a few genh goofs
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@222 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-12 23:50:45 +00:00
halleyscometsw
268f485fa7 genh: fix psx stereo, add gc adp/dtk, generally rewrite the format-specific bits
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@221 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-12 23:33:07 +00:00
halleyscometsw
6ca9d1fed6 genh name change, remove xbox blocked
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@218 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-12 00:04:34 +00:00
halleyscometsw
6524994732 Add xbox ima genh support.
Also fix xbox ima decoder, it was wrong if the decode didn't always start at the block start. Note that this and the nds ima decoder both rely on being run through the file linearly.
I wasn't able to test this on mono wavm or xwav yet, but I think it ought to work.


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@217 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-10 01:20:54 +00:00
halleyscometsw
6f86773158 proper behavior for single channel genh
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@216 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-09 10:26:17 +00:00
halleyscometsw
013464482e add GENH
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@211 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-09 00:20:08 +00:00
paladine
f07292b266 Added missing files and fixed Makefiles
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@209 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-08 03:24:31 +00:00
halleyscometsw
42c6d9e1e2 add new files to src/Makefile, fix some warnings
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@208 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-08 02:03:05 +00:00
fastelbja
b462417ddf add support for VPK + various fix on VAG + ADS
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@206 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-07 21:11:33 +00:00
fastelbja
f0f2345a24 adding CFN support + misc fixes
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@205 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-03 18:41:26 +00:00
fastelbja
f132224ca8 fixed crash with no loop ads files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@204 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-02 18:33:44 +00:00
fastelbja
5de0c96986 Electronic Arts EA/XA R1,R2,R3 & EA PSX support added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@203 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-02 17:58:08 +00:00
fastelbja
1f8dca2256 git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@201 51a99a44-fe44-0410-b1ba-c3e57ba2b86b 2008-05-28 11:36:17 +00:00
paladine
882eaf0814 Updated audacious VFS STREAMFILE support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@198 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-25 03:56:01 +00:00
fastelbja
6fb390ea08 add support for WP2 (4 channels INT File)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@197 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-24 20:22:54 +00:00
halleyscometsw
e3c010f67b update for my builds
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@196 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-24 15:44:09 +00:00
fastelbja
f9b3ee049c adding XBOX XWAV support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@195 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-24 15:11:32 +00:00
fastelbja
f7de62c8c9 adding xbox decoder + WAVM support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@194 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-23 22:52:02 +00:00
fastelbja
eac7190023 add PS2_PNB for PsychoNauts Bgm Files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@193 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-22 19:08:49 +00:00
fastelbja
701fce7c3c Adding ILD Support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@192 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-21 21:26:52 +00:00
paladine
58f66fe2fd Added ps2_str.c to audacious makefile
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@191 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-21 01:39:01 +00:00
halleyscometsw
bbb03de6af Make closing a VGMSTREAM with duplicate STREAMFILEs safe
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@189 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-20 20:19:46 +00:00
halleyscometsw
3b3ada7ff0 remove unused infile
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@184 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-20 18:21:49 +00:00
fastelbja
696bbdf7af adding STR + STH Support, fixed MIB with no end loop points
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@181 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-20 18:09:05 +00:00
paladine
3ae797a88a Changed STREAMFILE to be an abstract structure with function pointers for file operations. These changes have been done to support the audacious plugin which will use audacious-VFS I/O instead of stdio. The winamp plugin uses stdio, and has been tested and is working.
stdio optimizations include the prevention of 'doubly opening' a file.  If a file is opened that is already opened, the file handle is duplicated instead of using the normal fopen call.  

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@180 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-20 15:18:38 +00:00
halleyscometsw
5e2a582609 update Makefiles, audacious extension list for gms
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@175 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-19 16:30:30 +00:00
fastelbja
34d4d9d16f add GMS Support (PS1 & PS2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@174 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-19 11:39:30 +00:00
fastelbja
0b3739273f some ps2_svag fixes
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@173 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-19 11:15:01 +00:00
halleyscometsw
55fad001df add .svag as possible VAG extension
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@172 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-19 08:22:23 +00:00
halleyscometsw
130905dc00 hopefully fix Mr. Driller Cstr
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@169 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-19 02:38:57 +00:00
paladine
4814b482fb Added initial implement of the audacious plugin for audacious 1.4.x or higher.
There are still a few things to do such as add a configuration GUI, but
these things are marked via TODO in the source files.

I also added the autoconf/automake building system.  To generate everything
you need, run ./bootstrap in the top level directory, it will generate the
configure script.  Then run ./configure.  It will generate Makefile.unix, so
build it via make -f Makefile.unix.  Everything should be setup properly, after
building, execute 'make -f Makefile.unix install' to install.




git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@165 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-18 17:17:49 +00:00
halleyscometsw
e5c1cf281e fix for mono svag
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@161 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-18 05:40:23 +00:00