Michael
b2adaea429
Add music subkeys up to April Fools
2019-04-01 00:09:52 -07:00
Christopher Snowhill
feef3b87d5
Correct formatting
2019-03-30 17:16:20 -07:00
Darren Yip
d28522f6e6
Added HCA key for Puchiguru Love Live!
2019-03-30 14:45:57 -04:00
Christopher Snowhill
b62357c832
Merge pull request #382 from bnnm/txtp-akb-at3
...
txtp akb at3
2019-03-30 00:59:26 -07:00
bnnm
43d3cea838
Fix TXTP "c" command and add "C" (@track alt)
2019-03-30 02:19:44 +01:00
bnnm
57d724c2b2
Fix 5.1/7.1 .at3 LFE channel order [Devil May Cry 4 (PS3)]
2019-03-30 02:15:22 +01:00
bnnm
adae35ae3a
Add PCM .akb [Mobius Final Fantasy (Mobile)]
2019-03-30 02:14:18 +01:00
bxaimc
1ffd3ec233
Add VAGp variant 'STEREOVAG2K' for The Simpsons Skateboarding (PS2)
2019-03-29 00:49:29 -04:00
bnnm
642613fac9
Fix get_bool again
2019-03-25 21:15:44 +01:00
bnnm
c084a99337
Fix body_file with chunks
2019-03-25 21:15:14 +01:00
bnnm
88951a1ab2
Allow TXTH chunks + subfiles + subsongs [Gitaroo Man (PSP)]
2019-03-24 15:36:57 +01:00
bnnm
0fa7ed0b6f
Tweak RIFF .at3 for extensionless/multi-riff [Gitaroo Man (PSP)]
2019-03-24 15:34:49 +01:00
bnnm
9e9417b916
Fix inconsistent PSX channel padding [Gitaroo Man (PS2)]
2019-03-24 03:21:05 +01:00
bnnm
9ac36892f6
Fix .sngw 5.1 channel order
2019-03-24 02:45:03 +01:00
bnnm
8739631792
Enable TXTP mixing
2019-03-24 01:21:09 +01:00
bnnm
248ec056e3
Fix looping EA-XAS and leaks
2019-03-24 01:09:19 +01:00
bnnm
da4b31c0d3
Merge branch 'master' of https://github.com/kode54/vgmstream into mix-etc
2019-03-23 22:49:19 +01:00
bnnm
dd42e99823
Tweak mixing and fix TXTP with "commands" failing in some cases
2019-03-23 22:42:07 +01:00
bnnm
19d5a6f82c
Improve .xsb internal name reading and .xsb filename detection
2019-03-23 15:50:59 +01:00
Christopher Snowhill
83b463bffd
Merge pull request #373 from NicknineTheEagle/ea-sbr
...
ea sbr
2019-03-22 21:25:40 -07:00
bnnm
50f8f53385
Add .ikm PC/PSP and fix PS2 samples [Chaos Legion (PC), TLOH IV (PSP)]
2019-03-22 21:12:33 +01:00
bnnm
a64fabe831
Fix TXTP boolean reading near EOL/EOF
2019-03-22 19:45:28 +01:00
bnnm
c7379df2a4
Add .fsb key [Sekiro (PC)]
2019-03-22 19:43:51 +01:00
NicknineTheEagle
ec5c5a57e1
Fixed EA ABK parser
2019-03-22 20:25:06 +03:00
NicknineTheEagle
83d5468ee4
Fixed EA BNK parser (again)
2019-03-22 19:40:31 +03:00
NicknineTheEagle
ddf35809d6
Added EA SBR format containing SPS files
2019-03-22 15:07:13 +03:00
bnnm
283f594168
Rename ps2_ikm.c to ikm.c
2019-03-22 01:08:20 +01:00
bxaimc
3744cd52ce
KTSS fixes
2019-03-21 19:21:55 -04:00
bxaimc
e994af85ab
change channelMultiplier to num_layers
2019-03-21 19:18:26 -04:00
bxaimc
e6208351d4
KTSS fixes
2019-03-21 19:07:33 -04:00
bnnm
0aec721788
Add TXTH chunk_* config for chunked data and fix leaks [SF EX 3 (PS3)]
2019-03-21 23:08:11 +01:00
bxaimc
a24f1c0337
Add Team Ninja/Koei Tecmo Opus Variant
2019-03-21 18:02:17 -04:00
bnnm
cb80b198ce
Add accurate sample count for .mp3/lmp3
2019-03-21 22:29:39 +01:00
bnnm
6bfe6e6b4a
Add .fsb.xen and key [Guitar Hero 5 (X360)]
2019-03-21 22:29:23 +01:00
bnnm
1fd320bfcd
Fix Ubi SB sample/layer bugs [SC HD (PS3), RS:Vegas (PSP), GRAW (X360)]
2019-03-21 22:26:04 +01:00
bnnm
dd1bafb201
Add Ubi .bnm [Rayman 2 (PC), Tonic Trouble (PC), Donald Duck (PC)]
2019-03-17 19:30:02 +01:00
bnnm
c1b9df6a5e
Add some Ubi SB [G.R.A.W (X360), Splinter Cell D.A. Online (PC)]
2019-03-16 13:58:28 +01:00
bnnm
703c29775d
Add TXTH padding_size = (value|auto|auto-empty) to skip PS-ADPCM padding
2019-03-16 13:56:22 +01:00
bnnm
4cf1db7fc1
Merge branch 'master' of https://github.com/kode54/vgmstream into ntav
2019-03-16 09:25:19 +01:00
bnnm
3aef648730
Fix potential (but impossible with current code) TXTP segfault
2019-03-16 00:35:09 +01:00
bnnm
4acd10d1b1
Fix TXTH auto data_size with subsongs to calc up to next start_offset
2019-03-16 00:12:25 +01:00
bnnm
d9c3720f73
Fix some .mtaf looping when shouldn't
2019-03-16 00:10:42 +01:00
bnnm
80ae4f2ed3
Add 9TAV [Metal Gear Solid 2/3 HD (Vita)]
2019-03-16 00:10:28 +01:00
NicknineTheEagle
92738358a1
Fixed EA BNK parser
2019-03-13 22:58:05 +03:00
NicknineTheEagle
487f919b77
Resolve merge conflict
2019-03-13 22:58:05 +03:00
NicknineTheEagle
c93ffb7231
Calculate GIN size
2019-03-13 22:58:04 +03:00
NicknineTheEagle
12c82b9ca9
Ubi SB fixes
2019-03-13 22:58:04 +03:00
NicknineTheEagle
4ff41aa0ef
Added support for EA TMX format
2019-03-13 22:58:04 +03:00
bnnm
47f7b8d1d0
Fix Konami XWMA padding
2019-03-12 01:28:42 +01:00
bnnm
ae66dd42a6
Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)]
2019-03-12 00:41:20 +01:00
bnnm
0369a82bfc
Fix references and tweaks
2019-03-12 00:38:48 +01:00
bnnm
bdd695b9f9
Minor cleanup
2019-03-11 14:49:29 +01:00
bnnm
e9688e540a
Rename some files
2019-03-11 14:47:06 +01:00
bnnm
e5d4e2e382
Remove MTAF deblocking code and cleanup
2019-03-11 12:34:23 +01:00
bnnm
5b2af165cf
Add TXTH inline coef_table = NNMM.... for DSP
2019-03-11 02:27:52 +01:00
bnnm
c7a8e25ce8
Validate some bytes-to-samples and shadowing tweaks
2019-03-11 01:34:36 +01:00
bnnm
fd9a33d2d0
Add TXTH mpeg bytes-to-samples and tweaks
2019-03-11 01:22:49 +01:00
bnnm
fa9d7e6cc1
Fix TXTH strings with trailing spaces (math change)
2019-03-11 00:11:12 +01:00
bnnm
f2aa9905d4
Add TXTH subfile_offset for wrapper files
2019-03-10 23:39:48 +01:00
bnnm
d0bb4d964e
Add non-demuxed EA SCHl .vp6 videos with multilang subsongs
2019-03-10 11:11:27 +01:00
bnnm
ddfb46d1bd
Add inline TXTH math: (key) = (number) (op) (number) ... [op: +-*/]
2019-03-10 10:40:06 +01:00
bnnm
97c9df30aa
Add SFH .at3 wrapper [Devil May Cry 4 Demo (PS3), Jojo BA HD (PS3)]
2019-03-10 00:59:59 +01:00
bnnm
0719c2cc61
Fix EA SCHl BR and handle multilang better [Battlefield: Hardline (PS3)]
2019-03-09 23:51:56 +01:00
bnnm
b4fff010dd
Add AAC .strm [Cursed Castilla (3DS)]
2019-03-09 23:27:28 +01:00
bnnm
650c3847d2
Parse hex in TXTP loop install
2019-03-09 23:06:53 +01:00
bnnm
2b4570395a
Add AAC codec for TXTH and bytes-to-samples
2019-03-09 22:57:21 +01:00
bnnm
c114dc3ba1
Fix RIFF #ifdef VGM_USE_MAIATRAC3PLUS failing when set
2019-03-09 21:32:51 +01:00
bnnm
2dc5ddc59e
Fix newest .wem channel mask and validate wrong values
2019-03-09 21:31:15 +01:00
bnnm
63e31c1ac0
Fix some 7ch .SPS [BAttlefield 4 (X360)
2019-03-09 20:52:20 +01:00
bnnm
caba4a95a9
Add ADX key [Bakumatsu Renka: Shinsengumi (PS2)]
2019-03-09 20:51:58 +01:00
bnnm
b5b0ec10a6
Fix some MIB+MIH missing samples [Galaxy Angel II (PS2)]
2019-03-09 20:51:37 +01:00
bnnm
a6e777d120
Update mixing code
2019-03-09 20:50:58 +01:00
Christopher Snowhill
d8ffd7f0d5
Initialize variables so failure doesn't result in a crash
2019-03-05 18:14:57 -08:00
Christopher Snowhill
12ad42378a
Merge pull request #367 from bnnm/ogg-txtp-layout
...
ogg, txtp, layouts
2019-03-04 18:22:39 -08:00
bnnm
186d0c8ebf
Cleanup dsp+sck cleanup
2019-03-04 22:48:51 +01:00
bnnm
9616bdd60e
Rename dc_dcsw_dcs.c to dcs_wav.c
2019-03-04 20:12:02 +01:00
bnnm
f0d3cadf3d
Clean .dcs+wav [Evil Twin (DC)]
2019-03-04 20:08:33 +01:00
bnnm
879f65a864
Fix 3/5ch .SPS [Battlefield 4 (X360)]
2019-03-04 20:07:26 +01:00
bnnm
4c1b3f56f3
Tweak loop end leeway
2019-03-04 20:06:40 +01:00
bnnm
563c59664d
Handle loop points in seconds and cleanup
2019-03-03 20:03:26 +01:00
bnnm
19c10e014c
Add Czech_BAOs
2019-03-03 19:53:59 +01:00
Michael
857f856ff0
i don't even know anymore
2019-03-02 21:10:55 -08:00
bnnm
65e2d4d27d
Add TXTP loop install: "#I(loop start) (loop end)"
2019-03-03 03:01:17 +01:00
bnnm
8850ddacff
Rename internal coding AICA to YAMAHA
...
AICA is simply Dreamcast's sound chip that uses standard Yamaha ADPCM,
codec used by Yamaha in many other places well before the Dreamcast
2019-03-03 02:30:52 +01:00
bnnm
0c39f4cf09
Fix tri-Ace Aska ADPCM .aac [Star Ocean Anamnesis (Mobile)]
2019-03-02 21:12:00 +01:00
bnnm
78d1af6f35
Fix RIFF even-sized chunks, PCM GUID and add channel layout
2019-03-02 16:16:02 +01:00
bnnm
d9296c6693
Add multichannel layout for OGG/MP4/WEM/FFmpeg and use in foobar
2019-03-02 15:57:41 +01:00
bnnm
312eb4ed76
Fix BAO sample rate in some cases [Assassin's Creed]
2019-02-25 19:45:10 +01:00
bnnm
a590ce650b
Merge branch 'master' of https://github.com/kode54/vgmstream into tmp
2019-02-25 00:43:28 +01:00
bnnm
05119fdceb
Improve TXTP parsing, ignore spaces and add mask ranges
2019-02-25 00:37:28 +01:00
bnnm
40c23dc3f5
Add Vicious Cycle .mus [Dinotopia (Xbox/GC)]
2019-02-24 11:34:09 +01:00
bnnm
397c6e0e81
Improve average bitrate with layers+segments
2019-02-24 09:51:10 +01:00
bnnm
6351432d76
Move mp4.c FFDL code to ffdl.c
2019-02-23 23:19:54 +01:00
bnnm
fa4fc1f64c
Add FFDL Ogg [Final Fantasy Dimensions (Android)]
2019-02-23 23:10:58 +01:00
bnnm
cb93647cdd
Fix some AIX [Danball Senki (PSP), Tetris Collection (PS2)]
2019-02-23 17:12:20 +01:00
bnnm
6bd23fe948
Change AIX to use custom io and layered+segmented layout
...
Resulting output is slightly different because AIX layout used to carry
ADX ADPCM hist between segments, but since ADX does have hist in header
(not parsed when AIX was implemented) this step is unneeded/incorrect
2019-02-23 15:26:08 +01:00
niemand-deu
0e645a4fd9
Update baf.c
...
Added a two liner in the vein of cca30df28d
to fix compiling on Linux.
2019-02-23 07:16:35 +01:00
bnnm
e5480f4bb0
Fix minor shadowing issues
2019-02-23 03:15:49 +01:00
bnnm
e3a76d35aa
Add TXTH interleave defaults for PSX/DSP/PCM16/PCM8 to simplify usage
2019-02-23 01:49:09 +01:00
bnnm
dd31d1af33
Add Blitz IMA .str+wav [Zapper (PC)]
2019-02-23 00:12:58 +01:00
bnnm
61b9e3743e
Add doc
2019-02-22 23:53:15 +01:00
bnnm
9bf0369abd
Fix rare .vag [Jak 3 (PS2)]
2019-02-22 23:53:05 +01:00
bnnm
5109219d85
Fix minor Ubi SB layer bug
2019-02-22 23:52:09 +01:00
bnnm
dc22b3d955
Add some BAOs and v6 IMA [Ghost Recon Future Soldier (PC/PS3)]
2019-02-22 23:51:40 +01:00
bnnm
7e6e8900c2
Fix EA-XMA segfault
2019-02-22 23:35:16 +01:00
bnnm
a2a43c2502
Fix multitrack .baf [James Bond 007 - Blood Stone (X360)]
2019-02-22 23:32:22 +01:00
bnnm
ce07e6af9e
Fix ds2 samples
2019-02-18 00:53:59 +01:00
bnnm
4b3ec51667
Add .ds2 [Star Wars Bounty Hunter (GC)]
2019-02-17 23:17:14 +01:00
bnnm
a4d4e4a5b7
Fix minor Ubi SB issues
2019-02-17 20:53:30 +01:00
bnnm
8056ba37f4
Update doc
2019-02-17 20:53:02 +01:00
bnnm
ab4805407a
Fix some .bnk [Manhunt 2 (PSP)]
2019-02-17 20:48:18 +01:00
bnnm
18593837ad
Add TXTP "#h(rate)" to force sample rate
2019-02-17 20:47:57 +01:00
bnnm
fa4e56a6b1
Prepare parts for mixing
2019-02-17 20:28:27 +01:00
bnnm
98587ec8e7
Fix memory corruption when forcing loops and clean internals
2019-02-15 22:28:20 +01:00
bnnm
0e379a4e28
Fix some more BAOs
2019-02-15 18:36:45 +01:00
bnnm
9e9495168c
Add TXTP "loop_mode=keep" for intro+main songs that also loop normally
2019-02-15 18:36:12 +01:00
bnnm
a49d9851a1
Fix some .baf [James Bond 007: Blood Stone (X360)]
2019-02-15 18:35:24 +01:00
bnnm
ff15eefe80
Fix minor Ubi SB stuff
2019-02-10 19:02:28 +01:00
bnnm
7085b8ad1d
Add TXTP global "commands = #(...)" and allow per-segment masking/mixing
2019-02-10 18:02:10 +01:00
bnnm
4c038cb0ea
Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)]
2019-02-10 01:36:05 +01:00
bnnm
0dbe00d4b0
Add HCA keys
2019-02-09 23:44:57 +01:00
bnnm
ccca7ad949
Fix BAO layer/sequences and add .cpk and more games
2019-02-09 23:43:50 +01:00
bnnm
f4aa758d39
Fix .sfl loops in some cases
2019-02-09 23:43:28 +01:00
bnnm
011fe56614
Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)]
2019-02-09 23:42:59 +01:00
Christopher Snowhill
c9d997f355
Merge pull request #360 from bnnm/bao
...
bao
2019-02-02 17:10:00 -08:00
bnnm
493e207c40
Add atomic BAO [Assassin's Creed (PS3/PC)]
2019-02-03 01:47:59 +01:00
bnnm
6742a3e0ef
Fix some Ubi SB [Rainbow Six Vegas 2 (X360)]
2019-02-03 01:47:44 +01:00
Michael
d880fd3c1c
Add Dragalia subkeys up to Skyborne Spectacle raid event
2019-02-01 19:28:19 -08:00
NicknineTheEagle
56dfa62a75
Should use vgmstream->num_samples here for loop segments
2019-01-28 17:11:31 +03:00
NicknineTheEagle
3249617238
Fixed doc
2019-01-28 09:47:24 +03:00
NicknineTheEagle
70ffbb1194
Use header values instead of vgmstream values in some places
2019-01-28 09:38:11 +03:00
NicknineTheEagle
ba30c79d59
Merge remote-tracking branch 'upstream/master' into ea-ubi
...
# Conflicts:
# src/meta/ubi_sb.c
2019-01-28 09:27:45 +03:00
bnnm
fc8911b68a
Prepare BAO layers/sequences
2019-01-27 23:42:42 +01:00
bnnm
4a6df9b3b9
Add .wxv RIFF [Godzilla - Destroy All Monsters Melee (Xbox)]
2019-01-27 23:40:40 +01:00
bnnm
097f7b0285
Fix some SDF [Mr. Bean's Wacky World (Wii)]
2019-01-26 17:04:43 +01:00
bnnm
aecd7da55e
Add .sbv RIFF [Spongebob Squarepants - The Movie (PC)]
2019-01-26 16:34:25 +01:00
bnnm
f806f287f2
Fix most Ubi SB stuff and yet more games
2019-01-26 16:30:36 +01:00
bnnm
1d491526ca
Add extensionless RIFF [Myst III (Xbox)]
2019-01-26 16:14:50 +01:00
NicknineTheEagle
27a2960e31
Ubi SB: Added more games
2019-01-26 13:31:50 +03:00
NicknineTheEagle
519659fd3e
EAAC: Properly calculate stream size for bitrate
2019-01-23 06:40:42 +03:00
NicknineTheEagle
8a00c7cd66
Minor fixes and tweaks
2019-01-22 00:42:34 +03:00
bnnm
b3867b0260
Handle Ubi SB sequence loops properly
2019-01-20 17:16:44 +01:00
bnnm
4c24b03951
Remove debug crap
2019-01-20 00:57:09 +01:00
bnnm
fb8d453c94
Add .lasf (.asf) for consistency
2019-01-20 00:50:39 +01:00
bnnm
3a9273538f
Fix type 04 .xnb [Scare Me (XBLIG)]
2019-01-20 00:42:05 +01:00
bnnm
29bed4b1e0
Add TXTH/GENH interleave_last option
2019-01-20 00:17:06 +01:00
bnnm
8f1ec86bda
Fix UE4 MSADPCM .adpcm [Heroes of Ark (iOS), Angels in the Sky (iOS)]
2019-01-19 23:08:26 +01:00
bnnm
da9f9a5572
Fix non-initialized var
2019-01-19 20:04:38 +01:00
bnnm
26e464ef2c
Add Ubi .sb/smX layers and sequences, more games
2019-01-19 20:03:48 +01:00
bnnm
0c40610f7f
Fix KOEI .mic loops [Dynasty Tactics 2 (PS2)]
2019-01-19 20:01:34 +01:00
NicknineTheEagle
6487d310cb
Formatting fixes
2019-01-16 23:29:51 +03:00
NicknineTheEagle
9c9da8fa1b
EAAC: Fixed looping for RAM sounds
2019-01-16 23:05:19 +03:00
NicknineTheEagle
3f0ba31a43
EA SCHl: Implemented looping for streamed sounds in ABK
2019-01-16 23:05:09 +03:00
Christopher Snowhill
c6280d85b3
Merge pull request #352 from NicknineTheEagle/ea-sbr
...
Ea sbr
2019-01-14 18:04:58 -08:00
NicknineTheEagle
ba02ab8f66
EA SCHl: Changed update_ea_stream_size_and_samples to use the first channel offset
2019-01-14 04:01:57 +03:00
bnnm
fd2984f798
Prepare Ubi SB for other types and add more games
2019-01-13 23:27:29 +01:00
bnnm
f5462aad63
Use loop flag in bnk
2019-01-13 23:26:57 +01:00
bnnm
697e5329c9
Minor doc
2019-01-13 23:26:39 +01:00
bnnm
62813ec4d2
Fix broken .pk subsongs [Scott Pilgrim (PS3)]
2019-01-13 23:26:04 +01:00
bnnm
368212bbf8
Fix some looping .sps [FIFA 18 (PC)]
2019-01-13 23:25:29 +01:00
NicknineTheEagle
4c118b28b4
EAAC: Added SBR/SBS format from EA Sports games
2019-01-13 21:53:57 +03:00
NicknineTheEagle
3fc7439ba6
Minor fixes
2019-01-13 21:50:58 +03:00
NicknineTheEagle
b472b6a01f
Renamed some parsers for clarity
2019-01-13 05:15:18 +03:00
NicknineTheEagle
2a88b6bc11
EAAC: Added SBR/SBS format
2019-01-13 02:42:54 +03:00
bnnm
7b9d50e62b
Add proper .baf [Project Gotham Racing 4 (X360), Geometry Wars (PC)]
2019-01-12 18:01:19 +01:00
bnnm
093fa28a2f
Add OKI16 TXTH/GENH decoder [Sweet Legacy (PS2), Hooligan (PS2)]
2019-01-12 13:02:08 +01:00
bnnm
d56bca12f8
Remove ps2_khv.c as it's now parsed in vag.c
2019-01-12 02:55:24 +01:00
bnnm
2e68217af2
Add .vas VAGp [Kingdom Hearts II (PS2)]
2019-01-12 02:51:37 +01:00
bnnm
5d610be086
Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted]
2019-01-12 02:26:38 +01:00
bnnm
f90d9c1e5d
Fix .fag sample rate
2019-01-12 01:02:10 +01:00
bnnm
13643e8c3d
Fix some .bnk codec/rates [Fieldrunners (PSP), Wipeout HD (PS3)]
2019-01-12 01:02:01 +01:00
bnnm
c9500056a6
Fix some .ads looping [Gofun-go no Sekai (PS2)]
2019-01-12 01:00:24 +01:00
bnnm
07abb4692d
Add TXTH sub-extension (.sub.ext.txth) to simplify extra config
2019-01-12 01:00:07 +01:00
Christopher Snowhill
699e1092a0
Merge pull request #351 from NicknineTheEagle/pcm4
...
Added 4-bit PCM decoder
2019-01-10 00:21:48 -08:00
NicknineTheEagle
5190b362a9
Added 4-bit PCM decoder
2019-01-09 22:30:15 +03:00
bxaimc
27b26e2d49
formatting....thanks Visual Studio
2019-01-08 00:52:22 -05:00
bxaimc
38993f6b1e
SD9 meta cleanup and modify loop flag for newer BMIIDX games
2019-01-08 00:44:10 -05:00
bnnm
6505854983
Fix some Ubi SB XMA
2019-01-07 23:31:18 +01:00
bnnm
75143d5f6b
Remove Ubi SB hacks now that it's correctly parsed, fixes
2019-01-07 22:10:48 +01:00
bnnm
8f3544d901
Fix many Ubi SB bugs, add looping and more games
2019-01-07 18:03:47 +01:00
Christopher Snowhill
0638ba6142
Merge pull request #348 from NicknineTheEagle/ea-mpf
...
Ea mpf
2019-01-06 17:47:22 -08:00
bnnm
b19ed761a6
Rename ps2_psh.c to vsv.c
2019-01-05 20:23:12 +01:00
bnnm
78099c096b
Fix .vsv/psh decoding and mono files [Dawn of Mana (PS2)]
2019-01-05 20:20:08 +01:00
bnnm
3480e49cd4
Remove sps frostbite parser (use a good extractor instead)
2019-01-05 04:41:36 +01:00
bnnm
be9399b370
Redo Infernal Engine .smp [Ghostbusters (multi)]
2019-01-05 04:36:20 +01:00
bnnm
113ff85f58
Remove debug crap
2019-01-05 04:32:32 +01:00
bnnm
94915b90ab
Simplify Ubi SB platform parsing
2019-01-05 04:32:07 +01:00
bnnm
adea00edab
Tweak Ubi sb/xmX for clarity and add more games
2019-01-05 04:02:14 +01:00
NicknineTheEagle
cca9789fd0
Merge remote-tracking branch 'upstream/master' into ea-mpf
2019-01-03 04:46:34 +03:00
NicknineTheEagle
19ff79fac3
EA SCHl: MPF fixes
2019-01-03 04:46:26 +03:00
bnnm
af32ec83db
Improve Ubi SB/SM (.smN/sbN) parsing speed
2019-01-02 23:46:39 +01:00
bnnm
254582b21d
Add Ubi SB debug stuff for subtypes/layers
2019-01-02 23:31:14 +01:00
bnnm
dd97d29f80
Add EA EACS banks [Need for Speed (PC)]
2019-01-02 17:17:14 +01:00
bnnm
49628d6198
Add SCHl .hab/gsf/abk and custom mpf+mus pairs, remove trj/trm map pair
2019-01-02 16:15:03 +01:00
bnnm
7211e0e0ec
Merge branch 'master' of https://github.com/kode54/vgmstream into test
2019-01-02 11:10:14 +01:00
Christopher Snowhill
4e170af368
Merge pull request #344 from NicknineTheEagle/ea-mpf
...
Fixes
2019-01-01 17:28:43 -08:00
bnnm
9e1e4464b0
Improve Ubi BAO (.pk) parsing speed
2019-01-01 23:21:08 +01:00
bnnm
18fcb5fed7
Fix raw .xa validation [Toy Story 2 (PS1)]
2019-01-01 23:19:12 +01:00
bnnm
6ccceee033
Fix .sdt [Baldur's Gate - Dark Alliance (GC)]
2019-01-01 21:01:45 +01:00
bnnm
42ce03a004
Add .wd RIFF [Genma Onimusha (Xbox)]
2019-01-01 20:59:52 +01:00
bnnm
5066dee488
Add extensionless xwb
2019-01-01 19:04:39 +01:00
bnnm
2275ea2529
Prepare ATSL for KTAC
2019-01-01 19:04:22 +01:00
Michael
7636c38980
Add Dragalia Lost subkeys for English voice clips
2018-12-31 19:43:40 -08:00
NicknineTheEagle
1d8c619278
EA SCHl: Small fix
2018-12-31 23:18:37 +03:00
NicknineTheEagle
20cf817403
Ubi SB: FMT_XMA1 header fixes
2018-12-31 23:05:58 +03:00
NicknineTheEagle
b0ac7ce4e3
EA SCHl: Added more MPF versions
2018-12-31 23:01:46 +03:00
Michael
b84ff9a86b
Add Dragalia Lost subkeys from Chapter 7 and New Year's event
2018-12-31 03:35:41 -08:00
NicknineTheEagle
2087ef84bf
Ubi SB: Implement rotating IDs for SMx
2018-12-31 02:57:58 +03:00
NicknineTheEagle
52851e14a2
Ubi SB: Properly handle FMT_XMA1 header
2018-12-30 22:25:14 +03:00
NicknineTheEagle
4272fcb1ed
Merge branch 'master' into ubi-sb
2018-12-30 21:00:55 +03:00
NicknineTheEagle
c90aa7fd94
Ubi SB: Added LMx file extensions
2018-12-30 19:32:13 +03:00
NicknineTheEagle
4a9bf6c68d
Ubi SB: Better naming for SMx subsongs
2018-12-30 19:04:19 +03:00
NicknineTheEagle
9cfbd1ff6c
Ubi SB: Added TMNT (PSP), Surf's Up (PSP)
2018-12-30 17:38:03 +03:00
Christopher Snowhill
515ba9a5eb
Merge pull request #339 from NicknineTheEagle/ea-map-mpf
...
Ea map mpf
2018-12-28 20:01:12 -08:00
NicknineTheEagle
4d73443bae
Removed unused local variable
2018-12-28 02:39:19 +03:00
NicknineTheEagle
9b29ba9599
EA SCHl: fixed stream size calc not working with merged sound files
2018-12-28 02:02:36 +03:00
NicknineTheEagle
7418e32482
EA SCHl: Restored sound merging hack
...
Too many sets rely on it, not worth it
2018-12-27 23:16:59 +03:00
NicknineTheEagle
6231905a79
EA SCHl: Added EOF check
2018-12-27 22:18:26 +03:00
NicknineTheEagle
6553786f8a
EA SCHl: Fixed get_ea_stream_size
2018-12-27 21:58:41 +03:00
NicknineTheEagle
4024016d10
EA SCHl: Big endian fix
2018-12-27 21:52:37 +03:00
NicknineTheEagle
430ea27f85
EAAC: Added MPF/MUS format
2018-12-27 21:26:04 +03:00
NicknineTheEagle
54cf2e04fc
EA SCHl: Calculate stream size for bitrate
2018-12-27 21:20:28 +03:00
NicknineTheEagle
268a6a4319
EA SCHl: Removed sound file merging hack
2018-12-27 20:41:02 +03:00
NicknineTheEagle
53b3991ae8
EA SCHl: Added MAP/MUS format
2018-12-27 20:27:03 +03:00
NicknineTheEagle
808188dbcd
EA SCHl: Added MPF/MUS format
2018-12-27 20:01:36 +03:00
NicknineTheEagle
39b5480ca6
EA SCHl: Removed IDX/BIG parser
2018-12-27 19:51:01 +03:00
bnnm
9ff2ce5944
Add name_offset/name_size option for TXTH
2018-12-27 16:51:27 +01:00
bnnm
e53740f27f
Add PCFX for GENH/TXTH [Der Langrisser FX (PC-FX)]
2018-12-27 16:14:59 +01:00
bnnm
0bc8e084cf
Clean debug crap
2018-12-27 16:14:11 +01:00
bnnm
5c45178892
Fix some SCHl multi-language videos [MOH Warfighter, NFS The Run]
2018-12-27 16:08:48 +01:00
NicknineTheEagle
9e068be24f
Ubi SB: Added Donald Duck: Goin' Quackers (GC), Splinter Cell (PC), incomplete
2018-12-26 17:09:35 +03:00
NicknineTheEagle
b980528de6
Ubi SB: Fixed Brothers in Arms: D-Day (PSP) offsets
2018-12-24 15:48:15 +03:00
NicknineTheEagle
54f752851c
Ubi SB: Added Splinter Cell Classic Trilogy HD (PS3)
2018-12-24 14:29:55 +03:00
Christopher Snowhill
462a033bc1
Merge pull request #336 from slashiee/subkeys_dgl
...
Add latest Dragalia Lost subkeys from file downloads
2018-12-23 14:15:39 -08:00
Christopher Snowhill
f4551cda37
Merge pull request #335 from bnnm/vs-mul-hca
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vs mul hca
2018-12-23 14:14:52 -08:00
NicknineTheEagle
960a13a6f2
Ubi SB: More SMx fixes
2018-12-23 18:55:20 +03:00
bnnm
aa970bbdef
Adjust RedSpark case
2018-12-23 13:39:50 +01:00
bnnm
9245dc8a15
Add iNiS .IMC [Gitaroo Man (PS2)]
2018-12-23 13:38:18 +01:00
Michael
6b8bcb14ad
Add Dragalia Lost subkeys up to Dragonyule event
2018-12-23 03:14:01 -08:00
NicknineTheEagle
ab18f074bd
Ubi SB: Added Splinter Cell: Double Agent (GC)
2018-12-23 12:49:54 +03:00
NicknineTheEagle
a9624f6f71
Ubi SB: Restored XMA header offset parameter
2018-12-23 11:03:50 +03:00
NicknineTheEagle
518e47ca5f
Ubi SB: SMx fixes
2018-12-23 07:20:36 +03:00
NicknineTheEagle
3c8f17a977
Ubi SB: Added Splinter Cell: Essentials (PSP)
2018-12-23 04:15:50 +03:00
NicknineTheEagle
5626244108
Ubi SB: Full SMx format support
2018-12-23 00:47:24 +03:00
bnnm
212cdf7a32
Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c
2018-12-22 20:12:13 +01:00
bnnm
c74da3884d
Clean .vs naming
2018-12-22 20:09:01 +01:00
bnnm
a1d559d529
Rename *emff.c to *mul.c
2018-12-22 19:52:01 +01:00
bnnm
47ab52f4f2
Fix various PS2/GC/Wii/PC/Xbox/PSP .mul/emff [TR Legend, TR Underworld]
2018-12-22 19:47:17 +01:00
bnnm
87972f55eb
Improve HCA key detection for small/silent HCA [Dragalia Lost (iOS)]
2018-12-22 19:44:30 +01:00
bnnm
1d97f9ad78
Clean Melbourne House .vs
2018-12-21 23:53:02 +01:00
bnnm
bff7c58c8c
Fix some ZSND [Marvel Ultimate Alliance 2 (PS2)]
2018-12-21 23:51:15 +01:00
bnnm
28f4896818
Fix stereo .vs [All Star Pro-Wrestling 2/3 (PS2)]
2018-12-21 22:38:48 +01:00
NicknineTheEagle
6f0db94553
Ubi SB: Added Splinter Cell: Chaos Theory (Xbox)
2018-12-21 19:00:59 +03:00
NicknineTheEagle
47e45d42da
Ubi SB: Added support for some games using MAPS.SMx
2018-12-21 17:17:10 +03:00
NicknineTheEagle
8ab6fc14cc
Fixes
2018-12-17 14:01:00 +03:00
NicknineTheEagle
29238877cd
Ubi SB: Added TMNT (X360/PC)
2018-12-17 13:20:53 +03:00
NicknineTheEagle
601eb6338c
Ubi SB: Added Surf's Up (PS3/X360) + better platform handling
2018-12-17 10:05:45 +03:00
Michael
83f6ab4722
Add Dragalia Lost 1.3.0 subkeys
...
Taken from iOS IPA, thanks @blueskythlikesclouds for the help with finding these!
2018-12-16 14:47:27 -08:00
bnnm
770343b255
Add .nus3audio [Super Smash Bros. Ultimate (Switch)]
2018-12-15 12:37:01 +01:00
bnnm
34d4500e54
Add .sps EAMP3 [Need for Speed (PS4)]
2018-12-15 11:17:47 +01:00
bnnm
12edc39bff
Add looping Ogg Opus [Monster Boy and the Cursed Kingdom (Switch)]
2018-12-09 02:00:47 +01:00
bnnm
13a7a5382d
Add .opusx/adpcmx [Touhou Genso Wanderer -Reloaded- (Switch)]
2018-12-09 01:23:40 +01:00
bnnm
b43bb3aefe
Rename psx_cdxa.c to xa.c, psx_fag.c to fag.c for clarity
2018-12-08 02:52:55 +01:00
bnnm
30481a5dcc
Clean XA names
2018-12-08 02:50:54 +01:00
bnnm
d31e11b6f9
Fix .fag num_samples/subsongs [Jackie Chan Stuntmaster (PS1)]
2018-12-08 02:45:19 +01:00
bnnm
9291e33312
Fix minor compiler warnings
2018-12-08 00:33:07 +01:00
bnnm
60945577c0
Add Vicarious Visions .zss/zsm/ens/enm [X-Men Legends II (multi)]
2018-12-08 00:10:44 +01:00
bnnm
eaa176864c
Simplify debug off_t casting for easier build
...
Also reorder some custom opus funcs that don't depend on ffmpeg
2018-12-01 18:52:30 +01:00
bnnm
a960a12e58
Fix some compiler warning/errors with libs disabled
2018-12-01 18:34:23 +01:00
bnnm
42bc5de623
Add From Software .xps/.xps+dat [Metal Wolf Chaos (Xbox), Otogi (Xbox)]
2018-12-01 14:01:52 +01:00
bnnm
c87aff04f9
Add opus+sli looping [Sabbat of the Witch (PC)]
2018-12-01 02:47:57 +01:00
bnnm
13e0b1b348
Fix some TXTH operator/body_file issues
2018-12-01 02:41:56 +01:00
bnnm
0706aeffbf
Fix some GENH with small header_size and allow N channel DSPs
...
- "DSP coef right offset" becomes "DSP coef spacing" when channels is
more than 2
2018-12-01 02:40:28 +01:00
bnnm
befa17dc2e
Add TXTH operations (value_*/+-) and field values, ignore -1 loop flag
2018-11-24 15:25:11 +01:00
bnnm
976e1f3efe
Add TXTH dual file/bigfile/subsong/multiplier handling
...
- Can loading a separate header_file or body_file for dual files
- Can load from .txth directly while setting header_file/body_file for
bigfiles
- Can set value_multiplier for use with sector and similar values that
must be multiplied
- Can set subsong_count and subsong_offset for subsong headers suboffset
2018-11-24 01:45:04 +01:00
bnnm
e8ca19ba2c
Add fix_dir_separators util
2018-11-24 00:44:17 +01:00
bnnm
cb8cf92cb0
Add PONA .sxd extension [Policenauts Pilot Disc (3DO)]
2018-11-18 17:24:07 +01:00
bnnm
467ca19450
Fix XMA gapless/looping/samples
...
fixes: standard, wem, xwc, xwb, xnb, xwx, rak, pk, txth, genh, seg, rsd, past, p3d, nub-xma, gtd, gsp, fsb, eaac, cxs, awc, aac
2018-11-18 17:01:31 +01:00
bnnm
56ced57ece
Add TamaSoft .msf [Abandoner: The Severed Dreams (PC)]
2018-11-17 17:52:07 +01:00
bnnm
13adff02eb
Doc Wwise stuff
2018-11-17 15:52:02 +01:00
bnnm
74faa28da8
Fix some AKB AAC issues, add doc (from lib)
2018-11-17 15:50:20 +01:00
bnnm
ac100dca86
Fix bad loops in pce2p_bgm_ajurika_*.fsb [Pac-Man CE2 Plus (Switch)]
2018-11-17 14:36:09 +01:00
bnnm
3471caebd7
Add HCA/ADX keys
2018-11-17 14:35:24 +01:00
bnnm
c76fe5a4b3
Fix SGXD loop end being off by 1 sample
2018-11-11 23:58:58 +01:00
bnnm
5d98795abf
Improve external .sxd handling
2018-11-11 23:58:38 +01:00
bnnm
5b0e410f39
Fix HEVAG Sony .bnk [Yuusha Shisu (Vita)]
2018-11-10 00:44:06 +01:00
bnnm
ab90e08484
Add ADPCM .xpcm [Eternal Fantasy (PC)]
2018-11-10 00:09:03 +01:00
bnnm
9b7161a207
Add PCM16LE .xpcm [Eternal Fantasy (PC)]
2018-11-09 22:57:35 +01:00
bnnm
b56f9e9acd
Add NWAV [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)]
2018-11-09 21:23:31 +01:00
bnnm
c2ecafa3cf
Play MP3 Surround .xvag as stereo [Twisted Metal (PS3)]
2018-11-09 21:03:44 +01:00
bnnm
7c89537295
Fix truncated XMA .wem [The Bureau - XCOM Declassified (X360)]
2018-11-09 21:03:16 +01:00
bnnm
8ae4ea3000
Round .vs/svs pitch values
2018-11-03 18:06:39 +01:00
bnnm
da0166f90d
Add ADX key [Lucky Star - Ryouou Gakuen Outousai (PS2)]
2018-11-03 18:03:25 +01:00
bnnm
2e2eeb8723
Tweak .vs doc
2018-11-01 16:41:23 +01:00
bnnm
ec63b8ff38
Tweak .svs sample rate
2018-11-01 16:39:53 +01:00
bnnm
1380faf5bb
Add PC/X360/Wii .seg and fixes [The Spiderwick Chronicles (multi)]
2018-11-01 16:34:53 +01:00
bnnm
7259bcc0f2
Remove unused value warning
2018-10-27 23:49:52 +02:00
bnnm
466f3af458
Subfile streamfile cleanup
2018-10-27 23:49:08 +02:00
bnnm
0e16a309e2
Add 2MSF and clean WMSF [Super Robot Taisen OG: The Moon Dwellers (PS4)]
2018-10-27 23:10:03 +02:00
bnnm
7cde6bdf8b
Add .str SPSD extension [Shenmue (DC)]
2018-10-27 22:33:26 +02:00
bnnm
fb3091502c
Fix some truncated .wem
2018-10-27 22:26:21 +02:00
bnnm
2d968064dc
Fix some FFX .vs
2018-10-27 22:25:45 +02:00
bnnm
693842ea09
Fix short .mds coefs [T3: The Redemption (GC), MI: Operation Surma (GC)]
2018-10-27 22:25:15 +02:00
bnnm
d779f16c35
Minor hca doc
2018-10-20 22:28:54 +02:00
bnnm
33aa532c34
Add blocked VS [Final Fantasy X (PS2)]
2018-10-20 15:30:46 +02:00
bnnm
17d2a096b8
Add RIFF .adw extension [Dead Rising 2 (PC)]
2018-10-20 14:56:34 +02:00
bnnm
929560b53c
Adjust cavia ADS loops
2018-10-20 12:35:58 +02:00
bnnm
3123d1c273
Adjust XOPUS encoder delay
2018-10-20 12:35:50 +02:00
bnnm
60ee31b4ce
Add RIFF .adpcm [Angry Birds Transformers (Android)]
2018-10-13 21:02:42 +02:00
bnnm
e49a688559
Add .xopus decoding [Angry Birds Transformers (Android)]
2018-10-13 21:01:58 +02:00
bnnm
cca676bb0f
Add new HCA key derivation
...
Thanks to FZFalzar, Thealexbarney and hozuki for the key and algorithm
2018-10-13 19:53:25 +02:00
Christopher Snowhill
1743cbdd35
Update ps2_va3.c
...
Clean up and reformat.
2018-10-09 15:51:25 -07:00
style_of_2001
107f9a658e
Add konami / sony VA3 support (fix crash in cli :P)
2018-10-09 09:53:10 -05:00
bnnm
fc39012e17
Clean Nippon Ichi SPS/NLSD/PPP/DSP
2018-10-07 23:59:42 +02:00
bnnm
9e7cdfb9a1
Fix XWB buf/size differences
2018-10-07 23:28:01 +02:00
bnnm
80aad4f15a
Add/fix XWMA start and num samples
2018-10-07 23:27:31 +02:00
bnnm
edd7226ee0
Fix EA XMA with actual looping [The Simpsons Game (X360)]
2018-10-07 21:18:46 +02:00
bnnm
65aca53cb5
Fix some XWB + FFmpeg subsongs
2018-10-07 03:26:05 +02:00
bnnm
14ba35b70a
Fix missing 1 sample in RIFF loops
2018-10-07 02:24:37 +02:00
bnnm
34676bbdc6
Prepare XMA adjusted loops
2018-10-07 02:23:05 +02:00
bnnm
f59faa0c07
Fix some .lse [Operation Abyss (PC), Operation Babel (PC)]
2018-10-04 20:43:23 +02:00
bnnm
a7e29c8be1
Fix some PDT [Mario Party 4 (GC)]
2018-10-04 19:48:13 +02:00
bnnm
1056092bf3
Fix Final Fantasy Tactics A2 IMA decoding
2018-10-04 19:43:37 +02:00
bnnm
af196a558c
Add Sony .BNK v14 [Yakuza 6's Puyo Puyo (PS4)]
2018-09-28 19:17:05 +02:00
bnnm
c0d484a715
Add .lse Ogg [Labyrinth of Refrain (PC)]
2018-09-27 23:41:26 +02:00
bnnm
5594f5068e
Fix .wem Opus encoder delay/gapless [Mario Rabbids (Switch)]
2018-09-27 23:40:42 +02:00
bnnm
d2798c946a
Simplify switch_opus_get_samples usage
2018-09-27 23:39:37 +02:00
bnnm
d7c5c3feaf
Improve UE4Opus/EAOpus encoder delay calculations
2018-09-27 23:31:03 +02:00
bnnm
3269649eec
Add EAOpus [FIFA 17 (PC), FIFA 19 (Switch)]
2018-09-27 23:10:01 +02:00
Christopher Snowhill
5b99d40cf3
Merge pull request #300 from bnnm/ue4opus-bnsf-csmp
...
ue4opus bnsf csmp
2018-09-25 15:15:23 -07:00
bnnm
c5b514b577
Improve UE4OPUS encoder delay and fix get_opus_samples_per_frame
2018-09-23 12:17:23 +02:00
bnnm
d717f21189
Add UE4OPUS decoder [Fortnite (PC), ARK: Survival Evolved (PC)]
2018-09-23 04:26:11 +02:00
bnnm
7d91ef1432
Cast off_t to off64_t when printf'ing for future 4GB file support
2018-09-23 03:01:13 +02:00
Christopher Snowhill
f9c334cf91
Fix goto statement for compilation without libvorbis.
2018-09-22 17:35:48 -07:00
bnnm
f29012edb7
Add Capcom .adpcm [Resident Evil: Revelations (Switch)]
2018-09-22 17:45:02 +02:00
bnnm
1e9dbb851b
Fix some FSB5 subsong offsets
2018-09-22 16:13:18 +02:00
bnnm
bcc1661491
Add fake RIFF IMA [MX vs. ATV Unleashed (PC)]
2018-09-22 16:12:36 +02:00
bnnm
eb4e871a05
Fix CSMP [DKC Tropical Freeze (Switch)]
2018-09-22 16:12:06 +02:00
bnnm
00370a813d
Improve BNSF looping
2018-09-22 16:11:39 +02:00
bnnm
e411916a5e
Add ADX key [Tensei Hakkenshi - Fuumaroku (PS2)]
2018-09-22 16:11:16 +02:00
Christopher Snowhill
25f82da164
Merge pull request #299 from NicknineTheEagle/cue-loop
...
RIFF: Looping info from CUE chunk
2018-09-21 17:38:02 -07:00
NicknineTheEagle
b4a71cd5aa
RIFF: implemented looping info from CUE chunk
2018-09-21 14:31:56 +03:00
bxaimc
c7487d010e
Add .POS looping for .Ogg (SNK Heroines, Sonic Mania)
2018-09-20 15:16:07 -04:00
bnnm
5a9fec3580
Add ADX key [Bakumatsu Renka - Karyuu Kenshiden (PS2)]
2018-09-12 20:01:19 +02:00
bnnm
c045d41670
Fix EA-MT looping for all cases [SSX3 (PS2)]
2018-09-10 13:18:53 +02:00
bnnm
37d7fe83c4
Move NXA Opus to its own file, since it's not very standard
2018-09-10 02:24:59 +02:00
bnnm
804fceb5e7
Remove custom FFmpeg, as custom IO streamfile can be used instead
2018-09-10 02:19:34 +02:00
bnnm
5ed95d07d4
Fix Opus interleave streamfile logical size and cleanup
2018-09-10 01:24:32 +02:00
bnnm
74536e0933
Swap custom FFmpeg OPUS for custom streamfile IO
2018-09-10 01:23:34 +02:00
bnnm
496d2ba534
Clean AIX meta a bit
2018-09-09 20:17:41 +02:00
bnnm
6bee2a6209
Add .utk [The Sims Online (PC), SimCity 4 (PC)]
2018-09-09 15:29:34 +02:00
bnnm
5662dca358
Fix missing layout (was autoselected)
2018-09-09 15:29:23 +02:00
bnnm
e3c5430597
Fix some EA SCHl .bnk
2018-09-09 15:04:23 +02:00
bnnm
210d365df1
Add .sod Ogg extension [Zone 4 (PC)]
2018-09-09 12:24:28 +02:00
bnnm
417cc59277
Fix EA-MT looping [SSX3 (PS2)]
2018-09-08 19:22:56 +02:00
bnnm
1810d3ced6
Add TXTP commands for looping/time (#i #E #lN #fN #dN #F)
...
- #i (ignore loop)
- #E (force end-to-end loop)
- #lN (force N loops)
- #fN (fade time)
- #dN (fade delay)
- #F (don't fade after N loops and play song end)
2018-09-07 19:34:31 +02:00
bnnm
19f69e14b7
Add ALP IMA decoder [Lego Racers (PC)]
2018-09-06 20:25:04 +02:00
bnnm
5e2283f51a
Fix some .MSA [Konohana Pack: 3tsu no Jikenbo (PS2)]
2018-09-06 18:09:56 +02:00
bnnm
f519b1ad70
Add DERF DPCM decoder [Stupid Invaders (PC)]
2018-09-06 17:45:34 +02:00
bnnm
131340882b
Add TXTP command #sN for subsong N (#N still works)
2018-09-04 23:53:25 +02:00
bnnm
59b303d753
Update libacm to 1.2 and add .WAVC sfx
2018-09-04 22:42:21 +02:00
bnnm
f70852095c
Tweak minor ACM stuff for opaqueness
2018-09-04 18:37:51 +02:00
bnnm
7ad7d3d47b
Derive ADX keys automatically if only keystring/keycode is provided
2018-09-04 17:44:06 +02:00
bnnm
9d7d536da7
Add interleaved 2ch XBOX-IMA to TXTH/GENH
2018-09-04 17:11:08 +02:00
bnnm
fa472d4f70
Fix interleaved 2ch XBOX-IMA [Fairly OddParents: Breakin' da Rules]
2018-09-04 17:10:41 +02:00
bnnm
064990f6ff
Add extra validation
2018-09-04 17:07:38 +02:00
bnnm
ee7767815b
Add ADX key [Kashimashi! Girl Meets Girl (PS2)]
2018-09-04 17:07:24 +02:00
Christopher Snowhill
7b30d8bc9a
Merge pull request #292 from bnnm/hca-bcstm-metas-docs
...
hca, bcstm, metas, docs
2018-09-02 15:12:49 -07:00
bnnm
d6a682fe8c
Add ADX key [Girls Bravo: Romance 15's (PS2)]
2018-09-02 21:37:19 +02:00
bnnm
aa4ea4bc3b
Document ADX CINF header
2018-09-02 21:06:38 +02:00
bnnm
3113342a71
Minor tweaks
2018-09-02 21:06:15 +02:00
bnnm
91c3fd6afc
Fix some Sony .bnk
2018-09-02 16:40:11 +02:00
bnnm
9c0db7cae3
Improve HCA/clHCA key detection
...
- Only test keys when file is encrypted
- Add clHCA_TestBlock to test a frame with the current key
- Move some key detection code to hca_decoder.c and simplify hca.c
detection
- Decrease number of test frames due to increased accuracy of
clHCA_TestBlock
2018-09-02 16:00:58 +02:00
bnnm
fd52fe0e95
Clean clHCA lib 3 (API)
...
- rename clHCA_DecodeSamples16 to clHCA_ReadSamples16 since it isn't
really decoding
- divide clHCA_Decode into clHCA_DecodeHeader and clHCA_DecodeBlock to
clarify usage
- unify clHCA_IsOurFile0/1 since one would need to call
clHCA_DecodeHeader right after it anyway
- add clHCA_SetKey for easier key handling
- adapt vgmstream wrapper
2018-09-01 20:28:00 +02:00
Nathan Benichou
9d94fdb033
Update rfrm.c
...
Support for LABL part in RFRM CSMP files
2018-09-01 15:21:46 +02:00
bnnm
43764d6c8d
Fix HCA num samples/looping [Binary Domain (PC), Octopath Traveller]
...
Decoder has been modified a bit so it's easier to feed an arbitrary
number of discard samples (or at least, easier for me to understand),
since encoder delay can be >1024 (frame size) and would make some calcs
go all wobbly
2018-08-29 23:42:47 +02:00
bnnm
9a2a2e4c2e
Export extra sample values in clHCA_getInfo
2018-08-29 20:48:35 +02:00
bnnm
411fa498bb
Clean HCA meta/decoder for future changes
2018-08-29 20:05:31 +02:00
bnnm
5afd33d62a
Split idsp.c into idsp_ie.c and nub_idsp.c
2018-08-28 20:40:02 +02:00
bnnm
f7c26a493d
Clean IDSPs
2018-08-28 20:35:07 +02:00
bnnm
c6a9396b67
Fix IDSP segfault
2018-08-28 20:34:55 +02:00
bnnm
9720384fbe
Fix bcstm 3DS-IMA last interleave and cleanup
2018-08-28 19:43:12 +02:00
bnnm
d5a11d58e8
Add various metas
...
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00
bnnm
bee3adc95b
Document SQEX SCD looping issues in MPEG
2018-08-26 22:37:04 +02:00
bnnm
0231d635ed
Fix Next Level IDSP last interleave/jingles [Mario Strikers Charged]
2018-08-26 22:36:36 +02:00
bnnm
751d5c5f0f
Clean DSP meta once again
2018-08-26 20:05:38 +02:00
bnnm
cc537270c1
Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)]
2018-08-26 19:16:24 +02:00
bnnm
ce6722181a
Move csmp to its own file, since it's not very standard either
2018-08-26 18:55:57 +02:00
bnnm
f2a5b5954f
Move wsi to its own file, since it's not very standard
2018-08-26 17:40:40 +02:00
bnnm
4ee39206c3
Fix Lunar 2 SCD loops/sample rate/stereo and PCM8 cleanup
2018-08-26 16:36:08 +02:00
bnnm
5aad45ab87
Clean AST meta
2018-08-26 13:48:14 +02:00
bnnm
bc62a689c0
Don't call block_update_x manually when using vgmstream_open_stream
2018-08-26 13:47:48 +02:00
bnnm
c2a0311584
Random tweaks
2018-08-26 13:47:02 +02:00
bnnm
b02eeeff04
Fix some .SFL looping and SLI cleanup [Hanachirasu (PC)]
2018-08-26 02:26:38 +02:00
bnnm
ee03726bbc
Find loop_segment automatically in segmented_layout + remove from metas
2018-08-26 00:59:31 +02:00
bnnm
3765831dbe
Remove usage of atrac9_parse_config
2018-08-25 18:03:58 +02:00
bnnm
a734e9c5cb
Remove custom ATRAC9 in favor of custom IO
...
Formats using custom layouts tend to be weird enough that it's a pain to
add support directly in the decoder.
Instead should use custom layouts and I/O streamfiles that, though a bit
wordy and unwieldy at the moment, are a lot more flexible.
2018-08-25 17:48:01 +02:00
bnnm
f86c90c5f9
Use KMA9 custom IO instead of custom ATRAC9
2018-08-25 17:26:49 +02:00
bnnm
9c8dae38dc
Fix multilayer XVAG ATRAC9 [flower (Vita), Farpoint (PS4)]
2018-08-25 17:25:02 +02:00
bnnm
1ba2637256
Clean XVAG meta for future changes
2018-08-25 16:23:15 +02:00
bnnm
e3255344cf
Redo EA-XMA with custom IO for fixes [Skate (X360), NFS: MW (X360)]
2018-08-25 12:48:55 +02:00
bnnm
8cf27cc15e
Add .xna XWB [Touhou Makukasai ~ Fantastic Danmaku Festival (PC)]
2018-08-25 12:21:21 +02:00
bnnm
8a57cf4729
Add .dax RIFF [Love Game's - Wai Wai Tennis (PS1)]
2018-08-25 12:20:55 +02:00
bnnm
07ad3250f6
Clean EAAC streamfile and prepare for EA-XMA
2018-08-25 09:57:46 +02:00
bnnm
6654e44517
Improve/fix AWC XMA streamfile for certain cases
...
It was assuming reads were sequential, though they can skip to offset
(in practice rarely affected), and adjusted packet skip to improve a few
songs.
2018-08-25 09:57:20 +02:00
bnnm
6c553882f3
Rename codec_version to codec_config to clarify
2018-08-23 18:07:45 +02:00
bnnm
ad4478ac2c
Set dual stereo as a meta flag rather than a static list
...
Mainly for cleanup/style
2018-08-23 18:00:34 +02:00
bnnm
9ad2f578e6
Fix PSH/VSV loops and glitches [Romancing SaGa (PS2)]
2018-08-23 17:13:46 +02:00
bnnm
d7c2249358
Simplify XVAG looping code
2018-08-23 17:00:52 +02:00
bnnm
6b4f54df92
Add TXTH "loop_flag = auto" to autodetect PS-ADPCM loop points
2018-08-22 21:04:16 +02:00
bnnm
06c8ab1b3f
Remove bik2a/bk2a fake extensions since they aren't used
2018-08-22 20:43:19 +02:00
bnnm
dcbc7e5b9b
Lower parse priority of raw metas so TXTH has a chance to go first
2018-08-22 20:39:31 +02:00
bnnm
785741e7e1
Rename ps2_mib.c to ps_headerless,c
2018-08-22 20:29:29 +02:00
bnnm
69c791656e
Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)]
2018-08-22 20:10:31 +02:00
bnnm
925916690a
Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)]
2018-08-22 19:26:19 +02:00
bnnm
75fb12eed4
Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup
2018-08-22 19:19:31 +02:00
bnnm
27038c9ec8
Add .wavebatch PCM8 [Cars 2 (3DS)]
2018-08-21 22:39:47 +02:00
bnnm
58b8b0c8df
Fix various .vag issues [Shikigami no Shiro (PS2), Red Star (PS2)]
...
Also cleanup and loop end was also off by 28 samples in several cases
2018-08-21 22:16:56 +02:00
bnnm
2f0aaaf4fd
Fix some compile ifdefs and warnings
2018-08-20 20:05:44 +02:00
bnnm
bb07299dae
Make libvorbis/libmpg123 optional in autotools
2018-08-20 19:21:51 +02:00
bnnm
f6417c5430
Use standard buffer size for all metas
...
There is not no real about having small-ish buffers, simplifies buffer
tuning, and avoids having gigantic buffers on bad reads.
2018-08-19 22:51:14 +02:00
bnnm
2e6f6c8176
Remove unnecessary FFmpeg ifdef
2018-08-19 19:09:37 +02:00
bnnm
ca04dbca70
Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)]
2018-08-19 16:42:39 +02:00
bnnm
b083042704
Cleanup
2018-08-19 10:07:27 +02:00
bnnm
c204127332
Fix .rws subsong segments [Madagascar (PS2)]
2018-08-19 00:40:01 +02:00
bnnm
d93a4b2c7a
Add proper H4M decoding [Resident Evil 0 (GC), Tales of Symphonia (GC)]
2018-08-19 00:38:08 +02:00
bnnm
93b66b2aa6
Clean .rws code
2018-08-17 22:47:33 +02:00
bnnm
b71d568acb
Improve .sts+int/.x [Shadow of the Colossus (PS2), Ape Escape 3 (PS2)]
2018-08-16 20:06:57 +02:00
bnnm
7734e4d87f
Improve BFSTM region handling
2018-08-16 20:06:38 +02:00
bnnm
2e90f4de57
Reject EXST in .int meta and cleanup
2018-08-16 20:06:14 +02:00
bnnm
6eaf516b23
Tweak FSB ifdefs
2018-08-15 21:19:25 +02:00
bnnm
a3534d7d11
Fix TXTH divide-by-zero with half_size and ch=0
2018-08-15 21:19:12 +02:00
bnnm
9e06652264
Redo .nus3bank to parse as a bank with subsongs
...
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
1f6c384a48
Fix EA EAAC looping for RAM assets
2018-08-15 17:37:06 +02:00
bnnm
f4189f2482
Minor debug stuff
2018-08-15 17:36:20 +02:00
bnnm
e3b93755cc
Add HCA key
2018-08-15 17:34:36 +02:00
bnnm
79cad960ae
Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)]
2018-08-15 17:34:17 +02:00
bnnm
f9f93e74e7
Fix segfault while reading some .xsb for .xwb
2018-08-15 00:49:17 +02:00
bnnm
2c917c0792
Remove some minor unused warnings
2018-08-15 00:16:54 +02:00
bnnm
65a69982b6
Clean G719/G7221 a bit and remove innecessary use of stack_alloc
2018-08-14 22:20:36 +02:00
bnnm
985a3aead6
Clean .bfstm and add region debug code
2018-08-14 20:25:17 +02:00
bnnm
12167c7318
Fix EA SCHl ATRAC3 skip samples and remove .AST (playable with .ABK+AST)
2018-08-14 16:35:50 +02:00
bnnm
d22ee3051a
Clean FFmpeg skip samples parsing
2018-08-14 16:35:17 +02:00
bnnm
cb1901eabe
Merge branch 'master' of https://github.com/kode54/vgmstream into etc
2018-08-14 00:28:35 +02:00
bnnm
b36646aacf
Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)]
2018-08-14 00:28:15 +02:00
Christopher Snowhill
7840d9df1f
Merge pull request #279 from NicknineTheEagle/ea-fixes
...
EA formats
2018-08-13 14:43:56 -07:00
bnnm
36c6168c27
Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)]
2018-08-13 23:03:39 +02:00
bnnm
c26ad84497
Add TXTH sample_mode "blocks" (where bytes = blocks*interleave*channels)
2018-08-13 23:02:31 +02:00
bnnm
fa848c2ccd
Fix FSB with CELT disabled
2018-08-12 23:12:09 +02:00
bnnm
2e4b8d6c31
Add multistream ATRAC9 FSB5 [Little Big Planet (Vita)]
2018-08-12 22:56:41 +02:00
bnnm
5720278d2d
IDSP cleanup
2018-08-12 18:04:19 +02:00
bnnm
efb01a921c
Add .wua IDSP and cleanup [Lego Dimensions (Wii U)]
2018-08-12 17:13:51 +02:00
bnnm
c7f9a47fcd
Fix rare EALayer3 with proper loops [Need for Speed: World (PC)]
2018-08-12 14:03:04 +02:00
bnnm
0e924b6467
Fix possible FSB memleak
2018-08-12 13:57:53 +02:00
bnnm
9c6376fb25
Fix rare EA 1SNh crashes
2018-08-12 10:59:19 +02:00
bnnm
e301bf7aa8
Rename ps2_vpk.c to vpk.c (used in PS3)
2018-08-12 02:20:51 +02:00
bnnm
0502a6a74f
Fix VPK num_samples and cleanup [God of War (PS2), NBA 08 (PS3)]
2018-08-12 02:19:17 +02:00
bnnm
766eac4b9e
Rename ps2_vag.c to vag.c (used by other Sony consoles)
2018-08-12 01:27:22 +02:00
bnnm
14cd8bf191
Fix some .xwb [Project Gotham Racing 3 (X360)]
2018-08-12 01:23:58 +02:00
bnnm
3456383990
Fix some .wem [Saints Row the 3rd (PC)]
2018-08-12 01:04:44 +02:00
bnnm
07bb40071a
Add FSB CELT decoder [Vessel (PC), Runner2 (PC)]
...
Corresponding libs will be added later
2018-08-12 00:58:20 +02:00
bnnm
18173d6870
Clean FSB4 for future changes
2018-08-11 18:06:03 +02:00
bnnm
b27e559e42
Clean FSB5 for future changes, also fix >2.5GB last subsongs
2018-08-11 18:01:37 +02:00
bnnm
962b323e71
Cleanup and extra BAO debug
2018-08-11 17:57:22 +02:00
bnnm
1f6b0b2caa
Clean unused variable
2018-08-11 17:56:00 +02:00
bnnm
b21d078aa6
Add ADS .800 extension [Gundam: The One Year War (PS2)]
2018-08-11 17:55:30 +02:00
bnnm
c4206e705b
Fix some .bgw negative samples [Final Fantasy XI (PC)]
2018-08-11 17:54:42 +02:00
AnonBaiter
4469f0b861
revert my VPK "fix"
...
turns out that VPK files that contain more than a mere 2 channels really have a divided interleave number by 2
this was necessary so said VPK files wouldn't play improperly anymore
2018-08-10 15:09:37 -03:00
AnonBaiter
5e00ff9214
Update ps2_ads.c
2018-08-08 15:52:43 -03:00
NicknineTheEagle
6727c0de7b
Fixed offset in BNK parser
2018-08-08 21:20:08 +03:00
NicknineTheEagle
8d4ead42cf
EA SCHl: added default 3DS sample rate (32000 Hz)
2018-08-08 20:18:35 +03:00
NicknineTheEagle
ca9cfc6917
Removed the supposed version check from ABK parsers
...
The only reason I put it there is to distinguish old ABK from new ABK but then it turned out that they can have matching values in that field so... yeah, let's just do it another way
2018-08-08 19:23:51 +03:00
NicknineTheEagle
e4c34b7c0b
Added another ABK version stamp [FIFA 12 (3DS)]
2018-08-08 19:16:04 +03:00
NicknineTheEagle
4d0926933b
Fixed incorrect variable being used
2018-08-08 17:14:24 +03:00
NicknineTheEagle
c88dee0ebb
Improved EA ABK support
2018-08-08 17:07:01 +03:00
NicknineTheEagle
15cc60e604
Some organization and better endianness checks in EA parsers
2018-08-08 17:06:39 +03:00
Christopher Snowhill
ae5e218518
Merge pull request #275 from NicknineTheEagle/ubi-bao
...
Ubisoft BAO
2018-08-07 14:37:00 -07:00
NicknineTheEagle
20c729ae72
Formatting tweaks
2018-08-07 21:27:52 +03:00
NicknineTheEagle
0113a56870
Minor tweaks
2018-08-07 15:57:26 +03:00
Christopher Snowhill
03dd4383c0
Added a workaround to RIFF for Halo 2 PC.
2018-08-06 20:05:11 -07:00
NicknineTheEagle
3a2d115aa8
Ubi BAO: XMA fix
2018-08-06 22:58:28 +03:00
NicknineTheEagle
a284aee0f2
Ubi BAO: Added support for Rayman Raving Rabbids: TV Party (Wii)
2018-08-06 17:19:59 +03:00
NicknineTheEagle
470c50cf0e
Minor tweaks
2018-08-06 14:29:43 +03:00
NicknineTheEagle
f27280c44d
Ubi BAO: Further work on XMA support
2018-08-06 13:03:24 +03:00
NicknineTheEagle
ea133a19bf
Ubi BAO: XMA fixes
2018-08-05 19:20:13 +03:00
NicknineTheEagle
9d6bc91c0a
Ubi BAO: Added prefetched sound support to later version BAO versions
2018-08-05 15:44:38 +03:00
NicknineTheEagle
d49019a1ca
Ubi DAO: Added support for prefetched sounds
2018-08-05 04:42:24 +03:00
Christopher Snowhill
3a7b590dfe
Merge pull request #274 from bnnm/ck-xa-fsb-str
...
CK, XA, FSB, STR
2018-08-04 13:58:32 -07:00
NicknineTheEagle
ad489953f4
Fixed indentation
2018-08-04 22:42:12 +03:00
NicknineTheEagle
655325cc01
Ubi BAO: Added support for Splinter Cell: Conviction (PC)
2018-08-04 22:30:31 +03:00
bnnm
790525f990
Redo Blitz Games STR+WAV [Zapper (GC), Tak (PS2)]
...
Also removes 3 metas that parsed Blitz stuff
2018-08-04 21:02:10 +02:00
bnnm
10dc43f2fb
Use streamfile helpers
2018-08-04 20:42:25 +02:00
bnnm
ffe7de0acc
Improve XA detection to avoid clashing with .str
2018-08-04 20:39:33 +02:00
Christopher Snowhill
4a29bed092
Merge branch 'master' into ea-fixes
2018-08-03 19:16:12 -07:00
Christopher Snowhill
cca30df28d
Update ea_schl.c
...
Enclose Atrac3plus section in VGM_USE_FFMPEG macro block.
2018-08-03 19:13:25 -07:00
bnnm
4703dcaf4f
Add FSB5 PCM16BE/VAG/XWMA and improve rare behaviors (from tool tests)
2018-08-03 02:16:19 +02:00
bnnm
8f17cf75d6
Tweak non-interleaved mode for VAG/GCADPCM (from tool tests), cleanup
2018-08-03 02:12:47 +02:00
bnnm
e1434bc432
Clean DTK decoder to clarify similarities with XA
2018-08-03 00:46:36 +02:00
bnnm
16f2474a50
Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)]
2018-08-02 18:22:01 +02:00
bnnm
6a86414990
Fix form1 XA bugs [Glint Glitters (PS1), Dance! Dance! Dance! (PS1)]
2018-08-02 17:21:09 +02:00
bnnm
492f43a554
Merge branch 'master' of https://github.com/kode54/vgmstream into ck-xa-fsb
2018-08-02 17:15:38 +02:00
bnnm
a4f67bf077
Add Cricket Audio .cks/ckb [Part Time UFO, Mega Man 1-6 (Android)]
...
Includes Cricket Audio's MSADPCM variation, also cleaned up MSADPCM code
2018-08-02 17:15:09 +02:00
bxaimc
fcc728c8b1
Add Entergram NXA Opus
2018-08-01 01:24:26 -04:00
NicknineTheEagle
baaec69a46
Added macros for some common constants in EA parsers
2018-07-31 10:26:55 +03:00
NicknineTheEagle
9b3c2ca8f7
Added a missing version stamp to ABK
2018-07-29 09:21:44 +03:00
bnnm
82ffe6d9e2
Fix some .snwg loops [Mega Man X Legacy Collections: X1/2/3 (PC)]
2018-07-27 17:30:58 +02:00
bnnm
b95080d881
Add .xsew wav [Mega Man X Legacy Collection 1 & 2 (PC)]
2018-07-27 17:18:10 +02:00
bnnm
4337f00d5d
Fix XWB v1 subsongs [Silent Scope Complete (Xbox)]
2018-07-27 17:12:09 +02:00
bnnm
5e68567961
Fix compiler warnings
2018-07-27 17:11:50 +02:00
bnnm
61034484ab
Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox)
2018-07-27 17:11:11 +02:00
AnonBaiter
ec4824e6f3
extra fix
2018-07-24 14:29:50 -03:00
AnonBaiter
b5eb0e8bf5
(step 1/2) "add" UV, TGQ extensions
...
messing with ea_1snh.c, done
2018-07-24 14:22:42 -03:00
Christopher Snowhill
637ec27998
Merge pull request #265 from NicknineTheEagle/ea-formats
...
More EA formats
2018-07-23 19:08:02 -07:00
NicknineTheEagle
971525261a
Added a missing BNK header tag
2018-07-24 03:50:16 +03:00
NicknineTheEagle
f6eae57a94
Added a missing ABK version stamp
2018-07-24 02:39:32 +03:00
NicknineTheEagle
7412e8ac14
Disable EA-XA ADPCM hist entirely for BNK
2018-07-24 01:39:54 +03:00
bnnm
2f5abcb11a
Add .ai AIFF extension [Dragon Force (SAT) sfx]
2018-07-23 20:05:35 +02:00
bnnm
65b80e5fd7
Fix .adp raw XA [Phantasy Star Collection (SAT)]
2018-07-23 19:36:08 +02:00
bnnm
d48d2a4c87
Add .adp AIFF extension [Sonic Jam (SAT)]
2018-07-23 10:27:12 +02:00
NicknineTheEagle
39284cf233
Further work on the new ABK format
2018-07-23 01:31:35 +03:00
bnnm
fd7ecbd393
Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)]
2018-07-22 23:13:03 +02:00
bnnm
0dc2c81ab9
Handle XA ADPCM in a more standard way
...
It was decoding one 28-sample subframes and blocked layout handled
frames, doing some voodoo to skip CD sectors.
Now decodes one 28*8-sample frame and blocked layout handles CD sectors.
Decoding is byte-exact vs before.
2018-07-22 23:08:09 +02:00
NicknineTheEagle
5ee34e32ff
Fixed stream size for Atrac3+ in BNK
2018-07-22 21:40:46 +03:00
NicknineTheEagle
5b5f5036e0
Fixed Atrac3+ for BNK format
2018-07-22 20:20:04 +03:00
NicknineTheEagle
04debd021e
Merge remote-tracking branch 'origin/master' into ea-formats
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# Conflicts:
# src/meta/ea_schl.c
2018-07-22 05:34:26 +03:00
NicknineTheEagle
d7dfa205ea
Added a missing ABK parameter
2018-07-22 05:17:33 +03:00
NicknineTheEagle
4f832266e3
Minor tweaks
2018-07-22 04:43:10 +03:00
Christopher Snowhill
8e16eb108c
Merge pull request #263 from bnnm/schl-txtp-psx
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SCHl, TXTP, PSX
2018-07-21 17:32:21 -07:00
bnnm
907a0af3df
Add missing nus3 OPUS .opus extension
...
Also remove tabs to fix GCC warnings about mixing spaces and tabs
2018-07-22 00:47:00 +02:00
bnnm
57b8c6acd3
Add TXTP 'm' channel mapper/swapper
...
Credit to topher-au for the initial idea/code
2018-07-22 00:46:08 +02:00
bnnm
099a4abc66
Add EA SCHl ATRAC3plus [The Sims 2 Castaway (PSP), MoH: Heroes 2 PSP)]
2018-07-21 23:34:00 +02:00
NicknineTheEagle
0210489f83
Added support for newer EA ABK format
2018-07-22 00:18:12 +03:00
bnnm
d4ba9d9d57
Fix potential bugs
2018-07-21 23:05:20 +02:00
NicknineTheEagle
d5745c9d6e
EAAC tweaks
2018-07-21 23:09:44 +03:00
NicknineTheEagle
611aa5ed11
Fixed uninitialized local variable
2018-07-21 21:58:18 +03:00
NicknineTheEagle
b6080f6bdc
Added EA HDR/STH/DAT format support
2018-07-21 21:58:01 +03:00
NicknineTheEagle
4d10e91c27
Added EA IDX/BIG format support
2018-07-21 21:57:35 +03:00
bnnm
dc4cee2daf
Clean .pos code [Ys I Complete (PC)]
2018-07-21 20:12:09 +02:00
NicknineTheEagle
b954a87787
Added more missing BNK header tags
2018-07-20 10:17:25 +03:00
bxaimc
34fda0011a
Add loop support for Air (Android) Oggs. Add .lflac extension for 'fun' and for use with .pos
2018-07-20 01:14:41 -04:00
NicknineTheEagle
d85406511f
EA SCHl: fail if unknown header tag is encountered
2018-07-19 15:56:59 +03:00
NicknineTheEagle
d825b6ba4d
Added more missing BNK header tags
2018-07-19 15:55:51 +03:00
NicknineTheEagle
33048337c4
EA SCHl: fixes for Gamecube
2018-07-19 07:26:48 +03:00
NicknineTheEagle
5d6fc0a9bc
Ignore duplicate entries in ABK files
2018-07-19 00:24:16 +03:00
NicknineTheEagle
496315bb91
Added even more missing BNK header tags
2018-07-18 22:42:35 +03:00
NicknineTheEagle
779eef0282
Adjust ADPCM hist detection in BNK files
2018-07-18 22:42:23 +03:00
NicknineTheEagle
79f672b7cb
Added more missing BNK header tags [NASCAR 06 (Xbox)]
2018-07-18 20:25:00 +03:00
NicknineTheEagle
be00f0a988
Added EA HDR/DAT format support
2018-07-18 19:32:33 +03:00
NicknineTheEagle
b48c31723c
EA ABK fix
2018-07-18 09:56:35 +03:00
NicknineTheEagle
dc1a98361f
Further work on EA ABK format
2018-07-18 08:54:32 +03:00
NicknineTheEagle
51146cd612
Merge remote-tracking branch 'origin/master' into patch-1
2018-07-18 05:18:35 +03:00
NicknineTheEagle
5af027e5f9
Added streamed ABK version support (ABK/AST combo)
2018-07-18 02:39:47 +03:00
bnnm
d6795b63c3
Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)]
2018-07-18 00:52:24 +02:00
NicknineTheEagle
5d6b603055
Added EA ABK header support
2018-07-18 00:14:28 +03:00
NicknineTheEagle
5b27c21a0b
Handle dummy streams in EA BNK files
2018-07-17 23:57:08 +03:00
NicknineTheEagle
e2160f4e09
Added a helper function for auto-detecting value endianness
2018-07-17 23:54:24 +03:00
bxaimc
69c2e9f07f
Add Falcom NLSD Opus (Ys VIII [Switch])
2018-07-15 03:49:33 -04:00
bxaimc
5b3a001082
Add Bandai Namco Opus found in NUS3Banks (Taiko no Tatsujin and future games)
2018-07-15 02:37:15 -04:00
bnnm
62bd5140c5
Cleanup
2018-07-15 00:20:42 +02:00
bnnm
c9f091fb6e
Fix PS3 EA SCHl [Need for Speed: Carbon (PS3)]
2018-07-14 23:08:45 +02:00
bnnm
2c6091fab3
Fix some .wem PCM [Limbo (PC)]
2018-07-14 23:04:17 +02:00
bnnm
deea00d566
Fix compiler warning
2018-07-14 23:04:04 +02:00
bnnm
2dc2ed474d
Add debug log
2018-07-14 23:03:48 +02:00
bnnm
cbcacda6e4
Fix some EA SNS end samples [Need for Speed Undercover (PS3)]
...
SNS flag was being read as a signed value, returning a smaller file size
2018-07-14 23:02:40 +02:00
bnnm
7c84391c26
Fix some Frostbite SPS [Need for Speed: The Run (X360)]
2018-07-14 23:00:02 +02:00
Christopher Snowhill
f5551f7415
Update ps2_vpk.c
...
Fix channels variable references.
2018-07-10 17:23:04 -07:00
AnonBaiter
dd88a38f8c
Adjust VPK code to fix some oddities
...
this is my first time at coding so see if there's some big goof-up i made up here
2018-07-10 18:20:05 -03:00
bnnm
272f25cebb
Fix bank .ivaud [GTA IV (PC)]
2018-07-06 23:41:29 +02:00
bnnm
44dc7ce7ea
Add missing EA SCHl patch [SSX3 (PC)]
2018-07-06 21:27:49 +02:00
bnnm
23974334c9
Fix some EA SCHl MicroTalk [Need for Speed: Most Wanted (PC)]
2018-07-06 21:14:56 +02:00
bnnm
780e642543
Fix some Frostbite .SPS [Need for Speed: The Run (PC)]
2018-07-06 21:04:27 +02:00
bnnm
2df613d893
Fix various music .ivaud [GTA IV (PC)]
2018-07-06 21:04:06 +02:00
bnnm
d158a4a35e
Simplify struct memsets, using standard 0-setup
2018-07-06 19:37:26 +02:00
bnnm
0cae31d045
Add doc
2018-06-30 21:24:19 +02:00
bnnm
d5f8b4f078
Fix some .joe looping jingles
2018-06-30 20:43:26 +02:00
bnnm
2695612624
Fix The Bouncer .vs (.str)
2018-06-30 16:01:29 +02:00
bnnm
dbb5a4458b
Add .mus Ogg [Redux - Dark Matters (PC)]
2018-06-30 13:43:12 +02:00
bnnm
57f8c1922e
Add hca keys
2018-06-30 13:31:20 +02:00
Shawn Presser
a700fda10d
Update xvag.c
2018-06-28 15:30:33 -05:00
Shawn Presser
e91703fe6a
If a file has no extension, try to play it anyway
...
This allows fb2k to play Last Of Us (PS3) speech files, which have no
file extension.
2018-06-21 22:53:19 -05:00
bxaimc
ca5cdfe5a9
Add HCA decryption key for PriPara: All Idol Perfect Stage (Switch)
2018-06-18 03:34:56 -04:00
bnnm
12233dd0bb
Remove ps2_adsc as it's handled in ps2_ads now
2018-06-17 01:12:53 +02:00
bnnm
ae3307e6f0
Redo ADS to fix various issues
...
- Fix minor samples bugs
- Fix ADSC variation [Kenka Bancho 2, Shunjuku no Okami]
- Fix misc loops [Culdcept, Katakamuna, Super Galdelic Hour]
- Fix Capcom loops [MM X7, BOF5, Clock Tower 3]
- Fix cavia loops [Drakengard 1/2, GITS: Stand Alone Complex]
- Fix Angel Studios videos [Red Read Revolver, Spy Hunter 2]
- Fix misdetected files [Gran Turismo 2000 videos]
2018-06-17 01:08:52 +02:00
bnnm
a535a497f4
Fix some vid EA SCHl and simplify EA block parsing
2018-06-17 01:06:38 +02:00
bnnm
2e75bce0c3
Add .fsb basic headers mode [Biker Mice from Mars (PS2)]
2018-06-17 00:52:46 +02:00
bnnm
90c3613289
Fix some Ubi Lyn [Michael Jackson The Experience (Wii)]
2018-06-17 00:51:42 +02:00
bnnm
5b2af49f57
Fix some .wem [Guitar Hero Live (X360)]
2018-06-17 00:50:42 +02:00
bnnm
1a73c574c0
Clean ADS code
2018-06-10 21:08:06 +02:00
bnnm
3be7ec8c68
Add FSB key [Monster Jam (PS2)]
2018-06-10 19:26:37 +02:00
bnnm
973a649fbe
Document MIH/MIB/MIC/MSH details
2018-06-09 19:30:20 +02:00
bnnm
7a21345415
Fix some Ubi Jade [Peter Jackson's King Kong (Xbox)]
2018-06-09 17:33:15 +02:00
bnnm
ff6abc48fa
Fix some FSB [Hard Reset (PC)]
2018-06-09 17:32:35 +02:00
bnnm
c9175e4d28
Fix JOE num_samples
2018-06-09 17:31:08 +02:00
bnnm
de9fe570e0
Add subsongs for FFmpeg formats
2018-06-09 17:30:28 +02:00
Christopher Snowhill
254791551b
Merge pull request #235 from bnnm/h4m-joe-aif
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H4M, JOE, AIF
2018-06-03 14:44:42 -07:00
bnnm
9d86c42ea4
Add .H4M videos (wip)
2018-06-03 13:08:41 +02:00
Michael Turutanov
7cec87720c
Added HCA key for Princess Connect Re:Dive
2018-06-02 17:29:22 +03:00
bnnm
66e2c9c671
Fix some .JOE [Super Farm (PS2), Sitting Ducks (PS2), The Mummy (PS2)]
2018-06-02 16:14:26 +02:00
bnnm
88250d3d26
Add AIFC IMA4 [Alida (PC)]
2018-06-02 16:13:37 +02:00
bnnm
48c11e81ca
Fix some .XWC [The Darkness (X360)]
2018-06-02 16:05:58 +02:00
bnnm
776d85fee0
Fix TXTP upper ranges
2018-06-02 16:01:58 +02:00
Christopher Snowhill
311eeebc1b
Merge pull request #232 from bnnm/xwb-lyn-etc
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XWB, LYN, etc
2018-05-27 14:52:16 -07:00
bnnm
4ad607c520
Add .xss RIFF extension [Spider-Man the Movie (Xbox)]
2018-05-27 17:32:15 +02:00
bnnm
79ab74bf4a
Add .xwb ATRAC9 [Stardew Valley (Vita)]
2018-05-27 17:30:59 +02:00
bnnm
7ad34736a3
Fix TXTH data_size for IMA
2018-05-27 17:29:23 +02:00
bnnm
9af7eadbcb
Fix some Ubi LyN [Michael Jackson the Experience (PS3)]
2018-05-27 17:28:48 +02:00
Christopher Snowhill
f26b99b6cb
Update txtp.c
...
Fix "mode" keyval parse to else-if condition so other conditions don't fall through it.
2018-05-26 16:26:55 -07:00
Christopher Snowhill
b341f8d6b6
Merge branch 'master' into master
2018-05-20 16:22:31 -07:00
bxaimc
05aca5ceeb
Formatting some things
2018-05-19 16:17:18 -04:00
bxaimc
94a9cf1f7f
Add SADF DSP variant from Xenoblade Chronicles 2 (Switch)
2018-05-19 16:05:25 -04:00
bnnm
a57134dc2b
Add .gwd Ogg [Adagio Cloudburst (PC)]
2018-05-19 11:37:21 +02:00
bnnm
f1f165a815
Minor Ogg Vorbis cleanup
2018-05-19 11:24:20 +02:00
bnnm
883e018aab
Fix nus3bank with varying header [Super Smash Bros (Wii U)]
2018-05-19 11:22:29 +02:00
bnnm
1888990b75
Add HCA key
2018-05-19 11:22:08 +02:00
bnnm
b23e1fbac7
Extra validations for Wwise/Jade
2018-05-19 11:21:40 +02:00
bxaimc
bcf2948a7d
Add channel multiplier for KNS/KTSS in Hyrule Warriors (Switch)
2018-05-17 14:27:18 -04:00
bxaimc
caf3bb871c
Add PSI file reading in Opus for loops in BlazBlue: Cross Tag Battle (Switch)
2018-05-16 17:58:09 -04:00
bnnm
92419c2143
Add tri-Ace .aac Vita [Judas Code (Vita)]
2018-05-12 13:53:58 +02:00
bnnm
a975eff1a2
Fix TXTH XMA multichannel and num_samples
2018-05-12 13:53:43 +02:00
bnnm
68c8f1bb76
Fix missing .lopus
2018-05-06 11:56:54 +02:00
bnnm
6276df57b5
Add TXTP "mode = layers" for multilayered songs
2018-05-05 23:07:50 +02:00
bnnm
c09bc1e936
Add .xwb DSP hack [Stardew Valley (Switch)]
...
Also try to open common .xsb name combos
2018-05-05 23:06:59 +02:00
bnnm
f586f443e8
Fix some EA SWVR [Freekstyle (PS2/GC)]
2018-05-05 23:02:22 +02:00
bnnm
da930bc3c9
Add .opus variation [Fast RMX (Switch)]
2018-05-05 23:01:49 +02:00
Christopher Snowhill
35cd14fa04
Merge pull request #220 from bnnm/bao-downmix-etc
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BAO, downmix, etc
2018-04-29 17:04:19 -07:00
bnnm
a924859d8f
Fix ADX key
2018-04-29 23:46:29 +02:00
bnnm
fb63ad4aae
Clean mib and add PS-ADPCM check
2018-04-29 21:05:30 +02:00
bnnm
d292531654
Add switch_audio [Gal Gun 2 (Switch)]
2018-04-29 21:04:55 +02:00
bnnm
65b322943f
Add .trj/trm extensions [Need for Speed 3 (PS)]
2018-04-29 20:31:08 +02:00
bnnm
10e506675b
Add (wip) Ubi .pk support [Just Dance (Wii)]
2018-04-29 20:28:27 +02:00
bnnm
eb9fdbf188
Add ADX key
2018-04-29 20:25:51 +02:00
bnnm
59ac455447
Fix some EA SCHl [Need for Speed 3 (PC)]
2018-04-29 19:41:38 +02:00
bnnm
d5fc1159c5
Fix half interleave IDSPs [Taiko no Tatsujin 3 (WiiU)]
2018-04-29 19:40:56 +02:00
bnnm
452033f14a
Clean DSP metas and fix some loop checks
2018-04-29 19:40:21 +02:00
bxaimc
ce2082a8d4
Add .KNS for KTSS meta
2018-04-29 13:24:01 -04:00
Christopher Snowhill
47d2b53c23
Merge pull request #216 from bxaimc/master
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Add SNDS support for The Incredibles (PS2)
2018-04-21 19:05:11 -07:00
Christopher Snowhill
4ea0d1a9d7
Merge pull request #217 from bnnm/opus-sps-etc
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Opus, sps, etc
2018-04-21 19:04:13 -07:00
bnnm
e8b2759dcf
Add Capcom multistream Opus [RE: Revelations (Switch)]
2018-04-22 02:20:46 +02:00
bnnm
f45b08586d
Less debug
2018-04-22 02:17:42 +02:00
bxaimc
0f4bd6ab57
Add SNDS support for The Incredibles (PS2)
2018-04-21 16:45:04 -04:00
bnnm
bc4f7e9b5f
Less debug
2018-04-21 21:56:49 +02:00
bnnm
686d77debc
Clean Switch opus meta
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Separate header variations since every other dev is going to make their
own, it was getting kind of messy.
2018-04-21 21:52:30 +02:00
bnnm
ee05880c2d
Rename nsw_opus.c to opus.c
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The abbreviation was strange, should still be clear it's not ogg_opus
2018-04-21 21:00:11 +02:00
bnnm
5229e7385d
Clean dsp meta
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Use a common function since most parsers did the same thing with minor
config params.
Also add extra validations to Cabela's DSP since it was hijacking other
DSPs.
2018-04-21 02:14:21 +02:00
bxaimc
26249d4750
add .CVS support for Disney's Aladdin in Nasira's Revenge (PS1). Add support for >2 channels XA2 for RC Revenge Pro (PS2)
2018-04-20 18:41:25 -04:00
bnnm
fcf5f26e9d
Fix Naomi .adpcm num_samples and checks
2018-04-20 21:00:17 +02:00
bnnm
165cb400b1
Add .at9 opus [Penny-Punching Princess (Switch)]
2018-04-20 20:37:19 +02:00
bnnm
befcbbd4fb
Add PPST .sng [Parappa the Rapper (PSP)]
2018-04-20 18:27:08 +02:00
bnnm
fdaba703d6
Add "-" channel mask separator in TXTP for some shells
2018-04-20 17:07:00 +02:00
bnnm
ab2cecf92d
Add encrypted .ogg from Ys VIII (PC)
2018-04-20 17:02:56 +02:00
bnnm
84b1b31608
Add .sps in Frostbite(?) containers [Need For Speed Rivals (PS4)]
2018-04-20 00:22:40 +02:00
bnnm
46f333cc8e
Remove get_realname from streamfiles as it's not used anymore
...
It was implemented for Audacious only to open companion NWA files, but
current version has no need for it. In case there is some obscure thing
that needs it, Audacious's vfs.cc should translate or return realnames
transparently, without having to modify other streamfiles.
2018-04-19 22:54:45 +02:00
bnnm
3d2f7e0de2
Clean NWA meta
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To open external files it was using get_realname, which only was
actually implemented in Audacious, but Audacious can use get_name to
open external files just fine anyway (for any path, encoding, etc)
2018-04-19 22:44:05 +02:00
bnnm
4a8e8a87e8
Fix some .SNU sample rate [Dead Space 2 (PC)]
2018-04-19 22:40:47 +02:00
bnnm
7d992af25e
Fix some EALayer3 skips [Need For Speed Rivals (PS4)]
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Uses a custom streamfile to remove .sps blocks for EALayer3, as V2P
needs it since frames may be split between blocks.
2018-04-19 22:26:46 +02:00
bnnm
2268d9c5bf
Rename ea_eaac_eatrax_streamfile.h to ea_eaac_streamfile.h
2018-04-19 22:23:09 +02:00
bnnm
271626921a
Fix some .MSA
2018-04-19 22:20:18 +02:00
bnnm
a8bb304998
Minor cleanup
2018-04-18 21:03:24 +02:00
bnnm
97874749da
Fix possible segfault
2018-04-18 20:41:11 +02:00
bnnm
ee3fae5a37
Minor doc
2018-04-18 20:11:42 +02:00
bnnm
adc7a776f9
Fix some Switch .bfwav interleave/panning; cleanup
2018-04-18 20:10:48 +02:00
bnnm
e8aad5a38a
Add FSB key
2018-04-18 20:09:21 +02:00
bnnm
27777a8b75
Add HCA key
2018-04-18 20:08:50 +02:00
bnnm
5435080684
Fix EA SWVR sample rate and PC codec
2018-04-15 02:29:17 +02:00
bnnm
a181a04179
Update docs
2018-04-15 01:47:46 +02:00
bnnm
12cba40baf
Add .smc+smh [Wangan Midnight (System 246)]
2018-04-15 01:08:27 +02:00
bnnm
8addfdd0aa
Reject .txth in txth parsing as CLI can try to play them
2018-04-15 00:50:05 +02:00
bnnm
56d6cbbf6c
Add artificial format TXTP (.txtp)
...
Used to play separate intro+loop files, mask channels, play subsongs in
single files without having to demux, etc.
Also a channel mask parsing during main render_vgmstream.
2018-04-15 00:48:37 +02:00
bnnm
abd4cc4d56
Fix EA SWVR .stream (MGAV) [Freekstyle (PS2/GC), NASCAR Rumble (PS)]
2018-04-14 02:36:28 +02:00
bnnm
42a79c85f3
Add .fsv WVE extension [Future Cop LAPD (PS1)]
2018-04-13 19:49:45 +02:00
bnnm
c27fa563b4
Fix missing samples in last block
2018-04-13 16:47:33 +02:00
bnnm
0482a120bc
Minor cleanup
2018-04-13 16:40:50 +02:00
bnnm
264ee065fa
Add missing .ovb and remove .tk1 as was only used for private testing
2018-04-13 00:04:29 +02:00
bnnm
34522fafee
Add .eno Ogg [Metronomicon (PC)]
2018-04-12 22:46:18 +02:00
bnnm
028f19533a
Fix mono .mcadpcm
2018-04-12 22:44:33 +02:00
bnnm
6ea1c3b2f0
Fix some Ubi LyN incorrectly parsed by Ubi Jade
2018-04-12 22:43:54 +02:00
bnnm
6d81db7cc3
Fix ATRAC9 regression
2018-04-10 21:01:30 +02:00
bnnm
27087edea2
Add .rpgmvo Ogg [RPG Maker MV games]
2018-04-07 19:04:06 +02:00
bnnm
b2766bf137
Add .msb+msh sfx [EyeToy Play (PS2), Ace Combat 2 (PS2)]
2018-04-07 13:35:33 +02:00
bnnm
5ad5943c2a
Add .MS/VBX/SLB/OVB extensions;cleanup
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- .MS: Test Drive Unlimited (PS2)
- .VBX: THE Taxi 2 (PS2)
- .SLB: THE Nekomura no Hitobito (PS2)
- .OVB: namCollection - Tekken (PS2)
2018-04-07 12:35:18 +02:00
bnnm
d4556f3310
Ignore LyN RIFF as it's parsed in its own file now; cleanup
2018-04-07 11:37:44 +02:00
bnnm
41e60f29da
Add Ubi LyN (.sns/son/wav) [Adventures of Tintin, From Dust (multi)]
2018-04-07 11:31:43 +02:00
bnnm
8fab88be8f
Remove ps2_psw.c as it's now parsed by ubi_jade.c
2018-04-06 20:55:11 +02:00
bnnm
0d9397ff61
Rename waa_wac_wad_wam.c to ubi_jade.c for clarity
2018-04-06 20:51:51 +02:00
bnnm
0d32bfbf86
Ignore Ubi's Jade games
2018-04-06 20:49:49 +02:00
bnnm
d39e7ec67d
Fix Ubi Jade (.wam) [Beyond Good & Evil (PS3), Rayman Rabbids (Wii/PS2)]
...
Adds X360/PS3/PC support and fixes looping
2018-04-06 20:48:24 +02:00
bnnm
cd1ddd78de
Fix some .opus [Resident Evil Revelations (Switch)]
2018-04-01 21:59:53 +02:00
bnnm
22b787b052
Fix some .mcadpcm [Skyrim (Switch)]
2018-04-01 21:59:00 +02:00
bnnm
6ca967eed9
Fix some .sps num samples [Need for Speed Most Wanted (Vita)]
2018-04-01 21:58:35 +02:00
bnnm
9db9ae563a
Add .pdt subsongs [Cubic Lode Runner (GC), Muscle Champion (GC)]
2018-04-01 02:15:10 +02:00
bnnm
effe65c934
Tweak PDT header (cleanup)
2018-03-31 20:42:02 +02:00
bnnm
f2aaccc9fb
Add .awc XMA [Red Dead Redemption (XMA)]
2018-03-31 20:11:21 +02:00
bnnm
b555a7f52a
Add .sps EATrax [FIFA 2015 (Vita)]
2018-03-31 20:10:57 +02:00
bnnm
b35f88159c
Add .mcadpcm [Skyrim (Switch)]
2018-03-31 13:28:30 +02:00
bnnm
b7da78e68e
Add .PCM+.SRE [Viewtiful Joe (PS2)]
2018-03-31 13:10:57 +02:00
bnnm
0e64480cd0
Add KTSS .ATSL [Sengoku Musou Sanada Maru (Switch)]
2018-03-31 13:06:00 +02:00
bnnm
eda2a4ac34
Fix buggy XNB [Metagalactic Blitz (PC)]
2018-03-31 13:05:17 +02:00
bnnm
94572fede5
Use meta_MP4 for MP4 FFmpeg too, so no need to ifdef
2018-03-30 21:37:11 +02:00
bnnm
c843c350d1
Clean scd_int layout and rename to layered layout for later reuse
2018-03-30 21:28:32 +02:00
bnnm
642c833fcd
Simplify STREAMFILE handling in scd_int_layout
...
It's not the easiest thing to follow so here is what's going on with
STREAMFILEs:
- external player opens base-streamfile, with a base FILE
- meta scd parses stuff, then per DSP channel/layer:
- open temp-streamfile, which does custom IO with base-streamfile
(doesn't open any FILE)
- pass temp-streamfile to init_vgmstream_ngc_dsp_std
- init parses ok, and re-opens temp-streamfile (with custom IO) as its
own dsp-vgmstream-streamfile; internally it does fopen/fdopen the
original FILE from base-streamfile
- scd_int_layout stores the newly created VGMSTREAM (internally has
the dsp-vgmstream-streamfile too)
- close temp-streamfile, that doesn't close base-streamfile as it's
wrapped to avoid doing so, nor affects dsp-vgmstream-streamfile in any
way.
- meta parsing is done, so external player closes base-streamfile (but
the re-fopen'ed dsp-vgmstream-streamfile FILE remains)
- vgmstream renders pcm buffers, etc
- finally player calls close_vgmstream
- scd_int_layout calls close_vgmstream for each stored VGMSTREAM
- the VGMSTREAM internally closes the dsp-vgmstream-streamfile, which
in turn closes its own FILE
So ultimately all FILEs, STREAMFILEs and their clones should be properly
handled and closed.
2018-03-30 19:14:37 +02:00
bnnm
0ff0d864ee
Remove SCDINTSTREAMFILE and use custom_io streamfile instead
2018-03-30 18:16:17 +02:00
bnnm
e4c819af2e
Add size_callback to open_io_streamfile for more complex stuff
2018-03-30 18:10:23 +02:00
bnnm
99888d6517
Merge branch 'master' of https://github.com/kode54/vgmstream into test
2018-03-30 11:02:28 +02:00
bxaimc
68296163a9
formatting again, this time for ogg_vorbis.c
2018-03-29 21:10:05 -04:00
bxaimc
d5c9165d07
Merge branch 'master' of git://github.com/kode54/vgmstream
2018-03-29 21:04:09 -04:00
bxaimc
0e7f19d77a
Add support for XIPH_CUE_LOOP pairs found in Super Mario Run (Android) OGGs. Some additional formatting fixes too.
2018-03-29 21:03:23 -04:00
bnnm
ac3aa26420
Add .sng extension for EA 1SNh as foobar doesn't like .asf
2018-03-30 00:39:21 +02:00
bnnm
011b880884
Add little endian .adpcm DSP [LEGO Worlds (Switch)]
...
The .adpcm extension may conflict with naomi_adpcm so meta is ordered
before that
2018-03-29 23:28:02 +02:00
bnnm
a029bd9e1d
Clean ngc_dsp/mdsp_std
2018-03-29 23:10:13 +02:00
bnnm
868834d52b
Accept EA SCHl "SHFR" blocks [Medal of Honor (PC) movies]
2018-03-29 22:52:15 +02:00
bnnm
92b9992552
Rename open_stream_ext/name to open_streamfile_by_ext/filename (cleanup)
2018-03-29 22:34:21 +02:00
bnnm
dce00d6d27
Fix rsd6wma compilation with FFmpeg
2018-03-29 21:05:28 +02:00
bnnm
2b63d451d9
Minor tweaks to get_streamfile_name and co
2018-03-29 21:03:25 +02:00
bnnm
dabbf07014
Fix .dec not looping in plugins (incorrect filename comparison)
2018-03-29 20:54:07 +02:00
bnnm
69fb29fc7a
Return size_t in read_string for consistency
2018-03-29 20:42:52 +02:00
bnnm
49e62d2bcc
Move read_pos_file to ffmpeg.c since it was only needed there
2018-03-29 20:38:06 +02:00
bnnm
467f7d0b3d
Adjust MSF samples and use mpg123 over FFmpeg
...
Don't adjust loops to frame boundaries since offsets are always aligned
and MSF only does CBR. There was a minor bug getting samples: FFmpeg was
parsing the MSF and would add its header to the bitrate, which was used
for calcs. Now FFmpeg only sees the MP3 data.
Use mpg123 if available too since it's easier to setup in non-Windows
builds (no audible differences otherwise).
2018-03-29 20:25:54 +02:00
bnnm
531e8dc9b8
Rename blocked layout for consistency
2018-03-29 19:00:04 +02:00
bnnm
dfeb1da3ef
Add .stx STHD [Kakuto Chojin (Xbox)]
2018-03-29 17:01:46 +02:00
bnnm
c052848e26
Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)]
2018-03-29 15:39:33 +02:00
bnnm
16ca520ae0
Add .adp ADX extension [Headhunter (DC)]
2018-03-28 22:58:49 +02:00
bnnm
d7a2f0fe45
Add RIFF AICA [Dreamcast games]
2018-03-28 22:58:37 +02:00
bnnm
ad755b85c6
Fix mono/interleave/PCM16 .spsd [Giga Wing 2, Virtua Tennis 2 (Naomi)]
2018-03-28 22:58:25 +02:00
bnnm
eb52b3fb57
Add stereo AICA to GENH/TXTH (no interleave) [SF3 Double Impact (DC)]
2018-03-28 00:30:59 +02:00
bnnm
93c26cfef0
Rename coding_AICA to coding_AICA_int since it only does mono data
2018-03-27 23:32:01 +02:00
bnnm
1708dcaf63
Remove PCM16-XOR decoder and use decryption streamfile instead
...
The encryption is built on top of the data, so this way mimics the
actual setup and removes another superfluous decoder
2018-03-27 23:24:24 +02:00
bnnm
0f529ea1a7
Remove BMDX decoder and use decryption streamfile instead
...
The encryption is built on top of PS ADPCM data, so this way mimics the
actual setup and removes a superfluous decoder
2018-03-27 22:39:05 +02:00
bnnm
15206915d1
Tweak VDS/VDM num_samples
2018-03-27 22:20:20 +02:00
Christopher Snowhill
16423580a2
Merge pull request #207 from bnnm/yamaha-layouts-fixes
...
Yamaha, layouts, fixes
2018-03-25 15:48:45 -07:00
bnnm
2f4f73e67a
Add XWB internal name reading (rare)
2018-03-25 20:01:45 +02:00
bnnm
382ce74821
Minor filename reading cleanup
2018-03-25 20:01:28 +02:00
bnnm
69da9d5f4d
Clean iadp and add missing .adp extension
2018-03-25 20:00:57 +02:00
bnnm
848238a1c6
Fix reading .ATX filename in plugins
2018-03-25 19:59:12 +02:00
bnnm
c72ff8dd46
Clean ngc_bo2
...
Move code to rkv.c as it's the same format, add .rkv (archive)
extension, remove file and rename to init ngc_rkv
2018-03-25 11:08:36 +02:00
Christopher Snowhill
3ff69d191d
Update rsd.c
...
Fix failure case for compiling without FFmpeg.
2018-03-24 16:22:52 -07:00
bnnm
1d656026e5
Add .L/R extension [Crash Nitro Kart (PS2)]
2018-03-24 19:43:17 +01:00
bnnm
eca9b83208
Simplify last block interleave
...
Remove layout_interleave_shortblock for clarity as the value is enough
to signal its use. Also fix .snd last block calculation, and clean some
metas since I was testing changes anyway.
2018-03-24 19:27:24 +01:00
bnnm
91e62e1a43
Remove tabs
2018-03-24 16:58:43 +01:00
bnnm
6c10b3136a
Fix comment
2018-03-24 15:40:41 +01:00
bnnm
af639fc92e
Use libvorbis over FFmpeg for AKB Ogg
2018-03-24 15:40:01 +01:00
bnnm
8534006035
Fix AKB2 subsongs [Mobius Final Fantasy (PC)]
2018-03-24 14:22:37 +01:00
bnnm
f132c11764
Add .aac ADPCM [Star Ocean Ananmesis v1, Heaven x Inferno (Mobile)]
2018-03-24 12:17:04 +01:00
bnnm
6a5ef288ff
Add NXAP (bad decoding) [Time Crisis 4, Time Crisis Razing Storm (PS3)]
2018-03-24 12:13:40 +01:00
bnnm
13a5322e26
Add .smv [Cho Aniki Zero (PSP)]
2018-03-23 22:41:42 +01:00
bnnm
08875e9a95
Fix true multichannel RSD6XADP [Scarface (Xbox)]
2018-03-23 21:21:56 +01:00
bnnm
a53712d495
Add RSD6WMA [Scarface (Xbox)]
2018-03-23 18:54:20 +01:00
bnnm
8bb9fa5f4a
Clean .WSI
2018-03-23 18:34:37 +01:00
bnnm
7b1fed0720
Move dsp_str to its own file for clarity (not using standard DSP header)
2018-03-23 17:34:40 +01:00
bnnm
6145cd3ddc
Fix repeated subsongs in ATSL
2018-03-23 17:20:24 +01:00
bnnm
e2a3590158
Remove layout_ogg and cleanup
...
Layout was not actually needed, remove to simplify. Rename
vgm_vorbis_info_t to ogg_vorbis_meta_info_t to clarify it's only for
meta, also don't pass filename to init ogg (not useful even as an
optimization since getting the name is a minuscule part in parsing a
meta)
2018-03-23 16:34:48 +01:00
bnnm
ea72cb6f7b
Fix some .wem [UFC Undisputed 2009 (PS3)]
2018-03-23 16:00:23 +01:00
bnnm
ca169e75ae
Fix .caf regression
2018-03-23 15:59:39 +01:00
bxaimc
ceaa776f83
Add -official- VSV extension to PSH meta. Modified channe_count flag in VSF for test files found in FFXII:TZA (PS4).
2018-03-19 15:19:30 -04:00
bnnm
79194a0178
Fix some CAFF IMA4 [Endless Fables 2 (iOS), Vectros (iOS)]
2018-03-17 19:57:54 +01:00
bnnm
522ea6ab2b
Add MUSX .sfx extension [Batman Begins (GC)]
2018-03-16 22:57:46 +01:00
bnnm
1c78daa82a
Add .MSD extension [UNO (iOS)]
2018-03-16 18:51:21 +01:00
bnnm
71d642574b
Unify coding_NWAx in a single coding_NWA to simplify
2018-03-16 18:35:21 +01:00
bnnm
05dc3df6e0
Simplify mus_acm_codec_data into acm_codec_data
2018-03-16 18:02:17 +01:00
bnnm
98aa30a38e
Add MUS ACM Ogg [Planescape: Torment Enhanced Edition (PC)]
2018-03-16 17:43:51 +01:00
bnnm
97a2c76d96
Replace mus_acm layout with segmented layout
...
They did basically do the same thing, though segmented needs a bit more
memory, but in order to simplify the layout code and support MUS+Ogg
this was needed.
2018-03-16 15:58:29 +01:00
bnnm
58c00577cf
Clean MUS ACM meta (move parse code to its own function)
2018-03-16 15:42:54 +01:00
bnnm
ce9a69aad1
Clean ACM init/free/reset
2018-03-16 15:42:01 +01:00
bnnm
8d4974033c
Allow ACM to play as regular (single file) layout and remove layout_acm
2018-03-16 13:03:39 +01:00
bnnm
8328814a2f
Add RSD6AT3+ [Crash of the Titans (PSP)]
2018-03-11 21:03:48 +01:00
bnnm
9062541aa2
Fix GCA being off by one sample in some cases, cleanup [BlowOut (GC)]
2018-03-11 20:30:32 +01:00
bnnm
f525b46d20
Add Ogg .rof extension [The Rhythm of Fighters (Mobile)]
2018-03-11 19:47:57 +01:00
bnnm
de94edb34b
Clean segmented layout setup
2018-03-11 19:43:26 +01:00
bnnm
3eeddcc41e
Add WayForward single/segmented .wave [Shantae and the Pirate's Curse]
2018-03-11 19:24:06 +01:00
bnnm
15f221af7c
Rename aax layout to segmented layout, as now can be used for others
2018-03-10 20:25:57 +01:00
bnnm
619fbf17c5
Fix some MUSX v5 [Predator: Concrete Jungle (Xbox/PS2)]
2018-03-10 18:51:57 +01:00
bnnm
453801e899
Remove unused aax_streamfile.h
2018-03-10 17:35:25 +01:00
bnnm
66c9a06351
Add AAX HCA [Binary Domain (PS3)]
2018-03-10 17:33:48 +01:00
bnnm
693fbf8e3b
Clean AAX layout (rename parts, move code around, etc)
2018-03-10 12:19:30 +01:00
bnnm
f90ab79596
Move AAX UTF table reading to its own file for clarity
2018-03-10 00:27:06 +01:00
bnnm
a7870c5339
Rename coding_ogg_vorbis to coding_OGG_VORBIS for consistency
2018-03-08 23:32:58 +01:00
bnnm
22063cf0d8
Rename caf files for consistency
2018-03-08 23:31:07 +01:00
bnnm
c0906d1b0f
Add CAF .caf/empty extension, cleanup [Baten Kaitos (GC), Fragile (Wii)]
2018-03-08 23:26:10 +01:00
bnnm
79080d34f3
Add DTK .wav/lwav extension [Alien Hominid (GC)]
2018-03-08 22:56:06 +01:00
bnnm
b8641db34c
Fix PCM SAB/MAB [Chrono Trigger (PC)]
...
Also rename post_meta/subheader to "extradata" as seen in debug strings
from the exes
2018-03-08 22:53:24 +01:00
bnnm
51aa1660f2
Fix compact XWB [NFL Fever 2004 demo from Amped 2 (Xbox)]
2018-03-08 22:51:50 +01:00
bnnm
61bfcb18c8
Add Rebellion .MIC extension [Rogue Trooper (PS2)]
2018-03-04 00:17:58 +01:00
bnnm
710e5e11cd
Minor comments
2018-03-04 00:16:49 +01:00
bnnm
b97fc632be
Fix minor compiler warnings
2018-03-03 19:07:59 +01:00
bnnm
13fcb28b3c
Add KID .WAF [Ever 17 (PC)]
2018-03-03 18:49:11 +01:00
bnnm
789ca26e8a
Add KID .WAF [Ever 17 (PC)]
2018-03-03 18:46:12 +01:00
bnnm
50354e404c
Clean some DSP metas
2018-03-03 18:44:02 +01:00
bnnm
36ff981ef9
Rename atsl3.c to atsl.c for consistency
2018-03-03 02:05:14 +01:00
bnnm
ce568fb6a3
Add .ATSL for PS4/Vita/PC [Warriors All-Stars (PC)]
2018-03-03 02:03:53 +01:00
bnnm
7fc5c6e582
Add RIFF/OGG .ADX extension [Remember 11 (PC)]
2018-03-03 01:10:39 +01:00
bnnm
e9b2751064
Add XBOX mono/int to GENH/TXTH (as codec_mode 1) [Manhunt (Xbox)]
2018-03-03 01:09:44 +01:00
bnnm
c44b7ef264
Rename some blocked layouts for clarity
2018-02-25 16:52:57 +01:00
bnnm
3b59acbf8a
Add .adm looping (requires exe in the same dir) [Dragon Quest V (PS2)]
2018-02-25 16:28:15 +01:00
bnnm
494dfb8194
Fix .adm [Dragon Quest V (PS2)]
2018-02-25 15:04:29 +01:00
bnnm
4331fb7685
Add .e4x [Driver 3 (PC)]
2018-02-25 12:17:35 +01:00
bnnm
5e50819778
Add FSB FADPCM decoding [Dead Rising 4 (PC), Sine Mora EX (Switch)]
2018-02-25 10:05:28 +01:00
bnnm
3a11728846
Remove xbox_xwav.c as riff.c now should produce identical files
2018-02-24 22:37:17 +01:00
bnnm
bae7eb0fd1
Add .xwav to riff.c, now .lwav and .xwav decode the same
2018-02-24 22:32:13 +01:00
bnnm
ac8a94c2b9
Fix XBOX-IMA decoding, 4ch and tweak layout [Dynasty Warriors 4 (Xbox)]
...
Now writes header sample and skips last nibble, as seen in MS's XDK
code, and simplifies multichannel layouts and fixes some theoretical
configurations
2018-02-24 22:30:17 +01:00
bnnm
2966185f26
Add FSB key
2018-02-23 23:31:08 +01:00
bnnm
aca3dc5f2d
Parse "wsmp" loop chunk, rarely found in Xbox games [Dynasty Warriors 5]
2018-02-23 23:30:55 +01:00
bnnm
6eba6b7022
Tweak WWISE-IMA as interleave and use "MUL" nibble expansion
...
Clarify it's just basically mono XBOX-IMA; "MUL" expansion apparently
used per decompilation (not really noticeable due to small headered
frames)
2018-02-23 23:01:44 +01:00
bnnm
2992287e3f
Fix XBOX_IMA missing layout_none
2018-02-17 22:16:41 +01:00
bnnm
2f05cfa2e9
Rename psx_mgav to ea_swvr
2018-02-17 21:19:55 +01:00
bnnm
216ecf04b2
Rename psx_mgav to ea_swvr and clean for future changes
2018-02-17 21:15:21 +01:00
bnnm
317fe4f7d3
Use xbox_ima_bytes_to_samples, WWISE-IMA follows XBOX-IMA and not MS-IMA
...
This can be seen comparing games of different platform, ex. Resogun PS3
(WWISE-IMA) vs Vita (ATRAC9)
2018-02-17 19:46:15 +01:00
bnnm
47bdada1e8
Rename ps2_aus.c to aus.c for consistency
2018-02-17 19:05:13 +01:00
bnnm
a0fa4422ca
Tweak minor debug stuff
2018-02-17 18:53:37 +01:00
bnnm
830f904afb
Use fact_samples if possible and add .snd [Layton Brothers (iOS)]
...
fact_samples can be specified with non-PCM codecs, per spec.
2018-02-17 17:32:58 +01:00
bnnm
9cf9416665
Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA
...
Currently same as ms_ima_bytes_to_samples, but this will change; renamed
for consistency with all other IMA variations. Also clean a bit some
metas since I was testing anyway.
2018-02-17 12:30:14 +01:00
bnnm
d969c85bc8
Remove unneeded loop fix
2018-02-17 03:29:58 +01:00
bnnm
67269eaf8a
Add L2SD Ogg [Lineage II Chronicle 4 (PC)]
2018-02-17 02:23:45 +01:00
bnnm
cc5d8c4c9c
Add comment
2018-02-17 02:09:48 +01:00
bnnm
72bb3f21ee
Add Ubi RAKI PCM/Opus [Just Dance 2017, Raiman Legends (Switch)]
2018-02-17 02:09:30 +01:00
bnnm
6f28316317
Fix rare segfault in mdsp
2018-02-17 02:08:38 +01:00
bnnm
8a935c8c12
Add some Ubi SB0 [Surf's Up (PC)]
2018-02-17 02:07:43 +01:00
Christopher Snowhill
73933aae95
Merge pull request #187 from Thealexbarney/opus-fixes-switch
...
Fixes for Switch Opus reading
2018-02-15 16:37:19 -08:00
Alex Barney
90f09ac562
Skip initial padding in Switch Opus streams
2018-02-10 17:39:00 -06:00
bnnm
dfe3b1f607
Fix SXD with internal+external data [The Last Guardian (PS4)]
2018-02-10 17:51:55 +01:00
bnnm
3faae6fe6e
Remove debug crap
2018-02-10 17:50:25 +01:00
bnnm
def9ebd7cb
Fix some MSS DSP [TimeSplitters 2 (GC)]
2018-02-10 17:46:22 +01:00
bnnm
e41df10893
Add XNB XMA (uncompressed) [Terraria (X360)]
2018-02-10 17:45:33 +01:00
bnnm
ec052385a0
Fix SABs with long descriptors [Final Fantasy XV Benchmark sfx (PC)]
2018-02-03 19:26:57 +01:00
bnnm
c3b637a199
Add EA SNS/SPS DSP [Need for Speed Nitro sfx (Wii)]
2018-02-03 17:19:38 +01:00
bnnm
9a279c35b5
Remove debug crap
2018-02-03 15:40:43 +01:00
bnnm
87ccbb0eaa
Add SAB OGG Vorbis [Final Fantasy XV Benchmark sfx (PC)]
2018-02-03 15:39:21 +01:00
bnnm
b885ef13ee
Add MAB encrypted HCA [Final Fantasy XII TZA (PS4/PC)]
2018-02-03 01:27:57 +01:00
bnnm
fd21da2c61
Add SCD v4 ATRAC9 [Kingdom Hearts 2.8 (PS4)]
2018-02-03 01:27:35 +01:00
bnnm
20ca3fc30d
Add HCA key
2018-01-28 00:48:57 +01:00
bnnm
2da7cf0647
Add ADX keystring
2018-01-28 00:48:44 +01:00
bnnm
86ce73d181
Rename Wwise Vorbis enums with prefix for clarity
2018-01-28 00:47:06 +01:00
bnnm
528b5c3197
Fix bitrate for subsongs and rename streams > subsongs
2018-01-28 00:41:25 +01:00
bnnm
a0a5143daa
Fix some FSB IMA [Dead to Rights 2 (Xbox)]
2018-01-27 23:00:27 +01:00
bnnm
2ef0663d79
Add SQEX SAB/MAB (MPEG/ATRAC9/HCA/MSADPCM) [DQ Builders, FF XV (PS4)]
2018-01-27 22:34:48 +01:00
bnnm
2300a1165d
Adjust raw XA detection for some DC STR
2018-01-27 17:08:04 +01:00
bnnm
d8c81bc14a
Add Media.Vision ATX subfiles (decrypted) [Shining Blade (PSP)]
2018-01-27 14:00:31 +01:00
bnnm
72d0151530
Setup BGW decryption directly in meta using custom streamfiles
2018-01-27 12:50:25 +01:00
bnnm
8b5d26bcd8
Remove log
2018-01-27 12:24:35 +01:00
bnnm
561c3fa8c1
Add Nippon Ichi SPS subfiles [ClaDun (PSP)]
2018-01-27 12:21:25 +01:00
bnnm
861e1ea796
Add Koei Tecmo ATL3 subfiles [One Piece Pirate Warriors (PS3)]
2018-01-27 11:53:15 +01:00
bnnm
d161050fca
Update STREAMFILE code a bit
2018-01-27 11:08:51 +01:00
bnnm
d84929b499
Add comment
2018-01-27 11:08:00 +01:00
bnnm
a0e97683e4
Add Starbreeze XWC [Riddick Dark Athena, Syndicate]
2018-01-27 11:00:21 +01:00
bnnm
9201a7384d
Fix XWB PCM8 [Unreal Championship (Xbox)]
2018-01-27 10:57:29 +01:00
Alex Barney
e70c9eaf33
Improve NSW Opus header handling
2018-01-26 11:06:44 -06:00
Alex Barney
8711f5325e
Nop format support
2018-01-26 11:05:36 -06:00
bnnm
d1a6c9e67d
Add rare SXD PS-APDCM [Hot Shots Golf: World Invitational (Vita)]
2018-01-21 02:14:41 +01:00
bnnm
2b0d5a420f
Add Soundforge/Liar-Soft weird RIFF Ogg [Shikkoku no Sharnoth (PC)]
2018-01-21 01:47:02 +01:00
bnnm
ed29f694ed
Add FSB decryption, keys and optional .fsbkey
2018-01-21 01:46:33 +01:00
bnnm
1d46fb1b14
Add RWS PCM16LE [DIRT: Origin of the Species (PC)]
2018-01-20 20:20:47 +01:00
bnnm
ae2ba1bc29
Update read_key_file for variable-sized keys
2018-01-20 20:06:15 +01:00
bnnm
0c016e6667
Merge branch 'master' of https://github.com/kode54/vgmstream.git into io
...
Conflicts:
test/test.vcxproj
2018-01-20 13:49:54 +01:00
Alex Barney
a2a053e225
Add ADX key
2018-01-19 23:20:31 -06:00
bnnm
7d51693177
Clean FSB variable names and code
2018-01-20 01:40:42 +01:00
bnnm
8607c7a952
Change init_vgmstream_fsb4_wav to use custom IO, as a test
2018-01-20 00:55:37 +01:00
bnnm
927a3b5f39
Remove PROFILE_STREAMFILE to simplify further changes, not used anymore
2018-01-19 00:16:14 +01:00
soneek
8477f88290
Added KTSS v3 support
2018-01-15 22:39:58 -05:00
soneek
c87c62b04f
Added looping support for Vita GTD
2018-01-15 19:30:27 -05:00
bnnm
09f263f9cf
Fix compiler warning
2018-01-14 01:12:58 +01:00
bnnm
9607feacca
Add HCA key
2018-01-14 01:12:38 +01:00
bnnm
cbe4b19b92
Add .KM9 [Nobunaga no Yabou - Souzou (Vita)]
2018-01-13 17:47:40 +01:00
bnnm
3c37267732
Fix compiler warning
2018-01-13 15:23:17 +01:00
bnnm
149d4292a6
Add .ISD encrypted Ogg Vorbis (missing looping) [Gunvolt PC]
2018-01-13 15:22:58 +01:00
bnnm
3236676d5d
Fix some XVAG interleave/subsongs/multichannel [God of War 3 (PS4)]
2018-01-13 11:36:35 +01:00
bnnm
b7d65f21dd
Fix SCD Ogg subsong sizes, detection and V3 not decrypting last frames
2018-01-11 23:26:24 +01:00
bnnm
018ea2fc92
Fix Ogg Vorbis streamfile size to allow subsongs
2018-01-11 22:55:23 +01:00
bnnm
e26f66858c
Rename ogg_vorbis_file.c to ogg_vorbis.c for consistence
2018-01-10 22:37:02 +01:00
bnnm
a67a83b9ed
Add .SNGW Ogg Vorbis (normal and encrypted) [Capcom PC games]
...
Also remove ifdefs for meta_OGG_x, there was no benefit
2018-01-10 22:34:14 +01:00
bnnm
7134610495
Clean Ogg Vorbis code and IO/decryption callbacks for future changes
2018-01-10 21:12:23 +01:00
bnnm
bcad321b6d
Fix SCD with dummy entries and add PS-ADPCM [Final Fantasy Type-0]
2018-01-10 20:31:57 +01:00
Christopher Snowhill
2b92a562a5
Merge pull request #172 from bxaimc/master
...
Updated additional project files to match current build tools.
2018-01-08 16:07:52 -08:00
bxaimc
6cd9bfb71b
Quick interleave block size fix for OrbiPCM
2018-01-08 13:09:26 -05:00
bnnm
3e0c97d7eb
Add HCA key
2018-01-07 20:14:08 +01:00
bnnm
944c667a17
Remove unused variable warning
2018-01-05 00:54:35 +01:00
bnnm
757e4cde69
Rename init_x_codec_data to init_x for consistency
2018-01-04 23:22:03 +01:00
bnnm
166b9d411e
Rename makefile.audacious to makefile.autotools, as now can build more
...
Not sure about the naming convention but hopefully clear enough
2018-01-04 22:59:07 +01:00
bnnm
fddd17f808
Add .kvs extension [Atelier Sophie (PC)]
2018-01-04 21:17:17 +01:00
bnnm
dd6c854e14
Fix some ATRAC9 XVAG and minor adjustments
2018-01-04 17:35:14 +01:00
bnnm
8165374274
Fix FSB5 v0 and some ATRAC9
2018-01-04 17:32:23 +01:00
Christopher Snowhill
c2cc114bbe
Merge pull request #166 from bnnm/atrac9pre-etc
...
ATRAC9pre, etc
2017-12-28 16:30:32 -08:00
bnnm
f525b891ee
Adjust XVAG looping so it's always inside frame boundaries
2017-12-28 23:42:04 +01:00
bnnm
5be6d14b4c
Prepare RIFF/FSB5/SXD/UBI_RAKI/WWISE/XVAG/GTD for ATRAC9
2017-12-28 23:37:18 +01:00
bnnm
7e48a38385
Add more HCS keys
2017-12-28 19:13:20 +01:00
soneek
b3e796885b
Updated KTSS interleave layout for current vgmstream
2017-12-27 00:38:25 -05:00
soneek
160a13dff9
Support for tri-Ace mobile vorbis AAC, support for KTSS
2017-12-27 00:14:50 -05:00
bnnm
8538aa1a75
Rename at3_decoder.c to at3plus_decoder.c and add init function
2017-12-27 01:02:24 +01:00
bnnm
002de7efe0
Clean RIFF parser for future changes
...
- move blocks around so it's easier to init codecs
- removed .SGB with FFMpeg is disabled, should't be needed
- remove references to MSIMA/MSADPCM/etc in RIFX, num_samples was only
filled for PCM so any other codec would fail (most other RIFX should be
wwise)
2017-12-27 00:43:52 +01:00
bnnm
331bc187fa
Move XNB from riff.c to xnb.c (cleanup)
2017-12-26 18:17:59 +01:00
Daniel Richard G
bc45567208
Various updates to the Autotools build system:
...
Makefile.audacious.am:
* Add test/ subdirectory to the Autotools build
* Add version.h to EXTRA_DIST so that "make distcheck" passes
audacious/Makefile.audacious.am:
* Install Audacious plug-in into the appropriate directory
* No need to include CXXFLAGS in AM_CXXFLAGS, as the former is already
included in the compiler invocation
configure.ac:
* Need to link to libvorbis in order for static-library builds
(--disable-shared) to link correctly
* Only add GCC-specific compiler flags if GCC is detected
* Tightened up the GCC warning flags
* Don't set LIBS, so that different targets can link against different
libraries
* Generate makefile for test/ subdirectory
src/Makefile.audacious.am:
* Install libvgmstream into the library directory
* Removed GCC-specific flag from AM_CFLAGS
* No need to include CFLAGS in AM_CFLAGS, as the former is already
included in the compiler invocation
* Add libvgmstream dependencies via LIBADD instead of global LIBS var
test/Makefile.audacious.am:
* New makefile template for test/ subdirectory
unbootstrap:
* Also remove "compile" script from bootstrap
2017-12-25 22:18:55 -05:00
bnnm
69644716d7
Improve SCHl: fix EOF/video blocks/SHEN audio, fix num_samples bugs
2017-12-24 01:49:51 +01:00
bnnm
12aa4ef7ef
Improve 1SNh: add mu-Law, fix video blocks/SEAD audio, fix some IMA
2017-12-24 01:48:26 +01:00
bnnm
dd978dc5f4
Remove unnecessary SCD sample rate fix
2017-12-17 19:46:41 +01:00
bnnm
a3b991ac3f
Modify SCD/P3D/FSB/XVAG interleave and fix short last interleave
...
Previously, the streams' offsets needed to be pre-adjusted with the
interleave; now assumes all streams start in the same offset (first
stream).
This simplifies short last interleaves (SCD/P3D) and makes
layout_mpeg_custom unnecessary (also allows theoretical variable-sized
interleaves).
2017-12-17 19:25:10 +01:00
bnnm
bd88cc2a65
Minor comments/SPS block adjust
2017-12-17 17:38:54 +01:00
bnnm
aa72a055c1
Add/change .opus to .lopus
2017-12-17 16:44:31 +01:00
bnnm
ea7c37ef8a
Add ADX/HCS keys
2017-12-17 16:40:16 +01:00
bnnm
b65765a56e
Fix multistream MPEG SCD [Final Fantaxy XIII-2 (PS3)]
2017-12-17 16:39:36 +01:00
bxaimc
a8369ed21b
Modified a header check to reduce some -pickiness- which rejected some playable EALayer3 files
2017-12-14 19:48:54 -05:00
bxaimc
d09ac8fdae
Add type 3 GCM/IDSP variant for Lego LOTR (Wii)
2017-12-11 17:58:57 -05:00
bxaimc
0db009b3e6
Add Harmonix Music Systems MOGG Vorbis
2017-12-10 20:30:00 -05:00
bnnm
cc8256d178
Fix some VAWX multichannel files
2017-12-09 19:01:36 +01:00
bnnm
cb646cfbde
Add VAGp .vig [MX vs. ATV Untamed (PS2)]
2017-12-09 17:57:18 +01:00
bnnm
ecf01351cb
Ignore A2M .int
2017-12-09 17:03:23 +01:00
bnnm
59cef16a2c
Add TXTH "half_size" interleave + SDF/BD3 exts
2017-12-09 12:23:19 +01:00
bnnm
b5da881a44
Remove thpNextFrameSize and use full_block_size instead
2017-12-08 01:20:09 +01:00
bnnm
d0c44be330
Fix some VXN PCM
2017-12-08 00:17:42 +01:00
bnnm
0e389ae74f
Fix some Ubi bank types
2017-12-07 23:54:05 +01:00
bnnm
d341a267d1
Add Orbis PCM
2017-12-07 23:38:00 +01:00
bnnm
8f9b22d46f
Change layout_interleave_byte with coding_NGC_DSP_subint
...
Meant to simplify layouts
2017-12-06 21:04:34 +01:00
bnnm
9c3adeba8f
Fix detection of SNR with data [NHL 2013 iOS]
2017-12-06 20:20:58 +01:00
bnnm
d0ecf37458
Move .XA2 RRP to its own file for consistency/clarity
2017-12-06 18:16:03 +01:00
bnnm
165c815d12
Move .VSF SMSS to its own file for consistency/clarity
2017-12-06 18:11:37 +01:00
bnnm
6b3c365480
Move .OMU to its own file for consistency/clarity
2017-12-06 18:07:17 +01:00
bnnm
8592aeea3d
Add .RSM extension (Bully PS2)
2017-12-06 17:35:59 +01:00
bnnm
10aac03cd5
Add ADX keystring
2017-12-06 17:10:49 +01:00
bnnm
f74f9f0b24
Add MSF with .MP3 extension (Darkstalkers Resurrection PS3)
2017-12-06 15:53:42 +01:00
bnnm
3380451c80
Code cleanup (renames, comments, nitpicks)
2017-12-06 15:32:52 +01:00
bnnm
5672cac597
Move some meta STREAMFILEs to separate file for visibility
...
The code may be standardized and extended in the future for some meta
needing similar features, so this is just to signal its existence
2017-12-06 12:15:27 +01:00
bnnm
407aa141bd
Fix some .SB0 [TMNT GC/PS2]
2017-12-03 20:25:50 +01:00
bnnm
7e27445f85
Enable EALayer3 bit reservoir fix (needs libmpg123 1.25.8+)
2017-12-03 17:27:13 +01:00
bnnm
6072d17f50
Add EA MicroTalk decoder [FIFA 2001 PS2, Ultima IX voices]
2017-12-03 13:44:55 +01:00
bnnm
e3de403c9f
Add Ultima IX .FLX (EA-XA/PCM)
2017-12-03 01:41:25 +01:00
bnnm
94de52ec2d
Clean EA-XA and fix some subsongs (don't use channel_start_offset)
...
Also fix 'sample' type shadowing and Maxis-XA skipping a frame in mono
2017-12-03 01:37:56 +01:00
bnnm
b9c3bd9a01
Add Neversoft .OGG [Gun (GC)]
2017-12-02 16:33:43 +01:00
bnnm
6eef1074a2
Adjust some SNR
2017-12-02 02:56:37 +01:00
bnnm
2eede51524
Add .AUD ATRAC3 for EA Replay
2017-12-02 02:11:25 +01:00
bnnm
8f8b14f80f
Fix EALayer3 multichannel and looping bugs
2017-12-01 20:04:33 +01:00
bnnm
02d0231ff2
Rename ea_snu.c to ea_eaac.c (EAAudioCore)
2017-12-01 17:52:03 +01:00
bnnm
e2c059bc31
Add EA .SNS+SNR / .SPS [Burnout Crash, NFS Hot Pursuit PS3]
2017-12-01 17:27:49 +01:00
bnnm
77b849a024
Add Gameloft .VXN [Mobile games]
2017-11-27 20:22:10 +01:00
Christopher Snowhill
3bdd5616df
Merge branch 'master' into master
2017-11-25 17:34:45 -08:00
bnnm
770a27d0b4
Add dual extension in try_dual_file_stereo for Homura (PS2)
2017-11-26 01:54:33 +01:00
bnnm
2889765c5c
Fix EA SNU looping not properly saving block state
2017-11-26 01:25:27 +01:00
bnnm
db3af4d407
Rename some blocked layouts for clarity (hopefully)
2017-11-25 01:18:27 +01:00
bnnm
d0be7e0c36
Minor tweaks/comments/renames/etc
2017-11-25 00:43:18 +01:00
bnnm
e1bb468bd5
Remove unnecessary check_sample_rate
2017-11-23 23:11:11 +01:00
bnnm
c2ef5f8694
Use get_streamfile_text_line in TXTH (cleanup)
2017-11-23 23:03:55 +01:00
bnnm
dbbbfcc9f5
Make get_streamfile_dos_line read CR/LF too and rename accordingly
...
CR used in some Falcom looping files as separator
2017-11-23 22:53:43 +01:00
bnnm
7c7af0bf18
Rename *_DE2 to _*DEC for consistency and since it was first
2017-11-23 22:48:11 +01:00
bnnm
162ec1fb9c
Add/fix Falcom RIFF (.dec/de2) + looping [Xanadu Next, Gurumin (PC)]
2017-11-23 22:36:49 +01:00
bnnm
6d80168879
Fix Homura (PS2) stereo and add .v0
2017-11-23 22:33:46 +01:00
bnnm
17da12f324
Add Namco AAC (.naac) [Ace Combat: Assault Horizon Legacy (3DS)]
2017-11-23 22:32:31 +01:00
bxaimc
ed36ae44a3
Add EZW for EZ2DJ (Arcade)
2017-11-21 21:30:48 -05:00
bnnm
1c042b7784
Use IMA_int with mono files to clarify then IMA stereo is used
...
Both IMA and IMA_int work the same then channels = 1, so this is just to
signal when IMA stereo (nibble interleave) is actually used (ie. rarely)
2017-11-19 03:34:25 +01:00
bnnm
3ce9e2c8ab
Fix 3DS IMA hist
2017-11-18 22:52:42 +01:00
bnnm
36d4f69420
Fix STRM FFTA2 using the wrong IMA, making output slightly incorrect
2017-11-18 22:49:18 +01:00
bnnm
bf043d4e5b
Add 3DS IMA for BCWAV
2017-11-18 22:27:14 +01:00
bnnm
ea634ad473
Add 3DS IMA for BCSTM and fix old IMA regression (HWAS/SWAV/SAD/AUD/etc)
...
Standard IMA algorithm was changed for BCSTM, subtly altering regular
IMA's waveforms (not too audible). Now this 3DS variation is separate.
2017-11-18 22:25:44 +01:00
bnnm
d37deb8d80
Rename ea_old.c to ea_1snh.c for consistency
2017-11-18 02:39:21 +01:00
bnnm
79c5cfab49
Clean EA 1SNh/EACS (ea_old) and fix some bugs/looping
2017-11-18 02:20:52 +01:00
bnnm
1af4e37f6f
Fix DVI .PCM channels being swapped [Castlevania SOTN (SAT)]
2017-11-17 19:12:28 +01:00
bnnm
304d39d80b
Clean .idvi and add proper .DVI extension
2017-11-17 18:53:34 +01:00
bnnm
8ec00fb0ea
Cleanup
2017-11-17 18:51:43 +01:00
bnnm
4a2cf9dd91
Fuse EACS and DVI IMA decoder into a configurable IMA decoder
...
EACS was just DVI (high nibble first) with stereo and mono modes, while
old DVI was mono only.
This unifies both decoders, so DVI_IMA (not interleaved) works with mono
and stereo while DVI_IMA_int (interleaved) forces mono.
Some metas needed to explicitly set DVI_IMA_int but others work with no
change.
2017-11-17 17:18:17 +01:00
bnnm
4dfbc3cf6a
Improve CD-XA detection and RIFF-less support; minor XA code cleanup
2017-11-16 19:47:42 +01:00
bnnm
66a3e7ed88
Add some HCA keys
2017-11-16 00:42:09 +01:00
bnnm
2ad3d432f1
Rename pcm.c > scd_pcm.c (cleanup)
2017-11-16 00:41:06 +01:00
bnnm
0cf9600791
Clean/separate PS2 .PCM and fix looping in some cases
2017-11-16 00:32:22 +01:00
bnnm
a68e567fc2
Remove unneeded function
2017-11-16 00:26:05 +01:00
bnnm
6c141a6582
Clean .dvi/.kcey and add proper .PCM extension
2017-11-15 23:26:38 +01:00
bnnm
7bec0d368f
Remove raw SS3/SS7 meta as it was inaccurate and ubi_sb supports it
2017-11-11 17:49:07 +01:00
bnnm
cc652293e3
Add Ubi SB PCM [Red Steel (Wii)]
2017-11-11 17:46:18 +01:00
bnnm
abe4244d11
Fix some Ubi SB [Prince of Persia: The Two Thrones (Xbox)]
2017-11-11 15:56:29 +01:00
bnnm
86641dc699
Fix log
2017-11-10 23:20:08 +01:00
bnnm
b2ab42673a
Tweak FSB log
2017-11-10 22:36:54 +01:00
bnnm
6bc9c44a0f
Change some tabs to spaces to fix mixed indention GCC warnings
2017-11-10 22:22:04 +01:00
bnnm
1c373753b9
Move ADP OTNS to its own file for consistency
2017-11-10 19:51:14 +01:00
bnnm
c17db6f30e
Add GENH AC3 and update code so it mirrors TXTH for easier sharing
2017-11-10 19:37:07 +01:00
bnnm
1a57ae8b85
Add TXTH AC3 (.lac3) for bytes_to_samples [Burnout (PS2)]; cleanup
2017-11-10 19:34:36 +01:00
bnnm
5ff3b5801f
Fix some HEVAG
2017-11-10 19:32:33 +01:00
bnnm
764fcc0bca
Add XWB OGG [Oddworld Stranger's Warth (iOS/Android)]
2017-11-10 19:31:54 +01:00
bnnm
d4ecd53a93
Update some Wwise comments
2017-11-10 19:30:25 +01:00
bnnm
918eb19218
Remove VS2010 test code as struct init seems to work ok
2017-11-10 19:30:08 +01:00
bnnm
5b863393b8
Fix some OPUS + looping [Ultra Street Fighter 2, Disgaea 5]
2017-11-05 18:12:28 +01:00
bnnm
66be677f56
Add Ubisoft .sb0..N + ss0/ls0..N banks + Ubisoft ADPCM [Ubi PoP trilogy]
2017-11-05 17:06:40 +01:00
Christopher Snowhill
b316b0ec33
Merge pull request #136 from bnnm/bgw-sab-etc
...
BGW, SAB, etc
2017-10-28 18:22:12 -07:00
bnnm
ec4e0b6401
Add extra ADX keys and key verifier
2017-10-28 18:04:15 +02:00
bnnm
6fe7e33f5a
Minor comment
2017-10-28 18:03:36 +02:00
bnnm
bffbefb150
Move ADX key list to it's own file (cleanup)
2017-10-28 12:38:27 +02:00
bnnm
58e213cbf3
Fix closing XSB streamFile
2017-10-28 10:51:55 +02:00
bnnm
1ff0cecca8
Fix minor compiler warnings (missing const/static/case defaults/etc)
2017-10-28 01:34:32 +02:00
bnnm
75b0b275f1
Fix XWB WMA, leaks [Prince of Persia 2 Xbox]
2017-10-28 01:31:08 +02:00
bnnm
2a57dda6d9
Add/fix SAB+SOB [Worms 4 PC/PS2/Xb]
2017-10-27 18:53:17 +02:00
bnnm
d09dc9739b
Add encrypted ATRAC3 BGW [Final Fantasy XI PC]
2017-10-27 18:50:06 +02:00
bnnm
56586b84dc
Fix some ADP [Omikron: the Nomad Soul]
2017-10-27 18:40:09 +02:00
bnnm
01f91226da
Fix some AWC [Red Dead Redemption PS3]
2017-10-27 18:39:32 +02:00
bnnm
f23cd6192f
Add extra HCA keys
2017-10-27 18:03:11 +02:00
bxaimc
0d440dbecd
Added AST (ASTL) variant for Dead Rising (PC). Looping is disabled due to being non-trivial; it will need to be fixed eventually.
2017-10-20 21:06:49 -04:00
bnnm
6b57005c07
Fix some S14/SSS (Korogashi Puzzle Katamari Damacy)
2017-10-14 13:42:59 +02:00
bnnm
7edf3d3fe1
Improve BNSF num_samples and cleanup
2017-10-14 12:42:44 +02:00
bnnm
4d0c8b54fd
Add .CD wav extension
2017-10-14 12:34:32 +02:00
bnnm
c770490b3d
Add AL2 meta + A-law decoder [Conquest of Elysium 3 (PC)]
2017-10-08 17:51:54 +02:00
bnnm
874694bd0a
Tweak XMA1 and Wwise XWMA sample counts, XMA2 looping, XMA1 channels
2017-10-08 17:34:07 +02:00
bnnm
cb64f71ba0
Fix MUSC looping [Spyro: A New Beginning (PS2), Ty (PS2)]
2017-10-08 17:30:56 +02:00
Christopher Snowhill
1da9d0887a
Fix double-free.
2017-09-30 15:15:15 -07:00
Christopher Snowhill
bcfe417ab6
Merge branch 'master' of github.com:kode54/vgmstream
2017-09-30 15:04:50 -07:00
bnnm
07a6fba10f
Free HCA testbuf and reduce allocs
2017-09-30 19:36:13 +02:00
bnnm
6c5a97c8ed
Fix compiling in GCC (false not defined)
2017-09-30 19:20:09 +02:00
bnnm
25f7a64dc6
Merge branch 'master' of https://github.com/kode54/vgmstream into fixes
2017-09-30 11:48:17 +02:00
Christopher Snowhill
afdb135567
Oops, forgot to free it.
2017-09-29 17:03:21 -07:00
Christopher Snowhill
72f5f3e0b0
Dynamically allocate and resize the decode buffer when searching for HCA keys, preventing a serious crash due to decoding past the stack allocated buffer.
2017-09-29 16:56:43 -07:00
bnnm
14957d6269
Fix XWB split bug with some codecs
2017-09-30 01:52:49 +02:00
Christopher Snowhill
a1a98c2691
Handle uninitialized variable in case of non-matching extensions.
2017-09-29 16:31:47 -07:00
bnnm
16786b78d4
Add .opus [Lego City Undercover]
2017-09-30 01:27:47 +02:00
bnnm
abaefd17cd
Rename wwise_opus to switch_opus as it's apparently so
2017-09-30 00:16:40 +02:00
bnnm
8a8ebe3e24
Minor renames for style (ps3_xvag > xvag, x360_nub > nub_xma)
2017-09-29 23:37:20 +02:00
bnnm
8aae6ed794
Fix multichannel EA-XMA [Dante's Inferno (X360)]
2017-09-29 23:28:27 +02:00
bnnm
8dfac7c465
Fix minor size bug in Wwise Vorbis
2017-09-29 23:27:21 +02:00
bnnm
0bb62ce57d
Minor comments/documentation
2017-09-29 23:26:42 +02:00
bnnm
a7acf244ae
Fix HCA crash bug when testing keys
2017-09-29 23:24:25 +02:00
bnnm
81fd33612e
Add some HCA keys
2017-09-25 00:00:36 +02:00
bnnm
93a122536c
Get TXTH FFmpeg's num_samples if not specified, sometimes works
2017-09-24 22:28:35 +02:00
bnnm
9f90ca9181
Improve XNB [Dragon's Blade (Android)]; add .DA wav; extra exts
2017-09-24 22:27:33 +02:00
bnnm
f25d559f68
Add Wwise Opus
2017-09-24 18:55:25 +02:00
bnnm
a8370b4892
Add EA-XMA for EA SNU [Dante's Inferno (X360)]
...
only 1/2ch works correctly as multichannel layout need to be
investigated
2017-09-24 18:52:09 +02:00
bnnm
4bb1103e3d
Update bik FFmpeg init
2017-09-24 18:46:33 +02:00
bnnm
be8357926d
Fix compiling with codecs disabled
2017-09-24 18:45:39 +02:00
bnnm
d644d2f9f7
Add HCA key detection and key list
...
Updated the meta a bit so it's closer to others and optimized some
mallocs, as it was a bit hard to understand for me so I hope it's for
the better
2017-09-17 03:41:36 +02:00
bnnm
dd027f32eb
Fix some SCD with MARK chunk [Lightning Returns X360]
2017-09-17 03:35:03 +02:00
bnnm
d46996a642
Improve Guitar Hero II multi-streams with block layout
...
Fixes partially by ignoring last stream, as it can be half sample rate
2017-08-28 20:05:03 +02:00
bnnm
b758e8f60d
Fix VAG interleave in rare cases [The Simpsons Wrestling (PS)]
2017-08-28 18:26:55 +02:00
bnnm
41b22c2699
Add AWC PCM/IMA (non-encrypted only) [GTA5 (PC)]
2017-08-28 16:07:09 +02:00
bnnm
953022b983
Add AWC MP3 [Red Dead Redemption (PS3), GTA5 (PS3)]
2017-08-28 15:14:24 +02:00
bnnm
5bf0ddbfac
Fix RWS PCM16BE [The Legend of Spyro (X360)]
2017-08-27 22:18:08 +02:00
bnnm
5d12d6fb67
Add big endian mode to coding_PCM16LE_int and rename to coding_PCM16_int
2017-08-27 22:17:13 +02:00
bnnm
6dcc890d19
Adjust FSB4 looping so most jingles don't loop
2017-08-26 03:23:39 +02:00
bnnm
27c69687d5
Fix some RWS num_samples [Burnout 2 (Xbox)]
2017-08-26 02:35:14 +02:00
bnnm
be5a0371f5
Fix division by zero in some cases
2017-08-25 23:27:23 +02:00
bnnm
a04b83b206
Add PCM8, fix subsongs for large files
2017-08-25 22:43:33 +02:00
bnnm
adb225c180
Add EA SNU + EA-XAS decoder + SNS blocks [Dead Space, The Godfather 2]
2017-08-20 02:18:48 +02:00
bnnm
0103f449d0
Pass stream_index to FFmpeg manually for flexibility
2017-08-19 10:28:28 +02:00
bnnm
d9fb118412
Add BINK multi-stream support and v2 header
2017-08-18 19:24:19 +02:00
bnnm
6642607d0e
Add FSB5 PCMFLOAT + decoder [Anima Gate of Memories (PC)]
2017-08-18 18:54:21 +02:00
bnnm
ade662e023
Redo Angel STM: add PCM, adjust looping, unify code, add .lstm
2017-08-12 18:42:38 +02:00
bnnm
d219804b99
Add stream selection and/or stream name reading for some formats
2017-08-12 11:46:28 +02:00
bnnm
561048e613
Fix again TXTH LINE_MAX, even VS2015 was complaining
2017-08-12 11:11:08 +02:00
bnnm
efdcd16ac1
Fix some EA BNK [Medal of Honor Heroes 2 PSP]
2017-08-05 17:55:49 +02:00
bnnm
fadb999207
Add AHX type 0x08 decryption, with .ahxkey files (16b*3, start/mult/add)
2017-08-04 21:48:55 +02:00
bnnm
cb05313b13
Add P3D MPEG decoder [Prototype 1/2 (PS3)], fix debug crap
2017-07-29 23:53:45 +02:00
bnnm
474ca0be94
Use AHX mpeg-custom, add type 0x10, detect encryption, fix encoder delay
2017-07-29 23:16:30 +02:00
bnnm
d54492cb95
Update MPEG "interleaved" decoder: now "custom", restructured, added AHX
...
To support future MPEGs of uncertain layout and frame variations (namely
EALayer3) the code has been restructured: mpeg_decoder does stream
procesing and decoding, while mpeg_custom_utils_x does init and parsing
(write to data buffer + update offsets), per MPEG subtype. Internals
have changed but still gives byte-exact results.
AHX has been adapted to this format as a test. Some modes
(P3D/EALayer3/LyN/AWC) are defined for later development but will fail
on init ATM.
2017-07-29 23:14:04 +02:00
bnnm
6308818b77
Simplify MPEG coding/layouts to allow blocked layouts and future changes
2017-07-29 13:05:23 +02:00
bnnm
54ef2b5190
Add Silicon Knights .AUD + SK Vorbis [Eternal Darkness (GC)]
2017-07-29 11:46:53 +02:00
bnnm
bc8e2e9204
Unify fsb/wwise/ogl Vorbis decoders into a single decoder with subtypes
2017-07-28 23:26:58 +02:00
Christopher Snowhill
bb8966a696
Fix for macOS, possibly other Unices.
2017-07-23 16:47:43 -07:00
Christopher Snowhill
fc327e40bf
Fix constexpr to enum for old MSVC.
2017-07-23 16:28:37 -07:00
bnnm
ab6a146528
Add EA SCHl fixed/old (PATl) support [NHL 97 (PC)]
2017-07-23 17:09:55 +02:00
bnnm
3d6e0882ba
Improve NDS HWAS volume swings by resetting ADPCM hist every block
2017-07-23 13:16:59 +02:00
bnnm
1fb02da34d
Remove EA hack in XBOX decoder and modify XBOX_int (mono) for EA SCHl
2017-07-23 04:21:07 +02:00
bnnm
312b68c0b7
Add EA BNK support and fix minor EA header parsing defects
2017-07-23 03:46:55 +02:00
bnnm
5fe6033442
Fix/improve EAXA naming scheme and detection/handling
...
EA's MT/MicroTalk is not the early version of EAXA as I thought, but a
rarely used VBR codec (ex. FIFA 2001/2002 PS2) seemingly related to
Westwood VBR ADPCM
2017-07-21 19:19:58 +02:00
bnnm
47c5f70976
Add TXTH generic header format
...
It's a single text file with basic read commands; similar to GENH but
meant to simplify addition/distribution of (semi)headerless formats
2017-07-15 11:49:28 +02:00
bnnm
d592199d6f
Improve format detection to avoid hijacking other files
2017-07-15 11:27:43 +02:00
bnnm
c501129cb1
Fix some little endian Fable 3/Heroes XMA with big endian fmt chunk
2017-07-15 11:26:01 +02:00
Christopher Snowhill
8a9c669baa
Remove C99-ism for MSVC 2010.
2017-07-13 17:45:56 -07:00
Christopher Snowhill
fa91e33dec
Merge pull request #109 from bnnm/ea2-ffta2
...
EA2, FFTA2
2017-07-08 17:29:25 -07:00
Christopher Snowhill
0c9dad28c0
Merge pull request #105 from shinyquagsire23/le-edgecase
...
LE BFSTMs should use PCM16LE
2017-07-08 17:28:30 -07:00
bnnm
e96f3c0700
Tweak block parsing to handle better unknown blocks; try to improve EOFs
2017-07-09 00:56:27 +02:00
bnnm
8da3f4a7cb
Remove FFTA2 last shortblock as it has normal blocks; cleanup
...
Doesn't actually fix anything; looping or not with or without
shortblocks it results in the same output
2017-07-08 11:32:54 +02:00
bnnm
781eb97040
Move nds_strm_ffta2 to its own file for clarity
2017-07-08 11:02:22 +02:00
bnnm
7a87f27624
Minor Maxis XA meta cleanup
2017-07-08 10:28:08 +02:00
bnnm
cce72d7aa5
Add EA SCHl Saturn + MT10 mono/int; changed Maxis_ADPCM to Maxis_MT10
...
Also fixed some issues with ADPCM hist in EA SCHl blocks
2017-07-08 00:27:36 +02:00
bnnm
a493a8f09d
Ignore Maxis' XA, as it could be mistaken as headerless XA
2017-07-08 00:26:03 +02:00
shinyquagsire23
b07a5e7ffe
Fix compile errors for BFWAV
2017-07-06 18:39:48 -06:00
shinyquagsire23
0e5174504e
Add support for little-endian BFWAVs, fix coefficient offset calculation for stereo BFWAVs
2017-07-05 11:47:30 -06:00
shinyquagsire23
beef9b8c6e
LE BFSTMs should use PCM16LE
2017-07-04 19:53:35 -06:00
bnnm
68071467c2
Add MPEG to EA SCHl [Harry Potter and the Chamber of Secrets (PS2)]
2017-07-01 23:55:10 +02:00
bnnm
d85c033c9d
rename some EA related things (cleanup)
...
- eaxa_decoder to ea_decoder
- ea_header to ea_schl
- ea_block* to ea_schl_block*
2017-07-01 23:27:35 +02:00
bnnm
bf34339b41
redo EA SCHl support [EA games from roughly 1997~2010]
...
* tested most variations using EA's tools
* added looping [Need for Speed II PC]
* added DSP support [3DS games]
* fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games]
* fixed sample rate/codec defaults, num_samples in some cases
* documented more header patches and other details (ex. "EA ADPCM" is
now EA MT/MicroTalk, as per EA's tools)
* (dev) some internals adapted for EA stuff
2017-07-01 23:02:24 +02:00
bnnm
aa93941e64
fix some .MED with JUNK chunk; minor cleanup
2017-07-01 22:44:00 +02:00
bnnm
6fd373b209
Tweak minor P3D info
2017-06-25 02:21:25 +02:00
bnnm
9b36233038
Add P3D XMA2 and (disabled) MP3 support [Prototype 1/2 (X360/PS3)]
2017-06-25 02:10:13 +02:00
bnnm
86cb660f76
Define MPEG interleave type to improve and simplify some internals
2017-06-25 02:09:12 +02:00
bnnm
b56ab1fa5b
Ignore Reflections' XA, as it could be mistaken as headerless XA
2017-06-25 00:45:15 +02:00
bnnm
880b8c5543
Add Wii 04SW [Driver: Parallel Lines (Wii)]
2017-06-25 00:27:58 +02:00
bnnm
f617e5e762
Improve PS2 XA30 [Driver: Parallel Lines (PS2)]
2017-06-24 23:33:49 +02:00
bnnm
64500f025d
Add PC XA30 + IMA decoder [Driver: Parallel Lines (PC)]
2017-06-24 23:30:10 +02:00
bnnm
3b4f0aae01
Add .MED RIFF using MS-IMA/PCM [LA Rush, Psi-Ops (PC)]
2017-06-24 23:09:30 +02:00
bnnm
f521803f85
Fix some multichannel DSP RWS [Burnout 2 GC]
2017-06-24 22:54:58 +02:00
Alex Barney
4b39b7e6c8
Fix Nintendo MDSP layout
2017-06-18 16:07:48 -05:00
Alex Barney
730bc5c0f0
Added a new ADX key, and verified old ones, adding their key strings or key codes
2017-06-17 20:21:04 -05:00
Alex Barney
a1ab700764
Fix search for ADX encryption type-9 key
2017-06-17 20:20:59 -05:00
bnnm
519c5d71de
Redo RWS with PCM/PS-ADPCM/DSP/IMA-ADPCM + block support [many games]
2017-06-10 02:25:49 +02:00
bnnm
d7e3f6915d
Add renamed .RWS at3 [Climax PSP games: Silent Hill Origins, Oblivion]
2017-06-09 23:54:14 +02:00
bnnm
f513d53999
Rename ps2_rws.c to rws.c and do other rws cleanup
2017-06-09 22:31:33 +02:00
bnnm
7e42eeca58
Add u-Law decoder + ULW meta [Burnout 1 GC]
2017-06-09 22:26:09 +02:00
bnnm
818dfd026e
Fix some XBOX XAU with more chunks
2017-06-09 21:45:15 +02:00
Christopher Snowhill
8b936cc74c
Merge pull request #94 from Thealexbarney/hps
...
Better support HPS files with a channel count other than 2
2017-05-20 18:54:21 -07:00
Alex Barney
58398619a6
Add support for HPS files with >2 channels
...
Unlike mono HPS, the format never included support for more than 2 channels, as far as I know.
By adding additional channel headers and data to each block, we can unofficially extend the container to support more than 2 channels.
2017-05-20 20:36:24 -05:00
Alex Barney
cd63388631
Properly loop mono HPS files
2017-05-20 18:45:49 -05:00
bnnm
6a922be613
Fix encoder delay/skip samples in: SCD/SGXD/RIFF/MSF ATRAC3/p, SGXD AC3
2017-05-20 18:00:27 +02:00
bnnm
94b3854a87
Fixed some PS2 .AST [Naval Ops Warship Gunner (PS2)]
2017-05-20 01:26:57 +02:00
bnnm
4263533ba9
Move FFmpeg code from ffmpeg.c to ffmpeg_decoder.c for consistency
2017-05-19 17:21:22 +02:00
bnnm
0bab6ddf50
Fixed Crackdown X360 XWB variation; adjusted XWB XMA looping
2017-05-18 22:14:32 +02:00
bnnm
30afc09255
Rename ps2_xau.c to xau.c
2017-05-18 21:03:14 +02:00
bnnm
a903072a11
Added XPEC's .XAU IMA-ADPCM support [Beat Down (Xbox)] + looping (PS2)
2017-05-18 21:00:42 +02:00
bnnm
625c18a87e
Add MTA2 decoder/meta support [Metal Gear Solid 4 (PS3)]
2017-05-18 19:16:44 +02:00
bnnm
08a01fec1f
Fixed .str XMA [Sonic & Sega All Stars Racing with Banjo X360]
2017-05-18 19:11:21 +02:00
bnnm
661ed2da20
Fix GTD #ifdef issue
2017-05-18 19:06:58 +02:00
bnnm
2d5fece2af
Added simple MTAF block skip; meta cleanup [Metal Gear Solid 3 HD]
2017-05-18 19:06:22 +02:00
Alex Barney
3e2b4e3735
Add support for multi-channel Nintendo .dsp files
2017-05-13 19:38:28 -05:00
Christopher Snowhill
70ea05cec2
We're sticking with C89 for now.
2017-05-13 16:48:35 -07:00
Christopher Snowhill
4e54a82900
Merge pull request #89 from Thealexbarney/adx
...
Improve ADX support
2017-05-13 16:42:23 -07:00
Alex Barney
5d43080167
ADX decoding accuracy improvements
...
Can't factor out a bit shift like you can division because of negative numbers.
Coefficients should be rounded toward 0, not negative infinity
2017-05-13 18:16:32 -05:00
Alex Barney
89cdaa83e9
Add support for encoding type 4 ADX
2017-05-13 17:37:24 -05:00
bnnm
3527dbcdb0
Add RXWS (.XWB+XWH/.XWS) with ADPCM/PCM/ATRAC3 [Sony/SCEI PS2 games]
2017-05-13 23:54:09 +02:00
Alex Barney
ab647cc155
Add support for type 2 ADX files
2017-05-13 16:04:30 -05:00
Alex Barney
ef1499f480
Add support for varying ADX frame sizes
2017-05-13 15:17:27 -05:00
bnnm
21c9f44273
Rename ps2_rxw to ps2_rxws and do some cleanup
2017-05-13 13:01:16 +02:00
bnnm
a79b874f82
Add RSD6XMA and tri-Ace's PS3/X360 support (by bxaimc)
2017-05-13 02:22:15 +02:00
bnnm
e2cc352238
Add GTD support [Knights Contract X360]
2017-05-13 01:55:31 +02:00
bnnm
64b4631ded
Add some missing #ifdef VGM_USE_VORBIS
2017-05-12 19:25:20 +02:00
bnnm
1cd259a010
Rename ps2_mss.c to mss.c
2017-05-12 19:16:46 +02:00
bnnm
b8f2efadc4
Add partial support for Xbox MSS [Shellshock Nam 67], update names
...
Needs a new "stereo interleave" layout so it only plays as a 2ch stream
for now.
2017-05-12 19:15:18 +02:00
bnnm
8c39ad62cb
Rename unix to audacious (folder and makefiles)
2017-05-01 17:08:52 +02:00
bnnm
56f68dd089
Rename ngc_waa_wac_wad_wam.c to waa_wac_wad_wam.c
2017-05-01 16:37:30 +02:00
bnnm
1885f6e889
Autoupdate Audacious makefiles with .c list and git version on build
2017-05-01 13:33:45 +02:00
bnnm
16cc0c4131
Update Audacious scripts
2017-05-01 11:00:56 +02:00
bnnm
cac3af887a
Allow mono MSADPCM; validate interleave for endless loops in some codecs
2017-04-29 20:28:14 +02:00
bnnm
af2b5d4e76
Fix AKB MSADPCM loop samples
2017-04-29 16:54:13 +02:00
bnnm
d5aee307f0
Rename coding_INT_X to coding_X_int for consistency with other codecs
2017-04-29 02:53:36 +02:00
bnnm
3d9e48a03f
Remove unused 2dx.c, 2dx9 is used instead
2017-04-29 02:04:10 +02:00
bnnm
d364cf5a8d
Add AKB MSADPCM [various SFX]; improve AKB header parsing
2017-04-28 20:10:18 +02:00
bnnm
4a83de7dae
Added MC3 decoder/meta [MX Rider, Spy Hunter, T3] (thanks to daemon1)
2017-04-28 17:26:25 +02:00
bnnm
c630f14ce3
Fix some "short" MPDS
2017-04-28 16:16:10 +02:00
bnnm
fa829d49f7
Relax XWB size checks for padded files [BlazBlue Centralfiction PC]
2017-04-28 16:10:16 +02:00
Christopher Snowhill
e8c1c899e3
Merge pull request #85 from bnnm/ogl-sxd-xwbv1-misc
...
OGL, SXD, XWB v1, misc
2017-04-22 12:52:43 -07:00
bnnm
f153479383
Add OGL Vorbis decoder/meta [Jett Rocket (Wii), FAST Racing NEO (WiiU)]
2017-04-22 19:25:54 +02:00
bnnm
f68a0484c6
Remove test code for truncated Wwise Vorbis
2017-04-22 17:22:48 +02:00
bnnm
bd3e054b82
Add basic SXD support [Gravity Rush, Freedom Fighter SFX (PSV)]
2017-04-22 15:00:22 +02:00
bnnm
c8f82e6f06
Simplify XMA parsing and don't make it fully FFmpeg-dependant
2017-04-22 13:12:01 +02:00
bnnm
7cc3660fc8
Separate X360 NUB/PASX from xma.c for cleanup
2017-04-22 12:09:43 +02:00
bnnm
9f184bdfb9
Fix Wwise XWMA v2 num samples calcs
2017-04-22 11:31:04 +02:00
bnnm
9a2464fbd7
Fix RIFF/Wwise detection rejecting some valid lwav [Cave PC games]
2017-04-22 10:18:47 +02:00
bnnm
0dd9353297
Relax Cstr loop checks [Mr.Driller Drill Land GC]
2017-04-22 09:55:33 +02:00
bnnm
5706d7bcc2
Added XWB v1 [Silent Hill 4, Project Gotham Racing 2]; bytes-to-samples
2017-04-22 09:53:28 +02:00
nine
3d5a83dddb
Added akb2 msadpcm support
2017-04-21 04:21:51 +09:00
bnnm
400b23813d
Rename adx_header.c meta to adx.c for consistency
2017-04-16 01:02:29 +02:00
bnnm
cda7857094
Fix ADX multi-ch looping [Okami HD]; read initial history; cleanup
2017-04-16 00:58:40 +02:00
bnnm
4d4c5e140b
Minor renames (xma_sample_data, ffmpeg_make_riff_xma_from_fmt)
2017-04-15 23:58:19 +02:00
bnnm
e3d8d2ec47
Add early (~2009) Wwise Ogg/Vorbis variation [LotR: Conquest PC]
2017-04-15 23:07:15 +02:00
bnnm
e5f2ab0236
Improve handling of truncated Wwise files (VORBIS/IMA)
2017-04-14 01:05:55 +02:00
bnnm
f26214944a
Fix some Wwise Vorbis variations (newer style + standard packets)
2017-04-13 20:53:49 +02:00
bnnm
61c66182a1
Don't parse RIFX xma as they are now handled in wwise.c
...
Microsoft XMAs always use RIFF (even though the X360 is BE) while Wwise
XMAs always use RIFX
2017-04-13 15:06:56 +02:00
bnnm
ed70506f33
Added Wwise Vorbis (.wem, .logg) [many games]
2017-04-13 15:05:06 +02:00
bnnm
b54e49370f
Reject Wwise RIFFs with JUNK chunks, now parsed in wwise.c
2017-04-11 20:03:26 +02:00
bnnm
01ee57d62e
Added Wwise IMA support; xma extension
2017-04-11 20:01:17 +02:00
bnnm
87bbd007c8
Add Wwise XMA
2017-04-08 13:40:23 +02:00
bnnm
680ff51e64
Add extra XMA parsing utils
2017-04-08 13:32:11 +02:00
bnnm
fb26adef77
Add Wii and full interleave DSP RAKI variations
2017-04-07 22:43:09 +02:00
bnnm
eb16da6513
Fix some Moon Diver PS3 looping/sample issues
2017-04-07 21:18:38 +02:00
bnnm
b7ffd11fca
Add/use atrac3_bytes_to_samples
2017-04-07 21:18:07 +02:00
bnnm
3619b14f8e
Add Wwise XWMA [Halo 4 X360]; update xma_get_samples to read WMAPRO
...
Also ffmpeg_make_riff_xwma doesn't actually need num_samples and use
x_bytes_to_samples in Wwise
2017-04-07 20:21:55 +02:00
bnnm
2086426175
Fix mono/full-interleave CKD [Rayman Origins Wii SFX]; cleanup
2017-04-07 19:10:16 +02:00
bnnm
3dafb0eb73
Remove unused stuff
2017-04-07 18:17:24 +02:00
bnnm
5f3adbbf9f
Fix Ubisoft RAKI MSADPCM
2017-04-07 18:12:23 +02:00
bnnm
a33a77575a
Add Ubisoft RAKI [Rayman Legends, Just Dance 2017 (multi)]
2017-04-07 18:01:04 +02:00
bnnm
4d69aed0da
Fix some Wwise PSVita HEVAGs
2017-04-02 15:22:03 +02:00
bnnm
98bc4851af
Remove Wwise DSP parsing as it's now handled in wwise.c
2017-04-02 12:30:21 +02:00
bnnm
4f73cfc18d
Add partial Wwise support (PCM/DSP/AAC/HEVAG)
2017-04-02 12:27:21 +02:00
bnnm
2ec41eb054
Add option to set if zero-sized chunks stop find_chunk (for XVAG)
2017-04-02 12:23:42 +02:00
bnnm
84cac5e934
Fix some MCA v4 and relax looping checks [MH3U (3DS)]
2017-03-31 22:38:45 +02:00
bnnm
9c06c103e2
Add FSB5 HEVAG [PSVita sfx]
2017-03-31 20:57:26 +02:00
bnnm
003e48e88c
Add FSB4 celt comment
2017-03-25 19:05:08 +01:00
bnnm
a05a11a618
Add FSB5 vorbis decoder
2017-03-25 14:58:34 +01:00
bnnm
5260314bc7
Minor check
2017-03-24 16:39:57 +01:00
bnnm
aeb2c597b6
Improved FSB5 num_samples parsing; comments
2017-03-24 16:39:19 +01:00
bnnm
4bc254d67c
Allow FSBs with encryption flag set [Double Fine games]
2017-03-24 16:37:56 +01:00
bnnm
cbd4e4e726
Fixed some MSF looping [Castlevania HoD (PS3)]
2017-03-24 16:37:14 +01:00
bnnm
1a069dd5fa
Fix compiling errors without FFmpeg enabled
2017-03-19 19:38:15 +01:00
bnnm
3a98c9e7d5
Add Capcom .AST [Dead Rising X360]
2017-03-19 00:44:58 +01:00
bnnm
bcf93deecd
Extend ffmpeg's make_riff_xma_from_fmt/fmt_chunk_swap_endian for XMA1
2017-03-19 00:43:31 +01:00
bnnm
e021cff626
Add some XMA meta descriptions
2017-03-18 19:26:39 +01:00
bnnm
891baff263
More minor file renames (cleanup)
2017-03-18 18:40:46 +01:00
bnnm
2d8ae43fa7
Rename nub to nub_vag and some cleanup
2017-03-18 18:30:22 +01:00
bnnm
fe54a36b93
Rename ps3_sgh_sgb to sgxd (cleanup)
2017-03-18 17:55:35 +01:00
bnnm
e5b384ea40
Rename ps3_vawx to vawx (cleanup)
2017-03-18 17:53:19 +01:00
bnnm
a8fea8f35c
Fix Malicious PS3 looping
2017-03-18 17:41:45 +01:00
bnnm
a4327c3529
Improve total_streams check
2017-03-18 17:17:24 +01:00
bnnm
d6ce0f0ae3
Fix SGXD typo (SGDX to SGXD)
2017-03-18 15:07:58 +01:00
bnnm
14d4cd8651
Add XWB size check; Techland's ATRAC3 [Nail'd, Sniper Ghost Warrior PS3]
2017-03-18 00:22:20 +01:00
bnnm
1a2083ad6f
Added Ukiyo no Roushi vag variation
2017-03-18 00:19:35 +01:00
bnnm
d13d03e573
Add little endian BFSTM [Blaster Master Zero (3DS)]
2017-03-13 21:19:38 +01:00
bnnm
de523dc6a3
Do some cleanup while we are testing BFSTMs
2017-03-13 21:14:14 +01:00
bnnm
0c55e49a63
More FSB5 flags comments
2017-03-13 20:43:47 +01:00
bnnm
0cf5d4fb00
Add FSB5 XMA; use interleaved MPEGs; fix mono MPEG total samples
2017-03-13 20:08:35 +01:00
bnnm
5763a1a229
Use interleaved MPEG FSB decoder [Timeshift, DJ Hero]
2017-03-13 20:05:28 +01:00
bnnm
663cb43b3f
Make init_vgmstream_hca_offset local (wasn't used anywhere else)
2017-03-10 17:32:42 +01:00
bnnm
79a5942cb9
Add HCA extension check to avoid some malloc/frees
2017-03-10 17:26:27 +01:00
bnnm
8fc73c6d02
Minor SCD cleanup
2017-03-09 20:56:26 +01:00
bnnm
a5556e587c
Added "short" MPDS (coefs missing) [T3, MI: Operation Surma (GC)]
2017-03-09 20:37:48 +01:00
bnnm
ce591bbe12
Added new GENH codecs: ATRAC3/plus, XMA1/2, FFMPEG
...
Also some extra fields: total samples, skip samples, data size,
atrac3/xma modes
2017-03-09 19:33:31 +01:00
bnnm
098946057e
Do some GENH cleanup before further additions
...
No changes in logic (tested for all types):
- move codec types to enum for later reference
- move NGC_DTK validation and AICA/DSP adpcm init to setup block
- use vgmstream_open_stream instead of manual stream opening.
There were 2 cases, interleave (different offset per channel, multiple
streamfiles) and none (same offsets per channel, one streamfile), now
handled by it.
2017-03-09 16:53:34 +01:00
bnnm
0e658031cc
Add basic multistream FSB5 support; code cleanup
2017-03-05 17:43:41 +01:00
bnnm
7f90359e40
Fix some XWB XACT2 looping [Blue Dragon, Prey]
2017-03-05 17:34:37 +01:00
bnnm
9d97a346d3
Save number of streams info
2017-03-04 02:16:35 +01:00
bnnm
39abb97b61
Save number of streams info
2017-03-04 02:09:00 +01:00
bnnm
93bcf85e9c
Minor code cleanup
2017-03-04 02:07:48 +01:00
bnnm
3d1ae80f56
Fixed SFX SGDXs; show multi stream number
2017-03-04 02:06:11 +01:00
bnnm
85a3ec749f
Show stream numbers in the description (few multi-stream formats only)
2017-03-04 02:05:07 +01:00
bnnm
f92babb383
Fix looping for XACT1/2 PCM and XMA
2017-02-25 19:53:21 +01:00
bnnm
d2a31378c2
move xma_get_samples from xma.c to FFmpeg utils (needed by XWB)
...
xma.c now uses ffmpeg's fmt_chunk_swap_endian, too
2017-02-25 19:52:07 +01:00
bnnm
8b72e32a97
Adjust XMA sample reader (cleanup, looping, prep for changes)
2017-02-25 18:35:56 +01:00
bnnm
fbb9af5410
Tweak FFmpeg XMA1 fake RIFF
2017-02-25 17:29:25 +01:00
bnnm
0296be392f
Redone XWB with full support [many XBOX360 games]
...
Includes PCM/XBOX-ADPCM/MS-ADPCM/XMA1/XMA2/WMAv1/WMAv2/WMApro.
Known issues (examples needed):
- PCM8bit, WMAv1 (XBOX) and WMApro (late XBOX360) not tested
- compact mode not tested
- earlier (XACT2) MS-ADPCM looping not tested
- XACT2 v35/36/37 may not play correctly (~few mid 2006 games)
2017-02-25 13:57:18 +01:00
bnnm
9ff0e2b8a7
Fix again rare FFmpeg bug when reading "fake" filesizes
2017-02-25 13:43:05 +01:00
Christopher Snowhill
223f732e17
Merge pull request #70 from bnnm/interleaved-mpeg
...
Interleaved MPEG
2017-02-19 21:41:42 -08:00
bnnm
7f98f5b4f6
Remove MPEG sample rate check and channel/sample rate pointer updates
...
Rarely used, frame sample rate/channels are now exposed, and FFmpeg will
end up playing any MP3 anyway.
Encoders may modify sample rate to adjust looping to frame boundaries,
too.
2017-02-19 21:16:09 +01:00
bnnm
f993fe37de
Add some preliminar code for multichannel FSBs
2017-02-19 20:28:13 +01:00
bnnm
c38aa72761
Enable multichannel MPEG (fixed frame size) in XVAGs
2017-02-19 20:21:57 +01:00
bnnm
d3a1fba917
Simplify XVAG/code cleanup preparations
2017-02-18 15:43:29 +01:00
Link
4963e97216
Fairy Fencer F: Advent Dark Force Looping OGG support added.
2017-02-18 08:04:16 +01:00
bnnm
7418b61793
Hide buffer and mpeg_bytes_to_samples MPEG internals; cleanup
...
Also removes VBR check from metas; it's only needed because
mpeg_bytes_to_samples doesn't work with VBR, but now it'll return 0,
which would be validated later.
2017-02-18 00:17:38 +01:00
bnnm
2e41586e68
Move AHX MPEG init code to mpeg_decoder and other cleanup
2017-02-17 18:35:58 +01:00
bnnm
6b99cf8f72
Use free_mpeg to close MPEG internals
2017-02-17 18:18:06 +01:00
bnnm
a7982bc743
Remove MPEG internals
2017-02-17 16:48:29 +01:00
bnnm
ef5b17f508
Remove old FSB5 mpeg code
2017-02-17 16:44:07 +01:00
bnnm
5b04bbc32a
Add a couple of extra memory validations on BIK init
2017-02-17 16:39:38 +01:00
bnnm
d26c813cbd
Fix some rare AKB2 [Mobius FF SFX]
2017-02-12 15:43:57 +01:00
bnnm
b661996313
Relax loop validation [ESPN 2002]
2017-02-12 15:00:10 +01:00
bnnm
b3ca092b6a
Add AKB support for OGG/alt AAC [SQEX iOS: Dragon Quest 2-6, FF6, TWEWY]
2017-02-12 14:42:02 +01:00
bnnm
9317ce9cc2
Add ffmpeg_set_skip_samples to manually fix encoder delay in some cases
2017-02-12 13:17:01 +01:00
bnnm
8d973f4eb9
Allow negative start time in init_seek (for Ogg)
2017-02-12 12:18:44 +01:00
bnnm
5040b4746e
Fix minor bugs; cleanup
...
- loop flag parsed from the spec [TTT HD]
- add joint stereo ATRAC3 [Silent Hill HD]
- fix MSFv1 ATRAC3 sample rate [Digi World SP]
- use "fake RIFF" ATRAC3 for flexibility (sample rate fix)
2017-02-04 23:26:13 +01:00
bnnm
3d9ce4c15e
Fixed FSB5 sample rate and channels, multichannel IMA ADPCM; cleanup
2017-02-04 23:20:11 +01:00
bnnm
b44cd87a7b
Fix multichannel IMA FSB
2017-02-04 19:37:48 +01:00
bnnm
13bec0d5be
Add check in free_ffmpeg to avoid segfault if data is NULL
...
free() accepts NULL so free_ffmpeg should too, I guess
2017-02-04 17:54:43 +01:00
bnnm
2aa025f245
Added BIK/BIKa 1/2 [various game movies]
2017-02-04 13:00:13 +01:00
bnnm
bc49757f20
Added/finished looping MP4 (.lmp4) [FFDimensions, Tales of Hearts R iOS]
2017-02-04 11:10:02 +01:00
bnnm
d8df47e080
Simplify SGXD code
2017-01-28 00:41:51 +01:00
bnnm
a468e9b1b1
Fix stream and interleave sizes in some cases
2017-01-27 23:39:52 +01:00
bnnm
c3490f99d9
Fix a rare FFmpeg bug when reading "fake" filesizes
2017-01-27 23:16:00 +01:00
bnnm
685c7bafad
Fix MSA sample count [Psyvariar (PS2)]
2017-01-27 19:32:40 +01:00
bnnm
7e106d6a33
Add basic multistream FSB support
2017-01-27 18:01:40 +01:00
bnnm
45bd8a37cb
Allow looping in IDSPs with loop_end over num_samples
2017-01-27 16:19:08 +01:00
bnnm
802e414bdc
Fix mono Xbox decoding, mono DSP start_offset; code cleanup
2017-01-26 23:31:02 +01:00
bnnm
35a3d44c89
Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup)
...
The CRI .adx code is now like before it was added (44075c4
)
2017-01-25 22:28:15 +01:00
bnnm
195958b20a
Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup)
2017-01-25 22:23:45 +01:00
bnnm
9ae63e470b
Add .str extension for Ben 10: Galactic Racing
2017-01-25 20:36:57 +01:00
bnnm
a809a7c628
Add Omikron: The Nomad Soul IMA ADPCM coding and meta
2017-01-25 20:25:39 +01:00
bnnm
28dc316f95
Add NPS extension (Beautiful Katamari)
2017-01-22 11:40:01 +01:00
bnnm
b726349ece
Fix multistream count offset [Dragon Quest X SFX]
2017-01-19 00:33:12 +01:00
bnnm
78349c3c8f
Move "skip chunks" to OGG, only FFXIV needs it and breaks some DQ10 DSPs
2017-01-19 00:29:55 +01:00
bnnm
11968a5593
Add support for WiiBGM demuxed from G1L [Romance of Three Kingdoms 12]
2017-01-18 21:28:14 +01:00
bnnm
ef44b5b5cc
SCD DSP: validate size/offset and don't crash when failing to open
2017-01-18 21:19:43 +01:00
bnnm
85e63743b7
Added SCD DSP Wii U [Dragon Quest X (Wii U)]
2017-01-15 20:42:26 +01:00
Christopher Snowhill
efdbf8c331
Merge pull request #61 from bnnm/formats-stuff
...
Formats and stuff
2017-01-14 14:16:16 -08:00
bnnm
72f252327f
Added SCD ATRAC3plus [Lord of Arcana (PSP)]
2017-01-14 23:00:19 +01:00
bnnm
07c179e51c
Remove unused init_ffmpeg_faux_riff
...
Superseded by init_ffmpeg_header_offset and various ffmpeg_make_riff_x
2017-01-14 22:29:47 +01:00
bnnm
d3ba419aa9
Fixed SCD XMA [Final Fantasy XIII (X360)]
2017-01-14 22:27:52 +01:00
bnnm
376b4acbb2
Minor func rename (ffmpeg_make_riff_xma2_from_fmt)
2017-01-14 22:25:15 +01:00
bnnm
7f02c9951d
Fixed 6ch "multi" IDSP [Tekken Tag Tournament 2 (Wii U)]
2017-01-14 21:21:39 +01:00
bnnm
a1f8407ab1
Fixed GSP+GSB DSP total samples [Super Swing Golf GC]
2017-01-14 03:05:07 +01:00
bnnm
b96e7d7bbf
Added ATRAC3/XMA in GSP/GSB [Quantum Theory PS3/X360]
2017-01-14 01:39:21 +01:00
bnnm
c68608149c
Moved check_extensions/open_stream to streamfile.c/vgmstream.c
2017-01-14 00:59:54 +01:00
bnnm
14d2363670
Moved dsp_read_coefs_be to ngc_dsp_decoder.c
2017-01-13 23:56:48 +01:00
bnnm
f5750ba2cc
Moved make_riff_x to ffmpeg_decoder.c (only actually used by FFmpeg)
...
Also added make_riff_xma2_from_fmt_be
2017-01-13 23:47:52 +01:00
Christopher Snowhill
72f3e3555b
Added sanity check to MCA decoder, fixes some odd rips I've just encountered.
2017-01-09 09:29:08 -08:00
bnnm
2467f9afdc
Added CXS [Eternal Sonata (Xbox 360)]
2017-01-08 14:19:32 +01:00
bnnm
01981a6686
Added PS2 VDS/VDM [Graffiti Kingdom]
2017-01-08 12:59:04 +01:00
bnnm
4e6ce8747d
Added .swag [Frantix PSP]
2017-01-08 12:03:31 +01:00
bnnm
86ba7a6a23
Remove some old DEBUG code
2017-01-08 02:58:52 +01:00
bnnm
c7c1564d9f
Minor cleanups (no functionality changes)
...
- added comments, code alignment for clarity
- renamed some decoders for consistency (ex. eaxa > ea_xa, invert_psx >
psx_bmdx, vgm_adpcm_cfg > psx_cfg)
- removed layout_dkt_interleave (same as nolayout)
- removed skip_last_channel (not used anymore)
- removed meta_DSP_HALP (not used anymore)
2017-01-08 01:09:20 +01:00
bnnm
3e4299b373
Added ATRAC3/XMA in VAWX (.xwv) [Moon Diver, No More Heroes X360]
2017-01-07 17:04:21 +01:00
bnnm
2557074ceb
Added .nps extension [Venus & Braves PS2]
2017-01-07 14:33:10 +01:00
bnnm
8b8a9ecd4e
Basic support for multi-stream SCD (FF XIV sfx)
2017-01-03 21:13:36 +01:00
bnnm
8913ccdd47
Add SCD OGG v3 decryption (FF XIV Heavensward)
...
Original code by ShadowRoze and algorithm by Ioncannon.
2017-01-03 19:03:08 +01:00
bnnm
aaf137817c
IMA tweaks
2017-01-02 17:03:49 +01:00
bnnm
a77d4d21ce
Manually setting layout_none was not needed in mono PCM files
2017-01-02 15:42:26 +01:00
bnnm
9d33b42584
Improved SPW (PCM, sample rate)
2017-01-02 15:24:10 +01:00
bnnm
ee5a40224d
Added PS ADPCM of configurable frame size (FF XI, Blur, Afrika)
...
This fuses the FF XI/BSF/Short VAG decoder variants into a single one
(FF XI alone has 4 possible frame sizes); also fixed FF XI sample rate
and some cleanup.
2016-12-29 23:34:21 +01:00
bnnm
6c82a508ef
Redone FSB1-4: improved XMA/MPEG, bugs, looping
...
Now parses FMOD's flags correctly and should work for all versions.
There are still some problems with IMA ADPCM which also happened before.
2016-12-29 14:06:57 +01:00
bnnm
fa31aa2cd7
Fixed wrong meta
2016-12-28 16:14:44 +01:00
bnnm
d4f45eaaee
Moved debug FSB5 MPEG from fsb.c to fsb5.c
2016-12-28 11:39:56 +01:00
bnnm
ad3b081681
Fix possible segfault
2016-12-27 23:18:41 +01:00
bnnm
e06ddd0076
Fixed minor compiler warnings (unused/uninitialized vars)
2016-12-27 16:33:10 +01:00
bnnm
8daafeea90
Adjusted loop detection for some dual stereo files (Ecco the Dolphin)
...
It was detecting one channel as looping and other as non-looping.
2016-12-26 16:09:16 +01:00
bnnm
46d7fcfe80
Added Killzone VAGp (.vag); code cleanup
2016-12-26 13:30:43 +01:00
bnnm
973c4bff1d
Added namco XMA (.xma), Soul Calibur II HD XMA (.past) variations
2016-12-26 13:27:47 +01:00
bnnm
ea7b8d2570
Added short VAG variation (SGXD type 5 found in PS3 Afrika)
2016-12-21 23:00:34 +01:00
bnnm
0b3050cf0a
Added PSVita HEVAG (original algorithm by daemon1)
2016-12-21 20:44:16 +01:00
bnnm
4c25807b3d
Prepare loop finder for HEVAG and minor touches
2016-12-21 00:48:47 +01:00
bnnm
75485c388e
Moved VAG loop finder to function; comments, code preps
2016-12-20 23:29:36 +01:00
Christopher Snowhill
6a4577f561
Fixed MSS sample count handling, hopefully.
2016-12-18 19:54:41 -08:00
Christopher Snowhill
ad85fc8bc3
Make XMA support dependent on FFmpeg inclusion, for now.
2016-12-18 11:41:26 -08:00
bnnm
8140800587
Added proper/looped .XMA
2016-12-18 18:12:27 +01:00
bnnm
c1c1cd1ba6
init_ffmpeg accepts any generic header; init_seek edge cases (for XMA)
2016-12-18 13:10:08 +01:00
bnnm
27868be723
Fixed v5 header coef positions
2016-12-16 20:34:44 +01:00
bnnm
2a7b645d23
Fixed PS2 MSS sample count and description
2016-12-16 20:29:02 +01:00
bnnm
76dc236b41
Added .pos support for .vgmstream (FFmpeg) files not directly supported
...
The format is LE 4+4 [loop_start loop_end], or LE 4+4+4 [loop_start
loop_end num_samples] when FFmpeg can't determine correctly num_samples
2016-12-11 13:05:54 +01:00
bnnm
e6334e72af
MAIATRAC3PLUS: use fact_samples if possible (manual calcs can be off)
2016-12-10 16:07:54 +01:00
bnnm
cdfd47eb7b
FFmpeg: expose block/frame size, rename totalFrames for clarity
2016-12-10 15:53:29 +01:00
bnnm
22d7708d68
Added FFmpeg MP4/AAC
2016-12-06 17:12:56 +01:00
bnnm
c5066fdd09
Check for segfault
2016-12-06 11:53:54 +01:00
bnnm
80c72166e5
AT3: read skip samples to fix edge loops
2016-12-06 00:28:16 +01:00
bnnm
6568acc305
Favor FFMPEG over MPEG due to inaccurate looping and worse MPEG support
2016-12-04 23:10:18 +01:00
bnnm
2ac3db4d03
SGDX fixes: AT3/AC3 codecs (via FFmpeg), ADPCM interleave, unify code
2016-12-04 23:10:18 +01:00
bnnm
bf7d3da39a
Load HCA encryption keys from external file (songname.extkey or .extkey)
2016-12-04 23:10:17 +01:00
bnnm
0faa3286aa
Don't manually check framesRead and rely on FFmpeg's EOFs
...
FFmpeg's duration isn't always reliable (ie. bad headers) and the
decoder detects EOFs already, extra decoding attempts should be ignored.
This way vgmstream can use other values without modifying
ffmpeg_codec_data's state.
2016-12-03 11:42:38 +01:00
bnnm
80c8791288
Improve init_seek: don't add existing index, find packet size (for M4A)
2016-12-03 01:56:27 +01:00
bnnm
8cdce2c196
Check on init if seek to 0 works (buggier demuxers may fail)
2016-12-02 22:33:51 +01:00
bnnm
609bfb5d61
Minor fixes and cleanup
2016-12-01 23:49:00 +01:00
bnnm
47be992b4b
Fix for demuxers that can't seek to 0 (FFmpeg bugs, see init_seek)
2016-12-01 20:11:17 +01:00
Christopher Snowhill
fa4498d964
Merge pull request #44 from bnnm/ffmpeg-fixes2
...
FFmpeg fixes
2016-11-27 14:10:09 -08:00
bnnm
f5e8e8ad8e
Open key using streamFile, needed to allow user-defined callbacks
2016-11-27 22:42:42 +01:00
bnnm
088fb4a480
Add Gunhound EX PSP key; try to get key from external file
...
Needed for files which incorrectly guess its XOR key (like Gunhound).
The format for ADX keyfiles is 6 bytes with start/mult/add (ex.
0x111122223333).
2016-11-27 19:41:36 +01:00
bnnm
69116cb6ad
Fix VGM_USE_MPEG #ifdef
2016-11-26 15:15:50 +01:00
bnnm
75dd0d0d8b
FFmpeg fixes
...
- add samplesPerBlock to FFmpeg struct (for clarity)
- delete functions defs already in meta.h
- comments as I tried to understand the code better
2016-11-26 13:43:59 +01:00
bnnm
eb491e0e1b
Added WMSF variation; AT3/MP3 support via FFMPEG
2016-11-25 22:29:07 +01:00
bnnm
a359dd1816
Null FFMpeg codecdata pointer on failure to avoid segfault
2016-11-25 19:35:52 +01:00
bnnm
ae5d71e377
Allow FFMPEG and MAIATRAC3PLUS to coexist
2016-11-14 22:20:00 +01:00
bnnm
ec2a652b29
Document AINF header
2016-11-13 21:08:11 +01:00
bnnm
eddd789222
Add loop support for Zero Time Dilemma (PC)
2016-11-13 21:08:11 +01:00
bnnm
5cd11594e2
Merge remote-tracking branch 'upstream/master'
2016-10-31 00:37:17 +01:00
Christopher Snowhill
82609f8cf6
Merge pull request #37 from bnnm/format-ps2-svag-snk
...
Support for PS2 SNK SVAG
2016-10-30 15:07:32 -07:00
bnnm
3c96211b06
LF was actually ok (they where CRLF previously but this is a unix file)
2016-10-30 18:59:09 +01:00
bnnm
ef8653569b
attemp to fix LF
2016-10-30 12:53:34 +01:00
bnnm
5d9b186625
Less C99
2016-10-30 10:36:29 +01:00
bnnm
5ff5f8adf9
support for looping and v2 format (GANTZ)
2016-10-29 10:20:45 +02:00
Chris Moeller
94309292d9
Remove C99-isms for MSVC 2010.
2016-10-28 16:50:39 -07:00
bnnm
b5a9db8ae2
support for PS2 SNK SVAG
2016-10-27 23:21:12 +02:00
bnnm
f1b0b0ea82
fixed AT3plus sample count (needed for non-looped files)
2016-10-26 23:53:58 +02:00
Christopher Snowhill
713883d9bc
Merge branch 'master' of github.com:kode54/vgmstream
2016-08-24 17:34:13 -07:00
Christopher Snowhill
36aa6bf9cd
Add .sgb extension for RIFF WAV parser.
2016-08-10 18:31:06 -07:00
Christopher Snowhill
8337395ba9
Fix bitrate reporting for FFmpeg.
2016-08-10 18:30:48 -07:00
Arne Morten Kvarving
e6a8e8890d
fixed: coding_FFmeg is conditionally defined
2016-07-31 14:54:57 +02:00
Arne Morten Kvarving
e3666934c1
fixed: move #endif into proper position
2016-07-31 14:51:47 +02:00
Christopher Snowhill
add0dba4eb
Fix for compiling without FFmpeg.
2016-07-25 20:41:26 -07:00
Chris Moeller
cbe9bc3d6b
Added FFmpeg support, and fixed a long standing issue with broken loops locking up the decoder.
2016-07-16 23:02:27 -07:00
Chris Moeller
b31ee39a95
Merge branch 'master' of gitlab.kode54.net:kode54/vgmstream
2016-06-30 15:48:12 -07:00
Christopher Snowhill
ecff4c7a28
Merge branch 'dbzdokkan_key' into 'master'
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Add Dragon Ball Z: Dokkan Battle ADX key
See merge request !2
2016-06-30 18:47:48 -04:00
Chris Moeller
800a3da0da
Undo an erroneous change to MP4 and HCA meta handlers that could crash.
2016-06-30 15:34:40 -07:00
Chris Moeller
5200ed4a91
Fixed file handle leak in HCA and MP4 decoders. Minor casting fixes.
2016-06-28 19:27:30 -07:00
Chris Moeller
33563f4e7c
Add HCA support.
2016-06-28 00:20:37 -07:00
Adam Gashlin
d3b3b9623d
Add Dragon Ball Z: Dokkan Battle ADX key
2016-05-03 02:25:43 -04:00
Adam Gashlin
fa6c98696b
Accept 0x00010102 in header for CWAV
...
This is supposedly in files from Fire Emblem Fates and
Hyrule Warriors Legends.
2016-04-26 11:02:11 -04:00
Chris Moeller
961e57d8d0
Updated to reflect actual mp4v2 API
2015-08-01 05:45:19 +00:00
Chris Moeller
833a7a20a5
Fix inline array declaration for MSVC
2015-07-14 08:01:46 +00:00
Chris Moeller
6e4be8dafd
Merge pull request #20 from soneek/master
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Update to fix PCM16 decoding in BCSTM and BFSTM
2015-07-07 21:23:16 -07:00
Joseph Gibbs
9600e5f7d1
Fix typo
2015-07-07 15:54:23 -07:00
Joseph Gibbs
50bf81d269
Updated reading of sections for bcstm and bfstm. Fixed start offset for PCM16 b(c/f)stms
2015-07-07 15:46:08 -07:00
smt
e101fc8dc8
Add new ADX key.
2015-07-06 09:06:41 -07:00
Joseph Gibbs
51dfc3339a
Added support for Xenoblade Chronicles 3D adx
2015-05-16 15:30:15 -07:00
Chris Moeller
f6367fb0a8
Fixed a .JOE file with 0 dataInterleave, assuming 16 byte interleave for such files.
2015-04-10 13:00:08 -07:00
Chris Moeller
64be1ead91
Crash fix for random files passing into this function and attempting to allocate negative channel count arrays
2015-01-24 21:09:00 -08:00
Chris Moeller
1ad884287b
Added G.719 decoding support to BNSF input
2015-01-24 21:08:25 -08:00
Chris Moeller
a4f8a09541
Change the first use of variable length array declarations to use a xiph.org stack_alloc.h header, and define how to use it for MinGW, Unix (-DVAR_ARRAYS) and for MSVC (-DUSE_ALLOCA)
2015-01-21 17:50:27 -08:00
Chris Moeller
758615222f
Removed C99-isms for old compilers
2015-01-21 17:31:44 -08:00
soneek
b015ae9982
Merge branch 'master' of github.com:soneek/vgmstream
2015-01-21 19:29:12 -05:00
soneek
46f21d977b
Update to build with mingw, added at3plus support to Winamp plugin, Capcom mca, WiiU btsnd, MH3U dspw
2015-01-21 19:28:43 -05:00
MrCheeze
d98050547d
Fixed bug making SSB4 music unopenable
2015-01-04 19:09:46 -05:00
Chris Moeller
6e4abd55e3
Sign extension bad! Fixed BFSTM format support.
2014-12-14 21:55:46 -08:00
Chris Moeller
922ab0e06f
Update IDSP for Super Smash Bros. Wii U from patch by crediar
2014-12-13 17:04:33 -08:00
soneek
709c727401
Update bfstm for any header size
2014-12-11 20:31:01 -05:00
zeromus
52728a82d3
fix compiling in vs2008 (missing adds in vcproj, C90 variable declarations)
2014-10-20 02:58:33 -05:00
soneek
f1c571ca05
Fixed BFWAV interleave
2014-10-19 19:34:03 -04:00
soneek
76062dbbdc
Add Hyrule Warriors G1L
2014-10-19 17:10:31 -04:00
soneek
115da3222f
Fix byte order for 16-bit bfstm
2014-10-18 20:28:25 -04:00
soneek
52d3f06162
First BFSTM support (needs work for 9+ channels), experimental NSMBU bfwav support
2014-10-18 17:54:31 -04:00
Chris Moeller
9a03256df2
CSMP for Metroid Prime 3 and DKCR, from Antidote
2014-09-16 16:34:08 -07:00
Chris Moeller
0ebc29f236
IDSP as in SSB4 3DS
2014-09-16 16:31:59 -07:00
Chris Moeller
c83eb6c1fe
fix FSB MPEG broken in r1034
...
thanks to CyberBotX for the catch and fix
2014-09-16 16:18:44 -07:00
Brandon
673107726a
Fixed linking issue due to undefined references
2014-08-10 12:19:27 -07:00
Brandon
4c05726e28
Seems there is a missing file required to link test
2014-08-05 01:33:27 -07:00
Chris Moeller
4a573f48a4
Eliminate C99isms so it compiles in MSVC, and comment out some unused variables to silence warnings
2014-08-02 20:51:21 -07:00
Chris Moeller
7425dc2aad
Fixed remaining path limit issues
2014-08-02 20:32:30 -07:00
Chris Moeller
b536b162f1
Merge pull request #4 from soneek/master
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Added experimental support for bfwav
2014-08-02 20:30:48 -07:00
soneek
b1e5a3a9e3
Added experimental support for bfwav
2014-08-02 19:10:45 -04:00
halleyscometsw
44075c4e91
clean up some warning-causing ugliness
2014-06-26 21:12:48 -07:00
halleyscometsw
1854d42e97
Extend GENH to support little-endian "Gamecube" DSP ADPCM coefficients, for some 3DS titles.
...
This involves a reinterpretation of byte 0x30 (coef type). Formerly this byte took on only two values, to indicate how the ADPCM coefficients (aka codebook) were stored:
0 - normal coefs: all 16 coefs interleaved into one array, offset given at 0x24 for left, 0x28 for right
1 - split coefs: 8 coefs in the main array, additional offset to 2nd array given at 0x34 for left, 0x38 for right
Now I am considering this to be indicated only by bit 0 of the coef type. Bit 1 is taking on an additional interpretation, if it is set, we consider the coefficients to be little endian rather than the normal big endian.
This should maintain backwards compatibility with old GENH files, which should have only used the value 0 or 1.
Thus, in effect we have:
0: normal, big endian
1: split, big endian
2: normal, little endian
3: split, little endian
I don't know of any situation in which 3 would be used (yet), but I'm sure devs will continue to surprise me.
2014-06-26 20:53:49 -07:00
soneek
927077b348
Update RedSpark for M&L Dream Team
2014-05-26 01:43:00 -04:00
soneek
dbb99d6dc9
Add back path limit for BCSTM filename
2014-05-23 17:09:13 -04:00
soneek
0932405b54
Update for Paper Mario Sticker Star PCM BCSTM
2014-05-23 17:07:03 -04:00
Chris Moeller
d18fc960d1
Bumped path limit on new FSB5 meta handler
2014-04-23 22:12:33 -07:00
manakoat
842c064b3b
FSB5, added ADPCM and PCM16 coding, 4 of 15 formats supported now
2014-04-23 21:36:06 -07:00
manakoat
b533969527
Fixed DSP stuff n FSB5
2014-04-23 21:35:08 -07:00
manakoat
3be505428a
FSB5 DSP added, still WIP
2014-04-23 21:34:08 -07:00
manakoat
96301376cc
FSB5 added, only MPEG support now
2014-04-23 21:31:04 -07:00
manakoat
8ef55da3b6
Test commit, sorry
2014-04-23 21:27:24 -07:00
Adam Gashlin
bb59d6a389
remove nonsense (thanks kode)
2014-04-23 21:25:30 -07:00
Chris Moeller
b2c8e5cbac
Another Drag-On Dragoon 3weird samplerate (40999)
...
From a set of files called BGM_TEST00_*
2014-03-14 22:42:06 -07:00
Chris Moeller
9148d4e14a
another update from soneek for IMA support in BCSTM
2014-03-14 22:40:30 -07:00
Chris Moeller
633eb7b545
replacing meta for bcstm with revision from soneek
2014-03-14 22:39:21 -07:00
Chris Moeller
dfe1be9d88
Fixed remaining path length limit issues
2014-03-14 22:36:23 -07:00
Chris Moeller
1ab759bd19
Added soneek's experimental CSTM meta for BCSTM support (3DS)
2014-02-25 22:31:28 -08:00
Chris Moeller
43866fd9ed
.XXX from Drag-On Dragoon 3 (PS3) is scd, but has 48khz MPEG with srate 47999
2014-02-25 22:26:02 -08:00
Chris Moeller
9fc46bd877
Added OTM support for Otomedius (Arcade)
2014-02-25 22:25:02 -08:00
Chris Moeller
bd5cdb35de
Epic Mickey 2 Wii ADPCM
2014-02-25 22:12:24 -08:00
Chris Moeller
dc4b7f553c
Add PS2 VBK meta.
2013-09-03 11:27:36 -07:00
Chris Moeller
1b41d008e6
Fixed path limit for new Ubisoft CKD handler
2013-09-03 11:20:45 -07:00
Chris Moeller
a6b64189e0
fix interleaved msf (PS ADPCM in particular)
2013-09-03 11:17:16 -07:00
Chris Moeller
bf220dc112
more ADX keys
2013-09-03 11:16:00 -07:00
Chris Moeller
7917756fdd
Added a couple of things to support LOGGs from Hatsune Miku: Project Diva F (PS3).
2013-09-03 11:15:05 -07:00
Chris Moeller
aa1d39a19e
Initial Ubisoft CKD support for Rayman Origins (Wii only for now) Still testing but seems to work fine. Mono is kinda broken but w/e.
2013-09-03 11:14:14 -07:00
Chris Moeller
c6ba2a32ba
new! Slotter Mania P - Mach Go Go Go III (PSP) key!
2013-09-03 10:59:45 -07:00
Chris Moeller
aa8e2a92a5
more keys!
2013-09-03 10:57:35 -07:00
Chris Moeller
684bd36ebc
more adx keys
2013-09-03 10:55:14 -07:00
Chris Moeller
a1ce18bbce
Added support for Orcs Must Die (PC)
...
Well...more support.
2013-09-03 10:49:45 -07:00
Chris Moeller
8ebecb4d47
- Calculate start offset from data length field
...
- Calculate loop offsets for first channel only
- Determine interleave block size from header field
2013-07-05 11:48:17 -07:00
Chris Moeller
bd85ad76e8
Fixed mono AT3 decoding, and simplified n-channel decoding
2013-06-26 11:13:44 -07:00
Chris Moeller
ae4863b0bf
Clarified AT3plus as such
2013-06-26 04:36:57 -07:00
Chris Moeller
98e90f8a25
Implemented ATRAC3plus support
2013-06-26 02:54:15 -07:00
Chris Moeller
bd4f5c4d50
Fixed THP for SSBB movie files and possibly others
2013-06-17 17:57:11 -07:00
Chris Moeller
a1e90833f4
Fixed a serious bug in THP init function
2013-06-13 17:42:52 -07:00
Chris Moeller
634845b1ce
Added preprocessor blocking around MP4/AAC parts
2013-06-13 17:42:24 -07:00
Chris Moeller
142cfc971d
Raised path length limit to 32767 characters, controlled by a global enum definition
2013-05-26 20:55:50 -07:00
Chris Moeller
b54d0be218
Fixed two crash bugs
2012-12-30 12:38:35 -08:00
Chris Moeller
5ec0ec0d34
Fixed MP4 handler passing the end of the stream
2012-11-26 11:53:26 +00:00
Chris Moeller
c8266b2b8b
Removed unnecessary reinitialization
2012-11-26 11:53:26 +00:00
Chris Moeller
84dfcb3d5a
Implemented MP4 AAC support for iOS AKB format
2012-11-26 11:53:26 +00:00
Chris Moeller
d44b9be5c5
Removed unnecessary reinitialization
2012-11-26 11:53:26 +00:00
Chris Moeller
0e52bf94d2
Implemented MP4 AAC support for iOS AKB format
2012-11-26 11:53:26 +00:00
Chris Moeller
1550f90139
Fixed MP4 handler passing the end of the stream
2012-11-26 11:53:26 +00:00
Chris Moeller
4dfd36b5ab
Removed unnecessary reinitialization
2012-11-26 11:53:26 +00:00
Chris Moeller
275e4e9c61
Implemented MP4 AAC support for iOS AKB format
2012-11-26 11:53:25 +00:00
snakemeat
76694bec58
Added ADX key for StormLover Kai!! (PSP).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1004 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-11-14 04:57:21 +00:00
halleyscometsw
a73fad53f5
weird broken loop from Metal Gear Rising - Revengeance Demo
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1003 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-11-03 13:06:04 +00:00
halleyscometsw
30e33d70a2
fix .sns broken with r987
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1002 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-10-02 03:37:47 +00:00
halleyscometsw
bcb7d5dad9
another magic special case for de Blob 2 (6 channels)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1001 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-17 04:21:58 +00:00
bxaimc
f227e3fe47
Tossing nonsense out the window. Hello r1000! :D
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1000 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-05 03:47:35 +00:00
halleyscometsw
55b50601b4
Psychic software's obfucsated ogg as seen in Darkwind: War on Wheels (untested)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@998 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-05 03:12:58 +00:00
bxaimc
26f6e3208c
Added RSD6OOGV support for Scarface: The World is Yours (PC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@996 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-31 05:12:04 +00:00
halleyscometsw
504d3df98f
CWAV uses straight up sample counts, not nibbles
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@994 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-28 05:40:46 +00:00
halleyscometsw
bed971faf8
CWAV for 3DS, added as a modification to Wii RWAV/RWAR/RWSD
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@993 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-28 05:08:46 +00:00
halleyscometsw
a4bb71f17d
DSP SCD support for DQX.
...
Not completely happy with how this turned out (see TODOs), but it works.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@992 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 17:36:40 +00:00
halleyscometsw
c6d3e4d343
a little cleanup for xvag mp3
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@991 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 16:43:33 +00:00
halleyscometsw
5a042c79ec
oops, big endian means big endian
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@989 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-21 03:17:56 +00:00
halleyscometsw
b8ac38c156
add ps2_2pfs to audacious makefile
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@988 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-20 05:34:09 +00:00
halleyscometsw
a4561ef328
XNBm support, share some functionality among RIFF-related formats
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@987 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-20 05:17:52 +00:00
snakemeat
fc8494c7ae
Update channel count offset for 2PFS header.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@985 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-16 02:28:02 +00:00
snakemeat
1c67f85bc7
Add PS2 2PFS meta. Cannot determine loop points.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@984 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-15 03:41:24 +00:00
bxaimc
1cb9456138
Work started on FSB5 support. Completely useless since it's just a half-assed copy and paste for now. Enjoy...
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@983 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-13 06:50:57 +00:00
halleyscometsw
8d8a5ab55a
fix FFXIV 03.scd (ability to skip MARK), some groundwork for Wii DSP ADPCM scd
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@982 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-09 21:42:02 +00:00
bxaimc
747a8a6ba9
Added support for Devil May Cry HD Collection (PS3) EFF ESS BEES. Some work and some don't. Dunno why but one day I'll fix that....eventually...
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@981 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-07-27 05:32:13 +00:00
bxaimc
b1e043d63f
Fixing the No-Nos
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@980 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-05-19 14:15:49 +00:00
snakemeat
8202441041
Fix missing equals sign in PS3 MSF.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@979 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-05-16 02:43:55 +00:00
snakemeat
230eff72e6
Add PS3 IVAG meta, oops missed a file.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@978 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-04-14 16:48:57 +00:00
snakemeat
70df3651fa
Add PS3 IVAG meta.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@977 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-04-14 16:07:21 +00:00
halleyscometsw
4c35b14310
fix hsf for audacious
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@976 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-22 09:37:23 +00:00
snakemeat
456953507b
Update 3DO STR to handle additional combination of headers.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@975 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-22 02:25:16 +00:00
snakemeat
4ef19d3820
Add PS2 HSF meta.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@974 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-21 03:30:36 +00:00
bxaimc
3d93bbf02e
Added support for Skylanders: Spyro's Adventure (Wii)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@973 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-01-30 02:09:08 +00:00
bxaimc
fdd621cb59
You can't see it. It's electric! Or unnecessary...
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@972 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-16 03:45:16 +00:00
halleyscometsw
810f6e4635
oldschool C
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@971 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-16 03:31:08 +00:00
halleyscometsw
d8e13f6d29
SCD Ogg Vorbis with obfuscated header triad (FFXIII-2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@970 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-15 08:00:47 +00:00
halleyscometsw
968b6afdf1
CyberBotX's MSADPCM support for RIFF
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@969 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-14 00:04:03 +00:00
bxaimc
28643c877f
Fixed problem with MP3ID offset due to playing MPEG as PS ADPCM (for Uncharted 3 & Medieval Moves)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@968 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-11-21 15:46:29 +00:00
halleyscometsw
8f7faebedd
support an improved form of ADX encryption
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@967 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-08-20 12:00:01 +00:00
manakoat
4db4ae8620
small changes in FSB MPEG
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@966 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-08-06 07:34:00 +00:00
manakoat
85e9303b61
added .mms support (ShellSHock Nam '67)
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added WIP support for Mini Minjas (.mnstr)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@965 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-07-22 05:32:10 +00:00
manakoat
66b3ca672e
New FSB4 Flag (Dead Space iOS)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@963 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-07-03 19:01:33 +00:00
bxaimc
fadf30dcfc
Fixed ADX loop flag issue for files with 0 for both loop and end sample values.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@962 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-21 23:02:42 +00:00
bxaimc
83e098b83d
Added support for Transformers: Dark of the Moon (Wii)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@961 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-21 02:34:31 +00:00
manakoat
9d25a6bbb4
Add Apple Quicktime 4-bit IMA ADPCM to GENH, ID 17 (0x11)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@960 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-20 16:40:32 +00:00
snakemeat
feeea87f30
Added key for Uragiri wa Boku no Namae o Shitteiru (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@959 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-17 23:05:09 +00:00
bxaimc
7e2c02efc8
Adjusted chan count and freq. to ignore the muted left channel.
...
Sounds like crap but maybe it's how it shows up in-game.
Might also sound crappy due to the usage of 8-bit PCM.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@958 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-01 22:53:29 +00:00
snakemeat
fb0c6c015d
Update KLBS start offset and sample count.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@957 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-31 15:42:11 +00:00
snakemeat
2b1a89dfd7
Add SGD file type, an SGH/SGB style file [Boku no Natsuyasumi 3 (PS3)].
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@956 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-31 15:01:04 +00:00
halleyscometsw
fde0d8d5a1
Square-Enix SCD (SEDB SSCF) Vorbis
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@952 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-28 09:03:45 +00:00
bxaimc
d4e2f18106
Added initial support for .TUN (LEGO Racers (PC)), broken though (for now)
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Added .WPD support for Shuffle! (PC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@951 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-18 20:33:00 +00:00
bxaimc
cd8908869f
Add support for PSP MUSX from Pirates of the Caribbean: At World's End
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@950 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-15 19:20:31 +00:00
halleyscometsw
cf60da0f24
MGS3 VAG2
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@947 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 04:09:34 +00:00
halleyscometsw
72aca13617
MGS3 VAG1
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@945 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 03:47:20 +00:00
halleyscometsw
3f1f45ba07
remove mtaf blocking support, new extractor produces clean files
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@944 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 03:12:45 +00:00
halleyscometsw
efe54a554e
a few fixes for audacious
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@942 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-07 11:27:40 +00:00
halleyscometsw
262d5a98c9
Metal Gear Solid 3 MTAF. What a thrill.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@941 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-07 11:05:05 +00:00
bxaimc
680bcec3a6
Added support for 18khz CAF from Ridge Racer Accelerated (iOS)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@940 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-04 13:27:02 +00:00
bxaimc
86f764366e
Added support for looping "PS3_" MUSX from "Rio"
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@939 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-04-20 03:19:45 +00:00
snakemeat
75ef3919ff
Update channel count detection for PS3 SGH/SGB
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@938 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-04-02 01:39:29 +00:00
snakemeat
f68125a041
Update KLBS to use original .BNK extension.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@937 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-24 02:29:09 +00:00
manakoat
fcdf82d884
fixed GCub meta for mono playback
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@936 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 20:28:47 +00:00
manakoat
4ccda63fc3
Just some fixes
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@935 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 09:28:25 +00:00
manakoat
c66a70c6c7
fixed overflow in sample calculation for SGXD/WAVE header
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@934 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 08:16:58 +00:00
manakoat
0f05f28769
add new extension for SGXD/WAVE
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@933 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 08:06:05 +00:00
snakemeat
c829019e48
Add PS3 KLBS meta.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@932 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 03:17:53 +00:00
halleyscometsw
36e121645a
a few adjustments to .sfx and .sf0 (looping)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@931 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-03 09:18:40 +00:00
halleyscometsw
84e23b7faa
Excitebots .sfx and .sf0
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@930 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-03 09:03:18 +00:00
snakemeat
501042c6ff
Added key for Shakugan no Shana (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@929 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-27 04:37:00 +00:00
halleyscometsw
ce2816c0eb
ADP! from Balls of Steel
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@928 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-22 06:57:50 +00:00
snakemeat
9b53ff6990
Added key for Nanatsuiro - Drops Pure!! (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@927 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-20 04:12:20 +00:00
bxaimc
e14ce06d23
Added .PSND support for Crash Bandicoot Nitro Kart 2 (iOS)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@926 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-19 02:59:42 +00:00
halleyscometsw
1af427264b
La Corda d'Oro adx key
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@925 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-16 22:10:08 +00:00
manakoat
f514642b76
add Mattel Hyperscan format
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@923 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-15 18:24:50 +00:00
snakemeat
8489991ec9
Forgot to close header file for PS2 WMUS.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@922 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 05:18:31 +00:00
halleyscometsw
ef1aa13b3d
kode54's r918-1 fixes for foobar2000, add ps2_wmus.c to audacious makefile
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@921 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 03:58:50 +00:00
snakemeat
2f579ffe7e
Fix loop end calculation for PS2 WMUS.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@920 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 02:51:46 +00:00
snakemeat
85e4780db3
Add PS2 WMUS for "The Warriors" PS2
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@919 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 02:23:53 +00:00
bxaimc
16bae0a74d
Combined FSB metas
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@918 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-08 12:56:16 +00:00
bxaimc
7fea3b3211
Fixed MUSX v010 sample rate for "PS3_"
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@917 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-08 02:03:29 +00:00
halleyscometsw
e03dd94e76
fail if no known codec
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@916 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-07 23:05:35 +00:00
halleyscometsw
01fee18e48
detect padding at end of pc_snds
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@915 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 22:03:21 +00:00
halleyscometsw
4e8688a9dd
fix snds channel order and sample rate
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@914 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 18:47:48 +00:00
halleyscometsw
bf8a32fefd
.snds from Incredibles PC
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@913 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 09:49:57 +00:00
halleyscometsw
6bf8f36726
.seg support for Xbox ADPCM as well as existing ADPCM
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@912 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-22 02:31:52 +00:00
halleyscometsw
7b78a5262d
MPEG fixes from kode54, get the right freq and srate even with MPG123_NEED_MORE, avoid locking up with too little data
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@911 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-19 13:54:59 +00:00
snakemeat
54a6cc88eb
PS3 VAWX, Add loop points and flag. 6 channel audio sounds off.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@910 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 22:16:05 +00:00
snakemeat
e4c1a9de5b
Add PS3_VAWX. Attempting to verify 6-channel files.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@909 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 21:22:10 +00:00
halleyscometsw
a563156be4
allow a possibly malformed AIX with missing samplerate for 2nd segment
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@908 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 18:29:29 +00:00
snakemeat
c14e50f478
Update MSF container for Sony ADPCM content with an invalid file size (0xFFFFFFFF) in the header.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@907 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-14 01:13:02 +00:00
halleyscometsw
040a5a0648
lsf meta and decoder, Fastlane Street Racing (iPhone)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@906 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-13 08:11:58 +00:00
halleyscometsw
0541b579cb
handle > 2 channels in .baf, don't call it "Blur" anymore
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@905 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-12 01:50:45 +00:00
halleyscometsw
2bb675b980
init filename array
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@904 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-06 01:23:02 +00:00
halleyscometsw
9101076b45
stereo adpcm_wii
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@903 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-05 15:49:42 +00:00
halleyscometsw
c58b2e2acd
Add support for CRI's UTF DSP samples, with ADPCM_WII tables. Currently extensionless.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@902 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-04 14:20:49 +00:00
halleyscometsw
0c2058782f
add ps2_strlr stuff to makefiles
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@901 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-04 14:18:46 +00:00
manakoAT
7bcbc6f6be
WIP support for "The Bouncer" .str files
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@900 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-29 12:33:33 +00:00
snakemeat
863012e3ec
Added key for Sotsugyou 2nd Generation (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@899 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-16 06:12:29 +00:00
halleyscometsw
582d64439a
fix broken wwise dsp history offsets
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@898 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-13 04:16:39 +00:00
halleyscometsw
6263225565
add KOVS Ogg from Dynasty Warriors Online
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@897 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-11 06:42:42 +00:00
snakemeat
faeeba479a
Update PS2 RWS meta for new type 2 format [Nana (PS2)].
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@896 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-11 03:31:04 +00:00
snakemeat
7ebec9ffe1
Added key for Sakura Taisen 3 ~Paris wa Moeteiru ka~ (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@895 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-08 05:15:12 +00:00
snakemeat
bd5f4d4109
Added key for Sakura Taisen: Atsuki Chishio Ni (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@894 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-08 01:48:34 +00:00
manakoat
c7618cc4ac
small fix to iab block layout
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@892 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-07 16:24:19 +00:00
snakemeat
649e987aca
Add PS2 IAB blocked type. Can't seem to get exactly right, but it's very close.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@891 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 22:22:06 +00:00
snakemeat
56f31b8f4a
Clean up VGS meta to have it's own constant and proper description for use in the File Information dialog for Winamp plugin.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@890 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 17:30:48 +00:00
snakemeat
61e064dc4d
Added key for Soshite Kono Uchuu ni Kirameku Kimi no Shi XXX (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@889 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-05 08:28:13 +00:00
halleyscometsw
ff755ea9d5
include layout.h to avoid implicit declarations
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@888 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-04 03:50:10 +00:00
bxaimc
650b6abe16
Final fixes for .TRA and .MTAF
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@886 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 23:21:36 +00:00
fastelbja
7b137c17ef
try to fix .tra
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@885 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 22:48:51 +00:00
bxaimc
16f554d23b
Added .SPM support for Lethal Skies - Elite Pilot: Team SW (PS2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@884 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-29 02:02:27 +00:00
bxaimc
1519d29183
Removed all code that is/potentially crashing winamp/vgmstream
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@883 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-24 04:27:59 +00:00
halleyscometsw
ab8b8e86f4
.ras looping
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@882 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-23 18:12:01 +00:00
bxaimc
9c7283eda0
Initial .RAS support (incomplete but working) added for Donkey Kong Country Returns (Wii). Loop and other code will need to be added once other files are found. Other incomplete/unused code that breaks vgmstream commented out for now.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@881 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-22 01:45:39 +00:00
snakemeat
2f61f9c58a
PS2 VGS - Add simple loop searching. Not sure if I need to subtract 0x30 bytes header?
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@880 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-16 02:47:10 +00:00
fastelbja
3ea0cd0cae
add support for .tra
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@879 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-14 16:05:58 +00:00
snakemeat
e6116cfd76
Added key for Gakuen Utopia - Manabi Straight! KiraKira Happy Festa! (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@878 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-12 03:36:38 +00:00
bxaimc
4588ff77b7
Added support for "DAT8" MUSX from GoldenEye 007 (Wii)
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Added support for NGCA files found in MUSX "containers" from GoldenEye 007 (Wii)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@877 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-09 04:21:22 +00:00
bxaimc
bb6ed86d98
Added sample rate hack for files with an unspecified frequency
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@876 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-05 02:14:53 +00:00
snakemeat
86a6254470
Added key for Futakoi Alternative (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@875 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-01 23:42:20 +00:00
snakemeat
50137e0208
Added key for Neon Genesis Evangelion: Koutetsu no Girlfriend 2nd (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@874 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-29 02:49:11 +00:00
halleyscometsw
7a910e227b
1 ch IMA
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@871 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-21 20:22:52 +00:00
halleyscometsw
1f20c6937f
fix IMA offset bug
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@870 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-21 18:36:14 +00:00
halleyscometsw
502fa83fba
IMA in FSB4 for Blade Kitten
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@869 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-21 18:10:58 +00:00
halleyscometsw
574fbec8f2
minor sgh+sgb fixes
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@868 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-19 11:52:54 +00:00
bxaimc
87bc10bd82
Added initial support for SGH+SGB file pairs from Folklore (PS3)
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No support for individual SGB and Non-PS ADPCM files.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@867 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-19 02:16:08 +00:00
manakoAT
f4217ef4e6
fixed ps3_past.c
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fixed musx v10
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@866 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-12 22:22:44 +00:00
bxaimc
bbb6d6fc3c
Added .PAST support for Bakugan Battle Brawlers (PS3)
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Added a few things to fb2k stuff
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@865 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-12 00:16:49 +00:00
halleyscometsw
27f2f1fcf4
cleanup from last few commits
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@864 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-03 09:34:44 +00:00
manakoAT
d875c78260
add new MUSX v10 type
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@862 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-02 22:24:00 +00:00
fastelbja
08c67aa7ae
take the first channel found
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@860 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-02 13:49:23 +00:00
bxaimc
f2cbf2116d
Added support for .VAG from NUB archives found in Ridge Racer 7 (PS3) and others.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@859 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-30 00:04:17 +00:00
fastelbja
029e19ac5c
add decrypt key
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@858 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-29 18:09:45 +00:00
manakoAT
2b2a16f8be
Removed GENH creator source
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@857 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-26 08:25:43 +00:00
bxaimc
ab4ef5647d
Added more PCM FSB support for Toy Story 3 (PS3)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@856 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-23 23:52:16 +00:00
bxaimc
ae6fcf2810
Added more PCM FSB support for Another Century's Episode R (PS3)
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Added support for mono MPEG FSB for BioShock (PS3)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@855 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-19 23:11:49 +00:00
manakoAT
fe0df93e2f
add psx coding to msf
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@854 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-17 19:00:21 +00:00
manakoAT
399d570a83
fixed MPEG stuff, loops and crashing files in PS3_MSF.C
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@853 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-17 18:32:18 +00:00
bxaimc
775dc7d72a
Added looping for MPEG FSB (WIP)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@852 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-16 17:29:45 +00:00
manakoAT
bcbfeaac14
add .iadp to ngc_dsp_std.c (Dr. Muto NGC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@851 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-16 11:53:36 +00:00
manakoAT
1e11a5b7a2
add MPEG coding to FSB4
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@850 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-15 19:37:54 +00:00
manakoAT
b030f419ad
fixed PCM coding in FSB3.0 and FSB3.1
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@849 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-14 19:40:36 +00:00
manakoAT
26d9ce5367
add PS3 MSF header, just mpeg support for 320kbps CBR, someone needs to finish it
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@848 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-14 18:22:49 +00:00
bxaimc
38507843ea
Yay! I feel smarticle!
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Added PCM .CPS support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@847 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-14 03:01:07 +00:00
halleyscometsw
54a561cd68
ignore scd file size indicator
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round to 576 samples (MPEG granule), everything seems to be within 2 of this
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@846 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-12 06:07:50 +00:00
halleyscometsw
723a5bba10
"version 3" big endian scd. I wonder what this really is, chunk count?
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@845 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-12 05:42:42 +00:00
halleyscometsw
0bdad0b6ce
Blur .baf
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@843 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 20:57:39 +00:00
halleyscometsw
f341951c64
hopefully fix up xvag looping a bit
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@842 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 19:12:07 +00:00
halleyscometsw
fb5610f1e5
remove unused vars
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@841 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 18:32:50 +00:00
halleyscometsw
dc3a3ac3a6
fix MUSX v10 bug (broken for all but X360)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@840 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 18:31:56 +00:00
halleyscometsw
c74d43381d
add ngc_nst_dsp to Makefiles
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@839 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 18:30:24 +00:00
halleyscometsw
5ddbf90379
fix screwed up mpeg stuff
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@838 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 18:28:43 +00:00
manakoAT
19fcc3fb49
add NST DSP (Animaniacs NGC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@837 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 17:53:33 +00:00
halleyscometsw
3d52adfa3a
round sample count down (odd count is only due to error)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@836 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-11 00:35:07 +00:00
halleyscometsw
e98bb44bb5
.scd (FFXIII and FFXIV, MPEG, MS ADPCM, and PCM)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@834 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-10 23:56:39 +00:00
halleyscometsw
83f3ad9604
allow build without mpeg
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@833 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-10 22:06:50 +00:00
halleyscometsw
fbbbac84a6
cleanup
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@832 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-10 21:57:55 +00:00
halleyscometsw
617ee5cdff
make MPEG detection accessible to anyone, add MPEG support for XVAG (though it seems that the sample count is wrong)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@831 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-10 21:49:56 +00:00
bxaimc
51a12c5e30
Added .CPS support for Eternal Sonata (PS3)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@830 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-09 23:47:27 +00:00
fastelbja
3210d31d12
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@829 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-08 22:33:06 +00:00
bxaimc
a8fb8e3421
looping disabled until a valid loop flag is found.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@828 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-04 22:30:47 +00:00
bxaimc
d662a5f323
added .XVAG support for Ratchet & Clank Future: Quest for Booty (PS3)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@827 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-09-04 22:06:39 +00:00
halleyscometsw
9e7703400f
24khz for pcm
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@824 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-28 04:56:59 +00:00
snakemeat
84f1ba69c8
remove a semi-colon to make Visual Studio happy.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@823 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-28 02:18:06 +00:00
halleyscometsw
f9f2df71fd
.jstm instead of .stm to avoid collision
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@822 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-28 02:14:19 +00:00
halleyscometsw
5df5090fdd
JSTM (.stm) from Tantei Jinguji Saburo - Kind of Blue. Includes a simple XOR obfuscation.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@821 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-28 01:43:40 +00:00
halleyscometsw
c802e2015b
DAT4 in MUSX10 for XE__
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Pirates of the Caribbean: At World's End (Demo) (X360)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@820 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-15 16:25:37 +00:00
halleyscometsw
fd25f88329
Last Airbender FSB4 with loop start
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@819 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-13 14:08:00 +00:00
manakoAT
b50bd33c31
add .dspw (Sengoku Basara 3 Wii)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@817 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-08-04 09:12:08 +00:00
snakemeat
c07399819e
Added key for Rakushou! Pachi-Slot Sengen 6: Rio 2 Cruising Vanadis (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@816 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-29 02:28:56 +00:00
manakoAT
cd942db88f
add .ffw (Freedom Fighters NGC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@815 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-27 19:45:59 +00:00
halleyscometsw
ca679e3fd4
CBD2, a variation on the SDX2 theme, from the unreleased 3DO M2
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@813 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-27 12:24:03 +00:00
snakemeat
846ebb9e23
Added key for Shoukan Shoujo: Elemental Girl Calling (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@812 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-27 02:46:25 +00:00
bxaimc
682ff25bac
Added key for Mobile Suit Gundam: Gundam vs. Gundam NEXT PLUS (PSP)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@811 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-13 02:47:17 +00:00
halleyscometsw
1e598909f5
new adx decrypt keys
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@810 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-03 19:01:09 +00:00
halleyscometsw
d36bf37808
2dx -> 2dx9
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@809 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-03 19:00:23 +00:00
bxaimc
a2a9e2b717
Added .2dx9 as replacement for .2dx. New .2dx support removed for now.
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More Fixes on FSB4 for Toy Story 3 (Wii).
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@808 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-29 15:52:07 +00:00
snakemeat
f1cb9ca7ef
Add additional check for no loops in PS2 ADS for Rune Princess.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@807 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-18 18:10:16 +00:00
bxaimc
2abcd5c0f0
offset with sample count changed for PCM. (Why didn't I remember this earlier?....)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@806 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-14 01:41:28 +00:00
halleyscometsw
1f06d39987
Guitar Hero III Mobile .bar
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@805 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-13 04:41:26 +00:00
snakemeat
679bd61da6
Add PS2 XAU meta (Spectral Force Chronicle).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@804 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-07 23:31:49 +00:00
halleyscometsw
b6e85d8336
add Senko no Ronde DUO key
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@803 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-07 06:04:24 +00:00
snakemeat
24487635df
Add PS2 XAU meta (Spectral Force Chronicle).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@802 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-02 01:16:03 +00:00
bxaimc
d51eb7f24a
Added more cases for PCM FSB4 from Rocket Knight (PC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@801 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-06-01 04:19:06 +00:00
snakemeat
432897d1a2
PS2 ADS, forgot to add hex specifier in a calculation.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@800 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-31 20:19:17 +00:00
snakemeat
b17c0b867e
Update PS2 ADS with special check for stream size used in True Fortune.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@799 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-31 17:23:15 +00:00
bxaimc
184012931a
Added PCM coding to FSB4 for Rocket Knight (PC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@798 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-31 02:55:41 +00:00
snakemeat
effcfc6111
Add PS2 VMS meta (Autobahn Raser - Police Madness).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@796 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-30 23:56:35 +00:00
manakoAT
ef3f28fe35
added bdsp block layout
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@795 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-12 09:54:01 +00:00
manakoAT
ad4276c7b7
fixed the "XIII" dsp meta
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added PCM coding to NAOMI SPSD
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@794 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-10 08:02:22 +00:00
bxaimc
87a52ca673
Fixed MIHB sample calculation
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@793 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-09 19:46:31 +00:00
snakemeat
44483958f0
Reset default value for PS2 AST loop flag. Leftovers from testing.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@792 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-05 03:03:49 +00:00
snakemeat
ff39f10738
Update PS2 AST to handle additional variation from Binchou-Tan: Shiawasegoyomi.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@791 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-05 02:39:47 +00:00
halleyscometsw
f3135b8bc7
fix a few build issues and clean up warnings
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@790 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-03 15:52:29 +00:00
manakoAT
c6f5c886e9
just fixes
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@788 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-02 19:16:35 +00:00
bxaimc
87e7537643
Add .LPCM from Ah! My Goddess (PS2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@786 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-30 02:35:26 +00:00
halleyscometsw
096e0b236a
fix zwdsp looping
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@784 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-20 21:23:08 +00:00
halleyscometsw
789c231044
remove some unused vars, update Makefile and various supported extension lists and readme
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@783 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-20 21:07:45 +00:00
manakoAT
8a8d77149f
added blocked format for Future Cop L.A.P.D.
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added new IDSP format
added various stuff to MUSX
rewritten FSB3 meta (still WIP)
added .bo2 (Blood Omen 2 NGC)
added .mpds (Big Air Freestyle NGC)
added .khv (Kingdom Hearts 2 PS2)
added .voi (Raw Danger 2 PS2)
added .ddsp and a new dsp meta to ngc_dsp_std.c
moved source from wii_was.c to ngc_dsp_std.c
rewritten PDT meta (Mario Party games)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@782 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-20 20:26:10 +00:00
bxaimc
2439a59e42
fixed interleave for other .ads (ADSC) files from Kamen Rider Kabuto (PS2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@781 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-13 23:28:37 +00:00
halleyscometsw
a6ba5fbf67
Ghostbusters .smp mono support, MS ADPCM mono decoder
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@779 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-12 03:35:58 +00:00
halleyscometsw
26f58b831e
fix p3d more > 2 channels
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@777 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-12 01:35:24 +00:00
bxaimc
a1797ac9ee
Add TK1 from Tekken (NamCollection) to avoid conflict with TK5 infos. Add ADSC .ads from Kenka Bancho 2: Full Throttle
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@776 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-12 01:06:18 +00:00
halleyscometsw
2c292eb086
remove a check of dubious value and a stray debug printf
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@775 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-10 21:01:41 +00:00
halleyscometsw
d67c726073
fix .wsi, files are missing incomplete last frame
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@774 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-10 12:38:04 +00:00
halleyscometsw
94dca9a32b
P3D (Prototype)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@773 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-10 12:06:25 +00:00
halleyscometsw
53342e16a6
.smp from some PC game. Somewhat updated readme.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@772 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-10 10:55:14 +00:00
bxaimc
f35de62b8e
Add .MSA support for Psyvariar -Complete Edition- (PS2) and .SMPL support for Homura. Add frequency switch for .TK5
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@769 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-31 01:57:34 +00:00
bxaimc
bb9985e6e6
Removed switch (it doesn't like me), fixed support for mono files.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@768 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-30 04:02:37 +00:00
bxaimc
eb17ddd68c
Add switch for mono files
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@767 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-30 03:50:42 +00:00
bxaimc
55d3170c14
Add Support for .GCM from NamCollection (PS2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@766 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-29 20:06:08 +00:00
halleyscometsw
0c7d56091a
G.722.1 decoding needs interleave layout handling even with 1 channel
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@763 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-24 20:57:55 +00:00
halleyscometsw
cf8801636d
shuffle some header stuff around
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@761 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-24 19:42:17 +00:00
halleyscometsw
e5ddad3b1f
G.722.1 support for mingw32 and MSVC (needs testing) build.
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.s14 and .sss support.
Other builds will probably not build correctly, I'll follow up with something to disable G.722.1 there in a bit.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@760 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-23 20:57:12 +00:00
bxaimc
6475e89d44
Add support for .WB from Shooting Love. ~TRIZEAL~ (PS2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@759 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-23 03:36:10 +00:00
halleyscometsw
b29738d9df
initial BNSF support, with placeholder Siren 14 support (disabled for now)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@758 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-21 04:23:18 +00:00
bxaimc
c387c06dc3
Add .STER support for Juuni Kokuki: Kakukaku Taru Ou Michi Beni Midori no Uka (PS2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@756 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-16 02:34:18 +00:00
halleyscometsw
1eb20e259f
ubisoft .sns (Red Steel 2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@755 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-15 04:33:22 +00:00
halleyscometsw
75fab282ba
sd9 looping
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@754 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-05 03:28:15 +00:00
halleyscometsw
9e8a7e89a1
16-bit support for .his
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@753 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-03 05:14:33 +00:00
manakoAT
130f1f4dff
Support for Turok: Evolution (NGC)
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Support for Teenage Mutant Ninja Turtles 2 (NGC)
renamed ps2_rkv.c to rkv.c
fixes in tec.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@749 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-27 22:10:52 +00:00
manakoAT
64ea8a391f
.pona updated
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@744 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-19 11:28:29 +00:00
bxaimc
9da8727657
add Rayman Raving Rabbids 2 (PC) fake codec id 0x69 support
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@743 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-16 00:07:21 +00:00
manakoAT
ce3ab5d154
lot of fixes :)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@742 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-15 09:02:31 +00:00
halleyscometsw
c1f880b158
Soulcalibur IV voice ADX key
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@741 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-14 16:12:55 +00:00
manakoAT
7eef6e0b5b
missing stuff in pcm.c added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@740 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-08 20:14:57 +00:00
halleyscometsw
78b6aeb17e
that 2 doesn't involve channel count
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@739 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-08 18:35:29 +00:00
bxaimc
c56ae2fd6a
meta rewrite for Lunar: Eternal Blue (SCD)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@738 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-08 18:33:20 +00:00
bxaimc
065d8a12e6
Fixed freq. and loop for .pcm from Lunar: Eternal Blue (SCD)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@737 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-08 17:06:49 +00:00
jurassicpieter
e1262f47e2
PS2 ADS: some files were considered corrupt while they weren't.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@736 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-07 10:05:55 +00:00
halleyscometsw
af2658ed3c
Disable big endian pcm detection for now, as it was breaking some other files
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@735 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-06 09:02:14 +00:00
manakoAT
41afdcddfa
.dmsg added (Nightcaster II - Equinox)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@734 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-05 18:25:31 +00:00
manakoAT
e48638cab7
capdsp re-enabled
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@732 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-01 16:35:20 +00:00
manakoAT
a7feabe063
added loops and checks to ngc_dsp_ygo.c
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@731 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-31 10:35:32 +00:00
manakoAT
484ea33b02
deleted isws.c, work was already done in wii_was.c, which has been fixed too
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@730 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-26 18:36:24 +00:00
manakoAT
c9e9319cc1
.ast (PS2) added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@729 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-26 17:57:49 +00:00
manakoAT
8ddf6990c9
.isws added (Sega Superstars Tennis Wii)
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Multi-Channel support for IDSP
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@728 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-24 21:27:22 +00:00
halleyscometsw
7093c2b17f
who likes declarations mid-block? VC DON'T!
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@727 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-23 16:32:51 +00:00
manakoAT
b4ce515213
small idsp fixes
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@726 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-21 19:25:50 +00:00
halleyscometsw
2f60a76e8a
Add Her Interactive Sound (.his)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@725 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-19 19:40:41 +00:00
halleyscometsw
52190b4720
U-SING .myspd
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@724 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-10 21:22:20 +00:00
manakoAT
862b467615
SPD/SPT PCM coding added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@723 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-01-10 17:29:19 +00:00
jurassicpieter
eef0ee10ad
WAA/WAC/WAD/WAM version for wii first attempts in making them play.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@722 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-12-29 22:24:39 +00:00
halleyscometsw
32cac29937
clean up a few uninitialized things
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@721 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-12-19 22:30:43 +00:00
halleyscometsw
205a195fc8
clean up tabs in fsb.c
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@720 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-12-19 22:30:14 +00:00
bxaimc
ebb84044d7
added support for Bolt (Wii)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@719 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-12-19 17:48:04 +00:00
halleyscometsw
5b0525fed5
.musx support for Dead Space: Extraction (rename from .sfx)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@718 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-12-16 06:12:53 +00:00
halleyscometsw
c7e5a03332
looping for .ps2stm
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@717 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-11-26 23:42:17 +00:00
halleyscometsw
58e558a0e7
ps2stm fix (hard code interleave), loops not figured out yet
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@716 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-11-22 22:03:57 +00:00
halleyscometsw
69a1f2be4e
Red Dead Revolver .stm (needs renamed to .ps2stm to avoid module collision in Winamp, etc)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@715 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-11-22 14:06:45 +00:00
halleyscometsw
bca7a460ba
Pikmin .stx
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@714 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-11-18 00:46:36 +00:00
bxaimc
9fb2c73d4b
Add RSD4RADP support from The Simpsons Hit & Run (GC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@711 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-10-17 19:17:42 +00:00
manakoAT
81285adbdd
hlwav support for Half Life 2 (XBOX)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@710 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-10-15 09:24:04 +00:00
fastelbja
d1c2b01b98
some bug fixes
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@709 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-10-10 19:02:46 +00:00
manakoAT
4ccc8282b0
Loop stuff fix for .sfs
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@708 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-10-06 17:30:04 +00:00
manakoAT
adf4677894
Flat Layout for NPSF mono files
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@707 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-10-02 17:19:18 +00:00
halleyscometsw
6ce63abf2e
ADX key for Fragments Blue
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@706 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-29 19:47:31 +00:00
halleyscometsw
4fff3b7672
.strm and .xa support in EA for MySims Kingdom
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@704 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-24 09:59:49 +00:00
manakoAT
ca566acc11
WAM/WAC updated (xbox)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@703 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-23 17:44:32 +00:00
jurassicpieter
0fb3dc818f
refuse wii versions of waa/wac/wad/wam to play, now to find out how to create the coeff table.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@702 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-20 19:04:10 +00:00
halleyscometsw
de6446c0c3
use 64-bit math for MxSt stuff that can overflow 32-bit
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(namely conversion from samples to milliseconds by
samples * 1000 / sample_rate)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@701 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-18 05:28:24 +00:00
halleyscometsw
2ade0dfb62
Fix MxSt.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@700 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-18 03:33:44 +00:00
manakoAT
c4137c39d2
add .pona (Policenauts)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@699 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-15 06:22:01 +00:00
halleyscometsw
cc6912b2d5
RSD6RADP .rsd support, added "Radical ADPCM" decoder (IMA)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@698 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-12 04:51:39 +00:00
manakoAT
4d8e5ee8ae
add .was (DiRT 2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@697 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-11 18:40:26 +00:00
fastelbja
be5c926321
fix RKV support
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@696 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-09 20:57:52 +00:00
fastelbja
bf2e33c959
fixed for weird ads format (ex : clock tower 3)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@695 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-08 06:03:14 +00:00
halleyscometsw
d788a2e71f
remove extra streamfile open in .wsd
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@694 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-06 08:04:41 +00:00
manakoAT
2f1ddc13f0
Beyond Good & Evil meta fixed
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@693 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-05 18:02:24 +00:00
manakoAT
9d1d7078e5
JOE header fixed
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@691 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-05 13:31:20 +00:00
halleyscometsw
cf92497382
add loop support for BNS, disable strict chunk size consistency checking (for Homebrew Channel)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@690 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-05 13:10:52 +00:00
halleyscometsw
53fdc56999
Wii BNS
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@689 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-05 12:18:34 +00:00
fastelbja
896e91eefc
fixed exakt_sc sample rate
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@688 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-04 11:35:04 +00:00
halleyscometsw
3f318927da
add SC meta and Activision / EXAKT SASSC 8-bit DPCM for Supercar Street Challenge (PS2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@687 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-04 04:19:39 +00:00
jurassicpieter
5db0fccc7f
Lego Island: ripped MxSt files playable, counting samples is slow and brute force
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Worms 4: Mayhem: SOB/SAB soundpacks are playable as one stream
Sim City 3000: added second type of header for these xa files.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@683 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-02 12:18:23 +00:00
fastelbja
5d0e2a4fb6
fix maxis xa
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@682 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-01 21:28:55 +00:00
fastelbja
017010d22b
little bug fixes
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@681 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-01 21:27:27 +00:00
halleyscometsw
6887252661
add more frequencies to float->int conversion
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@680 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-30 03:57:33 +00:00
halleyscometsw
041fa66065
a few more mid-block indiscretions
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@679 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-30 02:34:32 +00:00
halleyscometsw
8807dad000
don't declare variables mid-block to humor MSVC
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@678 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-30 02:27:34 +00:00
halleyscometsw
81d4cbf919
.caf (Apple Core Audio Format file), as seen on iPhone, using Apple's IMA
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@677 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-30 02:16:54 +00:00
fastelbja
8101ace4ed
add support for IMA encoding
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@676 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-29 22:45:51 +00:00
fastelbja
6d478b33a8
fix multi channels (>2)
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fix loopEnd point when there's empty rows on file
still need some tests
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@675 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-29 21:50:34 +00:00
fastelbja
7541c76985
some more changes on mib format ... further tests needed
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@674 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-29 18:18:33 +00:00
halleyscometsw
e63f408b80
remove extra checks from swd, add meta description, clean up some indenting
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@673 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-28 20:10:50 +00:00
manakoAT
3fae2f2fd3
.sck added - Scorpion King (ngc)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@672 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-25 17:50:43 +00:00
manakoAT
751c5d57bd
deleted xbox_wvs.c
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@671 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-25 03:23:24 +00:00
manakoAT
286d21e6c8
.wvs for NGC added (metal Arms)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@670 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-25 03:21:28 +00:00
manakoAT
d003418862
.gcub added for "Sega Soccer Slam"
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@669 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-08-23 08:42:14 +00:00
manakoAT
d01ddac99b
Rune: Viking Warlord .vgv (ps2) added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@666 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-07-11 11:28:36 +00:00
fastelbja
ce7dd88f50
fixed xbox ADS format (used real interleave IMA)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@665 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-06-29 21:58:40 +00:00
bxaimc
26481c82ca
fixed .dsp for Yu-Gi-Oh! The Falsebound Kingdom (GC), transferred to new meta created
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@664 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-06-26 16:31:58 +00:00
manakoAT
51d6c95095
missing ID's for Bioshock (PC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@662 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-06-24 19:20:24 +00:00
halleyscometsw
23b3139459
Bioshock (PC) fsb
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@661 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-06-24 19:06:25 +00:00
bxaimc
f65adfd696
added .dsp support for Yu-Gi-Oh! The Falsebound Kingdom (GC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@660 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-06-20 21:26:36 +00:00
bxaimc
775dac0221
Added .2dx from beatmaniaIIDX16 - EMPRESS (Arcade)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@657 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-31 18:56:16 +00:00
halleyscometsw
c61f08387d
remove unused vars
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@656 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-25 21:02:48 +00:00
halleyscometsw
fc1e4c4c9b
add RIFX support, including Punch-Out! (with WiiH)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@655 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-25 20:59:50 +00:00
bxaimc
2d7e680cc4
fixed channel offset
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@654 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-23 01:57:59 +00:00
bxaimc
4f79513ce3
Added .SD9 support for beatmaniaIIDX16 - EMPRESS (Arcade)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@653 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-23 01:42:43 +00:00
bxaimc
6d4242e9bb
Added RSD3GADP & RSD3PCMB from Dark Summit (GC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@652 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-20 02:48:13 +00:00
halleyscometsw
ca826ea724
.wii (FSB4) support for Coraline
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@651 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-13 20:18:30 +00:00
halleyscometsw
3bffe29bb9
grand finale
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@650 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-12 23:39:45 +00:00
halleyscometsw
fb033ac63a
EFF ESS BEEEEEEE
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@649 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-12 23:19:24 +00:00
halleyscometsw
ede97ea343
fsb for you and me
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@648 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-12 22:59:14 +00:00
halleyscometsw
a433aa12c3
some more NatM fsb
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@647 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-12 22:15:22 +00:00
halleyscometsw
4bfa2b3450
fsb support for Night at the Museum (Wii) FSB4
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@646 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-12 21:21:24 +00:00
manakoAT
7fd12dcc3d
naomi/naomi2 .adpcm added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@645 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-10 07:14:29 +00:00
halleyscometsw
1ff07bce05
fix mcg length calculation
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@644 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-03 21:04:12 +00:00
bxaimc
d1da5f3dd1
removed unnecessary "interleave_block_size" lines from RSD2XADP & RSD6XADP
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@642 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-01 23:04:02 +00:00
halleyscometsw
3b008b9ea2
SSND/.snd ps2 meta
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@641 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-05-01 15:03:51 +00:00
bxaimc
e27b380369
Added .LPS from Rave Master (Groove Adventure Rave)(GC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@640 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-29 20:24:39 +00:00
halleyscometsw
5a7e89be6a
8-bit unsigned pcm with no interleave assumption
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@639 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-28 16:52:49 +00:00
bxaimc
b5b50db24a
Added RSD3VAG from Dark Summit (PS2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@638 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-25 16:45:22 +00:00
bxaimc
d6480e24d8
fixed header check comment from hwas to sawh
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@637 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-22 01:17:49 +00:00
halleyscometsw
a3804d64f4
typo (Bad hcs! Compile before committing!)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@636 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-21 22:35:14 +00:00
halleyscometsw
db35fe501d
fix yamaha "aica" adpcm for GENH
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@635 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-21 22:32:01 +00:00
manakoAT
786029ab91
.hwas addes
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@634 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-19 09:49:08 +00:00
bxaimc
41b9525fe5
XA2 fix (again)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@632 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-08 20:17:10 +00:00
bxaimc
a806a8d491
XA2 fix
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@631 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-08 19:31:56 +00:00
bxaimc
c9b4923abc
fixed Yamasa Digi Portable - Matsuri no Tatsujin - Win-Chan no Natsumatsuri decrypt key
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@630 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-07 02:55:28 +00:00
halleyscometsw
74a4478740
add Yamasa Digi Portable: Matsuri no Tatsujin adx key
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@629 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-07 00:27:53 +00:00
halleyscometsw
1c167c4a34
overran array
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@628 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-06 23:44:54 +00:00
manakoAT
2a77a45224
interleave fix for Soul Calibur idsp files
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fixed samplecounts for .baka
sorted extension list in in_vgmstream.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@627 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-06 07:59:43 +00:00
halleyscometsw
fb09060121
oops, ima init wasn't getting done
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@626 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-05 23:23:12 +00:00
halleyscometsw
1fa0e47e7a
proper swav loop, support for stereo
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@624 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-05 22:27:35 +00:00
bxaimc
50f092b971
Added .sps support from Ape Escape 2
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@623 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-05 22:03:29 +00:00
halleyscometsw
20f2c84dc3
swav loop fixes
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@622 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-05 20:22:55 +00:00
halleyscometsw
272a3e7af3
mono hps support (just modify checks to include 1 and 2 channels)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@621 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-05 19:09:24 +00:00
halleyscometsw
fa2430b7e2
fix gcc-sucks-at-hex and missing ndp things
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@620 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-04-03 01:16:57 +00:00
bxaimc
e170b8aa0f
fixed .idsp interleave values for SoulCalibur Legends (Wii)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@618 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-30 15:43:26 +00:00
bxaimc
d99bb4c520
Vertigo (Wii) .ndp added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@617 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-30 04:18:46 +00:00
manakoAT
370a1cc565
fsb4 fix
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@616 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-29 22:50:51 +00:00
halleyscometsw
64a2daf4e5
redone .wsd support with standard dsp header processing, update readme
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@615 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-28 05:49:16 +00:00
manakoAT
06f16296b7
fix for wsd (hopefully the final)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@614 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-27 23:51:12 +00:00
manakoAT
22f5f58603
fox for swd (wii)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@613 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-27 07:45:27 +00:00
manakoAT
272f4ffa70
wsd for Phantom Brave (WII) added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@612 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-25 23:25:30 +00:00
bxaimc
094b5f1976
Added support for RC Revenge Pro
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@611 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-25 21:45:53 +00:00
halleyscometsw
1babc6c3b6
fix warning, smack unix builds into shape
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@610 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-19 20:03:51 +00:00
fastelbja
ed429e9317
add support for GTA IV .ivaud Audio File
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+ preliminary .VGS (Phantom of Inferno) file support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@609 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-19 19:43:06 +00:00
halleyscometsw
a45ba99e14
Amagami ADX key
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@608 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-19 14:17:24 +00:00
manakoAT
002debfb90
MIHB layout fix
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@607 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-18 20:50:35 +00:00
halleyscometsw
6a8c9e5b60
redspark loop fix?
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@606 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-16 16:16:33 +00:00
halleyscometsw
9fb52e42f4
RedSpark (MadWorld .rsd)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@605 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-16 15:45:02 +00:00
manakoAT
e3b3b7239e
new fsb3 type added - The Incredibles: Rise of the Underminer (GC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@604 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-14 01:12:36 +00:00
fastelbja
000879f407
add support for Gunvari MCG Audio Files
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@602 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-13 22:00:33 +00:00
halleyscometsw
a0023d2580
use correct case for .sth
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@601 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-13 14:20:00 +00:00
halleyscometsw
d2e943af3a
ZSD (UGLY!)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@600 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-12 23:42:56 +00:00
halleyscometsw
bd06b59a7d
gromble, fix builds for wii_str
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@599 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-12 21:52:27 +00:00
fastelbja
b818f00297
Add .STR + .STR WII (HOTD Overkill)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@598 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-12 21:25:41 +00:00
manakoAT
ad8d4286a6
added xwb format for Otomedius Gorgeous (XBOX360)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@597 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-12 15:28:59 +00:00
manakoAT
266e6573a7
ads updated (xbox, mono files only)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@596 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-12 09:27:11 +00:00
halleyscometsw
6c996ca486
fixing for clean gcc compilation
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@595 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-11 22:46:35 +00:00
bxaimc
877bb475b3
forgot ads.c
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@594 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-11 22:38:49 +00:00
bxaimc
acf54a8fca
Added ADS with dhSS & dbSS headers from Gauntlet Dark Legend (GC). Fixed RSD6XMA commenting.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@593 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-11 22:34:30 +00:00
manakoAT
dd693435c2
new idsp added (Mario Strikers Charged)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@592 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-11 16:23:47 +00:00
bxaimc
5b6d801686
RSD6XMA added to meta only due to lack of XMA support
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@591 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-11 01:37:20 +00:00
halleyscometsw
8963ee3eed
Microsoft IMA for riff and genh
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@590 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-09 12:48:53 +00:00
halleyscometsw
b68b1803bd
load ima decode context from rrds header
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@589 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-09 11:15:39 +00:00
halleyscometsw
e4fe2edb1d
fix rrds warning, add bxaimc's tiny toon adventures: defenders of the universe meta
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@588 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-09 09:25:59 +00:00
manakoAT
fdb5dff591
WAV FSB4 added (Deadly Creatures Wii)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@587 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-05 21:27:50 +00:00
halleyscometsw
b204aa0aab
updates for tk5
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@585 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-05 19:59:58 +00:00
fastelbja
ad6bbef79f
add support for .vb (dual channels ps2 files)
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add support for .tk5 (tekken 5 stream files)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@584 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-05 16:08:23 +00:00
manakoAT
164b6ddfe0
.rrds added (Ridge Racer DS)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@581 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-05 10:11:47 +00:00
halleyscometsw
aa32b6378d
add Sonic and the Black Knight ADX key
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@580 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-05 03:41:59 +00:00
halleyscometsw
c8b7dc341d
this seems to be the right looping for vsf
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@577 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-02-08 08:42:32 +00:00
halleyscometsw
56b96d1257
vsf meta from bxaimc
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@576 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-02-08 08:36:33 +00:00
manakoAT
019497f829
nds swav added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@575 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-02-06 19:16:37 +00:00
halleyscometsw
b1b0ca2f98
support for mono sadb
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@574 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-02-04 01:05:20 +00:00
halleyscometsw
f2b83c7a5f
unix build update
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@573 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-28 15:07:59 +00:00
manakoAT
015ea92e4b
wav+dcs fixed
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gsp+gsb fixed
ish+isd fixed
added .baka (Saturn)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@572 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-28 09:35:55 +00:00
halleyscometsw
f4d9cd6f6b
one more de Blob type
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@571 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-28 03:21:56 +00:00
halleyscometsw
378eab0734
support for de Blob .fsb (Wii)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@570 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-28 02:50:28 +00:00
halleyscometsw
2eb6fa7bfb
loop_flag was never set if EACS not found in header
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@568 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-27 14:16:16 +00:00
halleyscometsw
2be26311a3
oops, left a printf in mus_acm
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@567 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-27 03:56:44 +00:00
manakoAT
b3b06b5dad
added a new type to dreamcast str
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@566 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-23 14:06:14 +00:00
halleyscometsw
48075dedd6
rwav and improved rwar support in rwsd
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@563 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-20 01:03:33 +00:00
manakoAT
2ed34544e0
fixed broken playback in Dreamcast STR
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@561 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-12 21:38:23 +00:00
manakoAT
cfae8db6d8
support for mono "bmdx" files added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@560 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-10 22:39:43 +00:00
halleyscometsw
fd6ca93047
enhanced bmdx decryption (determine key from initial frame, which ought to be all zeroes)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@559 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-10 00:07:12 +00:00
halleyscometsw
6b31139644
FF:CC .str
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@558 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-08 14:29:40 +00:00
halleyscometsw
7c7203d765
fix unix build for r555
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@556 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-05 22:07:39 +00:00
fastelbja
317112bb68
add support for P2BT & GBTS (pop'n'music)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@555 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-05 18:41:14 +00:00
manakoAT
8cf75ca9fa
added some more checks in various formats
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BETA source for GENH3
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@554 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-05 11:58:27 +00:00
halleyscometsw
191bf53d0b
0x10 interleave for PCM
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@553 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-05 04:50:29 +00:00
halleyscometsw
a811b6fcb6
support 0x555 with < 32 filters (used in mono streams)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@552 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-05 01:20:30 +00:00
halleyscometsw
ac3fef6f7e
.mwv, RIFF with Level-5 "0x555" ADPCM (new decoder)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@551 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-04 15:36:06 +00:00
halleyscometsw
785cf57282
AAX header reading. Overkill much?
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@549 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-03 13:16:36 +00:00
halleyscometsw
88072ec6c2
AAX (without proper header reading)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@548 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-03 11:08:44 +00:00
halleyscometsw
7f93db8d84
support odd brstm from Trauma Center: Second Opinion, blame Atlus
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@547 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-01 03:24:57 +00:00
halleyscometsw
a4904aa244
weird album and title looping info for Memories Off #5 for PC
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@545 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-30 07:27:40 +00:00
fastelbja
9636e4779b
some SS2 fixes, for testing ...
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@544 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-29 21:03:07 +00:00